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Brigadier sik002[GSLD] sik002
NC BR 76

KDR: 1.51

Score: 26m

Last Seen: Sep 21st, 2019 1:01 AM
- OFFLINE - 7.9 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Emerald - Outfit Member of The Guardian Shield[GSLD] The Guardian Shield
NC outfit on Emerald

Members: 174
Level Progress (to 77): 33%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP C-4 Titan-150 HESH MGR-L1 Promise NS-15M2 EM1 EM6 NC05 Jackhammer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $242,694 MLG Score: 194
Fun Score: N/A
Cheeseburgers Flipped: 737TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.04%23.515%4241611989,4280.7872410.722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.436%-0.619D0.379C**-1.953F-HEAD ++ (~14.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.1-0.205C16.1-0.13C73

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.669%0.833%2411213120569910.210896130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.5D-0.698D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.60.468B+28.30.472B+58.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.128%0.619%873312117,919156034775.07628228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.102%0.771B++-1.229D*-0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.783B++40.673B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.917%7.3%111712072,137134311201.59121191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.008%-1.51F0.704B++1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.6-0.052C+24.80.374C**99.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.287%79.371%11111213795121150.655941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.159D*0.797B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.4-0.249C3.4-0.059C+9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.685%14.956%11121212916818161.1198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.153%-1D*0.117C+0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17-0.523D5.2-0.219C11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Guardian Shield[GSLD] The Guardian Shield
NC outfit on Emerald

Members: 174
26m306.4%227 (13.6k)204 (12.2k)1.5093237,40124,7802.0138476 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214150115.31%10.286%15705:099

49% Engineer34% Heavy Assault7% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 5th, 2016 4:12 PMMay 4th, 2019 4:27 AMSep 21st, 2019 7:26 PM (1d) (PST)Sep 20th, 2019 9:42 PM (2d) (PST)Sep 20th, 2019 9:01 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5971154820.2930.1940.0301.1160.071194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8096,90228,9071812267412,231

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2126.3h/88.6d 12,502 3,847 15,880 142.4k 1,855 6,353 9,074 76.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C*
Kills:1,199
Deaths:1,187
KDR:1.010
Accuracy:16.113% D**
HSR:26.439% C*
NS-15M2
C
Kills:1,187
Deaths:1,369
KDR:0.867
Accuracy:16.946% D*
HSR:23.757% C
EM1
B+
Kills:1,179
Deaths:1,272
KDR:0.927
Accuracy:16.433% D--
HSR:24.343% B+
EM6
C++
Kills:1,176
Deaths:1,519
KDR:0.774
Accuracy:15.518% D*
HSR:24.575% C++
NC6 Gauss SAW
C+
Kills:1,155
Deaths:1,697
KDR:0.681
Accuracy:13.889% D*
HSR:23.290% C+
NC6A GODSAW
C**
Kills:364
Deaths:439
KDR:0.829
Accuracy:25.848% C--
HSR:29.396% C**
Kills:6,260
Deaths (as Heavy Assault):7,483
Deaths (to Heavy Assaults):6,514
KDR:0.83656
Kill Difference:1,223
Playtime:727.634 hours
Usage:34%
Score:8.222m
Score/min:188
Accuracy (listed only):17.458%
HSR (listed only):25.300%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B
Kills:998
Deaths:1,709
KDR:0.584
Accuracy:18.250% D-
HSR:23.547% B
Mauler S6
C+
Kills:564
Deaths:886
KDR:0.637
Accuracy:28.369% D*
HSR:15.426% C+
LA39 Bruiser
C+
Kills:352
Deaths:460
KDR:0.765
Accuracy:48.600% D*
HSR:14.205% C+
GD-7F
B+
Kills:212
Deaths:285
KDR:0.744
Accuracy:18.410% D*
HSR:23.113% B+
NSX-P Tanto
B+
Kills:148
Deaths:231
KDR:0.641
Accuracy:16.554% F-
HSR:28.378% B+
MGR-M1 Bishop
C
Kills:113
Deaths:144
KDR:0.785
Accuracy:22.266% F
HSR:27.434% C
Kills:2,387
Deaths (as Engineer):3,715
Deaths (to Engineers):5,138
KDR:0.64253
Kill Difference:1,328
Playtime:1,048.886 hours
Usage:49%
Score:13.886m
Score/min:221
Accuracy (listed only):25.408%
HSR (listed only):22.017%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B
Kills:998
Deaths:1,709
KDR:0.584
Accuracy:18.250% D-
HSR:23.547% B
Mauler S6
C+
Kills:564
Deaths:886
KDR:0.637
Accuracy:28.369% D*
HSR:15.426% C+
LA39 Bruiser
C+
Kills:352
Deaths:460
KDR:0.765
Accuracy:48.600% D*
HSR:14.205% C+
GD-7F
B+
Kills:212
Deaths:285
KDR:0.744
Accuracy:18.410% D*
HSR:23.113% B+
NSX-P Tanto
B+
Kills:148
Deaths:231
KDR:0.641
Accuracy:16.554% F-
HSR:28.378% B+
AF-4 Cyclone
B**
Kills:95
Deaths:90
KDR:1.056
Accuracy:14.149% F--
HSR:25.263% B**
Kills:2,369
Deaths (as Light Assault):3,661
Deaths (to Light Assaults):3,516
KDR:0.64709
Kill Difference:1,292
Playtime:95.281 hours
Usage:4%
Score:1.070m
Score/min:187
Accuracy (listed only):24.055%
HSR (listed only):21.655%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:795
Deaths:310
KDR:2.565
Accuracy:27.287% D*
HSR:79.371% B+
NS-61 Emissary
B+
Kills:516
Deaths:868
KDR:0.594
Accuracy:18.898% D**
HSR:19.380% B+
AF-18 Stalker
C+
Kills:509
Deaths:703
KDR:0.724
Accuracy:22.528% D--
HSR:20.629% C+
NS-AM7 Archer
D--
Kills:390
Deaths:708
KDR:0.551
Accuracy:50.533% D*
HSR:8.462% D--
AF-4 Cyclone
B**
Kills:95
Deaths:90
KDR:1.056
Accuracy:14.149% F--
HSR:25.263% B**
NC4 Mag-Shot
A+
Kills:95
Deaths:140
KDR:0.679
Accuracy:16.193% F
HSR:29.474% A+
Kills:2,400
Deaths (as Infiltrator):2,819
Deaths (to Infiltrators):3,197
KDR:0.85137
Kill Difference:419
Playtime:140.501 hours
Usage:7%
Score:1.321m
Score/min:157
Accuracy (listed only):24.931%
HSR (listed only):30.430%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
C+
Kills:564
Deaths:886
KDR:0.637
Accuracy:28.369% D*
HSR:15.426% C+
LA39 Bruiser
C+
Kills:352
Deaths:460
KDR:0.765
Accuracy:48.600% D*
HSR:14.205% C+
AF-4 Cyclone
B**
Kills:95
Deaths:90
KDR:1.056
Accuracy:14.149% F--
HSR:25.263% B**
NC1 Gauss Rifle
C+
Kills:92
Deaths:162
KDR:0.568
Accuracy:13.564% F-
HSR:20.652% C+
Kills:1,103
Deaths (as Combat Medic):1,598
Deaths (to Combat Medics):2,312
KDR:0.69024
Kill Difference:495
Playtime:18.413 hours
Usage:1%
Score:0.205m
Score/min:186
Accuracy (listed only):26.170%
HSR (listed only):18.886%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:522
Deaths:238
KDR:2.193
Accuracy:24.022% D*
HSR:18.008% B
NCM1 Scattercannon
B**
Kills:315
Deaths:214
KDR:1.472
Accuracy:19.159% F-
HSR:20.318% B**
NCM3 Raven
D*
Kills:188
Deaths:71
KDR:2.648
Accuracy:30.226% D*
HSR:0.532% D**
NCM3 Raven
D*
Kills:173
Deaths:75
KDR:2.307
Accuracy:30.156% D*
HSR:0.578% D**
AF-34 Mattock
B**
Kills:146
Deaths:66
KDR:2.212
Accuracy:26.021% D*
HSR:22.603% B**
NCM2 Falcon
B+
Kills:142
Deaths:91
KDR:1.560
Accuracy:43.752% B+
HSR:1.408% D**
AF-23 Grinder
A*
Kills:129
Deaths:57
KDR:2.263
Accuracy:36.648% C++
HSR:23.256% A*
NS-10 Burster
D--
Kills:120
Deaths:30
KDR:4
Accuracy:22.395% D--
HSR:0.833% D**
AF-23 Grinder
C+
Kills:118
Deaths:56
KDR:2.107
Accuracy:37.913% C+
HSR:12.712% D--
AF-41 Hacksaw
C**
Kills:105
Deaths:48
KDR:2.188
Accuracy:34.049% C++
HSR:16.191% C**
NS-10 Burster
D--
Kills:98
Deaths:26
KDR:3.769
Accuracy:22.991% D--
HSR:1.020% D**
AF-41 Hacksaw
M
Kills:87
Deaths:48
KDR:1.813
Accuracy:33.210% C++
HSR:24.138% M
NCM2 Falcon
B
Kills:80
Deaths:51
KDR:1.569
Accuracy:45.479% B
HSR:2.500% D--
Kills:2,223
Deaths (as MAX Suit):535.500
Deaths (to MAX Suits):1,148
KDR:4.15126
Kill Difference:1,687.500
Playtime:92.337 hours
Usage:4%
Score:1.302m
Score/min:235
Accuracy (listed only):31.232%
HSR (listed only):11.084%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D-
Kills:120
V. Kills:31 375%
Deaths:93
KDR:1.290
Accuracy:32.669% F-
KPH:13.200 D-
VKPH:3.400 D--
Kills:120 (0 + 0)
Deaths:93
KDR:1.290
VKDR:0.333
Vehicle Kills:31
Kill Difference:27
Playtime:9.126 hours
Usage:0%
Score:0.046m
Score/min:83
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:85
V. Kills:48 173%
Deaths:22
KDR:3.864
Accuracy:22.552% D--
KPH:30.300 C++
VKPH:17.100 C+
C150 Dalton
D
Kills:51
V. Kills:36 138%
Deaths:14
KDR:3.643
Accuracy:23.126% D**
KPH:19.800 D
VKPH:13.900 D
Kills:136 (0 + 136)
Deaths:36
KDR:3.778
VKDR:2.333
Vehicle Kills:84
Kill Difference:100
Playtime:5.382 hours
Usage:0%
Score:0.099m
Score/min:307
Piloting Accuracy:N/A%
Gunner Accuracy:23.126%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:64
V. Kills:36 173%
Deaths:20
KDR:3.200
Accuracy:18.091% F-
KPH:9.600 D
VKPH:5.400 D*
C75 Viper
D
Kills:57
V. Kills:17 317%
Deaths:23
KDR:2.478
Accuracy:26.161% D*
KPH:16.200 D
VKPH:4.800 D
Kills:121 (121 + 0)
Deaths:43
KDR:2.814
VKDR:1.233
Vehicle Kills:53
Kill Difference:78
Playtime:10.210 hours
Usage:0%
Score:0.125m
Score/min:205
Driving Accuracy:26.161%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:5,394
V. Kills:2,440 221%
Deaths:439
KDR:12.287
Accuracy:49.796% C+
KPH:33.900 B**
VKPH:15.300 C++
Titan-150 HESH
A*
Kills:1,400
V. Kills:522 268%
Deaths:94
KDR:14.894
Accuracy:52.897% B+
KPH:47 B+
VKPH:17.500 A*
Titan-150 HEAT
B+
Kills:1,125
V. Kills:460 244%
Deaths:140
KDR:8.036
Accuracy:44.580% C
KPH:26.300 B+
VKPH:10.700 B+
E540 Halberd
C**
Kills:445
V. Kills:212 209%
Deaths:58
KDR:7.672
Accuracy:41.962% C
KPH:32.100 C**
VKPH:15.300 C++
Enforcer ML85
C+
Kills:135
V. Kills:113 118%
Deaths:45
KDR:3
Accuracy:50.950% A
KPH:19.100 C-
VKPH:16 C+
Kills:8,499 (7,919 + 580)
Deaths:776
KDR:10.952
VKDR:4.829
Vehicle Kills:3,747
Kill Difference:7,723
Playtime:252.522 hours
Usage:12%
Score:3.268m
Score/min:216
Driving Accuracy:44.580%
Gunner Accuracy:50.950%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:685
V. Kills:339 201%
Deaths:35
KDR:19.571
Accuracy:49.719% D-
KPH:36.600 C
VKPH:18.100 C
M96 Mjolnir-H
C+
Kills:592
V. Kills:346 171%
Deaths:111
KDR:5.333
Accuracy:42.454% D
KPH:46.300 C+
VKPH:27.100 C
M12 Kobalt-H
D--
Kills:420
V. Kills:17 N/A
Deaths:15
KDR:28
Accuracy:10.665% F--
KPH:46.200 D*
VKPH:1.900 D--
M40 Fury-H
B*
Kills:230
V. Kills:80 284%
Deaths:7
KDR:32.857
Accuracy:27.683% D**
KPH:63.300 C--
VKPH:22 B*
C85 Canister-H
D-
Kills:109
V. Kills:12 N/A
Deaths:14
KDR:7.786
Accuracy:45.768% D
KPH:38.300 D*
VKPH:4.200 D-
G40-F Ranger
D*
Kills:72
V. Kills:43 164%
Deaths:10
KDR:7.200
Accuracy:20.720% F--
KPH:17.600 D*
VKPH:10.500 D*
Kills:2,108 (0 + 2,108)
Deaths:192
KDR:10.979
VKDR:4.359
Vehicle Kills:837
Kill Difference:1,916
Playtime:51.164 hours
Usage:2%
Score:0.741m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:20.720%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:229
V. Kills:73 309%
Deaths:34
KDR:6.735
Accuracy:27.470% D*
KPH:18.800 C+
VKPH:6 C
M12 Kobalt
C-
Kills:177
V. Kills:8 N/A
Deaths:10
KDR:17.700
Accuracy:12.905% D--
KPH:42.900 D
VKPH:1.900 C-
M40 Fury
C--
Kills:69
V. Kills:20 329%
Deaths:7
KDR:9.857
Accuracy:22.030% F
KPH:25.800 D--
VKPH:7.500 C--
G40-F Ranger
C--
Kills:51
V. Kills:32 155%
Deaths:7
KDR:7.286
Accuracy:29.895% C
KPH:12.900 D
VKPH:8.100 C--
Kills:526 (0 + 526)
Deaths:58
KDR:9.069
VKDR:2.293
Vehicle Kills:133
Kill Difference:468
Playtime:22.953 hours
Usage:1%
Score:0.222m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:29.895%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 7,8345,39443912.287B*10.7849.796%C+N/A33.9B**15.3C++209159h3.8B+7.5B++
C-4 2,7642,1421,5321.398C+0.1122.469%DN/A91.5C*26.6C+55723.4h1.3B+5.8C++
Titan-150 HESH 1,9221,4009414.894B+13.3852.897%B+N/A47B+17.5A*20129.8h3.8C--7.1C++
MGR-L1 Promise 1,2211,1991,1871.01C0.5016.113%D**26.439%C*20.2DN/A6959.4h15.5C+96.1D
NS-15M2 1,2201,1871,3690.867C0.6416.946%D*23.757%C20.2D-N/A6558.9h13.7C+80.9D
EM1 1,2121,1791,2720.927C0.5816.433%D--24.343%B+19.8DN/A6559.4h15C+91.3C
EM6 1,2111,1761,5190.774C-0.7415.518%D*24.575%C++16.8D-N/A4670.1h13.5D86.8D
NC05 Jackhammer 1,1881,1741,2640.929C0.5834.304%D*20.443%A20.4D-N/A5857.5h5C++14.7C
NC6 Gauss SAW 1,1831,1551,6970.681C0.8313.889%D*23.29%C+14.3DN/A5180.6h11.9C85.8D
Titan-150 HEAT 1,5851,1251408.036B++6.5344.58%CN/A26.3B+10.7B+17742.8h5.6C+12.6C+
AF-19 Mercenary 1,0349981,7090.584C0.9318.25%D-23.547%B6.3D-N/A28159.2h20.2D*110.7D--
Shrike 9908621,3610.633C+0.8850.621%D2.668%C+21.2C3.2D**10840.6h5.7B+11.2C**
Hawk GD-68 1,3407996701.193B*0.3259.557%C-N/A20B+13.6B++17639.9h7.5B+12.6C**
NC14 Bolt Driver 8007953102.565B+1.0627.287%D*79.371%B+14.6DN/A4554.5h3.4D-12.4D*
Tank Mine 1,1307521644.585B**3.0825.681%DN/A98.9C+49.7C-7427.6h1.7B6.7C+
E540 Halberd-H 1,0246853519.571A+18.0649.719%D-N/A36.6C18.1C21918.7h8.9D-18D**
M96 Mjolnir-H 9385921115.333B+3.8242.454%DN/A46.3C+27C38812.8h38.9C++91.7C
Mauler S6 5745648860.637C0.8728.369%D*15.426%C+11.3D-N/A3549.9h6.9D*24.5D**
NC15 Phoenix 7815312282.329B**0.8248.402%DN/A13.7C+6.4D11638.8h8.9B+18.3C**
Frag Grenade 5405231523N/A521.4946.995%C*N/A435.8C+14.2B**15101.2h3.6B7.7B+
AF-34 Mattock 5335222382.193C0.6824.022%D*18.008%B22.5D-N/A6823.2h9.7F40.2F--
NS-61 Emissary 5215168680.594C0.9218.898%D**19.38%B+17.7C-N/A5329.2h16.8C88.9D-
AF-18 Stalker 5235097030.724C-0.7922.528%D--20.629%C+16.9D-N/A5030.1h17.3D**76.8D*
E540 Halberd 657445587.672C++6.1641.962%C1.124%D--32C*15.3C++31113.9h5.2B+12.5C*
M12 Kobalt-H 4374201528B++26.4910.665%F--18.81%B46.2D*1.9D--1149.1h27.4D*256.6T*
Bouncing Betty 4064051333.045C1.5441.256%CN/A90DN/A2624.5h2.2D5.3C
Spear Anti-Vehicle Phalanx Turret 6524044010.1B+8.5932.21%D*4.208%C++21.6D--13.3D17618.7h12.8D--39.7D**
NS-R3 Swarm 7204024001.005B**0.5063.389%C+N/A6.1C-4.8C--6466.3h27.4C++43.2C++
NS-AM7 Archer 6173907080.551C++0.9650.533%D*8.462%D--2.9D-1.7D20133.3h29.2D57.7D-
NC6A GODSAW 3743644390.829D0.6825.848%C--29.396%C**14.4D**N/A5425.3h25.6D*98.9T
NS Decimator 4513532951.197C*0.3159.526%C+1.416%D35.3C+9.8D27010h4.6C++7.8C++
LA39 Bruiser 3583524600.765C0.7448.6%D*14.205%C+22.1D-N/A8015.9h2.5C+5.1C
NCM1 Scattercannon 3243152141.472C+0.0419.159%F-20.318%B**16.9C--N/A6118.6h8.9C46.3F
M40 Fury-H 310230732.857A+31.3527.683%D**N/A63.9C--22.2B*2993.6h18.5F--67T*
M20 Basilisk 302229346.735A++5.2327.47%D*5.677%C+18.8C+6C15612.2h90.3C*328.9C-
Rocklet Rifle 3872172570.844C**0.6749.405%CN/A28.9C++22.7C+4617.5h35.8C*72.4C++
GD-7F 2142122850.744C0.7718.41%D*23.113%B+9.1D-N/A3323.4h17.3D-93.7D-
NCM3 Raven 279188712.648A**1.1430.226%D*N/A7.5D3.6D--6325h37.2D-123.1D*
M12 Kobalt 1851771017.7B+16.1912.905%D--27.119%A++43.2D2C1754.1h22.6C175.5C--
NCM3 Raven 261173752.307A*0.8030.156%D*N/A6.5D3.3D*6226.6h41.8D--138.7D**
NSX-P Tanto 1501482310.641C0.8716.554%F-28.378%B+9.6D-N/A3315.4h21.2D--128.3F
AF-34 Mattock 148146662.212C0.7026.021%D*22.603%B**18.7D*N/A637.8h14.3T*55T*
NCM2 Falcon 180142911.56B+0.0543.752%B+1.408%D**14.3C++3.8C799.9h11.9C+27.2C*
Enforcer ML85 248135453C1.4950.95%AN/A19C-15.9C+4777.1h25T*49.1D**
Hunter QCX 2111342130.629C+0.8856.364%B*N/A11.8C+6.8B++9111.4h15.5D27.5C+
AF-23 Grinder 131129572.263C+0.7536.648%C++23.256%A*20.2DN/A596.4h13.8T-37.7F-
NS-10 Burster 183120304S2.4922.395%D--N/A6.5B+3.4C+6218.6h116.6B*520.8C*
Breaker Rocket Pods 151120931.29D0.2232.669%F-N/A13.2D-3.4D--839.1h28.3D**86.6F-
Mag-Cutter 12512011,8460.01C1.5012.784%D*12.5%B**0.2DN/A1687.1h2.4C**19.1C
AF-23 Grinder 120118562.107C+0.6037.913%C+12.712%D--18.7D-N/A636.3h15.4T*40.5F-
MGR-M1 Bishop 1161131440.785C0.7222.266%F27.434%C13.5D-N/A518.4h9.5D*42.5F
C85 Canister-H 121109147.786C6.2845.768%D5.505%D**38.9D*4.3D-1772.8h21.7T*47.4T*
AF-41 Hacksaw 106105482.188C+0.6834.049%C++16.191%C**19.4DN/A685.4h13.1F-38.6D--
NS-10 Burster 14598263.769M++2.2622.991%D--1.02%D**5.7C*2.7D5317.1h140.8B+612.4C+
Auraxium Mag-Cutter 98985,6150.017C1.4921.565%DN/A0.3CN/A1285.4h2.2C+10.2C+
AF-4 Cyclone 9695901.056C+0.4514.149%F--25.263%B**17.9DN/A975.3h9.8B+69.4D
NC4 Mag-Shot 96951400.679C+0.8316.193%F29.474%A+10.8DN/A528.8h8.6C++53D
NC1 Gauss Rifle 94921620.568C0.9413.564%F-20.652%C+12.4DN/A1237.4h15.3D112.9F
AF-41 Hacksaw 8987481.813C+0.3033.21%C++24.138%M16.1D--N/A535.4h15.5T-46.7F-
AP30 Shredder 13385223.864C2.3522.552%D--N/A30.4C++17.1C+3382.8h70.2B311.3C+
NCM2 Falcon 10080511.569B*0.0645.479%B2.5%D--11.1C+2.8D-737.2h17.2C37.9C++
G40-F Ranger 11572107.2C5.6920.72%F--1.389%B+17.6D*10.5D*1604.1h84C-405.2F
M40 Fury 896979.857B+8.3522.03%FN/A25.6D--7.4C--1282.7h23.6D**107.2T
Skyguard 10064203.2C++1.6918.091%F-N/A9.6D5.4D*1726.7h106.7B+589.9D
C75 Viper 7457232.478C0.9726.161%D*N/A16.3D4.9D2673.5h13.1C++50.2D
Aspis Anti-Aircraft Phalanx Turret 9754114.909B+3.4016.742%D**N/A7.6D6.1D--1337.1h169.7C-1013.6D--
G40-F Ranger 835177.286A5.7829.895%CN/A12.8D8C--1854h156.1C--522.2C
C150 Dalton 8751143.643C2.1323.126%D**N/A19.6D13.8D2732.6h4.2C*18.3D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon182,2551.5h
Medical Applicator8122,5671.9h
Nano-Armor Kit5481,076,84567.7h
Spitfire Auto-Turret153,0362.6h
Restoration Kit141530.2h
Motion Spotter111,1771.5h
Rampart Wall1561.2h
Welding Device02880h
Deconstruction Tool05190.2h
Recon Detection Device121,2242.5h
M20 Mustang21250.1h
Ammunition Package364,0122h
Anti-Infantry MANA Turret102820.5h
Nano-Repair Grenade08860.3h
Flail Targeting Dart91382.1h
MANA Anti-Personnel Turret1580h
WLT-Howler Mining Laser01,4500.4h

Check the help document for the dictionary if you want to learn more about words used here.


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