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Brigadier Predator slenderguy47[BAX] slenderguy47
NC BR 81

KDR: 2.12

Score: 33.8m

Last Seen: Mar 17th, 2019 3:36 PM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Emerald - Outfit Leader of Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 47
Level Progress (to 82): 32%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4 Cyclone SAS-R NC6A GODSAW M30 Mustang AH Carnage AR C-4 GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,229,180 MLG Score: 4180
Fun Score: N/A
Cheeseburgers Flipped: 227TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.765%35.242%12254398258,9932.71619-0.596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.802%2.652M2.229A*-1.306D**HEAD ++ (~17.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.696B+7.80.448B14.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.026%1.445%659410213,3227415904.47709562%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.629%0.482B+-0.169C0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.798B++13.70.742B++18.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.28%1.434%384102148815824160.30847117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.723%-0.547D-0.758D-1.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.7-0.182C16.1-0.286C29.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.335%81.628%0410214,017217011.85115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.452%1.979A++0.939B*1.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.629B+1.80.444B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.005%12.277%031022505144960.348516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.565%1.042B**-0.439C--0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.608B+2.80.425B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 47
33.8m262.2%570 (34.2k)464 (27.8k)2.1201180,52637,9822.2321681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1025528931.047%32.16%99801:5536

10% Combat Medic9% Engineer39% Heavy Assault8% Infiltrator32% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2013 10:47 PMSep 7th, 2017 1:32 AMMar 17th, 2019 6:36 PM (1d) (PST)Mar 17th, 2019 2:06 PM (1d) (PST)Mar 17th, 2019 11:36 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8813265551.1060.5220.3563.0560.0604180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,85119,54333,308663121183427,825

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1213.9h/50.6d 4,256 25,897 17,802 222.6k 1,182 4,103 4,369 64.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:15,971
Deaths:3,791
KDR:4.213
Accuracy:35.983% A*
HSR:40.555% A*
NC6A GODSAW
B**
Kills:2,957
Deaths:753
KDR:3.927
Accuracy:35.010% B**
HSR:33.345% B*
NS-15M1
A*
Kills:1,655
Deaths:672
KDR:2.463
Accuracy:33.371% A*
HSR:36.254% A++
EM6
A+
Kills:1,225
Deaths:777
KDR:1.577
Accuracy:29.831% A+
HSR:28.408% B++
NS-15M AE
A*
Kills:1,187
Deaths:259
KDR:4.583
Accuracy:34.465% A++
HSR:45.830% A*
MGR-L1 Promise
A*
Kills:1,182
Deaths:194
KDR:6.093
Accuracy:35.597% A*
HSR:39.002% A++
NC05 Jackhammer
A*
Kills:1,161
Deaths:641
KDR:1.811
Accuracy:60.300% A*
HSR:18.002% B*
NC6 Gauss SAW
A
Kills:1,161
Deaths:942
KDR:1.232
Accuracy:27.278% A
HSR:23.342% C+
GD-22S
A*
Kills:1,160
Deaths:613
KDR:1.892
Accuracy:34.355% A*
HSR:32.845% A
NSX Naginata
A
Kills:1,159
Deaths:702
KDR:1.651
Accuracy:28.652% A
HSR:34.944% B**
NSX-P Naginata
A*
Kills:397
Deaths:70
KDR:5.671
Accuracy:33.160% A*
HSR:39.799% A
Kills:29,215
Deaths (as Heavy Assault):9,414
Deaths (to Heavy Assaults):11,064
KDR:3.10336
Kill Difference:19,801
Playtime:468.043 hours
Usage:39%
Score:13.941m
Score/min:496
Accuracy (listed only):35.273%
HSR (listed only):33.848%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:3,074
Deaths:1,517
KDR:2.026
Accuracy:35.580% A*
HSR:32.368% A*
GD-7F
A*
Kills:1,748
Deaths:1,285
KDR:1.360
Accuracy:35.898% A*
HSR:20.652% C++
Razor GD-23
B*
Kills:1,367
Deaths:1,725
KDR:0.792
Accuracy:28.477% B*
HSR:16.021% D-
AF-4A Bandit
A+
Kills:1,331
Deaths:1,160
KDR:1.147
Accuracy:32.537% A+
HSR:18.332% D
19A Fortuna
B**
Kills:1,244
Deaths:1,097
KDR:1.134
Accuracy:30.891% B**
HSR:18.248% C-
AF-19 Mercenary
A++
Kills:1,232
Deaths:1,516
KDR:0.813
Accuracy:31.047% A++
HSR:17.776% D
AC-X11
A+
Kills:1,171
Deaths:1,095
KDR:1.069
Accuracy:32.128% A+
HSR:18.360% D
Blitz GD-10
M++
Kills:1,167
Deaths:537
KDR:2.173
Accuracy:37.370% A**
HSR:33.590% M++
MKV Suppressed
M**
Kills:1,167
Deaths:463
KDR:2.521
Accuracy:37.586% A*
HSR:42.417% M**
NS Baron G5AE
M+
Kills:1,164
Deaths:319
KDR:3.649
Accuracy:56.569% B**
HSR:30.498% M+
NSX Tengu
M**
Kills:1,163
Deaths:313
KDR:3.716
Accuracy:48.100% A++
HSR:42.906% M**
AF-4AE Cyclone
A++
Kills:1,161
Deaths:196
KDR:5.923
Accuracy:36.516% A+
HSR:38.846% A++
NS-7 PDW
M+
Kills:1,161
Deaths:576
KDR:2.016
Accuracy:36.593% A*
HSR:35.573% M+
MGR-S1 Gladius
A*
Kills:833
Deaths:151
KDR:5.517
Accuracy:37.814% A*
HSR:31.213% A
NSX Tanto
A*
Kills:642
Deaths:203
KDR:3.163
Accuracy:37.921% A*
HSR:38.006% A++
Mauler S6
B*
Kills:265
Deaths:299
KDR:0.886
Accuracy:47.969% B*
HSR:10.189% D--
Gauss Compact S
A
Kills:195
Deaths:275
KDR:0.709
Accuracy:30.038% A
HSR:12.821% D--
NS-11C
B**
Kills:168
Deaths:240
KDR:0.700
Accuracy:29.444% B**
HSR:8.333% F-
LA39 Bruiser
B*
Kills:157
Deaths:121
KDR:1.298
Accuracy:71.360% B*
HSR:15.924% C**
NSX-P Tanto
A*
Kills:151
Deaths:34
KDR:4.441
Accuracy:37.747% A*
HSR:36.424% A++
GD-66 Claw
B**
Kills:83
Deaths:81
KDR:1.025
Accuracy:70% B**
HSR:12.048% C-
Kills:20,644
Deaths (as Light Assault):13,203
Deaths (to Light Assaults):6,681
KDR:1.56358
Kill Difference:7,441
Playtime:389.234 hours
Usage:32%
Score:10.193m
Score/min:436
Accuracy (listed only):40.075%
HSR (listed only):25.264%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:3,074
Deaths:1,517
KDR:2.026
Accuracy:35.580% A*
HSR:32.368% A*
Carnage AR
M
Kills:1,795
Deaths:594
KDR:3.022
Accuracy:35.918% A*
HSR:40% M
Reaper DMR
A*
Kills:1,175
Deaths:415
KDR:2.831
Accuracy:37.504% A*
HSR:40.255% A*
NS-11A
M++
Kills:1,172
Deaths:391
KDR:2.997
Accuracy:35.283% A*
HSR:45.051% M++
GR-22
M+
Kills:1,172
Deaths:402
KDR:2.915
Accuracy:37.411% M
HSR:40.956% M+
GR-22AE
A*
Kills:1,171
Deaths:224
KDR:5.228
Accuracy:38.005% A*
HSR:36.806% A
NS-11P
M++
Kills:1,168
Deaths:362
KDR:3.227
Accuracy:37.136% M++
HSR:38.014% M++
Blitz GD-10
M++
Kills:1,167
Deaths:537
KDR:2.173
Accuracy:37.370% A**
HSR:33.590% M++
MKV Suppressed
M**
Kills:1,167
Deaths:463
KDR:2.521
Accuracy:37.586% A*
HSR:42.417% M**
NC1 Gauss Rifle
M
Kills:1,164
Deaths:709
KDR:1.642
Accuracy:34.076% A*
HSR:39.261% M
NS Baron G5AE
M+
Kills:1,164
Deaths:319
KDR:3.649
Accuracy:56.569% B**
HSR:30.498% M+
NSX Tengu
M**
Kills:1,163
Deaths:313
KDR:3.716
Accuracy:48.100% A++
HSR:42.906% M**
AF-4AE Cyclone
A++
Kills:1,161
Deaths:196
KDR:5.923
Accuracy:36.516% A+
HSR:38.846% A++
NS-7 PDW
M+
Kills:1,161
Deaths:576
KDR:2.016
Accuracy:36.593% A*
HSR:35.573% M+
MGR-S1 Gladius
A*
Kills:833
Deaths:151
KDR:5.517
Accuracy:37.814% A*
HSR:31.213% A
Mauler S6
B*
Kills:265
Deaths:299
KDR:0.886
Accuracy:47.969% B*
HSR:10.189% D--
NC9 A-Tross
M+
Kills:165
Deaths:85
KDR:1.941
Accuracy:34.155% A++
HSR:43.636% M+
LA39 Bruiser
B*
Kills:157
Deaths:121
KDR:1.298
Accuracy:71.360% B*
HSR:15.924% C**
GD-66 Claw
B**
Kills:83
Deaths:81
KDR:1.025
Accuracy:70% B**
HSR:12.048% C-
Kills:20,377
Deaths (as Combat Medic):7,755
Deaths (to Combat Medics):4,504
KDR:2.6276
Kill Difference:12,622
Playtime:121.818 hours
Usage:10%
Score:3.255m
Score/min:445
Accuracy (listed only):42.365%
HSR (listed only):34.187%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,748
Deaths:1,285
KDR:1.360
Accuracy:35.898% A*
HSR:20.652% C++
Razor GD-23
B*
Kills:1,367
Deaths:1,725
KDR:0.792
Accuracy:28.477% B*
HSR:16.021% D-
AF-4A Bandit
A+
Kills:1,331
Deaths:1,160
KDR:1.147
Accuracy:32.537% A+
HSR:18.332% D
19A Fortuna
B**
Kills:1,244
Deaths:1,097
KDR:1.134
Accuracy:30.891% B**
HSR:18.248% C-
AF-19 Mercenary
A++
Kills:1,232
Deaths:1,516
KDR:0.813
Accuracy:31.047% A++
HSR:17.776% D
AC-X11
A+
Kills:1,171
Deaths:1,095
KDR:1.069
Accuracy:32.128% A+
HSR:18.360% D
NS Baron G5AE
M+
Kills:1,164
Deaths:319
KDR:3.649
Accuracy:56.569% B**
HSR:30.498% M+
NSX Tanto
A*
Kills:642
Deaths:203
KDR:3.163
Accuracy:37.921% A*
HSR:38.006% A++
Mauler S6
B*
Kills:265
Deaths:299
KDR:0.886
Accuracy:47.969% B*
HSR:10.189% D--
Gauss Compact S
A
Kills:195
Deaths:275
KDR:0.709
Accuracy:30.038% A
HSR:12.821% D--
NS-11C
B**
Kills:168
Deaths:240
KDR:0.700
Accuracy:29.444% B**
HSR:8.333% F-
LA39 Bruiser
B*
Kills:157
Deaths:121
KDR:1.298
Accuracy:71.360% B*
HSR:15.924% C**
NSX-P Tanto
A*
Kills:151
Deaths:34
KDR:4.441
Accuracy:37.747% A*
HSR:36.424% A++
Warden
B++
Kills:93
Deaths:73
KDR:1.274
Accuracy:31.033% B++
HSR:26.882% B
GD-66 Claw
B**
Kills:83
Deaths:81
KDR:1.025
Accuracy:70% B**
HSR:12.048% C-
Kills:11,011
Deaths (as Engineer):9,523
Deaths (to Engineers):6,718
KDR:1.15625
Kill Difference:1,488
Playtime:109.066 hours
Usage:9%
Score:2.832m
Score/min:433
Accuracy (listed only):40.204%
HSR (listed only):20.034%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:3,074
Deaths:1,517
KDR:2.026
Accuracy:35.580% A*
HSR:32.368% A*
SAS-R
A*
Kills:3,046
Deaths:528
KDR:5.769
Accuracy:52.581% A*
HSR:81.976% A
NS-357 Underboss
A**
Kills:1,481
Deaths:872
KDR:1.698
Accuracy:53.083% A*
HSR:40.716% A**
NS-44 Commissioner
A*
Kills:1,282
Deaths:1,089
KDR:1.177
Accuracy:50.836% A++
HSR:36.115% A*
Blitz GD-10
M++
Kills:1,167
Deaths:537
KDR:2.173
Accuracy:37.370% A**
HSR:33.590% M++
MKV Suppressed
M**
Kills:1,167
Deaths:463
KDR:2.521
Accuracy:37.586% A*
HSR:42.417% M**
NSX Tengu
M**
Kills:1,163
Deaths:313
KDR:3.716
Accuracy:48.100% A++
HSR:42.906% M**
AF-4AE Cyclone
A++
Kills:1,161
Deaths:196
KDR:5.923
Accuracy:36.516% A+
HSR:38.846% A++
NS-7 PDW
M+
Kills:1,161
Deaths:576
KDR:2.016
Accuracy:36.593% A*
HSR:35.573% M+
NS-44P Commissioner
A*
Kills:1,081
Deaths:608
KDR:1.778
Accuracy:57.154% A++
HSR:46.254% A*
MGR-S1 Gladius
A*
Kills:833
Deaths:151
KDR:5.517
Accuracy:37.814% A*
HSR:31.213% A
EM4 Longshot
C+
Kills:400
Deaths:148
KDR:2.703
Accuracy:38.248% C+
HSR:74.750% C-
NSX Daimyo
A
Kills:396
Deaths:84
KDR:4.714
Accuracy:50.160% A
HSR:93.687% C+
NSX Tomoe
A**
Kills:340
Deaths:116
KDR:2.931
Accuracy:34.885% A
HSR:61.765% A**
NC14 Bolt Driver
C+
Kills:175
Deaths:175
KDR:1
Accuracy:34.341% C+
HSR:64% D*
LA8 Rebel
B
Kills:94
Deaths:120
KDR:0.783
Accuracy:33.351% B
HSR:18.085% C-
NS-30 Vandal
B**
Kills:93
Deaths:53
KDR:1.755
Accuracy:39.599% B**
HSR:27.957% C++
AF-18 Stalker
A++
Kills:79
Deaths:95
KDR:0.832
Accuracy:35.371% A++
HSR:7.595% F-
NS-44L Blackhand
B**
Kills:72
Deaths:20
KDR:3.600
Accuracy:52.192% B**
HSR:54.167% B*
NC4 Mag-Shot
D
Kills:69
Deaths:157
KDR:0.439
Accuracy:22.930% D
HSR:14.493% D
NS-AM7 Archer
B+
Kills:53
Deaths:31
KDR:1.710
Accuracy:60.755% C**
HSR:20.755% B+
Kills:18,387
Deaths (as Infiltrator):7,849
Deaths (to Infiltrators):5,276
KDR:2.34259
Kill Difference:10,538
Playtime:97.563 hours
Usage:8%
Score:2.288m
Score/min:391
Accuracy (listed only):42.145%
HSR (listed only):42.820%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
M*
Kills:351
Deaths:75
KDR:4.680
Accuracy:37.792% B+
HSR:30.484% M*
AF-34 Mattock
B**
Kills:304
Deaths:75
KDR:4.053
Accuracy:42.067% B++
HSR:22.368% B**
AF-23 Grinder
A
Kills:249
Deaths:132
KDR:1.886
Accuracy:46.409% A
HSR:12.048% D-
AF-23 Grinder
A+
Kills:210
Deaths:104
KDR:2.019
Accuracy:51.912% A+
HSR:18.095% B+
NCM3 Raven
B*
Kills:113
Deaths:62
KDR:1.823
Accuracy:46.395% B*
HSR:1.770% D
NCM3 Raven
B*
Kills:86
Deaths:63
KDR:1.365
Accuracy:47.008% B*
HSR:1.163% D*
NCM2 Falcon
A+
Kills:60
Deaths:63
KDR:0.952
Accuracy:52.206% A+
HSR:6.667% B*
Kills:1,373
Deaths (as MAX Suit):287
Deaths (to MAX Suits):2,136
KDR:4.78397
Kill Difference:1,086
Playtime:28.406 hours
Usage:2%
Score:1.267m
Score/min:743
Accuracy (listed only):46.256%
HSR (listed only):13.228%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,903
V. Kills:164 N/A
Deaths:568
KDR:3.350
Accuracy:62.174% B*
KPH:51.800 C++
VKPH:4.500 C+
Breaker Rocket Pods
A++
Kills:1,120
V. Kills:121 N/A
Deaths:105
KDR:10.667
Accuracy:65.110% A++
KPH:202.500 A
VKPH:21.900 B+
Vortek Rotary
C+
Kills:150
V. Kills:119 125%
Deaths:188
KDR:0.798
Accuracy:35.414% B*
KPH:13.800 C+
VKPH:10.900 C+
M20 Mustang
C+
Kills:149
V. Kills:155 96%
Deaths:230
KDR:0.648
Accuracy:32.386% C*
KPH:9 C-
VKPH:9.300 C+
Kills:3,322 (2,202 + 0)
Deaths:1,091
KDR:3.045
VKDR:0.512
Vehicle Kills:559
Kill Difference:2,231
Playtime:69.727 hours
Usage:6%
Score:1.409m
Score/min:337
Piloting Accuracy:32.386%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:108
V. Kills:55 193%
Deaths:60
KDR:1.800
Accuracy:55.124% B+
KPH:20.200 D
VKPH:10.300 C
L100 Python HESH
U
Kills:71
V. Kills:6 N/A
Deaths:2
KDR:35.500
Accuracy:73.636% M+
KPH:329.800 U
VKPH:27.900 S
C75 Viper
C*
Kills:66
V. Kills:18 347%
Deaths:11
KDR:6
Accuracy:44.815% B++
KPH:30.500 C++
VKPH:8.300 C*
Skyguard
A+
Kills:63
V. Kills:52 119%
Deaths:16
KDR:3.938
Accuracy:29.960% C++
KPH:17.800 B+
VKPH:14.700 A+
L100 Python AP
A**
Kills:56
V. Kills:51 108%
Deaths:15
KDR:3.733
Accuracy:66.007% A
KPH:35.500 B+
VKPH:32.300 A**
Kills:364 (364 + 0)
Deaths:104
KDR:3.500
VKDR:1.750
Vehicle Kills:182
Kill Difference:260
Playtime:12.835 hours
Usage:1%
Score:0.316m
Score/min:410
Driving Accuracy:66.007%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:251
V. Kills:212 118%
Deaths:67
KDR:3.746
Accuracy:60.519% A
KPH:29.300 B+
VKPH:24.800 A*
Kills:251 (251 + 0)
Deaths:67
KDR:3.746
VKDR:3.164
Vehicle Kills:212
Kill Difference:184
Playtime:8.557 hours
Usage:1%
Score:0.239m
Score/min:466
Driving Accuracy:60.519%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 16,06915,9713,7914.213B++2.0935.983%A*40.555%A*131.4M++N/A345121.5h7.2A+19.9B**
AF-4 Cyclone 3,0983,0741,5172.026B++0.0935.58%A*32.368%A*78.8A*N/A22539h7.6A21.3B**
SAS-R 3,0473,0465285.769A3.6552.581%A*81.976%A120.4M**N/A33825.3h1.6A3.1B**
NC6A GODSAW 2,9742,9577533.927B*1.8135.01%B**33.345%B*126.9A*N/A35523.3h6.9C*19.8B*
M30 Mustang AH 2,0671,9035683.35C1.2362.174%B*1.471%C**51.9C++4.5C+31736.7h4.6B*7.5B++
Carnage AR 1,8181,7955943.022A0.9035.918%A*40%M97M*1.2A*23718.5h8.9A++24.9A
C-4 2,5441,7571,2171.444C++0.6827.538%BN/A106.5B++47.7A138416.5h1.2B++4.3B++
GD-7F 1,7681,7481,2851.36C**0.7635.898%A*20.652%C++51.4B**N/A25534h9.4B**26.1B**
NS-15M1 1,6621,6556722.463B*0.3433.371%A*36.254%A++94A*N/A22717.6h9.2B**27.6B**
NS Decimator 2,4011,5577861.981B**0.1470.425%A1.477%D66.3A*35.9A*42223.5h3.8B++5.4B**
NS-357 Underboss 1,4871,4818721.698B++0.4253.083%A*40.716%A**148.1M**N/A42610h3.1B**5.8B**
Razor GD-23 1,3711,3671,7250.792C+1.3328.477%B*16.021%D-17.6CN/A8377.5h11.2B+39.4B+
AF-4A Bandit 1,3541,3311,1601.147C+0.9732.537%A+18.332%D45.3B+N/A17029.4h9B*27.7B*
NS-44 Commissioner 1,2901,2821,0891.177C*0.9450.836%A++36.115%A*74.5A++N/A22417.2h3B*6B**
19A Fortuna 1,2801,2441,0971.134C+0.9930.891%B**18.248%C-33.6C+1B**9937h7.6A24.7B**
AF-19 Mercenary 1,2491,2321,5160.813C+1.3131.047%A++17.776%D26B+N/A20447.4h10B*32.3B*
EM6 1,2331,2257771.577C++0.5429.831%A+28.408%B++64.1B**N/A26319.1h8.9B*29.8B++
NS-15M AE 1,1901,1872594.583A2.4634.465%A++45.83%A*127.6A*N/A4159.3h8.6B**24.9B*
MGR-L1 Promise 1,1921,1821946.093M**3.9735.597%A*39.002%A++211.1S1.8A*4855.6h8.2A+22.9B**
Reaper DMR 1,1871,1754152.831B+0.7137.504%A*40.255%A*104.9M*1.1A+25411.2h6.6A+17.5A
NS-11A 1,1841,1723912.997B**0.8835.283%A*45.051%M++102.8M**1.1A+24211.4h8.6A++24.3A
GR-22 1,1781,1724022.915A0.7937.411%M40.956%M+112.7M**N/A26210.4h8.5A++22.8A
AC-X11 1,1871,1711,0951.069C++1.0532.128%A+18.36%D37.9B+N/A24330.9h7.8B*24.3B++
GR-22AE 1,1821,1712245.228A**3.1138.005%A*36.806%A188.9S1.8A*4056.2h8.3A+21.8A
NS-11P 1,1751,1683623.227A++1.1137.136%M++38.014%M++121.7SN/A2739.6h9.1A++24.6A
Blitz GD-10 1,1731,1675372.173B**0.0537.37%A**33.59%M++81.6MN/A23514.3h10B**26.7B**
MKV Suppressed 1,1761,1674632.521A++0.4037.586%A*42.417%M**93.4M+N/A21512.5h10.1B*26.9B*
NC1 Gauss Rifle 1,1681,1647091.642B+0.4834.076%A*39.261%M52.2A++N/A18322.3h9A26.5A
NS Baron G5AE 1,1681,1643193.649A*1.5356.569%B**30.498%M+117.6MN/A3279.9h3.4B**6C+
NSX Tengu 1,1651,1633133.716A*1.6048.1%A++42.906%M**132.2M**N/A3068.8h7.3A15.2B**
NC05 Jackhammer 1,1691,1616411.811B+0.3160.3%A*18.002%B*92.9A*N/A27312.5h4B*6.7B++
AF-4AE Cyclone 1,1621,1611965.923S3.8036.516%A+38.846%A++219.1M**N/A4895.3h6.9A18.8B**
NC6 Gauss SAW 1,1781,1619421.232C++0.8927.278%A23.342%C+41.8B+N/A22027.8h9B+32.9B++
NS-7 PDW 1,1771,1615762.016A+0.1036.593%A*35.573%M+79.5M1.1A**20114.6h10.7B**29.3B**
GD-22S 1,1641,1606131.892C**0.2334.355%A*32.845%A78.4A++N/A36914.8h8.3B**24.2B**
NSX Naginata 1,1771,1597021.651C**0.4728.652%A34.944%B**72.4B**1.1B**20016h10.2B+35.6B++
Breaker Rocket Pods 1,2411,12010510.667B+8.5565.11%A++N/A203.6A22B+10285.5h9.6B**14.8B*
NS-44P Commissioner 1,0881,0816081.778B+0.3457.154%A++46.254%A*148.1A*1B**3867.3h2.7B*4.7B**
MGR-S1 Gladius 8428331515.517M3.4037.814%A*31.213%A166.6S1.8M*6035h6.2A16.4B*
Frag Grenade 6586541654N/A651.8856.036%A+N/A594.5B+3.6D32171.1h3.2B++5.7B*
NSX Tanto 6486422033.163A*1.0437.921%A*38.006%A++103.5M+1B**2436.2h8.4B**22.2B+
NS Harrower 65060522,8950.026C--2.0937.677%C**3.471%D1C+N/A3610.6h2C**5.4B
EM4 Longshot 4004001482.703C+0.5838.248%C+74.75%C-46.5B*N/A1918.6h2B+5.2B
NSX-P Naginata 401397705.671M+3.5533.16%A*39.799%A152.7S1.5B++3422.6h8.5A25.6B**
NSX Daimyo 396396844.714B+2.5950.16%A93.687%C+113.1A*N/A3873.5h2B*4B*
AF-34 Mattock 354351754.68B+2.5637.792%B+30.484%M*79.8A*N/A2484.4h4.1B**11B**
NSX Tomoe 3403401162.931B*0.8134.885%A61.765%A**85A*N/A2034h9.3A26.7B**
AF-34 Mattock 306304754.053B+1.9342.067%B++22.368%B**69.1A+N/A2234.4h5.3B++12.7B*
Mauler S6 2652652990.886C+1.2347.969%B*10.189%D--39.6B++N/A2186.7h3.5B**7.2B*
Titan-150 AP 463251673.746C1.6360.519%A1.195%D-29.2B+24.7A*4668.6h6.1D10.1C++
AF-23 Grinder 2502491321.886C+0.2346.409%A12.048%D-37.7B+N/A1956.6h5.7B+12.4B**
AF-23 Grinder 2122101042.019C+0.1051.912%A+18.095%B+38.2BN/A2135.5h6.5C*12.6B*
Gauss Compact S 1971952750.709C+1.4130.038%A12.821%D--26.4B+N/A2627.4h9.5B+31.5B++
NC14 Bolt Driver 1751751751C-1.1234.341%C+64%D*20.6C+N/A1548.5h3.1C-8.9C+
Shrike 2731713710.461C1.6665.277%B**2.339%C23.4C+14C*4357.3h7.8C-11.9C++
NS-11C 1691682400.7C1.4229.444%B**8.333%F-20.5CN/A1238.2h12.6B+42.9B++
NC9 A-Tross 166165851.941B++0.1834.155%A++43.636%M+68.8A++N/A2372.4h7.1A+20.9A
LA39 Bruiser 1611571211.298C++0.8271.36%B*15.924%C**44.9C**1.1A++2353.5h1.9B**2.7B++
NSX-P Tanto 151151344.441M**2.3237.747%A*36.424%A++151SN/A4421h7.8A+20.8A
Vortek Rotary 2691501880.798C1.3235.414%B*2.667%C**13.8C+10.9C+25110.9h60.3B+170.2B++
M20 Mustang 3041492300.648C1.4732.386%C*3.356%B*9C-9.3C+20616.6h112.5C++347.5C**
Hawk GD-68 2611452770.523C1.6069.518%B**4.828%A18.8B+15.1B**2817.7h7.6B10.9B+
Spear Anti-Vehicle Phalanx Turret 208140197.368C++5.2545.992%B5%B+58.3A28.3B++8872.4h6.6B+14.3B++
The Slasher 1401331,2040.11A2.0157.369%A++N/A4.7C*N/A1428.6h2.7C-4.7B+
Mag-Cutter 1861318,0870.016C+2.1046.4%A+2.29%D0.5C+N/A3276.4h5.2F11.2C++
Rocklet Rifle 2771291330.97B+1.1564.256%AN/A64.5M++74S11512h18A+28A
NCM3 Raven 171113621.823A0.3046.395%B*1.77%D16.6A++8.5B*3476.8h17.8B**38.4B**
Tank Mine 156110502.2C+0.0848.75%B**N/A110C++46D18491h1.8C**3.6A+
L100 Python HEAT 163108601.8C-0.3255.124%B+N/A20.4D10.4C+2625.3h5.1B+9.3B+
LA8 Rebel 95941200.783C+1.3433.351%B18.085%C-26.9C+N/A1573.5h6.9C+20.6C**
Warden 9393731.274B0.8531.033%B++26.882%B32.1B++N/A2392.9h7.6B++24.5B++
NS-30 Vandal 9593531.755C++0.3739.599%B**27.957%C++48.9B+1.1A*2111.9h5.1B+12.9B++
NCM3 Raven 13486631.365B*0.7647.008%B*1.163%D*12.1B*6.8B+2217.1h24.2B++51.5B*
GD-66 Claw 8583811.025C+1.1070%B**12.048%C-43.7C*1.1A++2811.9h2.3B+3.3B+
AF-18 Stalker 7979950.832C1.2935.371%A++7.595%F-15.2D-N/A1085.2h10.9B++30.8B*
NS-44L Blackhand 7272203.6A*1.4852.192%B**54.167%B*72M+N/A4331h3.5B++6.7B++
L100 Python HESH 7771235.5A**33.3873.636%M+N/A355U30S16470.2h1.1A*1.5A++
NC4 Mag-Shot 70691570.439C1.6822.93%D14.493%D18.6CN/A1653.7h9.6C+41.7C+
C75 Viper 8466116B+3.8844.815%B++1.515%C++30C++8.2C++5892.2h7.1B**15.9B**
Hardlight Dagger 81643,0330.021C2.1025.721%C4.688%C-0.8C+N/A676h3.5D**13.5C+
Skyguard 11563163.938B+1.8229.96%C++3.175%B*18B+14.9A++3403.5h84.2B**280.9B*
Anti-Vehicle Grenade 7762162N/A59.8852.83%C*N/A310C75C21170.2h6.3C+12C++
NCM2 Falcon 9960630.952C+1.1752.206%A+6.667%B*14.6C*9.5A*2604.1h11.8C+22.7B+
L100 Python AP 10756153.733C+1.6166.007%AN/A35B+31.9A**6521.6h7.1C10.8C**
NS-AM7 Archer 7053311.71M*0.4160.755%C**20.755%B+27.9S8.9S1961.9h9.1B**15B**
NSX Masamune 6550114.545S2.4273.62%A++N/A83.3M*25B**6580.6h4.8B**6.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03800.1h
Nano-Armor Kit131150,81612h
Spawn Beacon141,4381.1h
Anti-Vehicle MANA Turret132220.4h
Nanite Revive Grenade06140.2h
Medical Kit2,20714,12550.4h
Medical Applicator400110,17910h
Deconstruction Tool05380h
M12 Kobalt0950h
Recon Detection Device301,1241.7h
Ammunition Package142760.2h

Check the help document for the dictionary if you want to learn more about words used here.


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