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skatar[KAIN] skatar
NC BR 113

KDR: 0.96

Score: 25.8m

Last Seen: Dec 7th, 2017 7:48 PM
- OFFLINE - 104.7 hour(s)

Rank 113 (106) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 107): 53%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Gauss Compact S AC-X11 AF-19 Mercenary LA1 Anchor NC6 Gauss SAW C-4 Tank Mine Sticky Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $75,060 MLG Score: 60
Fun Score: N/A
Cheeseburgers Flipped: 866TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.678%21.135%43799557,9110.7378980.22

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.538%-0.034C+0.17C++0.202C++HEAD ++ (~10.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.302C*10.90.235C++41.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.267%3.236%20389561,6079196121.74674262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.202%-0.239C-0.245C0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.30.332C**250.319C*50.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
25.8m441%272 (16.3k)245 (14.7k)0.95810722,75623,7511.25254113 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC96439412.141%13.416%16304:273

52% Engineer10% Heavy Assault27% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 10:32 PMMar 3rd, 2016 9:44 PMDec 11th, 2017 11:38 AM (11h) (PST)Dec 7th, 2017 6:23 PM (4d) (PST)Dec 7th, 2017 3:48 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3091661430.2160.2250.0291.0890.03160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,5559,9828,5731314265214,693

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1756.4h/73.2d 6,993 3,053 13,781 114.7k 3,549 4,871 3,254 32.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,132
Deaths:1,161
KDR:0.975
Accuracy:20.866% D-
HSR:19.876% D
NC6 Gauss SAW
C
Kills:807
Deaths:954
KDR:0.846
Accuracy:16.046% D
HSR:20.694% C
Kills:1,939
Deaths (as Heavy Assault):2,115
Deaths (to Heavy Assaults):6,676
KDR:0.91678
Kill Difference:176
Playtime:181.249 hours
Usage:10%
Score:2.694m
Score/min:248
Accuracy (listed only):18.456%
HSR (listed only):20.285%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:5,370
Deaths:6,586
KDR:0.815
Accuracy:20.476% D
HSR:17.337% C+
AC-X11
C++
Kills:3,511
Deaths:4,443
KDR:0.790
Accuracy:22.756% C--
HSR:22.216% C++
AF-19 Mercenary
C++
Kills:1,675
Deaths:37
KDR:45.270
Accuracy:18.963% D
HSR:21.075% C++
NS-11C
B*
Kills:51
Deaths:118
KDR:0.432
Accuracy:21.551% C--
HSR:23.529% B*
Kills:10,607
Deaths (as Engineer):11,184
Deaths (to Engineers):5,386
KDR:0.94841
Kill Difference:577
Playtime:920.221 hours
Usage:52%
Score:15.997m
Score/min:290
Accuracy (listed only):20.936%
HSR (listed only):21.039%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:5,370
Deaths:6,586
KDR:0.815
Accuracy:20.476% D
HSR:17.337% C+
AC-X11
C++
Kills:3,511
Deaths:4,443
KDR:0.790
Accuracy:22.756% C--
HSR:22.216% C++
AF-19 Mercenary
C++
Kills:1,675
Deaths:37
KDR:45.270
Accuracy:18.963% D
HSR:21.075% C++
NS-11C
B*
Kills:51
Deaths:118
KDR:0.432
Accuracy:21.551% C--
HSR:23.529% B*
Kills:10,607
Deaths (as Light Assault):11,184
Deaths (to Light Assaults):4,641
KDR:0.94841
Kill Difference:577
Playtime:469.029 hours
Usage:27%
Score:4.232m
Score/min:150
Accuracy (listed only):20.936%
HSR (listed only):21.039%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
D-
Kills:317
Deaths:470
KDR:0.674
Accuracy:21.051% D--
HSR:17.666% D-
NS-11P
C+
Kills:210
Deaths:351
KDR:0.598
Accuracy:21.650% C
HSR:19.048% C+
Kills:527
Deaths (as Combat Medic):821
Deaths (to Combat Medics):2,525
KDR:0.6419
Kill Difference:294
Playtime:66.887 hours
Usage:4%
Score:1.226m
Score/min:305
Accuracy (listed only):21.350%
HSR (listed only):18.357%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:489
Deaths:383
KDR:1.277
Accuracy:34.532% C
HSR:19.223% B**
AF-34 Mattock
C+
Kills:381
Deaths:263
KDR:1.449
Accuracy:18.226% F-
HSR:15.748% C+
AF-41 Hacksaw
B
Kills:366
Deaths:161
KDR:2.273
Accuracy:17.753% D**
HSR:15.027% B
AF-41 Hacksaw
C
Kills:337
Deaths:163
KDR:2.067
Accuracy:19.231% D*
HSR:13.650% C
NS-10 Burster
C
Kills:162
Deaths:163
KDR:0.994
Accuracy:27.636% C
HSR:1.852% D*
NS-10 Burster
C
Kills:149
Deaths:163
KDR:0.914
Accuracy:27.892% C
HSR:2.013% D*
NCM2 Falcon
B++
Kills:115
Deaths:189
KDR:0.608
Accuracy:28.380% D*
HSR:6.957% B++
NCM3 Raven
C--
Kills:91
Deaths:123
KDR:0.740
Accuracy:33.864% D
HSR:2.198% C--
NCM3 Raven
C
Kills:60
Deaths:65
KDR:0.923
Accuracy:36.554% C
HSR:0% F-
Kills:2,150
Deaths (as MAX Suit):836.500
Deaths (to MAX Suits):1,484
KDR:2.57023
Kill Difference:1,313.500
Playtime:108.455 hours
Usage:6%
Score:1.623m
Score/min:249
Accuracy (listed only):27.119%
HSR (listed only):8.519%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:61
V. Kills:53 113%
Deaths:8
KDR:7.625
Accuracy:57.015% A+
KPH:17.600 D
VKPH:15.300 D
Kills:61 (0 + 61)
Deaths:8
KDR:7.625
VKDR:6.625
Vehicle Kills:53
Kill Difference:53
Playtime:3.461 hours
Usage:0%
Score:0.027m
Score/min:132
Piloting Accuracy:N/A%
Gunner Accuracy:57.015%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D
Kills:99
V. Kills:72 136%
Deaths:28
KDR:3.536
Accuracy:36.406% D
KPH:16.900 D
VKPH:12.300 D
Kills:99 (0 + 99)
Deaths:28
KDR:3.536
VKDR:2.571
Vehicle Kills:72
Kill Difference:71
Playtime:5.852 hours
Usage:0%
Score:0.088m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:36.406%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:510
V. Kills:114 443%
Deaths:79
KDR:6.456
Accuracy:43.448% B*
KPH:55.700 C++
VKPH:12.500 B++
M60-G Bulldog
C**
Kills:365
V. Kills:49 N/A
Deaths:43
KDR:8.488
Accuracy:34.417% C+
KPH:36 C**
VKPH:4.800 C
M40 Fury
B++
Kills:267
V. Kills:78 338%
Deaths:48
KDR:5.563
Accuracy:48.250% A+
KPH:50.100 C
VKPH:14.600 B++
M20 Basilisk
C
Kills:115
V. Kills:67 169%
Deaths:33
KDR:3.485
Accuracy:31.149% D
KPH:11 D
VKPH:6.400 C
M60-G Bulldog
C++
Kills:113
V. Kills:21 N/A
Deaths:10
KDR:11.300
Accuracy:36.632% C+
KPH:41.400 C+
VKPH:7.700 C++
M20 Basilisk
C
Kills:69
V. Kills:45 150%
Deaths:40
KDR:1.725
Accuracy:29.780% D-
KPH:11.400 D
VKPH:7.500 C
M12 Kobalt
C+
Kills:69
V. Kills:3 N/A
Deaths:9
KDR:7.667
Accuracy:13.343% D--
KPH:50.700 C-
VKPH:2.200 C+
Kills:1,508 (0 + 1,508)
Deaths:262
KDR:5.756
VKDR:1.439
Vehicle Kills:377
Kill Difference:1,246
Playtime:45.158 hours
Usage:3%
Score:0.768m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:13.343%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 5,4095,3706,5860.815C+0.1420.476%D17.337%C+13.4C-N/A42399.7h12.6C61.6C
AC-X11 3,5473,5114,4430.79C0.1722.756%C--22.216%C++14.4DN/A44243.1h10.4C+45.9C+
AF-19 Mercenary 1,6941,6753745.27U44.3118.963%D21.075%C++16.3CN/A84102.5h11B+58.1C*
LA1 Anchor 1,1451,1321,1610.975C--0.0220.866%D-19.876%D22.1D--N/A7951.2h11.8D-56.3D
NC6 Gauss SAW 8148079540.846C0.1116.046%D20.694%C17.5DN/A7746.2h9.9C++61.9C+
C-4 9956766661.015C0.0624.55%C+N/A71.2C+33.6C*8579.5h1.7C+7.1C+
Tank Mine 9635393371.599C-0.6426.174%DN/A78.1C-61.4C+9206.9h1.6B++6.2C*
Sticky Grenade 5145121512N/A511.0455.387%C**N/A1024C+4D38880.5h1.8B3.2B+
M40 Fury 624510796.456C+5.5043.448%B*N/A55.4C++12.4B++4749.2h14.6C33.6C*
NCM1 Scattercannon 4904893831.277C0.3234.532%C19.223%B**14.2DN/A4434.5h9.8D-28.4C
MANA Anti-Personnel Turret 4404372102.081N/A1.1218.946%UN/A4370U30U8687300.1h19.8T*104.7T*
AF-34 Mattock 3873812631.449C--0.4918.226%F-15.748%C+15.8D*N/A4924.1h6C32.6F-
AF-41 Hacksaw 3693661612.273C+1.3117.753%D**15.027%B26.3CN/A10013.9h5.4B+30.4D
M60-G Bulldog 414365438.488B++7.5334.417%C+3.562%B36.1C**4.9C18010.1h5.1B*14.8B++
AF-41 Hacksaw 3393371632.067C+1.1119.231%D*13.65%C24.1DN/A9214h6.5C**33.9D-
NC9 A-Tross 3233174700.674D0.2821.051%D--17.666%D-14D--N/A4522.6h10.9D51.6D
Shrike 4342844420.643C+0.3257.759%C+3.169%C+15.9D8.4D18717.9h8.6D--14.9D
Frag Grenade 2862821282N/A281.0442.731%C-N/A705B++10A+22490.4h2.8B*6.4B+
M40 Fury 345267485.563C4.6048.25%A+N/A50.4C14.7B++6095.3h18.1D--37.6C+
Mag-Cutter 28323618,6130.013C0.9538.72%B++4.237%C0.2C-N/A1952.1h3.2C8.2C**
NS-11P 2142103510.598D0.3621.65%C19.048%C+11.5D--N/A4118.3h17.4D*80.3C--
NC15 Phoenix 3501702700.63C0.3357.795%B++N/A8.5C9C-15220h14.8D--25.7D
NS-10 Burster 2781621630.994C++0.0427.636%C1.852%D*4.6C+3.3C8035.2h165C++597C+
NS-10 Burster 2801491630.914C+0.0427.892%C2.013%D*4.3C3.8C+7034.6h177.4C+636C+
NS-357 Underboss 1491493320.449D0.5126.976%D*17.45%C19.1DN/A577.8h4.6C17.1D
M60-A Bulldog 149127187.056C6.1039.89%DN/A19.8D3.4C+1586.4h6.8D17.1D
M20 Basilisk 182115333.485B+2.5331.149%D4.348%D11.1D6.4C12810.4h125.7D403.7D-
NCM2 Falcon 1631151890.608C0.3528.38%D*6.957%B++6.5D-2.7D-5017.7h11.2C+39.6C--
M60-G Bulldog 1341131011.3B*10.3436.632%C+1.77%D-41.9C+7.8C++2662.7h6.3C*17.1C**
Enforcer ML85 17199283.536C2.5836.406%D5.051%A*16.8D12.2D2515.9h11B+30.1C**
NCM3 Raven 149911230.74C0.2233.864%D2.198%C--7D4.5D9113h26.7C*78.8C+
Anti-Vehicle Grenade 9278178N/A77.0461.945%B**N/A780A+140B+43820.1h3.8B*6.1B*
M20 Basilisk 11469401.725C--0.7729.78%D-1.449%F-11.5D7.5C1756h128.6D431.8D--
M12 Kobalt 726997.667C-6.7113.343%D--27.536%A*49.3C-2.1C+2031.4h14B*105.1C*
M60-A Bulldog 8567125.583C4.6236.549%D--1.493%D10.5D-2.8C1036.4h9.4F-25.7F-
C150 Dalton 1146187.625B+6.6757.015%A+N/A17.4D15.1D1323.5h9.4F-16.5C--
NCM3 Raven 11760650.923C+0.0436.554%CN/A8.8C-8.4B+1396.8h27.6C+75.6C+
NC4 Mag-Shot 60591680.351C--0.6124.215%C-22.034%B+8.7D-N/A606.8h10.1C-41.6C+
MAX Punch 62548410.064C0.8944.483%C+N/A0.6CN/A290.8h2.4C++5.4C++
NS-11C 51511180.432D0.5321.551%C--23.529%B*6.7D--N/A607.6h20.8D**96.4D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,5211,384,11799.8h
Anti-Vehicle MANA Turret82020.3h
Spawn Beacon138730.9h
Nanite Revive Grenade05790.2h
Medical Kit13960.6h
Medical Applicator14242,0763.6h
Deconstruction Tool02160.1h
Spitfire Auto-Turret21460.3h
Ammunition Package1139,7234.9h
Anti-Infantry MANA Turret682,2533.6h
Xiphos Anti-Personnel Phalanx Turret01400h
Shield Recharging Field1720h

Check the help document for the dictionary if you want to learn more about words used here.


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