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skatar[KAIN] skatar
NC BR 115

KDR: 0.95

Score: 26.9m

Last Seen: Jun 17th, 2018 6:28 PM
- OFFLINE - 175.7 hour(s)

Battle Rank 108 (115 total) - New Conglomerate on Cobalt - Outfit Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
Level Progress (to 109): 12%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Gauss Compact S AC-X11 AF-19 Mercenary LA1 Anchor NC6 Gauss SAW C-4 Tank Mine Sticky Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $72,558 MLG Score: 58
Fun Score: N/A
Cheeseburgers Flipped: 886TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.859%20.993%43899888,3170.7358880.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.522%-0.011C+0.103C+0.209C++HEAD ++ (~10.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.288C*11.20.216C++42.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.706%3.69%20589891,6539506331.74261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.118%-0.214C-0.143C0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.90.324C*26.20.309C*51.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
26.9m448.5%274 (16.4k)246 (14.8k)0.95257923,56324,7361.24567115 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC99741512.068%13.364%16104:243

53% Engineer10% Heavy Assault26% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 10:32 PMMar 3rd, 2016 9:44 PMJun 24th, 2018 12:45 AM (20h) (PST)Jun 17th, 2018 3:58 PM (7d) (PST)Jun 17th, 2018 2:28 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3061681380.2160.2270.0291.1060.03158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,34210,0608,2821314266214,790

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1819.8h/75.8d 7,250 3,149 14,791 120.7k 3,676 5,016 3,359 33.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,133
Deaths:1,171
KDR:0.968
Accuracy:20.905% D
HSR:19.947% D
NC6 Gauss SAW
C
Kills:808
Deaths:956
KDR:0.845
Accuracy:16.023% D
HSR:20.668% C
Kills:1,941
Deaths (as Heavy Assault):2,127
Deaths (to Heavy Assaults):6,947
KDR:0.91255
Kill Difference:186
Playtime:182.906 hours
Usage:10%
Score:2.713m
Score/min:247
Accuracy (listed only):18.464%
HSR (listed only):20.308%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:5,370
Deaths:6,586
KDR:0.815
Accuracy:20.476% D
HSR:17.337% C+
AC-X11
C++
Kills:3,608
Deaths:4,604
KDR:0.784
Accuracy:22.791% C
HSR:22.173% C++
AF-19 Mercenary
C+
Kills:1,675
Deaths:37
KDR:45.270
Accuracy:18.963% D
HSR:21.075% C+
NS-11C
B+
Kills:241
Deaths:421
KDR:0.572
Accuracy:22.803% C+
HSR:20.747% B+
Kills:10,894
Deaths (as Engineer):11,648
Deaths (to Engineers):5,512
KDR:0.93527
Kill Difference:754
Playtime:966.312 hours
Usage:53%
Score:16.900m
Score/min:291
Accuracy (listed only):21.258%
HSR (listed only):20.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:5,370
Deaths:6,586
KDR:0.815
Accuracy:20.476% D
HSR:17.337% C+
AC-X11
C++
Kills:3,608
Deaths:4,604
KDR:0.784
Accuracy:22.791% C
HSR:22.173% C++
AF-19 Mercenary
C+
Kills:1,675
Deaths:37
KDR:45.270
Accuracy:18.963% D
HSR:21.075% C+
NS-11C
B+
Kills:241
Deaths:421
KDR:0.572
Accuracy:22.803% C+
HSR:20.747% B+
Kills:10,894
Deaths (as Light Assault):11,648
Deaths (to Light Assaults):4,804
KDR:0.93527
Kill Difference:754
Playtime:469.935 hours
Usage:26%
Score:4.242m
Score/min:150
Accuracy (listed only):21.258%
HSR (listed only):20.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
D
Kills:317
Deaths:470
KDR:0.674
Accuracy:21.051% D
HSR:17.666% D-
NS-11P
C+
Kills:305
Deaths:514
KDR:0.593
Accuracy:22.241% C+
HSR:17.377% C
Kills:622
Deaths (as Combat Medic):984
Deaths (to Combat Medics):2,649
KDR:0.63211
Kill Difference:362
Playtime:78.116 hours
Usage:4%
Score:1.366m
Score/min:291
Accuracy (listed only):21.646%
HSR (listed only):17.521%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:489
Deaths:383
KDR:1.277
Accuracy:34.532% C
HSR:19.223% B*
AF-41 Hacksaw
C++
Kills:413
Deaths:178
KDR:2.320
Accuracy:18.166% D*
HSR:14.770% C++
AF-34 Mattock
C+
Kills:381
Deaths:263
KDR:1.449
Accuracy:18.226% F-
HSR:15.748% C+
AF-41 Hacksaw
C
Kills:366
Deaths:180
KDR:2.033
Accuracy:19.474% D*
HSR:13.661% C
NS-10 Burster
C
Kills:162
Deaths:165
KDR:0.982
Accuracy:27.572% C
HSR:1.852% D*
NS-10 Burster
C
Kills:149
Deaths:165
KDR:0.903
Accuracy:27.815% C
HSR:2.013% D*
NCM2 Falcon
B++
Kills:116
Deaths:192
KDR:0.604
Accuracy:28.393% D*
HSR:6.897% B++
NCM3 Raven
C--
Kills:94
Deaths:131
KDR:0.718
Accuracy:34.818% D
HSR:2.128% C--
NCM3 Raven
C
Kills:66
Deaths:73
KDR:0.904
Accuracy:37.708% C
HSR:0% F-
Kills:2,236
Deaths (as MAX Suit):865
Deaths (to MAX Suits):1,525
KDR:2.58497
Kill Difference:1,371
Playtime:111.010 hours
Usage:6%
Score:1.651m
Score/min:248
Accuracy (listed only):27.412%
HSR (listed only):8.477%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:61
V. Kills:53 113%
Deaths:8
KDR:7.625
Accuracy:57.015% A+
KPH:17.600 D
VKPH:15.300 D
Kills:61 (0 + 61)
Deaths:8
KDR:7.625
VKDR:6.625
Vehicle Kills:53
Kill Difference:53
Playtime:3.461 hours
Usage:0%
Score:0.028m
Score/min:133
Piloting Accuracy:N/A%
Gunner Accuracy:57.015%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D
Kills:99
V. Kills:72 136%
Deaths:28
KDR:3.536
Accuracy:36.382% D
KPH:16.900 D
VKPH:12.300 D
Kills:99 (0 + 99)
Deaths:28
KDR:3.536
VKDR:2.571
Vehicle Kills:72
Kill Difference:71
Playtime:5.853 hours
Usage:0%
Score:0.089m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:36.382%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:510
V. Kills:114 443%
Deaths:79
KDR:6.456
Accuracy:43.430% B**
KPH:55.600 B
VKPH:12.400 B++
M60-G Bulldog
B
Kills:365
V. Kills:49 N/A
Deaths:43
KDR:8.488
Accuracy:34.434% C+
KPH:36 B
VKPH:4.800 C
M40 Fury
B++
Kills:267
V. Kills:78 338%
Deaths:48
KDR:5.563
Accuracy:48.063% A+
KPH:49.700 C+
VKPH:14.500 B++
M20 Basilisk
C
Kills:146
V. Kills:71 203%
Deaths:34
KDR:4.294
Accuracy:32.183% D
KPH:13.300 D
VKPH:6.500 C
M60-G Bulldog
C++
Kills:113
V. Kills:21 N/A
Deaths:11
KDR:10.273
Accuracy:36.682% C+
KPH:41.300 C++
VKPH:7.700 C+
M12 Kobalt
C
Kills:78
V. Kills:3 N/A
Deaths:9
KDR:8.667
Accuracy:13.407% D-
KPH:51.100 C
VKPH:2 C
M20 Basilisk
C
Kills:75
V. Kills:47 156%
Deaths:41
KDR:1.829
Accuracy:31.156% D
KPH:12 D
VKPH:7.500 C
Kills:1,554 (0 + 1,554)
Deaths:265
KDR:5.864
VKDR:1.445
Vehicle Kills:383
Kill Difference:1,289
Playtime:46.123 hours
Usage:3%
Score:0.782m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:31.156%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 5,4095,3706,5860.815C+0.1420.476%D17.337%C+13.4C-N/A42400.7h12.6C61.6C
AC-X11 3,6463,6084,6040.784C0.1722.791%C22.173%C++14.4DN/A44251.2h10.5C+46.2C+
AF-19 Mercenary 1,6941,6753745.27U44.3218.963%D21.075%C+16.2C+N/A84103.1h11B+58.1C**
LA1 Anchor 1,1461,1331,1710.968C-0.0220.905%D19.947%D22D-N/A7851.6h11.8D56.4C-
NC6 Gauss SAW 8158089560.845C0.1116.023%D20.668%C17.4DN/A7746.4h9.9C*62C+
C-4 1,0297036801.034C0.0824.657%C+N/A72.5C+33.6C**8639.7h1.7C6.9C+
Tank Mine 1,0415933531.68C0.7326.024%DN/A82.4C62.2C+9277.2h1.6B++6C**
Sticky Grenade 5515491549N/A548.0556.057%B+N/A1098C*4D38650.5h1.8B+3.2B+
M40 Fury 624510796.456C+5.5043.43%B**N/A55.4B12.4B++4739.2h14.6C+33.6B+
NCM1 Scattercannon 4904893831.277C+0.3234.532%C19.223%B*14.2DN/A4434.5h9.8D28.4C
MANA Anti-Personnel Turret 4404372102.081N/A1.1318.946%UN/A4370U30U8694100.1h19.8T*104.7T*
AF-41 Hacksaw 4184131782.32C+1.3718.166%D*14.77%C++27.5CN/A10015h5.3B++29.4C-
AF-34 Mattock 3873812631.449C--0.5018.226%F-15.748%C+15.8D*N/A4924.1h6C+32.6F-
AF-41 Hacksaw 3693661802.033C+1.0819.474%D*13.661%C24.2C-N/A8915.1h6.6C**34D
M60-G Bulldog 414365438.488B**7.5434.434%C+3.562%B+36.1B+4.9C18010.1h5.1B*14.9B++
NC9 A-Tross 3233174700.674D0.2821.051%D17.666%D-14D--N/A4522.6h10.9C51.6C-
NS-11P 3133055140.593C--0.3622.241%C+17.377%C11.6D-N/A3826.4h18.2D*81.7C-
Shrike 4342844430.641C+0.3157.705%C++3.169%C++15.9D8.4D18817.9h8.6D--14.9D
Frag Grenade 2862821282N/A281.0542.731%CN/A705B*10B++22830.4h2.8B*6.4B+
M40 Fury 345267485.563C4.6148.063%A+N/A49.4C+14.4B++6045.4h18.2D-37.9C++
Mag-Cutter 28824119,5230.012C0.9438.423%B*4.564%C0.2CN/A1994h3.2C8.3B
NS-11C 2462414210.572C-0.3822.803%C+20.747%B+11.4DN/A4421.1h19.1D-84C
NC15 Phoenix 3681832770.661C0.2957.373%B+N/A9C9.1C15420.4h14D-24.4C--
NS-357 Underboss 1711713930.435D0.5226.632%D--16.374%D19.2DN/A578.9h4.5C+17C-
NS-10 Burster 2781621650.982C*0.0327.572%C1.852%D*4.6C3.3C8035.5h165.4C+600C+
NS-10 Burster 2801491650.903C+0.0527.815%C2.013%D*4.3C3.8C+6934.9h177.8C+639.2C+
M20 Basilisk 217146344.294B*3.3432.183%D8.219%B++13.3D6.5C13311h112.6C349.8C--
M60-A Bulldog 149127187.056C6.1039.562%DN/A19.2D3.3C+1546.6h6.8D17.3D
NCM2 Falcon 1651161920.604C0.3528.393%D*6.897%B++6.4D-2.7D-5018h11.3C++40C
M60-G Bulldog 1341131110.273B**9.3236.682%C+1.77%D41.9C++7.8C++2652.7h6.3B17.2B
Enforcer ML85 17199283.536C2.5836.382%D5.051%A*16.8D12.2D2535.9h11B+30.2C**
NCM3 Raven 154941310.718C0.2334.818%D2.128%C--6.9D4.4D8813.7h28C*80.5C+
M12 Kobalt 817898.667C7.7113.407%D-26.923%A++52C2C2011.5h14.5B*108.2C*
Anti-Vehicle Grenade 9278178N/A77.0561.814%B**N/A780A++140B+43820.1h3.8B*6.1B**
M20 Basilisk 12275411.829C--0.8831.156%D1.333%D**12.1D7.6C1816.2h131.2C421.1D
M60-A Bulldog 8567125.583C4.6336.306%D--1.493%D10.2D-2.7C996.6h9.4F-25.9F-
NCM3 Raven 12666730.904C+0.0537.708%CN/A8.8C8B+1337.5h28.2C+74.7C+
C150 Dalton 1146187.625C**6.6757.015%A+N/A17.4D-15.1D1333.5h9.4F--16.5D
NC4 Mag-Shot 60591680.351C--0.6024.215%C22.034%B+8.7D-N/A606.8h10.1C41.6C+
MAX Punch 63558710.063C0.8944.674%C+N/A0.6CN/A293.2h2.4C+5.3C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,6121,461,632104.3h
Spawn Beacon169251h
Anti-Vehicle MANA Turret82020.3h
Nanite Revive Grenade06540.2h
Medical Kit13960.6h
Medical Applicator16247,0004.1h
Deconstruction Tool02160.1h
Spitfire Auto-Turret21730.3h
Ammunition Package12911,3045.4h
Anti-Infantry MANA Turret682,2533.6h
Xiphos Anti-Personnel Phalanx Turret01400h
Hardlight Barrier31270.2h
Shield Recharging Field1720h

Check the help document for the dictionary if you want to learn more about words used here.


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