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Maj. General sotwtr[CHI] sotwtr
TR BR 83

KDR: 6.73

Score: 8.5m

Last Seen: Jan 10th, 2020 11:18 PM
- OFFLINE - 49.5 hour(s)

Battle Rank 83 - Terran Republic on Cobalt
Level Progress (to 84): 66%
Level 100 Progress: 45% 640h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee TSAR-42 M18 Needler TRAC-5 M18 Rotary Hellfire Rocket Pods M18 Locust T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,395,665 MLG Score: 1915
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.157%28.682%980312293,0962.181824.545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.321%2.635M1.319A0.004C+HEAD ++ (~11.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.591B+10.90.261C*21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.998%1.014%50642123015,586376213441.3422730%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.299%-0.281C-0.305C-1.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.534B+20.80.508B+38.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.891%75.198%0112312,8991942514.8667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.886A++0.977B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.633B+1.90.457B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.5m186.7%270 (16.2k)250 (15k)6.7267727,7954,1327.1389283 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232388231.401%12.225%38408:127

67% Engineer9% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2019 3:11 PMJan 6th, 2020 1:31 AMJan 10th, 2020 7:04 PM (9d) (PST)Jan 10th, 2020 8:51 PM (9d) (PST)Jan 10th, 2020 7:18 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
794517430.8180.1220.1001.6880.0871915

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,6553,03344,6224976101515,013

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
566.5h/23.6d 1,703 3,398 5,416 57.4k 369 933 2,949 27m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M++
Kills:778
Deaths:251
KDR:3.100
Accuracy:34.969% M++
HSR:36.632% A*
Kills:778
Deaths (as Heavy Assault):251
Deaths (to Heavy Assaults):938
KDR:3.0996
Kill Difference:527
Playtime:12.447 hours
Usage:2%
Score:0.240m
Score/min:322
Accuracy (listed only):34.969%
HSR (listed only):36.632%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A**
Kills:2,085
Deaths:1,787
KDR:1.167
Accuracy:34.250% A**
HSR:26.235% A
Kills:2,085
Deaths (as Light Assault):1,787
Deaths (to Light Assaults):858
KDR:1.16676
Kill Difference:298
Playtime:114.213 hours
Usage:20%
Score:1.776m
Score/min:259
Accuracy (listed only):34.250%
HSR (listed only):26.235%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A**
Kills:2,085
Deaths:1,787
KDR:1.167
Accuracy:34.250% A**
HSR:26.235% A
Kills:2,085
Deaths (as Engineer):1,787
Deaths (to Engineers):1,044
KDR:1.16676
Kill Difference:298
Playtime:381.292 hours
Usage:67%
Score:5.362m
Score/min:234
Accuracy (listed only):34.250%
HSR (listed only):26.235%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,899
Deaths:935
KDR:3.101
Accuracy:45.891% B**
HSR:75.198% B++
TX1 Repeater
B*
Kills:233
Deaths:122
KDR:1.910
Accuracy:30.077% B*
HSR:24.034% B
Kills:3,132
Deaths (as Infiltrator):1,057
Deaths (to Infiltrators):537
KDR:2.9631
Kill Difference:2,075
Playtime:51.954 hours
Usage:9%
Score:1.018m
Score/min:326
Accuracy (listed only):37.984%
HSR (listed only):49.616%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
M++
Kills:109
Deaths:32
KDR:3.406
Accuracy:27.892% M++
HSR:23.853% A
M1 Heavy Cycler
A*
Kills:109
Deaths:32
KDR:3.406
Accuracy:25.697% A*
HSR:20.184% C++
Kills:218
Deaths (as MAX Suit):32
Deaths (to MAX Suits):140
KDR:6.8125
Kill Difference:186
Playtime:3.083 hours
Usage:1%
Score:0.094m
Score/min:508
Accuracy (listed only):26.794%
HSR (listed only):22.018%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:13,365
V. Kills:563 N/A
Deaths:38
KDR:351.711
Accuracy:35.331% B**
KPH:97.300 A++
VKPH:4.100 B
M18 Needler
A
Kills:2,221
V. Kills:836 265%
Deaths:328
KDR:6.771
Accuracy:34.485% B+
KPH:27.500 A
VKPH:10.400 C++
M18 Rotary
A
Kills:1,751
V. Kills:593 295%
Deaths:
KDR:
Accuracy:31.143% C+
KPH:32.400 A
VKPH:11 C++
Hellfire Rocket Pods
A
Kills:1,605
V. Kills:140 N/A
Deaths:
KDR:
Accuracy:59.514% A
KPH:113.600 B+
VKPH:9.900 C-
M18 Locust
B
Kills:805
V. Kills:292 275%
Deaths:
KDR:
Accuracy:28.313% D
KPH:24.100 B
VKPH:8.700 C--
Hornet Missiles
C+
Kills:232
V. Kills:152 152%
Deaths:2
KDR:116
Accuracy:60.920% C++
KPH:56.200 C+
VKPH:36.800 C+
M202 Wyrm
C
Kills:226
V. Kills:86 260%
Deaths:
KDR:
Accuracy:52.613% C
KPH:40.700 D-
VKPH:15.500 D--
Kills:20,205 (18,142 + 0)
Deaths:368
KDR:54.905
VKDR:7.234
Vehicle Kills:2,662
Kill Difference:19,837
Playtime:329.204 hours
Usage:58%
Score:4.121m
Score/min:209
Piloting Accuracy:28.313%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 13,92813,36538351.711U344.9835.331%B**N/A97.3A++4.1B253137.3h14.9B+42.1B++
TSAR-42 2,9242,8999353.101C+3.6345.891%B**75.198%B++64.4B**N/A18545h1.9B++4.2B*
M18 Needler 3,0572,2213286.771A+0.0434.485%B+2.747%B+27.5A10.4C++13680.7h56.7B**164.4B**
TRAC-5 2,1322,0851,7871.167B+5.5634.25%A**26.235%A23.1C**N/A6790.2h11.4B*33.2B*
M18 Rotary 2,3441,75111751U1,744.2731.143%C+3.084%B+32.4A11C++17154h42.4B**136.3B**
Hellfire Rocket Pods 1,7451,60511605U1,598.2759.514%AN/A113.8B+9.9C-39814.1h11.5B+19.3B++
M18 Locust 1,0978051805U798.2728.313%D3.23%A24.1B8.7C--17433.4h39.2B+138.3B*
T9 CARV 7917782513.1A3.6334.969%M++36.632%A*72A*1.2A+19110.8h10.5B**29.9B**
TX1 Repeater 2332331221.91A++4.8230.077%B*24.034%B33.3C**N/A1057h8A26.7B**
Hornet Missiles 3842322116U109.2760.92%C++N/A56.6C+37.1C+2954.1h8.6B+14.1B+
M202 Wyrm 3122261226U219.2752.613%C2.212%C++40.4D-15.4D--1895.6h29.5B++56.1B+
M1 Heavy Cycler 109109323.406A++3.3227.892%M++23.853%A51.9M+N/A1812.1h13.6A48.8B**
M1 Heavy Cycler 111109323.406A+3.3225.697%A*20.184%C++54.5A++1B+1732h12.4A48.4B**
Frag Grenade 8583183N/A76.2741.678%C--N/A415C10C++12670.2h3.7C*8.9C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2900.1h
Nano-Armor Kit518147,77123h
Medical Applicator17870h
Ammunition Package03870.1h
Medical Kit1641,6772.4h
Anti-Infantry MANA Turret11090.1h
Recon Detection Device66770.7h

Check the help document for the dictionary if you want to learn more about words used here.


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