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Director General Predator slenderguy47[BAX] slenderguy47
NC BR 95

KDR: 2.25

Score: 37.2m

Last Seen: Aug 20th, 2019 2:02 AM
- OFFLINE - 8.7 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Emerald - Outfit Leader of Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 59
Level Progress (to 96): 16%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R AF-4 Cyclone GD-7F M30 Mustang AH NS Decimator Carnage AR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,252,498 MLG Score: 4998
Fun Score: N/A
Cheeseburgers Flipped: 231TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.37%36.054%127544117068,6532.92601-0.674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.86%2.72M2.261A*-1.391D**HEAD ++ (~18.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.704B++7.70.457B+14

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.05%1.42%650412103,3817655934.41384569%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.664%0.497B+-0.152C0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.8B++13.50.744B++18.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.291%1.431%374121048916134170.302974117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.718%-0.553D-0.727D-1.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.6-0.182C16.1-0.287C29.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.476%82.103%0412105,040235522.13922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.512%2.136A*0.972B*1.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.649B+1.70.463B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.491%12.453%031211530159960.331457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.596%1.06B**-0.46D0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.612B+2.80.428B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 59
37.2m259%596 (35.8k)485 (29.1k)2.2516391,98840,8542.3588495 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214641031.743%33.44%106101:5338

10% Combat Medic9% Engineer41% Heavy Assault8% Infiltrator31% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2013 10:47 PMSep 7th, 2017 1:32 AMAug 20th, 2019 5:33 PM (15h) (PST)Aug 19th, 2019 10:35 PM (1d) (PST)Aug 19th, 2019 10:02 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9253385871.1990.5320.4013.2600.0604998

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,51720,27035,247723224196429,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1278.8h/53.3d 4,380 30,761 20,289 250.1k 1,235 4,326 4,582 71m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:21,914
Deaths:4,856
KDR:4.513
Accuracy:37.063% A*
HSR:40.883% A*
NC6A GODSAW
A
Kills:4,078
Deaths:923
KDR:4.418
Accuracy:36.124% A
HSR:31.903% B+
NS-15M1
A*
Kills:1,655
Deaths:672
KDR:2.463
Accuracy:33.371% A*
HSR:36.254% A++
EM6
A
Kills:1,225
Deaths:777
KDR:1.577
Accuracy:29.311% A
HSR:28.408% B++
NS-15M AE
A*
Kills:1,187
Deaths:259
KDR:4.583
Accuracy:34.465% A++
HSR:45.830% A*
MGR-L1 Promise
A*
Kills:1,182
Deaths:194
KDR:6.093
Accuracy:35.597% A*
HSR:39.002% A++
NC6 Gauss SAW
A
Kills:1,166
Deaths:942
KDR:1.238
Accuracy:27.321% A
HSR:23.328% C+
GD-22S
A*
Kills:1,160
Deaths:613
KDR:1.892
Accuracy:34.355% A*
HSR:32.845% A
NSX Naginata
A
Kills:1,159
Deaths:702
KDR:1.651
Accuracy:28.652% A
HSR:34.944% B**
NSX-P Naginata
A*
Kills:397
Deaths:70
KDR:5.671
Accuracy:33.160% A*
HSR:39.799% A+
Kills:35,123
Deaths (as Heavy Assault):10,008
Deaths (to Heavy Assaults):12,052
KDR:3.50949
Kill Difference:25,115
Playtime:520.411 hours
Usage:41%
Score:16.681m
Score/min:534
Accuracy (listed only):32.942%
HSR (listed only):35.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:3,519
Deaths:1,617
KDR:2.176
Accuracy:35.994% A*
HSR:33.930% A*
GD-7F
A**
Kills:2,014
Deaths:1,360
KDR:1.481
Accuracy:36.572% A**
HSR:22.244% B
AF-4A Bandit
A++
Kills:1,403
Deaths:1,181
KDR:1.188
Accuracy:32.816% A++
HSR:19.173% D
Razor GD-23
B*
Kills:1,367
Deaths:1,725
KDR:0.792
Accuracy:28.477% B*
HSR:16.021% D-
19A Fortuna
B**
Kills:1,244
Deaths:1,097
KDR:1.134
Accuracy:30.891% B**
HSR:18.248% C--
AF-19 Mercenary
A++
Kills:1,232
Deaths:1,516
KDR:0.813
Accuracy:31.047% A++
HSR:17.776% D
AC-X11
A
Kills:1,179
Deaths:1,097
KDR:1.075
Accuracy:32.200% A
HSR:18.405% D
MGR-S1 Gladius
A*
Kills:1,177
Deaths:223
KDR:5.278
Accuracy:38.823% A*
HSR:32.116% A+
MKV Suppressed
M**
Kills:1,167
Deaths:463
KDR:2.521
Accuracy:37.586% A*
HSR:42.417% M**
Blitz GD-10
M+
Kills:1,167
Deaths:537
KDR:2.173
Accuracy:37.370% A**
HSR:33.590% M+
AF-4AE Cyclone
A++
Kills:1,166
Deaths:197
KDR:5.919
Accuracy:36.555% A++
HSR:38.851% A++
NS Baron G5AE
M
Kills:1,164
Deaths:319
KDR:3.649
Accuracy:56.569% B**
HSR:30.498% M
NSX Tengu
M*
Kills:1,163
Deaths:313
KDR:3.716
Accuracy:48.100% A++
HSR:42.906% M*
NS-7 PDW
M+
Kills:1,161
Deaths:576
KDR:2.016
Accuracy:36.593% A*
HSR:35.573% M+
NSX Tanto
A*
Kills:642
Deaths:203
KDR:3.163
Accuracy:37.921% A*
HSR:38.006% A++
Mauler S6
B*
Kills:265
Deaths:299
KDR:0.886
Accuracy:47.969% B*
HSR:10.189% D--
Gauss Compact S
A
Kills:195
Deaths:275
KDR:0.709
Accuracy:30.038% A
HSR:12.821% D-
NS-11C
B**
Kills:168
Deaths:240
KDR:0.700
Accuracy:29.444% B**
HSR:8.333% F-
LA39 Bruiser
B*
Kills:167
Deaths:123
KDR:1.358
Accuracy:71.655% B*
HSR:16.168% C*
NSX-P Tanto
A**
Kills:151
Deaths:34
KDR:4.441
Accuracy:37.747% A**
HSR:36.424% A+
GD-66 Claw
B**
Kills:98
Deaths:85
KDR:1.153
Accuracy:69.876% B**
HSR:12.245% C
Kills:21,809
Deaths (as Light Assault):13,480
Deaths (to Light Assaults):7,188
KDR:1.61788
Kill Difference:8,329
Playtime:391.114 hours
Usage:31%
Score:10.291m
Score/min:439
Accuracy (listed only):40.202%
HSR (listed only):25.521%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:3,519
Deaths:1,617
KDR:2.176
Accuracy:35.994% A*
HSR:33.930% A*
Carnage AR
M
Kills:1,795
Deaths:594
KDR:3.022
Accuracy:35.918% A*
HSR:40% M
GR-22
M+
Kills:1,255
Deaths:420
KDR:2.988
Accuracy:37.618% M
HSR:40.319% M+
MGR-S1 Gladius
A*
Kills:1,177
Deaths:223
KDR:5.278
Accuracy:38.823% A*
HSR:32.116% A+
Reaper DMR
A*
Kills:1,175
Deaths:415
KDR:2.831
Accuracy:37.504% A*
HSR:40.255% A*
NS-11A
M++
Kills:1,172
Deaths:391
KDR:2.997
Accuracy:34.777% A*
HSR:45.051% M++
GR-22AE
A*
Kills:1,171
Deaths:224
KDR:5.228
Accuracy:38.005% A*
HSR:36.806% A
NS-11P
M+
Kills:1,168
Deaths:362
KDR:3.227
Accuracy:37.136% M+
HSR:38.014% M+
MKV Suppressed
M**
Kills:1,167
Deaths:463
KDR:2.521
Accuracy:37.586% A*
HSR:42.417% M**
Blitz GD-10
M+
Kills:1,167
Deaths:537
KDR:2.173
Accuracy:37.370% A**
HSR:33.590% M+
AF-4AE Cyclone
A++
Kills:1,166
Deaths:197
KDR:5.919
Accuracy:36.555% A++
HSR:38.851% A++
NC1 Gauss Rifle
M
Kills:1,164
Deaths:709
KDR:1.642
Accuracy:34.076% A*
HSR:39.261% M
NS Baron G5AE
M
Kills:1,164
Deaths:319
KDR:3.649
Accuracy:56.569% B**
HSR:30.498% M
NSX Tengu
M*
Kills:1,163
Deaths:313
KDR:3.716
Accuracy:48.100% A++
HSR:42.906% M*
NS-7 PDW
M+
Kills:1,161
Deaths:576
KDR:2.016
Accuracy:36.593% A*
HSR:35.573% M+
Mauler S6
B*
Kills:265
Deaths:299
KDR:0.886
Accuracy:47.969% B*
HSR:10.189% D--
LA39 Bruiser
B*
Kills:167
Deaths:123
KDR:1.358
Accuracy:71.655% B*
HSR:16.168% C*
NC9 A-Tross
M
Kills:165
Deaths:85
KDR:1.941
Accuracy:34.155% A++
HSR:43.636% M
GD-66 Claw
B**
Kills:98
Deaths:85
KDR:1.153
Accuracy:69.876% B**
HSR:12.245% C
Kills:21,279
Deaths (as Combat Medic):7,952
Deaths (to Combat Medics):4,935
KDR:2.67593
Kill Difference:13,327
Playtime:122.818 hours
Usage:10%
Score:3.287m
Score/min:446
Accuracy (listed only):42.436%
HSR (listed only):34.307%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:2,014
Deaths:1,360
KDR:1.481
Accuracy:36.572% A**
HSR:22.244% B
AF-4A Bandit
A++
Kills:1,403
Deaths:1,181
KDR:1.188
Accuracy:32.816% A++
HSR:19.173% D
Razor GD-23
B*
Kills:1,367
Deaths:1,725
KDR:0.792
Accuracy:28.477% B*
HSR:16.021% D-
19A Fortuna
B**
Kills:1,244
Deaths:1,097
KDR:1.134
Accuracy:30.891% B**
HSR:18.248% C--
AF-19 Mercenary
A++
Kills:1,232
Deaths:1,516
KDR:0.813
Accuracy:31.047% A++
HSR:17.776% D
AC-X11
A
Kills:1,179
Deaths:1,097
KDR:1.075
Accuracy:32.200% A
HSR:18.405% D
NS Baron G5AE
M
Kills:1,164
Deaths:319
KDR:3.649
Accuracy:56.569% B**
HSR:30.498% M
NSX Tanto
A*
Kills:642
Deaths:203
KDR:3.163
Accuracy:37.921% A*
HSR:38.006% A++
Mauler S6
B*
Kills:265
Deaths:299
KDR:0.886
Accuracy:47.969% B*
HSR:10.189% D--
Gauss Compact S
A
Kills:195
Deaths:275
KDR:0.709
Accuracy:30.038% A
HSR:12.821% D-
Warden
B*
Kills:184
Deaths:90
KDR:2.044
Accuracy:31.866% B*
HSR:29.891% B*
NS-11C
B**
Kills:168
Deaths:240
KDR:0.700
Accuracy:29.444% B**
HSR:8.333% F-
LA39 Bruiser
B*
Kills:167
Deaths:123
KDR:1.358
Accuracy:71.655% B*
HSR:16.168% C*
NSX-P Tanto
A**
Kills:151
Deaths:34
KDR:4.441
Accuracy:37.747% A**
HSR:36.424% A+
GD-66 Claw
B**
Kills:98
Deaths:85
KDR:1.153
Accuracy:69.876% B**
HSR:12.245% C
Kills:11,473
Deaths (as Engineer):9,644
Deaths (to Engineers):7,013
KDR:1.18965
Kill Difference:1,829
Playtime:110.173 hours
Usage:9%
Score:2.872m
Score/min:434
Accuracy (listed only):40.339%
HSR (listed only):20.429%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:3,942
Deaths:656
KDR:6.009
Accuracy:53.692% A*
HSR:82.471% A+
AF-4 Cyclone
A*
Kills:3,519
Deaths:1,617
KDR:2.176
Accuracy:35.994% A*
HSR:33.930% A*
NS-44P Commissioner
A**
Kills:1,762
Deaths:930
KDR:1.895
Accuracy:58.396% A++
HSR:49.262% A**
NS-357 Underboss
M
Kills:1,680
Deaths:1,008
KDR:1.667
Accuracy:53.134% A*
HSR:42.083% M
NS-44 Commissioner
A*
Kills:1,313
Deaths:1,114
KDR:1.179
Accuracy:50.715% A++
HSR:36.405% A*
MGR-S1 Gladius
A*
Kills:1,177
Deaths:223
KDR:5.278
Accuracy:38.823% A*
HSR:32.116% A+
MKV Suppressed
M**
Kills:1,167
Deaths:463
KDR:2.521
Accuracy:37.586% A*
HSR:42.417% M**
Blitz GD-10
M+
Kills:1,167
Deaths:537
KDR:2.173
Accuracy:37.370% A**
HSR:33.590% M+
AF-4AE Cyclone
A++
Kills:1,166
Deaths:197
KDR:5.919
Accuracy:36.555% A++
HSR:38.851% A++
NSX Tengu
M*
Kills:1,163
Deaths:313
KDR:3.716
Accuracy:48.100% A++
HSR:42.906% M*
NS-7 PDW
M+
Kills:1,161
Deaths:576
KDR:2.016
Accuracy:36.593% A*
HSR:35.573% M+
EM4 Longshot
C+
Kills:510
Deaths:164
KDR:3.110
Accuracy:39.163% C+
HSR:76.078% C
NSX Daimyo
A
Kills:407
Deaths:89
KDR:4.573
Accuracy:49.969% A
HSR:93.858% C+
NSX Tomoe
A**
Kills:340
Deaths:116
KDR:2.931
Accuracy:34.885% A
HSR:61.765% A**
NS-45 Pilot
M++
Kills:273
Deaths:119
KDR:2.294
Accuracy:43.404% A++
HSR:52.381% M++
NC14 Bolt Driver
C+
Kills:181
Deaths:176
KDR:1.028
Accuracy:34.420% C+
HSR:64.641% D--
NS-44L Blackhand
B**
Kills:136
Deaths:41
KDR:3.317
Accuracy:50.605% B**
HSR:52.206% B*
LA8 Rebel
C**
Kills:94
Deaths:120
KDR:0.783
Accuracy:33.044% C**
HSR:18.085% C-
NS-30 Vandal
B*
Kills:93
Deaths:53
KDR:1.755
Accuracy:38.195% B*
HSR:27.957% C++
NS-AM7 Archer
A
Kills:82
Deaths:40
KDR:2.050
Accuracy:62.462% B+
HSR:29.268% A
AF-18 Stalker
A+
Kills:79
Deaths:95
KDR:0.832
Accuracy:35.371% A+
HSR:7.595% F-
NC4 Mag-Shot
D
Kills:69
Deaths:157
KDR:0.439
Accuracy:22.631% D
HSR:14.493% D
Kills:21,481
Deaths (as Infiltrator):8,804
Deaths (to Infiltrators):5,653
KDR:2.43991
Kill Difference:12,677
Playtime:105.374 hours
Usage:8%
Score:2.793m
Score/min:442
Accuracy (listed only):42.323%
HSR (listed only):43.997%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
M++
Kills:360
Deaths:76
KDR:4.737
Accuracy:37.932% B+
HSR:30% M++
AF-34 Mattock
B**
Kills:311
Deaths:76
KDR:4.092
Accuracy:42.170% B+
HSR:22.830% B**
AF-23 Grinder
A
Kills:249
Deaths:132
KDR:1.886
Accuracy:46.409% A
HSR:12.048% D
AF-23 Grinder
A
Kills:210
Deaths:104
KDR:2.019
Accuracy:51.912% A
HSR:18.095% B+
NCM3 Raven
B*
Kills:113
Deaths:62
KDR:1.823
Accuracy:46.395% B*
HSR:1.770% D
NCM2 Falcon
A+
Kills:104
Deaths:71
KDR:1.465
Accuracy:53.400% A+
HSR:4.808% C+
NCM3 Raven
B*
Kills:86
Deaths:63
KDR:1.365
Accuracy:47.008% B*
HSR:1.163% D*
NCM2 Falcon
A
Kills:66
Deaths:59
KDR:1.119
Accuracy:56.073% A
HSR:3.030% D
Kills:1,499
Deaths (as MAX Suit):321.500
Deaths (to MAX Suits):2,253
KDR:4.66252
Kill Difference:1,177.500
Playtime:28.984 hours
Usage:2%
Score:1.291m
Score/min:742
Accuracy (listed only):47.662%
HSR (listed only):11.718%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,958
V. Kills:166 N/A
Deaths:573
KDR:3.417
Accuracy:62.346% B*
KPH:52.200 C++
VKPH:4.400 C+
Breaker Rocket Pods
A++
Kills:1,120
V. Kills:121 N/A
Deaths:105
KDR:10.667
Accuracy:65.110% A++
KPH:202.500 A
VKPH:21.900 B+
Vortek Rotary
C+
Kills:153
V. Kills:119 128%
Deaths:189
KDR:0.810
Accuracy:35.313% B++
KPH:13.800 C+
VKPH:10.700 C+
M20 Mustang
C+
Kills:150
V. Kills:156 96%
Deaths:232
KDR:0.647
Accuracy:32.387% C*
KPH:9 C-
VKPH:9.400 C+
Kills:3,381 (2,261 + 0)
Deaths:1,099
KDR:3.076
VKDR:0.511
Vehicle Kills:562
Kill Difference:2,282
Playtime:70.781 hours
Usage:6%
Score:1.422m
Score/min:335
Piloting Accuracy:32.387%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:108
V. Kills:55 193%
Deaths:60
KDR:1.800
Accuracy:55.124% B+
KPH:20.200 D
VKPH:10.300 C
L100 Python HESH
U
Kills:71
V. Kills:6 N/A
Deaths:2
KDR:35.500
Accuracy:73.636% M+
KPH:329.800 U
VKPH:27.900 S
C75 Viper
C++
Kills:66
V. Kills:18 347%
Deaths:11
KDR:6
Accuracy:44.815% B++
KPH:30.500 C++
VKPH:8.300 C++
Skyguard
A+
Kills:63
V. Kills:52 119%
Deaths:16
KDR:3.938
Accuracy:29.960% C++
KPH:17.800 B+
VKPH:14.700 A+
L100 Python AP
A*
Kills:56
V. Kills:51 108%
Deaths:15
KDR:3.733
Accuracy:66.007% A
KPH:35.500 C*
VKPH:32.300 A*
Kills:364 (364 + 0)
Deaths:104
KDR:3.500
VKDR:1.750
Vehicle Kills:182
Kill Difference:260
Playtime:12.835 hours
Usage:1%
Score:0.317m
Score/min:411
Driving Accuracy:66.007%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:252
V. Kills:213 118%
Deaths:68
KDR:3.706
Accuracy:60.485% A
KPH:29.200 B+
VKPH:24.700 A*
Kills:252 (252 + 0)
Deaths:68
KDR:3.706
VKDR:3.132
Vehicle Kills:213
Kill Difference:184
Playtime:8.616 hours
Usage:1%
Score:0.240m
Score/min:465
Driving Accuracy:60.485%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 22,06221,9144,8564.513B*2.2637.063%A*40.883%A*147.9M*1B**392148.2h7.1A+19.2B**
NC6A GODSAW 4,1124,0789234.418B**2.1736.124%A31.903%B+142.1A**1.2B+38328.7h6.9C*19.1B*
SAS-R 3,9433,9426566.009A3.7653.692%A*82.471%A+132.3SN/A41429.8h1.6A3A
AF-4 Cyclone 3,5433,5191,6172.176B++0.0835.994%A*33.93%A*85.6A*N/A24341.1h7.5A20.8B**
GD-7F 2,0352,0141,3601.481B+0.7736.572%A**22.244%B56.9B**N/A26935.4h9.3A25.5B**
M30 Mustang AH 2,1241,9585733.417C+1.1762.346%B*1.43%C*52.2C++4.4C+31637.5h4.6B*7.4B++
NS Decimator 2,7671,8098492.131A0.1270.634%A1.437%D69.8A*37A**43625.9h3.7B++5.2B**
Carnage AR 1,8181,7955943.022A0.7735.918%A*40%M97M++1.2A*23918.5h8.9A++24.9A+
NS-44P Commissioner 1,7691,7629301.895B++0.3658.396%A++49.262%A**158.7A**N/A48011.1h2.7B*4.6B**
C-4 2,5441,7571,2171.444C+0.8127.56%BN/A106.5B+47.7A138816.5h1.2B+4.3B++
NS-357 Underboss 1,6861,6801,0081.667B++0.5853.134%A*42.083%M154.1M**N/A45610.9h3.1B**5.8B**
NS-15M1 1,6621,6556722.463B++0.2133.371%A*36.254%A++94A++N/A22917.6h9.2A27.6B**
AF-4A Bandit 1,4281,4031,1811.188C+1.0632.816%A++19.173%D46.9B+N/A17529.9h9B*27.3B**
Razor GD-23 1,3711,3671,7250.792C+1.4628.477%B*16.021%D-17.6CN/A8477.5h11.2B+39.4B+
NS-44 Commissioner 1,3211,3131,1141.179C*1.0750.715%A++36.405%A*75.5A++N/A22817.4h3B*6B**
GR-22 1,2631,2554202.988A0.7437.618%M40.319%M+115.1M**N/A27210.9h8.5A++22.7A
19A Fortuna 1,2801,2441,0971.134C+1.1230.891%B**18.248%C--33.6C+1B**9937h7.6B**24.7B**
AF-19 Mercenary 1,2491,2321,5160.813C+1.4431.047%A++17.776%D26B+N/A20847.4h10B*32.3B*
EM6 1,2331,2257771.577C+0.6729.311%A28.408%B++64.1B*N/A26619.1h8.9B*30.4B*
NS-15M AE 1,1901,1872594.583B**2.3334.465%A++45.83%A*127.6A*N/A4169.3h8.6B**24.9B**
MGR-L1 Promise 1,1921,1821946.093M**3.8435.597%A*39.002%A++211.1S1.8A++5035.6h8.2A+22.9B**
AC-X11 1,1951,1791,0971.075C+1.1832.2%A18.405%D37.9B+N/A24531.1h7.8B*24.2B*
MGR-S1 Gladius 1,1881,1772235.278M+3.0338.823%A*32.116%A+183.9S1.7A**6936.4h6.2B**15.9B**
Reaper DMR 1,1871,1754152.831B+0.5837.504%A*40.255%A*104.9M++1.1A25611.2h6.6A+17.5A
NS-11A 1,1841,1723912.997B**0.7534.777%A*45.051%M++102.8M*1.1A24611.4h8.6A++24.7A
GR-22AE 1,1821,1712245.228A*2.9838.005%A*36.806%A188.9S1.8A*4086.2h8.3A+21.8A
NS-11P 1,1751,1683623.227A*0.9837.136%M+38.014%M+121.7SN/A2749.6h9.1A++24.6A
MKV Suppressed 1,1761,1674632.521A++0.2737.586%A*42.417%M**93.4M+N/A21712.5h10.1B**26.9B*
Blitz GD-10 1,1731,1675372.173A0.0837.37%A**33.59%M+81.6A**N/A23814.3h10B**26.7B**
AF-4AE Cyclone 1,1671,1661975.919S3.6736.555%A++38.851%A++220SN/A4895.3h6.9A18.8B**
NC6 Gauss SAW 1,1831,1669421.238C++1.0127.321%A23.328%C+41.8B+N/A23027.9h9B+32.8B++
NC1 Gauss Rifle 1,1681,1647091.642B+0.6134.076%A*39.261%M52.2A++N/A18822.3h9A26.5A
NS Baron G5AE 1,1681,1643193.649A*1.4056.569%B**30.498%M117.6MN/A3279.9h3.4B**6C++
NSX Tengu 1,1651,1633133.716M1.4648.1%A++42.906%M*132.2M**N/A3088.8h7.3A15.2B**
NS-7 PDW 1,1771,1615762.016A0.2436.593%A*35.573%M+79.5M1.1A*20314.6h10.7B**29.3B**
NC05 Jackhammer 1,1691,1616411.811B+0.4460.3%A++18.002%B++92.9A*N/A27812.5h4B*6.7B*
GD-22S 1,1641,1606131.892C*0.3634.355%A*32.845%A78.4A++N/A37514.8h8.3B**24.2B**
NSX Naginata 1,1771,1597021.651C**0.6028.652%A34.944%B**72.4B**1.1B*20116h10.2B+35.6B++
Breaker Rocket Pods 1,2411,12010510.667B+8.4265.11%A++N/A203.6A22B+10305.5h9.6B**14.8B*
NS Harrower 88684025,0500.034C2.2240.732%B+4.762%D1.3C+N/A4657.3h1.9B+4.7B+
Frag Grenade 6586541654N/A651.7556.021%A+N/A594.5B+3.6D-32671.1h3.2B++5.7B*
NSX Tanto 6486422033.163A*0.9137.921%A*38.006%A++103.5M+1B**2456.2h8.4B**22.2B+
EM4 Longshot 5115101643.11C+0.8639.163%C+76.078%C52AN/A1919.8h1.9B+4.9B+
NSX Daimyo 407407894.573B+2.3249.969%A93.858%C+113.1A*N/A3943.6h2B*4B**
NSX-P Naginata 401397705.671M*3.4233.16%A*39.799%A+152.7M**1.5B+3662.6h8.5A25.6B**
AF-34 Mattock 363360764.737B+2.4937.932%B+30%M++80A*N/A2514.5h4.1B**10.9B**
NSX Tomoe 3403401162.931B*0.6834.885%A61.765%A**85A++N/A2064h9.3A26.7B**
AF-34 Mattock 313311764.092B+1.8442.17%B+22.83%B**69.1A++N/A2274.5h5.3B*12.6B*
NS-45 Pilot 2772731192.294B*0.0443.404%A++52.381%M++273S4S9691h4.5A10.4A
Mauler S6 2652652990.886C+1.3747.969%B*10.189%D--39.6B+N/A2326.7h3.5B**7.2B*
Titan-150 AP 465252683.706C1.4560.485%A1.19%D-29.3B+24.8A*4658.6h6.1D10.1C+
AF-23 Grinder 2502491321.886C+0.3746.409%A12.048%D37.7B+N/A1976.6h5.7B+12.4B**
AF-23 Grinder 2122101042.019C+0.2351.912%A18.095%B+38.2B+N/A2145.5h6.5B12.6B*
Gauss Compact S 1971952750.709C+1.5430.038%A12.821%D-26.4B+N/A2677.4h9.5B+31.5B++
Warden 186184902.044B*0.2131.866%B*29.891%B*52.6A++N/A2663.5h6.1B**19B*
NC14 Bolt Driver 1811811761.028C-1.2234.42%C+64.641%D--21C+N/A1598.6h3C8.8C+
Shrike 2731713710.461C1.7965.277%B**2.339%C23.4C+14C*4397.3h7.8C-11.9C++
NS-11C 1691682400.7C1.5529.444%B**8.333%F-20.5CN/A1268.2h12.6B+42.9B++
LA39 Bruiser 1711671231.358C++0.8971.655%B*16.168%C*46.4C*1.1A2543.6h1.9B**2.6B++
NC9 A-Tross 166165851.941B+0.3134.155%A++43.636%M68.8A++N/A2402.4h7.1A+20.9A
Vortek Rotary 2721531890.81C1.4435.313%B++2.614%C*13.8C+10.7C+24611.1h59.6B+168.8B++
NSX-P Tanto 151151344.441M**2.1937.747%A**36.424%A+151SN/A4601h7.8A+20.8A
M20 Mustang 3061502320.647C1.6032.387%C*3.333%B*9C-9.4C+20616.6h112.1C++346.1C*
Hawk GD-68 2611452770.523C1.7369.518%B**4.828%A+18.8B+15.1B**2827.7h7.6B10.9B++
Spear Anti-Vehicle Phalanx Turret 208140197.368C+5.1245.992%C**5%B+58.3B**28.3B++8882.4h6.6B+14.3B++
NS-44L Blackhand 137136413.317A++1.0750.605%B**52.206%B*80M++N/A4051.7h3.4B++6.7B++
The Slasher 1401331,2040.11B**2.1457.369%A++N/A4.7C**N/A1428.6h2.7C-4.7C++
Mag-Cutter 1861318,0870.016C+2.2446.4%A+2.29%D0.5C+N/A3276.4h5.2F-11.2C+
Rocklet Rifle 2791301330.977B+1.2764.194%AN/A65M++74.5S11642h18A++28A+
NCM3 Raven 171113621.823A0.4346.395%B*1.77%D16.6A++8.5B*3476.8h17.8B**38.4B**
Tank Mine 156110502.2C+0.0550%AN/A110C++46D18661h1.8C*3.6A+
L100 Python HEAT 163108601.8C-0.4555.124%B+N/A20.4D10.4C2625.3h5.1B9.3B+
NCM2 Falcon 148104711.465B0.7953.4%A+4.808%C+22.6B**9.6A*2614.6h8.7B+16.3B++
GD-66 Claw 10098851.153C+1.1069.876%B**12.245%C49B1A2882h2.3B+3.3B+
LA8 Rebel 95941200.783C+1.4733.044%C**18.085%C-26.9C+N/A1573.5h6.9C+20.8C*
NS-30 Vandal 9593531.755C+0.5038.195%B*27.957%C++48.9B+1.1A++2181.9h5.1B+13.3B++
NCM3 Raven 13486631.365B++0.8947.008%B*1.163%D*12.1B*6.8B+2217.1h24.2B++51.5B*
NS-AM7 Archer 10082402.05M**0.2062.462%B+29.268%A35.7S7.8M**2512.3h7.4B**11.9B**
AF-18 Stalker 7979950.832C1.4235.371%A+7.595%F-15.2D-N/A1095.2h10.9B++30.8B*
Carver 80786140.127C+2.1219.476%D24.359%B**5.1C+N/A3315.4h1.3B6.8C+
L100 Python HESH 7771235.5A**33.2573.636%M+N/A355U30S16740.2h1.1A*1.5A++
NC4 Mag-Shot 70691570.439C1.8122.631%D14.493%D18.6CN/A1713.7h9.6C+42.2C
NCM2 Falcon 9266591.119C*1.1356.073%A3.03%D15.7B++6.2B+2034.2h13.5B24.1B++
C75 Viper 8466116B+3.7544.815%B++1.515%C++30C+8.2C+5892.2h7.1B**15.9B**
Hardlight Dagger 81643,0330.021C2.2325.721%C+4.688%C-0.8C+N/A676h3.5F13.5C+
Skyguard 11563163.938B+1.6929.96%C++3.175%B*18B+14.9A++3403.5h84.2B*280.9B*
Anti-Vehicle Grenade 7762162N/A59.7552.83%C*N/A310C75C21420.2h6.3C12C++
L100 Python AP 10756153.733C1.4866.007%AN/A35C*31.9A*6561.6h7.1C-10.8C++
Auraxium Mag-Cutter 55545990.09A2.1650%A++1.852%D-4.3A+N/A1212.5h1.6B*3.2B++
NSX Masamune 6550114.545S2.2973.62%A++N/A83.3M*25B**6580.6h4.8B**6.5B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret132220.4h
Spawn Beacon141,6561.2h
Nano-Armor Kit132151,80112.1h
Nanite Revive Grenade06280.2h
Medical Kit2,63017,10856.4h
Medical Applicator402111,26810.1h
Motion Spotter04740.2h
Deconstruction Tool05380h
Recon Detection Device301,1241.7h
M12 Kobalt0950h
Ammunition Package143000.2h

Check the help document for the dictionary if you want to learn more about words used here.


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