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Paragon shootiusmaximus[MDu] shootiusmaximus
VS BR 170

KDR: 4.99

Score: 72.1m

Last Seen: Aug 2nd, 2020 9:11 PM
- OFFLINE - 20.8 hour(s)

Prestige 1, Battle Rank 100 (170 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python AP E540 Halberd Saron HRB Flare VE6 E540 Halberd-H C75 Viper M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,845,225 MLG Score: 1475
Fun Score: N/A
Cheeseburgers Flipped: 594TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.494%24.549%69949130038,0553.863451.122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.582%1.402A0.517B+-1.912F-HEAD ++ (~10.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.557B+9.40.344C**23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.775%1.655%329513442,417107514872.24837162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.153%0.481B+0.083C+0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.10.26C*50.20.057C+69.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.11%1.739%22668134122,3641661950113.4561235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.804%0.685B+-0.491D0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.661B+6.30.496B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.697%4.929%168826132319,7811423699213.9009283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.782%-0.141C0.098C+0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.528B+19.70.511B+37.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.359%74.93%1688813418,9751019658.80765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.573%2.019A*0.507B+-0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+2.30.289C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.279%18.932%16882134786166821.287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.78%1.524A+0.801B++0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.644B+2.80.42B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.1m368.6%378 (22.7k)362 (21.7k)4.98505114,40222,9496.3757170 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349756223.224%16.59%38508:4239

43% Engineer17% Heavy Assault23% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 10:55 PMJul 5th, 2020 6:46 PMAug 3rd, 2020 8:14 PM (52d) (PST)Aug 2nd, 2020 5:31 PM (53d) (PST)Aug 2nd, 2020 5:11 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
945728730.5750.1150.0952.5970.1301475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,6814,31252,3693476156821,737

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3317.3h/138.2d 31,914 18,979 32,090 516.8k 2,950 8,696 25,789 188m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:2,553
Deaths:654
KDR:3.904
Accuracy:25.142% C+
HSR:24.089% C--
Pulsar LSW
D
Kills:1,761
Deaths:552
KDR:3.190
Accuracy:21.988% D
HSR:13.742% F
Orion VS54
C+
Kills:1,422
Deaths:361
KDR:3.939
Accuracy:24.589% C+
HSR:21.589% D-
NS-15M AE
C
Kills:1,161
Deaths:348
KDR:3.336
Accuracy:25.364% D
HSR:28.165% C
Betelgeuse 54-A
C--
Kills:1,161
Deaths:351
KDR:3.308
Accuracy:24.407% D--
HSR:30.060% C--
SVA-88
C
Kills:1,158
Deaths:349
KDR:3.318
Accuracy:25.009% C
HSR:22.798% D
Ursa
C+
Kills:1,156
Deaths:364
KDR:3.176
Accuracy:25.047% C+
HSR:24.741% C
NS-15M2
C
Kills:736
Deaths:227
KDR:3.242
Accuracy:25.542% C
HSR:27.310% C
VE-H Maw
C*
Kills:204
Deaths:86
KDR:2.372
Accuracy:25.302% D
HSR:33.333% C*
NSX Naginata
D
Kills:170
Deaths:58
KDR:2.931
Accuracy:22.449% D
HSR:16.471% F-
Kills:11,482
Deaths (as Heavy Assault):3,350
Deaths (to Heavy Assaults):5,212
KDR:3.42746
Kill Difference:8,132
Playtime:560.512 hours
Usage:17%
Score:11.042m
Score/min:328
Accuracy (listed only):24.484%
HSR (listed only):24.230%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:1,438
Deaths:540
KDR:2.663
Accuracy:29.818% B
HSR:20.028% D-
NS-11C
C+
Kills:1,254
Deaths:335
KDR:3.743
Accuracy:27.095% C+
HSR:19.219% C
Solstice Burst
C+
Kills:1,167
Deaths:322
KDR:3.624
Accuracy:28.825% C+
HSR:23.993% C-
Solstice VE3
C++
Kills:1,166
Deaths:554
KDR:2.105
Accuracy:26.769% C++
HSR:15.352% D-
VX6-7
C+
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:27.005% C+
HSR:18.691% D
Eidolon VE33
B+
Kills:1,000
Deaths:318
KDR:3.145
Accuracy:30.344% C+
HSR:33% B+
Phobos VX86
B++
Kills:489
Deaths:183
KDR:2.672
Accuracy:70.755% B++
HSR:18.200% C+
Serpent VE92
C+
Kills:400
Deaths:161
KDR:2.484
Accuracy:27.011% C+
HSR:19.500% C--
Solstice SF
B+
Kills:373
Deaths:200
KDR:1.865
Accuracy:28.723% B+
HSR:20.107% B+
Thanatos VE70
B**
Kills:372
Deaths:154
KDR:2.416
Accuracy:54.408% B**
HSR:19.893% B++
Zenith VX-5
C
Kills:343
Deaths:108
KDR:3.176
Accuracy:25.777% C-
HSR:21.866% C
VE-LR Obelisk
B**
Kills:325
Deaths:49
KDR:6.633
Accuracy:38.594% B+
HSR:44.308% B**
NSX Tanto
C
Kills:240
Deaths:88
KDR:2.727
Accuracy:27.826% C
HSR:22.083% D-
Eclipse VE3A
C*
Kills:84
Deaths:33
KDR:2.545
Accuracy:26.007% D
HSR:22.619% C*
Kills:9,812
Deaths (as Engineer):3,590
Deaths (to Engineers):6,251
KDR:2.73315
Kill Difference:6,222
Playtime:1,438.384 hours
Usage:43%
Score:36.856m
Score/min:427
Accuracy (listed only):33.497%
HSR (listed only):22.776%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:1,438
Deaths:540
KDR:2.663
Accuracy:29.818% B
HSR:20.028% D-
MKV Suppressed
C++
Kills:1,269
Deaths:505
KDR:2.513
Accuracy:28.629% C++
HSR:22.537% C++
NS-11C
C+
Kills:1,254
Deaths:335
KDR:3.743
Accuracy:27.095% C+
HSR:19.219% C
Solstice Burst
C+
Kills:1,167
Deaths:322
KDR:3.624
Accuracy:28.825% C+
HSR:23.993% C-
Solstice VE3
C++
Kills:1,166
Deaths:554
KDR:2.105
Accuracy:26.769% C++
HSR:15.352% D-
Eridani SX5-AE
C
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:30.625% C
HSR:22.251% D-
VX6-7
C+
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:27.005% C+
HSR:18.691% D
Sirius SX12
B+
Kills:830
Deaths:422
KDR:1.967
Accuracy:29.228% B+
HSR:18.795% C
Phobos VX86
B++
Kills:489
Deaths:183
KDR:2.672
Accuracy:70.755% B++
HSR:18.200% C+
Serpent VE92
C+
Kills:400
Deaths:161
KDR:2.484
Accuracy:27.011% C+
HSR:19.500% C--
Solstice SF
B+
Kills:373
Deaths:200
KDR:1.865
Accuracy:28.723% B+
HSR:20.107% B+
Thanatos VE70
B**
Kills:372
Deaths:154
KDR:2.416
Accuracy:54.408% B**
HSR:19.893% B++
Zenith VX-5
C
Kills:343
Deaths:108
KDR:3.176
Accuracy:25.777% C-
HSR:21.866% C
Eridani SX5
B+
Kills:307
Deaths:84
KDR:3.655
Accuracy:31.447% B+
HSR:22.150% C+
NS-7 PDW
B+
Kills:243
Deaths:105
KDR:2.314
Accuracy:26.350% C
HSR:24.691% B+
NSX Tanto
C
Kills:240
Deaths:88
KDR:2.727
Accuracy:27.826% C
HSR:22.083% D-
PS1-AV Suppressor
C
Kills:136
Deaths:58
KDR:2.345
Accuracy:30.268% C
HSR:18.382% D--
NS-66 Punisher
C+
Kills:103
Deaths:23
KDR:4.478
Accuracy:28.610% C+
HSR:29.126% C+
Eclipse VE3A
C*
Kills:84
Deaths:33
KDR:2.545
Accuracy:26.007% D
HSR:22.619% C*
Kills:12,539
Deaths (as Light Assault):4,790
Deaths (to Light Assaults):3,753
KDR:2.61775
Kill Difference:7,749
Playtime:322.286 hours
Usage:10%
Score:6.254m
Score/min:323
Accuracy (listed only):31.851%
HSR (listed only):21.025%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,686
Deaths:227
KDR:7.427
Accuracy:46.877% B++
HSR:69.395% C-
Spiker
A
Kills:1,368
Deaths:394
KDR:3.472
Accuracy:40.597% A
HSR:27.266% B+
NS-61 Emissary
B++
Kills:1,283
Deaths:577
KDR:2.224
Accuracy:34.772% B++
HSR:21.122% B
MKV Suppressed
C++
Kills:1,269
Deaths:505
KDR:2.513
Accuracy:28.629% C++
HSR:22.537% C++
V10
A+
Kills:1,211
Deaths:160
KDR:7.569
Accuracy:53.556% A+
HSR:79.439% C+
NS-44P Commissioner
B++
Kills:1,198
Deaths:414
KDR:2.894
Accuracy:51.552% B++
HSR:26.878% C
NS-44B Commissioner
B+
Kills:1,169
Deaths:353
KDR:3.312
Accuracy:47.946% B+
HSR:27.973% C+
Cerberus
B**
Kills:1,164
Deaths:414
KDR:2.812
Accuracy:40.601% B**
HSR:28.522% C++
Eridani SX5-AE
C
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:30.625% C
HSR:22.251% D-
XM98
A
Kills:1,163
Deaths:125
KDR:9.304
Accuracy:50.068% A
HSR:77.730% C++
NS-44 Commissioner
B*
Kills:1,162
Deaths:650
KDR:1.788
Accuracy:47.372% B*
HSR:24.527% C+
Parallax VX3
A+
Kills:1,161
Deaths:101
KDR:11.495
Accuracy:50.730% A+
HSR:78.639% C+
Parallax VX3-AE
B**
Kills:1,160
Deaths:81
KDR:14.321
Accuracy:51.297% B**
HSR:80.259% D
VA39 Spectre
A+
Kills:1,143
Deaths:143
KDR:7.993
Accuracy:44.669% A+
HSR:54.856% A+
NS-30 Vandal
B+
Kills:1,031
Deaths:215
KDR:4.795
Accuracy:38.553% B
HSR:34.433% B+
Parsec VX3-A
B**
Kills:1,010
Deaths:70
KDR:14.429
Accuracy:50.312% B**
HSR:79.406% C+
Artemis VX26
B
Kills:863
Deaths:252
KDR:3.425
Accuracy:30.542% C*
HSR:28.505% B
Sirius SX12
B+
Kills:830
Deaths:422
KDR:1.967
Accuracy:29.228% B+
HSR:18.795% C
NS-44L Blackhand
B**
Kills:714
Deaths:144
KDR:4.958
Accuracy:53.773% B**
HSR:56.303% B**
NS-357 Underboss
B+
Kills:452
Deaths:245
KDR:1.845
Accuracy:44.965% B+
HSR:24.779% C+
NSX Daimyo
C*
Kills:441
Deaths:47
KDR:9.383
Accuracy:45.232% C*
HSR:94.331% C+
NS-AM7 Archer
C+
Kills:321
Deaths:367
KDR:0.875
Accuracy:59.185% C+
HSR:13.084% D
Eridani SX5
B+
Kills:307
Deaths:84
KDR:3.655
Accuracy:31.447% B+
HSR:22.150% C+
NSX Tomoe
B+
Kills:297
Deaths:111
KDR:2.676
Accuracy:33.102% B+
HSR:31.987% D-
Beamer VS3
C*
Kills:264
Deaths:253
KDR:1.043
Accuracy:30.297% C*
HSR:24.242% C+
The Immortal
A
Kills:252
Deaths:65
KDR:3.877
Accuracy:47.217% A
HSR:33.333% C+
Manticore SX40
A*
Kills:247
Deaths:73
KDR:3.384
Accuracy:41.004% A+
HSR:40.486% A*
NS-7 PDW
B+
Kills:243
Deaths:105
KDR:2.314
Accuracy:26.350% C
HSR:24.691% B+
NS-45 Pilot
A*
Kills:199
Deaths:53
KDR:3.755
Accuracy:46.633% A*
HSR:30.151% C+
PS1-AV Suppressor
C
Kills:136
Deaths:58
KDR:2.345
Accuracy:30.268% C
HSR:18.382% D--
NS-66 Punisher
C+
Kills:103
Deaths:23
KDR:4.478
Accuracy:28.610% C+
HSR:29.126% C+
PSA-01 Hammerhead AMR
C+
Kills:94
Deaths:109
KDR:0.862
Accuracy:59.903% C+
HSR:6.383% D*
Soldier Soaker
A*
Kills:88
Deaths:29
KDR:3.034
Accuracy:55.623% A*
HSR:10.227% D
Kills:25,193
Deaths (as Infiltrator):7,239
Deaths (to Infiltrators):3,598
KDR:3.48018
Kill Difference:17,954
Playtime:778.192 hours
Usage:23%
Score:13.554m
Score/min:290
Accuracy (listed only):42.471%
HSR (listed only):38.248%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C++
Kills:1,269
Deaths:505
KDR:2.513
Accuracy:28.629% C++
HSR:22.537% C++
Eridani SX5-AE
C
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:30.625% C
HSR:22.251% D-
NS-11A
C++
Kills:1,160
Deaths:376
KDR:3.085
Accuracy:27.764% C++
HSR:18.707% D-
PSA-02 Diamondback
C+
Kills:1,150
Deaths:294
KDR:3.912
Accuracy:27.331% C--
HSR:29.913% C+
Sirius SX12
B+
Kills:830
Deaths:422
KDR:1.967
Accuracy:29.228% B+
HSR:18.795% C
Phobos VX86
B++
Kills:489
Deaths:183
KDR:2.672
Accuracy:70.755% B++
HSR:18.200% C+
Thanatos VE70
B**
Kills:372
Deaths:154
KDR:2.416
Accuracy:54.408% B**
HSR:19.893% B++
Eridani SX5
B+
Kills:307
Deaths:84
KDR:3.655
Accuracy:31.447% B+
HSR:22.150% C+
Pulsar VS1
C+
Kills:300
Deaths:161
KDR:1.863
Accuracy:26.552% C+
HSR:12% D**
NS-7 PDW
B+
Kills:243
Deaths:105
KDR:2.314
Accuracy:26.350% C
HSR:24.691% B+
H-V45
C+
Kills:235
Deaths:96
KDR:2.448
Accuracy:26.593% C+
HSR:22.128% C
CME
B+
Kills:169
Deaths:51
KDR:3.314
Accuracy:27.833% C+
HSR:31.361% B+
VE-A Lacerta
C
Kills:140
Deaths:63
KDR:2.222
Accuracy:27.546% C--
HSR:24.286% C
PS1-AV Suppressor
C
Kills:136
Deaths:58
KDR:2.345
Accuracy:30.268% C
HSR:18.382% D--
Equinox VE2 Burst
C++
Kills:104
Deaths:44
KDR:2.364
Accuracy:29.665% C+
HSR:31.731% C++
NS-66 Punisher
C+
Kills:103
Deaths:23
KDR:4.478
Accuracy:28.610% C+
HSR:29.126% C+
Terminus VX-9
B**
Kills:94
Deaths:30
KDR:3.133
Accuracy:24.064% D
HSR:38.298% B**
Kills:8,265
Deaths (as Combat Medic):3,019
Deaths (to Combat Medics):1,876
KDR:2.73766
Kill Difference:5,246
Playtime:132.980 hours
Usage:4%
Score:2.652m
Score/min:332
Accuracy (listed only):32.216%
HSR (listed only):23.791%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:465
Deaths:126
KDR:3.690
Accuracy:21.153% C++
HSR:18.280% D-
Quasar VM1
B++
Kills:373
Deaths:102
KDR:3.657
Accuracy:21.225% B+
HSR:24.933% B++
Comet VM2
C++
Kills:286
Deaths:109
KDR:2.624
Accuracy:48.614% C+
HSR:4.895% C++
Comet VM2
C+
Kills:286
Deaths:113
KDR:2.531
Accuracy:46.916% C+
HSR:3.846% C
NS-10 Burster
B**
Kills:176
Deaths:116
KDR:1.517
Accuracy:39.484% B**
HSR:8.523% B++
Vortex VM21
B+
Kills:176
Deaths:64
KDR:2.750
Accuracy:48.262% B+
HSR:2.273% C--
NS-10 Burster
B**
Kills:166
Deaths:115
KDR:1.443
Accuracy:39.691% B**
HSR:8.434% B**
Blueshift VM5
A*
Kills:129
Deaths:34
KDR:3.794
Accuracy:22.519% C++
HSR:35.659% A*
Vortex VM21
B++
Kills:122
Deaths:67
KDR:1.821
Accuracy:50.235% B++
HSR:2.459% C--
Blueshift VM5
C*
Kills:108
Deaths:34
KDR:3.176
Accuracy:23.686% C*
HSR:18.519% D-
Nebula VM20
B+
Kills:64
Deaths:26
KDR:2.462
Accuracy:24.651% B+
HSR:21.875% C
Kills:2,351
Deaths (as MAX Suit):453
Deaths (to MAX Suits):822
KDR:5.18985
Kill Difference:1,898
Playtime:74.348 hours
Usage:2%
Score:1.751m
Score/min:392
Accuracy (listed only):35.131%
HSR (listed only):13.609%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:962
V. Kills:200 479%
Deaths:82
KDR:11.732
Accuracy:56.947% C*
KPH:76.700 C
VKPH:15.900 C
Light PPA
B+
Kills:308
V. Kills:39 N/A
Deaths:35
KDR:8.800
Accuracy:49.541% B*
KPH:43.100 C--
VKPH:5.500 B+
V26 Maelstrom Turbo Laser
D
Kills:279
V. Kills:231 120%
Deaths:305
KDR:0.915
Accuracy:29.167% D
KPH:6.700 D-
VKPH:5.500 D-
Saron Laser Cannon
C
Kills:250
V. Kills:197 126%
Deaths:120
KDR:2.083
Accuracy:33.556% C**
KPH:11.400 C--
VKPH:9 C
Kills:1,799 (837 + 0)
Deaths:542
KDR:3.319
VKDR:1.231
Vehicle Kills:667
Kill Difference:1,257
Playtime:83.428 hours
Usage:3%
Score:1.086m
Score/min:217
Piloting Accuracy:33.556%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:782
V. Kills:657 119%
Deaths:115
KDR:6.800
Accuracy:44.983% B*
KPH:32.500 D
VKPH:27.300 C
L105 Zephyr
U
Kills:729
V. Kills:124 N/A
Deaths:51
KDR:14.294
Accuracy:48.420% B+
KPH:2,624,400 U
VKPH:446,400 U
CAS30 Tank Buster
B**
Kills:618
V. Kills:797 77%
Deaths:347
KDR:1.781
Accuracy:61.757% A
KPH:8.900 C+
VKPH:11.500 B**
AP30 Shredder
U
Kills:597
V. Kills:439 136%
Deaths:122
KDR:4.893
Accuracy:36.195% C+
KPH:2,149,200 U
VKPH:1,580,400 U
Kills:2,726 (618 + 2,108)
Deaths:635
KDR:4.293
VKDR:3.176
Vehicle Kills:2,017
Kill Difference:2,091
Playtime:93.454 hours
Usage:3%
Score:2.276m
Score/min:406
Piloting Accuracy:61.757%
Gunner Accuracy:36.195%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:6,258
V. Kills:2,911 215%
Deaths:214
KDR:29.243
Accuracy:56.679% C+
KPH:47 C**
VKPH:21.900 C+
C75 Viper
B++
Kills:2,052
V. Kills:359 N/A
Deaths:71
KDR:28.901
Accuracy:43.957% C++
KPH:59.800 B++
VKPH:10.500 C+
L100 Python HESH
B+
Kills:1,675
V. Kills:211 N/A
Deaths:67
KDR:25
Accuracy:56.801% B+
KPH:58.900 C
VKPH:7.400 C--
LB00 Python AP
C**
Kills:1,406
V. Kills:538 261%
Deaths:
KDR:
Accuracy:55.375% C+
KPH:63.300 C**
VKPH:24.200 C*
L100 Python HEAT
B+
Kills:693
V. Kills:208 332%
Deaths:15
KDR:46.200
Accuracy:57.038% B
KPH:49 B+
VKPH:14.700 C++
Skyguard
B++
Kills:542
V. Kills:348 155%
Deaths:34
KDR:15.941
Accuracy:39.618% A+
KPH:21.400 B+
VKPH:13.700 B++
Kills:12,626 (12,626 + 0)
Deaths:401
KDR:31.486
VKDR:11.409
Vehicle Kills:4,575
Kill Difference:12,225
Playtime:257.489 hours
Usage:8%
Score:4.922m
Score/min:319
Driving Accuracy:39.618%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:8,558
V. Kills:4,978 172%
Deaths:634
KDR:13.498
Accuracy:58.208% B+
KPH:35.100 C++
VKPH:20.400 B+
E540 Halberd
C+
Kills:3,139
V. Kills:1,660 189%
Deaths:170
KDR:18.465
Accuracy:54.056% B+
KPH:34.900 C
VKPH:18.400 C+
Saron HRB
C+
Kills:2,613
V. Kills:1,623 161%
Deaths:210
KDR:12.443
Accuracy:45.321% C
KPH:29 C+
VKPH:18 C+
Supernova VPC
B*
Kills:1,366
V. Kills:207 N/A
Deaths:50
KDR:27.320
Accuracy:60.885% B*
KPH:70.100 B++
VKPH:10.600 B
Supernova PC
B*
Kills:1,220
V. Kills:279 436%
Deaths:94
KDR:12.979
Accuracy:56.927% B+
KPH:41.500 B*
VKPH:9.500 C+
Proton II PPA
C+
Kills:500
V. Kills:38 N/A
Deaths:33
KDR:15.152
Accuracy:29.152% B+
KPH:55.900 C
VKPH:4.200 C+
M20 Basilisk
A*
Kills:217
V. Kills:72 297%
Deaths:19
KDR:11.421
Accuracy:40.009% A*
KPH:28.400 B**
VKPH:9.400 B**
Aphelion VEX-4
C++
Kills:180
V. Kills:107 167%
Deaths:19
KDR:9.474
Accuracy:36.602% C++
KPH:25.100 C
VKPH:14.900 C-
M12 Kobalt
C+
Kills:80
V. Kills:6 N/A
Deaths:4
KDR:20
Accuracy:17.526% C++
KPH:48.400 D-
VKPH:3.600 C+
G30 Walker
B*
Kills:58
V. Kills:23 242%
Deaths:1
KDR:58
Accuracy:35.610% B*
KPH:25.500 C+
VKPH:10.100 C-
Kills:17,931 (11,144 + 6,787)
Deaths:1,234
KDR:14.531
VKDR:7.288
Vehicle Kills:8,993
Kill Difference:16,697
Playtime:500.717 hours
Usage:15%
Score:11.070m
Score/min:368
Driving Accuracy:56.927%
Gunner Accuracy:35.610%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:2,343
V. Kills:890 263%
Deaths:114
KDR:20.553
Accuracy:62.860% B+
KPH:71.800 B++
VKPH:27.300 C*
M12 Kobalt-H
C*
Kills:1,499
V. Kills:40 N/A
Deaths:15
KDR:99.933
Accuracy:25.686% C*
KPH:137.900 C+
VKPH:3.700 D
Proton II PPA-H
B**
Kills:1,029
V. Kills:96 N/A
Deaths:35
KDR:29.400
Accuracy:47.139% B*
KPH:120.900 C**
VKPH:11.300 B**
Halberd-H SE
C++
Kills:681
V. Kills:245 277%
Deaths:
KDR:
Accuracy:63.957% C++
KPH:73.700 C
VKPH:26.500 D
Saron HRB-H
A+
Kills:465
V. Kills:242 191%
Deaths:18
KDR:25.833
Accuracy:58.798% C++
KPH:76.700 A+
VKPH:39.900 A
Aphelion VEX-4H
B++
Kills:449
V. Kills:213 210%
Deaths:47
KDR:9.553
Accuracy:46.092% C+
KPH:64.600 B++
VKPH:30.600 C++
G30 Walker
A+
Kills:235
V. Kills:77 301%
Deaths:3
KDR:78.333
Accuracy:37.585% C**
KPH:68.600 A+
VKPH:22.500 B**
M40 Fury-H
C++
Kills:147
V. Kills:34 420%
Deaths:7
KDR:21
Accuracy:52.782% B+
KPH:98.300 C+
VKPH:22.700 C++
Kills:6,848 (0 + 6,848)
Deaths:239
KDR:28.653
VKDR:7.686
Vehicle Kills:1,837
Kill Difference:6,609
Playtime:79.168 hours
Usage:2%
Score:2.423m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:52.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:1,982
V. Kills:100 N/A
Deaths:39
KDR:50.821
Accuracy:21.811% C*
KPH:81.800 C+
VKPH:4.100 C++
M12 Kobalt
B+
Kills:694
V. Kills:46 N/A
Deaths:11
KDR:63.091
Accuracy:22.952% B++
KPH:77.600 C+
VKPH:5.100 B+
M20 Basilisk
C+
Kills:509
V. Kills:165 307%
Deaths:40
KDR:12.725
Accuracy:39.344% C-
KPH:25.200 C+
VKPH:8.200 C+
M40 Fury
C+
Kills:409
V. Kills:52 N/A
Deaths:21
KDR:19.476
Accuracy:33.424% D
KPH:52.300 C+
VKPH:6.600 D
M40 Fury
C+
Kills:300
V. Kills:47 N/A
Deaths:19
KDR:15.790
Accuracy:35.418% C
KPH:58.600 C+
VKPH:9.200 C--
M60-G Bulldog
B+
Kills:291
V. Kills:57 N/A
Deaths:10
KDR:29.100
Accuracy:46.165% B+
KPH:36 C+
VKPH:7 C+
M20 Basilisk
C+
Kills:243
V. Kills:74 324%
Deaths:17
KDR:14.294
Accuracy:39.922% C
KPH:23 C+
VKPH:7 D
G30 Walker
B+
Kills:203
V. Kills:103 195%
Deaths:7
KDR:29
Accuracy:34.843% B
KPH:21.300 B+
VKPH:10.800 C+
M60-G Bulldog
C++
Kills:148
V. Kills:35 411%
Deaths:1
KDR:148
Accuracy:45.556% B
KPH:49.800 C+
VKPH:11.800 C++
G30 Walker
C++
Kills:117
V. Kills:59 195%
Deaths:10
KDR:11.700
Accuracy:30.829% C
KPH:18.400 C++
VKPH:9.300 C+
Kills:4,896 (0 + 4,896)
Deaths:175
KDR:27.977
VKDR:4.217
Vehicle Kills:738
Kill Difference:4,721
Playtime:103.829 hours
Usage:3%
Score:1.707m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:30.829%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:175
V. Kills:44 389%
Deaths:87
KDR:2.011
Accuracy:45.949% C-
KPH:9.600 D--
VKPH:2.400 D
Kills:175 (175 + 0)
Deaths:87
KDR:2.011
VKDR:0.506
Vehicle Kills:44
Kill Difference:88
Playtime:18.180 hours
Usage:1%
Score:0.106m
Score/min:97
Driving Accuracy:45.949%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C+
Kills:57
V. Kills:20 271%
Deaths:1
KDR:57
Accuracy:46.977% C
KPH:59.100 C
VKPH:20.700 C+
Kills:57 (0 + 57)
Deaths:1
KDR:57
VKDR:20
Vehicle Kills:20
Kill Difference:56
Playtime:0.966 hours
Usage:0%
Score:0.019m
Score/min:320
Piloting Accuracy:N/A%
Gunner Accuracy:46.977%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,5368,55863413.498C*8.5158.208%B+2.092%C++35.1C++20.4B+411243.9h4.1B7B+
L100 Python AP 9,1696,25821429.243A++24.2656.679%C+1.151%D47.1C**21.9C+329133h3.8B*6.8C**
E540 Halberd 4,7993,13917018.465C*13.4854.056%B+1.37%C34.9C18.4C+34490h5.4C+9.9C**
Saron HRB 4,2362,61321012.443B**7.4645.321%C1.263%C+29C+18C+32190.2h19B42C**
Flare VE6 2,5852,5536543.904A1.0825.142%C+24.089%C--37.5DN/A13068.1h9.3C*36.9C*
E540 Halberd-H 3,2332,34311420.553C++15.5762.86%B+N/A71.9B++27.3C*50132.6h4.1B++6.5B*
C75 Viper 2,4112,0527128.901M**23.9243.957%C++1.121%C59.8B++10.5C+33834.3h8.2B++18.8B
M12 Kobalt 2,0821,9823950.821B**45.8421.811%C*17.76%C81.9C+4.1C++30724.2h16.4B75.4C*
Pulsar LSW 1,7641,7615523.19B++1.8021.988%D13.742%F34.2DN/A10051.5h11.2C+50.7C+
Ghost 1,6971,6862277.427B**2.4446.877%B++69.395%C-42.9C--N/A14439.3h2.1C+4.4C**
L100 Python HESH 1,8861,6756725C*20.0156.801%B+2.209%B**59C7.4C--25928.4h2.6B+4.6B++
M12 Kobalt-H 1,5391,4991599.933M+94.9525.686%C*17.612%C+137.5C+3.7D50610.9h13.7C*53.4B
Pulsar C 1,4421,4385402.663C++2.3229.818%B20.028%D-26.4DN/A9754.5h9.9C**33.3B+
Orion VS54 1,4311,4223613.939B+1.0524.589%C+21.589%D-37.3C-N/A18338.1h10.1C**41.2C+
LB00 Python AP 1,9441,40611406U1,401.0155.375%C+N/A63.3C**24.2C*33422.2h3B*5.4B*
Spiker 1,3811,3683943.472A++1.5140.597%A27.266%B+56.1C*N/A15524.4h7.3B+17.9B++
Supernova VPC 1,5731,3665027.32B+22.3360.885%B*2.05%B*70.1B++10.6B42619.5h2.7B+4.4B++
NS-61 Emissary 1,3111,2835772.224A+2.7634.772%B++21.122%B45.2C*1B+13028.4h11.3C*32.4B+
MKV Suppressed 1,2831,2695052.513B*2.4728.629%C++22.537%C++25.3DN/A7750.1h12.2C++42.7C*
NS-11C 1,2641,2543353.743A+1.2427.095%C+19.219%C43.8C+N/A16628.6h11.2B+41.3B+
Supernova PC 1,4991,2209412.979B+7.9956.927%B+2.869%B++41.5B*9.5C+35729.4h3.4B*5.9B**
V10 1,2201,2111607.569B**2.5853.556%A+79.439%C+29.3D-N/A9341.3h2.1C3.8B+
NS-44P Commissioner 1,2151,1984142.894B**2.0951.552%B++26.878%C50.3DN/A12923.8h3.3C+6.4C**
Spear Anti-Vehicle Phalanx Turret 1,8361,1883533.943M+28.9653.896%B+3.114%C39.5C--21.5C-34430.1h6.7B+12.3C**
NS-44B Commissioner 1,1751,1693533.312A++1.6747.946%B+27.973%C+72.2C+N/A17816.2h2.9B+6.1B+
Solstice Burst 1,1761,1673223.624B*1.3628.825%C+23.993%C-43.4CN/A11926.9h11.8C+40.9C++
Solstice VE3 1,1771,1665542.105B**2.8826.769%C++15.352%D-23.1CN/A12350.4h11.2B+41.7C+
Cerberus 1,1691,1644142.812A2.1740.601%B**28.522%C++65.8BN/A22117.7h4.6B++11.4B++
Eridani SX5-AE 1,1751,1643703.146B+1.8430.625%C22.251%D-55.2C--N/A13921.1h10.4C33.9C+
XM98 1,1721,1631259.304M4.3250.068%A77.73%C++45.4C**N/A12725.6h1.9B+3.8B++
NS-44 Commissioner 1,1701,1626501.788B3.2047.372%B*24.527%C+52.6C+N/A18122.1h2.7B*5.8B++
Parallax VX3 1,1701,16110111.495A6.5150.73%A+78.639%C+41.8C++N/A16627.8h1.8B+3.6B*
NS-15M AE 1,1811,1613483.336C**1.6525.364%D28.165%C49.2DN/A12123.6h12D47.3C-
Betelgeuse 54-A 1,1751,1613513.308C+1.6824.407%D--30.06%C--56.6DN/A21620.5h10C++41.1C
VX6-7 1,1651,1615452.13C*2.8627.005%C+18.691%D21.3DN/A7554.4h10.7B39.5C**
NS-11A 1,1661,1603763.085B**1.9027.764%C++18.707%D-31.9DN/A10636.4h11.9C*43C**
Parallax VX3-AE 1,1631,1608114.321A*9.3451.297%B**80.259%D41.3DN/A11128.1h1.8C+3.5B+
SVA-88 1,1611,1583493.318B+1.6725.009%C22.798%D48C-N/A15424.1h10B+40.1C**
Ursa 1,1661,1563643.176A+1.8125.047%C+24.741%C44.6CN/A15925.9h8.9B+35.6C**
PSA-02 Diamondback 1,1791,1502943.912B**1.0727.331%C--29.913%C+44.4C--1.1C13525.9h15.5F56.5D*
VA39 Spectre 1,1571,1431437.993A*3.0144.669%A+54.856%A+35.2C+N/A13332.5h4.4B+9.8B++
C-4 1,8691,1382784.094A0.8924.572%C--N/A145.9B+93.7M**18737.8h1.3C+5.3C+
Tank Mine 1,8031,1319012.567S7.5842.242%C++N/A240.6A++143A**27244.7h1.8C*4.1B*
NS-30 Vandal 1,0531,0312154.795B+0.1938.553%B34.433%B+41.1C--N/A13725.1h5.6C14.4C++
Proton II PPA-H 1,1251,0293529.4B*24.4147.139%B*N/A121.1C**11.3B**4368.5h10C+21.2B+
Parsec VX3-A 1,0201,0107014.429B**9.4450.312%B**79.406%C+42.4DN/A15023.8h1.8C+3.6B+
Eidolon VE33 1,0141,0003183.145B**1.8430.344%C+33%B+26C-N/A9138.5h6.6B+21.9B
Dual Photon Pods 1,1629628211.732B+6.7556.947%C*1.767%B**77C16C45512.5h20C+35.2C++
Artemis VX26 8708632523.425B*1.5630.542%C*28.505%B43.8C+N/A15719.7h10.6C**34.9B
Sirius SX12 8348304221.967B3.0229.228%B+18.795%C19.5DN/A7542.5h12.9C+44.2C*
C150 Dalton 1,4397821156.8C+1.8144.983%B*N/A32.4D27.3C52824.1h3.8C8.4C*
NS-15M2 7507362273.242C*1.7425.542%C27.31%C44.6DN/A18216.5h11.8C46.1C+
L105 Zephyr 8537295114.294B+9.3148.42%B+N/A7290U1240U24095100.1h6C*12.4B+
NS-44L Blackhand 7207141444.958A++0.0353.773%B**56.303%B**38.2C+N/A12218.7h3.2B++5.9B*
M12 Kobalt 7406941163.091A58.1122.952%B++17.723%C78C+5.2B++3768.9h18.3C+79.7B
L100 Python HEAT 9016931546.2M++41.2157.038%B1.01%D-48.8B+14.6C++34914.2h4.5B+7.9C*
Lancer VS22 1,5506912422.855B**2.1364.405%B+N/A14.9C18.5C++31146.5h15.3C*23.7B
Halberd-H SE 9266811681U676.0163.957%C++N/A74C26.6D3779.2h3.7B5.8B+
Lancer AE 1,3476361265.048A0.0667.321%B**N/A26.1C*29.1A**34724.4h9.5C**14.2B
CAS30 Tank Buster 1,4156183471.781C++3.2061.757%AN/A8.9C+11.5B**17969.4h68.4D110.7C*
Plasma Grenade 6076021602N/A597.0142.038%D--N/A463.1D3.8D17741.3h3.7D8.7D-
AP30 Shredder 1,0365971224.893C-0.0936.195%C+1.508%C5970U4390U52785200.1h73.2C*202.3C**
Skyguard 8905423415.941A++10.9639.618%A+1.476%C21.3B+13.7B++27325.4h91.3B++230.5B**
M20 Basilisk 6745094012.725M**7.7439.344%C-6.483%C++25.2C+8.2C+20920.2h58.3B+148.2B+
Proton II PPA 5385003315.152C10.1729.152%B+2.8%B**56.2C4.3C++1678.9h10.2C+35.1C**
Phobos VX86 4894891832.672B*2.3170.755%B++18.2%C+34.4DN/A10414.2h2.1B3B+
Lasher X2 4834761962.429B*2.5635.481%B+1.891%D*33.8C--N/A15014.1h15.3B++43.1B++
Saron HRB-H 7074651825.833A**20.8558.798%C++1.505%C++76.2A+39.7A7236.1h17.5B++29.8B++
Quasar VM1 4684651263.69B+1.3021.153%C++18.28%D-34.7DN/A9313.4h11.6B54.7B
NS-357 Underboss 4554522451.845B+3.1444.965%B+24.779%C+31.8DN/A10814.2h4.1C9C**
Aphelion VEX-4H 662449479.553C+4.5746.092%C+3.786%C**64.1B++30.4C++6147h31.9C*69.3B+
NSX Daimyo 441441479.383A+4.4045.232%C*94.331%C+51.9C--N/A1498.5h2.7D5.9C+
Proximity Mine 441439656.754B++1.7747.365%C**N/A57D**N/A2037.7h1.8C++3.8B
M40 Fury 4614092119.476A14.4933.424%D1.222%C52.4C+6.7D3027.8h8.4B*25.1B++
Serpent VE92 4034001612.484B++2.5027.011%C+19.5%C--28C--N/A13114.3h10.8B40C**
M60-A Bulldog 443395527.596C2.6150.253%B*N/A45.4C+5.5D3358.7h5C++10B+
Solstice SF 3783732001.865B+3.1228.723%B+20.107%B+13.5DN/A5627.7h11.3C+39.4C*
Quasar VM1 3763731023.657B*1.3321.225%B+24.933%B++32.7C++N/A13211.4h12B+56.7C++
Thanatos VE70 3743721542.416B**2.5754.408%B**19.893%B++45.4C++N/A2178.2h3.8B+6.9B++
Hunter QCX 3613541412.511A*2.4761%B**51.412%A*16C+N/A5122.1h2.8B+4.5B+
Zenith VX-5 3463431083.176B**1.8125.777%C-21.866%C34.3C-N/A12010h12C+46.6C+
NS Decimator 5053361552.168B+2.8252.76%D*2.083%C++26.7D--13.4D34712.6h4.4C+8.4C--
VE-LR Obelisk 340325496.633A++1.6538.594%B+44.308%B**50C+2.3A++1946.5h5.7C++14.7B
NS-AM7 Archer 4993213670.875B+4.1159.185%C+13.084%D5.8C-3.2C**5155.8h18.3C+30.9C+
S1 5113181601.988B**3.0057.77%C1.887%C--26.7C16.2C+52911.9h5.9C++10.2C+
Light PPA 347308358.8C**3.8149.541%B*1.623%B++42.8C--5.4B+2847.2h13.8C+27.9C++
Eridani SX5 312307843.655A+1.3331.447%B+22.15%C+55.8C+N/A2395.5h10.7C++33.9B
Pulsar VS1 3023001611.863B+3.1226.552%C+12%D**23.6DN/A14612.7h12.4C*46.8C**
M40 Fury 3473001915.789B10.8035.418%C1%D58.8C+9.2C--4055.1h11B30.9C*
NSX Tomoe 3012971112.676C++2.3133.102%B+31.987%D-41.3C--N/A1407.2h14.3C-43.2C+
M60-G Bulldog 3482911029.1S24.1146.165%B+2.062%C35.9C+7C+2388.1h5.6B++12.2B++
Comet VM2 3472861092.624A+2.3648.614%C+4.895%C++18.1B+3.9D-14015.8h13.5B*27.9B*
Comet VM2 3512861132.531A+2.4546.916%C+3.846%C17.7B4C-18116.2h13.2B*28.2B
V26 Maelstrom Turbo Laser 5102793050.915C-4.0729.167%D2.509%C**6.7D-5.5D-12341.8h112.8C386.7C--
Beamer VS3 2682642531.043C++3.9430.297%C*24.242%C+24.4CN/A13710.8h9C+29.8C*
The Immortal 254252653.877A**1.1147.217%A33.333%C+24.2D-N/A7710.4h7.3C*15.4B*
Saron Laser Cannon 4472501202.083C+2.9033.556%C**2%C++11.4C--9C23721.9h95.9C**285.9B+
Manticore SX40 247247733.384A+1.6041.004%A+40.486%A*24.5DN/A9710.1h5.3B*12.8B**
Damascus Edge 2452456,7560.036C4.9542.443%B++6.939%C++0.4DN/A2569.8h1.7B+3.9B+
M20 Basilisk 3172431714.294S9.3139.922%C6.584%C**22.9C+7D21810.6h67.7B*169.5B++
NS-7 PDW 2492431052.314B+2.6726.35%C24.691%B+29.6C-N/A1458.2h12.8C++48.4C++
NSX Tanto 242240882.727B**2.2627.826%C22.083%D-49C+N/A1384.9h13.2C+47.4C+
G30 Walker 312235378.333S73.3537.585%C**5.106%B*69.1A+22.6B**5173.4h84.7B**225.5B**
H-V45 238235962.448C*2.5426.593%C+22.128%C35.1CN/A1796.7h14.4D--54.3C
M12 Kobalt 2452311231A*226.0130.909%A++16.45%C--121.6C+7.4B++4661.9h19.6D63.4C**
M20 Basilisk 2892171911.421A**6.4440.009%A*2.304%D*28.2B**9.4B**1787.7h63.4B+158.5B*
The Slasher 2142145780.37S4.6273.263%M+3.738%D-3.5C++N/A1860.5h2.6D3.6B+
VE-H Maw 210204862.372C++2.6125.302%D33.333%C*46.4D1.4C++2864.4h9.7C+38.2C+
G30 Walker 306203729S24.0134.843%B4.434%C++21.1B10.7C+2409.6h174.4B+500.6B+
Orbital Strike Uplink 2692021202U197.01795.833%UN/A2020U670U77390.1h0.9T*0.1T*
NS-45 Pilot 200199533.755A1.2346.633%A*30.151%C+39.8DN/A1495h6.5C+14B++
Aphelion VEX-4 287180199.474B++4.4936.602%C++4.444%B25C14.9C-2687.2h53.5C++146.2C*
NS-10 Burster 3111761161.517C*3.4739.484%B**8.523%B++7.4C++5.6B*13123.9h130C++329.2B+
Vortex VM21 321176642.75C+2.2448.262%B+2.273%C--14B11.5A+18412.6h17.5B*36.3B+
M40 Fury-F 219175872.011C+2.9745.949%C-N/A9.6D--2.4D9718.2h10.8C+23.6C+
NSX Naginata 173170582.931B*2.0522.449%D16.471%F-48.6C-N/A2223.5h9.8B+43.6C++
CME 172169513.314M**1.6727.833%C+31.361%B+38.4CN/A1374.4h16.3D*58.7D
NS-10 Burster 2791661151.443C+3.5439.691%B**8.434%B**7C+4.7C++11823.8h136.9C+345B+
NSX Masamune 265165881.875B**3.1153.808%D5.455%M++36.7C+22.2B+2794.5h10.5C++19.5C+
M60-G Bulldog 1831481148U143.0145.556%BN/A49.3C+11.7C++4223h5.2B++11.5B+
M40 Fury-H 181147721C*16.0152.782%B+N/A98C+22.7C++6051.5h10.3C19.6C++
Lumine Edge AE 1451452100.69M4.3062.03%A+10.345%D*4.6DN/A1431.3h1.1B*1.8B++
VE-A Lacerta 147140632.222C++2.7627.546%C--24.286%C34.1D1.7C*944.1h13.7D-49.7D
PS1-AV Suppressor 141136582.345C++2.6430.268%C18.382%D--41.2D-1.5B++1273.3h15.4F-50.8D--
Blueshift VM5 130129343.794C**1.1922.519%C++35.659%A*37.9CN/A2053.4h13.1B++58B+
G30 Walker 1761231123U118.0139.793%C4.878%A++76.9A*33.1A++4791.6h75.6A190A++
Vortex VM21 226122671.821C+3.1650.235%B++2.459%C--9.5C+8.1B*16212.9h27.1B+54B+
G30 Walker 1761171011.7B++6.7130.829%C4.274%C+18.3C++9.2C+1886.4h161.3B++523.4B+
A30 Walker 2371151061.085D3.9029.202%B+N/A7.9D*8.4D-19114.5h213.1F--729.7D**
Blueshift VM5 108108343.176C++1.8123.686%C*18.519%D-31.8DN/A1683.4h16.4C69C++
Equinox VE2 Burst 106104442.364C+2.6229.665%C+31.731%C++35.9D-N/A1002.9h15.5F52.3D
NS-66 Punisher 103103234.478A*0.5128.61%C+29.126%C+46.8CN/A1812.2h11.2C++39.1C*
Aspis Anti-Aircraft Phalanx Turret 19597713.857M*8.8735.9%B**1.031%D11.7C11.8C3148.3h128.2B+357B+
Nemesis VSH9 17296531.811B*3.1762.538%C3.125%C**11.9C-9.4C4368.1h8.6C13.8C-
Terminus VX-9 10094303.133C**1.8524.064%D38.298%B**34.8D2.2A*2072.7h15.4F-64.2D*
PSA-01 Hammerhead AMR 145941090.862A+4.1259.903%C+6.383%D*9C4.9B**7010.4h14.5C24.2C
Spear Anti-Vehicle Phalanx Tower 14291191M**86.0154.386%C++2.198%D32.5D18.2D2772.8h9.9C18.2C+
Soldier Soaker 8988293.034B**1.9555.623%A*10.227%D27.5D--N/A973.2h5.2B++9.4B**
Eclipse VE3A 8584332.545B++2.4426.007%D22.619%C*44.2CN/A1741.9h12.3C47.3C
M60-A Bulldog 9384328C*23.0156.997%B++2.381%C++26.3D2.8D1563.2h6.6C--11.7C++
M12 Kobalt 8680420C+15.0117.526%C++16.25%C**47.1D-3.5C+1911.7h21D-119.8C+
Auraxium Slasher 75757340.102C++4.8854.106%A++2.667%D-1.1CN/A368.8h1.5B++2.8B+
MANA Anti-Vehicle Turret 17673184.056C+0.9360.117%D-1.37%C++730D1030C7860500.1h9.8D16.4D-
Hades VSH4 12370342.059B**2.9365.039%D1.429%D21.9C16.6C+4833.2h7.2C++11.1C+
Sticky Grenade 6666166N/A61.0144.118%D*N/A660D-N/A30500.1h2.5D5.7D
Nebula VM20 6464262.462C+2.5224.651%B+21.875%C30.5DN/A1112.1h18.5C75C+
G30 Walker 8158158U53.0135.61%B*N/A25.2C+10C-1412.3h139.2C*390.8B+
Pelter Rocket Pod 7757157B++52.0146.977%CN/A57C-20C3191h20.2C++42.9C++
Anti-Vehicle Grenade 6457157N/A52.0143.639%D--N/A285D35D27610.2h4.8C**10.9C+
Lumine Edge 54543890.139C+4.8552.899%A++1.852%F-1.1C-N/A550.2h1.4C+2.6B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,3921,752,741124.2h
Spawn Beacon84291.1h
Anti-Vehicle MANA Turret94111.6h
Infradine0690h
Nanite Revive Grenade05030.1h
Cortium Silo0520.2h
Motion Spotter7125,71515.8h
Restoration Kit287152.3h
Deconstruction Tool03930h
Welding Device03030h
WLT-Mandible Mining Laser32,28821.4h
Ammunition Package431,4361.5h
Recon Detection Device362,60512.7h
Medical Kit1511,99633.5h
Medical Applicator11491,6478.9h
Anti-Infantry MANA Turret21690.6h
Nano-Repair Grenade03770.1h
Flail Targeting Dart51771.6h
Orbital Strike Target Designator13561.7h

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