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Field Marshal slimslim[BRTD] slimslim
TR BR 192

KDR: 0.99

Score: 97.6m

Last Seen: May 30th, 2020 1:16 PM
- OFFLINE - 11.7 hour(s)

Prestige 1, Battle Rank 100 (192 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R P2-120 AP P2-120 HESH Claymore L100 Python HESH NS-15M2 T1 Cycler Shuriken
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $130,104 MLG Score: 104
Fun Score: N/A
Cheeseburgers Flipped: 2493TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.094%18.349%44238131148,6510.7699160.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.904%0.549B+-0.415C---0.721D-HEAD ++ (~6.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.215C++140.019C+44.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.907%1.839%37213471,19630093610.397474330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.238%-1.092D*0.255C*-0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
282.8-0.742D-76.1-0.43C--206.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.704%1.538%2468134114,172680963392.08136224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.19%-0.711D--0.622D0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.085C+11.90.049C+23.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.176%4.778%1541813317,681597725591.28488300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.65%-0.189C0.062C+0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.70.022C+40.20.001C+77.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.296%62.076%154513441,4456418130.225148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.188%0.502B+-0.32C0.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.275C*2.80.136C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.407%15.55%154513445,3893494661.54192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.663%0.711B++0.142C++0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.381C**4.10.157C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
97.6m363.7%332 (19.9k)253 (15.2k)0.988607121,919123,3241.22423192 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349530618.091%11.406%20603:0846

15% Combat Medic38% Engineer25% Heavy Assault9% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 18th, 2014 11:09 PMNov 21st, 2017 12:02 AMMay 30th, 2020 9:19 AM (74d) (PST)May 30th, 2020 9:45 AM (74d) (PST)May 30th, 2020 9:16 AM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5041923120.3160.3190.0361.3500.055104

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,21711,51318,7041919281315,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6433.3h/268.1d 29,058 13,906 75,247 521k 9,810 14,600 21,351 194.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:10,909
Deaths:12,947
KDR:0.843
Accuracy:24.970% C
HSR:19.159% D*
NS-15M2
C
Kills:2,472
Deaths:2,492
KDR:0.992
Accuracy:25.840% C
HSR:17.476% D**
T9A "Butcher"
D*
Kills:2,122
Deaths:2,815
KDR:0.754
Accuracy:22.057% D*
HSR:15.410% F-
T9 CARV-S
D
Kills:1,888
Deaths:2,313
KDR:0.816
Accuracy:22.306% D
HSR:20.710% D-
TMG-50
D-
Kills:1,744
Deaths:2,665
KDR:0.654
Accuracy:19.704% D-
HSR:19.266% D--
T9 CARV
D
Kills:1,275
Deaths:2,021
KDR:0.631
Accuracy:19.064% D
HSR:18.745% D--
T16 Rhino
C
Kills:1,269
Deaths:1,663
KDR:0.763
Accuracy:22.127% C
HSR:19.307% D-
NSX Naginata
C
Kills:769
Deaths:984
KDR:0.782
Accuracy:24.542% C
HSR:20.676% D*
Kills:22,448
Deaths (as Heavy Assault):27,900
Deaths (to Heavy Assaults):32,758
KDR:0.80459
Kill Difference:5,452
Playtime:1,639.751 hours
Usage:25%
Score:22.101m
Score/min:225
Accuracy (listed only):22.576%
HSR (listed only):18.843%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C-
Kills:1,902
Deaths:3,304
KDR:0.576
Accuracy:24.288% C-
HSR:21.609% C-
LC3 Jaguar
D
Kills:1,387
Deaths:2,508
KDR:0.553
Accuracy:23.089% D
HSR:15.645% D*
FA1 Barrage
C++
Kills:1,240
Deaths:2,104
KDR:0.589
Accuracy:39.006% D
HSR:16.290% C++
NS Baron G5
B+
Kills:1,215
Deaths:1,411
KDR:0.861
Accuracy:52.636% B+
HSR:15.967% C++
TRAC-5 S
C+
Kills:1,199
Deaths:2,663
KDR:0.450
Accuracy:22.648% C--
HSR:16.931% C+
AS16 NightHawk
B+
Kills:1,180
Deaths:1,348
KDR:0.875
Accuracy:48.302% B+
HSR:15.848% C*
T5 AMC
C
Kills:1,171
Deaths:2,029
KDR:0.577
Accuracy:24.857% C
HSR:15.372% D--
TRAC-5
D
Kills:1,167
Deaths:3,069
KDR:0.380
Accuracy:19.886% D-
HSR:15.767% D
TRS-12 Uppercut
B+
Kills:1,160
Deaths:1,714
KDR:0.677
Accuracy:66.942% B+
HSR:15.862% C+
TAS-16 Blackjack
B+
Kills:1,158
Deaths:1,331
KDR:0.870
Accuracy:71.451% B+
HSR:14.076% C
Havoc
C++
Kills:651
Deaths:849
KDR:0.767
Accuracy:54.026% C
HSR:15.668% C++
AMR-66
C+
Kills:279
Deaths:538
KDR:0.519
Accuracy:29.487% C+
HSR:23.298% C-
MG-C1 Kindred
C+
Kills:234
Deaths:694
KDR:0.337
Accuracy:28.188% C+
HSR:13.675% F
HC1 Cougar
B+
Kills:232
Deaths:256
KDR:0.906
Accuracy:30.535% B+
HSR:18.104% D--
TRAC-Shot
D*
Kills:177
Deaths:358
KDR:0.494
Accuracy:21.628% D*
HSR:7.345% F--
TRAC-5 Burst
D
Kills:162
Deaths:393
KDR:0.412
Accuracy:26.104% D
HSR:16.049% D**
Kills:14,514
Deaths (as Engineer):24,569
Deaths (to Engineers):25,925
KDR:0.59074
Kill Difference:10,055
Playtime:2,453.175 hours
Usage:38%
Score:36.937m
Score/min:251
Accuracy (listed only):36.442%
HSR (listed only):16.094%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Shuriken
D
Kills:2,173
Deaths:2,095
KDR:1.037
Accuracy:27.694% D
HSR:13.760% D--
LC2 Lynx
C-
Kills:1,902
Deaths:3,304
KDR:0.576
Accuracy:24.288% C-
HSR:21.609% C-
LC3 Jaguar
D
Kills:1,387
Deaths:2,508
KDR:0.553
Accuracy:23.089% D
HSR:15.645% D*
FA1 Barrage
C++
Kills:1,240
Deaths:2,104
KDR:0.589
Accuracy:39.006% D
HSR:16.290% C++
NS Baron G5
B+
Kills:1,215
Deaths:1,411
KDR:0.861
Accuracy:52.636% B+
HSR:15.967% C++
TRAC-5 S
C+
Kills:1,199
Deaths:2,663
KDR:0.450
Accuracy:22.648% C--
HSR:16.931% C+
AS16 NightHawk
B+
Kills:1,180
Deaths:1,348
KDR:0.875
Accuracy:48.302% B+
HSR:15.848% C*
T5 AMC
C
Kills:1,171
Deaths:2,029
KDR:0.577
Accuracy:24.857% C
HSR:15.372% D--
TRAC-5
D
Kills:1,167
Deaths:3,069
KDR:0.380
Accuracy:19.886% D-
HSR:15.767% D
TRS-12 Uppercut
B+
Kills:1,160
Deaths:1,714
KDR:0.677
Accuracy:66.942% B+
HSR:15.862% C+
NS-7 PDW
C
Kills:1,158
Deaths:1,268
KDR:0.913
Accuracy:25.791% C
HSR:14.508% D
TAS-16 Blackjack
B+
Kills:1,158
Deaths:1,331
KDR:0.870
Accuracy:71.451% B+
HSR:14.076% C
SMG-46 Armistice
C+
Kills:1,156
Deaths:1,149
KDR:1.006
Accuracy:26.747% C
HSR:18.426% C+
MKV Suppressed
C
Kills:1,154
Deaths:1,305
KDR:0.884
Accuracy:26.657% C
HSR:16.898% D
PDW-16 Hailstorm
C--
Kills:1,146
Deaths:1,952
KDR:0.587
Accuracy:22.613% D-
HSR:14.834% C--
MG-S1 Jackal
C+
Kills:674
Deaths:818
KDR:0.824
Accuracy:28.971% C+
HSR:21.068% C
Havoc
C++
Kills:651
Deaths:849
KDR:0.767
Accuracy:54.026% C
HSR:15.668% C++
MG-C1 Kindred
C+
Kills:234
Deaths:694
KDR:0.337
Accuracy:28.188% C+
HSR:13.675% F
HC1 Cougar
B+
Kills:232
Deaths:256
KDR:0.906
Accuracy:30.535% B+
HSR:18.104% D--
TRAC-Shot
D*
Kills:177
Deaths:358
KDR:0.494
Accuracy:21.628% D*
HSR:7.345% F--
TRAC-5 Burst
D
Kills:162
Deaths:393
KDR:0.412
Accuracy:26.104% D
HSR:16.049% D**
Kills:21,696
Deaths (as Light Assault):32,618
Deaths (to Light Assaults):19,306
KDR:0.66515
Kill Difference:10,922
Playtime:318.226 hours
Usage:5%
Score:4.445m
Score/min:233
Accuracy (listed only):33.907%
HSR (listed only):15.891%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C
Kills:2,240
Deaths:3,230
KDR:0.693
Accuracy:24.269% C
HSR:18.125% D-
Shuriken
D
Kills:2,173
Deaths:2,095
KDR:1.037
Accuracy:27.694% D
HSR:13.760% D--
Cycler TRV
D
Kills:2,051
Deaths:3,216
KDR:0.638
Accuracy:22.957% D
HSR:18.333% D
FA1 Barrage
C++
Kills:1,240
Deaths:2,104
KDR:0.589
Accuracy:39.006% D
HSR:16.290% C++
NS Baron G5
B+
Kills:1,215
Deaths:1,411
KDR:0.861
Accuracy:52.636% B+
HSR:15.967% C++
NS-11A
D
Kills:1,185
Deaths:2,061
KDR:0.575
Accuracy:23.490% D
HSR:14.599% D*
AS16 NightHawk
B+
Kills:1,180
Deaths:1,348
KDR:0.875
Accuracy:48.302% B+
HSR:15.848% C*
TRS-12 Uppercut
B+
Kills:1,160
Deaths:1,714
KDR:0.677
Accuracy:66.942% B+
HSR:15.862% C+
NS-7 PDW
C
Kills:1,158
Deaths:1,268
KDR:0.913
Accuracy:25.791% C
HSR:14.508% D
TAS-16 Blackjack
B+
Kills:1,158
Deaths:1,331
KDR:0.870
Accuracy:71.451% B+
HSR:14.076% C
SMG-46 Armistice
C+
Kills:1,156
Deaths:1,149
KDR:1.006
Accuracy:26.747% C
HSR:18.426% C+
TAR
D*
Kills:1,155
Deaths:2,261
KDR:0.511
Accuracy:20.554% D*
HSR:15.931% D*
MKV Suppressed
C
Kills:1,154
Deaths:1,305
KDR:0.884
Accuracy:26.657% C
HSR:16.898% D
PDW-16 Hailstorm
C--
Kills:1,146
Deaths:1,952
KDR:0.587
Accuracy:22.613% D-
HSR:14.834% C--
SABR-13
D
Kills:1,144
Deaths:1,555
KDR:0.736
Accuracy:26.090% D
HSR:18.269% D*
MG-S1 Jackal
C+
Kills:674
Deaths:818
KDR:0.824
Accuracy:28.971% C+
HSR:21.068% C
TORQ-9
C
Kills:655
Deaths:941
KDR:0.696
Accuracy:25.798% C
HSR:25.038% C
Havoc
C++
Kills:651
Deaths:849
KDR:0.767
Accuracy:54.026% C
HSR:15.668% C++
T1A Unity
C+
Kills:239
Deaths:307
KDR:0.779
Accuracy:23.937% D-
HSR:26.360% C+
Kills:22,734
Deaths (as Combat Medic):30,915
Deaths (to Combat Medics):12,398
KDR:0.73537
Kill Difference:8,181
Playtime:943.742 hours
Usage:15%
Score:17.034m
Score/min:301
Accuracy (listed only):34.628%
HSR (listed only):17.361%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Shuriken
D
Kills:2,173
Deaths:2,095
KDR:1.037
Accuracy:27.694% D
HSR:13.760% D--
NS-7 PDW
C
Kills:1,158
Deaths:1,268
KDR:0.913
Accuracy:25.791% C
HSR:14.508% D
SMG-46 Armistice
C+
Kills:1,156
Deaths:1,149
KDR:1.006
Accuracy:26.747% C
HSR:18.426% C+
MKV Suppressed
C
Kills:1,154
Deaths:1,305
KDR:0.884
Accuracy:26.657% C
HSR:16.898% D
PDW-16 Hailstorm
C--
Kills:1,146
Deaths:1,952
KDR:0.587
Accuracy:22.613% D-
HSR:14.834% C--
SOAS-20
C+
Kills:848
Deaths:1,024
KDR:0.828
Accuracy:29.905% C+
HSR:16.509% D-
NS-30 Vandal
C+
Kills:838
Deaths:741
KDR:1.131
Accuracy:36.043% C+
HSR:23.031% D
TSAR-42
C++
Kills:777
Deaths:453
KDR:1.715
Accuracy:42.949% C++
HSR:56.499% F
MG-S1 Jackal
C+
Kills:674
Deaths:818
KDR:0.824
Accuracy:28.971% C+
HSR:21.068% C
NS-44 Commissioner
C**
Kills:476
Deaths:608
KDR:0.783
Accuracy:37.511% C
HSR:27.731% C**
NS-357 Underboss
B
Kills:427
Deaths:564
KDR:0.757
Accuracy:42.318% C*
HSR:29.508% B
TX1 Repeater
C+
Kills:321
Deaths:510
KDR:0.629
Accuracy:22.808% D
HSR:23.053% C+
RAMS .50M
C-
Kills:279
Deaths:126
KDR:2.214
Accuracy:36.251% D-
HSR:76.703% C-
TS2 Inquisitor
C+
Kills:219
Deaths:309
KDR:0.709
Accuracy:29.802% C+
HSR:16.438% D-
HSR-1
C++
Kills:185
Deaths:232
KDR:0.797
Accuracy:38.606% C++
HSR:16.216% D**
M77-B
D--
Kills:175
Deaths:142
KDR:1.232
Accuracy:33.910% D--
HSR:66.857% D**
TX2 Emperor
B+
Kills:166
Deaths:199
KDR:0.834
Accuracy:34.490% B+
HSR:24.699% C++
SR-7
D--
Kills:159
Deaths:106
KDR:1.500
Accuracy:37.413% D--
HSR:66.667% F
NS-44L Blackhand
D
Kills:116
Deaths:141
KDR:0.823
Accuracy:39.654% D
HSR:31.035% D--
99SV
C*
Kills:55
Deaths:86
KDR:0.640
Accuracy:31.255% D
HSR:38.182% C*
NS CandyCannon 3000
D
Kills:54
Deaths:229
KDR:0.236
Accuracy:28.877% D
HSR:22.222% D--
Kills:12,556
Deaths (as Infiltrator):14,057
Deaths (to Infiltrators):17,630
KDR:0.89322
Kill Difference:1,501
Playtime:555.938 hours
Usage:9%
Score:7.997m
Score/min:240
Accuracy (listed only):32.393%
HSR (listed only):30.231%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C-
Kills:1,633
Deaths:1,031
KDR:1.584
Accuracy:17.893% C-
HSR:19.780% D
MRC3 Mercy
C+
Kills:1,460
Deaths:914
KDR:1.597
Accuracy:17.201% C--
HSR:22.192% C+
M3 Pounder HEG
D
Kills:1,436
Deaths:1,576
KDR:0.911
Accuracy:38.378% D
HSR:2.298% D
M2 Mutilator
C++
Kills:1,295
Deaths:1,115
KDR:1.161
Accuracy:14.147% D
HSR:20% C++
M3 Pounder HEG
C
Kills:1,289
Deaths:1,549
KDR:0.832
Accuracy:40.066% D
HSR:2.715% C
M1 Heavy Cycler
C
Kills:1,234
Deaths:945
KDR:1.306
Accuracy:15.820% D
HSR:19.044% C
M2 Mutilator
C--
Kills:1,222
Deaths:1,065
KDR:1.147
Accuracy:14.360% D
HSR:17.349% C--
M1 Heavy Cycler
C+
Kills:1,168
Deaths:907
KDR:1.288
Accuracy:15.695% C+
HSR:17.723% C+
MR1 Fracture
D
Kills:438
Deaths:517
KDR:0.847
Accuracy:35.319% D
HSR:2.055% D-
MR1 Fracture
C--
Kills:363
Deaths:516
KDR:0.703
Accuracy:35.836% C--
HSR:1.377% D--
NS-10 Burster
C
Kills:95
Deaths:152
KDR:0.625
Accuracy:28.661% C
HSR:3.158% D
NS-10 Burster
C-
Kills:82
Deaths:151
KDR:0.543
Accuracy:28.859% C-
HSR:2.439% D-
Kills:11,715
Deaths (as MAX Suit):5,219
Deaths (to MAX Suits):6,402
KDR:2.24468
Kill Difference:6,496
Playtime:312.250 hours
Usage:5%
Score:5.866m
Score/min:313
Accuracy (listed only):25.186%
HSR (listed only):10.844%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:951
V. Kills:54 N/A
Deaths:290
KDR:3.279
Accuracy:19.968% F--
KPH:34.900 D
VKPH:2 D-
Hornet Missiles
C-
Kills:359
V. Kills:246 145%
Deaths:106
KDR:3.387
Accuracy:52.038% D**
KPH:46.100 D
VKPH:31.600 C-
Hellfire Rocket Pods
D
Kills:356
V. Kills:51 N/A
Deaths:123
KDR:2.894
Accuracy:40.639% D**
KPH:62.300 D
VKPH:8.900 D-
M18 Needler
D
Kills:245
V. Kills:197 124%
Deaths:780
KDR:0.314
Accuracy:29.126% D
KPH:4.400 D--
VKPH:3.500 D--
M202 Wyrm
D
Kills:79
V. Kills:53 146%
Deaths:13
KDR:6.077
Accuracy:45.121% D*
KPH:42.100 D-
VKPH:28.200 D
Coyote Missiles
D--
Kills:72
V. Kills:27 257%
Deaths:59
KDR:1.220
Accuracy:38.992% F*
KPH:16.100 D--
VKPH:6 D--
M18 Rotary
D-
Kills:63
V. Kills:33 185%
Deaths:168
KDR:0.375
Accuracy:21.988% F-
KPH:6.600 D-
VKPH:3.500 D*
Kills:2,125 (1,259 + 0)
Deaths:1,539
KDR:1.381
VKDR:0.429
Vehicle Kills:661
Kill Difference:586
Playtime:112.600 hours
Usage:2%
Score:0.913m
Score/min:135
Piloting Accuracy:21.988%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:279
V. Kills:38 N/A
Deaths:47
KDR:5.936
Accuracy:40.958% C--
KPH:44.900 C--
VKPH:6.100 D
AP30 Shredder
D
Kills:131
V. Kills:95 136%
Deaths:21
KDR:6.238
Accuracy:29.971% C--
KPH:22.500 D
VKPH:16.300 D
C150 Dalton
D-
Kills:87
V. Kills:98 88%
Deaths:35
KDR:2.486
Accuracy:33.903% D
KPH:13.400 D*
VKPH:15.100 D-
Kills:497 (0 + 497)
Deaths:103
KDR:4.825
VKDR:2.243
Vehicle Kills:231
Kill Difference:394
Playtime:18.537 hours
Usage:0%
Score:0.257m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:33.903%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,567
V. Kills:345 N/A
Deaths:232
KDR:11.065
Accuracy:47.024% D
KPH:60 C
VKPH:8.100 C
C75 Viper
C+
Kills:1,053
V. Kills:209 N/A
Deaths:305
KDR:3.452
Accuracy:35.096% D
KPH:39.900 C+
VKPH:7.900 C-
L100 Python AP
C*
Kills:660
V. Kills:659 100%
Deaths:352
KDR:1.875
Accuracy:60.151% B
KPH:23.200 D--
VKPH:23.100 C*
Skyguard
C
Kills:483
V. Kills:432 112%
Deaths:329
KDR:1.468
Accuracy:28.507% C-
KPH:10.800 D
VKPH:9.600 C
L100 Python HEAT
D
Kills:176
V. Kills:81 215%
Deaths:70
KDR:2.514
Accuracy:54.057% C+
KPH:25.200 D-
VKPH:11.600 D
Kills:4,939 (4,939 + 0)
Deaths:1,288
KDR:3.835
VKDR:1.340
Vehicle Kills:1,726
Kill Difference:3,651
Playtime:149.418 hours
Usage:2%
Score:1.894m
Score/min:211
Driving Accuracy:54.057%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:5,401
V. Kills:3,605 150%
Deaths:894
KDR:6.041
Accuracy:40.214% D-
KPH:30.700 D
VKPH:20.500 C+
P2-120 HESH
C
Kills:2,825
V. Kills:586 481%
Deaths:228
KDR:12.390
Accuracy:39.340% D
KPH:46.500 D
VKPH:9.600 C
P2-120 HEAT
C+
Kills:1,007
V. Kills:422 238%
Deaths:294
KDR:3.425
Accuracy:37.664% D
KPH:26.700 C-
VKPH:11.200 C+
E540 Halberd
C--
Kills:565
V. Kills:257 219%
Deaths:108
KDR:5.231
Accuracy:41.242% C--
KPH:21.500 D-
VKPH:9.800 D*
MR11 Gatekeeper
C
Kills:267
V. Kills:228 117%
Deaths:84
KDR:3.179
Accuracy:39.744% C--
KPH:19.400 D
VKPH:16.600 C
G30 Vulcan
C
Kills:149
V. Kills:109 135%
Deaths:63
KDR:2.365
Accuracy:26.647% D
KPH:19.100 D
VKPH:14 C
P525 Marauder
C++
Kills:111
V. Kills:10 N/A
Deaths:9
KDR:12.333
Accuracy:22.324% C
KPH:58.900 D
VKPH:5.300 C++
Kills:10,325 (9,233 + 1,092)
Deaths:1,680
KDR:6.146
VKDR:3.105
Vehicle Kills:5,217
Kill Difference:8,645
Playtime:324.044 hours
Usage:5%
Score:5.540m
Score/min:285
Driving Accuracy:37.664%
Gunner Accuracy:22.324%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,274
V. Kills:52 N/A
Deaths:158
KDR:8.063
Accuracy:26.914% F
KPH:121.300 C+
VKPH:5 D
G20 Vulcan-H
C--
Kills:869
V. Kills:694 125%
Deaths:411
KDR:2.114
Accuracy:42.331% D*
KPH:29 D--
VKPH:23.200 C--
MR11 Gatekeeper-H
D
Kills:298
V. Kills:260 114%
Deaths:100
KDR:2.980
Accuracy:49.845% D
KPH:27.900 D-
VKPH:24.300 D
E540 Halberd-H
C-
Kills:255
V. Kills:149 170%
Deaths:69
KDR:3.696
Accuracy:57.071% C
KPH:36 D
VKPH:21.100 C-
G40-F Ranger
C**
Kills:115
V. Kills:64 177%
Deaths:16
KDR:7.188
Accuracy:26.282% F
KPH:39.600 C**
VKPH:22 C*
M12 Kobalt-H
C
Kills:62
V. Kills:3 N/A
Deaths:7
KDR:8.857
Accuracy:14.616% F
KPH:91.900 D
VKPH:4.400 C
Kills:2,873 (0 + 2,873)
Deaths:761
KDR:3.775
VKDR:1.606
Vehicle Kills:1,222
Kill Difference:2,112
Playtime:61.798 hours
Usage:1%
Score:1.351m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:14.616%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,415
V. Kills:221 N/A
Deaths:300
KDR:4.717
Accuracy:42.085% B+
KPH:51.500 C+
VKPH:8 C--
M12 Kobalt
C
Kills:653
V. Kills:22 N/A
Deaths:50
KDR:13.060
Accuracy:17.313% C
KPH:66.500 D
VKPH:2.200 D
M12 Kobalt
C**
Kills:490
V. Kills:36 N/A
Deaths:25
KDR:19.600
Accuracy:18.071% C
KPH:59.500 D
VKPH:4.400 C**
M20 Basilisk
C+
Kills:488
V. Kills:216 225%
Deaths:158
KDR:3.089
Accuracy:39.444% C
KPH:19.100 C-
VKPH:8.400 C+
M20 Basilisk
C
Kills:363
V. Kills:168 215%
Deaths:155
KDR:2.342
Accuracy:36.822% D
KPH:19.100 C--
VKPH:8.800 C
M60-G Bulldog
C++
Kills:336
V. Kills:62 N/A
Deaths:110
KDR:3.055
Accuracy:40.648% C++
KPH:33.100 C
VKPH:6.100 C
M60-G Bulldog
D
Kills:283
V. Kills:51 N/A
Deaths:69
KDR:4.101
Accuracy:44.117% C++
KPH:42.500 D
VKPH:7.700 D
M40 Fury
D*
Kills:99
V. Kills:21 450%
Deaths:32
KDR:3.094
Accuracy:25.616% F
KPH:23.800 D**
VKPH:5.100 D*
G40-F Ranger
D
Kills:60
V. Kills:33 176%
Deaths:12
KDR:5
Accuracy:27.535% D*
KPH:18.400 D
VKPH:10.100 D-
G30 Walker
D-
Kills:51
V. Kills:35 142%
Deaths:22
KDR:2.318
Accuracy:25.378% D-
KPH:9.300 D--
VKPH:6.400 D-
Kills:4,238 (0 + 4,238)
Deaths:933
KDR:4.542
VKDR:0.927
Vehicle Kills:865
Kill Difference:3,305
Playtime:119.790 hours
Usage:2%
Score:1.437m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:25.378%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:254
V. Kills:31 N/A
Deaths:46
KDR:5.522
Accuracy:29.314% D--
KPH:36.700 D--
VKPH:4.500 D
Pelter Rocket Pod
C-
Kills:131
V. Kills:47 273%
Deaths:36
KDR:3.639
Accuracy:41.704% D-
KPH:48.900 D
VKPH:17.600 C-
M20 Wyvern
D
Kills:97
V. Kills:53 180%
Deaths:66
KDR:1.470
Accuracy:34.839% D
KPH:8.800 D**
VKPH:4.800 F
VLG Missile Launcher
C--
Kills:86
V. Kills:36 232%
Deaths:9
KDR:9.556
Accuracy:49.049% D-
KPH:44.300 D
VKPH:18.600 C--
Kills:568 (0 + 568)
Deaths:157
KDR:3.618
VKDR:1.064
Vehicle Kills:167
Kill Difference:411
Playtime:22.571 hours
Usage:0%
Score:0.175m
Score/min:129
Piloting Accuracy:N/A%
Gunner Accuracy:49.049%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,11610,90912,9470.843D0.1524.97%C19.159%D*23.8D--N/A72457.6h13D-52.2C
P2-120 AP 9,0065,4018946.041C--5.0540.214%D-1.37%D30.7D20.5C+314175.8h7.4C--18.4D
P2-120 HESH 3,4112,82522812.39C11.4039.34%DN/A46.5D9.6C21360.8h4.7C+11.9C
Claymore 2,7692,76823111.983B+10.9944.693%AN/A256.3A++N/A68810.8h1.1B*2.5B*
L100 Python HESH 2,9122,56723211.065C--10.0847.024%D1.013%C60C8.1C20342.8h3.2C+6.8C
NS-15M2 2,4902,4722,4920.992C-0.0025.84%C17.476%D**19.7D*N/A56125.4h12.5C--48.3C+
T1 Cycler 2,2802,2403,2300.693C-0.3024.269%C18.125%D-15.2D-N/A55147.5h14.5D59.9C+
Shuriken 2,1912,1732,0951.037D0.0527.694%D13.76%D--23.6D*N/A5992h15.1D*54.3D-
T9A "Butcher" 2,1522,1222,8150.754D0.2322.057%D*15.41%F-22.4D**N/A6294.6h13.3F60.4D**
C-4 ARX 3,0132,1192,0511.033D0.0422.187%D-N/A66D--27.9C--45332.1h1.5D*6.6D-
C-4 2,7532,0571,9281.067C-0.0824.309%C--N/A72.7D24.6C-77828.3h1.2C**5.1C+
Cycler TRV 2,1062,0513,2160.638D0.3522.957%D18.333%D16.4D--N/A54125h14.8D--64.6D-
LC2 Lynx 1,9621,9023,3040.576D0.4124.288%C-21.609%C-10.5D--N/A32180.7h18.4D**75.9D
T9 CARV-S 1,9181,8882,3130.816C--0.1722.306%D20.71%D-23.8D--N/A7079.2h13.4D60.3C
Tank Mine 3,1561,8128752.071D1.0831.109%DN/A87.1D64.6C+103420.8h1.7B5.5C+
TMG-50 1,7581,7442,6650.654D0.3319.704%D-19.266%D--17.9D--N/A6997.2h13.2D66.9D
MRC3 Mercy 1,6781,6331,0311.584C0.6017.893%C-19.78%D26.4DN/A7261.9h18.6C+103.9C+
MRC3 Mercy 1,4921,4609141.597C0.6117.201%C--22.192%C+25.9DN/A7456.3h18.2C+105.9C+
M3 Pounder HEG 1,9241,4361,5760.911C--0.0838.378%D2.298%D14.6D5B+10998.4h18.4C48C
M40 Fury 1,6361,4153004.717C-3.7342.085%B+N/A51.5C+8C--23727.5h12.4C++29.5B
Sticky Grenade 1,4051,40111401N/A1,400.0155.201%C*N/A1401B++4D--51581h1.4B++2.5B+
LC3 Jaguar 1,4111,3872,5080.553D0.4423.089%D15.645%D*9.8D--N/A35141.2h16.6D71.8D
M2 Mutilator 1,3081,2951,1151.161C0.1714.147%D20%C++24.1DN/A8653.7h16.4C+116C+
M3 Pounder HEG 1,7131,2891,5490.832D0.1640.066%D2.715%C13.2D--4.4C+9697.3h21.4D53.4D
T9 CARV 1,2861,2752,0210.631D0.3619.064%D18.745%D--16.3D--N/A10178.4h14.1D74.2C
P525 Marauder-H 1,3261,2741588.063D7.0726.914%F1.02%B+121.3C+5D34910.5h6.3C**23.4C--
T16 Rhino 1,2861,2691,6630.763D0.2322.127%C19.307%D-22.2D-N/A7257.2h13.5C-60.9C+
MANA Anti-Vehicle Turret 2,2111,2631,2970.974C-0.0159.75%C**3.325%C40.6C+30.5C+48731.1h9C++15C*
FA1 Barrage 1,2551,2402,1040.589C-0.4039.006%D16.29%C++15.2D-N/A4681.8h5C12.8C
M1 Heavy Cycler 1,2551,2349451.306D0.3215.82%D19.044%C23.5D--N/A6552.5h16.8C106.3C+
T7 Mini-Chaingun 1,2361,2231,6380.747D0.2417.715%C12.592%C--21.4D--N/A8857.2h14.9C84C+
M2 Mutilator 1,2371,2221,0651.147C-0.1614.36%D17.349%C--23.7DN/A8451.6h17C+118.1C+
NS Baron G5 1,2261,2151,4110.861D0.1352.636%B+15.967%C++23D-N/A6052.9h4.8C-9.2C+
TRAC-5 S 1,2411,1992,6630.45D0.5422.648%C--16.931%C+9.2D-N/A34131h17.3F76.5D-
NS-11A 1,2111,1852,0610.575D-0.4123.49%D14.599%D*13.9D--N/A4685.1h15.6D*66.4D-
AS16 NightHawk 1,1961,1801,3480.875C-0.1148.302%B+15.848%C*24.4D-N/A7248.3h4.9D10.2C+
T5 AMC 1,1931,1712,0290.577D0.4124.857%C15.372%D--10.8D--N/A39108.9h16.5D*66.5C--
M1 Heavy Cycler 1,1891,1689071.288C0.3015.695%C+17.723%C+23.3CN/A7850.2h16.8C++106.9C*
TRAC-5 1,1911,1673,0690.38D-0.6119.886%D-15.767%D7.3DN/A42160.9h19.7D--99.2D
TRS-12 Uppercut 1,1741,1601,7140.677D0.3166.942%B+15.862%C+20.1D--N/A6857.6h3.1D*4.7C+
NS-7 PDW 1,1781,1581,2680.913C0.0825.791%C14.508%D22.3DN/A8151.9h14.6C56.7C
TAS-16 Blackjack 1,1641,1581,3310.87C0.1271.451%B+14.076%C17.7D*N/A4765.4h2.8D-3.9C+
SMG-46 Armistice 1,1801,1561,1491.006C0.0226.747%C18.426%C+25.7DN/A9445h14.7C-55.1C+
TAR 1,1731,1552,2610.511D0.4820.554%D*15.931%D*12D--N/A5495.9h14.3D--69.5D--
MKV Suppressed 1,1791,1541,3050.884D0.1026.657%C16.898%D25.3DN/A7345.7h15.2C--56.9C
PDW-16 Hailstorm 1,1661,1461,9520.587D0.4022.613%D-14.834%C--14D--N/A5482h19.1D**84.5D--
SABR-13 1,1661,1441,5550.736C--0.2526.09%D18.269%D*15.2D*N/A4575.1h13D-49.9D
The Kraken 1,7321,1351,2670.896D0.0963.986%C++N/A29.9D--15.7D20138h5C--7.8C
C75 Viper 1,2621,0533053.452C--2.4635.096%D1.33%C++39.9C+7.9C-20126.4h10.1C++28.9C+
P2-120 HEAT 1,4291,0072943.425D2.4437.664%D5.561%A+26.7C-11.2C+25237.7h7.9C21D
NS Decimator 1,4661,0011,3380.748D0.2463.276%C++1.099%D-25.7D--11.9D21639h4.5C+7.2C+
M14 Banshee 1,0059512903.279C-2.2919.968%F--1.682%A++35D2D-12527.2h17.2C**86.2C
ML-7 1,3319321,9440.479C--0.5160.237%C++2.897%C++18.4D7.9D22450.7h5.8C*9.7C*
ASP-30 Grounder 1,3249101,6300.558C--0.4365.097%C+3.516%B+14.9C6.8C12560.9h6.4B+9.8B+
G20 Vulcan-H 1,5638694112.114D1.1342.331%D*2.647%C+29.1D--23.2C--37629.9h119.8D282.9D*
SOAS-20 8648481,0240.828D0.1629.905%C+16.509%D-21.3D--N/A6239.9h13.8C46.1C
M9 SKEP Launcher 1,2398461,5320.552C--0.4470.244%C++2.128%C+17.6C8.2C13748.2h6.3B+9B+
NS-30 Vandal 8498387411.131C0.1436.043%C+23.031%D23.5D--N/A6335.6h6.1D17C
TSAR-42 7837774531.715C-0.7342.949%C++56.499%F25.6D--N/A9130.3h2.5D--5.8C
NSX Naginata 7877699840.782D--0.2124.542%C20.676%D*20.6D*N/A5037.4h13.2D53.8C
The Slasher 70170044,6340.016D-0.9733.583%C+2.714%D--0.4C--N/A11934.9h1.7B++5.2B+
MG-S1 Jackal 6956748180.824D0.1628.971%C+21.068%C22.6D-N/A7229.8h11.8C40.8C+
L100 Python AP 1,3196603521.875D0.8960.151%B3.485%B*23.2D--23.1C*31228.5h8.4D--13.9D--
TORQ-9 6656559410.696C--0.2925.798%C25.038%C19.4D--N/A8633.7h18F69.8D
M12 Kobalt 6756535013.06C12.0717.313%C19.908%C++66.6D2.2D1939.8h16.7C+96.3C+
Havoc 6666518490.767D0.2254.026%C15.668%C++11D**N/A2759h4.9D**9.1D--
M60-A Bulldog 710630659.692C8.7051.679%C++2.857%B+30.6C-3.9C9820.6h5.8C+11.3C++
T2 Striker 1,3956101,7400.351D-0.6447.458%DN/A6.8D8.8C11389.2h59.6F125.6F
E540 Halberd 8225651085.231C--4.2441.242%C--2.124%C-21.5D-9.8D*27326.3h6.4D-15.5D
M12 Kobalt 5264902519.6C18.6118.071%C17.755%C59.8D4.4C**1948.2h17.6C+97.3C+
M20 Basilisk 7044881583.089C-2.1039.444%C5.123%C19.1C-8.4C+17925.6h114D289.1D
Skyguard 9154833291.468D-0.4828.507%C-1.242%D10.8D9.6C14644.8h168.3D590.3D--
NS-44 Commissioner 4794766080.783C0.2137.511%C27.731%C**19.9D-N/A8423.9h3.7C+9.8C+
MANA Anti-Personnel Turret 4484404740.928N/A0.0614.024%UN/A4400U80U10492100.1h26.7T*190.6T*
MR1 Fracture 7554385170.847C0.1435.319%D2.055%D-9C-6.5C**8948.4h48.9C+138.5C+
NS-357 Underboss 4304275640.757C0.2342.318%C*29.508%B16.8D--N/A5125.4h4.7D--11.1C+
M60-A Bulldog 406372458.267C7.2844.419%C--2.151%C+20.6D1.9D-7918.1h5.7C++12.8C+
M20 Basilisk 5313631552.342D1.3536.822%D4.408%D19.1C--8.8C17919h109.1C-296.3D
MR1 Fracture 6183635160.703C--0.2935.836%C--1.377%D--7.5D5.3C+7448.4h59.8C166.7C
Hornet Missiles 6053591063.387C--2.4052.038%D**N/A46D31.5C-4207.8h10.6C+20.3C-
Hellfire Rocket Pods 4073561232.894D-1.9140.639%D**N/A62.5D8.9D-4385.7h19C+46.9C+
M60-G Bulldog 3983361103.055C--2.0740.648%C++4.762%A+32.9C6.1C17210.2h6.6C+16.3C*
TX1 Repeater 3253215100.629C0.3622.808%D23.053%C+14.9D-N/A6821.6h13.5C59.3C
MR11 Gatekeeper-H 5582981002.98D-1.9949.845%D1.342%C+27.9D-24.3D36410.7h69.7D-139.8D-
M60-G Bulldog 334283694.101D3.1144.117%C++3.887%A+42.2D7.6D2676.7h6.8C-15.3C+
AMR-66 2832795380.519D-0.4729.487%C+23.298%C-6.4D--N/A3243.9h11D--37.4C-
L105 Zephyr 317279475.936D4.9540.958%C--N/A45C--6.1D2026.2h6.8C16.7C
RAMS .50M 2802791262.214D1.2336.251%D-76.703%C-24.1DN/A9811.6h2.4D6.7D
MR11 Gatekeeper 495267843.179C--2.1939.744%C--1.124%D19.5D16.6C38113.7h62.1D156.1D
E540 Halberd-H 404255693.696D-2.7157.071%C1.176%C35.9D21C-3657.1h7.6C--13.3D
CAS 14-E 285254465.522D-4.5329.314%D--1.575%C+36.8D--4.5D1356.9h37.1D126.5D-
M18 Needler 4422457800.314D0.6729.126%D2.449%B++4.4D--3.5D--7256h304.7F1046.1F-
T1A Unity 2542393070.779D0.2123.937%D-26.36%C+20.1D*1.3B++8311.9h15.8F--66.1F
MG-C1 Kindred 2512346940.337D--0.6528.188%C+13.675%F7.3D*N/A3132.2h16.6F--59D*
HC1 Cougar 2352322560.906C-0.0830.535%B+18.104%D--21.3DN/A12110.9h13.7D-44.8C+
TS2 Inquisitor 2222193090.709C-0.2829.802%C+16.438%D-27.4D-N/A918h10.3C+34.5C+
MAX Punch 2112085,2250.04D0.9539.438%CN/A0.6DN/A2329.6h1.8C++4.6C*
HSR-1 1901852320.797D0.1938.606%C++16.216%D**22.8D--N/A798.1h6.3D--16.4C
Auraxium Slasher 18117917,5920.01C0.9836.25%BN/A0.3DN/A1650.9h1.8B+4.9B
TRAC-Shot 1851773580.494D0.4921.628%D*7.345%F--4.4D**N/A1440.2h18F**83F*
L100 Python HEAT 257176702.514D--1.5354.057%C+N/A25.1D-11.6D3057h6.7D-12.5C-
M77-B 1761751421.232D0.2433.91%D--66.857%D**18.4D-N/A869.5h3.1D*9.3D*
Chainblade 17217042,6520.004D0.9823.957%C--1.176%D-0.1DN/A01732.8h2.5C+10.4C++
TX2 Emperor 1681661990.834C0.1534.49%B+24.699%C++29.6C--N/A965.6h8.4C++24.3B+
TRAC-5 Burst 1691623930.412D0.5826.104%D16.049%D**4.5D**N/A1636h21.8T*83.4T
Frag Grenade 1651621162N/A161.0151.543%B+N/A540C10C53560.3h3.8D7.4C+
SR-7 1621591061.5D0.5137.413%D--66.667%F23.4D--N/A706.8h2.7D**7.2D*
Anti-Vehicle Grenade 1681521152N/A151.0154.403%C*N/A380C+40D35810.4h4.8C**8.8B+
G30 Vulcan 258149632.365C1.3826.647%D1.342%D*19.1D14C2347.8h116.4C-436.9D
Spear Anti-Vehicle Phalanx Turret 248132433.07D2.0846.787%C+2.273%D-22.4D*19.7D4595.9h11.8D*25.2D-
Pelter Rocket Pod 178131363.639D*2.6541.704%D-1.527%B48.5D-17.4C--2202.7h19.7C+47.3C+
AP30 Shredder 226131216.238C5.2529.971%C--N/A22.6D16.4D2425.8h131.4D*438.4F
NS-44L Blackhand 1171161410.823D0.1739.654%D31.035%D--15.7D-N/A527.4h4.1C+10.5C
G40-F Ranger 179115167.188C-6.2026.282%FN/A39.7C**22.1C*3152.9h65.5C**249.3C
P525 Marauder 121111912.333C-11.3422.324%CN/A58.4D5.3C++2471.9h7.7D-34.6C
NS Annihilator 1931002380.42D*0.5781.6%C**N/A7.5D-6.9D-20713.4h14.3D*17.5D--
M40 Fury 12099323.094D2.1125.616%F1.01%D23.6D**5D*2404.2h15.9C61.9D**
M20 Wyvern 15097661.47D--0.4834.839%D5.155%B+8.8D**4.8F8011h86.3C247.7C--
NS-10 Burster 172951520.625D0.3628.661%C3.158%D4.8C--3.9C+9619.9h183.8D-641.4D
C150 Dalton 18587352.486D*1.5033.903%D1.149%B**13.4D*15.1D-2496.5h6.2D*18.2F-
VLG Missile Launcher 1228699.556D8.5749.049%D-2.326%A++45.3D18.9C-2651.9h6.9C+14.1C--
NS-10 Burster 146821510.543D0.4528.859%C-2.439%D-4.1D3.2D7919.8h212.9D*737.6D-
A30 Walker 15979731.082C0.0920.752%F-2.532%A2.7D**2.7D*4329.4h282.9F--1363.5T-
M202 Wyrm 13279136.077D*5.0945.121%D*N/A41.6D-27.9D3431.9h87.1F-193F--
Coyote Missiles 9972591.22D--0.2338.992%F*N/A16D--6D--904.5h52.3D*134.2F--
M20 Drake 11264144.571D3.5842.953%D7.813%A**5.9D*4.4D*4710.8h138.3D**322D
M18 Rotary 96631680.375D0.6121.988%F-N/A6.6D-3.5D*989.5h158.9D722.7D**
M12 Kobalt-H 656278.857D*7.8714.616%F17.742%C+88.6D4.3C2880.7h17.6D-120.2D*
G40-F Ranger 9360125C4.0127.535%D*N/A18.2D10D-2063.3h109.2C+396.7C--
99SV 5655860.64D--0.3531.255%D38.182%C*10.6D--N/A1235.2h7.3D**23.3D--
NS CandyCannon 3000 55542290.236D0.7528.877%D22.222%D--7.2D-N/A167.5h5.8D--19.9D
G30 Walker 8651222.318D*1.3325.378%D-7.843%A+9.3D--6.4D-1395.5h317T-1249.2F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,4872,606,556237.3h
Anti-Vehicle MANA Turret1236,2659.8h
Nanite Revive Grenade07,2422.1h
Medical Applicator4,288854,76593h
Spawn Beacon15418,01911.9h
Rampart Wall3651.2h
Welding Device01,5960.3h
Repair Module1720.5h
Turret AI Module1530.6h
Motion Spotter10821,28211.4h
Skywall Shield Emitter2550.6h
Spitfire Auto-Turret71710.3h
Restoration Kit6890.1h
Ammunition Package28418,06310.8h
Recon Detection Device1315,66812.7h
Shield Recharging Field1268,1163.5h
Smoke Grenade04640.1h
Medical Kit567501.2h
Anti-Infantry MANA Turret811,7293.1h
WLT-Howler Mining Laser03960.1h
Nano-Repair Grenade01,1930.3h

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