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Justicar Abominable skyspymanVS[SaIt] skyspymanVS
VS BR 39

KDR: 2.93

Score: 22.7m

Last Seen: Apr 3rd, 2020 5:42 PM
- OFFLINE - 1004.5 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Emerald
Level Progress (to 40): 7%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost SVA-88 C75 Viper H-V45 S1 Orion VS54 NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,540,781 MLG Score: 2031
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.32%20.674%50320132944,5873.65228-0.726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.121%0.593B+-0.065C+-0.875D--HEAD ++ (~8.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.371C**11.30.206C++35.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.43%1.606%9911348249339200.7345131186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.127C++0.038C+-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.715B++17.80.666B+28.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.832%0.878%521213472,9607314474.04372661%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.032%-0.408C---1.048D*0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.326C**9.50.235C++16.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.841%12.796%80513444225881470.717687285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.05%-0.405C--1.998A++0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.70.055C+36.20.101C+77.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.362%66.906%80213473,0611221252.50491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.276%0.813B++-0.009C+-0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.433B2.30.288C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.102%17.192%802134763493130.680988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.799%0.768B++0.462B+1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.601B+2.70.45B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.7m166.4%415 (24.9k)356 (21.4k)2.9259162,19621,2573.1463539 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349548522.759%19.353%44003:0018

17% Combat Medic9% Engineer56% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2015 8:08 PMNov 23rd, 2019 9:49 PMApr 18th, 2020 1:51 PM (115d) (PST)Apr 3rd, 2020 1:42 PM (130d) (PST)Apr 3rd, 2020 1:42 PM (130d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8622446180.9770.3340.1891.7060.0492031

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,72014,62337,097592011102321,362

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1061.4h/44.2d 4,686 12,037 16,475 108.7k 1,237 4,185 3,125 54.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:20,510
Deaths:5,996
KDR:3.421
Accuracy:23.658% D*
HSR:22.574% D**
SVA-88
D
Kills:2,498
Deaths:818
KDR:3.054
Accuracy:22.731% D
HSR:21.257% D-
Orion VS54
D
Kills:1,853
Deaths:973
KDR:1.904
Accuracy:20.379% D
HSR:19.104% D*
NS-15M2
D-
Kills:1,772
Deaths:589
KDR:3.008
Accuracy:23.408% D-
HSR:19.526% D*
Pulsar LSW
D**
Kills:1,183
Deaths:551
KDR:2.147
Accuracy:18.470% D**
HSR:14.793% D**
Ursa
D--
Kills:1,166
Deaths:544
KDR:2.143
Accuracy:19.788% D--
HSR:16.981% D*
VE-H Maw
B*
Kills:652
Deaths:163
KDR:4
Accuracy:33.186% B*
HSR:24.540% D
Kills:29,634
Deaths (as Heavy Assault):9,634
Deaths (to Heavy Assaults):6,339
KDR:3.07598
Kill Difference:20,000
Playtime:591.405 hours
Usage:56%
Score:12.408m
Score/min:350
Accuracy (listed only):23.089%
HSR (listed only):19.825%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:1,628
Deaths:650
KDR:2.505
Accuracy:29.410% B+
HSR:13.268% D-
VE-S Canis
C+
Kills:1,276
Deaths:286
KDR:4.462
Accuracy:30.089% C+
HSR:21.317% C
Serpent VE92
B++
Kills:1,123
Deaths:268
KDR:4.190
Accuracy:30.848% B++
HSR:24.310% C*
Solstice VE3
C++
Kills:757
Deaths:383
KDR:1.977
Accuracy:26.929% C++
HSR:15.852% D-
Deimos VA29
B+
Kills:403
Deaths:191
KDR:2.110
Accuracy:69.787% B+
HSR:21.340% B+
Pulsar C
B**
Kills:328
Deaths:71
KDR:4.620
Accuracy:33.593% B**
HSR:23.476% C
VE-C Horizon
B*
Kills:266
Deaths:73
KDR:3.644
Accuracy:43.239% B*
HSR:14.662% F
Thanatos VE70
C+
Kills:231
Deaths:202
KDR:1.144
Accuracy:42.070% C+
HSR:9.957% D*
Kills:6,012
Deaths (as Light Assault):2,124
Deaths (to Light Assaults):3,926
KDR:2.83051
Kill Difference:3,888
Playtime:35.461 hours
Usage:3%
Score:0.898m
Score/min:422
Accuracy (listed only):38.245%
HSR (listed only):18.023%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:2,094
Deaths:554
KDR:3.780
Accuracy:27.495% C++
HSR:23.161% C
Sirius SX12
B+
Kills:1,628
Deaths:650
KDR:2.505
Accuracy:29.410% B+
HSR:13.268% D-
VE-S Canis
C+
Kills:1,276
Deaths:286
KDR:4.462
Accuracy:30.089% C+
HSR:21.317% C
Corvus VA55
D
Kills:1,204
Deaths:385
KDR:3.127
Accuracy:23.337% D
HSR:18.439% D--
Darkstar
C+
Kills:1,172
Deaths:335
KDR:3.499
Accuracy:27.831% C+
HSR:18.345% D--
CME
C
Kills:1,168
Deaths:334
KDR:3.497
Accuracy:27.120% C
HSR:17.209% D--
Pulsar VS1
C+
Kills:1,165
Deaths:309
KDR:3.770
Accuracy:25.890% C+
HSR:16.567% D-
Terminus VX-9
D--
Kills:1,159
Deaths:509
KDR:2.277
Accuracy:22.914% D--
HSR:18.464% D*
Deimos VA29
B+
Kills:403
Deaths:191
KDR:2.110
Accuracy:69.787% B+
HSR:21.340% B+
Thanatos VE70
C+
Kills:231
Deaths:202
KDR:1.144
Accuracy:42.070% C+
HSR:9.957% D*
VE-A Lacerta
A+
Kills:63
Deaths:27
KDR:2.333
Accuracy:38.162% A+
HSR:20.635% D
Kills:11,563
Deaths (as Combat Medic):3,782
Deaths (to Combat Medics):2,413
KDR:3.05738
Kill Difference:7,781
Playtime:183.978 hours
Usage:17%
Score:3.983m
Score/min:361
Accuracy (listed only):33.100%
HSR (listed only):18.064%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:1,123
Deaths:268
KDR:4.190
Accuracy:30.848% B++
HSR:24.310% C*
Solstice VE3
C++
Kills:757
Deaths:383
KDR:1.977
Accuracy:26.929% C++
HSR:15.852% D-
Deimos VA29
B+
Kills:403
Deaths:191
KDR:2.110
Accuracy:69.787% B+
HSR:21.340% B+
Pulsar C
B**
Kills:328
Deaths:71
KDR:4.620
Accuracy:33.593% B**
HSR:23.476% C
VE-C Horizon
B*
Kills:266
Deaths:73
KDR:3.644
Accuracy:43.239% B*
HSR:14.662% F
Thanatos VE70
C+
Kills:231
Deaths:202
KDR:1.144
Accuracy:42.070% C+
HSR:9.957% D*
Kills:3,108
Deaths (as Engineer):1,188
Deaths (to Engineers):3,424
KDR:2.61616
Kill Difference:1,920
Playtime:98.996 hours
Usage:9%
Score:1.911m
Score/min:322
Accuracy (listed only):41.077%
HSR (listed only):18.266%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:2,647
Deaths:554
KDR:4.778
Accuracy:40.944% C
HSR:66.566% D
Sirius SX12
B+
Kills:1,628
Deaths:650
KDR:2.505
Accuracy:29.410% B+
HSR:13.268% D-
VE-S Canis
C+
Kills:1,276
Deaths:286
KDR:4.462
Accuracy:30.089% C+
HSR:21.317% C
Beamer VS3
B
Kills:1,150
Deaths:925
KDR:1.243
Accuracy:31.208% B
HSR:13.652% D*
NS-44 Commissioner
B++
Kills:729
Deaths:378
KDR:1.929
Accuracy:46.202% B++
HSR:24.554% C+
XM98
C-
Kills:414
Deaths:53
KDR:7.811
Accuracy:37.334% C-
HSR:69.082% D-
Kills:7,844
Deaths (as Infiltrator):2,846
Deaths (to Infiltrators):3,122
KDR:2.75615
Kill Difference:4,998
Playtime:121.662 hours
Usage:11%
Score:2.742m
Score/min:376
Accuracy (listed only):35.864%
HSR (listed only):34.740%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:654
Deaths:180
KDR:3.633
Accuracy:19.353% C++
HSR:18.960% C
Quasar VM1
C+
Kills:536
Deaths:144
KDR:3.722
Accuracy:20.328% C+
HSR:17.911% D-
Cosmos VM3
C
Kills:229
Deaths:48
KDR:4.771
Accuracy:18.061% C
HSR:18.777% C
Comet VM2
C+
Kills:170
Deaths:66
KDR:2.576
Accuracy:40.492% D
HSR:4.118% C+
Cosmos VM3
C
Kills:157
Deaths:30
KDR:5.233
Accuracy:19.018% C
HSR:17.834% C-
Comet VM2
D-
Kills:143
Deaths:48
KDR:2.979
Accuracy:38.402% D*
HSR:2.797% D-
Kills:1,889
Deaths (as MAX Suit):258
Deaths (to MAX Suits):1,055
KDR:7.32171
Kill Difference:1,631
Playtime:29.851 hours
Usage:3%
Score:0.733m
Score/min:409
Accuracy (listed only):25.942%
HSR (listed only):13.400%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:249
V. Kills:15 N/A
Deaths:58
KDR:4.293
Accuracy:38.430% D
KPH:43.300 C--
VKPH:2.600 D
Kills:249 (249 + 0)
Deaths:58
KDR:4.293
VKDR:0.259
Vehicle Kills:15
Kill Difference:191
Playtime:5.748 hours
Usage:1%
Score:0.047m
Score/min:137
Piloting Accuracy:38.430%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:2,412
V. Kills:380 N/A
Deaths:135
KDR:17.867
Accuracy:36.246% D
KPH:55.400 B+
VKPH:8.700 C+
L100 Python HESH
B
Kills:548
V. Kills:60 N/A
Deaths:17
KDR:32.235
Accuracy:47.651% C--
KPH:76.200 B
VKPH:8.300 C
Kills:2,960 (2,960 + 0)
Deaths:152
KDR:19.474
VKDR:2.895
Vehicle Kills:440
Kill Difference:2,808
Playtime:50.705 hours
Usage:5%
Score:0.676m
Score/min:222
Driving Accuracy:47.651%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:80
V. Kills:43 182%
Deaths:9
KDR:8.889
Accuracy:43.329% C--
KPH:30.800 C+
VKPH:16.600 C+
Kills:80 (0 + 80)
Deaths:9
KDR:8.889
VKDR:4.778
Vehicle Kills:43
Kill Difference:71
Playtime:2.594 hours
Usage:0%
Score:0.059m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:43.329%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:133
V. Kills:4 N/A
Deaths:5
KDR:26.600
Accuracy:24.355% B++
KPH:122.700 B*
VKPH:3.700 C+
M12 Kobalt
C**
Kills:97
V. Kills:4 N/A
Deaths:2
KDR:48.500
Accuracy:19.561% C+
KPH:95.100 C**
VKPH:3.900 C++
M20 Basilisk
B
Kills:81
V. Kills:24 324%
Deaths:13
KDR:6.231
Accuracy:40.468% C
KPH:31.300 B
VKPH:9.300 C*
M40 Fury
D*
Kills:56
V. Kills:9 N/A
Deaths:13
KDR:4.308
Accuracy:21.112% F-
KPH:23.700 D*
VKPH:3.800 D*
M20 Basilisk
B*
Kills:55
V. Kills:19 275%
Deaths:6
KDR:9.167
Accuracy:39.184% C
KPH:36 B*
VKPH:12.400 B+
Kills:422 (0 + 422)
Deaths:39
KDR:10.821
VKDR:1.538
Vehicle Kills:60
Kill Difference:383
Playtime:8.574 hours
Usage:1%
Score:0.141m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:39.184%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 20,76020,5105,9963.421C++0.5023.658%D*22.574%D**78.9C1C194260.1h11.2D47.2D
Ghost 2,6702,6475544.778C**1.8540.944%C66.566%D54.4C+N/A15448.7h2.2C5.5C
SVA-88 2,5362,4988183.054B+0.1322.731%D21.257%D-60.5C+N/A15941.3h11.4C+50.4C
C75 Viper 2,7922,41213517.867A++14.9436.246%DN/A55.4B+8.7C+21343.5h10.9C*30.1C+
H-V45 2,1152,0945543.78B++0.8527.495%C++23.161%C58.2BN/A13736h12.7C46.2C++
S1 2,6251,9141,1111.723B*1.2061.175%C++2.874%C*34.2C++12.7C23155.9h6.4C+10.5C+
Orion VS54 1,8741,8539731.904C+1.0220.379%D19.104%D*49C+N/A20237.8h12.3C60.6C+
NS-15M2 1,7891,7725893.008C++0.0823.408%D-19.526%D*62.6C+N/A19428.3h11.7C+49.9C
Sirius SX12 1,6461,6286502.505B++0.4229.41%B+13.268%D-70.2B+N/A20223.2h12C++40.6B
VE-S Canis 1,2891,2762864.462A**1.5430.089%C+21.317%C95.2B++1C+33413.4h9.8C++32.7C*
Lasher X2 1,2821,2576661.887B+1.0419.933%D*3.66%C+42CN/A11629.9h24.6D*123.7D**
Corvus VA55 1,2161,2043853.127A+0.2023.337%D18.439%D--48.4C*N/A18724.9h12C51.5C-
Pulsar LSW 1,1961,1835512.147C++0.7818.47%D**14.793%D**55.5CN/A17021.3h12.6D68.1D
Darkstar 1,1981,1723353.499B+0.5727.831%C+18.345%D--53.5C+1.2C**14221.9h14.3D--51.5C--
CME 1,1821,1683343.497S0.5727.12%C17.209%D--51.2C++N/A13522.8h12.5C+46.2C+
Ursa 1,1721,1665442.143B+0.7819.788%D--16.981%D*48.8CN/A13823.9h10.5C+53.3C
Pulsar VS1 1,1771,1653093.77A**0.8425.89%C+16.567%D-54.4B+N/A16421.4h12.8C++49.5C++
Terminus VX-9 1,1741,1595092.277C++0.6522.914%D--18.464%D*47.3C+N/A11424.5h12.1C52.8C--
Beamer VS3 1,1621,1509251.243B1.6831.208%B13.652%D*77.7AN/A22614.8h7.9C**25.3B+
Serpent VE92 1,1491,1232684.19A++1.2630.848%B++24.31%C*117A+2.7A**3219.6h10.5B+34.2B+
Plasma Grenade 9259151915N/A912.0743.283%D-N/A415.9D--4.5C--13402.2h3.8D-8.7D-
Solstice VE3 7727573831.977B**0.9526.929%C++15.852%D-29C+N/A14326.1h12.8C*47.5C+
NS-44 Commissioner 7347293781.929B+1.0046.202%B++24.554%C+115.7A++N/A3896.3h3.1B+6.6B+
NS Decimator 9557131744.098A++1.1767.958%B++2.244%C**61.5B++20.9C++35011.6h4.2C+6.2C*
Quasar VM1 6646541803.633B*0.7119.353%C++18.96%C52.3AN/A15012.5h11.9B+61.7C++
VE-H Maw 6626521634B**1.0733.186%B*24.54%D98.8B+1.5C**4096.6h10.5C31.6C*
L100 Python HESH 6085481732.235B+29.3147.651%C--1.095%C76.1B8.3C2787.2h3.4C7.2C-
Quasar VM1 5445361443.722B+0.8020.328%C+17.911%D-57B++N/A1459.4h12.6C++61.8C++
XM98 415414537.811A*4.8937.334%C-69.082%D-48.1B+N/A1948.6h2.5C-6.7C
Deimos VA29 4054031912.11C**0.8269.787%B+21.34%B+98.3B*N/A3224.1h1.9B+2.7B+
Tank Mine 6103971173.393C++0.4738.54%C+N/A141.8C*76.1C**12962.8h1.9C+4.9B
C-4 5063762551.475C1.4528.653%C++N/A85.5C29.5C+8644.4h1.6D-5.6C
Pulsar C 330328714.62B++1.6933.593%B**23.476%C105.8AN/A4953.1h10.5C++31.3B+
Proximity Mine 288288763.789C+0.8643.594%C+N/A120CN/A3882.4h1.8C++4.2C++
M12 Kobalt 284278739.714C36.7919.084%D*15.827%D106.9C2.3D--2392.6h15.8C++82.8C
VE-C Horizon 274266733.644B*0.7243.239%B*14.662%F102.3B+3.1A2642.6h14.7C34.1C*
Light PPA 264249584.293C1.3738.43%D1.606%B++43.7C--2.6D1375.7h17.8D46.3D
Thanatos VE70 2322312021.144C+1.7842.07%C+9.957%D*42C+N/A1985.5h4.1C*9.7C*
Cosmos VM3 233229484.771B**1.8518.061%C18.777%C49.8BN/A1594.6h11.8B+65.5C*
Comet VM2 245170662.576A++0.3540.492%D4.118%C+13.7C+6B+12812.4h32.9D*81.2D
NS-TMC-01 "His Regards" 1881697,5750.022C2.9031.961%C**3.55%C--0.5C--N/A1341.1h2.1C++6.6B+
Cosmos VM3 162157305.233A*2.3119.018%C17.834%C-49.1C**1.6B**1593.2h12.4B65C+
Force-Blade 15614712,3670.012C--2.9126.49%C-4.082%C0.3C-N/A1539.8h2.2C*8.4C++
Comet VM2 203143482.979A++0.0538.402%D*2.797%D-13.2C5.6C+10310.8h33.2D86.6D*
M12 Kobalt 137133526.6C++23.6724.355%B++16.541%D120.9B++3.6C+4611.1h13.9B++57.1B
Spear Anti-Vehicle Phalanx Turret 1741191011.9C*8.9743.188%D2.521%D51.7C+23.9C4932.3h8.5C+19.6C+
M12 Kobalt 10197248.5B*45.5719.561%C+23.711%B*97B4C++3611h18.8C96.2C+
NS Annihilator 18689501.78M1.1581.693%C**N/A10C-10.9B+1518.9h12C14.7C
M20 Basilisk 10581136.231B*3.3140.468%C6.173%C++31.2B9.2C*2582.6h83.6C++206.5C++
Anti-Vehicle Grenade 12881181N/A78.0741.271%D*N/A202.5D--117.5C++15640.4h7.3D--17.7D*
Saron HRB 1238098.889B5.9643.329%C--N/A30.8C+16.5C+3792.6h25.6D59D-
VE-A Lacerta 6363272.333C*0.5938.162%A+20.635%D90B+N/A2780.7h10.7C++28.2B++
M40 Fury 6556134.308D1.3821.112%F-3.571%A**23.3D*3.8D*1362.4h16.3C-77.1F--
M20 Basilisk 745569.167A*6.2439.184%C3.636%D-36.7B*12.7B+3241.5h71.2B++181.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit117166,0488.4h
Anti-Vehicle MANA Turret02130.2h
Spawn Beacon85810.4h
Nanite Revive Grenade04190.1h
Medical Applicator204148,9288.6h
Motion Spotter424,3883.9h
Deconstruction Tool0830h
VS Triumph Flare Gun0830.1h
Recon Detection Device63,2714.8h
Ammunition Package125510.3h
Medical Kit1,81014,74629.8h
Anti-Infantry MANA Turret91740.3h
Snowman Soldier101820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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