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southoz[GEN7] southoz
VS BR 138

KDR: 1.65

Score: 42.1m

Last Seen: Aug 18th, 2019 5:01 AM
- OFFLINE - 84.7 hour(s)

Battle Rank 120 (138 total) - Vanu Sovereignty on Connery - Outfit Member of Gently Evaporating Enemy Troops[GEN7] Gently Evaporating Enemy Troops
VS outfit on Connery

Members: 14
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Parallax VX3 Eclipse VE3A Pulsar C Serpent VE92 NS-7 PDW C-4 Betelgeuse 54-A Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,459,917 MLG Score: 1167
Fun Score: N/A
Cheeseburgers Flipped: 843TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.579%17.226%52740117451,5721.494540.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.315%1.839A++-0.566D-0.317CHEAD (~1.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.583B+9.50.334C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.325%1.89%403512093,492110213503.16878258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.376%-0.107C+0.279C*-0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.90.331C**39.20.26C*68.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.478%3.053%274512092,35816077121.46642331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.185%1.215B**0.323C*-0.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.806B++40.68B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.095%2.271%155712071,58515449171.02655173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.057%0.639B+-0.537D-0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.47B+27.30.315C*36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.012%73.528%1555120910,7473682312.91879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.186%1.809A++0.418B1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+2.10.329C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.153%10.122%155612087,1332307763.09189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.088%0.714B++-0.892D--0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.551B+30.39C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gently Evaporating Enemy Troops[GEN7] Gently Evaporating Enemy Troops
VS outfit on Connery

Members: 14
42.1m201.5%299 (17.9k)270 (16.2k)1.6481598,69659,8831.7794138 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214624529.219%19.69%57502:3753

6% Combat Medic11% Engineer22% Heavy Assault34% Infiltrator23% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 4:56 AMJan 30th, 2019 8:08 AMAug 21st, 2019 9:38 AM (3h) (PST)Aug 18th, 2019 5:41 AM (3d) (PST)Aug 18th, 2019 1:01 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5872593280.6320.3830.1241.3700.0481167

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,23715,54519,6923823782316,192

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2602.6h/108.4d 7,860 19,433 23,635 213.9k 5,344 7,519 7,469 91.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:2,194
Deaths:1,401
KDR:1.566
Accuracy:27.918% B
HSR:21.057% D*
Orion VS54
B**
Kills:1,717
Deaths:1,009
KDR:1.702
Accuracy:26.299% B**
HSR:22.132% C
Flare VE6
B+
Kills:1,407
Deaths:1,080
KDR:1.303
Accuracy:25.341% B+
HSR:18.408% D-
NS-15M2
B*
Kills:1,404
Deaths:925
KDR:1.518
Accuracy:28.177% B*
HSR:20.655% D
SVA-88
B+
Kills:1,170
Deaths:944
KDR:1.239
Accuracy:25.477% B+
HSR:16.410% D*
Ursa
A+
Kills:1,169
Deaths:725
KDR:1.612
Accuracy:31.919% A+
HSR:19.162% D
VX29 Polaris
A
Kills:1,167
Deaths:604
KDR:1.932
Accuracy:30.803% A
HSR:20.994% C
NSX Naginata
B**
Kills:1,160
Deaths:700
KDR:1.657
Accuracy:28.168% B**
HSR:20% D*
Pulsar LSW
D
Kills:1,154
Deaths:689
KDR:1.675
Accuracy:18.850% D
HSR:16.465% D--
VE-H Maw
B**
Kills:355
Deaths:220
KDR:1.614
Accuracy:31.653% B**
HSR:22.535% C-
Kills:12,897
Deaths (as Heavy Assault):8,297
Deaths (to Heavy Assaults):17,293
KDR:1.55442
Kill Difference:4,600
Playtime:561.339 hours
Usage:22%
Score:8.514m
Score/min:253
Accuracy (listed only):27.461%
HSR (listed only):19.782%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B*
Kills:3,247
Deaths:2,317
KDR:1.401
Accuracy:30.724% B*
HSR:14.567% D--
Pulsar C
A
Kills:2,845
Deaths:1,763
KDR:1.614
Accuracy:30.794% A
HSR:18.032% D-
Serpent VE92
A
Kills:2,662
Deaths:1,546
KDR:1.722
Accuracy:30.453% A
HSR:17.243% C--
NS-7 PDW
A++
Kills:2,267
Deaths:1,383
KDR:1.639
Accuracy:34.910% A++
HSR:8.778% D**
Sirius SX12
A
Kills:1,883
Deaths:1,355
KDR:1.390
Accuracy:30.602% A
HSR:16.357% C
VX6-7
A
Kills:1,675
Deaths:961
KDR:1.743
Accuracy:31.834% A
HSR:18.567% C-
Skorpios
B**
Kills:1,527
Deaths:1,156
KDR:1.321
Accuracy:31.295% B**
HSR:14.931% D--
Pandora VX25
C+
Kills:1,440
Deaths:819
KDR:1.758
Accuracy:38.977% C+
HSR:11.667% D-
Solstice SF
B*
Kills:1,346
Deaths:1,085
KDR:1.241
Accuracy:28.399% B*
HSR:18.128% C*
NS-11C
B**
Kills:1,238
Deaths:958
KDR:1.292
Accuracy:28.737% B**
HSR:13.732% D--
MKV Suppressed
B**
Kills:1,203
Deaths:890
KDR:1.352
Accuracy:31.170% B**
HSR:18.703% C+
Zenith VX-5
A+
Kills:1,189
Deaths:708
KDR:1.679
Accuracy:33.056% A+
HSR:18.671% C--
Solstice Burst
A
Kills:1,186
Deaths:687
KDR:1.726
Accuracy:33.364% A
HSR:18.044% D-
Eridani SX5
B+
Kills:1,181
Deaths:854
KDR:1.383
Accuracy:28.965% B+
HSR:9.907% D**
Deimos VA29
B*
Kills:1,175
Deaths:693
KDR:1.696
Accuracy:70.231% B*
HSR:10.468% D--
Phobos VX86
B*
Kills:1,173
Deaths:810
KDR:1.448
Accuracy:68.831% B*
HSR:8.269% D*
Solstice VE3
A
Kills:1,170
Deaths:896
KDR:1.306
Accuracy:29.701% A
HSR:18.803% C+
Thanatos VE70
B*
Kills:1,162
Deaths:758
KDR:1.533
Accuracy:47.637% B*
HSR:7.917% F
NS Baron G5
B++
Kills:1,161
Deaths:853
KDR:1.361
Accuracy:50.661% B++
HSR:8.786% D*
Nova
B+
Kills:1,159
Deaths:775
KDR:1.495
Accuracy:52.109% B+
HSR:11.562% D
NSX Tanto
A
Kills:1,155
Deaths:648
KDR:1.782
Accuracy:32.833% A
HSR:17.316% D*
Chaos
C**
Kills:1,024
Deaths:648
KDR:1.580
Accuracy:55.227% C**
HSR:10.547% D--
NSX Tengu
A+
Kills:78
Deaths:66
KDR:1.182
Accuracy:47.048% A+
HSR:17.949% C-
VE-S Canis
B
Kills:65
Deaths:44
KDR:1.477
Accuracy:28.228% C*
HSR:23.077% B
Kills:34,211
Deaths (as Light Assault):22,673
Deaths (to Light Assaults):11,459
KDR:1.50889
Kill Difference:11,538
Playtime:608.829 hours
Usage:23%
Score:12.595m
Score/min:345
Accuracy (listed only):38.574%
HSR (listed only):14.668%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A**
Kills:5,568
Deaths:1,791
KDR:3.109
Accuracy:55.373% A**
HSR:88.578% A
NS-7 PDW
A++
Kills:2,267
Deaths:1,383
KDR:1.639
Accuracy:34.910% A++
HSR:8.778% D**
Sirius SX12
A
Kills:1,883
Deaths:1,355
KDR:1.390
Accuracy:30.602% A
HSR:16.357% C
Ghost
B**
Kills:1,791
Deaths:1,193
KDR:1.501
Accuracy:46.185% B**
HSR:68.621% C+
Skorpios
B**
Kills:1,527
Deaths:1,156
KDR:1.321
Accuracy:31.295% B**
HSR:14.931% D--
NS-44 Commissioner
B+
Kills:1,323
Deaths:1,474
KDR:0.898
Accuracy:40.892% B+
HSR:13.681% D*
MKV Suppressed
B**
Kills:1,203
Deaths:890
KDR:1.352
Accuracy:31.170% B**
HSR:18.703% C+
Artemis VX26
A++
Kills:1,196
Deaths:823
KDR:1.453
Accuracy:35.726% A++
HSR:16.137% D--
NS-30 Vandal
B++
Kills:1,185
Deaths:768
KDR:1.543
Accuracy:37.445% B++
HSR:15.106% D**
Eridani SX5
B+
Kills:1,181
Deaths:854
KDR:1.383
Accuracy:28.965% B+
HSR:9.907% D**
NS-357 Underboss
B++
Kills:1,179
Deaths:1,249
KDR:0.944
Accuracy:42.582% B++
HSR:14.080% D--
NSX Tomoe
A++
Kills:1,161
Deaths:745
KDR:1.558
Accuracy:37.695% A++
HSR:25.581% D*
NS-61 Emissary
A+
Kills:1,161
Deaths:881
KDR:1.318
Accuracy:37.238% A+
HSR:14.470% C
Nyx VX31
B++
Kills:1,160
Deaths:505
KDR:2.297
Accuracy:38.652% B++
HSR:21.293% D-
VA39 Spectre
B*
Kills:1,159
Deaths:908
KDR:1.276
Accuracy:37.465% B*
HSR:19.154% F
Phantom VA23
B++
Kills:1,158
Deaths:763
KDR:1.518
Accuracy:39.495% B++
HSR:18.307% D*
XM98
B**
Kills:1,158
Deaths:653
KDR:1.773
Accuracy:44.730% B**
HSR:66.321% D--
Parsec VX3-A
B++
Kills:1,071
Deaths:321
KDR:3.336
Accuracy:46.200% B++
HSR:70.121% D**
Manticore SX40
B++
Kills:493
Deaths:473
KDR:1.042
Accuracy:33.880% B++
HSR:15.619% D-
Beamer VS3
B**
Kills:462
Deaths:583
KDR:0.792
Accuracy:33.929% B**
HSR:15.801% D-
NSX Tengu
A+
Kills:78
Deaths:66
KDR:1.182
Accuracy:47.048% A+
HSR:17.949% C-
VE-S Canis
B
Kills:65
Deaths:44
KDR:1.477
Accuracy:28.228% C*
HSR:23.077% B
Kills:29,429
Deaths (as Infiltrator):18,878
Deaths (to Infiltrators):10,227
KDR:1.5589
Kill Difference:10,551
Playtime:884.792 hours
Usage:34%
Score:12.746m
Score/min:240
Accuracy (listed only):38.168%
HSR (listed only):26.935%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B*
Kills:3,247
Deaths:2,317
KDR:1.401
Accuracy:30.724% B*
HSR:14.567% D--
Pulsar C
A
Kills:2,845
Deaths:1,763
KDR:1.614
Accuracy:30.794% A
HSR:18.032% D-
Serpent VE92
A
Kills:2,662
Deaths:1,546
KDR:1.722
Accuracy:30.453% A
HSR:17.243% C--
VX6-7
A
Kills:1,675
Deaths:961
KDR:1.743
Accuracy:31.834% A
HSR:18.567% C-
Pandora VX25
C+
Kills:1,440
Deaths:819
KDR:1.758
Accuracy:38.977% C+
HSR:11.667% D-
Solstice SF
B*
Kills:1,346
Deaths:1,085
KDR:1.241
Accuracy:28.399% B*
HSR:18.128% C*
NS-11C
B**
Kills:1,238
Deaths:958
KDR:1.292
Accuracy:28.737% B**
HSR:13.732% D--
Zenith VX-5
A+
Kills:1,189
Deaths:708
KDR:1.679
Accuracy:33.056% A+
HSR:18.671% C--
Solstice Burst
A
Kills:1,186
Deaths:687
KDR:1.726
Accuracy:33.364% A
HSR:18.044% D-
Deimos VA29
B*
Kills:1,175
Deaths:693
KDR:1.696
Accuracy:70.231% B*
HSR:10.468% D--
Phobos VX86
B*
Kills:1,173
Deaths:810
KDR:1.448
Accuracy:68.831% B*
HSR:8.269% D*
Solstice VE3
A
Kills:1,170
Deaths:896
KDR:1.306
Accuracy:29.701% A
HSR:18.803% C+
Eidolon VE33
A+
Kills:1,166
Deaths:582
KDR:2.003
Accuracy:37.117% A+
HSR:17.067% D*
Thanatos VE70
B*
Kills:1,162
Deaths:758
KDR:1.533
Accuracy:47.637% B*
HSR:7.917% F
NS Baron G5
B++
Kills:1,161
Deaths:853
KDR:1.361
Accuracy:50.661% B++
HSR:8.786% D*
Nova
B+
Kills:1,159
Deaths:775
KDR:1.495
Accuracy:52.109% B+
HSR:11.562% D
NSX Tanto
A
Kills:1,155
Deaths:648
KDR:1.782
Accuracy:32.833% A
HSR:17.316% D*
Chaos
C**
Kills:1,024
Deaths:648
KDR:1.580
Accuracy:55.227% C**
HSR:10.547% D--
Revenant
C+
Kills:694
Deaths:387
KDR:1.793
Accuracy:33.527% C+
HSR:21.326% D--
Kills:27,867
Deaths (as Engineer):17,894
Deaths (to Engineers):9,677
KDR:1.55734
Kill Difference:9,973
Playtime:286.698 hours
Usage:11%
Score:3.757m
Score/min:218
Accuracy (listed only):40.222%
HSR (listed only):14.774%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:2,267
Deaths:1,383
KDR:1.639
Accuracy:34.910% A++
HSR:8.778% D**
Sirius SX12
A
Kills:1,883
Deaths:1,355
KDR:1.390
Accuracy:30.602% A
HSR:16.357% C
Skorpios
B**
Kills:1,527
Deaths:1,156
KDR:1.321
Accuracy:31.295% B**
HSR:14.931% D--
Pandora VX25
C+
Kills:1,440
Deaths:819
KDR:1.758
Accuracy:38.977% C+
HSR:11.667% D-
MKV Suppressed
B**
Kills:1,203
Deaths:890
KDR:1.352
Accuracy:31.170% B**
HSR:18.703% C+
Eridani SX5
B+
Kills:1,181
Deaths:854
KDR:1.383
Accuracy:28.965% B+
HSR:9.907% D**
Equinox VE2
B**
Kills:1,179
Deaths:963
KDR:1.224
Accuracy:31.739% B**
HSR:18.914% C
Deimos VA29
B*
Kills:1,175
Deaths:693
KDR:1.696
Accuracy:70.231% B*
HSR:10.468% D--
Phobos VX86
B*
Kills:1,173
Deaths:810
KDR:1.448
Accuracy:68.831% B*
HSR:8.269% D*
Thanatos VE70
B*
Kills:1,162
Deaths:758
KDR:1.533
Accuracy:47.637% B*
HSR:7.917% F
NS Baron G5
B++
Kills:1,161
Deaths:853
KDR:1.361
Accuracy:50.661% B++
HSR:8.786% D*
Nova
B+
Kills:1,159
Deaths:775
KDR:1.495
Accuracy:52.109% B+
HSR:11.562% D
Pulsar VS1
A
Kills:1,156
Deaths:762
KDR:1.517
Accuracy:30.516% A
HSR:15.484% D
Chaos
C**
Kills:1,024
Deaths:648
KDR:1.580
Accuracy:55.227% C**
HSR:10.547% D--
Corvus VA55
B**
Kills:391
Deaths:381
KDR:1.026
Accuracy:30.249% B**
HSR:21.995% C+
Terminus VX-9
A
Kills:297
Deaths:178
KDR:1.669
Accuracy:31.625% A
HSR:17.172% D*
NSX Tengu
A+
Kills:78
Deaths:66
KDR:1.182
Accuracy:47.048% A+
HSR:17.949% C-
VE-S Canis
B
Kills:65
Deaths:44
KDR:1.477
Accuracy:28.228% C*
HSR:23.077% B
Kills:19,521
Deaths (as Combat Medic):13,388
Deaths (to Combat Medics):7,061
KDR:1.4581
Kill Difference:6,133
Playtime:147.861 hours
Usage:6%
Score:2.156m
Score/min:243
Accuracy (listed only):41.112%
HSR (listed only):14.027%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:1,332
Deaths:495
KDR:2.691
Accuracy:21.993% B++
HSR:21.021% C++
Blueshift VM5
C*
Kills:1,196
Deaths:576
KDR:2.076
Accuracy:20.409% C*
HSR:16.722% D-
Blueshift VM5
C*
Kills:1,180
Deaths:553
KDR:2.134
Accuracy:20.784% C*
HSR:19.068% C-
Nebula VM20
B**
Kills:1,159
Deaths:480
KDR:2.415
Accuracy:23.830% B**
HSR:19.154% C
Comet VM2
C**
Kills:281
Deaths:346
KDR:0.812
Accuracy:45.663% C**
HSR:4.626% C*
Comet VM2
C*
Kills:247
Deaths:314
KDR:0.787
Accuracy:47.306% C*
HSR:4.453% C++
NS-10 Burster
A+
Kills:126
Deaths:100
KDR:1.260
Accuracy:32.926% B+
HSR:11.111% A+
NS-10 Burster
B**
Kills:124
Deaths:100
KDR:1.240
Accuracy:32.878% B+
HSR:12.097% B**
Quasar VM1
A++
Kills:76
Deaths:39
KDR:1.949
Accuracy:23.923% A++
HSR:18.421% C+
Kills:5,721
Deaths (as MAX Suit):1,501.500
Deaths (to MAX Suits):2,631
KDR:3.81019
Kill Difference:4,219.500
Playtime:105.613 hours
Usage:4%
Score:2.372m
Score/min:374
Accuracy (listed only):29.968%
HSR (listed only):14.075%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,587
V. Kills:129 N/A
Deaths:689
KDR:2.303
Accuracy:44.298% B+
KPH:45.500 C+
VKPH:3.700 C++
Hornet Missiles
B*
Kills:885
V. Kills:387 228%
Deaths:194
KDR:4.562
Accuracy:68.994% B*
KPH:77.800 C*
VKPH:34 C+
Maelstrom Turbo Laser
B
Kills:731
V. Kills:478 153%
Deaths:668
KDR:1.094
Accuracy:31.548% C++
KPH:20.800 B
VKPH:13.600 B
Dual Photon Pods
B+
Kills:609
V. Kills:206 294%
Deaths:155
KDR:3.929
Accuracy:52.080% C+
KPH:72.300 C+
VKPH:24.400 B+
Saron Laser Cannon
C*
Kills:407
V. Kills:301 135%
Deaths:510
KDR:0.798
Accuracy:34.574% B+
KPH:14.300 C++
VKPH:10.600 C*
Coyote Missiles
B+
Kills:58
V. Kills:30 187%
Deaths:18
KDR:3.222
Accuracy:59.988% B*
KPH:57.900 B+
VKPH:29.900 B+
Kills:4,277 (2,725 + 0)
Deaths:2,234
KDR:1.915
VKDR:0.685
Vehicle Kills:1,531
Kill Difference:2,043
Playtime:119.288 hours
Usage:5%
Score:1.549m
Score/min:216
Piloting Accuracy:34.574%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:408
V. Kills:101 400%
Deaths:11
KDR:37.091
Accuracy:46.160% B+
KPH:44.400 C+
VKPH:11 C**
CAS30 Tank Buster
C
Kills:158
V. Kills:180 87%
Deaths:177
KDR:0.893
Accuracy:47.923% C*
KPH:4.800 D
VKPH:5.500 C
C150 Dalton
U
Kills:85
V. Kills:93 90%
Deaths:20
KDR:4.250
Accuracy:38.950% C++
KPH:306,000 U
VKPH:334,800 U
Kills:651 (158 + 493)
Deaths:208
KDR:3.130
VKDR:1.798
Vehicle Kills:374
Kill Difference:443
Playtime:42.105 hours
Usage:2%
Score:0.485m
Score/min:192
Piloting Accuracy:47.923%
Gunner Accuracy:38.950%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,043
V. Kills:165 N/A
Deaths:115
KDR:9.070
Accuracy:50.685% C*
KPH:50.800 C+
VKPH:8 C+
L100 Python AP
B
Kills:416
V. Kills:198 209%
Deaths:80
KDR:5.200
Accuracy:54.858% C+
KPH:36 B
VKPH:17.100 C+
Kills:1,459 (1,459 + 0)
Deaths:195
KDR:7.482
VKDR:1.862
Vehicle Kills:363
Kill Difference:1,264
Playtime:32.071 hours
Usage:1%
Score:0.392m
Score/min:204
Driving Accuracy:54.858%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:553
V. Kills:163 337%
Deaths:124
KDR:4.460
Accuracy:55.512% B++
KPH:25.300 C*
VKPH:7.500 C
Saron HRB
B**
Kills:368
V. Kills:340 108%
Deaths:55
KDR:6.691
Accuracy:49.660% B++
KPH:27.100 C*
VKPH:25.100 B**
Supernova FPC
B+
Kills:279
V. Kills:144 192%
Deaths:58
KDR:4.810
Accuracy:55.504% C*
KPH:31.400 B+
VKPH:16.200 C++
E540 Halberd
C+
Kills:104
V. Kills:58 176%
Deaths:23
KDR:4.522
Accuracy:51.409% B+
KPH:28.100 C
VKPH:15.700 C+
Proton II PPA
C**
Kills:75
V. Kills:6 N/A
Deaths:5
KDR:15
Accuracy:27.415% B+
KPH:52.300 C+
VKPH:4.200 C**
Supernova VPC
M*
Kills:67
V. Kills:6 N/A
Deaths:2
KDR:33.500
Accuracy:62.814% A
KPH:109.600 M*
VKPH:9.800 B+
Kills:1,446 (899 + 547)
Deaths:267
KDR:5.416
VKDR:2.685
Vehicle Kills:717
Kill Difference:1,179
Playtime:50.060 hours
Usage:2%
Score:0.856m
Score/min:285
Driving Accuracy:62.814%
Gunner Accuracy:27.415%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:52
V. Kills:23 217%
Deaths:7
KDR:7.429
Accuracy:50% D-
KPH:44.600 C+
VKPH:19.700 C
Kills:52 (0 + 52)
Deaths:7
KDR:7.429
VKDR:3.286
Vehicle Kills:23
Kill Difference:45
Playtime:1.167 hours
Usage:0%
Score:0.020m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:50%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:331
V. Kills:73 447%
Deaths:71
KDR:4.662
Accuracy:37.696% C++
KPH:43.100 C+
VKPH:9.500 C+
M20 Basilisk
B+
Kills:173
V. Kills:72 237%
Deaths:51
KDR:3.392
Accuracy:42.994% B+
KPH:23.800 C*
VKPH:9.900 C++
M20 Basilisk
B
Kills:126
V. Kills:44 280%
Deaths:30
KDR:4.200
Accuracy:42.206% B
KPH:19.800 C+
VKPH:6.900 C
M40 Fury
C+
Kills:92
V. Kills:29 307%
Deaths:21
KDR:4.381
Accuracy:35.853% C+
KPH:36.500 D
VKPH:11.500 C+
Kills:722 (0 + 722)
Deaths:173
KDR:4.173
VKDR:1.260
Vehicle Kills:218
Kill Difference:549
Playtime:23.805 hours
Usage:1%
Score:0.337m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:35.853%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:93
V. Kills:20 443%
Deaths:186
KDR:0.500
Accuracy:43.934% C--
KPH:4.900 D*
VKPH:1 D*
Kills:93 (93 + 0)
Deaths:186
KDR:0.500
VKDR:0.108
Vehicle Kills:20
Kill Difference:93
Playtime:19.157 hours
Usage:1%
Score:0.031m
Score/min:27
Driving Accuracy:43.934%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 5,5735,5681,7913.109C+1.4655.373%A**88.578%A24.4CN/A96227.8h1.8B*3.2B**
Eclipse VE3A 3,2803,2472,3171.401C+0.2530.724%B*14.567%D--44.8C*N/A11372.5h10.4B++33.7B*
Pulsar C 2,8742,8451,7631.614C*0.0330.794%A18.032%D-52.3B**N/A17954.4h9.1B*29.6B*
Serpent VE92 2,6882,6621,5461.722B+0.0730.453%A17.243%C--57.1AN/A18146.6h9.6B**31.6B*
NS-7 PDW 2,2722,2671,3831.639B*0.0134.91%A++8.778%D**44B*N/A14751.5h11.3B*32.3B*
C-4 3,1702,2471,4211.581C++0.0725.421%C+N/A94.8C**38.9B++67923.7h1.5C++5.9C++
Betelgeuse 54-A 2,2302,1941,4011.566C0.0827.918%B21.057%D*49.8C--N/A15344.1h10.7C++38.4C**
Sirius SX12 1,8961,8831,3551.39B0.2630.602%A16.357%C46.7B*N/A13240.3h11.2B*36.7B++
Ghost 1,7971,7911,1931.501C0.1546.185%B**68.621%C+39.7C+N/A11345.1h2.1B+4.4B++
Orion VS54 1,7291,7171,0091.702C*0.0526.299%B**22.132%C41.1BN/A16541.8h10.2B*38.9C**
VX6-7 1,6951,6759611.743B0.0931.834%A18.567%C-57.4B*N/A15129.2h10.6B+33.4B*
Light PPA 1,7161,5876892.303C0.6544.298%B+N/A45.5C+3.7C++14334.9h9.6B+21.7B+
Skorpios 1,5341,5271,1561.321C+0.3331.295%B**14.931%D--45.3C+N/A10833.7h9.8B++31.4B*
Proximity Mine 1,4411,4403344.311C*2.6649.395%B*N/A156.5B++N/A4949.2h1.7B++3.4B**
Pandora VX25 1,4551,4408191.758B+0.1138.977%C+11.667%D-31.4CN/A12445.9h3.8B+9.6B+
Flare VE6 1,4241,4071,0801.303C+0.3525.341%B+18.408%D-41.3C+N/A11034.1h9.1B++35.8B+
NS-15M2 1,4181,4049251.518C+0.1328.177%B*20.655%D46.8C++N/A11430h10.3B++36.7B++
Lasher X2 1,4061,3898031.73B**0.0832.634%B*3.744%C+25.1CN/A9755.3h14.1A43.3B*
Solstice SF 1,3641,3461,0851.241C**0.4128.399%B*18.128%C*32.3B++N/A9341.7h11C*38.7B+
Nebula VM20 1,3511,3324952.691C**1.0421.993%B++21.021%C++45.8B++N/A14429.1h12.1A55.1B*
NS-44 Commissioner 1,3321,3231,4740.898C+0.7540.892%B+13.681%D*34.2C+N/A10438.7h3.4B+8.4B+
NS-11C 1,2491,2389581.292B0.3628.737%B**13.732%D--43.6B*N/A10628.4h11.1B*38.8B++
MKV Suppressed 1,2111,2038901.352B+0.3031.17%B**18.703%C+43.7B+N/A10427.5h11.1B*35.5B++
Artemis VX26 1,2041,1968231.453C++0.2035.726%A++16.137%D--46.5B+N/A13025.7h10.2B*28.6B**
Blueshift VM5 1,2111,1965762.076C+0.4320.409%C*16.722%D-37.4C*N/A11632h14.3B+69.9B+
Zenith VX-5 1,1981,1897081.679B+0.0333.056%A+18.671%C--50.6B++N/A12223.5h10.3B*31.1B*
Solstice Burst 1,1981,1866871.726C*0.0833.364%A18.044%D-53.2B+N/A20822.3h10.7B*32.1B*
NS-30 Vandal 1,1971,1857681.543C+0.1137.445%B++15.106%D**43.2C*N/A12927.4h5.1B+13.7B+
Eridani SX5 1,1851,1818541.383C*0.2728.965%B+9.907%D**33.3C+N/A12635.5h10.3B+35.5B+
Blueshift VM5 1,1901,1805532.134C+0.4920.784%C*19.068%C-37.8C*N/A11731.2h14.5B+69.8B+
Equinox VE2 1,2031,1799631.224C+0.4231.739%B**18.914%C33.6C++N/A8635.1h12.3C*38.8B+
NS-357 Underboss 1,1931,1791,2490.944C+0.7042.582%B++14.08%D--58.4B+N/A16220.2h3.9B+9.3B+
Deimos VA29 1,1871,1756931.696B+0.0570.231%B*10.468%D--71.6B**N/A21216.4h1.9B*2.8B+
Phobos VX86 1,1831,1738101.448C++0.2068.831%B*8.269%D*49.5C++N/A11823.7h2B*2.9B++
SVA-88 1,1801,1709441.239C0.4125.477%B+16.41%D*40.2C+N/A12629.1h11B+43.3B+
Solstice VE3 1,1781,1708961.306B*0.3429.701%A18.803%C+29.8B+N/A12339.2h11.2B*37.6B+
Ursa 1,1751,1697251.612B0.0431.919%A+19.162%D47.9BN/A12924.4h9.5B++29.7B*
VX29 Polaris 1,1831,1676041.932B+0.2830.803%A20.994%C59.2B+N/A16519.7h10.5B++34.1B++
Eidolon VE33 1,1791,1665822.003B*0.3537.117%A+17.067%D*48AN/A11724.3h6.4B**17.4B**
Thanatos VE70 1,1791,1627581.533B++0.1247.637%B*7.917%F52.8AN/A14622h3.3B**6.8B**
NSX Tomoe 1,1651,1617451.558C+0.0937.695%A++25.581%D*50.3B+N/A12323.1h12.2B+32.3B*
NS Baron G5 1,1741,1618531.361B0.2950.661%B++8.786%D*42.2B+N/A10127.5h3.9B++7.6C++
NS-61 Emissary 1,1621,1618811.318B++0.3337.238%A+14.47%C80.1MN/A21114.5h9.7B++26.1B**
Nyx VX31 1,1631,1605052.297C++0.6538.652%B++21.293%D-60.7B++N/A13119.1h4.9B+12.6B++
NSX Naginata 1,1691,1607001.657C**0.0128.168%B**20%D*54.2B+N/A13921.4h10B++35.5B++
Nebula VM20 1,1821,1594802.415C++0.7723.83%B**19.154%C49.7B**1B++13323.3h12.2B**51.3B*
Nova 1,1701,1597751.495C++0.1552.109%B+11.562%D46.2B+N/A10725.1h3.4B++6.5B*
VA39 Spectre 1,1651,1599081.276C+0.3737.465%B*19.154%F35.3B*N/A9332.8h4.2B**11.2B*
Phantom VA23 1,1641,1587631.518C+0.1339.495%B++18.307%D*42.9C++N/A10127h4.3B10.9B+
XM98 1,1651,1586531.773C+0.1244.73%B**66.321%D--36.1B+N/A8232.1h2.2B+5B++
Pulsar VS1 1,1661,1567621.517B+0.1330.516%A15.484%D32.7B+N/A12735.4h11.7B**38.2B*
NSX Tanto 1,1681,1556481.782B++0.1332.833%A17.316%D*52B*N/A12122.2h10B++30.5B+
Pulsar LSW 1,1631,1546891.675C++0.0318.85%D16.465%D--23.1DN/A12049.9h11.7B62C+
Parsec VX3-A 1,0761,0713213.336C1.6946.2%B++70.121%D**51.5C++N/A13120.8h1.9C+4.2B
L100 Python HESH 1,2081,0431159.07C+7.4250.685%C*2.397%B++50.9C+8C+18120.5h3.5C+6.9C*
Chaos 1,0351,0246481.58C++0.0755.227%C**10.547%D--53.6C*N/A16419.1h3.4B**6.1B*
Hornet Missiles 1,2728851944.562C+2.9168.994%B*1.469%C+77.6C*33.9C+49211.4h8.7B12.5B+
Maelstrom Turbo Laser 1,2097316681.094C+0.5531.548%C++3.694%B++20.8B13.6B18535.1h75.2B+238.3B+
Revenant 7026943871.793C+0.1433.527%C+21.326%D--44.8C+N/A12615.5h6.8B20.1B+
NS Decimator 9636571,0850.606C--1.0462.277%C*3.196%B*27.6C-12.9C22023.8h5C+8C++
Dual Photon Pods 8156091553.929C2.2852.08%C+1.642%B+72.5C+24.5B+4688.4h25.9C+49.7C+
Supernova PC 7165531244.46C+2.8155.512%B++1.989%C25.4C*7.5C18121.8h3.9B*7B**
NS-TMC-01 "His Regards" 53352621,1040.025C+1.6238.396%B**2.281%D-0.9C+N/A2616.8h1.8B+4.7B+
Spear Anti-Vehicle Phalanx Turret 762521628.403C*6.7555.702%B**3.263%C66.8A++30.9B*4837.8h5.9B*10.6B**
Manticore SX40 5004934731.042C++0.6133.88%B++15.619%D-53.6B**N/A1349.2h6.3B++18.7B*
Beamer VS3 4654625830.792C++0.8633.929%B**15.801%D-25.4C+N/A10618.2h8.1B+23.7C**
L100 Python AP 614416805.2C++3.5554.858%C+5.048%A+35.9B17.1C+24511.6h5.7C**10.3C**
L105 Zephyr 5094081137.091M**35.4446.16%B+N/A44.3C+11C**2479.2h5.4B++11.7B++
Saron Laser Cannon 7084075100.798C0.8534.574%B+3.44%B*14.3C++10.6C*15528.4h96.8B+279.9B++
Corvus VA55 4003913811.026C+0.6230.249%B**21.995%C+42.5B++1A1129.2h11B+36.4B++
Saron HRB 708368556.691C**5.0449.66%B++N/A27.1C*25B**32713.6h23.4C+47.1B+
NSX Masamune 4403634230.858C+0.7959.258%C++1.928%C+44.3B**9.4C2038.2h5.1B**8.6B*
Force-Blade 36635822,7290.016C1.6340.113%B*N/A0.4CN/A1938.4h2.2B+5.4B+
VE-H Maw 3713552201.614C++0.0331.653%B**22.535%C-62.3B+2.8M**1555.7h9.9B+31.1B+
M40 Fury 404331714.662C3.0137.696%C++2.417%B*43C+9.5C+2527.7h14C*37.1B
Terminus VX-9 3012971781.669C++0.0231.625%A17.172%D*46.4C**N/A1456.4h11.1B+35.2B++
Comet VM2 4402813460.812C+0.8445.663%C**4.626%C*10.4C+5.9B*12626.9h25C+54.7C++
Supernova FPC 423279584.81C+3.1655.504%C*4.66%A+31.3B+16.2C++4778.9h4.3B++7.7B++
Comet VM2 4222473140.787C0.8647.306%C*4.453%C++12.4C++8.8A*12719.9h25.6C*54.1B
Auraxium Force-Blade 2442449,3390.026C1.6238.691%B++4.098%C--0.8C+N/A2292.1h1.9B+4.8B+
Frag Grenade 2382351235N/A233.3536.296%D*N/A587.5B+7.5C+22010.4h2.7B**7.4B+
M20 Basilisk 245173513.392C**1.7442.994%B+8.671%A23.7C*9.9C++2237.3h90.8B211.2B+
CAS30 Tank Buster 3381581770.893C0.7647.923%C*1.266%C+4.8D5.5C13932.9h73.3C153C+
Tank Mine 229138811.704C-0.0673.908%M++N/A65.7D-43.3D8392.1h4.4T*6C*
NS-10 Burster 1931261001.26C*0.3932.926%B+11.111%A+6.6B+3.5C9719h109.7B**333.1B*
M20 Basilisk 170126304.2B+2.5542.206%B3.968%D19.7C+6.9C2106.4h83.6B198.2B+
NS-10 Burster 2001241001.24B+0.4132.878%B+12.097%B**6.5C**4C**10019.1h111.1B+337.9B++
Anti-Vehicle Grenade 1741201120N/A118.3550.638%C+N/A300C135B+27350.4h6C+11.8C++
NS Annihilator 284119821.451A*0.2071.372%F--N/A8D11.1B*17714.8h12.2C+17.1D
MAX Punch 1171151,5170.076C1.5750%C**N/A1.3C+N/A488.9h1.7C++3.4C**
MANA Anti-Vehicle Turret 1771111430.776D-0.8742.85%D2.703%D1110C**660C+3852550.1h8C++18.6C+
E540 Halberd 162104234.522C2.8751.409%B+2.885%B28.1C15.7C+2163.7h7D-13.7C
M40 Fury-F 113931860.5C--1.1543.934%C--N/A4.8D*1D*2719.2h12.3C+28.1C+
M40 Fury 12192214.381C2.7335.853%C+N/A36.8D11.6C+2882.5h16.3C45.4C+
C150 Dalton 17885204.25C2.6038.95%C++N/A850U930U7476600.1h5.8D-15C--
NSX Tengu 8078661.182C+0.4747.048%A+17.949%C-48.8B+1.3A++1341.6h9.9B*21.1B*
Quasar VM1 7976391.949C**0.3023.923%A++18.421%C+36.2B**1.4A*2342.1h13.8B+57.8B+
Proton II PPA 8175515C++13.3527.415%B+2.667%B+53.6C+4.3C**2221.4h11.2C41C*
Rocklet Rifle 197741320.561C1.0946.926%D1.351%B*19D31.5B+3473.9h45.4C--96.7C--
M60-A Bulldog 9072107.2C**5.5527.775%D--N/A12.4D*3.1D--795.8h7.3D-26.4D*
M12 Kobalt 7472514.4D12.7519.535%C-6.944%F--72D2D--1671h14B++71.7B+
Supernova VPC 7367233.5A++31.8562.814%A2.985%A+111.7M*10B+8160.6h1.9A+3A
VE-S Canis 6765441.477C**0.1728.228%C*23.077%B72.2B**2.2M++2710.9h9.8B++34.6B+
M60-A Bulldog 756087.5C5.8542.531%C-3.333%B*19.4D4.8C++1273.1h6.8C16.1C
Coyote Missiles 8858183.222C*1.5759.988%B*N/A58B+30B+4001h50.8C84.7C++
Aspis Anti-Aircraft Phalanx Turret 12354163.375C+1.7330.631%B*1.852%C+11C+14.1B+2534.9h176.9D577.4C**
E540 Halberd-H 755277.429C+5.7850%D-N/A43.3C+19.2C2871.2h4.8B++9.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon373,0673.4h
Anti-Vehicle MANA Turret174191h
Nano-Armor Kit283234,80529.8h
Nanite Revive Grenade02740.1h
Motion Spotter8610,8536h
Restoration Kit426030.9h
Deconstruction Tool0780h
Recon Detection Device987,84217.6h
Medical Kit1671,6722.2h
Ammunition Package419021.1h
Anti-Infantry MANA Turret11210.3h
Medical Applicator35366,58119.8h

Check the help document for the dictionary if you want to learn more about words used here.


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