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Predator sinatic[4I4] sinatic
VS BR 127

KDR: 0.73

Score: 34.1m

Last Seen: Aug 15th, 2019 10:18 PM
- OFFLINE - 190.6 hour(s)

Battle Rank 120 (127 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Anti Infantry Army[4I4] Anti Infantry Army
VS outfit on Cobalt

Members: 2
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-7 PDW Dual Photon Pods MKV Suppressed Proximity Mine Solstice VE3 Pulsar LSW NS-44 Commissioner Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,757 MLG Score: 7
Fun Score: N/A
Cheeseburgers Flipped: 552TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.658%17.454%43019119513,9050.690520.042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.731%0.682B+-0.518D-0.62DHEAD + (~5.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.30.137C++15.9-0.11C+48.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.475%1.646%179512093,402249315091.36462225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.68%0.016C+0.054C+-0.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
211.5-0.31C79.3-0.495D132.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.876%1.956%106612082,608291716210.894069161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.572%-0.69D-0.39C-0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77-0.996D--26.1-1.085D*50.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.474%1.935%154121031027074160.11447674%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.64%0.118C+-0.62D0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
354.1-1.962F-132.7-2.325F--221.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.795%41.727%1531211278186450.149062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.597%-0.932D---1.647F-0.965

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.4-1.461F7-1.203D*17.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.395%20.419%1521212191112840.169326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.497%-1.423D**1.141B**-1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-0.495D4.80.011C+14.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Anti Infantry Army[4I4] Anti Infantry Army
VS outfit on Cobalt

Members: 2
34.1m419.6%222 (13.3k)211 (12.7k)0.73207130,90042,2090.980123127 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121480121.628%9.816%21203:496

53% Engineer10% Heavy Assault21% Infiltrator9% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 5:40 PMFeb 22nd, 2013 4:59 PMAug 22nd, 2019 2:00 AM (2d) (PST)Aug 15th, 2019 7:10 PM (8d) (PST)Aug 15th, 2019 6:18 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4631373260.1910.2620.0191.0120.0507

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,7668,22019,5461116161312,666

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2689.6h/112.1d 10,470 3,033 16,972 163.4k 4,524 5,553 8,028 74.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C
Kills:1,208
Deaths:1,532
KDR:0.789
Accuracy:21.611% C
HSR:18.957% D
NS-15M2
D
Kills:667
Deaths:972
KDR:0.686
Accuracy:20.212% D
HSR:19.640% D
Flare VE6
C+
Kills:628
Deaths:752
KDR:0.835
Accuracy:22.035% C+
HSR:19.268% D
Orion VS54
C+
Kills:595
Deaths:876
KDR:0.679
Accuracy:20.775% C+
HSR:21.513% C-
Kills:3,098
Deaths (as Heavy Assault):4,132
Deaths (to Heavy Assaults):10,456
KDR:0.74976
Kill Difference:1,034
Playtime:271.721 hours
Usage:10%
Score:3.362m
Score/min:206
Accuracy (listed only):21.158%
HSR (listed only):19.844%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,415
Deaths:2,119
KDR:0.668
Accuracy:22.936% C+
HSR:17.456% C-
Serpent VE92
C+
Kills:855
Deaths:1,302
KDR:0.657
Accuracy:23.743% C+
HSR:16.959% D
Zenith VX-5
C
Kills:503
Deaths:1,000
KDR:0.503
Accuracy:24.381% C
HSR:19.086% C-
NSX-P Tanto
C-
Kills:297
Deaths:580
KDR:0.512
Accuracy:23.377% C-
HSR:18.182% D--
Pandora VX25
A++
Kills:130
Deaths:262
KDR:0.496
Accuracy:23.086% F
HSR:23.077% A++
VE-LR Obelisk
C+
Kills:97
Deaths:170
KDR:0.571
Accuracy:30.865% C+
HSR:22.680% D--
Eidolon VE33
C+
Kills:80
Deaths:156
KDR:0.513
Accuracy:22.478% D-
HSR:25% C+
Thanatos VE70
C
Kills:61
Deaths:121
KDR:0.504
Accuracy:27.320% D*
HSR:14.754% C
Kills:3,438
Deaths (as Engineer):5,710
Deaths (to Engineers):11,783
KDR:0.6021
Kill Difference:2,272
Playtime:1,417.715 hours
Usage:53%
Score:17.487m
Score/min:206
Accuracy (listed only):24.773%
HSR (listed only):19.649%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:2,523
Deaths:4,190
KDR:0.602
Accuracy:25.282% C++
HSR:14.348% D
MKV Suppressed
B+
Kills:1,663
Deaths:2,761
KDR:0.602
Accuracy:28.470% B+
HSR:15.695% D
Solstice VE3
C+
Kills:1,415
Deaths:2,119
KDR:0.668
Accuracy:22.936% C+
HSR:17.456% C-
Serpent VE92
C+
Kills:855
Deaths:1,302
KDR:0.657
Accuracy:23.743% C+
HSR:16.959% D
VE-S Canis
C+
Kills:585
Deaths:967
KDR:0.605
Accuracy:27.197% C+
HSR:15.727% D
Zenith VX-5
C
Kills:503
Deaths:1,000
KDR:0.503
Accuracy:24.381% C
HSR:19.086% C-
NSX-P Tanto
C-
Kills:297
Deaths:580
KDR:0.512
Accuracy:23.377% C-
HSR:18.182% D--
Pandora VX25
A++
Kills:130
Deaths:262
KDR:0.496
Accuracy:23.086% F
HSR:23.077% A++
Thanatos VE70
C
Kills:61
Deaths:121
KDR:0.504
Accuracy:27.320% D*
HSR:14.754% C
Kills:8,032
Deaths (as Light Assault):13,302
Deaths (to Light Assaults):6,311
KDR:0.60382
Kill Difference:5,270
Playtime:252.738 hours
Usage:9%
Score:3.127m
Score/min:206
Accuracy (listed only):25.088%
HSR (listed only):17.254%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:2,523
Deaths:4,190
KDR:0.602
Accuracy:25.282% C++
HSR:14.348% D
MKV Suppressed
B+
Kills:1,663
Deaths:2,761
KDR:0.602
Accuracy:28.470% B+
HSR:15.695% D
NS-44 Commissioner
B+
Kills:1,100
Deaths:2,421
KDR:0.454
Accuracy:41.148% B+
HSR:20.727% C+
Artemis VX26
B+
Kills:594
Deaths:927
KDR:0.641
Accuracy:29.477% B+
HSR:14.647% D*
VE-S Canis
C+
Kills:585
Deaths:967
KDR:0.605
Accuracy:27.197% C+
HSR:15.727% D
NS-357 Underboss
C*
Kills:377
Deaths:991
KDR:0.380
Accuracy:36.912% C+
HSR:23.077% C*
Beamer VS3
C
Kills:150
Deaths:458
KDR:0.328
Accuracy:25.355% C
HSR:18% D
Ghost
D*
Kills:109
Deaths:147
KDR:0.741
Accuracy:30.435% D*
HSR:46.789% F-
VA39 Spectre
C--
Kills:107
Deaths:177
KDR:0.605
Accuracy:28.048% D
HSR:32.710% C--
XM98
D*
Kills:62
Deaths:85
KDR:0.729
Accuracy:29.228% D*
HSR:48.387% T
Kills:7,270
Deaths (as Infiltrator):13,124
Deaths (to Infiltrators):6,183
KDR:0.55395
Kill Difference:5,854
Playtime:564.167 hours
Usage:21%
Score:7.511m
Score/min:222
Accuracy (listed only):30.155%
HSR (listed only):25.011%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:2,523
Deaths:4,190
KDR:0.602
Accuracy:25.282% C++
HSR:14.348% D
MKV Suppressed
B+
Kills:1,663
Deaths:2,761
KDR:0.602
Accuracy:28.470% B+
HSR:15.695% D
VE-S Canis
C+
Kills:585
Deaths:967
KDR:0.605
Accuracy:27.197% C+
HSR:15.727% D
Pulsar VS1
C++
Kills:451
Deaths:882
KDR:0.511
Accuracy:24.187% C++
HSR:16.630% D
Equinox VE2
D
Kills:292
Deaths:751
KDR:0.389
Accuracy:22.469% D
HSR:16.781% D
Pandora VX25
A++
Kills:130
Deaths:262
KDR:0.496
Accuracy:23.086% F
HSR:23.077% A++
Corvus VA55
B**
Kills:117
Deaths:153
KDR:0.765
Accuracy:29.224% B**
HSR:12.821% D**
Thanatos VE70
C
Kills:61
Deaths:121
KDR:0.504
Accuracy:27.320% D*
HSR:14.754% C
Kills:5,822
Deaths (as Combat Medic):10,087
Deaths (to Combat Medics):4,201
KDR:0.57718
Kill Difference:4,265
Playtime:106.888 hours
Usage:4%
Score:1.536m
Score/min:239
Accuracy (listed only):25.904%
HSR (listed only):16.229%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:380
Deaths:439
KDR:0.866
Accuracy:13.832% D
HSR:21.053% B+
Nebula VM20
D
Kills:301
Deaths:330
KDR:0.912
Accuracy:14.539% D
HSR:16.279% D-
Quasar VM1
B++
Kills:298
Deaths:409
KDR:0.729
Accuracy:13.417% C--
HSR:22.148% B++
Comet VM2
A++
Kills:168
Deaths:454
KDR:0.370
Accuracy:44.095% C++
HSR:7.738% A++
NS-10 Burster
B++
Kills:116
Deaths:251
KDR:0.462
Accuracy:33.189% B+
HSR:10.345% B++
Kills:1,263
Deaths (as MAX Suit):941.500
Deaths (to MAX Suits):1,823
KDR:1.34148
Kill Difference:321.500
Playtime:69.116 hours
Usage:3%
Score:1.045m
Score/min:252
Accuracy (listed only):23.814%
HSR (listed only):15.512%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:2,475
V. Kills:552 448%
Deaths:646
KDR:3.831
Accuracy:50.992% C+
KPH:40.900 D
VKPH:9.100 D
Antares LC
D-
Kills:480
V. Kills:486 99%
Deaths:1,005
KDR:0.478
Accuracy:32.534% C++
KPH:5.600 D--
VKPH:5.600 D-
Hornet Missiles
C+
Kills:412
V. Kills:384 107%
Deaths:146
KDR:2.822
Accuracy:63.840% C*
KPH:39 C-
VKPH:36.300 C+
Saron Laser Cannon
D
Kills:366
V. Kills:421 87%
Deaths:941
KDR:0.389
Accuracy:35.002% B+
KPH:4.200 D-
VKPH:4.800 D
Maelstrom Turbo Laser
C++
Kills:285
V. Kills:188 151%
Deaths:636
KDR:0.448
Accuracy:31.983% C++
KPH:4.200 D-
VKPH:2.800 D--
Light PPA
C
Kills:101
V. Kills:41 240%
Deaths:150
KDR:0.673
Accuracy:37.588% C-
KPH:6.600 D*
VKPH:2.700 C
Coyote Missiles
B++
Kills:66
V. Kills:36 178%
Deaths:59
KDR:1.119
Accuracy:58.999% B++
KPH:11.300 D-
VKPH:6.200 D--
Kills:4,185 (1,232 + 0)
Deaths:3,583
KDR:1.168
VKDR:0.588
Vehicle Kills:2,108
Kill Difference:602
Playtime:333.469 hours
Usage:12%
Score:2.068m
Score/min:103
Piloting Accuracy:37.588%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D--
Kills:175
V. Kills:243 72%
Deaths:627
KDR:0.279
Accuracy:41.546% C
KPH:2.100 D--
VKPH:3 D--
Kills:175 (175 + 0)
Deaths:627
KDR:0.279
VKDR:0.388
Vehicle Kills:243
Kill Difference:452
Playtime:82.210 hours
Usage:3%
Score:0.168m
Score/min:34
Piloting Accuracy:41.546%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C**
Kills:345
V. Kills:213 161%
Deaths:174
KDR:1.983
Accuracy:56.169% B+
KPH:21.500 D
VKPH:13.300 C**
C75 Viper
C+
Kills:322
V. Kills:127 252%
Deaths:211
KDR:1.526
Accuracy:44.347% B+
KPH:20.200 C--
VKPH:8 C+
Skyguard
C+
Kills:256
V. Kills:254 100%
Deaths:202
KDR:1.267
Accuracy:29.962% C++
KPH:9.500 D
VKPH:9.500 C+
Kills:923 (923 + 0)
Deaths:587
KDR:1.572
VKDR:1.012
Vehicle Kills:594
Kill Difference:336
Playtime:58.812 hours
Usage:2%
Score:0.578m
Score/min:164
Driving Accuracy:29.962%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:744
V. Kills:640 116%
Deaths:440
KDR:1.691
Accuracy:51.676% C
KPH:17.500 D
VKPH:15 C+
Supernova PC
C-
Kills:649
V. Kills:295 219%
Deaths:271
KDR:2.395
Accuracy:50.178% C++
KPH:15.600 D
VKPH:7.100 C-
Supernova VPC
C+
Kills:292
V. Kills:92 314%
Deaths:122
KDR:2.393
Accuracy:49.165% C+
KPH:23.500 D--
VKPH:7.400 C+
Saron HRB
C*
Kills:115
V. Kills:101 113%
Deaths:104
KDR:1.106
Accuracy:39.946% C-
KPH:20.200 C-
VKPH:17.700 C*
Kills:1,800 (1,685 + 115)
Deaths:937
KDR:1.921
VKDR:1.204
Vehicle Kills:1,128
Kill Difference:863
Playtime:102.288 hours
Usage:4%
Score:1.133m
Score/min:185
Driving Accuracy:49.165%
Gunner Accuracy:39.946%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:139
V. Kills:56 244%
Deaths:83
KDR:1.675
Accuracy:51.575% A++
KPH:29.500 D
VKPH:11.900 B+
G30 Walker
C
Kills:71
V. Kills:71 99%
Deaths:61
KDR:1.164
Accuracy:35.055% B+
KPH:8.100 D--
VKPH:8.100 C
M20 Basilisk
C*
Kills:68
V. Kills:48 139%
Deaths:57
KDR:1.193
Accuracy:38.805% C+
KPH:15.100 D
VKPH:10.600 C*
M40 Fury
C**
Kills:56
V. Kills:22 243%
Deaths:36
KDR:1.556
Accuracy:64.163% M++
KPH:32.900 D
VKPH:12.900 C**
M60-G Bulldog
B++
Kills:51
V. Kills:21 232%
Deaths:25
KDR:2.040
Accuracy:37.443% C**
KPH:21.400 C-
VKPH:8.800 B++
Kills:385 (0 + 385)
Deaths:262
KDR:1.469
VKDR:0.832
Vehicle Kills:218
Kill Difference:123
Playtime:22.059 hours
Usage:1%
Score:0.233m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:37.443%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 2,5572,5234,1900.602C0.1325.282%C++14.348%D15.8DN/A50159.5h17.6C-69.5C+
Dual Photon Pods 3,0272,4756463.831C3.1050.992%C+1.414%C*40.9D9.1D20360.5h24.8C+48.6C+
MKV Suppressed 1,7031,6632,7610.602D0.1328.47%B+15.695%D15.9DN/A49104.3h20D--70.3C+
Proximity Mine 1,4181,4183404.171C++3.4443.07%C++N/A87.5DN/A26316.2h2.1C--4.8C+
Solstice VE3 1,4291,4152,1190.668C+0.0622.936%C+17.456%C-10.1DN/A33140.4h16.2C+70.7C++
Pulsar LSW 1,2161,2081,5320.789D0.0621.611%C18.957%D21.9DN/A6555.2h15.7D--72.7C
NS-44 Commissioner 1,1161,1002,4210.454C-0.2841.148%B+20.727%C+7.5D--N/A25147.2h4.4C10.6C**
Serpent VE92 8738551,3020.657C0.0823.743%C+16.959%D9.9D-N/A3786h16.6D69.9C
Supernova FPC 1,3847444401.691D0.9651.676%C2.285%C+17.5D15C+20242.6h7.7D*15D*
NS-15M2 6756679720.686C-0.0520.212%D19.64%D20.8DN/A5932h17.6D*87.1D
Supernova PC 9446492712.395C-1.6650.178%C++2.619%C**15.6D7.1C-11941.6h5C**10B
C-4 9986369130.697C--0.0423.196%C-N/A41.3D-23.5C47315.4h2.2D*9.4D--
Flare VE6 6376287520.835C--0.1022.035%C+19.268%D26.4C--N/A9023.8h12.4C-56.4C+
Orion VS54 6095958760.679C-0.0520.775%C+21.513%C-16.5DN/A6636h16.9D-81.2C+
Artemis VX26 5975949270.641D0.0929.477%B+14.647%D*14.6D-N/A4440.6h14.3D48.5C+
VE-S Canis 6005859670.605C--0.1327.197%C+15.727%D16DN/A5236.5h17.4D*64C
Tank Mine 1,0705683341.701C-0.9728.263%CN/A60.4D--53.4C7129.4h2.2C-7.8D
Zenith VX-5 5165031,0000.503D0.2324.381%C19.086%C-8.8D--N/A2457.4h20.2F-82.8D-
Antares LC 9664801,0050.478D0.2532.534%C++N/A5.6D--5.7D-6886h276.7D**850.5D*
Pulsar VS1 4554518820.511C-0.2224.187%C++16.63%D13.3DN/A4934h19.1D--78.9C
Hornet Missiles 7964121462.822C2.0963.84%C*1.214%C38.9C-36.2C+41210.6h19.2D-30.1D-
Cosmos VM3 3823804390.866D0.1313.832%D21.053%B+21.1DN/A7318h17.5D--126.4C
NS-357 Underboss 3843779910.38D0.3536.912%C+23.077%C*6.4D*N/A1958.9h5.3D--14.3C
Saron Laser Cannon 7873669410.389C0.3435.002%B+1.913%C+4.2D-4.8D8187.5h331.8F-947.9D**
L100 Python HEAT 5583451741.983D1.2556.169%B+N/A21.6D13.3C**18316h9.5D*17D
C75 Viper 4493222111.526C--0.7944.347%B+N/A20.1C--7.9C+15916h19.2D-43.4C
Nebula VM20 3053013300.912D0.1814.539%D16.279%D-23.7DN/A7112.7h19.7D-135.7D
Rocklet Rifle 6042999080.329D0.4058.853%B++N/A14.8D--15.1D-19920.2h59.2F100.6D
Quasar VM1 3052984090.729C--0.0013.417%C--22.148%B++10.4D--N/A3428.6h18.5D137.6C
Hades VSH4 5432989780.305D0.4379.582%A+2.013%C+12.6C10.3C+14523.7h11.8D-14.8C
NSX-P Tanto 3102975800.512C--0.2223.377%C-18.182%D--10D-N/A2829.6h22.3D*95.6D-
Supernova VPC 3842921222.393D-1.6649.165%C+2.397%B*23.5D--7.4C+13412.4h5.1F-10.5D*
Equinox VE2 2932927510.389D0.3422.469%D16.781%D14.5D-N/A4420.2h18.8F-83.8D--
Maelstrom Turbo Laser 4732856360.448C-0.2831.983%C++4.211%B**4.2D-2.8D--5267.7h205.8D*643.4D-
Spear Anti-Vehicle Phalanx Turret 479260644.063C-3.3350.036%B+3.077%C-31.3C26.4B+3698.3h13.3D-26.5C
Skyguard 5102562021.267D0.5329.962%C++2.344%B9.6D9.5C+15526.8h187.7D**626.3D-
S1 4092378450.28D0.4572.633%A++2.532%C+13.6D-9.9C-23017.4h12.5F--17.2D-
Force-Blade 20620533,5070.006C--0.7347.12%A+N/A0.1DN/A01610.5h3.1C6.6B+
Frag Grenade 2072041204N/A203.2741.72%C--N/A408C6C14230.5h4.5C--10.8C
NS-R3 Swarm 4001958220.237D0.5070.553%AN/A5.3D5.6C7436.6h50F--70.8F-
CAS30 Tank Buster 4181756270.279D0.4541.546%CN/A2.1D--3D--3482.2h139.1F--334.7F-
Comet VM2 2331684540.37D0.3644.095%C++7.738%A++7D2.7D7024h28.3C64.2C+
Beamer VS3 1511504580.328C--0.4025.355%C18%D6.9D--N/A2621.7h13.2D-52.1C
Aspis Anti-Aircraft Phalanx Turret 305142841.69D0.9622.675%C-2.113%C+8.4C--9.6C19116.9h149.9C++661.3C+
M40 Fury 195139831.675D0.9451.575%A++N/A29.6D11.9B+2154.7h38.2T-74D*
MANA Anti-Vehicle Turret 3111362910.467D-0.2767.75%B++N/A1360B++1750B**1514110.1h22.2T*32.8F-
Pandora VX25 1341302620.496D0.2423.086%F23.077%A++25C-N/A815.2h4.6C+20D--
Corvus VA55 1191171530.765C0.0329.224%B**12.821%D**14.6DN/A628h15D-51.2C*
NS-10 Burster 1871162510.462D0.2733.189%B+10.345%B++3.8D-2.3D-6130.3h184.8D--556.9C+
Saron HRB 2161151041.106D-0.3739.946%C-N/A20.2C-17.7C*6435.7h30.7D*76.9D--
Xiphos Anti-Personnel Phalanx Tower 1171141114B**113.2739.411%B**1.754%C++126.7C-3.3D--4060.9h25.1C+63.7C*
Ghost 1131091470.741D0.0130.435%D*46.789%F-14.3D--N/A577.6h4.2F**13.9F--
VA39 Spectre 1071071770.605D0.1328.048%D32.71%C--6.9D--N/A3415.6h10.6F--37.7F
Light PPA 1421011500.673D0.0637.588%C-N/A6.6D*2.7C4915.3h38.5F-102.4F
Spear Anti-Vehicle Phalanx Tower 17698616.333C15.6045.646%C--1.02%D*39.2C+31.2C**3212.5h7.1B++15.5B+
VE-LR Obelisk 101971700.571D0.1630.865%C+22.68%D--7.8D*N/A2412.5h14.5T-47.1F-
Anti-Vehicle Grenade 11487187N/A86.2758.862%B*N/A174D--54C--14490.5h11.3F*19.2D*
Eidolon VE33 81801560.513C-0.2222.478%D-25%C+12.7DN/A516.3h14.3D**63.5D*
Hunter QCX 98723260.221D0.5183.944%A**8.333%D*4.1D--1.5C4917.6h57.6T*68.6D**
G30 Walker 14271611.164D--0.4335.055%B+4.225%C++8.1D--8.1C1158.8h345.2F-984.8D-
M20 Basilisk 11668571.193D-0.4638.805%C+1.471%F15.1D10.7C**2214.5h153D--394.4D
Coyote Missiles 10266591.119D0.3958.999%B++N/A11.4D-6.2D--985.8h88.2F--149.5D*
XM98 6362850.729D0.0029.228%D*48.387%T8.4D--N/A377.4h5.7T*19.6T*
Thanatos VE70 61611210.504C-0.2327.32%D*14.754%C11.3D-N/A655.4h5.2C+19.1D
M40 Fury 7856361.556D-0.8264.163%M++1.786%C+32.9D12.9C**2491.7h47.9T*74.6D**
M60-G Bulldog 7251252.04D1.3137.443%C**N/A21.3C--8.8B++1842.4h13F-34.7D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1153,1085.9h
Anti-Vehicle MANA Turret731,0903.2h
Nano-Armor Kit1,3561,304,778180.5h
Motion Spotter888,0397.6h
Skywall Shield Emitter01820.7h
Turret AI Module13521.4h
Structure Shield Module02731.1h
Repair Module13761.3h
Nanite Revive Grenade02700.1h
Medical Applicator63972,76713.8h
Blast Wall01221.3h
Cortium Silo01710.5h
Hoplon Anti-Aircraft Phalanx Tower12160.7h
Xiphos Anti-Personnel Tower11840.8h
Sunderer Garage0730.9h
Bunker0670.9h
Rampart Wall125285.9h
Spear Anti-Vehicle Tower22160.9h
Deconstruction Tool412,5853.2h
Welding Device11,3250.2h
Recon Detection Device59021,64147.4h
Shield Recharging Field631,8941.2h
Ammunition Package791,5903.3h
Medical Kit41680.7h
Pain Spire0550.3h
Elysium Spawn Tube21040.6h
Light Vehicle Terminal1920.9h
Vehicle Gate21211.5h
Pillbox0921.2h

Check the help document for the dictionary if you want to learn more about words used here.


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