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Paragon Cold Blooded slatter1[DPSO] slatter1
VS BR 172

KDR: 1.65

Score: 74.4m

Last Seen: Feb 21st, 2019 8:39 AM
- OFFLINE - 15.7 hour(s)

Prestige 1, Battle Rank 100 (172 total) - Vanu Sovereignty on Connery - Outfit Leader of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 136
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 H-V45 Supernova VPC VE-S Canis Ghost Supernova FPC NS Decimator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,102,131 MLG Score: 881
Fun Score: N/A
Cheeseburgers Flipped: 889TIME WITH MEDKIT: 5.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.449%29.469%7504697682,8941.79521-0.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.773%0.854B*1.35A-1.395D**HEAD ++ (~16.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.451B+10.40.268C*30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.249%1.545%252410183,36514608792.30322382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.754%-0.649D-0.053C+0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.90.175C++41.50.216C++91.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.958%2.172%313710158,932359431542.48525283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.554%-0.481D-0.284C0.916

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.585B+5.80.539B+10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.785%4.903%2641910036,261238916312.62076384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.286%-0.684D0.134C++-0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.52B+16.40.585B+40.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.412%64.015%264410183,4074192340.812545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.701%0.208C++-0.205C0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.26C*2.70.163C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.251%20.523%264310193,7084275440.867368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.408%1.067B**1.193B**0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.63B+2.60.455B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 136
74.4m275.9%378 (22.7k)312 (18.7k)1.64722146,09788,6931.85237172 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022678620.683%20.825%43102:4156

15% Combat Medic22% Engineer34% Heavy Assault9% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 12:14 AMJan 12th, 2013 4:00 AMFeb 21st, 2019 4:49 AM (14h) (PST)Feb 21st, 2019 6:18 AM (12h) (PST)Feb 21st, 2019 4:39 AM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6082823260.6120.3720.1271.8450.057881

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,49316,89619,59737228111318,714

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3978.3h/165.8d 18,195 30,424 52,977 440.3k 7,503 11,328 13,509 145.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:14,338
Deaths:6,754
KDR:2.123
Accuracy:26.650% C++
HSR:32.410% C**
NS-15M2
B**
Kills:13,955
Deaths:4,576
KDR:3.050
Accuracy:28.901% B**
HSR:32.634% B*
Orion VS54
C**
Kills:2,523
Deaths:1,478
KDR:1.707
Accuracy:21.836% C*
HSR:26.754% C**
NS-15M1
B**
Kills:1,855
Deaths:1,135
KDR:1.634
Accuracy:23.313% C++
HSR:30.566% B**
SVA-88
C+
Kills:1,375
Deaths:789
KDR:1.743
Accuracy:21.452% C
HSR:23.782% C+
Pulsar LSW
D-
Kills:1,244
Deaths:1,573
KDR:0.791
Accuracy:11.047% F--
HSR:17.765% D-
VX29 Polaris
C+
Kills:1,197
Deaths:759
KDR:1.577
Accuracy:20.504% C--
HSR:22.473% C+
Lasher X2
B+
Kills:1,197
Deaths:1,005
KDR:1.191
Accuracy:29.737% B+
HSR:2.339% D-
Lasher X2 AE
A
Kills:1,188
Deaths:731
KDR:1.625
Accuracy:39.313% A
HSR:4.040% C++
VE-H Maw
B++
Kills:1,178
Deaths:394
KDR:2.990
Accuracy:26.497% C++
HSR:32.598% B++
NSX Naginata
B**
Kills:1,171
Deaths:631
KDR:1.856
Accuracy:24.766% B+
HSR:35.013% B**
Flare VE6
D-
Kills:1,167
Deaths:2,398
KDR:0.487
Accuracy:13.305% F
HSR:18.766% D-
Ursa
A
Kills:392
Deaths:227
KDR:1.727
Accuracy:23.303% C++
HSR:32.908% A
Kills:42,780
Deaths (as Heavy Assault):22,450
Deaths (to Heavy Assaults):27,029
KDR:1.90557
Kill Difference:20,330
Playtime:1,371.294 hours
Usage:34%
Score:27.249m
Score/min:331
Accuracy (listed only):23.894%
HSR (listed only):24.004%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,635
Deaths:1,771
KDR:0.923
Accuracy:21.633% C--
HSR:25.260% B+
VX6-7
B*
Kills:1,351
Deaths:1,085
KDR:1.245
Accuracy:27.660% B++
HSR:25.759% B*
Deimos VA29
B**
Kills:1,327
Deaths:637
KDR:2.083
Accuracy:69.351% B++
HSR:22.457% B**
Eclipse VE3A
A
Kills:1,282
Deaths:723
KDR:1.773
Accuracy:27.867% C*
HSR:26.677% A
Serpent VE92
B+
Kills:1,258
Deaths:1,294
KDR:0.972
Accuracy:26.603% B+
HSR:19.237% C+
Phobos VX86
B+
Kills:1,223
Deaths:907
KDR:1.348
Accuracy:64.724% B+
HSR:19.869% B+
Solstice Burst
A
Kills:1,206
Deaths:443
KDR:2.722
Accuracy:29.364% B+
HSR:33.333% A
Eidolon VE33
B+
Kills:1,168
Deaths:823
KDR:1.419
Accuracy:31.159% B+
HSR:28.253% B
Zenith VX-5
C--
Kills:1,159
Deaths:1,208
KDR:0.959
Accuracy:22.894% C--
HSR:13.374% D*
Thanatos VE70
B++
Kills:1,158
Deaths:1,104
KDR:1.049
Accuracy:45.205% B+
HSR:18.998% B++
Solstice VE3
C++
Kills:1,145
Deaths:1,681
KDR:0.681
Accuracy:13.711% F
HSR:20% C++
Solstice SF
D*
Kills:476
Deaths:1,602
KDR:0.297
Accuracy:13.451% F-
HSR:10.084% D*
NS Baron G5
B**
Kills:243
Deaths:142
KDR:1.711
Accuracy:55.228% B**
HSR:19.342% B**
VE-LR Obelisk
A
Kills:133
Deaths:35
KDR:3.800
Accuracy:40.282% A
HSR:36.842% B+
NSX-P Tanto
M+
Kills:92
Deaths:38
KDR:2.421
Accuracy:26.799% C*
HSR:44.565% M+
Kills:14,856
Deaths (as Engineer):13,493
Deaths (to Engineers):16,661
KDR:1.10102
Kill Difference:1,363
Playtime:867.361 hours
Usage:22%
Score:15.983m
Score/min:307
Accuracy (listed only):34.395%
HSR (listed only):24.270%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M+
Kills:2,805
Deaths:802
KDR:3.498
Accuracy:34.064% B**
HSR:45.205% M+
Pulsar C
B+
Kills:1,635
Deaths:1,771
KDR:0.923
Accuracy:21.633% C--
HSR:25.260% B+
Eridani SX5
B
Kills:1,355
Deaths:1,202
KDR:1.127
Accuracy:28.064% B
HSR:20.074% C++
VX6-7
B*
Kills:1,351
Deaths:1,085
KDR:1.245
Accuracy:27.660% B++
HSR:25.759% B*
Deimos VA29
B**
Kills:1,327
Deaths:637
KDR:2.083
Accuracy:69.351% B++
HSR:22.457% B**
Eclipse VE3A
A
Kills:1,282
Deaths:723
KDR:1.773
Accuracy:27.867% C*
HSR:26.677% A
Serpent VE92
B+
Kills:1,258
Deaths:1,294
KDR:0.972
Accuracy:26.603% B+
HSR:19.237% C+
Sirius SX12
C++
Kills:1,236
Deaths:1,115
KDR:1.109
Accuracy:25.045% C++
HSR:13.673% D
Phobos VX86
B+
Kills:1,223
Deaths:907
KDR:1.348
Accuracy:64.724% B+
HSR:19.869% B+
Solstice Burst
A
Kills:1,206
Deaths:443
KDR:2.722
Accuracy:29.364% B+
HSR:33.333% A
MKV Suppressed
A*
Kills:1,171
Deaths:569
KDR:2.058
Accuracy:29.594% B++
HSR:32.366% A*
Zenith VX-5
C--
Kills:1,159
Deaths:1,208
KDR:0.959
Accuracy:22.894% C--
HSR:13.374% D*
Thanatos VE70
B++
Kills:1,158
Deaths:1,104
KDR:1.049
Accuracy:45.205% B+
HSR:18.998% B++
NS-7 PDW
B+
Kills:1,155
Deaths:1,180
KDR:0.979
Accuracy:27.567% B+
HSR:20.779% B+
Solstice VE3
C++
Kills:1,145
Deaths:1,681
KDR:0.681
Accuracy:13.711% F
HSR:20% C++
Skorpios
A+
Kills:581
Deaths:233
KDR:2.494
Accuracy:29.658% B+
HSR:30.809% A+
Solstice SF
D*
Kills:476
Deaths:1,602
KDR:0.297
Accuracy:13.451% F-
HSR:10.084% D*
Eridani SX5-AE
B++
Kills:328
Deaths:148
KDR:2.216
Accuracy:28.736% C+
HSR:31.402% B++
NS Baron G5
B**
Kills:243
Deaths:142
KDR:1.711
Accuracy:55.228% B**
HSR:19.342% B**
NSX-P Tanto
M+
Kills:92
Deaths:38
KDR:2.421
Accuracy:26.799% C*
HSR:44.565% M+
Kills:22,186
Deaths (as Light Assault):17,884
Deaths (to Light Assaults):14,520
KDR:1.24055
Kill Difference:4,302
Playtime:556.376 hours
Usage:14%
Score:8.653m
Score/min:259
Accuracy (listed only):32.361%
HSR (listed only):24.663%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:3,991
Deaths:2,779
KDR:1.436
Accuracy:24.770% C++
HSR:29.942% B**
VE-S Canis
M+
Kills:2,805
Deaths:802
KDR:3.498
Accuracy:34.064% B**
HSR:45.205% M+
Terminus VX-9
B++
Kills:2,506
Deaths:1,515
KDR:1.654
Accuracy:28.867% B++
HSR:29.370% B+
H-V45 AE
B++
Kills:2,259
Deaths:747
KDR:3.024
Accuracy:31.231% B++
HSR:32.360% B+
Darkstar
B*
Kills:1,690
Deaths:765
KDR:2.209
Accuracy:29.320% B+
HSR:30.178% B*
Eridani SX5
B
Kills:1,355
Deaths:1,202
KDR:1.127
Accuracy:28.064% B
HSR:20.074% C++
Deimos VA29
B**
Kills:1,327
Deaths:637
KDR:2.083
Accuracy:69.351% B++
HSR:22.457% B**
NS-11P
A+
Kills:1,266
Deaths:561
KDR:2.257
Accuracy:29.963% A+
HSR:26.698% A
Sirius SX12
C++
Kills:1,236
Deaths:1,115
KDR:1.109
Accuracy:25.045% C++
HSR:13.673% D
Phobos VX86
B+
Kills:1,223
Deaths:907
KDR:1.348
Accuracy:64.724% B+
HSR:19.869% B+
Equinox VE2 Burst
B**
Kills:1,178
Deaths:508
KDR:2.319
Accuracy:28.663% C*
HSR:37.351% B**
MKV Suppressed
A*
Kills:1,171
Deaths:569
KDR:2.058
Accuracy:29.594% B++
HSR:32.366% A*
Pulsar VS1
B++
Kills:1,166
Deaths:1,098
KDR:1.062
Accuracy:26.294% B+
HSR:25.300% B++
CME
B*
Kills:1,165
Deaths:789
KDR:1.477
Accuracy:30.067% B++
HSR:29.185% B*
Thanatos VE70
B++
Kills:1,158
Deaths:1,104
KDR:1.049
Accuracy:45.205% B+
HSR:18.998% B++
Corvus VA55
C+
Kills:1,156
Deaths:1,108
KDR:1.043
Accuracy:24.398% C+
HSR:22.664% C+
NS-7 PDW
B+
Kills:1,155
Deaths:1,180
KDR:0.979
Accuracy:27.567% B+
HSR:20.779% B+
Skorpios
A+
Kills:581
Deaths:233
KDR:2.494
Accuracy:29.658% B+
HSR:30.809% A+
Eridani SX5-AE
B++
Kills:328
Deaths:148
KDR:2.216
Accuracy:28.736% C+
HSR:31.402% B++
NS Baron G5
B**
Kills:243
Deaths:142
KDR:1.711
Accuracy:55.228% B**
HSR:19.342% B**
Kills:28,959
Deaths (as Combat Medic):17,909
Deaths (to Combat Medics):9,993
KDR:1.61701
Kill Difference:11,050
Playtime:598.710 hours
Usage:15%
Score:14.125m
Score/min:393
Accuracy (listed only):34.540%
HSR (listed only):26.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
M+
Kills:2,805
Deaths:802
KDR:3.498
Accuracy:34.064% B**
HSR:45.205% M+
Ghost
C++
Kills:2,717
Deaths:1,505
KDR:1.805
Accuracy:39.663% C++
HSR:67.427% C+
Eridani SX5
B
Kills:1,355
Deaths:1,202
KDR:1.127
Accuracy:28.064% B
HSR:20.074% C++
NS-357 Underboss
B**
Kills:1,349
Deaths:1,088
KDR:1.240
Accuracy:40.589% B+
HSR:30.096% B**
Sirius SX12
C++
Kills:1,236
Deaths:1,115
KDR:1.109
Accuracy:25.045% C++
HSR:13.673% D
NS-44 Commissioner AE
C+
Kills:1,172
Deaths:1,675
KDR:0.700
Accuracy:39.938% C
HSR:26.877% C+
MKV Suppressed
A*
Kills:1,171
Deaths:569
KDR:2.058
Accuracy:29.594% B++
HSR:32.366% A*
NS-44 Commissioner
C+
Kills:1,164
Deaths:1,911
KDR:0.609
Accuracy:34.994% C+
HSR:18.385% C--
Beamer VS3
B**
Kills:1,162
Deaths:1,350
KDR:0.861
Accuracy:27.910% C++
HSR:29.948% B**
NS-7 PDW
B+
Kills:1,155
Deaths:1,180
KDR:0.979
Accuracy:27.567% B+
HSR:20.779% B+
Manticore SX40
B++
Kills:753
Deaths:867
KDR:0.869
Accuracy:31.551% B
HSR:26.959% B++
Skorpios
A+
Kills:581
Deaths:233
KDR:2.494
Accuracy:29.658% B+
HSR:30.809% A+
Nyx VX31
B**
Kills:498
Deaths:212
KDR:2.349
Accuracy:40.867% B**
HSR:39.157% B**
NSX Tomoe
B*
Kills:383
Deaths:263
KDR:1.456
Accuracy:31.403% B+
HSR:45.170% B*
Spiker
A+
Kills:368
Deaths:256
KDR:1.438
Accuracy:36.011% B**
HSR:31.522% A+
Eridani SX5-AE
B++
Kills:328
Deaths:148
KDR:2.216
Accuracy:28.736% C+
HSR:31.402% B++
VA39 Spectre
C--
Kills:307
Deaths:403
KDR:0.762
Accuracy:28.946% D
HSR:32.248% C--
Parallax VX3
C+
Kills:300
Deaths:245
KDR:1.224
Accuracy:37.907% C+
HSR:68.333% D*
NS-AM7 Archer
B+
Kills:213
Deaths:681
KDR:0.313
Accuracy:54.979% C--
HSR:22.535% B+
Soldier Soaker
B*
Kills:114
Deaths:74
KDR:1.541
Accuracy:29.788% C--
HSR:21.053% B*
XM98
D--
Kills:83
Deaths:171
KDR:0.485
Accuracy:30.159% D--
HSR:54.217% F--
Kills:19,214
Deaths (as Infiltrator):15,950
Deaths (to Infiltrators):10,897
KDR:1.20464
Kill Difference:3,264
Playtime:375.556 hours
Usage:9%
Score:5.880m
Score/min:261
Accuracy (listed only):33.687%
HSR (listed only):33.725%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:1,258
Deaths:726
KDR:1.733
Accuracy:13.581% C-
HSR:22.894% B*
Cosmos VM3
C*
Kills:1,239
Deaths:566
KDR:2.189
Accuracy:17.373% C*
HSR:17.998% C
Quasar VM1
B+
Kills:1,156
Deaths:510
KDR:2.267
Accuracy:20.141% B+
HSR:21.540% C*
Cosmos VM3
B+
Kills:1,152
Deaths:448
KDR:2.571
Accuracy:18.838% B+
HSR:17.795% C
Blueshift VM5
A+
Kills:1,064
Deaths:294
KDR:3.619
Accuracy:24.803% B**
HSR:29.135% A+
Blueshift VM5
A
Kills:1,062
Deaths:294
KDR:3.612
Accuracy:25.136% B**
HSR:27.872% A
Comet VM2
B++
Kills:170
Deaths:99
KDR:1.717
Accuracy:36.824% D
HSR:5.882% B++
Comet VM2
B++
Kills:105
Deaths:69
KDR:1.522
Accuracy:45.372% C+
HSR:5.714% B++
Kills:7,206
Deaths (as MAX Suit):1,503
Deaths (to MAX Suits):5,885
KDR:4.79441
Kill Difference:5,703
Playtime:111.309 hours
Usage:3%
Score:2.560m
Score/min:383
Accuracy (listed only):25.258%
HSR (listed only):18.604%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,500
V. Kills:104 N/A
Deaths:368
KDR:4.076
Accuracy:39.545% C+
KPH:50 C++
VKPH:3.500 C+
Dual Photon Pods
A+
Kills:1,149
V. Kills:135 N/A
Deaths:72
KDR:15.958
Accuracy:56.098% B+
KPH:156.700 A+
VKPH:18.400 C+
Saron Laser Cannon
C
Kills:538
V. Kills:425 126%
Deaths:600
KDR:0.897
Accuracy:29.267% C-
KPH:8.700 C
VKPH:6.900 C
Maelstrom Turbo Laser
D
Kills:178
V. Kills:166 107%
Deaths:336
KDR:0.530
Accuracy:26.105% D-
KPH:5.100 D-
VKPH:4.800 D
Hornet Missiles
C+
Kills:133
V. Kills:87 151%
Deaths:25
KDR:5.320
Accuracy:52.430% D*
KPH:51.200 C
VKPH:33.500 C+
Coyote Missiles
C+
Kills:111
V. Kills:72 152%
Deaths:43
KDR:2.581
Accuracy:46.577% D--
KPH:30 C
VKPH:19.500 C+
Kills:3,609 (2,216 + 0)
Deaths:1,444
KDR:2.499
VKDR:0.685
Vehicle Kills:989
Kill Difference:2,165
Playtime:140.111 hours
Usage:4%
Score:1.323m
Score/min:157
Piloting Accuracy:26.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:410
V. Kills:49 N/A
Deaths:54
KDR:7.593
Accuracy:32.691% D*
KPH:38.600 C
VKPH:4.600 D
C150 Dalton
C
Kills:299
V. Kills:176 169%
Deaths:63
KDR:4.746
Accuracy:35.317% C
KPH:19.300 D
VKPH:11.400 D--
AP30 Shredder
U
Kills:69
V. Kills:62 110%
Deaths:39
KDR:1.769
Accuracy:24.344% D**
KPH:248,400 U
VKPH:223,200 U
Kills:778 (0 + 778)
Deaths:156
KDR:4.987
VKDR:1.840
Vehicle Kills:287
Kill Difference:622
Playtime:26.069 hours
Usage:1%
Score:0.347m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:24.344%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,762
V. Kills:229 N/A
Deaths:133
KDR:13.248
Accuracy:56.179% B*
KPH:105.300 A*
VKPH:13.700 A+
L100 Python AP
B*
Kills:148
V. Kills:96 153%
Deaths:46
KDR:3.217
Accuracy:59.338% B
KPH:34.400 B+
VKPH:22.300 B*
L100 Python HEAT
D
Kills:139
V. Kills:47 290%
Deaths:51
KDR:2.725
Accuracy:40.167% D*
KPH:18.300 D
VKPH:6.200 D*
Skyguard
C+
Kills:130
V. Kills:87 148%
Deaths:52
KDR:2.500
Accuracy:26.766% C-
KPH:12.500 C+
VKPH:8.300 C
C75 Viper
C
Kills:114
V. Kills:31 356%
Deaths:31
KDR:3.677
Accuracy:26.861% D*
KPH:23.700 C
VKPH:6.500 C
Kills:2,293 (2,293 + 0)
Deaths:313
KDR:7.326
VKDR:1.565
Vehicle Kills:490
Kill Difference:1,980
Playtime:43.865 hours
Usage:1%
Score:0.787m
Score/min:299
Driving Accuracy:26.861%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:3,107
V. Kills:529 N/A
Deaths:190
KDR:16.353
Accuracy:50.865% C+
KPH:61.200 B*
VKPH:10.400 B++
Supernova FPC
C+
Kills:2,629
V. Kills:1,775 148%
Deaths:458
KDR:5.740
Accuracy:43.545% D*
KPH:22.100 C+
VKPH:14.900 C+
Proton II PPA
C+
Kills:1,314
V. Kills:92 N/A
Deaths:66
KDR:19.909
Accuracy:21.905% C
KPH:51.100 C+
VKPH:3.600 C+
Supernova PC
D
Kills:1,051
V. Kills:360 291%
Deaths:273
KDR:3.850
Accuracy:38.742% D*
KPH:15.800 D
VKPH:5.400 D-
Saron HRB
D
Kills:559
V. Kills:337 165%
Deaths:106
KDR:5.274
Accuracy:34.458% D--
KPH:17.200 D
VKPH:10.400 D
E540 Halberd
C+
Kills:476
V. Kills:269 176%
Deaths:35
KDR:13.600
Accuracy:42.137% D
KPH:28.600 C
VKPH:16.200 C+
M12 Kobalt
D
Kills:63
V. Kills:4 N/A
Deaths:6
KDR:10.500
Accuracy:11.497% D--
KPH:27.600 D*
VKPH:1.800 D
Kills:9,199 (6,787 + 2,412)
Deaths:1,134
KDR:8.112
VKDR:2.968
Vehicle Kills:3,366
Kill Difference:8,065
Playtime:313.723 hours
Usage:8%
Score:4.021m
Score/min:214
Driving Accuracy:38.742%
Gunner Accuracy:11.497%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:610
V. Kills:48 N/A
Deaths:61
KDR:10
Accuracy:41.876% B+
KPH:83.600 C+
VKPH:6.600 C++
Saron HRB-H
C++
Kills:161
V. Kills:87 183%
Deaths:32
KDR:5.031
Accuracy:56.661% C++
KPH:34.500 C+
VKPH:18.600 D
M40 Fury-H
D-
Kills:138
V. Kills:14 N/A
Deaths:23
KDR:6
Accuracy:25.195% F
KPH:31.900 D*
VKPH:3.200 D-
Aphelion VEX-4H
B**
Kills:116
V. Kills:45 252%
Deaths:22
KDR:5.273
Accuracy:38.191% D-
KPH:56.700 B**
VKPH:22 C-
E540 Halberd-H
F
Kills:60
V. Kills:35 167%
Deaths:29
KDR:2.069
Accuracy:31.832% T-
KPH:11.600 F
VKPH:6.800 F-
M12 Kobalt-H
C
Kills:55
V. Kills: N/A
Deaths:2
KDR:27.500
Accuracy:21.801% C
KPH:95.600 C-
VKPH:0 F
Kills:1,140 (0 + 1,140)
Deaths:169
KDR:6.746
VKDR:1.355
Vehicle Kills:229
Kill Difference:971
Playtime:24.076 hours
Usage:1%
Score:0.304m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:21.801%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:687
V. Kills:30 N/A
Deaths:30
KDR:22.900
Accuracy:19.505% C*
KPH:100.600 B**
VKPH:4.400 B+
M40 Fury
B
Kills:407
V. Kills:66 N/A
Deaths:48
KDR:8.479
Accuracy:34.380% C
KPH:52.500 B
VKPH:8.500 C+
M20 Basilisk
C*
Kills:240
V. Kills:83 286%
Deaths:47
KDR:5.106
Accuracy:35.405% C
KPH:22.300 C*
VKPH:7.700 C+
M60-G Bulldog
C+
Kills:233
V. Kills:37 N/A
Deaths:63
KDR:3.698
Accuracy:31.755% C
KPH:28 C+
VKPH:4.400 C-
M12 Kobalt
B*
Kills:230
V. Kills:7 N/A
Deaths:12
KDR:19.167
Accuracy:19.751% B
KPH:102.900 B*
VKPH:3.100 C+
M20 Basilisk
B+
Kills:219
V. Kills:78 277%
Deaths:42
KDR:5.214
Accuracy:41.114% C*
KPH:26.400 B+
VKPH:9.400 C+
M40 Fury
C++
Kills:199
V. Kills:38 N/A
Deaths:22
KDR:9.045
Accuracy:36.658% C+
KPH:55.400 C++
VKPH:10.600 C+
M60-G Bulldog
D
Kills:65
V. Kills:14 433%
Deaths:18
KDR:3.611
Accuracy:28.618% D-
KPH:21.100 D
VKPH:4.500 D
Kills:2,280 (0 + 2,280)
Deaths:282
KDR:8.085
VKDR:1.252
Vehicle Kills:353
Kill Difference:1,998
Playtime:50.856 hours
Usage:1%
Score:0.727m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:28.618%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:1,201
V. Kills:36 N/A
Deaths:493
KDR:2.436
Accuracy:45.885% B+
KPH:90.100 A
VKPH:2.700 B+
M40 Fury-F
B**
Kills:678
V. Kills:148 455%
Deaths:504
KDR:1.345
Accuracy:52.003% C**
KPH:42.600 B**
VKPH:9.300 B++
M12 Kobalt-F
C
Kills:360
V. Kills:16 N/A
Deaths:319
KDR:1.129
Accuracy:18.417% D
KPH:21 C
VKPH:0.900 C
Kills:2,239 (2,239 + 0)
Deaths:1,316
KDR:1.701
VKDR:0.152
Vehicle Kills:200
Kill Difference:923
Playtime:46.436 hours
Usage:1%
Score:0.345m
Score/min:124
Driving Accuracy:18.417%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:102
V. Kills:6 N/A
Deaths:10
KDR:10.200
Accuracy:28.588% D
KPH:80 C**
VKPH:4.700 C-
M20 Wyvern
D-
Kills:58
V. Kills:25 223%
Deaths:21
KDR:2.762
Accuracy:29.142% D*
KPH:10.500 D-
VKPH:4.500 D*
Kills:160 (0 + 160)
Deaths:31
KDR:5.161
VKDR:1
Vehicle Kills:31
Kill Difference:129
Playtime:6.789 hours
Usage:0%
Score:0.082m
Score/min:202
Piloting Accuracy:N/A%
Gunner Accuracy:29.142%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,59114,3386,7542.123C+0.4826.65%C++32.41%C**73.3C**1.3A191195.5h10.1B+38B
NS-15M2 14,29413,9554,5763.05B*1.4028.901%B**32.634%B*92.1A++2.2M**247151.6h10.9B+37.7B++
H-V45 4,0533,9912,7791.436C++0.2124.77%C++29.942%B**35.7C++N/A94111.7h11.4B++46.1B+
Supernova VPC 3,6363,10719016.353B+14.7150.865%C+1.867%B61.2B*10.4B++23150.8h2.9B+5.8B+
VE-S Canis 2,8592,8058023.498A*1.8534.064%B**45.205%M+138.9M++2.7S35720.2h8B**23.6B*
Ghost 2,7412,7171,5051.805C0.1639.663%C++67.427%C+37C+N/A10773.4h2.3C++5.7C*
Supernova FPC 4,4042,6294585.74C++4.0943.545%D*3.614%B++22.1C+14.9C+242119.2h4.7B+10.7C++
NS Decimator 3,3892,5582,2621.131C++0.5265.773%B++2.189%C+40.5B+13.2C25363.1h4.2B+6.5B+
Orion VS54 2,5502,5231,4781.707C**0.0621.836%C*26.754%C**46B++N/A20654.9h10.1B*46.4C*
Terminus VX-9 2,5722,5061,5151.654C**0.0128.867%B++29.37%B+55.2B++1.5A*14045.4h11.3B+39.2B+
C-4 3,1222,3902,2011.086C+0.5621.16%DN/A61.3C18.8D47139h1.2B+5.6C**
H-V45 AE 2,2832,2597473.024B*1.3831.231%B++32.36%B+89.3AN/A22425.3h9.9B*31.8B++
NS-15M1 1,8861,8551,1351.634C++0.0123.313%C++30.566%B**47.6C**N/A14739h11.3B+48.3B+
L100 Python HESH 1,9911,76213313.248C*11.6056.179%B*N/A105.5A*13.7A+34216.7h2.8B++5B*
Darkstar 1,7311,6907652.209B+0.5629.32%B+30.178%B*82.4A++2M18720.5h11.6B+39.6B+
Pulsar C 1,6721,6351,7710.923C+0.7221.633%C--25.26%B+19.1CN/A6585.5h11.1B51.2C++
The Slasher 1,6571,60234,8440.046C+1.6039.115%B5.431%D1.5CN/A41046.1h2.3C+6C**
Light PPA 1,6041,5003684.076C+2.4339.545%C+1.067%C50C++3.5C+17430h10.6B+26.7B+
SVA-88 1,3951,3757891.743C+0.1021.452%C23.782%C+51.9C**N/A19726.5h10.7B+50C*
Eridani SX5 1,3661,3551,2021.127C+0.5228.064%B20.074%C++37.5C++N/A12436.1h11.1B+39.4B+
VX6-7 1,3711,3511,0851.245C+0.4027.66%B++25.759%B*33.8C++N/A9640h11.1B+40.1B+
NS-357 Underboss 1,3771,3491,0881.24C**0.4140.589%B+30.096%B**103A*2.1M**28213.1h3.7B+9.1B+
Deimos VA29 1,3431,3276372.083B++0.4469.351%B++22.457%B**102.1A*1.2B+29113h1.7B**2.5B++
Proton II PPA 1,4061,3146619.909B+18.2621.905%C2.207%C++51.1C+3.6C+16825.7h7.6B++34.5B+
Eclipse VE3A 1,3121,2827231.773C++0.1327.867%C*26.677%A53.4B+1.3B**16324h10.9B+39.3B+
NS-11P 1,3031,2665612.257B**0.6129.963%A+26.698%A67.3A*2S23618.8h11.7B*39B**
Serpent VE92 1,2751,2581,2940.972C+0.6826.603%B+19.237%C+23CN/A9154.6h12.1B+45.6B+
Quasar VM1 1,2751,2587261.733C*0.0913.581%C-22.894%B*29.1B+N/A9843.2h11.7B**85.9C**
Pulsar LSW 1,2681,2441,5730.791D0.8611.047%F--17.765%D-14.6D--N/A6685.3h14C126.4F-
Cosmos VM3 1,2521,2395662.189C++0.5417.373%C*17.998%C31.1C*N/A10139.9h12.4B+71.6B+
Sirius SX12 1,2471,2361,1151.109C++0.5425.045%C++13.673%D33.2C**N/A13437.2h13.5B+54B
Phobos VX86 1,2351,2239071.348C++0.3064.724%B+19.869%B+54.8B+N/A16122.3h2.3B3.5B+
Solstice Burst 1,2331,2064432.722B**1.0729.364%B+33.333%A72.7A1.6A**16816.6h11.1B++37.8B++
S12 Renegade 1,2371,2014932.436C+0.7945.885%B+4.08%C90.3A2.7B+18413.3h2.4B**5.3B*
VX29 Polaris 1,2151,1977591.577C++0.0720.504%C--22.473%C+48.9C*N/A16624.5h11.7B57C++
Lasher X2 1,2141,1971,0051.191B+0.4629.737%B+2.339%D-44B+N/A17327.2h16.3B*55B++
Proximity Mine 1,1921,1886791.75D0.1054.763%A+N/A110CN/A35510.8h1.4A+2.5A+
Lasher X2 AE 1,2091,1887311.625B+0.0239.313%A4.04%C++59.1B++1C+15520.1h14.9B*37.8B*
Equinox VE2 Burst 1,1971,1785082.319B0.6728.663%C*37.351%B**73.6B**1.2A28116h11.6B+40.5B+
VE-H Maw 1,1931,1783942.99B**1.3426.497%C++32.598%B++96.6A+1.2B++27912.2h8.5B*32B+
NS-44 Commissioner AE 1,1891,1721,6750.7C-0.9539.938%C26.877%C+55.3C++N/A13721.2h3.9C-9.7C+
NSX Naginata 1,1901,1716311.856B+0.2124.766%B+35.013%B**67.3B**1.1B**19917.4h9.8B++39.8B+
MKV Suppressed 1,1841,1715692.058A0.4129.594%B++32.366%A*61AN/A16319.2h10.6B++35.8B++
Frag Grenade 1,1711,16911169N/A1,167.3550.91%B*N/A649.4B++1.1D*24981.8h3B++5.8B*
Eidolon VE33 1,1861,1688231.419B0.2331.159%B+28.253%B34.1B+N/A9634.3h7B*22.5B++
Flare VE6 1,1801,1672,3980.487D-1.1613.305%F18.766%D-11.8D--N/A4299.3h12.2C91.9D--
Pulsar VS1 1,1851,1661,0981.062C++0.5926.294%B+25.3%B++31.6B+N/A13636.9h12.9B+49B++
CME 1,1851,1657891.477C++0.1730.067%B++29.185%B*42.5C**N/A10527.4h12.8B42.4B+
NS-44 Commissioner 1,1821,1641,9110.609C1.0434.994%C+18.385%C--36C++N/A11932.3h4C+11.3C++
Beamer VS3 1,1881,1621,3500.861C++0.7927.91%C++29.948%B**58.7A++1.3B*18919.8h8.4B+30C++
Zenith VX-5 1,1741,1591,2080.959C0.6922.894%C--13.374%D*22.4C-N/A7551.8h12.6C**55C++
Thanatos VE70 1,1741,1581,1041.049C*0.6045.205%B+18.998%B++29.2C++N/A9639.6h4.1B++9.1B++
Corvus VA55 1,1711,1561,1081.043C+0.6024.398%C+22.664%C+28.6C+N/A9740.4h10.8B++44.3B+
Quasar VM1 1,1751,1565102.267C++0.6220.141%B+21.54%C*53.3A+N/A15021.7h10A49.8B*
NS-7 PDW 1,1711,1551,1800.979C++0.6727.567%B+20.779%B+28.3C++N/A8340.8h12.2B++44.1B+
Cosmos VM3 1,1741,1524482.571B+0.9218.838%B+17.795%C35.3B+N/A11132.6h12.4B++65.9C**
Force-Blade 1,2381,15023,3480.049B*1.6033.859%B3.826%C-1.3B++N/A4917.6h2.6C++7.6B+
Dual Photon Pods 1,2841,1497215.958A+14.3156.098%B+1.48%C**157.4A+18.5C++5827.3h14.8B*26.3B*
Solstice VE3 1,1701,1451,6810.681C+0.9713.711%F20%C++10.6C--N/A69108.4h15.2C*111C
Anti-Vehicle Grenade 1,4021,06811068N/A1,066.3550.563%C+N/A344.5C+107.7C++20083.1h5B+9.9B+
Blueshift VM5 1,0811,0642943.619B+1.9724.803%B**29.135%A+64.1A++1B*23516.6h13.7B++55.2B++
Blueshift VM5 1,0801,0622943.612B+1.9625.136%B**27.872%A63.2A++1.1A20316.8h13.9B++55.3B*
S1 1,5141,0561,7320.61C+1.0450.798%D1.799%D20.8C9C--19950.8h5.5B++10.9C**
Supernova PC 1,4111,0512733.85C+2.2038.742%D*2.188%C+15.8D5.4D-13466.6h4.1B++10.6C**
Lumine Edge 96395517,7450.054C1.5932.589%B+9.11%D--1.7CN/A5567.5h1.5C+4.5B+
Tank Mine 1,2778276841.209D0.4455.577%A++N/A68.3D37.2D-68312.1h2.1C3.8A+
Lancer VS22 1,4388068840.912C**0.7464.954%B+N/A23.1B**18.1B*24334.9h10.3B++15.9B++
NS Decimator-B 1,0887943362.363B+0.7269.826%B++1.259%D--66.7B24.7C*36611.9h3.3B+4.7B++
Manticore SX40 7627538670.869C+0.7831.551%B26.959%B++43.8B+N/A12517.2h6.5B+20.6B++
Sticky Grenade 7427371737N/A735.3561.075%B**N/A1474B**10C46050.5h1.4B*2.3B*
M12 Kobalt 7176873022.9B**21.2519.505%C*18.777%C*101B**4.4B+3326.8h16.8B+86B+
M40 Fury-F 8266785041.345C+0.3052.003%C**N/A42.6B**9.3B++15515.9h8.2B+15.7B++
Proton II PPA-H 6586106110C+8.3541.876%B+1.311%C-83.6C+6.6C++2227.3h9.3B22.3B+
MANA Anti-Personnel Turret 6126021653.648N/A2.0023.124%UN/A6020U100U12784800.1h16.9T*72.9T*
Skorpios 5975812332.494B++0.8529.658%B+30.809%A+89.4A*2.5S2166.5h10.1B+34.1B++
Nemesis VSH9 7875635850.962B+0.6965.759%B+2.309%C+27.2B++10.8C++20720.7h4.9A+7.4A+
Saron HRB 8965591065.274C++3.6334.458%D--N/A17.2D10.4D20732.5h16.9B*49C**
Saron Laser Cannon 9635386000.897C0.7529.267%C-2.974%B+8.7C6.9C11161.8h146.8C++501.4C+
Nyx VX31 5094982122.349C++0.7040.867%B**39.157%B**65.5B**1.4M1747.6h5.1B12.6B++
E540 Halberd 7454763513.6B+11.9542.137%D2.731%C++28.5C16.1C+37816.7h5.5B13.1C+
Solstice SF 4924761,6020.297D1.3513.451%F-10.084%D*6.6D-N/A2672.1h13.2C+98D--
L105 Zephyr 459410547.593C+5.9532.691%D*N/A38.7C4.6D16510.6h5.5B+17C+
M40 Fury 473407488.479B+6.8334.38%C1.474%C52.9B8.6C+2567.7h11.3B+32.8B+
Ursa 3953922271.727B+0.0823.303%C++32.908%A49.6B+N/A1987.9h10.3B+44B+
NSX Tomoe 3863832631.456C+0.1931.403%B+45.17%B*37.5C+N/A10510.2h12.3B+39.2B+
Spiker 3763682561.438B+0.2136.011%B**31.522%A+111.5A**2.4A*4293.3h7B+19.6B*
M12 Kobalt-F 3763603191.129C0.5218.417%D5.278%D-20.9CN/A4817.2h12.6B+68.5C**
M60-A Bulldog 3813572414.875C+13.2333.181%D*1.681%D23.3C--1.6D8815.3h4.9B+14.7C+
Eridani SX5-AE 3363281482.216B+0.5728.736%C+31.402%B++74.5B+1.8M2264.4h11.6C+40.3C++
Spear Anti-Vehicle Phalanx Turret 467328496.694C+5.0532.55%D*4.573%C*42.1C**17.8C3737.8h6.5B*20.1C**
VA39 Spectre 3113074030.762C0.8928.946%D32.248%C--15.9CN/A7919.3h5.6B19.4C++
Parallax VX3 3063002451.224C-0.4237.907%C+68.333%D*23.6CN/A9112.7h2.4C+6.2C++
C150 Dalton 475299634.746C+3.1035.317%C1.003%C+19.3D11.4D--18415.5h5.5D15.7D
MANA Anti-Vehicle Turret 5032982751.084D0.5635.246%F-4.698%A2980C+2050C+12195100.1h8.9B+25.2C+
NS Baron G5 2472431421.711B*0.0655.228%B**19.342%B**62.3A+1A+2203.9h4.5C*8.2C++
M20 Basilisk 323240475.106B**3.4635.405%C7.917%B*22.2C++7.7C+19910.8h68.3B*193B++
M60-G Bulldog 270233633.698C+2.0531.755%CN/A28.1C+4.5C-1468.3h6.6B+20.7B
M12 Kobalt 2372301219.167C++17.5219.751%B20.435%B+104.5B*3.2C+3812.2h17.2C**87.2B+
M60-A Bulldog 260226317.29C5.6433.499%D*1.327%D-19.5D2.9C8911.6h5.7C*16.9C
M20 Basilisk 297219425.214A3.5741.114%C*7.763%B*26.4B+9.4C+2298.3h83B+201.9B++
NS-AM7 Archer 2892136810.313C-1.3354.979%C--22.535%B+4.8C-1.7D3444h14.8B+26.9B+
M40 Fury 237199229.045C**7.4036.658%C+1.508%C55.3C++10.6C+3663.6h11.7C**31.9B+
Maelstrom Turbo Laser 3441783360.53C1.1226.105%D-1.685%D5.1D-4.8D7734.7h156.9C--601.2D
Comet VM2 227170991.717B**0.0736.824%D5.882%B++14.3B+4.8B17711.9h15.3B*41.6B+
Saron HRB-H 248161325.031C+3.3856.661%C++N/A34.3C+18.5D3004.7h20B++35.3B++
L100 Python AP 244148463.217C1.5759.338%BN/A34.4B+22.3B*4914.3h6.8C++11.4C*
L100 Python HEAT 186139512.725C1.0840.167%D*2.158%C18.3D6.2D*2057.6h4.8B++12.1C*
M40 Fury-H 152138236C--4.3525.195%FN/A32.1D*3.3D-984.3h7.7C*30.7D-
VE-LR Obelisk 135133353.8A2.1540.282%A36.842%B+70A++1.1B+2341.9h4.7B**11.7B**
Hornet Missiles 220133255.32C++3.6752.43%D*1.504%C+51.2C33.5C+7052.6h12.7C+24.1C
Skyguard 217130522.5C+0.8526.766%C-2.308%C*12.5C+8.4C19510.4h147.9C552.6C
MAX Punch 1551291,5390.084C+1.5649.149%C++N/A1.4C+N/A594.4h3.4C+6.8C+
Aphelion VEX-4H 161116225.273C+3.6338.191%D-6.034%A++58B**22.5C-3922h37.8B*99B+
Soldier Soaker 114114741.541B+0.1129.788%C--21.053%B*126.7A**N/A5040.9h4.6B**15.3B+
C75 Viper 145114313.677C+2.0326.861%D*1.754%B23.8C6.5C3544.8h9.2B*34.3C**
Coyote Missiles 183111432.581C+0.9346.577%D--N/A30C19.5C+3283.7h41.3C*88.7C+
Auraxium Force-Blade 1101092,1410.051B+1.6041.053%B*N/A1.8B+N/A559.1h1.8B+4.4B+
Comet VM2 143105691.522B+0.1345.372%C+5.714%B++12.8C*4.6C+1508.2h21.3B+47B+
Rocklet Rifle 1791041060.981B+0.6750.749%CN/A26C+18.8C--4444h40.4C+79.6C+
CAS 14-E 1081021010.2C+8.5528.588%DN/A78.5C*4.6C--2941.3h22.2B++77.7B+
NSX-P Tanto 9292382.421A++0.7726.799%C*44.565%M+83.6MN/A4371.1h10B**37.2B*
NS-TMC-01 "His Regards" 88862,5950.033C**1.6140.295%AN/A1C+N/A285.2h1.9B+4.7B+
XM98 83831710.485D1.1630.159%D--54.217%F--8.4DN/A639.9h5.3T*17.5T
AP30 Shredder 13169391.769D0.1224.344%D**1.449%C--690U620U7146400.1h124.1D509.7D**
M60-A Bulldog 7966173.882C2.2324.323%D*1.515%C+18.3D3.6D-1353.6h7.1D29.1D*
M60-G Bulldog 9566166S64.3550.64%C+1.515%D41.3D18.1C**1801.6h7.2B+14.2B+
M60-G Bulldog 7965183.611C1.9628.618%D-4.615%B**21D4.5D1453.1h6.8C*23.6C+
M12 Kobalt 6763610.5C8.8511.497%D--9.524%D--27.4D*1.7D832.3h24.8D--216.1D-
E540 Halberd-H 9560292.069C--0.4231.832%T-1.667%C+11.5F6.7F-1315.2h7.1C22.2F--
M20 Wyvern 8358212.762C1.1129.142%D*5.172%C**10.5D-4.5D*1815.5h73.2C**251.2C+
Hunter QCX 67581780.326C--1.3244.56%C++13.793%D-13.2C+2C+764.4h5.9C++13.3C*
M12 Kobalt-H 5555227.5B+25.8521.801%C23.636%A+91.7C--N/A2500.6h15.5C++70.9C++
Xiphos Anti-Personnel Phalanx Tower 5351151C+49.3540.635%B**N/A510B**20A*10560.1h17.1C*42B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter152,1031.6h
Restoration Kit1,1299,15357.4h
Nano-Armor Kit556720,41747.9h
Anti-Vehicle MANA Turret551,1964.5h
Spawn Beacon11710,7938.8h
AE Nano-Armor Kit238263,49615.8h
Nanite Revive Grenade03,4371h
Medical Applicator1,637561,73545.4h
Deconstruction Tool11950.1h
Spitfire Auto-Turret84940.6h
Ammunition Package703,6141.8h
Medical Kit4,56924,423165.1h
Anti-Infantry MANA Turret271,2232h
Snowman Soldier3620.2h
Recon Detection Device544,8378.8h
Shield Recharging Field703,6521.7h

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