Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,598)players online:
twinkleworld (7)  SAP_TheLazySamurai_SCRUB (1)  Hotsaucexhae (1)  브로켄공작 (1)  alexisg141 (1) 11
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (273 days). The data shown below may not be accurate.

Sgt.  st Class slyychi[] slyychi
TR BR 22

KDR: 3.22

Score: 12.8m

Last Seen: Jun 22nd, 2018 5:18 AM
- OFFLINE - 199.9 hour(s)

Prestige 1, Battle Rank 22 - Terran Republic on Emerald
Level Progress (to 23): 10%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R LC3 Jaguar NS-44B Commissioner Cycler TRV TSAR-42 TAR NS Decimator C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:slyychi



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,435,144 MLG Score: 5144
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.538%35.871%106010102329,1664.37468-1.151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.508%1.652A++2.335A*-0.471DHEAD ++ (~21.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.593B+90.37C**21.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.164%1.07%400110326542641032.47727629%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.513B+-0.991D---1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.535B+8.30.338C**9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.253%6.03%14731030199228430.872807452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.766%1.122B**0.419B-0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.489B+29.20.259C*31.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.222%72.427%147110321,33152062.55961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.381A0.347C**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+20.372C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.8m264.7%505 (30.3k)418 (25.1k)3.2239435,14110,9003.3550522 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1033298528.786%33.004%95002:495

11% Combat Medic65% Heavy Assault7% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2016 7:20 PMDec 31st, 1969 6:00 PMJul 13th, 2018 11:35 PM (251d) (PST)Jun 22nd, 2018 1:21 AM (273d) (PST)Jun 22nd, 2018 1:18 AM (273d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8092595501.1470.3560.3783.1240.0335144

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,51915,53332,986692123187225,081

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
510.7h/21.3d 1,429 11,598 8,846 95.7k 320 2,450 1,022 24.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:20,782
Deaths:5,125
KDR:4.055
Accuracy:29.727% A
HSR:37.821% A++
Kills:20,782
Deaths (as Heavy Assault):5,125
Deaths (to Heavy Assaults):3,310
KDR:4.05502
Kill Difference:15,657
Playtime:334.306 hours
Usage:65%
Score:8.411m
Score/min:419
Accuracy (listed only):29.727%
HSR (listed only):37.821%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:2,988
Deaths:863
KDR:3.462
Accuracy:28.198% B**
HSR:28.983% A++
SMG-46AE Armistice
B**
Kills:437
Deaths:129
KDR:3.388
Accuracy:34.626% B**
HSR:28.375% B*
SMG-46 Armistice
A+
Kills:80
Deaths:33
KDR:2.424
Accuracy:33.068% A+
HSR:22.500% B**
TRAC-5
A++
Kills:65
Deaths:33
KDR:1.970
Accuracy:29.098% A+
HSR:27.692% A++
HC1 Cougar
M
Kills:63
Deaths:18
KDR:3.500
Accuracy:26.107% B+
HSR:36.508% M
Kills:3,633
Deaths (as Light Assault):1,076
Deaths (to Light Assaults):2,123
KDR:3.37639
Kill Difference:2,557
Playtime:59.147 hours
Usage:12%
Score:1.193m
Score/min:336
Accuracy (listed only):30.219%
HSR (listed only):28.812%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A++
Kills:1,523
Deaths:528
KDR:2.884
Accuracy:26.772% B++
HSR:32.108% A++
TAR
A++
Kills:1,055
Deaths:315
KDR:3.349
Accuracy:29.075% B**
HSR:33.744% A++
T1 Cycler
A++
Kills:597
Deaths:169
KDR:3.533
Accuracy:28.617% A
HSR:33.501% A++
SMG-46AE Armistice
B**
Kills:437
Deaths:129
KDR:3.388
Accuracy:34.626% B**
HSR:28.375% B*
SMG-46 Armistice
A+
Kills:80
Deaths:33
KDR:2.424
Accuracy:33.068% A+
HSR:22.500% B**
Kills:3,692
Deaths (as Combat Medic):1,174
Deaths (to Combat Medics):1,298
KDR:3.1448
Kill Difference:2,518
Playtime:57.288 hours
Usage:11%
Score:1.810m
Score/min:526
Accuracy (listed only):30.432%
HSR (listed only):30.046%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
B*
Kills:1,576
Deaths:1,274
KDR:1.237
Accuracy:43.041% B
HSR:32.234% B*
TSAR-42
B*
Kills:1,331
Deaths:229
KDR:5.812
Accuracy:44.222% B*
HSR:72.427% B+
SMG-46AE Armistice
B**
Kills:437
Deaths:129
KDR:3.388
Accuracy:34.626% B**
HSR:28.375% B*
SMG-46 Armistice
A+
Kills:80
Deaths:33
KDR:2.424
Accuracy:33.068% A+
HSR:22.500% B**
Kills:3,424
Deaths (as Infiltrator):1,665
Deaths (to Infiltrators):1,550
KDR:2.05646
Kill Difference:1,759
Playtime:33.691 hours
Usage:7%
Score:0.870m
Score/min:430
Accuracy (listed only):38.739%
HSR (listed only):38.884%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:2,988
Deaths:863
KDR:3.462
Accuracy:28.198% B**
HSR:28.983% A++
TRAC-5
A++
Kills:65
Deaths:33
KDR:1.970
Accuracy:29.098% A+
HSR:27.692% A++
HC1 Cougar
M
Kills:63
Deaths:18
KDR:3.500
Accuracy:26.107% B+
HSR:36.508% M
Kills:3,116
Deaths (as Engineer):914
Deaths (to Engineers):1,427
KDR:3.40919
Kill Difference:2,202
Playtime:17.554 hours
Usage:3%
Score:0.341m
Score/min:324
Accuracy (listed only):27.801%
HSR (listed only):31.061%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:155
Deaths:49
KDR:3.163
Accuracy:50.106% B**
HSR:5.806% A++
M3 Pounder HEG
B**
Kills:143
Deaths:49
KDR:2.918
Accuracy:47.282% B**
HSR:1.399% D--
MRC3 Mercy
A++
Kills:74
Deaths:23
KDR:3.217
Accuracy:25.613% A++
HSR:24.324% B++
MRC3 Mercy
A++
Kills:62
Deaths:23
KDR:2.696
Accuracy:24.578% A++
HSR:27.419% A
Kills:434
Deaths (as MAX Suit):72
Deaths (to MAX Suits):582
KDR:6.02778
Kill Difference:362
Playtime:4.327 hours
Usage:1%
Score:0.184m
Score/min:710
Accuracy (listed only):36.895%
HSR (listed only):14.737%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:654
V. Kills:81 N/A
Deaths:57
KDR:11.474
Accuracy:46.164% B*
KPH:68.400 A*
VKPH:8.500 C*
Kills:654 (654 + 0)
Deaths:57
KDR:11.474
VKDR:1.421
Vehicle Kills:81
Kill Difference:597
Playtime:9.556 hours
Usage:2%
Score:0.148m
Score/min:258
Driving Accuracy:46.164%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:71
V. Kills:11 N/A
Deaths:7
KDR:10.143
Accuracy:47.500% B**
KPH:85.100 S
VKPH:13.200 B*
M60-G Bulldog
M**
Kills:65
V. Kills:14 433%
Deaths:9
KDR:7.222
Accuracy:60.549% M
KPH:99.600 M**
VKPH:21.400 M**
M20 Basilisk
S
Kills:63
V. Kills:7 N/A
Deaths:11
KDR:5.727
Accuracy:47.507% B**
KPH:75.300 S
VKPH:8.400 C++
Kills:199 (0 + 199)
Deaths:27
KDR:7.370
VKDR:1.185
Vehicle Kills:32
Kill Difference:172
Playtime:2.324 hours
Usage:0%
Score:0.059m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:47.507%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:117
V. Kills:1 N/A
Deaths:26
KDR:4.500
Accuracy:50.313% B*
KPH:89.900 A
VKPH:0.800 D-
M40 Fury-F
C++
Kills:56
V. Kills:6 N/A
Deaths:16
KDR:3.500
Accuracy:42.938% D
KPH:26.300 C++
VKPH:2.800 D-
Kills:173 (173 + 0)
Deaths:42
KDR:4.119
VKDR:0.167
Vehicle Kills:7
Kill Difference:131
Playtime:3.429 hours
Usage:1%
Score:0.037m
Score/min:181
Driving Accuracy:42.938%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 20,88020,7825,1254.055B*0.8329.727%A37.821%A++77.2A+N/A208269.2h9.2B**30.9B*
LC3 Jaguar 3,0182,9888633.462A+0.2428.198%B**28.983%A++61.1A+N/A16348.9h9.7B*34.3B*
NS-44B Commissioner 1,5811,5761,2741.237B1.9943.041%B32.234%B*97.9AN/A29916.1h3B++6.9B+
Cycler TRV 1,5301,5235282.884A+0.3426.772%B++32.108%A++64A++N/A24923.8h10.4B**38.7B*
TSAR-42 1,3371,3312295.812B*2.5944.222%B*72.427%B+63.1B**N/A21821.1h2B++4.5B++
TAR 1,0571,0553153.349A0.1329.075%B**33.744%A++73.3A++N/A16914.4h9.5A32.8B**
NS Decimator 1,4181,0294462.307A+0.9263.723%B+3.596%B**52.2A19.7B+31619.7h4.2B+6.7B+
C75 Viper 7356545711.474A+8.2546.164%B*1.07%C--68.1A*8.4C*2589.6h8.3B*18B**
T1 Cycler 6015971693.533A*0.3128.617%A33.501%A++68.6M+N/A3228.7h9.4A++32.9A
Frag Grenade 5905871587N/A583.7848.463%B+N/A489.2C++2.5D--16581.2h3.5B+7.1B+
SMG-46AE Armistice 4374371293.388A++0.1634.626%B**28.375%B*78B++N/A2395.6h10.2B++29.5B++
Hexedge 31831510,0410.031C+3.1939.652%B++1.27%D-0.8CN/A2419.3h1.6B*4B++
C-4 3452761182.339B++0.8824.003%CN/A125.5B**31.4C++9632.2h1.4C**5.6C**
M3 Pounder HEG 184155493.163B**0.0650.106%B**5.806%A++47M++8.8M++2483.3h12.2B*24.3B++
M3 Pounder HEG 164143492.918B**0.3147.282%B**1.399%D--43.3M+6.4A++2413.3h12.5B++26.5B++
S12 Renegade 118117264.5B++1.2850.313%B*5.128%C+90AN/A3111.3h2.8B+5.5B*
Tank Mine 157114215.429A+2.2147.758%B**N/A228M86B*18590.5h1.9C++3.9A
SMG-46 Armistice 8080332.424A0.8033.068%A+22.5%B**61.5A++N/A3751.3h10.4B**31.4B*
ML-7 10779431.837A++1.3962.181%B++2.532%C+35.9B**12.7C++4522.2h5.6B+8.9B*
NSX Masamune 10976491.551B**1.6749.977%D-5.263%M+29.2C+12.7C+2292.6h14.3C+28.6C
MRC3 Mercy 7774233.217B+0.0125.613%A++24.324%B++74M++3S3771h12.4A++48.5B**
Claymore 7474324.667M+21.4441.004%B**N/A246.7A++N/A8610.3h1.3D3.2B+
M20 Basilisk 8271710.143M++6.9247.5%B**8.451%B**88.8S13.8B*3930.8h40.9A86.2A+
M60-G Bulldog 796597.222B++4.0060.549%M1.538%D-92.9M**20M*4650.7h6.4B+10.6B**
TRAC-5 6765331.97A+1.2529.098%A+27.692%A++29.5B*N/A4742.2h11.4B*39.2B*
HC1 Cougar 6363183.5A*0.2826.107%B+36.508%M63A++N/A4281h9B**34.4B++
M20 Basilisk 7063115.727B**2.5047.507%B**7.937%B*78.8S8.8C*4240.8h39.5A+83.1A+
MRC3 Mercy 6262232.696C**0.5324.578%A++27.419%A62A**N/A2821h14.1A57.3B**
M40 Fury-F 6256163.5A+0.2842.938%DN/A26.7C*2.9D1012.1h8.1B+18.8B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit242080.3h
Motion Spotter27510.3h
Nano-Armor Kit1629,6681.4h
Welding Device0510h
Shield Recharging Field113,4540.8h
Medical Kit1,1029,84914.7h
Medical Applicator2827,4471.4h
Ammunition Package2530h
Recon Detection Device56400.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 2.61s on queries, 2.19s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.