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soupybutt[AC] soupybutt
VS BR 160

KDR: 4.27

Score: 61.1m

Last Seen: Feb 7th, 2019 8:16 PM
- OFFLINE - 220.9 hour(s)

Battle Rank 120 (160 total) - Vanu Sovereignty on Emerald - Outfit Officer of AC[AC] AC
VS outfit on Emerald

Members: 12
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Ghost VX6-7 NS-11C Betelgeuse 54-A NS-44 Commissioner Terminus VX-9 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,598,574 MLG Score: 6074
Fun Score: N/A
Cheeseburgers Flipped: 227TIME WITH MEDKIT: 10.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.93%38.114%12934597789,7795.41915-1.145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.827%2.512A**2.683M-0.706D-HEAD ++ (~21.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.682B+8.10.435B15.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.912%2.494%744101844110251350.429825324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.672%0.782B++-0.08C+0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++3.60.715B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.375%6.197%7261610064,84110119084.7836533%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.653%0.67B+0.464B+0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.714B++14.70.628B+19.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.677%80.666%726310198,2651190256.93955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.153%2.049A*0.887B*-0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.80.433B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.455%14.608%726210201,417154460.917746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.723%2.915M+0.016C+0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.799B++20.582B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 12
61.1m239.7%719 (43.1k)607 (36.4k)4.27444122,36028,6264.46203160 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022746527.608%35.083%96903:3139

15% Combat Medic20% Engineer30% Heavy Assault15% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 8:00 PMDec 29th, 2012 8:02 PMFeb 14th, 2019 10:53 AM (2d) (PST)Feb 7th, 2019 4:59 PM (9d) (PST)Feb 7th, 2019 4:16 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8752096661.2160.2840.4263.0270.0476074

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,52912,55739,972731726182336,436

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1677.7h/69.9d 5,370 42,928 31,748 304.7k 1,638 9,112 4,729 88.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:13,694
Deaths:2,379
KDR:5.756
Accuracy:32.442% A*
HSR:44.056% M
Betelgeuse 54-A
A*
Kills:5,470
Deaths:885
KDR:6.181
Accuracy:32.731% A+
HSR:46.581% A*
Flare VE6
A++
Kills:3,074
Deaths:582
KDR:5.282
Accuracy:31.718% A++
HSR:36.565% A++
NS-15M1
M
Kills:2,760
Deaths:486
KDR:5.679
Accuracy:32.258% A++
HSR:44.022% M
SVA-88
A++
Kills:2,683
Deaths:485
KDR:5.532
Accuracy:32.640% A++
HSR:39.694% A++
Pulsar LSW
A++
Kills:1,600
Deaths:311
KDR:5.145
Accuracy:31.482% A+
HSR:38.375% A++
Ursa
A*
Kills:1,274
Deaths:237
KDR:5.376
Accuracy:33.708% A++
HSR:39.168% A*
VX29 Polaris
A*
Kills:1,171
Deaths:287
KDR:4.080
Accuracy:35.202% A*
HSR:30.060% B**
NSX Naginata
A*
Kills:1,165
Deaths:180
KDR:6.472
Accuracy:33.645% A*
HSR:38.970% A+
Lasher X2
A++
Kills:1,162
Deaths:248
KDR:4.685
Accuracy:38.375% A++
HSR:4.561% C**
VE-H Maw
A++
Kills:1,125
Deaths:253
KDR:4.447
Accuracy:33.991% A+
HSR:40.800% A++
Kills:35,178
Deaths (as Heavy Assault):6,333
Deaths (to Heavy Assaults):8,726
KDR:5.55471
Kill Difference:28,845
Playtime:505.611 hours
Usage:30%
Score:18.528m
Score/min:611
Accuracy (listed only):33.472%
HSR (listed only):36.623%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A++
Kills:6,040
Deaths:1,295
KDR:4.664
Accuracy:33.348% A++
HSR:28.791% A
NS-11C
A**
Kills:5,867
Deaths:1,151
KDR:5.097
Accuracy:35.349% A*
HSR:32.470% A**
Pulsar C
A*
Kills:3,948
Deaths:1,004
KDR:3.932
Accuracy:36.226% A*
HSR:34.600% A*
Sirius SX12
M
Kills:2,550
Deaths:567
KDR:4.497
Accuracy:33.125% A++
HSR:34.784% M
MKV Suppressed
A++
Kills:2,006
Deaths:343
KDR:5.848
Accuracy:35.725% A++
HSR:27.817% A
Solstice VE3
A*
Kills:1,473
Deaths:292
KDR:5.045
Accuracy:34.115% A*
HSR:32.111% A*
Eridani SX5
A
Kills:1,450
Deaths:239
KDR:6.067
Accuracy:33.599% A
HSR:29.448% A
Phobos VX86
A++
Kills:1,327
Deaths:297
KDR:4.468
Accuracy:79.512% A++
HSR:13.941% C
NSX Tengu
A++
Kills:1,307
Deaths:355
KDR:3.682
Accuracy:48.774% A++
HSR:27.315% B**
Zenith VX-5
A**
Kills:1,207
Deaths:306
KDR:3.944
Accuracy:37.266% A**
HSR:32.892% A++
NSX Tanto
A++
Kills:1,188
Deaths:234
KDR:5.077
Accuracy:36.580% A++
HSR:37.121% A++
Serpent VE92
A++
Kills:1,184
Deaths:213
KDR:5.559
Accuracy:31.910% A++
HSR:29.054% A++
NS-7 PDW
A*
Kills:1,175
Deaths:155
KDR:7.581
Accuracy:34.393% A++
HSR:31.915% A*
Eclipse VE3A
A*
Kills:563
Deaths:133
KDR:4.233
Accuracy:33.172% A+
HSR:31.084% A*
Skorpios
A++
Kills:108
Deaths:47
KDR:2.298
Accuracy:30.623% B*
HSR:33.333% A++
Thanatos VE70
A*
Kills:90
Deaths:26
KDR:3.462
Accuracy:60.496% A*
HSR:24.444% A++
NS Baron G5
A++
Kills:86
Deaths:25
KDR:3.440
Accuracy:62.420% A++
HSR:20.930% A+
Kills:31,569
Deaths (as Light Assault):6,682
Deaths (to Light Assaults):5,823
KDR:4.72448
Kill Difference:24,887
Playtime:291.879 hours
Usage:17%
Score:9.356m
Score/min:534
Accuracy (listed only):40.978%
HSR (listed only):29.532%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:4,367
Deaths:964
KDR:4.530
Accuracy:32.604% A+
HSR:42.707% A*
H-V45
A*
Kills:3,753
Deaths:801
KDR:4.685
Accuracy:34.263% A*
HSR:36.557% A*
Sirius SX12
M
Kills:2,550
Deaths:567
KDR:4.497
Accuracy:33.125% A++
HSR:34.784% M
Equinox VE2 Burst
A
Kills:2,350
Deaths:504
KDR:4.663
Accuracy:34.234% A
HSR:38.170% A
NS-11A
A*
Kills:2,333
Deaths:586
KDR:3.981
Accuracy:33.079% A++
HSR:36.820% A*
MKV Suppressed
A++
Kills:2,006
Deaths:343
KDR:5.848
Accuracy:35.725% A++
HSR:27.817% A
Eridani SX5
A
Kills:1,450
Deaths:239
KDR:6.067
Accuracy:33.599% A
HSR:29.448% A
Pulsar VS1
A**
Kills:1,448
Deaths:350
KDR:4.137
Accuracy:32.635% A++
HSR:37.845% A**
Phobos VX86
A++
Kills:1,327
Deaths:297
KDR:4.468
Accuracy:79.512% A++
HSR:13.941% C
NSX Tengu
A++
Kills:1,307
Deaths:355
KDR:3.682
Accuracy:48.774% A++
HSR:27.315% B**
CME
A++
Kills:1,200
Deaths:231
KDR:5.195
Accuracy:35.484% A++
HSR:36.333% A++
NS-7 PDW
A*
Kills:1,175
Deaths:155
KDR:7.581
Accuracy:34.393% A++
HSR:31.915% A*
Darkstar
A
Kills:173
Deaths:48
KDR:3.604
Accuracy:32.932% A
HSR:23.121% C+
NSX Yumi
A++
Kills:163
Deaths:44
KDR:3.705
Accuracy:36.272% A++
HSR:39.264% A
Corvus VA55
M*
Kills:135
Deaths:41
KDR:3.293
Accuracy:32.456% A+
HSR:45.926% M*
Equinox VE2
A*
Kills:110
Deaths:27
KDR:4.074
Accuracy:33.566% A+
HSR:37.273% A*
Skorpios
A++
Kills:108
Deaths:47
KDR:2.298
Accuracy:30.623% B*
HSR:33.333% A++
Thanatos VE70
A*
Kills:90
Deaths:26
KDR:3.462
Accuracy:60.496% A*
HSR:24.444% A++
NS Baron G5
A++
Kills:86
Deaths:25
KDR:3.440
Accuracy:62.420% A++
HSR:20.930% A+
Kills:26,131
Deaths (as Combat Medic):5,650
Deaths (to Combat Medics):3,522
KDR:4.62496
Kill Difference:20,481
Playtime:254.361 hours
Usage:15%
Score:10.105m
Score/min:662
Accuracy (listed only):39.800%
HSR (listed only):32.523%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:6,040
Deaths:1,295
KDR:4.664
Accuracy:33.348% A++
HSR:28.791% A
NS-11C
A**
Kills:5,867
Deaths:1,151
KDR:5.097
Accuracy:35.349% A*
HSR:32.470% A**
Pulsar C
A*
Kills:3,948
Deaths:1,004
KDR:3.932
Accuracy:36.226% A*
HSR:34.600% A*
Solstice VE3
A*
Kills:1,473
Deaths:292
KDR:5.045
Accuracy:34.115% A*
HSR:32.111% A*
Eidolon VE33
A**
Kills:1,346
Deaths:207
KDR:6.502
Accuracy:40.899% A*
HSR:43.314% A**
Phobos VX86
A++
Kills:1,327
Deaths:297
KDR:4.468
Accuracy:79.512% A++
HSR:13.941% C
Zenith VX-5
A**
Kills:1,207
Deaths:306
KDR:3.944
Accuracy:37.266% A**
HSR:32.892% A++
NSX Tanto
A++
Kills:1,188
Deaths:234
KDR:5.077
Accuracy:36.580% A++
HSR:37.121% A++
Serpent VE92
A++
Kills:1,184
Deaths:213
KDR:5.559
Accuracy:31.910% A++
HSR:29.054% A++
Eclipse VE3A
A*
Kills:563
Deaths:133
KDR:4.233
Accuracy:33.172% A+
HSR:31.084% A*
Thanatos VE70
A*
Kills:90
Deaths:26
KDR:3.462
Accuracy:60.496% A*
HSR:24.444% A++
NS Baron G5
A++
Kills:86
Deaths:25
KDR:3.440
Accuracy:62.420% A++
HSR:20.930% A+
Kills:24,319
Deaths (as Engineer):5,183
Deaths (to Engineers):4,798
KDR:4.69207
Kill Difference:19,136
Playtime:331.042 hours
Usage:20%
Score:12.840m
Score/min:646
Accuracy (listed only):43.441%
HSR (listed only):30.063%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:6,861
Deaths:1,105
KDR:6.209
Accuracy:49.499% A+
HSR:77.904% B*
NS-44 Commissioner
M*
Kills:4,710
Deaths:2,318
KDR:2.032
Accuracy:48.173% A+
HSR:44.989% M*
Sirius SX12
M
Kills:2,550
Deaths:567
KDR:4.497
Accuracy:33.125% A++
HSR:34.784% M
MKV Suppressed
A++
Kills:2,006
Deaths:343
KDR:5.848
Accuracy:35.725% A++
HSR:27.817% A
NS-30 Vandal
A
Kills:1,979
Deaths:403
KDR:4.911
Accuracy:41.210% A
HSR:33.856% B*
Eridani SX5
A
Kills:1,450
Deaths:239
KDR:6.067
Accuracy:33.599% A
HSR:29.448% A
NSX Tengu
A++
Kills:1,307
Deaths:355
KDR:3.682
Accuracy:48.774% A++
HSR:27.315% B**
NSX Daimyo
B+
Kills:1,262
Deaths:210
KDR:6.010
Accuracy:45.245% B+
HSR:94.453% C++
NSX Tomoe
A
Kills:1,176
Deaths:263
KDR:4.471
Accuracy:35.234% A
HSR:43.878% B++
NS-7 PDW
A*
Kills:1,175
Deaths:155
KDR:7.581
Accuracy:34.393% A++
HSR:31.915% A*
NS-45 Pilot
A
Kills:439
Deaths:179
KDR:2.453
Accuracy:36.493% B*
HSR:35.763% A
Nyx VX31
A*
Kills:335
Deaths:79
KDR:4.241
Accuracy:40.044% B**
HSR:48.657% A*
Spiker
A++
Kills:309
Deaths:173
KDR:1.786
Accuracy:30.167% C++
HSR:33.010% A++
Beamer VS3
A+
Kills:238
Deaths:168
KDR:1.417
Accuracy:31.145% B+
HSR:33.613% A+
Parallax VX3
A++
Kills:142
Deaths:14
KDR:10.143
Accuracy:48.916% A+
HSR:91.549% A++
Artemis VX26
A++
Kills:136
Deaths:42
KDR:3.238
Accuracy:35.375% A++
HSR:29.412% B**
Manticore SX40
M*
Kills:126
Deaths:65
KDR:1.938
Accuracy:31.035% C*
HSR:46.032% M*
NS-AM7 Archer
A++
Kills:124
Deaths:141
KDR:0.879
Accuracy:64.009% B++
HSR:31.452% A++
Skorpios
A++
Kills:108
Deaths:47
KDR:2.298
Accuracy:30.623% B*
HSR:33.333% A++
NS-61 Emissary
M**
Kills:88
Deaths:24
KDR:3.667
Accuracy:34.691% B**
HSR:37.500% M**
NS-357 Underboss
A*
Kills:76
Deaths:42
KDR:1.810
Accuracy:45.551% B**
HSR:38.158% A*
Kills:26,597
Deaths (as Infiltrator):6,932
Deaths (to Infiltrators):3,491
KDR:3.83684
Kill Difference:19,665
Playtime:259.841 hours
Usage:15%
Score:8.631m
Score/min:554
Accuracy (listed only):39.668%
HSR (listed only):43.087%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,222
Deaths:138
KDR:8.855
Accuracy:28.473% A*
HSR:28.642% A+
Blueshift VM5
A++
Kills:1,167
Deaths:138
KDR:8.457
Accuracy:28.497% A++
HSR:28.278% A
Comet VM2
A++
Kills:189
Deaths:39
KDR:4.846
Accuracy:57.799% A++
HSR:5.291% B+
Comet VM2
A+
Kills:159
Deaths:39
KDR:4.077
Accuracy:59.269% A+
HSR:5.031% B
Nebula VM20
A++
Kills:95
Deaths:15
KDR:6.333
Accuracy:27.230% A++
HSR:26.316% B**
Nebula VM20
M
Kills:88
Deaths:15
KDR:5.867
Accuracy:25.495% A+
HSR:34.091% M
NS-10 Burster
M**
Kills:72
Deaths:37
KDR:1.946
Accuracy:50.617% M++
HSR:19.444% M**
NS-10 Burster
M++
Kills:56
Deaths:37
KDR:1.514
Accuracy:50.065% M++
HSR:12.500% B**
Kills:3,048
Deaths (as MAX Suit):229
Deaths (to MAX Suits):1,491
KDR:13.31004
Kill Difference:2,819
Playtime:28.456 hours
Usage:2%
Score:1.668m
Score/min:977
Accuracy (listed only):40.930%
HSR (listed only):19.949%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:54
V. Kills:31 169%
Deaths:71
KDR:0.761
Accuracy:35.652% B+
KPH:9 C
VKPH:5.100 D
Kills:54 (54 + 0)
Deaths:71
KDR:0.761
VKDR:0.437
Vehicle Kills:31
Kill Difference:17
Playtime:6.031 hours
Usage:0%
Score:0.052m
Score/min:142
Piloting Accuracy:35.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:203
V. Kills:12 N/A
Deaths:11
KDR:18.455
Accuracy:52.012% B
KPH:117.100 M
VKPH:6.900 C
L100 Python AP
A++
Kills:123
V. Kills:62 195%
Deaths:6
KDR:20.500
Accuracy:53.745% C
KPH:49.400 A++
VKPH:24.900 A
C75 Viper
A+
Kills:60
V. Kills:12 462%
Deaths:8
KDR:7.500
Accuracy:38.395% C+
KPH:56.600 A+
VKPH:11.300 B*
Kills:386 (386 + 0)
Deaths:25
KDR:15.440
VKDR:3.440
Vehicle Kills:86
Kill Difference:361
Playtime:5.285 hours
Usage:0%
Score:0.173m
Score/min:545
Driving Accuracy:38.395%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
M++
Kills:509
V. Kills:26 N/A
Deaths:16
KDR:31.813
Accuracy:32.528% A
KPH:147.300 M++
VKPH:7.500 A*
E540 Halberd
M+
Kills:476
V. Kills:191 248%
Deaths:44
KDR:10.818
Accuracy:57.004% A
KPH:64 M+
VKPH:25.700 A
Saron HRB
S
Kills:221
V. Kills:57 381%
Deaths:17
KDR:13
Accuracy:48.444% B+
KPH:82.800 S
VKPH:21.300 B++
Supernova FPC
M+
Kills:55
V. Kills:45 120%
Deaths:13
KDR:4.231
Accuracy:53.276% C+
KPH:34.100 B**
VKPH:27.900 M+
Kills:1,261 (55 + 1,206)
Deaths:90
KDR:14.011
VKDR:3.544
Vehicle Kills:319
Kill Difference:1,171
Playtime:15.177 hours
Usage:1%
Score:0.629m
Score/min:691
Driving Accuracy:53.276%
Gunner Accuracy:48.444%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:719
V. Kills:26 N/A
Deaths:26
KDR:27.654
Accuracy:50.474% A+
KPH:191.500 A*
VKPH:6.900 C++
E540 Halberd-H
A
Kills:213
V. Kills:116 182%
Deaths:28
KDR:7.607
Accuracy:71.775% A++
KPH:61.900 B*
VKPH:33.700 A
Saron HRB-H
B**
Kills:164
V. Kills:70 231%
Deaths:12
KDR:13.667
Accuracy:58.873% B+
KPH:56.300 B**
VKPH:24 C+
M40 Fury-H
B+
Kills:92
V. Kills:6 N/A
Deaths:3
KDR:30.667
Accuracy:44.628% C*
KPH:121.100 B+
VKPH:7.900 D
Aphelion VEX-4H
A++
Kills:74
V. Kills:79 93%
Deaths:18
KDR:4.111
Accuracy:63.750% A*
KPH:43.600 C*
VKPH:46.600 A++
Kills:1,262 (0 + 1,262)
Deaths:87
KDR:14.506
VKDR:3.414
Vehicle Kills:297
Kill Difference:1,175
Playtime:12.564 hours
Usage:1%
Score:0.374m
Score/min:496
Driving Accuracy:N/A%
Gunner Accuracy:63.750%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:591
V. Kills:14 N/A
Deaths:13
KDR:45.462
Accuracy:28.507% A++
KPH:196.800 M**
VKPH:4.700 B+
M12 Kobalt
M+
Kills:455
V. Kills:8 N/A
Deaths:9
KDR:50.556
Accuracy:26.801% A++
KPH:185.300 M+
VKPH:3.300 C+
M40 Fury
M+
Kills:392
V. Kills:80 484%
Deaths:14
KDR:28
Accuracy:46.643% B**
KPH:131.800 M+
VKPH:26.900 A**
M40 Fury
M**
Kills:385
V. Kills:71 N/A
Deaths:10
KDR:38.500
Accuracy:45.775% B**
KPH:133.900 M**
VKPH:24.700 M++
M60-G Bulldog
S
Kills:214
V. Kills:25 N/A
Deaths:25
KDR:8.560
Accuracy:47.524% A
KPH:95.100 S
VKPH:11.100 A
G30 Walker
S
Kills:151
V. Kills:64 232%
Deaths:12
KDR:12.583
Accuracy:52.089% M*
KPH:59.100 S
VKPH:25.100 M*
M20 Basilisk
M++
Kills:141
V. Kills:36 381%
Deaths:12
KDR:11.750
Accuracy:46.475% B*
KPH:57.900 M++
VKPH:14.800 A++
M60-G Bulldog
M+
Kills:102
V. Kills:12 N/A
Deaths:3
KDR:34
Accuracy:46.487% B*
KPH:98.700 M+
VKPH:11.600 B++
M20 Basilisk
A*
Kills:55
V. Kills:16 324%
Deaths:15
KDR:3.667
Accuracy:54.921% A++
KPH:49.400 A*
VKPH:14.400 B**
G30 Walker
M**
Kills:53
V. Kills:13 379%
Deaths:2
KDR:26.500
Accuracy:49.688% M
KPH:52.800 M**
VKPH:13 B++
Kills:2,539 (0 + 2,539)
Deaths:115
KDR:22.078
VKDR:2.948
Vehicle Kills:339
Kill Difference:2,424
Playtime:21.696 hours
Usage:1%
Score:1.195m
Score/min:918
Driving Accuracy:N/A%
Gunner Accuracy:49.688%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:2,265
V. Kills:57 N/A
Deaths:419
KDR:5.406
Accuracy:56.111% A++
KPH:113.100 A++
VKPH:2.800 B++
M40 Fury-F
A++
Kills:70
V. Kills:21 318%
Deaths:34
KDR:2.059
Accuracy:60.314% B**
KPH:51.200 A++
VKPH:15.400 A++
Kills:2,335 (2,335 + 0)
Deaths:453
KDR:5.155
VKDR:0.172
Vehicle Kills:78
Kill Difference:1,882
Playtime:21.397 hours
Usage:1%
Score:0.341m
Score/min:265
Driving Accuracy:60.314%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:278
V. Kills:18 N/A
Deaths:13
KDR:21.385
Accuracy:41.329% A
KPH:175.500 M
VKPH:11.400 A+
Kills:278 (0 + 278)
Deaths:13
KDR:21.385
VKDR:1.385
Vehicle Kills:18
Kill Difference:265
Playtime:1.584 hours
Usage:0%
Score:0.056m
Score/min:585
Piloting Accuracy:N/A%
Gunner Accuracy:41.329%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 13,76213,6942,3795.756M+1.4832.442%A*44.056%M109.8M*N/A451124.7h7.8A+24B+
Ghost 6,8846,8611,1056.209B**1.9349.499%A+77.904%B*81.7A++N/A27984h1.8B*3.5B**
VX6-7 6,0706,0401,2954.664A**0.3933.348%A++28.791%A93.5A**N/A33264.6h9.1B**27.2B**
NS-11C 5,9035,8671,1515.097S0.8235.349%A*32.47%A**114.6SN/A35851.2h9.3A26.4B**
Betelgeuse 54-A 5,5075,4708856.181B**1.9132.731%A+46.581%A*138.5A*N/A66039.5h7.9A+24.2A
NS-44 Commissioner 4,7204,7102,3182.032B**2.2448.173%A+44.989%M*118.3M*N/A43539.8h2.5A5.2B**
Terminus VX-9 4,4054,3679644.53A++0.2632.604%A+42.707%A*102MN/A47342.8h8.6A+26.5B**
Pulsar C 3,9813,9481,0043.932A++0.3436.226%A*34.6%A*77.9A*N/A28450.7h8.3B**22.9B*
H-V45 3,7903,7538014.685A++0.4134.263%A*36.557%A*83.6A*N/A30244.9h9.1A+26.5A
Flare VE6 3,0773,0745825.282M**1.0131.718%A++36.565%A++94.6A++N/A48432.5h7.1A22.2B*
NS-15M1 2,7732,7604865.679M**1.4032.258%A++44.022%M102.6A*N/A31626.9h8A+24.9B**
SVA-88 2,6862,6834855.532A*1.2632.64%A++39.694%A++106.9A*N/A43825.1h7.8A+23.8B**
Sirius SX12 2,5572,5505674.497M++0.2233.125%A++34.784%M112.8SN/A55222.6h9.4A28.3B**
Equinox VE2 Burst 2,3792,3505044.663A++0.3934.234%A38.17%A105.4A*1.3A+30422.3h9.9B**28.9B**
NS-11A 2,3422,3335863.981A++0.2933.079%A++36.82%A*77.8A*N/A21730h9.3A+28.1A
S12 Renegade 2,3222,2654195.406B+1.1356.111%A++2.958%D113.3A++2.9B*26720h2.8B++5.1B*
MKV Suppressed 2,0142,0063435.848S1.5735.725%A++27.817%A123.8SN/A55116.2h10.3B*28.8B*
NS-30 Vandal 1,9831,9794034.911A*0.6441.21%A33.856%B*82.8A*N/A28923.9h4.3B**10.4B**
Pulsar LSW 1,6071,6003115.145M++0.8731.482%A+38.375%A++87.4A++N/A35118.3h8.1A+25.6B**
Solstice VE3 1,4821,4732925.045S0.7734.115%A*32.111%A*83.7SN/A46017.6h8.8A25.9B++
Eridani SX5 1,4611,4502396.067S1.7933.599%A29.448%A134.3M**1A++56110.8h8.7B**25.8B*
Pulsar VS1 1,4501,4483504.137M*0.1432.635%A++37.845%A**81.8M*N/A33517.7h8.5A++26A+
Eidolon VE33 1,3511,3462076.502S2.2340.899%A*43.314%A**118.1SN/A71911.4h5.2A12.6B**
Phobos VX86 1,3331,3272974.468M0.1979.512%A++13.941%C142.7M**N/A5689.3h1.9B*2.4B*
NSX Tengu 1,3241,3073553.682A*0.5948.774%A++27.315%B**96.1A*1.3A++22013.6h9.3B**19.1B*
S1 1,9171,2855082.53M++1.7461.02%B+3.424%C**46.6A+22.9A+57027.6h4.6B**7.5B*
Ursa 1,2771,2742375.376S1.1033.708%A++39.168%A*86.1A++N/A28614.8h6.8A+20.1B**
NSX Daimyo 1,2641,2622106.01B*1.7445.245%B+94.453%C++108.8A*N/A28111.6h2.1B++4.6B++
Blueshift VM5 1,2331,2221388.855M+4.5828.473%A*28.642%A+77.3MN/A39815.8h11.3A39.6B**
Zenith VX-5 1,2191,2073063.944M0.3337.266%A**32.892%A++107.8M+1.1A+48111.2h9.6B**25.7B**
CME 1,2031,2002315.195M**0.9235.484%A++36.333%A++120M*N/A77010h8.8A+24.7A
NSX Tanto 1,2021,1882345.077M**0.8036.58%A++37.121%A++99M1.2A+49612h9.8B++26.8B+
Serpent VE92 1,1861,1842135.559S1.2831.91%A++29.054%A++94.7M++N/A40712.5h8.5A26.8B**
NSX Tomoe 1,1871,1762634.471A++0.2035.234%A43.878%B++87.8A*N/A19813.4h10.5B**29.8B**
NS-7 PDW 1,1761,1751557.581S3.3134.393%A++31.915%A*123.7SN/A5719.5h10.3B**29.8B**
VX29 Polaris 1,1721,1712874.08A*0.1935.202%A*30.06%B**68.1B*N/A21517.2h8.5A24.2B**
Blueshift VM5 1,1821,1671388.457M4.1828.497%A++28.278%A73.9A**N/A38515.8h11.8A41.3B**
NSX Naginata 1,1721,1651806.472S2.2033.645%A*38.97%A+117.7M+N/A2609.9h8.6B**25.5B*
Lasher X2 1,1711,1622484.685S0.4138.375%A++4.561%C**111.7M**N/A58610.4h11.1A++28.9B**
VE-H Maw 1,1361,1252534.447A*0.1733.991%A+40.8%A++123.6A*1.2B++2739.1h7.6B**22.4B*
NS Decimator 1,4069662913.32M+0.9564.896%B+1.863%C65.3A++29.7A+77414.8h3.7B++5.8B*
C-4 9658052752.927B**1.3530.293%B*N/A167.7A*33.3C**15434.8h1.2B+3.9B*
Proton II PPA-H 7457192627.654A23.3850.474%A+1.252%C--189.2A*6.8C++4383.8h6.5B**12.9B**
Tank Mine 1,162693749.365M**5.0933.187%C+N/A182.4A++123.4A*26903.8h1.6B+4.9B*
Force-Blade 73063619,5170.033C**4.2429.428%C+2.516%D0.6C+N/A31076.7h2.5C*8.4B
M12 Kobalt 6055911345.462M++41.1928.507%A++16.413%C197M**4.7B+10743h11.3A+39.7B**
Eclipse VE3A 5735631334.233M+0.0433.172%A+31.084%A*102.4A**1.8A*2505.5h8.9B**26.9B**
Proton II PPA 5355091631.813A27.5432.528%A1.375%D145.4M++7.4A*4833.5h6B**18.3A
E540 Halberd 6674764410.818C*6.5457.004%A3.782%B*64.3M+25.8A4727.4h4.2A7.3A
M12 Kobalt 463455950.556A+46.2826.801%A++20.659%B+182M+3.2C+9572.5h12.7B**47.5B*
NS-45 Pilot 4414391792.453B*1.8236.493%B*35.763%A93.4AN/A2154.7h6.5B+17.7B++
Anti-Vehicle Grenade 5004231423N/A418.7367.926%A++N/A705A+128.3B+62240.6h3.2A4.8A
Proximity Mine 402402586.931B**2.6654.337%A+N/A160.8B*N/A7132.5h1.9C++3.6B*
M40 Fury 4723921428M++23.7346.643%B**1.531%C130.7M+26.7A**14053h9.1B+19.6B**
M40 Fury 4563851038.5S34.2345.775%B**2.078%B+132.8M**24.5M++15372.9h8.2B++17.9B**
Sticky Grenade 3693681368N/A363.7364.54%A+N/A1840A++5D93640.2h1.2B**1.8B**
Nyx VX31 336335794.241B*0.0340.044%B**48.657%A*74.4A+N/A2744.5h4.3B++10.7B*
Frag Grenade 3253231323N/A318.7355.793%A+N/A646B++4C-35940.5h3.1B++5.5B*
Spiker 3113091731.786B*2.4930.167%C++33.01%A++68.7B**N/A3454.5h6.5B++21.7B++
CAS 14-E 2962781321.385B+17.1141.329%A1.439%C173.8A**11.3A+5841.6h20.7B*50.1B*
Auraxium Force-Blade 2912616,7400.039C++4.247.14%F8.429%C**0.9C+N/A3301.3h2C**27.7D**
Beamer VS3 2382381681.417B*2.8631.145%B+33.613%A+52.9AN/A2354.5h5.5B**17.7B+
Nemesis VSH9 3702291171.957A*2.3274.868%A++2.62%C+27.6B++17B**3948.3h7.4B+9.9B*
Saron HRB 2782211713A++8.7348.444%B+N/A81.9S21.1B++5882.7h9.6A*19.9A++
M60-G Bulldog 239214258.56A+4.2947.524%A4.673%B**97.3S11.4A5592.2h4.1A8.7A
E540 Halberd-H 329213287.607C+3.3371.775%A++1.878%C+62.6B**34.1A+4943.4h6C*8.3B++
Lancer VS22 371213872.448A**1.8369.363%B**1.878%C+22B**16.3B+4379.7h19.9B28.7B+
L100 Python HESH 2152031118.455B++14.1852.012%B2.463%B*119.4M+7.1C4821.7h1.7A++3.2A
Comet VM2 233189394.846S0.5757.799%A++5.291%B+34.4S8A++3515.5h15.7B++27.2B*
MANA Anti-Vehicle Turret 238183513.588B+0.6962.73%C+7.65%M++1830C--550D-1112340.1h4.5B++7.1B*
Rocklet Rifle 371181862.105M+2.1764.73%A1.105%B33.5B+35.2B*5455.4h41.8C64.6C**
Darkstar 173173483.604A++0.6732.932%A23.121%C+96.1A*N/A4541.8h9.6A+29.3A
Saron HRB-H 2341641213.667A++9.3958.873%B+N/A56.6B**24.1C+5702.9h13.6A23.2A
NSX Yumi 167163443.705A++0.5736.272%A++39.264%A70.9A+1.7B+1882.3h11.1B+30.5B*
Comet VM2 202159394.077M**0.2059.269%A+5.031%B28.9M+7.8A+2805.5h19.2B++32.3B*
Spear Anti-Vehicle Phalanx Turret 209155531M**26.7360.873%A++2.581%D91.2M++31.8B**7861.7h5A8.3A
G30 Walker 2151511212.583M**8.3152.089%M*13.245%M**58.1S24.6M++6622.6h117.1A++224.8A++
Parallax VX3 1421421410.143A*5.8748.916%A+91.549%A++101.4SN/A7531.4h1.4A+2.9B**
M20 Basilisk 1771411211.75S7.4846.475%B*7.092%B+58.8M*15A++3942.4h48.2B**103.8A
Artemis VX26 137136423.238A++1.0435.375%A++29.412%B**90.7MN/A7141.5h8.5A24A
Corvus VA55 136135413.293A**0.9832.456%A+45.926%M*79.4A**N/A5461.7h9A27.6B**
Manticore SX40 126126651.938B**2.3431.035%C*46.032%M*90A*N/A3171.4h4.9A15.9B**
NS-AM7 Archer 1681241410.879B**3.4064.009%B++31.452%A++9.3B+3.3B+5313.4h11.3B*17.7B*
L100 Python AP 185123620.5M**16.2353.745%C2.439%C49.2A++24.8A5542.5h4.7B*8.7B++
Equinox VE2 111110274.074M+0.2033.566%A+37.273%A*91.7A++N/A8941.2h10.1B*30B*
Skorpios 111108472.298B+1.9830.623%B*33.333%A++67.5B**1.9M**2781.6h10.1B+33.1B++
M60-G Bulldog 114102334S29.7346.487%B*4.902%A102M+12B++5201h4.2B**9.1B*
MANA Anti-Personnel Turret 100100119.091N/A4.8224.589%UN/A1000UN/A4474000.1h15T*60.8T*
Nebula VM20 10095156.333A*2.0627.23%A++26.316%B**86.4M++4.5S3541.1h11.5A42.4B**
M40 Fury-H 9892330.667A26.3944.628%C*N/A115B+7.5D4300.8h5.3B*11.8B*
Thanatos VE70 9090263.462M++0.8160.496%A*24.444%A++100M**N/A13470.9h4.1B+6.7B**
NS-61 Emissary 8888243.667S0.6134.691%B**37.5%M**97.8M**N/A3280.9h10.5B+30.1B*
Nebula VM20 9088155.867A++1.5925.495%A+34.091%M80M+1.8M+3791.1h11.7A45.9B**
NS Baron G5 8686253.44M++0.8362.42%A++20.93%A+95.6M++N/A5170.9h3.4B**5.5C++
NS-357 Underboss 7676421.81B*2.4645.551%B**38.158%A*126.7M++N/A6130.6h2.8A+6.2B**
Aphelion VEX-4H 15374184.111C+0.1663.75%A*4.054%B+43.5C*46.5A++5251.7h68.3C+107.2B+
NS-10 Burster 10072371.946A2.3350.617%M++19.444%M**12.2M+4.7B+1805.9h108.3B**213.9A+
M40 Fury-F 9170342.059C**2.2260.314%B**N/A50A++15A++2441.4h8.8B+14.5B++
C75 Viper 726087.5B*3.2338.395%C+1.667%C*54.5A10.9B*6251.1h5.9A+15.4B**
NS-10 Burster 8556371.514B**2.7650.065%M++12.5%B**9.5A++4.9B*2005.9h138.5C++276.7B**
Supernova FPC 10055134.231C+0.0453.276%C+3.636%B++34.4B**28.1M+23141.6h5.6C++10.5C++
M20 Basilisk 7155153.667B+0.6154.921%A++9.091%A50A**14.5B**4601.1h73.8B++134.3B**
Saron Laser Cannon 8554710.761C3.5135.652%B+N/A9C5.2D1426h148.8C+417.3C*
G30 Walker 6653226.5S22.2349.688%M7.547%A+53M**13B++7611h124.7B**251A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret69480.9h
Nanite Healing Grenade03480.1h
Motion Spotter207,4966.2h
Nano-Armor Kit307568,30938.3h
Spawn Beacon143,9622.8h
Nanite Revive Grenade04540.1h
Medical Applicator184191,28319h
Spitfire Auto-Turret54730.5h
Ammunition Package72,0530.8h
Medical Kit2,63520,140179.4h
Anti-Infantry MANA Turret32180.6h
Nano-Repair Grenade0570h
Recon Detection Device234,4886.2h
Shield Recharging Field61,8210.5h

Check the help document for the dictionary if you want to learn more about words used here.


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