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Horseman slaroie[V4S] slaroie
VS BR 122

KDR: 5.32

Score: 30.8m

Last Seen: Oct 19th, 2019 2:45 PM
- ONLINE NOW

Battle Rank 119 (122 total) - Vanu Sovereignty on Connery
Level Progress (to 120): 95%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 C-4 L100 Python AP NS-15M2 Supernova FPC Supernova PC Light PPA Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,760,506 MLG Score: 3006
Fun Score: N/A
Cheeseburgers Flipped: 534TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.87%29.591%82534119333,0915.008480.312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.384%1.294A1.306A-1.072D*HEAD ++ (~15.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.555B+9.20.355C**23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.385%1.032%1369412233,39029885111.3758398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.562%-0.307C-0.506D0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
780.519B+26.80.495B+51.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.435%1.79%2249812198,993524222317.1622404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.57%-0.349C--0.477D0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.521B+6.90.448B11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.274%11.111%295412237112801742.53025406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.386%-0.272C1.612A+0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.55B+180.552B+36.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.066%83.134%295812199,2736041115.3273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.248%2.273A*1.04B**0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.598B+20.374C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.249%16.942%295412234,061965184.20829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.224%0.799B++0.435B0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.548B+3.10.372C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.8m197%324 (19.4k)271 (16.3k)5.3205478,01514,6636.01289122 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1227588428.525%26.092%74407:4540

18% Engineer27% Heavy Assault24% Infiltrator23% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2014 8:08 AMDec 5th, 2015 7:13 AMOct 19th, 2019 6:08 PM (48d) (PST)Oct 19th, 2019 1:32 PM (49d) (PST)Oct 19th, 2019 10:45 AM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6581045540.6860.1290.1791.4530.0513006

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,5076,24933,2584181187316,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1894.4h/78.9d 10,152 20,356 22,173 165.1k 2,795 6,156 5,818 74.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,713
Deaths:550
KDR:3.115
Accuracy:24.850% B++
HSR:29.597% B++
NS-15M2
B+
Kills:1,321
Deaths:257
KDR:5.140
Accuracy:26.973% B+
HSR:26.419% C+
VE-H Maw
B+
Kills:1,165
Deaths:256
KDR:4.551
Accuracy:28.388% B+
HSR:31.416% B+
NSX Naginata
B*
Kills:1,165
Deaths:239
KDR:4.874
Accuracy:26.585% B*
HSR:27.125% C+
VX29 Polaris
B++
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:27.533% B++
HSR:23.773% C++
SVA-88
B*
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:27.081% B+
HSR:31.638% B*
Betelgeuse 54-A
C**
Kills:1,160
Deaths:244
KDR:4.754
Accuracy:26.769% C+
HSR:33.276% C**
Flare VE6
B+
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:26.168% B+
HSR:27.241% B
Pulsar LSW
C*
Kills:1,159
Deaths:347
KDR:3.340
Accuracy:24.534% C*
HSR:25.798% C++
Ursa
A+
Kills:1,159
Deaths:214
KDR:5.416
Accuracy:26.404% B+
HSR:35.289% A+
Kills:12,323
Deaths (as Heavy Assault):3,034
Deaths (to Heavy Assaults):4,293
KDR:4.06163
Kill Difference:9,289
Playtime:517.190 hours
Usage:27%
Score:8.479m
Score/min:273
Accuracy (listed only):26.528%
HSR (listed only):29.157%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,206
Deaths:347
KDR:3.476
Accuracy:27.610% B*
HSR:26.949% A
VX6-7
B**
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:29.510% B**
HSR:25.771% B++
Pulsar C
B**
Kills:1,166
Deaths:262
KDR:4.450
Accuracy:28.666% B*
HSR:29.245% B**
Serpent VE92
A+
Kills:1,164
Deaths:384
KDR:3.031
Accuracy:26.387% B+
HSR:28.522% A+
Solstice Burst
B+
Kills:1,163
Deaths:307
KDR:3.788
Accuracy:26.154% C+
HSR:26.913% B+
Solstice SF
M
Kills:1,163
Deaths:317
KDR:3.669
Accuracy:29.612% B**
HSR:32.416% M
NS-7 PDW
A++
Kills:1,162
Deaths:275
KDR:4.225
Accuracy:27.217% B+
HSR:29.690% A++
Thanatos VE70
C++
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:40.095% C++
HSR:16.379% C++
Zenith VX-5
B**
Kills:1,159
Deaths:239
KDR:4.849
Accuracy:27.610% B+
HSR:28.559% B**
NS-11C
A+
Kills:1,159
Deaths:275
KDR:4.215
Accuracy:26.867% B+
HSR:28.300% A+
Phobos VX86
C*
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C+
HSR:17.805% C*
Sirius SX12
A
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B+
HSR:26.926% A
NSX Tanto
B**
Kills:1,129
Deaths:241
KDR:4.685
Accuracy:30.258% B++
HSR:31.887% B**
NSX-P Tanto
B++
Kills:1,121
Deaths:260
KDR:4.312
Accuracy:29.529% B++
HSR:29.081% B+
Deimos VA29
B*
Kills:957
Deaths:336
KDR:2.848
Accuracy:70.526% B*
HSR:17.555% C++
Pandora VX25
A++
Kills:787
Deaths:255
KDR:3.086
Accuracy:56.799% A++
HSR:15.756% C++
MKV Suppressed
B**
Kills:710
Deaths:172
KDR:4.128
Accuracy:30.804% B**
HSR:25.916% B**
Eridani SX5
A+
Kills:443
Deaths:115
KDR:3.852
Accuracy:28.208% B
HSR:30.926% A+
VE-S Canis
B*
Kills:419
Deaths:102
KDR:4.108
Accuracy:26.777% C+
HSR:27.924% B*
Eclipse VE3A
B+
Kills:114
Deaths:37
KDR:3.081
Accuracy:27.896% C*
HSR:22.807% B+
The Little Helper
B+
Kills:91
Deaths:77
KDR:1.182
Accuracy:52.324% B+
HSR:17.582% C**
Kills:19,753
Deaths (as Light Assault):5,448
Deaths (to Light Assaults):2,748
KDR:3.62573
Kill Difference:14,305
Playtime:426.592 hours
Usage:23%
Score:7.583m
Score/min:296
Accuracy (listed only):34.572%
HSR (listed only):25.567%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,206
Deaths:347
KDR:3.476
Accuracy:27.610% B*
HSR:26.949% A
VX6-7
B**
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:29.510% B**
HSR:25.771% B++
Pulsar C
B**
Kills:1,166
Deaths:262
KDR:4.450
Accuracy:28.666% B*
HSR:29.245% B**
Serpent VE92
A+
Kills:1,164
Deaths:384
KDR:3.031
Accuracy:26.387% B+
HSR:28.522% A+
Solstice Burst
B+
Kills:1,163
Deaths:307
KDR:3.788
Accuracy:26.154% C+
HSR:26.913% B+
Solstice SF
M
Kills:1,163
Deaths:317
KDR:3.669
Accuracy:29.612% B**
HSR:32.416% M
Thanatos VE70
C++
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:40.095% C++
HSR:16.379% C++
Zenith VX-5
B**
Kills:1,159
Deaths:239
KDR:4.849
Accuracy:27.610% B+
HSR:28.559% B**
NS-11C
A+
Kills:1,159
Deaths:275
KDR:4.215
Accuracy:26.867% B+
HSR:28.300% A+
Phobos VX86
C*
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C+
HSR:17.805% C*
NSX Tanto
B**
Kills:1,129
Deaths:241
KDR:4.685
Accuracy:30.258% B++
HSR:31.887% B**
NSX-P Tanto
B++
Kills:1,121
Deaths:260
KDR:4.312
Accuracy:29.529% B++
HSR:29.081% B+
Deimos VA29
B*
Kills:957
Deaths:336
KDR:2.848
Accuracy:70.526% B*
HSR:17.555% C++
Pandora VX25
A++
Kills:787
Deaths:255
KDR:3.086
Accuracy:56.799% A++
HSR:15.756% C++
Eidolon VE33
M++
Kills:543
Deaths:115
KDR:4.722
Accuracy:46.530% M++
HSR:26.335% C++
Eclipse VE3A
B+
Kills:114
Deaths:37
KDR:3.081
Accuracy:27.896% C*
HSR:22.807% B+
The Little Helper
B+
Kills:91
Deaths:77
KDR:1.182
Accuracy:52.324% B+
HSR:17.582% C**
Kills:16,407
Deaths (as Engineer):4,579
Deaths (to Engineers):2,102
KDR:3.5831
Kill Difference:11,828
Playtime:347.116 hours
Usage:18%
Score:6.181m
Score/min:297
Accuracy (listed only):37.227%
HSR (listed only):24.815%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:1,162
Deaths:275
KDR:4.225
Accuracy:27.217% B+
HSR:29.690% A++
Thanatos VE70
C++
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:40.095% C++
HSR:16.379% C++
Pulsar VS1
A
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:26.133% B+
HSR:29.940% A
Phobos VX86
C*
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C+
HSR:17.805% C*
Sirius SX12
A
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B+
HSR:26.926% A
Deimos VA29
B*
Kills:957
Deaths:336
KDR:2.848
Accuracy:70.526% B*
HSR:17.555% C++
Pandora VX25
A++
Kills:787
Deaths:255
KDR:3.086
Accuracy:56.799% A++
HSR:15.756% C++
MKV Suppressed
B**
Kills:710
Deaths:172
KDR:4.128
Accuracy:30.804% B**
HSR:25.916% B**
Equinox VE2
B**
Kills:686
Deaths:186
KDR:3.688
Accuracy:27.499% C**
HSR:27.405% B**
Eridani SX5
A+
Kills:443
Deaths:115
KDR:3.852
Accuracy:28.208% B
HSR:30.926% A+
VE-S Canis
B*
Kills:419
Deaths:102
KDR:4.108
Accuracy:26.777% C+
HSR:27.924% B*
The Little Helper
B+
Kills:91
Deaths:77
KDR:1.182
Accuracy:52.324% B+
HSR:17.582% C**
Kills:9,886
Deaths (as Combat Medic):2,959
Deaths (to Combat Medics):1,062
KDR:3.34099
Kill Difference:6,927
Playtime:74.344 hours
Usage:4%
Score:1.026m
Score/min:230
Accuracy (listed only):39.128%
HSR (listed only):23.650%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
A+
Kills:1,171
Deaths:49
KDR:23.898
Accuracy:49.973% A+
HSR:83.006% B+
Parallax VX3
A*
Kills:1,163
Deaths:46
KDR:25.283
Accuracy:54.506% A*
HSR:88.822% A
Nyx VX31
A++
Kills:1,162
Deaths:132
KDR:8.803
Accuracy:40.916% B**
HSR:47.763% A++
NS-7 PDW
A++
Kills:1,162
Deaths:275
KDR:4.225
Accuracy:27.217% B+
HSR:29.690% A++
VA39 Spectre
M
Kills:1,161
Deaths:102
KDR:11.382
Accuracy:47.894% M
HSR:60.034% A++
NSX Daimyo
B
Kills:1,160
Deaths:74
KDR:15.676
Accuracy:42.448% C++
HSR:95.345% B
XM98
M+
Kills:1,160
Deaths:76
KDR:15.263
Accuracy:56.736% M+
HSR:87.845% A+
Ghost
A*
Kills:1,159
Deaths:86
KDR:13.477
Accuracy:51.981% A*
HSR:80.673% B**
Sirius SX12
A
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B+
HSR:26.926% A
V10
A*
Kills:1,152
Deaths:44
KDR:26.182
Accuracy:54.021% A*
HSR:86.372% B**
Phaseshift VX-S
A*
Kills:1,147
Deaths:56
KDR:20.482
Accuracy:52.762% A*
HSR:82.999% B+
Phantom VA23
A**
Kills:916
Deaths:115
KDR:7.965
Accuracy:41.470% B**
HSR:50.218% A**
Artemis VX26
B+
Kills:736
Deaths:165
KDR:4.461
Accuracy:29.225% B
HSR:27.310% B+
MKV Suppressed
B**
Kills:710
Deaths:172
KDR:4.128
Accuracy:30.804% B**
HSR:25.916% B**
Beamer VS3
B+
Kills:618
Deaths:302
KDR:2.046
Accuracy:30.329% B+
HSR:20.388% C
NS-357 Underboss
B
Kills:495
Deaths:177
KDR:2.797
Accuracy:40.018% B
HSR:18.384% C--
Eridani SX5
A+
Kills:443
Deaths:115
KDR:3.852
Accuracy:28.208% B
HSR:30.926% A+
VE-S Canis
B*
Kills:419
Deaths:102
KDR:4.108
Accuracy:26.777% C+
HSR:27.924% B*
NS-AM7 Archer
A+
Kills:358
Deaths:130
KDR:2.754
Accuracy:54.320% D
HSR:31.844% A+
NS-44 Commissioner
B
Kills:343
Deaths:119
KDR:2.882
Accuracy:37.954% C++
HSR:25.364% B
Kills:17,790
Deaths (as Infiltrator):2,657
Deaths (to Infiltrators):1,627
KDR:6.69552
Kill Difference:15,133
Playtime:462.770 hours
Usage:24%
Score:5.526m
Score/min:199
Accuracy (listed only):41.212%
HSR (listed only):51.387%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:1,166
Deaths:314
KDR:3.713
Accuracy:22.792% A+
HSR:22.642% B++
Cosmos VM3
A+
Kills:927
Deaths:197
KDR:4.706
Accuracy:24.560% A+
HSR:22.762% B*
Cosmos VM3
A
Kills:894
Deaths:197
KDR:4.538
Accuracy:24.281% A
HSR:21.812% B++
Comet VM2
A++
Kills:514
Deaths:285
KDR:1.804
Accuracy:54.439% A
HSR:7.977% A++
Quasar VM1
A++
Kills:309
Deaths:77
KDR:4.013
Accuracy:22.928% B*
HSR:29.450% A++
Vortex VM21
B++
Kills:206
Deaths:37
KDR:5.568
Accuracy:47.787% B++
HSR:2.913% C
Vortex VM21
B++
Kills:158
Deaths:37
KDR:4.270
Accuracy:47.952% B++
HSR:3.165% C
NS-10 Burster
A
Kills:153
Deaths:28
KDR:5.464
Accuracy:39.256% A
HSR:3.922% D
NS-10 Burster
A+
Kills:142
Deaths:28
KDR:5.071
Accuracy:39.577% A+
HSR:3.521% D-
Comet VM2
B++
Kills:93
Deaths:48
KDR:1.938
Accuracy:52.127% B++
HSR:2.151% D--
Kills:4,562
Deaths (as MAX Suit):624
Deaths (to MAX Suits):769
KDR:7.3109
Kill Difference:3,938
Playtime:66.884 hours
Usage:4%
Score:2.020m
Score/min:503
Accuracy (listed only):37.570%
HSR (listed only):12.031%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,215
V. Kills:47 N/A
Deaths:140
KDR:8.679
Accuracy:42.184% C++
KPH:62.900 B+
VKPH:2.400 C--
Dual Photon Pods
B*
Kills:1,112
V. Kills:65 N/A
Deaths:34
KDR:32.706
Accuracy:59.235% B*
KPH:121.700 B++
VKPH:7.100 D-
Saron Laser Cannon
C*
Kills:707
V. Kills:462 153%
Deaths:293
KDR:2.413
Accuracy:30.556% C
KPH:15.600 C*
VKPH:10.200 C++
Maelstrom Turbo Laser
A
Kills:356
V. Kills:190 186%
Deaths:42
KDR:8.476
Accuracy:32.413% C++
KPH:36.600 A
VKPH:19.600 B*
Photon A2A Missile Pods
B**
Kills:151
V. Kills:85 176%
Deaths:13
KDR:11.615
Accuracy:73.654% D-
KPH:88.600 B**
VKPH:49.900 C**
Kills:3,541 (2,278 + 0)
Deaths:522
KDR:6.784
VKDR:1.626
Vehicle Kills:849
Kill Difference:3,019
Playtime:85.252 hours
Usage:5%
Score:1.052m
Score/min:206
Piloting Accuracy:32.413%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,543
V. Kills:636 242%
Deaths:54
KDR:28.574
Accuracy:58.974% C**
KPH:39.300 B+
VKPH:16.200 C
L100 Python HESH
A+
Kills:1,176
V. Kills:87 N/A
Deaths:31
KDR:37.936
Accuracy:61.749% A+
KPH:79.200 B**
VKPH:5.900 D
L100 Python HEAT
A+
Kills:1,077
V. Kills:185 N/A
Deaths:30
KDR:35.900
Accuracy:57.426% B+
KPH:52.600 A+
VKPH:9 D
C75 Viper
A+
Kills:1,058
V. Kills:127 N/A
Deaths:46
KDR:23
Accuracy:54.178% A+
KPH:53 A
VKPH:6.400 C-
Skyguard
B**
Kills:406
V. Kills:246 164%
Deaths:14
KDR:29
Accuracy:26.327% C--
KPH:20.900 B**
VKPH:12.600 B++
Kills:5,260 (5,260 + 0)
Deaths:175
KDR:30.057
VKDR:7.320
Vehicle Kills:1,281
Kill Difference:5,085
Playtime:113.961 hours
Usage:6%
Score:1.399m
Score/min:205
Driving Accuracy:26.327%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:1,306
V. Kills:439 297%
Deaths:46
KDR:28.391
Accuracy:57.348% B+
KPH:54.700 A**
VKPH:18.400 B+
Supernova PC
A++
Kills:1,228
V. Kills:300 408%
Deaths:70
KDR:17.543
Accuracy:53.464% B+
KPH:43.200 A++
VKPH:10.600 B+
Supernova VPC
B**
Kills:1,199
V. Kills:203 N/A
Deaths:33
KDR:36.333
Accuracy:55.212% B+
KPH:64 B**
VKPH:10.800 B++
Saron HRB
M++
Kills:334
V. Kills:103 321%
Deaths:17
KDR:19.647
Accuracy:47.386% B+
KPH:58.500 M++
VKPH:18 C**
Kills:4,067 (3,733 + 334)
Deaths:166
KDR:24.500
VKDR:6.295
Vehicle Kills:1,045
Kill Difference:3,901
Playtime:76.718 hours
Usage:4%
Score:1.298m
Score/min:282
Driving Accuracy:55.212%
Gunner Accuracy:47.386%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:185
V. Kills:3 N/A
Deaths:6
KDR:30.833
Accuracy:22.787% B*
KPH:97 B*
VKPH:1.600 D-
M20 Basilisk
M**
Kills:109
V. Kills:13 N/A
Deaths:5
KDR:21.800
Accuracy:34.883% C-
KPH:61.800 M**
VKPH:7.400 C+
M12 Kobalt
A++
Kills:83
V. Kills:1 N/A
Deaths:2
KDR:41.500
Accuracy:27.232% A++
KPH:102.200 B*
VKPH:1.200 D-
Kills:377 (0 + 377)
Deaths:13
KDR:29
VKDR:1.308
Vehicle Kills:17
Kill Difference:364
Playtime:4.484 hours
Usage:0%
Score:0.103m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:27.232%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:481
V. Kills:11 N/A
Deaths:83
KDR:5.795
Accuracy:54.571% A
KPH:51.900 C+
VKPH:1.200 D
M40 Fury-F
B
Kills:408
V. Kills:104 389%
Deaths:134
KDR:3.045
Accuracy:51.094% C*
KPH:30.500 B
VKPH:7.800 B
Kills:889 (889 + 0)
Deaths:217
KDR:4.097
VKDR:0.530
Vehicle Kills:115
Kill Difference:672
Playtime:22.643 hours
Usage:1%
Score:0.161m
Score/min:118
Driving Accuracy:51.094%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,7261,7135503.115B**2.2124.85%B++29.597%B++43.3B+N/A19039.6h9.8B*39.6C*
C-4 1,8191,6752766.069M*0.7537.595%A++N/A125B*10.7D*60313.4h1.1B*2.8B**
L100 Python AP 2,1791,5435428.574S23.2558.974%C**2.528%C+39.4B+16.2C20239.2h4.9B++8.3B+
NS-15M2 1,3231,3212575.14A+0.1826.973%B+26.419%C+63.2B+N/A18120.9h9.8B*36.4B++
Supernova FPC 1,7451,3064628.391M+23.0757.348%B+N/A54.6A**18.4B+33523.9h3.5B**6.1B**
Supernova PC 1,5281,2287017.543A++12.2253.464%B+1.14%D-43.2A++10.6B+19628.4h4.3B++8B*
Light PPA 1,2621,2151408.679B++3.3642.184%C++1.317%C++63B+2.4C--16419.3h10.1B23.9B+
Lasher X2 1,2361,2092944.112S1.2138.363%A++5.128%B++62A+1.4B20419.5h20.6C+53.6B++
Solstice VE3 1,2121,2063473.476S1.8427.61%B*26.949%A26.8B+N/A10345h9.7B**35.2B+
Supernova VPC 1,4021,1993336.333A*31.0155.212%B+N/A64.1B**10.9B++23818.7h2.8B+5.1B++
L100 Python HESH 1,2631,1763137.935A*32.6161.749%A+2.381%B*78.9B**5.8D28014.9h2.3B**3.7A
Parsec VX3-A 1,1731,1714923.898S18.5849.973%A+83.006%B+69.3B*N/A17516.9h1.6B*3.2B**
VX6-7 1,1751,1682684.358M+0.9629.51%B**25.771%B++80A++N/A28514.6h9.1B*30.7B*
Quasar VM1 1,1711,1663143.713A+1.6122.792%A+22.642%B++51.6A*N/A16922.6h14B+61.5B+
Pulsar C 1,1731,1662624.45A++0.8728.666%B*29.245%B**60.7AN/A16219.2h8.9B*31.2B++
VE-H Maw 1,1721,1652564.551M+0.7728.388%B+31.416%B+64.4B+N/A19818.1h9.3B+32.7B+
NSX Naginata 1,1721,1652394.874M**0.4526.585%B*27.125%C+83.2A+N/A20014h8.9B*33.6B++
Serpent VE92 1,1691,1643843.031A++2.2926.387%B+28.522%A+57.1B**N/A16520.4h9.3B**35.4B+
Solstice Burst 1,1731,1633073.788A++1.5326.154%C+26.913%B+34.3C+N/A8533.9h10.8B*41.2B+
Solstice SF 1,1671,1633173.669M++1.6529.612%B**32.416%M63.6M+N/A18018.3h9.2B31B*
Parallax VX3 1,1641,1634625.283S19.9654.506%A*88.822%A73.1MN/A19115.9h1.5A2.8A
Nyx VX31 1,1661,1621328.803M+3.4840.916%B**47.763%A++43.8C*N/A11726.5h5B+12.3B++
NS-7 PDW 1,1631,1622754.225S1.1027.217%B+29.69%A++43.7B*N/A12626.6h10.7B*39.3B++
VA39 Spectre 1,1611,16110211.382S6.0647.894%M60.034%A++43.5AN/A12826.7h3.7A7.6A
VX29 Polaris 1,1661,1613593.234A+2.0927.533%B++23.773%C++36.7CN/A11531.6h10.8B++39.1B+
NSX Daimyo 1,1601,1607415.676M**10.3642.448%C++95.345%B48.1C+N/A12324.1h2.3B+5.5B+
Thanatos VE70 1,1631,1604172.782A*2.5440.095%C++16.379%C++32.6C**N/A9735.6h3.6B**9.1B++
SVA-88 1,1601,1602864.056A+1.2627.081%B+31.638%B*60.1B+N/A20619.3h9B**33.1B++
XM98 1,1601,1607615.263S9.9456.736%M+87.845%A+40.4B*N/A11128.7h1.6A2.8A
Betelgeuse 54-A 1,1621,1602444.754B+0.5726.769%C+33.276%C**102.7B*N/A33611.3h8.7B**32.7B++
Flare VE6 1,1691,1602824.113M*1.2126.168%B+27.241%B43.1C+N/A14126.9h8.9B*34.2B++
Zenith VX-5 1,1631,1592394.849S0.4727.61%B+28.559%B**57.4B**N/A18120.2h9.9B**35.9B*
Pulsar VS1 1,1641,1592624.424M**0.9026.133%B+29.94%A39.4B*N/A11929.4h11.7B**44.6B++
Ghost 1,1621,1598613.477M**8.1651.981%A*80.673%B**41.1C++N/A11928.2h1.7B**3.3B**
Pulsar LSW 1,1591,1593473.34A++1.9824.534%C*25.798%C++34.1CN/A11734h10.1B*41.4B+
Ursa 1,1641,1592145.416S0.1026.404%B+35.289%A+64B*N/A15518.1h7.9B**30.1B++
NS-11C 1,1711,1592754.215M**1.1126.867%B+28.3%A+55.2B**N/A17421h10.1B**37.6B*
Phobos VX86 1,1581,1574422.618B**2.7056.483%C+17.805%C*59.9B+N/A17319.3h2.5C+4.4C++
Sirius SX12 1,1601,1553203.609A**1.7126.674%B+26.926%A47.7B++N/A12824.2h10.6B**39.7B++
V10 1,1551,1524426.182U20.8654.021%A*86.372%B**47B+N/A10824.5h1.7B*3.1B**
Phaseshift VX-S 1,1491,1475620.482S15.1652.762%A*82.999%B+68.7A*N/A20416.7h1.9B*3.7B*
NSX Tanto 1,1401,1292414.685M**0.6430.258%B++31.887%B**62.4B**N/A19918.1h10.4B+34.5B++
NSX-P Tanto 1,1311,1212604.312S1.0129.529%B++29.081%B+50B**N/A13722.4h11B*37.4B++
Dual Photon Pods 1,1771,1123432.706M**27.3959.235%B*1.079%C122.2B++7.1D-3649.1h11.1A18.7B**
L100 Python HEAT 1,2621,0773035.9S30.5857.426%B+4.643%A+52.5A+9D17820.5h3.3A5.8B**
C75 Viper 1,1851,0584623M**17.6854.178%A+1.512%C++52.9A6.4C-20220h7.1A13B**
Deimos VA29 9639573362.848A2.4770.526%B*17.555%C++82.5AN/A23411.6h2.3C*3.3B+
Nemesis VSH9 1,2059463113.042S2.2873.85%A+1.903%C34.2B**9.4C+21527.7h4.2A++5.7A++
Cosmos VM3 9469271974.706A++0.6124.56%A+22.762%B*62.6A*1.3A+19514.8h12.4B+50.5B*
Phantom VA23 9169161157.965M**2.6441.47%B**50.218%A**46C*N/A10919.9h4.1B+10B++
Cosmos VM3 9068941974.538A++0.7824.281%A21.812%B++60.4A++N/A18414.8h13.4B+55.2C**
Pandora VX25 7957872553.086A*2.2356.799%A++15.756%C++65B*N/A18612.1h3.9B+6.9B*
Plasma Grenade 7637411741N/A735.6876.608%SN/A1482S44M*61200.5h1.8A++2.4A+
Artemis VX26 7417361654.461M0.8629.225%B27.31%B+43.3B+N/A11217h10.9B+37.3B+
MKV Suppressed 7147101724.128M**1.1930.804%B**25.916%B**42.5B+N/A11216.7h11.1B*36.1B+
Saron Laser Cannon 1,1697072932.413C++2.9130.556%CN/A15.6C*10.2C++15545.4h74.1B*242.7B++
Lancer VS22 1,2057076610.712S5.3973.247%A+N/A25.5B**18B+25827.7h8B++10.9B++
Equinox VE2 6996861863.688A**1.6327.499%C**27.405%B**35C*N/A8719.6h10.9B+39.8B+
Beamer VS3 6246183022.046A++3.2730.329%B+20.388%C25.5C+N/A7224.2h6.3B**20.7B
Eidolon VE33 5545431154.722M**0.6046.53%M++26.335%C++36B+N/A11315.1h6.1B**13.2B**
Comet VM2 5515142851.804B**3.5254.439%A7.977%A++23A*1.7D*10422.3h12.2B**22.5B**
S1 5825101862.742M**2.5872.222%A++1.961%C-43.6A+6.2D-31411.7h4.1A5.7A
NS-357 Underboss 4984951772.797A++2.5240.018%B18.384%C--70.7B*N/A1977h3.5B++8.8B++
S12 Renegade 492481835.795B+0.4754.571%A2.703%D51.7C+1.2D1289.3h2.4B*4.5B*
Hades VSH4 5434621602.888S2.4374.548%B**3.463%B+49.7B**8.7C+2179.3h3.7A++4.9A++
MANA Anti-Personnel Turret 448446656.862N/A1.5427.864%UN/A4460U20U9702700.1h14.6T*52.5T*
Eridani SX5 4484431153.852A**1.4728.208%B30.926%A+43C**N/A14410.3h9.3B*32.9B+
VE-S Canis 4234191024.108M+1.2126.777%C+27.924%B*49.9BN/A1928.4h10.4B+38.9B
M40 Fury-F 5124081343.045B++2.2851.094%C*N/A30.4B7.8B11113.4h6.1B*12B*
Skyguard 6524061429S23.6826.327%C--N/A20.8B**12.6B++18419.5h67.9A257.8B**
Proximity Mine 367367418.951A++3.6360.963%A*N/A58.3D*N/A1916.3h1.9C++3.1A
Force-Blade 37036612,8910.028C++5.2948.039%A+16.94%A+0.3CN/A11437.4h2B+4.2B++
NS-AM7 Archer 3813581302.754S2.5754.32%D31.844%A+21.1A**1.4D-11417h6.6B**12.2B**
Maelstrom Turbo Laser 546356428.476A**3.1632.413%C++N/A36.7A19.6B*2859.7h39.3B**121.3B*
NS-44 Commissioner 3453431192.882A++2.4437.954%C++25.364%B52.8B++N/A1716.5h3.8C*9.9B
Saron HRB 4373341719.647M++14.3347.386%B+1.497%C+58.6M*18.1C**6295.7h16.9B*35.6B**
Quasar VM1 315309774.013B*1.3122.928%B*29.45%A++59.4A+1.2B*1695.2h12.5B+54.5B++
Spear Anti-Vehicle Phalanx Turret 402294649S43.6852.106%B++2.721%D56.5B**20.8C+3565.2h5.8B*11.1B*
MANA Anti-Vehicle Turret 3172451417.5S12.1846.491%D--2.857%C**2450B*720C+181650.1h6.1B*13B
Rocklet Rifle 324208862.419M**2.9045.83%DN/A14.9D--8.3D**14214h24.9B**54.4B+
Vortex VM21 291206375.568M++0.2547.787%B++2.913%C18.1A+7.5B+13311.4h20.2B*42.3B++
M12 Kobalt 188185630.833A+25.5122.787%B*25.405%A+97.4B*1.6D-3601.9h16.9B+74.2B+
Vortex VM21 226158374.27M1.0547.952%B++3.165%C13.9B**6B+11111.4h26.7B*55.6B++
NS-10 Burster 254153285.464S0.1439.256%A3.922%D11.9M7.8M+13812.9h90.5A+230.6A
Tank Mine 1911511311.615S6.29123.704%SN/A83.9C--22.2D**6101.8h2.2C-1.8A**
Photon A2A Missile Pods 2361511311.615A6.2973.654%D-N/A88.8B**50C**7291.7h5.9A8A
NS-10 Burster 242142285.071S0.2539.577%A+3.521%D-11A*7.8M+13712.9h96.4B**243.6B**
The Slasher 1291291051.229U4.0943.968%B++19.38%B*15.9A**N/A358.1h2.1C**4.9C++
Sticky Grenade 1321201120N/A114.6881.624%M*N/A1200B++120S82770.1h1.6B*2B*
Eclipse VE3A 114114373.081B+2.2427.896%C*22.807%B+71.3B**N/A2971.6h9.5B**34.1B++
M20 Basilisk 122109521.8S16.4834.883%C-11.009%A*60.6M**7.2C+3531.8h22.5A++64.5A+
Comet VM2 11193481.938B**3.3852.127%B++2.151%D--19A3.7D1344.9h21.1B+40.5B++
The Little Helper 9191771.182C+4.1452.324%B+17.582%C**28.4DN/A943.2h4.3B+8.3B
M12 Kobalt 8483241.5B*36.1827.232%A++18.072%C+103.8B**1.3D-4900.8h19.2C+70.4B++
Spear Anti-Vehicle Phalanx Tower 9168168M62.6851.619%C++2.941%C75.6A25.6C+4350.9h4.2A8.2A
Aspis Anti-Aircraft Phalanx Turret 11762320.667S15.3525.324%C+N/A18.8A+16.7A2673.3h79.8A++315.3B**
NS-R3 Swarm 986296.889U1.5758.191%D*N/A10.7B**6.2C+1195.8h14.8A+25.5A
MAX Punch 55546240.087C+5.2356.863%B++N/A0.8C--N/A366.4h1.6C++2.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13510.9h
Anti-Vehicle MANA Turret15920.7h
Nano-Armor Kit72198,08541h
Restoration Kit4677414.9h
Nanite Revive Grenade01100h
Spitfire Auto-Turret67013.4h
Motion Spotter752,05960.6h
Deconstruction Tool0910h
Shield Recharging Field1680h
Recon Detection Device481,25938.5h
Ammunition Package91,0520.6h
Medical Kit2023,36059.3h
Anti-Infantry MANA Turret107161.1h
Medical Applicator3446,43716.2h
Snowman Soldier12151.3h
Nano-Repair Grenade01290h

Check the help document for the dictionary if you want to learn more about words used here.


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