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Brigadier sik002[GSLD] sik002
NC BR 78

KDR: 1.54

Score: 26.7m

Last Seen: Oct 19th, 2019 6:06 PM
- OFFLINE - 7 hour(s)

Prestige 1, Battle Rank 78 - New Conglomerate on Emerald
Level Progress (to 79): 18%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP C-4 Titan-150 HESH MGR-L1 Promise NS-15M2 EM1 EM6 NC05 Jackhammer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $250,200 MLG Score: 200
Fun Score: N/A
Cheeseburgers Flipped: 856TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.012%23.417%4221613339,6040.7872130.753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.407%-0.628D0.347C**-1.787F-HEAD ++ (~14.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89-0.202C16-0.124C+73

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.669%0.833%2411348120573920.209424129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.483D-0.679D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.60.467B+28.30.468B+58.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.049%0.637%888313468,165157935685.17099229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.047%0.776B++-1.204D*-0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++40.679B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.968%7.368%111713422,158135911301.58793191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.991%-1.502F0.687B+1.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.5-0.035C+24.90.383C**99.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.287%79.371%11111348795122350.64951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.157D*0.793B++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.4-0.244C3.4-0.057C+9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.006%14.607%11121347979846171.15721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.374%-0.888D---0.041C+0.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.233C5-0.033C+11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.7m305.4%227 (13.6k)204 (12.2k)1.5400138,93025,2792.0437578 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349164715.455%10.236%15805:119

49% Engineer34% Heavy Assault7% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 5th, 2016 4:12 PMMay 4th, 2019 4:27 AMOct 19th, 2019 2:27 PM (346d) (PST)Oct 19th, 2019 2:33 PM (346d) (PST)Oct 19th, 2019 2:06 PM (346d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5981204780.2970.1930.0301.1250.071200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8987,17828,7201812267412,220

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2181.5h/90.9d 12,734 3,985 16,355 147.3k 1,888 6,519 9,284 78.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C-
Kills:1,199
Deaths:1,187
KDR:1.010
Accuracy:16.113% F-
HSR:26.439% C-
NS-15M2
D
Kills:1,187
Deaths:1,369
KDR:0.867
Accuracy:16.946% F-
HSR:23.757% D
EM1
C+
Kills:1,179
Deaths:1,272
KDR:0.927
Accuracy:16.348% F
HSR:24.343% C+
EM6
C-
Kills:1,176
Deaths:1,519
KDR:0.774
Accuracy:15.518% F-
HSR:24.575% C-
NC6 Gauss SAW
C--
Kills:1,155
Deaths:1,697
KDR:0.681
Accuracy:13.889% F-
HSR:23.290% C--
NC6A GODSAW
C
Kills:369
Deaths:440
KDR:0.839
Accuracy:25.737% D-
HSR:28.997% C
Kills:6,265
Deaths (as Heavy Assault):7,484
Deaths (to Heavy Assaults):6,660
KDR:0.83712
Kill Difference:1,219
Playtime:736.931 hours
Usage:34%
Score:8.296m
Score/min:188
Accuracy (listed only):17.425%
HSR (listed only):25.233%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:998
Deaths:1,709
KDR:0.584
Accuracy:18.250% D*
HSR:23.547% C+
Mauler S6
C+
Kills:564
Deaths:886
KDR:0.637
Accuracy:28.369% F
HSR:15.426% C+
LA39 Bruiser
C
Kills:415
Deaths:517
KDR:0.803
Accuracy:49.225% F
HSR:13.494% C
GD-7F
C+
Kills:212
Deaths:285
KDR:0.744
Accuracy:18.410% F
HSR:23.113% C+
NSX-P Tanto
C+
Kills:148
Deaths:231
KDR:0.641
Accuracy:16.554% F--
HSR:28.378% C+
MGR-M1 Bishop
D
Kills:113
Deaths:144
KDR:0.785
Accuracy:22.310% F--
HSR:27.434% D
Kills:2,450
Deaths (as Engineer):3,772
Deaths (to Engineers):5,220
KDR:0.64952
Kill Difference:1,322
Playtime:1,070.052 hours
Usage:49%
Score:14.094m
Score/min:220
Accuracy (listed only):25.520%
HSR (listed only):21.899%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:998
Deaths:1,709
KDR:0.584
Accuracy:18.250% D*
HSR:23.547% C+
Mauler S6
C+
Kills:564
Deaths:886
KDR:0.637
Accuracy:28.369% F
HSR:15.426% C+
LA39 Bruiser
C
Kills:415
Deaths:517
KDR:0.803
Accuracy:49.225% F
HSR:13.494% C
AF-4 Cyclone
C+
Kills:259
Deaths:285
KDR:0.909
Accuracy:16.014% F--
HSR:20.849% C+
GD-7F
C+
Kills:212
Deaths:285
KDR:0.744
Accuracy:18.410% F
HSR:23.113% C+
NSX-P Tanto
C+
Kills:148
Deaths:231
KDR:0.641
Accuracy:16.554% F--
HSR:28.378% C+
Kills:2,596
Deaths (as Light Assault):3,913
Deaths (to Light Assaults):3,590
KDR:0.66343
Kill Difference:1,317
Playtime:98.079 hours
Usage:4%
Score:1.097m
Score/min:186
Accuracy (listed only):24.470%
HSR (listed only):20.801%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
C+
Kills:564
Deaths:886
KDR:0.637
Accuracy:28.369% F
HSR:15.426% C+
LA39 Bruiser
C
Kills:415
Deaths:517
KDR:0.803
Accuracy:49.225% F
HSR:13.494% C
AF-4 Cyclone
C+
Kills:259
Deaths:285
KDR:0.909
Accuracy:16.014% F--
HSR:20.849% C+
NC1 Gauss Rifle
D
Kills:96
Deaths:169
KDR:0.568
Accuracy:13.516% F--
HSR:19.792% D
Kills:1,334
Deaths (as Combat Medic):1,857
Deaths (to Combat Medics):2,373
KDR:0.71836
Kill Difference:523
Playtime:19.134 hours
Usage:1%
Score:0.212m
Score/min:184
Accuracy (listed only):26.781%
HSR (listed only):17.390%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C**
Kills:795
Deaths:310
KDR:2.565
Accuracy:27.287% F
HSR:79.371% C**
NS-61 Emissary
C++
Kills:517
Deaths:868
KDR:0.596
Accuracy:18.904% D**
HSR:19.536% C++
AF-18 Stalker
C
Kills:509
Deaths:703
KDR:0.724
Accuracy:22.528% F
HSR:20.629% C
NS-AM7 Archer
D--
Kills:390
Deaths:708
KDR:0.551
Accuracy:50.528% D*
HSR:8.462% D--
AF-4 Cyclone
C+
Kills:259
Deaths:285
KDR:0.909
Accuracy:16.014% F--
HSR:20.849% C+
NC4 Mag-Shot
A+
Kills:97
Deaths:141
KDR:0.688
Accuracy:15.853% F-
HSR:29.897% A+
Kills:2,567
Deaths (as Infiltrator):3,015
Deaths (to Infiltrators):3,227
KDR:0.85141
Kill Difference:448
Playtime:145.621 hours
Usage:7%
Score:1.369m
Score/min:157
Accuracy (listed only):25.186%
HSR (listed only):29.791%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:581
Deaths:255
KDR:2.278
Accuracy:24.135% D**
HSR:17.900% C++
NCM1 Scattercannon
B+
Kills:458
Deaths:266
KDR:1.722
Accuracy:22.525% F-
HSR:18.559% B+
NCM2 Falcon
C**
Kills:233
Deaths:104
KDR:2.240
Accuracy:45.965% C**
HSR:1.288% D**
AF-34 Mattock
C+
Kills:213
Deaths:83
KDR:2.566
Accuracy:26.400% D**
HSR:18.779% C+
NCM3 Raven
F
Kills:189
Deaths:72
KDR:2.625
Accuracy:30.209% F
HSR:0.529% F
NCM3 Raven
F
Kills:173
Deaths:76
KDR:2.276
Accuracy:30.143% F
HSR:0.578% F
NCM1 Scattercannon
B+
Kills:172
Deaths:53
KDR:3.245
Accuracy:37.941% D
HSR:19.186% B+
AF-41 Hacksaw
C
Kills:161
Deaths:61
KDR:2.639
Accuracy:32.947% C
HSR:14.286% C
NCM2 Falcon
C*
Kills:154
Deaths:64
KDR:2.406
Accuracy:48.123% C*
HSR:2.597% D-
AF-41 Hacksaw
B**
Kills:147
Deaths:61
KDR:2.410
Accuracy:32.195% C
HSR:19.728% B**
NS-10 Burster
D**
Kills:142
Deaths:34
KDR:4.176
Accuracy:21.303% F-
HSR:0.704% D**
AF-23 Grinder
A*
Kills:132
Deaths:59
KDR:2.237
Accuracy:36.565% C
HSR:23.485% A*
NS-10 Burster
D**
Kills:124
Deaths:30
KDR:4.133
Accuracy:21.705% F-
HSR:0.806% D**
AF-23 Grinder
C-
Kills:120
Deaths:58
KDR:2.069
Accuracy:37.884% C-
HSR:13.333% D--
Kills:2,999
Deaths (as MAX Suit):638
Deaths (to MAX Suits):1,188
KDR:4.70063
Kill Difference:2,361
Playtime:107.243 hours
Usage:5%
Score:1.590m
Score/min:247
Accuracy (listed only):32.003%
HSR (listed only):10.840%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D*
Kills:120
V. Kills:31 375%
Deaths:93
KDR:1.290
Accuracy:32.669% F*
KPH:13.200 D*
VKPH:3.400 D*
M20 Mustang
N/A
Kills:50
V. Kills:46 106%
Deaths:164
KDR:0.305
Accuracy:23.685% N/A
KPH:3.300 N/A
VKPH:3 N/A
Kills:170 (50 + 0)
Deaths:257
KDR:0.661
VKDR:0.300
Vehicle Kills:77
Kill Difference:87
Playtime:24.403 hours
Usage:1%
Score:0.111m
Score/min:76
Piloting Accuracy:23.685%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:85
V. Kills:48 173%
Deaths:22
KDR:3.864
Accuracy:22.552% D*
KPH:30.300 C
VKPH:17.100 C-
C150 Dalton
D-
Kills:51
V. Kills:36 138%
Deaths:14
KDR:3.643
Accuracy:23.126% D*
KPH:19.800 D--
VKPH:13.900 D-
Kills:136 (0 + 136)
Deaths:36
KDR:3.778
VKDR:2.333
Vehicle Kills:84
Kill Difference:100
Playtime:5.382 hours
Usage:0%
Score:0.100m
Score/min:309
Piloting Accuracy:N/A%
Gunner Accuracy:23.126%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:64
V. Kills:36 173%
Deaths:20
KDR:3.200
Accuracy:18.091% F--
KPH:9.600 D--
VKPH:5.400 D**
C75 Viper
D-
Kills:57
V. Kills:17 317%
Deaths:23
KDR:2.478
Accuracy:26.161% F
KPH:16.200 D--
VKPH:4.800 D-
Kills:121 (121 + 0)
Deaths:43
KDR:2.814
VKDR:1.233
Vehicle Kills:53
Kill Difference:78
Playtime:10.210 hours
Usage:0%
Score:0.127m
Score/min:207
Driving Accuracy:26.161%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:5,600
V. Kills:2,526 222%
Deaths:439
KDR:12.756
Accuracy:49.678% C+
KPH:33.900 C++
VKPH:15.300 C
Titan-150 HESH
A+
Kills:1,440
V. Kills:527 273%
Deaths:94
KDR:15.319
Accuracy:52.677% C**
KPH:47.400 C+
VKPH:17.300 A+
Titan-150 HEAT
C+
Kills:1,125
V. Kills:460 244%
Deaths:140
KDR:8.036
Accuracy:44.580% C--
KPH:26.300 C+
VKPH:10.700 C+
E540 Halberd
C+
Kills:445
V. Kills:212 209%
Deaths:58
KDR:7.672
Accuracy:41.962% D
KPH:32.100 C
VKPH:15.300 C+
Enforcer ML85
C
Kills:135
V. Kills:113 118%
Deaths:45
KDR:3
Accuracy:51.186% B*
KPH:19.100 D
VKPH:16 C
Kills:8,745 (8,165 + 580)
Deaths:776
KDR:11.269
VKDR:4.946
Vehicle Kills:3,838
Kill Difference:7,969
Playtime:259.288 hours
Usage:12%
Score:3.338m
Score/min:215
Driving Accuracy:44.580%
Gunner Accuracy:51.186%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:690
V. Kills:342 201%
Deaths:35
KDR:19.714
Accuracy:49.746% D--
KPH:36.400 D
VKPH:18 D
M96 Mjolnir-H
C-
Kills:610
V. Kills:356 171%
Deaths:111
KDR:5.495
Accuracy:42.407% D*
KPH:46.600 C-
VKPH:27.200 C--
M12 Kobalt-H
D--
Kills:420
V. Kills:17 N/A
Deaths:15
KDR:28
Accuracy:10.665% F**
KPH:46.200 D*
VKPH:1.900 D--
M40 Fury-H
B+
Kills:230
V. Kills:80 284%
Deaths:7
KDR:32.857
Accuracy:27.683% D**
KPH:63.300 D
VKPH:22 B+
C85 Canister-H
D--
Kills:110
V. Kills:12 N/A
Deaths:14
KDR:7.857
Accuracy:45.860% D--
KPH:38.500 D**
VKPH:4.200 D--
G40-F Ranger
D*
Kills:73
V. Kills:44 162%
Deaths:10
KDR:7.300
Accuracy:20.974% F--
KPH:17.400 D**
VKPH:10.500 D*
Kills:2,133 (0 + 2,133)
Deaths:192
KDR:11.109
VKDR:4.432
Vehicle Kills:851
Kill Difference:1,941
Playtime:51.846 hours
Usage:2%
Score:0.756m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:20.974%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:229
V. Kills:73 309%
Deaths:34
KDR:6.735
Accuracy:27.454% F
KPH:18.800 C--
VKPH:6 D
M12 Kobalt
C--
Kills:191
V. Kills:9 N/A
Deaths:10
KDR:19.100
Accuracy:13.079% D**
KPH:44.200 D-
VKPH:2.100 C--
M40 Fury
D
Kills:69
V. Kills:20 329%
Deaths:7
KDR:9.857
Accuracy:22.030% F-
KPH:25.800 D*
VKPH:7.500 D
G40-F Ranger
D--
Kills:51
V. Kills:32 155%
Deaths:7
KDR:7.286
Accuracy:30.381% D--
KPH:12.300 D*
VKPH:7.700 D--
Kills:540 (0 + 540)
Deaths:58
KDR:9.310
VKDR:2.310
Vehicle Kills:134
Kill Difference:482
Playtime:23.343 hours
Usage:1%
Score:0.227m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:30.381%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 8,1265,60043912.756C*11.2249.678%C+N/A33.9C++15.3C207165.1h3.7B7.5C**
C-4 2,8082,1791,5491.407C0.1322.566%DN/A92.7C26.8C56023.5h1.3C+5.8C
Titan-150 HESH 1,9671,4409415.319C+13.7852.677%C**N/A47.4C+17.3A+20030.4h3.7D-7.1C
MGR-L1 Promise 1,2211,1991,1871.01D0.5316.113%F-26.439%C-20.2D--N/A6959.4h15.5D96.1D*
NS-15M2 1,2201,1871,3690.867C-0.6716.946%F-23.757%D20.2D*N/A6558.9h13.7D--80.9F
EM1 1,2121,1791,2720.927C--0.6116.348%F24.343%C+19.8D--N/A6559.6h15D*91.7D**
EM6 1,2111,1761,5190.774D0.7715.518%F-24.575%C-16.8D*N/A4670.1h13.5D**86.8F-
NC05 Jackhammer 1,1881,1741,2640.929D0.6134.304%F-20.443%B*20.4D--N/A5857.5h5D14.7D**
NC6 Gauss SAW 1,1831,1551,6970.681D0.8613.889%F-23.29%C--14.3D--N/A5180.6h11.9D*85.8F
Titan-150 HEAT 1,5851,1251408.036C+6.5044.58%C--N/A26.3C+10.7C+17742.8h5.6D12.6D
AF-19 Mercenary 1,0349981,7090.584D0.9618.25%D*23.547%C+6.3D-N/A28159.2h20.2F-110.7D*
Shrike 9908621,3610.633C-0.9150.621%D--2.668%C+21.2D3.2D*10840.6h5.7C*11.2C+
Hawk GD-68 1,3407996711.191C*0.3559.549%DN/A20C+13.6C*17639.9h7.5C+12.6C+
NC14 Bolt Driver 8007953102.565C+1.0227.287%F79.371%C**14.6D-N/A4554.5h3.4F12.4F-
Tank Mine 1,1477661674.587B++3.0525.972%D-N/A99.5C-49.5D7457.7h1.7B6.7D-
E540 Halberd-H 1,0326903519.714B+18.1749.746%D--N/A36.3D18D22219h8.9C17.9D-
M96 Mjolnir-H 9666101115.495C+3.9542.407%D*N/A46.6C-27.2C--38813.1h38.4C90.5D
AF-34 Mattock 5955812552.278C-0.7424.135%D**17.9%C++23.5D*N/A7124.7h9.8D**40.6F--
Mauler S6 5745648860.637C--0.9028.369%F15.426%C+11.3D--N/A3549.9h6.9F-24.5F*
Frag Grenade 5505331533N/A531.4647.228%CN/A444.2D14.2C++15311.2h3.6C7.7C
NC15 Phoenix 7815312282.329B+0.7948.373%DN/A13.7C+6.4D11638.9h8.9C++18.3C+
NS-61 Emissary 5225178680.596D0.9418.904%D**19.536%C++17.7DN/A5429.2h16.8C88.8D--
AF-18 Stalker 5235097030.724D0.8222.528%F20.629%C16.9D--N/A5030.1h17.3F-76.8F-
NCM1 Scattercannon 4684582661.722C0.1822.525%F-18.559%B+19.9DN/A6723h8.6D38.4F--
Bouncing Betty 4524511473.068D1.5341.569%C--N/A96DN/A2774.7h2C4.9C-
E540 Halberd 657445587.672C6.1341.962%D1.124%D-32C15.3C+31213.9h5.2C+12.5C
M12 Kobalt-H 4374201528C++26.4610.665%F**18.81%C+46.2D*1.9D--1159.1h27.4F--256.6T*
LA39 Bruiser 4224155170.803D0.7449.225%F13.494%C22.7D--N/A8018.3h2.4C4.8D-
Spear Anti-Vehicle Phalanx Turret 6554064010.15C+8.6132.237%F4.187%C*21.7D*13.3D--17818.7h12.7F-39.5T
NS-R3 Swarm 7204024001.005B+0.5463.389%C+N/A6.1D4.8D-6466.3h27.4C43.2C+
NS-AM7 Archer 6173907080.551C+0.9950.528%D*8.462%D--2.9D-1.7C--20133.8h29.2D*57.8F
NS Decimator 4923833271.171C0.3759.833%C1.305%D35.1C--10D-26610.9h4.7C7.8C
NC6A GODSAW 3803694400.839D0.7025.737%D-28.997%C14D**N/A5326.4h25.8F-100.2T*
AF-4 Cyclone 2682592850.909C--0.6316.014%F--20.849%C+16.3D--N/A6115.9h12.1D--75.8F--
NCM2 Falcon 2772331042.24C*0.7045.965%C**1.288%D**19.4C+3.7D8512h10.2C+22.2C*
M40 Fury-H 310230732.857B**31.3227.683%D**N/A63.9D22.2B+3003.6h18.5F**67T*
M20 Basilisk 302229346.735B*5.1927.454%F5.677%C+18.8C--6D15712.2h90.4C329.2D*
Rocklet Rifle 3932202610.843C+0.7049.416%CN/A28.9C22.8C4647.6h35.6C+72C+
AF-34 Mattock 218213832.566C1.0326.4%D**18.779%C+22.7D*N/A699.4h13.2F--49.9T
GD-7F 2142122850.744C--0.8018.41%F23.113%C+9.1D--N/A3323.4h17.3F93.7F-
M12 Kobalt 2001911019.1C+17.5613.079%D**26.702%A++44.4D-2.1C--1794.3h21.7D165.9D*
NCM3 Raven 280189722.625A*1.0830.209%FN/A7.4D--3.6D*6225.6h37.5D*124.1F-
NCM3 Raven 261173762.276A++0.7430.143%FN/A6.4D*3.2D**6127.1h42.3D*140.4F--
NCM1 Scattercannon 175172533.245C++1.7037.941%D19.186%B+34.4DN/A1045h6.6C--17.5D
AF-41 Hacksaw 163161612.639C+1.1032.947%C14.286%C24D-N/A736.7h12.4D*37.6D--
NCM2 Falcon 180154642.406B**0.8748.123%C*2.597%D-16.6C++2.8D809.3h13.6C++28.2C**
NSX-P Tanto 1501482310.641D0.9016.554%F--28.378%C+9.6D--N/A3315.4h21.2D-128.3F*
AF-41 Hacksaw 151147612.41C0.8732.195%C19.728%B**21.9D--N/A606.7h13.3F41.2D*
NS-10 Burster 218142344.176M++2.6421.303%F-N/A6.1C3.2D5623.4h117.1B++549.7C-
Hunter QCX 2241422260.628C0.9157.855%B*1.408%D**11.7C--6.8B+9412.1h16.5D28.6C+
Enforcer ML85 248135453D1.4651.186%B*N/A19D15.9C4827.1h25.3T*49.3F-
AF-23 Grinder 134132592.237C+0.7036.565%C23.485%A*20.3D*N/A596.5h13.7T*37.6F**
NS-10 Burster 186124304.133A*2.5921.705%F-N/A5.7C-2.8D--4921.9h132B+608.1D
Breaker Rocket Pods 151120931.29D*0.2532.669%F*N/A13.2D*3.4D*839.1h28.3F**86.6T*
Mag-Cutter 12512011,8460.01C-1.5312.784%D*12.5%A0.2DN/A1687.5h2.4C+19.1C--
AF-23 Grinder 122120582.069C0.5337.884%C-13.333%D--18.5D**N/A636.5h15.4T*40.7T*
MGR-M1 Bishop 1161131440.785D0.7622.31%F--27.434%D13.5D*N/A518.4h9.5F*42.7T-
C85 Canister-H 122110147.857C--6.3245.86%D--5.455%F37.9D**4.1D--1772.9h21.7T*47.3T*
Auraxium Mag-Cutter 99996,0260.016C1.5220.149%DN/A0.3DN/A1306.9h2.2C+10.8C
NC4 Mag-Shot 98971410.688C0.8515.853%F-29.897%A+10.9D-N/A528.9h8.5C53.6F
NC1 Gauss Rifle 98961690.568D0.9713.516%F--19.792%D12.3D--N/A1207.8h15.1F111.5T-
AP30 Shredder 13385223.864C2.3222.552%D*N/A30.4C17.1C-3382.8h70.2C*311.3C--
G40-F Ranger 11773107.3C--5.7620.974%F--1.37%A17.4D**10.5D*1614.2h87.9D-418.9F**
M40 Fury 896979.857C+8.3222.03%F-N/A25.6D*7.4D1282.7h23.6F--107.2T*
Skyguard 10064203.2C-1.6618.091%F--N/A9.6D--5.4D**1756.7h106.7C+589.9D**
C75 Viper 7457232.478D-0.9426.161%FN/A16.3D--4.9D-2673.5h13.1C-50.2D**
Aspis Anti-Aircraft Phalanx Turret 9955124.583C+3.0417.002%F-N/A7.6D--6.1D*1347.2h171.2D*1007F--
G40-F Ranger 835177.286C+5.7530.381%D--N/A12.4D*7.8D--1804.1h164.7F-542.1D**
C150 Dalton 8751143.643D-2.1023.126%D*N/A19.6D--13.8D-2772.6h4.2C18.3F-
M20 Mustang 96501640.305D-1.2423.685%D*2%B+3.3D*3D*7115.3h255.8T*1080.1T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5631,093,88268.7h
Spawn Beacon182,2731.5h
Rampart Wall1561.2h
Medical Applicator8323,1372h
Motion Spotter121,3371.7h
Restoration Kit141590.2h
Deconstruction Tool05190.2h
Welding Device02880h
Spitfire Auto-Turret153,1302.6h
Recon Detection Device121,2272.5h
Ammunition Package374,0412h
Anti-Infantry MANA Turret102820.5h
Flail Targeting Dart91382.1h
MANA Anti-Personnel Turret1580h
WLT-Howler Mining Laser01,4500.4h
Nano-Repair Grenade09020.3h

Check the help document for the dictionary if you want to learn more about words used here.


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