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Horseman slaroie[V4S] slaroie
VS BR 107

KDR: 5.17

Score: 22.3m

Last Seen: Sep 14th, 2018 3:42 AM
- OFFLINE - 206.7 hour(s)

Battle Rank 108 (107 total) - Vanu Sovereignty on Connery - Outfit Member of Vanu Air Service[V4S] Vanu Air Service
VS outfit on Connery

Members: 5
Level Progress (to 109): 59%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 C-4 Solstice VE3 Lasher X2 Parsec VX3-A VX6-7 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,805,542 MLG Score: 3042
Fun Score: N/A
Cheeseburgers Flipped: 285TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.125%28.624%7762798123,5644.583540.591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.585%1.205B**1.269A-1.302D**HEAD ++ (~15.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.545B+9.30.351C**24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.436%1.26%1478310052,22219646211.2792480%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.641%-0.009C+-0.333C-0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.551B+26.80.49B+44.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.137%2.255%3245710016,474392149316.5153433%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.535%1.502A+-0.273C-1.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.807B++4.20.666B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.766%4.732%222210063172081101.51675286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.348%0.528B+0.119C+-0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.633B+17.90.537B+25

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.673%81.399%222710018,1074441118.259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.473%2.487A**0.941B*-0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+20.382C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.13%16.61%222410042,95667084.41194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.431%0.571B+0.445B0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.524B+30.376C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Air Service[V4S] Vanu Air Service
VS outfit on Connery

Members: 5
22.3m181.3%315 (18.9k)263 (15.8k)5.1749856,51610,9215.8273107 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1008429529.167%26.888%78407:4926

18% Engineer32% Heavy Assault23% Infiltrator20% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2014 8:08 AMDec 5th, 2015 7:13 AMSep 21st, 2018 6:19 PM (19h) (PST)Sep 14th, 2018 1:29 AM (8d) (PST)Sep 13th, 2018 11:42 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
635925430.6650.1280.1791.2890.0473042

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1245,54732,5774081177315,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1417.4h/59.1d 7,124 15,196 16,075 109.7k 1,962 4,810 3,967 54m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,581
Deaths:513
KDR:3.082
Accuracy:24.367% B*
HSR:29.222% B++
NS-15M2
B++
Kills:1,302
Deaths:251
KDR:5.187
Accuracy:26.948% B++
HSR:26.421% C++
Lasher X2
A++
Kills:1,188
Deaths:288
KDR:4.125
Accuracy:38.309% A++
HSR:4.966% B+
NSX Naginata
B*
Kills:1,165
Deaths:239
KDR:4.874
Accuracy:26.585% B*
HSR:27.125% C+
VX29 Polaris
B*
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:27.533% B*
HSR:23.773% C++
Flare VE6
B++
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:26.168% B++
HSR:27.241% B+
Betelgeuse 54-A
B+
Kills:1,160
Deaths:244
KDR:4.754
Accuracy:26.769% C*
HSR:33.276% B+
SVA-88
B**
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:27.081% B*
HSR:31.638% B**
Pulsar LSW
B+
Kills:1,159
Deaths:347
KDR:3.340
Accuracy:24.534% B+
HSR:25.798% C**
Ursa
A++
Kills:1,159
Deaths:214
KDR:5.416
Accuracy:26.404% B++
HSR:35.289% A++
Kills:12,195
Deaths (as Heavy Assault):3,023
Deaths (to Heavy Assaults):3,237
KDR:4.03407
Kill Difference:9,172
Playtime:453.519 hours
Usage:32%
Score:7.472m
Score/min:275
Accuracy (listed only):27.470%
HSR (listed only):26.475%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,200
Deaths:344
KDR:3.488
Accuracy:27.590% B**
HSR:26.917% A
VX6-7
B**
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:29.510% B**
HSR:25.771% B*
Pulsar C
B**
Kills:1,166
Deaths:262
KDR:4.450
Accuracy:28.666% B*
HSR:29.245% B**
Serpent VE92
A++
Kills:1,164
Deaths:384
KDR:3.031
Accuracy:26.387% B+
HSR:28.522% A++
Solstice SF
M
Kills:1,163
Deaths:317
KDR:3.669
Accuracy:29.612% B**
HSR:32.416% M
Thanatos VE70
C++
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:40.099% C++
HSR:16.379% C++
Phobos VX86
B
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C+
HSR:17.805% B
Sirius SX12
A+
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B+
HSR:26.926% A+
NS-7 PDW
A*
Kills:1,011
Deaths:247
KDR:4.093
Accuracy:27.058% B+
HSR:30.069% A*
Zenith VX-5
A
Kills:764
Deaths:167
KDR:4.575
Accuracy:26.753% B
HSR:29.189% A
Solstice Burst
B+
Kills:648
Deaths:147
KDR:4.408
Accuracy:25.724% C+
HSR:26.852% B+
Deimos VA29
B**
Kills:439
Deaths:154
KDR:2.851
Accuracy:71.429% B**
HSR:16.401% C+
Eridani SX5
A++
Kills:401
Deaths:96
KDR:4.177
Accuracy:28.051% B+
HSR:30.923% A++
Pandora VX25
A+
Kills:200
Deaths:60
KDR:3.333
Accuracy:53.382% A+
HSR:11.500% D-
VE-S Canis
C*
Kills:140
Deaths:41
KDR:3.415
Accuracy:25.966% C+
HSR:22.857% C*
Kills:12,936
Deaths (as Light Assault):3,666
Deaths (to Light Assaults):2,192
KDR:3.52864
Kill Difference:9,270
Playtime:286.372 hours
Usage:20%
Score:4.870m
Score/min:283
Accuracy (listed only):34.892%
HSR (listed only):24.785%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,200
Deaths:344
KDR:3.488
Accuracy:27.590% B**
HSR:26.917% A
VX6-7
B**
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:29.510% B**
HSR:25.771% B*
Pulsar C
B**
Kills:1,166
Deaths:262
KDR:4.450
Accuracy:28.666% B*
HSR:29.245% B**
Serpent VE92
A++
Kills:1,164
Deaths:384
KDR:3.031
Accuracy:26.387% B+
HSR:28.522% A++
Solstice SF
M
Kills:1,163
Deaths:317
KDR:3.669
Accuracy:29.612% B**
HSR:32.416% M
Thanatos VE70
C++
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:40.099% C++
HSR:16.379% C++
Phobos VX86
B
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C+
HSR:17.805% B
Zenith VX-5
A
Kills:764
Deaths:167
KDR:4.575
Accuracy:26.753% B
HSR:29.189% A
Solstice Burst
B+
Kills:648
Deaths:147
KDR:4.408
Accuracy:25.724% C+
HSR:26.852% B+
Eidolon VE33
M++
Kills:480
Deaths:85
KDR:5.647
Accuracy:45.954% M++
HSR:28.958% B+
Deimos VA29
B**
Kills:439
Deaths:154
KDR:2.851
Accuracy:71.429% B**
HSR:16.401% C+
Pandora VX25
A+
Kills:200
Deaths:60
KDR:3.333
Accuracy:53.382% A+
HSR:11.500% D-
Kills:10,709
Deaths (as Engineer):3,047
Deaths (to Engineers):1,585
KDR:3.5146
Kill Difference:7,662
Playtime:248.749 hours
Usage:18%
Score:4.186m
Score/min:280
Accuracy (listed only):38.466%
HSR (listed only):24.163%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C++
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:40.099% C++
HSR:16.379% C++
Pulsar VS1
A
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:26.133% B+
HSR:29.940% A
Phobos VX86
B
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C+
HSR:17.805% B
Sirius SX12
A+
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B+
HSR:26.926% A+
NS-7 PDW
A*
Kills:1,011
Deaths:247
KDR:4.093
Accuracy:27.058% B+
HSR:30.069% A*
Equinox VE2
B**
Kills:497
Deaths:135
KDR:3.681
Accuracy:26.660% C*
HSR:28.571% B**
Deimos VA29
B**
Kills:439
Deaths:154
KDR:2.851
Accuracy:71.429% B**
HSR:16.401% C+
Eridani SX5
A++
Kills:401
Deaths:96
KDR:4.177
Accuracy:28.051% B+
HSR:30.923% A++
Pandora VX25
A+
Kills:200
Deaths:60
KDR:3.333
Accuracy:53.382% A+
HSR:11.500% D-
VE-S Canis
C*
Kills:140
Deaths:41
KDR:3.415
Accuracy:25.966% C+
HSR:22.857% C*
Kills:7,319
Deaths (as Combat Medic):2,174
Deaths (to Combat Medics):819
KDR:3.36661
Kill Difference:5,145
Playtime:64.561 hours
Usage:5%
Score:0.887m
Score/min:229
Accuracy (listed only):38.193%
HSR (listed only):23.137%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
A
Kills:1,170
Deaths:49
KDR:23.878
Accuracy:50.013% A
HSR:82.992% B+
Parallax VX3
A*
Kills:1,163
Deaths:46
KDR:25.283
Accuracy:54.506% A*
HSR:88.822% A
VA39 Spectre
M
Kills:1,161
Deaths:102
KDR:11.382
Accuracy:47.894% M
HSR:60.034% A++
XM98
M+
Kills:1,160
Deaths:76
KDR:15.263
Accuracy:56.736% M+
HSR:87.845% A+
Ghost
A*
Kills:1,159
Deaths:86
KDR:13.477
Accuracy:51.981% A*
HSR:80.673% A
Sirius SX12
A+
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B+
HSR:26.926% A+
V10
A*
Kills:1,152
Deaths:44
KDR:26.182
Accuracy:54.021% A*
HSR:86.372% B**
Phaseshift VX-S
A*
Kills:1,142
Deaths:56
KDR:20.393
Accuracy:52.875% A*
HSR:83.100% B+
NS-7 PDW
A*
Kills:1,011
Deaths:247
KDR:4.093
Accuracy:27.058% B+
HSR:30.069% A*
Beamer VS3
B+
Kills:590
Deaths:284
KDR:2.077
Accuracy:30.708% B+
HSR:19.492% C
Phantom VA23
A**
Kills:486
Deaths:56
KDR:8.679
Accuracy:42.447% B**
HSR:52.469% A**
Eridani SX5
A++
Kills:401
Deaths:96
KDR:4.177
Accuracy:28.051% B+
HSR:30.923% A++
Artemis VX26
B+
Kills:304
Deaths:71
KDR:4.282
Accuracy:27.627% C++
HSR:25.987% B+
NS-44 Commissioner
C*
Kills:275
Deaths:82
KDR:3.354
Accuracy:36.888% C++
HSR:23.273% C*
NS-AM7 Archer
A++
Kills:255
Deaths:78
KDR:3.269
Accuracy:54.235% C--
HSR:31.765% A++
NS-357 Underboss
C++
Kills:191
Deaths:75
KDR:2.547
Accuracy:36.821% C++
HSR:13.089% D--
VE-S Canis
C*
Kills:140
Deaths:41
KDR:3.415
Accuracy:25.966% C+
HSR:22.857% C*
Kills:12,915
Deaths (as Infiltrator):1,809
Deaths (to Infiltrators):1,261
KDR:7.1393
Kill Difference:11,106
Playtime:324.670 hours
Usage:23%
Score:3.919m
Score/min:201
Accuracy (listed only):41.441%
HSR (listed only):49.805%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:813
Deaths:231
KDR:3.519
Accuracy:22.531% A+
HSR:22.755% B*
Comet VM2
A++
Kills:409
Deaths:231
KDR:1.771
Accuracy:54.187% A
HSR:8.068% A++
Vortex VM21
B++
Kills:135
Deaths:21
KDR:6.429
Accuracy:46.624% B++
HSR:2.222% D
Vortex VM21
B++
Kills:112
Deaths:21
KDR:5.333
Accuracy:47.044% B++
HSR:2.679% D
NS-10 Burster
A++
Kills:99
Deaths:20
KDR:4.950
Accuracy:41.492% A++
HSR:5.051% C
NS-10 Burster
A*
Kills:98
Deaths:20
KDR:4.900
Accuracy:41.831% A*
HSR:4.082% D
Kills:1,666
Deaths (as MAX Suit):272
Deaths (to MAX Suits):599
KDR:6.125
Kill Difference:1,394
Playtime:35.723 hours
Usage:3%
Score:1.009m
Score/min:471
Accuracy (listed only):42.285%
HSR (listed only):7.476%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:1,108
V. Kills:64 N/A
Deaths:34
KDR:32.588
Accuracy:59.317% B*
KPH:122.100 B*
VKPH:7.100 D-
Light PPA
B**
Kills:684
V. Kills:29 N/A
Deaths:74
KDR:9.243
Accuracy:42.017% C*
KPH:75.400 B**
VKPH:3.200 C+
Saron Laser Cannon
C*
Kills:430
V. Kills:318 135%
Deaths:245
KDR:1.755
Accuracy:33.210% C*
KPH:11.800 C+
VKPH:8.700 C+
Photon A2A Missile Pods
B+
Kills:82
V. Kills:51 158%
Deaths:9
KDR:9.111
Accuracy:79.266% C+
KPH:67.500 B+
VKPH:42 C+
Kills:2,304 (1,114 + 0)
Deaths:362
KDR:6.365
VKDR:1.276
Vehicle Kills:462
Kill Difference:1,942
Playtime:55.834 hours
Usage:4%
Score:0.612m
Score/min:183
Piloting Accuracy:33.210%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,144
V. Kills:84 N/A
Deaths:31
KDR:36.903
Accuracy:62.277% A+
KPH:80.200 A
VKPH:5.900 C--
L100 Python AP
B*
Kills:1,120
V. Kills:491 228%
Deaths:45
KDR:24.889
Accuracy:58.264% C*
KPH:36.700 B*
VKPH:16.100 C
C75 Viper
A++
Kills:1,058
V. Kills:127 N/A
Deaths:46
KDR:23
Accuracy:54.178% A++
KPH:53 A
VKPH:6.400 C
L100 Python HEAT
A++
Kills:1,057
V. Kills:177 N/A
Deaths:30
KDR:35.233
Accuracy:57.492% B+
KPH:52.100 A++
VKPH:8.700 D
Skyguard
B*
Kills:243
V. Kills:164 147%
Deaths:11
KDR:22.091
Accuracy:27.731% C
KPH:18.600 B++
VKPH:12.600 B*
Kills:4,622 (4,622 + 0)
Deaths:163
KDR:28.356
VKDR:6.399
Vehicle Kills:1,043
Kill Difference:4,459
Playtime:98.032 hours
Usage:7%
Score:1.149m
Score/min:195
Driving Accuracy:27.731%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:956
V. Kills:220 433%
Deaths:63
KDR:15.175
Accuracy:53.089% B+
KPH:39.100 A++
VKPH:9 C**
Supernova VPC
A
Kills:893
V. Kills:158 N/A
Deaths:22
KDR:40.591
Accuracy:55.017% B+
KPH:65.900 A
VKPH:11.700 B**
Supernova FPC
M
Kills:246
V. Kills:72 337%
Deaths:9
KDR:27.333
Accuracy:57.109% B+
KPH:48.300 M
VKPH:14.100 C+
Saron HRB
M**
Kills:234
V. Kills:69 334%
Deaths:11
KDR:21.273
Accuracy:45.626% C*
KPH:59.200 M**
VKPH:17.500 C*
Kills:2,329 (2,095 + 234)
Deaths:105
KDR:22.181
VKDR:4.943
Vehicle Kills:519
Kill Difference:2,224
Playtime:47.052 hours
Usage:3%
Score:0.744m
Score/min:263
Driving Accuracy:57.109%
Gunner Accuracy:45.626%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:83
V. Kills:8 N/A
Deaths:3
KDR:27.667
Accuracy:36.156% C
KPH:56.700 M*
VKPH:5.500 D
Kills:83 (0 + 83)
Deaths:3
KDR:27.667
VKDR:2.667
Vehicle Kills:8
Kill Difference:80
Playtime:1.464 hours
Usage:0%
Score:0.028m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:36.156%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:358
V. Kills:8 N/A
Deaths:56
KDR:6.393
Accuracy:55.738% A+
KPH:55 C++
VKPH:1.200 D
M40 Fury-F
B+
Kills:342
V. Kills:78 433%
Deaths:116
KDR:2.948
Accuracy:50.145% C+
KPH:30.500 B+
VKPH:7 C++
Kills:700 (700 + 0)
Deaths:172
KDR:4.070
VKDR:0.500
Vehicle Kills:86
Kill Difference:528
Playtime:17.710 hours
Usage:1%
Score:0.123m
Score/min:116
Driving Accuracy:50.145%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5921,5815133.082B**2.0924.367%B*29.222%B++44.5B++N/A18235.5h9.8B**40C**
NS-15M2 1,3031,3022515.187A++0.0126.948%B++26.421%C++63.8B*N/A16120.4h9.8B**36.2B++
C-4 1,3261,2332115.844M*0.6738.229%A**N/A131.2A9.9D*6319.4h1.1B*2.9B**
Solstice VE3 1,2061,2003443.488M**1.6927.59%B**26.917%A27B+N/A9444.4h9.7B**35.3B+
Lasher X2 1,2141,1882884.125S1.0538.309%A++4.966%B+62.2A++1.4C*19219.1h20.3C+53B++
Parsec VX3-A 1,1721,1704923.878S18.7050.013%A82.992%B+69.6B**N/A17416.8h1.6B*3.2B**
VX6-7 1,1751,1682684.358M0.8229.51%B**25.771%B*80A++N/A28214.6h9.1B**30.7B*
Pulsar C 1,1731,1662624.45M0.7228.666%B*29.245%B**60.7A+N/A15719.2h8.9B*31.2B++
NSX Naginata 1,1721,1652394.874M++0.3026.585%B*27.125%C+83.2A++N/A18914h8.9B*33.6B++
Serpent VE92 1,1691,1643843.031A++2.1426.387%B+28.522%A++57.1A+N/A15920.4h9.3B**35.4B*
Solstice SF 1,1671,1633173.669M+1.5129.612%B**32.416%M63.6M++N/A17218.3h9.2B+31B*
Parallax VX3 1,1641,1634625.283S20.1154.506%A*88.822%A73.1M+N/A18715.9h1.5A2.8A
VA39 Spectre 1,1611,16110211.382S6.2147.894%M60.034%A++44.1A+N/A12426.3h3.7A7.6A
VX29 Polaris 1,1661,1613593.234A++1.9427.533%B*23.773%C++36.7CN/A11031.6h10.8B+39.1B+
XM98 1,1601,1607615.263S10.0956.736%M+87.845%A+40.4B**N/A10928.7h1.6A+2.8A+
Flare VE6 1,1691,1602824.113M1.0626.168%B++27.241%B+43.1C++N/A13726.9h8.9B++34.2B++
Betelgeuse 54-A 1,1621,1602444.754B+0.4226.769%C*33.276%B+102.7AN/A30711.3h8.7A32.7B*
Thanatos VE70 1,1631,1604172.782A*2.3940.099%C++16.379%C++32.6C**N/A9435.6h3.6B**9.1B++
SVA-88 1,1601,1602864.056B**1.1227.081%B*31.638%B**60.1B++N/A19919.3h9B**33.1B*
Pulsar VS1 1,1641,1592624.424M**0.7526.133%B+29.94%A39.4B**N/A11129.4h11.7B**44.6B*
Pulsar LSW 1,1591,1593473.34A+1.8324.534%B+25.798%C**34.1CN/A10934h10.1B*41.4B+
Ghost 1,1621,1598613.477M*8.3051.981%A*80.673%A41.1C*N/A11528.2h1.7B**3.3B**
Ursa 1,1641,1592145.416S0.2426.404%B++35.289%A++64AN/A14718.1h7.9A30.1B*
Phobos VX86 1,1581,1574422.618B**2.5656.483%C+17.805%B59.9B++N/A17219.3h2.5C++4.4C++
Sirius SX12 1,1601,1553203.609A*1.5726.674%B+26.926%A+47.7B**N/A12424.2h10.6B**39.7B++
V10 1,1551,1524426.182S21.0154.021%A*86.372%B**47B++N/A10624.5h1.7B**3.1B**
L100 Python HESH 1,2281,1443136.903A*31.7362.277%A+2.448%B++80A5.9C--26414.3h2.3B**3.7A
Phaseshift VX-S 1,1441,1425620.393S15.2252.875%A*83.1%B+69.6MN/A20416.4h1.9B*3.7B*
L100 Python AP 1,6111,1204524.889S19.7158.264%C*3.125%C+36.7B*16.1C18830.5h5.1B*8.8B++
Dual Photon Pods 1,1721,1083432.588M**27.4159.317%B*1.083%C121.8B*7D-3599.1h11.1A18.6B**
C75 Viper 1,1851,0584623M**17.8354.178%A++1.512%C++52.9A6.4C19420h7.1B**13A
L100 Python HEAT 1,2341,0573035.233S30.0657.492%B+4.73%A+52.1A++8.7D17120.3h3.3A+5.8A
NS-7 PDW 1,0121,0112474.093M**1.0827.058%B+30.069%A*44.7B**N/A13122.6h10.8B*39.8B++
Supernova PC 1,1769566315.175A10.0053.089%B+1.36%D-39A++9C**17124.5h4.5B+8.5B++
Nemesis VSH9 1,2059463113.042S2.1373.85%A+1.903%C-34.2A+9.4C+20927.7h4.2A++5.7A++
Supernova VPC 1,0518932240.591A**35.4255.017%B+N/A66.1A11.7B**25413.5h2.7B++5B++
Quasar VM1 8158132313.519A1.6622.531%A+22.755%B*48.1A*N/A16516.9h13.9B+61.7B+
Zenith VX-5 7667641674.575M++0.6026.753%B29.189%A53.8B*N/A17314.2h10.1B**37.7B++
Light PPA 713684749.243B+4.0742.017%C*1.608%B+75.2B**3.2C+2029.1h9.3B+22B+
Solstice Burst 6516481474.408A*0.7725.724%C+26.852%B+35C+N/A8918.5h10.5B*41B+
Beamer VS3 5965902842.077A++3.1030.708%B+19.492%C25C+N/A6923.6h6.3B**20.4B
Equinox VE2 5044971353.681A**1.4926.66%C*28.571%B**37.1BN/A9313.4h11.3B+42.4B+
Lancer VS22 877488558.873U3.7077.037%A*N/A20.2B*16.1B+23424.1h10.2B++13.2B++
Phantom VA23 486486568.679S3.5042.447%B**52.469%A**46.3BN/A10810.5h3.9B++9.2B++
Eidolon VE33 487480855.647M**0.4745.954%M++28.958%B+34.5B++N/A10213.9h6.5B**14.1B**
S1 4944431612.752M**2.4273.893%A++2.257%C43.4A+5D*30010.2h4.1A5.5A
Deimos VA29 4424391542.851A+2.3271.429%B**16.401%C+73.2AN/A2216h2.4C++3.3B+
Hades VSH4 5124381492.94S2.2375.768%B**3.653%B++51.5A++8.7C2188.5h3.6A++4.8A++
Frag Grenade 4364311431N/A425.8375.643%SN/A1436.7M**16.7A+63100.3h1.9A++2.5A+
Saron Laser Cannon 7484302451.755C+3.4233.21%C*1.163%D11.8C+8.7C+12136.5h95.2B+286.6B++
Comet VM2 4284092311.771B**3.4054.187%A8.068%A++24.2A*1.1D**11116.9h9.9A18.3B**
Eridani SX5 405401964.177M+1.0028.051%B+30.923%A++41.8B+N/A1369.6h9.1B*32.4B++
S12 Renegade 366358566.393B+1.2255.738%A+2.514%D-55.1C++1.2D1356.5h2.5B*4.4B**
M40 Fury-F 4203421162.948B*2.2350.145%C+N/A30.5B+7C++10411.2h6B*12.1B*
Artemis VX26 308304714.282A**0.8927.627%C++25.987%B+41.6B+N/A1237.3h10.3B++37.2B+
MANA Anti-Personnel Turret 303302466.565N/A1.3928.834%UN/A3020U10U6831300.1h15.7T*54.5T*
Spear Anti-Vehicle Phalanx Turret 392287647.833S42.6652.106%B*2.787%D57.4B**21C+3465h5.8B*11.2B**
Force-Blade 2862829,7590.029C*5.1550.852%A++15.957%B**0.3CN/A11097.5h2.1B+4.2B+
NS-44 Commissioner 277275823.354A**1.8236.888%C++23.273%C*49.1B++N/A1515.6h3.8C*10.3B
Proximity Mine 2722722710.074A*4.9060.951%A*N/A73.5D--N/A2393.7h1.8C**2.9A
NS-AM7 Archer 265255783.269S1.9154.235%C--31.765%A++20.9M+N/A11812.2h6.5B**12B**
Supernova FPC 318246927.333M**22.1657.109%B+N/A48.2M14.1C+4775.1h4B*6.9B**
Skyguard 4072431122.091S16.9227.731%CN/A18.7B++12.6B*17613h72.3A260.6B**
MANA Anti-Vehicle Turret 3062351318.077U12.9046.36%D-2.979%C+2350B710C--171050.1h6.1B++13.2B+
Saron HRB 3032341121.273M**16.1045.626%C*2.137%B+58.5M**17.3C*5924h15.7B**34.5B**
Pandora VX25 201200603.333M1.8453.382%A+11.5%D-50B++N/A1624h4.1B+7.6B++
NS-357 Underboss 191191752.547A++2.6336.821%C++13.089%D--59.7B++N/A1753.2h3.8B+10.2B+
VE-S Canis 142140413.415A++1.7625.966%C+22.857%C*35C+N/A1624h10.9B+42C**
Vortex VM21 207135216.429A++1.2546.624%B++2.222%D15A8B++1209h22.2B++47.6B+
Rocklet Rifle 192125502.5M**2.6746.125%D-N/A13.7D*7.4D**1319.1h23.3B**50.5B++
The Slasher 119119991.202U3.9743.17%B+19.328%B++16.1AN/A357.4h2.2C++5B+
Vortex VM21 173112215.333A*0.1647.044%B++2.679%D12.6A6.9B*1068.9h27.2B*57.8B++
Tank Mine 142107813.375S8.20106.393%SN/A97.3C+31.8D--7751.1h2.2C2A*
NS-10 Burster 17599204.95S0.2241.492%A++5.051%C10.2A*7.8M+1369.7h103B**248.3A
NS-10 Burster 17698204.9S0.2741.831%A*4.082%D10.1A*8M+1349.7h102.5B*245.1B**
M20 Basilisk 9183327.667U22.4936.156%C12.048%A**55.3M++5.3D3151.5h24.2A++66.9A+
Photon A2A Missile Pods 1338299.111B+3.9479.266%C+N/A68.3B+42.5C+5731.2h5.3A+6.6A++
Spear Anti-Vehicle Phalanx Tower 9067167M+61.8351.444%C++2.985%D74.4A+25.6C+4080.9h4.3A8.3A

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0720h
Anti-Vehicle MANA Turret15690.6h
Motion Spotter621,23345.5h
Restoration Kit3765510.8h
Nano-Armor Kit43124,84630.3h
Snowman Soldier01200.5h
Spawn Beacon01100.1h
Spitfire Auto-Turret13250.6h
Deconstruction Tool0910h
Ammunition Package56670.4h
Medical Kit1662,84647.8h
Anti-Infantry MANA Turret24540.6h
Medical Applicator3037,14513.4h
Nano-Repair Grenade0790h
Recon Detection Device3461820.9h
Shield Recharging Field0600h

Check the help document for the dictionary if you want to learn more about words used here.


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