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Commander skiller7588[H4NF] skiller7588
TR BR 55

KDR: 1.74

Score: 3.1m

Last Seen: Nov 10th, 2019 11:20 AM
- OFFLINE - 4 hour(s)

Battle Rank 55 - Terran Republic on Cobalt - Outfit Member of Hanf Heads[H4NF] Hanf Heads
TR outfit on Cobalt

Members: 3
Level Progress (to 56): 20%
Level 100 Progress: 17% 762h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler C150 Dalton TMG-50 TRAC-5 T9 CARV CAS30 Tank Buster FA1 Barrage L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $340,272 MLG Score: 272
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.517%20.361%418412157760.9394670.802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.094%0.023C+-0.104C+0.595B+HEAD ++ (~10.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.226C++12.70.141C++49.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.892%1.059%448212171,2283068924.01307138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.395%-0.631D-0.645D-0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
272.1-0.765D-86.8-0.686D185.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.813%3.39%561121859189420.312169137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.955B*0.534B+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++4.20.661B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.88%0.092%665112181,0921437947.63636137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.098D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.31B**2.31B**7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.067%17.544%665112185710340.553398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.139C-3.218T--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.5-1.175D*7.3-1.304D**14.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.202%10.526%66511218955811.61017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.194C-0.811D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.22C++40.17C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hanf Heads[H4NF] Hanf Heads
TR outfit on Cobalt

Members: 3
3.1m243.8%344 (20.6k)306 (18.4k)1.741894,1912,4062.2759855 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121913025.866%5.106%13204:151

51% Engineer11% Heavy Assault32% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 7th, 2015 9:59 AMOct 29th, 2019 12:18 AMNov 11th, 2019 2:23 PM (19h) (PST)Nov 10th, 2019 8:04 AM (2d) (PST)Nov 10th, 2019 7:20 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
943798640.4090.2350.0211.4590.189272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,5724,72651,84625141881118,382

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
170.7h/7.1d 1,285 214 1,328 14.9k 30 191 1,934 9.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:237
Deaths:422
KDR:0.562
Accuracy:20.161% C
HSR:17.300% C
FA1 Barrage
C+
Kills:95
Deaths:115
KDR:0.826
Accuracy:39.202% C+
HSR:10.526% D--
Kills:332
Deaths (as Engineer):537
Deaths (to Engineers):812
KDR:0.61825
Kill Difference:205
Playtime:87.863 hours
Usage:51%
Score:1.795m
Score/min:340
Accuracy (listed only):29.681%
HSR (listed only):13.913%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B+
Kills:345
Deaths:333
KDR:1.036
Accuracy:23.928% B+
HSR:24.348% C++
T9 CARV
C++
Kills:142
Deaths:178
KDR:0.798
Accuracy:19.912% C++
HSR:16.901% D-
Kills:487
Deaths (as Heavy Assault):511
Deaths (to Heavy Assaults):463
KDR:0.95303
Kill Difference:24
Playtime:18.998 hours
Usage:11%
Score:0.243m
Score/min:213
Accuracy (listed only):21.920%
HSR (listed only):20.625%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:237
Deaths:422
KDR:0.562
Accuracy:20.161% C
HSR:17.300% C
FA1 Barrage
C+
Kills:95
Deaths:115
KDR:0.826
Accuracy:39.202% C+
HSR:10.526% D--
Kills:332
Deaths (as Light Assault):537
Deaths (to Light Assaults):406
KDR:0.61825
Kill Difference:205
Playtime:54.923 hours
Usage:32%
Score:1.021m
Score/min:310
Accuracy (listed only):29.681%
HSR (listed only):13.913%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B+
Kills:57
Deaths:55
KDR:1.036
Accuracy:34.067% B+
HSR:17.544% F-
TX1 Repeater
D
Kills:52
Deaths:106
KDR:0.491
Accuracy:13.805% F-
HSR:17.308% D
Kills:109
Deaths (as Infiltrator):161
Deaths (to Infiltrators):309
KDR:0.67702
Kill Difference:52
Playtime:6.025 hours
Usage:4%
Score:0.060m
Score/min:167
Accuracy (listed only):23.936%
HSR (listed only):17.426%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):77
KDR:0
Kill Difference:UNR
Playtime:1.178 hours
Usage:1%
Score:0.011m
Score/min:163
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:1,117
V. Kills:798 140%
Deaths:474
KDR:2.357
Accuracy:31.420% C+
KPH:28.100 A+
VKPH:20.100 A++
Kills:1,117 (1,117 + 0)
Deaths:474
KDR:2.357
VKDR:1.684
Vehicle Kills:798
Kill Difference:643
Playtime:39.722 hours
Usage:23%
Score:0.538m
Score/min:226
Piloting Accuracy:31.420%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:1,092
V. Kills:730 149%
Deaths:128
KDR:8.531
Accuracy:24.880% D**
KPH:41.300 B+
VKPH:27.600 C**
CAS30 Tank Buster
B+
Kills:111
V. Kills:70 156%
Deaths:39
KDR:2.846
Accuracy:43.851% C
KPH:10.900 B+
VKPH:6.900 C+
Kills:1,203 (111 + 1,092)
Deaths:167
KDR:7.204
VKDR:4.790
Vehicle Kills:800
Kill Difference:1,036
Playtime:36.652 hours
Usage:21%
Score:0.594m
Score/min:270
Piloting Accuracy:43.851%
Gunner Accuracy:24.880%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:59
V. Kills:31 184%
Deaths:26
KDR:2.269
Accuracy:50.813% D
KPH:35.400 C**
VKPH:18.600 C++
Kills:59 (59 + 0)
Deaths:26
KDR:2.269
VKDR:1.192
Vehicle Kills:31
Kill Difference:33
Playtime:1.668 hours
Usage:1%
Score:0.021m
Score/min:211
Driving Accuracy:50.813%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 1,9151,1174742.357C*0.6231.42%C+1.074%D28.1A+20.1A++22639.7h90.4B++287.8B++
C150 Dalton 1,8221,0921288.531C*6.7924.88%D**N/A41.4B+27.7C**31126.4h2.3A9.3B+
TMG-50 3473453331.036C+0.7123.928%B+24.348%C++34.5C+N/A8210h10.3B+43.2B+
TRAC-5 2452374220.562C1.1820.161%C17.3%C13.9CN/A3517h16C+79.3C+
T9 CARV 1431421780.798C0.9419.912%C++16.901%D-43B++N/A1083.3h12.1B+60.8B+
CAS30 Tank Buster 181111392.846B++1.1043.851%CN/A10.9B+6.9C+16510.2h50.1B114.4C**
FA1 Barrage 96951150.826C+0.9239.202%C+10.526%D--21.1CN/A554.5h4B*10.3B+
L100 Python AP 9059262.269C-0.5350.813%D3.39%B+34.7C*18.2C+2111.7h4.2B++8.3B++
ML-7 81591390.424C-1.3255.627%C+1.695%D23.6C+8.8C--1592.5h5.9B+10.5B+
99SV 6157551.036C0.7134.067%B+17.544%F-24.8C++1.7M++562.3h7.3D--21.5C
TX1 Repeater 52521060.491C1.2513.805%F-17.308%D15.8DN/A393.3h15.4C+111.4D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon6720.1h
Medical Applicator71,3740.2h
Ammunition Package0520.1h
Nano-Armor Kit20980,68820.2h
Medical Kit161240.4h

Check the help document for the dictionary if you want to learn more about words used here.


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