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Primus Surfer slaroie[Cya9] slaroie
VS BR 48

KDR: 5.32

Score: 34.3m

Last Seen: May 27th, 2020 2:13 PM
- OFFLINE - 375.5 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Connery
Level Progress (to 49): 9%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Orion VS54 L100 Python AP Supernova FPC NS-15M2 Light PPA Supernova PC Phaseshift VX-S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,760,506 MLG Score: 3006
Fun Score: N/A
Cheeseburgers Flipped: 609TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.032%29.916%83935131437,4885.025880.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.399%1.312A1.324A-1.072D*HEAD ++ (~15.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.566B+90.368C**23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.659%0.997%1286413453,61233094610.9124381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.709%-0.378C--0.528D0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.30.505B+270.492B+53.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.662%1.748%2156813419,208548230716.8029399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.636%-0.424C---0.486D0.934

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.498B+7.10.433B12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.532%13.447%352613439373022413.09241387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.426%-0.341C-2.156A*0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.572B+16.70.584B+34.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.983%83.127%352813419,3646831113.7101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.233%2.263A*1.034B**0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+20.374C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.064%16.982%352413454,5931079204.25278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.277%0.847B*0.421B0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.557B+30.377C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.3m207.1%329 (19.7k)275 (16.5k)5.3189487,35316,4235.9831348 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349669928.335%25.834%73207:3549

18% Engineer27% Heavy Assault25% Infiltrator23% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2014 8:08 AMMay 17th, 2020 3:24 AMMay 27th, 2020 6:15 PM (117d) (PST)May 27th, 2020 11:36 AM (118d) (PST)May 27th, 2020 10:13 AM (118d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6591095500.7010.1320.1811.5550.0503006

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,5176,52132,9964281193316,525

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2078.3h/86.6d 10,908 22,567 25,050 193.9k 3,104 6,844 6,266 82.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,794
Deaths:568
KDR:3.158
Accuracy:24.921% C++
HSR:29.766% C++
NS-15M2
C+
Kills:1,328
Deaths:258
KDR:5.147
Accuracy:26.981% C+
HSR:26.355% C--
VE-H Maw
C+
Kills:1,165
Deaths:256
KDR:4.551
Accuracy:28.388% C+
HSR:31.416% C+
NSX Naginata
C++
Kills:1,165
Deaths:239
KDR:4.874
Accuracy:26.585% C++
HSR:27.125% D
VX29 Polaris
C*
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:27.533% C*
HSR:23.773% C
Betelgeuse 54-A
C+
Kills:1,160
Deaths:244
KDR:4.754
Accuracy:26.769% C-
HSR:33.276% C+
SVA-88
B
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:27.081% C++
HSR:31.638% B
Flare VE6
C+
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:26.168% C+
HSR:27.241% C+
Pulsar LSW
C
Kills:1,159
Deaths:347
KDR:3.340
Accuracy:24.534% C
HSR:25.798% C
Ursa
B*
Kills:1,159
Deaths:214
KDR:5.416
Accuracy:26.404% C+
HSR:35.289% B*
Kills:12,411
Deaths (as Heavy Assault):3,053
Deaths (to Heavy Assaults):4,821
KDR:4.06518
Kill Difference:9,358
Playtime:554.580 hours
Usage:27%
Score:9.186m
Score/min:276
Accuracy (listed only):26.536%
HSR (listed only):29.168%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:1,209
Deaths:349
KDR:3.464
Accuracy:27.612% C**
HSR:26.964% B*
VE-S Canis
B+
Kills:1,179
Deaths:286
KDR:4.122
Accuracy:26.749% D
HSR:29.517% B+
Deimos VA29
B+
Kills:1,178
Deaths:398
KDR:2.960
Accuracy:70.808% B+
HSR:16.978% C
NSX-P Tanto
C++
Kills:1,175
Deaths:272
KDR:4.320
Accuracy:29.682% C++
HSR:29.362% C+
MKV Suppressed
B+
Kills:1,169
Deaths:298
KDR:3.923
Accuracy:29.647% C**
HSR:25.150% B+
VX6-7
B+
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:29.510% B+
HSR:25.771% C**
Eclipse VE3A
B+
Kills:1,166
Deaths:317
KDR:3.678
Accuracy:27.538% C
HSR:23.842% B+
Pulsar C
B+
Kills:1,166
Deaths:262
KDR:4.450
Accuracy:28.666% C++
HSR:29.245% B+
Serpent VE92
B*
Kills:1,164
Deaths:384
KDR:3.031
Accuracy:26.387% C+
HSR:28.522% B*
Solstice Burst
C+
Kills:1,163
Deaths:307
KDR:3.788
Accuracy:26.154% D
HSR:26.913% C+
Solstice SF
A*
Kills:1,163
Deaths:317
KDR:3.669
Accuracy:29.612% B+
HSR:32.416% A*
NS-7 PDW
B**
Kills:1,162
Deaths:275
KDR:4.225
Accuracy:27.217% C+
HSR:29.690% B**
Thanatos VE70
C+
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:40.095% C
HSR:16.379% C+
Zenith VX-5
B+
Kills:1,159
Deaths:239
KDR:4.849
Accuracy:27.610% C+
HSR:28.559% B+
NS-11C
B**
Kills:1,159
Deaths:275
KDR:4.215
Accuracy:26.867% C+
HSR:28.300% B**
Phobos VX86
C+
Kills:1,159
Deaths:443
KDR:2.616
Accuracy:56.498% D
HSR:17.774% C+
Sirius SX12
B++
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% C+
HSR:26.926% B++
NSX Tanto
B+
Kills:1,129
Deaths:241
KDR:4.685
Accuracy:30.258% C++
HSR:31.887% B+
Pandora VX25
B**
Kills:1,096
Deaths:339
KDR:3.233
Accuracy:56.527% B**
HSR:16.788% C++
Eridani SX5
B++
Kills:509
Deaths:127
KDR:4.008
Accuracy:28.055% C
HSR:30.452% B++
VE-C Horizon
C++
Kills:459
Deaths:93
KDR:4.935
Accuracy:32.327% D
HSR:28.758% C++
NSX Tengu
B+
Kills:337
Deaths:94
KDR:3.585
Accuracy:39.694% C+
HSR:27.003% B+
The Little Helper
B+
Kills:172
Deaths:123
KDR:1.398
Accuracy:54.954% B+
HSR:17.442% C++
Kills:23,556
Deaths (as Light Assault):6,444
Deaths (to Light Assaults):3,061
KDR:3.65549
Kill Difference:17,112
Playtime:470.254 hours
Usage:23%
Score:8.501m
Score/min:301
Accuracy (listed only):34.745%
HSR (listed only):25.854%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:1,209
Deaths:349
KDR:3.464
Accuracy:27.612% C**
HSR:26.964% B*
Deimos VA29
B+
Kills:1,178
Deaths:398
KDR:2.960
Accuracy:70.808% B+
HSR:16.978% C
NSX-P Tanto
C++
Kills:1,175
Deaths:272
KDR:4.320
Accuracy:29.682% C++
HSR:29.362% C+
VX6-7
B+
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:29.510% B+
HSR:25.771% C**
Eclipse VE3A
B+
Kills:1,166
Deaths:317
KDR:3.678
Accuracy:27.538% C
HSR:23.842% B+
Pulsar C
B+
Kills:1,166
Deaths:262
KDR:4.450
Accuracy:28.666% C++
HSR:29.245% B+
Serpent VE92
B*
Kills:1,164
Deaths:384
KDR:3.031
Accuracy:26.387% C+
HSR:28.522% B*
Solstice Burst
C+
Kills:1,163
Deaths:307
KDR:3.788
Accuracy:26.154% D
HSR:26.913% C+
Solstice SF
A*
Kills:1,163
Deaths:317
KDR:3.669
Accuracy:29.612% B+
HSR:32.416% A*
Thanatos VE70
C+
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:40.095% C
HSR:16.379% C+
Zenith VX-5
B+
Kills:1,159
Deaths:239
KDR:4.849
Accuracy:27.610% C+
HSR:28.559% B+
NS-11C
B**
Kills:1,159
Deaths:275
KDR:4.215
Accuracy:26.867% C+
HSR:28.300% B**
Phobos VX86
C+
Kills:1,159
Deaths:443
KDR:2.616
Accuracy:56.498% D
HSR:17.774% C+
NSX Tanto
B+
Kills:1,129
Deaths:241
KDR:4.685
Accuracy:30.258% C++
HSR:31.887% B+
Pandora VX25
B**
Kills:1,096
Deaths:339
KDR:3.233
Accuracy:56.527% B**
HSR:16.788% C++
Eidolon VE33
A**
Kills:662
Deaths:130
KDR:5.092
Accuracy:46.390% A**
HSR:24.471% C
VE-C Horizon
C++
Kills:459
Deaths:93
KDR:4.935
Accuracy:32.327% D
HSR:28.758% C++
The Little Helper
B+
Kills:172
Deaths:123
KDR:1.398
Accuracy:54.954% B+
HSR:17.442% C++
Kills:18,707
Deaths (as Engineer):5,174
Deaths (to Engineers):2,291
KDR:3.61558
Kill Difference:13,533
Playtime:375.893 hours
Usage:18%
Score:6.706m
Score/min:297
Accuracy (listed only):37.083%
HSR (listed only):25.021%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:1,179
Deaths:286
KDR:4.122
Accuracy:26.749% D
HSR:29.517% B+
Deimos VA29
B+
Kills:1,178
Deaths:398
KDR:2.960
Accuracy:70.808% B+
HSR:16.978% C
MKV Suppressed
B+
Kills:1,169
Deaths:298
KDR:3.923
Accuracy:29.647% C**
HSR:25.150% B+
NS-7 PDW
B**
Kills:1,162
Deaths:275
KDR:4.225
Accuracy:27.217% C+
HSR:29.690% B**
Thanatos VE70
C+
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:40.095% C
HSR:16.379% C+
Pulsar VS1
B++
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:26.133% C+
HSR:29.940% B++
Phobos VX86
C+
Kills:1,159
Deaths:443
KDR:2.616
Accuracy:56.498% D
HSR:17.774% C+
Sirius SX12
B++
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% C+
HSR:26.926% B++
Pandora VX25
B**
Kills:1,096
Deaths:339
KDR:3.233
Accuracy:56.527% B**
HSR:16.788% C++
Equinox VE2
B+
Kills:991
Deaths:254
KDR:3.902
Accuracy:27.669% C+
HSR:27.548% B+
Eridani SX5
B++
Kills:509
Deaths:127
KDR:4.008
Accuracy:28.055% C
HSR:30.452% B++
NSX Tengu
B+
Kills:337
Deaths:94
KDR:3.585
Accuracy:39.694% C+
HSR:27.003% B+
The Little Helper
B+
Kills:172
Deaths:123
KDR:1.398
Accuracy:54.954% B+
HSR:17.442% C++
Kills:12,426
Deaths (as Combat Medic):3,636
Deaths (to Combat Medics):1,246
KDR:3.41749
Kill Difference:8,790
Playtime:81.351 hours
Usage:4%
Score:1.202m
Score/min:246
Accuracy (listed only):39.286%
HSR (listed only):23.968%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A+
Kills:1,238
Deaths:65
KDR:19.046
Accuracy:51.841% A+
HSR:82.956% B+
VE-S Canis
B+
Kills:1,179
Deaths:286
KDR:4.122
Accuracy:26.749% D
HSR:29.517% B+
Parsec VX3-A
B**
Kills:1,171
Deaths:49
KDR:23.898
Accuracy:49.973% B**
HSR:83.006% B+
MKV Suppressed
B+
Kills:1,169
Deaths:298
KDR:3.923
Accuracy:29.647% C**
HSR:25.150% B+
Parallax VX3
A*
Kills:1,163
Deaths:46
KDR:25.283
Accuracy:54.506% A*
HSR:88.822% A+
Nyx VX31
A++
Kills:1,162
Deaths:132
KDR:8.803
Accuracy:40.916% B++
HSR:47.763% A++
NS-7 PDW
B**
Kills:1,162
Deaths:275
KDR:4.225
Accuracy:27.217% C+
HSR:29.690% B**
VA39 Spectre
A++
Kills:1,161
Deaths:102
KDR:11.382
Accuracy:47.894% A++
HSR:60.034% A++
XM98
A*
Kills:1,160
Deaths:76
KDR:15.263
Accuracy:56.736% A*
HSR:87.845% A
Phantom VA23
A++
Kills:1,160
Deaths:142
KDR:8.169
Accuracy:40.739% B+
HSR:49.569% A++
NSX Daimyo
C**
Kills:1,160
Deaths:74
KDR:15.676
Accuracy:42.448% C
HSR:95.345% C**
Ghost
A+
Kills:1,159
Deaths:86
KDR:13.477
Accuracy:51.981% A+
HSR:80.673% B*
Sirius SX12
B++
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% C+
HSR:26.926% B++
V10
A++
Kills:1,152
Deaths:44
KDR:26.182
Accuracy:54.021% A++
HSR:86.372% B*
Artemis VX26
C**
Kills:1,025
Deaths:220
KDR:4.659
Accuracy:29.573% C+
HSR:28.098% C**
NS-30 Vandal
A*
Kills:1,011
Deaths:122
KDR:8.287
Accuracy:38.507% B
HSR:47.082% A*
NS-357 Underboss
C+
Kills:636
Deaths:229
KDR:2.777
Accuracy:40.489% C+
HSR:19.497% D
Beamer VS3
C*
Kills:634
Deaths:315
KDR:2.013
Accuracy:30.189% C*
HSR:20.663% C-
Eridani SX5
B++
Kills:509
Deaths:127
KDR:4.008
Accuracy:28.055% C
HSR:30.452% B++
NS-44 Commissioner
C++
Kills:424
Deaths:159
KDR:2.667
Accuracy:38.335% C+
HSR:25.943% C++
NS-AM7 Archer
B**
Kills:372
Deaths:136
KDR:2.735
Accuracy:54.285% D
HSR:32.258% B**
NSX Tengu
B+
Kills:337
Deaths:94
KDR:3.585
Accuracy:39.694% C+
HSR:27.003% B+
Kills:21,299
Deaths (as Infiltrator):3,397
Deaths (to Infiltrators):1,831
KDR:6.26994
Kill Difference:17,902
Playtime:519.280 hours
Usage:25%
Score:6.358m
Score/min:204
Accuracy (listed only):40.930%
HSR (listed only):50.212%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:1,171
Deaths:243
KDR:4.819
Accuracy:24.682% B*
HSR:22.716% B+
Cosmos VM3
B+
Kills:1,169
Deaths:254
KDR:4.602
Accuracy:23.954% B+
HSR:22.156% B+
Quasar VM1
B*
Kills:1,166
Deaths:314
KDR:3.713
Accuracy:22.792% B*
HSR:22.642% B
Comet VM2
A++
Kills:551
Deaths:289
KDR:1.907
Accuracy:53.830% B++
HSR:7.623% A++
Quasar VM1
A
Kills:490
Deaths:105
KDR:4.667
Accuracy:21.847% C*
HSR:29.388% A
Vortex VM21
B+
Kills:212
Deaths:37
KDR:5.730
Accuracy:47.696% B+
HSR:3.302% C+
Comet VM2
C*
Kills:180
Deaths:69
KDR:2.609
Accuracy:51.590% C*
HSR:3.333% D
Vortex VM21
B+
Kills:170
Deaths:37
KDR:4.595
Accuracy:47.911% B+
HSR:2.941% C
NS-10 Burster
B*
Kills:157
Deaths:30
KDR:5.233
Accuracy:39.379% B*
HSR:3.822% D
NS-10 Burster
B**
Kills:151
Deaths:30
KDR:5.033
Accuracy:39.709% B**
HSR:3.311% D-
Blueshift VM5
B*
Kills:77
Deaths:16
KDR:4.813
Accuracy:23.093% C++
HSR:28.571% B*
Blueshift VM5
C*
Kills:68
Deaths:16
KDR:4.250
Accuracy:22.880% C*
HSR:22.059% C
Kills:5,562
Deaths (as MAX Suit):720
Deaths (to MAX Suits):796
KDR:7.725
Kill Difference:4,842
Playtime:76.322 hours
Usage:4%
Score:2.393m
Score/min:522
Accuracy (listed only):34.947%
HSR (listed only):14.322%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,250
V. Kills:48 N/A
Deaths:140
KDR:8.929
Accuracy:42.219% C+
KPH:63.600 C+
VKPH:2.400 D
Dual Photon Pods
B+
Kills:1,118
V. Kills:65 N/A
Deaths:34
KDR:32.882
Accuracy:59.217% B+
KPH:121.400 C*
VKPH:7.100 D--
Saron Laser Cannon
C+
Kills:786
V. Kills:501 157%
Deaths:293
KDR:2.683
Accuracy:29.968% C
KPH:15.700 C+
VKPH:10 C
V26 Maelstrom Turbo Laser
B*
Kills:458
V. Kills:245 186%
Deaths:42
KDR:10.905
Accuracy:31.768% C+
KPH:35.900 B*
VKPH:19.200 B+
Photon A2A Missile Pods
B+
Kills:151
V. Kills:85 176%
Deaths:13
KDR:11.615
Accuracy:72.528% D-
KPH:86.500 B+
VKPH:48.700 C++
Kills:3,763 (2,494 + 0)
Deaths:522
KDR:7.209
VKDR:1.808
Vehicle Kills:944
Kill Difference:3,241
Playtime:93.426 hours
Usage:4%
Score:1.156m
Score/min:206
Piloting Accuracy:31.768%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:1,545
V. Kills:637 242%
Deaths:54
KDR:28.611
Accuracy:58.980% C*
KPH:39.300 C+
VKPH:16.200 D
L100 Python HESH
A
Kills:1,176
V. Kills:87 N/A
Deaths:31
KDR:37.936
Accuracy:61.749% A
KPH:79.200 B+
VKPH:5.900 D-
L100 Python HEAT
B+
Kills:1,078
V. Kills:185 N/A
Deaths:30
KDR:35.933
Accuracy:57.412% B
KPH:52.600 B+
VKPH:9 D-
C75 Viper
B**
Kills:1,058
V. Kills:127 N/A
Deaths:46
KDR:23
Accuracy:54.178% B**
KPH:53 B+
VKPH:6.400 C-
Skyguard
B++
Kills:466
V. Kills:274 169%
Deaths:14
KDR:33.286
Accuracy:26.033% D-
KPH:22.300 B++
VKPH:13.100 B+
Kills:5,323 (5,323 + 0)
Deaths:175
KDR:30.417
VKDR:7.486
Vehicle Kills:1,310
Kill Difference:5,148
Playtime:115.440 hours
Usage:6%
Score:1.430m
Score/min:206
Driving Accuracy:26.033%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,425
V. Kills:486 293%
Deaths:46
KDR:30.978
Accuracy:57.853% B+
KPH:56.600 A++
VKPH:19.300 C**
Supernova PC
B*
Kills:1,245
V. Kills:306 406%
Deaths:70
KDR:17.786
Accuracy:53.463% C*
KPH:43.200 B*
VKPH:10.600 C+
Supernova VPC
B+
Kills:1,215
V. Kills:205 N/A
Deaths:33
KDR:36.818
Accuracy:55.310% C*
KPH:64.300 B+
VKPH:10.900 B+
Saron HRB
A++
Kills:359
V. Kills:109 326%
Deaths:17
KDR:21.118
Accuracy:48.385% C++
KPH:56.900 A++
VKPH:17.300 C+
Kills:4,244 (3,885 + 359)
Deaths:166
KDR:25.566
VKDR:6.663
Vehicle Kills:1,106
Kill Difference:4,078
Playtime:79.180 hours
Usage:4%
Score:1.386m
Score/min:292
Driving Accuracy:55.310%
Gunner Accuracy:48.385%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:390
V. Kills:60 N/A
Deaths:
KDR:
Accuracy:49.439% D**
KPH:113.500 A**
VKPH:17.500 D-
M12 Kobalt-H
C++
Kills:95
V. Kills:1 N/A
Deaths:2
KDR:47.500
Accuracy:22.016% D
KPH:161.500 C++
VKPH:1.700 D*
Proton II PPA-H
C*
Kills:52
V. Kills:2 N/A
Deaths:5
KDR:10.400
Accuracy:42.324% C*
KPH:95.800 C
VKPH:3.700 D-
Kills:537 (0 + 537)
Deaths:7
KDR:76.714
VKDR:9
Vehicle Kills:63
Kill Difference:530
Playtime:4.569 hours
Usage:0%
Score:0.112m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:42.324%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:225
V. Kills:3 N/A
Deaths:6
KDR:37.500
Accuracy:23.050% B+
KPH:105.200 B+
VKPH:1.400 D--
M20 Basilisk
A*
Kills:116
V. Kills:14 N/A
Deaths:5
KDR:23.200
Accuracy:35.346% D-
KPH:62.200 A*
VKPH:7.500 C
M12 Kobalt
A+
Kills:90
V. Kills:1 N/A
Deaths:2
KDR:45
Accuracy:26.677% A+
KPH:102.500 B+
VKPH:1.100 D*
M60-G Bulldog
N/A
Kills:50
V. Kills:1 N/A
Deaths:3
KDR:16.667
Accuracy:49.203% N/A
KPH:61.900 N/A
VKPH:1.200 N/A
Kills:481 (0 + 481)
Deaths:16
KDR:30.063
VKDR:1.188
Vehicle Kills:19
Kill Difference:465
Playtime:5.690 hours
Usage:0%
Score:0.126m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:49.203%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:645
V. Kills:12 N/A
Deaths:95
KDR:6.789
Accuracy:53.841% B**
KPH:57.500 C+
VKPH:1.100 D
M40 Fury-F
C*
Kills:420
V. Kills:107 389%
Deaths:135
KDR:3.111
Accuracy:50.953% C+
KPH:30.400 C*
VKPH:7.800 C+
M12 Kobalt-F
N/A
Kills:50
V. Kills: N/A
Deaths:9
KDR:5.556
Accuracy:27.454% N/A
KPH:24.500 N/A
VKPH:0 N/A
Kills:1,115 (1,115 + 0)
Deaths:239
KDR:4.665
VKDR:0.498
Vehicle Kills:119
Kill Difference:876
Playtime:27.056 hours
Usage:1%
Score:0.192m
Score/min:118
Driving Accuracy:27.454%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,9631,8072906.231A**0.9137.364%AN/A121.3C*10.5D*58614.9h1.1B+2.8B++
Orion VS54 1,8071,7945683.158C**2.1624.921%C++29.766%C++44.1CN/A19840.7h9.9B39.6C+
L100 Python AP 2,1821,5455428.611A++23.2958.98%C*2.524%C**39.3C+16.2D20339.3h4.9C*8.3C++
Supernova FPC 1,9111,4254630.978A++25.6657.853%B+N/A56.5A++19.3C**35825.2h3.5B*6B**
NS-15M2 1,3311,3282585.147B++0.1726.981%C+26.355%C--62.9C+N/A18721.1h9.8B+36.4C**
Light PPA 1,2981,2501408.929C**3.6142.219%C+1.28%C*63.8C+2.4D16619.6h10.1B23.9C**
Supernova PC 1,5511,2457017.786B**12.4753.463%C*1.125%D-43.2B*10.6C+19928.8h4.2B7.9B+
Phaseshift VX-S 1,2401,2386519.046S13.7351.841%A+82.956%B+68B**N/A19918.2h1.9B++3.7B*
Supernova VPC 1,4201,2153336.818B**31.5055.31%C*N/A64.3B+10.8B+23918.9h2.8C**5.1B
Lasher X2 1,2391,2112964.091A*1.2338.356%B*5.12%B++61.8B1.4C+21019.6h20.6C-53.6B+
Solstice VE3 1,2151,2093493.464M1.8527.612%C**26.964%B*26.7C+N/A10645.3h9.7B++35.2C++
VE-S Canis 1,1891,1792864.122A*1.2026.749%D29.517%B+66.6C+N/A20717.7h9.3C*34.7C++
Deimos VA29 1,1851,1783982.96B*2.3670.808%B+16.978%C86B+N/A24613.7h2.3C3.2C*
L100 Python HESH 1,2631,1763137.935B++32.6261.749%A2.381%A78.9B+5.8D-28214.9h2.3B**3.7B**
NSX-P Tanto 1,1851,1752724.32A**1.0029.682%C++29.362%C+49.6C+N/A13723.7h11C*37.1B+
Parsec VX3-A 1,1731,1714923.898A**18.5849.973%B**83.006%B+69.3BN/A17516.9h1.6B++3.2B*
Cosmos VM3 1,1911,1712434.819B**0.5024.682%B*22.716%B+62.6B**1.1B++19618.7h12.2B+49.5B++
Cosmos VM3 1,1891,1692544.602A++0.7223.954%B+22.156%B+59B++1C**18419.8h13.4C++55.9C++
MKV Suppressed 1,1791,1692983.923A*1.4029.647%C**25.15%B+48.9C+N/A12623.9h11.1B+37.6B+
VX6-7 1,1751,1682684.358A0.9629.51%B+25.771%C**80B++N/A28814.6h9.1B*30.7B+
Eclipse VE3A 1,1711,1663173.678A+1.6427.538%C23.842%B+82.1B++N/A23914.2h9.1B**33B+
Quasar VM1 1,1711,1663143.713B**1.6122.792%B*22.642%B51.6AN/A17122.6h14C+61.5C++
Pulsar C 1,1731,1662624.45B++0.8728.666%C++29.245%B+60.7C**N/A16719.2h8.9B++31.2B+
VE-H Maw 1,1721,1652564.551A0.7728.388%C+31.416%C+64.4CN/A20518.1h9.3C++32.7C++
NSX Naginata 1,1721,1652394.874A**0.4426.585%C++27.125%D83.2B+N/A20314h8.9B++33.6B+
Serpent VE92 1,1691,1643843.031B**2.2926.387%C+28.522%B*57.1C++N/A16820.4h9.3B*35.4B+
Solstice Burst 1,1731,1633073.788B*1.5326.154%D26.913%C+34.3DN/A8533.9h10.8B+41.2C++
Solstice SF 1,1671,1633173.669A*1.6529.612%B+32.416%A*63.6AN/A18218.3h9.2C*31B+
Parallax VX3 1,1641,1634625.283M**19.9654.506%A*88.822%A+73.1A+N/A19215.9h1.5B**2.8A
Nyx VX31 1,1661,1621328.803A*3.4840.916%B++47.763%A++43.8CN/A11726.5h5C++12.3B+
NS-7 PDW 1,1631,1622754.225A++1.0927.217%C+29.69%B**43.7C+N/A12726.6h10.7B++39.3B+
VA39 Spectre 1,1611,16110211.382M**6.0647.894%A++60.034%A++43.3BN/A13126.8h3.7B**7.6B**
VX29 Polaris 1,1661,1613593.234B+2.0827.533%C*23.773%C36.7DN/A11631.6h10.8C*39.1C**
Thanatos VE70 1,1631,1604172.782A+2.5440.095%C16.379%C+32.3CN/A9835.9h3.6B+9.1B
XM98 1,1601,1607615.263S9.9456.736%A*87.845%A40.4C++N/A11228.7h1.6B**2.8B**
Phantom VA23 1,1601,1601428.169C++2.8540.739%B+49.569%A++47.2CN/A11324.6h4.1C++10B
Betelgeuse 54-A 1,1621,1602444.754B+0.5626.769%C-33.276%C+102.7C*N/A35511.3h8.7B++32.7B
NSX Daimyo 1,1601,1607415.676M++10.3642.448%C95.345%C**48.1DN/A12424.1h2.3C++5.5C++
SVA-88 1,1601,1602864.056B*1.2627.081%C++31.638%B60.1C+N/A20919.3h9B**33.1B+
Flare VE6 1,1691,1602824.113A1.2126.168%C+27.241%C+43.1C--N/A14426.9h8.9B34.2B
Zenith VX-5 1,1631,1592394.849A**0.4727.61%C+28.559%B+57.4C*N/A18220.2h9.9B++35.9B+
NS-11C 1,1711,1592754.215A++1.1026.867%C+28.3%B**54.9C**N/A17621.1h10.1B*37.6B+
Pulsar LSW 1,1591,1593473.34B++1.9824.534%C25.798%C34.1DN/A11934h10.1B+41.4C++
Pulsar VS1 1,1641,1592624.424M++0.8926.133%C+29.94%B++39.4C+N/A12329.4h11.7B+44.6B
Ghost 1,1621,1598613.477M+8.1651.981%A+80.673%B*41.1DN/A12228.2h1.7B+3.3B*
Ursa 1,1641,1592145.416M**0.1026.404%C+35.289%B*64C++N/A15718.1h7.9B**30.1B+
Phobos VX86 1,1601,1594432.616B*2.7056.498%D17.774%C+60.1C+N/A17519.3h2.5C4.4C
Sirius SX12 1,1601,1553203.609A1.7126.674%C+26.926%B++47.7C+N/A13124.2h10.6C++39.7B
V10 1,1551,1524426.182S20.8654.021%A++86.372%B*47CN/A10824.5h1.7B++3.1B**
NSX Tanto 1,1401,1292414.685M++0.6330.258%C++31.887%B+62.4C*N/A20118.1h10.4B+34.5B+
Dual Photon Pods 1,1831,1183432.882M**27.5659.217%B+1.073%C+121.5C*7.1D--3659.2h11B**18.6B*
Pandora VX25 1,1051,0963393.233A2.0956.527%B**16.788%C++75.6BN/A21714.5h3.8B6.6B++
L100 Python HEAT 1,2631,0783035.933A*30.6157.412%B4.638%A++52.6B+9D-17920.5h3.3A5.8B
C75 Viper 1,1851,0584623M17.6854.178%B**1.512%B52.9B+6.4C-20320h7.1B*13B+
Artemis VX26 1,0311,0252204.659A++0.6629.573%C+28.098%C**45.8C+N/A11922.4h10.5B35.7C**
NS-30 Vandal 1,0151,0111228.287A2.9738.507%B47.082%A*52.9C+N/A15219.1h4.8C**12.4B+
Equinox VE2 1,0099912543.902A**1.4227.669%C+27.548%B+41.1C+N/A10724.1h10.7C**38.8C**
Nemesis VSH9 1,2059463113.042A*2.2873.85%B**1.903%C--34.2B+9.4C21727.7h4.2A+5.7A+
Plasma Grenade 9309011901N/A895.6875.665%M**N/A1501.7M**48.3A++58790.6h1.8A++2.4A++
Saron Laser Cannon 1,2877862932.683C+2.6429.968%CN/A15.7C+10C15850.1h71.1B+237.3B+
Lancer VS22 1,2337266611S5.6873.025%A+N/A25.7C**17.9C++25828.3h7.9B++10.8B++
Eidolon VE33 6806621305.092A**0.2346.39%A**24.471%C39.9C+1.1C**12416.6h5.8B*12.4B**
S12 Renegade 657645956.789C**1.4753.841%B**3.721%C-57.6C+1.1D13711.2h2.4B**4.4B**
NS-357 Underboss 6406362292.777B**2.5440.489%C+19.497%D75.7BN/A2168.4h3.5B+8.6B
Beamer VS3 6406343152.013A3.3130.189%C*20.663%C-25.8CN/A7424.6h6.3B++20.9B+
Comet VM2 5935512891.907B*3.4153.83%B++7.623%A++24.1B**1.8D**10722.9h12B**22.2B+
S1 6075321932.756A*2.5671.968%A2.256%C44B++6.2D--31412.1h4.1B**5.7B+
Eridani SX5 5165091274.008A++1.3128.055%C30.452%B++45CN/A15211.3h9B++32.2B+
Quasar VM1 5044901054.667B*0.6521.847%C*29.388%A58.3B*1.7B**1618.4h12.8C+58.8C*
Hades VSH4 5744851712.836A*2.4873.333%B+3.299%B+45.8C++8.4C20410.6h3.8A5.1A
MANA Anti-Personnel Turret 487485697.029N/A1.7127.754%UN/A4850U20U10660800.1h14.8T*53.4T*
Skyguard 7404661433.286S27.9726.033%D-N/A22.3B++13.1B+18820.9h64.6A248.2B*
VE-C Horizon 466459934.935A+0.3832.327%D28.758%C++75.2C+1.1C2246.1h10.7B+33.1C*
V26 Maelstrom Turbo Laser 7034584210.905A*5.5931.768%C+N/A36.1B*19.3B+27312.7h36.7B**115.7B**
NS-44 Commissioner 4284241592.667B**2.6538.335%C+25.943%C++57.3C++N/A1857.4h3.6C+9.5C+
M40 Fury-F 5274201353.111B+2.2150.953%C+N/A30.4C*7.8C+11113.8h6.1B++12B++
Force-Blade 42041614,5490.029C+5.2948.016%A15.865%A+0.3C-N/A11575.3h2B+4.1B+
Proximity Mine 412412449.364A+4.0561.557%A++N/A53.5D**N/A1747.7h1.9C+3B*
E540 Halberd-H 4503901390U384.6849.439%D**1.795%C**114.7A**17.6D3943.4h2.5A+5A
NS-AM7 Archer 3963721362.735M**2.5854.285%D32.258%B**20.7A+1.3D11218h6.7B**12.3B**
Saron HRB 4683591721.118A**15.8048.385%C++1.393%C+57A++17.3C+6086.3h17.4B+36B++
NSX Tengu 341337943.585A*1.7339.694%C+27.003%B+48.8CN/A1586.9h10.8C*27.2C*
Spear Anti-Vehicle Phalanx Turret 434319745.571S40.2552.335%C**2.508%D59.1C**21.3C-3595.4h5.7B*10.8B
MANA Anti-Vehicle Turret 3172451417.5M*12.1846.45%F--2.857%A*2450A720D183630.1h6.1B13C
M12 Kobalt 228225637.5B+32.1823.05%B+25.333%A107.1B+1.4D--3762.1h16.1B+69.8C*
Rocklet Rifle 345221932.376A*2.9446.087%D-N/A14.8D*8.3D**14414.9h25.2B*54.7C*
Vortex VM21 298212375.73C**0.4147.696%B+3.302%C+18B**7.3C+13111.8h20.3B++42.5B+
Comet VM2 203180692.609A+2.7151.59%C*3.333%D24A3.1D*1247.5h16.7B+32.3B++
The Little Helper 1741721231.398C+3.9254.954%B+17.442%C++31.3DN/A935.5h4.9D8.9C++
Vortex VM21 243170374.595B0.7247.911%B+2.941%C14.5B++6.2C+11611.7h25.6B++53.4B++
NS-10 Burster 260157305.233M0.0939.379%B*3.822%D11.8A++7.7A*13813.3h91A231.1A
Tank Mine 1951541311.846S6.53122.615%SN/A77D-20.5D**5632h2.3D1.8A*
Photon A2A Missile Pods 2361511311.615B**6.3072.528%D-N/A88.8B++50C++7191.7h5.9A+8.2A
NS-10 Burster 255151305.033M**0.2939.709%B**3.311%D-11.3A+7.8A*13813.4h93.5B**235.6B++
The Slasher 1391391181.178U4.1445.32%B*18.705%B**16.2A*N/A358.6h2.2C+4.8B+
Sticky Grenade 1391261126N/A120.6880.081%M++N/A1260B130U83800.1h1.6B+2B*
M20 Basilisk 130116523.2S17.8835.346%D-11.207%A*61.1A*7.4C3571.9h22.3A63.1B**
M12 Kobalt-H 9695247.5B+42.1822.016%D33.684%M+158.3C++1.7D*4840.6h11.4B*51.6B+
M12 Kobalt 9190245B++39.6826.677%A+20%C++100B+1.1D*4830.9h18.4C+68.9B+
NS-03 Thumper 9088621.419C*3.9038.939%C**1.136%D32.6C--N/A912.7h8.4D21.6C+
NS-R3 Swarm 12278117.091U1.7759.493%D--N/A11.8B*6.7C+1226.6h14.1A23.8A
Blueshift VM5 8177164.813B++0.5123.093%C++28.571%B*70A3.6S4541.1h11.5A49.9B++
Aspis Anti-Aircraft Phalanx Turret 13373324.333S19.0126.144%C-N/A21.5A17.6B*2993.4h72.9A*278.8B+
Blueshift VM5 7368164.25B+1.0722.88%C*22.059%C61.8B*4.5S4891.1h12.5B*54.4B++
Spear Anti-Vehicle Phalanx Tower 9168168A*62.6851.619%C+2.941%C-75.6B+25.6C4350.9h4.2B**8.2B**
MAX Punch 65637200.088C5.2355.08%B+N/A0.8C--N/A375.9h1.6C**3B+
Proton II PPA-H 5452510.4C5.0842.324%C*1.923%B+104C+4D-4120.5h9.6C++22.7C**
M60-G Bulldog 5150316.667A*11.3549.203%B**4%B**62.5A1.3D*2590.8h4.9B**10B*
M12 Kobalt-F 505095.556A+0.2427.454%B+10%C*25DN/A662h8.6B*31.2B*
Anti-Vehicle Grenade 5750150N/A44.6859.184%B*N/A500B70C33180.1h4.6B7.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit116218,44843.1h
Spawn Beacon33852h
Anti-Vehicle MANA Turret15930.7h
Nanite Revive Grenade01330h
Motion Spotter842,65766.1h
Restoration Kit721,12521.9h
Deconstruction Tool0910h
Spitfire Auto-Turret127444.5h
Recon Detection Device541,49842h
Shield Recharging Field1680h
Medical Applicator3653,59417.3h
Medical Kit2173,58465.3h
Ammunition Package91,1610.6h
Anti-Infantry MANA Turret107701.5h
Nano-Repair Grenade01440h
Snowman Soldier12151.3h

Check the help document for the dictionary if you want to learn more about words used here.


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