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Legate sil623[MeXP] sil623
VS BR 71

KDR: 2.69

Score: 17.9m

Last Seen: Sep 22nd, 2019 10:19 AM
- OFFLINE - 86.5 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Connery
Level Progress (to 72): 58%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Pulsar LSW Deimos VA29 Pandora VX25 Orion VS54 Serpent VE92 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,312,197 MLG Score: 3447
Fun Score: N/A
Cheeseburgers Flipped: 102TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.22%31.068%87728132127,0543.42933-0.74

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.28%1.349A1.497A+0.432BHEAD ++ (~16.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.591B+8.50.401B21.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.119%1.176%411134885197490.429293170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.841D---0.808D--1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.746B++8.30.794B++22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.544%66.503%41313461,02173731.38347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.175%-0.064C+-0.035C+-0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.259C*2.50.203C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.496%15.47%41313463,0771063192.89192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.751%0.965B*0.127C++0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.63B+2.60.465B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.9m302.3%752 (45.1k)549 (32.9k)2.6888736,73813,6632.7796271 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349240426.045%27.644%72002:2417

15% Engineer49% Heavy Assault25% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2016 7:43 AMMay 26th, 2017 2:35 PMSep 27th, 2019 4:36 AM (425d) (PST)Sep 22nd, 2019 6:28 AM (430d) (PST)Sep 22nd, 2019 6:19 AM (430d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6853063791.1240.4180.3113.4770.0263447

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,08118,36622,715672519209232,912

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
544.7h/22.7d 1,240 10,156 21,822 113.6k 894 2,109 850 22.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:3,991
Deaths:1,208
KDR:3.304
Accuracy:27.671% C
HSR:36.357% C*
Pulsar LSW
B+
Kills:1,646
Deaths:536
KDR:3.071
Accuracy:27.448% C*
HSR:33.414% B+
Orion VS54
B+
Kills:1,455
Deaths:554
KDR:2.626
Accuracy:26.971% B+
HSR:31.134% C*
SVA-88
C++
Kills:1,265
Deaths:477
KDR:2.652
Accuracy:26.947% C++
HSR:30.277% C++
Flare VE6
C*
Kills:1,173
Deaths:288
KDR:4.073
Accuracy:27.380% C*
HSR:29.753% C++
Ursa
B
Kills:1,166
Deaths:299
KDR:3.900
Accuracy:26.928% C++
HSR:30.703% B
NS-15M AE
C
Kills:1,155
Deaths:403
KDR:2.866
Accuracy:26.511% C-
HSR:29.610% C
NS-15M2
B*
Kills:613
Deaths:249
KDR:2.462
Accuracy:28.269% C++
HSR:38.662% B*
VE-H Maw
B+
Kills:195
Deaths:76
KDR:2.566
Accuracy:30.197% C**
HSR:35.385% B+
Kills:12,659
Deaths (as Heavy Assault):4,090
Deaths (to Heavy Assaults):4,862
KDR:3.09511
Kill Difference:8,569
Playtime:265.719 hours
Usage:49%
Score:6.554m
Score/min:411
Accuracy (listed only):27.591%
HSR (listed only):32.811%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,776
Deaths:538
KDR:3.301
Accuracy:28.948% C*
HSR:29.167% B+
Deimos VA29
B++
Kills:1,465
Deaths:509
KDR:2.878
Accuracy:72.605% B++
HSR:15.973% C
Pandora VX25
C*
Kills:1,464
Deaths:443
KDR:3.305
Accuracy:47.568% C*
HSR:13.798% D
Serpent VE92
C++
Kills:1,363
Deaths:471
KDR:2.894
Accuracy:27.097% C++
HSR:21.864% C+
VX6-7
B+
Kills:1,250
Deaths:350
KDR:3.571
Accuracy:29.561% B+
HSR:26.800% B+
Zenith VX-5
B++
Kills:1,218
Deaths:370
KDR:3.292
Accuracy:28.036% C+
HSR:29.475% B++
Eridani SX5
B+
Kills:1,212
Deaths:480
KDR:2.525
Accuracy:28.247% C+
HSR:28.465% B+
Solstice VE3
B+
Kills:1,173
Deaths:469
KDR:2.501
Accuracy:29.315% B+
HSR:21.824% C++
Sirius SX12
A+
Kills:1,166
Deaths:449
KDR:2.597
Accuracy:29.311% B+
HSR:33.534% A+
NS-7 PDW
A*
Kills:1,166
Deaths:463
KDR:2.518
Accuracy:32.222% B*
HSR:38.851% A*
VE-S Canis
A
Kills:1,135
Deaths:392
KDR:2.895
Accuracy:28.215% C-
HSR:37.269% A
NS Baron G5AE
C+
Kills:583
Deaths:249
KDR:2.341
Accuracy:33.827% F-
HSR:16.810% C+
Eclipse VE3A
B**
Kills:499
Deaths:179
KDR:2.788
Accuracy:30.100% B
HSR:28.257% B**
VE-C Horizon
C*
Kills:194
Deaths:68
KDR:2.853
Accuracy:37.554% C+
HSR:29.381% C*
Thanatos VE70
A*
Kills:148
Deaths:85
KDR:1.741
Accuracy:51.327% B++
HSR:27.027% A*
Skorpios
A++
Kills:86
Deaths:40
KDR:2.150
Accuracy:29.231% C++
HSR:38.372% A++
NSX-P Tanto
B++
Kills:55
Deaths:16
KDR:3.438
Accuracy:28.328% C+
HSR:34.546% B++
Kills:15,953
Deaths (as Light Assault):5,571
Deaths (to Light Assaults):2,661
KDR:2.86358
Kill Difference:10,382
Playtime:136.565 hours
Usage:25%
Score:4.570m
Score/min:558
Accuracy (listed only):34.794%
HSR (listed only):27.730%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B++
Kills:1,465
Deaths:509
KDR:2.878
Accuracy:72.605% B++
HSR:15.973% C
Pandora VX25
C*
Kills:1,464
Deaths:443
KDR:3.305
Accuracy:47.568% C*
HSR:13.798% D
Eridani SX5
B+
Kills:1,212
Deaths:480
KDR:2.525
Accuracy:28.247% C+
HSR:28.465% B+
Sirius SX12
A+
Kills:1,166
Deaths:449
KDR:2.597
Accuracy:29.311% B+
HSR:33.534% A+
NS-7 PDW
A*
Kills:1,166
Deaths:463
KDR:2.518
Accuracy:32.222% B*
HSR:38.851% A*
VE-S Canis
A
Kills:1,135
Deaths:392
KDR:2.895
Accuracy:28.215% C-
HSR:37.269% A
NS Baron G5AE
C+
Kills:583
Deaths:249
KDR:2.341
Accuracy:33.827% F-
HSR:16.810% C+
Pulsar VS1
C+
Kills:232
Deaths:131
KDR:1.771
Accuracy:25.678% C+
HSR:20.690% C
Terminus VX-9
A
Kills:150
Deaths:79
KDR:1.899
Accuracy:27.857% C+
HSR:40% A
Thanatos VE70
A*
Kills:148
Deaths:85
KDR:1.741
Accuracy:51.327% B++
HSR:27.027% A*
Corvus VA55
C**
Kills:95
Deaths:59
KDR:1.610
Accuracy:28.778% C**
HSR:22.105% D
Skorpios
A++
Kills:86
Deaths:40
KDR:2.150
Accuracy:29.231% C++
HSR:38.372% A++
Kills:8,902
Deaths (as Combat Medic):3,379
Deaths (to Combat Medics):1,241
KDR:2.63451
Kill Difference:5,523
Playtime:17.764 hours
Usage:3%
Score:0.400m
Score/min:375
Accuracy (listed only):36.239%
HSR (listed only):27.741%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,776
Deaths:538
KDR:3.301
Accuracy:28.948% C*
HSR:29.167% B+
Deimos VA29
B++
Kills:1,465
Deaths:509
KDR:2.878
Accuracy:72.605% B++
HSR:15.973% C
Pandora VX25
C*
Kills:1,464
Deaths:443
KDR:3.305
Accuracy:47.568% C*
HSR:13.798% D
Serpent VE92
C++
Kills:1,363
Deaths:471
KDR:2.894
Accuracy:27.097% C++
HSR:21.864% C+
VX6-7
B+
Kills:1,250
Deaths:350
KDR:3.571
Accuracy:29.561% B+
HSR:26.800% B+
Zenith VX-5
B++
Kills:1,218
Deaths:370
KDR:3.292
Accuracy:28.036% C+
HSR:29.475% B++
Solstice VE3
B+
Kills:1,173
Deaths:469
KDR:2.501
Accuracy:29.315% B+
HSR:21.824% C++
NS Baron G5AE
C+
Kills:583
Deaths:249
KDR:2.341
Accuracy:33.827% F-
HSR:16.810% C+
Eclipse VE3A
B**
Kills:499
Deaths:179
KDR:2.788
Accuracy:30.100% B
HSR:28.257% B**
Eidolon VE33
C+
Kills:343
Deaths:129
KDR:2.659
Accuracy:30.658% C+
HSR:24.198% C-
VE-C Horizon
C*
Kills:194
Deaths:68
KDR:2.853
Accuracy:37.554% C+
HSR:29.381% C*
Thanatos VE70
A*
Kills:148
Deaths:85
KDR:1.741
Accuracy:51.327% B++
HSR:27.027% A*
NSX-P Tanto
B++
Kills:55
Deaths:16
KDR:3.438
Accuracy:28.328% C+
HSR:34.546% B++
Kills:11,531
Deaths (as Engineer):3,876
Deaths (to Engineers):1,437
KDR:2.97497
Kill Difference:7,655
Playtime:79.427 hours
Usage:15%
Score:5.240m
Score/min:1,100
Accuracy (listed only):36.533%
HSR (listed only):24.548%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:1,212
Deaths:480
KDR:2.525
Accuracy:28.247% C+
HSR:28.465% B+
Sirius SX12
A+
Kills:1,166
Deaths:449
KDR:2.597
Accuracy:29.311% B+
HSR:33.534% A+
NS-7 PDW
A*
Kills:1,166
Deaths:463
KDR:2.518
Accuracy:32.222% B*
HSR:38.851% A*
VE-S Canis
A
Kills:1,135
Deaths:392
KDR:2.895
Accuracy:28.215% C-
HSR:37.269% A
NS-44P Commissioner
C+
Kills:573
Deaths:423
KDR:1.355
Accuracy:32.978% D**
HSR:29.494% C+
NS-44 Commissioner
C
Kills:559
Deaths:383
KDR:1.460
Accuracy:35.820% C--
HSR:23.077% C
Ghost
C+
Kills:510
Deaths:144
KDR:3.542
Accuracy:34.951% D*
HSR:73.529% C+
NS-357B Underboss
B+
Kills:344
Deaths:314
KDR:1.096
Accuracy:36.340% D*
HSR:38.372% B+
VA39 Spectre
C
Kills:264
Deaths:97
KDR:2.722
Accuracy:32.877% C
HSR:28.788% D-
NSX Daimyo
C--
Kills:247
Deaths:79
KDR:3.127
Accuracy:37.564% D--
HSR:92.308% C--
Skorpios
A++
Kills:86
Deaths:40
KDR:2.150
Accuracy:29.231% C++
HSR:38.372% A++
Kills:7,262
Deaths (as Infiltrator):3,264
Deaths (to Infiltrators):1,717
KDR:2.22488
Kill Difference:3,998
Playtime:27.831 hours
Usage:5%
Score:0.557m
Score/min:334
Accuracy (listed only):32.523%
HSR (listed only):42.005%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:735
Deaths:220
KDR:3.341
Accuracy:25.809% B*
HSR:17.007% D--
Blueshift VM5
B+
Kills:652
Deaths:195
KDR:3.344
Accuracy:25.461% B+
HSR:18.252% D-
Nebula VM20
B+
Kills:145
Deaths:28
KDR:5.179
Accuracy:24.333% B+
HSR:20% C--
Nebula VM20
B++
Kills:139
Deaths:28
KDR:4.964
Accuracy:24.655% B++
HSR:15.108% D*
Quasar VM1
A+
Kills:72
Deaths:32
KDR:2.250
Accuracy:26.299% A+
HSR:15.278% D--
Kills:1,743
Deaths (as MAX Suit):251.500
Deaths (to MAX Suits):571
KDR:6.93042
Kill Difference:1,491.500
Playtime:12.812 hours
Usage:2%
Score:0.606m
Score/min:788
Accuracy (listed only):25.311%
HSR (listed only):17.129%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A
Kills:85
V. Kills:6 N/A
Deaths:3
KDR:28.333
Accuracy:27.119% C++
KPH:97.300 B++
VKPH:6.900 A
Kills:85 (0 + 85)
Deaths:3
KDR:28.333
VKDR:2
Vehicle Kills:6
Kill Difference:82
Playtime:0.874 hours
Usage:0%
Score:0.012m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:27.119%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:56
V. Kills:3 N/A
Deaths:5
KDR:11.200
Accuracy:40.339% C+
KPH:76.200 D
VKPH:4.100 D-
Kills:56 (0 + 56)
Deaths:5
KDR:11.200
VKDR:0.600
Vehicle Kills:3
Kill Difference:51
Playtime:0.735 hours
Usage:0%
Score:0.010m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:40.339%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,0303,9911,2083.304C+0.6227.671%C36.357%C*117.7B+1.2C+31433.9h8.6B*31.2B+
Pulsar C 1,7881,7765383.301B0.6128.948%C*29.167%B+107.6A+N/A28216.5h7.6B**26.3B++
Pulsar LSW 1,6611,6465363.071B+0.3827.448%C*33.414%B+92.5B++N/A23517.8h9B*32.9B
Deimos VA29 1,4701,4655092.878B*0.1972.605%B++15.973%C132A+N/A42611.1h1.7B**2.3B++
Pandora VX25 1,4761,4644433.305A0.6247.568%C*13.798%D109.3B**N/A32713.4h3.4B++7.1B+
Orion VS54 1,4591,4555542.626C++0.0626.971%B+31.134%C*82.2B++N/A25117.7h9.3B+34.7C+
Serpent VE92 1,3711,3634712.894B**0.2127.097%C++21.864%C+94.7B**N/A26414.4h9.1B**33.5B+
SVA-88 1,2741,2654772.652C*0.0426.947%C++30.277%C++86.1B+N/A21814.7h9.5B++35.2B+
VX6-7 1,2651,2503503.571B*0.8829.561%B+26.8%B+119A++1.4B+26410.5h9.2B*31.1B+
Zenith VX-5 1,2241,2183703.292A0.6028.036%C+29.475%B++105AN/A24811.6h8.9B**31.7B++
Eridani SX5 1,2201,2124802.525B+0.1628.247%C+28.465%B+84.2B++N/A23614.4h9.2B++32.6B+
Flare VE6 1,1761,1732884.073A1.3827.38%C*29.753%C++93.8B++N/A25112.5h8.2B++29.9B+
Solstice VE3 1,1831,1734692.501A++0.1929.315%B+21.824%C++89.5A++N/A24513.1h9.1B*30.9C++
Sirius SX12 1,1741,1664492.597B++0.0929.311%B+33.534%A+91.1B**N/A25712.8h10.5C++35.7B+
Ursa 1,1791,1662993.9A*1.2126.928%C++30.703%B105B**1.2B+23811.1h8.1B*30.1B+
NS-7 PDW 1,1721,1664632.518B++0.1732.222%B*38.851%A*108A*N/A39810.8h10B**31B++
NS-15M AE 1,1661,1554032.866C++0.1826.511%C-29.61%C88.2C*N/A21613.1h9.6B+36.3C*
VE-S Canis 1,1491,1353922.895B**0.2128.215%C-37.269%A93.8B+1.2C++31712.1h7.7B+27.2B+
Blueshift VM5 7477352203.341C++0.6525.809%B*17.007%D--75A+1.2B++2089.8h11.8B**45.9B*
Plasma Grenade 6616531653N/A650.3150.103%C+N/A544.2C6.7C16581.2h3.3C+6.7C+
Blueshift VM5 6606521953.344C++0.6625.461%B+18.252%D-71.6AN/A2079.1h12.2B**47.9B*
NS Decimator 8826361933.295A0.6164.839%C**1.73%C60B++23.2C**31010.6h3B+4.7B++
NS-15M2 6166132492.462C+0.2328.269%C++38.662%B*80.7C*N/A2717.6h9.2B*32.4B+
NS Baron G5AE 5895832492.341B+0.3533.827%F-16.81%C+74.7C**N/A2107.8h3.6B+10.5C+
NS-44P Commissioner 5765734231.355C+1.3332.978%D**29.494%C+28.7D--N/A8020h2.8B+8.5C+
NS-44 Commissioner 5645593831.46C++1.2335.82%C--23.077%C29.4DN/A8219h3B+8.3C*
Ghost 5125101443.542C+0.8534.951%D*73.529%C+68C**N/A2117.5h1.7B+5C+
Eclipse VE3A 5044991792.788B*0.1030.1%B28.257%B**106.2A1.1C*2644.7h8.9B**29.4B*
NS-357B Underboss 3473443141.096C1.5936.34%D*38.372%B+28D*N/A7912.3h3.2B+8.8C+
Eidolon VE33 3443431292.659B++0.0330.658%C+24.198%C-28.1CN/A8312.2h5.6B*18.1B+
VA39 Spectre 265264972.722C++0.0332.877%C28.788%D-67.7AN/A1773.9h4.3B+13B
C-4 2772601172.222C*0.4727.533%C+N/A118.2C++7.7D**6552.2h1B*3.8B+
NSX Daimyo 247247793.127C0.4437.564%D--92.308%C--66.8C+N/A2113.7h2.4C+6.3C
Pulsar VS1 2342321311.771B+0.9225.678%C+20.69%C55.2B+N/A2124.2h9.5A37B++
VE-H Maw 196195762.566C*0.1230.197%C**35.385%B+69.6C+N/A3322.8h8.2B+27B+
VE-C Horizon 199194682.853B+0.1637.554%C+29.381%C*97B+2.5B++2722h11.2B+29.9B+
S1 226171722.375A+0.3161.597%C++5.263%A++48.9B**15.7C+3403.5h4.3B*7B
Terminus VX-9 151150791.899C+0.7927.857%C+40%A68.2B+N/A2832.2h9B**32.3B++
Thanatos VE70 150148851.741B+0.9551.327%B++27.027%A*67.3B*N/A2982.2h4.2C++8.1B+
Nebula VM20 148145285.179B**2.4924.333%B+20%C--85.3A++1.8A++4291.7h11.4B+46.8B*
Nebula VM20 140139284.964B**2.2824.655%B++15.108%D*81.8A++N/A4481.7h12.1B*48.9B*
Nemesis VSH9 149118502.36A+0.3365.297%C+4.237%B**43.7B*11.5C+2042.7h3.6A++5.6A+
Rocklet Rifle 179109551.982A++0.7150.364%CN/A27.9C17.9D2813.9h29.2B+58C++
Damascus Edge 97956,9920.014D2.677.96%F9.474%B++0.3D-N/A1317.9h2.3D29.4D**
Corvus VA55 9695591.61C++1.0828.778%C**22.105%D52.8BN/A1731.8h9.2B*32.1B++
Skorpios 8886402.15C++0.5429.231%C++38.372%A++122.9A++2.9M*3160.7h8.3B**28.4B*
Proton II PPA 9185328.333C**25.6427.119%C++1.176%D94.4B++6.7A2220.9h8.3B+30.5B+
Quasar VM1 7472322.25C++0.4426.299%A+15.278%D--65.5A*1.8A*2811.1h11.3B++42.8C*
Lancer VS22 11669611.131C+1.5660.64%C++N/A21.6C++14.7C+2063.2h18.7C++30.8C++
NS Harrower 57575,7860.01D**2.6822.164%D--N/A0.3CN/A1167.8h2.9F13.3D**
Proton II PPA-H 5956511.2C8.5140.339%C+N/A80C--4.3D2310.7h10.6C+26.3C+
NSX-P Tanto 5755163.438A++0.7528.328%C+34.546%B++78.6B++2.9A++3660.7h10B35.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon99220.7h
Medical Applicator3517,6451.6h
Motion Spotter64220.4h
Recon Detection Device01590.2h
Nano-Armor Kit1018,3611.7h
Medical Kit1,0959,24933.7h
Ammunition Package46,94111.6h
Anti-Infantry MANA Turret0680.1h

Check the help document for the dictionary if you want to learn more about words used here.


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