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Overseer sh0otmedownIdontcAer[] sh0otmedownIdontcAer
NC BR 66

KDR: 5.3

Score: 29.2m

Last Seen: Sep 30th, 2018 10:02 PM
- OFFLINE - 35 hour(s)

Prestige 1, Battle Rank 66 - New Conglomerate on Miller
Level Progress (to 67): 73%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH L100 Python AP Vortek Rotary Breaker Rocket Pods NC6 Gauss SAW NC6S Gauss SAW S AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,224,729 MLG Score: 979
Fun Score: N/A
Cheeseburgers Flipped: 479TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.896%22.981%5031110027,8153.510781.793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.916%0.177C++0.374C**-0.062C+HEAD ++ (~12.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.248C++12.30.134C++44

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.839%1.397%2433410097,156337250121.1716286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.997%-0.489D-0.201C0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.60.429B29.80.43B60.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.475%2.331%2461510087,465451319616.5521234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.694%0.15C++-0.227C0.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.685B+5.10.589B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.861%15.252%723810052,6032884139.03819629%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.293%-1.264D**2.826M+0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.485B+14.20.65B+47.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.762%79.954%7232101143935121.25071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.697%0.854B*0.844B*1.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.464B+2.10.322C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.2m398%614 (36.8k)543 (32.6k)5.3033933,0036,2236.7560766 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1013267923.092%10.242%23608:3712

35% Engineer26% Heavy Assault29% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2014 6:40 PMMay 26th, 2018 10:35 PMOct 13th, 2018 5:51 AM (3d) (PST)Sep 30th, 2018 7:05 PM (15d) (PST)Sep 30th, 2018 6:02 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0211099120.6130.1160.0632.9930.139979

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,2886,52054,7683774180832,583

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
896.8h/37.4d 9,040 3,380 10,352 161.1k 862 2,177 7,459 55m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,256
Deaths:534
KDR:2.352
Accuracy:18.044% C
HSR:22.691% C+
NC6S Gauss SAW S
C+
Kills:1,228
Deaths:336
KDR:3.655
Accuracy:22.809% C+
HSR:22.720% C+
EM1
C+
Kills:1,184
Deaths:351
KDR:3.373
Accuracy:21.029% C+
HSR:20.439% C+
LA1 Anchor
C
Kills:1,168
Deaths:476
KDR:2.454
Accuracy:23.272% C
HSR:23.288% C
EM6
B+
Kills:1,167
Deaths:601
KDR:1.942
Accuracy:20.687% C+
HSR:26.135% B+
NC6A GODSAW
C*
Kills:583
Deaths:184
KDR:3.168
Accuracy:27.704% C+
HSR:27.787% C*
Kills:6,586
Deaths (as Heavy Assault):2,482
Deaths (to Heavy Assaults):1,580
KDR:2.65351
Kill Difference:4,104
Playtime:231.251 hours
Usage:26%
Score:5.352m
Score/min:386
Accuracy (listed only):22.258%
HSR (listed only):23.843%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C*
Kills:613
Deaths:544
KDR:1.127
Accuracy:25.154% C*
HSR:20.555% C++
Razor GD-23
B++
Kills:123
Deaths:46
KDR:2.674
Accuracy:24.082% C+
HSR:23.577% B++
Kills:736
Deaths (as Engineer):590
Deaths (to Engineers):1,592
KDR:1.24746
Kill Difference:146
Playtime:313.046 hours
Usage:35%
Score:12.799m
Score/min:681
Accuracy (listed only):24.618%
HSR (listed only):22.066%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C*
Kills:613
Deaths:544
KDR:1.127
Accuracy:25.154% C*
HSR:20.555% C++
Blitz GD-10
B+
Kills:204
Deaths:157
KDR:1.299
Accuracy:19.934% D
HSR:18.627% B+
Razor GD-23
B++
Kills:123
Deaths:46
KDR:2.674
Accuracy:24.082% C+
HSR:23.577% B++
Kills:940
Deaths (as Light Assault):747
Deaths (to Light Assaults):1,073
KDR:1.25837
Kill Difference:193
Playtime:261.127 hours
Usage:29%
Score:7.979m
Score/min:509
Accuracy (listed only):23.057%
HSR (listed only):20.920%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B*
Kills:387
Deaths:30
KDR:12.900
Accuracy:42.445% B*
HSR:79.845% B+
Blitz GD-10
B+
Kills:204
Deaths:157
KDR:1.299
Accuracy:19.934% D
HSR:18.627% B+
NS-44B Commissioner
C+
Kills:171
Deaths:134
KDR:1.276
Accuracy:31.233% D
HSR:23.392% C+
NC14 Bolt Driver
B++
Kills:52
Deaths:15
KDR:3.467
Accuracy:31.989% C--
HSR:80.769% B++
Kills:814
Deaths (as Infiltrator):336
Deaths (to Infiltrators):802
KDR:2.42262
Kill Difference:478
Playtime:19.009 hours
Usage:2%
Score:0.309m
Score/min:271
Accuracy (listed only):31.400%
HSR (listed only):50.658%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:204
Deaths:157
KDR:1.299
Accuracy:19.934% D
HSR:18.627% B+
Reaper DMR
D--
Kills:118
Deaths:92
KDR:1.283
Accuracy:20.188% D--
HSR:15.254% D*
Kills:322
Deaths (as Combat Medic):249
Deaths (to Combat Medics):438
KDR:1.29317
Kill Difference:73
Playtime:10.050 hours
Usage:1%
Score:0.316m
Score/min:524
Accuracy (listed only):20.061%
HSR (listed only):16.941%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:1,222
Deaths:260
KDR:4.700
Accuracy:20.241% D--
HSR:12.275% D
AF-41 Hacksaw
D
Kills:1,180
Deaths:260
KDR:4.538
Accuracy:21.372% D--
HSR:12.542% D
NCM2 Falcon
A+
Kills:380
Deaths:82
KDR:4.634
Accuracy:40.766% C++
HSR:8.421% A+
NCM2 Falcon
A*
Kills:260
Deaths:82
KDR:3.171
Accuracy:42.940% C++
HSR:9.615% A*
NCM1 Scattercannon
D
Kills:200
Deaths:39
KDR:5.128
Accuracy:22.854% D**
HSR:13% D
NCM1 Scattercannon
D-
Kills:189
Deaths:39
KDR:4.846
Accuracy:27.513% D-
HSR:11.111% D--
NCM3 Raven
D
Kills:65
Deaths:14
KDR:4.643
Accuracy:34.607% D
HSR:1.538% D-
NCM3 Raven
D
Kills:63
Deaths:14
KDR:4.500
Accuracy:34.671% D
HSR:1.587% D-
NS-20 Gorgon
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:19.966% N/A
HSR:26% N/A
Kills:3,609
Deaths (as MAX Suit):405.500
Deaths (to MAX Suits):302
KDR:8.90012
Kill Difference:3,203.500
Playtime:60.020 hours
Usage:7%
Score:2.467m
Score/min:685
Accuracy (listed only):29.437%
HSR (listed only):10.677%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:3,240
V. Kills:409 N/A
Deaths:321
KDR:10.094
Accuracy:59.546% B+
KPH:63 B+
VKPH:8 B*
Vortek Rotary
B*
Kills:1,564
V. Kills:1,079 145%
Deaths:339
KDR:4.614
Accuracy:33.029% B+
KPH:24.700 B*
VKPH:17.100 B*
Breaker Rocket Pods
A++
Kills:1,345
V. Kills:140 N/A
Deaths:50
KDR:26.900
Accuracy:55.232% B++
KPH:204.600 A++
VKPH:21.300 B+
M20 Mustang
B+
Kills:1,007
V. Kills:754 133%
Deaths:208
KDR:4.841
Accuracy:27.287% C--
KPH:18.900 B+
VKPH:14.100 B+
Hornet Missiles
A+
Kills:141
V. Kills:91 153%
Deaths:4
KDR:35.250
Accuracy:64.778% B+
KPH:127.500 A+
VKPH:82.300 A+
M20 Kestrel
B++
Kills:117
V. Kills:77 150%
Deaths:19
KDR:6.158
Accuracy:27.037% C-
KPH:28.100 B++
VKPH:18.500 B+
Tomcat A2AM Pods
C++
Kills:94
V. Kills:118 79%
Deaths:15
KDR:6.267
Accuracy:84.392% B*
KPH:37.700 C
VKPH:47.300 C++
Kills:7,508 (5,928 + 0)
Deaths:956
KDR:7.854
VKDR:2.791
Vehicle Kills:2,668
Kill Difference:6,552
Playtime:182.299 hours
Usage:20%
Score:4.443m
Score/min:406
Piloting Accuracy:27.037%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:1,842
V. Kills:581 316%
Deaths:75
KDR:24.560
Accuracy:56.452% C++
KPH:69.700 M*
VKPH:22 B++
Skyguard
A++
Kills:165
V. Kills:84 194%
Deaths:12
KDR:13.750
Accuracy:29.109% C+
KPH:26.200 A++
VKPH:13.300 B**
L100 Python HESH
A+
Kills:79
V. Kills:7 N/A
Deaths:6
KDR:13.167
Accuracy:44.965% C
KPH:89.100 A+
VKPH:7.900 C+
C75 Viper
M++
Kills:62
V. Kills:11 N/A
Deaths:5
KDR:12.400
Accuracy:46.994% B**
KPH:85.600 M++
VKPH:15.200 A*
Kills:2,148 (2,148 + 0)
Deaths:98
KDR:21.918
VKDR:6.969
Vehicle Kills:683
Kill Difference:2,050
Playtime:34.351 hours
Usage:4%
Score:0.947m
Score/min:459
Driving Accuracy:46.994%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:4,640
V. Kills:2,412 192%
Deaths:201
KDR:23.085
Accuracy:54.148% B+
KPH:41.800 A*
VKPH:21.700 A+
Titan-150 HESH
B**
Kills:739
V. Kills:101 N/A
Deaths:31
KDR:23.839
Accuracy:54.605% B*
KPH:60.100 B**
VKPH:8.200 C+
C85 Canister
A*
Kills:353
V. Kills:20 N/A
Deaths:10
KDR:35.300
Accuracy:44.898% B++
KPH:148.100 A*
VKPH:8.400 B++
Enforcer ML85
B*
Kills:237
V. Kills:180 131%
Deaths:32
KDR:7.406
Accuracy:40.349% C+
KPH:28.400 B++
VKPH:21.600 B*
E540 Halberd
A**
Kills:193
V. Kills:52 364%
Deaths:7
KDR:27.571
Accuracy:45.437% C++
KPH:53.600 A**
VKPH:14.500 C+
Kills:6,162 (5,379 + 783)
Deaths:281
KDR:21.929
VKDR:9.840
Vehicle Kills:2,765
Kill Difference:5,881
Playtime:137.726 hours
Usage:15%
Score:4.536m
Score/min:549
Driving Accuracy:54.605%
Gunner Accuracy:45.437%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:81
V. Kills:5 N/A
Deaths:4
KDR:20.250
Accuracy:48.134% C+
KPH:95.200 C+
VKPH:5.900 C-
Kills:81 (0 + 81)
Deaths:4
KDR:20.250
VKDR:1.250
Vehicle Kills:5
Kill Difference:77
Playtime:0.851 hours
Usage:0%
Score:0.037m
Score/min:726
Driving Accuracy:N/A%
Gunner Accuracy:48.134%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,101
V. Kills:30 N/A
Deaths:13
KDR:84.692
Accuracy:18.991% C**
KPH:118.900 A++
VKPH:3.200 B+
M12 Kobalt
A+
Kills:334
V. Kills:7 N/A
Deaths:3
KDR:111.333
Accuracy:14.479% D
KPH:124.400 A+
VKPH:2.600 C+
M40 Fury
M+
Kills:221
V. Kills:32 N/A
Deaths:5
KDR:44.200
Accuracy:36.694% C*
KPH:119.500 M+
VKPH:17.300 A+
M20 Basilisk
M
Kills:83
V. Kills:18 437%
Deaths:2
KDR:41.500
Accuracy:40.682% B
KPH:51.200 M
VKPH:11.100 B
Kills:1,739 (0 + 1,739)
Deaths:23
KDR:75.609
VKDR:3.783
Vehicle Kills:87
Kill Difference:1,716
Playtime:15.419 hours
Usage:2%
Score:0.484m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:40.682%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 7,0524,64020123.085M17.7854.148%B+2.672%C+41.8A*21.7A+513111.1h3.7B+6.8B*
M30 Mustang AH 3,6493,24032110.093B+4.7959.546%B+1.327%C+63B+8B*34651.4h8.5C*14.4C**
L100 Python AP 2,4231,8427524.56S19.2656.452%C++1.737%D69.8M*22B++41826.4h3.5A6.2A
Vortek Rotary 2,6431,5643394.614B**0.6933.029%B+1.662%C-24.7B*17.1B*34963.2h51.3B++155.4B++
Breaker Rocket Pods 1,4851,3455026.9M21.6055.232%B++N/A203.8A++21.2B+11876.6h10.3B*18.7B++
NC6 Gauss SAW 1,2701,2565342.352B*2.9518.044%C22.691%C+34.1C**N/A22936.8h10C*55.4C++
NC6S Gauss SAW S 1,2431,2283363.655A*1.6522.809%C+22.72%C+40.1C+N/A23530.6h11.8C51.7C+
AF-41 Hacksaw 1,2341,2222604.7B*0.6020.241%D--12.275%D43.6B*N/A25228h4.2B**20.7B
EM1 1,1931,1843513.373A*1.9321.029%C+20.439%C+40.3C++N/A11029.4h12.8C++60.7C**
AF-41 Hacksaw 1,1921,1802604.538B*0.7721.372%D--12.542%D42.1B*N/A24028h4.6B**21.4B
LA1 Anchor 1,1821,1684762.454C*2.8523.272%C23.288%C37CN/A12331.6h11.7D50.5C+
EM6 1,1781,1676011.942B3.3620.687%C+26.135%B+33.2CN/A10835.2h13.3D64.1C+
M12 Kobalt 1,1311,1011384.692S79.3918.991%C**23.615%B**118.4A++3.2B+3879.3h16.4B+86.2B+
M20 Mustang 1,7611,0072084.841A0.4627.287%C--2.383%C*18.9B+14.1B+36153.3h90.4B+331.3B
Titan-150 HESH 8407393123.839A+18.5454.605%B*1.759%C+60.1B**8.2C+28312.3h2.7B+5B*
GD-7F 6176135441.127C++4.1825.154%C*20.555%C++7.2D--N/A3684.6h16.1C--64C+
NC6A GODSAW 6045831843.168B+2.1427.704%C+27.787%C*35.5D1.3C**11716.4h13.2C47.5D
NS Decimator-B 6914932322.125B+3.1857.891%D1.623%D33.3C-13.4C-29214.8h5D8.7D
AF-8 RailJack 3893873012.9S7.6042.445%B*79.845%B+39.1AN/A1689.9h2.1B+5B+
NCM2 Falcon 456380824.634M++0.6740.766%C++8.421%A+29.9A*6B+17312.7h5.9B**14.6B*
C85 Canister 3733531035.3B**30.0044.898%B++14.448%C*147.1A++8.3B++6052.4h6.9B15.4B+
M12 Kobalt 3413343111.333U106.0314.479%D18.862%C+123.7A+2.6C+5902.7h13.9B++95.8C**
Tank Mine 420269347.912M+2.6139.17%B+N/A158.2B**88.8B*23411.7h2.4D6.2C*
NCM2 Falcon 311260823.171M2.1342.94%C++9.615%A*20.5A+4C14012.7h9.1B*21.3B*
Frag Grenade 2422411241N/A235.7046.076%C++N/A602.5B+2.5D-37180.4h3B*6.6B+
Enforcer ML85 417237327.406B+2.1040.349%C+N/A28.6B++21.7B*10918.3h13.9C+34.4C+
M40 Fury 253221544.2S38.9036.694%C*N/A122.8M++17.8A++11661.8h9B*24.4B*
Blitz GD-10 2042041571.299C**4.0019.934%D18.627%B+11.6D-N/A9717.6h17.5C87.6C
NCM1 Scattercannon 203200395.128A++0.1822.854%D**13%D44.4A++N/A1584.5h4.5A19.7C**
E540 Halberd 245193727.571M++22.2745.437%C++2.073%D53.6A**14.4C+12813.6h3.7A+8.1A
NCM1 Scattercannon 191189394.846B**0.4627.513%D-11.111%D--43B+N/A1214.4h5.7C**20.8C
C-4 252171453.8A++1.5030.536%B**N/A27.6D*13.1D--5986.2h1.2B+4C++
NS-44B Commissioner 1741711341.276B+4.0331.233%D23.392%C+24.8C--N/A1136.9h4C+12.7C
Skyguard 2491651213.75S8.4529.109%C+2.424%C*26.2A++13.3B**4426.3h75.9B**260.7B**
Hornet Missiles 232141435.25S29.9564.778%B+1.418%C128.2A+82.7A+19851.1h10.1C**15.6B+
Razor GD-23 125123462.674A++2.6324.082%C+23.577%B++15.6C-N/A937.9h16.9D-70C+
Reaper DMR 119118921.283C+4.0220.188%D--15.254%D*21.9C--N/A1575.4h11.1C--55.1D
M20 Kestrel 194117196.158A++0.8527.037%C-1.709%C+27.9B++18.3B+2864.2h76.4B+282.6B+
Tomcat A2AM Pods 21294156.267B+0.9684.392%B*N/A37.6C47.2C++14902.5h10.2D-12.1D
M20 Basilisk 10183241.5U36.2040.682%B8.434%B**51.9M11.3B+4611.6h65.1C**160B++
C85 Canister-H 8681420.25B+14.9548.134%C+9.877%C-90C5.6C--7250.9h6.4C++13.2C*
L100 Python HESH 8679613.167C*7.8644.965%C1.266%C87.8A+7.8C+7570.9h2.4B**5.4B++
MAX Punch 74744430.167B++5.1449.447%C**N/A1.3C+N/A756.2h1.8C++3.7C++
NCM3 Raven 9465144.643S0.6634.607%D1.538%D-14.8B**6.6C++3304.4h18B**51.9B++
NCM3 Raven 8663144.5S0.8034.671%D1.587%D-14.3A5.2C3204.4h18.4A53B++
C75 Viper 7362512.4A+7.1046.994%B**N/A88.6M*15.7A*17760.7h8.2B*17.4B**
NC14 Bolt Driver 5252153.467B*1.8431.989%C--80.769%B++28.9B+N/A3711.8h2.3B+7.2C**
NS-20 Gorgon 5150212.381A+2.9219.966%D26%A+26.3AN/A911.9h33.1C**165.7C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit164375,72030.9h
Spawn Beacon06920.6h
Anti-Vehicle MANA Turret0500.1h
Hellion G01380h
Nanite Revive Grenade03260.1h
Medical Kit1351,6752h
Medical Applicator3118,1441.4h
Deconstruction Tool07260.1h
Spitfire Auto-Turret11040.1h
Ammunition Package113780.4h
Anti-Infantry MANA Turret0620.1h
Nano-Repair Grenade07010.2h
Recon Detection Device11170.2h

Check the help document for the dictionary if you want to learn more about words used here.


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