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Harbinger soupcanm[DARK] soupcanm
VS BR 93

KDR: 1.5

Score: 44.9m

Last Seen: Feb 17th, 2019 7:34 PM
- OFFLINE - 21.9 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Emerald - Outfit Officer of DARK[DARK] DARK
VS outfit on Emerald

Members: 20
Level Progress (to 94): 10%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 NS-11A Tank Mine Proximity Mine VE-H Maw Pandora VX25 C-4 M60-A Bulldog
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $188,901 MLG Score: 151
Fun Score: N/A
Cheeseburgers Flipped: 741TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.533%16.441%4362399914,4211.230360.269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.772%1.066B**-0.663D-1.413D**HEAD (~3.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.313C*13.70.045C+37.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.815%2.527%86410181,18714825580.800405212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.601%-0.982D---0.058C+1.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.7-1.477F29.5-1.354D**66.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.625%4.747%5321510075,919134924584.38769241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.764%-0.145C0.125C+0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.4-0.018C+41-0.059C+77.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.582%56.621%53221020219122700.178484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.642%-0.367C--0.703D--0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.6-0.69D5.4-0.711D-11.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.75%12.598%532310191,9211030131.86324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.652%0.11C+-0.384C--0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.225C++4.40.099C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DARK[DARK] DARK
VS outfit on Emerald

Members: 20
44.9m628.9%304 (18.2k)264 (15.8k)1.4994740,94027,3031.8935393 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022104217.902%9.135%16406:155

18% Combat Medic65% Engineer8% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 9:52 PMMay 4th, 2017 2:31 AMFeb 18th, 2019 5:32 PM (1d) (PST)Feb 17th, 2019 4:08 PM (2d) (PST)Feb 17th, 2019 3:34 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3491122370.2400.1600.0221.7740.042151

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,9516,73914,21214101106315,818

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2840.7h/118.4d 10,759 3,740 21,214 302.3k 5,270 7,287 7,124 59.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B+
Kills:1,171
Deaths:1,483
KDR:0.790
Accuracy:27.980% B+
HSR:12.980% D**
Ursa
C
Kills:782
Deaths:596
KDR:1.312
Accuracy:21.010% C
HSR:17.008% D--
Orion VS54
B+
Kills:396
Deaths:416
KDR:0.952
Accuracy:23.969% B+
HSR:22.727% C
VX29 Polaris
C+
Kills:289
Deaths:406
KDR:0.712
Accuracy:19.920% D
HSR:21.453% C+
Lasher X2
C++
Kills:240
Deaths:256
KDR:0.938
Accuracy:26.742% C++
HSR:2.500% D
Flare VE6
C++
Kills:231
Deaths:297
KDR:0.778
Accuracy:23.065% C++
HSR:24.242% C+
Kills:3,109
Deaths (as Heavy Assault):3,454
Deaths (to Heavy Assaults):7,128
KDR:0.90012
Kill Difference:345
Playtime:231.752 hours
Usage:8%
Score:3.127m
Score/min:225
Accuracy (listed only):23.781%
HSR (listed only):16.819%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:3,487
Deaths:1,941
KDR:1.797
Accuracy:24.094% C++
HSR:15.343% D-
Pandora VX25
C**
Kills:1,072
Deaths:917
KDR:1.169
Accuracy:42.636% C**
HSR:11.754% D-
NS-11C
B**
Kills:872
Deaths:1,017
KDR:0.857
Accuracy:29.442% B**
HSR:13.991% D-
Solstice VE3
B**
Kills:845
Deaths:4
KDR:211.250
Accuracy:28.779% B**
HSR:16.095% D
Pulsar C
B+
Kills:700
Deaths:919
KDR:0.762
Accuracy:26.686% B+
HSR:23% C+
NS Baron G5
B
Kills:485
Deaths:726
KDR:0.668
Accuracy:47.035% B
HSR:15.464% C*
Deimos VA29
C
Kills:440
Deaths:616
KDR:0.714
Accuracy:52.118% D
HSR:15% C
Thanatos VE70
C+
Kills:409
Deaths:400
KDR:1.023
Accuracy:37.754% C+
HSR:12.225% D
Eidolon VE33
C+
Kills:290
Deaths:339
KDR:0.855
Accuracy:27.178% C+
HSR:23.104% C
VE-LR Obelisk
C+
Kills:289
Deaths:184
KDR:1.571
Accuracy:31.609% C+
HSR:28.374% C
NSX-P Tanto
B*
Kills:199
Deaths:414
KDR:0.481
Accuracy:30.019% B*
HSR:20.603% D
Kills:9,088
Deaths (as Engineer):7,477
Deaths (to Engineers):6,557
KDR:1.21546
Kill Difference:1,611
Playtime:1,844.196 hours
Usage:65%
Score:28.107m
Score/min:254
Accuracy (listed only):34.305%
HSR (listed only):17.723%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:3,487
Deaths:1,941
KDR:1.797
Accuracy:24.094% C++
HSR:15.343% D-
Pandora VX25
C**
Kills:1,072
Deaths:917
KDR:1.169
Accuracy:42.636% C**
HSR:11.754% D-
NS-11C
B**
Kills:872
Deaths:1,017
KDR:0.857
Accuracy:29.442% B**
HSR:13.991% D-
Solstice VE3
B**
Kills:845
Deaths:4
KDR:211.250
Accuracy:28.779% B**
HSR:16.095% D
NS-7 PDW
B*
Kills:812
Deaths:887
KDR:0.915
Accuracy:28.981% B*
HSR:13.054% D
Pulsar C
B+
Kills:700
Deaths:919
KDR:0.762
Accuracy:26.686% B+
HSR:23% C+
NS Baron G5
B
Kills:485
Deaths:726
KDR:0.668
Accuracy:47.035% B
HSR:15.464% C*
Deimos VA29
C
Kills:440
Deaths:616
KDR:0.714
Accuracy:52.118% D
HSR:15% C
Thanatos VE70
C+
Kills:409
Deaths:400
KDR:1.023
Accuracy:37.754% C+
HSR:12.225% D
NSX-P Tanto
B*
Kills:199
Deaths:414
KDR:0.481
Accuracy:30.019% B*
HSR:20.603% D
Eridani SX5
B+
Kills:83
Deaths:123
KDR:0.675
Accuracy:24.966% C
HSR:24.096% B+
Kills:9,404
Deaths (as Light Assault):7,964
Deaths (to Light Assaults):4,186
KDR:1.18081
Kill Difference:1,440
Playtime:138.746 hours
Usage:5%
Score:1.513m
Score/min:182
Accuracy (listed only):33.865%
HSR (listed only):16.420%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B++
Kills:1,898
Deaths:1,394
KDR:1.362
Accuracy:27.999% B++
HSR:12.118% D*
Pandora VX25
C**
Kills:1,072
Deaths:917
KDR:1.169
Accuracy:42.636% C**
HSR:11.754% D-
NS-7 PDW
B*
Kills:812
Deaths:887
KDR:0.915
Accuracy:28.981% B*
HSR:13.054% D
NS Baron G5
B
Kills:485
Deaths:726
KDR:0.668
Accuracy:47.035% B
HSR:15.464% C*
Deimos VA29
C
Kills:440
Deaths:616
KDR:0.714
Accuracy:52.118% D
HSR:15% C
Thanatos VE70
C+
Kills:409
Deaths:400
KDR:1.023
Accuracy:37.754% C+
HSR:12.225% D
Corvus VA55
B+
Kills:366
Deaths:400
KDR:0.915
Accuracy:26.984% B+
HSR:26.503% B+
Pulsar VS1
B+
Kills:366
Deaths:447
KDR:0.819
Accuracy:26.456% B+
HSR:18.579% C
H-V45
C*
Kills:317
Deaths:369
KDR:0.859
Accuracy:25.226% C*
HSR:15.773% D
Eridani SX5
B+
Kills:83
Deaths:123
KDR:0.675
Accuracy:24.966% C
HSR:24.096% B+
Kills:6,248
Deaths (as Combat Medic):6,279
Deaths (to Combat Medics):2,754
KDR:0.99506
Kill Difference:31
Playtime:500.278 hours
Usage:18%
Score:10.143m
Score/min:338
Accuracy (listed only):34.015%
HSR (listed only):16.457%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:812
Deaths:887
KDR:0.915
Accuracy:28.981% B*
HSR:13.054% D
NS-357 Underboss
C+
Kills:426
Deaths:509
KDR:0.837
Accuracy:36.327% C+
HSR:19.249% C
Manticore SX40
C+
Kills:174
Deaths:279
KDR:0.624
Accuracy:29.375% C+
HSR:11.494% D**
Beamer VS3
C+
Kills:170
Deaths:107
KDR:1.589
Accuracy:26.021% C+
HSR:18.235% D
NS-AM7 Archer
C+
Kills:142
Deaths:336
KDR:0.423
Accuracy:57.437% C+
HSR:8.451% D--
NS-44 Commissioner
C**
Kills:116
Deaths:209
KDR:0.555
Accuracy:38.541% C**
HSR:15.517% D-
XM98
C--
Kills:113
Deaths:54
KDR:2.093
Accuracy:33.833% C--
HSR:68.142% D
VA39 Spectre
B+
Kills:106
Deaths:44
KDR:2.409
Accuracy:32.016% C+
HSR:44.340% B+
Eridani SX5
B+
Kills:83
Deaths:123
KDR:0.675
Accuracy:24.966% C
HSR:24.096% B+
Soldier Soaker
D
Kills:66
Deaths:108
KDR:0.611
Accuracy:24.303% D--
HSR:10.606% D
Kills:2,208
Deaths (as Infiltrator):2,656
Deaths (to Infiltrators):3,395
KDR:0.83133
Kill Difference:448
Playtime:28.213 hours
Usage:1%
Score:0.283m
Score/min:167
Accuracy (listed only):33.180%
HSR (listed only):23.318%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:741
Deaths:308
KDR:2.406
Accuracy:20.547% B**
HSR:22.267% B++
Quasar VM1
B++
Kills:708
Deaths:308
KDR:2.299
Accuracy:19.973% B+
HSR:23.729% B++
Comet VM2
B
Kills:137
Deaths:133
KDR:1.030
Accuracy:45.559% B
HSR:4.380% C++
Comet VM2
C*
Kills:134
Deaths:132
KDR:1.015
Accuracy:46.864% C*
HSR:4.478% C++
NS-10 Burster
A++
Kills:134
Deaths:126
KDR:1.063
Accuracy:42.186% A++
HSR:11.940% B**
NS-10 Burster
A++
Kills:94
Deaths:127
KDR:0.740
Accuracy:42.213% A++
HSR:6.383% C++
NS-20 Gorgon
B**
Kills:57
Deaths:41
KDR:1.390
Accuracy:35.158% B**
HSR:15.790% D
NS-20 Gorgon
B**
Kills:51
Deaths:41
KDR:1.244
Accuracy:34.857% B**
HSR:9.804% F
Kills:2,056
Deaths (as MAX Suit):608
Deaths (to MAX Suits):1,475
KDR:3.38158
Kill Difference:1,448
Playtime:92.809 hours
Usage:3%
Score:1.762m
Score/min:316
Accuracy (listed only):35.920%
HSR (listed only):12.346%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:972
V. Kills:510 190%
Deaths:182
KDR:5.341
Accuracy:46.089% B*
KPH:3,499,200 U
VKPH:1,836,000 U
AP30 Shredder
U
Kills:458
V. Kills:299 153%
Deaths:95
KDR:4.821
Accuracy:25.783% D*
KPH:1,648,800 U
VKPH:1,076,400 U
L105 Zephyr
U
Kills:364
V. Kills:78 461%
Deaths:32
KDR:11.375
Accuracy:44.967% C**
KPH:1,310,400 U
VKPH:280,800 U
Kills:1,794 (0 + 1,794)
Deaths:309
KDR:5.806
VKDR:2.871
Vehicle Kills:887
Kill Difference:1,485
Playtime:0.001 hours
Usage:0%
Score:1.159m
Score/min:17,385,135
Piloting Accuracy:N/A%
Gunner Accuracy:44.967%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:231
V. Kills:179 128%
Deaths:77
KDR:3
Accuracy:29.431% C+
KPH:6.300 D*
VKPH:4.900 D*
L100 Python HEAT
D
Kills:179
V. Kills:50 351%
Deaths:25
KDR:7.160
Accuracy:42.892% D-
KPH:21.200 D
VKPH:5.900 D*
C75 Viper
D
Kills:129
V. Kills:24 N/A
Deaths:21
KDR:6.143
Accuracy:33.752% D
KPH:13.200 D-
VKPH:2.400 D*
Kills:539 (539 + 0)
Deaths:123
KDR:4.382
VKDR:2.057
Vehicle Kills:253
Kill Difference:416
Playtime:55.142 hours
Usage:2%
Score:0.465m
Score/min:141
Driving Accuracy:33.752%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:871
V. Kills:512 170%
Deaths:127
KDR:6.858
Accuracy:50.933% B*
KPH:25.600 C++
VKPH:15.100 C+
Supernova PC
C++
Kills:692
V. Kills:186 370%
Deaths:152
KDR:4.553
Accuracy:50.384% C++
KPH:15 D
VKPH:4 D*
Proton II PPA
B++
Kills:187
V. Kills:7 N/A
Deaths:14
KDR:13.357
Accuracy:28.435% B++
KPH:55.300 C+
VKPH:2.100 D-
E540 Halberd
B+
Kills:112
V. Kills:45 243%
Deaths:10
KDR:11.200
Accuracy:50.884% B+
KPH:32.500 C++
VKPH:13.100 D
Supernova FPC
D-
Kills:85
V. Kills:80 105%
Deaths:51
KDR:1.667
Accuracy:60.817% B*
KPH:12 D*
VKPH:11.300 D-
Kills:1,947 (777 + 1,170)
Deaths:354
KDR:5.500
VKDR:2.345
Vehicle Kills:830
Kill Difference:1,593
Playtime:94.028 hours
Usage:3%
Score:1.373m
Score/min:243
Driving Accuracy:60.817%
Gunner Accuracy:50.884%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:720
V. Kills:75 N/A
Deaths:47
KDR:15.319
Accuracy:42.735% B++
KPH:67.700 C-
VKPH:7 C*
E540 Halberd-H
C++
Kills:225
V. Kills:94 237%
Deaths:47
KDR:4.787
Accuracy:58.081% C++
KPH:36.900 C
VKPH:15.400 D
Kills:945 (0 + 945)
Deaths:94
KDR:10.053
VKDR:1.798
Vehicle Kills:169
Kill Difference:851
Playtime:16.747 hours
Usage:1%
Score:0.254m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:58.081%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:668
V. Kills:30 N/A
Deaths:34
KDR:19.647
Accuracy:23.636% B**
KPH:49.700 C-
VKPH:2.200 C--
M20 Basilisk
B++
Kills:605
V. Kills:235 256%
Deaths:45
KDR:13.444
Accuracy:44.888% B++
KPH:26.600 B+
VKPH:10.300 B++
M20 Basilisk
C**
Kills:328
V. Kills:126 258%
Deaths:52
KDR:6.308
Accuracy:41.718% C**
KPH:18.200 C
VKPH:7 C--
M12 Kobalt
C
Kills:248
V. Kills:17 N/A
Deaths:13
KDR:19.077
Accuracy:20.775% B+
KPH:38 D-
VKPH:2.600 C
G40-F Ranger
B++
Kills:220
V. Kills:133 164%
Deaths:19
KDR:11.579
Accuracy:36.677% B++
KPH:22.600 B+
VKPH:13.700 C*
G30 Walker
C++
Kills:160
V. Kills:124 128%
Deaths:19
KDR:8.421
Accuracy:30.531% C+
KPH:13.200 C
VKPH:10.200 C++
M40 Fury
B+
Kills:104
V. Kills:19 N/A
Deaths:16
KDR:6.500
Accuracy:41.064% B+
KPH:30.500 D
VKPH:5.600 D
M40 Fury
D
Kills:92
V. Kills:13 N/A
Deaths:9
KDR:10.222
Accuracy:27.679% D--
KPH:35.200 D
VKPH:5 D--
M60-G Bulldog
D
Kills:53
V. Kills:9 N/A
Deaths:7
KDR:7.571
Accuracy:29.259% D
KPH:17.200 D
VKPH:2.900 D-
Kills:2,478 (0 + 2,478)
Deaths:214
KDR:11.579
VKDR:3.299
Vehicle Kills:706
Kill Difference:2,264
Playtime:91.623 hours
Usage:3%
Score:1.024m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:29.259%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:449
V. Kills:62 N/A
Deaths:407
KDR:1.103
Accuracy:34.235% D*
KPH:7.600 D-
VKPH:1 D*
Kills:449 (449 + 0)
Deaths:407
KDR:1.103
VKDR:0.152
Vehicle Kills:62
Kill Difference:42
Playtime:59.178 hours
Usage:2%
Score:0.114m
Score/min:32
Driving Accuracy:34.235%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C--
Kills:122
V. Kills:55 218%
Deaths:36
KDR:3.389
Accuracy:33.764% C--
KPH:9.900 D-
VKPH:4.500 D*
CAS 14-E
D-
Kills:71
V. Kills:10 N/A
Deaths:22
KDR:3.227
Accuracy:40.328% B**
KPH:25.200 D--
VKPH:3.500 D-
Kills:193 (0 + 193)
Deaths:58
KDR:3.328
VKDR:1.121
Vehicle Kills:65
Kill Difference:135
Playtime:15.101 hours
Usage:1%
Score:0.121m
Score/min:134
Piloting Accuracy:N/A%
Gunner Accuracy:40.328%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 3,5243,4871,9411.796B++0.3024.094%C++15.343%D-14.8DN/A77234.9h12.8C*53.1C**
NS-11A 1,9151,8981,3941.362C++0.1427.999%B++12.118%D*17.5DN/A62108.4h12.4B+44.3B++
Tank Mine 2,6571,6512097.9M+6.4016.377%D*N/A157.2B**95.8B**126310.5h1A+6.1C*
Proximity Mine 1,1821,1803123.782C+2.2833.719%D--N/A120.4C+N/A4149.8h1.7B++5C+
VE-H Maw 1,2051,1711,4830.79D0.7127.98%B+12.98%D**13D*N/A3790.2h16.6F-59.3C
Pandora VX25 1,0751,0729171.169C++0.3342.636%C**11.754%D-13.9D-N/A5477.2h4.9C+11.5C*
C-4 1,3911,0507071.485C++0.0122.942%C-N/A70C+22.7C-70915h1.4C**6C++
M60-A Bulldog 1,1481,0396416.234C+14.7353.729%B++N/A27.1C2.8C-13938.4h5.4B10B++
C150 Dalton 1,4829721825.341C+3.8446.089%B*N/A9720U5100U68550700.1h4.4C+9.7B+
NS-11C 8908721,0170.857C+0.6429.442%B**13.991%D-9.8DN/A5189.3h17.5C-59.4C**
Saron HRB 1,3838711276.858B+5.3650.933%B*1.837%C*25.6C++15.1C+28034h18.2B++35.6B*
Solstice VE3 8558454211.25U209.7528.779%B**16.095%D13.4CN/A11663.1h12.9B+44.9B+
NS-7 PDW 8178128870.915C+0.5828.981%B*13.054%D11.2DN/A4772.8h15.7C+54.1B+
Ursa 7907825961.312C++0.1921.01%C17.008%D--17.6DN/A7044.5h12.4C59.2C+
Quasar VM1 7487413082.406B++0.9120.547%B**22.267%B++23C+N/A8132.2h12.1B*58.7B+
Proton II PPA-H 7957204715.319B13.8242.735%B++N/A67.9C-7.1C*21310.6h16.2D*38C
M60-A Bulldog 8067133719.27C**17.7755.054%B*1.403%D34.8C++4.5C++20120.5h5.2B+9.4B++
Quasar VM1 7207083082.299C++0.8019.973%B+23.729%B++22.1DN/A7332.1h12.3B+61.6B+
Pulsar C 7187009190.762C0.7426.686%B+23%C+8.6D-N/A4081.4h13.7C51.4C++
Supernova PC 8786921524.553C+3.0550.384%C++2.746%C**15D4D*12146.1h3.3B**6.6B**
M12 Kobalt 6986683419.647B++18.1523.636%B**22.305%B**49.9C-2.2C--16213.4h20.2C+85.6B+
Force-Blade 62961815,1920.041B+1.4627.104%CN/A0.6C+N/A21115.1h1.8B++6.5B+
M20 Basilisk 8406054513.444S11.9444.888%B++4.959%C26.7B+10.4B++17622.7h84.8B189B++
Sticky Grenade 5925761576N/A574.5050.357%C+N/A640D17.8B++20460.9h2.8C-5.6C+
MANA Anti-Vehicle Turret 9955583231.728C--0.2361.305%C7.348%M++5580B++4370B++20226650.1h7.4B+12B+
NS Baron G5 4924857260.668C--0.8347.035%B15.464%C*10.7D--N/A3645.4h5.1C10.7C+
MANA Anti-Personnel Turret 486483627.79N/A6.2920.076%UN/A4830U30U15886500.1h18.4T*91.8T*
AP30 Shredder 757458954.821C+3.3225.783%D*1.092%D4580U2990U35278700.1h81.2B+314.9C+
M40 Fury-F 5114494071.103C+0.4034.235%D*N/A7.6D-1D*3259.2h6.1B*17.9B+
Deimos VA29 4454406160.714C-0.7952.118%D15%C10.1D*N/A3343.4h3.1D--6D
NS-357 Underboss 4294265090.837C+0.6636.327%C+19.249%C9.4D--N/A3845.5h4.6C12.8C+
Thanatos VE70 4144094001.023C++0.4837.754%C+12.225%D14.4DN/A8328.4h4.3B+11.4B
Orion VS54 4013964160.952C0.5523.969%B+22.727%C13.9DN/A10028.4h15.7D65.4C+
Corvus VA55 3763664000.915C+0.5826.984%B+26.503%B+17.4C--N/A5321h11.9C*44.1B+
Pulsar VS1 3773664470.819C+0.6826.456%B+18.579%C12.7DN/A6828.8h15.4C+58.2B
L105 Zephyr 4423643211.375B9.8844.967%C**N/A3640U780U12071500.1h6.1B13.6B+
Frag Grenade 3573521352N/A350.5037.544%D--N/A880A++12.5B+27540.4h2.4A6.5B++
M20 Basilisk 454328526.308A*4.8141.718%C**6.098%C*18.2C7C--16318h110.9C+265.8C*
H-V45 3283173690.859C0.6425.226%C*15.773%D14.9DN/A7021.3h13.6C+53.8C**
Eidolon VE33 3042903390.855C+0.6427.178%C+23.104%C8.1D-N/A3235.7h11.3C-41.6C+
VX29 Polaris 3022894060.712D0.7919.92%D21.453%C+9.1D*N/A3031.8h19F-95.6D-
VE-LR Obelisk 2932891841.571C+0.0731.609%C+28.374%C18.5DN/A6315.6h7C+22.2C++
M12 Kobalt 2652481319.077C++17.5820.775%B+12.5%D*38.2D-2.6C1376.5h24D-115.5C++
Lasher X2 2422402560.938C+0.5626.742%C++2.5%D19.8C-N/A8612.1h21.6C80.7C*
The Slasher 2392375,7640.041C+1.4627.405%D9.283%C+0.6C--N/A2423.2h2.1C*7.5C++
Flare VE6 2362312970.778D0.7223.065%C++24.242%C+13.2D--N/A6517.5h16.9F-73.3C-
Skyguard 410231773C++1.5029.431%C+1.299%D6.3D*4.9D*13036.9h134.6C+457.4C++
E540 Halberd-H 319225474.787C3.2958.081%C++4%A+36.9C15.4D3226.1h5.6B9.7B+
G40-F Ranger 3532201911.579M++10.0836.677%B++N/A22.7B+13.7C*2249.7h119.6C**326B+
Spear Anti-Vehicle Phalanx Turret 357215239.348B+7.8541.449%C4.186%C+24.4D16.1C--2898.8h8B+19.2B
NSX-P Tanto 2021994140.481C--1.0230.019%B*20.603%D6.4D--N/A2731h23.3D**77.7C
Proton II PPA 1941871413.357C+11.8628.435%B++1.604%C-55C+2.1D-2123.4h9.3C*32.5B+
L100 Python HEAT 229179257.16B++5.6642.892%D-2.793%C++21.3D6D*1918.4h5.9C*13.8C+
Manticore SX40 1741742790.624C0.8829.375%C+11.494%D**19.1C-N/A699.1h6.7B+22.8B+
Beamer VS3 1711701071.589B**0.0926.021%C+18.235%D54.8A+N/A2783.1h4.9A19B
M60-A Bulldog 208169772.195D0.7025.582%D*N/A1690U390U6499200.1h5.1B+20.1C
G30 Walker 284160198.421A6.9230.531%C+2.5%D13.2C10.2C++22212.1h220.6C+722.4C++
A30 Walker 2831431161.233C-0.2725.031%C+N/A5.4D5.3D12026.6h205.6C++821.3C++
NS-AM7 Archer 2551423360.423C+1.0857.437%C+8.451%D--2.2D--1.7D2165.5h38.5D*67D*
Comet VM2 2501371331.03C*0.4745.559%B4.38%C++6.7D5.5B++11620.4h32.9D-72.1C
Comet VM2 2181341321.015C+0.4846.864%C*4.478%C++6.7D-4.2C8920.1h34.5C-73.6C+
NS-10 Burster 2051341261.063C**0.4442.186%A++11.94%B**5.3C+2.8C--9425.4h114.7B+271.9B**
C75 Viper 153129216.143B+4.6433.752%DN/A13.2D-2.4D*1379.8h11.9B+35.2C*
Lancer VS22 2181281201.067B+0.4366.934%B++N/A15.1C*10.6C-2868.5h16.3B+24.4B+
M20 Wyvern 177122363.389C1.8933.764%C--2.459%C-9.9D-4.5D*13812.3h79.7C++236.1C+
NS-44 Commissioner 1161162090.555C0.9438.541%C**15.517%D-8.3D--N/A3814h4.5C11.7C++
XM98 113113542.093C+0.5933.833%C--68.142%D17.9CN/A866.3h3.4D*10D
E540 Halberd 1571121011.2C**9.7050.884%B+2.679%C++32.9C++13.2D3583.4h4.9B*9.6B*
VA39 Spectre 106106442.409B++0.9132.016%C+44.34%B+13.8C--N/A787.7h7.6D23.6C
M40 Fury 123104166.5C++5.0041.064%B+N/A30.6D5.6D2323.4h14.1C++34.3B+
NS-10 Burster 155941270.74C-0.7642.213%A++6.383%C++3.7D-2.4D--7425.6h164.1C388.8B++
M40 Fury 10592910.222B+8.7227.679%D--3.261%A35.4D5D--3022.6h11.4C**41.1C+
Supernova FPC 16585511.667D0.1760.817%B*3.529%B++12D*11.3D-8247.1h6.5C--10.7C++
S1 142851210.702C+0.8051.326%D1.176%D-13.5D9C--3376.3h7.1C+13.8C
Eridani SX5 85831230.675C-0.8224.966%C24.096%B+7.8D--N/A4210.7h15.6D62.6C
CAS 14-E 8171223.227D1.7340.328%B**2.817%A25.4D--3.6D-1132.8h37.8C93.7C*
Rocklet Rifle 148701370.511C0.9947.964%DN/A11.5D*12.8D--3106.1h33B+68.8C*
Soldier Soaker 66661080.611C--0.8924.303%D--10.606%D12.2D*N/A435.4h7.1D29.4D*
MAX Punch 68636120.103C+1.4043.493%CN/A0.7CN/A386.9h2C++4.6C++
NS Decimator 9461730.836C0.6653.604%D-1.639%C--22.6D12.2C4312.7h4.8C++8.9C+
NS Annihilator 12659840.702C**0.8076.892%D--N/A6.2D-7.1C--1769.5h13.1C17C-
NS-20 Gorgon 6357411.39C**0.1135.158%B**15.79%D7.9D--N/A507.2h58.5C+166.4C**
Xiphos Anti-Personnel Phalanx Tower 5555155C+53.509.456%F-N/A183.3CN/A6840.3h0.7B++7.7B+
M60-G Bulldog 625377.571B**6.0729.259%D1.887%D17.1D2.9D-1983.1h5.7B++19.6B+
C-4 ARX 7053531D0.5026.148%C+N/A66.3D-21.3D-5030.8h1.4C5.3C
M20 Basilisk 985395.889C4.3960.55%B*5.66%B+19.6D--16.7C-2582.7h161.9D267.5C+
NS-20 Gorgon 5951411.244C++0.2634.857%B**9.804%F7.1D*1.1D387.2h64.9C--186.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1851,275,182122.6h
Snowman Soldier52500.3h
Anti-Vehicle MANA Turret431,7796.6h
Spawn Beacon41,4821.4h
Repair Module01751.1h
Turret AI Module11100.8h
Structure Shield Module0530.3h
Skywall Shield Emitter0850.9h
Nanite Revive Grenade01,6600.5h
Medical Applicator1,019342,19239.3h
Blast Wall0600.8h
Deconstruction Tool08800.2h
Welding Device08580.1h
Spear Anti-Vehicle Tower1570.6h
Spitfire Auto-Turret1055,8637.7h
Xiphos Anti-Personnel Tower0630.8h
Ammunition Package4013,0606.2h
Anti-Infantry MANA Turret232,9794.7h
Lumifiber Rampart Wall1510.9h
Nano-Repair Grenade04770.1h
Hardlight Barrier7930.2h
Shield Recharging Field497,6102.5h

Check the help document for the dictionary if you want to learn more about words used here.


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