Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 19 (18,837)players online:
Nefinub (49)  dasmudkip (22)  soupybutt_ (16)  GunzGames (7)  TheEddieBlake (6)  LEX_R6 (6) 106
stats.dasanfall.com
Overseer sh0otmedownIdontcAer[55ST] sh0otmedownIdontcAer
NC BR 68

KDR: 5.35

Score: 29.6m

Last Seen: May 20th, 2019 9:25 PM
- OFFLINE - 79.4 hour(s)

Prestige 1, Battle Rank 68 - New Conglomerate on Miller - Outfit Member of Imperial Scions[55ST] Imperial Scions
NC outfit on Miller

Members: 10
Level Progress (to 69): 38%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH L100 Python AP Vortek Rotary Breaker Rocket Pods NC6 Gauss SAW NC6S Gauss SAW S AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:sh0otmedownIdontcAer



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,232,235 MLG Score: 985
Fun Score: N/A
Cheeseburgers Flipped: 479TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.906%23.016%5041111867,8863.508011.842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.866%0.154C++0.347C**-0.004C+HEAD ++ (~12.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.244C++12.40.135C++44.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.91%1.391%2476411937,331341254021.4985289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.044%-0.474D-0.197C0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
900.443B29.60.443B60.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.57%2.282%2501511927,670456326516.7834235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.658%0.159C++-0.191C0.965

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.69B+5.10.593B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.616%15.421%744811892,7432914299.39384638%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.358%-1.258D**2.759M0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.472B+14.20.642B+48.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.898%80.556%7442119546835221.32578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.726%0.885B*0.886B*1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.48B+2.10.339C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Imperial Scions[55ST] Imperial Scions
NC outfit on Miller

Members: 10
29.6m395%610 (36.6k)540 (32.4k)5.3496433,6766,2956.8155768 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197272123.11%10.257%23708:4213

35% Engineer26% Heavy Assault29% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2014 6:40 PMApr 27th, 2019 3:37 PMMay 22nd, 2019 8:28 PM (1d) (PST)May 20th, 2019 6:56 PM (3d) (PST)May 20th, 2019 5:25 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0251079180.6150.1150.0632.9770.139985

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,5036,43455,0693774179832,393

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
912.6h/38d 9,228 3,454 10,579 163k 877 2,223 7,595 56.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,256
Deaths:534
KDR:2.352
Accuracy:18.044% C
HSR:22.691% C+
NC6S Gauss SAW S
C+
Kills:1,228
Deaths:336
KDR:3.655
Accuracy:22.809% C+
HSR:22.720% C+
EM1
C+
Kills:1,184
Deaths:351
KDR:3.373
Accuracy:21.029% C+
HSR:20.439% C+
LA1 Anchor
C
Kills:1,168
Deaths:476
KDR:2.454
Accuracy:23.272% C
HSR:23.288% C
EM6
B+
Kills:1,167
Deaths:601
KDR:1.942
Accuracy:20.687% C
HSR:26.135% B+
NC6A GODSAW
C++
Kills:640
Deaths:206
KDR:3.107
Accuracy:27.265% C
HSR:27.500% C++
Kills:6,643
Deaths (as Heavy Assault):2,504
Deaths (to Heavy Assaults):1,596
KDR:2.65296
Kill Difference:4,139
Playtime:233.399 hours
Usage:26%
Score:5.379m
Score/min:384
Accuracy (listed only):22.184%
HSR (listed only):23.796%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C*
Kills:627
Deaths:559
KDR:1.122
Accuracy:24.999% C++
HSR:20.893% C*
Razor GD-23
B+
Kills:123
Deaths:46
KDR:2.674
Accuracy:24.082% C+
HSR:23.577% B+
Kills:750
Deaths (as Engineer):605
Deaths (to Engineers):1,611
KDR:1.23967
Kill Difference:145
Playtime:321.480 hours
Usage:35%
Score:13.018m
Score/min:675
Accuracy (listed only):24.541%
HSR (listed only):22.235%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C*
Kills:627
Deaths:559
KDR:1.122
Accuracy:24.999% C++
HSR:20.893% C*
Blitz GD-10
B
Kills:204
Deaths:158
KDR:1.291
Accuracy:19.934% D-
HSR:18.627% B
Razor GD-23
B+
Kills:123
Deaths:46
KDR:2.674
Accuracy:24.082% C+
HSR:23.577% B+
Kills:954
Deaths (as Light Assault):763
Deaths (to Light Assaults):1,085
KDR:1.25033
Kill Difference:191
Playtime:265.681 hours
Usage:29%
Score:8.064m
Score/min:506
Accuracy (listed only):23.005%
HSR (listed only):21.033%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B*
Kills:416
Deaths:30
KDR:13.867
Accuracy:42.527% B*
HSR:80.529% B+
Blitz GD-10
B
Kills:204
Deaths:158
KDR:1.291
Accuracy:19.934% D-
HSR:18.627% B
NS-44B Commissioner
C+
Kills:171
Deaths:135
KDR:1.267
Accuracy:31.049% D-
HSR:23.392% C+
NC14 Bolt Driver
B++
Kills:52
Deaths:15
KDR:3.467
Accuracy:31.989% C--
HSR:80.769% B++
Kills:843
Deaths (as Infiltrator):338
Deaths (to Infiltrators):807
KDR:2.49408
Kill Difference:505
Playtime:19.581 hours
Usage:2%
Score:0.315m
Score/min:268
Accuracy (listed only):31.375%
HSR (listed only):50.829%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B
Kills:204
Deaths:158
KDR:1.291
Accuracy:19.934% D-
HSR:18.627% B
Reaper DMR
D*
Kills:118
Deaths:92
KDR:1.283
Accuracy:20.188% D*
HSR:15.254% D*
Kills:322
Deaths (as Combat Medic):250
Deaths (to Combat Medics):443
KDR:1.288
Kill Difference:72
Playtime:10.066 hours
Usage:1%
Score:0.317m
Score/min:525
Accuracy (listed only):20.061%
HSR (listed only):16.941%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:1,222
Deaths:260
KDR:4.700
Accuracy:20.241% D*
HSR:12.275% D
AF-41 Hacksaw
D
Kills:1,180
Deaths:260
KDR:4.538
Accuracy:21.372% D--
HSR:12.542% D
NCM2 Falcon
A+
Kills:380
Deaths:82
KDR:4.634
Accuracy:40.766% C++
HSR:8.421% A+
NCM2 Falcon
A*
Kills:260
Deaths:82
KDR:3.171
Accuracy:42.940% C++
HSR:9.615% A*
NCM1 Scattercannon
D
Kills:200
Deaths:39
KDR:5.128
Accuracy:22.854% D**
HSR:13% D
NCM1 Scattercannon
D-
Kills:189
Deaths:39
KDR:4.846
Accuracy:27.513% D-
HSR:11.111% D--
NCM3 Raven
D
Kills:65
Deaths:14
KDR:4.643
Accuracy:34.607% D
HSR:1.538% D-
NCM3 Raven
D
Kills:63
Deaths:14
KDR:4.500
Accuracy:34.671% D
HSR:1.587% D-
NS-20 Gorgon
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:19.966% N/A
HSR:26% N/A
Kills:3,609
Deaths (as MAX Suit):405.500
Deaths (to MAX Suits):302
KDR:8.90012
Kill Difference:3,203.500
Playtime:60.020 hours
Usage:7%
Score:2.467m
Score/min:685
Accuracy (listed only):29.437%
HSR (listed only):10.677%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:3,364
V. Kills:420 N/A
Deaths:330
KDR:10.194
Accuracy:59.748% B+
KPH:63.100 B+
VKPH:7.900 B*
Vortek Rotary
B*
Kills:1,615
V. Kills:1,107 146%
Deaths:345
KDR:4.681
Accuracy:32.899% B
KPH:25 B*
VKPH:17.100 B*
Breaker Rocket Pods
A
Kills:1,345
V. Kills:140 N/A
Deaths:50
KDR:26.900
Accuracy:55.232% B++
KPH:204.600 A
VKPH:21.300 B+
M20 Mustang
B++
Kills:1,007
V. Kills:754 133%
Deaths:208
KDR:4.841
Accuracy:27.287% D
KPH:18.900 B+
VKPH:14.100 B++
Hornet Missiles
A+
Kills:141
V. Kills:91 153%
Deaths:4
KDR:35.250
Accuracy:64.778% B++
KPH:127.500 A
VKPH:82.300 A+
M20 Kestrel
B+
Kills:117
V. Kills:77 150%
Deaths:19
KDR:6.158
Accuracy:27.037% C-
KPH:28.100 B+
VKPH:18.500 B
Tomcat A2AM Pods
C*
Kills:94
V. Kills:118 79%
Deaths:15
KDR:6.267
Accuracy:84.392% B*
KPH:37.700 C
VKPH:47.300 C*
Kills:7,683 (6,103 + 0)
Deaths:971
KDR:7.912
VKDR:2.788
Vehicle Kills:2,707
Kill Difference:6,712
Playtime:185.621 hours
Usage:20%
Score:4.490m
Score/min:403
Piloting Accuracy:27.037%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:1,897
V. Kills:589 322%
Deaths:79
KDR:24.013
Accuracy:56.191% C++
KPH:69.700 M++
VKPH:21.600 B+
Skyguard
A++
Kills:165
V. Kills:84 194%
Deaths:12
KDR:13.750
Accuracy:29.109% C+
KPH:26.200 A++
VKPH:13.300 B**
L100 Python HESH
A+
Kills:79
V. Kills:7 N/A
Deaths:6
KDR:13.167
Accuracy:44.965% C
KPH:89.100 A+
VKPH:7.900 C+
C75 Viper
M++
Kills:62
V. Kills:11 N/A
Deaths:5
KDR:12.400
Accuracy:46.994% B**
KPH:85.600 M++
VKPH:15.200 A++
Kills:2,203 (2,203 + 0)
Deaths:102
KDR:21.598
VKDR:6.775
Vehicle Kills:691
Kill Difference:2,101
Playtime:35.128 hours
Usage:4%
Score:0.958m
Score/min:455
Driving Accuracy:46.994%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:4,789
V. Kills:2,472 194%
Deaths:204
KDR:23.476
Accuracy:53.985% B+
KPH:41.800 A++
VKPH:21.600 A+
Titan-150 HESH
B**
Kills:740
V. Kills:102 N/A
Deaths:33
KDR:22.424
Accuracy:54.592% B*
KPH:59.900 B**
VKPH:8.300 C+
C85 Canister
A++
Kills:354
V. Kills:20 N/A
Deaths:10
KDR:35.400
Accuracy:44.891% B++
KPH:148.300 A++
VKPH:8.400 A+
Enforcer ML85
B++
Kills:237
V. Kills:180 131%
Deaths:32
KDR:7.406
Accuracy:40.349% C+
KPH:28.400 B+
VKPH:21.600 B++
E540 Halberd
A**
Kills:212
V. Kills:56 372%
Deaths:10
KDR:21.200
Accuracy:46.140% C*
KPH:54.300 A**
VKPH:14.300 C+
Kills:6,332 (5,529 + 803)
Deaths:289
KDR:21.910
VKDR:9.792
Vehicle Kills:2,830
Kill Difference:6,043
Playtime:141.507 hours
Usage:16%
Score:4.599m
Score/min:542
Driving Accuracy:54.592%
Gunner Accuracy:46.140%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:81
V. Kills:5 N/A
Deaths:4
KDR:20.250
Accuracy:48.134% C
KPH:95.200 C+
VKPH:5.900 C-
Kills:81 (0 + 81)
Deaths:4
KDR:20.250
VKDR:1.250
Vehicle Kills:5
Kill Difference:77
Playtime:0.851 hours
Usage:0%
Score:0.037m
Score/min:727
Driving Accuracy:N/A%
Gunner Accuracy:48.134%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,207
V. Kills:35 N/A
Deaths:13
KDR:92.846
Accuracy:18.733% C++
KPH:119.600 A++
VKPH:3.500 B++
M12 Kobalt
A+
Kills:343
V. Kills:7 N/A
Deaths:4
KDR:85.750
Accuracy:14.518% D
KPH:126.400 A+
VKPH:2.600 C+
M40 Fury
M+
Kills:221
V. Kills:32 N/A
Deaths:5
KDR:44.200
Accuracy:36.694% C++
KPH:119.500 M+
VKPH:17.300 A++
M20 Basilisk
M
Kills:88
V. Kills:21 400%
Deaths:2
KDR:44
Accuracy:40.928% B
KPH:51.800 M
VKPH:12.400 B++
Kills:1,859 (0 + 1,859)
Deaths:24
KDR:77.458
VKDR:3.958
Vehicle Kills:95
Kill Difference:1,835
Playtime:16.357 hours
Usage:2%
Score:0.502m
Score/min:511
Driving Accuracy:N/A%
Gunner Accuracy:40.928%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 7,2614,78920423.475A**18.1353.985%B+2.589%C+41.8A++21.6A+505114.5h3.7B+6.8B**
M30 Mustang AH 3,7843,36433010.194B++4.8459.748%B+1.308%C+63.1B+7.9B*34153.3h8.7C*14.6C**
L100 Python AP 2,4861,8977924.013S18.6656.191%C++1.74%D69.7M++21.7B+41227.2h3.5A6.2A
Vortek Rotary 2,7221,6153454.681B**0.6732.899%B1.672%C-25B*17.1B*34864.6h51.3B++155.8B++
Breaker Rocket Pods 1,4851,3455026.9A*21.5555.232%B++N/A203.8A21.2B+11886.6h10.3B**18.7B++
NC6 Gauss SAW 1,2701,2565342.352B**3.0018.044%C22.691%C+34.1C*N/A22936.8h10C*55.4C++
NC6S Gauss SAW S 1,2431,2283363.655A*1.6922.809%C+22.72%C+40.1C+N/A23530.6h11.8C+51.7C+
AF-41 Hacksaw 1,2341,2222604.7B*0.6520.241%D*12.275%D43.6B*N/A25228h4.2B**20.7B
M12 Kobalt 1,2421,2071392.846S87.5018.733%C++23.612%B**119.5A++3.5B++38010.1h16.1B++86.1B+
EM1 1,1931,1843513.373A*1.9821.029%C+20.439%C+40.3C**N/A11029.4h12.8C++60.7C**
AF-41 Hacksaw 1,1921,1802604.538B*0.8121.372%D--12.542%D42.1B++N/A24028h4.6B**21.4B
LA1 Anchor 1,1821,1684762.454C++2.9023.272%C23.288%C37CN/A12331.6h11.7D50.5C
EM6 1,1781,1676011.942C**3.4120.687%C26.135%B+33.2CN/A10835.2h13.3D64.1C+
M20 Mustang 1,7611,0072084.841B**0.5127.287%D2.383%C*18.9B+14.1B++36153.3h90.4B+331.3B
Titan-150 HESH 8427403322.424A17.0754.592%B*1.757%C+59.7B**8.2C+28212.4h2.7B++5B*
NC6A GODSAW 6656402063.107B+2.2427.265%C27.5%C++35.4D1.4B**11318.1h13.3C48.8D
GD-7F 6316275591.122C++4.2324.999%C++20.893%C*7.2D--N/A3586.8h16.1D64.5C+
NS Decimator-B 6964962322.138B+3.2158.035%D1.613%D33.3C--13.4C-29214.9h5.1D8.7D
AF-8 RailJack 4184163013.867S8.5242.527%B*80.529%B+40AN/A16610.4h2.1B+4.9B+
NCM2 Falcon 456380824.634M++0.7240.766%C++8.421%A+29.9A*6B++17312.7h5.9B**14.6B*
C85 Canister 3743541035.4A30.0544.891%B++14.407%C*147.5A++8.3A+6052.4h6.9C**15.3B+
M12 Kobalt 350343485.75S80.4014.518%D18.659%C+127A+2.6C+5902.7h13.7B*94.5C**
Tank Mine 427274357.829M+2.4839.136%B+N/A161.2A90B*23311.7h2.4D6.2C++
NCM2 Falcon 311260823.171M+2.1842.94%C++9.615%A*20.5A+4C14012.7h9.1B**21.3B++
Frag Grenade 2422411241N/A235.6546.076%C++N/A602.5B+2.5D--37190.4h3B*6.6B+
Enforcer ML85 417237327.406B+2.0640.349%C+N/A28.6B+21.7B++10938.3h13.9C34.4C+
M40 Fury 253221544.2S38.8536.694%C++N/A122.8M++17.8A++11661.8h9B*24.4B*
E540 Halberd 2682121021.2A+15.8546.14%C*1.887%D54.4A**14.4C+12163.9h3.7A+8.1A
Blitz GD-10 2042041581.291B4.0619.934%D-18.627%B11.5D-N/A9717.7h17.5C87.7C
NCM1 Scattercannon 203200395.128A*0.2222.854%D**13%D44.4A++N/A1594.5h4.5A+19.7C**
NCM1 Scattercannon 191189394.846A0.5027.513%D-11.111%D--43B+N/A1214.4h5.7C**20.8C
NS-44B Commissioner 1741711351.267B4.0831.049%D-23.392%C+24.4DN/A1127h4C12.9C
C-4 252171453.8A++1.5530.636%B**N/A27.6D*13.1D*6006.2h1.2B++4B*
Skyguard 2491651213.75S8.4029.109%C+2.424%C*26.2A++13.3B**4436.3h75.9B**260.7B**
Hornet Missiles 232141435.25S29.9064.778%B++1.418%C128.2A82.7A+19861.1h10.1C**15.6B+
Razor GD-23 125123462.674A*2.6824.082%C+23.577%B+15.6C-N/A937.9h16.9D-70C
Reaper DMR 119118921.283C+4.0720.188%D*15.254%D*21.9DN/A1575.4h11.1C--55.1D
M20 Kestrel 194117196.158A0.8127.037%C-1.709%C+27.9B+18.3B2864.2h76.4B+282.6B+
Tomcat A2AM Pods 21294156.267B++0.9284.392%B*N/A37.6C47.2C*14912.5h10.2D12.1C--
M20 Basilisk 10988244U38.6540.928%B7.955%B*51.8M12.4B++4501.7h65.4B**159.8B**
C85 Canister-H 8681420.25B++14.9048.134%C9.877%C90C5.6C--7270.9h6.4C*13.2C*
L100 Python HESH 8679613.167C**7.8244.965%C1.266%C87.8A+7.8C+7750.9h2.4B**5.4B++
MAX Punch 74744430.167B**5.1849.447%C**N/A1.3C+N/A756.2h1.8C++3.7C**
NCM3 Raven 9465144.643S0.7134.607%D1.538%D-14.8B**6.6C++3304.4h18B**51.9B++
NCM3 Raven 8663144.5S0.8534.671%D1.587%D-14.3A5.2C3204.4h18.4A53B++
C75 Viper 7362512.4A*7.0546.994%B**N/A88.6M*15.7A++17770.7h8.2B*17.4B**
NC14 Bolt Driver 5252153.467B**1.8831.989%C--80.769%B++28.9B+N/A3731.8h2.3B+7.2C**
NS-20 Gorgon 5150212.381A+2.9719.966%D26%B**26.3B**N/A911.9h33.1C*165.7C**

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01380h
Spawn Beacon07080.6h
Nano-Armor Kit167381,64031.3h
Medical Kit1351,6752h
Nanite Revive Grenade03270.1h
Medical Applicator3118,2431.4h
Anti-Vehicle MANA Turret0500.1h
Deconstruction Tool07260.1h
Spitfire Auto-Turret11250.1h
Ammunition Package113950.4h
Anti-Infantry MANA Turret0620.1h
Nano-Repair Grenade07360.2h
Recon Detection Device11170.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.48s
Server spent 3.27s on queries, 2.79s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.