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Warden sh0otmedownIdontcAer[] sh0otmedownIdontcAer
NC BR 65

KDR: 5.26

Score: 29m

Last Seen: Jul 15th, 2018 7:47 PM
- OFFLINE - 470.2 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Miller
Level Progress (to 66): 3%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH L100 Python AP Vortek Rotary Breaker Rocket Pods NC6 Gauss SAW NC6S Gauss SAW S AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,223,478 MLG Score: 978
Fun Score: N/A
Cheeseburgers Flipped: 479TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.9%22.931%502119947,7933.504051.76

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.93%0.184C++0.39B-0.07C+HEAD ++ (~11.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.249C++12.30.133C++44

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.832%1.401%2386410016,997337246520.7626284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.004%-0.495D-0.21C0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.30.426B300.429B61.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.332%2.315%2428510007,342447315516.3884233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.688%0.154C++-0.248C1.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.685B+5.20.588B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.508%15.116%69989972,5472874078.87456624%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.274%-1.264D**2.865M+0.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.481B+13.60.646B+46.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.763%79.954%6992100343934921.25429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.699%0.847B*0.847B*1.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.462B+2.10.32C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29m400.7%618 (37.1k)546 (32.8k)5.2642532,6126,1956.7002465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1005264723.025%10.278%23708:3712

35% Engineer26% Heavy Assault29% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2014 6:40 PMMay 26th, 2018 10:35 PMJul 16th, 2018 4:32 AM (33d) (PST)Jul 15th, 2018 4:08 PM (34d) (PST)Jul 15th, 2018 3:47 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0201109100.6130.1160.0633.0130.139978

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,1846,58954,5953774181832,745

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
886.4h/36.9d 8,896 3,352 10,191 160.2k 855 2,160 7,370 54.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,256
Deaths:534
KDR:2.352
Accuracy:18.044% C
HSR:22.691% C+
NC6S Gauss SAW S
C+
Kills:1,228
Deaths:336
KDR:3.655
Accuracy:22.809% C+
HSR:22.720% C+
EM1
C+
Kills:1,184
Deaths:351
KDR:3.373
Accuracy:21.029% C+
HSR:20.439% C+
LA1 Anchor
C
Kills:1,168
Deaths:476
KDR:2.454
Accuracy:23.272% C
HSR:23.288% C
EM6
B+
Kills:1,167
Deaths:601
KDR:1.942
Accuracy:20.687% C+
HSR:26.135% B+
NC6A GODSAW
C++
Kills:570
Deaths:182
KDR:3.132
Accuracy:27.872% C+
HSR:27.544% C++
Kills:6,573
Deaths (as Heavy Assault):2,480
Deaths (to Heavy Assaults):1,578
KDR:2.6504
Kill Difference:4,093
Playtime:229.955 hours
Usage:26%
Score:5.346m
Score/min:387
Accuracy (listed only):22.286%
HSR (listed only):23.803%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C*
Kills:604
Deaths:540
KDR:1.119
Accuracy:25.240% C*
HSR:20.199% C++
Razor GD-23
B+
Kills:123
Deaths:46
KDR:2.674
Accuracy:24.082% C+
HSR:23.577% B+
Kills:727
Deaths (as Engineer):586
Deaths (to Engineers):1,584
KDR:1.24061
Kill Difference:141
Playtime:307.587 hours
Usage:35%
Score:12.672m
Score/min:687
Accuracy (listed only):24.661%
HSR (listed only):21.888%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C*
Kills:604
Deaths:540
KDR:1.119
Accuracy:25.240% C*
HSR:20.199% C++
Blitz GD-10
B+
Kills:204
Deaths:157
KDR:1.299
Accuracy:19.934% D-
HSR:18.627% B+
Razor GD-23
B+
Kills:123
Deaths:46
KDR:2.674
Accuracy:24.082% C+
HSR:23.577% B+
Kills:931
Deaths (as Light Assault):743
Deaths (to Light Assaults):1,072
KDR:1.25303
Kill Difference:188
Playtime:257.603 hours
Usage:29%
Score:7.916m
Score/min:512
Accuracy (listed only):23.085%
HSR (listed only):20.801%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B*
Kills:387
Deaths:30
KDR:12.900
Accuracy:42.451% B*
HSR:79.845% B+
Blitz GD-10
B+
Kills:204
Deaths:157
KDR:1.299
Accuracy:19.934% D-
HSR:18.627% B+
NS-44B Commissioner
C+
Kills:171
Deaths:134
KDR:1.276
Accuracy:31.247% D
HSR:23.392% C+
NC14 Bolt Driver
B++
Kills:52
Deaths:15
KDR:3.467
Accuracy:31.989% C--
HSR:80.769% B++
Kills:814
Deaths (as Infiltrator):336
Deaths (to Infiltrators):800
KDR:2.42262
Kill Difference:478
Playtime:18.951 hours
Usage:2%
Score:0.309m
Score/min:271
Accuracy (listed only):31.405%
HSR (listed only):50.658%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:204
Deaths:157
KDR:1.299
Accuracy:19.934% D-
HSR:18.627% B+
Reaper DMR
D--
Kills:118
Deaths:92
KDR:1.283
Accuracy:20.188% D--
HSR:15.254% D*
Kills:322
Deaths (as Combat Medic):249
Deaths (to Combat Medics):438
KDR:1.29317
Kill Difference:73
Playtime:10.050 hours
Usage:1%
Score:0.316m
Score/min:524
Accuracy (listed only):20.061%
HSR (listed only):16.941%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:1,222
Deaths:260
KDR:4.700
Accuracy:20.241% D--
HSR:12.275% D
AF-41 Hacksaw
D
Kills:1,180
Deaths:260
KDR:4.538
Accuracy:21.372% D--
HSR:12.542% D
NCM2 Falcon
A+
Kills:380
Deaths:82
KDR:4.634
Accuracy:40.766% C++
HSR:8.421% A+
NCM2 Falcon
A*
Kills:260
Deaths:82
KDR:3.171
Accuracy:42.940% C++
HSR:9.615% A*
NCM1 Scattercannon
D
Kills:200
Deaths:39
KDR:5.128
Accuracy:22.854% D**
HSR:13% D
NCM1 Scattercannon
D-
Kills:189
Deaths:39
KDR:4.846
Accuracy:27.513% D-
HSR:11.111% D--
NCM3 Raven
D
Kills:65
Deaths:14
KDR:4.643
Accuracy:34.607% D
HSR:1.538% D-
NCM3 Raven
D
Kills:63
Deaths:14
KDR:4.500
Accuracy:34.671% D
HSR:1.587% D-
NS-20 Gorgon
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:19.966% N/A
HSR:26% N/A
Kills:3,609
Deaths (as MAX Suit):405.500
Deaths (to MAX Suits):301
KDR:8.90012
Kill Difference:3,203.500
Playtime:60.020 hours
Usage:7%
Score:2.467m
Score/min:685
Accuracy (listed only):29.437%
HSR (listed only):10.677%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:3,135
V. Kills:399 N/A
Deaths:316
KDR:9.921
Accuracy:59.650% B+
KPH:62.300 B+
VKPH:7.900 B*
Vortek Rotary
B*
Kills:1,516
V. Kills:1,056 143%
Deaths:334
KDR:4.539
Accuracy:33.167% B+
KPH:24.500 B*
VKPH:17.100 B*
Breaker Rocket Pods
A++
Kills:1,345
V. Kills:140 N/A
Deaths:50
KDR:26.900
Accuracy:55.232% B++
KPH:204.600 A++
VKPH:21.300 B+
M20 Mustang
B++
Kills:1,001
V. Kills:751 133%
Deaths:207
KDR:4.836
Accuracy:27.255% D
KPH:18.900 B+
VKPH:14.200 B++
Hornet Missiles
A+
Kills:141
V. Kills:91 153%
Deaths:4
KDR:35.250
Accuracy:64.778% B+
KPH:127.500 A
VKPH:82.300 A+
M20 Kestrel
B++
Kills:117
V. Kills:77 150%
Deaths:19
KDR:6.158
Accuracy:27.037% C-
KPH:28.100 B++
VKPH:18.500 B+
Tomcat A2AM Pods
C++
Kills:94
V. Kills:118 79%
Deaths:15
KDR:6.267
Accuracy:84.392% B*
KPH:37.700 C
VKPH:47.300 C++
Kills:7,349 (5,769 + 0)
Deaths:945
KDR:7.777
VKDR:2.785
Vehicle Kills:2,632
Kill Difference:6,404
Playtime:179.584 hours
Usage:20%
Score:4.408m
Score/min:409
Piloting Accuracy:27.037%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:1,795
V. Kills:568 315%
Deaths:72
KDR:24.931
Accuracy:56.428% C++
KPH:70.100 M*
VKPH:22.200 B++
Skyguard
A++
Kills:165
V. Kills:84 194%
Deaths:12
KDR:13.750
Accuracy:29.109% C++
KPH:26.200 A++
VKPH:13.300 B**
L100 Python HESH
A+
Kills:79
V. Kills:7 N/A
Deaths:6
KDR:13.167
Accuracy:44.965% C
KPH:89.100 A+
VKPH:7.900 C+
C75 Viper
M++
Kills:62
V. Kills:11 N/A
Deaths:5
KDR:12.400
Accuracy:46.994% B**
KPH:85.600 M++
VKPH:15.200 A*
Kills:2,101 (2,101 + 0)
Deaths:95
KDR:22.116
VKDR:7.053
Vehicle Kills:670
Kill Difference:2,006
Playtime:33.511 hours
Usage:4%
Score:0.933m
Score/min:464
Driving Accuracy:46.994%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:4,564
V. Kills:2,384 191%
Deaths:200
KDR:22.820
Accuracy:54.081% B+
KPH:41.600 A*
VKPH:21.700 A+
Titan-150 HESH
B**
Kills:739
V. Kills:101 N/A
Deaths:31
KDR:23.839
Accuracy:54.605% B*
KPH:60.100 B**
VKPH:8.200 C+
C85 Canister
A++
Kills:353
V. Kills:20 N/A
Deaths:10
KDR:35.300
Accuracy:44.898% B++
KPH:148.100 A++
VKPH:8.400 B*
Enforcer ML85
B++
Kills:237
V. Kills:180 131%
Deaths:31
KDR:7.645
Accuracy:40.337% C+
KPH:28.500 B++
VKPH:21.700 B++
E540 Halberd
A**
Kills:192
V. Kills:52 362%
Deaths:7
KDR:27.429
Accuracy:45.502% C++
KPH:54 A**
VKPH:14.600 C+
Kills:6,085 (5,303 + 782)
Deaths:279
KDR:21.810
VKDR:9.810
Vehicle Kills:2,737
Kill Difference:5,806
Playtime:136.196 hours
Usage:15%
Score:4.513m
Score/min:552
Driving Accuracy:54.605%
Gunner Accuracy:45.502%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:81
V. Kills:5 N/A
Deaths:4
KDR:20.250
Accuracy:48.134% C+
KPH:95.200 C
VKPH:5.900 C-
Kills:81 (0 + 81)
Deaths:4
KDR:20.250
VKDR:1.250
Vehicle Kills:5
Kill Difference:77
Playtime:0.851 hours
Usage:0%
Score:0.037m
Score/min:726
Driving Accuracy:N/A%
Gunner Accuracy:48.134%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,055
V. Kills:28 N/A
Deaths:13
KDR:81.154
Accuracy:18.738% C*
KPH:120.900 A++
VKPH:3.200 B+
M12 Kobalt
A+
Kills:334
V. Kills:7 N/A
Deaths:3
KDR:111.333
Accuracy:14.479% D
KPH:124.400 A+
VKPH:2.600 C+
M40 Fury
M+
Kills:221
V. Kills:32 N/A
Deaths:5
KDR:44.200
Accuracy:36.694% C*
KPH:119.500 M+
VKPH:17.300 A++
M20 Basilisk
A**
Kills:74
V. Kills:17 411%
Deaths:1
KDR:74
Accuracy:38.291% C++
KPH:49.200 A**
VKPH:11.300 B+
Kills:1,684 (0 + 1,684)
Deaths:22
KDR:76.545
VKDR:3.818
Vehicle Kills:84
Kill Difference:1,662
Playtime:14.763 hours
Usage:2%
Score:0.475m
Score/min:537
Driving Accuracy:N/A%
Gunner Accuracy:38.291%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 6,9484,56420022.82M17.5654.081%B+2.651%C41.6A*21.8A+517109.6h3.7B+6.9B*
M30 Mustang AH 3,5343,1353169.921B++4.6659.65%B+1.34%C+62.3B+7.9B*34950.3h8.5C*14.3C**
L100 Python AP 2,3631,7957224.931S19.6756.428%C++1.727%D70.1M*22.2B++42325.6h3.5A6.1A+
Vortek Rotary 2,5721,5163344.539B**0.7333.167%B+1.649%C-24.5B*17.1B*35361.9h51.9B++156.4B++
Breaker Rocket Pods 1,4851,3455026.9M+21.6455.232%B++N/A203.8A++21.2B+11866.6h10.3B*18.7B++
NC6 Gauss SAW 1,2701,2565342.352B*2.9118.044%C22.691%C+34.1C**N/A22936.8h10C*55.4C++
NC6S Gauss SAW S 1,2431,2283363.655A++1.6122.809%C+22.72%C+40.1C+N/A23530.6h11.8C51.7C+
AF-41 Hacksaw 1,2341,2222604.7B++0.5620.241%D--12.275%D43.6B*N/A25228h4.2B**20.7B
EM1 1,1931,1843513.373A*1.8921.029%C+20.439%C+40.3C++N/A11029.4h12.8C**60.7C*
AF-41 Hacksaw 1,1921,1802604.538B++0.7321.372%D--12.542%D42.1B*N/A24028h4.6B**21.4B
LA1 Anchor 1,1821,1684762.454C++2.8123.272%C23.288%C37CN/A12331.6h11.7D50.5C+
EM6 1,1781,1676011.942C**3.3220.687%C+26.135%B+33.2CN/A10835.2h13.3D64.1C+
M12 Kobalt 1,0831,0551381.154S75.8918.738%C*23.507%B**121.3A++3.2B+3988.7h15.7B++84B+
M20 Mustang 1,7521,0012074.836A0.4327.255%D2.398%C++18.9B+14.2B++36253h90.2B+331B
Titan-150 HESH 8407393123.839A+18.5754.605%B*1.759%C+60.1B**8.2C+28312.3h2.7B+5B*
GD-7F 6086045401.119C++4.1525.24%C*20.199%C++7.3D--N/A3683.3h16.2D64.3C+
NC6A GODSAW 5915701823.132B+2.1327.872%C+27.544%C++37D1.4B+12115.4h13.1C47.1D
NS Decimator-B 6914932312.134B+3.1357.865%D1.623%D33.3C-13.4D29214.8h5D8.7D
AF-8 RailJack 3893873012.9S7.6442.451%B*79.845%B+39.5AN/A1699.8h2.1B+5B+
NCM2 Falcon 456380824.634M++0.6340.766%C++8.421%A+29.9A*6B+17312.7h5.9B**14.6B*
C85 Canister 3733531035.3B**30.0444.898%B++14.448%C*147.1A++8.3B*6052.4h6.9C**15.4B+
M12 Kobalt 3413343111.333U106.0714.479%D18.862%C+123.7A+2.6C+5882.7h13.9B++95.8C**
Tank Mine 414265338.03M+2.7739.027%B+N/A176.7A+99.3A25991.5h2.4D6.2C*
NCM2 Falcon 311260823.171M+2.0942.94%C++9.615%A*20.5A+4C-14012.7h9.1B*21.3B*
Frag Grenade 2422411241N/A235.7446.076%C++N/A602.5B+2.5D-37150.4h3B*6.6B+
Enforcer ML85 417237317.645B++2.3840.337%C+N/A28.6B++21.7B++10958.3h13.8C+34.3C+
M40 Fury 253221544.2S38.9436.694%C*N/A122.8M+17.8A++11661.8h9B*24.4B++
Blitz GD-10 2042041571.299B3.9719.934%D-18.627%B+11.6D-N/A9717.6h17.5C87.6C
NCM1 Scattercannon 203200395.128A++0.1422.854%D**13%D44.4A++N/A1584.5h4.5A19.7C**
E540 Halberd 244192727.429M*22.1645.502%C++2.083%D53.3A**14.4C+12793.6h3.6A++8A
NCM1 Scattercannon 191189394.846A0.4227.513%D-11.111%D--43B+N/A1214.4h5.7C*20.8C
C-4 252171453.8A++1.4630.391%B**N/A27.6D*13.1D--5976.2h1.2B+4B++
NS-44B Commissioner 1741711341.276B3.9931.247%D23.392%C+24.8C--N/A1136.9h4C+12.7C
Skyguard 2491651213.75S8.4929.109%C++2.424%C*26.2A++13.3B**4406.3h75.9B**260.7B**
Hornet Missiles 232141435.25S29.9964.778%B+1.418%C128.2A+82.7A+19811.1h10.1C**15.6B+
Razor GD-23 125123462.674A++2.5924.082%C+23.577%B+15.6C-N/A937.9h16.9D-70C
Reaper DMR 119118921.283C+3.9820.188%D--15.254%D*21.9DN/A1575.4h11.1C--55.1D
M20 Kestrel 194117196.158A*0.8927.037%C-1.709%C+27.9B++18.3B+2864.2h76.4B+282.6B+
Tomcat A2AM Pods 21294156.267B+1.0084.392%B*N/A37.6C47.2C++14882.5h10.2D-12.1D
C85 Canister-H 8681420.25B+14.9948.134%C+9.877%C--90C5.6C--7250.9h6.4C++13.2C++
L100 Python HESH 8679613.167C*7.9044.965%C1.266%C87.8A7.8C+7520.9h2.4B**5.4B+
MAX Punch 74744430.167B++5.1049.447%C**N/A1.3C+N/A756.2h1.8C++3.7C++
M20 Basilisk 9174174U68.7438.291%C++9.459%A49.3A**11.3B+4721.5h60.8C**158.8B++
NCM3 Raven 9465144.643S0.6234.607%D1.538%D-14.8B**6.6C++3304.4h18B**51.9B++
NCM3 Raven 8663144.5S0.7634.671%D1.587%D-14.3A5.2C3204.4h18.4B**53B++
C75 Viper 7362512.4A+7.1446.994%B**N/A88.6M++15.7A*17760.7h8.2B**17.4B**
NC14 Bolt Driver 5252153.467B*1.8031.989%C--80.769%B++28.9B+N/A3711.8h2.3B+7.2C**
NS-20 Gorgon 5150212.381A2.8819.966%D26%A26.3AN/A911.9h33.1C*165.7C**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1351,6752h
Medical Applicator3118,1441.4h
Nanite Revive Grenade03260.1h
Nano-Armor Kit163372,14530.8h
Nano-Repair Grenade06850.2h
Spawn Beacon06900.6h
Hellion G01380h
Anti-Vehicle MANA Turret0500.1h
Spitfire Auto-Turret1970.1h
Deconstruction Tool07260.1h
Ammunition Package103750.4h
Anti-Infantry MANA Turret0620.1h
Recon Detection Device11170.2h

Check the help document for the dictionary if you want to learn more about words used here.


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