Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,490)players online:
TvShape (9)  Fisheyed (5)  EmpressBSG (5)  checktheloot (3)  LoneSunflower (1) 23
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (338 days). The data shown below may not be accurate.

Paragon Immortal skopper9999[DIGT] skopper9999
VS BR 114

KDR: 1.37

Score: 26.2m

Last Seen: Mar 18th, 2018 5:58 PM
- OFFLINE - 8115.2 hour(s)

Battle Rank 100 (114 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 23%
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS C-4 H-V45 Force-Blade Solstice VE3 Pulsar VS1 Sirius SX12 Pulsar C Pandora VX25
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:skopper9999



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $566,703 MLG Score: 453
Fun Score: N/A
Cheeseburgers Flipped: 141TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.51%15.009%4133498829,2701.342170.023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.18%1.258A-0.873D---0.233CHEAD (~1.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.505B+10.20.287C*26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.698%0.901%7111021222564830.393617264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.501A+-0.647D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.797B++16.90.681B+15.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.507%2.868%171510171,36013804900.984794277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.022%0.84B*0.16C++0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++4.40.652B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.349%2.484%1981010121,69111747531.44037224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.712%0.297C*-0.478D1.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.729B++12.60.68B+19.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.999%78.167%198210201,855122621.51305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.412%1.347A0.723B++-1.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.568B+1.90.41B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.401%10.93%198510174,849150243.22836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.847%0.913B*-0.716D--0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.622B+2.60.462B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.2m204.4%390 (23.4k)324 (19.4k)1.3652351,98138,0751.4629114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102283823.258%13.495%31402:0729

20% Combat Medic17% Engineer14% Heavy Assault14% Infiltrator33% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:34 PMJan 10th, 2018 11:48 AMMar 28th, 2018 11:20 AM (328d) (PST)Mar 18th, 2018 2:10 PM (338d) (PST)Mar 18th, 2018 1:58 PM (338d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5482842640.6420.4710.0871.3900.038453

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,86817,04615,8223928583219,447

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1348.6h/56.2d 3,719 7,015 10,821 112.4k 2,382 4,686 3,041 44.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B+
Kills:1,160
Deaths:728
KDR:1.593
Accuracy:26.009% B+
HSR:19.483% D
Orion VS54
B*
Kills:1,160
Deaths:768
KDR:1.510
Accuracy:25.674% B*
HSR:13.879% D**
NS-15M1
B+
Kills:1,158
Deaths:926
KDR:1.251
Accuracy:25.646% B+
HSR:16.494% D
VX29 Polaris
B+
Kills:1,158
Deaths:730
KDR:1.586
Accuracy:25.939% B+
HSR:15.630% D--
SVA-88
B+
Kills:1,158
Deaths:729
KDR:1.588
Accuracy:26.472% B+
HSR:18.394% D--
Betelgeuse 54-A
B+
Kills:383
Deaths:277
KDR:1.383
Accuracy:28.668% B+
HSR:22.977% D--
NS-15M AE
B*
Kills:371
Deaths:224
KDR:1.656
Accuracy:30.336% B*
HSR:26.146% C+
Lasher X2
B++
Kills:213
Deaths:288
KDR:0.740
Accuracy:30.670% B++
HSR:1.878% D*
NS-15MB
B++
Kills:77
Deaths:56
KDR:1.375
Accuracy:30.479% B++
HSR:23.377% D
Kills:6,838
Deaths (as Heavy Assault):4,726
Deaths (to Heavy Assaults):11,792
KDR:1.44689
Kill Difference:2,112
Playtime:182.537 hours
Usage:14%
Score:4.243m
Score/min:387
Accuracy (listed only):27.766%
HSR (listed only):17.584%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:1,361
Deaths:842
KDR:1.616
Accuracy:24.134% C*
HSR:14.769% D-
Pulsar C
B
Kills:1,277
Deaths:879
KDR:1.453
Accuracy:26.255% B
HSR:15.505% D*
Pandora VX25
B++
Kills:1,275
Deaths:815
KDR:1.564
Accuracy:46.646% B++
HSR:10.667% D*
Serpent VE92
B**
Kills:1,215
Deaths:775
KDR:1.568
Accuracy:29.125% B**
HSR:12.346% D**
Solstice SF
B**
Kills:1,202
Deaths:974
KDR:1.234
Accuracy:29.617% B**
HSR:12.396% D
Phobos VX86
B++
Kills:1,191
Deaths:796
KDR:1.496
Accuracy:66.625% B++
HSR:11.755% D
NS Baron G5
B**
Kills:1,166
Deaths:1,111
KDR:1.050
Accuracy:53.950% B**
HSR:8.919% D*
NS-11C
B*
Kills:1,161
Deaths:1,211
KDR:0.959
Accuracy:27.955% B*
HSR:15.418% D
Thanatos VE70
B*
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:48.065% B*
HSR:11.121% D--
VX6-7
B++
Kills:1,160
Deaths:1,042
KDR:1.113
Accuracy:27.972% B++
HSR:11.638% F
Deimos VA29
B+
Kills:1,160
Deaths:1,104
KDR:1.051
Accuracy:66.127% B+
HSR:10.172% D--
NS-11CB
B**
Kills:429
Deaths:451
KDR:0.951
Accuracy:30.533% B**
HSR:11.422% D**
NS Baron G5AE
B**
Kills:362
Deaths:465
KDR:0.778
Accuracy:57.897% B**
HSR:12.983% C-
Eclipse VE3A
B++
Kills:221
Deaths:263
KDR:0.840
Accuracy:30.110% B++
HSR:12.670% D**
Chaos
C+
Kills:63
Deaths:48
KDR:1.313
Accuracy:52.836% C+
HSR:11.111% D-
Kills:14,403
Deaths (as Engineer):11,591
Deaths (to Engineers):7,303
KDR:1.2426
Kill Difference:2,812
Playtime:229.113 hours
Usage:17%
Score:4.864m
Score/min:354
Accuracy (listed only):41.190%
HSR (listed only):12.193%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,741
Deaths:1,175
KDR:1.482
Accuracy:27.026% B+
HSR:11.201% D*
Pulsar VS1
C+
Kills:1,338
Deaths:1,176
KDR:1.138
Accuracy:23.383% C+
HSR:13.303% D--
Sirius SX12
C**
Kills:1,298
Deaths:924
KDR:1.405
Accuracy:26.034% C**
HSR:9.168% D**
Pandora VX25
B++
Kills:1,275
Deaths:815
KDR:1.564
Accuracy:46.646% B++
HSR:10.667% D*
NS-7 PDW
B**
Kills:1,248
Deaths:899
KDR:1.388
Accuracy:30.736% B**
HSR:9.535% D*
Phobos VX86
B++
Kills:1,191
Deaths:796
KDR:1.496
Accuracy:66.625% B++
HSR:11.755% D
Eridani SX5
C**
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:27.874% C**
HSR:10.797% D*
NS Baron G5
B**
Kills:1,166
Deaths:1,111
KDR:1.050
Accuracy:53.950% B**
HSR:8.919% D*
Thanatos VE70
B*
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:48.065% B*
HSR:11.121% D--
Deimos VA29
B+
Kills:1,160
Deaths:1,104
KDR:1.051
Accuracy:66.127% B+
HSR:10.172% D--
Terminus VX-9
B+
Kills:1,159
Deaths:1,134
KDR:1.022
Accuracy:28.167% B+
HSR:18.205% D--
NS-11AB
C*
Kills:1,158
Deaths:987
KDR:1.173
Accuracy:27.583% C*
HSR:16.321% D--
NS-11A
B+
Kills:1,158
Deaths:1,128
KDR:1.027
Accuracy:27.144% B+
HSR:18.221% C-
MKV Suppressed
B*
Kills:1,153
Deaths:985
KDR:1.171
Accuracy:30.347% B*
HSR:15.612% D
NS-11P
A
Kills:651
Deaths:502
KDR:1.297
Accuracy:29.407% A
HSR:20.430% C*
Skorpios
B**
Kills:425
Deaths:305
KDR:1.393
Accuracy:31.521% B**
HSR:14.353% D-
NS Baron G5AE
B**
Kills:362
Deaths:465
KDR:0.778
Accuracy:57.897% B**
HSR:12.983% C-
Corvus VA55
B*
Kills:272
Deaths:208
KDR:1.308
Accuracy:28.360% B*
HSR:19.118% C--
Equinox VE2
C++
Kills:226
Deaths:254
KDR:0.890
Accuracy:26.412% C++
HSR:18.142% C
Chaos
C+
Kills:63
Deaths:48
KDR:1.313
Accuracy:52.836% C+
HSR:11.111% D-
Darkstar
B+
Kills:51
Deaths:56
KDR:0.911
Accuracy:29.410% B+
HSR:13.726% D**
Kills:19,422
Deaths (as Combat Medic):15,829
Deaths (to Combat Medics):5,282
KDR:1.22699
Kill Difference:3,593
Playtime:275.517 hours
Usage:20%
Score:5.851m
Score/min:354
Accuracy (listed only):37.407%
HSR (listed only):13.565%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C*
Kills:1,361
Deaths:842
KDR:1.616
Accuracy:24.134% C*
HSR:14.769% D-
Sirius SX12
C**
Kills:1,298
Deaths:924
KDR:1.405
Accuracy:26.034% C**
HSR:9.168% D**
Pulsar C
B
Kills:1,277
Deaths:879
KDR:1.453
Accuracy:26.255% B
HSR:15.505% D*
Pandora VX25
B++
Kills:1,275
Deaths:815
KDR:1.564
Accuracy:46.646% B++
HSR:10.667% D*
NS-7 PDW
B**
Kills:1,248
Deaths:899
KDR:1.388
Accuracy:30.736% B**
HSR:9.535% D*
Serpent VE92
B**
Kills:1,215
Deaths:775
KDR:1.568
Accuracy:29.125% B**
HSR:12.346% D**
Solstice SF
B**
Kills:1,202
Deaths:974
KDR:1.234
Accuracy:29.617% B**
HSR:12.396% D
Phobos VX86
B++
Kills:1,191
Deaths:796
KDR:1.496
Accuracy:66.625% B++
HSR:11.755% D
Eridani SX5
C**
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:27.874% C**
HSR:10.797% D*
NS Baron G5
B**
Kills:1,166
Deaths:1,111
KDR:1.050
Accuracy:53.950% B**
HSR:8.919% D*
NS-11C
B*
Kills:1,161
Deaths:1,211
KDR:0.959
Accuracy:27.955% B*
HSR:15.418% D
Thanatos VE70
B*
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:48.065% B*
HSR:11.121% D--
VX6-7
B++
Kills:1,160
Deaths:1,042
KDR:1.113
Accuracy:27.972% B++
HSR:11.638% F
Deimos VA29
B+
Kills:1,160
Deaths:1,104
KDR:1.051
Accuracy:66.127% B+
HSR:10.172% D--
MKV Suppressed
B*
Kills:1,153
Deaths:985
KDR:1.171
Accuracy:30.347% B*
HSR:15.612% D
NS-11CB
B**
Kills:429
Deaths:451
KDR:0.951
Accuracy:30.533% B**
HSR:11.422% D**
Skorpios
B**
Kills:425
Deaths:305
KDR:1.393
Accuracy:31.521% B**
HSR:14.353% D-
NS Baron G5AE
B**
Kills:362
Deaths:465
KDR:0.778
Accuracy:57.897% B**
HSR:12.983% C-
Eclipse VE3A
B++
Kills:221
Deaths:263
KDR:0.840
Accuracy:30.110% B++
HSR:12.670% D**
Chaos
C+
Kills:63
Deaths:48
KDR:1.313
Accuracy:52.836% C+
HSR:11.111% D-
Kills:19,694
Deaths (as Light Assault):15,646
Deaths (to Light Assaults):6,601
KDR:1.25872
Kill Difference:4,048
Playtime:441.387 hours
Usage:33%
Score:7.545m
Score/min:285
Accuracy (listed only):38.218%
HSR (listed only):12.118%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:1,298
Deaths:924
KDR:1.405
Accuracy:26.034% C**
HSR:9.168% D**
NS-7 PDW
B**
Kills:1,248
Deaths:899
KDR:1.388
Accuracy:30.736% B**
HSR:9.535% D*
NS-44B Commissioner
C++
Kills:1,187
Deaths:1,979
KDR:0.600
Accuracy:41.173% C++
HSR:12.637% D*
Ghost
B++
Kills:1,187
Deaths:655
KDR:1.812
Accuracy:43.556% B++
HSR:76.158% B++
Eridani SX5
C**
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:27.874% C**
HSR:10.797% D*
MKV Suppressed
B*
Kills:1,153
Deaths:985
KDR:1.171
Accuracy:30.347% B*
HSR:15.612% D
Artemis VX26
B**
Kills:800
Deaths:583
KDR:1.372
Accuracy:32.865% B**
HSR:18.750% D
XM98
B**
Kills:668
Deaths:225
KDR:2.969
Accuracy:44.723% B**
HSR:81.737% B*
NS-44 Commissioner
B*
Kills:457
Deaths:710
KDR:0.644
Accuracy:42.984% B*
HSR:21.663% C+
Skorpios
B**
Kills:425
Deaths:305
KDR:1.393
Accuracy:31.521% B**
HSR:14.353% D-
NS-30 Vandal
B+
Kills:320
Deaths:293
KDR:1.092
Accuracy:36.623% B+
HSR:20.938% D
Beamer VS3
C
Kills:180
Deaths:198
KDR:0.909
Accuracy:25.901% C
HSR:13.889% D*
NS CandyCannon 3000
B
Kills:90
Deaths:278
KDR:0.324
Accuracy:39.077% B
HSR:41.111% B
NS-357 Underboss
C+
Kills:58
Deaths:82
KDR:0.707
Accuracy:36.306% C+
HSR:10.345% D**
Kills:10,238
Deaths (as Infiltrator):9,058
Deaths (to Infiltrators):4,335
KDR:1.13027
Kill Difference:1,180
Playtime:192.464 hours
Usage:14%
Score:3.403m
Score/min:295
Accuracy (listed only):34.980%
HSR (listed only):25.478%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:366
Deaths:154
KDR:2.377
Accuracy:20.930% B**
HSR:11.749% F
Quasar VM1
A
Kills:362
Deaths:157
KDR:2.306
Accuracy:21.546% A
HSR:14.365% D-
Kills:728
Deaths (as MAX Suit):155.500
Deaths (to MAX Suits):2,694
KDR:4.68167
Kill Difference:572.500
Playtime:17.621 hours
Usage:1%
Score:0.319m
Score/min:302
Accuracy (listed only):21.238%
HSR (listed only):13.057%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:222
V. Kills:28 N/A
Deaths:26
KDR:8.538
Accuracy:51.698% C+
KPH:114.600 B++
VKPH:14.500 C
Light PPA
C+
Kills:105
V. Kills:4 N/A
Deaths:55
KDR:1.909
Accuracy:40.849% C+
KPH:35.200 C
VKPH:1.300 D--
Kills:327 (105 + 0)
Deaths:81
KDR:4.037
VKDR:0.395
Vehicle Kills:32
Kill Difference:246
Playtime:4.919 hours
Usage:0%
Score:0.105m
Score/min:355
Piloting Accuracy:40.849%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:464
V. Kills:61 N/A
Deaths:71
KDR:6.535
Accuracy:56.973% B*
KPH:36.100 D
VKPH:4.700 D--
L100 Python AP
C**
Kills:316
V. Kills:242 130%
Deaths:55
KDR:5.745
Accuracy:55.761% C+
KPH:25.400 C
VKPH:19.500 C**
C75 Viper
B+
Kills:184
V. Kills:25 N/A
Deaths:18
KDR:10.222
Accuracy:37.640% C+
KPH:37.500 B+
VKPH:5.100 D
L100 Python HEAT
C**
Kills:160
V. Kills:53 296%
Deaths:28
KDR:5.714
Accuracy:54.328% C**
KPH:29.200 C+
VKPH:9.700 C
Kills:1,124 (1,124 + 0)
Deaths:172
KDR:6.535
VKDR:2.215
Vehicle Kills:381
Kill Difference:952
Playtime:35.647 hours
Usage:3%
Score:0.519m
Score/min:243
Driving Accuracy:54.328%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:236
V. Kills:48 482%
Deaths:32
KDR:7.375
Accuracy:47.468% C+
KPH:26.200 B+
VKPH:5.300 D-
Saron HRB
B+
Kills:235
V. Kills:145 161%
Deaths:50
KDR:4.700
Accuracy:48.457% B+
KPH:26 C++
VKPH:16 C+
Proton II PPA
B**
Kills:194
V. Kills:8 N/A
Deaths:13
KDR:14.923
Accuracy:30.292% B**
KPH:85.300 B**
VKPH:3.500 C+
E540 Halberd
B**
Kills:62
V. Kills:52 117%
Deaths:14
KDR:4.429
Accuracy:54.410% B*
KPH:28.500 C
VKPH:23.900 B**
Supernova VPC
C+
Kills:59
V. Kills:2 N/A
Deaths:13
KDR:4.538
Accuracy:49.527% C+
KPH:23.200 D--
VKPH:0.800 F
Kills:786 (295 + 491)
Deaths:122
KDR:6.443
VKDR:2.090
Vehicle Kills:255
Kill Difference:664
Playtime:25.064 hours
Usage:2%
Score:0.426m
Score/min:283
Driving Accuracy:49.527%
Gunner Accuracy:54.410%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:352
V. Kills:232 151%
Deaths:93
KDR:3.785
Accuracy:62.761% B*
KPH:57 B**
VKPH:37.600 A
E540 Halberd-H
C+
Kills:254
V. Kills:167 151%
Deaths:30
KDR:8.467
Accuracy:60.077% C**
KPH:31.800 D
VKPH:20.900 C+
Proton II PPA-H
B+
Kills:64
V. Kills:3 N/A
Deaths:12
KDR:5.333
Accuracy:41.185% B+
KPH:95.400 C++
VKPH:4.500 C--
Kills:670 (0 + 670)
Deaths:135
KDR:4.963
VKDR:2.978
Vehicle Kills:402
Kill Difference:535
Playtime:14.817 hours
Usage:1%
Score:0.467m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:41.185%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:187
V. Kills:43 425%
Deaths:33
KDR:5.667
Accuracy:45.351% B**
KPH:61.500 B++
VKPH:14.100 B**
M40 Fury
B
Kills:156
V. Kills:35 433%
Deaths:25
KDR:6.240
Accuracy:40.545% B+
KPH:59.700 C*
VKPH:13.400 B
M12 Kobalt
C++
Kills:96
V. Kills:3 N/A
Deaths:7
KDR:13.714
Accuracy:17.938% C+
KPH:76.700 C++
VKPH:2.400 C
M12 Kobalt
C
Kills:89
V. Kills:3 N/A
Deaths:11
KDR:8.091
Accuracy:16.856% C
KPH:53 C
VKPH:1.800 D
M60-G Bulldog
C-
Kills:64
V. Kills:13 457%
Deaths:10
KDR:6.400
Accuracy:42.144% B++
KPH:21.400 C-
VKPH:4.400 C-
Kills:592 (0 + 592)
Deaths:86
KDR:6.884
VKDR:1.128
Vehicle Kills:97
Kill Difference:506
Playtime:11.567 hours
Usage:1%
Score:0.363m
Score/min:523
Driving Accuracy:N/A%
Gunner Accuracy:42.144%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:174
V. Kills:16 N/A
Deaths:169
KDR:1.030
Accuracy:40.091% D
KPH:16.500 C
VKPH:1.500 D--
Kills:174 (174 + 0)
Deaths:169
KDR:1.030
VKDR:0.095
Vehicle Kills:16
Kill Difference:5
Playtime:10.555 hours
Usage:1%
Score:0.047m
Score/min:74
Driving Accuracy:40.091%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,7802,0621,5051.37C+0.0025.463%C+N/A103.6B+36.1B+92219.9h1.2B+4.7B+
H-V45 1,7471,7411,1751.482C++0.1227.026%B+11.201%D*32.8C++N/A8853h10.8B**40B++
Force-Blade 1,5281,48921,5190.069A+1.3051.549%A++N/A2.2A+N/A6688.8h1.8B++3.5B*
Solstice VE3 1,3651,3618421.616A0.2524.134%C*14.769%D-26.1B+N/A12752.1h11.6B*47.9B+
Pulsar VS1 1,3401,3381,1761.138C*0.2323.383%C+13.303%D--27.8C*N/A9348.1h11.6B**49.5B++
Sirius SX12 1,2991,2989241.405B0.0426.034%C**9.168%D**32.5C*N/A9639.9h12B++46.1B+
Pulsar C 1,2801,2778791.453C*0.0926.255%B15.505%D*29.2C+N/A8843.8h9.3B++35.3B+
Pandora VX25 1,2751,2758151.564B++0.2046.646%B++10.667%D*53.6B++N/A12923.8h3.6B++7.8B++
NS-7 PDW 1,2511,2488991.388B+0.0230.736%B**9.535%D*38.4B+N/A11132.5h12.1B++39.4B++
Serpent VE92 1,2161,2157751.568B+0.2029.125%B**12.346%D**43.4B++N/A12828h9.5B**32.5B*
Solstice SF 1,2041,2029741.234C**0.1329.617%B**12.396%D31.5B++N/A9138.2h9.8B+33.1B++
Phobos VX86 1,1931,1917961.496C*0.1366.625%B++11.755%D55.1B+N/A14621.6h1.8B**2.7B++
NS-44B Commissioner 1,1881,1871,9790.6D0.7741.173%C++12.637%D*33.2CN/A9135.8h3.7C++9.1C*
Ghost 1,1891,1876551.812C0.4543.556%B++76.158%B++46.4BN/A16225.6h1.8B*4.1B*
Eridani SX5 1,1701,1679421.239C++0.1327.874%C**10.797%D*49.4B+N/A13423.6h10.4B+37.3B+
NS Baron G5 1,1661,1661,1111.05C+0.3253.95%B**8.919%D*52.8B**N/A13922.1h3.3B**6C++
NS-11C 1,1671,1611,2110.959C+0.4127.955%B*15.418%D34.8B+N/A11633.4h10.9B*39B++
Flare VE6 1,1691,1607281.593C*0.2326.009%B+19.483%D62.4B++N/A27118.6h8.9B++34.1B+
Thanatos VE70 1,1601,1608151.423B++0.0648.065%B*11.121%D--65.2A++N/A29717.8h3.1A6.5B**
VX6-7 1,1621,1601,0421.113C+0.2527.972%B++11.638%F42B+N/A19127.6h10.5B++37.6B++
Orion VS54 1,1651,1607681.51C++0.1425.674%B*13.879%D**41.7B+N/A18127.8h9.5B**37.1B
Deimos VA29 1,1621,1601,1041.051C+0.3166.127%B+10.172%D--42.2C+N/A10627.5h1.8B**2.8B+
Terminus VX-9 1,1751,1591,1341.022C0.3428.167%B+18.205%D--51.5B+N/A21122.5h10.7B++37.8B++
NS-11AB 1,1661,1589871.173C0.1927.583%C*16.321%D--51.2C**N/A20022.6h11B++39.8B+
NS-11A 1,1601,1581,1281.027C+0.3427.144%B+18.221%C-42.6B+N/A19627.2h11.8B++43.3B++
NS-15M1 1,1611,1589261.251C+0.1125.646%B+16.494%D48.5BN/A20823.9h10.2B*39.8B++
VX29 Polaris 1,1621,1587301.586C++0.2225.939%B+15.63%D--45.1C++N/A17025.7h11B+42.4B+
SVA-88 1,1791,1587291.588C+0.2226.472%B+18.394%D--66.2B++1.2A*29217.5h9.8B*37.1B+
MKV Suppressed 1,1561,1539851.171C++0.1930.347%B*15.612%D45.8B++N/A15025.2h11.4B+37.5B+
Frag Grenade 1,0049981998N/A996.6358.303%A++N/A998A*6C35061h2.3A3.9A
Artemis VX26 8068005831.372C++0.0132.865%B**18.75%D54.8B**N/A21414.6h9.5B**29B**
XM98 6686682252.969B+1.6044.723%B**81.737%B*32.1C*N/A10920.8h2B*4.5B*
NS-11P 6646515021.297C++0.0729.407%A20.43%C*47.9B**1A++13213.6h12.5B+42.6B*
L100 Python HESH 525464716.535C5.1756.973%B*1.509%C+36D4.7D--15512.9h2.7B++4.7B*
NS-44 Commissioner 4614577100.644C0.7242.984%B*21.663%C+53.1B++N/A2258.6h3.2B++7.4B++
NS-11CB 4374294510.951C+0.4130.533%B**11.422%D**25.4C+N/A9716.9h11.2B++36.7B++
Skorpios 4284253051.393C+0.0331.521%B**14.353%D-59.9B++N/A2237.1h9.5B*30.2B*
Betelgeuse 54-A 3863832771.383C-0.0228.668%B+22.977%D--56.3CN/A2836.8h10.4C*36.4B+
The Slasher 38637812,5080.03C-1.3437.791%C*N/A1.4CN/A5279.7h1.8B+4.9B+
Proximity Mine 3753731452.572C-1.2150.804%B**N/A169.5B**N/A5912.2h1.4A+2.8A
NS-15M AE 3743712241.656C+0.2930.336%B*26.146%C+65.1BN/A1605.7h9.7B*31.9B++
Cosmos VM3 3713661542.377C**1.0120.93%B**11.749%F32.4C**N/A10511.3h11.3B*54.2B*
Quasar VM1 3643621572.306B+0.9421.546%A14.365%D-29.9B++N/A10912.1h12.1B*56.2B+
NS Baron G5AE 3643624650.778D0.5957.897%B**12.983%C-34.5CN/A11210.5h3.7B++6.4C+
Saron HRB-H 584352933.785C+2.4262.761%B*N/A56.8B**37.4A7506.2h18.3B*29.1B**
S1 4403305160.64C+0.7361.744%B+2.121%C28.4C*9.5C-30111.6h4.1A6.6B**
NS-30 Vandal 3203202931.092C0.2736.623%B+20.938%D49.2B+N/A1636.5h4.6B*12.6B++
L100 Python AP 558316555.745B4.3855.761%C+4.114%B++25.5C19.5C**35012.4h6.5C++11.6C*
Corvus VA55 2732722081.308C**0.0628.36%B*19.118%C--35.8BN/A1307.6h9.7B**34.2B*
E540 Halberd-H 421254308.467C+7.1060.077%C**1.969%C++31.8D20.9C+3588h6.1C++10.2C**
Sticky Grenade 2492471247N/A245.6367.391%A++N/A2470M++20B*111740.1h1A1.5B**
Tank Mine 4192411231.959C0.5934.718%C++N/A120.5B89B*22302h1.5B++4.2A
Supernova PC 284236327.375B6.0147.468%C+3.39%B*26.2B+5.3D-1719h2.7A+5.6A
Saron HRB 380235504.7C+3.3348.457%B+1.277%C26.1C++16.1C+3469h16B**33.1B**
Equinox VE2 2282262540.89C0.4826.412%C++18.142%C34.2C+N/A1156.6h11.2B+42.2B+
Dual Photon Pods 250222268.538B7.1751.698%C+N/A116.8B++14.7C6331.9h16.9B++32.6B+
Eclipse VE3A 2212212630.84C-0.5330.11%B++12.67%D**37.5C+N/A1235.9h11.1B+36.9B+
NS Decimator-B 3482193440.637D-0.7368.182%B+2.283%C+35.3C-20.8C+4466.2h5.1D7.5C
Lasher X2 2152132880.74C0.6330.67%B++1.878%D*32.8C++N/A1746.5h15.8B*51.4B++
Proton II PPA 2021941314.923C++13.5630.292%B**2.062%C+84.3B**3.5C+2732.3h6.2B**20.5B**
M40 Fury 230187335.667C+4.3045.351%B**N/A62.3B++14.3B**6963h12.5C**27.6B++
C75 Viper 2091841810.222A8.8637.64%C+N/A37.6B+5.1D2364.9h7.3B**19.4B*
Beamer VS3 1801801980.909C*0.4625.901%C13.889%D*31C**N/A1465.8h7.3B++28.1C*
M40 Fury-F 1901741691.03C0.3440.091%DN/A16.4C1.5D--7410.6h5.6B*13.9B++
L100 Python HEAT 213160285.714B4.3554.328%C**6.25%A**29.1C+9.6C2095.5h4.1B**7.6B**
M40 Fury 191156256.24C+4.8740.545%B+1.282%D60C**13.5B6902.6h13.6C++33.7B
MANA Anti-Personnel Turret 127124532.34N/A0.9721.988%UN/A1240U30U3532500.1h17.4T*79.3T*
M60-A Bulldog 130112157.467C6.1048.35%C*1.786%C-24.3C3.9C+2054.6h7.2C14.9C+
Light PPA 109105551.909C0.5440.849%C+N/A35C1.3D--1743h8.9B+21.8B+
M12 Kobalt 9996713.714C+12.3517.938%C+13.542%D--73.8C++2.3C-5501.3h15.9B+88.9B+
NS CandyCannon 3000 90902780.324C-1.0439.077%B41.111%B16.4CN/A595.5h5.6C14.4C++
M12 Kobalt 9289118.091C-6.7316.856%C11.236%D**52.4C1.8D3941.7h15.9B++94.1B
Spear Anti-Vehicle Phalanx Turret 12684165.25C3.8846.51%C*N/A38.2C+19.1C4382.2h6.6B*14.2B*
Lumine Edge 81781,8890.041C1.3211.771%D**8.974%D*1.2C-N/A562.8h1.3B11.4D
NS-15MB 7877561.375C0.0130.479%B++23.377%D55C+N/A2571.4h12.2C+39.9C*
Anti-Vehicle Grenade 8175175N/A73.6354.106%BN/A750A++60C-63950.1h3A5.5B**
M60-G Bulldog 7764106.4B++5.0342.144%B++1.563%D-21.3C-4.3C-2603h6.2B+14.7B*
Proton II PPA-H 6764125.333C--3.9741.185%B+3.125%A91.4C+4.3D4380.7h8.5B+20.6B+
Chaos 6363481.313C+0.0552.836%C+11.111%D-63B+N/A1891h2.8A++5.3B**
E540 Halberd 11462144.429C3.0654.41%B*N/A28.2C23.6B**5422.2h6.5C-11.9C*
Supernova VPC 6159134.538D3.1749.527%C+N/A23.6D--N/A2422.5h2.7B++5.4B+
NS-357 Underboss 5858820.707C0.6636.306%C+10.345%D**44.6C++N/A1741.3h3.9B+10.8B
Darkstar 5251560.911C--0.4529.41%B+13.726%D**31.9DN/A1461.6h15.1D-51.5C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter193,0421.6h
Nano-Armor Kit269264,24021h
Spawn Beacon176481.4h
Anti-Vehicle MANA Turret131500.8h
AE Nano-Armor Kit46,7730.4h
Nanite Revive Grenade08320.2h
Nanite Healing Grenade03030.1h
Ammunition Package72570.3h
Shield Recharging Field211,1670.7h
Medical Kit1361,7642h
Anti-Infantry MANA Turret51970.5h
Medical Applicator391112,20512.6h
Recon Detection Device104991.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 2.14s on queries, 1.80s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.