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Horseman slaroie[V4S] slaroie
VS BR 109

KDR: 5.21

Score: 23.2m

Last Seen: Nov 11th, 2018 7:03 AM
- OFFLINE - 17.5 hour(s)

Battle Rank 109 (109 total) - Vanu Sovereignty on Connery - Outfit Member of Vanu Air Service[V4S] Vanu Air Service
VS outfit on Connery

Members: 3
Level Progress (to 110): 84%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 C-4 L100 Python AP Solstice VE3 Lasher X2 Parsec VX3-A VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,783,024 MLG Score: 3024
Fun Score: N/A
Cheeseburgers Flipped: 299TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.254%29.059%7922998524,6884.672220.54

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.626%1.223B**1.322A-1.323D**HEAD ++ (~15.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.55B+9.20.355C**24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.259%1.211%1464310112,31220647211.2233489%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.694%-0.023C+-0.372C-0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.30.554B+26.60.495B+44.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.132%2.141%2457810067,101405159417.4902445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.433%-0.075C+-0.322C0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.571B+6.60.47B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.802%5%230210123402161211.57407279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.703%0.528B+0.179C++-0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.638B+17.80.544B+24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.668%81.401%230710078,1084601117.5879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.476%2.492A**0.939B*-0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.615B+20.383C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.923%16.359%230410103,19771494.47759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.275%0.633B+0.377C**0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.528B+3.10.371C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Air Service[V4S] Vanu Air Service
VS outfit on Connery

Members: 3
23.2m182.8%315 (18.9k)263 (15.8k)5.212758,84111,2885.87606109 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1014447429.116%26.657%77607:4928

18% Engineer31% Heavy Assault24% Infiltrator20% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2014 8:08 AMDec 5th, 2015 7:13 AMNov 12th, 2018 3:29 AM (2d) (PST)Nov 11th, 2018 3:29 AM (3d) (PST)Nov 11th, 2018 3:03 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
641935480.6660.1280.1781.3040.0473024

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4535,55732,8964081178315,754

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1472.6h/61.4d 7,488 15,685 16,718 115.2k 2,049 5,001 4,172 56.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,590
Deaths:516
KDR:3.081
Accuracy:24.402% B*
HSR:29.245% B++
NS-15M2
B++
Kills:1,302
Deaths:251
KDR:5.187
Accuracy:26.948% B++
HSR:26.421% C*
Lasher X2
A++
Kills:1,190
Deaths:288
KDR:4.132
Accuracy:38.233% A++
HSR:5.042% B+
NSX Naginata
B*
Kills:1,165
Deaths:239
KDR:4.874
Accuracy:26.585% B*
HSR:27.125% C+
VX29 Polaris
B*
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:27.533% B*
HSR:23.773% C++
SVA-88
B*
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:27.081% B*
HSR:31.638% B*
Betelgeuse 54-A
B+
Kills:1,160
Deaths:244
KDR:4.754
Accuracy:26.769% C**
HSR:33.276% B+
Flare VE6
B++
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:26.168% B++
HSR:27.241% B+
Ursa
A++
Kills:1,159
Deaths:214
KDR:5.416
Accuracy:26.404% B++
HSR:35.289% A++
Pulsar LSW
B
Kills:1,159
Deaths:347
KDR:3.340
Accuracy:24.534% B
HSR:25.798% C**
VE-H Maw
B++
Kills:123
Deaths:27
KDR:4.556
Accuracy:28.315% B+
HSR:31.707% B++
Kills:12,329
Deaths (as Heavy Assault):3,053
Deaths (to Heavy Assaults):3,326
KDR:4.03832
Kill Difference:9,276
Playtime:463.795 hours
Usage:31%
Score:7.619m
Score/min:274
Accuracy (listed only):27.543%
HSR (listed only):26.960%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,200
Deaths:344
KDR:3.488
Accuracy:27.590% B**
HSR:26.917% A
VX6-7
B**
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:29.510% B**
HSR:25.771% B*
Pulsar C
B**
Kills:1,166
Deaths:262
KDR:4.450
Accuracy:28.666% B*
HSR:29.245% B**
Serpent VE92
A++
Kills:1,164
Deaths:384
KDR:3.031
Accuracy:26.387% B+
HSR:28.522% A++
Solstice SF
M
Kills:1,163
Deaths:317
KDR:3.669
Accuracy:29.612% B**
HSR:32.416% M
NS-7 PDW
A*
Kills:1,162
Deaths:275
KDR:4.225
Accuracy:27.217% B+
HSR:29.690% A*
Thanatos VE70
C++
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:40.099% C++
HSR:16.379% C++
Phobos VX86
B
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C+
HSR:17.805% B
Sirius SX12
A+
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B+
HSR:26.926% A+
Zenith VX-5
B**
Kills:884
Deaths:194
KDR:4.557
Accuracy:27.095% B+
HSR:28.394% B**
Solstice Burst
B+
Kills:833
Deaths:189
KDR:4.407
Accuracy:26.138% C+
HSR:27.251% B+
Deimos VA29
B*
Kills:513
Deaths:180
KDR:2.850
Accuracy:70.811% B*
HSR:15.984% C+
Eridani SX5
A++
Kills:401
Deaths:96
KDR:4.177
Accuracy:28.051% B+
HSR:30.923% A++
Pandora VX25
A++
Kills:367
Deaths:108
KDR:3.398
Accuracy:55.290% A++
HSR:12.262% D
VE-S Canis
B
Kills:147
Deaths:43
KDR:3.419
Accuracy:26.066% C+
HSR:23.810% B
Kills:13,640
Deaths (as Light Assault):3,839
Deaths (to Light Assaults):2,261
KDR:3.55301
Kill Difference:9,801
Playtime:295.628 hours
Usage:20%
Score:5.001m
Score/min:282
Accuracy (listed only):35.046%
HSR (listed only):24.820%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,200
Deaths:344
KDR:3.488
Accuracy:27.590% B**
HSR:26.917% A
VX6-7
B**
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:29.510% B**
HSR:25.771% B*
Pulsar C
B**
Kills:1,166
Deaths:262
KDR:4.450
Accuracy:28.666% B*
HSR:29.245% B**
Serpent VE92
A++
Kills:1,164
Deaths:384
KDR:3.031
Accuracy:26.387% B+
HSR:28.522% A++
Solstice SF
M
Kills:1,163
Deaths:317
KDR:3.669
Accuracy:29.612% B**
HSR:32.416% M
Thanatos VE70
C++
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:40.099% C++
HSR:16.379% C++
Phobos VX86
B
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C+
HSR:17.805% B
Zenith VX-5
B**
Kills:884
Deaths:194
KDR:4.557
Accuracy:27.095% B+
HSR:28.394% B**
Solstice Burst
B+
Kills:833
Deaths:189
KDR:4.407
Accuracy:26.138% C+
HSR:27.251% B+
Deimos VA29
B*
Kills:513
Deaths:180
KDR:2.850
Accuracy:70.811% B*
HSR:15.984% C+
Eidolon VE33
M++
Kills:493
Deaths:90
KDR:5.478
Accuracy:46.081% M++
HSR:28.600% B+
Pandora VX25
A++
Kills:367
Deaths:108
KDR:3.398
Accuracy:55.290% A++
HSR:12.262% D
Kills:11,268
Deaths (as Engineer):3,195
Deaths (to Engineers):1,643
KDR:3.52676
Kill Difference:8,073
Playtime:263.008 hours
Usage:18%
Score:4.481m
Score/min:284
Accuracy (listed only):38.647%
HSR (listed only):24.129%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:1,162
Deaths:275
KDR:4.225
Accuracy:27.217% B+
HSR:29.690% A*
Thanatos VE70
C++
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:40.099% C++
HSR:16.379% C++
Pulsar VS1
A
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:26.133% B+
HSR:29.940% A
Phobos VX86
B
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C+
HSR:17.805% B
Sirius SX12
A+
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B+
HSR:26.926% A+
Equinox VE2
B**
Kills:528
Deaths:141
KDR:3.745
Accuracy:26.837% C*
HSR:28.030% B**
Deimos VA29
B*
Kills:513
Deaths:180
KDR:2.850
Accuracy:70.811% B*
HSR:15.984% C+
Eridani SX5
A++
Kills:401
Deaths:96
KDR:4.177
Accuracy:28.051% B+
HSR:30.923% A++
Pandora VX25
A++
Kills:367
Deaths:108
KDR:3.398
Accuracy:55.290% A++
HSR:12.262% D
VE-S Canis
B
Kills:147
Deaths:43
KDR:3.419
Accuracy:26.066% C+
HSR:23.810% B
Kills:7,749
Deaths (as Combat Medic):2,284
Deaths (to Combat Medics):840
KDR:3.39273
Kill Difference:5,465
Playtime:65.950 hours
Usage:4%
Score:0.904m
Score/min:228
Accuracy (listed only):38.366%
HSR (listed only):23.175%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
A
Kills:1,171
Deaths:49
KDR:23.898
Accuracy:49.973% A
HSR:83.006% B+
Parallax VX3
A**
Kills:1,163
Deaths:46
KDR:25.283
Accuracy:54.506% A**
HSR:88.822% A
NS-7 PDW
A*
Kills:1,162
Deaths:275
KDR:4.225
Accuracy:27.217% B+
HSR:29.690% A*
VA39 Spectre
M
Kills:1,161
Deaths:102
KDR:11.382
Accuracy:47.894% M
HSR:60.034% A++
XM98
M+
Kills:1,160
Deaths:76
KDR:15.263
Accuracy:56.736% M+
HSR:87.845% A+
Ghost
A*
Kills:1,159
Deaths:86
KDR:13.477
Accuracy:51.981% A*
HSR:80.673% A
Sirius SX12
A+
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B+
HSR:26.926% A+
V10
A*
Kills:1,152
Deaths:44
KDR:26.182
Accuracy:54.021% A*
HSR:86.372% B**
Phaseshift VX-S
A*
Kills:1,142
Deaths:56
KDR:20.393
Accuracy:52.875% A*
HSR:83.100% B+
Phantom VA23
A**
Kills:649
Deaths:74
KDR:8.770
Accuracy:42.383% B**
HSR:52.080% A**
Beamer VS3
B+
Kills:605
Deaths:291
KDR:2.079
Accuracy:30.420% B+
HSR:20.331% C
Eridani SX5
A++
Kills:401
Deaths:96
KDR:4.177
Accuracy:28.051% B+
HSR:30.923% A++
Artemis VX26
B+
Kills:312
Deaths:75
KDR:4.160
Accuracy:27.617% C++
HSR:25.962% B+
NS-44 Commissioner
B+
Kills:290
Deaths:85
KDR:3.412
Accuracy:37.248% C*
HSR:24.828% B+
Nyx VX31
M+
Kills:269
Deaths:23
KDR:11.696
Accuracy:41.538% A
HSR:56.506% M+
NS-AM7 Archer
A+
Kills:261
Deaths:82
KDR:3.183
Accuracy:54.118% D
HSR:31.418% A+
NS-357 Underboss
C*
Kills:231
Deaths:83
KDR:2.783
Accuracy:37.550% C*
HSR:13.420% D--
VE-S Canis
B
Kills:147
Deaths:43
KDR:3.419
Accuracy:26.066% C+
HSR:23.810% B
Kills:13,590
Deaths (as Infiltrator):1,906
Deaths (to Infiltrators):1,297
KDR:7.13012
Kill Difference:11,684
Playtime:346.485 hours
Usage:24%
Score:4.148m
Score/min:200
Accuracy (listed only):41.493%
HSR (listed only):50.319%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:889
Deaths:250
KDR:3.556
Accuracy:22.640% A+
HSR:22.835% B*
Comet VM2
A++
Kills:432
Deaths:250
KDR:1.728
Accuracy:54.431% A
HSR:8.333% A++
Vortex VM21
B++
Kills:142
Deaths:21
KDR:6.762
Accuracy:46.456% B++
HSR:2.113% D
Vortex VM21
B++
Kills:116
Deaths:21
KDR:5.524
Accuracy:46.915% B++
HSR:2.586% D
NS-10 Burster
A++
Kills:101
Deaths:20
KDR:5.050
Accuracy:41.698% A++
HSR:4.951% C
NS-10 Burster
A++
Kills:98
Deaths:20
KDR:4.900
Accuracy:42.007% A++
HSR:4.082% D
Kills:1,778
Deaths (as MAX Suit):291
Deaths (to MAX Suits):618
KDR:6.10997
Kill Difference:1,487
Playtime:37.387 hours
Usage:3%
Score:1.047m
Score/min:467
Accuracy (listed only):42.358%
HSR (listed only):7.483%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:1,108
V. Kills:64 N/A
Deaths:34
KDR:32.588
Accuracy:59.317% B*
KPH:122.100 B*
VKPH:7.100 D-
Light PPA
B*
Kills:763
V. Kills:31 N/A
Deaths:91
KDR:8.385
Accuracy:41.796% C++
KPH:70.700 B*
VKPH:2.900 C
Saron Laser Cannon
C*
Kills:441
V. Kills:323 136%
Deaths:252
KDR:1.750
Accuracy:33.021% C*
KPH:11.900 C+
VKPH:8.700 C+
Photon A2A Missile Pods
B+
Kills:89
V. Kills:54 162%
Deaths:10
KDR:8.900
Accuracy:79.525% C+
KPH:68.500 B+
VKPH:41.500 C+
Kills:2,401 (1,204 + 0)
Deaths:387
KDR:6.204
VKDR:1.220
Vehicle Kills:472
Kill Difference:2,014
Playtime:58.353 hours
Usage:4%
Score:0.635m
Score/min:181
Piloting Accuracy:33.021%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,251
V. Kills:533 234%
Deaths:46
KDR:27.196
Accuracy:58.994% C**
KPH:37.800 B*
VKPH:16.100 C
L100 Python HESH
A+
Kills:1,144
V. Kills:84 N/A
Deaths:31
KDR:36.903
Accuracy:62.277% A+
KPH:80.200 A
VKPH:5.900 C--
C75 Viper
A+
Kills:1,058
V. Kills:127 N/A
Deaths:46
KDR:23
Accuracy:54.178% A+
KPH:53 A
VKPH:6.400 C
L100 Python HEAT
A++
Kills:1,057
V. Kills:177 N/A
Deaths:30
KDR:35.233
Accuracy:57.492% B+
KPH:52.100 A++
VKPH:8.700 D
Skyguard
B*
Kills:258
V. Kills:172 149%
Deaths:12
KDR:21.500
Accuracy:27.740% C
KPH:18.800 B++
VKPH:12.600 B*
Kills:4,768 (4,768 + 0)
Deaths:165
KDR:28.897
VKDR:6.624
Vehicle Kills:1,093
Kill Difference:4,603
Playtime:101.281 hours
Usage:7%
Score:1.204m
Score/min:198
Driving Accuracy:27.740%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,014
V. Kills:230 439%
Deaths:65
KDR:15.600
Accuracy:53.124% B+
KPH:40.100 A++
VKPH:9.100 C**
Supernova VPC
A
Kills:988
V. Kills:170 N/A
Deaths:27
KDR:36.593
Accuracy:55.605% B+
KPH:66.100 A
VKPH:11.400 B**
Supernova FPC
M
Kills:331
V. Kills:101 325%
Deaths:11
KDR:30.091
Accuracy:59.390% B++
KPH:50.100 M
VKPH:15.300 C++
Saron HRB
M**
Kills:247
V. Kills:75 325%
Deaths:12
KDR:20.583
Accuracy:46.149% C**
KPH:60.700 M**
VKPH:18.400 C**
Kills:2,580 (2,333 + 247)
Deaths:115
KDR:22.435
VKDR:5.009
Vehicle Kills:576
Kill Difference:2,465
Playtime:50.901 hours
Usage:3%
Score:0.809m
Score/min:265
Driving Accuracy:59.390%
Gunner Accuracy:46.149%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:93
V. Kills:11 N/A
Deaths:3
KDR:31
Accuracy:35.675% C
KPH:60.400 M**
VKPH:7.100 C+
Kills:93 (0 + 93)
Deaths:3
KDR:31
VKDR:3.667
Vehicle Kills:11
Kill Difference:90
Playtime:1.539 hours
Usage:0%
Score:0.031m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:35.675%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:398
V. Kills:8 N/A
Deaths:61
KDR:6.525
Accuracy:55.242% A+
KPH:55.800 C*
VKPH:1.100 D
M40 Fury-F
B+
Kills:357
V. Kills:84 420%
Deaths:117
KDR:3.051
Accuracy:50.304% C++
KPH:30.800 B+
VKPH:7.200 C++
Kills:755 (755 + 0)
Deaths:178
KDR:4.242
VKDR:0.517
Vehicle Kills:92
Kill Difference:577
Playtime:18.723 hours
Usage:1%
Score:0.131m
Score/min:117
Driving Accuracy:50.304%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,6011,5905163.081B**2.1324.402%B*29.245%B++44B++N/A18136.1h9.8B**40.2C**
NS-15M2 1,3031,3022515.187A++0.0326.948%B++26.421%C*63.8B*N/A16220.4h9.8B**36.2B++
C-4 1,3491,2532135.883M*0.6738.267%A**N/A131.9A10.1D*6409.5h1.1B*2.9C**
L100 Python AP 1,7841,2514627.196S21.9858.994%C**2.878%C+37.8B*16.1C19533.1h5.1B++8.6B++
Solstice VE3 1,2061,2003443.488M**1.7227.59%B**26.917%A27B+N/A9544.4h9.7B**35.3B+
Lasher X2 1,2161,1902884.132S1.0838.233%A++5.042%B+62A++1.4C*19219.2h20.4C+53.2B++
Parsec VX3-A 1,1731,1714923.898M**18.6949.973%A83.006%B+69.3B**N/A17416.9h1.6B*3.2B**
VX6-7 1,1751,1682684.358M0.8529.51%B**25.771%B*80A*N/A28214.6h9.1B**30.7B*
Pulsar C 1,1731,1662624.45A**0.7628.666%B*29.245%B**60.7A+N/A15819.2h8.9B*31.2B++
NSX Naginata 1,1721,1652394.874M*0.3426.585%B*27.125%C+83.2A++N/A19014h8.9B*33.6B++
Serpent VE92 1,1691,1643843.031A++2.1826.387%B+28.522%A++57.1A+N/A16020.4h9.3B**35.4B*
Solstice SF 1,1671,1633173.669M+1.5429.612%B**32.416%M63.6M++N/A17318.3h9.2B+31B*
Parallax VX3 1,1641,1634625.283S20.0754.506%A**88.822%A73.1M+N/A18715.9h1.5A2.8B**
NS-7 PDW 1,1631,1622754.225S0.9927.217%B+29.69%A*43.7B**N/A12426.6h10.7B**39.3B++
VA39 Spectre 1,1611,16110211.382S6.1747.894%M60.034%A++44.1A+N/A12526.3h3.7A7.6A
VX29 Polaris 1,1661,1613593.234A+1.9827.533%B*23.773%C++36.7CN/A11031.6h10.8B+39.1B+
Thanatos VE70 1,1631,1604172.782A*2.4340.099%C++16.379%C++32.6C**N/A9535.6h3.6B**9.1B++
XM98 1,1601,1607615.263S10.0556.736%M+87.845%A+40.4B**N/A11028.7h1.6A2.8A+
SVA-88 1,1601,1602864.056B**1.1627.081%B*31.638%B*60.1B++N/A19919.3h9B**33.1B++
Betelgeuse 54-A 1,1621,1602444.754B++0.4626.769%C**33.276%B+102.7AN/A31011.3h8.7B**32.7B*
Flare VE6 1,1691,1602824.113A**1.1026.168%B++27.241%B+43.1C++N/A13826.9h8.9B++34.2B+
Ghost 1,1621,1598613.477M*8.2651.981%A*80.673%A41.1C*N/A11628.2h1.7B**3.3B**
Ursa 1,1641,1592145.416S0.2026.404%B++35.289%A++64B**N/A14718.1h7.9A30.1B*
Pulsar VS1 1,1641,1592624.424M**0.7926.133%B+29.94%A39.4B**N/A11229.4h11.7B**44.6B*
Pulsar LSW 1,1591,1593473.34A+1.8724.534%B25.798%C**34.1CN/A11034h10.1B*41.4B+
Phobos VX86 1,1581,1574422.618B**2.5956.483%C+17.805%B59.9B++N/A17219.3h2.5C++4.4C++
Sirius SX12 1,1601,1553203.609A**1.6026.674%B+26.926%A+47.7B**N/A12524.2h10.6B**39.7B++
V10 1,1551,1524426.182S20.9754.021%A*86.372%B**47B++N/A10624.5h1.7B**3.1B**
L100 Python HESH 1,2281,1443136.903A*31.6962.277%A+2.448%B++80A5.9C--26614.3h2.3B++3.7B**
Phaseshift VX-S 1,1441,1425620.393S15.1852.875%A*83.1%B+69.2A**N/A20416.5h1.9B++3.7B*
Dual Photon Pods 1,1721,1083432.588S27.3859.317%B*1.083%C121.8B*7D-3599.1h11.1A18.6B**
C75 Viper 1,1851,0584623M**17.7954.178%A+1.512%C++52.9A6.4C19620h7.1A13A
L100 Python HEAT 1,2341,0573035.233S30.0257.492%B+4.73%A+52.1A++8.7D17220.3h3.3A+5.8A
Supernova PC 1,2441,0146515.6A+10.3953.124%B+1.282%D-40.1A++9.1C**17425.3h4.4B+8.4B++
Supernova VPC 1,1589882736.593A*31.3855.605%B+N/A66.3A11.4B**24914.9h2.8B+5B++
Nemesis VSH9 1,2059463113.042S2.1773.85%A+1.903%C-34.2A+9.4C+21027.7h4.2A++5.7A++
Quasar VM1 8918892503.556A1.6622.64%A+22.835%B*48.8A*N/A16418.2h14.1B62.3B+
Zenith VX-5 8868841944.557M*0.6627.095%B+28.394%B**53.6B*N/A16316.5h10.1B**37.4B++
Solstice Burst 8388331894.407A*0.8126.138%C+27.251%B+37.2C+N/A9122.4h10.6B*40.6B+
Light PPA 794763918.385B+3.1741.796%C++1.442%C*70.6B*2.9C18710.8h9.7B+23.3B+
Phantom VA23 649649748.77A+3.5642.383%B**52.08%A**44.8C**N/A10314.5h4.1B+9.7B++
Beamer VS3 6116052912.079A++3.1330.42%B+20.331%C25.3C+N/A7023.9h6.3B*20.6C**
Lancer VS22 970550599.322U4.1175.999%A++N/A21.8B**16.7B+23725.2h9.4B++12.4B*
Equinox VE2 5355281413.745M1.4726.837%C*28.03%B**36.7BN/A9114.4h11.2B+41.9B+
Deimos VA29 5165131802.85A+2.3670.811%B*15.984%C+75.4A+N/A2216.8h2.4C++3.3B
Eidolon VE33 501493905.478M**0.2746.081%M++28.6%B+34.5B++N/A10214.3h6.4B**13.9B**
S1 5244641642.829M**2.3873.809%A++2.155%C-44.2A++5.7D--30310.5h4A5.5A
Frag Grenade 4514451445N/A439.7975.951%SN/A1483.3S20A*62440.3h1.9A++2.5A+
Saron Laser Cannon 7644412521.75C+3.4633.021%C*1.134%D11.9C+8.7C+12337.2h94.7B+286.8B++
Hades VSH4 5124381492.94S2.2775.671%B**3.653%B++51.5A++8.7C+2188.5h3.6A++4.8A++
Comet VM2 4534322501.728B**3.4854.431%A8.333%A++23.7A*1.2D**10618.2h10.4A19.1B**
Eridani SX5 405401964.177M++1.0428.051%B+30.923%A++41.8B+N/A1379.6h9.1B*32.4B+
S12 Renegade 406398616.525B++1.3155.242%A+2.764%D56.1C*1.1D1367.1h2.5B*4.5B**
Pandora VX25 3693671083.398M1.8155.29%A++12.262%D57.3B*N/A1706.4h4B+7.2B*
M40 Fury-F 4413571173.051B*2.1650.304%C++N/A30.8B+7.2C++10511.6h6B*12B**
Supernova FPC 4323311130.091S24.8859.39%B++N/A50.2M15.3C++4286.6h4.1B*6.8B**
Artemis VX26 316312754.16A**1.0527.617%C++25.962%B+40.5B+N/A1217.7h10.4B++37.8B+
MANA Anti-Personnel Turret 309308466.696N/A1.4828.838%UN/A3080U10U6954100.1h15.6T*54.1T*
NS-44 Commissioner 292290853.412A**1.8037.248%C*24.828%B+50.9B*N/A1555.7h3.8C*10.2B
Spear Anti-Vehicle Phalanx Turret 392287647.833S42.6252.127%B*2.787%D57.4A21C+3485h5.9B*11.2B**
Force-Blade 29028610,0660.028C++5.1850.501%A++16.434%A0.3CN/A11140.6h2.1B+4.2B+
Proximity Mine 280280299.655A++4.4460.956%A*N/A68.3D--N/A2274.1h1.9C+3.1B**
Nyx VX31 2692692311.696S6.4841.538%A56.506%M+46.4B+N/A1155.8h4.7B+11.3B*
NS-AM7 Archer 273261823.183S2.0354.118%D31.418%A+20.6M++N/A11612.7h6.6B**12.1B**
Skyguard 4302581221.5S16.2927.74%CN/A18.8B++12.6B*17613.7h71.7A258.4B**
Saron HRB 3222471220.583M*15.3746.149%C**2.024%B+60.2M**18.3C**6214.1h15.8B**34.3B**
MANA Anti-Vehicle Turret 3062351318.077M**12.8646.36%D*2.979%C-2350B++710C-172380.1h6.1B+13.2B
NS-357 Underboss 231231832.783A*2.4337.55%C*13.42%D--66B**N/A1853.5h3.6B++9.7B+
VE-S Canis 149147433.419A++1.7926.066%C+23.81%B35.9C+N/A1664.1h10.8B+41.3C**
Vortex VM21 215142216.762S1.5546.456%B++2.113%D15.6A8B++1239.1h21.5B++46.2B++
Rocklet Rifle 196127502.54M**2.6746.26%DN/A13.7D*7.4D**1319.3h23.5B**50.7B++
The Slasher 1271271031.233U3.9843.77%B++18.898%B+16.3A+N/A367.8h2.2C++4.9B+
VE-H Maw 123123274.556A*0.6628.315%B+31.707%B++49.2C++N/A2022.5h10.4C**36.7B+
Vortex VM21 177116215.524S0.3146.915%B++2.586%D12.7A6.7B++1079.1h26.7B*57B++
Tank Mine 1511151011.5S6.29107.86%SN/A95.8C+30D*7781.2h2.1C2A**
NS-10 Burster 177101205.05S0.1641.698%A++4.951%C10.2A*7.7M1359.9h103.7B**248.7A
NS-10 Burster 17698204.9S0.3142.007%A++4.082%D9.9A++7.9M+1339.9h105.3B++250.6B**
M20 Basilisk 10493331U25.7935.675%C12.903%M+62M**7.3C+3371.5h23A++64.6A+
Photon A2A Missile Pods 14389108.9B3.6979.525%C+N/A68.5B+41.5C+5621.3h6B**7.6A
Spear Anti-Vehicle Phalanx Tower 9067167M+61.7951.444%C++2.985%D74.4A+25.6C+4080.9h4.3A8.3A
Sticky Grenade 7767167N/A61.7981.132%M*N/A670D100U73110.1h1.9B+2.4B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter631,27846.7h
Restoration Kit3765511.7h
Anti-Vehicle MANA Turret15690.6h
Nano-Armor Kit49136,40632.2h
Snowman Soldier01200.5h
Spawn Beacon01120.2h
Nanite Revive Grenade0730h
Deconstruction Tool0910h
Spitfire Auto-Turret14090.6h
Ammunition Package67990.5h
Medical Kit1662,90249.7h
Anti-Infantry MANA Turret24640.6h
Medical Applicator3037,76813.8h
Nano-Repair Grenade0930h
Recon Detection Device3970324h
Shield Recharging Field0600h

Check the help document for the dictionary if you want to learn more about words used here.


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