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Praetor someone231[BOIS] someone231
VS BR 85

KDR: 1.86

Score: 9.3m

Last Seen: May 7th, 2020 7:01 PM
- OFFLINE - 14 hour(s)

Battle Rank 85 - Vanu Sovereignty on Cobalt
Level Progress (to 86): 10%
Level 100 Progress: 49% 608h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 C-4 Orion VS54 Plasma Grenade NS-11C SVA-88 VE-S Canis L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $580,464 MLG Score: 464
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.984%21.079%5481212717,4671.643630.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.65%0.766B++-0.006C+0.576B+HEAD ++ (~8.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.378C**11.40.186C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.437%1.053%751128295217900.43578104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.279A-0.405C---1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.687B+240.529B+24.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.802%2.594%297312807714528181.7019994%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.455%0.713B++0.183C++0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.52B+8.30.285C*8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.874%2.219%334512787213623481.99171207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.01%1.309A-0.578D-1.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.775B++19.40.662B+21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.765%63.666%3342128131140640.764128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.026%-1.167D*-2.171F---1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-1.354D**3.6-0.994D--8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.984%14.516%3341128237235441.04789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.436B-0.05C+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.296C*4.40.105C+4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.3m337.6%263 (15.8k)219 (13.1k)1.856316,9749,1442.2481485 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS128378322.948%11.942%27404:386

24% Engineer30% Heavy Assault8% Infiltrator34% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2015 4:23 PMMar 15th, 2020 1:46 PMMay 7th, 2020 2:46 PM (24d) (PST)May 7th, 2020 3:28 PM (24d) (PST)May 7th, 2020 3:01 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5781154630.4010.2160.0481.5570.061464

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6986,89227,8062413393413,130

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
706.2h/29.4d 3,583 2,027 5,273 66k 906 1,780 2,565 24.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,262
Deaths:1,014
KDR:1.245
Accuracy:24.373% B+
HSR:22.425% C-
SVA-88
C++
Kills:1,172
Deaths:764
KDR:1.534
Accuracy:25.529% C++
HSR:22.014% D
VE-H Maw
C+
Kills:706
Deaths:392
KDR:1.801
Accuracy:23.710% D
HSR:27.904% C+
Kills:3,140
Deaths (as Heavy Assault):2,170
Deaths (to Heavy Assaults):2,311
KDR:1.447
Kill Difference:970
Playtime:209.635 hours
Usage:30%
Score:2.438m
Score/min:194
Accuracy (listed only):24.537%
HSR (listed only):24.114%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B
Kills:1,313
Deaths:1,139
KDR:1.153
Accuracy:26.532% B
HSR:19.040% C
NS-11C
B+
Kills:1,172
Deaths:1,123
KDR:1.044
Accuracy:27.300% B+
HSR:17.662% C
VE-S Canis
C+
Kills:841
Deaths:800
KDR:1.051
Accuracy:27.728% C+
HSR:17.955% C--
Thanatos VE70
B+
Kills:372
Deaths:324
KDR:1.148
Accuracy:46.984% B+
HSR:14.516% C
Solstice VE3
C+
Kills:267
Deaths:323
KDR:0.827
Accuracy:23.058% C+
HSR:19.850% C+
Pulsar C
B+
Kills:184
Deaths:145
KDR:1.269
Accuracy:28.565% B+
HSR:27.174% B+
NSX-P Tanto
C+
Kills:65
Deaths:44
KDR:1.477
Accuracy:23.224% D
HSR:26.154% C+
Kills:4,214
Deaths (as Light Assault):3,898
Deaths (to Light Assaults):1,497
KDR:1.08107
Kill Difference:316
Playtime:242.153 hours
Usage:34%
Score:3.117m
Score/min:215
Accuracy (listed only):29.056%
HSR (listed only):20.336%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B
Kills:1,313
Deaths:1,139
KDR:1.153
Accuracy:26.532% B
HSR:19.040% C
NS-11C
B+
Kills:1,172
Deaths:1,123
KDR:1.044
Accuracy:27.300% B+
HSR:17.662% C
Thanatos VE70
B+
Kills:372
Deaths:324
KDR:1.148
Accuracy:46.984% B+
HSR:14.516% C
Solstice VE3
C+
Kills:267
Deaths:323
KDR:0.827
Accuracy:23.058% C+
HSR:19.850% C+
Pulsar C
B+
Kills:184
Deaths:145
KDR:1.269
Accuracy:28.565% B+
HSR:27.174% B+
NSX-P Tanto
C+
Kills:65
Deaths:44
KDR:1.477
Accuracy:23.224% D
HSR:26.154% C+
Kills:3,373
Deaths (as Engineer):3,098
Deaths (to Engineers):1,614
KDR:1.08877
Kill Difference:275
Playtime:171.829 hours
Usage:24%
Score:2.816m
Score/min:273
Accuracy (listed only):29.277%
HSR (listed only):20.733%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:841
Deaths:800
KDR:1.051
Accuracy:27.728% C+
HSR:17.955% C--
Thanatos VE70
B+
Kills:372
Deaths:324
KDR:1.148
Accuracy:46.984% B+
HSR:14.516% C
Pulsar VS1
B++
Kills:151
Deaths:176
KDR:0.858
Accuracy:28.315% B++
HSR:23.841% C**
Kills:1,364
Deaths (as Combat Medic):1,300
Deaths (to Combat Medics):984
KDR:1.04923
Kill Difference:64
Playtime:15.991 hours
Usage:2%
Score:0.270m
Score/min:282
Accuracy (listed only):34.342%
HSR (listed only):18.771%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:841
Deaths:800
KDR:1.051
Accuracy:27.728% C+
HSR:17.955% C--
XM98
B+
Kills:203
Deaths:59
KDR:3.441
Accuracy:38.581% C+
HSR:79.803% B+
Beamer VS3
C+
Kills:194
Deaths:292
KDR:0.664
Accuracy:28.041% C+
HSR:20.103% C
NS-357 IA
C--
Kills:140
Deaths:192
KDR:0.729
Accuracy:42.986% C--
HSR:23.571% D*
VA39 Spectre
C
Kills:108
Deaths:88
KDR:1.227
Accuracy:27.194% D-
HSR:33.333% C
Kills:1,486
Deaths (as Infiltrator):1,431
Deaths (to Infiltrators):1,386
KDR:1.03843
Kill Difference:55
Playtime:57.346 hours
Usage:8%
Score:0.475m
Score/min:138
Accuracy (listed only):32.906%
HSR (listed only):34.953%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:134
Deaths:34
KDR:3.941
Accuracy:22.168% C*
HSR:20.896% C+
Blueshift VM5
C**
Kills:127
Deaths:34
KDR:3.735
Accuracy:21.950% C**
HSR:22.835% C++
Quasar VM1
C+
Kills:114
Deaths:52
KDR:2.192
Accuracy:16.764% C+
HSR:17.544% C
Comet VM2
B+
Kills:56
Deaths:55
KDR:1.018
Accuracy:41.061% C
HSR:5.357% B+
Kills:431
Deaths (as MAX Suit):87.500
Deaths (to MAX Suits):338
KDR:4.92571
Kill Difference:343.500
Playtime:11.447 hours
Usage:2%
Score:0.155m
Score/min:226
Accuracy (listed only):25.486%
HSR (listed only):16.658%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:95
V. Kills:28 328%
Deaths:20
KDR:4.750
Accuracy:49.437% C--
KPH:26.200 D--
VKPH:7.700 D-
Saron Laser Cannon
D--
Kills:57
V. Kills:58 97%
Deaths:120
KDR:0.475
Accuracy:31.212% C+
KPH:3.700 D--
VKPH:3.800 D--
Kills:152 (57 + 0)
Deaths:140
KDR:1.086
VKDR:0.614
Vehicle Kills:86
Kill Difference:12
Playtime:18.997 hours
Usage:3%
Score:0.080m
Score/min:70
Piloting Accuracy:31.212%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:711
V. Kills:289 245%
Deaths:
KDR:
Accuracy:59.043% C**
KPH:50.700 B**
VKPH:20.600 C*
L100 Python HESH
B++
Kills:440
V. Kills:91 478%
Deaths:10
KDR:44
Accuracy:59.155% B**
KPH:55.900 C+
VKPH:11.600 B++
C75 Viper
C*
Kills:219
V. Kills:56 384%
Deaths:62
KDR:3.532
Accuracy:42.267% C*
KPH:24.300 C-
VKPH:6.200 C--
Skyguard
A++
Kills:129
V. Kills:54 235%
Deaths:
KDR:
Accuracy:38.400% A+
KPH:28.300 A++
VKPH:11.800 B+
Kills:1,499 (1,499 + 0)
Deaths:72
KDR:20.819
VKDR:6.806
Vehicle Kills:490
Kill Difference:1,427
Playtime:35.497 hours
Usage:5%
Score:0.489m
Score/min:229
Driving Accuracy:38.400%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:421
V. Kills:263 159%
Deaths:50
KDR:8.420
Accuracy:59.785% B++
KPH:24.900 C
VKPH:15.500 C+
Saron HRB
B*
Kills:131
V. Kills:68 190%
Deaths:28
KDR:4.679
Accuracy:52.409% B*
KPH:25.600 C+
VKPH:13.300 C
Supernova PC
C
Kills:131
V. Kills:60 215%
Deaths:35
KDR:3.743
Accuracy:53.851% B+
KPH:18 D
VKPH:8.200 C
E540 Halberd
C++
Kills:118
V. Kills:52 223%
Deaths:10
KDR:11.800
Accuracy:49.397% C++
KPH:25.500 D
VKPH:11.300 D--
Aphelion VEX-4
C+
Kills:60
V. Kills:23 250%
Deaths:5
KDR:12
Accuracy:32.215% C-
KPH:26.800 C+
VKPH:10.300 D--
Kills:861 (552 + 309)
Deaths:128
KDR:6.727
VKDR:3.641
Vehicle Kills:466
Kill Difference:733
Playtime:36.183 hours
Usage:5%
Score:0.475m
Score/min:219
Driving Accuracy:53.851%
Gunner Accuracy:32.215%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:314
V. Kills:37 N/A
Deaths:27
KDR:11.630
Accuracy:51.092% A+
KPH:92.800 C+
VKPH:10.900 B**
E540 Halberd-H
B+
Kills:101
V. Kills:50 198%
Deaths:2
KDR:50.500
Accuracy:77.769% M
KPH:54.100 C*
VKPH:26.800 B+
Kills:415 (0 + 415)
Deaths:29
KDR:14.310
VKDR:3
Vehicle Kills:87
Kill Difference:386
Playtime:5.251 hours
Usage:1%
Score:0.109m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:77.769%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:57
V. Kills:17 317%
Deaths:12
KDR:4.750
Accuracy:40.243% C+
KPH:16.700 C-
VKPH:5 D
Kills:57 (0 + 57)
Deaths:12
KDR:4.750
VKDR:1.417
Vehicle Kills:17
Kill Difference:45
Playtime:3.414 hours
Usage:0%
Score:0.023m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:40.243%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,3521,3131,1391.153C+0.7026.532%B19.04%C20DN/A4865.7h11.6B43.6B+
C-4 1,5591,2834282.998B*1.1431.94%B*N/A129.6B++27.9C+6409.9h1B*3.1B**
Orion VS54 1,2811,2621,0141.245C0.6124.373%B+22.425%C-23.5C--N/A6453.6h11.5B47.3C++
Plasma Grenade 1,2691,22011220N/A1,218.1457.721%AN/A871.4B**35A++23151.4h2.4B**4.2B**
NS-11C 1,2011,1721,1231.044C+0.8127.3%B+17.662%C21.2CN/A6255.3h13.2C**48.3B
SVA-88 1,1911,1727641.534C0.3225.529%C++22.014%D27.2D-N/A7443.1h11.6C+45.3C*
VE-S Canis 8708418001.051C0.8127.728%C+17.955%C--16.6D-N/A4650.7h11C++39.8C++
L100 Python AP 1,0007111711U709.1459.043%C**N/A50.8B**20.6C*28514h4.1B++6.9B+
VE-H Maw 7167063921.801C+0.0623.71%D27.904%C+19.8D*N/A4935.7h9.3B39.2C++
L100 Python HESH 5314401044A++42.1459.155%B**N/A55.7C+11.5B++2597.9h3.9C6.6C++
Supernova FPC 684421508.42C+6.5659.785%B++2.375%C++24.9C15.6C+24316.9h6.3D-10.6C
Thanatos VE70 3763723241.148C++0.7146.984%B+14.516%C23.8CN/A5715.6h4.4C**9.3B+
S1 5533634710.771C+1.0953.395%C--3.306%B20.9C--10.9C14617.4h5.7B+10.8C++
Proton II PPA-H 3513142711.63C+9.7751.092%A+1.274%C92.4C+10.9B**2623.4h13.6D-26.5C++
Solstice VE3 2742673230.827C+1.0323.058%C+19.85%C+13.1C--N/A5020.4h13.7C**59.4C++
C75 Viper 275219623.532C1.6842.267%C*2.283%A24.3C-6.2C--1089h13.1C+31C++
XM98 204203593.441B+1.5838.581%C+79.803%B+20.1DN/A5910.1h2.2B5.7B
Beamer VS3 1991942920.664C1.1928.041%C+20.103%C13.9DN/A4214h8.4C**29.9B
Pulsar C 1911841451.269C+0.5928.565%B+27.174%B+24.2CN/A737.6h10.8C**37.7B+
Rocklet Rifle 3061741121.554B**0.3055.608%C**N/A29C+22C2786h34.8C++62.5C*
Lasher X2 1731671181.415C*0.4435.766%B**1.796%D*30.4C1.1C+915.5h15.6B++43.5B*
Pulsar VS1 1561511760.858C1.0028.315%B++23.841%C**19.9C-N/A677.6h16.7D59C++
NS-357 IA 1411401920.729C1.1342.986%C--23.571%D*8.6D*N/A2116.2h3.7D8.7C
Blueshift VM5 138134343.941B+2.0822.168%C*20.896%C+32.7C1B+814.1h13.2B++59.6B+
Saron HRB 199131284.679C2.8252.409%B*2.29%B++25.7C+13.3C2835.1h23.5C44.8C**
Supernova PC 191131353.743C1.8953.851%B+3.817%A17.9D8.2C1777.3h6.6D-12.2C
Skyguard 1831291129U127.1438.4%A+N/A28A+11.7B+2474.6h93.8B++244.3B**
Blueshift VM5 128127343.735B+1.8821.95%C**22.835%C++31.8CN/A884h13.6B+61.8B+
Tank Mine 183127196.684A++4.8343.811%B+N/A211.7A++93.3B**16990.6h1.8C++4B**
E540 Halberd 1701181011.8C++9.9449.397%C++2.542%C++25.7D11.3D--1724.6h5.6C+11.2C++
Quasar VM1 114114522.192C*0.3416.764%C+17.544%C19.3C--N/A585.9h11.4B*67.9C**
VA39 Spectre 111108881.227C+0.6327.194%D-33.333%C11.3D-N/A399.6h6.4C23.4C--
Force-Blade 1531088,5910.013C1.8418.83%D--6.481%C+0.2C--N/A1485h4.2D*22.3D-
E540 Halberd-H 151101250.5A**48.6477.769%MN/A53.2C*26.3B+4941.9h10.1F--13D
Dual Photon Pods 12395204.75C-2.8949.437%C--1.053%C26.4D--7.8D-1333.6h24C48.6C
M12 Kobalt 10191191A++89.1432.374%A*17.582%C+82.7C--9.1A3131.1h26.2D*80.9C++
Proximity Mine 8585362.361C--0.5052.61%B**N/A85D-N/A2421h1.5B*2.9B**
NS Annihilator 12577362.139M**0.2879.306%CN/A13.5B+8.4C+1275.7h7.7A+9.7A
Spear Anti-Vehicle Phalanx Turret 1077188.875C++7.0231.988%D*1.408%D*29.6D15D1802.4h7.7C**24.1C
NSX-P Tanto 6665441.477B+0.3823.224%D26.154%C+36.1C++N/A1471.8h7.3A31.4B*
Bastion Battery 10363163N/A61.1437.721%D-N/A37.1T*23.5C--6371.7h14.2C+37.7D**
Aphelion VEX-4 8360512A10.1432.215%C-N/A27.3C++10.5D--1212.2h35.7B**110.8B*
Orbital Strike Uplink 8458158U56.14528.571%UN/A580U260U57050.1h0.6T*0.1T*
Bastion CIWS 8758158N/A56.1428.201%C*N/A24.2T*12.1T*2512.4h109.9T*389.8T*
Saron Laser Cannon 115571200.475C-1.3831.212%C+N/A3.7D--3.8D--5515.4h171.2D548.4C--
M20 Basilisk 7457124.75B+2.8940.243%C+8.772%B**16.8C-5D1113.4h87.8C++218.1C*
Comet VM2 6856551.018C+0.8441.061%C5.357%B+8.8D1.9D*486.4h15.6B++38.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit206201,78716.5h
Spawn Beacon0500.1h
Medical Applicator4037,0702.5h
Motion Spotter61,0400.8h
Welding Device01,6140.1h
Deconstruction Tool03610h
Xiphos Anti-Personnel Phalanx Tower02350.1h
Shield Recharging Field0660h
Recon Detection Device11630.3h
Ammunition Package43640.1h
Anti-Infantry MANA Turret2980.2h
MANA Anti-Personnel Turret02380h

Check the help document for the dictionary if you want to learn more about words used here.


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