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Praetor shootiusmaximus[Mdu] shootiusmaximus
VS BR 85

KDR: 4.71

Score: 61.1m

Last Seen: Jan 13th, 2019 1:45 PM
- OFFLINE - 829.5 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Miller
Level Progress (to 86): 1%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC L100 Python AP E540 Halberd Flare VE6 Saron HRB C75 Viper Pulsar LSW L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,778,922 MLG Score: 1422
Fun Score: N/A
Cheeseburgers Flipped: 572TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.304%23.834%6754697634,9843.949420.764

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.774%1.413A0.486B+-2.129F--HEAD ++ (~9.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.557B+9.40.344C**23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.104%1.686%353510172,37298914662.39596162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.092%0.492B+0.075C+0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.70.263C*500.056C+68.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.57%1.935%23698101419,4811398843413.9349231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.725%0.749B++-0.438C--0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.664B+6.30.497B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.875%4.249%15072599714,3561163575512.3439249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.653%-0.119C+-0.03C+0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.476B+21.60.451B+40.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.531%73.379%1507710157,727899578.58556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.616%2.027A*0.409B-0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.522B+2.30.279C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.266%18.599%15072102082860121.3777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.078%1.568A+0.811B++0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.643B+2.80.414B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
61.1m344.3%368 (22.1k)353 (21.2k)4.71394,67020,0876.0703485 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022614923.321%16.772%39108:3735

43% Engineer19% Heavy Assault22% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 10:55 PMNov 16th, 2018 5:19 PMFeb 12th, 2019 1:58 AM (5d) (PST)Jan 13th, 2019 9:46 AM (34d) (PST)Jan 13th, 2019 9:45 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
903758280.5470.1160.0922.3210.1271422

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,1804,48149,6993376139821,202

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2884h/120.2d 27,265 15,878 26,628 401.6k 2,535 7,585 21,986 156.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B+
Kills:2,553
Deaths:654
KDR:3.904
Accuracy:25.148% B+
HSR:24.089% C+
Pulsar LSW
C+
Kills:1,759
Deaths:550
KDR:3.198
Accuracy:21.984% C+
HSR:13.701% D**
Orion VS54
B++
Kills:1,405
Deaths:356
KDR:3.947
Accuracy:24.574% B++
HSR:21.352% C-
NS-15M AE
C++
Kills:1,161
Deaths:348
KDR:3.336
Accuracy:25.364% C+
HSR:28.165% C++
SVA-88
B
Kills:1,158
Deaths:349
KDR:3.318
Accuracy:25.009% B
HSR:22.798% C
Ursa
B+
Kills:1,156
Deaths:364
KDR:3.176
Accuracy:25.047% B+
HSR:24.741% C++
Betelgeuse 54-A
C+
Kills:1,051
Deaths:300
KDR:3.503
Accuracy:24.558% C
HSR:29.210% C+
NS-15M2
B
Kills:612
Deaths:178
KDR:3.438
Accuracy:25.697% B
HSR:25.327% C+
Lasher X2
A+
Kills:457
Deaths:186
KDR:2.457
Accuracy:35.980% A+
HSR:1.969% D--
VE-H Maw
B++
Kills:204
Deaths:85
KDR:2.400
Accuracy:25.338% C+
HSR:33.333% B++
NSX Naginata
C++
Kills:165
Deaths:57
KDR:2.895
Accuracy:22.586% C++
HSR:16.970% D**
Kills:11,681
Deaths (as Heavy Assault):3,427
Deaths (to Heavy Assaults):4,685
KDR:3.40852
Kill Difference:8,254
Playtime:541.126 hours
Usage:19%
Score:10.628m
Score/min:327
Accuracy (listed only):25.571%
HSR (listed only):21.969%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:1,412
Deaths:527
KDR:2.679
Accuracy:29.956% B**
HSR:20.043% C--
NS-11C
B+
Kills:1,251
Deaths:334
KDR:3.746
Accuracy:27.094% B+
HSR:19.265% C+
Solstice VE3
B++
Kills:1,166
Deaths:554
KDR:2.105
Accuracy:26.769% B++
HSR:15.352% D
Solstice Burst
B+
Kills:1,161
Deaths:321
KDR:3.617
Accuracy:28.882% B+
HSR:23.945% C+
VX6-7
B+
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:27.005% B+
HSR:18.691% C
Eidolon VE33
B**
Kills:957
Deaths:310
KDR:3.087
Accuracy:30.337% B+
HSR:32.497% B**
Phobos VX86
B**
Kills:456
Deaths:165
KDR:2.764
Accuracy:71.600% B**
HSR:17.544% C*
Serpent VE92
B++
Kills:380
Deaths:149
KDR:2.550
Accuracy:26.838% B++
HSR:18.684% C
Thanatos VE70
A+
Kills:372
Deaths:154
KDR:2.416
Accuracy:54.408% A+
HSR:19.893% B*
Solstice SF
B**
Kills:279
Deaths:177
KDR:1.576
Accuracy:29.078% B**
HSR:19.355% B+
Zenith VX-5
C**
Kills:240
Deaths:82
KDR:2.927
Accuracy:26.959% C**
HSR:21.250% C+
NSX Tanto
B
Kills:206
Deaths:78
KDR:2.641
Accuracy:28.168% B
HSR:21.845% C-
Eclipse VE3A
B+
Kills:84
Deaths:33
KDR:2.545
Accuracy:26.007% C
HSR:22.619% B+
VE-LR Obelisk
A
Kills:55
Deaths:13
KDR:4.231
Accuracy:41.532% A
HSR:27.273% C--
Kills:9,180
Deaths (as Engineer):3,442
Deaths (to Engineers):5,527
KDR:2.66705
Kill Difference:5,738
Playtime:1,245.104 hours
Usage:43%
Score:30.807m
Score/min:412
Accuracy (listed only):33.902%
HSR (listed only):21.304%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:1,412
Deaths:527
KDR:2.679
Accuracy:29.956% B**
HSR:20.043% C--
MKV Suppressed
B+
Kills:1,269
Deaths:505
KDR:2.513
Accuracy:28.629% B+
HSR:22.537% B+
NS-11C
B+
Kills:1,251
Deaths:334
KDR:3.746
Accuracy:27.094% B+
HSR:19.265% C+
Solstice VE3
B++
Kills:1,166
Deaths:554
KDR:2.105
Accuracy:26.769% B++
HSR:15.352% D
Eridani SX5-AE
C*
Kills:1,163
Deaths:369
KDR:3.152
Accuracy:30.614% C*
HSR:22.270% C
Solstice Burst
B+
Kills:1,161
Deaths:321
KDR:3.617
Accuracy:28.882% B+
HSR:23.945% C+
VX6-7
B+
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:27.005% B+
HSR:18.691% C
Sirius SX12
B*
Kills:757
Deaths:405
KDR:1.869
Accuracy:29.266% B*
HSR:17.834% C+
Phobos VX86
B**
Kills:456
Deaths:165
KDR:2.764
Accuracy:71.600% B**
HSR:17.544% C*
Serpent VE92
B++
Kills:380
Deaths:149
KDR:2.550
Accuracy:26.838% B++
HSR:18.684% C
Thanatos VE70
A+
Kills:372
Deaths:154
KDR:2.416
Accuracy:54.408% A+
HSR:19.893% B*
Solstice SF
B**
Kills:279
Deaths:177
KDR:1.576
Accuracy:29.078% B**
HSR:19.355% B+
Zenith VX-5
C**
Kills:240
Deaths:82
KDR:2.927
Accuracy:26.959% C**
HSR:21.250% C+
NS-7 PDW
A
Kills:210
Deaths:86
KDR:2.442
Accuracy:26.959% B+
HSR:25.238% A
NSX Tanto
B
Kills:206
Deaths:78
KDR:2.641
Accuracy:28.168% B
HSR:21.845% C-
Eridani SX5
B**
Kills:184
Deaths:52
KDR:3.538
Accuracy:31.640% B**
HSR:22.283% B
Eclipse VE3A
B+
Kills:84
Deaths:33
KDR:2.545
Accuracy:26.007% C
HSR:22.619% B+
Kills:11,751
Deaths (as Light Assault):4,536
Deaths (to Light Assaults):3,390
KDR:2.59061
Kill Difference:7,215
Playtime:306.328 hours
Usage:11%
Score:5.925m
Score/min:322
Accuracy (listed only):32.345%
HSR (listed only):20.509%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,404
Deaths:196
KDR:7.163
Accuracy:46.273% B**
HSR:67.949% C+
NS-61 Emissary
B**
Kills:1,278
Deaths:561
KDR:2.278
Accuracy:34.935% B**
HSR:21.127% B*
MKV Suppressed
B+
Kills:1,269
Deaths:505
KDR:2.513
Accuracy:28.629% B+
HSR:22.537% B+
Spiker
A++
Kills:1,246
Deaths:349
KDR:3.570
Accuracy:40.916% A++
HSR:28.571% B**
V10
A++
Kills:1,211
Deaths:160
KDR:7.569
Accuracy:53.556% A++
HSR:79.439% C*
NS-44P Commissioner
A
Kills:1,194
Deaths:413
KDR:2.891
Accuracy:51.679% A
HSR:26.884% C++
NS-44B Commissioner
B*
Kills:1,169
Deaths:353
KDR:3.312
Accuracy:47.946% B*
HSR:27.973% B+
Cerberus
A
Kills:1,164
Deaths:414
KDR:2.812
Accuracy:40.601% A
HSR:28.522% B++
Eridani SX5-AE
C*
Kills:1,163
Deaths:369
KDR:3.152
Accuracy:30.614% C*
HSR:22.270% C
XM98
A++
Kills:1,163
Deaths:125
KDR:9.304
Accuracy:50.068% A++
HSR:77.730% B
NS-44 Commissioner
A
Kills:1,162
Deaths:650
KDR:1.788
Accuracy:47.372% A
HSR:24.527% B
Parallax VX3
A++
Kills:1,161
Deaths:101
KDR:11.495
Accuracy:50.730% A++
HSR:78.639% C++
Parallax VX3-AE
A+
Kills:1,160
Deaths:81
KDR:14.321
Accuracy:51.297% A+
HSR:80.259% C+
VA39 Spectre
A*
Kills:1,143
Deaths:143
KDR:7.993
Accuracy:44.669% A*
HSR:54.856% A+
Artemis VX26
B*
Kills:820
Deaths:238
KDR:3.445
Accuracy:30.819% B++
HSR:28.293% B*
Sirius SX12
B*
Kills:757
Deaths:405
KDR:1.869
Accuracy:29.266% B*
HSR:17.834% C+
NS-44L Blackhand
A+
Kills:681
Deaths:140
KDR:4.864
Accuracy:54.637% A+
HSR:57.122% B**
NS-30 Vandal
B*
Kills:584
Deaths:136
KDR:4.294
Accuracy:38.018% B*
HSR:31.336% B+
Parsec VX3-A
A++
Kills:485
Deaths:34
KDR:14.265
Accuracy:52.381% A++
HSR:78.144% C+
NS-AM7 Archer
C+
Kills:245
Deaths:283
KDR:0.866
Accuracy:58.896% C+
HSR:13.878% C
NS-7 PDW
A
Kills:210
Deaths:86
KDR:2.442
Accuracy:26.959% B+
HSR:25.238% A
Eridani SX5
B**
Kills:184
Deaths:52
KDR:3.538
Accuracy:31.640% B**
HSR:22.283% B
NS-45 Pilot
M+
Kills:179
Deaths:37
KDR:4.838
Accuracy:48.924% M+
HSR:31.285% B++
NSX Tomoe
A
Kills:170
Deaths:54
KDR:3.148
Accuracy:35.194% A
HSR:30.588% D
NS-357 Underboss
B*
Kills:150
Deaths:113
KDR:1.327
Accuracy:43.924% B*
HSR:14.667% D-
Beamer VS3
B+
Kills:123
Deaths:117
KDR:1.051
Accuracy:31.530% B+
HSR:17.886% D
The Immortal
M
Kills:64
Deaths:15
KDR:4.267
Accuracy:51.255% M
HSR:32.813% B+
Kills:21,539
Deaths (as Infiltrator):6,130
Deaths (to Infiltrators):3,170
KDR:3.5137
Kill Difference:15,409
Playtime:627.261 hours
Usage:22%
Score:10.578m
Score/min:281
Accuracy (listed only):42.694%
HSR (listed only):38.617%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B+
Kills:1,269
Deaths:505
KDR:2.513
Accuracy:28.629% B+
HSR:22.537% B+
Eridani SX5-AE
C*
Kills:1,163
Deaths:369
KDR:3.152
Accuracy:30.614% C*
HSR:22.270% C
NS-11A
B++
Kills:1,160
Deaths:376
KDR:3.085
Accuracy:27.764% B++
HSR:18.707% C
Sirius SX12
B*
Kills:757
Deaths:405
KDR:1.869
Accuracy:29.266% B*
HSR:17.834% C+
Phobos VX86
B**
Kills:456
Deaths:165
KDR:2.764
Accuracy:71.600% B**
HSR:17.544% C*
Thanatos VE70
A+
Kills:372
Deaths:154
KDR:2.416
Accuracy:54.408% A+
HSR:19.893% B*
Pulsar VS1
B+
Kills:300
Deaths:161
KDR:1.863
Accuracy:26.569% B+
HSR:12% D*
NS-7 PDW
A
Kills:210
Deaths:86
KDR:2.442
Accuracy:26.959% B+
HSR:25.238% A
H-V45
B+
Kills:187
Deaths:74
KDR:2.527
Accuracy:27.107% B+
HSR:20.856% C+
Eridani SX5
B**
Kills:184
Deaths:52
KDR:3.538
Accuracy:31.640% B**
HSR:22.283% B
CME
B**
Kills:141
Deaths:43
KDR:3.279
Accuracy:29.463% B+
HSR:29.787% B**
Equinox VE2 Burst
B+
Kills:87
Deaths:31
KDR:2.806
Accuracy:27.243% C+
HSR:31.035% B+
Kills:6,286
Deaths (as Combat Medic):2,421
Deaths (to Combat Medics):1,662
KDR:2.59645
Kill Difference:3,865
Playtime:85.229 hours
Usage:3%
Score:1.528m
Score/min:299
Accuracy (listed only):34.272%
HSR (listed only):21.665%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:455
Deaths:122
KDR:3.730
Accuracy:21.303% B++
HSR:18.462% C-
Quasar VM1
A
Kills:366
Deaths:98
KDR:3.735
Accuracy:21.478% A
HSR:24.863% A
Comet VM2
B+
Kills:282
Deaths:112
KDR:2.518
Accuracy:46.342% B+
HSR:3.901% C+
Comet VM2
B+
Kills:276
Deaths:108
KDR:2.556
Accuracy:48.051% C**
HSR:5.072% B+
Vortex VM21
B*
Kills:175
Deaths:62
KDR:2.823
Accuracy:48.451% B*
HSR:2.286% D
NS-10 Burster
A+
Kills:169
Deaths:115
KDR:1.470
Accuracy:38.988% A+
HSR:8.876% B
NS-10 Burster
A+
Kills:159
Deaths:114
KDR:1.395
Accuracy:39.222% A+
HSR:8.805% B*
Vortex VM21
B**
Kills:117
Deaths:65
KDR:1.800
Accuracy:50.516% B**
HSR:2.564% D
Blueshift VM5
M+
Kills:109
Deaths:27
KDR:4.037
Accuracy:23.396% B*
HSR:35.780% M+
Blueshift VM5
B**
Kills:96
Deaths:27
KDR:3.556
Accuracy:24.600% B**
HSR:15.625% D--
Nebula VM20
A
Kills:64
Deaths:26
KDR:2.462
Accuracy:24.651% A
HSR:21.875% C*
Kills:2,268
Deaths (as MAX Suit):438
Deaths (to MAX Suits):768
KDR:5.17808
Kill Difference:1,830
Playtime:71.692 hours
Usage:2%
Score:1.680m
Score/min:391
Accuracy (listed only):35.182%
HSR (listed only):13.464%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:960
V. Kills:200 478%
Deaths:82
KDR:11.707
Accuracy:56.939% B+
KPH:76.500 C+
VKPH:15.900 C+
Light PPA
B*
Kills:298
V. Kills:38 N/A
Deaths:35
KDR:8.514
Accuracy:49.488% B**
KPH:44.300 C+
VKPH:5.600 B*
Maelstrom Turbo Laser
C
Kills:279
V. Kills:231 120%
Deaths:305
KDR:0.915
Accuracy:29.167% C
KPH:6.700 D
VKPH:5.500 D
Saron Laser Cannon
C+
Kills:234
V. Kills:187 124%
Deaths:120
KDR:1.950
Accuracy:34.511% B+
KPH:11.200 C+
VKPH:8.900 C+
Kills:1,771 (811 + 0)
Deaths:542
KDR:3.268
VKDR:1.210
Vehicle Kills:656
Kill Difference:1,229
Playtime:82.004 hours
Usage:3%
Score:1.043m
Score/min:212
Piloting Accuracy:34.511%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:601
V. Kills:788 76%
Deaths:347
KDR:1.732
Accuracy:62.076% A++
KPH:9 C++
VKPH:11.800 B**
AP30 Shredder
U
Kills:500
V. Kills:385 130%
Deaths:122
KDR:4.098
Accuracy:35.349% C++
KPH:1,800,000 U
VKPH:1,386,000 U
C150 Dalton
C++
Kills:402
V. Kills:455 88%
Deaths:115
KDR:3.496
Accuracy:44.155% B+
KPH:23.500 D
VKPH:26.600 C++
L105 Zephyr
U
Kills:367
V. Kills:37 N/A
Deaths:51
KDR:7.196
Accuracy:42.104% C+
KPH:1,321,200 U
VKPH:133,200 U
Kills:1,870 (601 + 1,269)
Deaths:635
KDR:2.945
VKDR:2.622
Vehicle Kills:1,665
Kill Difference:1,235
Playtime:84.098 hours
Usage:3%
Score:1.860m
Score/min:369
Piloting Accuracy:62.076%
Gunner Accuracy:42.104%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:4,747
V. Kills:2,343 203%
Deaths:214
KDR:22.182
Accuracy:57.140% C++
KPH:43.700 A
VKPH:21.600 B++
C75 Viper
A++
Kills:2,047
V. Kills:356 N/A
Deaths:71
KDR:28.831
Accuracy:43.871% B+
KPH:60 A++
VKPH:10.400 B++
L100 Python HESH
B*
Kills:1,651
V. Kills:208 N/A
Deaths:67
KDR:24.642
Accuracy:56.910% B*
KPH:59 B
VKPH:7.400 C+
Skyguard
B*
Kills:429
V. Kills:290 147%
Deaths:34
KDR:12.618
Accuracy:40.182% A++
KPH:19.300 B*
VKPH:13 B*
L100 Python HEAT
C**
Kills:255
V. Kills:75 336%
Deaths:15
KDR:17
Accuracy:54.297% C**
KPH:32.100 C*
VKPH:9.400 C-
Kills:9,129 (9,129 + 0)
Deaths:401
KDR:22.766
VKDR:8.160
Vehicle Kills:3,272
Kill Difference:8,728
Playtime:200.909 hours
Usage:7%
Score:3.711m
Score/min:308
Driving Accuracy:54.297%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:7,841
V. Kills:4,690 167%
Deaths:634
KDR:12.368
Accuracy:58.429% B+
KPH:33.900 B**
VKPH:20.300 B**
E540 Halberd
C**
Kills:2,867
V. Kills:1,579 181%
Deaths:170
KDR:16.865
Accuracy:54.206% B*
KPH:33.700 C*
VKPH:18.600 C**
Saron HRB
B+
Kills:2,463
V. Kills:1,569 157%
Deaths:210
KDR:11.729
Accuracy:45.192% C*
KPH:28.600 B+
VKPH:18.200 C**
Supernova VPC
A
Kills:1,322
V. Kills:200 N/A
Deaths:50
KDR:26.440
Accuracy:60.983% B**
KPH:70 A
VKPH:10.600 B*
Supernova PC
A++
Kills:1,189
V. Kills:272 436%
Deaths:94
KDR:12.649
Accuracy:57.075% B*
KPH:41.600 A++
VKPH:9.500 B
Proton II PPA
C*
Kills:490
V. Kills:35 N/A
Deaths:33
KDR:14.849
Accuracy:28.812% B*
KPH:56.100 C+
VKPH:4 C*
M20 Basilisk
A
Kills:209
V. Kills:69 299%
Deaths:19
KDR:11
Accuracy:39.368% A
KPH:28.700 A
VKPH:9.500 B++
Aphelion VEX-4
C*
Kills:166
V. Kills:105 157%
Deaths:19
KDR:8.737
Accuracy:36.410% C*
KPH:23.800 C
VKPH:15 C
M12 Kobalt
C++
Kills:68
V. Kills:5 N/A
Deaths:4
KDR:17
Accuracy:17.457% B+
KPH:47.500 D
VKPH:3.500 C++
G30 Walker
B**
Kills:58
V. Kills:23 242%
Deaths:1
KDR:58
Accuracy:35.429% B**
KPH:25.600 B++
VKPH:10.100 C
Kills:16,673 (10,352 + 6,321)
Deaths:1,234
KDR:13.511
VKDR:6.926
Vehicle Kills:8,547
Kill Difference:15,439
Playtime:476.691 hours
Usage:17%
Score:10.339m
Score/min:362
Driving Accuracy:57.075%
Gunner Accuracy:35.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:1,230
V. Kills:498 246%
Deaths:114
KDR:10.790
Accuracy:62.248% B+
KPH:67.100 B**
VKPH:27.200 B+
Proton II PPA-H
A++
Kills:718
V. Kills:71 N/A
Deaths:35
KDR:20.514
Accuracy:45.217% B*
KPH:125.300 B++
VKPH:12.400 A++
M12 Kobalt-H
B**
Kills:471
V. Kills:17 N/A
Deaths:15
KDR:31.400
Accuracy:28.552% B**
KPH:139.100 C++
VKPH:5 C+
Saron HRB-H
A++
Kills:364
V. Kills:196 185%
Deaths:18
KDR:20.222
Accuracy:59.355% B+
KPH:70.800 A++
VKPH:38.100 A+
Aphelion VEX-4H
A
Kills:295
V. Kills:155 189%
Deaths:47
KDR:6.277
Accuracy:46.398% C++
KPH:62.700 A
VKPH:32.900 B+
G30 Walker
A**
Kills:168
V. Kills:51 323%
Deaths:3
KDR:56
Accuracy:37.015% C++
KPH:67.600 A**
VKPH:20.500 B+
M40 Fury-H
B*
Kills:102
V. Kills:25 392%
Deaths:7
KDR:14.571
Accuracy:53.290% B**
KPH:117.100 B+
VKPH:28.700 B*
Kills:3,348 (0 + 3,348)
Deaths:239
KDR:14.008
VKDR:4.238
Vehicle Kills:1,013
Kill Difference:3,109
Playtime:40.653 hours
Usage:1%
Score:1.248m
Score/min:512
Driving Accuracy:N/A%
Gunner Accuracy:53.290%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,603
V. Kills:79 N/A
Deaths:39
KDR:41.103
Accuracy:21.354% B+
KPH:79.800 B+
VKPH:3.900 C*
M20 Basilisk
B+
Kills:475
V. Kills:154 306%
Deaths:40
KDR:11.875
Accuracy:38.664% C+
KPH:25.400 B+
VKPH:8.200 C++
M40 Fury
B
Kills:404
V. Kills:51 N/A
Deaths:21
KDR:19.238
Accuracy:32.676% C
KPH:53.300 B
VKPH:6.700 D
M40 Fury
C*
Kills:297
V. Kills:46 N/A
Deaths:19
KDR:15.632
Accuracy:35.459% C+
KPH:58.700 C*
VKPH:9.100 C
M12 Kobalt
B+
Kills:276
V. Kills:22 N/A
Deaths:11
KDR:25.091
Accuracy:23.878% A
KPH:56.100 C
VKPH:4.500 B+
M20 Basilisk
C++
Kills:214
V. Kills:67 315%
Deaths:17
KDR:12.588
Accuracy:39.193% C+
KPH:22 C++
VKPH:6.900 C--
G30 Walker
B++
Kills:165
V. Kills:91 179%
Deaths:7
KDR:23.571
Accuracy:34.109% B++
KPH:19.600 B++
VKPH:10.800 C**
M60-G Bulldog
B+
Kills:151
V. Kills:17 N/A
Deaths:10
KDR:15.100
Accuracy:40.051% B+
KPH:28.800 C+
VKPH:3.200 D
G30 Walker
C+
Kills:78
V. Kills:43 177%
Deaths:10
KDR:7.800
Accuracy:29.258% C
KPH:14.700 C+
VKPH:8.100 C
Kills:3,663 (0 + 3,663)
Deaths:174
KDR:21.052
VKDR:3.276
Vehicle Kills:570
Kill Difference:3,489
Playtime:84.988 hours
Usage:3%
Score:1.266m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:29.258%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:175
V. Kills:44 389%
Deaths:87
KDR:2.011
Accuracy:45.949% C
KPH:9.600 D
VKPH:2.400 D-
Kills:175 (175 + 0)
Deaths:87
KDR:2.011
VKDR:0.506
Vehicle Kills:44
Kill Difference:88
Playtime:18.180 hours
Usage:1%
Score:0.102m
Score/min:93
Driving Accuracy:45.949%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C*
Kills:57
V. Kills:20 271%
Deaths:1
KDR:57
Accuracy:46.977% C+
KPH:59.100 C+
VKPH:20.700 C*
Kills:57 (0 + 57)
Deaths:1
KDR:57
VKDR:20
Vehicle Kills:20
Kill Difference:56
Playtime:0.964 hours
Usage:0%
Score:0.018m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:46.977%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 12,5317,84163412.368B**7.6658.429%B+2.27%C+33.9B**20.3B**403231.3h4.1B*7.1B**
L100 Python AP 7,0904,74721422.182S17.4757.14%C++1.369%D-43.7A21.6B++323108.6h4B**7.1B**
E540 Halberd 4,4462,86717016.865B*12.1554.206%B*1.465%D33.7C*18.6C**33685.1h5.5B10.1B++
Flare VE6 2,5852,5536543.904M0.8125.148%B+24.089%C+37.5C+N/A13068.1h9.3B+36.8B+
Saron HRB 4,0322,46321011.729A+7.0245.192%C*1.34%C28.6B+18.2C**32386.2h18.9B+41.9B++
C75 Viper 2,4032,0477128.831S24.1243.871%B+1.124%C60A++10.4B++33034.1h8.2B**18.7B**
Pulsar LSW 1,7621,7595503.198A+1.5221.984%C+13.701%D**34.3CN/A9851.3h11.1B+50.7C**
L100 Python HESH 1,8591,6516724.642B**19.9356.91%B*2.241%B+59B7.4C+25028h2.6B*4.6B*
M12 Kobalt 1,6821,6033941.103M36.3921.354%B+17.53%C+79.8B+3.9C*27620.1h16.3B+76.3B+
Pulsar C 1,4151,4125272.679B**2.0329.956%B**20.043%C--26.2C+N/A9553.8h9.9B+33.1B+
Orion VS54 1,4141,4053563.947A++0.7724.574%B++21.352%C-37.3C**N/A17237.7h10.1B*41.2C**
Ghost 1,4121,4041967.163A2.4546.273%B**67.949%C+41.4C++N/A12833.9h2B+4.4B++
Supernova VPC 1,5221,3225026.44A+21.7360.983%B**2.118%B+69.9A10.6B*40518.9h2.7B++4.4B*
NS-61 Emissary 1,3061,2785612.278A*2.4434.935%B**21.127%B*46.6B**1B*13227.4h11.2B+32.1B*
MKV Suppressed 1,2831,2695052.513A++2.2028.629%B+22.537%B+25.3CN/A7750.1h12.2B+42.7B+
NS-11C 1,2611,2513343.746M++0.9727.094%B+19.265%C+43.9B*N/A16428.5h11.2B*41.3B++
Spiker 1,2591,2463493.57M1.1440.916%A++28.571%B**58B++N/A15421.5h7B+17.2B*
E540 Halberd-H 1,7281,23011410.789C*6.0862.248%B+N/A67.2B**27.2B+48118.3h4.3B*6.9B**
V10 1,2201,2111607.569A++2.8653.556%A++79.439%C*29.3CN/A9241.3h2.1B3.8B*
NS-44P Commissioner 1,2111,1944132.891A1.8251.679%A26.884%C++50.6C+N/A12923.6h3.3C**6.4B++
Supernova PC 1,4611,1899412.649B**7.9457.075%B*2.944%B+41.6A++9.5B34828.6h3.4B**5.9A
NS-44B Commissioner 1,1751,1693533.312M**1.4047.946%B*27.973%B+72.2B+N/A17816.2h2.9B++6.1B++
Solstice VE3 1,1771,1665542.105A++2.6126.769%B++15.352%D23.2C**N/A11750.3h11.2B*41.7B+
Cerberus 1,1691,1644142.812A++1.9040.601%A28.522%B++65.8B*N/A22117.7h4.6B**11.4B**
Eridani SX5-AE 1,1741,1633693.152A1.5630.614%C*22.27%C55.1C+N/A13821.1h10.4C**33.9C**
XM98 1,1721,1631259.304M**4.5950.068%A++77.73%B45.4B++N/A12525.6h1.9B**3.8B**
NS-44 Commissioner 1,1701,1626501.788B*2.9347.372%A24.527%B52.6B++N/A17622.1h2.7B**5.8B**
NS-15M AE 1,1811,1613483.336B+1.3825.364%C+28.165%C++49.2C+N/A12023.6h12C+47.3C++
Solstice Burst 1,1701,1613213.617A++1.1028.882%B+23.945%C+43.5C*N/A11826.7h11.8B+40.7B+
VX6-7 1,1651,1615452.13B+2.5827.005%B+18.691%C21.3CN/A7554.4h10.7B+39.5B+
Parallax VX3 1,1701,16110111.495A**6.7850.73%A++78.639%C++41.8B*N/A16427.8h1.8B*3.6B*
Parallax VX3-AE 1,1631,1608114.321M*9.6151.297%A+80.259%C+41.3CN/A11128.1h1.8C**3.5B++
NS-11A 1,1661,1603763.085B**1.6327.764%B++18.707%C31.9C+N/A10536.4h11.9B++43B++
SVA-88 1,1611,1583493.318B*1.4025.009%B22.798%C48C++N/A15024.1h10B++40.1B+
Ursa 1,1661,1563643.176A*1.5425.047%B+24.741%C++44.6C**N/A15725.9h8.9B*35.6B+
VA39 Spectre 1,1571,1431437.993S3.2844.669%A*54.856%A+35.3B++N/A12932.4h4.4B*9.8B**
Spear Anti-Vehicle Phalanx Turret 1,7391,1213235.031S30.3253.353%B*3.301%C-38.8C++21.4C+34228.9h6.6B*12.4B**
Betelgeuse 54-A 1,0641,0513003.503C*1.2124.558%C29.21%C+58.7C+N/A20617.9h9.9B+40.3C*
Tank Mine 1,6571,0247813.128S8.4240.508%B+N/A243.8M+150.7M++27984.2h1.7B+4.2A
C-4 1,6659892284.338A*0.3824.503%C+N/A149.8A++102.4S19746.6h1.3B+5.5B
Dual Photon Pods 1,1609608211.707B*6.9956.939%B+1.771%B++76.8C+16C+44812.5h20B+35.2B+
Eidolon VE33 9709573103.087A++1.6330.337%B+32.497%B**25.7C++N/A8737.3h6.5B**21.4B*
Artemis VX26 8268202383.445A++1.2730.819%B++28.293%B*44.1B+N/A15518.6h10.6B+34.3B++
Sirius SX12 7617574051.869B*2.8429.266%B*17.834%C+18.3C-N/A6841.3h13B+44.6B+
Proton II PPA-H 7897183520.514B++15.8045.217%B*N/A126B*12.5A++4005.7h9.9C*21.8B+
NS-44L Blackhand 6866811404.864M**0.1554.637%A+57.122%B**38.3B*N/A12317.8h3.1B**5.7B*
Lancer VS22 1,5166712392.808M+1.9164.488%BN/A14.6C++18.4B**31045.9h15.5B+24.1B+
Lancer AE 1,3476361265.048S0.3467.321%B++N/A26.1B**29.1M34624.4h9.5B+14.2B+
NS-15M2 6236121783.438B**1.2825.697%B25.327%C+45.7C++N/A18513.4h11.7B+45.5B+
CAS30 Tank Buster 1,3896013471.732B2.9862.076%A++0.998%C9C++11.8B**18067h68.7C110.6B
NS-30 Vandal 5955841364.294A++0.4238.018%B*31.336%B+37.7C+N/A12815.5h5.5C**14.6B+
AP30 Shredder 8855001224.098C0.6235.349%C++1.8%C5000U3850U46088000.1h73.5B+207.8B++
Proton II PPA 5254903314.848C++10.1428.812%B*2.857%B++56.3C+4C*1638.7h10C+34.9B+
Frag Grenade 4904891489N/A484.2941.068%C--N/A444.5C+N/A16461.1h3.8C++9.3C+
Parsec VX3-A 4904853414.265M+9.5552.381%A++78.144%C+40.8CN/A14011.9h1.9C+3.7B++
M20 Basilisk 6294754011.875S7.1638.664%C+6.737%B25.4B+8.2C++21118.7h56.5B**146.1B**
M12 Kobalt-H 4884711531.4B*26.6928.552%B**12.951%D138.5C++5C+4143.4h15.9C+55.6B+
Lasher X2 4644571862.457A**2.2635.98%A+1.969%D--34.1C++N/A15013.4h15.2B**42.3B*
Phobos VX86 4564561652.764A1.9571.6%B**17.544%C*35.1CN/A10513h2.1B++2.9B++
Quasar VM1 4584551223.73B*0.9821.303%B++18.462%C-35C++N/A9213h11.4B*53.7B++
Skyguard 7194293412.618S7.9140.182%A++1.865%C+19.3B*13.1B*26522.2h96.3B*239.8B**
M40 Fury 4554042119.238A**14.5332.676%C1.238%D53.2B6.7D3057.6h8B++24.6B*
C150 Dalton 8574021153.496C1.2244.155%B+N/A23.5D26.6C++55717.1h5.1C11.6C++
Serpent VE92 3823801492.55A+2.1626.838%B++18.684%C27.5C+N/A12313.8h10.6B++39.5B++
Thanatos VE70 3743721542.416A++2.3054.408%A+19.893%B*45.4B*N/A2118.2h3.8B*6.9B**
L105 Zephyr 404367517.196C+2.4842.104%C+N/A3670U370U10524100.1h5.7B+13.6B+
Quasar VM1 369366983.735A+0.9821.478%A24.863%A33B*N/A12911.1h11.8B**54.9B+
Saron HRB-H 5603641820.222M++15.5159.355%B+1.923%B+71.4A*38.4A+7015.1h18.5B*31.1B*
Proximity Mine 346344556.255B*1.5447.577%B++N/A52.1D**N/A1816.6h1.9C++4B+
S1 5003091532.02A*2.6957.945%C++1.942%C-26.6C++16.5B+51211.6h5.9B+10.3B+
Pulsar VS1 3023001611.863B**2.8526.569%B+12%D*23.6C+N/A13312.7h12.4B++46.8B++
Light PPA 336298358.514B*3.8049.488%B**1.678%B++44.5C+5.7B**2856.7h13.8C++27.9B
M40 Fury 3432971915.632A10.9235.459%C+1.01%D-58.2C*9C4045.1h11B30.9B+
Aphelion VEX-4H 450295476.277C++1.5646.398%C++3.729%B62.8A33B+6394.7h33.5B*72.1B*
NS Decimator 4382891312.206A+2.5152.207%D--2.422%C++26.8C-13.8C34710.8h4.3B+8.2C++
Comet VM2 3452821122.518A*2.2046.342%B+3.901%C+17.8A4C+18115.8h12.7B**27.4B*
Solstice SF 2822791771.576B++3.1429.078%B**19.355%B+11DN/A4925.4h12C++41.2B+
Maelstrom Turbo Laser 5102793050.915C3.8029.167%C2.509%C+6.7D5.5D12241.8h112.8C++386.7C++
Comet VM2 3322761082.556A++2.1648.051%C**5.072%B+18B**3.7D13815.3h13.3B**27.6B**
M12 Kobalt 2982761125.091B+20.3823.878%A17.391%C+56.3C4.5B+2974.9h21.3C89.2B+
L100 Python HEAT 3302551517M++12.2954.297%C**1.176%D--32.3C*9.5C3247.9h4.7B*8.6B*
NS-AM7 Archer 3872452830.866B**3.8558.896%C+13.878%C5C-2.9C++4648.7h20C++34C*
Zenith VX-5 243240822.927A++1.7926.959%C**21.25%C+33.3C+N/A1247.2h12.3B45.5B+
Saron Laser Cannon 4212341201.95C++2.7634.511%B+2.137%C+11.2C+8.9C+22720.9h96B+278.3B++
M20 Basilisk 2812141712.588S7.8839.193%C+7.009%B+22.1C++6.9C--2129.7h66.8B*170.5B*
NS-7 PDW 213210862.442A++2.2726.959%B+25.238%A30.4C*N/A1536.9h12.5B++46.4B+
M20 Basilisk 2782091911M++6.2939.368%A2.392%D*28.6A9.5B++1807.3h61B*155.1B**
NSX Tanto 207206782.641A+2.0728.168%B21.845%C-50.2B++N/A1344.1h13.6C*48.3C*
VE-H Maw 210204852.4B+2.3125.338%C+33.333%B++46.4C+1.4B**2544.4h9.7B+38.1B
H-V45 189187742.527B++2.1927.107%B+20.856%C+35.3C++N/A1825.3h14C+51.6B
Eridani SX5 185184523.538A*1.1831.64%B**22.283%B61.3B**N/A2963h9.6B*30.3B++
NS-45 Pilot 180179374.838M0.1348.924%M+31.285%B++40.7C+N/A1434.4h6.4B+13B**
M60-A Bulldog 196178523.423C1.2946.769%B**1.124%C32.4C+3.3D--1945.5h5.3B+11.4B*
M40 Fury-F 219175872.011C**2.7045.949%CN/A9.6D2.4D-9318.2h10.8C*23.6C*
Vortex VM21 319175622.823A+1.8948.451%B*2.286%D14.2B*11.7A++18412.3h17.2B*35.4B++
Orbital Strike Uplink 2281711171U166.29916.667%UN/A1710U570U70820.1h1T*0.1T*
Hunter QCX 173171742.311A*2.4056.744%B*41.521%B**16.9C*N/A5610.1h2.9B+5B+
NSX Tomoe 172170543.148B**1.5735.194%A30.588%D43.6C*N/A1363.9h14.1C++40.1B+
NS-10 Burster 3001691151.47B**3.2438.988%A+8.876%B7.3B++5.7A+13023h127.1B326.1B*
G30 Walker 219168356S51.2937.015%C++7.143%A++67.2A**20.4B+4572.5h84.6A228.6B**
Aphelion VEX-4 271166198.737B**4.0236.41%C*4.217%C++23.7C15C2557h55.5C**152.5B+
G30 Walker 256165723.571S18.8634.109%B++4.848%C**19.6B++10.8C**2358.4h177.7B++521B*
NSX Naginata 168165572.895A+1.8222.586%C++16.97%D**48.5C**N/A2093.4h9.7B++42.8B+
NSX Masamune 262163881.852A+2.8653.774%C--5.521%M36.2B22B++2794.5h10.5B19.6C**
NS-10 Burster 2701591141.395B+3.3239.222%A+8.805%B*6.9B+4.8B++11723h134.3B+342.4B*
M60-G Bulldog 1681511015.1M**10.3940.051%B+3.311%C**29C+3.3D1535.2h5.2B*12.9B*
NS-357 Underboss 1521501131.327B3.3943.924%B*14.667%D-39.5C+N/A1513.8h4C**9.1B+
The Slasher 1481485590.265S4.4571.733%M+5.405%D2.6C+N/A1657.6h3.2D--4.4B+
CME 144141433.279A++1.4329.463%B+29.787%B**42.7C**N/A1523.3h15.4C-52.4C*
Damascus Edge 1251254,1850.03C+4.6842.105%B**4.8%C0.3DN/A1392h1.5B*3.6B++
Beamer VS3 1251231171.051B+3.6631.53%B+17.886%D24.1C+N/A1675.1h9.3C*29.6C++
Vortex VM21 218117651.8B**2.9150.516%B**2.564%D9.2B+8A+15612.7h27.6B*54.7B++
Blueshift VM5 110109274.037B*0.6823.396%B*35.78%M+37.6C**N/A2062.9h13.2B*56.3B++
M40 Fury-H 127102714.571C++9.8653.29%B**N/A113.3B+27.8B*6190.9h9.5C+17.9B
Blueshift VM5 9696273.556B+1.1624.6%B**15.625%D--33.1C+N/A1722.9h15.7C*63.8B+
A30 Walker 206961060.906C-3.8128.83%B**1.042%D-7.3D8.4C17213.1h224.5D-778.8C+
Nemesis VSH9 16792501.84A*2.8762.66%C+3.261%B12.3C10C+4457.5h8.5C+13.6C+
Aspis Anti-Aircraft Phalanx Turret 18691713M**8.2935.146%A+1.099%D11.4C++11.9C*3148h127.7B++363.4B*
Equinox VE2 Burst 8987312.806B++1.9127.243%C+31.035%B+37.8C+N/A1022.3h11.5B+42.1B+
Spear Anti-Vehicle Phalanx Tower 13486186S81.2953.752%C**2.326%D31.9C17.8C--2612.7h9.7C*18B
M60-A Bulldog 9384328B++23.2957.202%B**2.381%C++27.1C2.9C1563.1h6.6C+11.6B+
Eclipse VE3A 8584332.545A2.1726.007%C22.619%B+44.2C*N/A1591.9h12.3C+47.3C++
G30 Walker 12178107.8B**3.0929.258%C3.846%C+14.7C+8.1C1815.3h178.7B+610.8B+
Hades VSH4 12370332.121M++2.5965.067%C1.429%D23.3C++17.7B+4843h7B++10.7B++
MANA Anti-Vehicle Turret 17270183.889B+0.8260.017%C1.429%D--700D-1020D7653370.1h10.2B17C**
M12 Kobalt 7368417C+12.2917.457%B+17.647%B**48.6D3.6C++1711.4h21.6C--123.5C++
The Immortal 6664154.267M++0.4551.255%M32.813%B+27.8DN/A832.3h9.9D--19.3B++
Nebula VM20 6464262.462C*2.2524.651%A21.875%C*30.5C+N/A1062.1h18.5C-75B+
M12 Kobalt 6458158A+53.2942.3%M**18.966%B96.7C10A+4280.6h29.7D*70.3B+
G30 Walker 8158158U53.2935.429%B**N/A25.2B+10C1352.3h137.8B+389.1B++
Pelter Rocket Pod 7757157A*52.2946.977%C+N/A57C+20C++3121h20.2C*42.9C**
VE-LR Obelisk 5955134.231A+0.4841.532%A27.273%C--30.6C+2.2A**1381.8h5.6B+13.5B*
Anti-Vehicle Grenade 6255155N/A50.2944.092%DN/A275C-35D28470.2h4.5B++10.3B
Lumine Edge 54543890.139C++4.5753.285%A**1.852%F--1.1C--N/A550h1.4C++2.5B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret94081.6h
Motion Spotter4420,65411.4h
Nano-Armor Kit6061,482,73999.4h
Spawn Beacon13840.8h
Nanite Revive Grenade02830.1h
Restoration Kit276852.2h
Deconstruction Tool03930h
Welding Device03030h
Ammunition Package419861.3h
Medical Kit1381,68530.8h
Anti-Infantry MANA Turret21690.6h
Medical Applicator9470,5056.7h
Nano-Repair Grenade02510.1h
Flail Targeting Dart51341.3h
Recon Detection Device362,60512.7h

Check the help document for the dictionary if you want to learn more about words used here.


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