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skatar[KAIN] skatar
NC BR 112

KDR: 0.96

Score: 25.3m

Last Seen: Oct 19th, 2017 6:57 PM
- OFFLINE - 15.8 hour(s)

Rank 112 (105) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
Level Progress (to 106): 77%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Gauss Compact S AC-X11 AF-19 Mercenary LA1 Anchor NC6 Gauss SAW C-4 Tank Mine Sticky Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $75,060 MLG Score: 60
Fun Score: N/A
Cheeseburgers Flipped: 845TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.593%21.138%43589447,7300.7388640.22

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.765%-0.046C+0.175C++0C+HEAD ++ (~10.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.31C*10.70.246C++41.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.173%2.994%20289441,5709006001.74251261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.216%-0.136C-0.537D-0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.10.352C**24.60.318C*49.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
25.3m438.1%271 (16.3k)244 (14.6k)0.95873922,33023,2911.25546112 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC95237912.153%13.426%16304:273

52% Engineer10% Heavy Assault27% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 10:32 PMMar 3rd, 2016 9:44 PMOct 19th, 2017 8:00 PM (10h) (PST)Oct 19th, 2017 5:04 PM (13h) (PST)Oct 19th, 2017 2:57 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3111661450.2160.2250.0291.0810.03160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,6889,9828,7061314265214,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1723.9h/71.8d 6,911 2,998 13,420 111.9k 3,484 4,788 3,203 32.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,129
Deaths:1,157
KDR:0.976
Accuracy:20.871% D
HSR:19.929% D
NC6 Gauss SAW
C
Kills:807
Deaths:954
KDR:0.846
Accuracy:16.046% D
HSR:20.694% C
Kills:1,936
Deaths (as Heavy Assault):2,111
Deaths (to Heavy Assaults):6,568
KDR:0.9171
Kill Difference:175
Playtime:180.939 hours
Usage:10%
Score:2.692m
Score/min:248
Accuracy (listed only):18.458%
HSR (listed only):20.312%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:5,370
Deaths:6,586
KDR:0.815
Accuracy:20.476% C--
HSR:17.337% C+
AC-X11
C**
Kills:3,503
Deaths:4,420
KDR:0.793
Accuracy:22.767% C
HSR:22.238% C**
AF-19 Mercenary
C++
Kills:1,675
Deaths:37
KDR:45.270
Accuracy:18.963% D
HSR:21.075% C++
Kills:10,548
Deaths (as Engineer):11,043
Deaths (to Engineers):5,304
KDR:0.95518
Kill Difference:495
Playtime:904.565 hours
Usage:52%
Score:15.739m
Score/min:290
Accuracy (listed only):20.735%
HSR (listed only):20.217%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:5,370
Deaths:6,586
KDR:0.815
Accuracy:20.476% C--
HSR:17.337% C+
AC-X11
C**
Kills:3,503
Deaths:4,420
KDR:0.793
Accuracy:22.767% C
HSR:22.238% C**
AF-19 Mercenary
C++
Kills:1,675
Deaths:37
KDR:45.270
Accuracy:18.963% D
HSR:21.075% C++
Kills:10,548
Deaths (as Light Assault):11,043
Deaths (to Light Assaults):4,576
KDR:0.95518
Kill Difference:495
Playtime:468.019 hours
Usage:27%
Score:4.222m
Score/min:150
Accuracy (listed only):20.735%
HSR (listed only):20.217%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
D
Kills:317
Deaths:470
KDR:0.674
Accuracy:21.051% D
HSR:17.666% D-
NS-11P
C-
Kills:97
Deaths:160
KDR:0.606
Accuracy:19.005% D
HSR:15.464% C-
Kills:414
Deaths (as Combat Medic):630
Deaths (to Combat Medics):2,473
KDR:0.65714
Kill Difference:216
Playtime:54.344 hours
Usage:3%
Score:0.996m
Score/min:305
Accuracy (listed only):20.028%
HSR (listed only):16.565%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:489
Deaths:383
KDR:1.277
Accuracy:34.532% C
HSR:19.223% B**
AF-34 Mattock
C++
Kills:381
Deaths:263
KDR:1.449
Accuracy:18.226% F-
HSR:15.748% C++
AF-41 Hacksaw
C*
Kills:304
Deaths:149
KDR:2.040
Accuracy:17.901% D*
HSR:14.474% C*
AF-41 Hacksaw
C+
Kills:286
Deaths:151
KDR:1.894
Accuracy:19.486% D*
HSR:14.685% C+
NS-10 Burster
C
Kills:160
Deaths:160
KDR:1
Accuracy:27.615% C
HSR:1.875% D*
NS-10 Burster
C
Kills:149
Deaths:160
KDR:0.931
Accuracy:27.885% C
HSR:2.013% D*
NCM2 Falcon
B++
Kills:115
Deaths:189
KDR:0.608
Accuracy:28.332% D*
HSR:6.957% B++
NCM3 Raven
C-
Kills:88
Deaths:121
KDR:0.727
Accuracy:34.001% D
HSR:2.273% C-
NCM3 Raven
C
Kills:59
Deaths:63
KDR:0.937
Accuracy:36.904% C
HSR:0% F-
Kills:2,031
Deaths (as MAX Suit):819.500
Deaths (to MAX Suits):1,467
KDR:2.47834
Kill Difference:1,211.500
Playtime:105.767 hours
Usage:6%
Score:1.576m
Score/min:248
Accuracy (listed only):27.209%
HSR (listed only):8.583%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:61
V. Kills:53 113%
Deaths:8
KDR:7.625
Accuracy:57.015% A+
KPH:17.600 D
VKPH:15.300 D
Kills:61 (0 + 61)
Deaths:8
KDR:7.625
VKDR:6.625
Vehicle Kills:53
Kill Difference:53
Playtime:3.461 hours
Usage:0%
Score:0.027m
Score/min:129
Piloting Accuracy:N/A%
Gunner Accuracy:57.015%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C--
Kills:91
V. Kills:68 132%
Deaths:28
KDR:3.250
Accuracy:36.194% C--
KPH:15.800 D
VKPH:11.800 D
Kills:91 (0 + 91)
Deaths:28
KDR:3.250
VKDR:2.429
Vehicle Kills:68
Kill Difference:63
Playtime:5.756 hours
Usage:0%
Score:0.085m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:36.194%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:509
V. Kills:113 446%
Deaths:79
KDR:6.443
Accuracy:43.462% B**
KPH:55.900 B
VKPH:12.400 B++
M60-G Bulldog
B+
Kills:365
V. Kills:49 N/A
Deaths:42
KDR:8.690
Accuracy:34.436% C++
KPH:36.100 B+
VKPH:4.800 C
M40 Fury
B++
Kills:266
V. Kills:78 337%
Deaths:48
KDR:5.542
Accuracy:48.172% A+
KPH:50.300 C+
VKPH:14.700 B++
M60-G Bulldog
C++
Kills:113
V. Kills:21 N/A
Deaths:10
KDR:11.300
Accuracy:36.632% C+
KPH:41.400 C++
VKPH:7.700 C+
M20 Basilisk
C
Kills:106
V. Kills:65 161%
Deaths:31
KDR:3.419
Accuracy:30.725% D
KPH:10.400 D
VKPH:6.400 C
M20 Basilisk
C
Kills:65
V. Kills:42 151%
Deaths:40
KDR:1.625
Accuracy:29.164% D-
KPH:11 D
VKPH:7.100 C
M12 Kobalt
C**
Kills:55
V. Kills:3 N/A
Deaths:9
KDR:6.111
Accuracy:13.374% D-
KPH:46.100 C-
VKPH:2.500 C**
Kills:1,479 (0 + 1,479)
Deaths:259
KDR:5.710
VKDR:1.432
Vehicle Kills:371
Kill Difference:1,220
Playtime:44.532 hours
Usage:3%
Score:0.757m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:13.374%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 5,4095,3706,5860.815C+0.1420.476%C--17.337%C+13.4CN/A42399.3h12.6C61.6C
AC-X11 3,5393,5034,4200.793C0.1722.767%C22.238%C**14.5DN/A44242.2h10.4C++45.8C++
AF-19 Mercenary 1,6941,6753745.27U44.3118.963%D21.075%C++16.4C+N/A85102.3h11B++58.1C**
LA1 Anchor 1,1411,1291,1570.976C0.0220.871%D19.929%D22.1D-N/A7851.1h11.8D56.3C
NC6 Gauss SAW 8148079540.846C+0.1116.046%D20.694%C17.5DN/A7746.2h9.9C*61.9C+
C-4 9796666581.012C+0.0524.538%C++N/A70.9C++33.3C*8529.4h1.7C+7.1C++
Tank Mine 9435243321.578C0.6226.38%DN/A77.1C61.6C+9136.8h1.7B+6.3C**
Sticky Grenade 5145121512N/A511.0455.401%BN/A1024C+4D39010.5h1.8B3.2B+
M40 Fury 622509796.443C+5.4843.462%B**N/A55.9B12.4B++4759.1h14.5C33.4B
NCM1 Scattercannon 4904893831.277C+0.3234.532%C19.223%B**14.2DN/A4434.5h9.8D28.4C
MANA Anti-Personnel Turret 4404372102.081N/A1.1218.946%UN/A4370U30U8681800.1h19.8T*104.7T*
AF-34 Mattock 3873812631.449C-0.4918.226%F-15.748%C++15.8D*N/A4924.1h6C+32.6F-
M60-G Bulldog 414365428.69B**7.7334.436%C++3.562%C**36.1B+4.9C18010.1h5.1B*14.8B++
NC9 A-Tross 3233174700.674C--0.2821.051%D17.666%D-14D--N/A4522.6h10.9C-51.6C-
AF-41 Hacksaw 3053041492.04C+1.0817.901%D*14.474%C*25.8CN/A10211.8h5.7B+31.7D
AF-41 Hacksaw 2882861511.894C+0.9419.486%D*14.685%C+24CN/A9511.9h6.7C*34.6D
Shrike 4322834390.645C+0.3157.864%C++3.18%C+15.9D8.4C--18717.8h8.6D--14.9D
Frag Grenade 2822791279N/A278.0442.522%CN/A697.5B*7.5B++22490.4h2.7B**6.4B+
M40 Fury 344266485.542C4.5848.172%A+N/A50.2C+14.7B++6125.3h18.1D-37.5C++
Mag-Cutter 27723118,2020.013C0.9538.683%B++3.896%C0.2C-N/A1931.1h3.2C8.3C**
NC15 Phoenix 3501702700.63C0.3357.811%B+N/A8.5C9C-15220h14.8D25.6C-
NS-10 Burster 2761601601C**0.0427.615%C1.875%D*4.6C+3.3C+8035.1h166.3C++602.2C++
NS-10 Burster 2801491600.931C++0.0327.885%C2.013%D*4.3C+3.8C++7034.5h176.7C+633.5C+
NS-357 Underboss 1431433120.458C--0.5027.46%D-18.182%C+19.6DN/A587.3h4.6C16.6C
M60-A Bulldog 148126187C6.0439.787%DN/A20D3.5C+1586.3h6.8D17.2D
NCM2 Falcon 1631151890.608C0.3528.332%D*6.957%B++6.5D-2.7D-5017.6h11.2C+39.5C
M60-G Bulldog 1341131011.3A10.3436.632%C+1.77%D-41.9C++7.8C++2652.7h6.3C**17.1B
M20 Basilisk 171106313.419B+2.4630.725%D4.717%D10.4D6.4C12410.2h128.3C417.6D
NS-11P 97971600.606C-0.3519.005%D15.464%C-10.4D--N/A419.3h16.7D87.7D
Enforcer ML85 15991283.25C2.2936.194%C--5.495%A**15.7D11.7D2475.8h11.5B31.8C*
NCM3 Raven 144881210.727C+0.2334.001%D2.273%C-6.9D4.4D-9012.7h27.2C*80C+
Anti-Vehicle Grenade 9278178N/A77.0461.945%B**N/A780A++140B+43820.1h3.8B*6.1B**
M60-A Bulldog 8567125.583C4.6237.087%D-1.493%D10.6D-2.9C1046.3h9.4F-25.3F-
M20 Basilisk 10765401.625C--0.6729.164%D-1.538%F11D7.1C1715.9h128.8D441.5D--
C150 Dalton 1146187.625B+6.6757.015%A+N/A17.4D15.1D1293.5h9.4F-16.5C-
NC4 Mag-Shot 60591680.351C--0.6124.215%C22.034%B+8.7D-N/A596.8h10.1C41.6C+
NCM3 Raven 11659630.937C+0.0236.904%CN/A9.1C8.8B*1446.5h27.6C+74.7C+
M12 Kobalt 585596.111C--5.1513.374%D-25.455%A++45.8C-2.5C**1811.2h15.2B++113.4C*
MAX Punch 62548240.066C+0.8945.07%C+N/A0.6CN/A288.2h2.4C+5.3C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4951,359,36898.6h
Anti-Vehicle MANA Turret82010.3h
Spawn Beacon138490.9h
Medical Applicator12535,0123.1h
Medical Kit13960.6h
Nanite Revive Grenade04710.1h
Deconstruction Tool02160.1h
Spitfire Auto-Turret21220.2h
Anti-Infantry MANA Turret682,2433.6h
Ammunition Package1079,3964.8h
Xiphos Anti-Personnel Phalanx Turret01400h
Shield Recharging Field1720h

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