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Signifer shootiusmaxcobalt[CAGl] shootiusmaxcobalt
VS BR 56

KDR: 11.9

Score: 2.1m

Last Seen: May 22nd, 2020 8:48 PM
- OFFLINE - 180.1 hour(s)

Battle Rank 56 - Vanu Sovereignty on Cobalt
Level Progress (to 57): 78%
Level 100 Progress: 11% 537h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd L100 Python AP Supernova FPC L100 Python HEAT M60-G Bulldog-H NS-11C M12 Kobalt-H NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $467,874 MLG Score: 374
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29%16.129%46811282621.2916710.605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-4.119T*-3.177T-1.34AHEAD (~1.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.21B**19.81B**48.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.309%0.596%6638112821,1743249435.5758237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.549A+-0.903D---1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.922B*4.60.877B*4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.1m785.4%521 (31.3k)509 (30.5k)11.89672,53421319.253556 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS128314518.885%3.749%7119:141

91% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 6th, 2018 3:28 PMMay 23rd, 2019 2:11 PMMay 23rd, 2020 6:11 AM (8d) (PST)May 22nd, 2020 4:48 PM (8d) (PST)May 22nd, 2020 4:48 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,431141,4170.6190.0520.0236.3460.189374

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,88686485,02237313811130,536

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
68.2h/2.8d 1,567 95 746 26k 46 100 773 5.9m

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:62
Deaths:32
KDR:1.938
Accuracy:29.000% B*
HSR:16.129% D
Kills:62
Deaths (as Engineer):32
Deaths (to Engineers):82
KDR:1.9375
Kill Difference:30
Playtime:62.246 hours
Usage:91%
Score:1.966m
Score/min:526
Accuracy (listed only):29.000%
HSR (listed only):16.129%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:22.287% N/A
HSR:32% N/A
Kills:50
Deaths (as Heavy Assault):16
Deaths (to Heavy Assaults):37
KDR:3.125
Kill Difference:34
Playtime:3.558 hours
Usage:5%
Score:0.090m
Score/min:424
Accuracy (listed only):22.287%
HSR (listed only):32%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:62
Deaths:32
KDR:1.938
Accuracy:29.000% B*
HSR:16.129% D
Kills:62
Deaths (as Light Assault):32
Deaths (to Light Assaults):28
KDR:1.9375
Kill Difference:30
Playtime:0.473 hours
Usage:1%
Score:0.012m
Score/min:412
Accuracy (listed only):29.000%
HSR (listed only):16.129%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):22
KDR:0
Kill Difference:UNR
Playtime:1.575 hours
Usage:2%
Score:0.015m
Score/min:155
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:486
V. Kills:179 270%
Deaths:
KDR:
Accuracy:48.982% D-
KPH:55.700 A
VKPH:20.500 C++
L100 Python HEAT
A**
Kills:86
V. Kills:21 391%
Deaths:1
KDR:86
Accuracy:57.118% B+
KPH:74.100 A**
VKPH:18.100 B**
Kills:572 (572 + 0)
Deaths:1
KDR:572
VKDR:200
Vehicle Kills:200
Kill Difference:571
Playtime:9.886 hours
Usage:14%
Score:0.217m
Score/min:366
Driving Accuracy:57.118%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:1,174
V. Kills:405 289%
Deaths:3
KDR:391.333
Accuracy:53.309% B+
KPH:41.700 B++
VKPH:14.400 C
Supernova FPC
B*
Kills:93
V. Kills:31 291%
Deaths:
KDR:
Accuracy:50% C--
KPH:39.800 B*
VKPH:13.300 D
Kills:1,267 (93 + 1,174)
Deaths:3
KDR:422.333
VKDR:145.333
Vehicle Kills:436
Kill Difference:1,264
Playtime:30.493 hours
Usage:45%
Score:0.881m
Score/min:481
Driving Accuracy:50%
Gunner Accuracy:53.309%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
A*
Kills:77
V. Kills:28 266%
Deaths:
KDR:
Accuracy:75.698% A*
KPH:115.800 B+
VKPH:42.100 A*
M12 Kobalt-H
C+
Kills:51
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:23.370% C+
KPH:60.900 D--
VKPH:1.200 D**
Kills:128 (0 + 128)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:29
Kill Difference:128
Playtime:1.503 hours
Usage:2%
Score:0.056m
Score/min:615
Driving Accuracy:N/A%
Gunner Accuracy:23.370%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:18.033% N/A
KPH:39.200 N/A
VKPH:1.600 N/A
Kills:50 (0 + 50)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:50
Playtime:1.277 hours
Usage:2%
Score:0.013m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:18.033%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 1,5791,1743391.333U379.4453.309%B+N/A41.6B++14.4C26228.2h4.6B++8.6B*
L100 Python AP 6654861486U474.1048.982%D-N/A55.9A20.6C*3688.7h2.9B**5.9B*
Supernova FPC 12493193S81.1050%C--N/A40.4B**13.5C--31282.3h3A+6B**
L100 Python HEAT 10786186U74.1057.118%B+N/A71.7A*17.5B**3451.2h3.8B**6.6B++
M60-G Bulldog-H 10577177A**65.1075.698%A*N/A110B40A*10500.7h6D7.9B+
NS-11C 6562321.938B++9.9629%B*16.129%D10.3D-N/A366h19.8D*68.2C+
M12 Kobalt-H 5251151B**39.1023.37%C+23.529%B**63.8D--1.3D**2680.8h18.5D79.4C
NS-15M AE 5050163.125B+8.7722.287%D32%B+55.6C+N/A1500.9h12.2C54.6C
M12 Kobalt 5250150A+38.1018.033%C22%B*38.5D-1.5D-1671.3h22D122C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9760,1943.7h
Medical Applicator0720h
Recon Detection Device0520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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