Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 139hvisitors: 1 | 18 (19,924)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Paragon Surfer slatter1[DPSO] slatter1
VS BR 205

KDR: 1.89

Score: 115.5m

Last Seen: Aug 4th, 2020 2:07 AM
- OFFLINE - 2.5 hour(s)

Prestige 1, Battle Rank 100 (205 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Nebula VM20 Nebula VM20 H-V45 Supernova VPC VE-S Canis Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:slatter1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,808,946 MLG Score: 1446
Fun Score: N/A
Cheeseburgers Flipped: 1297TIME WITH MEDKIT: 6.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.171%29.938%813501299127,5331.90172-0.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.912%1.145B**1.327A-1.436D**HEAD ++ (~16.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.489B+10.30.28C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.289%1.321%243413454,769207914442.29279330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.657%-0.734D--0.227C0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.70.053C+46.60.125C+107.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.087%1.955%3038134110,232437835962.33714284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.766%-0.383C--0.352C-1.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.578B+60.517B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.69%3.757%41221132810,914312231423.49472347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.493%-0.234C-0.185C0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.633B+14.90.63B+29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.723%64.142%412413453,6706081350.603519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.894%0.265C*-0.187C0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.289C*2.60.188C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.402%20.351%412413454,6686513680.71672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.852%0.71B++1.077B**0.927

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.589B+2.70.44B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
115.5m278.5%444 (26.6k)373 (22.4k)1.88784240,184127,2272.09446205 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS13491283223.331%21.322%49702:2685

13% Combat Medic21% Engineer34% Heavy Assault8% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 12:14 AMJan 12th, 2013 4:00 AMAug 3rd, 2020 10:07 PM (9d) (PST)Aug 3rd, 2020 10:36 PM (9d) (PST)Aug 3rd, 2020 10:07 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7623224400.7750.4100.1652.3610.0731446

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,73419,33926,395462510142422,367

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5165.7h/215.2d 26,288 51,211 91,549 731.9k 10,684 14,775 22,599 236.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:45,369
Deaths:21,792
KDR:2.082
Accuracy:29.300% C++
HSR:31.749% C
NS-15M2
B
Kills:17,586
Deaths:5,804
KDR:3.030
Accuracy:29.533% B
HSR:32.674% C*
Orion VS54
C
Kills:2,524
Deaths:1,479
KDR:1.707
Accuracy:21.849% C--
HSR:26.743% C
NSX Naginata
C++
Kills:2,269
Deaths:1,261
KDR:1.799
Accuracy:26.625% C++
HSR:33.407% C++
NS-15M1
B
Kills:1,857
Deaths:1,139
KDR:1.630
Accuracy:23.307% C--
HSR:30.587% B
VE-H Maw
C+
Kills:1,669
Deaths:655
KDR:2.548
Accuracy:28.322% C+
HSR:26.902% C--
SVA-88
C--
Kills:1,397
Deaths:800
KDR:1.746
Accuracy:21.610% D-
HSR:23.837% C--
VE-H Maw AE
B++
Kills:1,333
Deaths:391
KDR:3.409
Accuracy:34.046% B++
HSR:16.354% F
NSX-P Naginata
B+
Kills:1,298
Deaths:628
KDR:2.067
Accuracy:29.999% B+
HSR:30.817% C
Pulsar LSW
D*
Kills:1,269
Deaths:1,581
KDR:0.803
Accuracy:11.181% F**
HSR:18.203% D*
Ursa
B+
Kills:1,210
Deaths:503
KDR:2.406
Accuracy:27.656% C*
HSR:31.488% B+
VX29 Polaris
C-
Kills:1,197
Deaths:759
KDR:1.577
Accuracy:20.504% D--
HSR:22.473% C-
Flare VE6
D*
Kills:1,167
Deaths:2,398
KDR:0.487
Accuracy:13.305% F--
HSR:18.766% D*
Kills:80,145
Deaths (as Heavy Assault):39,190
Deaths (to Heavy Assaults):32,706
KDR:2.04504
Kill Difference:40,955
Playtime:1,762.906 hours
Usage:34%
Score:40.180m
Score/min:380
Accuracy (listed only):24.403%
HSR (listed only):26.461%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A++
Kills:3,014
Deaths:852
KDR:3.538
Accuracy:33.760% B+
HSR:43.995% A++
Skorpios
B*
Kills:1,813
Deaths:825
KDR:2.198
Accuracy:29.215% C++
HSR:30.943% B*
Pulsar C
C+
Kills:1,635
Deaths:1,771
KDR:0.923
Accuracy:21.633% D*
HSR:25.260% C+
Deimos VA29
B+
Kills:1,588
Deaths:775
KDR:2.049
Accuracy:70.245% B+
HSR:22.292% B+
VE-C Horizon
B
Kills:1,368
Deaths:694
KDR:1.971
Accuracy:39.705% B
HSR:27.778% C+
Eridani SX5
C
Kills:1,359
Deaths:1,203
KDR:1.130
Accuracy:28.075% C
HSR:20.088% C
VX6-7
C**
Kills:1,351
Deaths:1,085
KDR:1.245
Accuracy:27.660% C++
HSR:25.759% C**
Eclipse VE3A
B*
Kills:1,317
Deaths:763
KDR:1.726
Accuracy:28.371% C+
HSR:26.652% B*
Eridani SX5-AE
B
Kills:1,269
Deaths:513
KDR:2.474
Accuracy:33.010% B
HSR:28.920% C+
Serpent VE92
C+
Kills:1,258
Deaths:1,294
KDR:0.972
Accuracy:26.603% C+
HSR:19.237% C--
Sirius SX12
C
Kills:1,236
Deaths:1,115
KDR:1.109
Accuracy:25.045% C
HSR:13.673% D-
Phobos VX86
C*
Kills:1,227
Deaths:913
KDR:1.344
Accuracy:64.831% C++
HSR:19.804% C*
Solstice Burst
B*
Kills:1,206
Deaths:443
KDR:2.722
Accuracy:29.364% C+
HSR:33.333% B*
NS-66 Punisher
B*
Kills:1,196
Deaths:409
KDR:2.924
Accuracy:29.518% C*
HSR:36.789% B*
The Little Helper
B+
Kills:1,191
Deaths:589
KDR:2.022
Accuracy:45.888% C
HSR:19.563% B+
NSX-P Tanto
B+
Kills:1,188
Deaths:507
KDR:2.343
Accuracy:32.070% B+
HSR:27.189% C
Solstice SF
C+
Kills:1,175
Deaths:1,990
KDR:0.590
Accuracy:19.904% D*
HSR:16.851% C+
MKV Suppressed
A
Kills:1,171
Deaths:569
KDR:2.058
Accuracy:29.594% C**
HSR:32.366% A
Zenith VX-5
D--
Kills:1,159
Deaths:1,208
KDR:0.959
Accuracy:22.894% D--
HSR:13.374% D**
Thanatos VE70
B+
Kills:1,158
Deaths:1,104
KDR:1.049
Accuracy:45.205% C++
HSR:18.998% B+
NS-7 PDW
C+
Kills:1,155
Deaths:1,180
KDR:0.979
Accuracy:27.567% C+
HSR:20.779% C+
NSX-P Tengu
B+
Kills:1,151
Deaths:524
KDR:2.197
Accuracy:41.982% C**
HSR:28.845% B+
Solstice VE3
C
Kills:1,145
Deaths:1,681
KDR:0.681
Accuracy:13.711% F--
HSR:20% C
NS Baron G5
B*
Kills:996
Deaths:759
KDR:1.312
Accuracy:55.209% B*
HSR:17.370% B
Pandora VX25
B+
Kills:695
Deaths:299
KDR:2.324
Accuracy:37.213% D
HSR:19.137% B+
NS-11C
B*
Kills:474
Deaths:210
KDR:2.257
Accuracy:31.761% B*
HSR:24.895% B+
Kills:33,495
Deaths (as Light Assault):23,275
Deaths (to Light Assaults):20,621
KDR:1.4391
Kill Difference:10,220
Playtime:636.837 hours
Usage:12%
Score:10.368m
Score/min:271
Accuracy (listed only):34.232%
HSR (listed only):24.380%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:4,152
Deaths:2,857
KDR:1.453
Accuracy:25.059% C
HSR:29.841% B+
VE-S Canis
A++
Kills:3,014
Deaths:852
KDR:3.538
Accuracy:33.760% B+
HSR:43.995% A++
Terminus VX-9
C*
Kills:2,512
Deaths:1,518
KDR:1.655
Accuracy:28.880% C*
HSR:29.339% C+
H-V45 AE
C++
Kills:2,259
Deaths:747
KDR:3.024
Accuracy:31.231% C++
HSR:32.360% C++
Skorpios
B*
Kills:1,813
Deaths:825
KDR:2.198
Accuracy:29.215% C++
HSR:30.943% B*
Darkstar
B
Kills:1,762
Deaths:813
KDR:2.167
Accuracy:29.617% C*
HSR:29.796% B
Deimos VA29
B+
Kills:1,588
Deaths:775
KDR:2.049
Accuracy:70.245% B+
HSR:22.292% B+
Eridani SX5
C
Kills:1,359
Deaths:1,203
KDR:1.130
Accuracy:28.075% C
HSR:20.088% C
Eridani SX5-AE
B
Kills:1,269
Deaths:513
KDR:2.474
Accuracy:33.010% B
HSR:28.920% C+
NS-11P
B+
Kills:1,266
Deaths:561
KDR:2.257
Accuracy:29.963% B+
HSR:26.698% C+
Sirius SX12
C
Kills:1,236
Deaths:1,115
KDR:1.109
Accuracy:25.045% C
HSR:13.673% D-
Phobos VX86
C*
Kills:1,227
Deaths:913
KDR:1.344
Accuracy:64.831% C++
HSR:19.804% C*
NS-66 Punisher
B*
Kills:1,196
Deaths:409
KDR:2.924
Accuracy:29.518% C*
HSR:36.789% B*
The Little Helper
B+
Kills:1,191
Deaths:589
KDR:2.022
Accuracy:45.888% C
HSR:19.563% B+
Equinox VE2 Burst
B++
Kills:1,178
Deaths:508
KDR:2.319
Accuracy:28.663% C
HSR:37.351% B++
MKV Suppressed
A
Kills:1,171
Deaths:569
KDR:2.058
Accuracy:29.594% C**
HSR:32.366% A
Pulsar VS1
C++
Kills:1,166
Deaths:1,098
KDR:1.062
Accuracy:26.294% C+
HSR:25.300% C++
CME
B
Kills:1,165
Deaths:789
KDR:1.477
Accuracy:30.067% B
HSR:29.185% B
Thanatos VE70
B+
Kills:1,158
Deaths:1,104
KDR:1.049
Accuracy:45.205% C++
HSR:18.998% B+
Corvus VA55
C--
Kills:1,156
Deaths:1,108
KDR:1.043
Accuracy:24.398% D
HSR:22.664% C--
NS-7 PDW
C+
Kills:1,155
Deaths:1,180
KDR:0.979
Accuracy:27.567% C+
HSR:20.779% C+
NSX-P Tengu
B+
Kills:1,151
Deaths:524
KDR:2.197
Accuracy:41.982% C**
HSR:28.845% B+
NS Baron G5
B*
Kills:996
Deaths:759
KDR:1.312
Accuracy:55.209% B*
HSR:17.370% B
NS-11A
B**
Kills:921
Deaths:453
KDR:2.033
Accuracy:33.305% B**
HSR:21.824% C-
VE-A Lacerta
B**
Kills:792
Deaths:307
KDR:2.580
Accuracy:36.375% B**
HSR:6.061% F-
Pandora VX25
B+
Kills:695
Deaths:299
KDR:2.324
Accuracy:37.213% D
HSR:19.137% B+
Kills:38,548
Deaths (as Combat Medic):22,388
Deaths (to Combat Medics):15,306
KDR:1.72182
Kill Difference:16,160
Playtime:653.524 hours
Usage:13%
Score:15.845m
Score/min:404
Accuracy (listed only):35.393%
HSR (listed only):25.538%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,635
Deaths:1,771
KDR:0.923
Accuracy:21.633% D*
HSR:25.260% C+
Deimos VA29
B+
Kills:1,588
Deaths:775
KDR:2.049
Accuracy:70.245% B+
HSR:22.292% B+
VE-C Horizon
B
Kills:1,368
Deaths:694
KDR:1.971
Accuracy:39.705% B
HSR:27.778% C+
VX6-7
C**
Kills:1,351
Deaths:1,085
KDR:1.245
Accuracy:27.660% C++
HSR:25.759% C**
Eclipse VE3A
B*
Kills:1,317
Deaths:763
KDR:1.726
Accuracy:28.371% C+
HSR:26.652% B*
Serpent VE92
C+
Kills:1,258
Deaths:1,294
KDR:0.972
Accuracy:26.603% C+
HSR:19.237% C--
Phobos VX86
C*
Kills:1,227
Deaths:913
KDR:1.344
Accuracy:64.831% C++
HSR:19.804% C*
Solstice Burst
B*
Kills:1,206
Deaths:443
KDR:2.722
Accuracy:29.364% C+
HSR:33.333% B*
The Little Helper
B+
Kills:1,191
Deaths:589
KDR:2.022
Accuracy:45.888% C
HSR:19.563% B+
NSX-P Tanto
B+
Kills:1,188
Deaths:507
KDR:2.343
Accuracy:32.070% B+
HSR:27.189% C
Solstice SF
C+
Kills:1,175
Deaths:1,990
KDR:0.590
Accuracy:19.904% D*
HSR:16.851% C+
Eidolon VE33
C+
Kills:1,168
Deaths:823
KDR:1.419
Accuracy:31.159% C+
HSR:28.253% C+
Zenith VX-5
D--
Kills:1,159
Deaths:1,208
KDR:0.959
Accuracy:22.894% D--
HSR:13.374% D**
Thanatos VE70
B+
Kills:1,158
Deaths:1,104
KDR:1.049
Accuracy:45.205% C++
HSR:18.998% B+
Solstice VE3
C
Kills:1,145
Deaths:1,681
KDR:0.681
Accuracy:13.711% F--
HSR:20% C
NS Baron G5
B*
Kills:996
Deaths:759
KDR:1.312
Accuracy:55.209% B*
HSR:17.370% B
Pandora VX25
B+
Kills:695
Deaths:299
KDR:2.324
Accuracy:37.213% D
HSR:19.137% B+
NS-11C
B*
Kills:474
Deaths:210
KDR:2.257
Accuracy:31.761% B*
HSR:24.895% B+
VE-LR Obelisk
B*
Kills:380
Deaths:128
KDR:2.969
Accuracy:41.516% B*
HSR:35.790% C+
Kills:21,679
Deaths (as Engineer):17,036
Deaths (to Engineers):22,239
KDR:1.27254
Kill Difference:4,643
Playtime:1,097.500 hours
Usage:21%
Score:23.044m
Score/min:350
Accuracy (listed only):36.050%
HSR (listed only):23.239%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A++
Kills:3,014
Deaths:852
KDR:3.538
Accuracy:33.760% B+
HSR:43.995% A++
Ghost
C
Kills:2,904
Deaths:1,612
KDR:1.801
Accuracy:39.827% C
HSR:67.252% D
Skorpios
B*
Kills:1,813
Deaths:825
KDR:2.198
Accuracy:29.215% C++
HSR:30.943% B*
NS-357 Underboss
B+
Kills:1,386
Deaths:1,113
KDR:1.245
Accuracy:40.703% C+
HSR:29.942% B+
Eridani SX5
C
Kills:1,359
Deaths:1,203
KDR:1.130
Accuracy:28.075% C
HSR:20.088% C
Eridani SX5-AE
B
Kills:1,269
Deaths:513
KDR:2.474
Accuracy:33.010% B
HSR:28.920% C+
Sirius SX12
C
Kills:1,236
Deaths:1,115
KDR:1.109
Accuracy:25.045% C
HSR:13.673% D-
NS-66 Punisher
B*
Kills:1,196
Deaths:409
KDR:2.924
Accuracy:29.518% C*
HSR:36.789% B*
Manticore SX40
B++
Kills:1,196
Deaths:1,200
KDR:0.997
Accuracy:33.400% C*
HSR:28.595% B++
Spiker
B**
Kills:1,182
Deaths:959
KDR:1.233
Accuracy:36.024% B++
HSR:31.895% B**
NS-44 Commissioner AE
C+
Kills:1,172
Deaths:1,675
KDR:0.700
Accuracy:39.935% D
HSR:26.877% C+
MKV Suppressed
A
Kills:1,171
Deaths:569
KDR:2.058
Accuracy:29.594% C**
HSR:32.366% A
NS-44 Commissioner
D
Kills:1,164
Deaths:1,911
KDR:0.609
Accuracy:34.994% D
HSR:18.385% D-
Beamer VS3
B++
Kills:1,162
Deaths:1,350
KDR:0.861
Accuracy:27.909% C+
HSR:29.948% B++
NS-7 PDW
C+
Kills:1,155
Deaths:1,180
KDR:0.979
Accuracy:27.567% C+
HSR:20.779% C+
NSX-P Tengu
B+
Kills:1,151
Deaths:524
KDR:2.197
Accuracy:41.982% C**
HSR:28.845% B+
Nyx VX31
B*
Kills:571
Deaths:251
KDR:2.275
Accuracy:41.207% B++
HSR:39.405% B*
The Immortal
C+
Kills:419
Deaths:342
KDR:1.225
Accuracy:37.267% C+
HSR:30.788% C
NSX Tomoe
C*
Kills:410
Deaths:290
KDR:1.414
Accuracy:31.813% C++
HSR:45.122% C*
Soldier Soaker
B
Kills:410
Deaths:261
KDR:1.571
Accuracy:37.148% C+
HSR:16.342% B
NS-AM7 Archer
C++
Kills:404
Deaths:1,701
KDR:0.238
Accuracy:58.623% C+
HSR:20.792% C++
Parallax VX3
C
Kills:375
Deaths:256
KDR:1.465
Accuracy:39.124% C
HSR:68.267% D**
VA39 Spectre
D
Kills:307
Deaths:403
KDR:0.762
Accuracy:28.946% D--
HSR:32.248% D
Cerberus
B**
Kills:118
Deaths:95
KDR:1.242
Accuracy:40.179% B*
HSR:37.288% B**
XM98
D**
Kills:84
Deaths:171
KDR:0.491
Accuracy:30.041% D**
HSR:54.762% F*
NS-AM8 Shortbow
B**
Kills:70
Deaths:89
KDR:0.787
Accuracy:68.616% B**
HSR:20% C+
Kills:26,698
Deaths (as Infiltrator):20,869
Deaths (to Infiltrators):15,084
KDR:1.27931
Kill Difference:5,829
Playtime:396.114 hours
Usage:8%
Score:6.261m
Score/min:263
Accuracy (listed only):36.289%
HSR (listed only):32.858%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:4,652
Deaths:1,077
KDR:4.319
Accuracy:26.055% B**
HSR:27.472% B*
Nebula VM20
B*
Kills:4,589
Deaths:1,077
KDR:4.261
Accuracy:26.550% B*
HSR:28.089% B*
Cosmos VM3
C*
Kills:2,812
Deaths:926
KDR:3.037
Accuracy:21.616% C*
HSR:20.448% C++
Cosmos VM3
B
Kills:2,667
Deaths:808
KDR:3.301
Accuracy:22.797% B
HSR:20.435% C++
Quasar VM1
B+
Kills:1,258
Deaths:726
KDR:1.733
Accuracy:13.581% D--
HSR:22.894% B+
Blueshift VM5
B*
Kills:1,187
Deaths:315
KDR:3.768
Accuracy:25.399% B++
HSR:28.981% B*
Blueshift VM5
B++
Kills:1,174
Deaths:315
KDR:3.727
Accuracy:25.716% B++
HSR:27.939% B++
Quasar VM1
C+
Kills:1,156
Deaths:510
KDR:2.267
Accuracy:20.141% C+
HSR:21.540% C
Comet VM2
C++
Kills:264
Deaths:133
KDR:1.985
Accuracy:43.465% C-
HSR:4.545% C++
Comet VM2
B+
Kills:193
Deaths:103
KDR:1.874
Accuracy:50.276% C++
HSR:5.699% B+
NS-10 Burster
C
Kills:187
Deaths:143
KDR:1.308
Accuracy:23.222% D**
HSR:4.813% C
NS-10 Burster
C+
Kills:165
Deaths:76
KDR:2.171
Accuracy:27.352% D--
HSR:5.455% C+
Vortex VM21
B+
Kills:160
Deaths:68
KDR:2.353
Accuracy:47.980% B+
HSR:3.750% C*
Vortex VM21
B*
Kills:143
Deaths:68
KDR:2.103
Accuracy:49.643% B++
HSR:5.594% B*
Kills:20,607
Deaths (as MAX Suit):3,172.500
Deaths (to MAX Suits):6,953
KDR:6.49551
Kill Difference:17,434.500
Playtime:162.370 hours
Usage:3%
Score:5.302m
Score/min:544
Accuracy (listed only):30.271%
HSR (listed only):16.261%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,875
V. Kills:136 N/A
Deaths:373
KDR:5.027
Accuracy:39.273% D
KPH:55.200 C
VKPH:4 C+
Dual Photon Pods
B++
Kills:1,155
V. Kills:137 N/A
Deaths:72
KDR:16.042
Accuracy:56.117% C++
KPH:157 B++
VKPH:18.600 C+
Saron Laser Cannon
C
Kills:1,084
V. Kills:713 152%
Deaths:638
KDR:1.699
Accuracy:29.055% C-
KPH:13.700 C
VKPH:9 C
V26 Maelstrom Turbo Laser
C-
Kills:655
V. Kills:408 160%
Deaths:336
KDR:1.949
Accuracy:26.954% D--
KPH:14.300 C-
VKPH:8.900 C--
Hornet Missiles
C-
Kills:143
V. Kills:91 155%
Deaths:25
KDR:5.720
Accuracy:52.712% D**
KPH:54 D
VKPH:34.400 C-
Coyote Missiles
C
Kills:129
V. Kills:80 159%
Deaths:47
KDR:2.745
Accuracy:46.814% D*
KPH:33.300 C-
VKPH:20.600 C
M202 Wyrm
D--
Kills:100
V. Kills:51 192%
Deaths:14
KDR:7.143
Accuracy:51.895% C--
KPH:48.600 D--
VKPH:24.800 D--
Kills:5,141 (3,614 + 0)
Deaths:1,505
KDR:3.416
VKDR:1.074
Vehicle Kills:1,616
Kill Difference:3,636
Playtime:175.121 hours
Usage:3%
Score:1.955m
Score/min:186
Piloting Accuracy:26.954%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:453
V. Kills:259 174%
Deaths:63
KDR:7.190
Accuracy:33.952% C-
KPH:24.700 D--
VKPH:14.100 D--
L105 Zephyr
D
Kills:441
V. Kills:62 N/A
Deaths:54
KDR:8.167
Accuracy:33.486% D*
KPH:40.100 D
VKPH:5.600 D
L-24R Spur
C**
Kills:229
V. Kills:16 N/A
Deaths:11
KDR:20.818
Accuracy:39.508% C
KPH:49.800 C**
VKPH:3.500 C**
AP30 Shredder
U
Kills:77
V. Kills:67 113%
Deaths:40
KDR:1.925
Accuracy:26.276% F
KPH:277,200 U
VKPH:241,200 U
Kills:1,200 (229 + 971)
Deaths:168
KDR:7.143
VKDR:2.405
Vehicle Kills:404
Kill Difference:1,032
Playtime:33.919 hours
Usage:1%
Score:0.479m
Score/min:235
Piloting Accuracy:39.508%
Gunner Accuracy:26.276%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,805
V. Kills:236 N/A
Deaths:135
KDR:13.370
Accuracy:56.433% B+
KPH:105.800 A
VKPH:13.800 B**
L100 Python AP
A
Kills:894
V. Kills:412 216%
Deaths:68
KDR:13.147
Accuracy:65.579% B**
KPH:63.200 A
VKPH:29.100 B**
Skyguard
C++
Kills:218
V. Kills:129 168%
Deaths:53
KDR:4.113
Accuracy:27.698% D
KPH:17.900 C++
VKPH:10.600 C+
L100 Python HEAT
D*
Kills:139
V. Kills:47 290%
Deaths:51
KDR:2.725
Accuracy:40.167% D**
KPH:18.300 D*
VKPH:6.200 D**
C75 Viper
C-
Kills:114
V. Kills:31 356%
Deaths:31
KDR:3.677
Accuracy:26.861% F
KPH:23.700 D
VKPH:6.500 C-
Kills:3,170 (3,170 + 0)
Deaths:338
KDR:9.379
VKDR:2.530
Vehicle Kills:855
Kill Difference:2,832
Playtime:55.738 hours
Usage:1%
Score:1.141m
Score/min:341
Driving Accuracy:26.861%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:3,344
V. Kills:590 N/A
Deaths:199
KDR:16.804
Accuracy:51.741% C+
KPH:62.200 B
VKPH:11 B+
Supernova FPC
C--
Kills:2,667
V. Kills:1,791 149%
Deaths:461
KDR:5.785
Accuracy:43.744% D**
KPH:22.200 D-
VKPH:14.900 C--
Proton II PPA
C
Kills:1,314
V. Kills:92 N/A
Deaths:66
KDR:19.909
Accuracy:21.905% D
KPH:51.100 C--
VKPH:3.600 C
Supernova PC
D-
Kills:1,051
V. Kills:360 291%
Deaths:273
KDR:3.850
Accuracy:38.742% D**
KPH:15.800 D-
VKPH:5.400 D-
Saron HRB
D
Kills:603
V. Kills:360 167%
Deaths:107
KDR:5.636
Accuracy:36.516% D*
KPH:18 D-
VKPH:10.800 D
E540 Halberd
C
Kills:500
V. Kills:281 177%
Deaths:35
KDR:14.286
Accuracy:42.761% D*
KPH:28.700 D
VKPH:16.100 C
M12 Kobalt
D
Kills:63
V. Kills:4 N/A
Deaths:6
KDR:10.500
Accuracy:11.497% D**
KPH:27.600 D**
VKPH:1.800 D
Kills:9,542 (7,062 + 2,480)
Deaths:1,147
KDR:8.319
VKDR:3.032
Vehicle Kills:3,478
Kill Difference:8,395
Playtime:319.330 hours
Usage:6%
Score:4.210m
Score/min:220
Driving Accuracy:38.742%
Gunner Accuracy:11.497%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A*
Kills:1,570
V. Kills:636 246%
Deaths:35
KDR:44.857
Accuracy:50.524% B
KPH:97.900 A*
VKPH:39.700 B*
E540 Halberd-H
B*
Kills:1,556
V. Kills:614 253%
Deaths:30
KDR:51.867
Accuracy:63.857% B+
KPH:76.300 B*
VKPH:30.100 B+
M40 Fury-H
B**
Kills:1,524
V. Kills:609 250%
Deaths:23
KDR:66.261
Accuracy:60.213% A
KPH:92.900 C+
VKPH:37.100 B**
Proton II PPA-H
C**
Kills:1,329
V. Kills:111 N/A
Deaths:65
KDR:20.446
Accuracy:50.645% A
KPH:97.900 C+
VKPH:8.200 C**
M12 Kobalt-H
U
Kills:333
V. Kills:27 N/A
Deaths:14
KDR:23.786
Accuracy:28.749% U
KPH:3,179.800 U
VKPH:257.800 U
Saron HRB-H
C+
Kills:170
V. Kills:90 187%
Deaths:36
KDR:4.722
Accuracy:57.424% C+
KPH:35.300 C-
VKPH:18.700 D
M12 Kobalt-H
C-
Kills:82
V. Kills:1 N/A
Deaths:2
KDR:41
Accuracy:22.404% C-
KPH:95.500 D
VKPH:1.200 D**
Kills:6,564 (0 + 6,564)
Deaths:205
KDR:32.020
VKDR:10.185
Vehicle Kills:2,088
Kill Difference:6,359
Playtime:72.180 hours
Usage:1%
Score:1.610m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:22.404%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:968
V. Kills:44 N/A
Deaths:37
KDR:26.162
Accuracy:21.646% C++
KPH:96.700 C**
VKPH:4.400 C*
M40 Fury
C+
Kills:411
V. Kills:67 N/A
Deaths:48
KDR:8.563
Accuracy:34.495% C--
KPH:51.900 C+
VKPH:8.500 C
M20 Basilisk
C++
Kills:390
V. Kills:126 307%
Deaths:50
KDR:7.800
Accuracy:40.429% C
KPH:27.800 C++
VKPH:9 C++
M12 Kobalt
C*
Kills:273
V. Kills:8 N/A
Deaths:13
KDR:21
Accuracy:19.981% C+
KPH:91 C*
VKPH:2.700 C-
M20 Basilisk
C++
Kills:262
V. Kills:91 285%
Deaths:46
KDR:5.696
Accuracy:42.739% C++
KPH:27.800 C++
VKPH:9.600 C+
M60-G Bulldog
C--
Kills:238
V. Kills:39 N/A
Deaths:63
KDR:3.778
Accuracy:31.854% D-
KPH:28.200 C--
VKPH:4.600 D
M40 Fury
C
Kills:203
V. Kills:41 483%
Deaths:22
KDR:9.227
Accuracy:37.027% C
KPH:55.200 C
VKPH:11.100 C
G40-F Ranger
C+
Kills:93
V. Kills:45 202%
Deaths:16
KDR:5.813
Accuracy:33.954% C+
KPH:18.600 C
VKPH:9 D
M60-G Bulldog
D
Kills:68
V. Kills:15 425%
Deaths:18
KDR:3.778
Accuracy:29.888% D*
KPH:21.100 D--
VKPH:4.700 D
Kills:2,906 (0 + 2,906)
Deaths:313
KDR:9.284
VKDR:1.521
Vehicle Kills:476
Kill Difference:2,593
Playtime:64.735 hours
Usage:1%
Score:0.915m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:29.888%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:1,201
V. Kills:36 N/A
Deaths:493
KDR:2.436
Accuracy:45.885% C++
KPH:90.100 B++
VKPH:2.700 B+
M40 Fury-F
B*
Kills:703
V. Kills:162 431%
Deaths:510
KDR:1.378
Accuracy:52.781% C++
KPH:42.800 B*
VKPH:9.900 C**
M12 Kobalt-F
D
Kills:413
V. Kills:20 N/A
Deaths:361
KDR:1.144
Accuracy:19.535% D--
KPH:20.700 D
VKPH:1 D
Kills:2,317 (2,317 + 0)
Deaths:1,364
KDR:1.699
VKDR:0.160
Vehicle Kills:218
Kill Difference:953
Playtime:49.721 hours
Usage:1%
Score:0.365m
Score/min:122
Driving Accuracy:19.535%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:352
V. Kills:25 N/A
Deaths:10
KDR:35.200
Accuracy:27.891% D*
KPH:71.700 C
VKPH:5.100 C--
M20 Wyvern
D--
Kills:71
V. Kills:30 229%
Deaths:24
KDR:2.958
Accuracy:31.167% D--
KPH:11.100 D*
VKPH:4.700 D*
Kills:423 (0 + 423)
Deaths:34
KDR:12.441
VKDR:1.618
Vehicle Kills:55
Kill Difference:389
Playtime:11.319 hours
Usage:0%
Score:0.131m
Score/min:192
Piloting Accuracy:N/A%
Gunner Accuracy:31.167%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 46,60145,36921,7922.082C0.1929.3%C++31.749%C86.6C+2.4B**236523.6h10.1C+34.3C*
NS-15M2 18,00017,5865,8043.03C++1.1429.533%B32.674%C*86.9B2B**245202.3h10.8C++36.4C**
Nebula VM20 4,7704,6521,0774.319B++2.4326.055%B**27.472%B*82A++2.1A+24156.7h13.4B+51.4B*
Nebula VM20 4,7094,5891,0774.261B++2.3726.55%B*28.089%B*81.1A++2.1A*23856.6h13.8C++52B++
H-V45 4,2214,1522,8571.453C+0.4325.059%C29.841%B+36.5CN/A100113.7h11.4C**45.5C++
Supernova VPC 3,9343,34419916.804C+14.9251.741%C+1.734%B+62.2B11B+23553.8h3C+5.7C++
VE-S Canis 3,0703,0148523.538A++1.6533.76%B+43.995%A++134.6A+2.5A37222.4h8.1B+23.9B+
Ghost 2,9282,9041,6121.801D0.0939.827%C67.252%D38.1DN/A11576.3h2.3D5.7C
Cosmos VM3 2,8702,8129263.037C**1.1521.616%C*20.448%C++46.7C*1B+14160.2h12.8C*59.1B+
Supernova FPC 4,4582,6674615.785C--3.9043.744%D**3.562%A22.2D-14.9C--249120.1h4.7C+10.7D
Cosmos VM3 2,7302,6678083.301B*1.4122.797%B20.435%C++50.4B1.2B+15252.9h13.1C*57.5C++
NS Decimator 3,4342,5962,2721.143C0.7465.773%B+2.196%C*40.9C13.2D29163.4h4.2C+6.4C++
C-4 3,3172,5582,2391.142C0.7522.177%D-N/A63.2D18.7D52040.5h1.2C**5.3C+
Orion VS54 2,5522,5241,4791.707C0.1821.849%C--26.743%C44.2CN/A23657.1h10.1C**46.4C+
Terminus VX-9 2,5782,5121,5181.655C+0.2328.88%C*29.339%C+55.1C++1.4B**15645.6h11.3C++39.2C**
NSX Naginata 2,3122,2691,2611.799C+0.0926.625%C++33.407%C++78.8C**1.5B+23828.8h9.6B+36.2B+
H-V45 AE 2,2832,2597473.024C**1.1431.231%C++32.36%C++89.3B+N/A23025.3h9.9B+31.8B+
NS Decimator-B 2,9752,1019072.316C++0.4371.272%B++1.333%D--72.2B+30B42029.1h3.2C**4.5B+
Lasher X2 2,0492,0111,4971.343C+0.5433.272%C**2.586%D63.8B+1.2C+24731.5h14.7B*44.3B+
Light PPA 2,0111,8753735.027C+3.1439.273%DN/A55.1C4C+18634h11.1C*28.3C++
NS-15M1 1,8881,8571,1391.63C0.2623.307%C--30.587%B46.5CN/A15039.9h11.3C+48.4C+
Skorpios 1,8551,8138252.198C++0.3129.215%C++30.943%B*93.5B*2.2A*30719.4h10B34.3B+
L100 Python HESH 2,0411,80513513.37C11.4856.433%B+N/A105.6A13.8B**35817.1h2.8B+4.9B+
Darkstar 1,8071,7628132.167C+0.2829.617%C*29.796%B81.6B++2.1A+19121.6h11.8C++39.9C**
The Kraken 2,5151,7118911.92C+0.0370.283%B**1.11%D58.2B27.3B+30129.4h3.4C*4.8B+
VE-H Maw 1,6981,6696552.548C++0.6628.322%C+26.902%C--89.3C**1.6B28818.7h9C*31.9C*
Pulsar C 1,6721,6351,7710.923C0.9621.633%D*25.26%C+19.1DN/A7185.5h11.1C+51.2C-
C-4 ARX 1,8771,6191,4361.127D0.7630.336%B+N/A28.6D**4.6F14556.7h0.9B*3B+
The Slasher 1,6641,60934,9640.046C+1.8439.012%B5.407%D1.5CN/A41050.8h2.3C6C**
Deimos VA29 1,6081,5887752.049C**0.1670.245%B+22.292%B+99.9B*1.3B++31015.9h1.7B**2.5B+
Aphelion VEX-4H 2,2061,5703544.857A*42.9750.524%B4.268%B+98.1A*39.8B*44816h35.2C*69.7B+
E540 Halberd-H 2,1701,5563051.867A+49.9863.857%B+N/A76.3B*30.1B+31920.4h3.3B**5.1A
M40 Fury-H 2,1331,5242366.261M++64.3760.213%AN/A92.9C+37.1B**39216.4h10.7C17.8B
SVA-88 1,4191,3978001.746C+0.1421.61%D-23.837%C--52.3CN/A21726.7h10.7C++49.6C
NS-357 Underboss 1,4151,3861,1131.245C+0.6440.703%C+29.942%B+102.7B**2.1M30413.5h3.7C*9.1C*
VE-C Horizon 1,4211,3686941.971C+0.0839.705%B27.778%C+79.5C++3.1A23817.2h13C++32.7C**
Eridani SX5 1,3701,3591,2031.13C0.7628.075%C20.088%C37.2C-N/A13136.5h11.1C+39.4C+
VX6-7 1,3711,3511,0851.245C0.6427.66%C++25.759%C**33.8CN/A10240h11.1C*40.1C*
VE-H Maw AE 1,3611,3333913.409B**1.5234.046%B++16.354%F111.1B+2.3B+31712h9.3C+27.4B+
Proton II PPA-H 1,4401,3296520.446C**18.5650.645%AN/A97.7C+8.2C**27013.6h10.1C+19.8B+
Eclipse VE3A 1,3481,3177631.726C++0.1628.371%C+26.652%B*51.2C+1.2B16225.7h11.2C++39.3C*
Proton II PPA 1,4061,3146619.909C+18.0221.905%D2.207%B51.1C--3.6C16925.7h7.6B++34.5C**
NSX-P Naginata 1,3291,2986282.067C+0.1829.999%B+30.817%C135.2A3.2A+5599.6h9.4B31.3B+
Plasma Grenade 1,2871,28211282N/A1,280.1151.367%C*N/A674.7C*2.6D29471.9h2.9B5.7B
Pulsar LSW 1,2931,2691,5810.803D1.0811.181%F**18.203%D*14.8D*N/A7585.7h13.9D*124.6F-
Eridani SX5-AE 1,3061,2695132.474C++0.5933.01%B28.92%C+79.8C+2.3A++31315.9h10.9D33C+
NS-11P 1,3031,2665612.257B+0.3729.963%B+26.698%C+67.3B+2B*25418.8h11.7C*39B+
Quasar VM1 1,2751,2587261.733C0.1513.581%D--22.894%B+29.1C+N/A10543.2h11.7B+85.9C+
Serpent VE92 1,2751,2581,2940.972C0.9226.603%C+19.237%C--23DN/A9854.8h12.1C+45.6C++
Sirius SX12 1,2471,2361,1151.109C+0.7825.045%C13.673%D-33.2CN/A14337.2h13.5C+54C+
Phobos VX86 1,2401,2279131.344C+0.5464.831%C++19.804%C*52.2CN/A16323.5h2.3C+3.5C++
Lumine Edge 1,2361,22523,0420.053C1.8334.774%B+9.633%D-1.7C-N/A5730.5h1.5C4.4B
Ursa 1,2361,2105032.406B++0.5227.656%C*31.488%B+79.1B+1.7B**23115.3h9.7C*35B
Proximity Mine 1,2131,2096791.781D-0.1155.567%B**N/A110.9C--N/A37910.9h1.4B**2.4A
Solstice Burst 1,2331,2064432.722B0.8329.364%C+33.333%B*72.7C**1.6A17316.6h11.1C**37.8C**
S12 Renegade 1,2371,2014932.436C0.5545.885%C++4.08%C90.3B++2.7B+18613.3h2.4B**5.3B++
VX29 Polaris 1,2151,1977591.577C0.3120.504%D--22.473%C-48.7CN/A17624.6h11.7C+57C
NS-66 Punisher 1,2281,1964092.924B**1.0429.518%C*36.789%B*96.5B++2.6M+26112.4h9.5B+32.1B+
Manticore SX40 1,2201,1961,2000.997C0.8933.4%C*28.595%B++58.1B*1.2B*16320.6h6.3B+18.7B+
Lasher X2 AE 1,2121,1917371.616C+0.2739.357%B++4.03%B+59.3C+1D16120.1h14.9B*37.8B*
The Little Helper 1,2201,1915892.022B+0.1345.888%C19.563%B+100.9B**2.5A++28511.8h3.4B**7.3B+
NSX-P Tanto 1,2131,1885072.343B++0.4632.07%B+27.189%C85.5B*1.8B++25313.9h10.9C**34.1B+
Blueshift VM5 1,2081,1873153.768C**1.8825.399%B++28.981%B*66.7B**1.2B++26617.8h14B55B+
Nemesis VSH9 1,8091,1879741.219C**0.6769.706%B+1.938%C-31.8B16.7C++24037.3h5.6B*8.1B**
Spiker 1,2071,1829591.233C+0.6536.024%B++31.895%B**114.8A++2.4A++40510.3h7.1B+19.7B++
MANA Anti-Personnel Turret 1,2001,1823063.863N/A1.9826.421%UN/A11820U180U25297100.1h14.9T*56.3T*
Equinox VE2 Burst 1,1971,1785082.319C+0.4328.663%C37.351%B++72.7C*1.2B28316.2h11.6C+40.5C++
Solstice SF 1,2091,1751,9900.59D1.3019.904%D*16.851%C+14DN/A5083.8h11.8C+59.1C
Blueshift VM5 1,1921,1743153.727C**1.8425.716%B++27.939%B++65.2B**1C**23018h14.3B+55.6B+
NS-44 Commissioner AE 1,1891,1721,6750.7C--1.1939.935%D26.877%C+55.3C+N/A13921.2h3.9D**9.7D-
MKV Suppressed 1,1841,1715692.058B+0.1729.594%C**32.366%A61BN/A17419.2h10.6B+35.8B+
Eidolon VE33 1,1861,1688231.419C+0.4731.159%C+28.253%C+34.1CN/A10534.3h7B22.5C**
Flare VE6 1,1801,1672,3980.487D--1.4013.305%F--18.766%D*11.8D*N/A4799.3h12.2D*91.9F*
Pulsar VS1 1,1851,1661,0981.062C0.8326.294%C+25.3%C++31.6CN/A15936.9h12.9C++49C*
CME 1,1851,1657891.477C++0.4130.067%B29.185%B42.5C+N/A10827.4h12.8C+42.4C++
NS-44 Commissioner 1,1821,1641,9110.609C-1.2834.994%D18.385%D-36C-N/A12632.3h4C-11.3C
Beamer VS3 1,1881,1621,3500.861C+1.0327.909%C+29.948%B++58.4B++1.3C**19719.9h8.4C++30C*
Zenith VX-5 1,1741,1591,2080.959C--0.9322.894%D--13.374%D**22.4DN/A8051.8h12.6C55C--
Thanatos VE70 1,1741,1581,1041.049C+0.8445.205%C++18.998%B+29.2CN/A10539.6h4.1C*9.1B
Quasar VM1 1,1751,1565102.267C0.3820.141%C+21.54%C53.3B+N/A15321.7h10B*49.8B+
Corvus VA55 1,1711,1561,1081.043C-0.8424.398%D22.664%C--28.6C--N/A10340.4h10.8C++44.3C+
NS-7 PDW 1,1711,1551,1800.979C0.9127.567%C+20.779%C+28.3C--N/A9140.8h12.2C**44.1C*
Dual Photon Pods 1,2921,1557216.042B**14.1556.117%C++1.472%B++156.1B++18.5C+6137.4h14.8B+26.4B+
NSX-P Tengu 1,1611,1515242.197B+0.3141.982%C**28.845%B+105.6B*N/A40910.9h9.1B+21.6B+
Force-Blade 1,2381,15023,3480.049B+1.8433.859%C++3.826%C1.2C++N/A4924h2.6C+7.6C*
Solstice VE3 1,1701,1451,6810.681C-1.2113.711%F--20%C10.5DN/A77109.5h15.2C+111C
S1 1,5891,1091,7550.632C--1.2651.588%D--1.803%D21.5D9.3D22651.7h5.6C*10.8C+
Saron Laser Cannon 1,7971,0846381.699C0.1929.055%C-2.03%C*13.7C9C14579.4h115.4C+397C+
Anti-Vehicle Grenade 1,4221,08111081N/A1,079.1150.586%C+N/A348.7C110C+20603.1h5C++9.9C*
Lancer VS22 1,8501,0631,1030.964C0.9264.985%B+N/A25.3C**18.7C++25142h9.1B+14.1B++
Supernova PC 1,4111,0512733.85C--1.9638.742%D**2.188%C++15.8D-5.4D-14066.6h4.1B+10.6C
Tank Mine 1,5461,0297631.349D-0.5459.921%AN/A62D--31.1D*59316.6h2.1C3.5A
NS Baron G5 1,0189967591.312C+0.5855.209%B*17.37%B68.2B++1.5A++20614.6h3.9B+7.1C++
M12 Kobalt 1,0129683726.162C++24.2721.646%C++19.938%C++96.8C**4.4C*31710h17.1C*79.2C++
NS-11A 9509214532.033C*0.1533.305%B**21.824%C-70.8B+2.2A++25313h11.1B+33.4B++
L100 Python AP 1,3068946813.147B11.2665.579%B**N/A63.4A29.2B**45814.1h4.7B7.2C**
Sticky Grenade 8638501850N/A848.1162.61%B**N/A1416.7B++21.7B++48160.6h1.4B*2.3B++
NSX Amaterasu 81980416,6540.048C1.8429.585%B17.164%C++2.1CN/A6383.7h2.9C++9.9B+
VE-A Lacerta 8307923072.58B0.6936.375%B**6.061%F-97.8B++4.7M++2668.1h13.5D-37.2C++
M40 Fury-F 8657035101.378C0.5152.781%C++N/A42.9B*9.9C**16216.4h8.2B+15.6B+
Pandora VX25 7146952992.324B+0.4437.213%D19.137%B+88B++2.4A*4027.9h3.4B++9.3C++
V26 Maelstrom Turbo Laser 1,0636553361.949C+0.0626.954%D--1.069%D14.3C-8.9C--13445.8h90.3C+334.9C
Saron HRB 9636031075.636C3.7536.516%D*N/A18.1D-10.8D21633.4h17.7B+48.5C+
Nyx VX31 5865712512.275C+0.3941.207%B++39.405%B*64.2C**1.7A*1738.9h5.2C+12.7B
E540 Halberd 7815003514.286C+12.4042.761%D*2.6%B+28.7D16.1C37917.4h5.6C+13.1D
Auraxium Force-Blade 49749110,9330.045C++1.8434.975%C**7.332%C+1.6C++N/A5301h1.9C*5.4B+
NS-11C 4924742102.257B+0.3731.761%B*24.895%B+46.9C++1.8A++21710.1h11B+34.6B++
Lumine Edge AE 4764734,9810.095C-1.7935.93%C+20.507%C++4.5DN/A17105.5h1.3C3.5C*
C150 Dalton 712453637.19C+5.3033.952%C-N/A24.8D-14.2D--22018.3h4.6D-13.6D--
MAX Punch 4984473,1720.141C+1.7553.388%C**N/A2.4C**N/A7187.7h2.5C++4.7C**
L105 Zephyr 503441548.167C+6.2833.486%D*N/A40.1D5.6D17311h5.6B+16.9C+
The Immortal 4434193421.225C0.6637.267%C+30.788%C107.4B*6.2S2713.9h7.6C++20.4C++
M12 Kobalt-F 4334133611.144C--0.7419.535%D--5.327%D20.8D1D4719.9h13.2C++67.5C
M40 Fury 478411488.563C+6.6834.495%C--1.46%C+52C+8.5C2547.9h11.4B33C*
NSX Tomoe 4174102901.414C0.4731.813%C++45.122%C*36DN/A11711.4h12.5C++39.1C*
Soldier Soaker 4134102611.571C++0.3237.148%C+16.342%B100B*N/A3154.1h5.6B15B
NS-AM7 Archer 5454041,7010.238D1.6558.623%C+20.792%C++5.3C--1.8C-3876.8h12.6B+21.5B+
M20 Basilisk 516390507.8A+5.9140.429%C7.436%B+27.9C++9C++20614h65.1B+161B+
VE-LR Obelisk 3893801282.969C++1.0841.516%B*35.79%C+74.5B+1.8B**2895.1h4.8B+11.7B++
Parallax VX3 3823752561.465C--0.4239.124%C68.267%D**28.6C--N/A10713.1h2.1C+5.5C+
M60-A Bulldog 3813572414.875C12.9933.14%F1.681%C-22.7D1.5D--8715.7h5B+15C-
CAS 14-E 3773521035.2B33.3127.891%D*N/A71.8C5.1C--2154.9h26.1C*93.8C+
Spear Anti-Vehicle Phalanx Turret 486340516.667C4.7832.844%F4.412%B43C18.5D4117.9h6.5B+19.6C+
M12 Kobalt-H 3603331423.786U21.9028.749%UN/A3330U270U106040.1h16T*55.7T*
VA39 Spectre 3113074030.762D1.1328.946%D--32.248%D15.9DN/A9019.3h5.6C19.4C-
MANA Anti-Vehicle Turret 5032982751.084D0.8035.246%T*4.698%S2980A*2050B**12533100.1h8.9C-25.2F--
M12 Kobalt 2812731321C+19.1119.981%C+19.414%C+91C*2.7C-3733h17.6C+87.9C*
Comet VM2 3552641331.985B**0.1043.465%C-4.545%C++16.9C*5.8B18215.6h17.8B41C++
M20 Basilisk 353262465.696B++3.8142.739%C++7.252%B+27.9C++9.7C+2319.4h83.4B195B+
M60-A Bulldog 283249327.781C5.8933.985%D**1.205%D-20.9D2.9D9111.9h5.4C*15.8C--
M60-G Bulldog 277238633.778D1.8931.854%D-N/A28C--4.6D1508.5h6.6C++20.7C+
L-24R Spur 2452291120.818C++18.9339.508%CN/A49.8C**3.5C**1364.6h23.1C++58.4C++
Skyguard 347218534.113C2.2327.698%D1.376%C18C++10.7C+22912.1h109.6C++395.9C+
M40 Fury 244203229.227C+7.3437.027%C1.478%C54.9C11.1C3703.7h11.9C++32C++
Rocklet Rifle 3431991801.106C*0.7853.149%C+N/A33.2C+24C5926h34.1C++64.2C++
Comet VM2 2601931031.874B+0.0150.276%C++5.699%B+16.4C++5.7C++15011.8h22.6C*45C**
NS-10 Burster 2811871431.308C+0.5823.222%D**4.813%C8.7B+4.4C+7621.4h93.4A402C++
Saron HRB-H 260170364.722C2.8357.424%C+N/A35.4C-18.8D3544.8h20.1B+35B+
NS-10 Burster 234165762.171B+0.2827.352%D--5.455%C+15.1M+6.3B**12010.9h78A++285.2B*
Vortex VM21 205160682.353C+0.4747.98%B+3.75%C*27.1A*7.6C++2005.9h9.2B**19.2B*
Vortex VM21 180143682.103C+0.2249.643%B++5.594%B*24.2A**6.3C++1785.9h10.7A21.6B**
Hornet Missiles 234143255.72C3.8352.712%D**1.399%C+55D35C-7802.6h12.5C-23.7D-
L100 Python HEAT 186139512.725D0.8440.167%D**2.158%C+18.3D*6.2D**2307.6h4.8B+12.1C+
Coyote Missiles 209129472.745C0.8646.814%D*N/A33.1C--20.5C3623.9h39C++83.3C+
Cerberus 120118951.242C+0.6540.179%B*37.288%B**45.4C+N/A1482.6h6.1C15.2C**
NS-TMC-01 "His Regards" 1181163,4840.033C+1.8540.28%B*2.586%D1.1C+N/A3110.3h2C*4.9B+
C75 Viper 145114313.677D1.7926.861%F1.754%B++23.8D6.5C-3964.8h9.2B+34.3C+
M202 Wyrm 151100147.143D5.2651.895%C--1%D-47.6D--24.3D--3092.1h47C90.5C
G40-F Ranger 13893165.813C-3.9333.954%C+1.075%C18.6C9D1555h89.2B**262.8B++
XM98 84841710.491D*1.4030.041%D**54.762%F*8.5D*N/A709.9h5.2T*17.4T*
M12 Kobalt-H 8382241C**39.1122.404%C-19.512%C*91.1D-1.1D**2660.9h15.4C68.6C+
AP30 Shredder 14477401.925D0.0426.276%F1.299%C--770U670U8530000.1h133F-506.3F**
M20 Wyvern 10171242.958C-1.0731.167%D--5.634%B**11.1D*4.7D*1756.4h78.5C++251.8C
NS-AM8 Shortbow 8370890.787B+1.1068.616%B**20%C+20A++3.7B+1073.5h10.1C**14.7B++
M60-G Bulldog 8368183.778D1.8929.888%D*4.412%A++21.3D--4.7D1463.2h7.1C23.6D
M60-G Bulldog 9667167C++65.1149.333%D--1.493%C*39.4F17.1C-1881.7h7.2C++14.6C
M60-A Bulldog 7966173.882D1.9924.442%F1.515%C+18.3D--3.6D--1433.6h7.1F29.2F*
M12 Kobalt 6763610.5C8.6111.497%D**9.524%D*27.4D**1.7D832.3h24.8F-216.1D**
Hunter QCX 68591780.331D1.5644.588%C+13.559%D13.4C2C-894.4h5.9C*13.2C*
M12 Kobalt 5656318.667C--16.7827.176%B++17.857%C70D-N/A2750.8h20D73.5C+
Xiphos Anti-Personnel Phalanx Tower 5351151C-49.1140.746%B*N/A510C*20A++10290.1h17.4C++42.6C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4471,059,96772.3h
Anti-Vehicle MANA Turret551,1964.5h
Spawn Beacon17315,26814.6h
Ordnance Dampener62290.5h
AE Nano-Armor Kit276298,02317.9h
Nanite Healing Grenade03570.1h
Nanite Revive Grenade03,6441h
Medical Applicator1,808637,35451.9h
Motion Spotter152,1071.6h
Restoration Kit1,1839,37158.6h
Deconstruction Tool11950.1h
Spitfire Auto-Turret231,2592h
WLT-Mandible Mining Laser71,9645.8h
Shield Recharging Field985,2412.5h
Recon Detection Device585,81110.3h
Medical Kit6,96036,466267.2h
Ammunition Package935,8842.7h
Anti-Infantry MANA Turret511,6102.6h
WLT-Howler Mining Laser04060.2h
Nano-Repair Grenade01,1560.3h
Snowman Soldier3840.2h
Hardlight Barrier62080.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.32s
Server spent 3.65s on queries, 2.34s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.