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Immortal shootiusmaximus[CABO] shootiusmaximus
VS BR 70

KDR: 4.62

Score: 58.6m

Last Seen: Oct 10th, 2018 8:56 AM
- OFFLINE - 142.5 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Miller - Outfit Leader of The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 54
Level Progress (to 71): 72%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC L100 Python AP E540 Halberd Flare VE6 Saron HRB C75 Viper Pulsar LSW L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,793,934 MLG Score: 1434
Fun Score: N/A
Cheeseburgers Flipped: 570TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.219%23.706%6694397034,1273.939850.682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.683%1.416A0.494B+-2.112F--HEAD ++ (~9.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.557B+9.40.342C**23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.224%1.699%359510082,35496714592.43182161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.061%0.496B+0.072C+0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.60.258C*50.10.048C+68.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.424%2.07%22948100518,0181330785713.5372229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.75%0.75B++-0.382C-0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.656B+6.50.485B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.511%4.323%14222598813,0001103540211.7754241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.627%-0.148C0.01C+0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.455B+220.433B41.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.529%73.409%1422710067,559871568.67853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.691%2.018A*0.412B-0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.518B+2.30.274C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.329%18.591%14222101182358521.40444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.203%1.587A+0.839B++0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.643B+2.80.413B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 54
58.6m341.6%366 (22k)351 (21.1k)4.6215889,99619,4735.9606670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1013582423.32%17.186%40108:3332

43% Engineer19% Heavy Assault21% Infiltrator11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 10:55 PMApr 2nd, 2017 8:22 PMOct 14th, 2018 5:47 PM (1d) (PST)Oct 10th, 2018 5:55 AM (6d) (PST)Oct 10th, 2018 4:56 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
893768170.5400.1170.0932.2710.1251434

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,5714,57548,9963276136721,090

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2777.5h/115.7d 26,076 15,467 25,526 378.5k 2,478 7,383 20,814 148.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B+
Kills:2,553
Deaths:654
KDR:3.904
Accuracy:25.148% B+
HSR:24.089% C+
Pulsar LSW
C+
Kills:1,759
Deaths:550
KDR:3.198
Accuracy:21.984% C+
HSR:13.701% D**
Orion VS54
B*
Kills:1,405
Deaths:356
KDR:3.947
Accuracy:24.574% B*
HSR:21.352% C-
NS-15M AE
C*
Kills:1,161
Deaths:348
KDR:3.336
Accuracy:25.364% C++
HSR:28.165% C*
SVA-88
B+
Kills:1,158
Deaths:349
KDR:3.318
Accuracy:25.009% B+
HSR:22.798% C
Ursa
B+
Kills:1,156
Deaths:364
KDR:3.176
Accuracy:25.047% B+
HSR:24.741% C++
Betelgeuse 54-A
C+
Kills:1,044
Deaths:297
KDR:3.515
Accuracy:24.556% C
HSR:29.215% C+
NS-15M2
B+
Kills:557
Deaths:158
KDR:3.525
Accuracy:25.962% B+
HSR:25.494% C++
Lasher X2
A+
Kills:457
Deaths:186
KDR:2.457
Accuracy:35.980% A+
HSR:1.969% D--
VE-H Maw
B*
Kills:180
Deaths:74
KDR:2.432
Accuracy:25.499% C++
HSR:34.445% B*
NSX Naginata
C++
Kills:165
Deaths:57
KDR:2.895
Accuracy:22.586% C++
HSR:16.970% D**
Kills:11,595
Deaths (as Heavy Assault):3,393
Deaths (to Heavy Assaults):4,581
KDR:3.41733
Kill Difference:8,202
Playtime:532.365 hours
Usage:19%
Score:10.440m
Score/min:327
Accuracy (listed only):25.610%
HSR (listed only):22.085%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:1,412
Deaths:527
KDR:2.679
Accuracy:29.956% B**
HSR:20.043% C--
NS-11C
B++
Kills:1,251
Deaths:334
KDR:3.746
Accuracy:27.094% B++
HSR:19.265% C++
Solstice VE3
B*
Kills:1,166
Deaths:554
KDR:2.105
Accuracy:26.769% B*
HSR:15.352% D
Solstice Burst
B+
Kills:1,161
Deaths:321
KDR:3.617
Accuracy:28.882% B+
HSR:23.945% C+
VX6-7
B+
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:27.005% B+
HSR:18.691% C
Eidolon VE33
B**
Kills:957
Deaths:310
KDR:3.087
Accuracy:30.337% B+
HSR:32.497% B**
Phobos VX86
B**
Kills:451
Deaths:162
KDR:2.784
Accuracy:71.951% B**
HSR:17.517% C**
Serpent VE92
B++
Kills:380
Deaths:149
KDR:2.550
Accuracy:26.838% B++
HSR:18.684% C+
Thanatos VE70
A++
Kills:372
Deaths:154
KDR:2.416
Accuracy:54.408% A++
HSR:19.893% B*
Solstice SF
B**
Kills:279
Deaths:177
KDR:1.576
Accuracy:29.078% B**
HSR:19.355% B+
NSX Tanto
B+
Kills:206
Deaths:78
KDR:2.641
Accuracy:28.168% B+
HSR:21.845% C--
Zenith VX-5
B
Kills:197
Deaths:62
KDR:3.177
Accuracy:26.696% B
HSR:20.305% C+
Eclipse VE3A
B+
Kills:84
Deaths:33
KDR:2.545
Accuracy:26.007% C+
HSR:22.619% B+
Kills:9,077
Deaths (as Engineer):3,406
Deaths (to Engineers):5,350
KDR:2.665
Kill Difference:5,671
Playtime:1,185.448 hours
Usage:43%
Score:29.162m
Score/min:410
Accuracy (listed only):33.322%
HSR (listed only):20.770%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:1,412
Deaths:527
KDR:2.679
Accuracy:29.956% B**
HSR:20.043% C--
MKV Suppressed
B+
Kills:1,269
Deaths:505
KDR:2.513
Accuracy:28.629% B+
HSR:22.537% B+
NS-11C
B++
Kills:1,251
Deaths:334
KDR:3.746
Accuracy:27.094% B++
HSR:19.265% C++
Solstice VE3
B*
Kills:1,166
Deaths:554
KDR:2.105
Accuracy:26.769% B*
HSR:15.352% D
Solstice Burst
B+
Kills:1,161
Deaths:321
KDR:3.617
Accuracy:28.882% B+
HSR:23.945% C+
VX6-7
B+
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:27.005% B+
HSR:18.691% C
Eridani SX5-AE
C*
Kills:976
Deaths:307
KDR:3.179
Accuracy:30.535% C*
HSR:21.721% C
Sirius SX12
B**
Kills:730
Deaths:395
KDR:1.848
Accuracy:29.065% B**
HSR:16.712% C+
Phobos VX86
B**
Kills:451
Deaths:162
KDR:2.784
Accuracy:71.951% B**
HSR:17.517% C**
Serpent VE92
B++
Kills:380
Deaths:149
KDR:2.550
Accuracy:26.838% B++
HSR:18.684% C+
Thanatos VE70
A++
Kills:372
Deaths:154
KDR:2.416
Accuracy:54.408% A++
HSR:19.893% B*
Solstice SF
B**
Kills:279
Deaths:177
KDR:1.576
Accuracy:29.078% B**
HSR:19.355% B+
NSX Tanto
B+
Kills:206
Deaths:78
KDR:2.641
Accuracy:28.168% B+
HSR:21.845% C--
NS-7 PDW
A
Kills:202
Deaths:80
KDR:2.525
Accuracy:27.432% B+
HSR:25.248% A
Zenith VX-5
B
Kills:197
Deaths:62
KDR:3.177
Accuracy:26.696% B
HSR:20.305% C+
Eridani SX5
B**
Kills:184
Deaths:52
KDR:3.538
Accuracy:31.640% B**
HSR:22.283% B+
Eclipse VE3A
B+
Kills:84
Deaths:33
KDR:2.545
Accuracy:26.007% C+
HSR:22.619% B+
Kills:11,481
Deaths (as Light Assault):4,435
Deaths (to Light Assaults):3,313
KDR:2.58873
Kill Difference:7,046
Playtime:302.916 hours
Usage:11%
Score:5.848m
Score/min:322
Accuracy (listed only):32.362%
HSR (listed only):20.354%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,342
Deaths:191
KDR:7.026
Accuracy:46.216% B**
HSR:68.033% C+
NS-61 Emissary
B**
Kills:1,278
Deaths:561
KDR:2.278
Accuracy:34.935% B**
HSR:21.127% B*
MKV Suppressed
B+
Kills:1,269
Deaths:505
KDR:2.513
Accuracy:28.629% B+
HSR:22.537% B+
Spiker
A++
Kills:1,239
Deaths:341
KDR:3.633
Accuracy:41.069% A++
HSR:28.571% B**
V10
A++
Kills:1,211
Deaths:160
KDR:7.569
Accuracy:53.556% A++
HSR:79.439% C*
NS-44B Commissioner
B**
Kills:1,169
Deaths:353
KDR:3.312
Accuracy:47.946% B**
HSR:27.973% B+
Cerberus
A
Kills:1,164
Deaths:414
KDR:2.812
Accuracy:40.601% A
HSR:28.522% B++
XM98
A++
Kills:1,163
Deaths:125
KDR:9.304
Accuracy:50.068% A++
HSR:77.730% B
NS-44 Commissioner
A+
Kills:1,162
Deaths:650
KDR:1.788
Accuracy:47.372% A+
HSR:24.527% B+
Parallax VX3
A++
Kills:1,161
Deaths:101
KDR:11.495
Accuracy:50.730% A++
HSR:78.639% C++
Parallax VX3-AE
A
Kills:1,160
Deaths:81
KDR:14.321
Accuracy:51.297% A
HSR:80.259% C+
VA39 Spectre
A*
Kills:1,143
Deaths:143
KDR:7.993
Accuracy:44.669% A*
HSR:54.856% A
NS-44P Commissioner
A
Kills:1,074
Deaths:379
KDR:2.834
Accuracy:51.372% A
HSR:26.257% C++
Eridani SX5-AE
C*
Kills:976
Deaths:307
KDR:3.179
Accuracy:30.535% C*
HSR:21.721% C
Artemis VX26
B*
Kills:820
Deaths:238
KDR:3.445
Accuracy:30.819% B*
HSR:28.293% B*
Sirius SX12
B**
Kills:730
Deaths:395
KDR:1.848
Accuracy:29.065% B**
HSR:16.712% C+
NS-44L Blackhand
A+
Kills:670
Deaths:139
KDR:4.820
Accuracy:54.865% A+
HSR:56.866% B**
NS-30 Vandal
B*
Kills:533
Deaths:120
KDR:4.442
Accuracy:37.670% B*
HSR:30.206% B+
Parsec VX3-A
A++
Kills:379
Deaths:27
KDR:14.037
Accuracy:53.319% A++
HSR:78.892% C+
NS-AM7 Archer
C++
Kills:217
Deaths:255
KDR:0.851
Accuracy:58.840% C++
HSR:14.747% C
NS-7 PDW
A
Kills:202
Deaths:80
KDR:2.525
Accuracy:27.432% B+
HSR:25.248% A
Eridani SX5
B**
Kills:184
Deaths:52
KDR:3.538
Accuracy:31.640% B**
HSR:22.283% B+
NSX Tomoe
A
Kills:170
Deaths:54
KDR:3.148
Accuracy:35.194% A
HSR:30.588% D
NS-45 Pilot
M++
Kills:159
Deaths:32
KDR:4.969
Accuracy:50.485% M++
HSR:32.076% B*
NS-357 Underboss
B**
Kills:130
Deaths:100
KDR:1.300
Accuracy:43.867% B**
HSR:13.846% D-
Beamer VS3
B++
Kills:83
Deaths:81
KDR:1.025
Accuracy:31.938% B++
HSR:18.072% D
Kills:20,788
Deaths (as Infiltrator):5,884
Deaths (to Infiltrators):3,088
KDR:3.53297
Kill Difference:14,904
Playtime:594.190 hours
Usage:21%
Score:9.955m
Score/min:279
Accuracy (listed only):42.467%
HSR (listed only):38.770%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B+
Kills:1,269
Deaths:505
KDR:2.513
Accuracy:28.629% B+
HSR:22.537% B+
NS-11A
B*
Kills:1,160
Deaths:376
KDR:3.085
Accuracy:27.764% B*
HSR:18.707% C
Eridani SX5-AE
C*
Kills:976
Deaths:307
KDR:3.179
Accuracy:30.535% C*
HSR:21.721% C
Sirius SX12
B**
Kills:730
Deaths:395
KDR:1.848
Accuracy:29.065% B**
HSR:16.712% C+
Phobos VX86
B**
Kills:451
Deaths:162
KDR:2.784
Accuracy:71.951% B**
HSR:17.517% C**
Thanatos VE70
A++
Kills:372
Deaths:154
KDR:2.416
Accuracy:54.408% A++
HSR:19.893% B*
Pulsar VS1
B++
Kills:300
Deaths:161
KDR:1.863
Accuracy:26.569% B++
HSR:12% D*
NS-7 PDW
A
Kills:202
Deaths:80
KDR:2.525
Accuracy:27.432% B+
HSR:25.248% A
H-V45
B++
Kills:184
Deaths:74
KDR:2.486
Accuracy:26.965% B++
HSR:20.109% C+
Eridani SX5
B**
Kills:184
Deaths:52
KDR:3.538
Accuracy:31.640% B**
HSR:22.283% B+
CME
B**
Kills:141
Deaths:42
KDR:3.357
Accuracy:29.399% B++
HSR:29.787% B**
Kills:5,969
Deaths (as Combat Medic):2,308
Deaths (to Combat Medics):1,620
KDR:2.58622
Kill Difference:3,661
Playtime:83.222 hours
Usage:3%
Score:1.498m
Score/min:300
Accuracy (listed only):34.942%
HSR (listed only):20.592%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:445
Deaths:120
KDR:3.708
Accuracy:21.511% B**
HSR:18.202% C-
Quasar VM1
A
Kills:353
Deaths:96
KDR:3.677
Accuracy:21.646% A
HSR:24.079% B**
Comet VM2
B+
Kills:282
Deaths:112
KDR:2.518
Accuracy:46.342% B+
HSR:3.901% C+
Comet VM2
B
Kills:276
Deaths:108
KDR:2.556
Accuracy:48.051% B
HSR:5.072% B
Vortex VM21
B*
Kills:175
Deaths:62
KDR:2.823
Accuracy:48.451% B*
HSR:2.286% D
NS-10 Burster
A+
Kills:169
Deaths:115
KDR:1.470
Accuracy:38.973% A+
HSR:8.876% B
NS-10 Burster
A+
Kills:157
Deaths:114
KDR:1.377
Accuracy:39.203% A+
HSR:8.917% B*
Vortex VM21
A
Kills:117
Deaths:65
KDR:1.800
Accuracy:50.516% A
HSR:2.564% D
Blueshift VM5
M+
Kills:109
Deaths:27
KDR:4.037
Accuracy:23.396% B**
HSR:35.780% M+
Blueshift VM5
B**
Kills:96
Deaths:27
KDR:3.556
Accuracy:24.600% B**
HSR:15.625% D--
Nebula VM20
A
Kills:64
Deaths:26
KDR:2.462
Accuracy:24.651% A
HSR:21.875% C**
Kills:2,243
Deaths (as MAX Suit):436
Deaths (to MAX Suits):754
KDR:5.1445
Kill Difference:1,807
Playtime:71.403 hours
Usage:3%
Score:1.674m
Score/min:391
Accuracy (listed only):35.213%
HSR (listed only):13.380%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:958
V. Kills:200 477%
Deaths:82
KDR:11.683
Accuracy:56.937% B+
KPH:76.400 C++
VKPH:15.900 C+
Light PPA
B**
Kills:295
V. Kills:38 N/A
Deaths:34
KDR:8.676
Accuracy:49.517% B**
KPH:44.700 C+
VKPH:5.800 B**
Maelstrom Turbo Laser
C
Kills:279
V. Kills:231 120%
Deaths:305
KDR:0.915
Accuracy:29.167% C
KPH:6.700 D
VKPH:5.500 D
Saron Laser Cannon
C+
Kills:221
V. Kills:180 122%
Deaths:119
KDR:1.857
Accuracy:34.805% B+
KPH:10.800 C+
VKPH:8.800 C+
Kills:1,753 (795 + 0)
Deaths:540
KDR:3.246
VKDR:1.202
Vehicle Kills:649
Kill Difference:1,213
Playtime:81.412 hours
Usage:3%
Score:1.032m
Score/min:211
Piloting Accuracy:34.805%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:601
V. Kills:788 76%
Deaths:346
KDR:1.737
Accuracy:62.068% A++
KPH:9 C*
VKPH:11.800 B*
AP30 Shredder
U
Kills:403
V. Kills:326 123%
Deaths:112
KDR:3.598
Accuracy:33.150% C+
KPH:1,450,800 U
VKPH:1,173,600 U
C150 Dalton
C++
Kills:402
V. Kills:455 88%
Deaths:114
KDR:3.526
Accuracy:44.250% B+
KPH:23.500 C-
VKPH:26.600 C++
L105 Zephyr
U
Kills:367
V. Kills:37 N/A
Deaths:51
KDR:7.196
Accuracy:42.104% C+
KPH:1,321,200 U
VKPH:133,200 U
Kills:1,773 (601 + 1,172)
Deaths:623
KDR:2.846
VKDR:2.578
Vehicle Kills:1,606
Kill Difference:1,150
Playtime:84.053 hours
Usage:3%
Score:1.785m
Score/min:354
Piloting Accuracy:62.068%
Gunner Accuracy:42.104%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:3,451
V. Kills:1,816 190%
Deaths:179
KDR:19.279
Accuracy:57.304% C++
KPH:39.200 B**
VKPH:20.600 B+
C75 Viper
A++
Kills:2,043
V. Kills:354 N/A
Deaths:70
KDR:29.186
Accuracy:43.858% B+
KPH:60 A++
VKPH:10.400 B*
L100 Python HESH
B**
Kills:1,597
V. Kills:197 N/A
Deaths:65
KDR:24.569
Accuracy:57.184% B**
KPH:58.900 B
VKPH:7.300 C+
Skyguard
B*
Kills:407
V. Kills:278 146%
Deaths:34
KDR:11.971
Accuracy:40.131% A++
KPH:18.800 B++
VKPH:12.800 B*
L100 Python HEAT
C**
Kills:250
V. Kills:73 338%
Deaths:15
KDR:16.667
Accuracy:54.422% C**
KPH:32.200 C*
VKPH:9.400 C-
Kills:7,748 (7,748 + 0)
Deaths:363
KDR:21.344
VKDR:7.488
Vehicle Kills:2,718
Kill Difference:7,385
Playtime:178.557 hours
Usage:6%
Score:3.223m
Score/min:301
Driving Accuracy:54.422%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:7,761
V. Kills:4,668 166%
Deaths:630
KDR:12.319
Accuracy:58.456% B+
KPH:33.800 B**
VKPH:20.300 B**
E540 Halberd
C**
Kills:2,814
V. Kills:1,562 180%
Deaths:163
KDR:17.264
Accuracy:54.219% B*
KPH:33.800 C**
VKPH:18.800 C**
Saron HRB
B+
Kills:2,445
V. Kills:1,562 156%
Deaths:209
KDR:11.699
Accuracy:45.077% C++
KPH:28.500 B+
VKPH:18.200 C**
Supernova VPC
A+
Kills:1,322
V. Kills:200 N/A
Deaths:50
KDR:26.440
Accuracy:60.983% A
KPH:70 A+
VKPH:10.600 B*
Supernova PC
A*
Kills:1,187
V. Kills:271 436%
Deaths:94
KDR:12.628
Accuracy:57.098% B*
KPH:41.600 A*
VKPH:9.500 B+
Proton II PPA
C*
Kills:479
V. Kills:34 N/A
Deaths:33
KDR:14.515
Accuracy:28.176% B++
KPH:55.800 C+
VKPH:4 C*
M20 Basilisk
A
Kills:176
V. Kills:63 275%
Deaths:18
KDR:9.778
Accuracy:39.302% A
KPH:26.900 B*
VKPH:9.600 B++
Aphelion VEX-4
C**
Kills:139
V. Kills:95 145%
Deaths:15
KDR:9.267
Accuracy:37.234% C**
KPH:23.700 C+
VKPH:16.200 C
M12 Kobalt
C+
Kills:67
V. Kills:4 N/A
Deaths:4
KDR:16.750
Accuracy:16.804% B+
KPH:49.900 C--
VKPH:3 C+
G30 Walker
B**
Kills:58
V. Kills:23 242%
Deaths:1
KDR:58
Accuracy:35.429% B**
KPH:25.600 B+
VKPH:10.100 C
Kills:16,448 (10,270 + 6,178)
Deaths:1,217
KDR:13.515
VKDR:6.970
Vehicle Kills:8,482
Kill Difference:15,231
Playtime:470.744 hours
Usage:17%
Score:10.174m
Score/min:360
Driving Accuracy:57.098%
Gunner Accuracy:35.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:703
V. Kills:303 231%
Deaths:55
KDR:12.782
Accuracy:60.919% B+
KPH:66.600 B**
VKPH:28.700 B++
Proton II PPA-H
A++
Kills:454
V. Kills:50 N/A
Deaths:16
KDR:28.375
Accuracy:42.957% B*
KPH:124.600 B++
VKPH:13.700 A++
M12 Kobalt-H
A
Kills:334
V. Kills:13 N/A
Deaths:10
KDR:33.400
Accuracy:28.922% A
KPH:126.100 C+
VKPH:4.900 C+
Saron HRB-H
A*
Kills:330
V. Kills:185 177%
Deaths:15
KDR:22
Accuracy:59.096% B+
KPH:71.800 A*
VKPH:40.300 A+
Aphelion VEX-4H
A
Kills:262
V. Kills:140 186%
Deaths:42
KDR:6.238
Accuracy:47.002% C*
KPH:62.500 A
VKPH:33.400 B+
G30 Walker
A
Kills:165
V. Kills:50 324%
Deaths:3
KDR:55
Accuracy:36.925% C*
KPH:68 A
VKPH:20.600 B++
M40 Fury-H
B**
Kills:91
V. Kills:21 414%
Deaths:6
KDR:15.167
Accuracy:54.105% B**
KPH:120.500 B++
VKPH:27.800 B**
Kills:2,339 (0 + 2,339)
Deaths:147
KDR:15.912
VKDR:5.184
Vehicle Kills:762
Kill Difference:2,192
Playtime:28.817 hours
Usage:1%
Score:0.968m
Score/min:560
Driving Accuracy:N/A%
Gunner Accuracy:54.105%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,492
V. Kills:67 N/A
Deaths:38
KDR:39.263
Accuracy:21.457% B++
KPH:81.200 B+
VKPH:3.600 C*
M20 Basilisk
B+
Kills:456
V. Kills:148 306%
Deaths:39
KDR:11.692
Accuracy:38.254% C+
KPH:25.300 B+
VKPH:8.200 C++
M40 Fury
B
Kills:404
V. Kills:51 N/A
Deaths:21
KDR:19.238
Accuracy:32.693% C
KPH:53.300 B
VKPH:6.700 C--
M40 Fury
C**
Kills:297
V. Kills:46 N/A
Deaths:19
KDR:15.632
Accuracy:35.438% C+
KPH:58.800 C**
VKPH:9.100 C
M12 Kobalt
B+
Kills:258
V. Kills:20 N/A
Deaths:10
KDR:25.800
Accuracy:23.989% A
KPH:57.100 C
VKPH:4.400 B+
M20 Basilisk
C+
Kills:199
V. Kills:62 316%
Deaths:14
KDR:14.214
Accuracy:38.791% C+
KPH:21.500 C+
VKPH:6.700 D
G30 Walker
B*
Kills:164
V. Kills:91 178%
Deaths:7
KDR:23.429
Accuracy:33.829% B++
KPH:20.300 B*
VKPH:11.300 B
M60-G Bulldog
B+
Kills:148
V. Kills:17 N/A
Deaths:10
KDR:14.800
Accuracy:39.661% B+
KPH:29 C++
VKPH:3.300 D
G30 Walker
C+
Kills:78
V. Kills:43 177%
Deaths:10
KDR:7.800
Accuracy:29.263% C+
KPH:14.800 C+
VKPH:8.100 C
Kills:3,496 (0 + 3,496)
Deaths:168
KDR:20.810
VKDR:3.244
Vehicle Kills:545
Kill Difference:3,328
Playtime:81.233 hours
Usage:3%
Score:1.211m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:29.263%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:175
V. Kills:44 389%
Deaths:87
KDR:2.011
Accuracy:45.949% C
KPH:9.600 D-
VKPH:2.400 D-
Kills:175 (175 + 0)
Deaths:87
KDR:2.011
VKDR:0.506
Vehicle Kills:44
Kill Difference:88
Playtime:18.180 hours
Usage:1%
Score:0.101m
Score/min:93
Driving Accuracy:45.949%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 12,4297,76163012.319A7.7058.456%B+2.294%C+33.8B**20.3B**401229.8h4.2B*7.1B**
L100 Python AP 5,2673,45117919.279M**14.6657.304%C++1.768%D39.2B**20.6B+31588h4.4B**7.6B**
E540 Halberd 4,3762,81416317.264B*12.6454.219%B*1.457%D33.8C**18.8C**33883.2h5.5B10.1B++
Flare VE6 2,5852,5536543.904A**0.7225.148%B+24.089%C+37.5C+N/A12968.1h9.3B++36.8B+
Saron HRB 4,0072,44520911.699A+7.0845.077%C++1.35%C28.5B+18.2C**32485.7h18.9B+41.8B++
C75 Viper 2,3972,0437029.186S24.5643.858%B+1.126%C60.1A++10.4B*32834h8.2B**18.7B**
Pulsar LSW 1,7621,7595503.198A+1.4221.984%C+13.701%D**34.3CN/A9851.3h11.1B+50.7B
L100 Python HESH 1,7941,5976524.569B**19.9557.184%B**2.317%B+58.9B7.3C+25027.1h2.6B*4.5B**
M12 Kobalt 1,5591,4923839.263M++34.6421.457%B++17.963%C+81.1B+3.6C*27818.4h15.9B++74.1B++
Pulsar C 1,4151,4125272.679A1.9429.956%B**20.043%C--26.2C+N/A9453.8h9.9B++33.1B+
Orion VS54 1,4141,4053563.947A++0.6724.574%B*21.352%C-37.3BN/A17137.7h10.1B*41.2C**
Ghost 1,3501,3421917.026A2.4046.216%B**68.033%C+41.8C**N/A12832.1h2B+4.4B++
Supernova VPC 1,5221,3225026.44A+21.8260.983%A2.118%B+69.9A+10.6B*39618.9h2.7B++4.4B*
NS-61 Emissary 1,3061,2785612.278A*2.3434.935%B**21.127%B*46.6B**1B**13227.4h11.2B+32.1B++
MKV Suppressed 1,2831,2695052.513A++2.1128.629%B+22.537%B+25.3CN/A7650.1h12.2B+42.7B+
NS-11C 1,2611,2513343.746M++0.8827.094%B++19.265%C++43.9B**N/A16428.5h11.2B*41.3B++
Spiker 1,2521,2393413.633M0.9941.069%A++28.571%B**58.4B**N/A15521.2h7B+17.1C**
V10 1,2201,2111607.569A++2.9553.556%A++79.439%C*29.3C+N/A9241.3h2.1B3.8B*
Supernova PC 1,4581,1879412.628B**8.0157.098%B*2.949%B+41.5A*9.5B+33328.6h3.4B**5.9A
NS-44B Commissioner 1,1751,1693533.312M**1.3147.946%B**27.973%B+72.2B++N/A17816.2h2.9B++6.1B++
Solstice VE3 1,1771,1665542.105A*2.5226.769%B*15.352%D23.2BN/A11550.3h11.2B*41.7B+
Cerberus 1,1691,1644142.812A++1.8140.601%A28.522%B++65.8B**N/A22017.7h4.6B**11.4B**
XM98 1,1721,1631259.304M**4.6850.068%A++77.73%B45.4AN/A12525.6h1.9B**3.8B**
NS-44 Commissioner 1,1701,1626501.788B*2.8347.372%A+24.527%B+52.6B*N/A17522.1h2.7A5.8B**
Solstice Burst 1,1701,1613213.617A++1.0028.882%B+23.945%C+43.5BN/A11826.7h11.8B+40.7B+
Parallax VX3 1,1701,16110111.495A*6.8750.73%A++78.639%C++41.8B*N/A16427.8h1.8B*3.6B**
NS-15M AE 1,1811,1613483.336B++1.2925.364%C++28.165%C*49.2C+N/A12023.6h12C+47.3C*
VX6-7 1,1651,1615452.13B*2.4927.005%B+18.691%C21.3CN/A7554.4h10.7B+39.5B++
NS-11A 1,1661,1603763.085A++1.5427.764%B*18.707%C31.9C++N/A10536.4h11.9B++43B++
Parallax VX3-AE 1,1631,1608114.321M++9.7051.297%A80.259%C+41.3CN/A11128.1h1.8C**3.5B++
SVA-88 1,1611,1583493.318B*1.3025.009%B+22.798%C48C*N/A14924.1h10B*40.1B+
Ursa 1,1661,1563643.176A*1.4525.047%B+24.741%C++44.6B+N/A15725.9h8.9B**35.6B++
VA39 Spectre 1,1571,1431437.993S3.3744.669%A*54.856%A35.3B**N/A12732.4h4.4B*9.8B**
Spear Anti-Vehicle Phalanx Turret 1,7251,1123234.75S30.1353.29%B**3.327%C-38.9C++21.4C+34228.6h6.6B+12.4B*
NS-44P Commissioner 1,0861,0743792.834B**1.7951.372%A26.257%C++51.1C+N/A12921h3.3B6.4B++
Betelgeuse 54-A 1,0571,0442973.515C**1.1124.556%C29.215%C+59C+N/A20417.7h9.8B+40.1B
Eridani SX5-AE 9839763073.179A+1.4430.535%C*21.721%C56.1C++N/A13517.4h10.3C**33.6B
C-4 1,6429732244.344A*0.2824.421%C+N/A149.7A++102.9S19596.5h1.3B+5.5C+
Dual Photon Pods 1,1589588211.683B*7.0656.937%B+1.775%B++76.6C++16C+44612.5h20B+35.2B+
Eidolon VE33 9709573103.087A++1.5330.337%B+32.497%B**25.7C*N/A8737.3h6.5B**21.4B*
Tank Mine 1,5619557712.403S7.7840.093%B+N/A238.8M+151.5M++27974h1.7B+4.3B**
Artemis VX26 8268202383.445A++1.1830.819%B*28.293%B*44.1B+N/A15418.6h10.6B++34.3B++
Sirius SX12 7347303951.848B*2.7729.065%B**16.712%C+17.8C-N/A6740.9h13B+44.6B+
E540 Halberd-H 1,0067035512.782B+8.1660.919%B+N/A66.3B**28.6B++55510.6h4.5B*7.3B**
NS-44L Blackhand 6756701394.82M*0.2054.865%A+56.866%B**38.3B*N/A12217.5h3.1B**5.6B**
Lancer VS22 1,4896542392.736M+1.8964.403%BN/A14.4C++18.4B*30845.5h15.8B+24.5B+
Lancer AE 1,3476361265.048S0.4367.321%B++N/A26.1A29.1M+34624.4h9.5B+14.2B++
CAS30 Tank Buster 1,3896013461.737B+2.8862.068%A++0.998%C9C*11.8B*17967h68.6C+110.6B+
NS-15M2 5655571583.525B**1.1025.962%B+25.494%C++48C**N/A19511.6h11.8B45.4B+
NS-30 Vandal 5445331204.442A++0.1837.67%B*30.206%B+37.3C+N/A13114.3h5.4B14.5B+
Proton II PPA 5134793314.515C++9.8928.176%B++2.923%B*55.7C+4C*1608.6h9.7C++34.6B+
Lasher X2 4644571862.457A*2.1635.98%A+1.969%D--34.1C**N/A14913.4h15.2B**42.3B*
M20 Basilisk 6044563911.692S7.0738.254%C+7.018%B+25.3B+8.2C++20518h55.9B**146.1B**
Proton II PPA-H 5044541628.375A23.7542.957%B*N/A126.1B++13.9A*4083.6h10.3C+24B+
Phobos VX86 4514511622.784B**1.8471.951%B**17.517%C**35CN/A10412.9h2.1B++2.9B++
Quasar VM1 4484451203.708B*0.9121.511%B**18.202%C-34.8C*N/A9112.8h11.5B++53.3B++
Frag Grenade 4444431443N/A438.3840.404%DN/A402.7CN/A15511.1h4C+9.8C+
Skyguard 6854073411.971S7.3540.131%A++1.966%C+18.8B++12.8B*26121.7h97.6B++243.2B**
M40 Fury 4554042119.238A*14.6232.693%C1.238%D53.2B6.7C--3067.6h8B++24.6B*
AP30 Shredder 7294031123.598C1.0233.15%C+2.233%C*4030U3260U39128500.1h73.5B++221.8B++
C150 Dalton 8574021143.526C1.1044.25%B+N/A23.5C-26.6C++55417.1h5.1C11.5C**
Serpent VE92 3823801492.55A+2.0726.838%B++18.684%C+27.5C+N/A12213.8h10.6B++39.5B++
Parsec VX3-A 3833792714.037A*9.4253.319%A++78.892%C+41.2CN/A1379.2h1.9C+3.6B++
Thanatos VE70 3743721542.416A++2.2154.408%A++19.893%B*45.4B**N/A2098.2h3.8B*6.9B**
L105 Zephyr 404367517.196C+2.5742.104%C+N/A3670U370U10472400.1h5.7B+13.6B+
Quasar VM1 356353963.677A+0.9421.646%A24.079%B**32.4B*N/A12810.9h11.9B*55B+
Proximity Mine 337335526.442B*1.8247.77%B++N/A54.9D**N/A1906.1h1.9C+3.9B+
M12 Kobalt-H 3473341033.4B*28.7828.922%A12.275%D128.5C+5C+4152.6h17.2C59.5B+
Saron HRB-H 5153301522M**17.3859.096%B+2.121%B+71.7A*40.2A+7384.6h18.3B*31B*
S1 5003091532.02A*2.6057.945%C++1.942%C--26.6C++16.5B+50511.6h5.9B+10.3B+
Pulsar VS1 3023001611.863B**2.7626.569%B++12%D*23.6C+N/A13112.7h12.4B++46.8B++
M40 Fury 3432971915.632B**11.0135.438%C+1.01%D-58.2C*9C4015.1h10.9C**30.9B+
Light PPA 333295348.676B+4.0549.517%B**1.695%B++44.7C+5.8B**2866.6h13.7C++27.7B
Comet VM2 3452821122.518A*2.1046.342%B+3.901%C+17.8A4C+18015.8h12.7B**27.4B*
Solstice SF 2822791771.576B++3.0529.078%B**19.355%B+11DN/A4825.4h12C++41.2B+
Maelstrom Turbo Laser 5102793050.915C3.7129.167%C2.509%C+6.7D5.5D12241.8h112.8C++386.7C++
Comet VM2 3322761082.556A++2.0748.051%B5.072%B18B**3.7D13815.3h13.3B**27.6B**
NS Decimator 4072681252.144A+2.4852.298%D--2.239%C+26.5C-13.8C+34610.1h4.2B+8.1C++
Aphelion VEX-4H 402262426.238C*1.6247.002%C*4.198%B++62.4A33.3B+6534.2h34B**72.4B**
M12 Kobalt 2782581025.8B+21.1823.989%A15.116%D57.3C4.4B+3084.5h20.8C86.7B+
L100 Python HEAT 3232501516.667M+12.0554.422%C**1.2%D--32.1C*9.4C-3157.8h4.7B*8.5B*
Saron Laser Cannon 4012211191.857C++2.7634.805%B+2.262%C+10.8C+8.8C+22620.4h99B+284.3B++
NS-AM7 Archer 3422172550.851B**3.7758.84%C++14.747%C4.9C-2.8C+4644.4h20.7C++35.2C++
NSX Tanto 207206782.641A+1.9828.168%B+21.845%C--50.2B*N/A1324.1h13.6C++48.3C*
NS-7 PDW 205202802.525A++2.1027.432%B+25.248%A31.1C**N/A1596.5h12.3B++45B+
M20 Basilisk 2611991414.214S9.5938.791%C+7.538%B++21.4C+6.7D2119.3h66.4B*171.3B*
Zenith VX-5 198197623.177A*1.4426.696%B20.305%C+33.4C++N/A1285.9h11.9B+44.6B+
H-V45 186184742.486B++2.1426.965%B++20.109%C+36.1BN/A1825.1h13.9C+51.5B+
Eridani SX5 185184523.538A*1.0831.64%B**22.283%B+61.3AN/A2943h9.6B*30.3B++
VE-H Maw 186180742.432B+2.1925.499%C++34.445%B*46.2C+1.5A+2473.9h9.5B+37.3B+
M60-A Bulldog 196178523.423C1.2046.769%B**1.124%C32.4C+3.3D-1945.5h5.3B+11.4B*
M20 Basilisk 239176189.778M**5.1639.302%A1.705%D**27.1B*9.7B*1706.5h65.1B+165.7B**
M40 Fury-F 219175872.011B2.6145.949%CN/A9.6D-2.4D-9318.2h10.8C*23.6C*
Vortex VM21 319175622.823A+1.8048.451%B*2.286%D14.2B**11.7A*18412.3h17.2B*35.4B++
Hunter QCX 173171742.311A**2.3156.744%B*41.521%B**16.9C**N/A5510.1h2.9B+5B+
NSX Tomoe 172170543.148B**1.4735.194%A30.588%D43.6C*N/A1323.9h14.1C++40.1B+
NS-10 Burster 3001691151.47B*3.1538.973%A+8.876%B7.3B*5.7A+12923h126.5B324.7B*
NSX Naginata 168165572.895A1.7322.586%C++16.97%D**50B+N/A2073.3h9.7B++42.8B+
G30 Walker 215165355S50.3836.925%C*6.667%A+68.8A20.8B++4602.4h83.7A226.7B**
G30 Walker 255164723.429S18.8133.829%B++4.878%C**20.2B*11.2B2438.1h170.7B*504.6B*
NSX Masamune 262163881.852A2.7753.774%C-5.521%M+36.2B22B*2784.5h10.5C**19.6C**
NS-45 Pilot 160159324.969M+0.3550.485%M++32.076%B*41.8C+N/A1453.8h6.5B+13B**
NS-10 Burster 2671571141.377B+3.2439.203%A+8.917%B*6.9B++4.8B++11622.9h135.4B+345.3B*
M60-G Bulldog 1651481014.8M*10.1839.661%B+2.703%C+29C++3.3D1535.1h5.1B**12.7B**
The Slasher 1471475080.289S4.3372.239%M5.442%D2.8C+N/A1752.6h3.2D--4.4B+
CME 144141423.357A++1.2629.399%B++29.787%B**42.7B+N/A1533.3h15.4C-52.3C*
Aphelion VEX-4 234139159.267A4.6537.234%C**5.036%B+23.6C+16.1C2765.9h60.6C++162.9C**
NS-357 Underboss 1321301001.3B+3.3243.867%B**13.846%D-38.2C+N/A1473.4h4B9B+
Damascus Edge 1211213,8950.031C+4.5944.286%B**4.132%C-0.3C-N/A1366.7h1.5B*3.5B++
Vortex VM21 218117651.8B**2.8250.516%A2.564%D9.2B+8A+15612.7h27.6B*54.7B++
Blueshift VM5 110109274.037B++0.5823.396%B**35.78%M+37.6BN/A2032.9h13.2B*56.3B++
Blueshift VM5 9696273.556B+1.0724.6%B**15.625%D--33.1C++N/A1722.9h15.7C*63.8B++
A30 Walker 206961060.906C3.7228.83%A1.042%D7.3D8.4C-17113.1h224.5D778.8C+
M40 Fury-H 11291615.167B10.5554.105%B**1.099%C113.8B+26.3B*5840.8h9.6C+17.7B+
Aspis Anti-Aircraft Phalanx Turret 18691713M**8.3835.107%A+1.099%D11.4C++11.9C++3138h127.3B++362.7B*
Nemesis VSH9 16591501.82A*2.8062.5%C+3.297%B12.1C9.9C+4437.5h8.5C+13.5C+
Eclipse VE3A 8584332.545B+2.0826.007%C+22.619%B+44.2BN/A1581.9h12.3C++47.3C++
M60-A Bulldog 9384328B++23.3857.202%B**2.381%C++27.1C2.9C1563.1h6.6C+11.6B+
Beamer VS3 8583811.025B+3.6031.938%B++18.072%D21.8C+N/A1903.8h9.5C++29.7C++
Spear Anti-Vehicle Phalanx Tower 12379179S74.3851.315%C++2.532%D32.9C18.3C-2542.4h8.6B+16.8B+
G30 Walker 12178107.8B**3.1829.263%C+3.846%C+14.7C+8.1C1805.3h178.6B+610.3B+
Hades VSH4 12370332.121M++2.5065.067%C1.429%D23.3C**17.7B+4763h7B++10.7B+
MANA Anti-Vehicle Turret 17270183.889A+0.7359.694%C1.429%D*700D1020C22855400.1h10C+16.8C+
M12 Kobalt 7167416.75C+12.1316.804%B+17.911%B*51.5C-3.1C+1801.3h19.5C115.9C*
Nebula VM20 6464262.462C*2.1624.651%A21.875%C**30.5C+N/A1032.1h18.5C-75B+
Orbital Strike Uplink 8161161U56.38666.667%UN/A610U200U65930.1h1T*0.1T*
G30 Walker 8158158U53.3835.429%B**N/A25.2B+10C1312.3h137.8B+389.1B++
Anti-Vehicle Grenade 6255155N/A50.3844.092%D-N/A275C-35D-27360.2h4.5B++10.3B
Lumine Edge 53533660.145C*4.4853.333%A**1.887%F-1.2C-N/A545.8h1.4C++2.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4219,74310.8h
Restoration Kit276842.1h
Nano-Armor Kit5661,403,78593.3h
Anti-Vehicle MANA Turret94031.6h
Spawn Beacon13580.5h
Nanite Revive Grenade02760.1h
Deconstruction Tool03930h
Ammunition Package389531.2h
Medical Kit1351,64630.4h
Anti-Infantry MANA Turret21690.6h
Medical Applicator9369,7266.6h
Nano-Repair Grenade01940.1h
Recon Detection Device362,60512.7h

Check the help document for the dictionary if you want to learn more about words used here.


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