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skatar[KAIN] skatar
NC BR 112

KDR: 0.96

Score: 25.1m

Last Seen: Aug 8th, 2017 6:53 PM
- OFFLINE - 330.1 hour(s)

Rank 112 (105) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 106): 63%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Gauss Compact S AC-X11 AF-19 Mercenary LA1 Anchor NC6 Gauss SAW C-4 Tank Mine Sticky Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $75,060 MLG Score: 60
Fun Score: N/A
Cheeseburgers Flipped: 842TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.593%21.139%43589407,7110.7410150.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.803%-0.035C+0.192C++-0.015C+HEAD ++ (~10.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.313C*10.70.247C++41.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.303%2.181%20379411,5138955971.68862253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.388%-0.118C+-0.54D-0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.35C**24.90.312C*47.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
25.1m437.6%272 (16.3k)244 (14.6k)0.95992922,25523,1841.25673112 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC94837712.152%13.426%16304:273

53% Engineer11% Heavy Assault27% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 10:32 PMMar 3rd, 2016 9:44 PMAug 21st, 2017 7:12 AM (1d) (PST)Aug 8th, 2017 5:08 PM (14d) (PST)Aug 8th, 2017 2:53 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3121661460.2160.2250.0291.0820.03160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,7089,9888,7201314265214,658

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1715.7h/71.5d 6,881 2,988 13,319 111.4k 3,471 4,771 3,192 32.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C--
Kills:1,129
Deaths:1,153
KDR:0.979
Accuracy:20.838% D
HSR:19.929% C--
NC6 Gauss SAW
C
Kills:807
Deaths:954
KDR:0.846
Accuracy:16.046% D
HSR:20.694% C
Kills:1,936
Deaths (as Heavy Assault):2,107
Deaths (to Heavy Assaults):6,545
KDR:0.91884
Kill Difference:171
Playtime:180.617 hours
Usage:11%
Score:2.688m
Score/min:248
Accuracy (listed only):18.442%
HSR (listed only):20.312%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:5,370
Deaths:6,586
KDR:0.815
Accuracy:20.476% C--
HSR:17.337% C+
AC-X11
C*
Kills:3,503
Deaths:4,420
KDR:0.793
Accuracy:22.767% C
HSR:22.238% C*
AF-19 Mercenary
C++
Kills:1,675
Deaths:37
KDR:45.270
Accuracy:18.963% D
HSR:21.075% C++
Kills:10,548
Deaths (as Engineer):11,043
Deaths (to Engineers):5,283
KDR:0.95518
Kill Difference:495
Playtime:901.233 hours
Usage:53%
Score:15.678m
Score/min:290
Accuracy (listed only):20.735%
HSR (listed only):20.217%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:5,370
Deaths:6,586
KDR:0.815
Accuracy:20.476% C--
HSR:17.337% C+
AC-X11
C*
Kills:3,503
Deaths:4,420
KDR:0.793
Accuracy:22.767% C
HSR:22.238% C*
AF-19 Mercenary
C++
Kills:1,675
Deaths:37
KDR:45.270
Accuracy:18.963% D
HSR:21.075% C++
Kills:10,548
Deaths (as Light Assault):11,043
Deaths (to Light Assaults):4,551
KDR:0.95518
Kill Difference:495
Playtime:467.375 hours
Usage:27%
Score:4.221m
Score/min:151
Accuracy (listed only):20.735%
HSR (listed only):20.217%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
D
Kills:317
Deaths:470
KDR:0.674
Accuracy:21.051% D
HSR:17.666% D-
NS-11P
D
Kills:79
Deaths:111
KDR:0.712
Accuracy:18.764% D
HSR:13.924% D
Kills:396
Deaths (as Combat Medic):581
Deaths (to Combat Medics):2,466
KDR:0.68158
Kill Difference:185
Playtime:50.715 hours
Usage:3%
Score:0.951m
Score/min:313
Accuracy (listed only):19.908%
HSR (listed only):15.795%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:489
Deaths:383
KDR:1.277
Accuracy:34.532% C
HSR:19.223% B**
AF-34 Mattock
C++
Kills:381
Deaths:263
KDR:1.449
Accuracy:18.226% F-
HSR:15.748% C++
AF-41 Hacksaw
C*
Kills:302
Deaths:148
KDR:2.041
Accuracy:17.705% D*
HSR:14.570% C*
AF-41 Hacksaw
C+
Kills:281
Deaths:150
KDR:1.873
Accuracy:19.236% D*
HSR:14.591% C+
NS-10 Burster
C
Kills:160
Deaths:158
KDR:1.013
Accuracy:27.635% C
HSR:1.875% D*
NS-10 Burster
C
Kills:148
Deaths:158
KDR:0.937
Accuracy:27.892% C
HSR:2.027% D*
NCM2 Falcon
B++
Kills:114
Deaths:186
KDR:0.613
Accuracy:27.837% D*
HSR:7.018% B++
NCM3 Raven
C--
Kills:88
Deaths:121
KDR:0.727
Accuracy:34.001% D
HSR:2.273% C--
NCM3 Raven
C+
Kills:59
Deaths:63
KDR:0.937
Accuracy:36.904% C+
HSR:0% F-
Kills:2,022
Deaths (as MAX Suit):815
Deaths (to MAX Suits):1,466
KDR:2.48098
Kill Difference:1,207
Playtime:105.439 hours
Usage:6%
Score:1.574m
Score/min:249
Accuracy (listed only):27.108%
HSR (listed only):8.592%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:57
V. Kills:51 110%
Deaths:8
KDR:7.125
Accuracy:57.755% A+
KPH:17.500 D
VKPH:15.600 D
Kills:57 (0 + 57)
Deaths:8
KDR:7.125
VKDR:6.375
Vehicle Kills:51
Kill Difference:49
Playtime:3.262 hours
Usage:0%
Score:0.026m
Score/min:132
Piloting Accuracy:N/A%
Gunner Accuracy:57.755%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C--
Kills:91
V. Kills:68 132%
Deaths:28
KDR:3.250
Accuracy:36.194% C--
KPH:15.800 D
VKPH:11.800 D
Kills:91 (0 + 91)
Deaths:28
KDR:3.250
VKDR:2.429
Vehicle Kills:68
Kill Difference:63
Playtime:5.756 hours
Usage:0%
Score:0.085m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:36.194%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:509
V. Kills:113 446%
Deaths:78
KDR:6.526
Accuracy:43.454% B**
KPH:55.900 B
VKPH:12.400 B++
M60-G Bulldog
B+
Kills:365
V. Kills:49 N/A
Deaths:42
KDR:8.690
Accuracy:34.436% C++
KPH:36.100 B+
VKPH:4.800 C
M40 Fury
B++
Kills:266
V. Kills:78 337%
Deaths:48
KDR:5.542
Accuracy:48.221% A+
KPH:50.300 C+
VKPH:14.800 B++
M60-G Bulldog
C*
Kills:113
V. Kills:21 N/A
Deaths:10
KDR:11.300
Accuracy:36.632% C++
KPH:41.400 C*
VKPH:7.700 C++
M20 Basilisk
C
Kills:105
V. Kills:64 162%
Deaths:31
KDR:3.387
Accuracy:30.703% D
KPH:10.300 D
VKPH:6.300 C
M20 Basilisk
C
Kills:64
V. Kills:42 149%
Deaths:40
KDR:1.600
Accuracy:29.198% D
KPH:10.900 D
VKPH:7.100 C
Kills:1,422 (0 + 1,422)
Deaths:249
KDR:5.711
VKDR:1.474
Vehicle Kills:367
Kill Difference:1,173
Playtime:43.293 hours
Usage:3%
Score:0.743m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:29.198%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 5,4095,3706,5860.815C+0.1420.476%C--17.337%C+13.4CN/A42399.3h12.6C61.6C+
AC-X11 3,5393,5034,4200.793C0.1722.767%C22.238%C*14.5DN/A44241.7h10.4C++45.8C++
AF-19 Mercenary 1,6941,6753745.27U44.3118.963%D21.075%C++16.4C+N/A85102.3h11B++58.1C**
LA1 Anchor 1,1411,1291,1530.979C0.0220.838%D19.929%C--22.2D-N/A7850.9h11.7D56.2C
NC6 Gauss SAW 8148079540.846C+0.1116.046%D20.694%C17.5C--N/A7746.2h9.9C*61.9C+
C-4 9766646541.015C+0.0624.531%C++N/A70.6C*33.2C*8539.4h1.7C++7.1C*
Tank Mine 9375193321.563C0.6026.39%DN/A76.3C61.5C+9126.8h1.7B++6.3B+
Sticky Grenade 5145121512N/A511.0455.447%B+N/A1024C+4D39150.5h1.8B3.2B+
M40 Fury 622509786.526C+5.5743.454%B**N/A55.9B12.4B++4769.1h14.5C+33.3B+
NCM1 Scattercannon 4904893831.277C+0.3234.532%C19.223%B**14.2DN/A4434.5h9.8D28.4C
MANA Anti-Personnel Turret 4404372102.081N/A1.1218.946%UN/A4370U30U8681800.1h19.8T*104.7T*
AF-34 Mattock 3873812631.449C-0.4918.226%F-15.748%C++15.8D*N/A4924.1h6C+32.6F-
M60-G Bulldog 414365428.69A7.7334.436%C++3.562%C**36.1B+4.9C18010.1h5.1B*14.8B++
NC9 A-Tross 3233174700.674C--0.2921.051%D17.666%D-14D--N/A4522.6h10.9C51.6C
AF-41 Hacksaw 3033021482.041C+1.0817.705%D*14.57%C*25.8CN/A10311.7h5.6B+31.4C-
Shrike 4322834390.645C+0.3157.871%C++3.18%C+15.9D8.4C-18717.8h8.6D--14.9D
AF-41 Hacksaw 2822811501.873C+0.9119.236%D*14.591%C+23.8CN/A9511.8h6.7C*34.7D
Frag Grenade 2822791279N/A278.0442.522%CN/A697.5B*7.5B**22470.4h2.7B**6.4B+
M40 Fury 344266485.542C4.5848.221%A+N/A50.2C+14.7B++6135.3h18.1D-37.5C++
Mag-Cutter 27623018,1100.013C0.9538.671%B++3.913%C0.2CN/A1925.9h3.2C8.3C**
NC15 Phoenix 3491692690.628C0.3357.845%B+N/A8.5C9C-15219.9h14.9D25.8C
NS-10 Burster 2761601581.013B0.0527.635%C1.875%D*4.6C+3.3C+8035h165.9C++600.3C++
NS-10 Burster 2781481580.937C++0.0227.892%C2.027%D*4.3C+3.8C++7034.4h177.3C+635.7C++
NS-357 Underboss 1421423070.463C--0.5027.675%D-18.31%C+19.7DN/A597.2h4.5C+16.4C
M60-A Bulldog 148126187C6.0439.787%DN/A20D3.5C+1586.3h6.8C--17.2D
NCM2 Falcon 1621141860.613C0.3527.837%D*7.018%B++6.5D-2.7D-5117.5h11C++39.4C
M60-G Bulldog 1341131011.3A++10.3436.632%C++1.77%D-41.9C*7.8C++2652.7h6.3C**17.1B+
M20 Basilisk 169105313.387B++2.4330.703%D4.762%D10.3D6.3C12410.2h129C420.2D
Enforcer ML85 15991283.25C2.2936.194%C--5.495%A*15.7D11.7D2475.8h11.5B+31.8C**
NCM3 Raven 144881210.727C+0.2334.001%D2.273%C--6.9D4.4D-9012.7h27.2C*80C+
NS-11P 79791110.712C0.2518.764%D13.924%D12D-N/A516.6h15.4C82.2C
Anti-Vehicle Grenade 9278178N/A77.0461.945%B**N/A780A++140B++43820.1h3.8B*6.1B**
M60-A Bulldog 8567125.583C4.6237.087%D-1.493%D10.6D-2.9C1046.3h9.4F-25.3F
M20 Basilisk 10664401.6C--0.6429.198%D1.563%F-10.8D7.1C1705.9h130.5D446.8D-
NC4 Mag-Shot 60591680.351C-0.6124.215%C22.034%B+8.7D-N/A596.8h10.1C41.6C+
NCM3 Raven 11659630.937C+0.0236.904%C+N/A9.1C8.8B*1436.5h27.6C+74.7C+
C150 Dalton 1085787.125B+6.1757.755%A+N/A17.3D15.5D1313.3h9.9F--17.2C-
MAX Punch 62548180.066C+0.8945.23%C+N/A0.6CN/A287.9h2.4C+5.2C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4901,354,66998.3h
Anti-Vehicle MANA Turret82010.3h
Spawn Beacon138450.9h
Medical Applicator12333,1193h
Medical Kit13960.6h
Nanite Revive Grenade04370.1h
Deconstruction Tool02160.1h
Spitfire Auto-Turret21190.2h
Anti-Infantry MANA Turret682,2433.6h
Ammunition Package1069,3444.8h
Xiphos Anti-Personnel Phalanx Turret01400h
Shield Recharging Field1720h

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