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Archon spaceship[NNG] spaceship
VS BR 80

KDR: 1.48

Score: 37.1m

Last Seen: Jan 23rd, 2020 10:31 PM
- OFFLINE - 6.3 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Emerald - Outfit Officer of No Nonsense Gamers[NNG] No Nonsense Gamers
VS outfit on Emerald

Members: 1
Level Progress (to 81): 76%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Pandora VX25 L100 Python HESH Orion VS54 Proximity Mine Skyguard L100 Python AP Supernova VPC Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $72,558 MLG Score: 58
Fun Score: N/A
Cheeseburgers Flipped: 743TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.155%15.291%278812244,7480.5510680.925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.601%-0.593D-0.86D--0.263C*HEAD ++ (~6.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78-0.048C+14.20.01C+63.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.369%2.319%83112313455431660.635359207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0.756B++-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.568B+260.508B+43.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.935%1.109%12728122410,553839476412.5631221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.499%-1.185D*-0.891D--0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.9-1.368D**26.3-1.101D*64.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.026%3.63%181912231,3507046181.91761218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.493%-0.845D---0.252C0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.50.1C+29.90.272C*80.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.275%12.756%181112312,736834243.27665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.526D-0.385C--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.238C5.7-0.182C10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
No Nonsense Gamers[NNG] No Nonsense Gamers
VS outfit on Emerald

Members: 1
37.1m596.9%194 (11.6k)181 (10.9k)1.4762528,25419,1392.0919180 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS123259815.353%5.486%8410:4511

37% Engineer10% Heavy Assault38% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:25 PMDec 10th, 2014 12:59 AMJan 24th, 2020 12:39 AM (22h) (PST)Jan 23rd, 2020 6:32 PM (1d) (PST)Jan 23rd, 2020 6:31 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
344842600.1380.0930.0081.0500.03858

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,6645,02015,64486063210,869

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3415.8h/142.3d 11,783 1,550 14,936 215.2k 7,193 9,541 7,798 70.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:1,991
Deaths:2,365
KDR:0.842
Accuracy:15.762% D--
HSR:15.922% D*
NS-15M1
D
Kills:403
Deaths:523
KDR:0.771
Accuracy:17.117% D--
HSR:17.866% D
Kills:2,394
Deaths (as Heavy Assault):2,888
Deaths (to Heavy Assaults):5,740
KDR:0.82895
Kill Difference:494
Playtime:358.346 hours
Usage:10%
Score:3.923m
Score/min:182
Accuracy (listed only):16.440%
HSR (listed only):16.894%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C-
Kills:2,736
Deaths:3,872
KDR:0.707
Accuracy:35.275% C-
HSR:12.756% D
Solstice SF
C--
Kills:631
Deaths:1,082
KDR:0.583
Accuracy:21.435% C--
HSR:11.411% D--
VX6-7
D-
Kills:547
Deaths:886
KDR:0.617
Accuracy:20.437% D-
HSR:14.442% D*
Solstice VE3
B
Kills:249
Deaths:105
KDR:2.371
Accuracy:16.400% D*
HSR:21.687% B
Kills:4,163
Deaths (as Engineer):5,945
Deaths (to Engineers):4,712
KDR:0.70025
Kill Difference:1,782
Playtime:1,272.294 hours
Usage:37%
Score:14.110m
Score/min:185
Accuracy (listed only):23.387%
HSR (listed only):15.074%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C-
Kills:2,736
Deaths:3,872
KDR:0.707
Accuracy:35.275% C-
HSR:12.756% D
Eridani SX5
D
Kills:1,293
Deaths:1,782
KDR:0.726
Accuracy:22.493% D
HSR:13.380% D-
Solstice SF
C--
Kills:631
Deaths:1,082
KDR:0.583
Accuracy:21.435% C--
HSR:11.411% D--
VX6-7
D-
Kills:547
Deaths:886
KDR:0.617
Accuracy:20.437% D-
HSR:14.442% D*
Solstice VE3
B
Kills:249
Deaths:105
KDR:2.371
Accuracy:16.400% D*
HSR:21.687% B
Kills:5,456
Deaths (as Light Assault):7,727
Deaths (to Light Assaults):3,034
KDR:0.7061
Kill Difference:2,271
Playtime:207.730 hours
Usage:6%
Score:1.599m
Score/min:128
Accuracy (listed only):23.208%
HSR (listed only):14.735%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C-
Kills:2,736
Deaths:3,872
KDR:0.707
Accuracy:35.275% C-
HSR:12.756% D
Eridani SX5
D
Kills:1,293
Deaths:1,782
KDR:0.726
Accuracy:22.493% D
HSR:13.380% D-
Pulsar VS1
D-
Kills:98
Deaths:179
KDR:0.547
Accuracy:18.985% D-
HSR:6.122% F--
H-V45
D-
Kills:62
Deaths:97
KDR:0.639
Accuracy:19.899% D-
HSR:6.452% F-
Kills:4,189
Deaths (as Combat Medic):5,930
Deaths (to Combat Medics):2,183
KDR:0.70641
Kill Difference:1,741
Playtime:165.996 hours
Usage:5%
Score:1.834m
Score/min:184
Accuracy (listed only):24.163%
HSR (listed only):9.677%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,293
Deaths:1,782
KDR:0.726
Accuracy:22.493% D
HSR:13.380% D-
NS-357 Underboss
C
Kills:105
Deaths:495
KDR:0.212
Accuracy:25.179% D**
HSR:20% C
Kills:1,398
Deaths (as Infiltrator):2,277
Deaths (to Infiltrators):1,972
KDR:0.61397
Kill Difference:879
Playtime:1,312.089 hours
Usage:38%
Score:14.708m
Score/min:187
Accuracy (listed only):23.836%
HSR (listed only):16.690%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:357
Deaths:258
KDR:1.384
Accuracy:12.780% D
HSR:12.885% D*
Blueshift VM5
D*
Kills:269
Deaths:117
KDR:2.299
Accuracy:13.057% D**
HSR:14.870% D*
Cosmos VM3
D*
Kills:170
Deaths:68
KDR:2.500
Accuracy:11.553% D*
HSR:11.765% D**
Comet VM2
B+
Kills:113
Deaths:166
KDR:0.681
Accuracy:34.428% D--
HSR:5.310% B+
NS-10 Burster
C*
Kills:63
Deaths:86
KDR:0.733
Accuracy:22.025% D--
HSR:7.937% C*
Kills:972
Deaths (as MAX Suit):347.500
Deaths (to MAX Suits):1,194
KDR:2.79712
Kill Difference:624.500
Playtime:93.045 hours
Usage:3%
Score:0.952m
Score/min:171
Accuracy (listed only):18.769%
HSR (listed only):10.553%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:345
V. Kills:69 493%
Deaths:25
KDR:13.800
Accuracy:37.369% F
KPH:23.500 D--
VKPH:4.700 D--
Maelstrom Turbo Laser
D--
Kills:54
V. Kills:76 70%
Deaths:348
KDR:0.155
Accuracy:14.603% F**
KPH:0.500 D--
VKPH:0.700 D*
Kills:399 (54 + 0)
Deaths:373
KDR:1.070
VKDR:0.389
Vehicle Kills:145
Kill Difference:26
Playtime:120.376 hours
Usage:4%
Score:0.243m
Score/min:34
Piloting Accuracy:14.603%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:67
V. Kills:37 176%
Deaths:36
KDR:1.861
Accuracy:42.193% B+
KPH:241,200 U
VKPH:133,200 U
Kills:67 (0 + 67)
Deaths:36
KDR:1.861
VKDR:1.028
Vehicle Kills:37
Kill Difference:31
Playtime:0.001 hours
Usage:0%
Score:0.064m
Score/min:1,914,840
Piloting Accuracy:N/A%
Gunner Accuracy:42.193%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:2,235
V. Kills:435 N/A
Deaths:85
KDR:26.294
Accuracy:45.778% C
KPH:24.400 D--
VKPH:4.800 D--
Skyguard
D-
Kills:1,682
V. Kills:1,247 135%
Deaths:91
KDR:18.484
Accuracy:26.765% C-
KPH:8.200 D-
VKPH:6.100 D-
L100 Python AP
D
Kills:1,550
V. Kills:1,056 147%
Deaths:66
KDR:23.485
Accuracy:51.743% D
KPH:14.800 D*
VKPH:10.100 D**
L100 Python HEAT
C
Kills:1,195
V. Kills:487 245%
Deaths:70
KDR:17.071
Accuracy:49.371% C
KPH:17.800 D-
VKPH:7.300 D-
C75 Viper
D
Kills:65
V. Kills:18 342%
Deaths:42
KDR:1.548
Accuracy:32.209% D
KPH:4.500 D*
VKPH:1.200 F
Kills:6,727 (6,727 + 0)
Deaths:354
KDR:19.003
VKDR:9.161
Vehicle Kills:3,243
Kill Difference:6,373
Playtime:481.710 hours
Usage:14%
Score:2.680m
Score/min:93
Driving Accuracy:32.209%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,322
V. Kills:442 298%
Deaths:33
KDR:40.061
Accuracy:49.354% C+
KPH:24.300 D--
VKPH:8.100 C+
Supernova PC
C+
Kills:1,283
V. Kills:508 252%
Deaths:93
KDR:13.796
Accuracy:47.490% C+
KPH:15.200 D
VKPH:6 D
Supernova FPC
D
Kills:1,221
V. Kills:571 213%
Deaths:44
KDR:27.750
Accuracy:44.673% D*
KPH:18.600 D
VKPH:8.700 D**
Saron HRB
D
Kills:210
V. Kills:123 169%
Deaths:73
KDR:2.877
Accuracy:34.767% D--
KPH:15.800 D-
VKPH:9.200 D
Proton II PPA
C
Kills:131
V. Kills:14 N/A
Deaths:16
KDR:8.188
Accuracy:23.114% C+
KPH:28.900 D-
VKPH:3.100 C
E540 Halberd
D-
Kills:120
V. Kills:79 150%
Deaths:33
KDR:3.636
Accuracy:53.462% B*
KPH:17 D**
VKPH:11.200 D-
Kills:4,287 (3,826 + 461)
Deaths:292
KDR:14.682
VKDR:5.949
Vehicle Kills:1,737
Kill Difference:3,995
Playtime:228.989 hours
Usage:7%
Score:1.642m
Score/min:120
Driving Accuracy:44.673%
Gunner Accuracy:53.462%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:126
V. Kills:11 N/A
Deaths:35
KDR:3.600
Accuracy:38.848% C
KPH:35.700 D*
VKPH:3.100 D-
E540 Halberd-H
D
Kills:85
V. Kills:66 127%
Deaths:23
KDR:3.696
Accuracy:48.839% D--
KPH:20.400 D*
VKPH:15.800 D
Kills:211 (0 + 211)
Deaths:58
KDR:3.638
VKDR:1.328
Vehicle Kills:77
Kill Difference:153
Playtime:7.701 hours
Usage:0%
Score:0.121m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:48.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:237
V. Kills:56 416%
Deaths:68
KDR:3.485
Accuracy:40.417% B+
KPH:12.200 D--
VKPH:2.900 D-
M20 Basilisk
D--
Kills:180
V. Kills:84 212%
Deaths:37
KDR:4.865
Accuracy:29.619% D--
KPH:9.500 D--
VKPH:4.400 D--
M12 Kobalt
D*
Kills:138
V. Kills:6 N/A
Deaths:2
KDR:69
Accuracy:11.493% D*
KPH:18.200 D*
VKPH:0.800 D*
M20 Basilisk
D*
Kills:123
V. Kills:53 228%
Deaths:37
KDR:3.324
Accuracy:27.600% D*
KPH:7.300 D*
VKPH:3.100 D*
M60-G Bulldog
D-
Kills:94
V. Kills:23 392%
Deaths:39
KDR:2.410
Accuracy:36.178% C+
KPH:10.800 D*
VKPH:2.600 D-
M40 Fury
D
Kills:70
V. Kills:5 N/A
Deaths:29
KDR:2.414
Accuracy:30.480% D
KPH:18.100 D*
VKPH:1.300 F
M40 Fury
D
Kills:60
V. Kills:12 462%
Deaths:31
KDR:1.935
Accuracy:29.905% D
KPH:13.200 D*
VKPH:2.600 D*
Kills:902 (0 + 902)
Deaths:243
KDR:3.712
VKDR:0.984
Vehicle Kills:239
Kill Difference:659
Playtime:80.018 hours
Usage:2%
Score:0.424m
Score/min:88
Driving Accuracy:N/A%
Gunner Accuracy:29.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,7602,7363,8720.707C-0.7735.275%C-12.756%D9.2D--N/A35296.4h5.7D-16.3C--
L100 Python HESH 2,6702,2358526.294A24.8245.778%CN/A24.4D--4.8D--8891.5h3.9C8.6C+
Orion VS54 2,0021,9912,3650.842C0.6315.762%D--15.922%D*10.2D-N/A40194.3h13.4C+85.1C+
Proximity Mine 1,8781,87815012.52M11.0439.258%CN/A103.2CN/A31918.2h1.6B**4.1B+
Skyguard 2,9291,6829118.484S17.0126.765%C-1.011%D-8.2D-6.1D-87204.1h136.8C511.1C
L100 Python AP 2,6061,5506623.485M**22.0151.743%D1.742%C-14.8D*10.1D**107104.5h7.1C13.6C
Supernova VPC 1,7641,3223340.061A*38.5849.354%C+N/A24.3D--8.1C+8754.4h4.3D--8.7D
Eridani SX5 1,3131,2931,7820.726C0.7522.493%D13.38%D-6.3D--N/A23204h14.1C62.7C
Supernova PC 1,7911,2839313.796A12.3247.49%C+N/A15.2D6D8784.2h6.2C13C
Supernova FPC 1,7921,2214427.75M+26.2744.673%D*N/A18.6D8.7D**13665.5h4.5B+10.2C++
L100 Python HEAT 1,6821,1957017.071M15.5949.371%C2.594%C++17.8D-7.3D-9667h6.3C++12.7C++
Solstice SF 6386311,0820.583C0.8921.435%C--11.411%D--6.9D-N/A2891.8h15.8C73.5C
Spear Anti-Vehicle Phalanx Turret 1,0106144713.064B*11.5937.826%D3.583%C+22.3D-14.4D23427.5h9.8C+26C
VX6-7 5535478860.617C--0.8620.437%D-14.442%D*5D--N/A21108.6h16.3D79.8D
NS-15M1 4064035230.771C--0.7117.117%D--17.866%D10.6D--N/A4138h13.6C79.5C-
Quasar VM1 3613572581.384C+0.0912.78%D12.885%D*9.5D*N/A4137.4h16.3C+127.9C+
Dual Photon Pods 4143452513.8B**12.3237.369%F2.319%A23.5D--4.7D--14514.7h26C69.6D
Tank Mine 568326734.466B**2.9934.66%C++N/A93.1C69.1C*13613.5h2.4D6.9C
Blueshift VM5 2722691172.299C+0.8213.057%D**14.87%D*8.1D**N/A2933.2h19.4D-148.6D*
Solstice VE3 2512491052.371M0.8916.4%D*21.687%B3.4D-N/A6373.6h18.7C113.7C
M60-G Bulldog 293237683.485C2.0140.417%B+N/A12.2D--2.9D-8519.4h8.7C21.5C**
Saron HRB 333210732.877C--1.4034.767%D--1.905%B15.8D-9.2D25713.3h16.1B**46.4B+
MANA Anti-Personnel Turret 188185434.302N/A2.8320.277%UN/A1850U30U6196200.1h40.6T*200T*
M20 Basilisk 264180374.865B*3.3929.619%D--4.444%C-9.5D--4.4D--8919h95.1C*321.2C
Cosmos VM3 171170682.5B+1.0211.553%D*11.765%D**6.8D**N/A2025.1h18.2D-157.4C-
C-4 2801661720.965C0.5123.716%CN/A34.6D--23.8C7844.8h1.8C--7.4C
Nemesis VSH9 3221632300.709C+0.7755.582%D--N/A6.8D6.7C-17123.9h8.7C+15.7C-
NS Decimator 2871442390.603C--0.8758.774%C1.389%D15.3D*15.2C+2559.4h8.8F--15F--
M12 Kobalt 144138269M**67.5211.493%D*15.217%D18.2D*N/A687.6h21.2C+184.4D
Proton II PPA 145131168.188C6.7123.114%C+1.527%C-29.1D-3.1C1264.5h9.8C++42.3C*
M40 Fury-H 137126353.6D2.1238.848%C2.381%A+36D*3.1D-1983.5h7.9C**20.4C*
M20 Basilisk 176123373.324C++1.8527.6%D*4.878%C7.3D*3.1D*8916.9h90C**326.3C
E540 Halberd 199120333.636C--2.1653.462%B*2.5%C++16.9D**11.1D-3357.1h7.9D**14.7C-
Comet VM2 1201131660.681C0.8034.428%D--5.31%B+4.6D*N/A4424.5h16B++46.4C**
MANA Anti-Vehicle Turret 304112601.867C0.3948.383%D-3.571%B++1120C+1920A++9965000.1h13.6F28.2F--
S1 1761122200.509C0.9757.759%C++5.357%A++12.4D-7.1D3249h7.2C+12.4C++
Aspis Anti-Aircraft Phalanx Turret 232107215.095B++3.6219.954%D-N/A6.7D7.8C--18416h161.8C+810.9C
M60-A Bulldog 120107224.864C-3.3942.024%C-N/A20.6D2.5D1305.2h4.9B*11.5B+
NS-357 Underboss 1071054950.212D1.2625.179%D**20%C0.4D*N/A2251.5h7.7T-30.6F**
Pulsar VS1 98981790.547C-0.9318.985%D-6.122%F--6.4D--N/A4615.3h15.3C+80.6C
Orbital Strike Uplink 15596196U94.52501.587%UN/A240U147.5U15940.4h3.3T*0.7T*
M60-G Bulldog 11794392.41D0.9336.178%C+N/A10.8D*2.6D-838.7h8.1C+22.4C+
M60-A Bulldog 10591156.067C4.5944.48%C+N/A17.8D2.7C--1095.1h6.2C+13.9C++
E540 Halberd-H 15185233.696C-2.2248.839%D--1.176%C-20.2D*15.7D3144.2h6.2C+12.7C
Plasma Grenade 8077177N/A75.5227.871%F--N/A770A30A*26320.1h3.2B+11.6D
M40 Fury 7570292.414D0.9430.48%DN/A17.9D*1.3F1263.9h10.4B+34.2B+
M12 Kobalt 8068168A*66.5219.071%D11.765%D*37.8D*6.7B+1791.8h33.8F-177F
C150 Dalton 10467361.861D0.3842.193%B+N/A670U370U6382800.1h7.2F-17D-
Lancer VS22 168661930.342C-1.1345.361%F-N/A4.6D-7.1D18814.3h57.8D--127.4F
C75 Viper 8365421.548D0.0732.209%D1.538%C++4.5D*1.2F8214.5h17.9D55.6D
NS-10 Burster 10163860.733C0.7422.025%D--7.937%C*2.3D*1.4D**4527.3h160.7C-729.5D-
H-V45 6262970.639C0.8419.899%D-6.452%F-8.5D--N/A667.3h14.6C73.2C-
M40 Fury 7260311.935D0.4629.905%DN/A13.3D*2.7D*1084.5h11B+36.8B
Maelstrom Turbo Laser 130543480.155D1.3214.603%F**N/A0.5D--N/A18105.7h375.7T*2573.1T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon163712.5h
Nano-Armor Kit8011,188,404115.8h
Anti-Vehicle MANA Turret362843.2h
Medical Applicator24087,58914.3h
Sunderer Garage01611.1h
Xiphos Anti-Personnel Tower01290.6h
Repair Module03321.3h
Turret AI Module02601h
Skywall Shield Emitter01190.5h
Structure Shield Module01600.6h
Cortium Silo04151h
Motion Spotter247,03010.9h
Nanite Revive Grenade01020h
Welding Device012,6542.3h
Spear Anti-Vehicle Tower01390.7h
Hoplon Anti-Aircraft Phalanx Tower01710.6h
Spitfire Auto-Turret78611.2h
Blast Wall0660.4h
Shield Recharging Field108180.5h
Ammunition Package223,3532.5h
Medical Kit768802.6h
Anti-Infantry MANA Turret512,52010.7h
Pain Spire02261.3h
Routing Spire04030.9h
Flail Targeting Dart02091h
Nano-Repair Grenade02730.1h
Router43,5603.4h
Solid Wall01421.1h
Recon Detection Device21046,11488.5h
Light Vehicle Terminal0780.6h
Elysium Spawn Tube03991.2h
Orbital Strike Target Designator6931.1h
Vehicle Gate01481.3h
Light Air Terminal03572.6h

Check the help document for the dictionary if you want to learn more about words used here.


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