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Colonel snailbreeder[PSIx] snailbreeder
TR BR 74

KDR: 2.77

Score: 4.9m

Last Seen: Dec 6th, 2019 1:01 AM
- OFFLINE - 2.6 hour(s)

Battle Rank 74 - Terran Republic on Emerald
Level Progress (to 75): 16%
Level 100 Progress: 26% 718h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler M6 Onslaught TRAC-5 MRC3 Mercy Hellfire Rocket Pods P2-120 HEAT M18 Rotary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $467,874 MLG Score: 374
Fun Score: N/A
Cheeseburgers Flipped: 92TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.02%20.706%373413456520.992391.773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.095%-0.627D-0.061C+0.563B+HEAD ++ (~11.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.1-0.082C+14.4-0.012C+65.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.12%0.868%1597413455,300373121314.2091437%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.229%-0.541D-0.647D0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.80.176C++430.192C++90.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.219%1.13%101113481772771720.636691102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.405B-0.886D---1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.54B+80.359C**9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.265%74.59%01134812210101.20792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.045C+0.485B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.174C++2.90.094C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.9m347.9%323 (19.4k)299 (17.9k)2.765868,3283,0113.5479974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134962023.347%5.62%13105:302

88% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2013 6:49 PMDec 5th, 2019 2:08 AMDec 6th, 2019 10:26 AM (248d) (PST)Dec 5th, 2019 9:39 PM (249d) (PST)Dec 5th, 2019 9:01 PM (249d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
781896920.5040.1820.0282.1180.105374

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,8655,31841,54730112127617,961

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
275.5h/11.5d 2,355 468 2,369 35k 162 524 1,734 12.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:369
Deaths:402
KDR:0.918
Accuracy:19.214% D--
HSR:21.138% C+
LC2 Lynx
C+
Kills:106
Deaths:142
KDR:0.746
Accuracy:15.385% F--
HSR:24.528% C+
Kills:475
Deaths (as Engineer):544
Deaths (to Engineers):1,041
KDR:0.87316
Kill Difference:69
Playtime:241.952 hours
Usage:88%
Score:4.271m
Score/min:294
Accuracy (listed only):17.300%
HSR (listed only):22.833%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D--
Kills:108
Deaths:107
KDR:1.009
Accuracy:17.330% D--
HSR:18.519% D--
Kills:108
Deaths (as Heavy Assault):107
Deaths (to Heavy Assaults):672
KDR:1.00935
Kill Difference:1
Playtime:5.588 hours
Usage:2%
Score:0.085m
Score/min:252
Accuracy (listed only):17.330%
HSR (listed only):18.519%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:369
Deaths:402
KDR:0.918
Accuracy:19.214% D--
HSR:21.138% C+
LC2 Lynx
C+
Kills:106
Deaths:142
KDR:0.746
Accuracy:15.385% F--
HSR:24.528% C+
Kills:475
Deaths (as Light Assault):544
Deaths (to Light Assaults):282
KDR:0.87316
Kill Difference:69
Playtime:4.603 hours
Usage:2%
Score:0.046m
Score/min:167
Accuracy (listed only):17.300%
HSR (listed only):22.833%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C-
Kills:122
Deaths:86
KDR:1.419
Accuracy:35.265% D
HSR:74.590% C-
Kills:122
Deaths (as Infiltrator):86
Deaths (to Infiltrators):292
KDR:1.4186
Kill Difference:36
Playtime:5.451 hours
Usage:2%
Score:0.081m
Score/min:249
Accuracy (listed only):35.265%
HSR (listed only):74.590%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D--
Kills:69
Deaths:80
KDR:0.863
Accuracy:20.379% D--
HSR:15.942% D*
Kills:69
Deaths (as Combat Medic):80
Deaths (to Combat Medics):120
KDR:0.8625
Kill Difference:11
Playtime:4.680 hours
Usage:2%
Score:0.106m
Score/min:377
Accuracy (listed only):20.379%
HSR (listed only):15.942%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C
Kills:419
Deaths:205
KDR:2.044
Accuracy:17.950% C
HSR:20.286% C
MRC3 Mercy
C+
Kills:353
Deaths:148
KDR:2.385
Accuracy:20.054% C+
HSR:16.997% D--
M1 Heavy Cycler
A+
Kills:95
Deaths:59
KDR:1.610
Accuracy:16.985% C++
HSR:26.316% A+
Kills:867
Deaths (as MAX Suit):206
Deaths (to MAX Suits):210
KDR:4.20874
Kill Difference:661
Playtime:11.534 hours
Usage:4%
Score:0.358m
Score/min:518
Accuracy (listed only):18.329%
HSR (listed only):21.200%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C**
Kills:4,091
V. Kills:378 N/A
Deaths:823
KDR:4.971
Accuracy:32.147% C++
KPH:53.100 C
VKPH:4.900 C**
M18 Needler
C++
Kills:744
V. Kills:629 118%
Deaths:455
KDR:1.635
Accuracy:31.078% C
KPH:16.700 C+
VKPH:14.100 C++
Hellfire Rocket Pods
C+
Kills:323
V. Kills:100 320%
Deaths:70
KDR:4.614
Accuracy:60.083% B*
KPH:54.200 D
VKPH:16.800 C+
M18 Rotary
C
Kills:142
V. Kills:83 169%
Deaths:68
KDR:2.088
Accuracy:30.388% C--
KPH:18.900 C
VKPH:11 C
Kills:5,300 (4,977 + 0)
Deaths:1,416
KDR:3.743
VKDR:0.840
Vehicle Kills:1,190
Kill Difference:3,884
Playtime:135.026 hours
Usage:49%
Score:1.404m
Score/min:173
Piloting Accuracy:30.388%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:54
V. Kills:57 93%
Deaths:36
KDR:1.500
Accuracy:21.739% F-
KPH:22.300 D--
VKPH:23.500 C-
Kills:54 (0 + 54)
Deaths:36
KDR:1.500
VKDR:1.583
Vehicle Kills:57
Kill Difference:18
Playtime:2.421 hours
Usage:1%
Score:0.040m
Score/min:278
Piloting Accuracy:N/A%
Gunner Accuracy:21.739%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:177
V. Kills:78 224%
Deaths:58
KDR:3.052
Accuracy:45.219% C++
KPH:25.800 C-
VKPH:11.400 C+
P2-120 AP
C
Kills:95
V. Kills:49 190%
Deaths:22
KDR:4.318
Accuracy:46.064% C
KPH:24.400 D-
VKPH:12.600 D*
Kills:272 (272 + 0)
Deaths:80
KDR:3.400
VKDR:1.588
Vehicle Kills:127
Kill Difference:192
Playtime:10.767 hours
Usage:4%
Score:0.153m
Score/min:237
Driving Accuracy:46.064%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 4,4694,0918234.971C2.2132.147%C++N/A53.1C4.9C**15677.1h25.5C79.4C+
M18 Needler 1,3737444551.635C-1.1331.078%CN/A16.7C+14.1C++18944.5h131.6C+423.4C+
M6 Onslaught 4254192052.044C0.7217.95%C20.286%C41.1C+N/A14610.2h19.7D109.8C+
TRAC-5 3733694020.918C1.8519.214%D--21.138%C+12.4DN/A3729.8h14C+72.8C
MRC3 Mercy 3613531482.385C+0.3820.054%C+16.997%D--44.7C*1C++1717.9h17.2C**85.7C**
Hellfire Rocket Pods 423323704.614D1.8560.083%B*N/A53.8D16.7C+2776h27.5C+45.8C+
P2-120 HEAT 255177583.052D0.2945.219%C++1.13%D*25.7C-11.3C+2226.9h8C-17.7C+
M18 Rotary 225142682.088C+0.6830.388%C--2.817%B++18.9C11.1C1777.5h116.9C+384.8C+
M77-B 122122861.419D1.3535.265%D74.59%C-30.5CN/A1104h2.9D--8.2D-
T9 CARV 1081081071.009C1.7617.33%D--18.519%D--30DN/A1333.6h12.1C+70C
LC2 Lynx 1101061420.746C--2.0215.385%F--24.528%C+12D-N/A418.8h20F-130.1F--
P2-120 AP 14495224.318D1.5546.064%CN/A24.4D-12.6D*2643.9h7.5D16.2C-
M1 Heavy Cycler 9995591.61C+1.1616.985%C++26.316%A+31.7C**1.3A+863h18.1C+106.5C*
T1 Cycler 7069800.863C1.9020.379%D--15.942%D*27.6C-N/A952.5h11.9B58.2C+
Spear Anti-Vehicle Phalanx Turret 745477.714C4.9543.258%D9.259%M++45C16.7D-2691.2h8.6C+19.8C
C150 Dalton 11154361.5D*1.2721.739%F-N/A22.5D--23.8C-2772.4h3.9C+17.9F-
Tank Mine 8153281.893D0.8739.017%C+N/A106C56C9810.5h2.5D--6.5D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit198234,85633.3h
Anti-Vehicle MANA Turret72180.3h
Medical Applicator4922,5161.5h
M12 Kobalt0540h
Ammunition Package121,8140.5h

Check the help document for the dictionary if you want to learn more about words used here.


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