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Lt. General sotwtr[MFIZ] sotwtr
TR BR 88

KDR: 7.09

Score: 9.9m

Last Seen: Jun 23rd, 2020 3:10 PM
- OFFLINE - 566.9 hour(s)

Battle Rank 88 - Terran Republic on Cobalt
Level Progress (to 89): 45%
Level 100 Progress: 53% 565h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee TSAR-42 M18 Needler Hellfire Rocket Pods TRAC-5 M18 Rotary M18 Locust T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,156,724 MLG Score: 1724
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.95%28.528%969313463,2742.145484.943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.485%2.459A**1.116B**0.286C*HEAD ++ (~11.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.566B+10.90.234C++21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.737%0.984%53482134719,310439252343.9863765%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.539%-0.264C-0.54D-1.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.644B+20.10.623B+37.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.782%75.202%0113483,1012072814.9087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.631A+0.525B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.58B+1.90.402B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.9m187.1%263 (15.8k)243 (14.6k)7.0882333,4214,7157.526488 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349468631.387%10.954%34408:427

71% Engineer8% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2019 3:11 PMJun 8th, 2020 5:38 PMJun 23rd, 2020 10:39 AM (42d) (PST)Jun 23rd, 2020 11:26 AM (42d) (PST)Jun 23rd, 2020 11:10 AM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
794467480.8160.1150.0891.6890.0871724

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,6562,76144,8954975101514,570

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
682.8h/28.4d 2,066 3,661 6,376 69.2k 446 1,059 3,556 32.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:800
Deaths:264
KDR:3.030
Accuracy:34.859% A*
HSR:36.375% B**
Kills:800
Deaths (as Heavy Assault):264
Deaths (to Heavy Assaults):1,063
KDR:3.0303
Kill Difference:536
Playtime:13.704 hours
Usage:2%
Score:0.250m
Score/min:304
Accuracy (listed only):34.859%
HSR (listed only):36.375%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:2,219
Deaths:2,087
KDR:1.063
Accuracy:34.074% A++
HSR:26.183% B*
Kills:2,219
Deaths (as Light Assault):2,087
Deaths (to Light Assaults):939
KDR:1.06325
Kill Difference:132
Playtime:120.040 hours
Usage:18%
Score:1.850m
Score/min:257
Accuracy (listed only):34.074%
HSR (listed only):26.183%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:2,219
Deaths:2,087
KDR:1.063
Accuracy:34.074% A++
HSR:26.183% B*
Kills:2,219
Deaths (as Engineer):2,087
Deaths (to Engineers):1,235
KDR:1.06325
Kill Difference:132
Playtime:482.384 hours
Usage:71%
Score:6.629m
Score/min:229
Accuracy (listed only):34.074%
HSR (listed only):26.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:3,101
Deaths:995
KDR:3.117
Accuracy:45.782% B+
HSR:75.202% B+
TX1 Repeater
B+
Kills:255
Deaths:129
KDR:1.977
Accuracy:29.366% B+
HSR:24.314% C*
Kills:3,356
Deaths (as Infiltrator):1,124
Deaths (to Infiltrators):594
KDR:2.98577
Kill Difference:2,232
Playtime:55.462 hours
Usage:8%
Score:1.086m
Score/min:326
Accuracy (listed only):37.574%
HSR (listed only):49.758%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
M+
Kills:151
Deaths:47
KDR:3.213
Accuracy:30.282% M+
HSR:23.841% B**
M1 Heavy Cycler
A++
Kills:138
Deaths:47
KDR:2.936
Accuracy:28.484% A++
HSR:24.638% B*
Kills:289
Deaths (as MAX Suit):47
Deaths (to MAX Suits):176
KDR:6.14894
Kill Difference:242
Playtime:3.677 hours
Usage:1%
Score:0.115m
Score/min:521
Accuracy (listed only):29.383%
HSR (listed only):24.239%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:16,748
V. Kills:716 N/A
Deaths:38
KDR:440.737
Accuracy:35.313% B*
KPH:97.500 B*
VKPH:4.200 C++
M18 Needler
B++
Kills:2,562
V. Kills:987 259%
Deaths:328
KDR:7.811
Accuracy:33.789% C*
KPH:27.500 B++
VKPH:10.600 C+
Hellfire Rocket Pods
B*
Kills:2,366
V. Kills:209 N/A
Deaths:
KDR:
Accuracy:59.793% B*
KPH:115.600 C+
VKPH:10.200 D
M18 Rotary
B+
Kills:1,793
V. Kills:609 294%
Deaths:
KDR:
Accuracy:31.166% C
KPH:32.500 B+
VKPH:11.100 C
M18 Locust
C
Kills:805
V. Kills:292 275%
Deaths:
KDR:
Accuracy:28.311% D
KPH:24.100 C
VKPH:8.700 D--
M202 Wyrm
C+
Kills:448
V. Kills:206 216%
Deaths:
KDR:
Accuracy:54.744% C+
KPH:48.200 D
VKPH:22.100 D
Hornet Missiles
C
Kills:237
V. Kills:156 151%
Deaths:2
KDR:118.500
Accuracy:60.999% C+
KPH:56.600 C
VKPH:37.300 C
Kills:24,959 (21,908 + 0)
Deaths:368
KDR:67.823
VKDR:8.628
Vehicle Kills:3,175
Kill Difference:24,591
Playtime:387.612 hours
Usage:57%
Score:4.912m
Score/min:211
Piloting Accuracy:28.311%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B*
Kills:56
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:37.679% C-
KPH:49.700 D-
VKPH:8.900 B*
Kills:56 (0 + 56)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:10
Kill Difference:56
Playtime:1.128 hours
Usage:0%
Score:0.010m
Score/min:145
Piloting Accuracy:N/A%
Gunner Accuracy:37.679%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:120
V. Kills:28 414%
Deaths:
KDR:
Accuracy:50.121% D*
KPH:82.300 A
VKPH:19.200 D
Kills:120 (0 + 120)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:28
Kill Difference:120
Playtime:1.459 hours
Usage:0%
Score:0.023m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:50.121%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 17,46416,74838440.737U433.6535.313%B*N/A97.5B*4.2C++249171.8h14.6B+41.5B+
TSAR-42 3,1293,1019953.117C+3.9745.782%B+75.202%B+64.2C*N/A18248.3h1.9B4.2B+
M18 Needler 3,5492,5623287.811B*0.7233.789%C*2.576%B++27.5B++10.6C+13793.3h55.6B++164.5B++
Hellfire Rocket Pods 2,5752,36612366U2,358.9159.793%B*N/A115.4C+10.2D37820.5h11.4C++19.1C**
TRAC-5 2,2692,2192,0871.063C+6.0334.074%A++26.183%B*19.8CN/A57112.2h11.4B+33.5B+
M18 Rotary 2,4021,79311793U1,785.9131.166%C3.012%B++32.5B+11.1C17355.1h42.3B**135.6B**
M18 Locust 1,0978051805U797.9128.311%D3.23%A+24C8.7D--17433.5h39.2C*138.5B+
T9 CARV 8148002643.03B+4.0634.859%A*36.375%B**67.8B+1.2B+18111.8h10.5B+30.2B+
M202 Wyrm 6544481448U440.9154.744%C+2.455%B48.2D22.2D2159.3h33.2B+60.6B+
TX1 Repeater 2562551291.977B**5.1129.366%B+24.314%C*30CN/A938.5h7.8A26.7B*
Hornet Missiles 3932372118.5S111.4160.999%C+N/A56.4C37.1C2984.2h8.8B+14.4B
M1 Heavy Cycler 153151473.213B**3.8830.282%M+23.841%B**58.1A*N/A1912.6h13.8B*45.7B**
M1 Heavy Cycler 140138472.936B+4.1528.484%A++24.638%B*53.1B++N/A1732.6h14.1B49.7B++
E540 Halberd-H 1481201120S112.9150.121%D*N/A80B**18.7D2651.5h3.4B+6.9B+
Frag Grenade 9290190N/A82.9142.239%DN/A450D10C13270.2h3.7C-8.7C-
Dual-75 Duster 6656156A48.9137.679%C-N/A50.9D9.1B*1451.1h5.6C+14.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit714186,08730.3h
Spawn Beacon3960.1h
Medical Applicator18160.1h
Recon Detection Device67310.8h
Ammunition Package05780.1h
Medical Kit1741,7462.5h
Anti-Infantry MANA Turret11200.3h

Check the help document for the dictionary if you want to learn more about words used here.


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