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Maj. General soobs90[KN1] soobs90
NC BR 87

KDR: 3.56

Score: 10.3m

Last Seen: Oct 10th, 2019 1:08 AM
- OFFLINE - 135.2 hour(s)

Battle Rank 87 - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 74
Level Progress (to 88): 49%
Level 100 Progress: 55% 270h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW M20 Mustang NC05 Jackhammer NS-15M2 NC6 Gauss SAW EM1 EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,362,135 MLG Score: 5885
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.159%33.342%103912120420,3744.52153-0.959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.815%1.925A++1.895A++-0.682DHEAD ++ (~17.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.593B+9.40.341C**20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.421%0.518%1097112151,5431988317.75377185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.338C**-0.939D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1350.153C++54.6-0.046C+80.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.372%12.871%7611215101131680.765152146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.723D-2.078A*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.70.283C*24.30.391B61.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.704%82.091%762121496648741.98357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.858%1.511A+1.056B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.526B+2.10.337C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 74
10.3m189.2%527 (31.6k)456 (27.4k)3.5624827,1967,6343.813287 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216237033.043%29.214%96502:598

6% Engineer80% Heavy Assault6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 4th, 2018 4:04 PMNov 19th, 2018 12:33 AMOct 14th, 2019 5:44 AM (1d) (PST)Oct 10th, 2019 1:23 AM (5d) (PST)Oct 9th, 2019 9:08 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0852248611.1980.3360.3502.4210.0815885

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,11013,44951,661722021145527,332

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
378.2h/15.8d 1,914 7,945 6,852 54.9k 538 1,195 1,840 24.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:10,585
Deaths:2,895
KDR:3.656
Accuracy:32.187% A
HSR:35.116% A
NC6A GODSAW
B*
Kills:3,608
Deaths:1,005
KDR:3.590
Accuracy:33.726% B*
HSR:33.259% B*
NS-15M2
B**
Kills:1,322
Deaths:414
KDR:3.193
Accuracy:29.010% B**
HSR:32.753% B*
NC6 Gauss SAW
A++
Kills:1,255
Deaths:414
KDR:3.031
Accuracy:29.322% A++
HSR:28.685% B*
EM1
A
Kills:1,179
Deaths:394
KDR:2.992
Accuracy:27.235% B**
HSR:29.686% A
EM6
B**
Kills:1,174
Deaths:352
KDR:3.335
Accuracy:27.586% B**
HSR:29.642% B*
Kills:19,123
Deaths (as Heavy Assault):5,474
Deaths (to Heavy Assaults):2,349
KDR:3.49342
Kill Difference:13,649
Playtime:303.612 hours
Usage:80%
Score:8.232m
Score/min:452
Accuracy (listed only):29.844%
HSR (listed only):31.524%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:273
Deaths:112
KDR:2.438
Accuracy:31.940% A++
HSR:30.037% A+
GD-7F
A+
Kills:142
Deaths:88
KDR:1.614
Accuracy:27.905% B++
HSR:28.873% A+
NSX-P Tengu
A++
Kills:104
Deaths:45
KDR:2.311
Accuracy:46.582% A++
HSR:30.769% A+
NSX-P Tanto
A
Kills:56
Deaths:31
KDR:1.806
Accuracy:31.763% A
HSR:33.929% A
Kills:575
Deaths (as Light Assault):276
Deaths (to Light Assaults):1,459
KDR:2.08333
Kill Difference:299
Playtime:22.266 hours
Usage:6%
Score:0.780m
Score/min:584
Accuracy (listed only):34.547%
HSR (listed only):30.902%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:308
Deaths:113
KDR:2.726
Accuracy:30.452% A+
HSR:36.039% A*
NSX-P Tengu
A++
Kills:104
Deaths:45
KDR:2.311
Accuracy:46.582% A++
HSR:30.769% A+
Kills:412
Deaths (as Combat Medic):158
Deaths (to Combat Medics):862
KDR:2.60759
Kill Difference:254
Playtime:5.171 hours
Usage:1%
Score:0.124m
Score/min:400
Accuracy (listed only):38.517%
HSR (listed only):33.404%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:273
Deaths:112
KDR:2.438
Accuracy:31.940% A++
HSR:30.037% A+
GD-7F
A+
Kills:142
Deaths:88
KDR:1.614
Accuracy:27.905% B++
HSR:28.873% A+
NSX-P Tanto
A
Kills:56
Deaths:31
KDR:1.806
Accuracy:31.763% A
HSR:33.929% A
Kills:471
Deaths (as Engineer):231
Deaths (to Engineers):969
KDR:2.03896
Kill Difference:240
Playtime:23.611 hours
Usage:6%
Score:0.673m
Score/min:475
Accuracy (listed only):30.536%
HSR (listed only):30.946%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A+
Kills:852
Deaths:108
KDR:7.889
Accuracy:45.031% A+
HSR:83.333% B**
NS-44 Commissioner
A+
Kills:315
Deaths:180
KDR:1.750
Accuracy:48.074% A+
HSR:23.492% C++
NS-45 Pilot
A
Kills:157
Deaths:93
KDR:1.688
Accuracy:35.134% B+
HSR:36.943% A
SAS-R
B+
Kills:114
Deaths:26
KDR:4.385
Accuracy:42.605% B+
HSR:72.807% B+
NSX-P Tengu
A++
Kills:104
Deaths:45
KDR:2.311
Accuracy:46.582% A++
HSR:30.769% A+
Kills:1,542
Deaths (as Infiltrator):452
Deaths (to Infiltrators):1,162
KDR:3.4115
Kill Difference:1,090
Playtime:18.081 hours
Usage:5%
Score:0.448m
Score/min:413
Accuracy (listed only):43.485%
HSR (listed only):49.469%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:100
Deaths:56
KDR:1.786
Accuracy:40.333% C*
HSR:14% C
NCM1 Scattercannon
C++
Kills:91
Deaths:47
KDR:1.936
Accuracy:38.116% C++
HSR:13.187% D
Kills:191
Deaths (as MAX Suit):51.500
Deaths (to MAX Suits):242
KDR:3.70874
Kill Difference:139.500
Playtime:4.335 hours
Usage:1%
Score:0.079m
Score/min:304
Accuracy (listed only):39.225%
HSR (listed only):13.593%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:1,543
V. Kills:824 187%
Deaths:157
KDR:9.828
Accuracy:40.421% A+
KPH:63.700 S
VKPH:34 M**
M30 Mustang AH
M
Kills:95
V. Kills:7 N/A
Deaths:7
KDR:13.571
Accuracy:63.356% B**
KPH:141.800 M
VKPH:10.400 A++
Kills:1,638 (1,638 + 0)
Deaths:164
KDR:9.988
VKDR:5.067
Vehicle Kills:831
Kill Difference:1,474
Playtime:24.894 hours
Usage:7%
Score:0.722m
Score/min:483
Piloting Accuracy:63.356%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:88
V. Kills:33 259%
Deaths:4
KDR:22
Accuracy:51.482% C-
KPH:54.300 A++
VKPH:20.400 B
C75 Viper
A+
Kills:63
V. Kills:24 252%
Deaths:6
KDR:10.500
Accuracy:41.955% B
KPH:39.400 B+
VKPH:15 A+
Kills:151 (151 + 0)
Deaths:10
KDR:15.100
VKDR:5.700
Vehicle Kills:57
Kill Difference:141
Playtime:3.220 hours
Usage:1%
Score:0.066m
Score/min:341
Driving Accuracy:41.955%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:101
V. Kills:6 N/A
Deaths:1
KDR:101
Accuracy:28.372% A*
KPH:129.400 A++
VKPH:7.700 M**
Kills:101 (0 + 101)
Deaths:1
KDR:101
VKDR:6
Vehicle Kills:6
Kill Difference:100
Playtime:0.781 hours
Usage:0%
Score:0.023m
Score/min:486
Driving Accuracy:N/A%
Gunner Accuracy:28.372%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,69810,5852,8953.656B+0.0932.187%A35.116%A94.3A++1B**305112.2h8.8B++27.4B++
NC6A GODSAW 3,6863,6081,0053.59B++0.0333.726%B*33.259%B*86.3B*1.9A++21441.8h9.1C+26.9B+
M20 Mustang 2,3671,5431579.828M+6.2740.421%A+N/A63.8S34M**48224.2h54.6B*135B**
NC05 Jackhammer 1,5091,5014503.336A*0.2356.422%A+15.456%C++88.8A++N/A21316.9h3.9B*7B*
NS-15M2 1,3411,3224143.193B**0.3729.01%B**32.753%B*66.8B++1B++18419.8h12.4C*42.6B+
NC6 Gauss SAW 1,2911,2554143.031A++0.5329.322%A++28.685%B*83.1A**2.4S23815.1h9.7C**33.2B++
EM1 1,2031,1793942.992A++0.5727.235%B**29.686%A69.8A+1.4A**15516.9h12.7C++46.7B+
EM6 1,1931,1743523.335B**0.2327.586%B**29.642%B*67.1B**1.1A+34117.5h10.3B+37.3B+
NC14 Bolt Driver 8568521087.889M**4.3345.031%A+83.333%B**71M*N/A24812h2.1B*4.7B*
NS Decimator 9437312033.601M++0.0462.495%C*2.326%C++57.1A16.6C++33112.8h4.1B+6.5B+
NS-44 Commissioner 3163151801.75B*1.8148.074%A+23.492%C++101.6MN/A3673.1h2.9B**6B*
NC1 Gauss Rifle 3133081132.726A+0.8430.452%A+36.039%A*70M+1.1A++2834.4h10.8B*35.5B*
AF-19 Mercenary 2782731122.438A*1.1231.94%A++30.037%A+68.3M+1.3M+3404h9.2B**28.7B**
Shrike 372229932.462M++1.1060.582%B+N/A40.9A+25.5A++4435.6h7.9C--13.1C+
NC15 Phoenix 219158572.772A+0.7959.145%B*N/A22.3B**8.6C2047.1h8.6B+14.5B*
NS-45 Pilot 158157931.688B1.8735.134%B+36.943%A112.1A++N/A3281.4h5.8B++16.4B++
GD-7F 144142881.614B+1.9527.905%B++28.873%A+27.3C+N/A1375.2h12B+43.2B+
SAS-R 114114264.385B++0.8242.605%B+72.807%B+87.7A*N/A3681.3h2.3C+5.5C**
NSX-P Tengu 105104452.311A1.2546.582%A++30.769%A+104A*1C*2831h10.5B*22.6B*
M12 Kobalt 1071011101S97.4428.372%A*12.871%D*126.3A++7.5M*4860.8h24.3D85.7B+
NCM1 Scattercannon 103100561.786C++1.7840.333%C*14%C25.6C++N/A973.9h12.1F30.1C-
M30 Mustang AH 10295713.571B**10.0163.356%B**N/A135.7A**10A+5100.7h7.8C**12.3B+
Carver 94943,3110.028C3.5334.768%B++19.149%B+0.8C-N/A3121.8h1.1B++3.2B+
NCM1 Scattercannon 9491471.936C1.6338.116%C++13.187%D29.4C1B**1023.1h11.3F*29.6D**
L100 Python AP 12188422M*18.4451.482%C-N/A55A++20.6B4571.6h3.8B*7.3B*
Frag Grenade 8786186N/A82.4446.908%C*N/A430C+5D20640.2h3.6B7.7B+
NS Annihilator 10970145U1.4486.41%A++N/A30.4S17M++2592.3h6.1A*7A*
C75 Viper 8763610.5A+6.9441.955%BN/A39.4B+15A+2221.6h11.9B28.4B+
NSX-P Tanto 5856311.806B**1.7631.763%A33.929%A26.7C+1B++1702.1h15.8C+49.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon58090.4h
Medical Kit2134,1772.4h
Medical Applicator107,5520.4h
Motion Spotter0560h
Recon Detection Device33660.5h
Ammunition Package21000h
Nano-Armor Kit632,4311.6h
Router11100.1h

Check the help document for the dictionary if you want to learn more about words used here.


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