Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,428)players online:
LatrodectusVS (54)  RichardWasTaken2 (4)  halospud (4)  ねこびっち (4)  DessanYT (3)  davinator791 (2) 71
stats.dasanfall.com
Captain Captain slenderguygoesred[J0KE] slenderguygoesred
TR BR 59

KDR: 3.17

Score: 12m

Last Seen: Jan 18th, 2019 10:52 PM
- OFFLINE - 93.6 hour(s)

Prestige 1, Battle Rank 59 - Terran Republic on Emerald - Outfit Member of The J0kerz[J0KE] The J0kerz
TR outfit on Emerald

Members: 26
Level Progress (to 60): 16%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" NS-15M1 NS-44P Commissioner LC3 Jaguar NS-15M AE TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:slenderguygoesred



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,268,906 MLG Score: 11406
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.847%39.852%14292399930,9724.2779-1.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.631%2.896M+2.976M+-1.304D**HEAD ++ (~21.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.706B++7.90.448B14.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.341%0.486%65611021617123525.016261164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.011C+-1.03D*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.825B++10.50.801B++17.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.502%83.957%0410183,47270324.93182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.15%3.244M++1.108B**0.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.709B++1.60.487B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.609%28.962%01102118373800.247632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.431M*2.886M+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.848B*1.70.658B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The J0kerz[J0KE] The J0kerz
TR outfit on Emerald

Members: 26
12m272.5%692 (41.5k)558 (33.5k)3.1709238,10512,0173.2503159 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022311334.338%40.924%140501:4713

12% Combat Medic67% Heavy Assault10% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2014 5:18 PMAug 12th, 2018 10:23 PMJan 21st, 2019 4:55 PM (22h) (PST)Jan 18th, 2019 7:07 PM (4d) (PST)Jan 18th, 2019 6:52 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1464107361.7750.5600.7274.9610.04611406

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,77024,61744,1531073444298333,508

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
357.7h/14.9d 954 15,594 8,011 106.5k 358 1,349 977 24.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:11,623
Deaths:2,870
KDR:4.050
Accuracy:35.194% M
HSR:41.315% A**
T9A "Butcher"
A*
Kills:2,028
Deaths:515
KDR:3.938
Accuracy:34.478% A*
HSR:43.984% A*
NS-15M1
M+
Kills:1,599
Deaths:424
KDR:3.771
Accuracy:34.702% A*
HSR:44.528% M+
NS-15M AE
A*
Kills:1,214
Deaths:231
KDR:5.255
Accuracy:36.450% A*
HSR:37.232% B**
T9 CARV
M*
Kills:1,181
Deaths:449
KDR:2.630
Accuracy:31.926% M
HSR:43.861% M*
T9 CARV-S
A**
Kills:1,161
Deaths:395
KDR:2.939
Accuracy:34.867% A**
HSR:36.003% A++
TMG-50
M
Kills:1,160
Deaths:394
KDR:2.944
Accuracy:34.398% A**
HSR:40.172% M
MG-H1 Watchman
A**
Kills:187
Deaths:47
KDR:3.979
Accuracy:35.300% A**
HSR:43.850% A*
NSX-P Naginata
A++
Kills:151
Deaths:29
KDR:5.207
Accuracy:31.583% A++
HSR:41.060% A+
Kills:20,304
Deaths (as Heavy Assault):5,354
Deaths (to Heavy Assaults):3,865
KDR:3.7923
Kill Difference:14,950
Playtime:240.223 hours
Usage:67%
Score:8.093m
Score/min:561
Accuracy (listed only):34.322%
HSR (listed only):41.334%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M+
Kills:1,231
Deaths:340
KDR:3.621
Accuracy:36.899% M+
HSR:32.494% A*
SMG-46AE Armistice
A++
Kills:1,164
Deaths:225
KDR:5.173
Accuracy:37.042% A+
HSR:35.138% A++
HC1 Cougar
M++
Kills:346
Deaths:69
KDR:5.014
Accuracy:39.395% M++
HSR:27.746% B**
TRS-12 Uppercut
A**
Kills:183
Deaths:57
KDR:3.211
Accuracy:82.609% A*
HSR:28.962% A**
LC2 Lynx
M
Kills:156
Deaths:51
KDR:3.059
Accuracy:35.799% M
HSR:34.615% A*
TRAC-5
A*
Kills:141
Deaths:149
KDR:0.946
Accuracy:32.168% A*
HSR:9.929% F
SMG-46 Armistice
M
Kills:112
Deaths:29
KDR:3.862
Accuracy:39.591% M
HSR:30.357% A**
Kills:3,333
Deaths (as Light Assault):920
Deaths (to Light Assaults):2,035
KDR:3.62283
Kill Difference:2,413
Playtime:23.695 hours
Usage:7%
Score:0.716m
Score/min:504
Accuracy (listed only):43.358%
HSR (listed only):28.463%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M
Kills:1,182
Deaths:375
KDR:3.152
Accuracy:35.300% A**
HSR:40.017% M
TAR-AE
A++
Kills:1,167
Deaths:245
KDR:4.763
Accuracy:35.932% A++
HSR:40.617% A++
SMG-46AE Armistice
A++
Kills:1,164
Deaths:225
KDR:5.173
Accuracy:37.042% A+
HSR:35.138% A++
NS-11P
M*
Kills:1,143
Deaths:261
KDR:4.379
Accuracy:38.300% M*
HSR:34.383% A**
T1 Cycler
M++
Kills:531
Deaths:162
KDR:3.278
Accuracy:36.619% M++
HSR:35.970% A*
Cycler TRV
M
Kills:185
Deaths:72
KDR:2.569
Accuracy:35.583% M
HSR:37.838% M
TRS-12 Uppercut
A**
Kills:183
Deaths:57
KDR:3.211
Accuracy:82.609% A*
HSR:28.962% A**
NS-11A
M++
Kills:161
Deaths:46
KDR:3.500
Accuracy:36.171% A**
HSR:43.478% M++
SMG-46 Armistice
M
Kills:112
Deaths:29
KDR:3.862
Accuracy:39.591% M
HSR:30.357% A**
Kills:5,828
Deaths (as Combat Medic):1,472
Deaths (to Combat Medics):1,478
KDR:3.95924
Kill Difference:4,356
Playtime:43.792 hours
Usage:12%
Score:1.418m
Score/min:540
Accuracy (listed only):41.905%
HSR (listed only):36.307%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M+
Kills:1,231
Deaths:340
KDR:3.621
Accuracy:36.899% M+
HSR:32.494% A*
HC1 Cougar
M++
Kills:346
Deaths:69
KDR:5.014
Accuracy:39.395% M++
HSR:27.746% B**
TRS-12 Uppercut
A**
Kills:183
Deaths:57
KDR:3.211
Accuracy:82.609% A*
HSR:28.962% A**
LC2 Lynx
M
Kills:156
Deaths:51
KDR:3.059
Accuracy:35.799% M
HSR:34.615% A*
TRAC-5
A*
Kills:141
Deaths:149
KDR:0.946
Accuracy:32.168% A*
HSR:9.929% F
Kills:2,057
Deaths (as Engineer):666
Deaths (to Engineers):1,528
KDR:3.08859
Kill Difference:1,391
Playtime:12.809 hours
Usage:4%
Score:0.339m
Score/min:442
Accuracy (listed only):45.374%
HSR (listed only):26.749%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
M+
Kills:3,095
Deaths:475
KDR:6.516
Accuracy:57.369% M+
HSR:82.746% A+
NS-44P Commissioner
A++
Kills:1,549
Deaths:600
KDR:2.582
Accuracy:56.280% A++
HSR:40.607% A++
SMG-46AE Armistice
A++
Kills:1,164
Deaths:225
KDR:5.173
Accuracy:37.042% A+
HSR:35.138% A++
NS-357 Underboss
A**
Kills:1,100
Deaths:593
KDR:1.855
Accuracy:54.342% A*
HSR:39.818% A**
NS-44 Commissioner
M
Kills:651
Deaths:495
KDR:1.315
Accuracy:57.875% M
HSR:39.324% A**
RAMS-AE .50M
A*
Kills:140
Deaths:25
KDR:5.600
Accuracy:57.027% A*
HSR:92.143% A++
M77-B
A++
Kills:121
Deaths:40
KDR:3.025
Accuracy:43.841% B**
HSR:90.909% A++
NSX Daimyo
A++
Kills:116
Deaths:21
KDR:5.524
Accuracy:52.416% A++
HSR:99.138% A+
SMG-46 Armistice
M
Kills:112
Deaths:29
KDR:3.862
Accuracy:39.591% M
HSR:30.357% A**
Kills:8,048
Deaths (as Infiltrator):2,503
Deaths (to Infiltrators):1,694
KDR:3.21534
Kill Difference:5,545
Playtime:34.683 hours
Usage:10%
Score:1.318m
Score/min:633
Accuracy (listed only):50.643%
HSR (listed only):61.131%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:54
Deaths:18
KDR:3
Accuracy:31.851% M++
HSR:25.926% B**
Kills:54
Deaths (as MAX Suit):9
Deaths (to MAX Suits):639
KDR:6
Kill Difference:45
Playtime:2.303 hours
Usage:1%
Score:0.103m
Score/min:744
Accuracy (listed only):31.851%
HSR (listed only):25.926%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:617
V. Kills:18 N/A
Deaths:120
KDR:5.142
Accuracy:37.341% A+
KPH:95.900 A++
VKPH:2.800 C
Hellfire Rocket Pods
S
Kills:53
V. Kills:10 N/A
Deaths:4
KDR:13.250
Accuracy:65.525% A*
KPH:569.600 S
VKPH:107.500 S
Kills:670 (617 + 0)
Deaths:124
KDR:5.403
VKDR:0.226
Vehicle Kills:28
Kill Difference:546
Playtime:6.526 hours
Usage:2%
Score:0.146m
Score/min:373
Piloting Accuracy:37.341%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,68911,6232,8704.05B*0.8835.194%M41.315%A**131.9M**N/A39288.1h8.2A+23.3B**
TSAR-42 3,0973,0954756.516B++3.3557.369%M+82.746%A+144.6SN/A43621.4h1.6A2.8A
T9A "Butcher" 2,0412,0285153.938B**0.7734.478%A*43.984%A*122.9A**N/A31416.5h8.4A+24.3A
NS-15M1 1,6111,5994243.771A++0.6034.702%A*44.528%M+98.1A*N/A23516.3h8.8A25.3B**
NS-44P Commissioner 1,5631,5496002.582B**0.5956.28%A++40.607%A++176M++1.6A*4238.8h2.8B*4.9B*
LC3 Jaguar 1,2431,2313403.621A+0.4536.899%M+32.494%A*120.7S1.2A*40110.2h8.7B**23.5B**
NS-15M AE 1,2231,2142315.255A++2.0836.45%A*37.232%B**157.7M*1.2A6677.7h8.4A23B**
TAR 1,2021,1823753.152B**0.0235.3%A**40.017%M120.6S2S3659.8h8.8A++24.9A
T9 CARV 1,1941,1814492.63B*0.5431.926%M43.861%M*89.5M*1A+26813.2h9.4A29.3B**
TAR-AE 1,1751,1672454.763A*1.5935.932%A++40.617%A++166.7M**1.1B+3747h8.4A+23.4A
SMG-46AE Armistice 1,1641,1642255.173M*2.0037.042%A+35.138%A++200.7SN/A6705.8h9.3B**25.1B*
T9 CARV-S 1,1711,1613952.939B**0.2334.867%A**36.003%A++110.6M+1A+24910.5h8.5A24.3B**
TMG-50 1,1701,1603942.944A++0.2334.398%A**40.172%M89.9MN/A20712.9h7.8A22.6B**
NS-11P 1,1521,1432614.379M+1.2138.3%M*34.383%A**178.6S1.4M**3806.4h8.5A++22.1A+
NS-357 Underboss 1,1111,1005931.855B**1.3254.342%A*39.818%A**159.4S1.6A**4716.9h3A5.6A
NS Decimator 1,5149913812.601A++0.5773.261%A+1.312%D75.1M39.6M47513.2h3.6B*4.9B**
NS-44 Commissioner 6516514951.315B+1.8657.875%M39.324%A**94.3A**N/A3236.9h2.8B**4.9B**
M14 Banshee 6356171205.142C+1.9737.341%A+N/A96.4A++2.8C3406.4h10.5B*28.1B*
T1 Cycler 5415311623.278A*0.1136.619%M++35.97%A*106.2S2S3465h9A++24.5A+
NS Harrower 3593576,4320.056C*3.1143.809%B*N/A1.9C+N/A6188.1h1.7B++3.9B++
HC1 Cougar 353346695.014M**1.8439.395%M++27.746%B**164.8S3.3S5142.1h8.2A20.7B**
MG-H1 Watchman 187187473.979A++0.8135.3%A**43.85%A*155.8SN/A9491.2h8.8A+24.8B**
Cycler TRV 188185722.569A0.6035.583%M37.838%M88.1M++1.4M2792.1h9.3A+26.2A
TRS-12 Uppercut 183183573.211A++0.0482.609%A*28.962%A**152.5SN/A5091.2h1.7A+2B**
Ripper 1691691141.482U1.6950.275%A*45.562%M**65SN/A1912.6h1.1B++2.2B++
NS-11A 162161463.5A+0.3336.171%A**43.478%M++123.8SN/A3291.3h8.7A++24.1A
LC2 Lynx 156156513.059A++0.1135.799%M34.615%A*111.4SN/A4281.4h9.3A+25.9B**
NSX-P Naginata 154151295.207A**2.0431.583%A++41.06%A+116.2M2.3A++2661.3h9.4B**29.6B**
Frag Grenade 1531501150N/A146.8357.655%A++N/A500C++10B22900.3h3.5B+6.1B++
TRAC-5 1411411490.946C*2.2232.168%A*9.929%F25.6B+N/A2165.5h13.7B+42.6B*
RAMS-AE .50M 140140255.6B+2.4357.027%A*92.143%A++155.6SN/A5610.9h1.5A2.6A+
M77-B 121121403.025B++0.1543.841%B**90.909%A++63.7MN/A1921.9h1.7A4B**
NSX Daimyo 116116215.524B++2.3552.416%A++99.138%A+128.9M+N/A5030.9h1.9B**3.6B**
SMG-46 Armistice 112112293.862M+0.6939.591%M30.357%A**160SN/A8450.7h9.7A24.4B**
C-4 8873282.607B*0.5634.94%A++N/A146A+30C++18210.5h1.2B+3.4B**
Anti-Vehicle Grenade 6455155N/A51.8352.69%C++N/A275C-45D15790.2h6.9C-13.2C+
MRC3 Mercy 5554183B+0.1731.851%M++25.926%B**90S1.7M3560.6h14.6A45.8B**
Hellfire Rocket Pods 6353413.25B++10.0865.525%A*N/A530S100S25980.1h11.2A17.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter33770.1h
Restoration Kit172120.7h
Spawn Beacon26720.3h
Nano-Armor Kit1519,6581.3h
Nanite Revive Grenade01040h
Medical Applicator4717,9741.3h
Medical Kit1,3658,50834.8h
Recon Detection Device0990.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.28s
Server spent 2.52s on queries, 2.24s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.