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Commando Snowblower sharkhh1[DNCF] sharkhh1
NC BR 35

KDR: 3.27

Score: 30.4m

Last Seen: Apr 28th, 2019 4:50 PM
- OFFLINE - 2713.7 hour(s)

Prestige 1, Battle Rank 35 - New Conglomerate on Cobalt
Level Progress (to 36): 7%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw M40 Fury Orbital Strike Uplink M30 Mustang AH Titan-150 AP Item #6004445 C85 Canister
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $357,786 MLG Score: 286
Fun Score: N/A
Cheeseburgers Flipped: 3511TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.951%9.152%265712074,1410.6784082.596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.061%1.518A+-1.784F--0.859D--BODY + (~5.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.387C**13.20.073C+32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.361%1.172%711312112,6455774424.57613597%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.692%0.741B++-0.385C--0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.822B++12.70.76B++16

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.6%1.68%479312112,560111522622.29596113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.748%1.808A++-0.567D1.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.725B++6.30.495B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.132%7.474%595712073,49292713123.76699266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.676%0.826B++0.746B++0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.735B++14.30.642B+17.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.493%82.284%5952121242955110.777174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.025%0.527B+0.988B*0.889

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+20.386C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.32%9.524%595112136343710.143836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.563B+-1.009D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.247C++4.80.013C+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.4m260.1%292 (17.5k)262 (15.7k)3.2748153,35016,2913.6799535 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214577215.742%7.098%11207:0911

41% Engineer7% Heavy Assault24% Infiltrator23% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 24th, 2015 1:49 PMMay 22nd, 2016 3:09 PMMay 27th, 2019 3:29 PM (84d) (PST)Apr 28th, 2019 1:52 PM (113d) (PST)Apr 28th, 2019 12:50 PM (113d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5142532610.4580.1400.0331.3770.071286

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,83715,16415,673278283415,692

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1940.4h/80.9d 6,600 3,787 18,976 160.3k 2,716 6,299 8,305 59.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,163
Deaths:1,140
KDR:1.020
Accuracy:22.651% B+
HSR:8.684% F--
LA1 Anchor
C+
Kills:884
Deaths:1,081
KDR:0.818
Accuracy:24.270% C+
HSR:11.086% F-
Kills:2,047
Deaths (as Heavy Assault):2,221
Deaths (to Heavy Assaults):3,591
KDR:0.92166
Kill Difference:174
Playtime:143.359 hours
Usage:7%
Score:1.579m
Score/min:184
Accuracy (listed only):23.460%
HSR (listed only):9.885%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:664
Deaths:1,630
KDR:0.407
Accuracy:35.035% A**
HSR:7.380% F--
Mauler S6
B*
Kills:63
Deaths:88
KDR:0.716
Accuracy:48.320% B*
HSR:9.524% D*
Kills:727
Deaths (as Engineer):1,718
Deaths (to Engineers):3,796
KDR:0.42317
Kill Difference:991
Playtime:798.491 hours
Usage:41%
Score:13.639m
Score/min:285
Accuracy (listed only):41.678%
HSR (listed only):8.452%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:664
Deaths:1,630
KDR:0.407
Accuracy:35.035% A**
HSR:7.380% F--
MGR-S1 Gladius
B**
Kills:132
Deaths:186
KDR:0.710
Accuracy:32.260% B**
HSR:11.364% D**
Mauler S6
B*
Kills:63
Deaths:88
KDR:0.716
Accuracy:48.320% B*
HSR:9.524% D*
Kills:859
Deaths (as Light Assault):1,904
Deaths (to Light Assaults):2,322
KDR:0.45116
Kill Difference:1,045
Playtime:55.549 hours
Usage:3%
Score:0.581m
Score/min:174
Accuracy (listed only):38.539%
HSR (listed only):9.422%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B++
Kills:356
Deaths:511
KDR:0.697
Accuracy:26.570% B++
HSR:10.393% F
MGR-S1 Gladius
B**
Kills:132
Deaths:186
KDR:0.710
Accuracy:32.260% B**
HSR:11.364% D**
Mauler S6
B*
Kills:63
Deaths:88
KDR:0.716
Accuracy:48.320% B*
HSR:9.524% D*
Kills:551
Deaths (as Combat Medic):785
Deaths (to Combat Medics):1,301
KDR:0.70191
Kill Difference:234
Playtime:42.078 hours
Usage:2%
Score:0.524m
Score/min:208
Accuracy (listed only):35.717%
HSR (listed only):10.427%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A
Kills:873
Deaths:1,372
KDR:0.636
Accuracy:35.830% A
HSR:8.362% D**
NC14 Bolt Driver
B*
Kills:327
Deaths:241
KDR:1.357
Accuracy:41.001% B*
HSR:81.957% B*
MGR-S1 Gladius
B**
Kills:132
Deaths:186
KDR:0.710
Accuracy:32.260% B**
HSR:11.364% D**
SAS-R
A+
Kills:102
Deaths:74
KDR:1.378
Accuracy:32.445% D--
HSR:83.333% A+
NC4 Mag-Shot
A++
Kills:69
Deaths:283
KDR:0.244
Accuracy:38.060% A++
HSR:8.696% F
Kills:1,503
Deaths (as Infiltrator):2,156
Deaths (to Infiltrators):1,985
KDR:0.69712
Kill Difference:653
Playtime:473.261 hours
Usage:24%
Score:7.066m
Score/min:249
Accuracy (listed only):35.919%
HSR (listed only):38.742%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:12,667
Deaths:2,944
KDR:4.303
Accuracy:19.319% D*
HSR:9.663% D*
AF-41 Hacksaw
D*
Kills:12,200
Deaths:2,932
KDR:4.161
Accuracy:20.249% D*
HSR:10.180% D**
NS-10 Burster
D-
Kills:91
Deaths:21
KDR:4.333
Accuracy:23.779% D-
HSR:0% F
NS-10 Burster
D--
Kills:83
Deaths:21
KDR:3.952
Accuracy:23.701% D--
HSR:0% F
Kills:25,041
Deaths (as MAX Suit):2,959
Deaths (to MAX Suits):813
KDR:8.46266
Kill Difference:22,082
Playtime:439.647 hours
Usage:23%
Score:7.061m
Score/min:268
Accuracy (listed only):21.762%
HSR (listed only):4.961%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:1,540
V. Kills:44 N/A
Deaths:396
KDR:3.889
Accuracy:47.736% D--
KPH:43.100 C+
VKPH:1.200 D--
Breaker Rocket Pods
B+
Kills:1,027
V. Kills:176 N/A
Deaths:232
KDR:4.427
Accuracy:52.255% B+
KPH:45.600 C-
VKPH:7.800 D
M20 Kestrel
D
Kills:100
V. Kills:107 93%
Deaths:194
KDR:0.515
Accuracy:29.654% C+
KPH:4.900 D-
VKPH:5.300 D
Hornet Missiles
C--
Kills:88
V. Kills:102 85%
Deaths:63
KDR:1.397
Accuracy:64.599% B++
KPH:22 D-
VKPH:25.500 C--
Vortek Rotary
D
Kills:78
V. Kills:80 96%
Deaths:110
KDR:0.709
Accuracy:34.221% B+
KPH:6.300 D
VKPH:6.500 D
Kills:2,833 (1,718 + 0)
Deaths:995
KDR:2.847
VKDR:0.512
Vehicle Kills:509
Kill Difference:1,838
Playtime:94.965 hours
Usage:5%
Score:0.660m
Score/min:116
Piloting Accuracy:34.221%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:249
V. Kills:61 402%
Deaths:29
KDR:8.586
Accuracy:49.034% B*
KPH:46 C+
VKPH:11.300 B+
CAS30 Tank Buster
A*
Kills:66
V. Kills:139 47%
Deaths:53
KDR:1.245
Accuracy:51.941% B++
KPH:7.400 C+
VKPH:15.700 A*
Kills:315 (66 + 249)
Deaths:82
KDR:3.841
VKDR:2.439
Vehicle Kills:200
Kill Difference:233
Playtime:14.289 hours
Usage:1%
Score:0.174m
Score/min:203
Piloting Accuracy:51.941%
Gunner Accuracy:49.034%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:283
V. Kills:28 N/A
Deaths:54
KDR:5.241
Accuracy:40.859% C**
KPH:40.600 B+
VKPH:4 D-
L100 Python HESH
B*
Kills:61
V. Kills:8 N/A
Deaths:5
KDR:12.200
Accuracy:55.505% B*
KPH:39.600 C--
VKPH:5.200 D-
Kills:344 (344 + 0)
Deaths:59
KDR:5.831
VKDR:0.610
Vehicle Kills:36
Kill Difference:285
Playtime:8.504 hours
Usage:0%
Score:0.125m
Score/min:244
Driving Accuracy:55.505%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:1,531
V. Kills:1,737 88%
Deaths:630
KDR:2.430
Accuracy:64.052% A++
KPH:14.200 D--
VKPH:16.100 C**
C85 Canister
B+
Kills:1,246
V. Kills:36 N/A
Deaths:50
KDR:24.920
Accuracy:34.652% C--
KPH:89.900 B+
VKPH:2.600 D
Titan-150 HEAT
B+
Kills:746
V. Kills:488 153%
Deaths:262
KDR:2.847
Accuracy:64.410% A++
KPH:17.500 C-
VKPH:11.500 B+
Enforcer ML85
A
Kills:730
V. Kills:863 84%
Deaths:231
KDR:3.160
Accuracy:50.956% A
KPH:20.100 C
VKPH:23.800 A
E540 Halberd
B**
Kills:95
V. Kills:83 113%
Deaths:25
KDR:3.800
Accuracy:51.152% B*
KPH:22.300 D
VKPH:19.500 B**
Kills:4,348 (2,277 + 2,071)
Deaths:1,198
KDR:3.629
VKDR:2.677
Vehicle Kills:3,207
Kill Difference:3,150
Playtime:205.051 hours
Usage:11%
Score:2.902m
Score/min:236
Driving Accuracy:64.410%
Gunner Accuracy:51.152%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,173
V. Kills:118 N/A
Deaths:118
KDR:9.941
Accuracy:55.869% B+
KPH:100.400 C+
VKPH:10.100 B+
M96 Mjolnir-H
B**
Kills:1,173
V. Kills:686 171%
Deaths:153
KDR:7.667
Accuracy:56.790% B*
KPH:71.600 B**
VKPH:41.900 B*
Kills:2,346 (0 + 2,346)
Deaths:271
KDR:8.657
VKDR:2.967
Vehicle Kills:804
Kill Difference:2,075
Playtime:28.053 hours
Usage:1%
Score:0.625m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:56.790%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:99
V. Kills:9 N/A
Deaths:7
KDR:14.143
Accuracy:17.661% C+
KPH:32.200 D-
VKPH:2.900 C**
M20 Basilisk
C++
Kills:89
V. Kills:41 212%
Deaths:32
KDR:2.781
Accuracy:48.699% A
KPH:17.200 C
VKPH:7.900 C++
M20 Basilisk
B++
Kills:60
V. Kills:39 150%
Deaths:30
KDR:2
Accuracy:49.100% A
KPH:18.200 C
VKPH:11.800 B++
Kills:248 (0 + 248)
Deaths:69
KDR:3.594
VKDR:1.290
Vehicle Kills:89
Kill Difference:179
Playtime:11.528 hours
Usage:1%
Score:0.110m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:49.100%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:117
V. Kills:3 N/A
Deaths:86
KDR:1.360
Accuracy:34.630% D-
KPH:30.500 D
VKPH:0.800 D-
Kills:117 (117 + 0)
Deaths:86
KDR:1.360
VKDR:0.035
Vehicle Kills:3
Kill Difference:31
Playtime:3.834 hours
Usage:0%
Score:0.014m
Score/min:59
Driving Accuracy:34.630%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 12,87912,6672,9444.303B++1.0319.319%D*9.663%D*30.5C+N/A79415.1h4.8B*24.7C+
AF-41 Hacksaw 12,41312,2002,9324.161B++0.8920.249%D*10.18%D**29.5C+N/A76414h5.2B*25.7C+
M40 Fury 2,1481,80815012.053C++8.7845.282%C-N/A98.3B18.5C+43318.4h10B+22.1B+
Orbital Strike Uplink 1,9921,67711677N/A1,673.73807.438%UN/A1863.3U350U70980.9h0.6T*0.1T*
M30 Mustang AH 1,5841,5403963.889C+0.6147.736%D--1.234%C+43C+1.2D--10435.8h6.2B+13B
Titan-150 AP 3,2681,5316302.43C-0.8464.052%A++1.633%D14.2D--16.1C**234108h6.3D-9.8C++
C85 Canister 1,2821,2465024.92B+21.6534.652%C--12.6%C+89.6B+2.6D18113.9h4.8B*13.9B+
C85 Canister-H 1,2911,1731189.941C+6.6755.869%B+6.905%D*100.3C+10.1B+29211.7h8.4C15.1C+
M96 Mjolnir-H 1,8591,1731537.667A4.3956.79%B*N/A71.5B**41.8B*42716.4h33.4B+58.7B++
NC6 Gauss SAW 1,1671,1631,1401.02C+2.2522.651%B+8.684%F--23CN/A7350.5h9.1B+40.2B+
Breaker Rocket Pods 1,2031,0272324.427C1.1552.255%B+N/A45.6C-7.8D17622.5h14.1B+26.9B+
Tank Mine 1,7569991675.982A++2.7139.759%B+N/A178.4A+135.2A**17485.6h1.9C++4.8B*
C-4 1,3169905371.844C**1.4334.675%A+N/A90C*29.6C+64311h1.1B*3.3B**
Carver 9289282,2570.411B*2.8643.542%A+8.297%D*4C+N/A10234.8h1.1B++2.6B+
LA1 Anchor 8968841,0810.818C--2.4624.27%C+11.086%F-14.4D*N/A3961.3h11.1C45.8C+
NS-61 Emissary 8988731,3720.636C2.6435.83%A8.362%D**5.5D--N/A15159.7h15.4C+42.9B+
Titan-150 HEAT 1,2347462622.847C0.4364.41%A++2.145%C-17.5C-11.5B+16342.6h5.9C9.1B+
Enforcer ML85 1,5937302313.16C0.1150.956%A1.096%D-20.1C23.8A30436.3h15.9D-31.2C*
M12 Kobalt 7306872428.625C+25.3522.73%C++12.664%D*72.3D4.5C+2089.5h24.8D109C
AF-19 Mercenary 6886641,6300.407C--2.8735.035%A**7.38%F--3.1D--N/A12213.1h19.9D*56.9C**
Bouncing Betty 6046041145.298B+2.0236.384%D-N/A114C+N/A2955.3h1.6B**4.5C++
NC1 Gauss Rifle 3673565110.697C2.5826.57%B++10.393%F11.8DN/A4530.2h14C52.6B
NC14 Bolt Driver 3273272411.357C1.9241.001%B*81.957%B*15.9C--N/A4920.6h1.9B**4.7B*
C75 Viper 311283545.241C**1.9740.859%C**N/A40.4B+4D-2167h7.7B**18.8B**
L105 Zephyr 310249298.586C+5.3149.034%B*N/A46.1C+11.3B+2095.4h6.5C+13.3B+
Xiphos Anti-Personnel Phalanx Tower 226213453.25C+49.9833.155%B+N/A78.9D4.8D2452.7h30.2C91.1C+
MANA Anti-Personnel Turret 1891881021.843N/A1.4325.494%UN/A1880U10U4501000.1h24.4T*95.9T*
Shrike 2771872190.854C**2.4263.374%B*3.209%C**27.9B13.4C++3126.7h5.3B++8.3B*
MGR-S1 Gladius 1381321860.71C2.5632.26%B**11.364%D**9.7D--N/A4613.6h13.7D42.4C++
NS Decimator 146122921.326B1.9572.313%A+N/A39.4C**7.7D--2663.1h3.6B*5B**
S12 Renegade 120117861.36C1.9134.63%D-7.692%B++30.8DN/A593.8h2.4B**6.8B+
SAS-R 103102741.378C-1.9032.445%D--83.333%A+20.8D-N/A964.9h2B+6.3C+
M20 Kestrel 2071001940.515C2.7629.654%C+N/A4.9D-5.3D6720.3h223.5D**753.5D*
M12 Kobalt 10899714.143C++10.8717.661%C+12.121%D**31.9D-2.9C**1203.1h19.5C++110.6C*
E540 Halberd 17895253.8C-0.5351.152%B*1.053%D--22.1D19.3B*6114.3h7D-13.7C+
Spear Anti-Vehicle Phalanx Tower 13692518.4C15.1350.792%C++1.087%D*51.1C++24.4C3321.8h4.5B*8.9B**
NS-10 Burster 14391214.333S1.0623.779%D-N/A7.6B**4.4B+5211.9h85.1A+357.7B*
M20 Basilisk 13089322.781C+0.4948.699%A1.124%F-17.1C7.9C++1505.2h123.7D-253.9C++
MAX Punch 152892,9960.03C--3.2453.448%B+N/A0.2DN/A0432.3h2.4C++4.6C*
Hornet Missiles 19088631.397D1.8864.599%B++2.273%B+22D-25.5C--2724h19.8F30.6D--
Spear Anti-Vehicle Phalanx Turret 12484194.421C-1.1556%A2.381%D-32.3C15.4D3112.6h9.8C17.6B+
NS-10 Burster 13083213.952M*0.6823.701%D--N/A7B++3.9C++5011.9h92.8A+391.6B++
Vortek Rotary 158781100.709C2.5734.221%B+3.846%B**6.3D6.5D7312.4h123.6D361.3C
NC4 Mag-Shot 71692830.244D3.0338.06%A++8.696%F2.7D*N/A1325.5h13.5D*35.6C+
CAS30 Tank Buster 20566531.245C++2.0351.941%B++N/A7.4C+15.6A*1998.9h98.9C--190.5C
Mauler S6 6463880.716C+2.5648.32%B*9.524%D*25.2C+N/A1622.5h4.8C**9.9B+
L100 Python HESH 6961512.2C++8.9355.505%B*N/A40.7C--5.3D-3741.5h4D7.1C++
M20 Basilisk 9960302C-1.2749.1%A1.667%D**18.2C11.8B++2113.3h146.4D*298.1C+
Spear Anti-Vehicle Phalanx Turret 7955155A**51.7360.739%B*N/A55A+24B+2931h4.8B**7.9A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24960.4h
Nano-Armor Kit5771,120,41174.1h
Skywall Shield Emitter22370.9h
Structure Shield Module13711.2h
Repair Module76792.5h
Turret AI Module33841.8h
Reinforcements Module0860.2h
Nanite Revive Grenade01800.1h
Medical Applicator23561,0956.7h
Blast Wall12811.8h
Cortium Silo06982h
Spitfire Auto-Turret23110.2h
Motion Spotter311,9072.8h
M20 Basilisk01190.4h
Hoplon Anti-Aircraft Phalanx Tower0940.6h
Xiphos Anti-Personnel Tower03461.7h
Sunderer Garage1580.6h
Bunker0770.6h
Rampart Wall117946.9h
Welding Device16,4270.5h
Deconstruction Tool28,2470.8h
Spear Anti-Vehicle Tower01010.5h
Ammunition Package171,8741.1h
Anti-Infantry MANA Turret82560.5h
Nano-Repair Grenade05230.1h
Snowman Soldier81340.3h
Orbital Strike Target Designator272181.9h
Router11330.1h
Flail Targeting Dart491,00212.2h
The Flail11200.6h
Pain Spire1850.3h
Routing Spire0510.1h
Solid Wall01911.3h
Recon Detection Device116311.3h
Shield Recharging Field63600.2h
Spear Anti-Vehicle Turret0900.6h
Alarm Module01670.4h
Elysium Spawn Tube03041.1h
Vehicle Gate11792h
Pillbox11891.2h
Infantry Tower1690.7h
WLT-Howler Mining Laser13124,55625.4h

Check the help document for the dictionary if you want to learn more about words used here.


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