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Horseman slaroie[V4S] slaroie
VS BR 102

KDR: 5.09

Score: 20m

Last Seen: Mar 16th, 2018 4:56 AM
- OFFLINE - 34.2 hour(s)

Rank 102 (105) of the Vanu Sovereignty on Connery
Level Progress (to 106): 2%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 C-4 Lasher X2 Solstice VE3 VX6-7 Pulsar C NSX Naginata
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,880,602 MLG Score: 3102
Fun Score: N/A
Cheeseburgers Flipped: 262TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.076%28.609%7752495121,1194.502990.587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.757%1.218B**1.347A-0.81D-HEAD ++ (~15.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.546B+9.20.349C**24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.802%1.337%159439722,01917139011.7384516%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.324%0.109C+-0.298C0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.542B+27.70.463B+43.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.169%2.587%308779685,606356126915.7031441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.674%1.531A+-0.165C-0.927

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.804B++4.20.661B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.564%5.556%1942973252189801.33333311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.553%0.538B+0.386C**-0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.617B+180.514B+25.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.463%82.249%19479687,284413917.6368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.205%2.573A**1.014B**-0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.616B+1.90.381C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.101%17.278%19439722,42560244.02156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.487%0.41B0.66B+0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.505B+30.377C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20m179.5%315 (18.9k)263 (15.8k)5.0950,6719,9555.72245102 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS975392529.447%27.233%80207:3823

17% Engineer35% Heavy Assault21% Infiltrator20% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2014 8:08 AMDec 5th, 2015 7:13 AMMar 16th, 2018 5:40 PM (36d) (PST)Mar 16th, 2018 1:48 AM (37d) (PST)Mar 16th, 2018 12:56 AM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
633945390.6650.1310.1811.2770.0463102

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,9945,65632,3384081177315,759

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1269.2h/52.9d 6,296 13,799 14,324 97.2k 1,737 4,335 3,488 48.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,508
Deaths:491
KDR:3.071
Accuracy:24.340% B++
HSR:29.111% B++
NS-15M2
B+
Kills:1,302
Deaths:251
KDR:5.187
Accuracy:26.948% B+
HSR:26.421% C++
Lasher X2
A++
Kills:1,172
Deaths:285
KDR:4.112
Accuracy:38.386% A++
HSR:5.034% B+
NSX Naginata
B++
Kills:1,165
Deaths:239
KDR:4.874
Accuracy:26.585% B++
HSR:27.125% C+
VX29 Polaris
B++
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:27.533% B++
HSR:23.773% C++
Flare VE6
B++
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:26.168% B++
HSR:27.241% B+
SVA-88
B*
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:27.081% B++
HSR:31.638% B*
Betelgeuse 54-A
B+
Kills:1,160
Deaths:244
KDR:4.754
Accuracy:26.769% C++
HSR:33.276% B+
Ursa
A++
Kills:1,159
Deaths:214
KDR:5.416
Accuracy:26.404% B+
HSR:35.289% A++
Pulsar LSW
C**
Kills:1,159
Deaths:347
KDR:3.340
Accuracy:24.534% C**
HSR:25.798% C**
Kills:12,106
Deaths (as Heavy Assault):2,998
Deaths (to Heavy Assaults):2,996
KDR:4.03803
Kill Difference:9,108
Playtime:438.951 hours
Usage:35%
Score:7.264m
Score/min:276
Accuracy (listed only):27.475%
HSR (listed only):26.471%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,169
Deaths:329
KDR:3.553
Accuracy:27.527% B*
HSR:27.117% A
VX6-7
B*
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:29.510% B*
HSR:25.771% B*
Pulsar C
B**
Kills:1,166
Deaths:262
KDR:4.450
Accuracy:28.666% B++
HSR:29.245% B**
Serpent VE92
A++
Kills:1,164
Deaths:384
KDR:3.031
Accuracy:26.387% B+
HSR:28.522% A++
Solstice SF
M
Kills:1,163
Deaths:317
KDR:3.669
Accuracy:29.612% B**
HSR:32.416% M
Phobos VX86
C**
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C
HSR:17.805% C**
Sirius SX12
A++
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B
HSR:26.926% A++
Thanatos VE70
C**
Kills:1,107
Deaths:403
KDR:2.747
Accuracy:39.645% C+
HSR:16.441% C**
NS-7 PDW
A**
Kills:728
Deaths:184
KDR:3.957
Accuracy:27.279% B+
HSR:32.143% A**
Eridani SX5
A++
Kills:400
Deaths:95
KDR:4.211
Accuracy:28.077% C**
HSR:31% A++
Solstice Burst
B
Kills:163
Deaths:53
KDR:3.075
Accuracy:29.067% B
HSR:22.086% C
Deimos VA29
B++
Kills:161
Deaths:53
KDR:3.038
Accuracy:69.510% B++
HSR:19.255% B++
VE-S Canis
C+
Kills:91
Deaths:25
KDR:3.640
Accuracy:27.326% C
HSR:23.077% C+
Kills:10,792
Deaths (as Light Assault):3,135
Deaths (to Light Assaults):2,028
KDR:3.44242
Kill Difference:7,657
Playtime:248.724 hours
Usage:20%
Score:4.180m
Score/min:280
Accuracy (listed only):34.289%
HSR (listed only):25.523%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,169
Deaths:329
KDR:3.553
Accuracy:27.527% B*
HSR:27.117% A
VX6-7
B*
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:29.510% B*
HSR:25.771% B*
Pulsar C
B**
Kills:1,166
Deaths:262
KDR:4.450
Accuracy:28.666% B++
HSR:29.245% B**
Serpent VE92
A++
Kills:1,164
Deaths:384
KDR:3.031
Accuracy:26.387% B+
HSR:28.522% A++
Solstice SF
M
Kills:1,163
Deaths:317
KDR:3.669
Accuracy:29.612% B**
HSR:32.416% M
Phobos VX86
C**
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C
HSR:17.805% C**
Thanatos VE70
C**
Kills:1,107
Deaths:403
KDR:2.747
Accuracy:39.645% C+
HSR:16.441% C**
Eidolon VE33
M+
Kills:469
Deaths:84
KDR:5.583
Accuracy:46.044% M+
HSR:28.998% B+
Solstice Burst
B
Kills:163
Deaths:53
KDR:3.075
Accuracy:29.067% B
HSR:22.086% C
Deimos VA29
B++
Kills:161
Deaths:53
KDR:3.038
Accuracy:69.510% B++
HSR:19.255% B++
Kills:8,887
Deaths (as Engineer):2,595
Deaths (to Engineers):1,454
KDR:3.42466
Kill Difference:6,292
Playtime:216.421 hours
Usage:17%
Score:3.540m
Score/min:273
Accuracy (listed only):38.245%
HSR (listed only):24.766%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:26.133% B+
HSR:29.940% A
Phobos VX86
C**
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C
HSR:17.805% C**
Sirius SX12
A++
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B
HSR:26.926% A++
Thanatos VE70
C**
Kills:1,107
Deaths:403
KDR:2.747
Accuracy:39.645% C+
HSR:16.441% C**
NS-7 PDW
A**
Kills:728
Deaths:184
KDR:3.957
Accuracy:27.279% B+
HSR:32.143% A**
Eridani SX5
A++
Kills:400
Deaths:95
KDR:4.211
Accuracy:28.077% C**
HSR:31% A++
Equinox VE2
A
Kills:396
Deaths:118
KDR:3.356
Accuracy:26.943% C*
HSR:30.556% A
Deimos VA29
B++
Kills:161
Deaths:53
KDR:3.038
Accuracy:69.510% B++
HSR:19.255% B++
VE-S Canis
C+
Kills:91
Deaths:25
KDR:3.640
Accuracy:27.326% C
HSR:23.077% C+
Kills:6,354
Deaths (as Combat Medic):1,902
Deaths (to Combat Medics):746
KDR:3.34069
Kill Difference:4,452
Playtime:60.402 hours
Usage:5%
Score:0.814m
Score/min:225
Accuracy (listed only):36.452%
HSR (listed only):25.238%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:1,163
Deaths:46
KDR:25.283
Accuracy:54.506% A*
HSR:88.822% A
XM98
M
Kills:1,160
Deaths:76
KDR:15.263
Accuracy:56.736% M
HSR:87.845% A+
Ghost
A++
Kills:1,159
Deaths:86
KDR:13.477
Accuracy:51.981% A++
HSR:80.673% A
Sirius SX12
A++
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B
HSR:26.926% A++
V10
A++
Kills:1,152
Deaths:44
KDR:26.182
Accuracy:54.021% A++
HSR:86.372% B**
Phaseshift VX-S
A*
Kills:1,142
Deaths:56
KDR:20.393
Accuracy:52.875% A*
HSR:83.100% B+
VA39 Spectre
M
Kills:990
Deaths:86
KDR:11.512
Accuracy:49.020% M
HSR:62.525% A*
NS-7 PDW
A**
Kills:728
Deaths:184
KDR:3.957
Accuracy:27.279% B+
HSR:32.143% A**
Beamer VS3
B+
Kills:577
Deaths:274
KDR:2.106
Accuracy:30.811% B+
HSR:19.584% C
Parsec VX3-A
A+
Kills:518
Deaths:16
KDR:32.375
Accuracy:52.157% A+
HSR:85.135% B**
Eridani SX5
A++
Kills:400
Deaths:95
KDR:4.211
Accuracy:28.077% C**
HSR:31% A++
Phantom VA23
M
Kills:382
Deaths:46
KDR:8.304
Accuracy:43.006% B**
HSR:52.880% M
NS-44 Commissioner
C++
Kills:263
Deaths:80
KDR:3.288
Accuracy:36.774% C+
HSR:22.434% C++
NS-AM7 Archer
A+
Kills:234
Deaths:68
KDR:3.441
Accuracy:54.850% C
HSR:32.906% A+
NS-357 Underboss
C+
Kills:131
Deaths:49
KDR:2.673
Accuracy:35.764% C+
HSR:12.214% D*
VE-S Canis
C+
Kills:91
Deaths:25
KDR:3.640
Accuracy:27.326% C
HSR:23.077% C+
Kills:11,245
Deaths (as Infiltrator):1,551
Deaths (to Infiltrators):1,142
KDR:7.25016
Kill Difference:9,694
Playtime:268.023 hours
Usage:21%
Score:3.273m
Score/min:204
Accuracy (listed only):42.616%
HSR (listed only):51.727%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:729
Deaths:214
KDR:3.407
Accuracy:22.651% A+
HSR:22.085% B*
Comet VM2
A++
Kills:360
Deaths:214
KDR:1.682
Accuracy:54.623% A
HSR:8.056% A++
Vortex VM21
B++
Kills:108
Deaths:17
KDR:6.353
Accuracy:47.363% B++
HSR:1.852% D-
NS-10 Burster
A++
Kills:92
Deaths:19
KDR:4.842
Accuracy:41.934% A++
HSR:4.348% D
NS-10 Burster
A++
Kills:91
Deaths:19
KDR:4.789
Accuracy:41.634% A++
HSR:5.495% C+
Vortex VM21
B++
Kills:88
Deaths:17
KDR:5.176
Accuracy:47.543% B++
HSR:3.409% C
Kills:1,468
Deaths (as MAX Suit):250
Deaths (to MAX Suits):565
KDR:5.872
Kill Difference:1,218
Playtime:32.857 hours
Usage:3%
Score:0.930m
Score/min:472
Accuracy (listed only):42.624%
HSR (listed only):7.541%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,108
V. Kills:64 N/A
Deaths:34
KDR:32.588
Accuracy:59.317% B++
KPH:122.100 B++
VKPH:7.100 D-
Light PPA
B++
Kills:557
V. Kills:23 N/A
Deaths:59
KDR:9.441
Accuracy:42.138% C++
KPH:74.400 B++
VKPH:3.100 C
Saron Laser Cannon
B+
Kills:354
V. Kills:278 127%
Deaths:215
KDR:1.647
Accuracy:34.649% B+
KPH:10.400 C+
VKPH:8.100 C
Kills:2,019 (911 + 0)
Deaths:308
KDR:6.555
VKDR:1.185
Vehicle Kills:365
Kill Difference:1,711
Playtime:50.715 hours
Usage:4%
Score:0.518m
Score/min:170
Piloting Accuracy:34.649%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,102
V. Kills:82 N/A
Deaths:29
KDR:38
Accuracy:62.772% A+
KPH:79.900 B**
VKPH:5.900 C--
C75 Viper
A++
Kills:1,058
V. Kills:127 N/A
Deaths:46
KDR:23
Accuracy:54.178% A++
KPH:53 B**
VKPH:6.400 C
L100 Python HEAT
A+
Kills:1,057
V. Kills:177 N/A
Deaths:30
KDR:35.233
Accuracy:57.492% B++
KPH:52.100 A+
VKPH:8.700 D
L100 Python AP
B*
Kills:902
V. Kills:406 222%
Deaths:39
KDR:23.128
Accuracy:57.635% C++
KPH:36.900 B*
VKPH:16.600 C
Skyguard
B**
Kills:205
V. Kills:146 139%
Deaths:10
KDR:20.500
Accuracy:28.923% C+
KPH:17.500 B*
VKPH:12.500 B**
Kills:4,324 (4,324 + 0)
Deaths:154
KDR:28.078
VKDR:6.091
Vehicle Kills:938
Kill Difference:4,170
Playtime:90.134 hours
Usage:7%
Score:1.041m
Score/min:193
Driving Accuracy:28.923%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:842
V. Kills:198 423%
Deaths:56
KDR:15.036
Accuracy:53.264% B+
KPH:38.300 A+
VKPH:9 C*
Supernova VPC
A
Kills:520
V. Kills:90 N/A
Deaths:15
KDR:34.667
Accuracy:55.680% B+
KPH:68.100 B**
VKPH:11.800 A
Saron HRB
M+
Kills:177
V. Kills:48 361%
Deaths:9
KDR:19.667
Accuracy:44.709% C++
KPH:53.800 M+
VKPH:14.600 C
Supernova FPC
M++
Kills:125
V. Kills:43 284%
Deaths:4
KDR:31.250
Accuracy:60.212% B*
KPH:49.500 M++
VKPH:17 B
Kills:1,664 (1,487 + 177)
Deaths:84
KDR:19.810
VKDR:4.512
Vehicle Kills:379
Kill Difference:1,580
Playtime:35.428 hours
Usage:3%
Score:0.556m
Score/min:262
Driving Accuracy:60.212%
Gunner Accuracy:44.709%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:75
V. Kills:7 N/A
Deaths:3
KDR:25
Accuracy:37.490% C+
KPH:57.800 M*
VKPH:5.400 D
Kills:75 (0 + 75)
Deaths:3
KDR:25
VKDR:2.333
Vehicle Kills:7
Kill Difference:72
Playtime:1.297 hours
Usage:0%
Score:0.023m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:37.490%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:305
V. Kills:67 449%
Deaths:107
KDR:2.850
Accuracy:50.272% C++
KPH:30 B
VKPH:6.600 C++
S12 Renegade
B**
Kills:208
V. Kills:4 N/A
Deaths:32
KDR:6.500
Accuracy:53.142% B**
KPH:56.800 C++
VKPH:1.100 D
Kills:513 (513 + 0)
Deaths:139
KDR:3.691
VKDR:0.511
Vehicle Kills:71
Kill Difference:374
Playtime:13.842 hours
Usage:1%
Score:0.092m
Score/min:111
Driving Accuracy:53.142%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5181,5084913.071B*2.0224.34%B++29.111%B++44.7B+N/A18133.7h9.7B**39.9B++
NS-15M2 1,3031,3022515.187A++0.1026.948%B+26.421%C++63.8B+N/A15720.4h9.8B*36.2B+
C-4 1,2951,2052095.766M++0.6838.046%A*N/A131A9.8D**6219.2h1.1B*2.9A
Lasher X2 1,1971,1722854.112S0.9838.386%A++5.034%B+62A++1.3B+18918.9h20.3C+52.9B++
Solstice VE3 1,1751,1693293.553M**1.5427.527%B*27.117%A27.9B+N/A9441.9h9.7B*35.4B*
VX6-7 1,1751,1682684.358A*0.7329.51%B*25.771%B*80A++N/A28114.6h9.1B**30.7B*
Pulsar C 1,1731,1662624.45A++0.6428.666%B++29.245%B**60.7B**N/A15519.2h8.9B*31.2B++
NSX Naginata 1,1721,1652394.874M0.2226.585%B++27.125%C+83.2A+N/A18814h8.9B*33.6B++
Serpent VE92 1,1691,1643843.031A+2.0626.387%B+28.522%A++57.1B**N/A15520.4h9.3B**35.4B*
Parallax VX3 1,1641,1634625.283S20.1954.506%A*88.822%A73.1A*N/A18515.9h1.5B**2.8B**
Solstice SF 1,1671,1633173.669A**1.4229.612%B**32.416%M63.6MN/A17018.3h9.2B31B*
VX29 Polaris 1,1661,1613593.234A*1.8627.533%B++23.773%C++36.9CN/A10931.5h10.8B+39.1B+
XM98 1,1601,1607615.263S10.1756.736%M87.845%A+40.4B++N/A10828.7h1.6A2.8A
Flare VE6 1,1691,1602824.113M0.9826.168%B++27.241%B+43.1C+N/A13626.9h8.9B++34.2B++
SVA-88 1,1601,1602864.056B**1.0327.081%B++31.638%B*60.1B+N/A19619.3h9B**33.1B++
Betelgeuse 54-A 1,1621,1602444.754B+0.3426.769%C++33.276%B+102.7B**N/A29911.3h8.7B**32.7B++
Pulsar VS1 1,1641,1592624.424M++0.6726.133%B+29.94%A39.4B++N/A10929.4h11.7B*44.6B++
Ursa 1,1641,1592145.416M**0.3326.404%B+35.289%A++64B*N/A14518.1h7.9B**30.1B++
Ghost 1,1621,1598613.477M++8.3951.981%A++80.673%A41.1C+N/A11428.2h1.7B**3.3B**
Pulsar LSW 1,1591,1593473.34A1.7524.534%C**25.798%C**34.1CN/A10734h10.1B++41.4B+
Phobos VX86 1,1581,1574422.618B*2.4756.483%C17.805%C**59.9B+N/A17119.3h2.5C+4.4C+
Sirius SX12 1,1601,1553203.609A*1.4826.674%B26.926%A++47.7B*N/A12224.2h10.6B**39.7B++
V10 1,1551,1524426.182S21.0954.021%A++86.372%B**47BN/A10624.5h1.7B*3.1B**
Phaseshift VX-S 1,1441,1425620.393S15.3052.875%A*83.1%B+69.6A++N/A20416.4h1.9B*3.7B*
Dual Photon Pods 1,1721,1083432.588M*27.5059.317%B++1.083%C121.8B++7D--3579.1h11.1B**18.6B**
Thanatos VE70 1,1101,1074032.747A++2.3439.645%C+16.441%C**32.4C++N/A9334.2h3.6B*9.2B+
L100 Python HESH 1,1841,1022938M+32.9162.772%A+2.541%B+79.9B**5.9C--24913.8h2.3B*3.6B**
C75 Viper 1,1851,0584623M*17.9154.178%A++1.512%C+52.9B**6.4C19220h7.1B**13A
L100 Python HEAT 1,2341,0573035.233S30.1457.492%B++4.73%A52.1A+8.7D16920.3h3.3A5.8A
VA39 Spectre 9909908611.512S6.4249.02%M62.525%A*44.4AN/A12722.3h3.6A7.4A
Nemesis VSH9 1,2059463113.042M**2.0573.85%A+1.903%D34.2A9.4C+20927.7h4.2A+5.7A++
L100 Python AP 1,3089023923.128S18.0457.635%C++3.88%C*37B*16.6C19024.4h5.1B++8.9B*
Supernova PC 1,0408425615.036A9.9553.264%B+1.544%D38.3A+9C*17122h4.5B8.4B+
Quasar VM1 7317292143.407B**1.6822.651%A+22.085%B*47.6A*N/A16615.3h13.9C**61.4B++
NS-7 PDW 7297281843.957M**1.1327.279%B+32.143%A**55.6AN/A17613.1h10.5B**38.4B+
Beamer VS3 5835772742.106A+2.9830.811%B+19.584%C24.9C+N/A6823.2h6.2B**20.3B+
Light PPA 580557599.441B+4.3542.138%C++1.795%B*74.3B++3.1C2067.5h9.1B+21.6B+
Supernova VPC 6105201534.667A++29.5855.68%B+N/A68.4B**11.8A2747.6h2.6B++4.7B++
Parsec VX3-A 5185181632.375S27.2952.157%A+85.135%B**80.9AN/A2086.4h1.6B*3B**
Eidolon VE33 476469845.583M+0.4946.044%M+28.998%B+35.5B+N/A10313.2h6.5B*14B**
S1 4894391592.761M*2.3374.46%A++2.278%C-44.3A+5.1D--2959.9h4B**5.4A+
Hades VSH4 5124381492.94S2.1575.749%B**3.653%B+51.5B**8.7C2198.5h3.6A4.7A++
Eridani SX5 404400954.211A*0.8828.077%C**31%A++42.1C*N/A1359.5h9.1B*32.3B++
Equinox VE2 4023961183.356A*1.7326.943%C*30.556%A37.4C*N/A9310.6h11.5B42.5B+
Lancer VS22 725385507.7U2.6179.09%A**1.039%C-17.7B++15.6B22321.8h11.6B++14.7B++
Phantom VA23 382382468.304M**3.2143.006%B**52.88%M48.4C**N/A1147.9h3.8B++8.8B++
Frag Grenade 3853811381N/A375.9175.88%M**N/A1270M*13.3B++61490.3h1.9A+2.5A+
Comet VM2 3783602141.682B*3.4154.623%A8.056%A++23.4A*1.2D**11115.4h10.2B**18.6B**
Saron Laser Cannon 6323542151.647C+3.4434.649%B+1.412%D10.4C+8.1C11334.2h109.3B+315.4B+
M40 Fury-F 3723051072.85B++2.2450.272%C++N/A29.9B6.6C++10010.2h6.1B*12.1B*
MANA Anti-Personnel Turret 295294456.533N/A1.4428.476%UN/A2940U10U6581400.1h15.4T*54.2T*
Spear Anti-Vehicle Phalanx Turret 364267553.4S48.3152.19%B*2.622%D-56.8B*20.6C+3464.7h5.8B*11.1B**
NS-44 Commissioner 265263803.288A*1.8036.774%C+22.434%C++49.6B+N/A1515.3h3.8C++10.2C*
Force-Blade 2662628,9190.029C++5.0651.416%A++16.412%A0.3CN/A1984.4h2.1B+4.2B++
NS-AM7 Archer 243234683.441S1.6554.85%C32.906%A+21.3MN/A12011h6.2B*11.4B**
MANA Anti-Vehicle Turret 3012321219.333U14.2445.629%F3.017%F--2320S690C167930.1h6B+13.1C++
Proximity Mine 223223249.292A+4.2061.206%A*N/A74.3D--N/A2523h1.8C++2.9B**
S12 Renegade 212208326.5B+1.4153.142%B**2.404%D-56.2C++1.1D1423.7h2.4B**4.5B**
Skyguard 3512051020.5S15.4128.923%C+N/A17.5B*12.5B**17211.7h75.6A+261.2A
Saron HRB 225177919.667M++14.5844.709%C++2.26%B+53.6M+14.5C5673.3h15.6B**34.9B*
Solstice Burst 164163533.075B**2.0229.067%B22.086%C17.9DN/A489.1h12B41.2B+
Deimos VA29 161161533.038A+2.0569.51%B++19.255%B++61.9B++N/A2292.6h2.4C+3.4B+
NS-357 Underboss 131131492.673A++2.4235.764%C+12.214%D*57B+N/A1742.3h3.9C**11C**
Supernova FPC 168125431.25S26.1660.212%B*N/A50M++17.2B6152.5h3.6B**6A
The Slasher 119119981.214U3.8843.17%B+19.328%B**16.3A*N/A367.3h2.2C++5B
Vortex VM21 176108176.353A1.2647.363%B++1.852%D-13.3B*8.4B+1198.1h23.5B++49.7B++
Rocklet Rifle 164107412.61M**2.4845.512%D-N/A14.9D--7.9D**1357.2h22.1B**48.5B++
Tank Mine 12997812.125S7.04110.695%SN/A107.8C++35.6D--8830.9h2.1C+1.9A*
NS-10 Burster 16892194.842S0.2541.934%A++4.348%D9.9A*8.2M+1339.3h103.9B*247.8A
NS-10 Burster 16291194.789S0.3041.634%A++5.495%C+9.8A*7.6M1339.3h106.8B**256.5A
VE-S Canis 9291253.64A++1.4527.326%C23.077%C+43.3C+N/A1552.1h11.8C+43.1C++
Vortex VM21 14588175.176A+0.0947.543%B++3.409%C11B**7.1B++1058h29.2B*61.5B++
M20 Basilisk 8275325S19.9137.49%C+13.333%M+57.7M*5.4D2911.3h23.8A+63.5A++
Spear Anti-Vehicle Phalanx Tower 9067167A*61.9151.444%C++2.985%D74.4A++25.6C+4080.9h4.3A8.3A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4983935.7h
Snowman Soldier01200.5h
Restoration Kit3764610.2h
Nano-Armor Kit38107,51925.9h
Spawn Beacon0760.1h
Anti-Vehicle MANA Turret15640.6h
Nanite Revive Grenade0720h
Deconstruction Tool0910h
Spitfire Auto-Turret02480.5h
Anti-Infantry MANA Turret14350.5h
Ammunition Package55780.3h
Medical Kit1522,71244.5h
Medical Applicator2834,63112.3h
Shield Recharging Field0600h
Recon Detection Device2747816.7h

Check the help document for the dictionary if you want to learn more about words used here.


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