Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,309)players online:
VTG1ne (8)  zhaulted (5)  morpheus308 (3)  Gm4nG (2)  ZugieMac (1) 19
stats.dasanfall.com
Overseer Destroyer slenderguy47[BAX] slenderguy47
NC BR 68

KDR: 2.03

Score: 31.8m

Last Seen: Nov 11th, 2018 4:56 PM
- OFFLINE - 87 hour(s)

Prestige 1, Battle Rank 68 - New Conglomerate on Emerald - Outfit Officer of Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 48
Level Progress (to 69): 86%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4 Cyclone SAS-R NC6A GODSAW M30 Mustang AH Carnage AR C-4 NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:slenderguy47



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,691,250 MLG Score: 3750
Fun Score: N/A
Cheeseburgers Flipped: 222TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.485%34.759%11994097453,9112.58988-0.56

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.213%2.64M2.208A*-1.012D*HEAD ++ (~17.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.692B+80.442B15.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.925%1.406%677410103,2717095874.61354556%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.617%0.466B+-0.191C0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.794B++13.80.738B++19.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.274%1.434%394101048815634150.312021117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.724%-0.542D-0.785D-1.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.7-0.181C16.1-0.285C29.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.975%81.211%0410103,534206611.71055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.45%1.932A++0.93B*1.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.619B+1.80.434B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.955%12.326%031011503135960.369853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.54%1.053B**-0.427C--0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.608B+2.80.424B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 48
31.8m260.8%559 (33.5k)455 (27.3k)2.0300974,14536,5232.1433168 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1014467030.693%31.383%96301:5536

10% Combat Medic9% Engineer37% Heavy Assault8% Infiltrator33% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2013 10:47 PMSep 7th, 2017 1:32 AMNov 14th, 2018 12:21 PM (14h) (PST)Nov 11th, 2018 12:58 PM (4d) (PST)Nov 11th, 2018 12:56 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8613235381.0600.5220.3332.9210.0603750

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,67819,37632,302643120175427,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1166.2h/48.6d 4,135 23,269 16,451 204.4k 1,124 3,957 4,220 60.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:13,150
Deaths:3,325
KDR:3.955
Accuracy:35.603% A*
HSR:40.365% A*
NC6A GODSAW
B**
Kills:2,402
Deaths:675
KDR:3.559
Accuracy:34.796% B**
HSR:32.848% B**
NS-15M1
A*
Kills:1,648
Deaths:672
KDR:2.452
Accuracy:33.352% A*
HSR:36.286% A++
EM6
A++
Kills:1,225
Deaths:777
KDR:1.577
Accuracy:29.831% A++
HSR:28.408% B++
NS-15M AE
A*
Kills:1,187
Deaths:259
KDR:4.583
Accuracy:34.465% A++
HSR:45.830% A*
MGR-L1 Promise
A*
Kills:1,181
Deaths:192
KDR:6.151
Accuracy:35.578% A*
HSR:39.035% A*
NC05 Jackhammer
A*
Kills:1,161
Deaths:641
KDR:1.811
Accuracy:60.300% A*
HSR:18.002% B++
NC6 Gauss SAW
A+
Kills:1,161
Deaths:942
KDR:1.232
Accuracy:27.278% A+
HSR:23.342% C+
GD-22S
A*
Kills:1,160
Deaths:613
KDR:1.892
Accuracy:34.355% A*
HSR:32.845% A
NSX Naginata
A
Kills:1,159
Deaths:702
KDR:1.651
Accuracy:28.652% A
HSR:34.944% B**
Kills:25,434
Deaths (as Heavy Assault):8,798
Deaths (to Heavy Assaults):10,578
KDR:2.89088
Kill Difference:16,636
Playtime:430.111 hours
Usage:37%
Score:12.310m
Score/min:477
Accuracy (listed only):35.421%
HSR (listed only):33.190%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:2,832
Deaths:1,455
KDR:1.946
Accuracy:35.386% A*
HSR:31.003% A++
GD-7F
A*
Kills:1,475
Deaths:1,223
KDR:1.206
Accuracy:35.200% A*
HSR:18.170% C
Razor GD-23
B*
Kills:1,367
Deaths:1,725
KDR:0.792
Accuracy:28.477% B*
HSR:16.021% D-
AF-4A Bandit
A++
Kills:1,301
Deaths:1,155
KDR:1.126
Accuracy:32.441% A++
HSR:17.986% D
19A Fortuna
B**
Kills:1,244
Deaths:1,097
KDR:1.134
Accuracy:30.891% B**
HSR:18.248% C
AF-19 Mercenary
A++
Kills:1,230
Deaths:1,516
KDR:0.811
Accuracy:31.033% A++
HSR:17.805% D
AC-X11
A+
Kills:1,171
Deaths:1,095
KDR:1.069
Accuracy:32.128% A+
HSR:18.360% D
MKV Suppressed
M**
Kills:1,167
Deaths:463
KDR:2.521
Accuracy:37.586% A*
HSR:42.417% M**
Blitz GD-10
M++
Kills:1,167
Deaths:537
KDR:2.173
Accuracy:37.370% M
HSR:33.590% M++
NS Baron G5AE
M++
Kills:1,164
Deaths:319
KDR:3.649
Accuracy:56.569% B**
HSR:30.498% M++
NSX Tengu
M*
Kills:1,163
Deaths:313
KDR:3.716
Accuracy:48.100% A++
HSR:42.906% M*
AF-4AE Cyclone
A++
Kills:1,161
Deaths:196
KDR:5.923
Accuracy:36.516% A++
HSR:38.846% A++
NS-7 PDW
M++
Kills:1,161
Deaths:576
KDR:2.016
Accuracy:36.593% A*
HSR:35.573% M++
NSX Tanto
A*
Kills:642
Deaths:203
KDR:3.163
Accuracy:37.921% A*
HSR:38.006% A++
MGR-S1 Gladius
A++
Kills:412
Deaths:80
KDR:5.150
Accuracy:35.150% A++
HSR:31.796% A
Mauler S6
B*
Kills:265
Deaths:299
KDR:0.886
Accuracy:47.969% B*
HSR:10.189% D--
Gauss Compact S
A
Kills:195
Deaths:275
KDR:0.709
Accuracy:30.038% A
HSR:12.821% D-
NS-11C
B**
Kills:168
Deaths:240
KDR:0.700
Accuracy:29.444% B**
HSR:8.333% F-
LA39 Bruiser
B**
Kills:157
Deaths:121
KDR:1.298
Accuracy:71.360% B**
HSR:15.924% C**
GD-66 Claw
B**
Kills:81
Deaths:80
KDR:1.013
Accuracy:69.811% B**
HSR:12.346% C
Kills:19,523
Deaths (as Light Assault):12,968
Deaths (to Light Assaults):6,414
KDR:1.50548
Kill Difference:6,555
Playtime:386.468 hours
Usage:33%
Score:10.107m
Score/min:436
Accuracy (listed only):39.999%
HSR (listed only):24.542%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:2,832
Deaths:1,455
KDR:1.946
Accuracy:35.386% A*
HSR:31.003% A++
Carnage AR
M+
Kills:1,774
Deaths:586
KDR:3.027
Accuracy:35.855% A**
HSR:40.192% M+
Reaper DMR
A**
Kills:1,175
Deaths:415
KDR:2.831
Accuracy:37.504% A**
HSR:40.255% A**
NS-11A
M*
Kills:1,172
Deaths:391
KDR:2.997
Accuracy:35.283% A**
HSR:45.051% M*
GR-22AE
A*
Kills:1,171
Deaths:224
KDR:5.228
Accuracy:38.005% A*
HSR:36.806% A+
GR-22
M++
Kills:1,170
Deaths:399
KDR:2.932
Accuracy:37.493% M
HSR:40.940% M++
NS-11P
M++
Kills:1,168
Deaths:362
KDR:3.227
Accuracy:37.136% M++
HSR:38.014% M++
MKV Suppressed
M**
Kills:1,167
Deaths:463
KDR:2.521
Accuracy:37.586% A*
HSR:42.417% M**
Blitz GD-10
M++
Kills:1,167
Deaths:537
KDR:2.173
Accuracy:37.370% M
HSR:33.590% M++
NS Baron G5AE
M++
Kills:1,164
Deaths:319
KDR:3.649
Accuracy:56.569% B**
HSR:30.498% M++
NC1 Gauss Rifle
M+
Kills:1,164
Deaths:709
KDR:1.642
Accuracy:34.076% A**
HSR:39.261% M+
NSX Tengu
M*
Kills:1,163
Deaths:313
KDR:3.716
Accuracy:48.100% A++
HSR:42.906% M*
AF-4AE Cyclone
A++
Kills:1,161
Deaths:196
KDR:5.923
Accuracy:36.516% A++
HSR:38.846% A++
NS-7 PDW
M++
Kills:1,161
Deaths:576
KDR:2.016
Accuracy:36.593% A*
HSR:35.573% M++
MGR-S1 Gladius
A++
Kills:412
Deaths:80
KDR:5.150
Accuracy:35.150% A++
HSR:31.796% A
Mauler S6
B*
Kills:265
Deaths:299
KDR:0.886
Accuracy:47.969% B*
HSR:10.189% D--
NC9 A-Tross
M+
Kills:165
Deaths:85
KDR:1.941
Accuracy:34.155% A++
HSR:43.636% M+
LA39 Bruiser
B**
Kills:157
Deaths:121
KDR:1.298
Accuracy:71.360% B**
HSR:15.924% C**
GD-66 Claw
B**
Kills:81
Deaths:80
KDR:1.013
Accuracy:69.811% B**
HSR:12.346% C
Kills:19,689
Deaths (as Combat Medic):7,610
Deaths (to Combat Medics):4,287
KDR:2.58725
Kill Difference:12,079
Playtime:120.388 hours
Usage:10%
Score:3.212m
Score/min:445
Accuracy (listed only):42.206%
HSR (listed only):34.171%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,475
Deaths:1,223
KDR:1.206
Accuracy:35.200% A*
HSR:18.170% C
Razor GD-23
B*
Kills:1,367
Deaths:1,725
KDR:0.792
Accuracy:28.477% B*
HSR:16.021% D-
AF-4A Bandit
A++
Kills:1,301
Deaths:1,155
KDR:1.126
Accuracy:32.441% A++
HSR:17.986% D
19A Fortuna
B**
Kills:1,244
Deaths:1,097
KDR:1.134
Accuracy:30.891% B**
HSR:18.248% C
AF-19 Mercenary
A++
Kills:1,230
Deaths:1,516
KDR:0.811
Accuracy:31.033% A++
HSR:17.805% D
AC-X11
A+
Kills:1,171
Deaths:1,095
KDR:1.069
Accuracy:32.128% A+
HSR:18.360% D
NS Baron G5AE
M++
Kills:1,164
Deaths:319
KDR:3.649
Accuracy:56.569% B**
HSR:30.498% M++
NSX Tanto
A*
Kills:642
Deaths:203
KDR:3.163
Accuracy:37.921% A*
HSR:38.006% A++
Mauler S6
B*
Kills:265
Deaths:299
KDR:0.886
Accuracy:47.969% B*
HSR:10.189% D--
Gauss Compact S
A
Kills:195
Deaths:275
KDR:0.709
Accuracy:30.038% A
HSR:12.821% D-
NS-11C
B**
Kills:168
Deaths:240
KDR:0.700
Accuracy:29.444% B**
HSR:8.333% F-
LA39 Bruiser
B**
Kills:157
Deaths:121
KDR:1.298
Accuracy:71.360% B**
HSR:15.924% C**
Warden
B++
Kills:93
Deaths:73
KDR:1.274
Accuracy:31.033% B++
HSR:26.882% B+
GD-66 Claw
B**
Kills:81
Deaths:80
KDR:1.013
Accuracy:69.811% B**
HSR:12.346% C
Kills:10,553
Deaths (as Engineer):9,421
Deaths (to Engineers):6,561
KDR:1.12016
Kill Difference:1,132
Playtime:108.669 hours
Usage:9%
Score:2.821m
Score/min:433
Accuracy (listed only):40.308%
HSR (listed only):18.685%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:2,832
Deaths:1,455
KDR:1.946
Accuracy:35.386% A*
HSR:31.003% A++
SAS-R
A*
Kills:2,675
Deaths:477
KDR:5.608
Accuracy:52.679% A*
HSR:82.131% A+
NS-357 Underboss
A**
Kills:1,321
Deaths:776
KDR:1.702
Accuracy:53.539% A*
HSR:40.045% A**
NS-44 Commissioner
A*
Kills:1,282
Deaths:1,087
KDR:1.179
Accuracy:50.837% A++
HSR:36.115% A*
MKV Suppressed
M**
Kills:1,167
Deaths:463
KDR:2.521
Accuracy:37.586% A*
HSR:42.417% M**
Blitz GD-10
M++
Kills:1,167
Deaths:537
KDR:2.173
Accuracy:37.370% M
HSR:33.590% M++
NSX Tengu
M*
Kills:1,163
Deaths:313
KDR:3.716
Accuracy:48.100% A++
HSR:42.906% M*
AF-4AE Cyclone
A++
Kills:1,161
Deaths:196
KDR:5.923
Accuracy:36.516% A++
HSR:38.846% A++
NS-7 PDW
M++
Kills:1,161
Deaths:576
KDR:2.016
Accuracy:36.593% A*
HSR:35.573% M++
NS-44P Commissioner
A*
Kills:816
Deaths:465
KDR:1.755
Accuracy:58.164% A*
HSR:43.382% A*
MGR-S1 Gladius
A++
Kills:412
Deaths:80
KDR:5.150
Accuracy:35.150% A++
HSR:31.796% A
EM4 Longshot
C+
Kills:400
Deaths:148
KDR:2.703
Accuracy:38.248% C+
HSR:74.750% C-
NSX Tomoe
A**
Kills:340
Deaths:116
KDR:2.931
Accuracy:34.885% A
HSR:61.765% A**
NSX Daimyo
A
Kills:284
Deaths:67
KDR:4.239
Accuracy:50% A
HSR:92.254% C-
NC14 Bolt Driver
C+
Kills:175
Deaths:175
KDR:1
Accuracy:34.341% C+
HSR:64% D*
LA8 Rebel
B+
Kills:94
Deaths:120
KDR:0.783
Accuracy:33.351% B+
HSR:18.085% C-
NS-30 Vandal
B**
Kills:87
Deaths:52
KDR:1.673
Accuracy:39.258% B**
HSR:26.437% C+
AF-18 Stalker
A+
Kills:79
Deaths:95
KDR:0.832
Accuracy:35.371% A+
HSR:7.595% F-
NC4 Mag-Shot
D
Kills:69
Deaths:157
KDR:0.439
Accuracy:22.930% D
HSR:14.493% D
Kills:16,685
Deaths (as Infiltrator):7,355
Deaths (to Infiltrators):5,085
KDR:2.26852
Kill Difference:9,330
Playtime:93.163 hours
Usage:8%
Score:2.121m
Score/min:379
Accuracy (listed only):40.542%
HSR (listed only):43.010%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
M**
Kills:304
Deaths:63
KDR:4.825
Accuracy:37.366% B+
HSR:30.592% M**
AF-34 Mattock
A+
Kills:272
Deaths:63
KDR:4.317
Accuracy:41.619% B+
HSR:23.897% A+
AF-23 Grinder
A+
Kills:249
Deaths:132
KDR:1.886
Accuracy:46.409% A+
HSR:12.048% D
AF-23 Grinder
A+
Kills:210
Deaths:104
KDR:2.019
Accuracy:51.912% A+
HSR:18.095% B+
NCM3 Raven
B*
Kills:113
Deaths:62
KDR:1.823
Accuracy:46.395% B*
HSR:1.770% D
NCM3 Raven
B*
Kills:86
Deaths:63
KDR:1.365
Accuracy:47.008% B*
HSR:1.163% D*
NCM2 Falcon
A+
Kills:60
Deaths:63
KDR:0.952
Accuracy:52.206% A+
HSR:6.667% B++
Kills:1,294
Deaths (as MAX Suit):275
Deaths (to MAX Suits):2,087
KDR:4.70545
Kill Difference:1,019
Playtime:27.828 hours
Usage:2%
Score:1.242m
Score/min:744
Accuracy (listed only):46.131%
HSR (listed only):13.462%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,854
V. Kills:162 N/A
Deaths:564
KDR:3.287
Accuracy:61.942% B*
KPH:51.100 C++
VKPH:4.500 C+
Breaker Rocket Pods
A++
Kills:1,120
V. Kills:121 N/A
Deaths:105
KDR:10.667
Accuracy:65.110% A++
KPH:202.500 A
VKPH:21.900 B+
M20 Mustang
C+
Kills:149
V. Kills:155 96%
Deaths:230
KDR:0.648
Accuracy:32.386% B
KPH:9 C
VKPH:9.300 C+
Vortek Rotary
C+
Kills:148
V. Kills:118 124%
Deaths:187
KDR:0.791
Accuracy:35.275% B*
KPH:13.700 C+
VKPH:10.900 C+
Kills:3,271 (2,151 + 0)
Deaths:1,086
KDR:3.012
VKDR:0.512
Vehicle Kills:556
Kill Difference:2,185
Playtime:69.251 hours
Usage:6%
Score:1.397m
Score/min:336
Piloting Accuracy:35.275%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:108
V. Kills:55 193%
Deaths:60
KDR:1.800
Accuracy:55.124% B+
KPH:20.200 D
VKPH:10.300 C
L100 Python HESH
U
Kills:70
V. Kills:6 N/A
Deaths:2
KDR:35
Accuracy:73.148% M+
KPH:336.400 U
VKPH:28.800 S
C75 Viper
C**
Kills:66
V. Kills:18 347%
Deaths:11
KDR:6
Accuracy:44.815% B*
KPH:30.500 C+
VKPH:8.300 C**
Skyguard
A+
Kills:63
V. Kills:52 119%
Deaths:16
KDR:3.938
Accuracy:29.960% C++
KPH:17.800 B+
VKPH:14.700 A+
L100 Python AP
A*
Kills:55
V. Kills:50 108%
Deaths:15
KDR:3.667
Accuracy:65.494% A
KPH:35.100 B+
VKPH:31.900 A*
Kills:362 (362 + 0)
Deaths:104
KDR:3.481
VKDR:1.740
Vehicle Kills:181
Kill Difference:258
Playtime:12.816 hours
Usage:1%
Score:0.312m
Score/min:406
Driving Accuracy:65.494%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:251
V. Kills:212 118%
Deaths:67
KDR:3.746
Accuracy:60.520% A
KPH:29.400 B++
VKPH:24.800 A*
Kills:251 (251 + 0)
Deaths:67
KDR:3.746
VKDR:3.164
Vehicle Kills:212
Kill Difference:184
Playtime:8.544 hours
Usage:1%
Score:0.239m
Score/min:467
Driving Accuracy:60.520%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 13,22013,1503,3253.955B++1.9235.603%A*40.365%A*126.8M++N/A330103.7h7.2A+20.2B**
AF-4 Cyclone 2,8532,8321,4551.946B+0.0835.386%A*31.003%A++75.1A*N/A21337.7h7.6B**21.5B**
SAS-R 2,6762,6754775.608B*3.5852.679%A*82.131%A+118.4M**N/A33322.6h1.6A3.1A
NC6A GODSAW 2,4152,4026753.559B+1.5334.796%B**32.848%B**121.9A*N/A33819.7h7C*20B*
M30 Mustang AH 2,0161,8545643.287C+1.2661.942%B*1.456%C*51.1C++4.5C+31736.3h4.7B*7.5B++
Carnage AR 1,7961,7745863.027A1.0035.855%A**40.192%M+96.9M*1.2A**23718.3h8.9A++24.8A
C-4 2,5441,7571,2151.446C++0.5827.541%B+N/A107.1B++48A138016.4h1.2B+4.3C++
NS-15M1 1,6551,6486722.452B*0.4233.352%A*36.286%A++94.2A*N/A22517.5h9.2A27.6B**
GD-7F 1,4881,4751,2231.206C++0.8235.2%A*18.17%C46B*N/A24632.1h9.5B**27.1B**
Razor GD-23 1,3711,3671,7250.792C+1.2428.477%B*16.021%D-17.6CN/A8377.5h11.2B+39.4B+
NS Decimator 2,1271,3587391.838B**0.1970.198%A1.546%D63.8A++36.1A*41021.3h3.9B++5.5B**
NS-357 Underboss 1,3261,3217761.702B*0.3353.539%A*40.045%A**146.8M**N/A4159h3.1B**5.8B**
AF-4A Bandit 1,3241,3011,1551.126C+0.9032.441%A++17.986%D44.7B+N/A16929.1h9B*27.8B**
NS-44 Commissioner 1,2901,2821,0871.179C**0.8550.837%A++36.115%A*74.5A++N/A22217.2h3B*6B**
19A Fortuna 1,2801,2441,0971.134C+0.9030.891%B**18.248%C33.6C+1A9937h7.6B**24.7B**
AF-19 Mercenary 1,2471,2301,5160.811C+1.2231.033%A++17.805%D25.9B+N/A20147.4h10B*32.3B*
EM6 1,2331,2257771.577C++0.4529.831%A++28.408%B++64.5B**N/A26319h8.9B*29.8B*
NS-15M AE 1,1901,1872594.583A2.5534.465%A++45.83%A*127.6A**N/A4139.3h8.6A24.9B**
MGR-L1 Promise 1,1911,1811926.151M**4.1235.578%A*39.035%A*210.9S1.8A*4795.6h8.1A+22.9A
Reaper DMR 1,1871,1754152.831B+0.8037.504%A**40.255%A**104.9M*1.1A++25311.2h6.6A+17.5A
NS-11A 1,1841,1723912.997A++0.9735.283%A**45.051%M*102.8M**1.1A++24111.4h8.6A++24.3A
GR-22AE 1,1821,1712245.228A**3.2038.005%A*36.806%A+188.9S1.8A++4056.2h8.3A+21.8A
AC-X11 1,1871,1711,0951.069C+0.9632.128%A+18.36%D37.9B+N/A24330.9h7.8B++24.3B*
GR-22 1,1761,1703992.932A0.9037.493%M40.94%M++113.6SN/A26110.3h8.5A++22.7A+
NS-11P 1,1751,1683623.227A*1.2037.136%M++38.014%M++121.7SN/A2739.6h9.1A++24.6A+
MKV Suppressed 1,1761,1674632.521A++0.4937.586%A*42.417%M**93.4M+N/A21412.5h10.1B**26.9B*
Blitz GD-10 1,1731,1675372.173B**0.1437.37%M33.59%M++81.6MN/A23414.3h10A26.7B**
NS Baron G5AE 1,1681,1643193.649A*1.6256.569%B**30.498%M++117.6M+N/A3269.9h3.4B**6C++
NC1 Gauss Rifle 1,1681,1647091.642B+0.3934.076%A**39.261%M+52.2A*N/A18122.3h9A26.5A
NSX Tengu 1,1651,1633133.716A**1.6948.1%A++42.906%M*132.2SN/A3068.8h7.3A15.2B**
NC05 Jackhammer 1,1691,1616411.811B+0.2260.3%A*18.002%B++92.9A*N/A27212.5h4B*6.7B*
AF-4AE Cyclone 1,1621,1611965.923M**3.8936.516%A++38.846%A++219.1SN/A4875.3h6.9B**18.8B*
NS-7 PDW 1,1771,1615762.016A0.0136.593%A*35.573%M++79.5M+1.1M20114.6h10.7B**29.3B**
NC6 Gauss SAW 1,1781,1619421.232C++0.8027.278%A+23.342%C+41.8B++N/A21327.8h9B+32.9B++
GD-22S 1,1641,1606131.892C**0.1434.355%A*32.845%A78.4A++N/A36614.8h8.3B**24.2B**
NSX Naginata 1,1771,1597021.651C**0.3828.652%A34.944%B**72.4A1.1B++19916h10.2B+35.6B++
Breaker Rocket Pods 1,2411,12010510.667B+8.6465.11%A++N/A203.6A22B+10285.5h9.6B**14.8B*
NS-44P Commissioner 8218164651.755B+0.2858.164%A*43.382%A*148.4MN/A3815.5h2.7B**4.7B*
Frag Grenade 6586541654N/A651.9756.018%AN/A594.5B+3.6D31871.1h3.2B+5.7B*
NSX Tanto 6486422033.163A*1.1337.921%A*38.006%A++103.5M++1B**2436.2h8.4B**22.2B**
NS Harrower 55951521,6280.024D2.0136.881%B3.689%D0.9CN/A2571.6h2.1C*5.7C**
MGR-S1 Gladius 413412805.15A*3.1235.15%A++31.796%A147.1SN/A4022.8h6.2A17.5B**
EM4 Longshot 4004001482.703C+0.6738.248%C+74.75%C-46.5B**N/A1908.6h2B+5.2B
NSX Tomoe 3403401162.931B++0.9034.885%A61.765%A**85A*N/A2034h9.3A26.7B**
AF-34 Mattock 305304634.825B+2.7937.366%B+30.592%M**77.9A*N/A2433.9h4.1B**11B**
NSX Daimyo 284284674.239B2.2150%A92.254%C-105.2A*N/A3972.7h2.1B++4.3B*
AF-34 Mattock 273272634.317B+2.2941.619%B+23.897%A+69.7A++N/A2273.9h5.1B*12.3B*
Mauler S6 2652652990.886C+1.1447.969%B*10.189%D--39.6B++N/A2076.7h3.5B**7.2B**
Titan-150 AP 463251673.746C1.7260.52%A1.195%D--29.5B++24.9A*4668.5h6.1C10.1C++
AF-23 Grinder 2502491321.886C+0.1446.409%A+12.048%D37.7B+N/A1946.6h5.7B+12.4B**
AF-23 Grinder 2122101042.019C+0.0151.912%A+18.095%B+38.2B+N/A2135.5h6.5C*12.6B*
Gauss Compact S 1971952750.709C+1.3230.038%A12.821%D-26.4B+N/A2597.4h9.5B+31.5B++
NC14 Bolt Driver 1751751751C-1.0334.341%C+64%D*20.6C+N/A1518.5h3.1C--8.9C+
Shrike 2731713710.461C1.5765.277%B**2.339%C23.4C+14C*4317.3h7.8C--11.9C++
NS-11C 1691682400.7C1.3329.444%B**8.333%F-20.5CN/A1198.2h12.6B+42.9B++
NC9 A-Tross 166165851.941B++0.0934.155%A++43.636%M+68.8A++N/A2342.4h7.1A20.9A
LA39 Bruiser 1611571211.298C++0.7371.36%B**15.924%C**44.9C*1.1A+2253.5h1.9B**2.7B++
M20 Mustang 3041492300.648C1.3832.386%B3.356%B*9C9.3C+20516.6h112.5C++347.5C**
Vortek Rotary 2661481870.791C1.2435.275%B*2.027%C+13.7C+10.9C+25010.8h60.6B+171.7B++
Hawk GD-68 2611452770.523C1.5169.518%B**4.828%B**18.8C*15.1B*2817.7h7.6C**10.9B+
Spear Anti-Vehicle Phalanx Turret 208140197.368C++5.3445.992%B5%B+58.3A28.3B++8852.4h6.6B+14.3B++
The Slasher 1401331,2040.11A1.9257.369%A++N/A4.7C++N/A1428.6h2.7C-4.7B+
Mag-Cutter 1861318,0870.016C+2.0146.4%A+2.29%D0.5C+N/A3276.3h5.2F11.2C++
Rocklet Rifle 2691241330.932B+1.1064.553%A+N/A62M+72.5S11392h18.2A+28.2A
NCM3 Raven 171113621.823A0.2146.395%B*1.77%D16.6A++8.5B*3476.8h17.8B**38.4B**
Tank Mine 153108482.25C+0.2250.266%AN/A120B+50C-18950.9h1.8C**3.5A+
L100 Python HEAT 163108601.8C--0.2355.124%B+N/A20.4D10.4C+2595.3h5.1B+9.3B+
LA8 Rebel 95941200.783C+1.2533.351%B+18.085%C-26.9C+N/A1563.5h6.9C+20.6C+
Warden 9393731.274B+0.7631.033%B++26.882%B+32.1B++N/A2302.9h7.6B++24.5B++
NS-30 Vandal 8987521.673C+0.3639.258%B**26.437%C+45.8B+1.1A*2071.9h5.2B+13.3B++
NCM3 Raven 13486631.365B++0.6747.008%B*1.163%D*12.1B++6.8B2217.1h24.2B++51.5B*
GD-66 Claw 8381801.013C+1.0269.811%B**12.346%C42.6C++1.1A++2631.9h2.3B+3.3B+
AF-18 Stalker 7979950.832C1.2035.371%A+7.595%F-15.2D-N/A1085.2h10.9B++30.8B*
L100 Python HESH 7670235A*32.9773.148%M+N/A350U30S16260.2h1.1A*1.5A++
NC4 Mag-Shot 70691570.439C1.5922.93%D14.493%D18.6CN/A1633.7h9.6C+41.7C+
C75 Viper 8466116B3.9744.815%B*1.515%C++30C+8.2C*5832.2h7.1B**15.9B**
Hardlight Dagger 81643,0330.021C2.0125.721%C+4.688%C-0.8CN/A676h3.5F13.5C+
Skyguard 11563163.938B+1.9129.96%C++3.175%B*18B+14.9A++3393.5h84.2B**280.9B*
NCM2 Falcon 9960630.952C+1.0852.206%A+6.667%B++14.6C*9.5A*2584.1h11.8C+22.7B+
Anti-Vehicle Grenade 7058158N/A55.9752.41%C++N/A290C60C--22560.2h6C+11.4C++
L100 Python AP 10555153.667C+1.6465.494%AN/A34.4B+31.3A*6501.6h7.1C10.9C**
NSX Masamune 6550114.545S2.5173.62%A++N/A83.3M++25B**6580.6h4.8B**6.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03000.1h
Nano-Armor Kit130150,04612h
Anti-Vehicle MANA Turret132220.4h
Spawn Beacon141,3221h
Nanite Revive Grenade05870.2h
Medical Kit2,01812,51046.4h
Medical Applicator398108,8669.9h
Deconstruction Tool05380h
M12 Kobalt0950h
Recon Detection Device301,1241.7h
Ammunition Package142750.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 1.67s on queries, 1.34s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.