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Horseman slaroie[V4S] slaroie
VS BR 105

KDR: 5.14

Score: 21.5m

Last Seen: Jul 13th, 2018 7:32 PM
- OFFLINE - 105.4 hour(s)

Battle Rank 107 (105 total) - Vanu Sovereignty on Connery - Outfit Member of Vanu Air Service[V4S] Vanu Air Service
VS outfit on Connery

Members: 2
Level Progress (to 108): 51%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 C-4 Solstice VE3 Lasher X2 VX6-7 Pulsar C NSX Naginata
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,864,339 MLG Score: 3089
Fun Score: N/A
Cheeseburgers Flipped: 271TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.152%28.672%7782797723,0264.629270.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.568%1.219B**1.303A-1.325D**HEAD ++ (~15.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.546B+9.30.35C**24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.375%1.346%1519310012,08118340211.3098516%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.423%0.083C+-0.265C0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.549B+27.50.475B+44.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.935%2.401%314479976,038376138116.0585437%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.669%1.492A+-0.206C-0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.805B++4.20.663B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.532%5.208%21021002288198911.44724313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.849%0.516B+0.258C*-0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.623B+18.10.526B+25.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.016%82.007%21079977,8034351017.9379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.38%2.53A**0.986B*-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.618B+1.90.385C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.909%16.821%210310012,59263754.06907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.748%0.474B+0.508B+0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.522B+30.388C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Air Service[V4S] Vanu Air Service
VS outfit on Connery

Members: 2
21.5m180.7%317 (19k)264 (15.8k)5.1405654,01710,5085.77512105 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1004415829.281%27.284%79907:4523

17% Engineer33% Heavy Assault22% Infiltrator20% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2014 8:08 AMDec 5th, 2015 7:13 AMJul 16th, 2018 7:11 AM (2d) (PST)Jul 13th, 2018 5:57 PM (4d) (PST)Jul 13th, 2018 3:32 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
632935390.6650.1290.1811.2830.0453089

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,8935,57532,3184081177315,841

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1354.8h/56.4d 6,668 14,738 15,327 104.3k 1,876 4,606 3,688 51.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,537
Deaths:500
KDR:3.074
Accuracy:24.320% B*
HSR:29.018% B++
NS-15M2
B++
Kills:1,302
Deaths:251
KDR:5.187
Accuracy:26.948% B++
HSR:26.421% C*
Lasher X2
A++
Kills:1,177
Deaths:287
KDR:4.101
Accuracy:38.320% A++
HSR:5.013% B+
NSX Naginata
B**
Kills:1,165
Deaths:239
KDR:4.874
Accuracy:26.585% B**
HSR:27.125% C+
VX29 Polaris
B*
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:27.533% B*
HSR:23.773% C*
Betelgeuse 54-A
B+
Kills:1,160
Deaths:244
KDR:4.754
Accuracy:26.769% C**
HSR:33.276% B+
SVA-88
B**
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:27.081% B*
HSR:31.638% B**
Flare VE6
B*
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:26.168% B*
HSR:27.241% B+
Pulsar LSW
B+
Kills:1,159
Deaths:347
KDR:3.340
Accuracy:24.534% B+
HSR:25.798% B
Ursa
A++
Kills:1,159
Deaths:214
KDR:5.416
Accuracy:26.404% B*
HSR:35.289% A++
Kills:12,140
Deaths (as Heavy Assault):3,009
Deaths (to Heavy Assaults):3,145
KDR:4.03456
Kill Difference:9,131
Playtime:442.501 hours
Usage:33%
Score:7.323m
Score/min:276
Accuracy (listed only):27.466%
HSR (listed only):26.459%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,178
Deaths:335
KDR:3.516
Accuracy:27.577% B**
HSR:27.080% A
VX6-7
B**
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:29.510% B**
HSR:25.771% B**
Pulsar C
B**
Kills:1,166
Deaths:262
KDR:4.450
Accuracy:28.666% B*
HSR:29.245% B**
Serpent VE92
A++
Kills:1,164
Deaths:384
KDR:3.031
Accuracy:26.387% B++
HSR:28.522% A++
Solstice SF
M
Kills:1,163
Deaths:317
KDR:3.669
Accuracy:29.612% A
HSR:32.416% M
Phobos VX86
B+
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C+
HSR:17.805% B+
Sirius SX12
A++
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B+
HSR:26.926% A++
Thanatos VE70
C++
Kills:1,111
Deaths:404
KDR:2.750
Accuracy:39.632% C+
HSR:16.382% C++
NS-7 PDW
A*
Kills:908
Deaths:223
KDR:4.072
Accuracy:27.204% B+
HSR:30.286% A*
Zenith VX-5
A+
Kills:624
Deaths:139
KDR:4.489
Accuracy:27.053% B+
HSR:29.647% A+
Solstice Burst
B+
Kills:602
Deaths:133
KDR:4.526
Accuracy:26.014% C+
HSR:28.073% B+
Eridani SX5
A++
Kills:401
Deaths:95
KDR:4.221
Accuracy:28.056% B+
HSR:30.923% A++
Deimos VA29
B*
Kills:324
Deaths:113
KDR:2.867
Accuracy:70.583% B*
HSR:14.815% C
VE-S Canis
C++
Kills:124
Deaths:37
KDR:3.351
Accuracy:26.808% C+
HSR:21.774% C++
Kills:12,245
Deaths (as Light Assault):3,472
Deaths (to Light Assaults):2,110
KDR:3.52679
Kill Difference:8,773
Playtime:275.504 hours
Usage:20%
Score:4.694m
Score/min:284
Accuracy (listed only):33.590%
HSR (listed only):25.690%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,178
Deaths:335
KDR:3.516
Accuracy:27.577% B**
HSR:27.080% A
VX6-7
B**
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:29.510% B**
HSR:25.771% B**
Pulsar C
B**
Kills:1,166
Deaths:262
KDR:4.450
Accuracy:28.666% B*
HSR:29.245% B**
Serpent VE92
A++
Kills:1,164
Deaths:384
KDR:3.031
Accuracy:26.387% B++
HSR:28.522% A++
Solstice SF
M
Kills:1,163
Deaths:317
KDR:3.669
Accuracy:29.612% A
HSR:32.416% M
Phobos VX86
B+
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C+
HSR:17.805% B+
Thanatos VE70
C++
Kills:1,111
Deaths:404
KDR:2.750
Accuracy:39.632% C+
HSR:16.382% C++
Zenith VX-5
A+
Kills:624
Deaths:139
KDR:4.489
Accuracy:27.053% B+
HSR:29.647% A+
Solstice Burst
B+
Kills:602
Deaths:133
KDR:4.526
Accuracy:26.014% C+
HSR:28.073% B+
Eidolon VE33
M++
Kills:477
Deaths:84
KDR:5.679
Accuracy:45.960% M++
HSR:28.931% B+
Deimos VA29
B*
Kills:324
Deaths:113
KDR:2.867
Accuracy:70.583% B*
HSR:14.815% C
Kills:10,134
Deaths (as Engineer):2,881
Deaths (to Engineers):1,525
KDR:3.51753
Kill Difference:7,253
Playtime:233.340 hours
Usage:17%
Score:3.911m
Score/min:279
Accuracy (listed only):37.043%
HSR (listed only):25.335%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:26.133% B+
HSR:29.940% A+
Phobos VX86
B+
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:56.483% C+
HSR:17.805% B+
Sirius SX12
A++
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B+
HSR:26.926% A++
Thanatos VE70
C++
Kills:1,111
Deaths:404
KDR:2.750
Accuracy:39.632% C+
HSR:16.382% C++
NS-7 PDW
A*
Kills:908
Deaths:223
KDR:4.072
Accuracy:27.204% B+
HSR:30.286% A*
Equinox VE2
B**
Kills:482
Deaths:132
KDR:3.652
Accuracy:26.870% C**
HSR:28.838% B**
Eridani SX5
A++
Kills:401
Deaths:95
KDR:4.221
Accuracy:28.056% B+
HSR:30.923% A++
Deimos VA29
B*
Kills:324
Deaths:113
KDR:2.867
Accuracy:70.583% B*
HSR:14.815% C
VE-S Canis
C++
Kills:124
Deaths:37
KDR:3.351
Accuracy:26.808% C+
HSR:21.774% C++
Kills:6,821
Deaths (as Combat Medic):2,028
Deaths (to Combat Medics):790
KDR:3.36341
Kill Difference:4,793
Playtime:63.437 hours
Usage:5%
Score:0.875m
Score/min:230
Accuracy (listed only):36.494%
HSR (listed only):24.188%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:1,163
Deaths:46
KDR:25.283
Accuracy:54.506% A*
HSR:88.822% A
XM98
M+
Kills:1,160
Deaths:76
KDR:15.263
Accuracy:56.736% M+
HSR:87.845% A+
Ghost
A*
Kills:1,159
Deaths:86
KDR:13.477
Accuracy:51.981% A*
HSR:80.673% A
Sirius SX12
A++
Kills:1,155
Deaths:320
KDR:3.609
Accuracy:26.674% B+
HSR:26.926% A++
V10
A++
Kills:1,152
Deaths:44
KDR:26.182
Accuracy:54.021% A++
HSR:86.372% B**
Phaseshift VX-S
A*
Kills:1,142
Deaths:56
KDR:20.393
Accuracy:52.875% A*
HSR:83.100% B+
VA39 Spectre
M
Kills:1,042
Deaths:93
KDR:11.204
Accuracy:48.397% M
HSR:61.804% A++
Parsec VX3-A
A+
Kills:985
Deaths:39
KDR:25.256
Accuracy:50.385% A+
HSR:83.655% B++
NS-7 PDW
A*
Kills:908
Deaths:223
KDR:4.072
Accuracy:27.204% B+
HSR:30.286% A*
Beamer VS3
B+
Kills:587
Deaths:279
KDR:2.104
Accuracy:30.763% B+
HSR:19.591% C
Phantom VA23
M
Kills:447
Deaths:51
KDR:8.765
Accuracy:42.800% A
HSR:53.020% M
Eridani SX5
A++
Kills:401
Deaths:95
KDR:4.221
Accuracy:28.056% B+
HSR:30.923% A++
NS-44 Commissioner
C++
Kills:268
Deaths:80
KDR:3.350
Accuracy:36.774% C++
HSR:22.388% C++
NS-AM7 Archer
A+
Kills:249
Deaths:74
KDR:3.365
Accuracy:54.379% C-
HSR:31.727% A+
Artemis VX26
B*
Kills:233
Deaths:57
KDR:4.088
Accuracy:28.235% C**
HSR:27.897% B*
NS-357 Underboss
C+
Kills:153
Deaths:61
KDR:2.508
Accuracy:35.714% C+
HSR:11.765% D*
VE-S Canis
C++
Kills:124
Deaths:37
KDR:3.351
Accuracy:26.808% C+
HSR:21.774% C++
Kills:12,328
Deaths (as Infiltrator):1,717
Deaths (to Infiltrators):1,226
KDR:7.17997
Kill Difference:10,611
Playtime:302.335 hours
Usage:22%
Score:3.702m
Score/min:204
Accuracy (listed only):41.548%
HSR (listed only):49.916%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:743
Deaths:216
KDR:3.440
Accuracy:22.519% A+
HSR:22.207% B*
Comet VM2
A++
Kills:368
Deaths:216
KDR:1.704
Accuracy:54.352% A
HSR:7.880% A++
Vortex VM21
B++
Kills:125
Deaths:19
KDR:6.579
Accuracy:46.690% B++
HSR:2.400% D
Vortex VM21
B*
Kills:101
Deaths:19
KDR:5.316
Accuracy:46.975% B*
HSR:2.970% C--
NS-10 Burster
A++
Kills:94
Deaths:19
KDR:4.947
Accuracy:41.488% A++
HSR:5.319% C
NS-10 Burster
A*
Kills:92
Deaths:19
KDR:4.842
Accuracy:41.729% A*
HSR:4.348% D
Kills:1,523
Deaths (as MAX Suit):254
Deaths (to MAX Suits):580
KDR:5.99606
Kill Difference:1,269
Playtime:33.923 hours
Usage:3%
Score:0.957m
Score/min:470
Accuracy (listed only):42.292%
HSR (listed only):7.521%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:1,108
V. Kills:64 N/A
Deaths:34
KDR:32.588
Accuracy:59.317% B*
KPH:122.100 B**
VKPH:7.100 D-
Light PPA
B**
Kills:603
V. Kills:25 N/A
Deaths:63
KDR:9.571
Accuracy:42.011% C++
KPH:74.300 B**
VKPH:3.100 C+
Saron Laser Cannon
B+
Kills:370
V. Kills:286 129%
Deaths:222
KDR:1.667
Accuracy:34.220% B+
KPH:10.500 C+
VKPH:8.100 C+
Kills:2,081 (973 + 0)
Deaths:319
KDR:6.524
VKDR:1.176
Vehicle Kills:375
Kill Difference:1,762
Playtime:52.303 hours
Usage:4%
Score:0.536m
Score/min:171
Piloting Accuracy:34.220%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,102
V. Kills:82 N/A
Deaths:29
KDR:38
Accuracy:62.772% A++
KPH:79.700 A
VKPH:5.900 D
C75 Viper
A++
Kills:1,058
V. Kills:127 N/A
Deaths:46
KDR:23
Accuracy:54.178% A++
KPH:53 A
VKPH:6.400 C
L100 Python HEAT
A++
Kills:1,057
V. Kills:177 N/A
Deaths:30
KDR:35.233
Accuracy:57.492% B++
KPH:52.100 A++
VKPH:8.700 C--
L100 Python AP
B**
Kills:1,028
V. Kills:455 225%
Deaths:41
KDR:25.073
Accuracy:57.618% C++
KPH:37 B**
VKPH:16.400 C
Skyguard
B++
Kills:214
V. Kills:151 141%
Deaths:10
KDR:21.400
Accuracy:28.278% C+
KPH:17.300 B++
VKPH:12.200 B++
Kills:4,459 (4,459 + 0)
Deaths:156
KDR:28.583
VKDR:6.359
Vehicle Kills:992
Kill Difference:4,303
Playtime:94.224 hours
Usage:7%
Score:1.103m
Score/min:195
Driving Accuracy:28.278%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:898
V. Kills:209 428%
Deaths:60
KDR:14.967
Accuracy:52.775% B+
KPH:38.600 A++
VKPH:9 C**
Supernova VPC
A
Kills:690
V. Kills:118 N/A
Deaths:20
KDR:34.500
Accuracy:54.188% B+
KPH:65.900 A
VKPH:11.300 B**
Saron HRB
M*
Kills:207
V. Kills:58 351%
Deaths:9
KDR:23
Accuracy:44.961% C*
KPH:57.200 M*
VKPH:16 C+
Supernova FPC
M
Kills:205
V. Kills:62 325%
Deaths:9
KDR:22.778
Accuracy:57.401% B+
KPH:47.900 M
VKPH:14.500 C+
Kills:2,000 (1,793 + 207)
Deaths:98
KDR:20.408
VKDR:4.561
Vehicle Kills:447
Kill Difference:1,902
Playtime:41.603 hours
Usage:3%
Score:0.670m
Score/min:268
Driving Accuracy:57.401%
Gunner Accuracy:44.961%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:81
V. Kills:8 N/A
Deaths:3
KDR:27
Accuracy:36.902% C+
KPH:57.400 M*
VKPH:5.700 D
Kills:81 (0 + 81)
Deaths:3
KDR:27
VKDR:2.667
Vehicle Kills:8
Kill Difference:78
Playtime:1.410 hours
Usage:0%
Score:0.026m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:36.902%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:311
V. Kills:69 444%
Deaths:110
KDR:2.827
Accuracy:50.174% C++
KPH:29.800 B+
VKPH:6.600 C+
S12 Renegade
A
Kills:292
V. Kills:5 N/A
Deaths:45
KDR:6.489
Accuracy:52.468% A
KPH:56.100 C*
VKPH:1 D
Kills:603 (603 + 0)
Deaths:155
KDR:3.890
VKDR:0.477
Vehicle Kills:74
Kill Difference:448
Playtime:15.652 hours
Usage:1%
Score:0.109m
Score/min:116
Driving Accuracy:52.468%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5471,5375003.074A2.0724.32%B*29.018%B++44.8B++N/A18434.3h9.7B**40C**
NS-15M2 1,3031,3022515.187A++0.0526.948%B++26.421%C*63.8B*N/A15920.4h9.8B**36.2B++
C-4 1,3061,2132105.776M*0.6438.109%A**N/A131.8A10.1D*6309.2h1.1B*2.9B**
Solstice VE3 1,1841,1783353.516S1.6227.577%B**27.08%A27.2B+N/A9443.3h9.7B**35.3B+
Lasher X2 1,2021,1772874.101S1.0438.32%A++5.013%B+61.9A++1.3B++19019h20.3C+52.9B++
VX6-7 1,1751,1682684.358M0.7829.51%B**25.771%B**80A*N/A28214.6h9.1B**30.7B*
Pulsar C 1,1731,1662624.45M0.6928.666%B*29.245%B**60.7A+N/A15619.2h8.9B*31.2B++
NSX Naginata 1,1721,1652394.874M*0.2726.585%B**27.125%C+83.2A++N/A18914h8.9B*33.6B++
Serpent VE92 1,1691,1643843.031A++2.1126.387%B++28.522%A++57.1A+N/A15820.4h9.3B**35.4B*
Solstice SF 1,1671,1633173.669M+1.4729.612%A32.416%M63.6M++N/A17118.3h9.2B+31B*
Parallax VX3 1,1641,1634625.283S20.1454.506%A*88.822%A73.1M+N/A18615.9h1.5A2.8A
VX29 Polaris 1,1661,1613593.234A*1.9127.533%B*23.773%C*36.7C+N/A11031.6h10.8B+39.1B+
Betelgeuse 54-A 1,1621,1602444.754B++0.3926.769%C**33.276%B+102.7AN/A30511.3h8.7B**32.7B*
SVA-88 1,1601,1602864.056A1.0827.081%B*31.638%B**60.1B++N/A19819.3h9B**33.1B*
Flare VE6 1,1691,1602824.113M+1.0326.168%B*27.241%B+43.1C*N/A13726.9h8.9B*34.2B++
XM98 1,1601,1607615.263S10.1256.736%M+87.845%A+40.4B*N/A10928.7h1.6A+2.8A+
Pulsar LSW 1,1591,1593473.34A+1.8024.534%B+25.798%B34.1CN/A10934h10.1B*41.4B+
Pulsar VS1 1,1641,1592624.424M**0.7226.133%B+29.94%A+39.4B**N/A11029.4h11.7B**44.6B*
Ursa 1,1641,1592145.416S0.2826.404%B*35.289%A++64AN/A14718.1h7.9A30.1B*
Ghost 1,1621,1598613.477M*8.3451.981%A*80.673%A41.1C*N/A11528.2h1.7B**3.3B**
Phobos VX86 1,1581,1574422.618B**2.5256.483%C+17.805%B+59.9B++N/A17219.3h2.5C++4.4C++
Sirius SX12 1,1601,1553203.609A**1.5326.674%B+26.926%A++47.7B**N/A12424.2h10.6B**39.7B++
V10 1,1551,1524426.182S21.0454.021%A++86.372%B**47B++N/A10624.5h1.7B**3.1B**
Phaseshift VX-S 1,1441,1425620.393S15.2552.875%A*83.1%B+69.6A*N/A20416.4h1.9B*3.7B*
Thanatos VE70 1,1141,1114042.75A*2.3939.632%C+16.382%C++32.1C**N/A9334.6h3.6B**9.2B++
Dual Photon Pods 1,1721,1083432.588S27.4559.317%B*1.083%C121.8B*7D-3589.1h11.1A18.6B**
L100 Python HESH 1,1841,1022938A**32.8662.772%A++2.541%B++79.9A5.9D25913.8h2.3B**3.6A
C75 Viper 1,1851,0584623M**17.8654.178%A++1.512%C+52.9A6.4C19320h7.1B**13A
L100 Python HEAT 1,2341,0573035.233S30.0957.492%B++4.73%A52.1A++8.7C--17020.3h3.3A5.8A
VA39 Spectre 1,0421,0429311.204S6.0648.397%M61.804%A++43.8A++N/A12623.8h3.7A7.6A
L100 Python AP 1,4831,0284125.073S19.9357.618%C++3.405%C++37B**16.4C19327.8h5.1B*8.9B++
Parsec VX3-A 9869853925.256S20.1250.385%A+83.655%B++71.9B**N/A18713.7h1.6B*3.2B**
Nemesis VSH9 1,2059463113.042S2.1073.85%A+1.903%C-34.2A+9.4C+20927.7h4.2A++5.7A++
NS-7 PDW 9099082234.072M*1.0727.204%B+30.286%A*47.8AN/A14519h10.9B**39.9B++
Supernova PC 1,1078986014.967A9.8352.775%B+1.448%D38.7A++9C**17223.2h4.5B+8.5B++
Quasar VM1 7457432163.44A1.7022.519%A+22.207%B*47.3A*N/A16515.7h14B62.1B+
Supernova VPC 8086902034.5A*29.3654.188%B+N/A65.7A11.2B**27210.5h2.7B++4.9B++
Zenith VX-5 6256241394.489M*0.6527.053%B+29.647%A+57.2B**N/A19810.9h10B**36.8B++
Light PPA 628603639.571B+4.4342.011%C++1.824%B*74.4B**3.1C+2078.1h9B+21.5B+
Solstice Burst 6056021334.526A*0.6126.014%C+28.073%B+35.8C+N/A9216.8h10.6B*40.7B+
Beamer VS3 5935872792.104A++3.0430.763%B+19.591%C25C+N/A6923.5h6.3B**20.4C**
Equinox VE2 4894821323.652A**1.4926.87%C**28.838%B**38.3C*N/A9612.6h11.3B+41.9B+
Eidolon VE33 484477845.679M**0.5445.96%M++28.931%B+34.6B++N/A10213.8h6.5B**14.1B**
Phantom VA23 447447518.765A++3.6242.8%A53.02%M48.6B+N/A1149.2h3.9B++9B*
S1 4914401592.767M**2.3774.39%A*2.273%C44A+5.1D--30210h4A5.4A
Hades VSH4 5124381492.94S2.2075.756%B**3.653%B++51.5A++8.7C+2188.5h3.6A+4.8A++
Lancer VS22 792429508.58U3.4477.7%A*N/A18.8B*15.9B+23122.8h10.9B++14B++
Eridani SX5 405401954.221M+0.9228.056%B+30.923%A++41.8B+N/A1369.6h9.1B*32.4B++
Frag Grenade 4044001400N/A394.8675.749%SN/A1333.3M**13.3B++62580.3h2A++2.6A+
Saron Laser Cannon 6563702221.667C++3.4734.22%B+1.351%D10.5C+8.1C+11435.1h106.7B+311.9B+
Comet VM2 3863682161.704B**3.4454.352%A7.88%A++23.4A*1.1D**11115.7h10.2A18.8B**
Deimos VA29 3253241132.867A+2.2770.583%B*14.815%C70.4AN/A2294.6h2.4C++3.3B+
M40 Fury-F 3803111102.827B*2.3150.174%C++N/A29.6B+6.6C+10210.5h6B*12B**
MANA Anti-Personnel Turret 303302456.711N/A1.5728.875%UN/A3020U10U6780600.1h15.7T*54.3T*
S12 Renegade 297292456.489B+1.3552.468%A3.082%D56.2C*1D1435.2h2.3B**4.3A
Spear Anti-Vehicle Phalanx Turret 371271645.167S40.0351.679%B*2.583%D-56.5B**20.8C+3464.8h5.8B++11.2B**
Force-Blade 2752719,4250.029C*5.1150.92%A++16.236%A0.3CN/A11053.5h2.1B+4.2B+
NS-44 Commissioner 270268803.35A*1.7936.774%C++22.388%C++48.7B++N/A1495.5h3.8C*10.4C**
Proximity Mine 261261279.667A++4.5361.273%A*N/A79.1D-N/A2603.3h1.8C**2.9A
NS-AM7 Archer 259249743.365S1.7854.379%C-31.727%A+21.1M++N/A11911.8h6.5B**11.9B**
Artemis VX26 236233574.088A*1.0528.235%C**27.897%B*43.1B+N/A1435.4h10.1B*35.7B++
MANA Anti-Vehicle Turret 3012321317.846M**12.7145.863%F3.017%C+2320B+690D-168790.1h6B++13.1B
Skyguard 3652141021.4S16.2628.278%C+N/A17.3B++12.2B++17212.4h75.9A268.5B**
Saron HRB 265207923S17.8644.961%C*2.415%B++57.5M**16.1C+5953.6h15.7B**34.9B**
Supernova FPC 267205922.778M++17.6457.401%B+N/A47.7M14.4C+5064.3h3.9B**6.8B**
NS-357 Underboss 153153612.508A++2.6335.714%C+11.765%D*56.7B++N/A1702.7h3.9B+10.8B
Vortex VM21 196125196.579A++1.4446.69%B++2.4%D14.5A8.3B*1218.6h22.6B++48.5B+
VE-S Canis 126124373.351A++1.7926.808%C+21.774%C++37.6C+N/A1793.3h11B41.2C**
Rocklet Rifle 187122482.542S2.6046.332%DN/A13.9D*7.4D**1308.8h23.5B**50.6B++
The Slasher 119119981.214U3.9343.17%B+19.328%B++16.3AN/A367.3h2.2C++5B+
Vortex VM21 158101195.316A*0.1846.975%B*2.97%C--11.9A6.7B++1068.5h28.4B*60.4B++
Tank Mine 132100812.5S7.36108.543%SN/A111.1C*35.6D--8780.9h2.2C2A*
NS-10 Burster 16794194.947S0.1941.488%A++5.319%C9.9A*7.7M+1349.5h105.9B**255.1A
NS-10 Burster 16892194.842S0.3041.729%A*4.348%D9.7A*8M++1339.5h106.3B*254.8B**
M20 Basilisk 8981327U21.8636.902%C+12.346%A**57.9M**5.7D3101.4h24.4A+66.1A+
Spear Anti-Vehicle Phalanx Tower 9067167M+61.8651.444%C++2.985%D74.4A++25.6C++4080.9h4.3A8.3A+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret15650.6h
Nanite Revive Grenade0720h
Motion Spotter561,08242.1h
Restoration Kit3764710.5h
Nano-Armor Kit41114,15628.5h
Snowman Soldier01200.5h
Spawn Beacon01100.1h
Spitfire Auto-Turret02720.5h
Deconstruction Tool0910h
Ammunition Package56330.4h
Medical Kit1572,75645.7h
Anti-Infantry MANA Turret14480.5h
Medical Applicator3036,51713.2h
Nano-Repair Grenade0540h
Shield Recharging Field0600h
Recon Detection Device3257619.6h

Check the help document for the dictionary if you want to learn more about words used here.


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