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Primarch soupcanm[DARK] soupcanm
VS BR 99

KDR: 1.53

Score: 47.5m

Last Seen: Jul 21st, 2019 2:51 AM
- OFFLINE - 12 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Officer of DARK[DARK] DARK
VS outfit on Emerald

Members: 19
Level Progress (to 100): 76%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 NS-11A Tank Mine Proximity Mine VE-H Maw E540 Halberd-H Pandora VX25 Proton II PPA-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $197,658 MLG Score: 158
Fun Score: N/A
Cheeseburgers Flipped: 749TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.635%16.754%44623119115,5901.225820.307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.746%1.067B**-0.633D-1.353D**HEAD (~3.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.305C*13.70.035C+37.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.903%2.477%83412101,21115695650.771829214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.567%-0.979D---0.054C+1.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.1-1.466F29.4-1.349D**65.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.979%4.574%6271511997,390144327065.12127273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.513%-0.111C+0.033C+0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.70.155C++35.20.114C+65.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.543%56.818%62721212220132000.166541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.587%-0.368C--0.667D-0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.685D5.4-0.705D-11.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.524%13.571%627312112,1591113181.9398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.665%0.159C++-0.225C-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.279C*4.10.15C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DARK[DARK] DARK
VS outfit on Emerald

Members: 19
47.5m612.1%307 (18.4k)265 (15.9k)1.5329844,97029,3351.9221199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214127017.859%9.124%16306:065

17% Combat Medic66% Engineer8% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 9:52 PMMay 4th, 2017 2:31 AMJul 21st, 2019 7:55 AM (2h) (PST)Jul 21st, 2019 1:36 AM (8h) (PST)Jul 20th, 2019 10:51 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3531132400.2510.1640.0231.7920.042158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,2036,76114,44215101108315,904

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2989.7h/124.6d 11,415 4,103 23,387 321.4k 5,543 7,691 7,539 63.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B+
Kills:1,171
Deaths:1,483
KDR:0.790
Accuracy:27.980% B+
HSR:12.980% D**
Flare VE6
B+
Kills:901
Deaths:1,060
KDR:0.850
Accuracy:25.822% B+
HSR:20.311% D
Ursa
C
Kills:782
Deaths:596
KDR:1.312
Accuracy:21.010% C
HSR:17.008% D--
Orion VS54
B**
Kills:732
Deaths:772
KDR:0.948
Accuracy:25.684% B**
HSR:23.907% C+
VX29 Polaris
C
Kills:289
Deaths:406
KDR:0.712
Accuracy:19.904% D
HSR:21.453% C
Kills:3,875
Deaths (as Heavy Assault):4,317
Deaths (to Heavy Assaults):7,721
KDR:0.89761
Kill Difference:442
Playtime:231.807 hours
Usage:8%
Score:3.127m
Score/min:225
Accuracy (listed only):24.080%
HSR (listed only):19.132%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:3,487
Deaths:1,941
KDR:1.797
Accuracy:24.094% C++
HSR:15.343% D-
Pandora VX25
C*
Kills:1,082
Deaths:924
KDR:1.171
Accuracy:42.471% C*
HSR:11.922% D-
NS-11C
B**
Kills:872
Deaths:1,017
KDR:0.857
Accuracy:29.442% B**
HSR:13.991% D-
Solstice VE3
B**
Kills:845
Deaths:4
KDR:211.250
Accuracy:28.779% B**
HSR:16.095% D
Pulsar C
B+
Kills:714
Deaths:930
KDR:0.768
Accuracy:26.717% B+
HSR:22.829% C+
Deimos VA29
C++
Kills:668
Deaths:829
KDR:0.806
Accuracy:55.749% C-
HSR:17.066% C++
NS Baron G5
C**
Kills:485
Deaths:726
KDR:0.668
Accuracy:47.035% C**
HSR:15.464% C*
Thanatos VE70
C
Kills:409
Deaths:400
KDR:1.023
Accuracy:37.754% C
HSR:12.225% D-
VE-LR Obelisk
C+
Kills:318
Deaths:190
KDR:1.674
Accuracy:32.021% C+
HSR:28.302% C-
Eidolon VE33
C+
Kills:290
Deaths:339
KDR:0.855
Accuracy:27.095% C+
HSR:23.104% C
NSX-P Tanto
B*
Kills:199
Deaths:414
KDR:0.481
Accuracy:30.019% B*
HSR:20.603% D
The Little Helper
C+
Kills:58
Deaths:77
KDR:0.753
Accuracy:41.472% D
HSR:15.517% C+
Kills:9,427
Deaths (as Engineer):7,791
Deaths (to Engineers):6,914
KDR:1.20999
Kill Difference:1,636
Playtime:1,981.906 hours
Usage:66%
Score:30.554m
Score/min:257
Accuracy (listed only):35.221%
HSR (listed only):17.705%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:3,487
Deaths:1,941
KDR:1.797
Accuracy:24.094% C++
HSR:15.343% D-
Pandora VX25
C*
Kills:1,082
Deaths:924
KDR:1.171
Accuracy:42.471% C*
HSR:11.922% D-
NS-11C
B**
Kills:872
Deaths:1,017
KDR:0.857
Accuracy:29.442% B**
HSR:13.991% D-
Solstice VE3
B**
Kills:845
Deaths:4
KDR:211.250
Accuracy:28.779% B**
HSR:16.095% D
NS-7 PDW
B*
Kills:812
Deaths:887
KDR:0.915
Accuracy:28.981% B*
HSR:13.054% D-
Pulsar C
B+
Kills:714
Deaths:930
KDR:0.768
Accuracy:26.717% B+
HSR:22.829% C+
Deimos VA29
C++
Kills:668
Deaths:829
KDR:0.806
Accuracy:55.749% C-
HSR:17.066% C++
NS Baron G5
C**
Kills:485
Deaths:726
KDR:0.668
Accuracy:47.035% C**
HSR:15.464% C*
Thanatos VE70
C
Kills:409
Deaths:400
KDR:1.023
Accuracy:37.754% C
HSR:12.225% D-
NSX-P Tanto
B*
Kills:199
Deaths:414
KDR:0.481
Accuracy:30.019% B*
HSR:20.603% D
Eridani SX5
B+
Kills:83
Deaths:123
KDR:0.675
Accuracy:24.966% C
HSR:24.096% B+
The Little Helper
C+
Kills:58
Deaths:77
KDR:0.753
Accuracy:41.472% D
HSR:15.517% C+
Kills:9,714
Deaths (as Light Assault):8,272
Deaths (to Light Assaults):4,492
KDR:1.17432
Kill Difference:1,442
Playtime:140.694 hours
Usage:5%
Score:1.532m
Score/min:182
Accuracy (listed only):34.790%
HSR (listed only):16.517%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B++
Kills:1,898
Deaths:1,394
KDR:1.362
Accuracy:27.999% B++
HSR:12.118% D*
Pandora VX25
C*
Kills:1,082
Deaths:924
KDR:1.171
Accuracy:42.471% C*
HSR:11.922% D-
NS-7 PDW
B*
Kills:812
Deaths:887
KDR:0.915
Accuracy:28.981% B*
HSR:13.054% D-
Deimos VA29
C++
Kills:668
Deaths:829
KDR:0.806
Accuracy:55.749% C-
HSR:17.066% C++
NS Baron G5
C**
Kills:485
Deaths:726
KDR:0.668
Accuracy:47.035% C**
HSR:15.464% C*
Corvus VA55
B++
Kills:484
Deaths:518
KDR:0.934
Accuracy:27.935% B++
HSR:23.967% C++
Thanatos VE70
C
Kills:409
Deaths:400
KDR:1.023
Accuracy:37.754% C
HSR:12.225% D-
Pulsar VS1
B+
Kills:366
Deaths:447
KDR:0.819
Accuracy:26.456% B+
HSR:18.579% C
H-V45
C*
Kills:317
Deaths:369
KDR:0.859
Accuracy:25.226% C*
HSR:15.773% D
Eridani SX5
B+
Kills:83
Deaths:123
KDR:0.675
Accuracy:24.966% C
HSR:24.096% B+
The Little Helper
C+
Kills:58
Deaths:77
KDR:0.753
Accuracy:41.472% D
HSR:15.517% C+
Kills:6,662
Deaths (as Combat Medic):6,694
Deaths (to Combat Medics):2,965
KDR:0.99522
Kill Difference:32
Playtime:507.910 hours
Usage:17%
Score:10.270m
Score/min:337
Accuracy (listed only):35.095%
HSR (listed only):16.344%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:812
Deaths:887
KDR:0.915
Accuracy:28.981% B*
HSR:13.054% D-
NS-357 Underboss
C+
Kills:426
Deaths:509
KDR:0.837
Accuracy:36.327% C+
HSR:19.249% C
Manticore SX40
C+
Kills:174
Deaths:279
KDR:0.624
Accuracy:29.375% C+
HSR:11.494% D**
Beamer VS3
C+
Kills:170
Deaths:107
KDR:1.589
Accuracy:26.021% C+
HSR:18.235% D
NS-AM7 Archer
C+
Kills:142
Deaths:338
KDR:0.420
Accuracy:57.738% C+
HSR:8.451% D--
NS-44 Commissioner
C**
Kills:118
Deaths:215
KDR:0.549
Accuracy:38.761% C**
HSR:15.254% D--
XM98
D
Kills:114
Deaths:55
KDR:2.073
Accuracy:33.677% D
HSR:68.421% D
VA39 Spectre
B+
Kills:106
Deaths:44
KDR:2.409
Accuracy:32.016% C+
HSR:44.340% B+
Soldier Soaker
D
Kills:101
Deaths:134
KDR:0.754
Accuracy:28.246% D
HSR:9.901% D
Eridani SX5
B+
Kills:83
Deaths:123
KDR:0.675
Accuracy:24.966% C
HSR:24.096% B+
Kills:2,246
Deaths (as Infiltrator):2,691
Deaths (to Infiltrators):3,634
KDR:0.83463
Kill Difference:445
Playtime:28.512 hours
Usage:1%
Score:0.288m
Score/min:168
Accuracy (listed only):33.611%
HSR (listed only):23.250%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:746
Deaths:311
KDR:2.399
Accuracy:20.582% B**
HSR:22.386% B++
Quasar VM1
B+
Kills:719
Deaths:311
KDR:2.312
Accuracy:20.021% B+
HSR:23.505% B+
NS-10 Burster
A*
Kills:139
Deaths:131
KDR:1.061
Accuracy:42.672% A*
HSR:12.230% B**
Comet VM2
C**
Kills:137
Deaths:133
KDR:1.030
Accuracy:45.530% C**
HSR:4.380% C++
Comet VM2
C++
Kills:134
Deaths:132
KDR:1.015
Accuracy:46.854% C++
HSR:4.478% C++
NS-10 Burster
A++
Kills:97
Deaths:132
KDR:0.735
Accuracy:42.696% A++
HSR:7.217% B+
NS-20 Gorgon
B**
Kills:60
Deaths:43
KDR:1.395
Accuracy:34.866% B**
HSR:15% D-
NS-20 Gorgon
B**
Kills:52
Deaths:43
KDR:1.209
Accuracy:34.538% B**
HSR:9.615% F
Kills:2,084
Deaths (as MAX Suit):618
Deaths (to MAX Suits):1,550
KDR:3.37217
Kill Difference:1,466
Playtime:93.807 hours
Usage:3%
Score:1.777m
Score/min:316
Accuracy (listed only):35.970%
HSR (listed only):12.351%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:972
V. Kills:510 190%
Deaths:182
KDR:5.341
Accuracy:46.089% B*
KPH:3,499,200 U
VKPH:1,836,000 U
AP30 Shredder
U
Kills:458
V. Kills:299 153%
Deaths:95
KDR:4.821
Accuracy:25.783% D*
KPH:1,648,800 U
VKPH:1,076,400 U
L105 Zephyr
U
Kills:364
V. Kills:78 461%
Deaths:32
KDR:11.375
Accuracy:44.967% C**
KPH:1,310,400 U
VKPH:280,800 U
Kills:1,794 (0 + 1,794)
Deaths:309
KDR:5.806
VKDR:2.871
Vehicle Kills:887
Kill Difference:1,485
Playtime:0.001 hours
Usage:0%
Score:1.162m
Score/min:17,431,950
Piloting Accuracy:N/A%
Gunner Accuracy:44.967%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:239
V. Kills:183 130%
Deaths:80
KDR:2.988
Accuracy:29.522% C+
KPH:6.400 D*
VKPH:4.900 D*
L100 Python HEAT
D
Kills:195
V. Kills:52 368%
Deaths:25
KDR:7.800
Accuracy:43.322% D-
KPH:22.100 D
VKPH:5.900 D*
C75 Viper
D
Kills:132
V. Kills:25 N/A
Deaths:21
KDR:6.286
Accuracy:33.924% D
KPH:13.400 D-
VKPH:2.500 D*
Kills:566 (566 + 0)
Deaths:126
KDR:4.492
VKDR:2.063
Vehicle Kills:260
Kill Difference:440
Playtime:55.790 hours
Usage:2%
Score:0.480m
Score/min:143
Driving Accuracy:33.924%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:871
V. Kills:512 170%
Deaths:129
KDR:6.752
Accuracy:50.985% B*
KPH:25.600 C++
VKPH:15 C+
Supernova PC
C++
Kills:692
V. Kills:186 370%
Deaths:152
KDR:4.553
Accuracy:50.384% C++
KPH:15 D
VKPH:4 D*
Proton II PPA
B++
Kills:187
V. Kills:7 N/A
Deaths:14
KDR:13.357
Accuracy:28.435% B++
KPH:55.300 C+
VKPH:2.100 D-
E540 Halberd
B+
Kills:112
V. Kills:45 243%
Deaths:10
KDR:11.200
Accuracy:50.884% B+
KPH:32.500 C++
VKPH:13.100 C--
Supernova FPC
D-
Kills:85
V. Kills:80 105%
Deaths:51
KDR:1.667
Accuracy:60.817% B*
KPH:12 D*
VKPH:11.300 D-
Kills:1,947 (777 + 1,170)
Deaths:356
KDR:5.469
VKDR:2.331
Vehicle Kills:830
Kill Difference:1,591
Playtime:94.067 hours
Usage:3%
Score:1.387m
Score/min:246
Driving Accuracy:60.817%
Gunner Accuracy:50.884%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:1,117
V. Kills:278 400%
Deaths:93
KDR:12.011
Accuracy:54.279% C
KPH:57.900 B++
VKPH:14.400 D-
Proton II PPA-H
C*
Kills:1,074
V. Kills:110 N/A
Deaths:64
KDR:16.781
Accuracy:43.851% B++
KPH:69.100 C-
VKPH:7.100 C*
Kills:2,191 (0 + 2,191)
Deaths:157
KDR:13.955
VKDR:2.471
Vehicle Kills:388
Kill Difference:2,034
Playtime:34.836 hours
Usage:1%
Score:0.493m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:43.851%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:846
V. Kills:39 N/A
Deaths:44
KDR:19.227
Accuracy:24.712% B**
KPH:53.300 C
VKPH:2.500 C
M20 Basilisk
B++
Kills:625
V. Kills:239 260%
Deaths:47
KDR:13.298
Accuracy:44.914% B++
KPH:27 B+
VKPH:10.300 B++
M20 Basilisk
C**
Kills:334
V. Kills:129 257%
Deaths:52
KDR:6.423
Accuracy:41.716% C**
KPH:18.500 C
VKPH:7.200 C-
M12 Kobalt
C
Kills:248
V. Kills:17 N/A
Deaths:13
KDR:19.077
Accuracy:20.775% B+
KPH:38 D-
VKPH:2.600 C
G40-F Ranger
B++
Kills:241
V. Kills:145 165%
Deaths:21
KDR:11.476
Accuracy:37.215% B++
KPH:22.900 B+
VKPH:13.800 C**
G30 Walker
C++
Kills:160
V. Kills:124 128%
Deaths:19
KDR:8.421
Accuracy:30.619% C+
KPH:13.100 C--
VKPH:10.200 C++
M40 Fury
B+
Kills:104
V. Kills:19 N/A
Deaths:16
KDR:6.500
Accuracy:41.286% B+
KPH:30.400 D
VKPH:5.500 D
M40 Fury
D
Kills:92
V. Kills:13 N/A
Deaths:9
KDR:10.222
Accuracy:27.679% D--
KPH:35.200 D
VKPH:5 D--
M60-G Bulldog
D
Kills:53
V. Kills:9 N/A
Deaths:7
KDR:7.571
Accuracy:29.259% D
KPH:17.200 D
VKPH:2.900 D-
Kills:2,703 (0 + 2,703)
Deaths:228
KDR:11.855
VKDR:3.219
Vehicle Kills:734
Kill Difference:2,475
Playtime:95.446 hours
Usage:3%
Score:1.104m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:29.259%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:449
V. Kills:62 N/A
Deaths:407
KDR:1.103
Accuracy:34.235% D**
KPH:7.600 D--
VKPH:1 D*
Kills:449 (449 + 0)
Deaths:407
KDR:1.103
VKDR:0.152
Vehicle Kills:62
Kill Difference:42
Playtime:59.178 hours
Usage:2%
Score:0.114m
Score/min:32
Driving Accuracy:34.235%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C-
Kills:123
V. Kills:56 216%
Deaths:37
KDR:3.324
Accuracy:33.788% C-
KPH:9.900 D--
VKPH:4.500 D*
CAS 14-E
D-
Kills:73
V. Kills:10 N/A
Deaths:22
KDR:3.318
Accuracy:39.734% B**
KPH:24.100 D--
VKPH:3.300 D-
Kills:196 (0 + 196)
Deaths:59
KDR:3.322
VKDR:1.119
Vehicle Kills:66
Kill Difference:137
Playtime:15.460 hours
Usage:1%
Score:0.122m
Score/min:132
Piloting Accuracy:N/A%
Gunner Accuracy:39.734%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 3,5243,4871,9411.796B+0.2624.094%C++15.343%D-14.8DN/A77234.9h12.8C*53.1C**
NS-11A 1,9151,8981,3941.362C++0.1727.999%B++12.118%D*17.5DN/A62108.4h12.4B+44.3B++
Tank Mine 2,8431,7792417.382A**5.8516.792%D*N/A154.7B**92.5B**121911.5h1A+6.1C++
Proximity Mine 1,1861,1843133.783C+2.2533.741%D--N/A120.8C+N/A4189.8h1.7B+5C+
VE-H Maw 1,2051,1711,4830.79D0.7427.98%B+12.98%D**13D*N/A3790.2h16.6F59.3C
E540 Halberd-H 1,3951,1179312.011C**10.4854.279%C1.611%C+57.9B++14.4D-26519.3h3.9B**7.2B**
Pandora VX25 1,0851,0829241.171C+0.3642.471%C*11.922%D-13.9D-N/A5477.7h4.9C+11.5C*
Proton II PPA-H 1,1841,0746416.781B+15.2543.851%B++N/A69.3C-7.1C*19915.5h15.9D*36.1C
C-4 1,4031,0607071.499C++0.0323.053%C-N/A70.7C22.9C-71815h1.4C*6C++
M60-A Bulldog 1,1481,0396416.234C+14.7053.693%B++N/A27C2.8C-13938.5h5.4B+10B++
C150 Dalton 1,4829721825.341C+3.8146.089%B*N/A9720U5100U68671400.1h4.4C+9.7B+
Flare VE6 9289011,0600.85C--0.6825.822%B+20.311%D19.1DN/A7047.1h15.5D**59.8C+
NS-11C 8908721,0170.857C+0.6829.442%B**13.991%D-9.8DN/A5189.3h17.5C--59.4C*
Saron HRB 1,3838711296.752B5.2250.985%B*1.837%C**25.5C++15C+28134.1h18.2B++35.7B*
M12 Kobalt 8858464419.227B++17.6924.712%B**22.931%B**53.2C2.5C19315.9h21.2C+85.6B+
Solstice VE3 8558454211.25U209.7228.779%B**16.095%D13.3CN/A11863.3h12.9B+44.9B+
NS-7 PDW 8178128870.915C+0.6228.981%B*13.054%D-11.2DN/A4872.8h15.7C+54.1B
Ursa 7907825961.312C++0.2221.01%C17.008%D--17.6DN/A7044.5h12.4C59.2C+
Sticky Grenade 7747551755N/A753.4751.726%C+N/A686.4D17.3B+23181.1h2.7C5.2C+
Quasar VM1 7537463112.399B+0.8720.582%B**22.386%B++23C+N/A8232.4h12.1B*58.8B+
Orion VS54 7537327720.948C0.5825.684%B**23.907%C+13.7DN/A7353.6h15.9D62C++
Quasar VM1 7317193112.312C++0.7820.021%B+23.505%B+22.3DN/A7332.3h12.2B+61.2B+
Pulsar C 7327149300.768C0.7626.717%B+22.829%C+8.7D-N/A4182.2h13.6C50.9C++
M60-A Bulldog 8067133719.27C**17.7455.019%B**1.403%D34.6C++4.5C++20020.6h5.2B+9.4B*
Supernova PC 8786921524.553C+3.0250.384%C++2.746%B15D4D*12246.1h3.3B**6.6B**
Deimos VA29 6786688290.806C0.7355.749%C-17.066%C++13.5D*N/A4249.4h2.7C4.9C+
Force-Blade 66765616,7000.039B+1.4927.747%C+N/A0.6C+N/A21184.6h1.8B++6.3B+
M20 Basilisk 8646254713.298S11.7744.914%B++5.12%C26.9B+10.3B++17823.2h84.9B+189B++
MANA Anti-Vehicle Turret 9975593241.725C+0.1961.306%C+7.335%A*5590M+4380M6744100.1h7.4B12B+
NS Baron G5 4924857260.668C--0.8647.035%C**15.464%C*10.7D*N/A3745.4h5.1C10.7C+
Corvus VA55 4944845180.934C+0.6027.935%B++23.967%C++18.4DN/A5626.3h12C*43B+
MANA Anti-Personnel Turret 486483627.79N/A6.2620.076%UN/A4830U30U15973000.1h18.4T*91.8T*
AP30 Shredder 757458954.821C+3.2925.783%D*1.092%D4580U2990U35441300.1h81.2B314.9C+
M40 Fury-F 5114494071.103C0.4334.235%D**N/A7.6D--1D*3259.2h6.1B*17.9B+
NS-357 Underboss 4294265090.837C+0.7036.327%C+19.249%C9.4D--N/A3845.5h4.6C12.8C+
Thanatos VE70 4144094001.023C++0.5137.754%C12.225%D-14.4DN/A8328.4h4.3B+11.4B
Pulsar VS1 3773664470.819C+0.7126.456%B+18.579%C12.7DN/A6928.8h15.4C+58.2B
L105 Zephyr 4423643211.375B9.8444.967%C**N/A3640U780U12100300.1h6.1B13.6B+
Frag Grenade 3573521352N/A350.4737.511%D--N/A880A++12.5B+28290.4h2.4A6.5B+
M20 Basilisk 463334526.423A++4.8941.716%C**6.287%C**18.6C7.2C-16718h109C+261.4C*
VE-LR Obelisk 3243181901.674C+0.1432.021%C+28.302%C-18.8DN/A6616.9h7C+21.7C*
H-V45 3283173690.859C0.6725.226%C*15.773%D14.9DN/A7221.3h13.6C+53.8C**
Eidolon VE33 3042903390.855C+0.6827.095%C+23.104%C8.1D-N/A3335.8h11.3C--41.7C+
VX29 Polaris 3022894060.712D0.8219.904%D21.453%C9.1D*N/A3031.8h19.1F-95.8D--
M12 Kobalt 2652481319.077C**17.5420.775%B+12.5%D*38.2D-2.6C1386.5h24D-115.5C++
G40-F Ranger 3862412111.476M9.9437.215%B++N/A23B+13.8C**23010.5h120.3C**323.3B+
Lasher X2 2422402560.938C+0.5926.742%C++2.5%D-19.8DN/A9212.1h21.6C80.7C++
Skyguard 422239802.988C+1.4629.522%C+1.255%D6.4D*4.9D*13137.1h132.4C+448.4C+
The Slasher 2392375,7640.041C+1.4927.405%C--9.283%C+0.6CN/A2423.2h2.1C**7.5C+
Spear Anti-Vehicle Phalanx Turret 367223239.696B+8.1641.827%C4.484%C**24.8D16C--2909h7.9B+18.8B
NSX-P Tanto 2021994140.481C--1.0530.019%B*20.603%D6.4D--N/A2931h23.3D**77.7C
L100 Python HEAT 247195257.8B*6.2743.322%D-2.564%C++22.2D5.9D*1908.8h5.7C**13.2C+
Proton II PPA 1941871413.357C+11.8228.435%B++1.604%C-55C+2.1D-2123.4h9.3C*32.5B+
Manticore SX40 1741742790.624C0.9129.375%C+11.494%D**19.1DN/A699.1h6.7B+22.8B+
Beamer VS3 1711701071.589B**0.0626.021%C+18.235%D54.8A+N/A2843.1h4.9A19B+
M60-A Bulldog 208169772.195D0.6625.582%D*N/A1690U390U6499400.1h5.1B+20.1C
G30 Walker 284160198.421A6.8930.619%C+2.5%D13.1C--10.2C++22112.2h221.9C+724.7C+
A30 Walker 2831431161.233C--0.3024.982%CN/A5.4D5.2D11926.7h206C+824.6C+
NS-AM7 Archer 2551423380.42C+1.1157.738%C+8.451%D--2.2D--1.7D2165.9h39.1D*67.7D**
NS-10 Burster 2111391311.061C++0.4742.672%A*12.23%B**5.3C2.8C--9326h116.3B+272.5B**
C-4 ARX 1761381231.122C--0.4122.953%D--N/A86.3D23.8D6331.6h1.1B+5C+
Comet VM2 2501371331.03C*0.5045.53%C**4.38%C++6.7D-5.5B++11720.4h32.9D-72.3C
Comet VM2 2181341321.015C+0.5246.854%C++4.478%C++6.7D-4.2C-8920.1h34.6C-73.8C+
C75 Viper 157132216.286B+4.7533.924%DN/A13.5D-2.6D*1469.8h11.8B+34.6C*
Lancer VS22 2181281201.067B0.4766.934%B++N/A15.1C++10.6C-2908.5h16.3B+24.4B+
M20 Wyvern 179123373.324C1.7933.788%C-2.439%D9.9D--4.5D*13712.4h80.1C++237.1C+
NS-44 Commissioner 1181182150.549C0.9838.761%C**15.254%D--8.3D--N/A4014.2h4.6C--11.8C++
XM98 114114552.073C+0.5433.677%D68.421%D17.5DN/A856.5h3.4D*10.2D-
E540 Halberd 1571121011.2C*9.6750.884%B+2.679%C++32.9C++13.2C--3653.4h4.9B*9.6B*
VA39 Spectre 106106442.409B++0.8832.016%C+44.34%B+13.8DN/A837.7h7.6D23.6C
M40 Fury 123104166.5C++4.9741.286%B+N/A30.6D5.6D2313.4h14.3C++34.7B+
Soldier Soaker 1011011340.754C0.7828.246%D9.901%D16.6D--N/A616.1h6.6C+23.5C
NS-10 Burster 159971320.735C--0.8042.696%A++7.217%B+3.7D-2.4D--7326.2h167.1C391.5B+
M40 Fury 10592910.222B+8.6927.679%D--3.261%A+35.4D5D--3032.6h11.4B+41.1C+
Supernova FPC 16585511.667D0.1360.817%B*3.529%B++12D*11.3D-8427.1h6.5D10.7C+
S1 142851210.702C+0.8351.326%D1.176%D--13.5D-9D3486.3h7.1C+13.8C
Eridani SX5 85831230.675C-0.8624.966%C24.096%B+7.8D--N/A4310.7h15.6D62.6C
CAS 14-E 8373223.318D1.7939.734%B**2.74%B**24.3D--3.3D-1093h38.1C95.8C++
Rocklet Rifle 154731410.518C1.0148.082%DN/A11.6D*12.9D--3196.3h32.6B+67.8C*
MAX Punch 68636220.101C+1.4343.345%C+N/A0.7CN/A387.8h2C++4.7C++
NS Decimator 9562730.849C0.6853.604%D-1.613%C-23D12.2C-4482.7h4.7C++8.7C+
NS-20 Gorgon 6660431.395C**0.1434.866%B**15%D-8.1D--N/A497.4h57C+163.5B
NS Annihilator 12659840.702C*0.8376.892%D--N/A6.2D--7.1C--1789.5h13.1C17D
The Little Helper 6158770.753C-0.7841.472%D15.517%C+11.6D*N/A285h4.3B+10.3C++
Xiphos Anti-Personnel Phalanx Tower 5555155C+53.479.456%F-N/A183.3CN/A6840.3h0.7B++7.7B+
M60-G Bulldog 625377.571B**6.0429.259%D1.887%D17.1D2.9D-1983.1h5.7B*19.6B+
M20 Basilisk 985395.889C4.3660.506%B*5.66%B+19.6D--16.7C-2602.7h162.4D268.4C
NS-20 Gorgon 6152431.209C+0.3234.538%B**9.615%F7D*1.2C--387.4h65.3C--189C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,7281.6h
Anti-Vehicle MANA Turret431,7856.6h
Nano-Armor Kit1,2671,381,237128.6h
Turret AI Module11100.8h
Repair Module01751.1h
Skywall Shield Emitter0850.9h
Structure Shield Module0530.3h
Nanite Revive Grenade01,7360.5h
Medical Applicator1,043348,42240.1h
Blast Wall0600.8h
Spitfire Auto-Turret1157,4349.1h
Xiphos Anti-Personnel Tower0630.8h
Welding Device08580.1h
Deconstruction Tool08800.2h
Spear Anti-Vehicle Tower1570.6h
Shield Recharging Field497,6102.5h
Ammunition Package4714,9496.7h
Anti-Infantry MANA Turret232,9794.7h
Nano-Repair Grenade04970.1h
Snowman Soldier52500.3h
Hardlight Barrier7930.2h
Lumifiber Rampart Wall1510.9h

Check the help document for the dictionary if you want to learn more about words used here.


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