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Major Captain slenderguygoesred[J0KE] slenderguygoesred
TR BR 62

KDR: 3.2

Score: 12.4m

Last Seen: Mar 16th, 2019 4:25 PM
- OFFLINE - 63.2 hour(s)

Prestige 1, Battle Rank 62 - Terran Republic on Emerald - Outfit Officer of The J0kerz[J0KE] The J0kerz
TR outfit on Emerald

Members: 21
Level Progress (to 63): 40%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" NS-15M1 NS-44P Commissioner LC3 Jaguar NS-15M AE TAR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,452,803 MLG Score: 11553
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.933%39.852%143223100232,0464.3148-1.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.633%2.89M+2.952M+-1.293D**HEAD ++ (~21.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.706B++7.90.448B14.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.32%0.642%62611024623129524.792311175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.008C+-1.028D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.825B++10.50.802B++17.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.333%84.04%0410213,58473134.90287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.122%3.196M++1.096B**0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.707B++1.60.488B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.609%28.962%01102418375500.242064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.426M*2.872M+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.848B*1.70.658B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The J0kerz[J0KE] The J0kerz
TR outfit on Emerald

Members: 21
12.4m272.4%695 (41.7k)561 (33.7k)3.1961739,41212,3313.2754962 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1025322934.443%40.929%141001:4714

12% Combat Medic67% Heavy Assault10% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2014 5:18 PMAug 12th, 2018 10:23 PMMar 17th, 2019 3:49 AM (2d) (PST)Mar 16th, 2019 12:27 PM (3d) (PST)Mar 16th, 2019 12:25 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1524107421.7870.5590.7314.9910.04611553

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,09424,57844,5161073444299333,654

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
367.7h/15.3d 978 16,131 8,286 110.1k 367 1,392 1,014 25.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:12,408
Deaths:3,011
KDR:4.121
Accuracy:35.359% A**
HSR:41.240% A*
T9A "Butcher"
A*
Kills:2,066
Deaths:525
KDR:3.935
Accuracy:34.508% A*
HSR:43.853% A*
NS-15M1
M+
Kills:1,600
Deaths:426
KDR:3.756
Accuracy:34.720% A*
HSR:44.563% M+
NS-15M AE
A*
Kills:1,214
Deaths:231
KDR:5.255
Accuracy:36.450% A*
HSR:37.232% B**
T9 CARV
M++
Kills:1,181
Deaths:449
KDR:2.630
Accuracy:31.926% A**
HSR:43.861% M++
T9 CARV-S
A**
Kills:1,161
Deaths:395
KDR:2.939
Accuracy:34.867% A**
HSR:36.003% A++
TMG-50
A**
Kills:1,160
Deaths:394
KDR:2.944
Accuracy:34.398% A**
HSR:40.172% A**
MG-H1 Watchman
A*
Kills:274
Deaths:60
KDR:4.567
Accuracy:35.446% A*
HSR:44.161% A*
NSX-P Naginata
A++
Kills:151
Deaths:29
KDR:5.207
Accuracy:31.583% A++
HSR:41.060% A+
Kills:21,215
Deaths (as Heavy Assault):5,520
Deaths (to Heavy Assaults):3,968
KDR:3.8433
Kill Difference:15,695
Playtime:248.161 hours
Usage:67%
Score:8.417m
Score/min:565
Accuracy (listed only):34.362%
HSR (listed only):41.349%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M
Kills:1,257
Deaths:346
KDR:3.633
Accuracy:37.008% M
HSR:32.379% A*
SMG-46AE Armistice
A++
Kills:1,164
Deaths:225
KDR:5.173
Accuracy:37.042% A+
HSR:35.138% A++
HC1 Cougar
M++
Kills:346
Deaths:69
KDR:5.014
Accuracy:39.395% M++
HSR:27.746% B**
LC2 Lynx
M+
Kills:193
Deaths:61
KDR:3.164
Accuracy:37.119% M+
HSR:33.679% A*
TRS-12 Uppercut
A**
Kills:183
Deaths:57
KDR:3.211
Accuracy:82.609% A*
HSR:28.962% A**
TRAC-5
A*
Kills:141
Deaths:149
KDR:0.946
Accuracy:32.168% A*
HSR:9.929% F
SMG-46 Armistice
M
Kills:112
Deaths:29
KDR:3.862
Accuracy:39.591% M
HSR:30.357% A*
Kills:3,396
Deaths (as Light Assault):936
Deaths (to Light Assaults):2,086
KDR:3.62821
Kill Difference:2,460
Playtime:24.199 hours
Usage:7%
Score:0.728m
Score/min:502
Accuracy (listed only):43.562%
HSR (listed only):28.313%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M
Kills:1,182
Deaths:375
KDR:3.152
Accuracy:35.300% A**
HSR:40.017% M
TAR-AE
A++
Kills:1,167
Deaths:245
KDR:4.763
Accuracy:35.932% A++
HSR:40.617% A++
SMG-46AE Armistice
A++
Kills:1,164
Deaths:225
KDR:5.173
Accuracy:37.042% A+
HSR:35.138% A++
NS-11P
M*
Kills:1,143
Deaths:261
KDR:4.379
Accuracy:38.300% M*
HSR:34.383% A**
T1 Cycler
M++
Kills:531
Deaths:162
KDR:3.278
Accuracy:36.619% M++
HSR:35.970% A*
Cycler TRV
M
Kills:185
Deaths:72
KDR:2.569
Accuracy:35.583% A**
HSR:37.838% M
TRS-12 Uppercut
A**
Kills:183
Deaths:57
KDR:3.211
Accuracy:82.609% A*
HSR:28.962% A**
NS-11A
M++
Kills:161
Deaths:46
KDR:3.500
Accuracy:36.171% A**
HSR:43.478% M++
SMG-46 Armistice
M
Kills:112
Deaths:29
KDR:3.862
Accuracy:39.591% M
HSR:30.357% A*
Kills:5,828
Deaths (as Combat Medic):1,472
Deaths (to Combat Medics):1,515
KDR:3.95924
Kill Difference:4,356
Playtime:43.878 hours
Usage:12%
Score:1.420m
Score/min:539
Accuracy (listed only):41.905%
HSR (listed only):36.307%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M
Kills:1,257
Deaths:346
KDR:3.633
Accuracy:37.008% M
HSR:32.379% A*
HC1 Cougar
M++
Kills:346
Deaths:69
KDR:5.014
Accuracy:39.395% M++
HSR:27.746% B**
LC2 Lynx
M+
Kills:193
Deaths:61
KDR:3.164
Accuracy:37.119% M+
HSR:33.679% A*
TRS-12 Uppercut
A**
Kills:183
Deaths:57
KDR:3.211
Accuracy:82.609% A*
HSR:28.962% A**
TRAC-5
A*
Kills:141
Deaths:149
KDR:0.946
Accuracy:32.168% A*
HSR:9.929% F
Kills:2,120
Deaths (as Engineer):682
Deaths (to Engineers):1,562
KDR:3.1085
Kill Difference:1,438
Playtime:12.837 hours
Usage:3%
Score:0.340m
Score/min:441
Accuracy (listed only):45.660%
HSR (listed only):26.539%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
M
Kills:3,197
Deaths:487
KDR:6.565
Accuracy:57.114% M
HSR:82.828% A+
NS-44P Commissioner
A++
Kills:1,569
Deaths:611
KDR:2.568
Accuracy:56.323% A++
HSR:40.727% A+
SMG-46AE Armistice
A++
Kills:1,164
Deaths:225
KDR:5.173
Accuracy:37.042% A+
HSR:35.138% A++
NS-357 Underboss
A*
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:54.497% A*
HSR:39.844% A*
NS-44 Commissioner
M
Kills:674
Deaths:507
KDR:1.329
Accuracy:57.949% M
HSR:39.169% A**
RAMS-AE .50M
A*
Kills:140
Deaths:25
KDR:5.600
Accuracy:57.027% A*
HSR:92.143% A++
NSX Daimyo
A++
Kills:126
Deaths:22
KDR:5.727
Accuracy:53.288% A++
HSR:99.206% A+
M77-B
A++
Kills:121
Deaths:40
KDR:3.025
Accuracy:43.841% B**
HSR:90.909% A++
SMG-46 Armistice
M
Kills:112
Deaths:29
KDR:3.862
Accuracy:39.591% M
HSR:30.357% A*
Kills:8,260
Deaths (as Infiltrator):2,567
Deaths (to Infiltrators):1,737
KDR:3.21776
Kill Difference:5,693
Playtime:35.920 hours
Usage:10%
Score:1.365m
Score/min:633
Accuracy (listed only):50.741%
HSR (listed only):61.147%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:55
Deaths:19
KDR:2.895
Accuracy:31.186% M++
HSR:25.455% B*
MRC3 Mercy
M++
Kills:52
Deaths:19
KDR:2.737
Accuracy:28.828% M
HSR:36.539% M++
Kills:107
Deaths (as MAX Suit):19
Deaths (to MAX Suits):662
KDR:5.63158
Kill Difference:88
Playtime:2.357 hours
Usage:1%
Score:0.104m
Score/min:737
Accuracy (listed only):30.007%
HSR (listed only):30.997%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:623
V. Kills:18 N/A
Deaths:121
KDR:5.149
Accuracy:37.320% A
KPH:96.200 A++
VKPH:2.800 C
Hellfire Rocket Pods
S
Kills:53
V. Kills:10 N/A
Deaths:4
KDR:13.250
Accuracy:65.525% A*
KPH:569.600 S
VKPH:107.500 S
Kills:676 (623 + 0)
Deaths:125
KDR:5.408
VKDR:0.224
Vehicle Kills:28
Kill Difference:551
Playtime:6.566 hours
Usage:2%
Score:0.147m
Score/min:374
Piloting Accuracy:37.320%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,48412,4083,0114.121B*0.9235.359%A**41.24%A*133.3M**N/A39593.1h8.2A+23.2B**
TSAR-42 3,2003,1974876.565B**3.3757.114%M82.828%A+144SN/A43122.2h1.6A2.8A
T9A "Butcher" 2,0792,0665253.935B**0.7434.508%A*43.853%A*123.7A**N/A31616.7h8.4A+24.3A
NS-15M1 1,6121,6004263.756A++0.5634.72%A*44.563%M+98.2A*N/A23516.3h8.8A25.3B**
NS-44P Commissioner 1,5831,5696112.568A0.6356.323%A++40.727%A+174.3M+1.6A**4249h2.8B++4.9B*
LC3 Jaguar 1,2691,2573463.633A+0.4437.008%M32.379%A*120.9S1.2A*39810.4h8.7B**23.5B**
NS-15M AE 1,2231,2142315.255A+2.0636.45%A*37.232%B**157.7M++1.2A6647.7h8.4A23B**
TAR 1,2021,1823753.152B**0.0435.3%A**40.017%M120.6S2S3669.8h8.8A++24.9A
T9 CARV 1,1941,1814492.63B*0.5731.926%A**43.861%M++89.5M++1A+26813.2h9.4A29.3B**
TAR-AE 1,1751,1672454.763M1.5735.932%A++40.617%A++166.7M**1.1B+3757h8.4A+23.4A
SMG-46AE Armistice 1,1641,1642255.173M**1.9837.042%A+35.138%A++200.7SN/A6705.8h9.3B**25.1B*
T9 CARV-S 1,1711,1613952.939B*0.2634.867%A**36.003%A++110.6M+1A25010.5h8.5A24.3B**
TMG-50 1,1701,1603942.944A++0.2534.398%A**40.172%A**89.9A**N/A20812.9h7.8A22.6B**
NS-357 Underboss 1,1711,1576211.863B**1.3354.497%A*39.844%A*158.5S1.9M++4667.3h3.1B**5.7B**
NS-11P 1,1521,1432614.379M+1.1838.3%M*34.383%A**178.6S1.4M3806.4h8.5A++22.1A+
NS Decimator 1,5731,0303952.608A++0.5973.407%A+1.262%D-75.7M39.9M+47413.6h3.6B*4.8B**
NS-44 Commissioner 6756745071.329B+1.8757.949%M39.169%A**96.3A**N/A3257h2.8B**4.9B**
M14 Banshee 6416231215.149C+1.9537.32%AN/A95.8A++2.8C3416.5h10.5B*28.1B*
T1 Cycler 5415311623.278A*0.0836.619%M++35.97%A*106.2S2S3495h9A++24.5A+
NS Harrower 3973956,7210.059C*3.1444.691%B++1.266%D-2C+N/A6197.2h1.7B++3.8B+
HC1 Cougar 353346695.014M**1.8239.395%M++27.746%B**164.8S3.3S5152.1h8.2A20.7B**
MG-H1 Watchman 274274604.567A*1.3735.446%A*44.161%A*161.2SN/A8061.7h8.7A+24.5B**
LC2 Lynx 194193613.164A++0.0337.119%M+33.679%A*120.6SN/A4271.6h9.5A25.7B**
Cycler TRV 188185722.569B**0.6335.583%A**37.838%M88.1M+1.4M2842.1h9.3A+26.2A
TRS-12 Uppercut 183183573.211A++0.0182.609%A*28.962%A**152.5SN/A5091.2h1.7A+2B**
Ripper 1691691141.482U1.7150.275%A*45.562%S65SN/A1912.6h1.1B*2.2C+
NS-11A 162161463.5A+0.3036.171%A**43.478%M++123.8SN/A3321.3h8.7A++24.1A
NSX-P Naginata 154151295.207M2.0131.583%A++41.06%A+116.2M2.3A++2701.3h9.4B**29.6B**
Frag Grenade 1531501150N/A146.8057.792%A++N/A500C++10B23260.3h3.6B6.2B++
TRAC-5 1411411490.946C*2.2532.168%A*9.929%F25.6B+N/A2195.5h13.7B+42.6B*
RAMS-AE .50M 140140255.6B+2.4057.027%A*92.143%A++155.6SN/A5610.9h1.5A2.6A+
NSX Daimyo 126126225.727B++2.5353.288%A++99.206%A+126MN/A5041h1.9B*3.5B**
M77-B 121121403.025B++0.1743.841%B**90.909%A++63.7A**N/A1921.9h1.7A4B**
SMG-46 Armistice 112112293.862M+0.6739.591%M30.357%A*160SN/A8450.7h9.7A24.4B**
C-4 8873282.607B*0.5934.94%A++N/A146A+30C++18400.5h1.2B++3.4B**
MRC3 Mercy 5655192.895B+0.3031.186%M++25.455%B*91.7S1.7M3360.6h14.9A47.7B**
Anti-Vehicle Grenade 6455155N/A51.8052.82%C*N/A275C-45D15920.2h7C-13.2C+
Hellfire Rocket Pods 6353413.25B*10.0565.525%A*N/A530S100S25980.1h11.2B+17.1B*
MRC3 Mercy 5252192.737B0.4628.828%M36.539%M++86.7SN/A4360.6h14.8B**51.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter33770.1h
Restoration Kit172120.7h
Spawn Beacon27040.3h
Nano-Armor Kit1519,9051.3h
Nanite Revive Grenade01040h
Medical Applicator4717,9741.3h
Medical Kit1,4058,82735.8h
Recon Detection Device0990.1h

Check the help document for the dictionary if you want to learn more about words used here.


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