Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 6 (19,301)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (106 days). The data shown below may not be accurate.

First Lt. Tech Sgt. skyin7TR[yell] skyin7TR
TR BR 45

KDR: 2.88

Score: 56.5m

Last Seen: Oct 7th, 2019 5:06 PM
- OFFLINE - 2556.3 hour(s)

Prestige 1, Battle Rank 45 - Terran Republic on Cobalt
Level Progress (to 46): 86%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton P2-120 AP M14 Banshee TMG-50 P525 Marauder-H T1 Cycler T16 Rhino TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:skyin7TR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $698,058 MLG Score: 558
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.929%22.005%57124120824,5222.384710.491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.592%0.917B*0.157C++-0.507DHEAD ++ (~9.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.407B11.40.2C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.067%0.967%320412282,895117418382.46383157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.959%-0.024C+-0.567D0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.3-0.057C+63.5-0.194C107.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.96%3.735%574312294,659124934483.73018135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.724%0.283C*0.775B++0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.423B9.80.218C++12.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.293%1.429%231115121721,48112451483617.24145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.08%0.192C++-0.747D-0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.725B++12.70.685B+20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.239%76.224%23111123114367810.210604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.041C+0.594B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.397B2.10.339C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.736%10.597%2311212302,010771162.607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.798%2A*-0.808D--1.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.717B++2.40.496B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.5m287.7%498 (29.9k)442 (26.5k)2.8753165,30722,7133.5629445 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232403918.253%9.916%18105:3722

11% Combat Medic63% Engineer16% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2013 4:53 PMJul 26th, 2014 7:47 PMOct 18th, 2019 5:37 PM (95d) (PST)Oct 7th, 2019 1:13 PM (106d) (PST)Oct 7th, 2019 1:06 PM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
957858720.5100.1780.0511.9870.180558

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,4045,07652,328311131191126,505

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2132.4h/88.8d 15,618 6,476 30,058 254.2k 2,048 5,245 23,054 122.4m

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B++
Kills:1,265
Deaths:746
KDR:1.696
Accuracy:66.561% B++
HSR:10.593% D-
TRAC-5
B*
Kills:1,152
Deaths:1,026
KDR:1.123
Accuracy:26.038% B*
HSR:21.788% B+
TAS-16 Blackjack
B
Kills:745
Deaths:427
KDR:1.745
Accuracy:64.304% B
HSR:10.604% D-
NS-11C
B+
Kills:646
Deaths:688
KDR:0.939
Accuracy:26.289% B+
HSR:20.433% C*
T5 AMC
C**
Kills:528
Deaths:496
KDR:1.065
Accuracy:25.014% C**
HSR:17.046% D
AMR-66
C*
Kills:263
Deaths:130
KDR:2.023
Accuracy:26.799% C+
HSR:26.236% C*
Kills:4,599
Deaths (as Engineer):3,513
Deaths (to Engineers):5,655
KDR:1.30914
Kill Difference:1,086
Playtime:1,339.133 hours
Usage:63%
Score:38.940m
Score/min:485
Accuracy (listed only):39.168%
HSR (listed only):17.783%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B++
Kills:1,910
Deaths:744
KDR:2.567
Accuracy:25.343% B++
HSR:22.775% C+
T16 Rhino
B**
Kills:1,402
Deaths:673
KDR:2.083
Accuracy:27.059% B**
HSR:22.896% C++
T9A "Butcher"
C++
Kills:1,352
Deaths:508
KDR:2.661
Accuracy:25.170% C++
HSR:24.778% C
MSW-R
C++
Kills:1,315
Deaths:543
KDR:2.422
Accuracy:23.199% C++
HSR:23.118% C+
NS-15M2
C+
Kills:1,289
Deaths:434
KDR:2.970
Accuracy:23.947% C+
HSR:26.067% C+
T9 CARV
B**
Kills:1,209
Deaths:524
KDR:2.307
Accuracy:25.564% B**
HSR:18.610% D
T32 Bull
B+
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:26.398% B+
HSR:24.914% C+
T9 CARV-S
B+
Kills:1,156
Deaths:508
KDR:2.276
Accuracy:25.392% B+
HSR:24.568% C+
Kills:10,793
Deaths (as Heavy Assault):4,390
Deaths (to Heavy Assaults):6,317
KDR:2.45854
Kill Difference:6,403
Playtime:331.171 hours
Usage:16%
Score:7.414m
Score/min:373
Accuracy (listed only):25.259%
HSR (listed only):23.466%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B++
Kills:1,265
Deaths:746
KDR:1.696
Accuracy:66.561% B++
HSR:10.593% D-
NS-7 PDW
B*
Kills:1,156
Deaths:682
KDR:1.695
Accuracy:29.143% B*
HSR:22.578% B++
TRAC-5
B*
Kills:1,152
Deaths:1,026
KDR:1.123
Accuracy:26.038% B*
HSR:21.788% B+
MKV Suppressed
B
Kills:1,149
Deaths:765
KDR:1.502
Accuracy:26.598% C++
HSR:22.106% B
TAS-16 Blackjack
B
Kills:745
Deaths:427
KDR:1.745
Accuracy:64.304% B
HSR:10.604% D-
NS-11C
B+
Kills:646
Deaths:688
KDR:0.939
Accuracy:26.289% B+
HSR:20.433% C*
SMG-46 Armistice
B++
Kills:640
Deaths:416
KDR:1.538
Accuracy:26.269% C++
HSR:21.250% B++
T5 AMC
C**
Kills:528
Deaths:496
KDR:1.065
Accuracy:25.014% C**
HSR:17.046% D
Kills:7,281
Deaths (as Light Assault):5,246
Deaths (to Light Assaults):4,313
KDR:1.38791
Kill Difference:2,035
Playtime:91.056 hours
Usage:4%
Score:1.603m
Score/min:293
Accuracy (listed only):36.277%
HSR (listed only):18.300%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:1,672
Deaths:740
KDR:2.259
Accuracy:25.808% B++
HSR:19.019% C-
TAR
B+
Kills:1,394
Deaths:749
KDR:1.861
Accuracy:26.472% B+
HSR:22.166% C+
TRS-12 Uppercut
B++
Kills:1,265
Deaths:746
KDR:1.696
Accuracy:66.561% B++
HSR:10.593% D-
Cycler TRV
B+
Kills:1,169
Deaths:512
KDR:2.283
Accuracy:26.342% B+
HSR:17.451% C-
NS-11A
B
Kills:1,162
Deaths:597
KDR:1.946
Accuracy:26.533% B
HSR:19.966% C
TORQ-9
B+
Kills:1,158
Deaths:575
KDR:2.014
Accuracy:27.178% B+
HSR:18.912% D
NS-7 PDW
B*
Kills:1,156
Deaths:682
KDR:1.695
Accuracy:29.143% B*
HSR:22.578% B++
MKV Suppressed
B
Kills:1,149
Deaths:765
KDR:1.502
Accuracy:26.598% C++
HSR:22.106% B
T1A Unity
C++
Kills:971
Deaths:642
KDR:1.512
Accuracy:24.012% C-
HSR:26.056% C++
TAS-16 Blackjack
B
Kills:745
Deaths:427
KDR:1.745
Accuracy:64.304% B
HSR:10.604% D-
SMG-46 Armistice
B++
Kills:640
Deaths:416
KDR:1.538
Accuracy:26.269% C++
HSR:21.250% B++
T1S Cycler
C+
Kills:180
Deaths:144
KDR:1.250
Accuracy:24.018% C+
HSR:17.778% C-
Kills:12,661
Deaths (as Combat Medic):6,995
Deaths (to Combat Medics):2,237
KDR:1.81001
Kill Difference:5,666
Playtime:238.611 hours
Usage:11%
Score:6.129m
Score/min:428
Accuracy (listed only):32.770%
HSR (listed only):19.040%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,156
Deaths:682
KDR:1.695
Accuracy:29.143% B*
HSR:22.578% B++
MKV Suppressed
B
Kills:1,149
Deaths:765
KDR:1.502
Accuracy:26.598% C++
HSR:22.106% B
SMG-46 Armistice
B++
Kills:640
Deaths:416
KDR:1.538
Accuracy:26.269% C++
HSR:21.250% B++
TX1 Repeater
C**
Kills:481
Deaths:529
KDR:0.909
Accuracy:26.410% C**
HSR:21.414% C+
TSAR-42
B*
Kills:143
Deaths:34
KDR:4.206
Accuracy:35.239% C--
HSR:76.224% B*
NS-44 Commissioner
C**
Kills:97
Deaths:92
KDR:1.054
Accuracy:39.189% C**
HSR:21.650% C+
NS-AM7 Archer
C+
Kills:91
Deaths:124
KDR:0.734
Accuracy:47.400% F
HSR:16.484% C+
Kills:3,757
Deaths (as Infiltrator):2,642
Deaths (to Infiltrators):2,506
KDR:1.42203
Kill Difference:1,115
Playtime:133.865 hours
Usage:6%
Score:2.433m
Score/min:303
Accuracy (listed only):32.893%
HSR (listed only):28.815%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:2,242
V. Kills:327 N/A
Deaths:411
KDR:5.455
Accuracy:29.563% C+
KPH:41.100 C+
VKPH:6 A
M18 Needler
C+
Kills:246
V. Kills:325 75%
Deaths:212
KDR:1.160
Accuracy:33.872% C**
KPH:7 D
VKPH:9.300 C+
Hornet Missiles
C++
Kills:150
V. Kills:161 93%
Deaths:39
KDR:3.846
Accuracy:59.394% C+
KPH:39.200 C-
VKPH:42 C++
Hellfire Rocket Pods
C+
Kills:148
V. Kills:32 448%
Deaths:17
KDR:8.706
Accuracy:54.258% B++
KPH:62.500 C
VKPH:13.500 C+
Kills:2,786 (2,488 + 0)
Deaths:679
KDR:4.103
VKDR:1.244
Vehicle Kills:845
Kill Difference:2,107
Playtime:95.872 hours
Usage:4%
Score:1.367m
Score/min:238
Piloting Accuracy:33.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:12,350
V. Kills:12,286 101%
Deaths:1,005
KDR:12.289
Accuracy:37.492% C
KPH:33.800 C+
VKPH:33.600 B++
L105 Zephyr
A++
Kills:809
V. Kills:92 N/A
Deaths:37
KDR:21.865
Accuracy:52.297% B**
KPH:93.700 A++
VKPH:10.700 C**
CAS30 Tank Buster
A++
Kills:259
V. Kills:1,145 23%
Deaths:374
KDR:0.693
Accuracy:62.672% A+
KPH:3.600 D-
VKPH:15.900 A++
AP30 Shredder
B**
Kills:194
V. Kills:215 90%
Deaths:32
KDR:6.063
Accuracy:28.910% C-
KPH:25 C
VKPH:27.700 B**
Kills:13,612 (259 + 13,353)
Deaths:1,448
KDR:9.401
VKDR:9.488
Vehicle Kills:13,738
Kill Difference:12,164
Playtime:453.877 hours
Usage:21%
Score:10.869m
Score/min:399
Piloting Accuracy:62.672%
Gunner Accuracy:28.910%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:74
V. Kills:68 107%
Deaths:14
KDR:5.286
Accuracy:35.087% B*
KPH:12.600 C
VKPH:11.600 B+
Kills:74 (74 + 0)
Deaths:14
KDR:5.286
VKDR:4.857
Vehicle Kills:68
Kill Difference:60
Playtime:5.871 hours
Usage:0%
Score:0.119m
Score/min:337
Driving Accuracy:35.087%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:3,534
V. Kills:2,846 124%
Deaths:367
KDR:9.629
Accuracy:47.373% C++
KPH:31.400 C+
VKPH:25.300 A
P2-120 HEAT
M
Kills:1,051
V. Kills:492 213%
Deaths:67
KDR:15.687
Accuracy:48.527% B++
KPH:46.400 A++
VKPH:21.700 M
E540 Halberd
A++
Kills:531
V. Kills:368 144%
Deaths:73
KDR:7.274
Accuracy:50.881% A
KPH:29.200 B
VKPH:20.200 A++
G30 Vulcan
A
Kills:244
V. Kills:161 151%
Deaths:33
KDR:7.394
Accuracy:33.228% B+
KPH:34.700 A
VKPH:22.900 A
P525 Marauder
B+
Kills:185
V. Kills:8 N/A
Deaths:11
KDR:16.818
Accuracy:22.471% C*
KPH:84.400 B+
VKPH:3.700 C+
MR11 Gatekeeper
A++
Kills:112
V. Kills:103 108%
Deaths:17
KDR:6.588
Accuracy:43.434% B+
KPH:29.400 B**
VKPH:27 A++
Kills:5,657 (4,585 + 1,072)
Deaths:568
KDR:9.960
VKDR:7.004
Vehicle Kills:3,978
Kill Difference:5,089
Playtime:166.530 hours
Usage:8%
Score:3.966m
Score/min:397
Driving Accuracy:48.527%
Gunner Accuracy:43.434%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:1,706
V. Kills:97 N/A
Deaths:128
KDR:13.328
Accuracy:36.138% C+
KPH:107.900 C++
VKPH:6.100 C+
G20 Vulcan-H
C+
Kills:1,109
V. Kills:812 136%
Deaths:232
KDR:4.780
Accuracy:44.996% C
KPH:35.600 C-
VKPH:26.100 C+
MR11 Gatekeeper-H
B+
Kills:423
V. Kills:419 101%
Deaths:97
KDR:4.361
Accuracy:56.462% B+
KPH:33.600 C++
VKPH:33.300 B+
Kills:3,238 (0 + 3,238)
Deaths:457
KDR:7.085
VKDR:2.906
Vehicle Kills:1,328
Kill Difference:2,781
Playtime:59.507 hours
Usage:3%
Score:1.333m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:56.462%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:1,055
V. Kills:197 N/A
Deaths:83
KDR:12.711
Accuracy:40.475% B+
KPH:76.800 A
VKPH:14.300 B**
M40 Fury
B++
Kills:968
V. Kills:226 426%
Deaths:70
KDR:13.829
Accuracy:39.023% B
KPH:66.900 B+
VKPH:15.600 B++
M12 Kobalt
C+
Kills:373
V. Kills:19 N/A
Deaths:11
KDR:33.909
Accuracy:17.407% C+
KPH:59.800 C+
VKPH:3 C+
M12 Kobalt
C++
Kills:350
V. Kills:23 N/A
Deaths:12
KDR:29.167
Accuracy:18.272% C*
KPH:58.200 C
VKPH:3.800 C++
M20 Basilisk
B++
Kills:140
V. Kills:47 292%
Deaths:22
KDR:6.364
Accuracy:45.639% B++
KPH:26.800 B+
VKPH:9 B
M20 Basilisk
A
Kills:75
V. Kills:27 268%
Deaths:20
KDR:3.750
Accuracy:50.632% A
KPH:31.400 B*
VKPH:11.300 B+
Kills:2,961 (0 + 2,961)
Deaths:218
KDR:13.583
VKDR:2.472
Vehicle Kills:539
Kill Difference:2,743
Playtime:48.070 hours
Usage:2%
Score:1.149m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:50.632%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:152
V. Kills:19 N/A
Deaths:8
KDR:19
Accuracy:31.060% D
KPH:48.100 C--
VKPH:6 C+
Kills:152 (0 + 152)
Deaths:8
KDR:19
VKDR:2.375
Vehicle Kills:19
Kill Difference:144
Playtime:3.162 hours
Usage:0%
Score:0.028m
Score/min:145
Piloting Accuracy:N/A%
Gunner Accuracy:31.060%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 24,63612,3501,00512.289B+9.4137.492%CN/A33.8C+33.6B++391365.4h3.3B++8.9B+
P2-120 AP 6,3803,5343679.629B6.7547.373%C++3.679%B+31.4C+25.3A375112.6h7.8C16.5C+
M14 Banshee 2,5692,2424115.455C+2.5829.563%C+N/A41.1C+6A20654.6h28.1C+95.1C++
TMG-50 1,9231,9107442.567A0.3125.343%B++22.775%C+57.9B**N/A20233h9.5B++37.3B++
P525 Marauder-H 1,8031,70612813.328C+10.4536.138%C+N/A108C++6.1C+31815.8h5.3B++14.7B++
T1 Cycler 1,6771,6727402.259B**0.6225.808%B++19.019%C-41.6B**N/A17940.2h11.7B*45.4B*
T16 Rhino 1,4051,4026732.083B*0.7927.059%B**22.896%C++51.4B++N/A15827.3h11.6B+42.7B++
TAR 1,4061,3947491.861B1.0126.472%B+22.166%C+40.5BN/A13934.4h12B+45.4B+
M60-A Bulldog 1,5701,3924630.261A**27.3954.21%A++1.293%C+93.4M+11.9A+89014.9h4.5B*8.3B**
T9A "Butcher" 1,3601,3525082.661B+0.2125.17%C++24.778%C63.2C*N/A19321.4h10.4B+41.2B+
MSW-R 1,3181,3155432.422C*0.4523.199%C++23.118%C+51.8B+N/A21125.4h10.2B*44.1B+
NS-15M2 1,3011,2894342.97B+0.0923.947%C+26.067%C+53.9C**N/A14023.9h11B+46.1B+
TRS-12 Uppercut 1,2711,2657461.696B+1.1866.561%B++10.593%D-49C**N/A11625.8h2.5C*3.8B+
T9 CARV 1,2191,2095242.307B*0.5725.564%B**18.61%D49.1B**N/A25224.6h10.9B*42.5B++
Cycler TRV 1,1711,1695122.283B**0.5926.342%B+17.451%C-39.9BN/A12129.3h11.3B++43.1B++
NS-11A 1,1631,1625971.946B+0.9326.533%B19.966%C40.3BN/A13528.8h12.2B+45.9B+
T32 Bull 1,1681,1604562.544B*0.3326.398%B+24.914%C+52.5B+N/A13822.1h11.4B+43B+
TORQ-9 1,1641,1585752.014B+0.8627.178%B+18.912%D43.2B+N/A21126.8h13.2B+48.6B+
T9 CARV-S 1,1701,1565082.276B+0.6025.392%B+24.568%C+50.3BN/A18423h10.9B+42.7B+
NS-7 PDW 1,1651,1566821.695B**1.1829.143%B*22.578%B++34.4BN/A11333.6h11.8B++40.4B++
TRAC-5 1,1671,1521,0261.123B+1.7526.038%B*21.788%B+12.5CN/A6292.4h12.9B+49.6B+
MKV Suppressed 1,1561,1497651.502B+1.3726.598%C++22.106%B31.7C+N/A7836.2h11.3B++42.5B+
G20 Vulcan-H 1,9211,1092324.78C++1.9044.996%C3.156%C**35.7C-26.1C+39931.1h106.3C+236.3C+
Claymore 1,1061,1067115.577A12.7041.374%B**N/A208.7B**N/A5915.3h1.1B*2.7B*
M40 Fury 1,2521,0558312.711B++9.8440.475%B+1.896%C*77A14.4B**52113.7h10.6B++26.2B++
P2-120 HEAT 1,5431,0516715.687A++12.8148.527%B++3.996%B+46.3A++21.7M36322.7h6.9B14.2B++
T1A Unity 9769716421.512C+1.3624.012%C-26.056%C++33C-N/A8229.4h12.4C++51.5C+
M40 Fury 1,1949687013.829B*10.9539.023%B1.24%D66.8B+15.6B++49014.5h11.7B+29.9B+
T7 Mini-Chaingun 8638494941.719B*1.1619.558%B+14.252%C*57B**N/A21314.9h13.6B+69.3B+
L105 Zephyr 9018093721.865B**18.9952.297%B**N/A94.1A++10.7C**4068.6h4.6B*8.7B*
TAS-16 Blackjack 7557454271.745B+1.1364.304%B10.604%D-50.7B+N/A17114.7h2.4C**3.7B+
ML-7 1,0126864821.423A1.4559.471%B1.166%D-29.2B+13.9C**33223.5h5.8B+9.8B++
NS-11C 6726466880.939C+1.9426.289%B+20.433%C*11DN/A3958.5h12.8B+48.6B+
SMG-46 Armistice 6436404161.538B+1.3426.269%C++21.25%B++31.7C+N/A10220.2h13.4B+51.1B
E540 Halberd 899531737.274C++4.4050.881%A3.202%C+29.2B20.2A++57818.2h5.8C++11.4B++
T5 AMC 5415284961.065C++1.8125.014%C**17.046%D9.1D-N/A3558h14.7C++58.9C**
TX1 Repeater 4854815290.909C**1.9726.41%C**21.414%C+35.4BN/A13213.6h10.1B*38.2B++
Chainblade 52147918,5270.026C*2.8526.446%CN/A0.5C+N/A21043.4h2.3B8.6C**
Tank Mine 7824741034.602B**1.7349.224%B**N/A124.7B81.1B++16453.8h2.5D--5.2B+
C-4 6544612401.921B0.9528.999%B+N/A88.7C++37.1B+11965.2h1.6C+5.5C*
MR11 Gatekeeper-H 842423974.361C+1.4956.462%B+N/A33.6C++33.3B+38112.6h47.6B+84.3B++
M12 Kobalt 3923731133.909A31.0317.407%C+19.839%C**60.2C+3.1C+2126.2h18C*103.4C**
M12 Kobalt 3733501229.167B+26.2918.272%C*17.714%C58.3C3.8C++1916h16.2B+88.8B+
Sticky Grenade 2922911291N/A288.1259.053%B++N/A1455B**5D-43210.2h1.7B+2.9B+
AMR-66 2672631302.023A0.8526.799%C+26.236%C*26C*N/A9710.1h7.5B++28.2B+
CAS30 Tank Buster 1,4042593740.693C-2.1862.672%A+2.317%B**3.6D-15.9A++44372.1h200.9T*320.5F-
M18 Needler 5712462121.16C1.7233.872%C**N/A7D9.3C+19635.1h267.1D-788.6D
G30 Vulcan 405244337.394B*4.5233.228%B+4.098%B34.9A23A4767h87.9B264.7B+
AP30 Shredder 409194326.063C+3.1928.91%C-N/A24.9C27.6B**3797.8h88.8C++307.2C+
Frag Grenade 1921921192N/A189.1250.469%B++N/A480C+N/A28300.4h3.6C**7.2B+
Spear Anti-Vehicle Phalanx Turret 3201921314.769A11.8950.753%B++5.208%B++38.4C+25.6B+4345h8.1C++15.9B+
P525 Marauder 1931851116.818C+13.9422.471%C*2.162%B+84.1B+3.6C+2202.2h5.2B++23B++
Hyena Missile Launcher 337182325.688A**2.8131.401%CN/A47.9A*40.8M**23473.8h19A+60.6B**
T1S Cycler 1841801441.25C++1.6324.018%C+17.778%C-29.5C+N/A1136.1h12.4C*51.6C*
T2 Striker 3911552900.534C+2.3449.026%CN/A5.4D*8.2D16128.9h82.4F--168F
CAS 14-E 171152819C++16.1231.06%DN/A47.5C--5.9C+1453.2h31.6C++101.7C+
Hornet Missiles 311150393.846C0.9759.394%C+N/A39.5C-42.4C++6673.8h13.8C23.3C
Hellfire Rocket Pods 180148178.706C*5.8354.258%B++N/A61.7C13.3C+8862.4h20.1C++37.1B+
TSAR-42 144143344.206C*1.3335.239%C--76.224%B*36.7C+N/A2343.9h2.1B+6C*
M20 Basilisk 187140226.364B**3.4945.639%B++5%C26.9B+9B2845.2h68.5B*150B**
MR11 Gatekeeper 215112176.588B+3.7143.434%B+1.786%C+29.5B**27.1A++3473.8h38.5B*88.7B*
NS-44 Commissioner 9797921.054C++1.8239.189%C**21.65%C+17.6DN/A945.5h3.9C++9.9B
NS-AM7 Archer 124911240.734B+2.1447.4%F16.484%C+6.6C+2.4C+5913.7h12.2B++25.8B+
NS Decimator 118911140.798C2.0866.08%B+5.495%M36.4C+10.8D6262.5h4.5C*6.9B
Anti-Vehicle Grenade 9887187N/A84.1250.073%C+N/A435C**55D34560.2h4B*7.9B++
M20 Basilisk 10275203.75C*0.8750.632%A1.333%F31.3B*11.3B+3932.4h93.5C**184.8B++
Skyguard 14274145.286B**2.4135.087%B*2.703%B+12.5C11.5B+3365.9h143C407.6C*
Hunter QCX 91651800.361C-2.5128.082%D-13.846%D6.7D2.7C+559.7h13.5C-48D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon271,5902.2h
Anti-Vehicle MANA Turret171,1172h
Nano-Armor Kit1,0671,983,575115.3h
Nanite Healing Grenade01690h
Medical Applicator380242,07116h
Spitfire Auto-Turret34620.5h
Motion Spotter187,3414.5h
Welding Device05880.1h
Shield Recharging Field72,0790.6h
Medical Kit3313,9345.2h
Ammunition Package506,2804.9h
Anti-Infantry MANA Turret0740.1h
Nano-Repair Grenade03550.1h
Soldier Soaker01210h
Recon Detection Device42620.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 3.14s on queries, 2.71s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.