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Abominable skyspymanVS[SaIt] skyspymanVS
VS BR 103

KDR: 2.82

Score: 20.1m

Last Seen: Oct 19th, 2019 5:30 AM
- OFFLINE - 156.6 hour(s)

Battle Rank 104 (103 total) - Vanu Sovereignty on Emerald
Level Progress (to 105): 26%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 C75 Viper Ghost S1 Orion VS54 NS-15M2 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,052,891 MLG Score: 1641
Fun Score: N/A
Cheeseburgers Flipped: 235TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.228%19.38%45019121336,9053.44231-0.623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.821%0.393B-0.241C-0.671DHEAD ++ (~7.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.326C**11.60.185C++38.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.453%1.619%11211231247298200.8288591176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.123C+0.037C+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.713B++17.90.664B+28.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.828%0.889%546212302,9256904434.233659%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.232%-0.408C---1.058D*0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.324C*9.60.234C++16.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.916%10.903%66512273215391350.594445236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.285%-0.397C--1.562A+0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130-0.08C+41.5-0.031C+88.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.023%65.461%66212302,4611056152.32829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.735%0.61B+-0.101C+-0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B2.40.263C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.733%13.972%662123050180110.625468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.305%0.59B+-0.147C1.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.551B+2.90.408B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.1m173.2%401 (24.1k)343 (20.6k)2.8190652,64618,6753.04776103 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232450221.867%17.887%39103:0818

18% Combat Medic10% Engineer55% Heavy Assault12% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2015 8:08 PMAug 10th, 2017 12:02 AMOct 19th, 2019 1:50 AM (91d) (PST)Oct 19th, 2019 2:33 AM (91d) (PST)Oct 19th, 2019 1:30 AM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8202335870.8980.3190.1611.6380.0481641

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,21814,00635,21254191098320,564

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
977.2h/40.7d 4,271 9,417 13,915 96k 1,117 3,815 2,800 48.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:15,277
Deaths:4,765
KDR:3.206
Accuracy:21.793% D*
HSR:20.868% D*
SVA-88
C
Kills:2,498
Deaths:816
KDR:3.061
Accuracy:22.729% C
HSR:21.257% D
Orion VS54
C+
Kills:1,853
Deaths:973
KDR:1.904
Accuracy:20.388% C+
HSR:19.104% D-
NS-15M2
C+
Kills:1,772
Deaths:589
KDR:3.008
Accuracy:23.408% C+
HSR:19.526% D-
Pulsar LSW
D-
Kills:1,183
Deaths:551
KDR:2.147
Accuracy:18.470% D-
HSR:14.793% D*
Ursa
C--
Kills:1,165
Deaths:543
KDR:2.145
Accuracy:19.793% C--
HSR:16.910% D--
VE-H Maw
A+
Kills:553
Deaths:140
KDR:3.950
Accuracy:33.546% A+
HSR:24.051% C
Kills:24,301
Deaths (as Heavy Assault):8,377
Deaths (to Heavy Assaults):5,598
KDR:2.90092
Kill Difference:15,924
Playtime:539.775 hours
Usage:55%
Score:10.796m
Score/min:333
Accuracy (listed only):22.875%
HSR (listed only):19.501%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:1,446
Deaths:605
KDR:2.390
Accuracy:28.937% B*
HSR:12.448% D-
VE-S Canis
B+
Kills:1,274
Deaths:283
KDR:4.502
Accuracy:30.067% B+
HSR:21.272% C++
Solstice VE3
B++
Kills:757
Deaths:383
KDR:1.977
Accuracy:26.929% B++
HSR:15.852% D
Serpent VE92
B*
Kills:313
Deaths:66
KDR:4.742
Accuracy:27.858% B*
HSR:24.601% B++
Deimos VA29
B+
Kills:276
Deaths:124
KDR:2.226
Accuracy:68.176% B+
HSR:17.754% C++
Thanatos VE70
C**
Kills:225
Deaths:195
KDR:1.154
Accuracy:41.857% C**
HSR:9.333% D**
VE-C Horizon
A
Kills:129
Deaths:34
KDR:3.794
Accuracy:42.323% A
HSR:17.830% D-
Kills:4,420
Deaths (as Light Assault):1,690
Deaths (to Light Assaults):3,432
KDR:2.61538
Kill Difference:2,730
Playtime:24.160 hours
Usage:2%
Score:0.553m
Score/min:382
Accuracy (listed only):38.021%
HSR (listed only):17.013%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,459
Deaths:394
KDR:3.703
Accuracy:26.174% B+
HSR:20.288% C+
Sirius SX12
B*
Kills:1,446
Deaths:605
KDR:2.390
Accuracy:28.937% B*
HSR:12.448% D-
VE-S Canis
B+
Kills:1,274
Deaths:283
KDR:4.502
Accuracy:30.067% B+
HSR:21.272% C++
Corvus VA55
C
Kills:1,196
Deaths:380
KDR:3.147
Accuracy:23.236% C
HSR:18.395% D
Darkstar
C*
Kills:1,169
Deaths:334
KDR:3.500
Accuracy:27.858% C*
HSR:18.306% D-
CME
C++
Kills:1,168
Deaths:334
KDR:3.497
Accuracy:27.120% C++
HSR:17.209% D-
Pulsar VS1
B+
Kills:1,165
Deaths:309
KDR:3.770
Accuracy:25.890% B+
HSR:16.567% D
Terminus VX-9
D
Kills:1,159
Deaths:509
KDR:2.277
Accuracy:22.914% D
HSR:18.464% D--
Deimos VA29
B+
Kills:276
Deaths:124
KDR:2.226
Accuracy:68.176% B+
HSR:17.754% C++
Thanatos VE70
C**
Kills:225
Deaths:195
KDR:1.154
Accuracy:41.857% C**
HSR:9.333% D**
Kills:10,537
Deaths (as Combat Medic):3,467
Deaths (to Combat Medics):2,073
KDR:3.03923
Kill Difference:7,070
Playtime:173.836 hours
Usage:18%
Score:3.676m
Score/min:352
Accuracy (listed only):32.223%
HSR (listed only):17.004%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:757
Deaths:383
KDR:1.977
Accuracy:26.929% B++
HSR:15.852% D
Serpent VE92
B*
Kills:313
Deaths:66
KDR:4.742
Accuracy:27.858% B*
HSR:24.601% B++
Deimos VA29
B+
Kills:276
Deaths:124
KDR:2.226
Accuracy:68.176% B+
HSR:17.754% C++
Thanatos VE70
C**
Kills:225
Deaths:195
KDR:1.154
Accuracy:41.857% C**
HSR:9.333% D**
VE-C Horizon
A
Kills:129
Deaths:34
KDR:3.794
Accuracy:42.323% A
HSR:17.830% D-
Kills:1,700
Deaths (as Engineer):802
Deaths (to Engineers):3,094
KDR:2.1197
Kill Difference:898
Playtime:95.759 hours
Usage:10%
Score:1.869m
Score/min:325
Accuracy (listed only):41.429%
HSR (listed only):17.074%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:2,047
Deaths:491
KDR:4.169
Accuracy:39.413% C+
HSR:64.729% C-
Sirius SX12
B*
Kills:1,446
Deaths:605
KDR:2.390
Accuracy:28.937% B*
HSR:12.448% D-
VE-S Canis
B+
Kills:1,274
Deaths:283
KDR:4.502
Accuracy:30.067% B+
HSR:21.272% C++
Beamer VS3
B+
Kills:1,146
Deaths:923
KDR:1.242
Accuracy:31.193% B+
HSR:13.700% D*
XM98
C+
Kills:414
Deaths:53
KDR:7.811
Accuracy:37.334% C+
HSR:69.082% D
NS-44 Commissioner
B++
Kills:352
Deaths:187
KDR:1.882
Accuracy:42.686% B++
HSR:24.148% C*
Kills:6,679
Deaths (as Infiltrator):2,542
Deaths (to Infiltrators):2,777
KDR:2.62746
Kill Difference:4,137
Playtime:114.164 hours
Usage:12%
Score:2.477m
Score/min:362
Accuracy (listed only):34.938%
HSR (listed only):34.230%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:649
Deaths:179
KDR:3.626
Accuracy:19.281% B++
HSR:18.798% C+
Quasar VM1
B
Kills:530
Deaths:143
KDR:3.706
Accuracy:20.252% B
HSR:17.736% D
Cosmos VM3
C++
Kills:228
Deaths:47
KDR:4.851
Accuracy:17.939% C++
HSR:18.421% C+
Comet VM2
C+
Kills:170
Deaths:64
KDR:2.656
Accuracy:40.467% C
HSR:4.118% C+
Cosmos VM3
C*
Kills:151
Deaths:29
KDR:5.207
Accuracy:18.940% C*
HSR:17.881% C
Comet VM2
D
Kills:136
Deaths:46
KDR:2.957
Accuracy:38.260% D
HSR:2.941% D
Kills:1,864
Deaths (as MAX Suit):254
Deaths (to MAX Suits):958
KDR:7.33858
Kill Difference:1,610
Playtime:29.441 hours
Usage:3%
Score:0.724m
Score/min:410
Accuracy (listed only):25.856%
HSR (listed only):13.316%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:247
V. Kills:15 N/A
Deaths:58
KDR:4.259
Accuracy:38.453% C
KPH:43.100 C+
VKPH:2.600 C
Kills:247 (247 + 0)
Deaths:58
KDR:4.259
VKDR:0.259
Vehicle Kills:15
Kill Difference:189
Playtime:5.728 hours
Usage:1%
Score:0.047m
Score/min:136
Piloting Accuracy:38.453%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:2,400
V. Kills:376 N/A
Deaths:135
KDR:17.778
Accuracy:36.233% C
KPH:55.400 A
VKPH:8.700 C++
L100 Python HESH
B**
Kills:525
V. Kills:60 N/A
Deaths:17
KDR:30.882
Accuracy:48.203% C+
KPH:75.800 B**
VKPH:8.700 C++
Kills:2,925 (2,925 + 0)
Deaths:152
KDR:19.243
VKDR:2.868
Vehicle Kills:436
Kill Difference:2,773
Playtime:50.233 hours
Usage:5%
Score:0.669m
Score/min:222
Driving Accuracy:48.203%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C**
Kills:70
V. Kills:40 171%
Deaths:9
KDR:7.778
Accuracy:42.806% C+
KPH:28 C**
VKPH:16 C+
Kills:70 (0 + 70)
Deaths:9
KDR:7.778
VKDR:4.444
Vehicle Kills:40
Kill Difference:61
Playtime:2.503 hours
Usage:0%
Score:0.056m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:42.806%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:81
V. Kills:2 N/A
Deaths:5
KDR:16.200
Accuracy:21.822% B+
KPH:107.200 B**
VKPH:2.600 C
M20 Basilisk
B++
Kills:73
V. Kills:21 332%
Deaths:13
KDR:5.615
Accuracy:39.470% C+
KPH:29 B++
VKPH:8.300 C++
M12 Kobalt
B+
Kills:56
V. Kills:3 N/A
Deaths:2
KDR:28
Accuracy:17.395% C+
KPH:85.400 B+
VKPH:4.600 B+
M40 Fury
D
Kills:56
V. Kills:9 N/A
Deaths:13
KDR:4.308
Accuracy:21.112% F
KPH:23.800 D
VKPH:3.800 D--
M20 Basilisk
A
Kills:55
V. Kills:19 275%
Deaths:6
KDR:9.167
Accuracy:38.847% C+
KPH:36.800 A
VKPH:12.700 B++
Kills:321 (0 + 321)
Deaths:39
KDR:8.231
VKDR:1.385
Vehicle Kills:54
Kill Difference:282
Playtime:7.773 hours
Usage:1%
Score:0.121m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:38.847%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,43515,2774,7653.206C++0.3921.793%D*20.868%D*68.7C+N/A171222.5h11.6C--53.2D
SVA-88 2,5362,4988163.061B*0.2422.729%C21.257%D60.6B+N/A15941.2h11.4C**50.3C*
C75 Viper 2,7762,40013517.778M+14.9636.233%CN/A55.4A8.7C++21243.3h10.9B+30.1B+
Ghost 2,0602,0474914.169B+1.3539.413%C+64.729%C-46.4C*N/A13644.1h2.3C+5.9C++
S1 2,6171,9081,1091.72A*1.1061.176%B+2.883%C++34.2B++12.7C+22955.8h6.4C**10.5B+
Orion VS54 1,8741,8539731.904B0.9220.388%C+19.104%D-49.3B++N/A19837.6h12.3C**60.6C++
NS-15M2 1,7891,7725893.008B+0.1923.408%C+19.526%D-62.6B+N/A19228.3h11.7B+49.9C**
H-V45 1,4711,4593943.703A0.8826.174%B+20.288%C+49B++N/A11529.8h13.3C++50.8B
Sirius SX12 1,4611,4466052.39A0.4328.937%B*12.448%D-65.4A+N/A19122.1h12.1B++41.7B+
VE-S Canis 1,2871,2742834.502M*1.6830.067%B+21.272%C++95.1A++1B++33013.4h9.8B++32.7B+
Lasher X2 1,2451,2226551.866B**0.9519.735%D-3.601%C41.4B+N/A11329.5h24.7D-125.2D
Corvus VA55 1,2071,1963803.147M+0.3323.236%C18.395%D48.4B**N/A18724.7h11.9C**51.2C*
Pulsar LSW 1,1961,1835512.147B++0.6718.47%D-14.793%D*55.5B+N/A16721.3h12.6C++68.1C+
Darkstar 1,1951,1693343.5A++0.6827.858%C*18.306%D-53.6B+1.2B++14221.8h14.3C-51.4C+
CME 1,1821,1683343.497M++0.6827.12%C++17.209%D-51.2B++N/A13522.8h12.5B+46.2B+
Pulsar VS1 1,1771,1653093.77M++0.9525.89%B+16.567%D54.4A+N/A16021.4h12.8B+49.5B+
Ursa 1,1711,1655432.145B**0.6719.793%C--16.91%D--48.7C**N/A13823.9h10.5B53.3C++
Terminus VX-9 1,1741,1595092.277B+0.5422.914%D18.464%D--47.3C**N/A11224.5h12.1C*52.8C+
Beamer VS3 1,1581,1469231.242B++1.5831.193%B+13.7%D*78A**N/A22514.7h7.9B+25.3C*
Plasma Grenade 8798701870N/A867.1843.255%CN/A414.3C4.3C--13392.1h3.8C++8.8C++
Solstice VE3 7727573831.977A*0.8426.929%B++15.852%D29B+N/A13826.1h12.8B+47.5B
Quasar VM1 6596491793.626A0.8119.281%B++18.798%C+52.3A*N/A14712.4h11.9B**61.7B+
VE-H Maw 5635531403.95A**1.1333.546%A+24.051%C92.2A1.7A+4066h10.8C++32.1B+
Quasar VM1 5385301433.706B++0.8920.252%B17.736%D56.4AN/A1429.4h12.6B+62B+
L100 Python HESH 5855251730.882A+28.0648.203%C+1.143%C76.1B**8.7C++2816.9h3.5C++7.2C*
XM98 415414537.811M*4.9937.334%C+69.082%D48.1B**N/A1938.6h2.5C++6.7C*
Tank Mine 5943851173.291B0.4737.918%C**N/A137.5B+74.6B+13012.8h1.9C+5B++
C-4 4843592441.471C+1.3528.295%BN/A83.5C+29.1C+8564.3h1.6C+5.6C*
NS-44 Commissioner 3553521871.882B*0.9442.686%B++24.148%C*90.3A*N/A3853.9h3.3B+7.8B+
NS Decimator 452333843.964M*1.1466.872%B++2.703%B+59.5A+21.3B+4185.6h4.2B6.3B+
Serpent VE92 319313664.742M++1.9227.858%B*24.601%B++92.1A*1.8M+3673.4h10.7B++38.4B+
Proximity Mine 284284763.737C+0.9243.18%C++N/A118.3C+N/A3762.4h1.8B4.2B+
M12 Kobalt 284278739.714B++36.8919.084%D15.827%C106.9C+2.3D-2382.6h15.8B+82.8C*
Deimos VA29 2762761242.226B++0.5968.176%B+17.754%C++83.6AN/A2983.3h1.9B*2.8B+
Light PPA 262247584.259C+1.4438.453%C1.619%B+43.3C+2.6C1365.7h17.9C+46.5C+
Cosmos VM3 232228474.851A++2.0317.939%C++18.421%C+50.7B**N/A1604.5h11.5B*64.2B+
Thanatos VE70 2262251951.154B1.6741.857%C**9.333%D**40.9B++N/A1925.5h4.1B++9.7B+
Comet VM2 245170642.656A*0.1640.467%C4.118%C+13.9B+6.1B**12812.2h32.2D79.7C-
Cosmos VM3 156151295.207A**2.3918.94%C*17.881%C48.7B**1.6A*1593.1h12.3B++65.1C*
Comet VM2 194136462.957A*0.1438.26%D2.941%D12.8C++5.5B10210.6h34.1C89.1C-
Force-Blade 14313412,1810.011C2.8125.548%C3.731%C-0.3C-N/A1531h2.3C*8.9C*
VE-C Horizon 129129343.794A++0.9742.323%A17.83%D-107.5A++N/A2661.2h15.7C++37.1B+
NS-TMC-01 "His Regards" 1411235,6390.022C+2.8030.734%B+N/A0.4CN/A1282.7h2.2C*7.1B+
Spear Anti-Vehicle Phalanx Turret 1631111011.1B+8.2843.145%C+2.703%D48.3B+22.6C++4852.3h8.7C*20.1C*
M12 Kobalt 8381516.2C++13.3821.822%B+18.519%C++101.3B**2.5C4430.8h13.5B**62.1B++
NS Annihilator 16978501.56A*1.2681.449%C*N/A9.2C10.7B*1508.5h13.1C16.1C
Anti-Vehicle Grenade 11973173N/A70.1840.996%D*N/A182.5D-115C*16180.4h7.3D17.9D-
M20 Basilisk 9473135.615A2.8039.47%C+6.849%B+29.2B++8.4C*2472.5h87.7C**222.2B+
Saron HRB 1107097.778B+4.9642.806%C+N/A28C**16C+3722.5h27.5D64.1C
M12 Kobalt 5956228B+25.1817.395%C+19.643%C*80C**4.3B3890.7h20C+114.8C++
M40 Fury 6556134.308C1.4921.112%F3.571%A*24.3D3.9D--1372.3h16.1C+76.5D*
M20 Basilisk 745569.167M6.3538.847%C+3.636%D36.7A12.7B++3271.5h69.1B++177.9B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit111160,8168.2h
Spawn Beacon64530.3h
Anti-Vehicle MANA Turret02130.2h
Nanite Revive Grenade02940.1h
Medical Applicator183135,5657.8h
Motion Spotter424,2553.8h
VS Triumph Flare Gun0830.1h
Deconstruction Tool0830h
Recon Detection Device62,9184.4h
Ammunition Package125510.3h
Medical Kit1,55712,58326.7h
Anti-Infantry MANA Turret91710.3h

Check the help document for the dictionary if you want to learn more about words used here.


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