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Captain slawik2[3EPG] slawik2
TR BR 56

KDR: 3.33

Score: 48m

Last Seen: Nov 13th, 2018 8:56 PM
- OFFLINE - 14.2 hour(s)

Prestige 1, Battle Rank 56 - Terran Republic on Cobalt - Outfit Member of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1255
Level Progress (to 57): 42%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP P2-120 AP Claymore P2-120 HEAT Tank Mine L100 Python HEAT P2-120 HESH L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $467,874 MLG Score: 374
Fun Score: N/A
Cheeseburgers Flipped: 1356TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.958%44.897%492259899,9251.47431.852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.641%-1.971F-3.805M**-2.073F--HEAD ++ (~39.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.3-0.334C-110.232C++89.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.542%2.645%12368100611,872892536013.3094221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.704%-1.398D**-0.008C+0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.062C+9.60.233C++26.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.41%3.142%335910051,49669417932.1525283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.902%0.739B++-0.311C2.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
319-1.719F-141.7-2.611F**177.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.649%77.088%335910056,669823698.09345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.892%-1.561F0.651B+0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.7-0.19C2.90.09C+8.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
15.896%16.367%335310111,112631541.76228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.881%-2.122F--0.386C**0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.3-0.987D--4.20.141C++22.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1255
48m349.4%222 (13.3k)198 (11.9k)3.326451,18015,3864.1635956 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1014197212.578%21.563%27115:3821

51% Engineer12% Heavy Assault22% Infiltrator8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2013 3:45 AMJun 10th, 2016 10:42 PMNov 13th, 2018 7:12 PM (1d) (PST)Nov 13th, 2018 6:53 PM (1d) (PST)Nov 13th, 2018 4:56 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
459544050.2120.0640.0460.9760.068374

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,5343,22324,311134359411,910

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4030.7h/167.9d 12,881 11,036 25,789 236.1k 4,162 12,195 16,391 111m

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C
Kills:1,193
Deaths:197
KDR:6.056
Accuracy:26.861% F-
HSR:76.614% C
TSAR-42
A*
Kills:1,170
Deaths:105
KDR:11.143
Accuracy:38.441% C++
HSR:90.427% A*
SR-7
D
Kills:1,159
Deaths:170
KDR:6.818
Accuracy:25.808% F-
HSR:73.598% D
TRAP-M1
S
Kills:1,158
Deaths:123
KDR:9.415
Accuracy:21.832% D**
HSR:82.383% S
M77-B
D
Kills:1,155
Deaths:185
KDR:6.243
Accuracy:25.930% F
HSR:70.649% D
SMG-46 Armistice
D-
Kills:605
Deaths:541
KDR:1.118
Accuracy:15.597% F-
HSR:11.240% D-
NSX Tomoe
A+
Kills:572
Deaths:241
KDR:2.373
Accuracy:15.252% F**
HSR:52.797% A+
Bighorn .50M
D--
Kills:432
Deaths:47
KDR:9.191
Accuracy:28.256% F--
HSR:73.148% D--
T4 AMP
D
Kills:219
Deaths:190
KDR:1.153
Accuracy:12.219% F--
HSR:15.525% D
NS-357 Underboss
C
Kills:215
Deaths:249
KDR:0.863
Accuracy:19.560% F-
HSR:18.140% C
RAMS-AE .50M
D-
Kills:180
Deaths:18
KDR:10
Accuracy:27.389% F-
HSR:75.556% D-
99SV
D
Kills:171
Deaths:38
KDR:4.500
Accuracy:17.244% F--
HSR:29.240% D
SOAS-20
D
Kills:130
Deaths:109
KDR:1.193
Accuracy:11.355% T-
HSR:16.923% D
MKV Suppressed
A++
Kills:90
Deaths:57
KDR:1.579
Accuracy:12.562% F--
HSR:30% A++
NS-AM7 Archer
C
Kills:65
Deaths:31
KDR:2.097
Accuracy:55.430% C
HSR:3.077% F
NS-7 PDW
B*
Kills:61
Deaths:67
KDR:0.910
Accuracy:10.149% F*
HSR:22.951% B*
PDW-16 Hailstorm
A
Kills:60
Deaths:35
KDR:1.714
Accuracy:8.326% F**
HSR:23.333% A
NS-44 Commissioner
C
Kills:55
Deaths:57
KDR:0.965
Accuracy:12.072% F**
HSR:20% C
NSX Daimyo
F--
Kills:51
Deaths:30
KDR:1.700
Accuracy:22.684% F*
HSR:86.275% F--
Kills:8,741
Deaths (as Infiltrator):2,490
Deaths (to Infiltrators):2,438
KDR:3.51044
Kill Difference:6,251
Playtime:875.950 hours
Usage:22%
Score:7.808m
Score/min:149
Accuracy (listed only):21.419%
HSR (listed only):45.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:1,218
Deaths:1,428
KDR:0.853
Accuracy:9.707% F**
HSR:21.182% C*
TRAC-5 S
D**
Kills:1,193
Deaths:595
KDR:2.005
Accuracy:14.264% F
HSR:8.466% D**
LC2 Lynx
S
Kills:1,161
Deaths:794
KDR:1.462
Accuracy:8.729% T
HSR:57.537% S
TRAC-5
U
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:10.568% F--
HSR:83.621% U
NS-11C
U
Kills:1,160
Deaths:357
KDR:3.249
Accuracy:12.647% F--
HSR:81.552% U
AS16 NightHawk
B++
Kills:895
Deaths:1,085
KDR:0.825
Accuracy:14.421% F*
HSR:17.207% B++
TRAC-Shot
D*
Kills:182
Deaths:437
KDR:0.416
Accuracy:9.583% T*
HSR:12.637% D*
TAS-16 Blackjack
D-
Kills:164
Deaths:133
KDR:1.233
Accuracy:37.771% F-
HSR:10.366% D-
AMR-66
M**
Kills:74
Deaths:12
KDR:6.167
Accuracy:16.667% F
HSR:48.649% M**
T5 AMC
D
Kills:61
Deaths:53
KDR:1.151
Accuracy:9.749% F**
HSR:16.393% D
FA1 Barrage
B**
Kills:53
Deaths:43
KDR:1.233
Accuracy:23.639% F
HSR:20.755% B**
Kills:7,321
Deaths (as Engineer):5,201
Deaths (to Engineers):3,382
KDR:1.40761
Kill Difference:2,120
Playtime:2,069.918 hours
Usage:51%
Score:27.767m
Score/min:224
Accuracy (listed only):15.250%
HSR (listed only):34.397%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,155
Deaths:993
KDR:1.163
Accuracy:10.408% F
HSR:36.797% A*
T7 Mini-Chaingun
D-
Kills:665
Deaths:621
KDR:1.071
Accuracy:8.389% F
HSR:10.075% D-
NSX Naginata
M*
Kills:464
Deaths:191
KDR:2.429
Accuracy:9.442% F--
HSR:51.509% M*
MSW-R
D-
Kills:397
Deaths:434
KDR:0.915
Accuracy:11.051% F--
HSR:16.877% D-
TMG-50
S
Kills:285
Deaths:74
KDR:3.851
Accuracy:8.567% F--
HSR:58.597% S
T32 Bull
D--
Kills:60
Deaths:45
KDR:1.333
Accuracy:5.785% T*
HSR:16.667% D--
Kills:3,026
Deaths (as Heavy Assault):2,358
Deaths (to Heavy Assaults):3,240
KDR:1.28329
Kill Difference:668
Playtime:502.867 hours
Usage:12%
Score:5.574m
Score/min:185
Accuracy (listed only):8.940%
HSR (listed only):31.753%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:1,218
Deaths:1,428
KDR:0.853
Accuracy:9.707% F**
HSR:21.182% C*
TRAC-5 S
D**
Kills:1,193
Deaths:595
KDR:2.005
Accuracy:14.264% F
HSR:8.466% D**
LC2 Lynx
S
Kills:1,161
Deaths:794
KDR:1.462
Accuracy:8.729% T
HSR:57.537% S
TRAC-5
U
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:10.568% F--
HSR:83.621% U
NS-11C
U
Kills:1,160
Deaths:357
KDR:3.249
Accuracy:12.647% F--
HSR:81.552% U
AS16 NightHawk
B++
Kills:895
Deaths:1,085
KDR:0.825
Accuracy:14.421% F*
HSR:17.207% B++
SMG-46 Armistice
D-
Kills:605
Deaths:541
KDR:1.118
Accuracy:15.597% F-
HSR:11.240% D-
TRAC-Shot
D*
Kills:182
Deaths:437
KDR:0.416
Accuracy:9.583% T*
HSR:12.637% D*
TAS-16 Blackjack
D-
Kills:164
Deaths:133
KDR:1.233
Accuracy:37.771% F-
HSR:10.366% D-
MKV Suppressed
A++
Kills:90
Deaths:57
KDR:1.579
Accuracy:12.562% F--
HSR:30% A++
NS-7 PDW
B*
Kills:61
Deaths:67
KDR:0.910
Accuracy:10.149% F*
HSR:22.951% B*
T5 AMC
D
Kills:61
Deaths:53
KDR:1.151
Accuracy:9.749% F**
HSR:16.393% D
PDW-16 Hailstorm
A
Kills:60
Deaths:35
KDR:1.714
Accuracy:8.326% F**
HSR:23.333% A
FA1 Barrage
B**
Kills:53
Deaths:43
KDR:1.233
Accuracy:23.639% F
HSR:20.755% B**
Kills:8,063
Deaths (as Light Assault):5,889
Deaths (to Light Assaults):3,301
KDR:1.36916
Kill Difference:2,174
Playtime:323.384 hours
Usage:8%
Score:3.215m
Score/min:166
Accuracy (listed only):14.122%
HSR (listed only):29.803%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B++
Kills:895
Deaths:1,085
KDR:0.825
Accuracy:14.421% F*
HSR:17.207% B++
SMG-46 Armistice
D-
Kills:605
Deaths:541
KDR:1.118
Accuracy:15.597% F-
HSR:11.240% D-
Cycler TRV
B+
Kills:244
Deaths:212
KDR:1.151
Accuracy:11.333% F--
HSR:22.131% B+
TAR
B
Kills:173
Deaths:96
KDR:1.802
Accuracy:12.376% F--
HSR:23.121% B
TAS-16 Blackjack
D-
Kills:164
Deaths:133
KDR:1.233
Accuracy:37.771% F-
HSR:10.366% D-
T1S Cycler
D*
Kills:136
Deaths:70
KDR:1.943
Accuracy:9.893% F**
HSR:11.765% D*
MKV Suppressed
A++
Kills:90
Deaths:57
KDR:1.579
Accuracy:12.562% F--
HSR:30% A++
NS-7 PDW
B*
Kills:61
Deaths:67
KDR:0.910
Accuracy:10.149% F*
HSR:22.951% B*
PDW-16 Hailstorm
A
Kills:60
Deaths:35
KDR:1.714
Accuracy:8.326% F**
HSR:23.333% A
T1 Cycler
D
Kills:59
Deaths:10
KDR:5.900
Accuracy:16.784% D--
HSR:16.949% D
FA1 Barrage
B**
Kills:53
Deaths:43
KDR:1.233
Accuracy:23.639% F
HSR:20.755% B**
Kills:2,540
Deaths (as Combat Medic):2,349
Deaths (to Combat Medics):1,240
KDR:1.08131
Kill Difference:191
Playtime:81.108 hours
Usage:2%
Score:1.389m
Score/min:285
Accuracy (listed only):15.714%
HSR (listed only):19.074%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
D
Kills:711
Deaths:307
KDR:2.316
Accuracy:7.274% F-
HSR:16.596% D
M6 Onslaught
D*
Kills:448
Deaths:242
KDR:1.851
Accuracy:7.221% F-
HSR:14.286% D*
MRC3 Mercy
D*
Kills:366
Deaths:180
KDR:2.033
Accuracy:6.172% F--
HSR:14.754% D*
M3 Pounder HEG
B+
Kills:319
Deaths:90
KDR:3.544
Accuracy:35.490% C
HSR:4.075% B+
M3 Pounder HEG
C+
Kills:280
Deaths:88
KDR:3.182
Accuracy:38.309% C+
HSR:3.214% C+
NS-10 Burster
D*
Kills:179
Deaths:97
KDR:1.845
Accuracy:18.093% F
HSR:1.676% D*
NS-10 Burster
D*
Kills:149
Deaths:97
KDR:1.536
Accuracy:18.275% D**
HSR:2.013% D*
M1 Heavy Cycler
F-
Kills:112
Deaths:67
KDR:1.672
Accuracy:5.375% F-
HSR:8.036% F-
MR1 Fracture
A+
Kills:97
Deaths:78
KDR:1.244
Accuracy:27.243% D--
HSR:7.217% A+
Kills:2,661
Deaths (as MAX Suit):623
Deaths (to MAX Suits):898
KDR:4.27127
Kill Difference:2,038
Playtime:169.762 hours
Usage:4%
Score:2.253m
Score/min:221
Accuracy (listed only):18.161%
HSR (listed only):7.985%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:2,976
V. Kills:1,961 152%
Deaths:271
KDR:10.982
Accuracy:43.913% D**
KPH:20.100 D
VKPH:13.300 D
L100 Python HEAT
D
Kills:1,400
V. Kills:525 266%
Deaths:63
KDR:22.222
Accuracy:34.510% F-
KPH:20.700 D
VKPH:7.800 D-
L100 Python HESH
D
Kills:1,271
V. Kills:189 N/A
Deaths:54
KDR:23.537
Accuracy:31.847% F
KPH:34.500 D
VKPH:5.100 D
C75 Viper
C++
Kills:1,208
V. Kills:205 N/A
Deaths:51
KDR:23.686
Accuracy:23.382% F
KPH:30.700 C++
VKPH:5.200 D
Skyguard
C+
Kills:255
V. Kills:393 65%
Deaths:50
KDR:5.100
Accuracy:22.374% D--
KPH:6.100 D--
VKPH:9.300 C+
LB00 Python AP
D-
Kills:91
V. Kills:36 246%
Deaths:5
KDR:18.200
Accuracy:48.112% D--
KPH:34.600 D-
VKPH:13.700 D-
Kills:7,201 (7,201 + 0)
Deaths:494
KDR:14.577
VKDR:6.698
Vehicle Kills:3,309
Kill Difference:6,707
Playtime:336.404 hours
Usage:8%
Score:2.966m
Score/min:147
Driving Accuracy:48.112%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:1,946
V. Kills:1,363 143%
Deaths:177
KDR:10.994
Accuracy:30.375% F
KPH:20.800 D
VKPH:14.500 C-
P2-120 HEAT
D
Kills:1,502
V. Kills:511 293%
Deaths:134
KDR:11.209
Accuracy:22.871% F-
KPH:16.300 D
VKPH:5.500 D--
P2-120 HESH
D
Kills:1,314
V. Kills:213 N/A
Deaths:78
KDR:16.846
Accuracy:25.904% F
KPH:34.300 D
VKPH:5.600 D
E540 Halberd
C**
Kills:232
V. Kills:197 117%
Deaths:38
KDR:6.105
Accuracy:28.153% F
KPH:16.400 D--
VKPH:13.900 C**
G30 Vulcan
A*
Kills:74
V. Kills:216 34%
Deaths:25
KDR:2.960
Accuracy:19.059% D*
KPH:9.900 D*
VKPH:28.900 A*
Kills:5,068 (4,762 + 306)
Deaths:452
KDR:11.212
VKDR:5.531
Vehicle Kills:2,500
Kill Difference:4,616
Playtime:245.833 hours
Usage:6%
Score:2.436m
Score/min:165
Driving Accuracy:25.904%
Gunner Accuracy:19.059%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:414
V. Kills:355 116%
Deaths:10
KDR:41.400
Accuracy:51.511% D
KPH:34.600 C-
VKPH:29.700 B*
G20 Vulcan-H
A**
Kills:239
V. Kills:660 36%
Deaths:44
KDR:5.432
Accuracy:81.988% S
KPH:18.800 D*
VKPH:51.900 A**
Kills:653 (0 + 653)
Deaths:54
KDR:12.093
VKDR:18.796
Vehicle Kills:1,015
Kill Difference:599
Playtime:24.675 hours
Usage:1%
Score:0.368m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:81.988%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:152
V. Kills:41 362%
Deaths:7
KDR:21.714
Accuracy:12.506% F*
KPH:19.700 D*
VKPH:5.300 D--
M20 Basilisk
C+
Kills:125
V. Kills:111 112%
Deaths:14
KDR:8.929
Accuracy:21.357% F-
KPH:8.700 D--
VKPH:7.800 C+
M20 Basilisk
B**
Kills:110
V. Kills:125 87%
Deaths:7
KDR:15.714
Accuracy:31.025% D
KPH:13.600 D
VKPH:15.400 B**
M60-G Bulldog
D
Kills:84
V. Kills:9 N/A
Deaths:2
KDR:42
Accuracy:14.699% F-
KPH:17.900 D
VKPH:1.900 D--
M12 Kobalt
D*
Kills:66
V. Kills:2 N/A
Deaths:1
KDR:66
Accuracy:4.884% F--
KPH:18.400 D*
VKPH:0.600 D*
Kills:537 (0 + 537)
Deaths:31
KDR:17.323
VKDR:9.290
Vehicle Kills:288
Kill Difference:506
Playtime:38.420 hours
Usage:1%
Score:0.218m
Score/min:95
Driving Accuracy:N/A%
Gunner Accuracy:4.884%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 4,9372,97627110.982A++7.6643.913%D**3.831%B+20.1D13.3D161147.8h5.6B+12.8C+
P2-120 AP 3,3091,94617710.994B*7.6730.375%F4.162%B+20.7D14.5C-21893.8h8.9C-29.2D**
Claymore 1,8081,80613313.579B**10.2538.483%B++N/A106.2DN/A30717h1.2C++3.1B+
P2-120 HEAT 2,0131,50213411.209B**7.8822.871%F-2.796%C16.3D5.5D--10992.1h5.8B++25.3D
Tank Mine 2,4071,4639515.4S12.0728.009%CN/A176.3A+113.7A++18778.3h1.4B*5B*
L100 Python HEAT 1,9251,4006322.222M*18.9034.51%F-2.643%C+20.7D7.8D-11867.6h4.6B*13.5C+
P2-120 HESH 1,5271,3147816.846B13.5225.904%F1.065%C++34.3D5.6D11438.3h5.6C21.5D**
L100 Python HESH 1,4601,2715423.537B**20.2131.847%FN/A34.4D5.1D12136.9h3.4C++10.7D-
LC3 Jaguar 1,2361,2181,4280.853C2.479.707%F**21.182%C*3.9D*N/A12316.3h15.3C157.5F**
C75 Viper 1,4131,2085123.686M**20.3623.382%F1.159%C-30.7C++5.2D18239.3h7.6B*32.6B
TRAC-5 S 1,2241,1935952.005A1.3214.264%F8.466%D**11.4DN/A36104.4h8.2B**57.4C++
RAMS .50M 1,2011,1931976.056B**2.7326.861%F-76.614%C13.6D--N/A4188h2.6C-9.7D--
TSAR-42 1,1751,17010511.143A++7.8238.441%C++90.427%A*37.3C++N/A4231.4h1.4A++3.5B**
LC2 Lynx 1,1691,1617941.462B1.868.729%T57.537%S6.2D--N/A11186.9h9.9A113.5D--
TRAC-5 1,1651,1602644.394S1.0710.568%F--83.621%U12.9CN/A2489.8h4.8A*45.7B*
NS-11C 1,1611,1603573.249M0.0812.647%F--81.552%U29.7C*N/A3739.1h6.1A++48.5B+
SR-7 1,1731,1591706.818B**3.4925.808%F-73.598%D12.7D--N/A2991h2.6C-10.1D**
TRAP-M1 1,1671,1581239.415S6.0921.832%D**82.383%S25.1C--N/A3546.1h4.7A++21.4B*
M77-B 1,1711,1551856.243M2.9225.93%F70.649%D14.4DN/A3680h2.7C10.5D--
T9 CARV 1,1681,1559931.163C++2.1610.408%F36.797%A*14.2DN/A4281.1h10.2B**98.4C+
Spear Anti-Vehicle Phalanx Tower 2,0211,1442057.2A++53.8738.918%D--4.283%C+22.3D-17.1D16851.3h10.6C+27.2C--
C-4 1,4999897391.338C+1.9927.972%B+N/A49.5D25.5C36620h1.9D6.7C+
AS16 NightHawk 9278951,0850.825C2.5014.421%F*17.207%B++6.3D*N/A20141.1h4.3B29.7F--
Sticky Grenade 8638501850N/A846.6757.171%B+N/A1062.5C*16.3B30340.8h2.1C++3.6B
C-4 ARX 1,3588071954.138A0.8125.135%CN/A76.1D52B**46910.6h1.7D*6.9D*
M6 Onslaught 7237113072.316C++1.017.274%F-16.596%D13.6D*N/A4252.3h20.3C279.2F-
T7 Mini-Chaingun 6726656211.071C++2.268.389%F10.075%D-12.2D--N/A4354.6h14.9C*177.1D-
NS Annihilator 1,3106462133.033S0.2978.672%C-N/A7.9C--8.1C+10381.5h10.2B+13B+
SMG-46 Armistice 6226055411.118C++2.2115.597%F-11.24%D-8D--N/A3275.6h15.1C+96.8D-
NSX Tomoe 5795722412.373B+0.9515.252%F**52.797%A+13.1D--N/A2543.5h12.4B+81.1D*
Spear Anti-Vehicle Phalanx Turret 1,6825643217.625A++14.3049.743%B++4.61%C*21.4D--42.5A*27326.3h17.7F35.5D*
ASP-30 Grounder 7584794601.041B+2.2949.852%F2.923%C+12.3C7.2C12338.8h6.3B++12.7C++
Frag Grenade 4814771477N/A473.6747.429%C**N/A530C*4.4D16820.9h3.3B+7B+
NSX Naginata 4844641912.429B**0.909.442%F--51.509%M*7D**N/A2166.7h10.2B+108.4D--
M6 Onslaught 4584482421.851C+1.487.221%F-14.286%D*12.3D*N/A3536.5h22.5D-311.7F-
Bighorn .50M 440432479.191B**5.8628.256%F--73.148%D--16D**N/A3927h2.3D**8.1T
E540 Halberd-H 7694141041.4S38.0751.511%DN/A34.5C-29.6B++25612h10.9F21.1F-
MSW-R 4093974340.915C2.4111.051%F--16.877%D-5.9D*N/A2166.8h14.4D130.2F-
MRC3 Mercy 3723661802.033C+1.296.172%F--14.754%D*9.3D**N/A3239.4h21.1C342.3F**
M3 Pounder HEG 371319903.544A0.2235.49%C4.075%B+14.1C2.3D7222.6h19.5C55C+
M20 Basilisk 6702971519.8A++16.4736.079%F-4.04%C16.1D*20.2C+20218.5h185.2D--513.2F--
TMG-50 288285743.851M0.528.567%F--58.597%S23.2C-N/A11912.3h6A++70.4C+
M3 Pounder HEG 325280883.182B**0.1438.309%C+3.214%C+13.8D2.2D--6420.3h22.3C--58.2C+
Skyguard 648255505.1A1.7722.374%D--N/A6.1D--9.3C+13442.1h173.1D773.6D*
NS Decimator 3292452800.875C+2.4546.362%F2.449%C++17.9D--6.1D--12613.7h5C+10.7D
Cycler TRV 2452442121.151C+2.1811.333%F--22.131%B+8.8D*N/A3527.7h17.5D*154F**
Xiphos Anti-Personnel Phalanx Tower 253242460.5C+57.1716.143%D*N/A110C--5D3142.2h13.1C**81.4C++
G20 Vulcan-H 899239445.432B+2.1181.988%SN/A18.8D*52A**24112.7h627.3T*765.1T*
NSX Amaterasu 235235356.714U3.3945.736%B**39.149%A*10.6AN/A4022.1h5.2C+11.3B+
E540 Halberd 429232386.105C+2.7828.153%F3.879%C*16.5D--14C**29014.1h8.1D**28.8F--
T4 AMP 2252191901.153C*2.1712.219%F--15.525%D3D*N/A973.9h19.2D157.3F*
NS-357 Underboss 2162152490.863C+2.4619.56%F-18.14%C3.5D*N/A1062.2h4.8C-24.3D**
Anti-Vehicle Grenade 3612001200N/A196.6762.397%AN/A500B+402.5S22190.4h4.9B+7.9B++
TRAC-Shot 1871824370.416D2.919.583%T*12.637%D*2D**N/A891.1h19F*198.5T*
RAMS-AE .50M 1821801810A++6.6727.389%F-75.556%D-9.8D**N/A2218.3h2.6F9.5F*
NS-10 Burster 340179971.845B**1.4818.093%F1.676%D*3.2D-2.9D6155.6h172.8C+955D*
TAR 173173961.802B1.5212.376%F--23.121%B14.7D-N/A6111.8h15.1D121.9F--
MANA Anti-Vehicle Turret 590172513.373B**0.0551.335%C2.326%D13.4D--32.7B30012.8h23.1F-45.1F--
99SV 177171384.5A++1.1717.244%F--29.24%D8.6D--N/A3420h7.7D*44.9F**
TAS-16 Blackjack 1791641331.233C++2.0937.771%F-10.366%D-12D*1.1A5213.7h3.1D8.2D*
MANA Anti-Personnel Turret 1651621151.409N/A1.925.969%UN/A1620U30U3504100.1h29.5T*493.8T*
M9 SKEP Launcher 2151612020.797B+2.5350.687%F--3.727%B**14.2C4.8C-10811.3h5.7B**11.3B+
M40 Fury 193152721.714A++18.3912.506%F*1.316%C--19.7D*5.3D--757.7h13.7C+109.5T-
NS-10 Burster 291149971.536B*1.7918.275%D**2.013%D*2.7D*2.5D5155.7h210.3D--1150.8F-
Aspis Anti-Aircraft Phalanx Turret 303146169.125A*5.8016.929%D**N/A8.9C9.6C21016.4h110B**649.6C++
NSX Masamune 1,161137592.322A++1.0074.387%A++1.46%C--14.9D-111.3S2629.2h28.1F37.8D-
T1S Cycler 140136701.943B*1.389.893%F**11.765%D*13.6D-N/A4310h9.3A94.4D**
The Slasher 1351343620.37S2.9662.5%A*70.896%S1.4CN/A293.9h2.1C**3.3B+
SOAS-20 1301301091.193C+2.1311.355%T-16.923%D6D**N/A1721.8h15.3D134.4T*
M20 Basilisk 236125148.929A**5.6021.357%F-6.4%C*8.7D--7.8C+9914.3h139.9D--655.1F*
M1 Heavy Cycler 115112671.672B1.655.375%F-8.036%F-8.8D*N/A4012.8h17.8C*330.8F
M20 Basilisk 235110715.714S12.3931.025%D6.364%C*13.6D15.4B**1298.1h165D*532F
Orbital Strike Uplink 1511051105N/A101.67570.833%UN/A1050U460U48250.1h1.3T*0.2T*
MR1 Fracture 16697781.244B*2.0827.243%D--7.217%A+4D--2.9D--6124.2h69.3C-254.5D
LB00 Python AP 12791518.2B+14.8748.112%D--N/A35D-13.8D1452.6h6D--12.5F
MKV Suppressed 9190571.579B+1.7512.562%F--30%A++11.7D-N/A527.7h14.2C++112.9D*
M60-G Bulldog 9384242S38.6714.699%F-2.381%C17.9D1.9D--754.7h7.3C++49.4F-
G30 Vulcan 29074252.96C+0.3719.059%D*5.405%B*9.9D*28.8A*2257.5h209.9F*1101.2T-
AMR-66 7674126.167S2.8416.667%F48.649%M**12.8C--N/A705.8h13.1D--78.5F
M12 Kobalt 6866166M**62.674.884%F--18.182%C+18.3D*N/A693.6h26.8D**549.7T*
NS-AM7 Archer 12765312.097S1.2355.43%C3.077%F2.1D--2C1530.4h23.5C+42.4C+
NS-7 PDW 6161670.91C+2.4210.149%F*22.951%B*7.4D--N/A588.2h13.9B136.7F
T5 AMC 6261531.151C*2.189.749%F**16.393%D7.3D--N/A528.4h16.8C172.5F**
PDW-16 Hailstorm 6160351.714B++1.618.326%F**23.333%A7.9D--N/A507.6h14.2C**170.4F--
T32 Bull 6160451.333C+1.995.785%T*16.667%D--6.6D**N/A339.1h14.3C-246.9T*
T1 Cycler 5959105.9S2.5716.784%D--16.949%D17.9CN/A2203.3h14.2C*84.6C
NS-44 Commissioner 5655570.965C++2.3612.072%F**20%C3.6D*N/A2015.4h4.4C36.6T*
FA1 Barrage 6053431.233C**2.0923.639%F20.755%B**9.6D--1.3A**655.5h5.7C24.3D*
NSX Daimyo 5251301.7C-1.6322.684%F*86.275%F--8.4D**N/A186.1h4.2F-18.4T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1318,2208.7h
TX2 Emperor01380.3h
Nano-Armor Kit3302,277,757109.6h
MG-HBR1 Dragoon0690.6h
Flail Targeting Dart0780.9h
Anti-Vehicle MANA Turret171,0796.9h
Spawn Beacon03680.6h
M20 Wyvern02690.1h
Hellion G03540h
Turret AI Module15772.2h
Structure Shield Module12981.2h
Repair Module46832.6h
Cortium Silo12921h
Skywall Shield Emitter12251h
Nanite Revive Grenade01,4400.4h
Medical Applicator172139,27214h
Welding Device014,1971.4h
Spear Anti-Vehicle Tower33821.9h
NS-11AG0800h
Spitfire Auto-Turret242,5624.1h
HIVE1630.8h
Sunderer Garage0840.9h
Rampart Wall03002.6h
Hoplon Anti-Aircraft Phalanx Tower03801.3h
Xiphos Anti-Personnel Tower02211h
Ripper0952.7h
M40 Fury-F1500.1h
Ammunition Package688,57948.9h
Shield Recharging Field43660.3h
Anti-Infantry MANA Turret204171.8h
Elysium Spawn Tube0850.4h
Router11480.3h
NS-45 Pilot01080h
Nano-Repair Grenade01370h
SMG-46AE Armistice0600.1h
IPC Targeting Dart2500.4h
Hardlight Barrier0840.2h
Recon Detection Device299,30915.8h

Check the help document for the dictionary if you want to learn more about words used here.


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