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Paragon shootiusmaximus[WAST] shootiusmaximus
VS BR 169

KDR: 4.96

Score: 71m

Last Seen: Jul 4th, 2020 1:58 PM
- OFFLINE - 8.6 hour(s)

Prestige 1, Battle Rank 100 (169 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python AP E540 Halberd Saron HRB Flare VE6 E540 Halberd-H C75 Viper M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,843,974 MLG Score: 1474
Fun Score: N/A
Cheeseburgers Flipped: 587TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.482%24.513%69849129737,9073.878351.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.6%1.395A0.499B+-1.932F-HEAD ++ (~10.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.555B+9.40.343C**23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.776%1.655%333513412,417106114862.2759163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.154%0.481B+0.084C+0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.10.262C*50.20.059C+69.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.069%1.757%22608133822,0821643939313.4319235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.802%0.676B+-0.467D0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.656B+6.30.491B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.732%4.933%169526132019,4811396689113.9449283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.792%-0.136C0.093C+0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.528B+19.70.51B+37

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.426%74.664%1695813388,8451013658.72288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.549%2.036A*0.481B+-0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.529B+2.30.29C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.294%18.932%16952134486166121.30257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.797%1.528A+0.806B++0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.644B+2.80.42B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
71m365.4%377 (22.6k)361 (21.7k)4.9599112,56522,6956.34329169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1346743923.256%16.617%38608:3739

43% Engineer17% Heavy Assault23% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 10:55 PMNov 18th, 2019 8:20 PMJul 4th, 2020 12:53 PM (2d) (PST)Jul 4th, 2020 11:22 AM (3d) (PST)Jul 4th, 2020 9:58 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
940728680.5730.1160.0952.5660.1291474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,3934,32252,0713476154821,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3273.9h/136.4d 31,396 18,705 31,487 504.1k 2,908 8,579 25,381 184.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C++
Kills:2,553
Deaths:654
KDR:3.904
Accuracy:25.142% C++
HSR:24.089% C
Pulsar LSW
C--
Kills:1,761
Deaths:552
KDR:3.190
Accuracy:21.988% C--
HSR:13.742% D**
Orion VS54
B+
Kills:1,422
Deaths:361
KDR:3.939
Accuracy:24.589% B+
HSR:21.589% D
Betelgeuse 54-A
C
Kills:1,161
Deaths:351
KDR:3.308
Accuracy:24.407% D
HSR:30.060% C
NS-15M AE
C+
Kills:1,161
Deaths:348
KDR:3.336
Accuracy:25.364% C
HSR:28.165% C+
SVA-88
C+
Kills:1,158
Deaths:349
KDR:3.318
Accuracy:25.009% C+
HSR:22.798% C--
Ursa
C++
Kills:1,156
Deaths:364
KDR:3.176
Accuracy:25.047% C++
HSR:24.741% C+
NS-15M2
C+
Kills:726
Deaths:225
KDR:3.227
Accuracy:25.533% C+
HSR:27.273% C+
VE-H Maw
B+
Kills:204
Deaths:86
KDR:2.372
Accuracy:25.302% C
HSR:33.333% B+
NSX Naginata
C
Kills:170
Deaths:58
KDR:2.931
Accuracy:22.449% C
HSR:16.471% F
Kills:11,472
Deaths (as Heavy Assault):3,348
Deaths (to Heavy Assaults):5,174
KDR:3.42652
Kill Difference:8,124
Playtime:559.645 hours
Usage:17%
Score:11.026m
Score/min:328
Accuracy (listed only):24.483%
HSR (listed only):24.226%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,431
Deaths:538
KDR:2.660
Accuracy:29.840% B*
HSR:19.986% D
NS-11C
B+
Kills:1,254
Deaths:335
KDR:3.743
Accuracy:27.095% B+
HSR:19.219% C+
Solstice Burst
C**
Kills:1,167
Deaths:322
KDR:3.624
Accuracy:28.825% C**
HSR:23.993% C+
Solstice VE3
B+
Kills:1,166
Deaths:554
KDR:2.105
Accuracy:26.769% B+
HSR:15.352% D-
VX6-7
C*
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:27.005% C*
HSR:18.691% C--
Eidolon VE33
B*
Kills:1,000
Deaths:318
KDR:3.145
Accuracy:30.344% C++
HSR:33% B*
Phobos VX86
B*
Kills:489
Deaths:183
KDR:2.672
Accuracy:70.804% B*
HSR:18.200% C*
Serpent VE92
B+
Kills:400
Deaths:161
KDR:2.484
Accuracy:27.011% B+
HSR:19.500% C
Thanatos VE70
A
Kills:372
Deaths:154
KDR:2.416
Accuracy:54.408% A
HSR:19.893% B++
Solstice SF
B++
Kills:372
Deaths:200
KDR:1.860
Accuracy:28.766% B++
HSR:20.161% B+
Zenith VX-5
C+
Kills:343
Deaths:106
KDR:3.236
Accuracy:25.789% C+
HSR:21.866% C+
VE-LR Obelisk
A
Kills:304
Deaths:48
KDR:6.333
Accuracy:38.983% B*
HSR:44.079% A
NSX Tanto
C++
Kills:240
Deaths:88
KDR:2.727
Accuracy:27.826% C++
HSR:22.083% D
Eclipse VE3A
B+
Kills:84
Deaths:33
KDR:2.545
Accuracy:26.007% C
HSR:22.619% B+
Kills:9,783
Deaths (as Engineer):3,585
Deaths (to Engineers):6,172
KDR:2.72887
Kill Difference:6,198
Playtime:1,415.063 hours
Usage:43%
Score:36.117m
Score/min:425
Accuracy (listed only):33.534%
HSR (listed only):22.760%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:1,431
Deaths:538
KDR:2.660
Accuracy:29.840% B*
HSR:19.986% D
MKV Suppressed
B
Kills:1,269
Deaths:505
KDR:2.513
Accuracy:28.629% B
HSR:22.537% C**
NS-11C
B+
Kills:1,254
Deaths:335
KDR:3.743
Accuracy:27.095% B+
HSR:19.219% C+
Solstice Burst
C**
Kills:1,167
Deaths:322
KDR:3.624
Accuracy:28.825% C**
HSR:23.993% C+
Solstice VE3
B+
Kills:1,166
Deaths:554
KDR:2.105
Accuracy:26.769% B+
HSR:15.352% D-
Eridani SX5-AE
C+
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:30.625% C+
HSR:22.251% D
VX6-7
C*
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:27.005% C*
HSR:18.691% C--
Sirius SX12
B++
Kills:830
Deaths:422
KDR:1.967
Accuracy:29.228% B++
HSR:18.795% C+
Phobos VX86
B*
Kills:489
Deaths:183
KDR:2.672
Accuracy:70.804% B*
HSR:18.200% C*
Serpent VE92
B+
Kills:400
Deaths:161
KDR:2.484
Accuracy:27.011% B+
HSR:19.500% C
Thanatos VE70
A
Kills:372
Deaths:154
KDR:2.416
Accuracy:54.408% A
HSR:19.893% B++
Solstice SF
B++
Kills:372
Deaths:200
KDR:1.860
Accuracy:28.766% B++
HSR:20.161% B+
Zenith VX-5
C+
Kills:343
Deaths:106
KDR:3.236
Accuracy:25.789% C+
HSR:21.866% C+
Eridani SX5
B*
Kills:307
Deaths:84
KDR:3.655
Accuracy:31.447% B*
HSR:22.150% C++
NS-7 PDW
B**
Kills:243
Deaths:105
KDR:2.314
Accuracy:26.350% C++
HSR:24.691% B**
NSX Tanto
C++
Kills:240
Deaths:88
KDR:2.727
Accuracy:27.826% C++
HSR:22.083% D
PS1-AV Suppressor
C++
Kills:126
Deaths:56
KDR:2.250
Accuracy:30.598% C++
HSR:19.048% D
Eclipse VE3A
B+
Kills:84
Deaths:33
KDR:2.545
Accuracy:26.007% C
HSR:22.619% B+
Kills:12,418
Deaths (as Light Assault):4,761
Deaths (to Light Assaults):3,730
KDR:2.60828
Kill Difference:7,657
Playtime:321.343 hours
Usage:10%
Score:6.232m
Score/min:323
Accuracy (listed only):32.057%
HSR (listed only):20.613%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,686
Deaths:227
KDR:7.427
Accuracy:46.877% B*
HSR:69.395% C+
Spiker
A+
Kills:1,368
Deaths:394
KDR:3.472
Accuracy:40.597% A+
HSR:27.266% B++
NS-61 Emissary
B**
Kills:1,282
Deaths:576
KDR:2.226
Accuracy:34.786% B**
HSR:21.139% B+
MKV Suppressed
B
Kills:1,269
Deaths:505
KDR:2.513
Accuracy:28.629% B
HSR:22.537% C**
V10
A++
Kills:1,211
Deaths:160
KDR:7.569
Accuracy:53.556% A++
HSR:79.439% C++
NS-44P Commissioner
B**
Kills:1,198
Deaths:414
KDR:2.894
Accuracy:51.552% B**
HSR:26.878% C+
NS-44B Commissioner
B++
Kills:1,169
Deaths:353
KDR:3.312
Accuracy:47.946% B++
HSR:27.973% C*
Eridani SX5-AE
C+
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:30.625% C+
HSR:22.251% D
Cerberus
B**
Kills:1,164
Deaths:414
KDR:2.812
Accuracy:40.601% B**
HSR:28.522% B+
XM98
A+
Kills:1,163
Deaths:125
KDR:9.304
Accuracy:50.068% A+
HSR:77.730% C*
NS-44 Commissioner
B**
Kills:1,162
Deaths:650
KDR:1.788
Accuracy:47.372% B**
HSR:24.527% C++
Parallax VX3
A++
Kills:1,161
Deaths:101
KDR:11.495
Accuracy:50.730% A++
HSR:78.639% C+
Parallax VX3-AE
A
Kills:1,160
Deaths:81
KDR:14.321
Accuracy:51.297% A
HSR:80.259% C
VA39 Spectre
A++
Kills:1,143
Deaths:143
KDR:7.993
Accuracy:44.669% A++
HSR:54.856% A+
NS-30 Vandal
B*
Kills:1,031
Deaths:215
KDR:4.795
Accuracy:38.560% B++
HSR:34.433% B*
Parsec VX3-A
A
Kills:984
Deaths:70
KDR:14.057
Accuracy:50.448% A
HSR:79.167% C+
Artemis VX26
B+
Kills:844
Deaths:243
KDR:3.473
Accuracy:30.534% B+
HSR:28.318% B+
Sirius SX12
B++
Kills:830
Deaths:422
KDR:1.967
Accuracy:29.228% B++
HSR:18.795% C+
NS-44L Blackhand
A
Kills:714
Deaths:144
KDR:4.958
Accuracy:53.773% A
HSR:56.303% B**
NS-357 Underboss
B*
Kills:437
Deaths:238
KDR:1.836
Accuracy:45.124% B*
HSR:24.256% C++
NSX Daimyo
B+
Kills:337
Deaths:42
KDR:8.024
Accuracy:45.558% B+
HSR:94.362% C+
NS-AM7 Archer
C++
Kills:321
Deaths:367
KDR:0.875
Accuracy:59.185% C++
HSR:13.084% D
Eridani SX5
B*
Kills:307
Deaths:84
KDR:3.655
Accuracy:31.447% B*
HSR:22.150% C++
NSX Tomoe
B++
Kills:297
Deaths:111
KDR:2.676
Accuracy:33.102% B++
HSR:31.987% D
Beamer VS3
B
Kills:254
Deaths:241
KDR:1.054
Accuracy:30.246% B
HSR:24.016% C++
Manticore SX40
A**
Kills:245
Deaths:73
KDR:3.356
Accuracy:41.167% A++
HSR:40.816% A**
NS-7 PDW
B**
Kills:243
Deaths:105
KDR:2.314
Accuracy:26.350% C++
HSR:24.691% B**
NS-45 Pilot
A*
Kills:199
Deaths:53
KDR:3.755
Accuracy:46.633% A*
HSR:30.151% C++
The Immortal
A++
Kills:199
Deaths:54
KDR:3.685
Accuracy:47.935% A++
HSR:33.166% C++
PS1-AV Suppressor
C++
Kills:126
Deaths:56
KDR:2.250
Accuracy:30.598% C++
HSR:19.048% D
PSA-01 Hammerhead AMR
C+
Kills:69
Deaths:77
KDR:0.896
Accuracy:59.780% C+
HSR:7.246% D*
Kills:24,737
Deaths (as Infiltrator):7,108
Deaths (to Infiltrators):3,569
KDR:3.48016
Kill Difference:17,629
Playtime:764.584 hours
Usage:23%
Score:13.308m
Score/min:290
Accuracy (listed only):42.548%
HSR (listed only):39.464%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B
Kills:1,269
Deaths:505
KDR:2.513
Accuracy:28.629% B
HSR:22.537% C**
Eridani SX5-AE
C+
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:30.625% C+
HSR:22.251% D
NS-11A
B+
Kills:1,160
Deaths:376
KDR:3.085
Accuracy:27.764% B+
HSR:18.707% D
PSA-02 Diamondback
C**
Kills:1,032
Deaths:260
KDR:3.969
Accuracy:27.540% C+
HSR:29.942% C**
Sirius SX12
B++
Kills:830
Deaths:422
KDR:1.967
Accuracy:29.228% B++
HSR:18.795% C+
Phobos VX86
B*
Kills:489
Deaths:183
KDR:2.672
Accuracy:70.804% B*
HSR:18.200% C*
Thanatos VE70
A
Kills:372
Deaths:154
KDR:2.416
Accuracy:54.408% A
HSR:19.893% B++
Eridani SX5
B*
Kills:307
Deaths:84
KDR:3.655
Accuracy:31.447% B*
HSR:22.150% C++
Pulsar VS1
B+
Kills:300
Deaths:161
KDR:1.863
Accuracy:26.552% B+
HSR:12% D**
NS-7 PDW
B**
Kills:243
Deaths:105
KDR:2.314
Accuracy:26.350% C++
HSR:24.691% B**
H-V45
C**
Kills:235
Deaths:96
KDR:2.448
Accuracy:26.593% C**
HSR:22.128% C+
CME
B**
Kills:169
Deaths:51
KDR:3.314
Accuracy:27.833% C++
HSR:31.361% B**
VE-A Lacerta
C+
Kills:140
Deaths:63
KDR:2.222
Accuracy:27.546% C
HSR:24.286% C+
PS1-AV Suppressor
C++
Kills:126
Deaths:56
KDR:2.250
Accuracy:30.598% C++
HSR:19.048% D
Equinox VE2 Burst
C*
Kills:104
Deaths:44
KDR:2.364
Accuracy:29.665% C*
HSR:31.731% C*
Terminus VX-9
A
Kills:94
Deaths:30
KDR:3.133
Accuracy:24.064% D
HSR:38.298% A
Kills:8,034
Deaths (as Combat Medic):2,960
Deaths (to Combat Medics):1,859
KDR:2.71419
Kill Difference:5,074
Playtime:129.574 hours
Usage:4%
Score:2.547m
Score/min:328
Accuracy (listed only):32.478%
HSR (listed only):23.501%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:463
Deaths:125
KDR:3.704
Accuracy:21.174% B+
HSR:18.143% D
Quasar VM1
B**
Kills:373
Deaths:101
KDR:3.693
Accuracy:21.299% B**
HSR:24.933% B**
Comet VM2
C**
Kills:284
Deaths:112
KDR:2.536
Accuracy:46.732% C**
HSR:3.873% C+
Comet VM2
C**
Kills:283
Deaths:108
KDR:2.620
Accuracy:48.449% C*
HSR:4.947% C**
Vortex VM21
B++
Kills:176
Deaths:64
KDR:2.750
Accuracy:48.262% B++
HSR:2.273% C-
NS-10 Burster
A
Kills:174
Deaths:116
KDR:1.500
Accuracy:39.382% A
HSR:8.621% B+
NS-10 Burster
B**
Kills:161
Deaths:115
KDR:1.400
Accuracy:39.596% B**
HSR:8.696% B**
Vortex VM21
B**
Kills:122
Deaths:67
KDR:1.821
Accuracy:50.235% B**
HSR:2.459% D
Blueshift VM5
A**
Kills:109
Deaths:27
KDR:4.037
Accuracy:23.396% B+
HSR:35.780% A**
Blueshift VM5
B++
Kills:96
Deaths:27
KDR:3.556
Accuracy:24.600% B++
HSR:15.625% D*
Nebula VM20
B*
Kills:64
Deaths:26
KDR:2.462
Accuracy:24.651% B*
HSR:21.875% C++
Kills:2,305
Deaths (as MAX Suit):444
Deaths (to MAX Suits):816
KDR:5.19144
Kill Difference:1,861
Playtime:73.457 hours
Usage:2%
Score:1.727m
Score/min:392
Accuracy (listed only):35.252%
HSR (listed only):13.384%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:962
V. Kills:200 479%
Deaths:82
KDR:11.732
Accuracy:56.947% B
KPH:76.700 C
VKPH:15.900 C
Light PPA
B++
Kills:308
V. Kills:39 N/A
Deaths:35
KDR:8.800
Accuracy:49.575% B**
KPH:43.200 C
VKPH:5.500 B++
V26 Maelstrom Turbo Laser
C-
Kills:279
V. Kills:231 120%
Deaths:305
KDR:0.915
Accuracy:29.167% C-
KPH:6.700 D
VKPH:5.500 D
Saron Laser Cannon
C
Kills:250
V. Kills:197 126%
Deaths:120
KDR:2.083
Accuracy:33.556% B
KPH:11.400 C
VKPH:9 C
Kills:1,799 (837 + 0)
Deaths:542
KDR:3.319
VKDR:1.231
Vehicle Kills:667
Kill Difference:1,257
Playtime:83.414 hours
Usage:3%
Score:1.083m
Score/min:216
Piloting Accuracy:33.556%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:727
V. Kills:122 N/A
Deaths:51
KDR:14.255
Accuracy:48.310% B+
KPH:2,617,200 U
VKPH:439,200 U
C150 Dalton
C+
Kills:690
V. Kills:609 113%
Deaths:115
KDR:6
Accuracy:44.877% B++
KPH:31.500 C-
VKPH:27.800 C+
CAS30 Tank Buster
B++
Kills:618
V. Kills:797 77%
Deaths:347
KDR:1.781
Accuracy:61.757% A+
KPH:8.900 C+
VKPH:11.500 B++
AP30 Shredder
U
Kills:569
V. Kills:423 134%
Deaths:122
KDR:4.664
Accuracy:36.233% C*
KPH:2,048,400 U
VKPH:1,522,800 U
Kills:2,604 (618 + 1,986)
Deaths:635
KDR:4.101
VKDR:3.072
Vehicle Kills:1,951
Kill Difference:1,969
Playtime:91.248 hours
Usage:3%
Score:2.200m
Score/min:402
Piloting Accuracy:61.757%
Gunner Accuracy:36.233%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:6,224
V. Kills:2,898 215%
Deaths:214
KDR:29.084
Accuracy:56.658% C+
KPH:47 B++
VKPH:21.900 B
C75 Viper
B**
Kills:2,052
V. Kills:359 N/A
Deaths:71
KDR:28.901
Accuracy:43.957% B
KPH:59.800 B**
VKPH:10.500 B+
L100 Python HESH
B++
Kills:1,675
V. Kills:211 N/A
Deaths:67
KDR:25
Accuracy:56.801% B++
KPH:58.900 C++
VKPH:7.400 C
LB00 Python AP
B+
Kills:1,184
V. Kills:455 260%
Deaths:
KDR:
Accuracy:55.262% C
KPH:64.700 B+
VKPH:24.900 C**
L100 Python HEAT
B**
Kills:680
V. Kills:203 333%
Deaths:15
KDR:45.333
Accuracy:56.828% B+
KPH:49.200 B**
VKPH:14.700 B+
Skyguard
B**
Kills:535
V. Kills:345 155%
Deaths:34
KDR:15.735
Accuracy:39.620% A+
KPH:21.200 B++
VKPH:13.700 B**
Kills:12,350 (12,350 + 0)
Deaths:401
KDR:30.798
VKDR:11.150
Vehicle Kills:4,471
Kill Difference:11,949
Playtime:252.471 hours
Usage:8%
Score:4.803m
Score/min:317
Driving Accuracy:39.620%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:8,369
V. Kills:4,901 171%
Deaths:634
KDR:13.200
Accuracy:58.233% B+
KPH:34.800 B+
VKPH:20.400 B*
E540 Halberd
C**
Kills:3,121
V. Kills:1,658 188%
Deaths:170
KDR:18.359
Accuracy:54.037% B++
KPH:34.800 C++
VKPH:18.500 C**
Saron HRB
C++
Kills:2,613
V. Kills:1,623 161%
Deaths:210
KDR:12.443
Accuracy:45.321% C+
KPH:29 C++
VKPH:18 C++
Supernova VPC
B**
Kills:1,358
V. Kills:204 N/A
Deaths:50
KDR:27.160
Accuracy:60.877% B**
KPH:70.100 B**
VKPH:10.500 B+
Supernova PC
A
Kills:1,189
V. Kills:272 436%
Deaths:94
KDR:12.649
Accuracy:57.061% B++
KPH:41.400 A
VKPH:9.500 C++
Proton II PPA
C++
Kills:500
V. Kills:38 N/A
Deaths:33
KDR:15.152
Accuracy:29.152% B+
KPH:55.900 C
VKPH:4.200 C++
M20 Basilisk
A+
Kills:216
V. Kills:72 296%
Deaths:19
KDR:11.368
Accuracy:40.036% A+
KPH:28.300 A
VKPH:9.400 B**
Aphelion VEX-4
C++
Kills:180
V. Kills:107 167%
Deaths:19
KDR:9.474
Accuracy:36.602% C++
KPH:25.100 C
VKPH:14.900 C
M12 Kobalt
C++
Kills:80
V. Kills:6 N/A
Deaths:4
KDR:20
Accuracy:17.526% C**
KPH:48.400 D
VKPH:3.600 C++
G30 Walker
B++
Kills:58
V. Kills:23 242%
Deaths:1
KDR:58
Accuracy:35.610% B++
KPH:25.500 C+
VKPH:10.100 C
Kills:17,684 (10,916 + 6,768)
Deaths:1,234
KDR:14.331
VKDR:7.216
Vehicle Kills:8,904
Kill Difference:16,450
Playtime:496.104 hours
Usage:15%
Score:10.939m
Score/min:367
Driving Accuracy:57.061%
Gunner Accuracy:35.610%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:2,322
V. Kills:882 263%
Deaths:114
KDR:20.368
Accuracy:62.876% B+
KPH:72.200 B**
VKPH:27.400 B+
M12 Kobalt-H
B+
Kills:1,499
V. Kills:40 N/A
Deaths:15
KDR:99.933
Accuracy:25.686% B+
KPH:137.900 C++
VKPH:3.700 C--
Proton II PPA-H
A
Kills:1,028
V. Kills:96 N/A
Deaths:35
KDR:29.371
Accuracy:47.125% B**
KPH:121.200 B+
VKPH:11.300 A
Halberd-H SE
B
Kills:523
V. Kills:195 267%
Deaths:
KDR:
Accuracy:63.525% B
KPH:71.900 C+
VKPH:26.800 C+
Saron HRB-H
A++
Kills:465
V. Kills:242 191%
Deaths:18
KDR:25.833
Accuracy:58.798% B
KPH:76.700 A++
VKPH:39.900 A+
Aphelion VEX-4H
B**
Kills:449
V. Kills:213 210%
Deaths:47
KDR:9.553
Accuracy:46.092% C+
KPH:64.600 B**
VKPH:30.700 C**
G30 Walker
M+
Kills:235
V. Kills:77 301%
Deaths:3
KDR:78.333
Accuracy:37.585% C**
KPH:68.600 M+
VKPH:22.500 B**
M40 Fury-H
B++
Kills:147
V. Kills:34 420%
Deaths:7
KDR:21
Accuracy:52.782% B**
KPH:98.300 C++
VKPH:22.700 B++
Kills:6,668 (0 + 6,668)
Deaths:239
KDR:27.900
VKDR:7.444
Vehicle Kills:1,779
Kill Difference:6,429
Playtime:76.733 hours
Usage:2%
Score:2.365m
Score/min:514
Driving Accuracy:N/A%
Gunner Accuracy:52.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:1,973
V. Kills:100 N/A
Deaths:39
KDR:50.590
Accuracy:21.835% B+
KPH:82 C*
VKPH:4.200 C*
M12 Kobalt
C**
Kills:634
V. Kills:38 N/A
Deaths:11
KDR:57.636
Accuracy:22.950% B*
KPH:76.200 C+
VKPH:4.600 C**
M20 Basilisk
C*
Kills:508
V. Kills:165 306%
Deaths:40
KDR:12.700
Accuracy:39.359% C+
KPH:25.200 C*
VKPH:8.200 C++
M40 Fury
C++
Kills:407
V. Kills:51 N/A
Deaths:21
KDR:19.381
Accuracy:33.298% C--
KPH:52.100 C++
VKPH:6.500 D
M40 Fury
C+
Kills:300
V. Kills:47 N/A
Deaths:19
KDR:15.790
Accuracy:35.418% C
KPH:58.600 C+
VKPH:9.200 C
M60-G Bulldog
B*
Kills:288
V. Kills:57 N/A
Deaths:10
KDR:28.800
Accuracy:46.044% B*
KPH:36.200 C++
VKPH:7.200 C++
M20 Basilisk
C+
Kills:243
V. Kills:74 324%
Deaths:17
KDR:14.294
Accuracy:39.907% C+
KPH:23.100 C+
VKPH:7 C--
G30 Walker
B+
Kills:198
V. Kills:102 192%
Deaths:7
KDR:28.286
Accuracy:34.869% B+
KPH:21.100 B+
VKPH:10.900 C**
M60-G Bulldog
B
Kills:131
V. Kills:33 385%
Deaths:1
KDR:131
Accuracy:46.044% B+
KPH:47.800 C++
VKPH:12 B
G30 Walker
C+
Kills:112
V. Kills:58 190%
Deaths:10
KDR:11.200
Accuracy:30.513% C
KPH:17.900 C+
VKPH:9.300 C+
Kills:4,794 (0 + 4,794)
Deaths:175
KDR:27.394
VKDR:4.143
Vehicle Kills:725
Kill Difference:4,619
Playtime:102.345 hours
Usage:3%
Score:1.680m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:30.513%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:175
V. Kills:44 389%
Deaths:87
KDR:2.011
Accuracy:45.949% C
KPH:9.600 D-
VKPH:2.400 D-
Kills:175 (175 + 0)
Deaths:87
KDR:2.011
VKDR:0.506
Vehicle Kills:44
Kill Difference:88
Playtime:18.180 hours
Usage:1%
Score:0.105m
Score/min:96
Driving Accuracy:45.949%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C++
Kills:57
V. Kills:20 271%
Deaths:1
KDR:57
Accuracy:46.977% C+
KPH:59.100 C+
VKPH:20.700 C++
Kills:57 (0 + 57)
Deaths:1
KDR:57
VKDR:20
Vehicle Kills:20
Kill Difference:56
Playtime:0.966 hours
Usage:0%
Score:0.018m
Score/min:319
Piloting Accuracy:N/A%
Gunner Accuracy:46.977%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,2708,36963413.2B+8.2458.233%B+2.127%C+34.8B+20.4B*411240.4h4.1B+7B*
L100 Python AP 9,1226,22421429.084A**24.1256.658%C+1.157%D47B++21.9B329132.4h3.8B++6.8B++
E540 Halberd 4,7793,12117018.359B+13.4054.037%B++1.378%D34.8C++18.5C**34189.7h5.4C++9.9B+
Saron HRB 4,2362,61321012.443A7.4845.321%C+1.263%C29C++18C++32190.2h19B42B+
Flare VE6 2,5852,5536543.904A*1.0625.142%C++24.089%C37.5C-N/A13068.1h9.3B+36.9B+
E540 Halberd-H 3,2042,32211420.368B+15.4162.876%B+N/A72.1B**27.4B+50432.2h4B**6.4B**
C75 Viper 2,4112,0527128.901M**23.9443.957%B1.121%C59.8B**10.5B+33734.3h8.2B*18.8B++
M12 Kobalt 2,0731,9733950.59A+45.6321.835%B+17.587%C+81.9C*4.1C*30724.1h16.4B+75B
Pulsar LSW 1,7641,7615523.19A1.7721.988%C--13.742%D**34.2DN/A10051.5h11.2C*50.7C++
Ghost 1,6971,6862277.427A2.4746.877%B*69.395%C+42.9C+N/A14339.3h2.1C++4.4B+
L100 Python HESH 1,8861,6756725B++20.0456.801%B++2.209%B+59C++7.4C25928.4h2.6C**4.6B++
M12 Kobalt-H 1,5391,4991599.933M+94.9725.686%B+17.612%C++137.5C++3.7C--50610.9h13.7B53.4B+
Pulsar C 1,4351,4315382.66B+2.3029.84%B*19.986%D26.3CN/A9754.4h9.9B+33.3B+
Orion VS54 1,4311,4223613.939B**1.0224.589%B+21.589%D37.3C+N/A18238.1h10.1B++41.2C++
Spiker 1,3811,3683943.472A++1.4940.597%A+27.266%B++56.1B+N/A15524.4h7.3B+17.9B**
Supernova VPC 1,5621,3585027.16B++22.2060.877%B**2.062%B++70B**10.5B+42319.4h2.7B+4.4B*
NS-61 Emissary 1,3101,2825762.226A++2.7334.786%B**21.139%B+45.3B+1B+13028.3h11.3B32.4B+
MKV Suppressed 1,2831,2695052.513A+2.4528.629%B22.537%C**25.3C--N/A7750.1h12.2B+42.7B
NS-11C 1,2641,2543353.743A*1.2227.095%B+19.219%C+43.8B+N/A16628.6h11.2B++41.3B+
V10 1,2201,2111607.569A2.6153.556%A++79.439%C++29.3C--N/A9341.3h2.1C++3.8B++
NS-44P Commissioner 1,2151,1984142.894B**2.0751.552%B**26.878%C+50.3CN/A12923.8h3.3C++6.4B+
Supernova PC 1,4611,1899412.649B++7.6957.061%B++2.944%B+41.4A9.5C++36228.7h3.4B*5.9B**
LB00 Python AP 1,6391,18411184U1,179.0455.262%CN/A64.7B+24.9C**32518.3h3B**5.5B*
Spear Anti-Vehicle Phalanx Turret 1,8281,1833434.794M**29.8353.827%B++3.128%C39.4C+21.5C+34430h6.7B+12.4B+
NS-44B Commissioner 1,1751,1693533.312A++1.6547.946%B++27.973%C*72.2C*N/A17816.2h2.9B++6.1B+
Solstice Burst 1,1761,1673223.624A1.3428.825%C**23.993%C+43.4C+N/A11926.9h11.8B40.9B+
Solstice VE3 1,1771,1665542.105A++2.8526.769%B+15.352%D-23.1C+N/A12250.4h11.2B*41.7C*
Eridani SX5-AE 1,1751,1643703.146B*1.8130.625%C+22.251%D55.2CN/A13921.1h10.4C++33.9C++
Cerberus 1,1691,1644142.812A+2.1540.601%B**28.522%B+65.8B++N/A22117.7h4.6B**11.4B*
XM98 1,1721,1631259.304M**4.3450.068%A+77.73%C*45.4B++N/A12725.6h1.9B*3.8B**
NS-44 Commissioner 1,1701,1626501.788B+3.1747.372%B**24.527%C++52.6B+N/A18022.1h2.7B**5.8B*
VX6-7 1,1651,1615452.13B2.8327.005%C*18.691%C--21.3DN/A7554.4h10.7B39.5B+
Betelgeuse 54-A 1,1751,1613513.308C++1.6524.407%D30.06%C56.6C--N/A21520.5h10C*41.1C+
Parallax VX3 1,1701,16110111.495A+6.5450.73%A++78.639%C+41.8BN/A16627.8h1.8B++3.6B*
NS-15M AE 1,1811,1613483.336B+1.6225.364%C28.165%C+49.2CN/A12123.6h12C47.3C+
NS-11A 1,1661,1603763.085B*1.8727.764%B+18.707%D31.9C+N/A10636.4h11.9B+43B+
Parallax VX3-AE 1,1631,1608114.321M9.3651.297%A80.259%C41.3C--N/A11128.1h1.8C++3.5B++
SVA-88 1,1611,1583493.318B++1.6425.009%C+22.798%C--48CN/A15324.1h10B+40.1B+
Ursa 1,1661,1563643.176A++1.7825.047%C++24.741%C+44.6C+N/A15925.9h8.9B++35.6B+
VA39 Spectre 1,1571,1431437.993A*3.0344.669%A++54.856%A+35.2B+N/A13332.5h4.4B++9.8B*
C-4 1,8641,1352774.097A++0.8624.477%CN/A145.5B**93.5S18707.8h1.3C**5.3C*
Tank Mine 1,7801,1148712.805S7.8542.191%B+N/A242.2A**144.8M27474.6h1.8C++4.2B**
PSA-02 Diamondback 1,0601,0322603.969A+0.9927.54%C+29.942%C**44.5C+1.2C+13223.2h15.4D-55.9C
NS-30 Vandal 1,0531,0312154.795B**0.1638.56%B++34.433%B*41.1CN/A13725.1h5.6C+14.4B
Proton II PPA-H 1,1241,0283529.371B**24.4147.125%B**N/A120.9B+11.3A4368.5h10C+21.2B+
Eidolon VE33 1,0141,0003183.145B*1.8130.344%C++33%B*26C+N/A9138.5h6.6B++21.9B+
Parsec VX3-A 9949847014.057A++9.1050.448%A79.167%C+42.6DN/A15023.1h1.8C+3.6B+
Dual Photon Pods 1,1629628211.732B+6.7756.947%B1.767%B*77C16C45512.5h20C++35.2C**
Artemis VX26 8508442433.473B*1.4930.534%B+28.318%B+44C++N/A15519.2h10.6B+34.8B+
Sirius SX12 8348304221.967B+2.9929.228%B++18.795%C+19.5DN/A7542.5h12.9B44.2B+
L105 Zephyr 8497275114.255B9.3048.31%B+N/A7270U1220U23858900.1h6C*12.4B+
NS-15M2 7407262253.227B+1.7325.533%C+27.273%C+45.1CN/A18416.1h11.8C++46.2C*
NS-44L Blackhand 7207141444.958M+0.0053.773%A56.303%B**38.2B+N/A12218.7h3.2B*5.9B*
Lancer VS22 1,5506912422.855B**2.1064.405%B+N/A14.9C+18.5C*31146.5h15.3B23.7B+
C150 Dalton 1,2996901156C1.0444.877%B++N/A31.5C-27.8C+54521.9h3.9C+8.8B
L100 Python HEAT 8836801545.333S40.3756.828%B+1.029%D--49.3B**14.7B+34913.8h4.4B++7.8B+
Lancer AE 1,3476361265.048A*0.0967.321%B*N/A26.1B+29.1A+34724.4h9.5B+14.2B++
M12 Kobalt 6726341157.636B*52.6822.95%B*17.981%C+76.4C+4.6C**3828.3h18.4C+80.1B+
CAS30 Tank Buster 1,4156183471.781C+3.1861.757%A+N/A8.9C+11.5B++17869.4h68.4C-110.7C*
Plasma Grenade 6025971597N/A592.0441.997%DN/A459.2C-3.8D17611.3h3.7C8.8C
AP30 Shredder 9925691224.664C0.3036.233%C*1.582%C5690U4230U50491800.1h74.2C**204.8B+
Skyguard 8805353415.735M*10.7839.62%A+1.495%C21.2B++13.7B**27225.2h92.2B++232.7B**
Halberd-H SE 7185231523U518.0463.525%BN/A71.6C+26.7C+3837.3h3.8B5.9B+
M20 Basilisk 6735084012.7M**7.7439.359%C+6.496%C**25.3C*8.2C++20920.1h58.2B+147.9B++
Proton II PPA 5385003315.152C+10.1929.152%B+2.8%B*56.2C4.3C*1678.9h10.2C+35.1C**
Phobos VX86 4894891832.672B**2.2970.804%B*18.2%C*34.7C--N/A10414.1h2.1B+2.9B+
Lasher X2 4784711952.415B**2.5435.724%B**1.911%D*33.6CN/A15014h15.3B*42.9B++
Saron HRB-H 7074651825.833M**20.8758.798%B1.505%C+76.2A++39.7A+7186.1h17.5B++29.8B*
Quasar VM1 4664631253.704B+1.2621.174%B+18.143%D34.8C+N/A9213.3h11.6B+54.7B++
Aphelion VEX-4H 662449479.553C*4.5946.092%C+3.786%C**65.1B**30.9C**6056.9h31.9B+69.3B++
NS-357 Underboss 4404372381.836B+3.1245.124%B*24.256%C++31.7C--N/A10713.8h4.1C+9B+
Proximity Mine 427425636.746B++1.7947.572%B+N/A56.7D**N/A2047.5h1.8C++3.8B+
M40 Fury 4584072119.381A14.4233.298%C--1.229%C--52.2C++6.5D2997.8h8.4B*25.1B++
Serpent VE92 4034001612.484B*2.4827.011%B+19.5%C28CN/A13014.3h10.8B+40B+
Quasar VM1 3763731013.693B**1.2721.299%B**24.933%B**33B+N/A13211.3h12B++56.3B+
Thanatos VE70 3743721542.416A2.5454.408%A19.893%B++45.4B+N/A2178.2h3.8B++6.9B*
Solstice SF 3773722001.86B++3.1028.766%B++20.161%B+13.4DN/A5627.7h11.3C++39.3B+
M60-A Bulldog 414369527.096C+2.1450.337%B**N/A45C+5.5C--3338.2h5.1C**10B++
Hunter QCX 3613541412.511A*2.4561%B**51.412%A++16C+N/A5122.1h2.8B+4.5B+
Zenith VX-5 3463431063.236A++1.7225.789%C+21.866%C+34.6CN/A1219.9h12C*46.5C++
NSX Daimyo 337337428.024B**3.0645.558%B+94.362%C+47.5CN/A1427.1h2.7C6C++
NS Decimator 5013321522.184B*2.7852.592%D*2.108%C+26.6D13.5C-34712.5h4.4C++8.4C
NS-AM7 Archer 4993213670.875B*4.0859.185%C++13.084%D5.8C3.2B+5155.8h18.3C++30.9C++
S1 5073151591.981A++2.9857.862%C+1.905%C--26.5C+16.1C*52711.9h5.9C**10.3C*
Light PPA 347308358.8B+3.8449.575%B**1.623%B++43.4C5.5B++2847.1h13.8C+27.9C*
Eridani SX5 312307843.655A++1.3031.447%B*22.15%C++55.8B+N/A2385.5h10.7B33.9B+
VE-LR Obelisk 318304486.333M1.3738.983%B*44.079%A49.8B2.3A++1896.1h5.6B+14.4B+
Pulsar VS1 3023001611.863B++3.1026.552%B+12%D**23.6CN/A14512.7h12.4B+46.8B+
M40 Fury 3473001915.789B*10.8335.418%C1%D-58.8C+9.2C4045.1h11B+30.9B
NSX Tomoe 3012971112.676B+2.2833.102%B++31.987%D41.3C+N/A1407.2h14.3C+43.2C**
M60-G Bulldog 3452881028.8S23.8446.044%B*2.083%C36C++7.1C++2378h5.6B++12.2B++
Comet VM2 3482841122.536A++2.4246.732%C**3.873%C+17.6B++4C18116.1h13.1B*28.1B+
Comet VM2 3432831082.62A++2.3448.449%C*4.947%C**18B++3.8D14015.7h13.5B**27.8B*
V26 Maelstrom Turbo Laser 5102793050.915C4.0429.167%C-2.509%C+6.7D5.5D12341.8h112.8C+386.7C+
Beamer VS3 2582542411.054C*3.9130.246%B24.016%C++24.4CN/A13810.4h9C++29.7B
Saron Laser Cannon 4472501202.083C+2.8833.556%B2%C+11.4C9C23521.9h95.9B+285.9B+
Manticore SX40 245245733.356A*1.6041.167%A++40.816%A**24.3C-N/A9710.1h5.3B**12.8B**
Damascus Edge 2442446,5420.037C+4.9242.589%B**6.967%C++0.4C-N/A2554h1.7B+3.9B++
M20 Basilisk 3172431714.294S9.3339.907%C+6.584%B+23.1C+7C--21710.5h67.2B++168.4B*
NS-7 PDW 2492431052.314A2.6526.35%C++24.691%B**29.6C+N/A1458.2h12.8B+48.4B+
NSX Tanto 242240882.727A2.2327.826%C++22.083%D49C**N/A1374.9h13.2C++47.4C*
G30 Walker 312235378.333S73.3737.585%C**5.106%B++69.1M+22.6B**5173.4h84.7A+225.5A
H-V45 238235962.448B+2.5126.593%C**22.128%C+35.1C+N/A1796.7h14.4D54.3C+
M20 Basilisk 2882161911.368S6.4140.036%A+2.315%D--28.4A9.5B**1797.6h63.7B+159B**
The Slasher 2142145780.37S4.5973.263%M+3.738%D-3.5C*N/A1860.5h2.6C-3.6C+
VE-H Maw 210204862.372B+2.5925.302%C33.333%B+46.4C-1.4C*2834.4h9.7C*38.2C++
Orbital Strike Uplink 2692021202U197.04795.833%UN/A2020U670U77210.1h0.9T*0.1T*
NS-45 Pilot 200199533.755A++1.2046.633%A*30.151%C++39.8C--N/A1495h6.5C*14B*
The Immortal 201199543.685A*1.2747.935%A++33.166%C++24.6DN/A788.1h7.5C*15.7B**
G30 Walker 300198728.286S23.3334.869%B+4.545%C*21.1B+10.9C**2409.4h174.6B+500.6B++
M12 Kobalt 1941831183A++178.0432.63%A++16.94%C+114.4C+6.9B+4751.6h21.2C--65B+
Aphelion VEX-4 287180199.474B*4.5136.602%C++4.444%C**25C14.9C2627.2h53.5C*146.2C**
Vortex VM21 321176642.75C++2.2148.262%B++2.273%C-14B+11.5A++18412.6h17.5B++36.3B++
M40 Fury-F 219175872.011C++2.9545.949%CN/A9.6D-2.4D-9618.2h10.8C++23.6C+
NS-10 Burster 3081741161.5B3.4639.382%A8.621%B+7.3B5.6B**13023.8h130.7C++332B+
NSX Naginata 173170582.931A2.0322.449%C16.471%F48.6C+N/A2213.5h9.8B++43.6B+
CME 172169513.314M+1.6527.833%C++31.361%B**38.4C+N/A1374.4h16.3D*58.7C
NSX Masamune 265165881.875A3.0853.808%D5.455%M*36.7B22.2B++2784.5h10.5C**19.5C*
NS-10 Burster 2721611151.4C+3.5639.596%B**8.696%B**6.8C*4.7B11623.7h140.4C++354.7B+
M40 Fury-H 181147721B+16.0452.782%B**N/A98C++22.7B++6031.5h10.3C19.6C++
VE-A Lacerta 147140632.222B+2.7427.546%C24.286%C+34.1D1.7C++944.1h13.7D49.7C
M60-G Bulldog 1641311131U126.0446.044%B+N/A48.5C++12.2B+4412.7h5.4B+11.8B+
PS1-AV Suppressor 131126562.25C**2.7130.598%C++19.048%D42C-1.7B**1293h15.5D50.6C
Lumine Edge AE 1241241740.713S4.2562.273%A*9.677%D*4.7C--N/A1526.4h1.1B++1.8B+
Vortex VM21 226122671.821C+3.1450.235%B**2.459%D9.5C++8.1B**16012.9h27.1B++54B+
G30 Walker 1651131113U108.0439.955%C3.54%B+70.6A*32.5A++4661.6h80.9A+202.5A+
G30 Walker 1701121011.2A+6.2430.513%C4.464%C++17.8C+9.2C+1886.3h163.6B++536B+
Blueshift VM5 110109274.037B+0.9223.396%B+35.78%A**37.6C+N/A2152.9h13.2B++56.3B+
A30 Walker 2231061061D-3.9629.117%B*N/A7.5D--8.3D17814.1h224.5F-771.2D
Equinox VE2 Burst 106104442.364C++2.6029.665%C*31.731%C*35.9DN/A1002.9h15.5D*52.3C
Aspis Anti-Aircraft Phalanx Turret 19597713.857M**8.9035.827%A1.031%D-11.7C+11.8C++3148.3h127.5B+355.9B++
Blueshift VM5 9696273.556B+1.4024.6%B++15.625%D*33.1CN/A1772.9h15.7C+63.8B+
Nemesis VSH9 17296531.811A+3.1562.357%C+3.125%C**12C9.5C+4418h8.5C+13.6C+
Terminus VX-9 10094303.133B+1.8324.064%D38.298%A34.8C-2.2A*2062.7h15.4D**64.2D-
Spear Anti-Vehicle Phalanx Tower 14291191M++86.0454.386%B2.198%D-32.5C-18.2C--2772.8h9.9C+18.2C++
M60-A Bulldog 9384328B23.0456.997%B*2.381%C++26.3C--2.8C--1563.2h6.6C-11.7C*
Eclipse VE3A 8584332.545B2.4126.007%C22.619%B+44.2C+N/A1741.9h12.3C+47.3C+
M12 Kobalt 8680420C+15.0417.526%C**16.25%B+47.1D3.5C+1911.7h21C-119.8C+
Auraxium Slasher 75757340.102C++4.8654.106%A++2.667%D-1.1CN/A368.7h1.5B++2.8B+
MANA Anti-Vehicle Turret 17673184.056C++0.9060.117%C++1.37%D-730D--1030C**7856400.1h9.8D*16.4D*
Hades VSH4 12370342.059A*2.9065.013%C-1.429%D21.9C+16.6C+4853.2h7.1B+10.9B
PSA-01 Hammerhead AMR 10969770.896B*4.0659.78%C+7.246%D*8.8C5.1B*647.8h15C+25C+
Sticky Grenade 6666166N/A61.0444.355%D--N/A660DN/A30370.1h2.5C5.6C-
Nebula VM20 6464262.462C+2.5024.651%B*21.875%C++30.5C-N/A1112.1h18.5C75C**
G30 Walker 8158158U53.0435.61%B++N/A25.2C+10C1412.3h139.2C*390.8B+
Anti-Vehicle Grenade 6457157N/A52.0443.619%D--N/A285D35D-27240.2h4.7B10.9C+
Pelter Rocket Pod 7757157A52.0446.977%C+N/A57C+20C++3191h20.2C++42.9C++
Lumine Edge 54543890.139C++4.8252.899%A*1.852%F-1.1C-N/A550.2h1.4C++2.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,3121,723,653121h
Nanite Revive Grenade04910.1h
Spawn Beacon84231.1h
Anti-Vehicle MANA Turret94111.6h
Infradine0690h
Welding Device03030h
Deconstruction Tool03930h
Cortium Silo0520.2h
Motion Spotter6825,21815.3h
Restoration Kit287152.3h
Ammunition Package431,4051.5h
Recon Detection Device362,60512.7h
Medical Kit1511,96933.3h
Medical Applicator11389,7738.7h
Anti-Infantry MANA Turret21690.6h
Nano-Repair Grenade03600.1h
Flail Targeting Dart51771.6h
Orbital Strike Target Designator13561.7h

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