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Snowblower sharkhh1[DNCF] sharkhh1
NC BR 119

KDR: 3.16

Score: 29m

Last Seen: Dec 14th, 2018 3:04 PM
- OFFLINE - 7.8 hour(s)

Battle Rank 118 (119 total) - New Conglomerate on Cobalt - Outfit Leader of Deutsche NC Force[DNCF] Deutsche NC Force
NC outfit on Cobalt

Members: 3
Level Progress (to 119): 53%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw M40 Fury Orbital Strike Uplink M30 Mustang AH Titan-150 AP C85 Canister M96 Mjolnir-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $344,025 MLG Score: 275
Fun Score: N/A
Cheeseburgers Flipped: 3156TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.629%9.052%259710154,0210.6879382.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.07%1.488A+-1.789F--0.899D--BODY + (~5.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.396B130.092C+32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.363%1.173%716310192,6435724424.61257597%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.693%0.726B++-0.402C---0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.821B++12.70.759B++16

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.625%1.68%487310192,560109822612.33151113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.754%1.833A++-0.616D1.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.726B++6.30.496B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.441%7.534%586610163,41190513093.76906260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.258%0.772B++0.819B++1.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.774B++11.80.698B+14.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.705%82.118%5862102042552210.81262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.149%0.55B+0.984B*0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+20.383C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.32%9.524%586110216341810.150358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.579B+-0.994D---1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.249C++4.80.012C+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Deutsche NC Force[DNCF] Deutsche NC Force
NC outfit on Cobalt

Members: 3
29m262%293 (17.6k)262 (15.7k)3.1604649,31915,6053.55924119 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022532015.737%7.06%11107:0610

43% Engineer8% Heavy Assault24% Infiltrator21% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 24th, 2015 1:49 PMMay 22nd, 2016 3:09 PMDec 15th, 2018 6:12 AM (11h) (PST)Dec 14th, 2018 2:59 PM (1d) (PST)Dec 14th, 2018 11:04 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5142392750.4460.1410.0311.3560.072275

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,86914,33616,533278281415,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1843.9h/76.8d 6,223 3,482 17,959 150k 2,539 6,022 7,948 56.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,163
Deaths:1,140
KDR:1.020
Accuracy:22.651% B+
HSR:8.684% F--
LA1 Anchor
C+
Kills:872
Deaths:1,059
KDR:0.823
Accuracy:23.890% C+
HSR:11.124% F-
Kills:2,035
Deaths (as Heavy Assault):2,199
Deaths (to Heavy Assaults):3,413
KDR:0.92542
Kill Difference:164
Playtime:140.898 hours
Usage:8%
Score:1.564m
Score/min:185
Accuracy (listed only):23.271%
HSR (listed only):9.904%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M
Kills:658
Deaths:1,620
KDR:0.406
Accuracy:35.087% M
HSR:7.295% F--
Mauler S6
B*
Kills:63
Deaths:88
KDR:0.716
Accuracy:48.320% B*
HSR:9.524% D*
Kills:721
Deaths (as Engineer):1,708
Deaths (to Engineers):3,699
KDR:0.42213
Kill Difference:987
Playtime:793.891 hours
Usage:43%
Score:13.588m
Score/min:285
Accuracy (listed only):41.703%
HSR (listed only):8.409%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M
Kills:658
Deaths:1,620
KDR:0.406
Accuracy:35.087% M
HSR:7.295% F--
MGR-S1 Gladius
B+
Kills:117
Deaths:156
KDR:0.750
Accuracy:29.821% B+
HSR:11.966% D**
Mauler S6
B*
Kills:63
Deaths:88
KDR:0.716
Accuracy:48.320% B*
HSR:9.524% D*
Kills:838
Deaths (as Light Assault):1,864
Deaths (to Light Assaults):2,257
KDR:0.44957
Kill Difference:1,026
Playtime:51.752 hours
Usage:3%
Score:0.543m
Score/min:175
Accuracy (listed only):37.743%
HSR (listed only):9.595%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B++
Kills:347
Deaths:497
KDR:0.698
Accuracy:26.405% B++
HSR:10.663% D**
MGR-S1 Gladius
B+
Kills:117
Deaths:156
KDR:0.750
Accuracy:29.821% B+
HSR:11.966% D**
Mauler S6
B*
Kills:63
Deaths:88
KDR:0.716
Accuracy:48.320% B*
HSR:9.524% D*
Kills:527
Deaths (as Combat Medic):741
Deaths (to Combat Medics):1,245
KDR:0.7112
Kill Difference:214
Playtime:40.647 hours
Usage:2%
Score:0.500m
Score/min:205
Accuracy (listed only):34.849%
HSR (listed only):10.717%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:795
Deaths:1,258
KDR:0.632
Accuracy:35.608% B**
HSR:7.673% D**
NC14 Bolt Driver
B*
Kills:323
Deaths:237
KDR:1.363
Accuracy:41.352% B*
HSR:81.734% B*
MGR-S1 Gladius
B+
Kills:117
Deaths:156
KDR:0.750
Accuracy:29.821% B+
HSR:11.966% D**
SAS-R
A+
Kills:102
Deaths:74
KDR:1.378
Accuracy:32.445% D--
HSR:83.333% A+
NC4 Mag-Shot
A+
Kills:69
Deaths:283
KDR:0.244
Accuracy:38.060% A+
HSR:8.696% F
Kills:1,406
Deaths (as Infiltrator):2,008
Deaths (to Infiltrators):1,917
KDR:0.7002
Kill Difference:602
Playtime:433.543 hours
Usage:24%
Score:6.525m
Score/min:251
Accuracy (listed only):35.457%
HSR (listed only):38.680%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:11,363
Deaths:2,633
KDR:4.316
Accuracy:19.362% D*
HSR:9.575% D*
AF-41 Hacksaw
D*
Kills:11,047
Deaths:2,621
KDR:4.215
Accuracy:20.324% D*
HSR:10.057% D**
Kills:22,410
Deaths (as MAX Suit):2,627
Deaths (to MAX Suits):753
KDR:8.53064
Kill Difference:19,783
Playtime:395.302 hours
Usage:21%
Score:6.275m
Score/min:265
Accuracy (listed only):19.843%
HSR (listed only):9.816%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:1,538
V. Kills:44 N/A
Deaths:394
KDR:3.904
Accuracy:47.748% D--
KPH:43 C+
VKPH:1.200 D*
Breaker Rocket Pods
B+
Kills:1,027
V. Kills:176 N/A
Deaths:232
KDR:4.427
Accuracy:52.255% B+
KPH:45.600 D
VKPH:7.800 D
M20 Kestrel
D-
Kills:100
V. Kills:107 93%
Deaths:194
KDR:0.515
Accuracy:29.654% C+
KPH:4.900 D--
VKPH:5.300 D-
Hornet Missiles
C--
Kills:88
V. Kills:102 85%
Deaths:63
KDR:1.397
Accuracy:64.599% B+
KPH:22 D-
VKPH:25.500 C--
Vortek Rotary
D
Kills:78
V. Kills:80 96%
Deaths:110
KDR:0.709
Accuracy:34.221% B+
KPH:6.300 D
VKPH:6.500 D
Kills:2,831 (1,716 + 0)
Deaths:993
KDR:2.851
VKDR:0.513
Vehicle Kills:509
Kill Difference:1,838
Playtime:94.942 hours
Usage:5%
Score:0.659m
Score/min:116
Piloting Accuracy:34.221%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:249
V. Kills:61 402%
Deaths:29
KDR:8.586
Accuracy:49.034% B*
KPH:46 C+
VKPH:11.300 B+
CAS30 Tank Buster
A++
Kills:66
V. Kills:139 47%
Deaths:53
KDR:1.245
Accuracy:51.941% B++
KPH:7.400 C+
VKPH:15.700 A++
Kills:315 (66 + 249)
Deaths:82
KDR:3.841
VKDR:2.439
Vehicle Kills:200
Kill Difference:233
Playtime:14.289 hours
Usage:1%
Score:0.173m
Score/min:202
Piloting Accuracy:51.941%
Gunner Accuracy:49.034%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:283
V. Kills:28 N/A
Deaths:54
KDR:5.241
Accuracy:40.859% B
KPH:40.600 B+
VKPH:4 D-
Kills:283 (283 + 0)
Deaths:54
KDR:5.241
VKDR:0.519
Vehicle Kills:28
Kill Difference:229
Playtime:6.964 hours
Usage:0%
Score:0.089m
Score/min:214
Driving Accuracy:40.859%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:1,531
V. Kills:1,737 88%
Deaths:630
KDR:2.430
Accuracy:64.099% A++
KPH:14.200 D--
VKPH:16.100 B
C85 Canister
B+
Kills:1,246
V. Kills:36 N/A
Deaths:50
KDR:24.920
Accuracy:34.652% C-
KPH:89.900 B+
VKPH:2.600 C-
Titan-150 HEAT
B++
Kills:746
V. Kills:488 153%
Deaths:262
KDR:2.847
Accuracy:64.410% A*
KPH:17.500 C
VKPH:11.500 B++
Enforcer ML85
B**
Kills:730
V. Kills:863 84%
Deaths:231
KDR:3.160
Accuracy:50.956% B**
KPH:20.100 C
VKPH:23.800 B**
E540 Halberd
B**
Kills:93
V. Kills:83 111%
Deaths:25
KDR:3.720
Accuracy:52.229% B**
KPH:22.400 D
VKPH:20 B**
Kills:4,346 (2,277 + 2,069)
Deaths:1,198
KDR:3.628
VKDR:2.677
Vehicle Kills:3,207
Kill Difference:3,148
Playtime:204.907 hours
Usage:11%
Score:2.892m
Score/min:235
Driving Accuracy:64.410%
Gunner Accuracy:52.229%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B**
Kills:1,172
V. Kills:686 171%
Deaths:153
KDR:7.660
Accuracy:56.888% B*
KPH:71.700 B**
VKPH:42 B++
C85 Canister-H
B+
Kills:1,161
V. Kills:118 N/A
Deaths:118
KDR:9.839
Accuracy:55.998% B++
KPH:100.500 C+
VKPH:10.200 B+
Kills:2,333 (0 + 2,333)
Deaths:271
KDR:8.609
VKDR:2.967
Vehicle Kills:804
Kill Difference:2,062
Playtime:27.897 hours
Usage:2%
Score:0.623m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:55.998%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:96
V. Kills:9 N/A
Deaths:7
KDR:13.714
Accuracy:17.818% C++
KPH:32.200 D-
VKPH:3 B+
M20 Basilisk
C++
Kills:85
V. Kills:39 213%
Deaths:30
KDR:2.833
Accuracy:48.772% A
KPH:17.700 C
VKPH:8.100 C++
M20 Basilisk
B++
Kills:57
V. Kills:39 143%
Deaths:30
KDR:1.900
Accuracy:50.346% A
KPH:19.100 C+
VKPH:13.100 B++
Kills:238 (0 + 238)
Deaths:67
KDR:3.552
VKDR:1.299
Vehicle Kills:87
Kill Difference:171
Playtime:10.766 hours
Usage:1%
Score:0.106m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:50.346%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:117
V. Kills:3 N/A
Deaths:84
KDR:1.393
Accuracy:34.805% D-
KPH:34.400 C
VKPH:0.900 D-
Kills:117 (117 + 0)
Deaths:84
KDR:1.393
VKDR:0.036
Vehicle Kills:3
Kill Difference:33
Playtime:3.398 hours
Usage:0%
Score:0.014m
Score/min:67
Driving Accuracy:34.805%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 11,55211,3632,6334.316B++1.1619.362%D*9.575%D*30C+N/A78378.9h4.8B*24.6C+
AF-41 Hacksaw 11,22911,0472,6214.215B++1.0520.324%D*10.057%D**29.2C+N/A76377.8h5.2B*25.4C+
M40 Fury 2,1481,80815012.053C+8.8945.282%C-N/A98.3B+18.5C+43318.4h10B+22.1B+
Orbital Strike Uplink 1,9121,61711617N/A1,613.84815.179%UN/A2021.3U368.8U72810.8h0.6T*0.1T*
M30 Mustang AH 1,5821,5383943.904C+0.7447.748%D--1.235%C+43.1C+1.2D*10335.7h6.2B+13B+
Titan-150 AP 3,2681,5316302.43C-0.7364.099%A++1.633%D14.2D--16.1B233108h6.3C-9.8C++
C85 Canister 1,2821,2465024.92B+21.7634.652%C-12.6%C89.6B+2.6C-18113.9h4.8B*13.9B++
M96 Mjolnir-H 1,8581,1721537.66A4.5056.888%B*N/A71.9B**42.1B++42816.3h33.4B58.6B++
NC6 Gauss SAW 1,1671,1631,1401.02C+2.1422.651%B+8.684%F--23CN/A7250.5h9.1B+40.2B+
C85 Canister-H 1,2791,1611189.839C+6.6855.998%B++6.718%D*100.1C+10.2B+29311.6h8.4C-15.1C+
Breaker Rocket Pods 1,2031,0272324.427C1.2752.255%B+N/A45.6D7.8D17622.5h14.1B+26.9B+
Tank Mine 1,7449891675.922A++2.7639.315%B+N/A179.8A++137.3M17505.5h1.9C++4.8B*
C-4 1,2189155181.766C**1.3934.501%A++N/A87.1C*28.9C+62210.5h1.2B+3.3B*
LA1 Anchor 8848721,0590.823C-2.3423.89%C+11.124%F-14.5D*N/A3960h10.8C+45.2C+
Carver 8368362,0630.405B**2.7644.216%A+9.211%D--4C+N/A10207.8h1.1B++2.6B+
NS-61 Emissary 8187951,2580.632C2.5335.608%B**7.673%D**5.6D--N/A16142.6h15C+42.2B+
Titan-150 HEAT 1,2347462622.847C0.3164.41%A*2.145%C--17.5C11.5B++16342.6h5.9C9.1B+
Enforcer ML85 1,5937302313.16C0.0050.956%B**1.096%D20.1C23.8B**30436.3h15.9D31.2C*
AF-19 Mercenary 6806581,6200.406C--2.7535.087%M7.295%F--3.1D--N/A12211.9h20.1D*57.2C**
M12 Kobalt 6325972325.957C+22.8023.38%B13.065%D--73.7D4.3C+2158.1h24.5D104.7C+
Bouncing Betty 5785781025.667B+2.5136.727%DN/A120.4C+N/A3134.8h1.6B**4.4C*
NC1 Gauss Rifle 3573474970.698C2.4626.405%B++10.663%D**11.9DN/A4329.1h13.4C+50.9B+
NC14 Bolt Driver 3233232371.363C1.8041.352%B*81.734%B*16.2C-N/A4920h1.9B**4.7B*
C75 Viper 311283545.241C*2.0840.859%BN/A40.4B+4D-2137h7.7B**18.8B**
L105 Zephyr 310249298.586C+5.4349.034%B*N/A46.1C+11.3B+2075.4h6.5C+13.3B+
Xiphos Anti-Personnel Phalanx Tower 224211452.75C+49.5933.177%B+N/A78.1C--4.8D2442.7h30.5C+91.8C++
Shrike 2771872190.854C**2.3163.374%B*3.209%C*27.9B13.4C++3086.7h5.3B++8.3B*
MANA Anti-Personnel Turret 170170911.868N/A1.2925.322%UN/A1700UN/A4088100.1h23.9T*94.5T*
S12 Renegade 120117841.393C1.7734.805%D-7.692%B+34.4CN/A673.4h2.4B**6.8B+
MGR-S1 Gladius 1221171560.75C2.4129.821%B+11.966%D**10.6D-N/A5111h11.5C38.7C*
NS Decimator 125107831.289B1.8771.937%A+N/A41.2B+6.9D-2662.6h3.4B**4.7B**
SAS-R 103102741.378C1.7832.445%D--83.333%A+20.8DN/A944.9h2B+6.3C+
M20 Kestrel 2071001940.515D2.6529.654%C+N/A4.9D--5.3D-6720.3h223.5D*753.5D*
M12 Kobalt 10596713.714C++10.5517.818%C++12.5%D*32D-3B+1193h19.8C++111C*
E540 Halberd 17693253.72C-0.5652.229%B**1.075%D*22.1D19.8B**6174.2h7.1D-13.5C+
Spear Anti-Vehicle Phalanx Tower 13692518.4C+15.2450.792%C++1.087%D*51.1C*24.4C+3321.8h4.5B**8.9B**
Hornet Missiles 19088631.397D1.7664.599%B+2.273%B+22D-25.5C--2704h19.8F-30.6D*
M20 Basilisk 12485302.833C+0.3348.772%A1.176%F-17.7C8.1C++1544.8h122.2C-250.5C*
Spear Anti-Vehicle Phalanx Turret 12484194.421C1.2656%A2.381%D-32.3C15.4C--3102.6h9.8C+17.6B+
Vortek Rotary 158781100.709C2.4534.221%B+3.846%B**6.3D6.5D7212.4h123.6D361.3C
MAX Punch 141782,6580.029C--3.1353.93%B+N/A0.2CN/A0388.8h2.6C+4.7C++
NC4 Mag-Shot 71692830.244D2.9238.06%A+8.696%F2.7D*N/A1225.5h13.5D**35.6C+
CAS30 Tank Buster 20566531.245C++1.9251.941%B++N/A7.4C+15.6A++1998.9h98.9D190.5C
Mauler S6 6463880.716C+2.4448.32%B*9.524%D*25.2C+N/A1592.5h4.8C*9.9B+
M20 Basilisk 9657301.9C--1.2650.346%AN/A19C+13B++2253h149.2C-296.4C+
Spear Anti-Vehicle Phalanx Turret 7251151A**47.8459.162%B++N/A63.8A26.3B+3200.8h4.4A7.5A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter281,7112.5h
The Flail1920.5h
Solid Wall01531h
Snowman Soldier81340.3h
Pain Spire1600.2h
Routing Spire0500.1h
Flail Targeting Dart295377.1h
Nano-Armor Kit5761,114,76873.8h
Spawn Beacon24860.4h
Turret AI Module33351.6h
Repair Module76342.4h
Skywall Shield Emitter22260.8h
Structure Shield Module13601.2h
Cortium Silo06741.9h
Reinforcements Module0820.2h
Blast Wall12491.7h
Nanite Revive Grenade01720.1h
Medical Applicator22959,2086.4h
Spear Anti-Vehicle Tower01000.5h
Spitfire Auto-Turret22990.2h
Welding Device04,9540.4h
Bunker0770.6h
Rampart Wall117936.9h
Sunderer Garage1510.5h
Deconstruction Tool28,2470.8h
Xiphos Anti-Personnel Tower03311.6h
Hoplon Anti-Aircraft Phalanx Tower0920.5h
Ammunition Package171,8401.1h
Anti-Infantry MANA Turret72400.4h
Alarm Module01540.4h
Pillbox11751.2h
Elysium Spawn Tube02781h
Spear Anti-Vehicle Turret0720.5h
Infantry Tower1650.7h
WLT-Howler Mining Laser973,88715.1h
Router11270.1h
Nano-Repair Grenade05230.1h
Orbital Strike Target Designator262061.7h
Vehicle Gate11571.8h
Recon Detection Device116311.3h
Shield Recharging Field63600.2h

Check the help document for the dictionary if you want to learn more about words used here.


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