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southoz[GEN7] southoz
VS BR 137

KDR: 1.66

Score: 41.5m

Last Seen: Apr 19th, 2019 5:39 AM
- OFFLINE - 148.1 hour(s)

Battle Rank 120 (137 total) - Vanu Sovereignty on Connery - Outfit Member of Gently Evaporating Enemy Troops[GEN7] Gently Evaporating Enemy Troops
VS outfit on Connery

Members: 19
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Parallax VX3 Eclipse VE3A Pulsar C Serpent VE92 NS-7 PDW C-4 Betelgeuse 54-A Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,448,658 MLG Score: 1158
Fun Score: N/A
Cheeseburgers Flipped: 826TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.615%17.041%5223899750,2741.496790.159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.352%1.855A++-0.565D-0.354C-HEAD (~1.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.585B+9.50.335C**21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.336%1.9%406510303,474108713413.19595259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.373%-0.112C+0.276C*-0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.80.332C**39.20.261C*68.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.526%3.059%273510302,32115927011.45791331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.178%1.227B**0.294C*-0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.806B++40.68B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.012%2.231%157710281,56915079111.04114172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.053%0.634B+-0.543D-0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.469B+27.10.315C*36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.07%73.497%1575103010,7123584312.98801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.188%1.81A++0.417B1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.54B+2.10.328C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.19%10.137%157610297,0832213763.19919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.089%0.729B++-0.877D--0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.553B+30.39B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gently Evaporating Enemy Troops[GEN7] Gently Evaporating Enemy Troops
VS outfit on Connery

Members: 19
41.5m204.1%298 (17.9k)267 (16k)1.6560496,71858,4031.78909137 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035611029.266%19.637%57502:4051

11% Engineer21% Heavy Assault34% Infiltrator23% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 4:56 AMJan 30th, 2019 8:08 AMApr 23rd, 2019 8:24 PM (1d) (PST)Apr 19th, 2019 2:19 AM (6d) (PST)Apr 19th, 2019 1:39 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5822553270.6230.3760.1221.3680.0471158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,89315,27419,6193723782316,023

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2587h/107.8d 7,770 18,992 23,122 212.4k 5,287 7,415 7,371 90.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:1,977
Deaths:1,272
KDR:1.554
Accuracy:28.032% B+
HSR:19.828% D**
Orion VS54
B**
Kills:1,711
Deaths:1,002
KDR:1.708
Accuracy:26.270% B**
HSR:22.209% C
NS-15M2
B*
Kills:1,401
Deaths:921
KDR:1.521
Accuracy:28.167% B*
HSR:20.628% D
Flare VE6
B+
Kills:1,390
Deaths:1,072
KDR:1.297
Accuracy:25.307% B+
HSR:18.561% D-
Lasher X2
B**
Kills:1,389
Deaths:803
KDR:1.730
Accuracy:32.634% B**
HSR:3.744% C+
SVA-88
B+
Kills:1,170
Deaths:944
KDR:1.239
Accuracy:25.477% B+
HSR:16.410% D*
Ursa
A++
Kills:1,169
Deaths:725
KDR:1.612
Accuracy:31.919% A++
HSR:19.162% D
VX29 Polaris
A
Kills:1,167
Deaths:604
KDR:1.932
Accuracy:30.803% A
HSR:20.994% C
NSX Naginata
B**
Kills:1,160
Deaths:700
KDR:1.657
Accuracy:28.168% B**
HSR:20% D*
Pulsar LSW
D
Kills:1,154
Deaths:689
KDR:1.675
Accuracy:18.850% D
HSR:16.465% D--
VE-H Maw
B**
Kills:298
Deaths:186
KDR:1.602
Accuracy:31.736% B**
HSR:21.477% C--
Kills:13,986
Deaths (as Heavy Assault):8,918
Deaths (to Heavy Assaults):16,816
KDR:1.56829
Kill Difference:5,068
Playtime:554.752 hours
Usage:21%
Score:8.390m
Score/min:252
Accuracy (listed only):27.942%
HSR (listed only):18.134%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B*
Kills:3,131
Deaths:2,224
KDR:1.408
Accuracy:30.631% B*
HSR:14.245% D--
Pulsar C
A
Kills:2,736
Deaths:1,669
KDR:1.639
Accuracy:30.916% A
HSR:17.617% D--
Serpent VE92
A
Kills:2,578
Deaths:1,481
KDR:1.741
Accuracy:30.500% A
HSR:17.339% C-
NS-7 PDW
A++
Kills:2,267
Deaths:1,383
KDR:1.639
Accuracy:34.910% A++
HSR:8.778% D**
Sirius SX12
A
Kills:1,815
Deaths:1,302
KDR:1.394
Accuracy:30.671% A
HSR:15.978% C
VX6-7
A+
Kills:1,618
Deaths:907
KDR:1.784
Accuracy:32.106% A+
HSR:18.356% C-
Skorpios
B**
Kills:1,497
Deaths:1,138
KDR:1.315
Accuracy:31.264% B**
HSR:14.830% D-
Pandora VX25
C+
Kills:1,417
Deaths:798
KDR:1.776
Accuracy:38.893% C+
HSR:11.715% D-
Solstice SF
B*
Kills:1,346
Deaths:1,085
KDR:1.241
Accuracy:28.399% B*
HSR:18.128% C*
NS-11C
B**
Kills:1,238
Deaths:958
KDR:1.292
Accuracy:28.737% B**
HSR:13.732% D--
MKV Suppressed
B**
Kills:1,203
Deaths:890
KDR:1.352
Accuracy:31.170% B**
HSR:18.703% C+
Zenith VX-5
A+
Kills:1,189
Deaths:708
KDR:1.679
Accuracy:33.056% A+
HSR:18.671% C-
Solstice Burst
A
Kills:1,186
Deaths:687
KDR:1.726
Accuracy:33.364% A
HSR:18.044% D-
Eridani SX5
B+
Kills:1,180
Deaths:853
KDR:1.383
Accuracy:28.955% B+
HSR:9.915% D**
Phobos VX86
B*
Kills:1,173
Deaths:810
KDR:1.448
Accuracy:68.831% B*
HSR:8.269% D*
Solstice VE3
A
Kills:1,170
Deaths:896
KDR:1.306
Accuracy:29.701% A
HSR:18.803% C+
Deimos VA29
B*
Kills:1,168
Deaths:686
KDR:1.703
Accuracy:70.152% B*
HSR:10.360% D--
Thanatos VE70
B*
Kills:1,162
Deaths:758
KDR:1.533
Accuracy:47.637% B*
HSR:7.917% F
NS Baron G5
B++
Kills:1,161
Deaths:853
KDR:1.361
Accuracy:50.661% B++
HSR:8.786% D*
Nova
B++
Kills:1,159
Deaths:775
KDR:1.495
Accuracy:52.109% B++
HSR:11.562% D
NSX Tanto
A
Kills:1,155
Deaths:648
KDR:1.782
Accuracy:32.833% A
HSR:17.316% D*
Chaos
C**
Kills:1,004
Deaths:632
KDR:1.589
Accuracy:55.482% C**
HSR:10.757% D-
Kills:33,553
Deaths (as Light Assault):22,141
Deaths (to Light Assaults):11,162
KDR:1.51542
Kill Difference:11,412
Playtime:600.502 hours
Usage:23%
Score:12.425m
Score/min:345
Accuracy (listed only):38.681%
HSR (listed only):14.083%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A**
Kills:5,568
Deaths:1,791
KDR:3.109
Accuracy:55.373% A**
HSR:88.578% A
NS-7 PDW
A++
Kills:2,267
Deaths:1,383
KDR:1.639
Accuracy:34.910% A++
HSR:8.778% D**
Sirius SX12
A
Kills:1,815
Deaths:1,302
KDR:1.394
Accuracy:30.671% A
HSR:15.978% C
Ghost
B**
Kills:1,761
Deaths:1,180
KDR:1.492
Accuracy:46.531% B**
HSR:68.370% C+
Skorpios
B**
Kills:1,497
Deaths:1,138
KDR:1.315
Accuracy:31.264% B**
HSR:14.830% D-
NS-44 Commissioner
B+
Kills:1,323
Deaths:1,474
KDR:0.898
Accuracy:40.892% B+
HSR:13.681% D*
MKV Suppressed
B**
Kills:1,203
Deaths:890
KDR:1.352
Accuracy:31.170% B**
HSR:18.703% C+
Artemis VX26
A++
Kills:1,196
Deaths:823
KDR:1.453
Accuracy:35.726% A++
HSR:16.137% D--
NS-30 Vandal
B++
Kills:1,183
Deaths:767
KDR:1.542
Accuracy:37.439% B++
HSR:15.047% D**
Eridani SX5
B+
Kills:1,180
Deaths:853
KDR:1.383
Accuracy:28.955% B+
HSR:9.915% D**
NS-357 Underboss
B++
Kills:1,179
Deaths:1,249
KDR:0.944
Accuracy:42.582% B++
HSR:14.080% D-
NSX Tomoe
A++
Kills:1,161
Deaths:745
KDR:1.558
Accuracy:37.695% A++
HSR:25.581% D--
Nyx VX31
B*
Kills:1,160
Deaths:505
KDR:2.297
Accuracy:38.652% B*
HSR:21.293% D-
VA39 Spectre
B*
Kills:1,159
Deaths:908
KDR:1.276
Accuracy:37.465% B*
HSR:19.154% F
XM98
B**
Kills:1,158
Deaths:653
KDR:1.773
Accuracy:44.730% B**
HSR:66.321% D-
Phantom VA23
B++
Kills:1,158
Deaths:763
KDR:1.518
Accuracy:39.495% B++
HSR:18.307% D*
NS-61 Emissary
A+
Kills:1,151
Deaths:873
KDR:1.318
Accuracy:37.334% A+
HSR:14.335% C
Parsec VX3-A
B++
Kills:1,066
Deaths:316
KDR:3.373
Accuracy:46.194% B++
HSR:70.075% D*
Manticore SX40
B++
Kills:479
Deaths:460
KDR:1.041
Accuracy:34.113% B++
HSR:15.658% D-
Beamer VS3
B**
Kills:434
Deaths:548
KDR:0.792
Accuracy:33.769% B**
HSR:15.207% D--
Kills:29,098
Deaths (as Infiltrator):18,621
Deaths (to Infiltrators):9,999
KDR:1.56264
Kill Difference:10,477
Playtime:879.631 hours
Usage:34%
Score:12.654m
Score/min:240
Accuracy (listed only):38.248%
HSR (listed only):27.501%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B*
Kills:3,131
Deaths:2,224
KDR:1.408
Accuracy:30.631% B*
HSR:14.245% D--
Pulsar C
A
Kills:2,736
Deaths:1,669
KDR:1.639
Accuracy:30.916% A
HSR:17.617% D--
Serpent VE92
A
Kills:2,578
Deaths:1,481
KDR:1.741
Accuracy:30.500% A
HSR:17.339% C-
VX6-7
A+
Kills:1,618
Deaths:907
KDR:1.784
Accuracy:32.106% A+
HSR:18.356% C-
Pandora VX25
C+
Kills:1,417
Deaths:798
KDR:1.776
Accuracy:38.893% C+
HSR:11.715% D-
Solstice SF
B*
Kills:1,346
Deaths:1,085
KDR:1.241
Accuracy:28.399% B*
HSR:18.128% C*
NS-11C
B**
Kills:1,238
Deaths:958
KDR:1.292
Accuracy:28.737% B**
HSR:13.732% D--
Zenith VX-5
A+
Kills:1,189
Deaths:708
KDR:1.679
Accuracy:33.056% A+
HSR:18.671% C-
Solstice Burst
A
Kills:1,186
Deaths:687
KDR:1.726
Accuracy:33.364% A
HSR:18.044% D-
Phobos VX86
B*
Kills:1,173
Deaths:810
KDR:1.448
Accuracy:68.831% B*
HSR:8.269% D*
Solstice VE3
A
Kills:1,170
Deaths:896
KDR:1.306
Accuracy:29.701% A
HSR:18.803% C+
Deimos VA29
B*
Kills:1,168
Deaths:686
KDR:1.703
Accuracy:70.152% B*
HSR:10.360% D--
Eidolon VE33
A+
Kills:1,166
Deaths:582
KDR:2.003
Accuracy:37.117% A+
HSR:17.067% D*
Thanatos VE70
B*
Kills:1,162
Deaths:758
KDR:1.533
Accuracy:47.637% B*
HSR:7.917% F
NS Baron G5
B++
Kills:1,161
Deaths:853
KDR:1.361
Accuracy:50.661% B++
HSR:8.786% D*
Nova
B++
Kills:1,159
Deaths:775
KDR:1.495
Accuracy:52.109% B++
HSR:11.562% D
NSX Tanto
A
Kills:1,155
Deaths:648
KDR:1.782
Accuracy:32.833% A
HSR:17.316% D*
Chaos
C**
Kills:1,004
Deaths:632
KDR:1.589
Accuracy:55.482% C**
HSR:10.757% D-
Revenant
C+
Kills:671
Deaths:372
KDR:1.804
Accuracy:33.791% C+
HSR:21.013% D--
Kills:27,428
Deaths (as Engineer):17,529
Deaths (to Engineers):9,520
KDR:1.56472
Kill Difference:9,899
Playtime:284.859 hours
Usage:11%
Score:3.728m
Score/min:218
Accuracy (listed only):40.259%
HSR (listed only):14.721%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:2,267
Deaths:1,383
KDR:1.639
Accuracy:34.910% A++
HSR:8.778% D**
Sirius SX12
A
Kills:1,815
Deaths:1,302
KDR:1.394
Accuracy:30.671% A
HSR:15.978% C
Skorpios
B**
Kills:1,497
Deaths:1,138
KDR:1.315
Accuracy:31.264% B**
HSR:14.830% D-
Pandora VX25
C+
Kills:1,417
Deaths:798
KDR:1.776
Accuracy:38.893% C+
HSR:11.715% D-
MKV Suppressed
B**
Kills:1,203
Deaths:890
KDR:1.352
Accuracy:31.170% B**
HSR:18.703% C+
Eridani SX5
B+
Kills:1,180
Deaths:853
KDR:1.383
Accuracy:28.955% B+
HSR:9.915% D**
Phobos VX86
B*
Kills:1,173
Deaths:810
KDR:1.448
Accuracy:68.831% B*
HSR:8.269% D*
Deimos VA29
B*
Kills:1,168
Deaths:686
KDR:1.703
Accuracy:70.152% B*
HSR:10.360% D--
Thanatos VE70
B*
Kills:1,162
Deaths:758
KDR:1.533
Accuracy:47.637% B*
HSR:7.917% F
NS Baron G5
B++
Kills:1,161
Deaths:853
KDR:1.361
Accuracy:50.661% B++
HSR:8.786% D*
Nova
B++
Kills:1,159
Deaths:775
KDR:1.495
Accuracy:52.109% B++
HSR:11.562% D
Pulsar VS1
A
Kills:1,156
Deaths:762
KDR:1.517
Accuracy:30.516% A
HSR:15.484% D
Chaos
C**
Kills:1,004
Deaths:632
KDR:1.589
Accuracy:55.482% C**
HSR:10.757% D-
Equinox VE2
B**
Kills:990
Deaths:781
KDR:1.268
Accuracy:31.227% B**
HSR:18.889% C
Terminus VX-9
A
Kills:297
Deaths:178
KDR:1.669
Accuracy:31.625% A
HSR:17.172% D*
Kills:18,649
Deaths (as Combat Medic):12,599
Deaths (to Combat Medics):6,855
KDR:1.4802
Kill Difference:6,050
Playtime:132.408 hours
Usage:5%
Score:1.945m
Score/min:245
Accuracy (listed only):42.273%
HSR (listed only):12.608%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:1,257
Deaths:462
KDR:2.721
Accuracy:21.769% B++
HSR:21.082% C++
Blueshift VM5
C**
Kills:1,196
Deaths:576
KDR:2.076
Accuracy:20.409% C**
HSR:16.722% D-
Blueshift VM5
C*
Kills:1,180
Deaths:553
KDR:2.134
Accuracy:20.784% C*
HSR:19.068% C
Nebula VM20
A
Kills:1,047
Deaths:437
KDR:2.396
Accuracy:23.658% A
HSR:18.147% C--
Comet VM2
B
Kills:279
Deaths:339
KDR:0.823
Accuracy:45.752% B
HSR:4.660% C*
Comet VM2
C*
Kills:246
Deaths:307
KDR:0.801
Accuracy:47.419% C*
HSR:4.472% C++
NS-10 Burster
A+
Kills:126
Deaths:100
KDR:1.260
Accuracy:32.920% B+
HSR:11.111% A+
NS-10 Burster
B**
Kills:122
Deaths:100
KDR:1.220
Accuracy:32.866% B+
HSR:12.295% B**
Quasar VM1
A+
Kills:64
Deaths:29
KDR:2.207
Accuracy:22.763% A+
HSR:15.625% D
Kills:5,517
Deaths (as MAX Suit):1,451.500
Deaths (to MAX Suits):2,601
KDR:3.8009
Kill Difference:4,065.500
Playtime:103.396 hours
Usage:4%
Score:2.311m
Score/min:373
Accuracy (listed only):29.815%
HSR (listed only):13.687%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,583
V. Kills:128 N/A
Deaths:684
KDR:2.314
Accuracy:44.338% B+
KPH:45.500 C+
VKPH:3.700 C++
Hornet Missiles
B*
Kills:884
V. Kills:386 228%
Deaths:194
KDR:4.557
Accuracy:68.967% B*
KPH:77.700 C*
VKPH:33.900 C+
Maelstrom Turbo Laser
B+
Kills:730
V. Kills:477 153%
Deaths:667
KDR:1.094
Accuracy:31.544% C++
KPH:20.800 B+
VKPH:13.600 B+
Dual Photon Pods
B+
Kills:609
V. Kills:206 294%
Deaths:155
KDR:3.929
Accuracy:52.080% C+
KPH:72.300 C+
VKPH:24.400 B+
Saron Laser Cannon
C++
Kills:394
V. Kills:294 134%
Deaths:505
KDR:0.780
Accuracy:34.587% B+
KPH:14.100 C++
VKPH:10.500 C++
Coyote Missiles
B*
Kills:55
V. Kills:29 183%
Deaths:15
KDR:3.667
Accuracy:60.118% B*
KPH:57.900 B++
VKPH:30.500 B++
Kills:4,255 (2,707 + 0)
Deaths:2,220
KDR:1.917
VKDR:0.685
Vehicle Kills:1,520
Kill Difference:2,035
Playtime:118.712 hours
Usage:5%
Score:1.542m
Score/min:217
Piloting Accuracy:34.587%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:408
V. Kills:101 400%
Deaths:11
KDR:37.091
Accuracy:46.160% B+
KPH:44.400 C+
VKPH:11 C**
CAS30 Tank Buster
C-
Kills:158
V. Kills:180 87%
Deaths:177
KDR:0.893
Accuracy:47.884% C*
KPH:4.800 D
VKPH:5.500 C-
C150 Dalton
U
Kills:85
V. Kills:93 90%
Deaths:20
KDR:4.250
Accuracy:38.950% C++
KPH:306,000 U
VKPH:334,800 U
Kills:651 (158 + 493)
Deaths:208
KDR:3.130
VKDR:1.798
Vehicle Kills:374
Kill Difference:443
Playtime:42.100 hours
Usage:2%
Score:0.485m
Score/min:192
Piloting Accuracy:47.884%
Gunner Accuracy:38.950%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,043
V. Kills:165 N/A
Deaths:115
KDR:9.070
Accuracy:50.685% C*
KPH:50.800 C+
VKPH:8 C+
L100 Python AP
B+
Kills:394
V. Kills:195 201%
Deaths:76
KDR:5.184
Accuracy:55.093% C+
KPH:35.300 B+
VKPH:17.500 C+
Kills:1,437 (1,437 + 0)
Deaths:191
KDR:7.524
VKDR:1.885
Vehicle Kills:360
Kill Difference:1,246
Playtime:31.680 hours
Usage:1%
Score:0.388m
Score/min:204
Driving Accuracy:55.093%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:553
V. Kills:163 337%
Deaths:124
KDR:4.460
Accuracy:55.512% B++
KPH:25.300 B
VKPH:7.500 C
Saron HRB
B**
Kills:367
V. Kills:339 108%
Deaths:55
KDR:6.673
Accuracy:49.610% B++
KPH:27.100 C*
VKPH:25 B**
Supernova FPC
B+
Kills:264
V. Kills:136 193%
Deaths:56
KDR:4.714
Accuracy:55.615% C*
KPH:30.800 B+
VKPH:15.900 C++
E540 Halberd
C+
Kills:104
V. Kills:58 176%
Deaths:23
KDR:4.522
Accuracy:51.409% B+
KPH:28.100 C
VKPH:15.700 C+
Proton II PPA
C*
Kills:75
V. Kills:6 N/A
Deaths:5
KDR:15
Accuracy:27.415% B+
KPH:52.300 C+
VKPH:4.200 C*
Supernova VPC
M**
Kills:67
V. Kills:6 N/A
Deaths:2
KDR:33.500
Accuracy:62.814% A+
KPH:109.600 M**
VKPH:9.800 B+
Kills:1,430 (884 + 546)
Deaths:265
KDR:5.396
VKDR:2.672
Vehicle Kills:708
Kill Difference:1,165
Playtime:49.732 hours
Usage:2%
Score:0.849m
Score/min:285
Driving Accuracy:62.814%
Gunner Accuracy:27.415%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:52
V. Kills:23 217%
Deaths:7
KDR:7.429
Accuracy:50% D--
KPH:44.600 C+
VKPH:19.700 C
Kills:52 (0 + 52)
Deaths:7
KDR:7.429
VKDR:3.286
Vehicle Kills:23
Kill Difference:45
Playtime:1.167 hours
Usage:0%
Score:0.020m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:50%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:331
V. Kills:73 447%
Deaths:71
KDR:4.662
Accuracy:37.696% C++
KPH:43.100 C+
VKPH:9.500 C++
M20 Basilisk
B+
Kills:167
V. Kills:71 232%
Deaths:51
KDR:3.275
Accuracy:42.882% B+
KPH:23.300 C++
VKPH:9.900 C++
M20 Basilisk
B
Kills:117
V. Kills:43 266%
Deaths:26
KDR:4.500
Accuracy:42.042% B
KPH:18.900 C+
VKPH:6.900 C
M40 Fury
C+
Kills:92
V. Kills:29 307%
Deaths:21
KDR:4.381
Accuracy:35.853% C+
KPH:36.500 D
VKPH:11.500 C+
Kills:707 (0 + 707)
Deaths:169
KDR:4.183
VKDR:1.278
Vehicle Kills:216
Kill Difference:538
Playtime:23.574 hours
Usage:1%
Score:0.332m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:35.853%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:93
V. Kills:20 443%
Deaths:186
KDR:0.500
Accuracy:44.046% C-
KPH:4.900 D*
VKPH:1 D*
Kills:93 (93 + 0)
Deaths:186
KDR:0.500
VKDR:0.108
Vehicle Kills:20
Kill Difference:93
Playtime:19.113 hours
Usage:1%
Score:0.031m
Score/min:27
Driving Accuracy:44.046%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 5,5735,5681,7913.109C+1.4555.373%A**88.578%A24.4C+N/A96227.8h1.8B*3.2B**
Eclipse VE3A 3,1633,1312,2241.408C+0.2530.631%B*14.245%D--44.8BN/A11469.9h10.3B++33.7B*
Pulsar C 2,7612,7361,6691.639B0.0230.916%A17.617%D--51.7B**N/A18052.9h9.1B*29.5B++
Serpent VE92 2,6022,5781,4811.741B++0.0830.5%A17.339%C-57AN/A18245.2h9.6B**31.5B*
NS-7 PDW 2,2722,2671,3831.639B**0.0234.91%A++8.778%D**44B*N/A14751.5h11.3B*32.3B*
C-4 3,1622,2411,4141.585C++0.0725.436%C+N/A95B39B++68023.6h1.5C++5.9C*
Betelgeuse 54-A 2,0061,9771,2721.554C0.1028.032%B+19.828%D**49.4C-N/A15240h10.7C++38.1B
Sirius SX12 1,8281,8151,3021.394B0.2630.671%A15.978%C46.2B*N/A13139.3h11.3B*36.9B++
Ghost 1,7671,7611,1801.492C0.1646.531%B**68.37%C+39.7C++N/A11444.4h2.1B+4.4B++
Orion VS54 1,7231,7111,0021.708C*0.0526.27%B**22.209%C41B+N/A16441.7h10.2B*38.9B++
VX6-7 1,6361,6189071.784B+0.1332.106%A+18.356%C-57.4B**N/A15128.2h10.6B+32.9B*
Light PPA 1,7111,5836842.314C0.6644.338%B+N/A45.5C+3.7C++14334.8h9.6B+21.6B+
Skorpios 1,5041,4971,1381.315C+0.3431.264%B**14.83%D-45.2C++N/A10733.1h9.8B++31.4B*
Proximity Mine 1,4411,4403344.311C++2.6549.395%B*N/A156.5B*N/A4939.2h1.7B++3.4B**
Pandora VX25 1,4321,4177981.776B++0.1238.893%C+11.715%D-31.2C+N/A12445.4h3.7B++9.6B+
NS-15M2 1,4151,4019211.521C+0.1428.167%B*20.628%D46.7C++N/A11330h10.3B++36.7B++
Flare VE6 1,4071,3901,0721.297C+0.3625.307%B+18.561%D-41C++N/A10933.9h9.1B++36B+
Lasher X2 1,4061,3898031.73A0.0732.634%B**3.744%C+25.1CN/A9655.3h14.1A43.3B*
Solstice SF 1,3641,3461,0851.241C**0.4228.399%B*18.128%C*32.3B*N/A9341.7h11C*38.7B+
NS-44 Commissioner 1,3321,3231,4740.898C+0.7640.892%B+13.681%D*34.2C+N/A10338.7h3.4B+8.4B+
Nebula VM20 1,2721,2574622.721B+1.0621.769%B++21.082%C++45.5B++N/A14427.6h12.1A55.5B*
NS-11C 1,2491,2389581.292B+0.3628.737%B**13.732%D--43.6B*N/A10628.4h11.1B*38.8B*
MKV Suppressed 1,2111,2038901.352B+0.3031.17%B**18.703%C+43.7B+N/A10427.5h11.1B*35.5B++
Blueshift VM5 1,2111,1965762.076C+0.4220.409%C**16.722%D-37.4BN/A11632h14.3B+69.9B+
Artemis VX26 1,2041,1968231.453C++0.2035.726%A++16.137%D--46.5B++N/A13025.7h10.2B*28.6B**
Zenith VX-5 1,1981,1897081.679B+0.0233.056%A+18.671%C-50.6B++N/A12223.5h10.3B*31.1B*
Solstice Burst 1,1981,1866871.726C**0.0733.364%A18.044%D-53.2B++N/A20822.3h10.7B*32.1B*
NS-30 Vandal 1,1951,1837671.542C+0.1137.439%B++15.047%D**43.2C*N/A12927.4h5.1B+13.7B+
Blueshift VM5 1,1901,1805532.134C+0.4820.784%C*19.068%C37.8BN/A11731.2h14.5B+69.8B+
Eridani SX5 1,1841,1808531.383C*0.2728.955%B+9.915%D**33.2C+N/A12535.5h10.3B++35.5B+
NS-357 Underboss 1,1931,1791,2490.944C+0.7142.582%B++14.08%D-58.4B+N/A16220.2h3.9B+9.3B+
Phobos VX86 1,1831,1738101.448C++0.2168.831%B*8.269%D*49.5C*N/A11723.7h2B*2.9B++
SVA-88 1,1801,1709441.239C0.4225.477%B+16.41%D*40.2C+N/A12529.1h11B+43.3B+
Solstice VE3 1,1781,1708961.306B*0.3529.701%A18.803%C+29.8B++N/A12239.2h11.2B*37.6B*
Ursa 1,1751,1697251.612B+0.0431.919%A++19.162%D47.9B+N/A12824.4h9.5B++29.7B++
Deimos VA29 1,1801,1686861.703B+0.0570.152%B*10.36%D--71.7B**N/A21316.3h1.9B*2.8B+
VX29 Polaris 1,1831,1676041.932B+0.2830.803%A20.994%C59.2B++N/A16519.7h10.5B++34.1B++
Eidolon VE33 1,1791,1665822.003B++0.3537.117%A+17.067%D*48AN/A11624.3h6.4B**17.4B**
Thanatos VE70 1,1791,1627581.533B*0.1247.637%B*7.917%F52.8AN/A14522h3.3B**6.8B**
NSX Tomoe 1,1651,1617451.558C+0.1037.695%A++25.581%D--50.3B+N/A12223.1h12.2B+32.3B*
NS Baron G5 1,1741,1618531.361B0.3050.661%B++8.786%D*42.2B+N/A10127.5h3.9B++7.6C++
Nyx VX31 1,1631,1605052.297C*0.6438.652%B*21.293%D-60.7B**N/A13119.1h4.9B+12.6B++
NSX Naginata 1,1691,1607001.657C**0.0028.168%B**20%D*54.2B+N/A13921.4h10B+35.5B++
Nova 1,1701,1597751.495C++0.1652.109%B++11.562%D46.2B+N/A10725.1h3.4B*6.5B++
VA39 Spectre 1,1651,1599081.276C+0.3837.465%B*19.154%F35.3B**N/A9232.8h4.2B**11.2B**
XM98 1,1651,1586531.773C+0.1244.73%B**66.321%D-36.1B++N/A8232.1h2.2B+5B++
Phantom VA23 1,1641,1587631.518C+0.1439.495%B++18.307%D*42.9C++N/A10127h4.3B10.9B+
Pulsar VS1 1,1661,1567621.517B+0.1430.516%A15.484%D32.7B+N/A12635.4h11.7B**38.2B**
NSX Tanto 1,1681,1556481.782B++0.1332.833%A17.316%D*52B*N/A12122.2h10B++30.5B++
Pulsar LSW 1,1631,1546891.675C*0.0218.85%D16.465%D--23.1DN/A11949.9h11.7B62C+
NS-61 Emissary 1,1521,1518731.318B++0.3437.334%A+14.335%C79.9M+N/A21114.4h9.7B++26.1B**
Parsec VX3-A 1,0711,0663163.373C1.7246.194%B++70.075%D*51.5C*N/A13120.7h1.9C+4.2B
Nebula VM20 1,0651,0474372.396C*0.7423.658%A18.147%C--48.9B**N/A12821.4h12.4B**52.5B**
L100 Python HESH 1,2081,0431159.07C+7.4150.685%C*2.397%B*50.9C+8C+18120.5h3.5C++6.9C**
Chaos 1,0151,0046321.589C++0.0755.482%C**10.757%D-53.7C**N/A16218.7h3.4B**6B*
Equinox VE2 1,0099907811.268C++0.3931.227%B**18.889%C32.8C++N/A8630.2h12.1C**38.7B+
Hornet Missiles 1,2708841944.557C+2.9068.967%B*1.471%C+77.5C*33.9C+49111.4h8.6B12.5B+
Maelstrom Turbo Laser 1,2077306671.094C+0.5631.544%C++3.699%B++20.8B+13.6B+18435.1h75.2B+238.4B+
Revenant 6796713721.804C+0.1533.791%C+21.013%D--44.4C++N/A12615.1h6.8B20.1B+
NS Decimator 9296341,0560.6C--1.0662.23%C*3.312%B*27.2C-12.7C21823.3h5C+8.1C++
Dual Photon Pods 8156091553.929C2.2752.08%C+1.642%B+72.5C+24.5B+4688.4h25.9C+49.7C+
Supernova PC 7165531244.46C+2.8055.512%B++1.989%C25.4B7.5C18121.8h3.9B*7B**
Spear Anti-Vehicle Phalanx Turret 759519628.371C*6.7155.757%B**3.276%C66.5A++30.8B*4817.8h5.9B**10.6B**
NS-TMC-01 "His Regards" 52051320,7160.025C+1.6338.036%B**2.339%D-0.8C+N/A2609h1.8B+4.7B+
Manticore SX40 4864794601.041C++0.6234.113%B++15.658%D-53.2B**N/A1309h6.4B+18.7B++
Beamer VS3 4364345480.792C++0.8633.769%B**15.207%D--24.2C+N/A10417.9h8.1B+24C*
L105 Zephyr 5094081137.091M++35.4346.16%B+N/A44.3C+11C**2479.2h5.4B++11.7B++
Saron Laser Cannon 6883945050.78C0.8834.587%B+3.553%B*14.1C++10.5C++15528h98B+283.3B++
L100 Python AP 589394765.184C++3.5355.093%C+5.076%A35.2B+17.4C+24711.2h5.8B+10.5B+
Saron HRB 706367556.673B5.0249.61%B++N/A27C*24.9B**32613.6h23.4C+47.2B+
NSX Masamune 4373614190.862C++0.7959.271%C++1.939%C+44B*9.3C2038.2h5.1B**8.6B*
Force-Blade 35334522,0960.016C1.6440.838%B*N/A0.4CN/A1922.8h2.2B+5.4B+
M40 Fury 404331714.662C3.0137.696%C++2.417%B++43C+9.5C++2527.7h14C*37.1B
VE-H Maw 3122981861.602C++0.0531.736%B**21.477%C--62.1B+2.9S1494.8h9.7B+30.7B+
Terminus VX-9 3012971781.669B0.0131.625%A17.172%D*46.4BN/A1436.4h11.1B+35.2B++
Comet VM2 4372793390.823C+0.8345.752%B4.66%C*10.4C+5.9B*12726.7h25C+54.5C++
Supernova FPC 400264564.714C+3.0655.615%C*4.924%A++30.7B+15.8C++4848.6h4.3B*7.8B++
Comet VM2 4212463070.801C0.8647.419%C*4.472%C++12.5C*8.9A*12819.7h25.5C**53.7B+
Auraxium Force-Blade 2382388,9460.027C1.6339.964%B++3.782%C--0.8CN/A2281.5h1.9B+4.6B+
Frag Grenade 2342311231N/A229.3436.246%D*N/A577.5B+7.5C+22150.4h2.7B**7.4B+
M20 Basilisk 238167513.275C**1.6242.882%B+8.383%B**23.2C++9.9C++2227.2h92.7B216.1B+
CAS30 Tank Buster 3381581770.893C0.7647.884%C*1.266%C+4.8D5.5C-13932.9h73.2C152.8C+
Tank Mine 225136801.7C-0.0475.031%M++N/A64.8D-42.4D8342.1h4.4T*5.9C**
NS-10 Burster 1931261001.26C*0.4032.92%B+11.111%A+6.6B+3.5C9719h109.3B**332B*
NS-10 Burster 1971221001.22B+0.4432.866%B+12.295%B**6.4C**3.9C*10019h112.5B+342.3B++
NS Annihilator 284119821.451A*0.2171.372%F--N/A8C-11.1B++17714.8h12.2C+17.1C--
Anti-Vehicle Grenade 1721191119N/A117.3450.182%C+N/A297.5C132.5B+27860.4h5.8C++11.6C++
M20 Basilisk 160117264.5B++2.8442.042%B4.274%D18.9C+6.9C2056.2h86.5B+205.7B+
MAX Punch 1171151,4670.078C1.5850.656%C*N/A1.3C+N/A486.8h1.7C++3.3C**
MANA Anti-Vehicle Turret 1771111430.776D-0.8842.802%D-2.703%D1110D660D-3852550.1h7.9C+18.5C
E540 Halberd 162104234.522C2.8751.409%B+2.885%C**28.1C15.7C+2163.7h7D-13.7C+
M40 Fury-F 113931860.5C--1.1644.046%C-N/A4.9D*1D*2719.1h12.3C++27.9C+
M40 Fury 12192214.381C-2.7235.853%C+N/A36.8D11.6C+2882.5h16.3C45.4C+
C150 Dalton 17885204.25C2.5938.95%C++N/A850U930U7455700.1h5.8D-15C-
Proton II PPA 8175515C++13.3427.415%B+2.667%B++53.6C+4.3C**2221.4h11.2C41C**
Rocklet Rifle 197741270.583C+1.0747.441%D1.351%B*20D33.2B++3573.7h43.5C91.6C
M12 Kobalt 7472514.4D12.7419.535%D6.944%F--72D2D--1671h14B++71.7B+
M60-A Bulldog 9072107.2C**5.5427.775%D--N/A12.4D--3.1D--795.8h7.3D-26.4D--
Supernova VPC 7367233.5A*31.8462.814%A+2.985%A++111.7M**10B+8160.6h1.9A+3A
Quasar VM1 6764292.207B+0.5522.763%A+15.625%D37.6A1.8M**2631.7h13.3B+58.5B+
M60-A Bulldog 756087.5C5.8442.531%C-3.333%B++19.4D4.8C++1273.1h6.8C16.1C
Coyote Missiles 8455153.667B+2.0160.118%B*N/A61.1B*32.2B++4090.9h50C83.1C++
Aspis Anti-Aircraft Phalanx Turret 12354163.375C+1.7230.637%B*1.852%C+11C++14.1B++2544.9h176.9C-577.2B
E540 Halberd-H 755277.429C+5.7750%D--N/A43.3C+19.2C2851.2h4.8B++9.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8510,7145.9h
Restoration Kit426030.9h
Nano-Armor Kit280232,39829.7h
Spawn Beacon373,0033.4h
Anti-Vehicle MANA Turret174151h
Nanite Revive Grenade02100.1h
Deconstruction Tool0780h
Ammunition Package418991.1h
Medical Kit1671,6722.2h
Anti-Infantry MANA Turret11210.3h
Medical Applicator32060,11819.1h
Recon Detection Device957,71117.3h

Check the help document for the dictionary if you want to learn more about words used here.


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