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Second Lt. Tech Sgt. skyin7TR[yell] skyin7TR
TR BR 41

KDR: 2.86

Score: 56.1m

Last Seen: Jun 4th, 2019 4:55 PM
- OFFLINE - 753.2 hour(s)

Prestige 1, Battle Rank 41 - Terran Republic on Cobalt
Level Progress (to 42): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton P2-120 AP M14 Banshee TMG-50 P525 Marauder-H T1 Cycler T16 Rhino TAR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $701,811 MLG Score: 561
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.935%22%57124119024,5092.388560.468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.606%0.931B*0.174C++-0.53DHEAD ++ (~9.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.408B11.40.199C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.108%0.97%324412102,888115718292.49611158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.986%-0.025C+-0.572D0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.8-0.059C+63.4-0.196C107.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.96%3.735%577312114,659124134483.75121135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.724%0.289C*0.756B++0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.424B9.80.219C++12.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.31%1.471%226215119920,86412371445216.8666144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.104%0.196C++-0.735D-0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.719B++12.90.677B+20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.239%76.224%22621121314367610.211226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.038C+0.594B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.394B2.10.337C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.029%10.553%2262212121,990767152.59115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.529%2.033A*-0.806D--1.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.719B++2.40.497B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.1m288.3%499 (29.9k)442 (26.5k)2.8566464,60322,6153.5382341 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214401918.258%10.014%18305:3722

11% Combat Medic63% Engineer16% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2013 4:53 PMJul 26th, 2014 7:47 PMJun 19th, 2019 6:24 AM (68d) (PST)Jun 4th, 2019 1:36 PM (82d) (PST)Jun 4th, 2019 12:55 PM (82d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
952858670.5090.1780.0511.9830.179561

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,0985,10851,990311131191126,527

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2114.3h/88.1d 15,414 6,469 29,819 251.6k 2,043 5,233 22,645 120.7m

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B++
Kills:1,265
Deaths:746
KDR:1.696
Accuracy:66.561% B++
HSR:10.593% D-
TRAC-5
B*
Kills:1,152
Deaths:1,026
KDR:1.123
Accuracy:26.038% B*
HSR:21.788% B+
TAS-16 Blackjack
B+
Kills:725
Deaths:412
KDR:1.760
Accuracy:65.065% B+
HSR:10.483% D-
NS-11C
B+
Kills:642
Deaths:670
KDR:0.958
Accuracy:26.333% B+
HSR:20.405% C*
T5 AMC
B
Kills:526
Deaths:493
KDR:1.067
Accuracy:25.031% B
HSR:17.110% D
AMR-66
C*
Kills:263
Deaths:130
KDR:2.023
Accuracy:26.799% C+
HSR:26.236% C*
Kills:4,573
Deaths (as Engineer):3,477
Deaths (to Engineers):5,607
KDR:1.31521
Kill Difference:1,096
Playtime:1,322.569 hours
Usage:63%
Score:38.520m
Score/min:485
Accuracy (listed only):39.305%
HSR (listed only):17.769%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B++
Kills:1,910
Deaths:744
KDR:2.567
Accuracy:25.343% B++
HSR:22.775% C+
T16 Rhino
B**
Kills:1,402
Deaths:673
KDR:2.083
Accuracy:27.059% B**
HSR:22.896% C++
T9A "Butcher"
C++
Kills:1,352
Deaths:508
KDR:2.661
Accuracy:25.170% C++
HSR:24.778% C
MSW-R
C++
Kills:1,311
Deaths:536
KDR:2.446
Accuracy:23.244% C++
HSR:23.036% C+
NS-15M2
C+
Kills:1,289
Deaths:434
KDR:2.970
Accuracy:23.947% C+
HSR:26.067% C+
T9 CARV
A
Kills:1,209
Deaths:524
KDR:2.307
Accuracy:25.564% A
HSR:18.610% D
T32 Bull
B+
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:26.398% B+
HSR:24.914% C++
T9 CARV-S
B++
Kills:1,156
Deaths:508
KDR:2.276
Accuracy:25.392% B++
HSR:24.568% C+
Kills:10,789
Deaths (as Heavy Assault):4,383
Deaths (to Heavy Assaults):6,307
KDR:2.46156
Kill Difference:6,406
Playtime:331.044 hours
Usage:16%
Score:7.412m
Score/min:373
Accuracy (listed only):25.265%
HSR (listed only):23.455%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B++
Kills:1,265
Deaths:746
KDR:1.696
Accuracy:66.561% B++
HSR:10.593% D-
NS-7 PDW
B*
Kills:1,156
Deaths:682
KDR:1.695
Accuracy:29.143% B*
HSR:22.578% B*
TRAC-5
B*
Kills:1,152
Deaths:1,026
KDR:1.123
Accuracy:26.038% B*
HSR:21.788% B+
MKV Suppressed
B+
Kills:1,149
Deaths:765
KDR:1.502
Accuracy:26.598% C++
HSR:22.106% B+
TAS-16 Blackjack
B+
Kills:725
Deaths:412
KDR:1.760
Accuracy:65.065% B+
HSR:10.483% D-
NS-11C
B+
Kills:642
Deaths:670
KDR:0.958
Accuracy:26.333% B+
HSR:20.405% C*
SMG-46 Armistice
B++
Kills:640
Deaths:416
KDR:1.538
Accuracy:26.290% C++
HSR:21.250% B++
T5 AMC
B
Kills:526
Deaths:493
KDR:1.067
Accuracy:25.031% B
HSR:17.110% D
Kills:7,255
Deaths (as Light Assault):5,210
Deaths (to Light Assaults):4,301
KDR:1.39251
Kill Difference:2,045
Playtime:90.240 hours
Usage:4%
Score:1.595m
Score/min:294
Accuracy (listed only):36.382%
HSR (listed only):18.289%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:1,672
Deaths:740
KDR:2.259
Accuracy:25.808% B++
HSR:19.019% C
TAR
B+
Kills:1,394
Deaths:747
KDR:1.866
Accuracy:26.475% B+
HSR:22.166% C++
TRS-12 Uppercut
B++
Kills:1,265
Deaths:746
KDR:1.696
Accuracy:66.561% B++
HSR:10.593% D-
Cycler TRV
B++
Kills:1,169
Deaths:512
KDR:2.283
Accuracy:26.342% B++
HSR:17.451% C
NS-11A
B+
Kills:1,162
Deaths:597
KDR:1.946
Accuracy:26.533% B+
HSR:19.966% C
TORQ-9
B+
Kills:1,158
Deaths:575
KDR:2.014
Accuracy:27.178% B+
HSR:18.912% D
NS-7 PDW
B*
Kills:1,156
Deaths:682
KDR:1.695
Accuracy:29.143% B*
HSR:22.578% B*
MKV Suppressed
B+
Kills:1,149
Deaths:765
KDR:1.502
Accuracy:26.598% C++
HSR:22.106% B+
T1A Unity
C++
Kills:968
Deaths:638
KDR:1.517
Accuracy:24.015% C-
HSR:26.033% C++
TAS-16 Blackjack
B+
Kills:725
Deaths:412
KDR:1.760
Accuracy:65.065% B+
HSR:10.483% D-
SMG-46 Armistice
B++
Kills:640
Deaths:416
KDR:1.538
Accuracy:26.290% C++
HSR:21.250% B++
T1S Cycler
C+
Kills:180
Deaths:144
KDR:1.250
Accuracy:24.018% C+
HSR:17.778% C--
Kills:12,638
Deaths (as Combat Medic):6,974
Deaths (to Combat Medics):2,232
KDR:1.81216
Kill Difference:5,664
Playtime:238.502 hours
Usage:11%
Score:6.127m
Score/min:428
Accuracy (listed only):32.835%
HSR (listed only):19.028%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,156
Deaths:682
KDR:1.695
Accuracy:29.143% B*
HSR:22.578% B*
MKV Suppressed
B+
Kills:1,149
Deaths:765
KDR:1.502
Accuracy:26.598% C++
HSR:22.106% B+
SMG-46 Armistice
B++
Kills:640
Deaths:416
KDR:1.538
Accuracy:26.290% C++
HSR:21.250% B++
TX1 Repeater
C**
Kills:481
Deaths:529
KDR:0.909
Accuracy:26.410% C**
HSR:21.414% C+
TSAR-42
B*
Kills:143
Deaths:34
KDR:4.206
Accuracy:35.239% C--
HSR:76.224% B*
NS-44 Commissioner
B
Kills:97
Deaths:92
KDR:1.054
Accuracy:39.391% B
HSR:21.650% C+
NS-AM7 Archer
C+
Kills:91
Deaths:115
KDR:0.791
Accuracy:47.461% D**
HSR:16.484% C+
Kills:3,757
Deaths (as Infiltrator):2,633
Deaths (to Infiltrators):2,500
KDR:1.42689
Kill Difference:1,124
Playtime:133.763 hours
Usage:6%
Score:2.433m
Score/min:303
Accuracy (listed only):32.933%
HSR (listed only):28.815%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:2,242
V. Kills:327 N/A
Deaths:411
KDR:5.455
Accuracy:29.563% C+
KPH:41.100 C+
VKPH:6 A
M18 Needler
C+
Kills:242
V. Kills:323 75%
Deaths:212
KDR:1.142
Accuracy:33.981% C**
KPH:7 D
VKPH:9.300 C+
Hornet Missiles
C*
Kills:148
V. Kills:160 92%
Deaths:39
KDR:3.795
Accuracy:59.494% C+
KPH:39 C--
VKPH:42.100 C*
Hellfire Rocket Pods
C+
Kills:148
V. Kills:32 448%
Deaths:17
KDR:8.706
Accuracy:54.258% B++
KPH:62.500 C
VKPH:13.500 C+
Kills:2,780 (2,484 + 0)
Deaths:679
KDR:4.094
VKDR:1.240
Vehicle Kills:842
Kill Difference:2,101
Playtime:95.419 hours
Usage:5%
Score:1.356m
Score/min:237
Piloting Accuracy:33.981%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:11,769
V. Kills:11,924 99%
Deaths:998
KDR:11.793
Accuracy:37.539% C
KPH:33.200 C+
VKPH:33.600 B++
L105 Zephyr
A++
Kills:809
V. Kills:92 N/A
Deaths:37
KDR:21.865
Accuracy:52.297% B**
KPH:93.700 A++
VKPH:10.700 B
CAS30 Tank Buster
A++
Kills:256
V. Kills:1,143 22%
Deaths:368
KDR:0.696
Accuracy:62.891% A++
KPH:3.600 D-
VKPH:16 A++
AP30 Shredder
B**
Kills:161
V. Kills:194 83%
Deaths:31
KDR:5.194
Accuracy:28.000% C--
KPH:22.900 C-
VKPH:27.600 B**
Kills:12,995 (256 + 12,739)
Deaths:1,434
KDR:9.062
VKDR:9.312
Vehicle Kills:13,353
Kill Difference:11,561
Playtime:441.597 hours
Usage:21%
Score:10.622m
Score/min:401
Piloting Accuracy:62.891%
Gunner Accuracy:28.000%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:74
V. Kills:68 107%
Deaths:14
KDR:5.286
Accuracy:35.087% B*
KPH:12.600 C+
VKPH:11.600 B+
Kills:74 (74 + 0)
Deaths:14
KDR:5.286
VKDR:4.857
Vehicle Kills:68
Kill Difference:60
Playtime:5.871 hours
Usage:0%
Score:0.119m
Score/min:336
Driving Accuracy:35.087%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:3,534
V. Kills:2,846 124%
Deaths:367
KDR:9.629
Accuracy:47.373% C++
KPH:31.400 C++
VKPH:25.300 A
P2-120 HEAT
M+
Kills:1,051
V. Kills:492 213%
Deaths:67
KDR:15.687
Accuracy:48.527% B++
KPH:46.400 A++
VKPH:21.700 M+
E540 Halberd
A
Kills:531
V. Kills:368 144%
Deaths:73
KDR:7.274
Accuracy:50.881% A
KPH:29.200 C**
VKPH:20.200 A
G30 Vulcan
A
Kills:244
V. Kills:161 151%
Deaths:33
KDR:7.394
Accuracy:33.228% B+
KPH:34.700 A
VKPH:22.900 B**
P525 Marauder
B+
Kills:185
V. Kills:8 N/A
Deaths:11
KDR:16.818
Accuracy:22.471% C*
KPH:84.400 B+
VKPH:3.700 C+
MR11 Gatekeeper
A
Kills:112
V. Kills:103 108%
Deaths:17
KDR:6.588
Accuracy:43.434% B+
KPH:29.400 B++
VKPH:27 A
Kills:5,657 (4,585 + 1,072)
Deaths:568
KDR:9.960
VKDR:7.004
Vehicle Kills:3,978
Kill Difference:5,089
Playtime:166.530 hours
Usage:8%
Score:3.965m
Score/min:397
Driving Accuracy:48.527%
Gunner Accuracy:43.434%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:1,706
V. Kills:97 N/A
Deaths:128
KDR:13.328
Accuracy:36.138% C++
KPH:107.900 C++
VKPH:6.100 C+
G20 Vulcan-H
C+
Kills:1,109
V. Kills:812 136%
Deaths:232
KDR:4.780
Accuracy:44.996% C
KPH:35.600 C
VKPH:26.100 C+
MR11 Gatekeeper-H
B+
Kills:423
V. Kills:419 101%
Deaths:97
KDR:4.361
Accuracy:56.462% B+
KPH:33.600 C++
VKPH:33.300 B+
Kills:3,238 (0 + 3,238)
Deaths:457
KDR:7.085
VKDR:2.906
Vehicle Kills:1,328
Kill Difference:2,781
Playtime:59.507 hours
Usage:3%
Score:1.333m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:56.462%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:1,055
V. Kills:197 N/A
Deaths:83
KDR:12.711
Accuracy:40.475% B+
KPH:76.800 A+
VKPH:14.300 B**
M40 Fury
B++
Kills:968
V. Kills:226 426%
Deaths:70
KDR:13.829
Accuracy:39.023% B
KPH:66.900 B+
VKPH:15.600 B++
M12 Kobalt
C+
Kills:373
V. Kills:19 N/A
Deaths:11
KDR:33.909
Accuracy:17.407% C+
KPH:59.800 C+
VKPH:3 C+
M12 Kobalt
C++
Kills:350
V. Kills:23 N/A
Deaths:12
KDR:29.167
Accuracy:18.272% C*
KPH:58.200 C
VKPH:3.800 C++
M20 Basilisk
B*
Kills:140
V. Kills:47 292%
Deaths:22
KDR:6.364
Accuracy:45.639% B*
KPH:26.800 B+
VKPH:9 C**
M20 Basilisk
A
Kills:72
V. Kills:26 267%
Deaths:20
KDR:3.600
Accuracy:50.576% A
KPH:30.200 B++
VKPH:10.900 B
Kills:2,958 (0 + 2,958)
Deaths:218
KDR:13.569
VKDR:2.468
Vehicle Kills:538
Kill Difference:2,740
Playtime:48.061 hours
Usage:2%
Score:1.148m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:50.576%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:152
V. Kills:19 N/A
Deaths:8
KDR:19
Accuracy:31.060% D
KPH:48.100 C--
VKPH:6 C+
Kills:152 (0 + 152)
Deaths:8
KDR:19
VKDR:2.375
Vehicle Kills:19
Kill Difference:144
Playtime:3.162 hours
Usage:0%
Score:0.028m
Score/min:145
Piloting Accuracy:N/A%
Gunner Accuracy:31.060%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 23,69311,76999811.793B++8.9437.539%CN/A33.2C+33.6B++393354.5h3.4B++9B+
P2-120 AP 6,3803,5343679.629B+6.7747.373%C++3.679%C**31.4C++25.3A375112.6h7.8C16.5C+
M14 Banshee 2,5692,2424115.455C+2.6029.563%C+N/A41.1C+6A20654.6h28.1C+95.1C+
TMG-50 1,9231,9107442.567A0.2925.343%B++22.775%C+57.9B**N/A20233h9.5B++37.3B++
P525 Marauder-H 1,8031,70612813.328C+10.4736.138%C++N/A108C++6.1C+31815.8h5.3B++14.7B++
T1 Cycler 1,6771,6727402.259B**0.6025.808%B++19.019%C41.6B**N/A17940.2h11.7B*45.4B*
T16 Rhino 1,4051,4026732.083B*0.7727.059%B**22.896%C++51.4B*N/A15827.3h11.6B+42.7B++
TAR 1,4061,3947471.866B0.9926.475%B+22.166%C++40.6B+N/A13934.3h12B+45.4B+
M60-A Bulldog 1,5701,3924630.261M+27.4054.21%A++1.293%C93.4M++11.9B**89014.9h4.5B**8.3A
T9A "Butcher" 1,3601,3525082.661B+0.2025.17%C++24.778%C63.2C*N/A19321.4h10.4B+41.2B+
MSW-R 1,3141,3115362.446C**0.4123.244%C++23.036%C+51.8B+N/A21125.3h10.2B*44B+
NS-15M2 1,3011,2894342.97B*0.1123.947%C+26.067%C+53.9BN/A14023.9h11B+46.1B+
TRS-12 Uppercut 1,2711,2657461.696B+1.1666.561%B++10.593%D-49BN/A11725.8h2.5C*3.8B+
T9 CARV 1,2191,2095242.307B*0.5525.564%A18.61%D49.1B**N/A25224.6h10.9B*42.5B*
Cycler TRV 1,1711,1695122.283B**0.5726.342%B++17.451%C39.9B+N/A12129.3h11.3B*43.1B++
NS-11A 1,1631,1625971.946B+0.9126.533%B+19.966%C40.3B+N/A13528.8h12.2B+45.9B+
T32 Bull 1,1681,1604562.544B**0.3126.398%B+24.914%C++52.5B+N/A13822.1h11.4B+43B+
TORQ-9 1,1641,1585752.014B+0.8427.178%B+18.912%D43.2B+N/A21126.8h13.2B+48.6B+
NS-7 PDW 1,1651,1566821.695B**1.1629.143%B*22.578%B*34.4B+N/A11333.6h11.8B*40.4B++
T9 CARV-S 1,1701,1565082.276B++0.5825.392%B++24.568%C+50.3BN/A18423h10.9B+42.7B+
TRAC-5 1,1671,1521,0261.123B+1.7326.038%B*21.788%B+12.5C-N/A6292.4h12.9B+49.6B+
MKV Suppressed 1,1561,1497651.502B+1.3526.598%C++22.106%B+31.7C+N/A7836.2h11.3B++42.5B+
G20 Vulcan-H 1,9211,1092324.78C**1.9244.996%C3.156%C*35.7C26.1C+39831.1h106.3C+236.3C+
Claymore 1,1061,1067115.577A12.7241.374%B**N/A208.7AN/A5915.3h1.1B**2.7B*
M40 Fury 1,2521,0558312.711B++9.8540.475%B+1.896%C++77A+14.4B**52113.7h10.6B++26.2B++
P2-120 HEAT 1,5431,0516715.687A12.8348.527%B++3.996%B+46.3A++21.7M+36322.7h6.9C**14.2B++
T1A Unity 9739686381.517C*1.3424.015%C-26.033%C++33C-N/A8229.3h12.4C+51.5C+
M40 Fury 1,1949687013.829B*10.9739.023%B1.24%D66.8B+15.6B++49014.5h11.7B+29.9B+
T7 Mini-Chaingun 8638494941.719B*1.1419.558%B+14.252%C**57AN/A21314.9h13.6B+69.3B+
L105 Zephyr 9018093721.865B*19.0152.297%B**N/A94.1A++10.7B4068.6h4.6B**8.7B**
TAS-16 Blackjack 7347254121.76B+1.1065.065%B+10.483%D-51.4B+N/A17614.1h2.4C**3.6B+
ML-7 1,0126864811.426B**1.4359.489%B1.166%D-29.2B+13.9C*33223.5h5.8B+9.7B++
NS-11C 6686426700.958C+1.9026.333%B+20.405%C*11.1DN/A4057.6h12.6B+47.9B+
SMG-46 Armistice 6436404161.538B+1.3226.29%C++21.25%B++31.8C++N/A10220.1h13.4B+51B
E540 Halberd 899531737.274C++4.4250.881%A3.202%C+29.2C**20.2A57818.2h5.8C++11.4B++
T5 AMC 5395264931.067C++1.7925.031%B17.11%D9.1D-N/A3657.6h14.7C++58.9C**
TX1 Repeater 4854815290.909C*1.9526.41%C**21.414%C+35.4BN/A13213.6h10.1B*38.2B++
Chainblade 52047818,4410.026C++2.8326.473%CN/A0.5C+N/A21039.7h2.3B+8.6B
Tank Mine 7824741034.602B**1.7549.304%B**N/A124.7B81.1B++16463.8h2.5D--5.2B++
C-4 6534602401.917B0.9428.983%B+N/A88.5C++37.1B+11945.2h1.6C+5.5C**
MR11 Gatekeeper-H 842423974.361C+1.5056.462%B+N/A33.6C++33.3B+38112.6h47.6B+84.3B++
M12 Kobalt 3923731133.909A31.0517.407%C+19.839%B60.2C+3.1C+2126.2h18C*103.4C**
M12 Kobalt 3733501229.167B++26.3118.272%C*17.714%C58.3C3.8C++1916h16.2B88.8B+
Sticky Grenade 2922911291N/A288.1459.053%B++N/A1455B**5D-43210.2h1.7B+2.9B+
AMR-66 2672631302.023A0.8326.799%C+26.236%C*26C**N/A9710.1h7.5B++28.2B+
CAS30 Tank Buster 1,3992563680.696C2.1662.891%A++2.344%A3.6D-16A++44071.4h201.7T*320.7F-
G30 Vulcan 405244337.394B++4.5433.228%B+4.098%C**34.9A23A4767h87.9B264.7B+
M18 Needler 5652422121.142C+1.7133.981%C**N/A7D9.3C+19634.7h270.3D--795.4D
Spear Anti-Vehicle Phalanx Turret 3201921314.769A11.9150.753%B++5.208%B++38.4C+25.6B+4345h8.1C*15.9B+
Frag Grenade 1921921192N/A189.1450.506%B++N/A480C+N/A28420.4h3.6C**7.2B+
P525 Marauder 1931851116.818C++13.9622.471%C*2.162%C**84.1B+3.6C+2202.2h5.2B++23B++
T1S Cycler 1841801441.25C++1.6124.018%C+17.778%C--29.5C+N/A1126.1h12.4C*51.6C*
Hyena Missile Launcher 308164315.29A**2.4332.208%C+N/A46.9A++41.1M**24983.5h19.4A+60.2B**
AP30 Shredder 355161315.194C+2.3428%C--N/A23C-27.7B**3917h93.6C+334.2C
T2 Striker 3911552900.534C+2.3249.026%CN/A5.4D8.2C16028.9h82.4F--168F
CAS 14-E 171152819C++16.1431.06%DN/A47.5C--5.9C+1453.2h31.6C++101.7C+
Hornet Missiles 308148393.795C+0.9459.494%C+N/A38.9C--42.1C*6553.8h14C-23.5C
Hellfire Rocket Pods 180148178.706C*5.8554.258%B++N/A61.7C13.3C+8802.4h20.1C*37.1B+
TSAR-42 144143344.206C*1.3535.239%C--76.224%B*36.7C+N/A2333.9h2.1B+6C*
M20 Basilisk 187140226.364A3.5145.639%B*5%C26.9B+9C**2835.2h68.5B++150B*
MR11 Gatekeeper 215112176.588B+3.7343.434%B+1.786%C+29.5B++27.1A3473.8h38.5B*88.7B*
NS-44 Commissioner 9797921.054C++1.8039.391%B21.65%C+18DN/A965.4h3.9C++9.8B+
NS Decimator 118911140.798C2.0666.08%B++5.495%M36.4C++10.8D6242.5h4.5C*6.9B+
NS-AM7 Archer 124911150.791B++2.0747.461%D**16.484%C+6.7C+2.4C+6013.5h12.2B++25.7B+
Anti-Vehicle Grenade 9887187N/A84.1450.073%C+N/A435C**55C--34560.2h4B*7.9B++
Skyguard 14274145.286B**2.4335.087%B*2.703%B+12.5C11.5B+3365.9h143C407.6C**
M20 Basilisk 9872203.6C*0.7450.576%A1.389%F30B++10.8B3882.4h96.9C++191.6B++
Hunter QCX 91651740.374C-2.4828.083%D-13.846%D-6.8D2.7C+569.6h13.4D47.7D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon271,5722.2h
Nano-Armor Kit1,0491,969,430114.4h
Medical Applicator380242,03116h
Anti-Vehicle MANA Turret161,1102h
Nanite Healing Grenade01690h
Motion Spotter187,3394.5h
Welding Device05880.1h
Spitfire Auto-Turret34620.5h
Shield Recharging Field72,0790.6h
Medical Kit3313,9285.2h
Ammunition Package506,2224.9h
Anti-Infantry MANA Turret0740.1h
Nano-Repair Grenade03230.1h
Recon Detection Device42620.6h

Check the help document for the dictionary if you want to learn more about words used here.


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