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Paragon shootiusmaximus[WAST] shootiusmaximus
VS BR 165

KDR: 4.85

Score: 66.9m

Last Seen: Mar 23rd, 2020 9:32 AM
- OFFLINE - 144.1 hour(s)

Prestige 1, Battle Rank 100 (165 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python AP E540 Halberd Saron HRB Flare VE6 E540 Halberd-H C75 Viper M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,783,926 MLG Score: 1426
Fun Score: N/A
Cheeseburgers Flipped: 583TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.402%24.188%68749122736,9073.919190.927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.589%1.391A0.476B+-1.924F-HEAD ++ (~9.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.554B+9.40.342C**23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.004%1.684%337512712,375103714672.29026162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.098%0.502B+0.103C+0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.60.263C*50.30.056C+69.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.083%1.791%23328126821,6071559921713.8595234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.781%0.683B+-0.468D0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.661B+6.30.498B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.916%4.74%162826125017,7421332649413.3198273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.703%-0.12C+0.056C+0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.523B+20.10.502B+37.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.481%73.57%1628712698,093965648.37785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.525%2.037A*0.422B-0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.529B+2.30.29C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.289%18.954%16282127486064021.34375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.813%1.537A+0.816B++0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.645B+2.80.422B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
66.9m352.5%373 (22.4k)358 (21.5k)4.84604105,29021,7276.22751165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1276692223.196%16.401%38008:3738

43% Engineer18% Heavy Assault23% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 10:55 PMNov 18th, 2019 8:20 PMMar 23rd, 2020 6:05 AM (12d) (PST)Mar 23rd, 2020 6:32 AM (12d) (PST)Mar 23rd, 2020 5:32 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
930738570.5630.1160.0922.4410.1291426

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,7944,38051,4143476146821,481

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3116.2h/129.8d 30,015 17,269 29,358 456.3k 2,718 8,169 24,155 173.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C++
Kills:2,553
Deaths:654
KDR:3.904
Accuracy:25.142% C++
HSR:24.089% C+
Pulsar LSW
C-
Kills:1,760
Deaths:551
KDR:3.194
Accuracy:21.985% C-
HSR:13.750% D**
Orion VS54
B+
Kills:1,418
Deaths:361
KDR:3.928
Accuracy:24.589% B+
HSR:21.509% C--
Betelgeuse 54-A
C
Kills:1,161
Deaths:351
KDR:3.308
Accuracy:24.407% D
HSR:30.060% C
NS-15M AE
C+
Kills:1,161
Deaths:348
KDR:3.336
Accuracy:25.364% C+
HSR:28.165% C+
SVA-88
C++
Kills:1,158
Deaths:349
KDR:3.318
Accuracy:25.009% C++
HSR:22.798% C-
Ursa
C++
Kills:1,156
Deaths:364
KDR:3.176
Accuracy:25.047% C++
HSR:24.741% C+
NS-15M2
C++
Kills:719
Deaths:223
KDR:3.224
Accuracy:25.617% C++
HSR:26.843% C+
VE-H Maw
B+
Kills:204
Deaths:86
KDR:2.372
Accuracy:25.302% C
HSR:33.333% B+
NSX Naginata
C+
Kills:165
Deaths:57
KDR:2.895
Accuracy:22.512% C+
HSR:16.970% F
Kills:11,455
Deaths (as Heavy Assault):3,344
Deaths (to Heavy Assaults):5,009
KDR:3.42554
Kill Difference:8,111
Playtime:557.550 hours
Usage:18%
Score:10.987m
Score/min:328
Accuracy (listed only):24.497%
HSR (listed only):24.226%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,428
Deaths:534
KDR:2.674
Accuracy:29.880% B*
HSR:20.028% D
NS-11C
B+
Kills:1,254
Deaths:335
KDR:3.743
Accuracy:27.095% B+
HSR:19.219% C+
Solstice Burst
C*
Kills:1,167
Deaths:322
KDR:3.624
Accuracy:28.825% C*
HSR:23.993% C+
Solstice VE3
B+
Kills:1,166
Deaths:554
KDR:2.105
Accuracy:26.769% B+
HSR:15.352% D
VX6-7
C*
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:27.005% C*
HSR:18.691% C--
Eidolon VE33
B*
Kills:965
Deaths:313
KDR:3.083
Accuracy:30.268% C++
HSR:32.746% B*
Phobos VX86
B*
Kills:488
Deaths:179
KDR:2.726
Accuracy:70.851% B*
HSR:18.238% C*
Serpent VE92
B+
Kills:399
Deaths:160
KDR:2.494
Accuracy:27.053% B+
HSR:19.549% C+
Thanatos VE70
A
Kills:372
Deaths:154
KDR:2.416
Accuracy:54.408% A
HSR:19.893% B*
Solstice SF
B++
Kills:348
Deaths:188
KDR:1.851
Accuracy:28.781% B++
HSR:20.402% B+
Zenith VX-5
C+
Kills:319
Deaths:100
KDR:3.190
Accuracy:25.825% C+
HSR:21.944% C+
NSX Tanto
C++
Kills:240
Deaths:88
KDR:2.727
Accuracy:27.826% C++
HSR:22.083% D
VE-LR Obelisk
B++
Kills:148
Deaths:26
KDR:5.692
Accuracy:38.612% B++
HSR:39.189% B++
Eclipse VE3A
B+
Kills:84
Deaths:33
KDR:2.545
Accuracy:26.007% C
HSR:22.619% B+
Kills:9,539
Deaths (as Engineer):3,531
Deaths (to Engineers):5,944
KDR:2.7015
Kill Difference:6,008
Playtime:1,355.377 hours
Usage:43%
Score:34.261m
Score/min:421
Accuracy (listed only):33.515%
HSR (listed only):22.425%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:1,428
Deaths:534
KDR:2.674
Accuracy:29.880% B*
HSR:20.028% D
MKV Suppressed
B+
Kills:1,269
Deaths:505
KDR:2.513
Accuracy:28.629% B+
HSR:22.537% B+
NS-11C
B+
Kills:1,254
Deaths:335
KDR:3.743
Accuracy:27.095% B+
HSR:19.219% C+
Solstice Burst
C*
Kills:1,167
Deaths:322
KDR:3.624
Accuracy:28.825% C*
HSR:23.993% C+
Solstice VE3
B+
Kills:1,166
Deaths:554
KDR:2.105
Accuracy:26.769% B+
HSR:15.352% D
Eridani SX5-AE
C++
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:30.625% C++
HSR:22.251% D
VX6-7
C*
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:27.005% C*
HSR:18.691% C--
Sirius SX12
B++
Kills:830
Deaths:422
KDR:1.967
Accuracy:29.228% B++
HSR:18.795% C+
Phobos VX86
B*
Kills:488
Deaths:179
KDR:2.726
Accuracy:70.851% B*
HSR:18.238% C*
Serpent VE92
B+
Kills:399
Deaths:160
KDR:2.494
Accuracy:27.053% B+
HSR:19.549% C+
Thanatos VE70
A
Kills:372
Deaths:154
KDR:2.416
Accuracy:54.408% A
HSR:19.893% B*
Solstice SF
B++
Kills:348
Deaths:188
KDR:1.851
Accuracy:28.781% B++
HSR:20.402% B+
Zenith VX-5
C+
Kills:319
Deaths:100
KDR:3.190
Accuracy:25.825% C+
HSR:21.944% C+
Eridani SX5
B*
Kills:301
Deaths:80
KDR:3.763
Accuracy:31.482% B*
HSR:22.259% C*
NS-7 PDW
B**
Kills:242
Deaths:105
KDR:2.305
Accuracy:26.380% C*
HSR:24.793% B**
NSX Tanto
C++
Kills:240
Deaths:88
KDR:2.727
Accuracy:27.826% C++
HSR:22.083% D
PS1-AV Suppressor
C+
Kills:113
Deaths:48
KDR:2.354
Accuracy:29.995% C+
HSR:19.469% C--
Eclipse VE3A
B+
Kills:84
Deaths:33
KDR:2.545
Accuracy:26.007% C
HSR:22.619% B+
Kills:12,345
Deaths (as Light Assault):4,722
Deaths (to Light Assaults):3,601
KDR:2.61436
Kill Difference:7,623
Playtime:318.052 hours
Usage:10%
Score:6.162m
Score/min:323
Accuracy (listed only):32.037%
HSR (listed only):20.673%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,544
Deaths:215
KDR:7.181
Accuracy:46.384% B*
HSR:68.782% C+
Spiker
A++
Kills:1,337
Deaths:380
KDR:3.518
Accuracy:40.757% A++
HSR:27.599% B++
NS-61 Emissary
B**
Kills:1,279
Deaths:563
KDR:2.272
Accuracy:34.887% B**
HSR:21.110% B+
MKV Suppressed
B+
Kills:1,269
Deaths:505
KDR:2.513
Accuracy:28.629% B+
HSR:22.537% B+
V10
A++
Kills:1,211
Deaths:160
KDR:7.569
Accuracy:53.556% A++
HSR:79.439% C++
NS-44P Commissioner
B**
Kills:1,198
Deaths:414
KDR:2.894
Accuracy:51.552% B**
HSR:26.878% C+
NS-44B Commissioner
B*
Kills:1,169
Deaths:353
KDR:3.312
Accuracy:47.946% B*
HSR:27.973% C**
Cerberus
B**
Kills:1,164
Deaths:414
KDR:2.812
Accuracy:40.601% B**
HSR:28.522% B+
Eridani SX5-AE
C++
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:30.625% C++
HSR:22.251% D
XM98
A++
Kills:1,163
Deaths:125
KDR:9.304
Accuracy:50.068% A++
HSR:77.730% C**
NS-44 Commissioner
A
Kills:1,162
Deaths:650
KDR:1.788
Accuracy:47.372% A
HSR:24.527% C*
Parallax VX3
A+
Kills:1,161
Deaths:101
KDR:11.495
Accuracy:50.730% A+
HSR:78.639% C++
Parallax VX3-AE
A
Kills:1,160
Deaths:81
KDR:14.321
Accuracy:51.297% A
HSR:80.259% C+
VA39 Spectre
A++
Kills:1,143
Deaths:143
KDR:7.993
Accuracy:44.669% A++
HSR:54.856% A+
Sirius SX12
B++
Kills:830
Deaths:422
KDR:1.967
Accuracy:29.228% B++
HSR:18.795% C+
Artemis VX26
B++
Kills:820
Deaths:238
KDR:3.445
Accuracy:30.819% B+
HSR:28.293% B++
NS-30 Vandal
B++
Kills:780
Deaths:184
KDR:4.239
Accuracy:38.244% B++
HSR:32.180% B+
Parsec VX3-A
B**
Kills:711
Deaths:50
KDR:14.220
Accuracy:50.664% B**
HSR:78.059% C
NS-44L Blackhand
A
Kills:708
Deaths:144
KDR:4.917
Accuracy:53.918% A
HSR:56.356% B**
NS-AM7 Archer
C++
Kills:321
Deaths:367
KDR:0.875
Accuracy:59.185% C++
HSR:13.084% D
Eridani SX5
B*
Kills:301
Deaths:80
KDR:3.763
Accuracy:31.482% B*
HSR:22.259% C*
NSX Tomoe
B++
Kills:293
Deaths:104
KDR:2.817
Accuracy:33.236% B++
HSR:31.741% D
NS-7 PDW
B**
Kills:242
Deaths:105
KDR:2.305
Accuracy:26.380% C*
HSR:24.793% B**
NS-357 Underboss
B++
Kills:236
Deaths:153
KDR:1.542
Accuracy:43.381% B++
HSR:17.797% D
Manticore SX40
A**
Kills:229
Deaths:64
KDR:3.578
Accuracy:41.745% A++
HSR:40.175% A**
Beamer VS3
B+
Kills:220
Deaths:199
KDR:1.106
Accuracy:30.359% B+
HSR:23.182% C++
NS-45 Pilot
A**
Kills:198
Deaths:52
KDR:3.808
Accuracy:46.914% A**
HSR:30.303% C*
PS1-AV Suppressor
C+
Kills:113
Deaths:48
KDR:2.354
Accuracy:29.995% C+
HSR:19.469% C--
The Immortal
A++
Kills:100
Deaths:25
KDR:4
Accuracy:48.599% A++
HSR:32% B+
Kills:23,226
Deaths (as Infiltrator):6,709
Deaths (to Infiltrators):3,401
KDR:3.46192
Kill Difference:16,517
Playtime:704.747 hours
Usage:23%
Score:11.964m
Score/min:283
Accuracy (listed only):41.835%
HSR (listed only):38.262%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B+
Kills:1,269
Deaths:505
KDR:2.513
Accuracy:28.629% B+
HSR:22.537% B+
Eridani SX5-AE
C++
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:30.625% C++
HSR:22.251% D
NS-11A
B+
Kills:1,160
Deaths:376
KDR:3.085
Accuracy:27.764% B+
HSR:18.707% C--
Sirius SX12
B++
Kills:830
Deaths:422
KDR:1.967
Accuracy:29.228% B++
HSR:18.795% C+
Phobos VX86
B*
Kills:488
Deaths:179
KDR:2.726
Accuracy:70.851% B*
HSR:18.238% C*
Thanatos VE70
A
Kills:372
Deaths:154
KDR:2.416
Accuracy:54.408% A
HSR:19.893% B*
Eridani SX5
B*
Kills:301
Deaths:80
KDR:3.763
Accuracy:31.482% B*
HSR:22.259% C*
Pulsar VS1
B+
Kills:300
Deaths:161
KDR:1.863
Accuracy:26.569% B+
HSR:12% D*
NS-7 PDW
B**
Kills:242
Deaths:105
KDR:2.305
Accuracy:26.380% C*
HSR:24.793% B**
H-V45
B+
Kills:190
Deaths:75
KDR:2.533
Accuracy:27.134% B+
HSR:21.053% C+
PSA-02 Diamondback
B+
Kills:165
Deaths:43
KDR:3.837
Accuracy:25.208% D
HSR:32.727% B+
CME
B*
Kills:141
Deaths:43
KDR:3.279
Accuracy:29.463% B+
HSR:29.787% B*
VE-A Lacerta
C+
Kills:114
Deaths:59
KDR:1.932
Accuracy:26.958% D
HSR:24.561% C+
PS1-AV Suppressor
C+
Kills:113
Deaths:48
KDR:2.354
Accuracy:29.995% C+
HSR:19.469% C--
Equinox VE2 Burst
C**
Kills:104
Deaths:44
KDR:2.364
Accuracy:29.665% C*
HSR:31.731% C**
Terminus VX-9
A+
Kills:93
Deaths:30
KDR:3.100
Accuracy:23.907% D
HSR:38.710% A+
Kills:7,046
Deaths (as Combat Medic):2,694
Deaths (to Combat Medics):1,777
KDR:2.61544
Kill Difference:4,352
Playtime:100.382 hours
Usage:3%
Score:1.845m
Score/min:306
Accuracy (listed only):32.392%
HSR (listed only):23.594%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:460
Deaths:125
KDR:3.680
Accuracy:21.188% B+
HSR:18.261% D
Quasar VM1
B**
Kills:372
Deaths:101
KDR:3.683
Accuracy:21.326% B**
HSR:25% B**
Comet VM2
C*
Kills:284
Deaths:112
KDR:2.536
Accuracy:46.524% C*
HSR:3.873% C
Comet VM2
C**
Kills:282
Deaths:108
KDR:2.611
Accuracy:48.226% C++
HSR:4.965% C**
Vortex VM21
B+
Kills:176
Deaths:64
KDR:2.750
Accuracy:48.262% B+
HSR:2.273% C--
NS-10 Burster
A
Kills:174
Deaths:116
KDR:1.500
Accuracy:39.242% A
HSR:8.621% B+
NS-10 Burster
B**
Kills:161
Deaths:115
KDR:1.400
Accuracy:39.469% B**
HSR:8.696% B*
Vortex VM21
B++
Kills:122
Deaths:67
KDR:1.821
Accuracy:50.235% B++
HSR:2.459% D
Blueshift VM5
A**
Kills:109
Deaths:27
KDR:4.037
Accuracy:23.396% B+
HSR:35.780% A**
Blueshift VM5
B++
Kills:96
Deaths:27
KDR:3.556
Accuracy:24.600% B++
HSR:15.625% D*
Nebula VM20
B*
Kills:64
Deaths:26
KDR:2.462
Accuracy:24.651% B*
HSR:21.875% C++
Kills:2,300
Deaths (as MAX Suit):444
Deaths (to MAX Suits):796
KDR:5.18018
Kill Difference:1,856
Playtime:73.021 hours
Usage:2%
Score:1.718m
Score/min:392
Accuracy (listed only):35.193%
HSR (listed only):13.402%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:960
V. Kills:200 478%
Deaths:82
KDR:11.707
Accuracy:56.946% B+
KPH:76.500 C+
VKPH:15.900 C
Light PPA
B*
Kills:300
V. Kills:38 N/A
Deaths:35
KDR:8.571
Accuracy:49.533% B**
KPH:43 C
VKPH:5.400 B*
Maelstrom Turbo Laser
C
Kills:279
V. Kills:231 120%
Deaths:305
KDR:0.915
Accuracy:29.167% C
KPH:6.700 D
VKPH:5.500 D
Saron Laser Cannon
C
Kills:234
V. Kills:187 124%
Deaths:120
KDR:1.950
Accuracy:34.278% B+
KPH:11 C
VKPH:8.800 C
Kills:1,773 (813 + 0)
Deaths:542
KDR:3.271
VKDR:1.210
Vehicle Kills:656
Kill Difference:1,231
Playtime:82.586 hours
Usage:3%
Score:1.057m
Score/min:213
Piloting Accuracy:34.278%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:602
V. Kills:789 76%
Deaths:347
KDR:1.735
Accuracy:61.927% A++
KPH:8.900 C++
VKPH:11.700 B**
AP30 Shredder
U
Kills:537
V. Kills:404 133%
Deaths:122
KDR:4.402
Accuracy:35.932% C++
KPH:1,933,200 U
VKPH:1,454,400 U
L105 Zephyr
U
Kills:536
V. Kills:77 N/A
Deaths:51
KDR:10.510
Accuracy:46.090% B
KPH:1,929,600 U
VKPH:277,200 U
C150 Dalton
C+
Kills:523
V. Kills:522 100%
Deaths:115
KDR:4.548
Accuracy:44.659% B+
KPH:27.100 D
VKPH:27 C+
Kills:2,198 (602 + 1,596)
Deaths:635
KDR:3.461
VKDR:2.822
Vehicle Kills:1,792
Kill Difference:1,563
Playtime:86.855 hours
Usage:3%
Score:2.012m
Score/min:386
Piloting Accuracy:61.927%
Gunner Accuracy:44.659%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:6,224
V. Kills:2,898 215%
Deaths:214
KDR:29.084
Accuracy:56.658% C++
KPH:47 B*
VKPH:21.900 B+
C75 Viper
B**
Kills:2,052
V. Kills:359 N/A
Deaths:71
KDR:28.901
Accuracy:43.957% B+
KPH:59.800 B**
VKPH:10.500 B+
L100 Python HESH
B*
Kills:1,675
V. Kills:211 N/A
Deaths:67
KDR:25
Accuracy:56.801% B*
KPH:58.900 C++
VKPH:7.400 C
LB00 Python AP
B+
Kills:589
V. Kills:215 273%
Deaths:
KDR:
Accuracy:52.276% D
KPH:68.400 B+
VKPH:25 C**
Skyguard
B**
Kills:511
V. Kills:331 154%
Deaths:34
KDR:15.029
Accuracy:39.523% A+
KPH:20.800 B*
VKPH:13.500 B**
L100 Python HEAT
B++
Kills:506
V. Kills:153 329%
Deaths:15
KDR:33.733
Accuracy:55.205% B
KPH:45.600 B++
VKPH:13.800 C**
Kills:11,557 (11,557 + 0)
Deaths:401
KDR:28.820
VKDR:10.392
Vehicle Kills:4,167
Kill Difference:11,156
Playtime:239.401 hours
Usage:8%
Score:4.532m
Score/min:316
Driving Accuracy:55.205%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:8,105
V. Kills:4,791 169%
Deaths:634
KDR:12.784
Accuracy:58.333% B+
KPH:34.400 B+
VKPH:20.300 B*
E540 Halberd
C*
Kills:3,050
V. Kills:1,635 186%
Deaths:170
KDR:17.941
Accuracy:54.110% B++
KPH:34.300 C++
VKPH:18.400 C*
Saron HRB
C*
Kills:2,578
V. Kills:1,615 160%
Deaths:210
KDR:12.276
Accuracy:45.346% C++
KPH:28.800 C*
VKPH:18 C*
Supernova VPC
B**
Kills:1,345
V. Kills:202 N/A
Deaths:50
KDR:26.900
Accuracy:60.858% B**
KPH:70.300 B**
VKPH:10.600 B++
Supernova PC
A
Kills:1,189
V. Kills:272 436%
Deaths:94
KDR:12.649
Accuracy:57.043% B*
KPH:41.500 A
VKPH:9.500 C++
Proton II PPA
C++
Kills:496
V. Kills:36 N/A
Deaths:33
KDR:15.030
Accuracy:28.861% B++
KPH:55.900 C
VKPH:4.100 C++
M20 Basilisk
B**
Kills:214
V. Kills:71 297%
Deaths:19
KDR:11.263
Accuracy:39.787% B**
KPH:28.200 B*
VKPH:9.400 B+
Aphelion VEX-4
C*
Kills:177
V. Kills:107 164%
Deaths:19
KDR:9.316
Accuracy:36.469% C*
KPH:24.900 C+
VKPH:15.100 C
M12 Kobalt
B+
Kills:76
V. Kills:6 N/A
Deaths:4
KDR:19
Accuracy:18.070% B++
KPH:49.900 D
VKPH:3.900 B+
G30 Walker
B*
Kills:58
V. Kills:23 242%
Deaths:1
KDR:58
Accuracy:35.610% B*
KPH:25.500 C*
VKPH:10.100 C
Kills:17,288 (10,639 + 6,649)
Deaths:1,234
KDR:14.010
VKDR:7.097
Vehicle Kills:8,758
Kill Difference:16,054
Playtime:489.115 hours
Usage:16%
Score:10.704m
Score/min:365
Driving Accuracy:57.043%
Gunner Accuracy:35.610%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:2,183
V. Kills:831 262%
Deaths:114
KDR:19.149
Accuracy:62.692% B++
KPH:71 A
VKPH:27 B++
M12 Kobalt-H
B+
Kills:1,243
V. Kills:37 N/A
Deaths:15
KDR:82.867
Accuracy:25.724% B+
KPH:133.500 C+
VKPH:4 C
Proton II PPA-H
A+
Kills:911
V. Kills:85 N/A
Deaths:35
KDR:26.029
Accuracy:46.925% B**
KPH:121.300 B+
VKPH:11.300 A+
Saron HRB-H
A++
Kills:400
V. Kills:211 189%
Deaths:18
KDR:22.222
Accuracy:59.789% B+
KPH:72.900 A++
VKPH:38.500 A+
Aphelion VEX-4H
B*
Kills:357
V. Kills:175 203%
Deaths:47
KDR:7.596
Accuracy:46.399% C+
KPH:62.900 B*
VKPH:30.800 C**
Halberd-H SE
B
Kills:343
V. Kills:131 260%
Deaths:
KDR:
Accuracy:63.161% B
KPH:79.600 C++
VKPH:30.400 B
G30 Walker
A*
Kills:189
V. Kills:59 315%
Deaths:3
KDR:63
Accuracy:37.329% C**
KPH:67.600 A*
VKPH:21.100 B++
M40 Fury-H
B++
Kills:147
V. Kills:34 420%
Deaths:7
KDR:21
Accuracy:52.782% B**
KPH:98.300 C++
VKPH:22.700 B++
Kills:5,773 (0 + 5,773)
Deaths:239
KDR:24.155
VKDR:6.540
Vehicle Kills:1,563
Kill Difference:5,534
Playtime:67.335 hours
Usage:2%
Score:2.100m
Score/min:520
Driving Accuracy:N/A%
Gunner Accuracy:52.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,804
V. Kills:88 N/A
Deaths:39
KDR:46.256
Accuracy:21.620% B+
KPH:80.800 C**
VKPH:3.900 C*
M20 Basilisk
B
Kills:508
V. Kills:165 306%
Deaths:40
KDR:12.700
Accuracy:39.232% C+
KPH:25.500 B
VKPH:8.300 C++
M40 Fury
C++
Kills:407
V. Kills:51 N/A
Deaths:21
KDR:19.381
Accuracy:33.229% C-
KPH:52.500 C++
VKPH:6.600 D
M12 Kobalt
C++
Kills:404
V. Kills:25 N/A
Deaths:11
KDR:36.727
Accuracy:24.022% B**
KPH:64.500 C
VKPH:4 C++
M40 Fury
C++
Kills:300
V. Kills:47 N/A
Deaths:19
KDR:15.790
Accuracy:35.448% C
KPH:58.800 C++
VKPH:9.200 C
M60-G Bulldog
B**
Kills:270
V. Kills:50 N/A
Deaths:10
KDR:27
Accuracy:45.290% B**
KPH:35.600 C**
VKPH:6.600 C++
M20 Basilisk
C+
Kills:240
V. Kills:73 324%
Deaths:17
KDR:14.118
Accuracy:39.583% C+
KPH:23.200 C+
VKPH:7 D
G30 Walker
B++
Kills:188
V. Kills:99 188%
Deaths:7
KDR:26.857
Accuracy:34.734% B++
KPH:20.800 B+
VKPH:10.900 C*
M60-G Bulldog
C**
Kills:114
V. Kills:27 407%
Deaths:1
KDR:114
Accuracy:44.562% B+
KPH:46.200 C++
VKPH:10.900 C**
G30 Walker
C
Kills:86
V. Kills:46 183%
Deaths:10
KDR:8.600
Accuracy:29.583% C
KPH:15.700 C
VKPH:8.400 C
Kills:4,321 (0 + 4,321)
Deaths:175
KDR:24.691
VKDR:3.834
Vehicle Kills:671
Kill Difference:4,146
Playtime:96.282 hours
Usage:3%
Score:1.526m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:29.583%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:175
V. Kills:44 389%
Deaths:87
KDR:2.011
Accuracy:45.949% C+
KPH:9.600 D
VKPH:2.400 D
Kills:175 (175 + 0)
Deaths:87
KDR:2.011
VKDR:0.506
Vehicle Kills:44
Kill Difference:88
Playtime:18.180 hours
Usage:1%
Score:0.104m
Score/min:95
Driving Accuracy:45.949%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C*
Kills:57
V. Kills:20 271%
Deaths:1
KDR:57
Accuracy:46.977% C++
KPH:59.100 C+
VKPH:20.700 C*
Kills:57 (0 + 57)
Deaths:1
KDR:57
VKDR:20
Vehicle Kills:20
Kill Difference:56
Playtime:0.966 hours
Usage:0%
Score:0.018m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:46.977%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 12,8968,10563412.784B+7.9458.333%B+2.196%C+34.4B+20.3B*409235.6h4.1B++7B*
L100 Python AP 9,1226,22421429.084M24.2456.658%C++1.157%D-47B*21.9B+327132.4h3.8B**6.8B++
E540 Halberd 4,6853,05017017.941B+13.0954.11%B++1.41%D34.3C++18.4C*33688.8h5.4C*10B+
Saron HRB 4,1932,57821012.276B**7.4345.346%C++1.28%C28.8C*18C*32189.5h19.1C**42.1B+
Flare VE6 2,5852,5536543.904A*0.9425.142%C++24.089%C+37.5CN/A13068.1h9.3B+36.9B+
E540 Halberd-H 3,0142,18311419.149B++14.3062.692%B++N/A70.9A27B++49530.8h4.1B++6.5B**
C75 Viper 2,4112,0527128.901M**24.0543.957%B+1.121%C59.8B**10.5B+33534.3h8.2B*18.8B++
M12 Kobalt 1,8921,8043946.256A++41.4121.62%B+17.738%C+80.9C**3.9C*29122.3h16.2B+75B+
Pulsar LSW 1,7631,7605513.194B**1.6521.985%C-13.75%D**34.2C--N/A9951.5h11.2C**50.7C++
L100 Python HESH 1,8861,6756725B*20.1556.801%B*2.209%B+59C++7.4C25628.4h2.6B++4.6B*
Ghost 1,5551,5442157.181A2.3346.384%B*68.782%C+41.7CN/A13137h2.1C++4.4B+
Pulsar C 1,4321,4285342.674B+2.1729.88%B*20.028%D26.3CN/A9654.3h9.9B+33.2B++
Orion VS54 1,4271,4183613.928B**0.9224.589%B+21.509%C--37.3C+N/A17838h10.1B++41.2C++
Supernova VPC 1,5471,3455026.9B*22.0560.858%B**2.082%B+70.4B**10.6B++41619.1h2.7B+4.4B*
Spiker 1,3501,3373803.518A*1.3340.757%A++27.599%B++56.7B+N/A15523.6h7.2B+17.6B*
NS-61 Emissary 1,3071,2795632.272A*2.5734.887%B**21.11%B+46.2B++1B*13227.7h11.2B32.2B+
MKV Suppressed 1,2831,2695052.513A2.3328.629%B+22.537%B+25.3C-N/A7750.1h12.2B+42.7B+
NS-11C 1,2641,2543353.743M1.1027.095%B+19.219%C+43.8B+N/A16528.6h11.2B++41.3B++
M12 Kobalt-H 1,2801,2431582.867A**78.0225.724%B+17.297%C+133.7C+4C4729.3h14.1C**54.9B+
V10 1,2201,2111607.569A2.7253.556%A++79.439%C++29.3C-N/A9341.3h2.1C++3.8B++
NS-44P Commissioner 1,2151,1984142.894B**1.9551.552%B**26.878%C+50.3C+N/A12923.8h3.3C++6.4B+
Supernova PC 1,4611,1899412.649B++7.8057.043%B*2.944%B+41.4A9.5C++35828.7h3.4B*5.9B**
NS-44B Commissioner 1,1751,1693533.312A++1.5347.946%B*27.973%C**72.2B+N/A17816.2h2.9B+6.1B++
Solstice Burst 1,1761,1673223.624A+1.2228.825%C*23.993%C+43.4C+N/A11826.9h11.8B+40.9B+
Solstice VE3 1,1771,1665542.105A++2.7426.769%B+15.352%D23.1C+N/A12050.4h11.2B*41.7C*
Cerberus 1,1691,1644142.812A+2.0340.601%B**28.522%B+65.8B++N/A22117.7h4.6B**11.4B**
Spear Anti-Vehicle Phalanx Turret 1,8001,1643335.273M**30.4353.753%B*3.179%C-39.3C+21.5C+34329.6h6.7B+12.4B+
Eridani SX5-AE 1,1751,1643703.146B*1.7030.625%C++22.251%D55.2CN/A13921.1h10.4C++33.9C*
XM98 1,1721,1631259.304M**4.4650.068%A++77.73%C**45.4B++N/A12625.6h1.9B*3.8B**
NS-44 Commissioner 1,1701,1626501.788B++3.0647.372%A24.527%C*52.6B+N/A17922.1h2.7B**5.8B**
Betelgeuse 54-A 1,1751,1613513.308C++1.5424.407%D30.06%C56.6C--N/A21120.5h10C**41.1C+
NS-15M AE 1,1811,1613483.336B++1.5125.364%C+28.165%C+49.2CN/A12123.6h12C+47.3C+
VX6-7 1,1651,1615452.13B+2.7227.005%C*18.691%C--21.3DN/A7554.4h10.7B+39.5B+
Parallax VX3 1,1701,16110111.495A*6.6550.73%A+78.639%C++41.8B+N/A16527.8h1.8B++3.6B*
NS-11A 1,1661,1603763.085A+1.7627.764%B+18.707%C--31.9C+N/A10636.4h11.9B+43B+
Parallax VX3-AE 1,1631,1608114.321A**9.4751.297%A80.259%C+41.3C--N/A11128.1h1.8C*3.5B++
SVA-88 1,1611,1583493.318B++1.5325.009%C++22.798%C-48C+N/A15224.1h10B+40.1B+
Ursa 1,1661,1563643.176A1.6725.047%C++24.741%C+44.6C+N/A15725.9h8.9B++35.6B+
VA39 Spectre 1,1571,1431437.993A*3.1544.669%A++54.856%A+35.2B+N/A13132.5h4.4B++9.8B*
C-4 1,8041,0892634.141A++0.7124.568%C+N/A147.2A96.6S19037.4h1.3B5.4C*
Tank Mine 1,7321,0798612.547S7.7041.833%B+N/A245.2M+148.4M+27854.4h1.7B4.2B**
Eidolon VE33 9789653133.083B**1.7630.268%C++32.746%B*25.5C+N/A8837.9h6.5B*21.5B+
Dual Photon Pods 1,1609608211.707C**6.8656.946%B+1.771%B++76.8C+16C45012.5h20C*35.2B
Proton II PPA-H 9969113526.029B**21.1846.925%B**N/A121.5B+11.3A+4377.5h10.1C+21.6B+
Sirius SX12 8348304221.967B+2.8829.228%B++18.795%C+19.5DN/A7442.5h12.9B44.2B+
Artemis VX26 8268202383.445A1.4030.819%B+28.293%B++44.1C++N/A15518.6h10.6B+34.3B+
NS-30 Vandal 7967801844.239B*0.6138.244%B++32.18%B+39C+N/A12320h5.5C++14.3B+
NS-15M2 7337192233.224B+1.6225.617%C++26.843%C+45.2C+N/A18115.9h11.8C*46.1C**
Parsec VX3-A 7207115014.22A++9.3750.664%B**78.059%C42.6DN/A15216.7h1.9C3.7B+
NS-44L Blackhand 7137081444.917M++0.0753.918%A56.356%B**38.3B+N/A12218.5h3.2B*5.9B*
Lancer VS22 1,5456882422.843A++2.0064.413%B+N/A14.9C+18.5C**31146.3h15.3B+23.8B+
Lancer AE 1,3476361265.048M0.2067.321%B++N/A26.1B*29.1M34724.4h9.5B+14.2B+
CAS30 Tank Buster 1,3916023471.735C+3.1161.927%A++0.997%C8.9C++11.7B**17967.5h68.9C--111.3C*
LB00 Python AP 8045891589U584.1552.276%DN/A68.5B+25C**3388.6h2.8A5.3B**
Plasma Grenade 5735681568N/A563.1541.839%DN/A436.9C--3.8D17151.3h3.7C8.9C
AP30 Shredder 9415371224.402C0.4435.932%C++1.676%C5370U4040U47951900.1h74.8C**208.1B+
L105 Zephyr 6135365110.51C++5.6646.09%BN/A5360U770U17210300.1h5.9B12.9B+
C150 Dalton 1,0455231154.548C-0.3044.659%B+N/A27.1D27C+54719.3h4.5C10C*
Skyguard 8425113415.029M**10.1839.523%A+1.566%C20.9B*13.5B**26924.5h92.3B*233.5B**
M20 Basilisk 6735084012.7S7.8539.232%C+6.496%C**25.5B8.3C++20919.9h57.4B**146.2B*
L100 Python HEAT 6595061533.733S28.8955.205%B1.186%D-45.6B++13.8C**35511.1h4.3B++7.8B+
Proton II PPA 5324963315.03C+10.1828.861%B++2.823%B*55.7C4C+1638.9h10.1C+34.9B
Phobos VX86 4884881792.726B**2.1270.851%B*18.238%C*35.1C--N/A10413.9h2.1B+2.9B+
Lasher X2 4724651922.422A2.4235.844%B**1.935%D*34.2C+N/A15113.6h15.2B*42.5B*
Quasar VM1 4634601253.68B++1.1721.188%B+18.261%D34.8CN/A9213.2h11.6B+54.8B+
M40 Fury 4584072119.381A+14.5333.229%C-1.229%C--52.9C++6.6D3017.7h8.3B++25.1B++
M12 Kobalt 4294041136.727B31.8824.022%B**17.822%C+64.1C4C++3476.3h20.2C84.1B+
Saron HRB-H 6114001822.222M*17.3859.789%B+1.75%C**72.7A++38.4A+7235.5h18.3B++30.6B*
Serpent VE92 4023991602.494B*2.3527.053%B+19.549%C+28.1CN/A12714.2h10.7B+39.6B+
Proximity Mine 399397616.508B++1.6648.131%B+N/A57.5D**N/A2036.9h1.8C++3.8B+
Quasar VM1 3753721013.683A1.1621.326%B**25%B**32.9B+N/A13111.3h12B*56.2B+
Thanatos VE70 3743721542.416A+2.4354.408%A19.893%B*45.4B+N/A2138.2h3.8B++6.9B*
Aphelion VEX-4H 532357477.596B+2.7546.399%C+3.081%C+62.6B*30.7C*6535.7h33.5B**72.3B*
Hunter QCX 3593521392.532A**2.3161.003%B**51.136%A++16C++N/A4922h2.8B+4.5B+
Solstice SF 3513481881.851B++3.0028.781%B++20.402%B+13.1DN/A5426.6h11.1C++38.6B+
Halberd-H SE 4743431343U338.1563.161%BN/A79.8C++30.5B4764.3h3.6B+5.6B++
NS Decimator 4943261492.188B**2.6652.626%D*2.147%C+26.7D13.8C34712.2h4.4C++8.4C+
NS-AM7 Archer 4993213670.875B*3.9759.185%C++13.084%D5.8C3.2C++5055.8h18.3C++30.9C++
Zenith VX-5 3223191003.19A++1.6625.825%C+21.944%C+35.4C+N/A1229h11.9C*46.1C*
S1 5073151591.981A*2.8757.994%C+1.905%D26.7C+16.3B52411.8h5.9C**10.2C*
Eridani SX5 306301803.763A*1.0831.482%B*22.259%C*55.7B+N/A2315.4h10.6B+33.7B+
Pulsar VS1 3023001611.863B*2.9826.569%B+12%D*23.6CN/A13912.7h12.4B+46.8B+
Light PPA 338300358.571B+3.7249.533%B**1.667%B++42.9C5.4B*2827h14C+28.2C*
M40 Fury 3473001915.789B++10.9435.448%C1%D-58.8C++9.2C4055.1h11C++30.9C**
NSX Tomoe 2972931042.817B+2.0333.236%B++31.741%D41.9C+N/A1407h14C+42B
Comet VM2 3482841122.536A++2.3146.524%C*3.873%C17.8B++4C18116h12.9B*27.8B+
Comet VM2 3412821082.611A+2.2448.226%C++4.965%C**18.1B++3.8D14015.6h13.3B**27.6B*
Maelstrom Turbo Laser 5102793050.915C3.9329.167%C2.509%C+6.7D5.5D12341.8h112.8C+386.7C+
M60-G Bulldog 3202701027S22.1545.29%B**2.222%C35.5C**6.6C++2267.6h5.5B*12.1B*
NS-7 PDW 2482421052.305A2.5426.38%C*24.793%B**29.5C+N/A1438.2h12.8B+48.4B+
M20 Basilisk 3132401714.118S9.2739.583%C+6.667%B+23.1C+7D21810.4h65.5B*165.5B*
NSX Tanto 242240882.727A++2.1227.826%C++22.083%D49B+N/A1334.9h13.2C++47.4C**
NS-357 Underboss 2382361531.542B+3.3043.381%B++17.797%D42.9C+N/A1485.5h3.9C*8.9B+
M60-A Bulldog 259236524.538C0.3148.038%B**N/A36.9C+3.6D-2656.4h5.1B+10.7B++
Saron Laser Cannon 4212341201.95C+2.9034.278%B+2.137%C+11C8.8C22921.2h98.2B+286.5B+
Manticore SX40 229229643.578A*1.2741.745%A++40.175%A**25.2C-N/A1019.1h5.3B**12.6B**
Damascus Edge 2242245,6580.04C++4.8144.66%B**6.25%C+0.5CN/A2481.3h1.6B++3.7B++
Beamer VS3 2232201991.106C**3.7430.359%B+23.182%C++25.3CN/A1438.7h9.1C++30.1B
M20 Basilisk 2852141911.263S6.4239.787%B**2.336%D*28.2B*9.3B+1777.6h63.3B+159.2B*
The Slasher 2142145780.37S4.4873.263%M+3.738%D3.5C*N/A1860.5h2.6C--3.6B+
VE-H Maw 210204862.372B2.4725.302%C33.333%B+46.4C-1.4B+2704.4h9.7C*38.2C++
NS-45 Pilot 199198523.808A+1.0446.914%A**30.303%C*40.4C-N/A1454.9h6.5C**13.9B*
H-V45 192190752.533B*2.3127.134%B+21.053%C+35.8C+N/A1885.3h14.1C-51.8C++
G30 Walker 248189363S58.1537.329%C**6.349%B**67.5A*21.1B++5322.8h86.2A231B**
G30 Walker 287188726.857S22.0134.734%B++4.787%C**20.7B+10.9C*2369.1h177.6B+511.3B++
Aphelion VEX-4 284177199.316B*4.4736.469%C*4.52%C*24.9C+15.1C2647.1h53.5C**146.8B+
Vortex VM21 321176642.75A2.1048.262%B+2.273%C--14B+11.5A+18412.6h17.5B*36.3B++
M40 Fury-F 219175872.011C++2.8445.949%C+N/A9.6D2.4D9518.2h10.8C+23.6C+
Orbital Strike Uplink 2331741174U169.15833.333%UN/A1740U590U64580.1h1T*0.1T*
NS-10 Burster 3081741161.5B+3.3539.242%A8.621%B+7.4B+5.7B**13123.6h127.9C**325.9B++
NSX Naginata 168165572.895A1.9522.512%C+16.97%F48.5C+N/A2173.4h9.7B+42.9B+
PSA-02 Diamondback 166165433.837A1.0125.208%D32.727%B+43.4C+N/A1323.8h13.2C+52.6C+
NSX Masamune 265165881.875A+2.9753.796%D5.455%M+36.7B22.2B**2794.5h10.5B19.5C*
NS-10 Burster 2721611151.4C+3.4539.469%B**8.696%B*6.9C**4.7B11623.5h137.4C*348.1B++
VE-LR Obelisk 155148265.692A++0.8538.612%B++39.189%B++36.1C1.7A1534.1h5.5B+14.2B+
M40 Fury-H 181147721B+16.1552.782%B**N/A98C++22.7B++5791.5h10.3C--19.6C++
M12 Kobalt 1551471147M*142.1535.026%M19.728%B+113.1C+6.2B4751.3h23.3D-66.5B+
CME 144141433.279M1.5729.463%B+29.787%B*42.7C++N/A1533.3h15.4D-52.4C+
Vortex VM21 226122671.821B++3.0350.235%B++2.459%D9.5C++8.1B**15912.9h27.1B++54B+
M60-G Bulldog 1411141114U109.1544.562%B+N/A45.6C++10.8C**4432.5h5.2B++11.6B++
VE-A Lacerta 117114591.932C*2.9126.958%D24.561%C+31.7DN/A863.6h13C48.4C
PS1-AV Suppressor 117113482.354B2.4929.995%C+19.469%C--43.5C1.5B**1252.6h14.9D49.8C+
Blueshift VM5 110109274.037B+0.8123.396%B+35.78%A**37.6C+N/A2112.9h13.2B++56.3B+
Equinox VE2 Burst 106104442.364C++2.4829.665%C*31.731%C**35.9C--N/A962.9h15.5D*52.3C
A30 Walker 2161021060.962D3.8829.155%B*N/A7.4D-8.3D17113.8h225.2D**772.6C-
The Immortal 102100254M0.8548.599%A++32%B+26.3DN/A813.8h8.7C17.8B*
Blueshift VM5 9696273.556B+1.2924.6%B++15.625%D*33.1CN/A1752.9h15.7C++63.8B+
Aspis Anti-Aircraft Phalanx Turret 19094713.429M**8.5835.401%A1.064%D11.6C+11.9C++3158.1h126.7B+358B++
Terminus VX-9 9993303.1B+1.7523.907%D38.71%A+34.4C2.2M++2012.7h15.3D**64.2D-
Nemesis VSH9 16792511.804A+3.0462.696%C+3.261%B11.8C9.6C+4427.8h8.7C13.9C+
Spear Anti-Vehicle Phalanx Tower 14291191S86.1554.386%B2.198%D32.5C-18.2C--2762.8h9.9C+18.2C*
G30 Walker 13286108.6B*3.7529.583%C5.814%B*15.6C8.4C1825.5h171.7B+580.5B
Eclipse VE3A 8584332.545C**2.3026.007%C22.619%B+44.2C+N/A1641.9h12.3C+47.3C+
M60-A Bulldog 9384328B+23.1557.026%B**2.381%C++26.3C--2.8C-1563.2h6.6D11.6C**
M12 Kobalt 8276419C+14.1518.07%B++15.79%B+50.7D4B+1961.5h21.6D-119.3C+
Auraxium Slasher 75757340.102A4.7454.106%A++2.667%D-1.1CN/A368.6h1.5C**2.8B++
MANA Anti-Vehicle Turret 17673184.056C+0.7960.117%C--1.37%D*730D--1030S7800200.1h9.8D--16.4T*
Hades VSH4 12370332.121A*2.7365.046%C--1.429%D22.6C+17.1C+4813.1h7.1B+10.9B
Nebula VM20 6464262.462C++2.3824.651%B*21.875%C++30.5CN/A1062.1h18.5C--75B
Sticky Grenade 6060160N/A55.1543.567%D*N/A600D-N/A30430.1h2.5C5.7C--
G30 Walker 8158158U53.1535.61%B*N/A25.2C*10C1402.3h139.2B+390.8B+
Pelter Rocket Pod 7757157A++52.1546.977%C++N/A57C+20C++3131h20.2C*42.9C**
Lumine Edge AE 5757710.803S4.0457.273%A++10.526%D5CN/A1511.4h1.1B*1.9B++
Anti-Vehicle Grenade 6457157N/A52.1543.719%D--N/A285D35D-27360.2h4.7B10.8C++
G30 Walker 8255155S50.1538.528%C1.818%D--68.8A*33.8A++3320.8h58.8A*152.7A*
Lumine Edge 54543890.139C++4.7152.899%A*1.852%F--1.1C-N/A550.2h1.4C++2.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon84141h
Anti-Vehicle MANA Turret94111.6h
Nano-Armor Kit1,0721,643,876112.6h
Nanite Revive Grenade03920.1h
Restoration Kit287152.3h
Motion Spotter5623,29912.8h
Welding Device03030h
Deconstruction Tool03930h
Ammunition Package431,3261.4h
Recon Detection Device362,60512.7h
Medical Kit1441,81132h
Anti-Infantry MANA Turret21690.6h
Medical Applicator10881,4827.6h
Flail Targeting Dart51451.4h
Nano-Repair Grenade03320.1h

Check the help document for the dictionary if you want to learn more about words used here.


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