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soupybutt[AC] soupybutt
VS BR 161

KDR: 4.25

Score: 62.6m

Last Seen: Aug 18th, 2019 4:43 AM
- OFFLINE - 187.4 hour(s)

Battle Rank 120 (161 total) - Vanu Sovereignty on Emerald - Outfit Member of AC[AC] AC
VS outfit on Emerald

Members: 15
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Ghost VX6-7 NS-11C Betelgeuse 54-A NS-44 Commissioner Terminus VX-9 H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,653,618 MLG Score: 6118
Fun Score: N/A
Cheeseburgers Flipped: 231TIME WITH MEDKIT: 10.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.992%38.065%129446116891,9975.3239-1.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.85%2.498A**2.622M-0.707D-HEAD ++ (~21.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.681B+8.10.435B15.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.912%2.494%724121044110521350.419201324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.672%0.77B++-0.043C+0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++3.60.715B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.18%6.302%7161611984,91910389164.73892536%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.643%0.647B+0.455B+0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.717B++14.60.634B+19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.686%80.623%716312118,3091262266.58399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.155%2.059A*0.879B*-0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.627B+1.80.435B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.497%14.624%716212121,648161091.02297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.549%2.902M+-0.003C+0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.795B++2.10.576B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 15
62.6m238.8%717 (43k)605 (36.3k)4.2461126,47029,7854.43132161 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214785127.77%34.955%97103:2839

15% Combat Medic20% Engineer29% Heavy Assault15% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 8:00 PMDec 29th, 2012 8:02 PMAug 25th, 2019 11:42 AM (7h) (PST)Aug 18th, 2019 4:12 AM (8d) (PST)Aug 18th, 2019 12:43 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8772126651.2240.2880.4283.0340.0476118

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,62712,73439,893731726182336,322

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1722.4h/71.8d 5,517 44,207 32,895 313.6k 1,686 9,386 4,848 90.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:13,793
Deaths:2,396
KDR:5.757
Accuracy:32.456% A*
HSR:44.051% M
Betelgeuse 54-A
A*
Kills:5,470
Deaths:885
KDR:6.181
Accuracy:32.731% A+
HSR:46.581% A*
Flare VE6
A++
Kills:3,074
Deaths:582
KDR:5.282
Accuracy:31.718% A+
HSR:36.565% A++
NS-15M1
M+
Kills:2,760
Deaths:486
KDR:5.679
Accuracy:32.258% A++
HSR:44.022% M+
SVA-88
A++
Kills:2,683
Deaths:485
KDR:5.532
Accuracy:32.640% A++
HSR:39.694% A++
Pulsar LSW
A++
Kills:1,600
Deaths:311
KDR:5.145
Accuracy:31.482% A+
HSR:38.375% A++
Ursa
A*
Kills:1,274
Deaths:237
KDR:5.376
Accuracy:33.708% A++
HSR:39.168% A*
VX29 Polaris
A*
Kills:1,171
Deaths:287
KDR:4.080
Accuracy:35.202% A*
HSR:30.060% B**
NSX Naginata
A*
Kills:1,165
Deaths:180
KDR:6.472
Accuracy:33.645% A*
HSR:38.970% A+
VE-H Maw
A++
Kills:1,125
Deaths:253
KDR:4.447
Accuracy:33.991% A+
HSR:40.800% A++
Kills:34,115
Deaths (as Heavy Assault):6,102
Deaths (to Heavy Assaults):9,103
KDR:5.59079
Kill Difference:28,013
Playtime:506.798 hours
Usage:29%
Score:18.577m
Score/min:611
Accuracy (listed only):32.983%
HSR (listed only):39.829%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A++
Kills:6,375
Deaths:1,368
KDR:4.660
Accuracy:33.523% A++
HSR:28.988% A
NS-11C
A*
Kills:6,204
Deaths:1,229
KDR:5.048
Accuracy:35.349% A*
HSR:31.996% A*
Pulsar C
A*
Kills:3,948
Deaths:1,004
KDR:3.932
Accuracy:36.226% A*
HSR:34.600% A++
Sirius SX12
M
Kills:2,555
Deaths:575
KDR:4.443
Accuracy:33.137% A++
HSR:34.716% M
MKV Suppressed
A++
Kills:2,122
Deaths:374
KDR:5.674
Accuracy:35.567% A++
HSR:28.087% A
Phobos VX86
A++
Kills:1,558
Deaths:369
KDR:4.222
Accuracy:79.020% A++
HSR:14.057% C
Solstice VE3
A*
Kills:1,473
Deaths:292
KDR:5.045
Accuracy:34.115% A*
HSR:32.111% A*
Zenith VX-5
A**
Kills:1,468
Deaths:371
KDR:3.957
Accuracy:37.374% A**
HSR:33.788% A*
Eridani SX5
A
Kills:1,450
Deaths:239
KDR:6.067
Accuracy:33.599% A
HSR:29.448% A
NSX Tengu
A++
Kills:1,329
Deaths:360
KDR:3.692
Accuracy:48.775% A++
HSR:27.239% B**
NSX Tanto
A++
Kills:1,188
Deaths:234
KDR:5.077
Accuracy:36.580% A++
HSR:37.121% A++
Serpent VE92
A++
Kills:1,187
Deaths:215
KDR:5.521
Accuracy:31.902% A++
HSR:29.149% A++
NS-7 PDW
A*
Kills:1,175
Deaths:155
KDR:7.581
Accuracy:34.393% A++
HSR:31.915% A*
VE-C Horizon
A++
Kills:1,084
Deaths:232
KDR:4.672
Accuracy:45.590% A++
HSR:33.672% A
Eclipse VE3A
A*
Kills:606
Deaths:147
KDR:4.122
Accuracy:33.290% A+
HSR:30.693% A*
NS Baron G5
A++
Kills:112
Deaths:37
KDR:3.027
Accuracy:63.265% A++
HSR:17.857% B++
Skorpios
A++
Kills:108
Deaths:47
KDR:2.298
Accuracy:30.623% B++
HSR:33.333% A++
Thanatos VE70
A*
Kills:90
Deaths:26
KDR:3.462
Accuracy:60.496% A*
HSR:24.444% A++
Kills:34,032
Deaths (as Light Assault):7,274
Deaths (to Light Assaults):6,082
KDR:4.67858
Kill Difference:26,758
Playtime:316.495 hours
Usage:18%
Score:10.173m
Score/min:536
Accuracy (listed only):41.268%
HSR (listed only):29.623%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:4,433
Deaths:977
KDR:4.537
Accuracy:32.654% A+
HSR:42.770% A*
H-V45
A*
Kills:4,037
Deaths:860
KDR:4.694
Accuracy:34.377% A*
HSR:36.760% A*
Sirius SX12
M
Kills:2,555
Deaths:575
KDR:4.443
Accuracy:33.137% A++
HSR:34.716% M
Equinox VE2 Burst
A
Kills:2,529
Deaths:543
KDR:4.657
Accuracy:34.314% A
HSR:38.592% B**
NS-11A
A*
Kills:2,417
Deaths:598
KDR:4.042
Accuracy:33.291% A++
HSR:36.574% A*
MKV Suppressed
A++
Kills:2,122
Deaths:374
KDR:5.674
Accuracy:35.567% A++
HSR:28.087% A
Phobos VX86
A++
Kills:1,558
Deaths:369
KDR:4.222
Accuracy:79.020% A++
HSR:14.057% C
Eridani SX5
A
Kills:1,450
Deaths:239
KDR:6.067
Accuracy:33.599% A
HSR:29.448% A
Pulsar VS1
A**
Kills:1,448
Deaths:350
KDR:4.137
Accuracy:32.635% A++
HSR:37.845% A**
NSX Tengu
A++
Kills:1,329
Deaths:360
KDR:3.692
Accuracy:48.775% A++
HSR:27.239% B**
CME
A*
Kills:1,200
Deaths:231
KDR:5.195
Accuracy:35.484% A++
HSR:36.333% A*
NS-7 PDW
A*
Kills:1,175
Deaths:155
KDR:7.581
Accuracy:34.393% A++
HSR:31.915% A*
Darkstar
A
Kills:174
Deaths:50
KDR:3.480
Accuracy:32.961% A
HSR:23.563% C+
NSX Yumi
A*
Kills:163
Deaths:44
KDR:3.705
Accuracy:36.272% A*
HSR:39.264% A
Corvus VA55
M*
Kills:135
Deaths:41
KDR:3.293
Accuracy:32.456% A+
HSR:45.926% M*
NS Baron G5
A++
Kills:112
Deaths:37
KDR:3.027
Accuracy:63.265% A++
HSR:17.857% B++
Equinox VE2
A*
Kills:110
Deaths:27
KDR:4.074
Accuracy:33.505% A+
HSR:37.273% A*
Skorpios
A++
Kills:108
Deaths:47
KDR:2.298
Accuracy:30.623% B++
HSR:33.333% A++
Thanatos VE70
A*
Kills:90
Deaths:26
KDR:3.462
Accuracy:60.496% A*
HSR:24.444% A++
Kills:27,145
Deaths (as Combat Medic):5,903
Deaths (to Combat Medics):3,663
KDR:4.59851
Kill Difference:21,242
Playtime:261.031 hours
Usage:15%
Score:10.335m
Score/min:660
Accuracy (listed only):39.833%
HSR (listed only):32.421%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:6,375
Deaths:1,368
KDR:4.660
Accuracy:33.523% A++
HSR:28.988% A
NS-11C
A*
Kills:6,204
Deaths:1,229
KDR:5.048
Accuracy:35.349% A*
HSR:31.996% A*
Pulsar C
A*
Kills:3,948
Deaths:1,004
KDR:3.932
Accuracy:36.226% A*
HSR:34.600% A++
Phobos VX86
A++
Kills:1,558
Deaths:369
KDR:4.222
Accuracy:79.020% A++
HSR:14.057% C
Solstice VE3
A*
Kills:1,473
Deaths:292
KDR:5.045
Accuracy:34.115% A*
HSR:32.111% A*
Zenith VX-5
A**
Kills:1,468
Deaths:371
KDR:3.957
Accuracy:37.374% A**
HSR:33.788% A*
Eidolon VE33
A**
Kills:1,357
Deaths:213
KDR:6.371
Accuracy:40.846% A*
HSR:43.257% A**
NSX Tanto
A++
Kills:1,188
Deaths:234
KDR:5.077
Accuracy:36.580% A++
HSR:37.121% A++
Serpent VE92
A++
Kills:1,187
Deaths:215
KDR:5.521
Accuracy:31.902% A++
HSR:29.149% A++
VE-C Horizon
A++
Kills:1,084
Deaths:232
KDR:4.672
Accuracy:45.590% A++
HSR:33.672% A
Eclipse VE3A
A*
Kills:606
Deaths:147
KDR:4.122
Accuracy:33.290% A+
HSR:30.693% A*
VE-LR Obelisk
A++
Kills:218
Deaths:62
KDR:3.516
Accuracy:43.631% A++
HSR:42.202% B**
NS Baron G5
A++
Kills:112
Deaths:37
KDR:3.027
Accuracy:63.265% A++
HSR:17.857% B++
Thanatos VE70
A*
Kills:90
Deaths:26
KDR:3.462
Accuracy:60.496% A*
HSR:24.444% A++
Kills:26,868
Deaths (as Engineer):5,799
Deaths (to Engineers):4,929
KDR:4.63321
Kill Difference:21,069
Playtime:341.001 hours
Usage:20%
Score:13.126m
Score/min:642
Accuracy (listed only):43.658%
HSR (listed only):30.995%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:6,905
Deaths:1,111
KDR:6.215
Accuracy:49.507% A++
HSR:77.871% B*
NS-44 Commissioner
M*
Kills:4,828
Deaths:2,403
KDR:2.009
Accuracy:48.009% A+
HSR:45.133% M*
Sirius SX12
M
Kills:2,555
Deaths:575
KDR:4.443
Accuracy:33.137% A++
HSR:34.716% M
MKV Suppressed
A++
Kills:2,122
Deaths:374
KDR:5.674
Accuracy:35.567% A++
HSR:28.087% A
NS-30 Vandal
A
Kills:1,979
Deaths:403
KDR:4.911
Accuracy:41.210% A
HSR:33.856% B*
Eridani SX5
A
Kills:1,450
Deaths:239
KDR:6.067
Accuracy:33.599% A
HSR:29.448% A
NSX Tengu
A++
Kills:1,329
Deaths:360
KDR:3.692
Accuracy:48.775% A++
HSR:27.239% B**
NSX Daimyo
B+
Kills:1,262
Deaths:210
KDR:6.010
Accuracy:45.245% B+
HSR:94.453% C++
NSX Tomoe
A
Kills:1,190
Deaths:267
KDR:4.457
Accuracy:35.300% A
HSR:43.698% B++
NS-7 PDW
A*
Kills:1,175
Deaths:155
KDR:7.581
Accuracy:34.393% A++
HSR:31.915% A*
NS-45 Pilot
B**
Kills:483
Deaths:210
KDR:2.300
Accuracy:36.555% B*
HSR:34.783% B**
Nyx VX31
A++
Kills:335
Deaths:79
KDR:4.241
Accuracy:40.044% B*
HSR:48.657% A++
Spiker
A++
Kills:309
Deaths:173
KDR:1.786
Accuracy:30.167% C++
HSR:33.010% A++
Beamer VS3
A+
Kills:238
Deaths:168
KDR:1.417
Accuracy:31.145% B+
HSR:33.613% A+
Parallax VX3
A++
Kills:142
Deaths:14
KDR:10.143
Accuracy:48.916% A+
HSR:91.549% A++
Artemis VX26
A++
Kills:136
Deaths:42
KDR:3.238
Accuracy:35.375% A++
HSR:29.412% B**
Manticore SX40
M*
Kills:126
Deaths:65
KDR:1.938
Accuracy:30.865% C*
HSR:46.032% M*
NS-AM7 Archer
A+
Kills:124
Deaths:141
KDR:0.879
Accuracy:63.933% B++
HSR:31.452% A+
Skorpios
A++
Kills:108
Deaths:47
KDR:2.298
Accuracy:30.623% B++
HSR:33.333% A++
NS-61 Emissary
M**
Kills:88
Deaths:24
KDR:3.667
Accuracy:34.691% B**
HSR:37.500% M**
NS-357 Underboss
A*
Kills:76
Deaths:42
KDR:1.810
Accuracy:45.551% B**
HSR:38.158% A*
Kills:26,960
Deaths (as Infiltrator):7,102
Deaths (to Infiltrators):3,658
KDR:3.79611
Kill Difference:19,858
Playtime:261.299 hours
Usage:15%
Score:8.663m
Score/min:553
Accuracy (listed only):39.648%
HSR (listed only):43.043%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,251
Deaths:142
KDR:8.810
Accuracy:28.610% A*
HSR:28.537% A
Blueshift VM5
A++
Kills:1,199
Deaths:142
KDR:8.444
Accuracy:28.633% A++
HSR:28.107% A
Comet VM2
A++
Kills:189
Deaths:39
KDR:4.846
Accuracy:57.799% A++
HSR:5.291% B+
Comet VM2
A+
Kills:159
Deaths:39
KDR:4.077
Accuracy:59.269% A+
HSR:5.031% B
Nebula VM20
A++
Kills:95
Deaths:15
KDR:6.333
Accuracy:27.230% A++
HSR:26.316% B**
Nebula VM20
M
Kills:88
Deaths:15
KDR:5.867
Accuracy:25.495% A+
HSR:34.091% M
NS-10 Burster
M**
Kills:72
Deaths:37
KDR:1.946
Accuracy:50.617% M++
HSR:19.444% M**
NS-10 Burster
M++
Kills:56
Deaths:37
KDR:1.514
Accuracy:50.065% M++
HSR:12.500% B**
Kills:3,109
Deaths (as MAX Suit):233
Deaths (to MAX Suits):1,519
KDR:13.34335
Kill Difference:2,876
Playtime:28.945 hours
Usage:2%
Score:1.688m
Score/min:972
Accuracy (listed only):40.964%
HSR (listed only):19.915%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:54
V. Kills:31 169%
Deaths:71
KDR:0.761
Accuracy:35.652% B++
KPH:9 C
VKPH:5.100 D
Kills:54 (54 + 0)
Deaths:71
KDR:0.761
VKDR:0.437
Vehicle Kills:31
Kill Difference:17
Playtime:6.031 hours
Usage:0%
Score:0.052m
Score/min:143
Piloting Accuracy:35.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:203
V. Kills:12 N/A
Deaths:11
KDR:18.455
Accuracy:52.012% B
KPH:117.100 M+
VKPH:6.900 C
L100 Python AP
A
Kills:123
V. Kills:62 195%
Deaths:6
KDR:20.500
Accuracy:53.745% C
KPH:49.400 A
VKPH:24.900 B**
C75 Viper
A+
Kills:60
V. Kills:12 462%
Deaths:8
KDR:7.500
Accuracy:38.395% C+
KPH:56.600 A+
VKPH:11.300 B++
Kills:386 (386 + 0)
Deaths:25
KDR:15.440
VKDR:3.440
Vehicle Kills:86
Kill Difference:361
Playtime:5.285 hours
Usage:0%
Score:0.174m
Score/min:548
Driving Accuracy:38.395%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
M++
Kills:509
V. Kills:26 N/A
Deaths:16
KDR:31.813
Accuracy:32.528% A
KPH:147.300 M++
VKPH:7.500 A++
E540 Halberd
M++
Kills:481
V. Kills:193 248%
Deaths:44
KDR:10.932
Accuracy:57.074% A
KPH:64.500 M++
VKPH:25.900 A+
Saron HRB
S
Kills:221
V. Kills:57 381%
Deaths:17
KDR:13
Accuracy:48.514% B+
KPH:82.700 S
VKPH:21.300 B++
Supernova FPC
A**
Kills:55
V. Kills:45 120%
Deaths:13
KDR:4.231
Accuracy:53.276% C+
KPH:34.100 B++
VKPH:27.900 A**
Kills:1,266 (55 + 1,211)
Deaths:90
KDR:14.067
VKDR:3.567
Vehicle Kills:321
Kill Difference:1,176
Playtime:15.199 hours
Usage:1%
Score:0.634m
Score/min:695
Driving Accuracy:53.276%
Gunner Accuracy:48.514%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:719
V. Kills:26 N/A
Deaths:26
KDR:27.654
Accuracy:50.474% A+
KPH:191.500 A*
VKPH:6.900 C++
E540 Halberd-H
A+
Kills:213
V. Kills:116 182%
Deaths:28
KDR:7.607
Accuracy:71.775% A++
KPH:61.900 B*
VKPH:33.700 A+
Saron HRB-H
B**
Kills:164
V. Kills:70 231%
Deaths:12
KDR:13.667
Accuracy:58.873% B+
KPH:56.300 B**
VKPH:24 C+
M40 Fury-H
B++
Kills:92
V. Kills:6 N/A
Deaths:3
KDR:30.667
Accuracy:44.628% C*
KPH:121.100 B++
VKPH:7.900 D
Aphelion VEX-4H
A++
Kills:74
V. Kills:79 93%
Deaths:18
KDR:4.111
Accuracy:63.750% A*
KPH:43.600 C++
VKPH:46.600 A++
Kills:1,262 (0 + 1,262)
Deaths:87
KDR:14.506
VKDR:3.414
Vehicle Kills:297
Kill Difference:1,175
Playtime:12.564 hours
Usage:1%
Score:0.374m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:63.750%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:615
V. Kills:15 N/A
Deaths:13
KDR:47.308
Accuracy:28.615% A++
KPH:200.700 M**
VKPH:4.900 B++
M12 Kobalt
M*
Kills:502
V. Kills:10 N/A
Deaths:9
KDR:55.778
Accuracy:26.892% A++
KPH:193 M*
VKPH:3.800 C*
M40 Fury
M++
Kills:392
V. Kills:80 484%
Deaths:14
KDR:28
Accuracy:46.643% B**
KPH:131.700 M++
VKPH:26.900 A**
M40 Fury
M**
Kills:385
V. Kills:71 N/A
Deaths:10
KDR:38.500
Accuracy:45.775% B**
KPH:133.900 M**
VKPH:24.700 M++
M60-G Bulldog
S
Kills:214
V. Kills:25 N/A
Deaths:25
KDR:8.560
Accuracy:47.524% A
KPH:95.100 S
VKPH:11.100 A
G30 Walker
S
Kills:151
V. Kills:64 232%
Deaths:12
KDR:12.583
Accuracy:52.089% M*
KPH:59.100 S
VKPH:25 M++
M20 Basilisk
M*
Kills:143
V. Kills:36 386%
Deaths:12
KDR:11.917
Accuracy:46.424% B*
KPH:58.600 M*
VKPH:14.700 A++
M60-G Bulldog
M+
Kills:102
V. Kills:12 N/A
Deaths:3
KDR:34
Accuracy:46.487% B*
KPH:98.700 M+
VKPH:11.600 B+
M20 Basilisk
A**
Kills:55
V. Kills:16 324%
Deaths:15
KDR:3.667
Accuracy:54.870% A++
KPH:49.200 A**
VKPH:14.300 B**
G30 Walker
M**
Kills:53
V. Kills:13 379%
Deaths:2
KDR:26.500
Accuracy:49.688% A**
KPH:52.800 M**
VKPH:13 B++
Kills:2,612 (0 + 2,612)
Deaths:115
KDR:22.713
VKDR:2.974
Vehicle Kills:342
Kill Difference:2,497
Playtime:21.918 hours
Usage:1%
Score:1.213m
Score/min:923
Driving Accuracy:N/A%
Gunner Accuracy:49.688%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:2,324
V. Kills:57 N/A
Deaths:432
KDR:5.380
Accuracy:56.133% A++
KPH:113.400 A*
VKPH:2.800 B++
M40 Fury-F
A++
Kills:70
V. Kills:21 318%
Deaths:35
KDR:2
Accuracy:57.766% B++
KPH:47.500 A+
VKPH:14.300 A++
Kills:2,394 (2,394 + 0)
Deaths:467
KDR:5.126
VKDR:0.167
Vehicle Kills:78
Kill Difference:1,927
Playtime:21.959 hours
Usage:1%
Score:0.348m
Score/min:264
Driving Accuracy:57.766%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:279
V. Kills:18 N/A
Deaths:13
KDR:21.462
Accuracy:41.347% B**
KPH:175.800 M
VKPH:11.300 A++
Kills:279 (0 + 279)
Deaths:13
KDR:21.462
VKDR:1.385
Vehicle Kills:18
Kill Difference:266
Playtime:1.587 hours
Usage:0%
Score:0.056m
Score/min:585
Piloting Accuracy:N/A%
Gunner Accuracy:41.347%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 13,86213,7932,3965.757M1.5132.456%A*44.051%M110.1M*N/A454125.3h7.8A+24B+
Ghost 6,9296,9051,1116.215A1.9749.507%A++77.871%B*81.8A++N/A27984.4h1.8B*3.5B**
VX6-7 6,4156,3751,3684.66A**0.4133.523%A++28.988%A95.7A*N/A34366.6h9B*27B**
NS-11C 6,2436,2041,2295.048S0.8035.349%A*31.996%A*115.3SN/A35853.8h9.3A26.3B**
Betelgeuse 54-A 5,5075,4708856.181B**1.9332.731%A+46.581%A*138.5A*N/A66439.5h7.9A+24.2A
NS-44 Commissioner 4,8384,8282,4032.009B**2.2448.009%A+45.133%M*117.5M++N/A42941.1h2.5A5.2B**
Terminus VX-9 4,4734,4339774.537A+0.2932.654%A+42.77%A*102.4A**N/A47443.3h8.6A+26.5B**
H-V45 4,0774,0378604.694A++0.4534.377%A*36.76%A*86.4A**N/A30446.7h9A+26.3A
Pulsar C 3,9813,9481,0043.932A+0.3136.226%A*34.6%A++77.9A*N/A28550.7h8.3B**22.9B**
Flare VE6 3,0773,0745825.282M**1.0431.718%A+36.565%A++94.6A++N/A48432.5h7.1A22.2B**
NS-15M1 2,7732,7604865.679M++1.4332.258%A++44.022%M+102.6A*N/A31626.9h8A+24.9B**
SVA-88 2,6862,6834855.532A++1.2932.64%A++39.694%A++106.9A*N/A43925.1h7.8A+23.8B**
Sirius SX12 2,5622,5555754.443M++0.2033.137%A++34.716%M112.1SN/A55122.8h9.4A28.3B**
Equinox VE2 Burst 2,5622,5295434.657A+0.4134.314%A38.592%B**107.2A*1.4A+30623.6h9.8B**28.7B**
NS-11A 2,4272,4175984.042A++0.2033.291%A++36.574%A*79.5A*N/A22030.4h9.3A+27.9A
S12 Renegade 2,3812,3244325.38B+1.1356.133%A++2.926%D113.4A*2.8B++26720.5h2.8B++5B*
MKV Suppressed 2,1332,1223745.674S1.4335.567%A++28.087%A124.1SN/A54917.1h10.3B*29B*
NS-30 Vandal 1,9831,9794034.911A*0.6641.21%A33.856%B*82.8A++N/A28923.9h4.3B**10.4B**
Pulsar LSW 1,6071,6003115.145M++0.9031.482%A+38.375%A++87.4A+N/A35318.3h8.1A+25.6B**
Phobos VX86 1,5671,5583694.222A*0.0279.02%A++14.057%C142.9M*N/A53010.9h1.9B**2.5B*
Solstice VE3 1,4821,4732925.045S0.8034.115%A*32.111%A*83.7M**N/A46517.6h8.8A25.9B++
Zenith VX-5 1,4861,4683713.957M+0.2937.374%A**33.788%A*111.2M++1.4A*45413.2h9.6B**25.7B**
Eridani SX5 1,4611,4502396.067S1.8233.599%A29.448%A134.3M**1A+56110.8h8.7B**25.8B*
Pulsar VS1 1,4501,4483504.137M*0.1132.635%A++37.845%A**81.8M*N/A33717.7h8.5A++26A
Eidolon VE33 1,3621,3572136.371S2.1240.846%A*43.257%A**117SN/A71311.6h5.2A12.6A
NSX Tengu 1,3461,3293603.692M0.5548.775%A++27.239%B**96.3A**1.2A22213.8h9.3B**19B*
S1 1,9171,2855082.53M*1.7261.02%B+3.424%B+46.6A+22.9A+57127.6h4.6B**7.5B*
Ursa 1,2771,2742375.376S1.1333.708%A++39.168%A*86.1A++N/A28714.8h6.8A+20.1B**
NSX Daimyo 1,2641,2622106.01B*1.7645.245%B+94.453%C++108.8A*N/A28211.6h2.1B++4.6B++
Blueshift VM5 1,2641,2511428.81M+4.5628.61%A*28.537%A77.2MN/A39216.2h11.4A39.8B**
CME 1,2031,2002315.195S0.9535.484%A++36.333%A*120M**N/A77110h8.8A+24.7A
Blueshift VM5 1,2141,1991428.444A**4.2028.633%A++28.107%A74A**N/A38116.2h11.8A41.4B**
NSX Tomoe 1,2031,1902674.457A++0.2135.3%A43.698%B++87.5A*1A+19713.6h10.5B**29.9B**
NSX Tanto 1,2021,1882345.077S0.8336.58%A++37.121%A++99M1.2A+49812h9.8B++26.8B+
Serpent VE92 1,1891,1872155.521M**1.2731.902%A++29.149%A++95M+N/A41012.5h8.5A26.8B**
NS-7 PDW 1,1761,1751557.581S3.3334.393%A++31.915%A*123.7SN/A5729.5h10.3B**29.8B**
VX29 Polaris 1,1721,1712874.08A*0.1735.202%A*30.06%B**68.1B*N/A21517.2h8.5A24.2B**
NSX Naginata 1,1721,1651806.472S2.2333.645%A*38.97%A+117.7M+N/A2629.9h8.6B**25.5B*
Lasher X2 1,1711,1622484.685S0.4438.375%A++4.561%B111.7SN/A58710.4h11.1A++28.9B**
VE-H Maw 1,1361,1252534.447A**0.2033.991%A+40.8%A++123.6A*1.2B++2759.1h7.6B**22.4B*
VE-C Horizon 1,1071,0842324.672A*0.4345.59%A++33.672%A150.6M++3.2M4127.2h10.2B**22.3B**
NS Decimator 1,4079672923.312M+0.9364.966%B+1.965%C+64.9A++29.5A++77714.9h3.8B++5.8B*
C-4 1,0128482892.934B**1.3130.579%B*N/A169.6A*32.8C**15425h1.2B+3.8B*
Proton II PPA-H 7457192627.654A23.4150.474%A+1.252%C-189.2A*6.8C++4393.8h6.5B**12.9B**
Tank Mine 1,165696759.28M*5.0333.256%C+N/A183.2A+123.4A*26773.8h1.6B+4.9B*
Force-Blade 73464019,6410.033B4.2129.039%C+2.656%D0.6C+N/A31080.5h2.5C*8.5C**
M12 Kobalt 6306151347.308M*43.0628.615%A++16.423%C198.4M**4.8B+10943.1h11.2A+39.3B**
Eclipse VE3A 6166061474.122B**0.1233.29%A+30.693%A*104.5A**1.7A*2715.8h8.8B**26.5B**
Proton II PPA 5355091631.813B**27.5732.528%A1.375%D145.4M++7.4A++4833.5h6B**18.3A
M12 Kobalt 512502955.778A++51.5326.892%A++19.92%B193.1M*3.8C*9712.6h12.4B**46.2B*
NS-45 Pilot 4854832102.3B*1.9536.555%B*34.783%B**92.9B**N/A2165.2h6.3B+17.4B++
E540 Halberd 6744814410.932C*6.6957.074%A3.742%B*64.1M++25.7A+4767.5h4.2A7.3A
Anti-Vehicle Grenade 5004231423N/A418.7567.926%A++N/A705A+128.3B62240.6h3.2A4.8A
Proximity Mine 402402586.931B**2.6854.986%A+N/A160.8B*N/A7132.5h2C3.6B*
M40 Fury 4723921428M++23.7546.643%B**1.531%C130.7M++26.7A**14043h9.1B++19.6B**
M40 Fury 4563851038.5S34.2545.775%B**2.078%B+132.8M**24.5M++15372.9h8.2B**17.9B**
Sticky Grenade 3753741374N/A369.7564.971%A+N/A1870A++5D-92880.2h1.2B**1.8B**
Frag Grenade 3593551355N/A350.7556.065%AN/A710B**8C+35040.5h3B++5.4B*
Nyx VX31 336335794.241A+0.0140.044%B*48.657%A++74.4AN/A2744.5h4.3B**10.7B*
Spiker 3113091731.786B*2.4630.167%C++33.01%A++68.7AN/A3454.5h6.5B+21.7B++
Auraxium Force-Blade 3423097,7350.04C++4.216.776%F-10.356%B+0.9C+N/A3336.7h1.9B+28.7F
CAS 14-E 2972791321.462B++17.2241.347%B**1.434%C174.4M11.3A++5841.6h20.7B*50B**
Beamer VS3 2382381681.417B*2.8331.145%B+33.613%A+52.9AN/A2374.5h5.5B**17.7B+
Nemesis VSH9 3702291171.957A**2.2974.868%A++2.62%C+27.6B+17C**3988.3h7.4B+9.9B*
Lancer VS22 384222882.523A*1.7269.365%B**1.802%C++22.4B++16.4C**4399.9h19.4B27.9B+
Saron HRB 2782211713A+8.7548.514%B+N/A81.9S21.1B++5892.7h9.7A++20A++
VE-LR Obelisk 229218623.516B**0.7343.631%A++42.202%B**109M*5.5S2412h4.3A9.9B**
M60-G Bulldog 239214258.56A4.3147.524%A4.673%B**97.3S11.4A+5592.2h4.1A8.7A
E540 Halberd-H 329213287.607C+3.3671.775%A++1.878%C+62.6B*34.1A+4943.4h6C++8.3B++
Rocklet Rifle 418210972.165M+2.0864.88%AN/A33.3B+33B++5206.3h43.5C67C*
L100 Python HESH 2152031118.455B++14.2152.012%B2.463%B*119.4M+7.1C4821.7h1.7B**3.2A
Comet VM2 233189394.846S0.6057.799%A++5.291%B+34.4S8A++3525.5h15.7B++27.2B*
MANA Anti-Vehicle Turret 240184533.472B++0.7762.747%B7.609%A++1840A+560C2613830.1h4.5A++7.2B**
Darkstar 174174503.48A+0.7732.961%A23.563%C+96.7A*N/A4531.8h9.7A29.3B**
Saron HRB-H 2341641213.667A++9.4258.873%B+N/A56.6B**24.1C+5722.9h13.6A23.2A
NSX Yumi 167163443.705A++0.5436.272%A*39.264%A70.9A+1.7B+1892.3h11.1B+30.5B*
Comet VM2 202159394.077M**0.1759.269%A+5.031%B28.9M+7.8A+2815.5h19.2B++32.3B*
Spear Anti-Vehicle Phalanx Turret 210156531.2M**26.9560.759%A++2.564%D91.8M++31.8B**7891.7h5B**8.3B**
G30 Walker 2151511212.583M**8.3452.089%M*13.245%M**58.1S24.6M++6622.6h117.1A+224.8A++
M20 Basilisk 1791431211.917S7.6746.424%B*6.993%B+59.6M*15A++3952.4h47.7B**102.7A
Parallax VX3 1421421410.143A++5.9048.916%A+91.549%A++101.4SN/A7561.4h1.4A+2.9B**
Artemis VX26 137136423.238A++1.0135.375%A++29.412%B**90.7M+N/A7231.5h8.5A+24B**
Corvus VA55 136135413.293M0.9532.456%A+45.926%M*79.4MN/A5501.7h9A27.6B**
Manticore SX40 126126651.938B**2.3130.865%C*46.032%M*90M+N/A3151.4h4.9A16B**
NS-AM7 Archer 1681241410.879B*3.3763.933%B++31.452%A+9.2B+3.3B+5313.5h11.4B*17.8B*
L100 Python AP 185123620.5M**16.2553.745%C2.439%C+49.2A24.8B**5572.5h4.7B++8.7B+
NS Baron G5 113112373.027A**1.2263.265%A++17.857%B++101.8M*N/A4831.1h3.6B**5.7C++
Equinox VE2 111110274.074M0.1733.505%A+37.273%A*91.7M++N/A8931.2h10.1B*30B*
Skorpios 111108472.298B+1.9530.623%B++33.333%A++67.5B**1.9M++2791.6h10.1B+33.1B++
M60-G Bulldog 114102334S29.7546.487%B*4.902%A102M++12B++5201h4.2B**9.1B**
MANA Anti-Personnel Turret 102102128.5N/A4.2525.148%UN/A1020UN/A4546100.1h15.4T*61.4T*
Nebula VM20 10095156.333A*2.0927.23%A++26.316%B**86.4M++4.5S3581.1h11.5A+42.4B**
M40 Fury-H 9892330.667A+26.4244.628%C*N/A115B+7.5D4300.8h5.3B*11.8B**
Thanatos VE70 9090263.462M++0.7860.496%A*24.444%A++100M**N/A13720.9h4.1B+6.7B**
NS-61 Emissary 8888243.667M**0.5834.691%B**37.5%M**97.8M**N/A3400.9h10.5B+30.1B*
Nebula VM20 9088155.867A++1.6225.495%A+34.091%M80M+1.8A**3791.1h11.7A45.9B**
NS-357 Underboss 7676421.81B*2.4445.551%B**38.158%A*126.7M+N/A6280.6h2.8A+6.2B**
Aphelion VEX-4H 15374184.111C+0.1463.75%A*4.054%B+43.5C++46.5A++5271.7h68.3C+107.2B+
NS-10 Burster 10072371.946B**2.3050.617%M++19.444%M**12.2M+4.7B+1805.9h108.3B**213.9A
M40 Fury-F 9170352C**2.2557.766%B++N/A46.7A14A++2271.5h9.1B+15.7B++
C75 Viper 726087.5B++3.2538.395%C+1.667%C**54.5A10.9B+6311.1h5.9A+15.4B**
NS-10 Burster 8556371.514B*2.7350.065%M++12.5%B**9.5A+4.9B*2015.9h138.5C+276.7B**
Supernova FPC 10055134.231C0.0253.276%C+3.636%B*34.4B*28.1A**23361.6h5.6C+10.5C+
M20 Basilisk 7155153.667B+0.5854.87%A++9.091%A+50A**14.5B**4611.1h73.9B++134.6B**
Saron Laser Cannon 8554710.761C3.4935.652%B++N/A9C5.2D1426h148.8C+417.3C*
G30 Walker 6653226.5S22.2549.688%A**7.547%A++53M**13B++7621h124.7B**251A+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret69640.9h
Spawn Beacon154,1552.9h
Nano-Armor Kit315580,11338.9h
Nanite Revive Grenade04640.1h
Nanite Healing Grenade03480.1h
Medical Applicator188195,55219.2h
Spitfire Auto-Turret54740.5h
Motion Spotter207,4966.2h
Shield Recharging Field61,8210.5h
Ammunition Package82,1710.9h
Medical Kit2,73321,037182.4h
Anti-Infantry MANA Turret32350.6h
Recon Detection Device244,5366.2h
Nano-Repair Grenade0570h

Check the help document for the dictionary if you want to learn more about words used here.


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