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Harbinger sleepyBuddha[CHUG] sleepyBuddha
VS BR 88

KDR: 2.15

Score: 9.6m

Last Seen: Jun 11th, 2017 4:49 PM
- OFFLINE - 14888.1 hour(s)

Battle Rank 88 - Vanu Sovereignty on Connery
Level Progress (to 89): 27%
Level 100 Progress: 51% 309h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS MANA Anti-Vehicle Turret Pulsar C Solstice VE3 Serpent VE92 NS-7 PDW Zenith VX-5 NS-11C C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $680,544 MLG Score: 544
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.606%18.226%3941010127,3522.59696-0.447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.296%0.103C+-0.379C--1.047D*HEAD ++ (~7.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.27C*11.80.174C++42.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.47%75.676%0110217437800.195767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.384C-0.56B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.206C++2.50.199C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m793.2%502 (30.1k)433 (26k)2.149910,6424,9502.3567788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102269918.578%14.039%26104:287

21% Engineer69% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2013 6:43 AMApr 9th, 2016 6:10 AMJul 11th, 2017 5:00 AM (591d) (PST)Jun 11th, 2017 12:50 PM (620d) (PST)Jun 11th, 2017 12:49 PM (620d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5771304470.4820.2240.0684.3110.061544

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6367,77526,86129134259425,962

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
367.9h/15.3d 1,024 1,494 3,628 95.1k 760 1,027 1,352 12.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C*
Kills:62
Deaths:50
KDR:1.240
Accuracy:20.639% C
HSR:24.194% C*
Kills:62
Deaths (as Heavy Assault):50
Deaths (to Heavy Assaults):1,322
KDR:1.24
Kill Difference:12
Playtime:10.193 hours
Usage:3%
Score:0.101m
Score/min:164
Accuracy (listed only):20.639%
HSR (listed only):24.194%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:1,172
Deaths:633
KDR:1.852
Accuracy:20.410% D
HSR:20.904% C
Solstice VE3
C+
Kills:1,160
Deaths:687
KDR:1.689
Accuracy:22.590% C+
HSR:18.793% C+
Serpent VE92
C--
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:21.072% C--
HSR:17.084% C--
NS-7 PDW
D
Kills:1,158
Deaths:638
KDR:1.815
Accuracy:21.431% D
HSR:13.558% D
Zenith VX-5
C+
Kills:1,157
Deaths:648
KDR:1.785
Accuracy:21.696% D
HSR:20.138% C+
NS-11C
C+
Kills:1,151
Deaths:569
KDR:2.023
Accuracy:21.910% C
HSR:18.506% C+
Kills:6,957
Deaths (as Light Assault):3,827
Deaths (to Light Assaults):1,170
KDR:1.81787
Kill Difference:3,130
Playtime:252.074 hours
Usage:69%
Score:6.275m
Score/min:415
Accuracy (listed only):21.518%
HSR (listed only):18.164%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,172
Deaths:633
KDR:1.852
Accuracy:20.410% D
HSR:20.904% C
Solstice VE3
C+
Kills:1,160
Deaths:687
KDR:1.689
Accuracy:22.590% C+
HSR:18.793% C+
Serpent VE92
C--
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:21.072% C--
HSR:17.084% C--
Zenith VX-5
C+
Kills:1,157
Deaths:648
KDR:1.785
Accuracy:21.696% D
HSR:20.138% C+
NS-11C
C+
Kills:1,151
Deaths:569
KDR:2.023
Accuracy:21.910% C
HSR:18.506% C+
Kills:5,799
Deaths (as Engineer):3,189
Deaths (to Engineers):984
KDR:1.81844
Kill Difference:2,610
Playtime:76.905 hours
Usage:21%
Score:2.550m
Score/min:553
Accuracy (listed only):21.535%
HSR (listed only):19.085%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:1,158
Deaths:638
KDR:1.815
Accuracy:21.431% D
HSR:13.558% D
NS-44 Commissioner
C+
Kills:221
Deaths:141
KDR:1.567
Accuracy:35.596% C+
HSR:18.100% D
Parallax VX3
C
Kills:74
Deaths:23
KDR:3.217
Accuracy:32.470% D--
HSR:75.676% C
NS-44 Commissioner AE
C-
Kills:57
Deaths:52
KDR:1.096
Accuracy:38.185% C-
HSR:21.053% D
Kills:1,510
Deaths (as Infiltrator):854
Deaths (to Infiltrators):892
KDR:1.76815
Kill Difference:656
Playtime:15.144 hours
Usage:4%
Score:0.279m
Score/min:307
Accuracy (listed only):31.920%
HSR (listed only):32.096%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,158
Deaths:638
KDR:1.815
Accuracy:21.431% D
HSR:13.558% D
NS-11A
D
Kills:55
Deaths:35
KDR:1.571
Accuracy:21.400% D
HSR:16.364% D
Kills:1,213
Deaths (as Combat Medic):673
Deaths (to Combat Medics):416
KDR:1.80238
Kill Difference:540
Playtime:9.678 hours
Usage:3%
Score:0.184m
Score/min:316
Accuracy (listed only):21.415%
HSR (listed only):14.961%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:71
Deaths:33
KDR:2.152
Accuracy:8.939% F
HSR:22.535% B+
Blueshift VM5
B
Kills:66
Deaths:31
KDR:2.129
Accuracy:10.357% F-
HSR:22.727% B
Kills:137
Deaths (as MAX Suit):32
Deaths (to MAX Suits):161
KDR:4.28125
Kill Difference:105
Playtime:4.923 hours
Usage:1%
Score:0.163m
Score/min:551
Accuracy (listed only):9.648%
HSR (listed only):22.631%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MANA Anti-Vehicle Turret 1,7631,3452385.651A+3.5046.101%D*3.494%B13450M**4180B++7651720.1h4.7B++10.1B*
Pulsar C 1,1851,1726331.852B+0.3020.41%D20.904%C29.7C++N/A17639.5h10.7B+52.5C++
Solstice VE3 1,1781,1606871.689A0.4622.59%C+18.793%C+26.3B+N/A13144.1h12.2B++54C**
Serpent VE92 1,1751,1596521.778B++0.3721.072%C--17.084%C--28.3C+N/A7440.9h12.3B58.3C++
NS-7 PDW 1,1741,1586381.815A0.3321.431%D13.558%D26.7C+N/A12943.4h13B+60.6C*
Zenith VX-5 1,1761,1576481.785B+0.3621.696%D20.138%C+25.4CN/A6545.6h12B+55.2C++
NS-11C 1,1671,1515692.023A0.1321.91%C18.506%C+24C+N/A15248h12.5B+57C**
C-4 1,3588452962.855B**0.7122.074%DN/A108.3B++65.8A**14937.8h1.6C+7.2C
NS-44 Commissioner 2232211411.567B+0.5835.596%C+18.1%D55.3B*N/A3104h3.3B++9.3B+
Frag Grenade 1671641164N/A161.8543.128%CN/A328D6C17290.5h4.4C10.3C
Tank Mine 291159483.313B+1.1625.977%DN/A122.3B+101.5A24741.3h1.9C++7.2C
Parallax VX3 7474233.217C++1.0732.47%D--75.676%C18.5DN/A1204h2.5C7.8C--
Cosmos VM3 7171332.152C**0.008.939%F22.535%B+19.7DN/A1173.6h12.6B+141.3C
Spear Anti-Vehicle Phalanx Turret 9666166S63.8543.161%C+N/A34.7C+15.8C--3281.9h7.7B+17.8B+
Blueshift VM5 6866312.129C+0.0210.357%F-22.727%B18.9D-N/A1243.5h15.7C++152D*
NS-15M1 6362501.24C+0.9120.639%C24.194%C*31CN/A1002h13.8C66.7C+
NS-44 Commissioner AE 5857521.096C+1.0538.185%C-21.053%D43.8CN/A1281.3h4.3D-11.2D
NS-11A 5555351.571C*0.5821.4%D16.364%D6.8D*N/A308.1h11.8B++55.1C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret81,4741.8h
Motion Spotter13850.2h
M20 Wyvern0930.1h
CAS 14-E0700.2h
Spawn Beacon23480.3h
Nano-Armor Kit3462,8413.5h
AE Medical Applicator01130h
AE Nano-Armor Kit1630,3331.4h
Ammunition Package51,2980.5h
Quasar V0910.1h
Medical Applicator95,5520.4h
Recon Detection Device01130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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