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Colonel Captain slenderguygoesred[J0KE] slenderguygoesred
TR BR 75

KDR: 3.27

Score: 14.2m

Last Seen: Aug 21st, 2019 4:36 AM
- OFFLINE - 8.8 hour(s)

Prestige 1, Battle Rank 75 - Terran Republic on Emerald - Outfit Officer of The J0kerz[J0KE] The J0kerz
TR outfit on Emerald

Members: 28
Level Progress (to 76): 35%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" NS-44P Commissioner NS-15M1 LC3 Jaguar NS-15M AE NS-357 Underboss
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,239,682 MLG Score: 12182
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.232%39.908%144624119036,7654.48354-1.21

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.523%2.907M+2.884M+-1.26D**HEAD ++ (~21.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.707B++7.90.448B13.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.794%0.594%65911213673134534.985191246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.032C+-0.903D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.828B++10.50.802B++17.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.226%83.792%0412103,67180144.57731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.105%3.202M++1.087B**0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.708B++1.60.489B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.62%28.342%01121318783100.22476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.421M*2.765M-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.848B*1.70.658B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The J0kerz[J0KE] The J0kerz
TR outfit on Emerald

Members: 28
14.2m273.9%733 (44k)591 (35.5k)3.2730744,64813,6413.3497575 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214372734.849%40.633%141601:4615

11% Combat Medic69% Heavy Assault9% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2014 5:18 PMAug 12th, 2018 10:23 PMAug 21st, 2019 8:07 AM (15m) (PST)Aug 21st, 2019 12:39 AM (8h) (PST)Aug 21st, 2019 12:36 AM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1894227671.8590.5680.7555.2200.04712182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,35525,29146,0641123445313335,468

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
400.3h/16.7d 1,046 18,142 9,382 125.4k 405 1,518 1,133 28.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:15,667
Deaths:3,583
KDR:4.373
Accuracy:35.876% A**
HSR:40.972% A*
T9A "Butcher"
A*
Kills:2,482
Deaths:611
KDR:4.062
Accuracy:35.126% A*
HSR:41.982% A++
NS-15M1
M+
Kills:1,600
Deaths:426
KDR:3.756
Accuracy:34.720% A*
HSR:44.563% M+
NS-15M AE
A*
Kills:1,214
Deaths:231
KDR:5.255
Accuracy:36.450% A*
HSR:37.232% B**
T9 CARV
M++
Kills:1,181
Deaths:449
KDR:2.630
Accuracy:31.926% A**
HSR:43.861% M++
T9 CARV-S
A**
Kills:1,161
Deaths:395
KDR:2.939
Accuracy:34.867% A**
HSR:36.003% A+
TMG-50
A**
Kills:1,160
Deaths:394
KDR:2.944
Accuracy:34.398% A**
HSR:40.172% A**
NS-15M2
M
Kills:337
Deaths:49
KDR:6.878
Accuracy:37.617% M
HSR:44.807% A**
MG-H1 Watchman
A**
Kills:280
Deaths:63
KDR:4.444
Accuracy:35.665% A**
HSR:43.929% A*
NSX-P Naginata
A++
Kills:151
Deaths:29
KDR:5.207
Accuracy:31.583% A++
HSR:41.060% A++
Kills:25,233
Deaths (as Heavy Assault):6,230
Deaths (to Heavy Assaults):4,458
KDR:4.05024
Kill Difference:19,003
Playtime:276.000 hours
Usage:69%
Score:10.059m
Score/min:607
Accuracy (listed only):34.823%
HSR (listed only):41.458%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M
Kills:1,257
Deaths:346
KDR:3.633
Accuracy:37.008% M
HSR:32.379% A*
SMG-46AE Armistice
A+
Kills:1,164
Deaths:225
KDR:5.173
Accuracy:37.042% A+
HSR:35.138% A+
HC1 Cougar
M++
Kills:346
Deaths:69
KDR:5.014
Accuracy:39.395% M++
HSR:27.746% B**
LC2 Lynx
M+
Kills:283
Deaths:87
KDR:3.253
Accuracy:37.887% M+
HSR:34.982% A*
TRS-12 Uppercut
A*
Kills:187
Deaths:59
KDR:3.169
Accuracy:82.620% A*
HSR:28.342% A*
TRAC-5
A*
Kills:141
Deaths:149
KDR:0.946
Accuracy:32.168% A*
HSR:9.929% F
SMG-46 Armistice
M
Kills:112
Deaths:29
KDR:3.862
Accuracy:39.591% M
HSR:30.357% A*
MG-C1 Kindred
M
Kills:76
Deaths:28
KDR:2.714
Accuracy:37.764% A*
HSR:40.790% M
Kills:3,566
Deaths (as Light Assault):992
Deaths (to Light Assaults):2,320
KDR:3.59476
Kill Difference:2,574
Playtime:25.519 hours
Usage:6%
Score:0.789m
Score/min:516
Accuracy (listed only):42.934%
HSR (listed only):29.958%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M
Kills:1,205
Deaths:376
KDR:3.205
Accuracy:35.300% A**
HSR:40% M
TAR-AE
A++
Kills:1,167
Deaths:245
KDR:4.763
Accuracy:35.932% A++
HSR:40.617% A++
SMG-46AE Armistice
A+
Kills:1,164
Deaths:225
KDR:5.173
Accuracy:37.042% A+
HSR:35.138% A+
NS-11P
M++
Kills:1,143
Deaths:261
KDR:4.379
Accuracy:38.300% M++
HSR:34.383% A*
T1 Cycler
M++
Kills:531
Deaths:162
KDR:3.278
Accuracy:36.619% M++
HSR:35.970% A*
Cycler TRV
M+
Kills:428
Deaths:132
KDR:3.242
Accuracy:37.377% M+
HSR:39.953% M+
TRS-12 Uppercut
A*
Kills:187
Deaths:59
KDR:3.169
Accuracy:82.620% A*
HSR:28.342% A*
NS-11A
M+
Kills:161
Deaths:46
KDR:3.500
Accuracy:36.171% A**
HSR:43.478% M+
SMG-46 Armistice
M
Kills:112
Deaths:29
KDR:3.862
Accuracy:39.591% M
HSR:30.357% A*
Kills:6,098
Deaths (as Combat Medic):1,535
Deaths (to Combat Medics):1,653
KDR:3.97264
Kill Difference:4,563
Playtime:45.878 hours
Usage:11%
Score:1.489m
Score/min:541
Accuracy (listed only):42.106%
HSR (listed only):36.471%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M
Kills:1,257
Deaths:346
KDR:3.633
Accuracy:37.008% M
HSR:32.379% A*
HC1 Cougar
M++
Kills:346
Deaths:69
KDR:5.014
Accuracy:39.395% M++
HSR:27.746% B**
LC2 Lynx
M+
Kills:283
Deaths:87
KDR:3.253
Accuracy:37.887% M+
HSR:34.982% A*
TRS-12 Uppercut
A*
Kills:187
Deaths:59
KDR:3.169
Accuracy:82.620% A*
HSR:28.342% A*
TRAC-5
A*
Kills:141
Deaths:149
KDR:0.946
Accuracy:32.168% A*
HSR:9.929% F
MG-C1 Kindred
M
Kills:76
Deaths:28
KDR:2.714
Accuracy:37.764% A*
HSR:40.790% M
Kills:2,290
Deaths (as Engineer):738
Deaths (to Engineers):1,687
KDR:3.10298
Kill Difference:1,552
Playtime:12.914 hours
Usage:3%
Score:0.347m
Score/min:447
Accuracy (listed only):44.474%
HSR (listed only):29.028%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
M
Kills:3,284
Deaths:504
KDR:6.516
Accuracy:56.967% M
HSR:82.582% A+
NS-44P Commissioner
A++
Kills:1,835
Deaths:783
KDR:2.344
Accuracy:56.568% A++
HSR:41.580% A++
NS-357 Underboss
A**
Kills:1,213
Deaths:658
KDR:1.843
Accuracy:54.518% A*
HSR:40.643% A**
SMG-46AE Armistice
A+
Kills:1,164
Deaths:225
KDR:5.173
Accuracy:37.042% A+
HSR:35.138% A+
NS-44 Commissioner
M
Kills:697
Deaths:517
KDR:1.348
Accuracy:57.651% M
HSR:39.311% A**
RAMS-AE .50M
A**
Kills:140
Deaths:25
KDR:5.600
Accuracy:57.027% A**
HSR:92.143% A++
NSX Daimyo
A++
Kills:126
Deaths:22
KDR:5.727
Accuracy:53.288% A++
HSR:99.206% A+
M77-B
A++
Kills:121
Deaths:40
KDR:3.025
Accuracy:43.841% B**
HSR:90.909% A++
SMG-46 Armistice
M
Kills:112
Deaths:29
KDR:3.862
Accuracy:39.591% M
HSR:30.357% A*
Kills:8,692
Deaths (as Infiltrator):2,803
Deaths (to Infiltrators):1,903
KDR:3.10096
Kill Difference:5,889
Playtime:37.085 hours
Usage:9%
Score:1.395m
Score/min:627
Accuracy (listed only):50.721%
HSR (listed only):61.319%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M**
Kills:64
Deaths:21
KDR:3.048
Accuracy:34.695% M**
HSR:21.875% C*
MRC3 Mercy
M*
Kills:59
Deaths:21
KDR:2.810
Accuracy:32.257% M*
HSR:32.203% A*
Kills:123
Deaths (as MAX Suit):21
Deaths (to MAX Suits):721
KDR:5.85714
Kill Difference:102
Playtime:2.505 hours
Usage:1%
Score:0.120m
Score/min:800
Accuracy (listed only):33.476%
HSR (listed only):27.039%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:673
V. Kills:19 N/A
Deaths:123
KDR:5.472
Accuracy:37.794% A+
KPH:93.800 A++
VKPH:2.600 C
Hellfire Rocket Pods
S
Kills:53
V. Kills:10 N/A
Deaths:4
KDR:13.250
Accuracy:65.525% A*
KPH:569.600 S
VKPH:107.500 S
Kills:726 (673 + 0)
Deaths:127
KDR:5.717
VKDR:0.228
Vehicle Kills:29
Kill Difference:599
Playtime:7.266 hours
Usage:2%
Score:0.156m
Score/min:358
Piloting Accuracy:37.794%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 15,77415,6673,5834.373B**1.1035.876%A**40.972%A*143.2M**1A436109.4h8.2A+22.8B**
TSAR-42 3,2883,2845046.516B++3.2456.967%M82.582%A+143.4SN/A42822.9h1.6A2.8A
T9A "Butcher" 2,5012,4826114.062A0.7935.126%A*41.982%A++128.6A**1B+33019.3h8.5A+24.3A
NS-44P Commissioner 1,8491,8357832.344B**0.9356.568%A++41.58%A++173.1M+1.3A++44810.6h2.7B*4.9B*
NS-15M1 1,6121,6004263.756A++0.4834.72%A*44.563%M+98.2A*N/A23616.3h8.8A25.3B**
LC3 Jaguar 1,2691,2573463.633A+0.3637.008%M32.379%A*120.9S1.2A++40110.4h8.7B**23.5A
NS-15M AE 1,2231,2142315.255A1.9836.45%A*37.232%B**155.6M+1.2B**6587.8h8.4A23B**
NS-357 Underboss 1,2281,2136581.843B*1.4354.518%A*40.643%A**157.5M**1.9M++4597.7h3.1B**5.6A
TAR 1,2251,2053763.205A0.0735.3%A**40%M120.5S2M**37410h8.8A++24.9A+
T9 CARV 1,1941,1814492.63B**0.6431.926%A**43.861%M++89.5M++1A27413.2h9.4A29.3B**
NS Decimator 1,7851,1764332.716A*0.5673.797%A++1.19%D-78.9M40.9M+49714.9h3.5B*4.7B**
TAR-AE 1,1751,1672454.763M1.4935.932%A++40.617%A++166.7M**1.1B+3767h8.4A+23.4A
SMG-46AE Armistice 1,1641,1642255.173M*1.9037.042%A+35.138%A+200.7M**N/A6705.8h9.3B**25.1B**
T9 CARV-S 1,1711,1613952.939A0.3334.867%A**36.003%A+110.6M1B**25010.5h8.5A24.3B**
TMG-50 1,1701,1603942.944A++0.3334.398%A**40.172%A**89.9A**N/A20912.9h7.8A22.6B**
NS-11P 1,1521,1432614.379M++1.1138.3%M++34.383%A*178.6S1.4M+3806.4h8.5A++22.1A+
NS-44 Commissioner 6986975171.348B1.9357.651%M39.311%A**96.8A**N/A3287.2h2.8B**4.9B**
M14 Banshee 6926731235.472C+2.2037.794%A+N/A93.5A++2.6C3287.2h10.5B*27.7B*
T1 Cycler 5415311623.278A*0.0036.619%M++35.97%A*106.2S2S3675h9A++24.5A+
NS Harrower 4884867,9460.061B3.2145.954%B*1.44%D-2.1C+N/A6226.8h1.7B++3.6B+
Cycler TRV 4374281323.242A++0.0337.377%M+39.953%M+125.9S2.6S3273.4h8.4A++22.3A
HC1 Cougar 353346695.014M**1.7439.395%M++27.746%B**164.8S3.3S5182.1h8.2A20.7B**
NS-15M2 341337496.878M+3.6037.617%M44.807%A**240.7S2.9S14341.4h8.4A22.3B**
LC2 Lynx 285283873.253A++0.0237.887%M+34.982%A*128.6SN/A4242.2h9.5A25A
MG-H1 Watchman 280280634.444A++1.1735.665%A**43.929%A*164.7SN/A8321.7h8.8A24.6B**
TRS-12 Uppercut 187187593.169A++0.1082.62%A*28.342%A*155.8SN/A5241.2h1.7A+2B**
Ripper 1731731211.43U1.8449.34%A*45.665%S61.8SN/A1832.8h1.1B*2.2C+
NS-11A 162161463.5A+0.2336.171%A**43.478%M+123.8SN/A3481.3h8.7A++24.1A
Frag Grenade 1551521152N/A148.7357.912%A++N/A506.7C++10C*25000.3h3.5B+6.1B++
NSX-P Naginata 154151295.207M++1.9331.583%A++41.06%A++116.2A**2.3A++3011.3h9.4B**29.6B**
TRAC-5 1411411490.946C*2.3332.168%A*9.929%F25.6B+N/A2425.5h13.7B+42.6B++
RAMS-AE .50M 140140255.6B+2.3357.027%A**92.143%A++155.6SN/A5620.9h1.5B**2.6A
NSX Daimyo 126126225.727B*2.4553.288%A++99.206%A+126MN/A5071h1.9B**3.5B**
M77-B 121121403.025B*0.2543.841%B**90.909%A++63.7A**N/A1971.9h1.7A4B**
SMG-46 Armistice 112112293.862M0.5939.591%M30.357%A*160SN/A8670.7h9.7A24.4B**
MG-C1 Kindred 7776282.714B**0.5637.764%A*40.79%M190S2.5A*8410.4h8.2B**21.8B**
C-4 9075282.679B*0.5934.733%A++N/A150A+30C++19220.5h1.2B+3.5B*
MRC3 Mercy 6564213.048B+0.2334.695%M**21.875%C*91.4S1.4A++3860.7h17.4B+50.1B**
MRC3 Mercy 5959212.81C**0.4632.257%M*32.203%A*84.3SN/A4620.7h17.8B+55.1B**
Anti-Vehicle Grenade 6455155N/A51.7352.82%C*N/A275C-45D16020.2h7D13.2C+
Hellfire Rocket Pods 6353413.25B*9.9865.525%A*N/A530S100S26420.1h11.2B+17.1B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator4718,8081.3h
Spawn Beacon28140.4h
Nano-Armor Kit1520,1041.3h
Nanite Revive Grenade01050h
Restoration Kit273290.9h
Motion Spotter34300.2h
Medical Kit1,58810,15939h
Recon Detection Device0990.1h

Check the help document for the dictionary if you want to learn more about words used here.


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