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shiodaihuku[JVSG] shiodaihuku
VS BR 166

KDR: 2.28

Score: 68m

Last Seen: Jan 24th, 2018 11:47 AM
- OFFLINE - 12841.1 hour(s)

Battle Rank 120 (166 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Tank Mine Dual Photon Pods Proximity Mine Light PPA Solstice SF C-4 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,329,813 MLG Score: 1063
Fun Score: N/A
Cheeseburgers Flipped: 1353TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.777%31.167%77235117939,9461.783220.496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.677%0.706B++1.571A+-0.582DHEAD ++ (~18.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.447B10.20.286C*31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.031%1.637%532412107,452152044154.89941169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.231%-0.666D0.044C+-0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182-0.128C56.5-0.066C+125.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.816%2.179%362812068,352240627003.47132309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.594%-1.085D*-0.246C0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.1-0.505D17.3-0.383C-40.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.18%3.785%5121811968,112195024174.15787335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.695%-0.094C+-0.164C0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.481B+21.80.453B+40.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.36%63.492%512812067,8641760974.46818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.786%1.109B**-0.233C-0.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.424B2.40.242C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.855%13.172%512512095,4281913352.83595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.403%0.939B*-0.289C0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.535B+3.20.333C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
68m233.9%323 (19.4k)296 (17.8k)2.27933116,85251,2662.88513166 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214441222.803%18.205%41504:2958

8% Combat Medic46% Engineer18% Heavy Assault17% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 2:18 PMOct 15th, 2013 10:09 AMJan 25th, 2018 4:11 AM (543d) (PST)Jan 24th, 2018 11:32 AM (544d) (PST)Jan 24th, 2018 7:47 AM (544d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7821256570.5090.2230.0931.4020.0911063

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,9257,50539,4203113684517,764

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3826.5h/159.4d 31,057 21,273 35,650 321.9k 9,621 7,318 20,785 179.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:2,943
Deaths:385
KDR:7.644
Accuracy:20.835% C
HSR:15.223% D*
Orion VS54
C++
Kills:1,592
Deaths:559
KDR:2.848
Accuracy:21.333% C++
HSR:21.106% C--
Betelgeuse 54-A
A
Kills:1,185
Deaths:648
KDR:1.829
Accuracy:18.022% F-
HSR:40% A
Pulsar LSW
B
Kills:1,164
Deaths:622
KDR:1.871
Accuracy:23.546% C++
HSR:26.976% B
NSX Naginata
A*
Kills:1,164
Deaths:542
KDR:2.148
Accuracy:23.644% C**
HSR:43.814% A*
NS-15M2
A+
Kills:1,163
Deaths:462
KDR:2.517
Accuracy:26.294% B+
HSR:37.317% A+
SVA-88
C**
Kills:1,160
Deaths:805
KDR:1.441
Accuracy:19.912% D
HSR:27.672% C**
VX29 Polaris
B*
Kills:1,160
Deaths:588
KDR:1.973
Accuracy:23.402% C+
HSR:29.914% B*
Ursa
B++
Kills:1,152
Deaths:807
KDR:1.428
Accuracy:20.211% C-
HSR:29.080% B++
Kills:12,683
Deaths (as Heavy Assault):5,418
Deaths (to Heavy Assaults):16,582
KDR:2.3409
Kill Difference:7,265
Playtime:705.416 hours
Usage:18%
Score:12.143m
Score/min:287
Accuracy (listed only):21.911%
HSR (listed only):30.122%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,086
Deaths:1,297
KDR:1.608
Accuracy:26.314% B+
HSR:12.464% D
Solstice VE3
C++
Kills:1,729
Deaths:72
KDR:24.014
Accuracy:23.597% C++
HSR:13.187% D*
Pandora VX25
B*
Kills:1,225
Deaths:606
KDR:2.021
Accuracy:48.667% B*
HSR:11.265% D--
Deimos VA29
B+
Kills:1,209
Deaths:719
KDR:1.682
Accuracy:67.752% B+
HSR:11.001% D--
Phobos VX86
B*
Kills:1,167
Deaths:739
KDR:1.579
Accuracy:69.159% B*
HSR:12.768% D
NSX Tanto
M+
Kills:1,166
Deaths:670
KDR:1.740
Accuracy:27.683% C**
HSR:44.597% M+
Eidolon VE33
A*
Kills:1,160
Deaths:751
KDR:1.545
Accuracy:27.583% C+
HSR:41.552% A*
Serpent VE92
M**
Kills:1,160
Deaths:742
KDR:1.563
Accuracy:25.357% B
HSR:42.069% M**
Thanatos VE70
B++
Kills:1,158
Deaths:841
KDR:1.377
Accuracy:46.824% B++
HSR:15.026% C
Eclipse VE3A
M++
Kills:1,158
Deaths:767
KDR:1.510
Accuracy:26.544% C+
HSR:36.269% M++
NS-11C
A**
Kills:1,157
Deaths:896
KDR:1.291
Accuracy:24.606% C++
HSR:32.584% A**
Pulsar C
A++
Kills:1,153
Deaths:777
KDR:1.484
Accuracy:26.824% B+
HSR:34.085% A++
Nova
B++
Kills:669
Deaths:453
KDR:1.477
Accuracy:51.447% B+
HSR:18.087% B++
Kills:16,197
Deaths (as Engineer):9,330
Deaths (to Engineers):12,260
KDR:1.73601
Kill Difference:6,867
Playtime:1,754.483 hours
Usage:46%
Score:30.243m
Score/min:287
Accuracy (listed only):37.873%
HSR (listed only):24.996%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:2,086
Deaths:1,297
KDR:1.608
Accuracy:26.314% B+
HSR:12.464% D
Solstice VE3
C++
Kills:1,729
Deaths:72
KDR:24.014
Accuracy:23.597% C++
HSR:13.187% D*
Sirius SX12
B+
Kills:1,352
Deaths:778
KDR:1.738
Accuracy:26.952% B+
HSR:17.899% C+
Pandora VX25
B*
Kills:1,225
Deaths:606
KDR:2.021
Accuracy:48.667% B*
HSR:11.265% D--
Deimos VA29
B+
Kills:1,209
Deaths:719
KDR:1.682
Accuracy:67.752% B+
HSR:11.001% D--
Phobos VX86
B*
Kills:1,167
Deaths:739
KDR:1.579
Accuracy:69.159% B*
HSR:12.768% D
NSX Tanto
M+
Kills:1,166
Deaths:670
KDR:1.740
Accuracy:27.683% C**
HSR:44.597% M+
Skorpios
M
Kills:1,164
Deaths:621
KDR:1.874
Accuracy:27.322% C+
HSR:41.065% M
Serpent VE92
M**
Kills:1,160
Deaths:742
KDR:1.563
Accuracy:25.357% B
HSR:42.069% M**
NS-7 PDW
B+
Kills:1,158
Deaths:1,164
KDR:0.995
Accuracy:26.472% B
HSR:21.330% B+
Thanatos VE70
B++
Kills:1,158
Deaths:841
KDR:1.377
Accuracy:46.824% B++
HSR:15.026% C
MKV Suppressed
A*
Kills:1,158
Deaths:1,004
KDR:1.153
Accuracy:26.591% C++
HSR:32.470% A*
Eclipse VE3A
M++
Kills:1,158
Deaths:767
KDR:1.510
Accuracy:26.544% C+
HSR:36.269% M++
NS-11C
A**
Kills:1,157
Deaths:896
KDR:1.291
Accuracy:24.606% C++
HSR:32.584% A**
Eridani SX5
A++
Kills:1,157
Deaths:687
KDR:1.684
Accuracy:27.680% C**
HSR:32.844% A++
Pulsar C
A++
Kills:1,153
Deaths:777
KDR:1.484
Accuracy:26.824% B+
HSR:34.085% A++
NSX Tengu
A*
Kills:898
Deaths:446
KDR:2.013
Accuracy:35.406% C+
HSR:35.412% A*
Nova
B++
Kills:669
Deaths:453
KDR:1.477
Accuracy:51.447% B+
HSR:18.087% B++
VE-S Canis
A**
Kills:440
Deaths:202
KDR:2.178
Accuracy:32.676% B*
HSR:41.818% A**
Kills:22,364
Deaths (as Light Assault):13,481
Deaths (to Light Assaults):7,191
KDR:1.65893
Kill Difference:8,883
Playtime:243.359 hours
Usage:6%
Score:4.155m
Score/min:285
Accuracy (listed only):35.151%
HSR (listed only):26.644%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,352
Deaths:778
KDR:1.738
Accuracy:26.952% B+
HSR:17.899% C+
Artemis VX26
A
Kills:1,172
Deaths:739
KDR:1.586
Accuracy:28.025% C++
HSR:31.911% A
VA39 Spectre
A++
Kills:1,166
Deaths:722
KDR:1.615
Accuracy:41.837% A++
HSR:41.338% C**
XM98
B++
Kills:1,165
Deaths:532
KDR:2.190
Accuracy:41.955% B++
HSR:66.180% D--
Skorpios
M
Kills:1,164
Deaths:621
KDR:1.874
Accuracy:27.322% C+
HSR:41.065% M
Parsec VX3-A
C++
Kills:1,163
Deaths:500
KDR:2.326
Accuracy:42.806% C++
HSR:68.444% F
NS-30 Vandal
C
Kills:1,162
Deaths:823
KDR:1.412
Accuracy:31.466% C
HSR:23.666% C
NS-357 Underboss
C++
Kills:1,161
Deaths:1,049
KDR:1.107
Accuracy:37.955% C++
HSR:13.954% D--
Nyx VX31
B**
Kills:1,160
Deaths:726
KDR:1.598
Accuracy:35.837% C**
HSR:40.086% B**
Phaseshift VX-S
B*
Kills:1,159
Deaths:288
KDR:4.024
Accuracy:41.917% B*
HSR:70.837% C
Ghost
B+
Kills:1,159
Deaths:484
KDR:2.395
Accuracy:41.596% B+
HSR:58.067% D--
V10
B*
Kills:1,159
Deaths:681
KDR:1.702
Accuracy:45.989% B*
HSR:60.828% F-
NS-7 PDW
B+
Kills:1,158
Deaths:1,164
KDR:0.995
Accuracy:26.472% B
HSR:21.330% B+
MKV Suppressed
A*
Kills:1,158
Deaths:1,004
KDR:1.153
Accuracy:26.591% C++
HSR:32.470% A*
Eridani SX5
A++
Kills:1,157
Deaths:687
KDR:1.684
Accuracy:27.680% C**
HSR:32.844% A++
Phantom VA23
A++
Kills:1,156
Deaths:637
KDR:1.815
Accuracy:38.622% B+
HSR:44.637% A++
NSX Tengu
A*
Kills:898
Deaths:446
KDR:2.013
Accuracy:35.406% C+
HSR:35.412% A*
NS-44L Blackhand
C++
Kills:814
Deaths:581
KDR:1.401
Accuracy:42.635% C++
HSR:29.730% D-
NSX Daimyo
C+
Kills:559
Deaths:251
KDR:2.227
Accuracy:40.916% C+
HSR:93.918% C+
VE-S Canis
A**
Kills:440
Deaths:202
KDR:2.178
Accuracy:32.676% B*
HSR:41.818% A**
NS-61 Emissary
B**
Kills:395
Deaths:287
KDR:1.376
Accuracy:28.401% C+
HSR:22.279% B**
Parallax VX3
B++
Kills:334
Deaths:101
KDR:3.307
Accuracy:43.305% B++
HSR:65.868% D**
NS-AM7 Archer
B*
Kills:193
Deaths:302
KDR:0.639
Accuracy:52.861% D-
HSR:24.871% B*
Beamer VS3
C--
Kills:104
Deaths:41
KDR:2.537
Accuracy:23.960% C--
HSR:10.577% F
Kills:22,508
Deaths (as Infiltrator):13,646
Deaths (to Infiltrators):5,482
KDR:1.64942
Kill Difference:8,862
Playtime:652.419 hours
Usage:17%
Score:11.783m
Score/min:301
Accuracy (listed only):35.966%
HSR (listed only):41.251%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,352
Deaths:778
KDR:1.738
Accuracy:26.952% B+
HSR:17.899% C+
Pandora VX25
B*
Kills:1,225
Deaths:606
KDR:2.021
Accuracy:48.667% B*
HSR:11.265% D--
Deimos VA29
B+
Kills:1,209
Deaths:719
KDR:1.682
Accuracy:67.752% B+
HSR:11.001% D--
Phobos VX86
B*
Kills:1,167
Deaths:739
KDR:1.579
Accuracy:69.159% B*
HSR:12.768% D
Skorpios
M
Kills:1,164
Deaths:621
KDR:1.874
Accuracy:27.322% C+
HSR:41.065% M
NSX Yumi
A++
Kills:1,160
Deaths:546
KDR:2.125
Accuracy:25.660% C+
HSR:43.621% A++
Pulsar VS1
M
Kills:1,159
Deaths:514
KDR:2.255
Accuracy:27.143% B++
HSR:39.603% M
NS-7 PDW
B+
Kills:1,158
Deaths:1,164
KDR:0.995
Accuracy:26.472% B
HSR:21.330% B+
Thanatos VE70
B++
Kills:1,158
Deaths:841
KDR:1.377
Accuracy:46.824% B++
HSR:15.026% C
MKV Suppressed
A*
Kills:1,158
Deaths:1,004
KDR:1.153
Accuracy:26.591% C++
HSR:32.470% A*
H-V45
A+
Kills:1,157
Deaths:669
KDR:1.729
Accuracy:22.934% C
HSR:32.066% A+
Eridani SX5
A++
Kills:1,157
Deaths:687
KDR:1.684
Accuracy:27.680% C**
HSR:32.844% A++
Corvus VA55
A**
Kills:1,153
Deaths:641
KDR:1.799
Accuracy:25.987% B
HSR:40.763% A**
NSX Tengu
A*
Kills:898
Deaths:446
KDR:2.013
Accuracy:35.406% C+
HSR:35.412% A*
Nova
B++
Kills:669
Deaths:453
KDR:1.477
Accuracy:51.447% B+
HSR:18.087% B++
VE-S Canis
A**
Kills:440
Deaths:202
KDR:2.178
Accuracy:32.676% B*
HSR:41.818% A**
CME
M++
Kills:398
Deaths:196
KDR:2.031
Accuracy:24.143% C-
HSR:44.472% M++
Kills:17,782
Deaths (as Combat Medic):10,826
Deaths (to Combat Medics):4,120
KDR:1.64253
Kill Difference:6,956
Playtime:287.330 hours
Usage:8%
Score:6.148m
Score/min:357
Accuracy (listed only):36.048%
HSR (listed only):28.912%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:1,164
Deaths:298
KDR:3.906
Accuracy:20.729% C**
HSR:22.766% C**
Blueshift VM5
C**
Kills:1,162
Deaths:326
KDR:3.564
Accuracy:21.047% C**
HSR:22.375% C*
Cosmos VM3
B*
Kills:956
Deaths:205
KDR:4.663
Accuracy:17.837% C*
HSR:23.117% B*
Cosmos VM3
C*
Kills:831
Deaths:188
KDR:4.420
Accuracy:18.128% C*
HSR:19.856% C++
NS-10 Burster
B++
Kills:364
Deaths:126
KDR:2.889
Accuracy:24.949% D
HSR:10.165% B++
NS-10 Burster
B*
Kills:314
Deaths:120
KDR:2.617
Accuracy:24.639% D-
HSR:8.917% B*
Comet VM2
B+
Kills:257
Deaths:144
KDR:1.785
Accuracy:45.820% B
HSR:5.447% B+
Vortex VM21
B++
Kills:165
Deaths:68
KDR:2.426
Accuracy:47.411% B++
HSR:1.818% D--
Vortex VM21
B++
Kills:163
Deaths:67
KDR:2.433
Accuracy:47.234% B++
HSR:2.454% C--
Quasar VM1
D
Kills:161
Deaths:33
KDR:4.879
Accuracy:12.334% D
HSR:15.528% D
Comet VM2
B
Kills:158
Deaths:105
KDR:1.505
Accuracy:48.458% B
HSR:3.797% C+
Kills:5,695
Deaths (as MAX Suit):840
Deaths (to MAX Suits):4,010
KDR:6.77976
Kill Difference:4,855
Playtime:169.493 hours
Usage:4%
Score:3.503m
Score/min:344
Accuracy (listed only):29.871%
HSR (listed only):12.386%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:2,621
V. Kills:764 343%
Deaths:196
KDR:13.372
Accuracy:50.888% C+
KPH:60 C
VKPH:17.500 C+
Light PPA
B+
Kills:2,093
V. Kills:231 N/A
Deaths:261
KDR:8.019
Accuracy:37.347% C-
KPH:41.100 C+
VKPH:4.500 B+
Saron Laser Cannon
C**
Kills:1,467
V. Kills:1,341 109%
Deaths:744
KDR:1.972
Accuracy:29.828% C
KPH:12.100 C+
VKPH:11 C**
Hornet Missiles
C+
Kills:1,291
V. Kills:621 208%
Deaths:222
KDR:5.815
Accuracy:61.582% C+
KPH:54 C+
VKPH:26 C-
Maelstrom Turbo Laser
C+
Kills:1,271
V. Kills:1,028 124%
Deaths:667
KDR:1.906
Accuracy:27.779% D
KPH:12.200 C
VKPH:9.900 C+
Photon A2A Missile Pods
C+
Kills:660
V. Kills:717 92%
Deaths:72
KDR:9.167
Accuracy:72.522% D--
KPH:38.900 C
VKPH:42.300 C+
Antares LC
C+
Kills:630
V. Kills:578 109%
Deaths:296
KDR:2.128
Accuracy:31.911% C+
KPH:13.500 C
VKPH:12.400 C+
Coyote Missiles
C
Kills:566
V. Kills:274 206%
Deaths:131
KDR:4.321
Accuracy:44.222% D*
KPH:31.600 C
VKPH:15.300 C--
Kills:10,599 (5,461 + 0)
Deaths:2,589
KDR:4.094
VKDR:2.145
Vehicle Kills:5,554
Kill Difference:8,010
Playtime:425.446 hours
Usage:11%
Score:5.842m
Score/min:229
Piloting Accuracy:31.911%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:630
V. Kills:59 N/A
Deaths:75
KDR:8.400
Accuracy:42.837% C+
KPH:2,268,000 U
VKPH:212,400 U
C150 Dalton
U
Kills:508
V. Kills:262 193%
Deaths:80
KDR:6.350
Accuracy:43.040% B+
KPH:1,828,800 U
VKPH:943,200 U
CAS30 Tank Buster
C
Kills:315
V. Kills:331 95%
Deaths:281
KDR:1.121
Accuracy:35.846% D--
KPH:5.600 C-
VKPH:5.900 C
AP30 Shredder
U
Kills:86
V. Kills:60 141%
Deaths:20
KDR:4.300
Accuracy:31.357% C-
KPH:309,600 U
VKPH:216,000 U
Kills:1,539 (315 + 1,224)
Deaths:456
KDR:3.375
VKDR:1.561
Vehicle Kills:712
Kill Difference:1,083
Playtime:56.354 hours
Usage:1%
Score:0.856m
Score/min:253
Piloting Accuracy:35.846%
Gunner Accuracy:31.357%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,189
V. Kills:72 N/A
Deaths:45
KDR:26.422
Accuracy:41.726% D-
KPH:59.500 B+
VKPH:3.600 D*
C75 Viper
B**
Kills:1,079
V. Kills:148 N/A
Deaths:140
KDR:7.707
Accuracy:37.498% C
KPH:50 B**
VKPH:6.900 C
L100 Python HEAT
B**
Kills:1,055
V. Kills:233 451%
Deaths:97
KDR:10.876
Accuracy:52.633% C++
KPH:43.400 B**
VKPH:9.600 C-
Skyguard
C+
Kills:826
V. Kills:667 124%
Deaths:192
KDR:4.302
Accuracy:26.811% C
KPH:11.400 C-
VKPH:9.200 C+
L100 Python AP
C*
Kills:792
V. Kills:400 198%
Deaths:140
KDR:5.657
Accuracy:55.863% C+
KPH:34.200 C*
VKPH:17.300 C+
Kills:4,941 (4,941 + 0)
Deaths:614
KDR:8.047
VKDR:2.476
Vehicle Kills:1,520
Kill Difference:4,327
Playtime:161.769 hours
Usage:4%
Score:1.686m
Score/min:174
Driving Accuracy:55.863%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,427
V. Kills:158 N/A
Deaths:93
KDR:15.344
Accuracy:48.510% C
KPH:43.600 C+
VKPH:4.800 D
Saron HRB
B+
Kills:1,238
V. Kills:703 176%
Deaths:213
KDR:5.812
Accuracy:46.411% C**
KPH:30.200 B+
VKPH:17.200 C*
Supernova FPC
C**
Kills:994
V. Kills:729 136%
Deaths:164
KDR:6.061
Accuracy:47.662% D
KPH:22.400 C
VKPH:16.400 C**
Supernova PC
C**
Kills:990
V. Kills:293 337%
Deaths:102
KDR:9.706
Accuracy:44.810% C--
KPH:25.400 C**
VKPH:7.500 C
Proton II PPA
B**
Kills:662
V. Kills:59 N/A
Deaths:26
KDR:25.462
Accuracy:23.580% C+
KPH:64.900 C**
VKPH:5.800 B**
E540 Halberd
C+
Kills:313
V. Kills:159 196%
Deaths:40
KDR:7.825
Accuracy:44.328% C-
KPH:30.600 C+
VKPH:15.600 C+
Aphelion VEX-4
C*
Kills:89
V. Kills:47 185%
Deaths:21
KDR:4.238
Accuracy:26.539% D--
KPH:28.300 C*
VKPH:14.900 C
Kills:5,713 (3,411 + 2,302)
Deaths:659
KDR:8.669
VKDR:3.259
Vehicle Kills:2,148
Kill Difference:5,054
Playtime:180.647 hours
Usage:5%
Score:2.681m
Score/min:247
Driving Accuracy:44.810%
Gunner Accuracy:26.539%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,151
V. Kills:78 N/A
Deaths:97
KDR:11.866
Accuracy:29.673% D-
KPH:96.100 C++
VKPH:6.500 C++
E540 Halberd-H
B
Kills:431
V. Kills:275 156%
Deaths:58
KDR:7.431
Accuracy:60.836% B+
KPH:38.700 C
VKPH:24.700 B
Aphelion VEX-4H
C+
Kills:381
V. Kills:228 166%
Deaths:79
KDR:4.823
Accuracy:36.709% D--
KPH:39.400 C+
VKPH:23.600 C
Saron HRB-H
C**
Kills:323
V. Kills:147 218%
Deaths:53
KDR:6.094
Accuracy:57.883% C**
KPH:39.100 C++
VKPH:17.800 D
Kills:2,286 (0 + 2,286)
Deaths:287
KDR:7.965
VKDR:2.537
Vehicle Kills:728
Kill Difference:1,999
Playtime:41.031 hours
Usage:1%
Score:0.772m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:57.883%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:823
V. Kills:121 N/A
Deaths:150
KDR:5.487
Accuracy:35.566% C+
KPH:62.700 B++
VKPH:9.200 C+
M12 Kobalt
B+
Kills:413
V. Kills:23 N/A
Deaths:56
KDR:7.375
Accuracy:20.140% B
KPH:76.300 B
VKPH:4.200 B+
M60-G Bulldog
B*
Kills:320
V. Kills:38 N/A
Deaths:66
KDR:4.848
Accuracy:36.665% C+
KPH:57.100 B*
VKPH:6.800 C+
M12 Kobalt
C++
Kills:312
V. Kills:17 N/A
Deaths:43
KDR:7.256
Accuracy:19.122% C**
KPH:67.100 C+
VKPH:3.700 C++
M20 Basilisk
B+
Kills:291
V. Kills:101 285%
Deaths:61
KDR:4.770
Accuracy:44.323% B+
KPH:22.600 C*
VKPH:7.900 C+
M40 Fury
B+
Kills:283
V. Kills:40 N/A
Deaths:56
KDR:5.054
Accuracy:35.375% C+
KPH:64.300 B+
VKPH:9.100 C
M60-G Bulldog
B**
Kills:206
V. Kills:21 N/A
Deaths:40
KDR:5.150
Accuracy:32.827% C+
KPH:44.800 B**
VKPH:4.600 C
G30 Walker
A++
Kills:157
V. Kills:87 178%
Deaths:37
KDR:4.243
Accuracy:36.138% B**
KPH:29.300 A++
VKPH:16.200 A
M20 Basilisk
D
Kills:116
V. Kills:54 211%
Deaths:34
KDR:3.412
Accuracy:42.454% B
KPH:13.700 D
VKPH:6.400 D
G30 Walker
B+
Kills:55
V. Kills:37 145%
Deaths:8
KDR:6.875
Accuracy:30.563% C+
KPH:17.800 C+
VKPH:11.900 B+
Kills:2,976 (0 + 2,976)
Deaths:551
KDR:5.401
VKDR:0.978
Vehicle Kills:539
Kill Difference:2,425
Playtime:67.542 hours
Usage:2%
Score:0.899m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:30.563%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:783
V. Kills:37 N/A
Deaths:368
KDR:2.128
Accuracy:38.273% C-
KPH:42.800 C
VKPH:2 C+
M40 Fury-F
C+
Kills:162
V. Kills:51 312%
Deaths:165
KDR:0.982
Accuracy:51.574% C++
KPH:17.800 C
VKPH:5.600 C+
Kills:945 (945 + 0)
Deaths:533
KDR:1.773
VKDR:0.165
Vehicle Kills:88
Kill Difference:412
Playtime:27.390 hours
Usage:1%
Score:0.169m
Score/min:103
Driving Accuracy:51.574%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:203
V. Kills:13 N/A
Deaths:27
KDR:7.519
Accuracy:33.021% C+
KPH:71.200 C++
VKPH:4.600 C--
M20 Wyvern
B+
Kills:87
V. Kills:48 178%
Deaths:32
KDR:2.719
Accuracy:41.101% B+
KPH:14 D
VKPH:7.700 D
Pelter Rocket Pod
C+
Kills:71
V. Kills:21 323%
Deaths:11
KDR:6.455
Accuracy:45.473% C+
KPH:30.300 D-
VKPH:9 D--
Kills:361 (0 + 361)
Deaths:70
KDR:5.157
VKDR:1.171
Vehicle Kills:82
Kill Difference:291
Playtime:11.399 hours
Usage:0%
Score:0.094m
Score/min:138
Piloting Accuracy:N/A%
Gunner Accuracy:45.473%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 2,9482,9433857.644S5.3620.835%C15.223%D*48.5C**N/A20360.7h10.4C*50C++
Tank Mine 4,4522,8397523.775B+1.5026.319%DN/A135.2B+76.8B+100121h1.4B*5.2B++
Dual Photon Pods 3,3852,62119613.372B**11.0950.888%C+1.259%C+60.1C17.5C+35243.6h18.5B+36.3B+
Proximity Mine 2,1162,1136153.436C+1.1638.791%C-N/A174.6B**N/A51612.1h1.4A+3.7B++
Light PPA 2,3242,0932618.019B+5.7437.347%C-N/A41.1C+4.5B+16850.9h15.1C+40.4C+
Solstice SF 2,1242,0861,2971.608B++0.6726.314%B+12.464%D19.6C+N/A58106.2h8.8B+33.4B++
C-4 2,3111,7568901.973B+0.3116.904%FN/A92.9C**29.4C+77018.9h1.1B*6.3C+
Solstice VE3 1,7331,7297224.014U21.7323.597%C++13.187%D*29.5B+N/A19458.7h12.3B+52.1B
Lasher X2 1,6381,6111,0971.469B++0.8123.287%C3.662%C+35.6C*N/A12045.3h21.4C91.9C+
Orion VS54 1,5991,5925592.848B*0.5721.333%C++21.106%C--32.2C+N/A15249.5h11.7B+54.6C++
C-4 ARX 2,0511,4987631.963C+0.3223.07%D--N/A80.5D29.7C47818.6h1.2C++5.4C
Saron Laser Cannon 2,8081,4677441.972C++0.3129.828%C2.795%B+12.1C+11C**188121.5h139C++465.9C++
Supernova VPC 1,5851,4279315.344B+13.0648.51%C1.472%C+43.5C+4.8D18932.8h2.9B+6B
Sirius SX12 1,3621,3527781.738B++0.5426.952%B+17.899%C+25.9C+N/A8252.2h14.8C++54.8B
Hornet Missiles 1,9121,2912225.815C*3.5461.582%C+2.014%B+54C+26C-42823.9h7.8B+12.6B+
Maelstrom Turbo Laser 2,2991,2716671.906C++0.3727.779%D2.518%C+12.2C9.9C+160104h107.8C++388C+
Saron HRB 1,9411,2382135.812C++3.5346.411%C**1.616%C+30.2B+17.1C*29341h20.1B+43.3B+
Pandora VX25 1,2281,2256062.021B+0.2648.667%B*11.265%D--39.4C++N/A10731.1h4.1B+8.4B+
Deimos VA29 1,2121,2097191.682B0.6067.752%B+11.001%D--41.8C+N/A10228.9h1.9B*2.8B+
L100 Python HESH 1,2611,1894526.422A24.1441.726%D-1.177%C59.5B+3.6D*17120h2.7B+6.4B
Betelgeuse 54-A 1,1991,1856481.829C0.4518.022%F-40%A41.3DN/A14128.7h10.3C**56.9D-
Artemis VX26 1,1761,1727391.586C*0.6928.025%C++31.911%A38.4C*N/A10030.5h10.4B++37.2B+
Phobos VX86 1,1791,1677391.579C*0.7069.159%B*12.768%D38.6CN/A10730.2h2.2B+3.1B+
NSX Tanto 1,1731,1666701.74B++0.5427.683%C**44.597%M+44.5B+N/A10926.2h11.5B+41.6C**
VA39 Spectre 1,1891,1667221.615C*0.6641.837%A++41.338%C**31.8B+N/A8336.7h4.1B**9.7B**
XM98 1,1791,1655322.19C++0.0941.955%B++66.18%D--26.7C+N/A8843.7h2.2B+5.3B+
Skorpios 1,1811,1646211.874C**0.4127.322%C+41.065%M48.7C*N/A11623.9h10.2B+37.5B+
Pulsar LSW 1,1681,1646221.871B0.4123.546%C++26.976%B43.4C+N/A19126.8h11B+46.8B+
NSX Naginata 1,1881,1645422.148B*0.1323.644%C**43.814%A*56.8B+1.2B**14120.5h9.6B++40.5B+
Blueshift VM5 1,1721,1642983.906B++1.6320.729%C**22.766%C**40.1B+N/A14129h12B**57.7B++
NS-15M2 1,1781,1634622.517B+0.2426.294%B+37.317%A+63.2B++N/A18818.4h9.9B*37.5B++
Parsec VX3-A 1,1751,1635002.326D0.0542.806%C++68.444%F45.6C+N/A10925.5h1.7B+4B+
NS-30 Vandal 1,1771,1628231.412C+0.8731.466%C23.666%C37.1C+N/A10531.3h4.8B++15.1B+
Blueshift VM5 1,1741,1623263.564B+1.2821.047%C**22.375%C*36.4C++N/A12431.9h13.7B++64.9B+
NS-357 Underboss 1,1761,1611,0491.107C++1.1737.955%C++13.954%D--48.6C**N/A13523.9h3.6B++9.5B+
NSX Yumi 1,1691,1605462.125B+0.1525.66%C+43.621%A++45.3B+N/A14225.6h10.1B++39.5B+
SVA-88 1,1681,1608051.441C+0.8419.912%D27.672%C**36.7CN/A14931.6h12.3C+61.7C+
Nyx VX31 1,1771,1607261.598C+0.6835.837%C**40.086%B**35C+N/A8433.1h4.2B**11.8B++
Eidolon VE33 1,1771,1607511.545B+0.7327.583%C+41.552%A*28.1C*N/A7141.3h6.1B**22.1B++
Serpent VE92 1,1741,1607421.563B+0.7225.357%B42.069%M**38.3B+N/A11230.3h11.2B+44.2B+
VX29 Polaris 1,1761,1605881.973B+0.3123.402%C+29.914%B*44.1C+N/A13326.3h10.3B*44.2B+
Phaseshift VX-S 1,1691,1592884.024B+1.7441.917%B*70.837%C46.7B**N/A10524.8h2.5B+5.9B+
Ghost 1,1841,1594842.395C+0.1241.596%B+58.067%D--41.1C++N/A13028.2h2.2C*5.2B+
Pulsar VS1 1,1681,1595142.255A+0.0227.143%B++39.603%M46.9AN/A14924.7h11.7B**43.3B++
V10 1,1721,1596811.702D0.5845.989%B*60.828%F-26.1CN/A7144.4h1.9B++4.2B++
NS-7 PDW 1,1701,1581,1640.995C++1.2826.472%B21.33%B+20.6CN/A7656.2h14.8C++55.9B
Thanatos VE70 1,1701,1588411.377B+0.9046.824%B++15.026%C32.1C*N/A10036.1h3.9B++8.3B*
MANA Anti-Personnel Turret 1,2001,1582884.021N/A1.7422.391%UN/A11580U420U19558200.1h18.8T*84.1T*
MKV Suppressed 1,1841,1581,0041.153C++1.1326.591%C++32.47%A*38.7BN/A12229.9h12.3B+46.2B+
Eclipse VE3A 1,1821,1587671.51C+0.7726.544%C+36.269%M++37.5C+N/A9330.9h11.9C*45C*
H-V45 1,1751,1576691.729C*0.5522.934%C32.066%A+33.2C++N/A10834.8h11.6B++50.7B
NS-11C 1,1761,1578961.291B0.9924.606%C++32.584%A**22.6C+N/A6051.2h11.5B++46.7B+
Eridani SX5 1,1701,1576871.684B+0.6027.68%C**32.844%A++45.4B+N/A11525.5h11B+39.9B+
Phantom VA23 1,1691,1566371.815C+0.4638.622%B+44.637%A++41.3C++N/A9328h3.4B**8.8B*
Corvus VA55 1,1741,1536411.799B*0.4825.987%B40.763%A**41.2B++N/A10628h9.9B**37.9B++
Pulsar C 1,1661,1537771.484C++0.8026.824%B+34.085%A++25C+N/A8346.1h11.7C*43.5B
Ursa 1,1711,1528071.428C*0.8520.211%C-29.08%B++38.4C+N/A12730h10.6B52.3C++
Proton II PPA-H 1,2291,1519711.866C+9.5929.673%D-2.172%B+95.9C++6.5C++23612h10.2C++34.4C+
C75 Viper 1,2271,0791407.707B*5.4337.498%C1.39%C+50B**6.9C22421.6h8.9B*23.8B++
L100 Python HEAT 1,2881,0559710.876A+8.6052.633%C++3.886%B**43.4B**9.6C-17924.3h4.3B*8.2B*
Supernova FPC 1,7239941646.061C+3.7847.662%D3.219%B+22.4C16.4C**29244.4h5.6C+11.7C
Supernova PC 1,2839901029.706B++7.4344.81%C--2.323%C+25.4C**7.5C20739h3.8B*8.5B++
NS Decimator 1,2939839181.071C+1.2160.611%C+2.035%C+33.1C+10.4D24229.7h4.1B+6.8B+
Cosmos VM3 9729562054.663A+2.3817.837%C*23.117%B*40.9B++N/A11123.4h10.1A56.8B++
NSX Tengu 9228984462.013B*0.2735.406%C+35.412%A*43.8C**1.2A10420.5h11.2B+31.7B+
MANA Anti-Vehicle Turret 1,4138693872.245B0.0356.608%C1.956%D-8690S5440M**792010.1h7.5B13.2B+
Cosmos VM3 8348311884.42A++2.1418.128%C*19.856%C++38.5B+N/A10121.6h10.8B**59.4C**
Skyguard 1,4938261924.302B+2.0226.811%C1.695%C11.4C-9.2C+14072.7h131.5C+490.6C+
M40 Fury 9448231505.487C+3.2135.566%C+N/A62.8B++9.2C+26513.1h12.5B+35.1B+
NS-44L Blackhand 8288145811.401C*0.8842.635%C++29.73%D-34.3B+N/A9023.7h4.2C**9.8B
L100 Python AP 1,1927921405.657C**3.3855.863%C+2.778%C++34.1C*17.2C+23023.2h6.4C+11.5C++
S12 Renegade 8207833682.128C+0.1538.273%C-3.704%D42.8C2C+10618.3h4D10.4C
Force-Blade 86570440,0660.018C+2.2616.91%D--5.398%C0.4CN/A11977.2h2.9C+17.2C-
Nemesis VSH9 1,2786984751.469A+0.8153.665%D*2.579%C+12.7C10.5C+18055h7.2B+13.4C++
Nova 6746694531.477C++0.8051.447%B+18.087%B++44.3BN/A11315.1h4.8C+9.4B
Proton II PPA 7216622625.462B++23.1823.58%C+1.208%D-64.9C**5.8B**21110.2h9.7C++41.2C*
Photon A2A Missile Pods 1,377660729.167B*6.8972.522%D--N/A38.8C42.2C+60617h5.8A8A
Frag Grenade 6516451645N/A642.7232.367%FN/A1612.5S15B++32810.4h1.2A*3.6A
Antares LC 1,2086302962.128B0.1531.911%C+1.27%C-13.5C12.4C+19446.6h150.2C+470.7C+
L105 Zephyr 689630758.4C+6.1242.837%C+N/A6300U590U17019200.1h5.8B+13.6B+
Spear Anti-Vehicle Phalanx Turret 1,114620797.848C++5.5750.585%B+3.387%C39.2C++31.3B*37115.8h11.5C--22.7C+
S1 8305774561.265B**1.0159.795%C**2.08%C-30.5B+13.4C++35118.9h5.8B+9.7B+
Coyote Missiles 8405661314.321B++2.0444.222%D*N/A31.6C15.3C--24217.9h34B+76.9C**
NSX Daimyo 5595592512.227C0.0540.916%C+93.918%C+39.4CN/A9614.2h2.5C++6.2C++
Lancer VS22 1,2065463821.429B*0.8567.543%B*N/A13.2C+15.9B+23741.4h19.7C**29.2B
C150 Dalton 770508806.35C+4.0743.04%B+N/A5080U2620U30240000.1h5C11.6C++
Sticky Grenade 4984941494N/A491.7249.803%CN/A823.3C6.7D22050.6h2.3C+4.6C++
VE-S Canis 4484402022.178B**0.1032.676%B*41.818%A**41.5C++N/A10810.6h14.1C43.2C*
E540 Halberd-H 706431587.431C+5.1560.836%B+3.248%B**38.8C24.8B+33011.1h10.1F-16.7D*
M12 Kobalt 436413567.375C--5.1020.14%B21.065%B++76.5B4.3B+2305.4h17.2B+85.3B+
CME 4073981962.031B*0.2524.143%C-44.472%M++39C*N/A10710.2h10.3B**42.5B+
NS-61 Emissary 4123952871.376B*0.9028.401%C+22.279%B**31.3C**1.3A9512.6h13.6C++47.8C**
Aphelion VEX-4H 609381794.823C+2.5436.709%D--2.625%C39.3C+23.5C3779.7h48.2B+131.4C++
NS-10 Burster 6043641262.889M+0.6124.949%D10.165%B++7.4B+4.9B*10349.2h85.4B**342.4B++
Parallax VX3 3343341013.307C++1.0343.305%B++65.868%D**47AN/A1437.1h1.9B++4.3B++
Saron HRB-H 470323536.094C*3.8157.883%C**1.238%C38.9C++17.7D3318.3h22.2B+38.4B+
Anti-Vehicle Grenade 4003211321N/A318.7253.223%C*N/A401.3C++98.8C+24460.8h5B+9.4B+
M60-G Bulldog 358320664.848C+2.5736.665%C+2.813%C+57.1B*6.8C+2125.6h5.5B++14.9B+
CAS30 Tank Buster 6463152811.121C+1.1635.846%D--N/A5.6C-5.9C8856.4h68.6C191.4C-
NS-10 Burster 5363141202.617A*0.3424.639%D-8.917%B*6.9B+4.9B++9445.6h90.8A368.3B++
E540 Halberd 472313407.825C+5.5544.328%C-2.875%C**30.7C+15.6C+24710.2h6.3C14.3C
M12 Kobalt 329312437.256C-4.9819.122%C**25%A+67.8C+3.7C++1864.6h19.5C+101.9C**
M20 Basilisk 392291614.77B**2.4944.323%B+5.842%C++22.6C*7.8C+18612.9h68.2B*153.8B*
M40 Fury 323283565.054C2.7735.375%C+1.06%D64.3B+9.1C2834.4h11.5B+32.5B+
Lumine Edge 2592572431.058M**1.2228.052%C++20.234%B+40.8M*N/A966.3h1.2B+4.2B+
Comet VM2 3712571441.785B**0.4945.82%B5.447%B+11.8C++5.2B+15521.8h27.3C59.5C+
M60-G Bulldog 227206405.15C**2.8732.827%C+N/A44.8B**4.6C1844.6h6.4B+19.5B+
CAS 14-E 216203277.519C5.2433.021%C+1.478%C70C++4.5C--2082.9h29.1C**88.2C**
NS-AM7 Archer 2531933020.639B1.6452.861%D-24.871%B*4.5D1.4D-3342.7h16.2B+30.6B
G40-F Ranger 269182445.5M43.2223.193%D**N/A55.2B++26.4C*3253.3h44.2B**190.6B+
M60-A Bulldog 1991751313.462C+11.1845.158%C+1.714%C-23C-3.2C957.6h7C15.4C+
Vortex VM21 329165682.426B**0.1547.411%B++1.818%D--6.7C6.7B++9124.5h47.2C++99.5B
Vortex VM21 319163672.433B*0.1547.234%B++2.454%C--6.9C--6.6C++9623.6h46.2C+97.7C*
M40 Fury-F 2131621650.982C1.3051.574%C++N/A17.8C5.6C+989.1h14.7C28.4C+
Quasar VM1 165161334.879A*2.6012.334%D15.528%D22.1C+N/A2207.3h14.8C*120.3C+
Comet VM2 2581581051.505B++0.7748.458%B3.797%C+9.4C6B+11516.8h39.8D-82.1C
G30 Walker 244157374.243B1.9636.138%B**5.732%B++29.1A++16.1A3065.4h167.5B*463.5B**
Xiphos Anti-Personnel Phalanx Tower 147146273C*70.7236.166%B++N/A730A++5D24300.2h4.9B+13.5B+
Aspis Anti-Aircraft Phalanx Turret 248127245.292B++3.0127.594%B1.575%C15.5B*14.8B++3108.2h118.8B*430.5B++
M60-A Bulldog 1361241111.273C+8.9939.926%D1.613%D21.4D2.1D985.8h6.1C++15.3C+
M20 Basilisk 170116343.412C*1.1342.454%B6.034%C*13.8D6.4D1728.4h110.5C+260.3C*
NS-R3 Swarm 232115981.173A+1.1159.21%D--N/A8.3C++8.5B+9813.8h20.3B**34.3B++
Beamer VS3 105104412.537A*0.2623.96%C--10.577%F25.4C+N/A1704.1h8B+33.3C++
M20 Basilisk 147103224.682D2.4048.512%C-8.738%A++51.5B+22C*3222h95B+195.8B
Aphelion VEX-4 13689214.238C+1.9626.539%D--7.865%A++28.7C**15.2C2533.1h43.6B++164.1C**
M20 Wyvern 13587322.719C0.4441.101%B+2.299%D14D7.7D1116.2h104.5D254.3C+
AP30 Shredder 14686204.3C2.0231.357%C-1.163%D860U600U8718600.1h165.2F-526.8F
MAX Punch 102858400.101C+2.1827.699%D*N/A0.6C-N/A2139.9h2.3C+8.3C+
Pelter Rocket Pod 9271116.455C4.1845.473%C+1.408%C*30.9D-9.1D-1242.3h22C+48.4C++
Hunter QCX 6564730.877C**1.4018.591%D**26.563%C++11.4CN/A375.6h4B21.5C+
NSX Masamune 102581060.547C1.7361.243%B+1.724%C17.6D13.3C+2143.3h28.9F47.2D*
G30 Walker 925586.875B*4.6030.563%C+5.455%B+17.7C+11.9B+2033.1h229.6C751.2C+
M12 Kobalt 635569.167D-6.8916.31%D--16.364%C91.7C13.3M1880.6h11.8B**72.1B+
Rocklet Rifle 13754970.557C1.7249.042%C-N/A15.4D--23.7C+3253.5h54.5D*111.2D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret332,4316h
Spawn Beacon302,2604.1h
Nano-Armor Kit9111,361,662132.5h
Skywall Shield Emitter1830.6h
Repair Module01060.5h
Turret AI Module01471h
Nanite Revive Grenade08650.2h
Nanite Healing Grenade01920.1h
Medical Applicator471279,52722.8h
Auraxium Force-Blade131021.3h
Spitfire Auto-Turret384,6225h
Motion Spotter13525,74525.4h
NS Patriot Flare Gun0840.1h
Xiphos Anti-Personnel Tower21291.2h
Rampart Wall0851.2h
Deconstruction Tool04,5160.9h
Shield Recharging Field5214,0694.2h
Recon Detection Device122,7085.3h
Ammunition Package3810,4194.3h
Medical Kit4334,9826.5h
Anti-Infantry MANA Turret393,6477.2h
Nano-Repair Grenade0780h
WLT-Howler Mining Laser4956,76826.4h
IPC Targeting Dart41431h

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