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Deputy Director soobs90[KN1] soobs90
NC BR 93

KDR: 3.53

Score: 12.4m

Last Seen: Apr 14th, 2020 10:18 PM
- OFFLINE - 1209.2 hour(s)

Battle Rank 93 - New Conglomerate on Emerald
Level Progress (to 94): 5%
Level 100 Progress: 66% 196h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NC05 Jackhammer M20 Mustang NS-15M2 NC1 Gauss Rifle NC6 Gauss SAW EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,828,758 MLG Score: 6258
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.222%34.209%106813127024,2834.47695-0.948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.725%1.932A++1.972A++-0.595DHEAD ++ (~18.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.595B+9.40.343C**20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.026%0.503%991112821,5912258577.07111185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.295C*-0.988D---1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.80.164C++54.4-0.021C+81.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.414%12.745%6411282102157720.64557140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.721D-1.991A++-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.20.292C*24.20.399B61

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.61%81.874%64212811,47360062.455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.349%1.455A+0.954B*-1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+20.365C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.4m190%553 (33.2k)476 (28.6k)3.5292532,2759,1453.7586793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283282832.505%30.804%100102:509

6% Engineer76% Heavy Assault6% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 4th, 2018 4:04 PMNov 19th, 2018 12:33 AMMay 14th, 2020 7:00 PM (20d) (PST)Apr 14th, 2020 7:18 PM (50d) (PST)Apr 14th, 2020 6:18 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0842368481.2420.3520.3832.5040.0766258

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,01914,15750,862752123150528,566

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
433h/18d 2,098 9,942 8,308 65k 610 1,346 1,963 28.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:12,683
Deaths:3,442
KDR:3.685
Accuracy:32.136% B**
HSR:35.851% B**
NC6A GODSAW
B+
Kills:3,639
Deaths:1,014
KDR:3.589
Accuracy:33.748% B+
HSR:33.278% B+
NS-15M2
B++
Kills:1,354
Deaths:423
KDR:3.201
Accuracy:28.937% B++
HSR:32.866% B+
NC6 Gauss SAW
A+
Kills:1,271
Deaths:416
KDR:3.055
Accuracy:29.367% A+
HSR:28.796% B++
EM6
B*
Kills:1,181
Deaths:357
KDR:3.308
Accuracy:27.581% B*
HSR:29.721% B+
EM1
B**
Kills:1,179
Deaths:394
KDR:2.992
Accuracy:27.235% B*
HSR:29.686% B**
Kills:21,307
Deaths (as Heavy Assault):6,046
Deaths (to Heavy Assaults):2,841
KDR:3.52415
Kill Difference:15,261
Playtime:331.111 hours
Usage:76%
Score:9.149m
Score/min:460
Accuracy (listed only):29.834%
HSR (listed only):31.700%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:380
Deaths:150
KDR:2.533
Accuracy:31.882% A++
HSR:30% A
GD-7F
A+
Kills:291
Deaths:164
KDR:1.774
Accuracy:28.051% B+
HSR:30.241% A+
NSX-P Tengu
A
Kills:144
Deaths:62
KDR:2.323
Accuracy:45.405% A
HSR:30.556% A
NSX-P Tanto
B**
Kills:56
Deaths:31
KDR:1.806
Accuracy:31.763% B**
HSR:33.929% B**
Kills:871
Deaths (as Light Assault):407
Deaths (to Light Assaults):1,727
KDR:2.14005
Kill Difference:464
Playtime:24.816 hours
Usage:6%
Score:0.867m
Score/min:582
Accuracy (listed only):34.275%
HSR (listed only):31.181%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:1,312
Deaths:402
KDR:3.264
Accuracy:31.028% A+
HSR:38.262% A*
Carnage AR
A**
Kills:266
Deaths:106
KDR:2.509
Accuracy:30.712% B**
HSR:40.226% A**
NSX-P Tengu
A
Kills:144
Deaths:62
KDR:2.323
Accuracy:45.405% A
HSR:30.556% A
Kills:1,722
Deaths (as Combat Medic):570
Deaths (to Combat Medics):1,056
KDR:3.02105
Kill Difference:1,152
Playtime:21.245 hours
Usage:5%
Score:0.860m
Score/min:674
Accuracy (listed only):35.715%
HSR (listed only):36.348%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:380
Deaths:150
KDR:2.533
Accuracy:31.882% A++
HSR:30% A
GD-7F
A+
Kills:291
Deaths:164
KDR:1.774
Accuracy:28.051% B+
HSR:30.241% A+
NSX-P Tanto
B**
Kills:56
Deaths:31
KDR:1.806
Accuracy:31.763% B**
HSR:33.929% B**
Kills:727
Deaths (as Engineer):345
Deaths (to Engineers):1,145
KDR:2.10725
Kill Difference:382
Playtime:25.267 hours
Usage:6%
Score:0.729m
Score/min:481
Accuracy (listed only):30.565%
HSR (listed only):31.390%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A
Kills:852
Deaths:108
KDR:7.889
Accuracy:45.009% A
HSR:83.333% B**
SAS-R
B**
Kills:621
Deaths:113
KDR:5.496
Accuracy:44.021% B++
HSR:79.871% B**
NS-44 Commissioner
A
Kills:360
Deaths:211
KDR:1.706
Accuracy:47.942% A
HSR:26.667% B+
NS-45 Pilot
B++
Kills:311
Deaths:169
KDR:1.840
Accuracy:36.739% B++
HSR:35.691% B++
NSX-P Tengu
A
Kills:144
Deaths:62
KDR:2.323
Accuracy:45.405% A
HSR:30.556% A
Kills:2,288
Deaths (as Infiltrator):663
Deaths (to Infiltrators):1,405
KDR:3.45098
Kill Difference:1,625
Playtime:24.442 hours
Usage:6%
Score:0.667m
Score/min:455
Accuracy (listed only):43.823%
HSR (listed only):51.224%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:116
Deaths:61
KDR:1.902
Accuracy:41.186% C++
HSR:14.655% C
NCM1 Scattercannon
C+
Kills:102
Deaths:52
KDR:1.962
Accuracy:38.915% C+
HSR:11.765% D-
Kills:218
Deaths (as MAX Suit):56.500
Deaths (to MAX Suits):282
KDR:3.85841
Kill Difference:161.500
Playtime:4.495 hours
Usage:1%
Score:0.098m
Score/min:364
Accuracy (listed only):40.050%
HSR (listed only):13.210%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:1,591
V. Kills:849 187%
Deaths:157
KDR:10.134
Accuracy:40.026% A++
KPH:63.500 M**
VKPH:33.900 M++
M30 Mustang AH
A++
Kills:103
V. Kills:8 N/A
Deaths:7
KDR:14.714
Accuracy:63.555% B*
KPH:137.300 A++
VKPH:10.700 A+
Kills:1,694 (1,694 + 0)
Deaths:164
KDR:10.329
VKDR:5.226
Vehicle Kills:857
Kill Difference:1,530
Playtime:25.808 hours
Usage:6%
Score:0.755m
Score/min:487
Piloting Accuracy:63.555%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:89
V. Kills:33 262%
Deaths:4
KDR:22.250
Accuracy:51.376% C-
KPH:54 B**
VKPH:20 C++
C75 Viper
A+
Kills:63
V. Kills:24 252%
Deaths:6
KDR:10.500
Accuracy:41.955% B
KPH:39.400 C**
VKPH:15 A+
Kills:152 (152 + 0)
Deaths:10
KDR:15.200
VKDR:5.700
Vehicle Kills:57
Kill Difference:142
Playtime:3.248 hours
Usage:1%
Score:0.067m
Score/min:342
Driving Accuracy:41.955%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:102
V. Kills:6 N/A
Deaths:1
KDR:102
Accuracy:28.414% A++
KPH:129.200 A++
VKPH:7.600 M+
Kills:102 (0 + 102)
Deaths:1
KDR:102
VKDR:6
Vehicle Kills:6
Kill Difference:101
Playtime:0.790 hours
Usage:0%
Score:0.023m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:28.414%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 12,81212,6833,4423.685B+0.1632.136%B**35.851%B**95.4B**1C**305133h8.8B+27.5B++
NC6A GODSAW 3,7193,6391,0143.589B+0.0633.748%B+33.278%B+86.2B+1.9B+21642.2h9.1C+27.1B
NC05 Jackhammer 1,7851,7765353.32A0.2156.704%A15.203%C+95.5A+N/A23918.6h3.9B*6.9B++
M20 Mustang 2,4401,59115710.134A*6.6040.026%A++N/A63.4M**33.8M+48725.1h54.4B++135.8B**
NS-15M2 1,3741,3544233.201B+0.3328.937%B++32.866%B+67.4B+1C++19120.1h12.4C+42.7B
NC1 Gauss Rifle 1,3301,3124023.264A0.2731.028%A+38.262%A*83M1.1B**38115.8h9.7B**31.3B**
NC6 Gauss SAW 1,3071,2714163.055A+0.4729.367%A+28.796%B++82.5A++2.3A*24715.4h9.7C++33.1B+
EM6 1,2001,1813573.308B++0.2227.581%B*29.721%B+67.1B+1.1B+34217.6h10.3C**37.2B+
EM1 1,2031,1793942.992A+0.5427.235%B*29.686%B**69.8B**1.4A+15616.9h12.7C++46.7B+
NS Decimator 1,1258672433.568A*0.0462.111%C++2.307%C++58.2B*17.3C+33214.9h4.1C**6.6B
NC14 Bolt Driver 8568521087.889A**4.3645.009%A83.333%B**71A**N/A25012h2.1B++4.7B*
SAS-R 6236211135.496B*1.9744.021%B++79.871%B**108.9A*N/A3715.7h1.9B+4.3B+
AF-19 Mercenary 3853801502.533A++1.0031.882%A++30%A73.1A**1B*3405.2h9.4B*29.6B*
NS-44 Commissioner 3613602111.706B+1.8247.942%A26.667%B+109.1A*N/A3863.3h2.8B**5.9B*
NS-45 Pilot 3123111691.84B+1.6936.739%B++35.691%B++115.2B**N/A3452.7h5.8B++15.9B++
GD-7F 2932911641.774B+1.7628.051%B+30.241%A+42.2C*N/A1846.9h11.4B+40.5B+
Carnage AR 2692661062.509B*1.0230.712%B**40.226%A**88.7A*1B++2503h9.9A32.1B**
Shrike 372229932.462M++1.0760.582%B+N/A40.9A25.5A++4475.6h7.9D13.1C
NC15 Phoenix 219158572.772B**0.7659.05%B*N/A21.9B**8.5C-2037.2h8.7B+14.7B++
NSX-P Tengu 145144622.323B**1.2145.405%A30.556%A102.9A++N/A2701.4h10.9B+24B++
Carver 1391394,8030.029C3.5034.676%B+19.425%B+0.8C--N/A3171.8h1.1B++3.2B+
NCM1 Scattercannon 120116611.902C+1.6341.186%C++14.655%C28.3C++1A1274.1h11.5D*27.9C-
M30 Mustang AH 111103714.714B*11.1863.555%B*N/A128.8A++10A5090.8h7.6C*12B
M12 Kobalt 1081021102S98.4728.414%A++12.745%D*127.5A+7.5M+4870.8h24.2D-85.2B+
NCM1 Scattercannon 105102521.962C1.5738.915%C+11.765%D-30.9C--N/A1163.3h11.2F*28.7D**
Frag Grenade 9291191N/A87.4746.844%C+N/A455C5D22350.2h3.7C+7.8C++
L100 Python AP 12289422.25A++18.7251.376%C-N/A55.6A20.6C++4541.6h3.8B*7.3B++
NS Annihilator 11474145.286U1.7686.417%A++N/A30.8S16.7M+2662.4h5.9A*6.9A*
C75 Viper 8763610.5B**6.9741.955%BN/A39.4C**15A+2261.6h11.9C++28.4B
NSX-P Tanto 5856311.806B++1.7231.763%B**33.929%B**26.7C1C++1832.1h15.8C+49.6B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon58670.5h
Medical Kit2474,7052.8h
Medical Applicator2921,5811.2h
Restoration Kit6500h
Motion Spotter0570h
Recon Detection Device55340.7h
Ammunition Package21220h
Nano-Armor Kit634,8471.7h
Router11100.1h

Check the help document for the dictionary if you want to learn more about words used here.


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