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Horseman slaroie[V4S] slaroie
VS BR 109

KDR: 5.23

Score: 23.5m

Last Seen: Dec 2nd, 2018 2:08 PM
- OFFLINE - 79.3 hour(s)

Battle Rank 110 (109 total) - Vanu Sovereignty on Connery
Level Progress (to 111): 35%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 L100 Python AP NS-15M2 C-4 Solstice VE3 Lasher X2 Parsec VX3-A VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,789,279 MLG Score: 3029
Fun Score: N/A
Cheeseburgers Flipped: 303TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.283%29.049%79330118424,9444.68080.551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.578%1.193B**1.248B**-1.232D*HEAD ++ (~15.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.548B+9.20.357C**24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.265%1.209%1445312112,31620947211.0813490%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.692%-0.008C+-0.351C-0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.20.559B+26.50.499B+44.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.049%2.092%2502812067,265407164517.8501441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.434%-0.091C+-0.302C0.851

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.57B+6.70.469B+10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.93%4.971%229212123422191221.56164278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.694%0.53B+0.129C++-0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.642B+17.90.55B+24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.539%81.563%229812068,2174631117.7473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.855%2.49A**0.941B*-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.615B+20.384C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.088%16.384%229412103,24171894.50765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.341%0.627B+0.345C**0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.528B+3.10.371C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.5m183.6%314 (18.8k)263 (15.8k)5.2316459,46811,3675.90059109 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214453229.117%26.673%77707:5228

18% Engineer31% Heavy Assault24% Infiltrator20% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2014 8:08 AMDec 5th, 2015 7:13 AMDec 6th, 2018 7:51 PM (257d) (PST)Dec 2nd, 2018 10:09 AM (262d) (PST)Dec 2nd, 2018 10:08 AM (262d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
643925510.6660.1270.1781.3100.0473029

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,5525,53233,0204081179315,751

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1489.1h/62d 7,604 15,862 16,888 117k 2,062 5,048 4,243 57.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,606
Deaths:519
KDR:3.094
Accuracy:24.458% B++
HSR:29.390% B++
NS-15M2
B+
Kills:1,302
Deaths:251
KDR:5.187
Accuracy:26.948% B+
HSR:26.421% C++
NSX Naginata
B*
Kills:1,165
Deaths:239
KDR:4.874
Accuracy:26.585% B*
HSR:27.125% C+
VX29 Polaris
B++
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:27.533% B++
HSR:23.773% C++
Betelgeuse 54-A
C**
Kills:1,160
Deaths:244
KDR:4.754
Accuracy:26.769% C++
HSR:33.276% C**
SVA-88
B*
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:27.081% B++
HSR:31.638% B*
Flare VE6
B+
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:26.168% B+
HSR:27.241% B+
Pulsar LSW
C**
Kills:1,159
Deaths:347
KDR:3.340
Accuracy:24.534% C**
HSR:25.798% C*
Ursa
A+
Kills:1,159
Deaths:214
KDR:5.416
Accuracy:26.404% B++
HSR:35.289% A+
VE-H Maw
B++
Kills:158
Deaths:33
KDR:4.788
Accuracy:28.199% B+
HSR:32.911% B++
Kills:11,190
Deaths (as Heavy Assault):2,774
Deaths (to Heavy Assaults):3,354
KDR:4.03389
Kill Difference:8,416
Playtime:465.972 hours
Usage:31%
Score:7.658m
Score/min:274
Accuracy (listed only):26.468%
HSR (listed only):29.286%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,200
Deaths:344
KDR:3.488
Accuracy:27.590% B*
HSR:26.917% A
VX6-7
B**
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:29.510% B**
HSR:25.771% B*
Pulsar C
B**
Kills:1,166
Deaths:262
KDR:4.450
Accuracy:28.666% B*
HSR:29.245% B**
Serpent VE92
A+
Kills:1,164
Deaths:384
KDR:3.031
Accuracy:26.387% B+
HSR:28.522% A+
Solstice SF
M
Kills:1,163
Deaths:317
KDR:3.669
Accuracy:29.612% B**
HSR:32.416% M
NS-7 PDW
A*
Kills:1,162
Deaths:275
KDR:4.225
Accuracy:27.217% B+
HSR:29.690% A*
Thanatos VE70
C+
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:40.099% C+
HSR:16.379% C+
Phobos VX86
C*
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C+
HSR:17.805% C*
Sirius SX12
A+
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B+
HSR:26.926% A+
Zenith VX-5
B**
Kills:895
Deaths:197
KDR:4.543
Accuracy:27.137% B
HSR:28.380% B**
Solstice Burst
B
Kills:849
Deaths:192
KDR:4.422
Accuracy:26.130% C+
HSR:26.973% B
Deimos VA29
B*
Kills:534
Deaths:190
KDR:2.811
Accuracy:71.144% B*
HSR:15.918% C+
Eridani SX5
A+
Kills:401
Deaths:96
KDR:4.177
Accuracy:28.051% B
HSR:30.923% A+
Pandora VX25
A+
Kills:390
Deaths:117
KDR:3.333
Accuracy:55.548% A+
HSR:12.821% D
VE-S Canis
B+
Kills:147
Deaths:43
KDR:3.419
Accuracy:26.066% C+
HSR:23.810% B+
MKV Suppressed
B*
Kills:108
Deaths:16
KDR:6.750
Accuracy:29.566% B++
HSR:25% B*
Kills:13,819
Deaths (as Light Assault):3,880
Deaths (to Light Assaults):2,277
KDR:3.5616
Kill Difference:9,939
Playtime:296.404 hours
Usage:20%
Score:5.014m
Score/min:282
Accuracy (listed only):34.742%
HSR (listed only):24.843%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,200
Deaths:344
KDR:3.488
Accuracy:27.590% B*
HSR:26.917% A
VX6-7
B**
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:29.510% B**
HSR:25.771% B*
Pulsar C
B**
Kills:1,166
Deaths:262
KDR:4.450
Accuracy:28.666% B*
HSR:29.245% B**
Serpent VE92
A+
Kills:1,164
Deaths:384
KDR:3.031
Accuracy:26.387% B+
HSR:28.522% A+
Solstice SF
M
Kills:1,163
Deaths:317
KDR:3.669
Accuracy:29.612% B**
HSR:32.416% M
Thanatos VE70
C+
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:40.099% C+
HSR:16.379% C+
Phobos VX86
C*
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C+
HSR:17.805% C*
Zenith VX-5
B**
Kills:895
Deaths:197
KDR:4.543
Accuracy:27.137% B
HSR:28.380% B**
Solstice Burst
B
Kills:849
Deaths:192
KDR:4.422
Accuracy:26.130% C+
HSR:26.973% B
Deimos VA29
B*
Kills:534
Deaths:190
KDR:2.811
Accuracy:71.144% B*
HSR:15.918% C+
Eidolon VE33
M++
Kills:493
Deaths:90
KDR:5.478
Accuracy:46.081% M++
HSR:28.600% B
Pandora VX25
A+
Kills:390
Deaths:117
KDR:3.333
Accuracy:55.548% A+
HSR:12.821% D
Kills:11,339
Deaths (as Engineer):3,220
Deaths (to Engineers):1,651
KDR:3.52143
Kill Difference:8,119
Playtime:267.399 hours
Usage:18%
Score:4.583m
Score/min:286
Accuracy (listed only):38.699%
HSR (listed only):24.146%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:1,162
Deaths:275
KDR:4.225
Accuracy:27.217% B+
HSR:29.690% A*
Thanatos VE70
C+
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:40.099% C+
HSR:16.379% C+
Pulsar VS1
A
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:26.133% B+
HSR:29.940% A
Phobos VX86
C*
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C+
HSR:17.805% C*
Sirius SX12
A+
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B+
HSR:26.926% A+
Deimos VA29
B*
Kills:534
Deaths:190
KDR:2.811
Accuracy:71.144% B*
HSR:15.918% C+
Equinox VE2
B*
Kills:529
Deaths:141
KDR:3.752
Accuracy:26.843% C*
HSR:27.977% B*
Eridani SX5
A+
Kills:401
Deaths:96
KDR:4.177
Accuracy:28.051% B
HSR:30.923% A+
Pandora VX25
A+
Kills:390
Deaths:117
KDR:3.333
Accuracy:55.548% A+
HSR:12.821% D
VE-S Canis
B+
Kills:147
Deaths:43
KDR:3.419
Accuracy:26.066% C+
HSR:23.810% B+
MKV Suppressed
B*
Kills:108
Deaths:16
KDR:6.750
Accuracy:29.566% B++
HSR:25% B*
Kills:7,902
Deaths (as Combat Medic):2,319
Deaths (to Combat Medics):844
KDR:3.4075
Kill Difference:5,583
Playtime:66.078 hours
Usage:4%
Score:0.904m
Score/min:228
Accuracy (listed only):37.620%
HSR (listed only):23.381%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
A
Kills:1,171
Deaths:49
KDR:23.898
Accuracy:49.973% A
HSR:83.006% B+
Parallax VX3
A*
Kills:1,163
Deaths:46
KDR:25.283
Accuracy:54.506% A*
HSR:88.822% A
NS-7 PDW
A*
Kills:1,162
Deaths:275
KDR:4.225
Accuracy:27.217% B+
HSR:29.690% A*
VA39 Spectre
M
Kills:1,161
Deaths:102
KDR:11.382
Accuracy:47.894% M
HSR:60.034% A++
XM98
M+
Kills:1,160
Deaths:76
KDR:15.263
Accuracy:56.736% M+
HSR:87.845% A+
Ghost
A*
Kills:1,159
Deaths:86
KDR:13.477
Accuracy:51.981% A*
HSR:80.673% B**
Sirius SX12
A+
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B+
HSR:26.926% A+
V10
A*
Kills:1,152
Deaths:44
KDR:26.182
Accuracy:54.021% A*
HSR:86.372% B**
Phaseshift VX-S
A*
Kills:1,142
Deaths:56
KDR:20.393
Accuracy:52.875% A*
HSR:83.100% B+
Phantom VA23
A**
Kills:649
Deaths:74
KDR:8.770
Accuracy:42.383% B**
HSR:52.080% A**
Beamer VS3
B+
Kills:605
Deaths:293
KDR:2.065
Accuracy:30.349% B+
HSR:20.331% C
Eridani SX5
A+
Kills:401
Deaths:96
KDR:4.177
Accuracy:28.051% B
HSR:30.923% A+
Artemis VX26
B+
Kills:315
Deaths:77
KDR:4.091
Accuracy:27.661% C++
HSR:25.714% B+
Nyx VX31
A**
Kills:312
Deaths:24
KDR:13
Accuracy:41.632% A
HSR:53.846% A**
NS-44 Commissioner
B+
Kills:290
Deaths:85
KDR:3.412
Accuracy:37.277% C++
HSR:24.828% B+
NS-AM7 Archer
A+
Kills:265
Deaths:83
KDR:3.193
Accuracy:54.224% D
HSR:31.321% A+
NS-357 Underboss
C++
Kills:251
Deaths:86
KDR:2.919
Accuracy:37.896% C++
HSR:13.546% D--
VE-S Canis
B+
Kills:147
Deaths:43
KDR:3.419
Accuracy:26.066% C+
HSR:23.810% B+
NSX Daimyo
B+
Kills:109
Deaths:5
KDR:21.800
Accuracy:45.469% B+
HSR:93.578% C+
MKV Suppressed
B*
Kills:108
Deaths:16
KDR:6.750
Accuracy:29.566% B++
HSR:25% B*
Kills:13,877
Deaths (as Infiltrator):1,936
Deaths (to Infiltrators):1,303
KDR:7.16787
Kill Difference:11,941
Playtime:354.892 hours
Usage:24%
Score:4.234m
Score/min:199
Accuracy (listed only):41.123%
HSR (listed only):51.072%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:897
Deaths:251
KDR:3.574
Accuracy:22.609% A+
HSR:22.854% B*
Comet VM2
A*
Kills:437
Deaths:251
KDR:1.741
Accuracy:54.367% A
HSR:8.238% A*
Vortex VM21
B+
Kills:147
Deaths:21
KDR:7
Accuracy:46.414% B+
HSR:2.041% D
Vortex VM21
B++
Kills:123
Deaths:21
KDR:5.857
Accuracy:47.025% B++
HSR:2.439% D
NS-10 Burster
A++
Kills:101
Deaths:20
KDR:5.050
Accuracy:41.465% A++
HSR:4.951% C
NS-10 Burster
A++
Kills:98
Deaths:20
KDR:4.900
Accuracy:41.788% A++
HSR:4.082% D
Kills:1,803
Deaths (as MAX Suit):292
Deaths (to MAX Suits):619
KDR:6.17466
Kill Difference:1,511
Playtime:37.923 hours
Usage:3%
Score:1.062m
Score/min:467
Accuracy (listed only):42.278%
HSR (listed only):7.434%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:1,108
V. Kills:64 N/A
Deaths:34
KDR:32.588
Accuracy:59.317% B*
KPH:122.100 B*
VKPH:7.100 D-
Light PPA
B++
Kills:767
V. Kills:31 N/A
Deaths:92
KDR:8.337
Accuracy:41.831% C++
KPH:70.700 B++
VKPH:2.900 C
Saron Laser Cannon
C+
Kills:441
V. Kills:323 136%
Deaths:252
KDR:1.750
Accuracy:33.021% C*
KPH:11.900 C+
VKPH:8.700 C+
Photon A2A Missile Pods
B+
Kills:89
V. Kills:54 162%
Deaths:10
KDR:8.900
Accuracy:79.559% C++
KPH:68.500 B+
VKPH:41.500 C+
Kills:2,405 (1,208 + 0)
Deaths:388
KDR:6.198
VKDR:1.216
Vehicle Kills:472
Kill Difference:2,017
Playtime:58.416 hours
Usage:4%
Score:0.636m
Score/min:181
Piloting Accuracy:33.021%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,331
V. Kills:558 238%
Deaths:48
KDR:27.729
Accuracy:59.091% C**
KPH:38.500 B+
VKPH:16.100 C
L100 Python HESH
A+
Kills:1,144
V. Kills:84 N/A
Deaths:31
KDR:36.903
Accuracy:62.277% A+
KPH:80.200 A
VKPH:5.900 D
C75 Viper
A+
Kills:1,058
V. Kills:127 N/A
Deaths:46
KDR:23
Accuracy:54.178% A+
KPH:53 A
VKPH:6.400 C
L100 Python HEAT
A+
Kills:1,057
V. Kills:177 N/A
Deaths:30
KDR:35.233
Accuracy:57.492% B+
KPH:52.100 A+
VKPH:8.700 D
Skyguard
B*
Kills:264
V. Kills:175 150%
Deaths:12
KDR:22
Accuracy:27.685% C
KPH:18.800 B++
VKPH:12.400 B*
Kills:4,854 (4,854 + 0)
Deaths:167
KDR:29.066
VKDR:6.713
Vehicle Kills:1,121
Kill Difference:4,687
Playtime:103.138 hours
Usage:7%
Score:1.226m
Score/min:198
Driving Accuracy:27.685%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,049
V. Kills:240 435%
Deaths:66
KDR:15.894
Accuracy:53.142% B+
KPH:40.900 A++
VKPH:9.400 C*
Supernova VPC
B**
Kills:1,016
V. Kills:179 N/A
Deaths:28
KDR:36.286
Accuracy:55.951% B+
KPH:65.300 B**
VKPH:11.500 B*
Supernova FPC
A*
Kills:346
V. Kills:105 326%
Deaths:13
KDR:26.615
Accuracy:58.930% B++
KPH:49.100 A*
VKPH:14.900 C+
Saron HRB
M*
Kills:248
V. Kills:76 322%
Deaths:12
KDR:20.667
Accuracy:46.278% C**
KPH:60.500 M*
VKPH:18.500 B
Kills:2,659 (2,411 + 248)
Deaths:119
KDR:22.345
VKDR:5.042
Vehicle Kills:600
Kill Difference:2,540
Playtime:52.367 hours
Usage:4%
Score:0.839m
Score/min:267
Driving Accuracy:58.930%
Gunner Accuracy:46.278%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:94
V. Kills:11 N/A
Deaths:3
KDR:31.333
Accuracy:35.829% C
KPH:60 M**
VKPH:7 C+
Kills:94 (0 + 94)
Deaths:3
KDR:31.333
VKDR:3.667
Vehicle Kills:11
Kill Difference:91
Playtime:1.567 hours
Usage:0%
Score:0.031m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:35.829%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:400
V. Kills:8 N/A
Deaths:64
KDR:6.250
Accuracy:55.134% A+
KPH:55 C++
VKPH:1.100 D
M40 Fury-F
B+
Kills:357
V. Kills:84 420%
Deaths:121
KDR:2.950
Accuracy:50.280% C++
KPH:30.400 B+
VKPH:7.100 C++
Kills:757 (757 + 0)
Deaths:185
KDR:4.092
VKDR:0.497
Vehicle Kills:92
Kill Difference:572
Playtime:19.019 hours
Usage:1%
Score:0.131m
Score/min:115
Driving Accuracy:50.280%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,6171,6065193.094B**2.1424.458%B++29.39%B++44.2B+N/A18236.3h9.8B**40C**
L100 Python AP 1,8891,3314827.729S22.5059.091%C**2.705%C++38.5B+16.1C19534.6h5B+8.5B+
NS-15M2 1,3031,3022515.187A*0.0426.948%B+26.421%C++63.8B++N/A16220.4h9.8B*36.2B++
C-4 1,3571,2592145.883M++0.6538.257%A*N/A131.1B**10.2D*6419.6h1.1B*2.9B**
Solstice VE3 1,2061,2003443.488S1.7427.59%B*26.917%A27B+N/A9644.4h9.7B**35.3B+
Lasher X2 1,2201,1942894.131S1.1038.292%A++5.025%B+61.9A+1.3B+19319.3h20.4C+53.3B++
Parsec VX3-A 1,1731,1714923.898S18.6749.973%A83.006%B+69.3B**N/A17416.9h1.6B*3.2B**
VX6-7 1,1751,1682684.358A*0.8729.51%B**25.771%B*80A++N/A28214.6h9.1B*30.7B*
Pulsar C 1,1731,1662624.45A++0.7828.666%B*29.245%B**60.7AN/A15819.2h8.9B*31.2B++
NSX Naginata 1,1721,1652394.874M*0.3626.585%B*27.125%C+83.2A+N/A19014h8.9B*33.6B++
Serpent VE92 1,1691,1643843.031A++2.2026.387%B+28.522%A+57.1AN/A16020.4h9.3B**35.4B++
Parallax VX3 1,1641,1634625.283S20.0554.506%A*88.822%A73.1MN/A18715.9h1.5A2.8A
Solstice SF 1,1671,1633173.669M+1.5629.612%B**32.416%M63.6MN/A17318.3h9.2B+31B*
NS-7 PDW 1,1631,1622754.225S1.0127.217%B+29.69%A*43.7B*N/A12426.6h10.7B**39.3B++
VX29 Polaris 1,1661,1613593.234A+2.0027.533%B++23.773%C++36.7CN/A11031.6h10.8B+39.1B+
VA39 Spectre 1,1611,16110211.382S6.1547.894%M60.034%A++44.1A+N/A12526.3h3.7A7.6A
Thanatos VE70 1,1631,1604172.782A*2.4540.099%C+16.379%C+32.6C*N/A9535.6h3.6B**9.1B++
Betelgeuse 54-A 1,1621,1602444.754B+0.4826.769%C++33.276%C**102.7B**N/A31111.3h8.7B**32.7B++
SVA-88 1,1601,1602864.056B**1.1827.081%B++31.638%B*60.1B+N/A19919.3h9B**33.1B*
Flare VE6 1,1691,1602824.113M1.1226.168%B+27.241%B+43.1C++N/A13826.9h8.9B++34.2B+
XM98 1,1601,1607615.263S10.0356.736%M+87.845%A+40.4B*N/A11028.7h1.6A2.8A+
Ghost 1,1621,1598613.477M**8.2551.981%A*80.673%B**41.1C++N/A11628.2h1.7B**3.3B**
Pulsar VS1 1,1641,1592624.424M**0.8126.133%B+29.94%A39.4B*N/A11329.4h11.7B**44.6B++
Pulsar LSW 1,1591,1593473.34A+1.8924.534%C**25.798%C*34.1CN/A11034h10.1B*41.4B+
Ursa 1,1641,1592145.416S0.1826.404%B++35.289%A+64B*N/A14718.1h7.9B**30.1B*
Phobos VX86 1,1581,1574422.618B**2.6156.483%C+17.805%C*59.9B+N/A17219.3h2.5C+4.4C++
Sirius SX12 1,1601,1553203.609A*1.6226.674%B+26.926%A+47.7B**N/A12524.2h10.6B**39.7B++
V10 1,1551,1524426.182S20.9554.021%A*86.372%B**47B+N/A10624.5h1.7B**3.1B**
L100 Python HESH 1,2281,1443136.903A**31.6762.277%A+2.448%B*80A5.9D26714.3h2.3B++3.7B**
Phaseshift VX-S 1,1441,1425620.393S15.1652.875%A*83.1%B+69.2A**N/A20516.5h1.9B*3.7B*
Dual Photon Pods 1,1721,1083432.588M**27.3659.317%B*1.083%C121.8B*7D-3609.1h11.1A18.6B**
C75 Viper 1,1851,0584623S17.7754.178%A+1.512%C++52.9A6.4C19620h7.1A13A
L100 Python HEAT 1,2341,0573035.233S30.0057.492%B+4.73%A+52.1A+8.7D17220.3h3.3A5.8A
Supernova PC 1,2891,0496615.894A+10.6653.142%B+1.239%D40.8A++9.3C*18025.7h4.4B+8.3B++
Supernova VPC 1,1951,0162836.286A*31.0555.951%B+N/A65.1B**11.5B*24815.6h2.8B+5.1B+
Nemesis VSH9 1,2059463113.042S2.1973.85%A+1.903%C34.2B++9.4C+21027.7h4.2A++5.7A++
Quasar VM1 8998972513.574A+1.6622.609%A+22.854%B*48.8A*N/A16518.4h14.1B+62.3B+
Zenith VX-5 8978951974.543M*0.6927.137%B28.38%B**53.6B*N/A16316.7h10.1B**37.2B++
Solstice Burst 8548491924.422A*0.8126.13%C+26.973%B36.9C+N/A9023h10.5B*40.3B+
Light PPA 798767928.337B*3.1141.831%C++1.434%C**70.4B++2.8C18710.9h9.7B+23.3B+
Phantom VA23 649649748.77S3.5442.383%B**52.08%A**44.8C++N/A10314.5h4.1B+9.7B++
Beamer VS3 6116052932.065A++3.1730.349%B+20.331%C25.3C+N/A7023.9h6.3B**20.7B
Lancer VS22 983558609.3U4.0775.736%A++N/A22B++16.7B23725.4h9.4B++12.4B*
Deimos VA29 5375341902.811A+2.4271.144%B*15.918%C+75.2B**N/A2207.1h2.3C*3.3B+
Equinox VE2 5365291413.752A**1.4826.843%C*27.977%B*36.7C**N/A9114.4h11.2B+41.8B+
Eidolon VE33 501493905.478M**0.2546.081%M++28.6%B34.5B+N/A10214.3h6.4B**13.9B**
S1 5284661642.841M**2.3973.835%A++2.146%C44.4A+5.9D--30310.5h4A5.5A
Frag Grenade 4514451445N/A439.7775.972%SN/A1483.3S20A62550.3h1.9A++2.5A+
Saron Laser Cannon 7644412521.75C+3.4833.021%C*1.134%D11.9C+8.7C+12337.2h94.7B+286.8B++
Hades VSH4 5124381502.92S2.3175.597%B**3.653%B*50.9B++8.6C+2178.6h3.6A++4.8A++
Comet VM2 4584372511.741B**3.4954.367%A8.238%A*23.8A*1.1D**10618.4h10.4A19.1B**
Eridani SX5 405401964.177M+1.0528.051%B30.923%A+41.8C**N/A1379.6h9.1B*32.4B+
S12 Renegade 408400646.25B++1.0255.134%A+2.75%D-54.8C++1.1D1347.3h2.5B**4.5B**
Pandora VX25 3923901173.333A+1.9055.548%A+12.821%D58.2B++N/A1696.7h4B+7.2B*
M40 Fury-F 4413571212.95B++2.2850.28%C++N/A30.5B+7.2C++10311.7h6B*12B**
Supernova FPC 4513461326.615M+21.3858.93%B++N/A49.4A*15C+4157h4.1B*7B*
Artemis VX26 319315774.091A*1.1427.661%C++25.714%B+39.9C**N/A1197.9h10.4B++37.8B+
Nyx VX31 3133122413S7.7741.632%A53.846%A**46.6C*N/A1186.7h4.8B++11.6B++
MANA Anti-Personnel Turret 313312466.783N/A1.5528.724%UN/A3120U10U7038800.1h15.6T*54.2T*
NS-44 Commissioner 292290853.412A*1.8237.277%C++24.828%B+50.9B++N/A1565.7h3.8C*10.3C**
Spear Anti-Vehicle Phalanx Turret 392287647.833S42.6052.127%B++2.787%D57.4B**21C+3485h5.9B*11.2B*
Force-Blade 29128710,1330.028C++5.2050.499%A++16.376%A0.2C--N/A11152.1h2.1B+4.2B++
Proximity Mine 281281309.367A++4.1460.505%A*N/A66.9D*N/A2284.2h1.9C++3.1B**
NS-AM7 Archer 278265833.193S2.0454.224%D31.321%A+20.7M+1D*11712.8h6.5B**12.1B**
Skyguard 4392641222S16.7727.685%CN/A18.7B+12.4B*17614.1h72.3A261.1B**
NS-357 Underboss 251251862.919A*2.3137.896%C++13.546%D--67.8B*N/A1923.7h3.6B++9.4B+
Saron HRB 3242481220.667M++15.4446.278%C**2.016%B+60.5M*18.5B6294.1h15.9B**34.5B**
MANA Anti-Vehicle Turret 3062351318.077U12.8546.36%C2.979%C--2350A*710C+172380.1h6.1B*13.2B+
VE-H Maw 158158334.788M+0.4428.199%B+32.911%B++51C++N/A2113.1h10B+35.5B+
VE-S Canis 149147433.419A*1.8126.066%C+23.81%B+35.9C+N/A1664.1h10.8B+41.3C**
Vortex VM21 220147217S1.7746.414%B+2.041%D15.6B**7.8B++1219.4h21.5B++46.3B++
The Slasher 1271271031.233U4.0043.77%B++18.898%B*16.3A*N/A367.8h2.2C++4.9C++
Rocklet Rifle 196127502.54M**2.6946.295%DN/A13.5D*7.3D**1339.4h23.5B**50.8B++
Vortex VM21 187123215.857S0.6347.025%B++2.439%D13.2B**6.9B*1099.3h26.2B*55.7B++
Tank Mine 1551181011.8S6.57109.524%SN/A98.3C+30.8D*7661.2h2.1C2A**
NSX Daimyo 109109521.8S16.5745.469%B+93.578%C+45.4C+N/A1132.4h2.7C+6C*
MKV Suppressed 110108166.75S1.5229.566%B++25%B*36C*N/A1383h10.7B*36B++
NS-10 Burster 177101205.05S0.1841.465%A++4.951%C10.1A++7.6M13510h104.1B**251A
NS-10 Burster 17698204.9S0.3341.788%A++4.082%D9.8A++7.8M+13210h105.7B++252.9B**
M20 Basilisk 10594331.333U26.1035.829%C12.766%M+58.8M*6.9C3341.6h23.2A64.8A+
Photon A2A Missile Pods 14389108.9B*3.6779.559%C++N/A68.5B+41.5C+5621.3h6.1B**7.6A+
Spear Anti-Vehicle Phalanx Tower 9067167M*61.7751.444%C++2.985%C-74.4A25.6C+4130.9h4.3A8.3A
Sticky Grenade 7767167N/A61.7780.124%M*N/A670D100S70720.1h1.9B+2.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01120.2h
Anti-Vehicle MANA Turret15690.6h
Nano-Armor Kit49138,74132.7h
Nanite Revive Grenade0730h
Spitfire Auto-Turret14150.7h
Restoration Kit3865711.8h
Motion Spotter631,27846.7h
Deconstruction Tool0910h
Shield Recharging Field0600h
Recon Detection Device4074026.1h
Ammunition Package68040.5h
Medical Kit1682,90950h
Anti-Infantry MANA Turret24710.6h
Medical Applicator3037,76813.9h
Snowman Soldier01200.5h
Nano-Repair Grenade0970h

Check the help document for the dictionary if you want to learn more about words used here.


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