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Archon spaceship[NNG] spaceship
VS BR 81

KDR: 1.48

Score: 37.5m

Last Seen: Mar 23rd, 2020 10:42 PM
- OFFLINE - 753.8 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Emerald
Level Progress (to 82): 88%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Pandora VX25 L100 Python HESH Orion VS54 Proximity Mine Skyguard L100 Python AP Supernova VPC Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $72,558 MLG Score: 58
Fun Score: N/A
Cheeseburgers Flipped: 750TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.158%15.287%278813414,7490.5499070.935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.618%-0.6D-0.875D--0.192C++HEAD ++ (~6.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78-0.053C+14.20.007C+63.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.445%2.305%83113483475451690.636697204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.023C+0.687B+-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.57B+26.20.508B+43.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.962%1.11%12908134110,717842482912.728222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.542%-1.171D*-0.898D--0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.4-1.351D**26.2-1.1D*64.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.847%3.742%182913401,3637056231.93333218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.487%-0.866D---0.189C0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.30.074C+29.90.257C*81.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.275%12.756%182113482,736836243.26882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.536D-0.402C---1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.244C5.7-0.185C10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.5m600.2%194 (11.6k)181 (10.9k)1.484628,49419,1932.1043681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134960515.387%5.457%8410:4511

37% Engineer10% Heavy Assault39% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:25 PMDec 10th, 2014 12:59 AMApr 22nd, 2020 3:53 PM (110d) (PST)Mar 23rd, 2020 6:43 PM (140d) (PST)Mar 23rd, 2020 6:42 PM (140d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
346832630.1380.0930.0081.0540.03858

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,7834,97715,80686063210,858

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3452.3h/143.8d 11,895 1,555 15,155 218.3k 7,253 9,591 7,882 71.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D**
Kills:1,991
Deaths:2,365
KDR:0.842
Accuracy:15.762% F
HSR:15.922% D**
NS-15M1
D--
Kills:403
Deaths:523
KDR:0.771
Accuracy:17.117% F
HSR:17.866% D--
Kills:2,394
Deaths (as Heavy Assault):2,888
Deaths (to Heavy Assaults):5,754
KDR:0.82895
Kill Difference:494
Playtime:359.418 hours
Usage:10%
Score:3.926m
Score/min:182
Accuracy (listed only):16.440%
HSR (listed only):16.894%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D-
Kills:2,736
Deaths:3,872
KDR:0.707
Accuracy:35.275% D--
HSR:12.756% D-
Solstice SF
D
Kills:631
Deaths:1,082
KDR:0.583
Accuracy:21.435% D-
HSR:11.411% D
VX6-7
D*
Kills:547
Deaths:886
KDR:0.617
Accuracy:20.437% D**
HSR:14.442% D*
Solstice VE3
C+
Kills:249
Deaths:106
KDR:2.349
Accuracy:16.400% F
HSR:21.687% C+
Kills:4,163
Deaths (as Engineer):5,946
Deaths (to Engineers):4,720
KDR:0.70013
Kill Difference:1,783
Playtime:1,275.011 hours
Usage:37%
Score:14.146m
Score/min:185
Accuracy (listed only):23.387%
HSR (listed only):15.074%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D-
Kills:2,736
Deaths:3,872
KDR:0.707
Accuracy:35.275% D--
HSR:12.756% D-
Eridani SX5
D*
Kills:1,293
Deaths:1,782
KDR:0.726
Accuracy:22.493% D**
HSR:13.380% D*
Solstice SF
D
Kills:631
Deaths:1,082
KDR:0.583
Accuracy:21.435% D-
HSR:11.411% D
VX6-7
D*
Kills:547
Deaths:886
KDR:0.617
Accuracy:20.437% D**
HSR:14.442% D*
Solstice VE3
C+
Kills:249
Deaths:106
KDR:2.349
Accuracy:16.400% F
HSR:21.687% C+
Kills:5,456
Deaths (as Light Assault):7,728
Deaths (to Light Assaults):3,039
KDR:0.706
Kill Difference:2,272
Playtime:207.779 hours
Usage:6%
Score:1.600m
Score/min:128
Accuracy (listed only):23.208%
HSR (listed only):14.735%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D-
Kills:2,736
Deaths:3,872
KDR:0.707
Accuracy:35.275% D--
HSR:12.756% D-
Eridani SX5
D*
Kills:1,293
Deaths:1,782
KDR:0.726
Accuracy:22.493% D**
HSR:13.380% D*
Pulsar VS1
D**
Kills:98
Deaths:179
KDR:0.547
Accuracy:18.985% D**
HSR:6.122% F--
H-V45
D**
Kills:62
Deaths:97
KDR:0.639
Accuracy:19.899% D**
HSR:6.452% F-
Kills:4,189
Deaths (as Combat Medic):5,930
Deaths (to Combat Medics):2,188
KDR:0.70641
Kill Difference:1,741
Playtime:167.044 hours
Usage:5%
Score:1.846m
Score/min:184
Accuracy (listed only):24.163%
HSR (listed only):9.677%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D*
Kills:1,293
Deaths:1,782
KDR:0.726
Accuracy:22.493% D**
HSR:13.380% D*
NS-357 Underboss
D
Kills:106
Deaths:519
KDR:0.204
Accuracy:25.315% F-
HSR:19.811% D
Kills:1,399
Deaths (as Infiltrator):2,301
Deaths (to Infiltrators):1,974
KDR:0.608
Kill Difference:902
Playtime:1,342.415 hours
Usage:39%
Score:15.011m
Score/min:186
Accuracy (listed only):23.904%
HSR (listed only):16.596%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D*
Kills:357
Deaths:258
KDR:1.384
Accuracy:12.780% D*
HSR:12.885% D**
Blueshift VM5
D**
Kills:272
Deaths:120
KDR:2.267
Accuracy:12.999% F-
HSR:14.706% D**
Cosmos VM3
F
Kills:170
Deaths:68
KDR:2.500
Accuracy:11.553% F
HSR:11.765% F
Comet VM2
B+
Kills:113
Deaths:166
KDR:0.681
Accuracy:34.428% D**
HSR:5.310% B+
NS-10 Burster
B+
Kills:63
Deaths:86
KDR:0.733
Accuracy:22.000% F
HSR:7.937% B+
Kills:975
Deaths (as MAX Suit):349
Deaths (to MAX Suits):1,196
KDR:2.7937
Kill Difference:626
Playtime:93.930 hours
Usage:3%
Score:0.957m
Score/min:170
Accuracy (listed only):18.752%
HSR (listed only):10.520%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D*
Kills:347
V. Kills:71 482%
Deaths:25
KDR:13.880
Accuracy:37.445% F--
KPH:23.500 D*
VKPH:4.800 D*
V26 Maelstrom Turbo Laser
D*
Kills:55
V. Kills:77 71%
Deaths:348
KDR:0.158
Accuracy:14.617% T-
KPH:0.500 D*
VKPH:0.700 D**
Kills:402 (55 + 0)
Deaths:373
KDR:1.078
VKDR:0.397
Vehicle Kills:148
Kill Difference:29
Playtime:121.619 hours
Usage:4%
Score:0.246m
Score/min:34
Piloting Accuracy:14.617%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:67
V. Kills:37 176%
Deaths:36
KDR:1.861
Accuracy:42.193% B+
KPH:241,200 U
VKPH:133,200 U
Kills:67 (0 + 67)
Deaths:36
KDR:1.861
VKDR:1.028
Vehicle Kills:37
Kill Difference:31
Playtime:0.001 hours
Usage:0%
Score:0.065m
Score/min:1,943,310
Piloting Accuracy:N/A%
Gunner Accuracy:42.193%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:2,291
V. Kills:442 N/A
Deaths:85
KDR:26.953
Accuracy:45.881% D
KPH:24.400 D**
VKPH:4.700 D*
Skyguard
D
Kills:1,708
V. Kills:1,261 135%
Deaths:91
KDR:18.769
Accuracy:26.766% D
KPH:8.300 D--
VKPH:6.100 D*
L100 Python AP
D
Kills:1,628
V. Kills:1,098 148%
Deaths:66
KDR:24.667
Accuracy:52.273% D
KPH:15.200 F
VKPH:10.200 F
L100 Python HEAT
D*
Kills:1,198
V. Kills:489 244%
Deaths:70
KDR:17.114
Accuracy:49.487% C-
KPH:17.800 D*
VKPH:7.300 D*
C75 Viper
D--
Kills:65
V. Kills:18 342%
Deaths:42
KDR:1.548
Accuracy:32.209% D--
KPH:4.500 D**
VKPH:1.200 D--
Kills:6,890 (6,890 + 0)
Deaths:354
KDR:19.463
VKDR:9.345
Vehicle Kills:3,308
Kill Difference:6,536
Playtime:489.182 hours
Usage:14%
Score:2.725m
Score/min:93
Driving Accuracy:32.209%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,323
V. Kills:442 299%
Deaths:33
KDR:40.091
Accuracy:49.355% C-
KPH:24.300 D*
VKPH:8.100 C+
Supernova PC
D
Kills:1,283
V. Kills:508 252%
Deaths:93
KDR:13.796
Accuracy:47.490% C-
KPH:15.200 D--
VKPH:6 D
Supernova FPC
D--
Kills:1,221
V. Kills:571 213%
Deaths:44
KDR:27.750
Accuracy:44.710% D**
KPH:18.600 D--
VKPH:8.700 F
Saron HRB
D
Kills:210
V. Kills:123 169%
Deaths:73
KDR:2.877
Accuracy:34.767% D**
KPH:15.800 D--
VKPH:9.200 D
Proton II PPA
C--
Kills:131
V. Kills:14 N/A
Deaths:16
KDR:8.188
Accuracy:23.114% D
KPH:28.900 D--
VKPH:3.100 C--
E540 Halberd
D*
Kills:120
V. Kills:79 150%
Deaths:33
KDR:3.636
Accuracy:53.462% B+
KPH:17 F
VKPH:11.200 D*
Kills:4,288 (3,827 + 461)
Deaths:292
KDR:14.685
VKDR:5.949
Vehicle Kills:1,737
Kill Difference:3,996
Playtime:229.143 hours
Usage:7%
Score:1.645m
Score/min:120
Driving Accuracy:44.710%
Gunner Accuracy:53.462%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D--
Kills:126
V. Kills:11 N/A
Deaths:35
KDR:3.600
Accuracy:38.848% D
KPH:35.700 D**
VKPH:3.100 D--
E540 Halberd-H
D--
Kills:85
V. Kills:66 127%
Deaths:23
KDR:3.696
Accuracy:48.839% D**
KPH:20.400 D**
VKPH:15.800 D--
Kills:211 (0 + 211)
Deaths:58
KDR:3.638
VKDR:1.328
Vehicle Kills:77
Kill Difference:153
Playtime:7.701 hours
Usage:0%
Score:0.121m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:48.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:237
V. Kills:56 416%
Deaths:68
KDR:3.485
Accuracy:40.417% C+
KPH:12.200 D*
VKPH:2.900 D-
M20 Basilisk
D*
Kills:182
V. Kills:86 209%
Deaths:37
KDR:4.919
Accuracy:29.689% D**
KPH:9.600 D*
VKPH:4.500 D*
M12 Kobalt
D*
Kills:149
V. Kills:7 N/A
Deaths:2
KDR:74.500
Accuracy:11.502% F
KPH:17.900 D*
VKPH:0.800 D*
M20 Basilisk
D*
Kills:123
V. Kills:53 228%
Deaths:37
KDR:3.324
Accuracy:27.695% F
KPH:7.300 D*
VKPH:3.100 D**
M60-G Bulldog
D--
Kills:98
V. Kills:25 377%
Deaths:39
KDR:2.513
Accuracy:37.895% C
KPH:11 D*
VKPH:2.800 D--
M40 Fury
D--
Kills:70
V. Kills:5 N/A
Deaths:29
KDR:2.414
Accuracy:30.480% D--
KPH:18.100 F
VKPH:1.300 F-
M40 Fury
D**
Kills:60
V. Kills:12 462%
Deaths:31
KDR:1.935
Accuracy:29.793% D--
KPH:13.100 F
VKPH:2.600 D**
Kills:919 (0 + 919)
Deaths:243
KDR:3.782
VKDR:1.004
Vehicle Kills:244
Kill Difference:676
Playtime:81.011 hours
Usage:2%
Score:0.427m
Score/min:88
Driving Accuracy:N/A%
Gunner Accuracy:29.793%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,7602,7363,8720.707D0.7835.275%D--12.756%D-9.2D*N/A35296.4h5.7F16.3D*
L100 Python HESH 2,7332,2918526.953C**25.4745.881%DN/A24.4D**4.7D*8893.8h3.9D-8.6D*
Orion VS54 2,0021,9912,3650.842C--0.6415.762%F15.922%D**10.2D*N/A40194.4h13.4C--85.1C+
Proximity Mine 1,8811,88115012.54A**11.0639.18%DN/A102.8DN/A31818.3h1.6B+4.1C++
Skyguard 2,9691,7089118.769A*17.2826.766%D0.995%D8.3D--6.1D*87206.2h136D508.1D
L100 Python AP 2,7261,6286624.667A+23.1852.273%D1.72%C15.1F10.2F108107.5h7D-13.4C-
Supernova VPC 1,7651,3233340.091B**38.6149.355%C-N/A24.3D*8.1C+8754.5h4.3F-8.7D*
Eridani SX5 1,3131,2931,7820.726D0.7622.493%D**13.38%D*6.3D*N/A23204.1h14.1D*62.7D*
Supernova PC 1,7911,2839313.796B+12.3147.49%C-N/A15.2D--6D8784.2h6.2D--13D-
Supernova FPC 1,7921,2214427.75A+26.2744.71%D**N/A18.6D--8.7F13765.6h4.6C+10.2D
L100 Python HEAT 1,6871,1987017.114B++15.6349.487%C-2.588%C*17.8D*7.3D*9667.3h6.3C--12.8C+
Solstice SF 6386311,0820.583D0.9021.435%D-11.411%D6.9D-N/A2891.8h15.8D73.5D-
Spear Anti-Vehicle Phalanx Turret 1,0106144713.064B+11.5837.821%D*3.583%C+22.3D*14.4D--23427.5h9.8C--26C-
VX6-7 5535478860.617D0.8720.437%D**14.442%D*5D*N/A21108.6h16.3D**79.8D*
NS-15M1 4064035230.771D0.7117.117%F17.866%D--10.6D*N/A4138h13.6D--79.5D**
Quasar VM1 3613572581.384C-0.1012.78%D*12.885%D**9.5D**N/A4137.4h16.3C--127.9C
Dual Photon Pods 4183472513.88B*12.4037.445%F--2.305%A*23.6D*4.8D*14714.7h26.2D69.9D**
Tank Mine 570327734.479B+2.9934.773%CN/A93.4D69.4C+13583.5h2.4D6.9D--
Blueshift VM5 2752721202.267C0.7812.999%F-14.706%D**8F-N/A2933.8h19.3D**148.7F--
Solstice VE3 2512491062.349A+0.8616.4%F21.687%C+3.4D-N/A6373.7h18.7D113.7C
M60-G Bulldog 293237683.485D2.0040.417%C+N/A12.2D*2.9D-8519.4h8.7D--21.5C
Saron HRB 333210732.877D1.3934.767%D**1.905%B+15.8D--9.2D25713.3h16.1B*46.4C+
MANA Anti-Personnel Turret 188185434.302N/A2.8220.277%UN/A1850U30U6196200.1h40.6T*200T*
M20 Basilisk 268182374.919B3.4329.689%D**4.396%D9.6D*4.5D*9019h94.6C++318.5D
Cosmos VM3 171170682.5C**1.0211.553%F11.765%F6.8D**N/A2025.1h18.2D--157.4C
C-4 2801661720.965C--0.5223.74%DN/A34.6D*23.8C-7904.8h1.8D*7.4D-
Nemesis VSH9 3221632300.709C0.7855.582%D**N/A6.8D6.7C17223.9h8.7C-15.7D-
M12 Kobalt 156149274.5A*73.0211.502%F15.436%D-18D*N/A648.3h21.4D186.2D
NS Decimator 2871442390.603D0.8858.862%C-1.389%D15.3D**15.2C-2569.4h8.8F--15F*
Proton II PPA 145131168.188C--6.7023.114%D1.527%C29.1D--3.1C--1264.5h9.8C+42.3C+
M40 Fury-H 137126353.6D-2.1238.848%D2.381%A++36D**3.1D--1983.5h7.9B20.4C+
M20 Basilisk 176123373.324C-1.8427.695%F4.878%C-7.3D*3.1D**8916.9h90.6C+327.2D
E540 Halberd 199120333.636D2.1553.462%B+2.5%B+16.9F11.1D*3357.1h7.9F-14.7D*
Comet VM2 1201131660.681D0.8034.428%D**5.31%B+4.6D*N/A4424.5h16B+46.4C+
MANA Anti-Vehicle Turret 304112601.867C--0.3848.383%F-3.571%M*1120C1920B*9965000.1h13.6F-28.2F**
S1 1761122200.509D0.9857.759%C5.357%A*12.4D*7.1D-3269h7.2D12.4C+
M60-A Bulldog 120107224.864C-3.3842.024%DN/A20.6D-2.5D1305.2h4.9B+11.5C*
Aspis Anti-Aircraft Phalanx Turret 232107215.095C*3.6119.954%D**N/A6.7D--7.8D--18416h161.8D810.9D
NS-357 Underboss 1081065190.204D-1.2825.315%F-19.811%D0.4D**N/A2262.9h7.8T*30.7T*
Orbital Strike Uplink 1631021102U100.52508.955%UN/A255U152.5U16080.4h3.3T*0.7T*
M60-G Bulldog 12398392.513D1.0337.895%CN/A11D*2.8D--858.9h8.6D*22.6D
Pulsar VS1 98981790.547D-0.9418.985%D**6.122%F--6.4D*N/A4615.3h15.3D-80.6D*
M60-A Bulldog 10591156.067C--4.5844.305%DN/A17.8D-2.7D1095.1h6.2C14C
E540 Halberd-H 15185233.696D2.2148.839%D**1.176%C20.2D**15.7D--3164.2h6.2C12.7D--
Plasma Grenade 8077177N/A75.5227.871%TN/A770B++30B*26320.1h3.2C+11.6F-
M12 Kobalt 8571171C++69.5219.696%D--11.268%F35.5D*7B+1712h34.1T*173.3T
M40 Fury 7570292.414D0.9330.48%D--N/A17.9F1.3F-1263.9h10.4B+34.2C+
C150 Dalton 10467361.861D0.3842.193%B+N/A670U370U6477700.1h7.2F**17F-
Lancer VS22 168661930.342D1.1445.361%FN/A4.6D-7.1D18814.3h57.8F--127.4T-
C75 Viper 8365421.548D--0.0632.209%D--1.538%B+4.5D**1.2D--8214.5h17.9D*55.6D-
NS-10 Burster 10163860.733D0.7522%F7.937%B+2.3F1.4F-4527.4h161.1D-732.1D*
H-V45 6262970.639C--0.8519.899%D**6.452%F-8.5D*N/A667.3h14.6D--73.2D*
M40 Fury 7260311.935D-0.4529.793%D--N/A13F2.6D**1074.6h11B+37C+
V26 Maelstrom Turbo Laser 132553480.158D1.3314.617%T-N/A0.5D*N/A18106.9h372.2T*2546.1T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8051,189,973116h
Anti-Vehicle MANA Turret362843.2h
Spawn Beacon163712.5h
Structure Shield Module01670.6h
Repair Module03511.4h
Skywall Shield Emitter01250.5h
Sunderer Garage01691.2h
Turret AI Module02751h
Nanite Revive Grenade01070h
Medical Applicator24990,21714.6h
Blast Wall0690.4h
Cortium Silo04361h
Motion Spotter247,46711.4h
Welding Device013,0652.5h
Spear Anti-Vehicle Tower01470.8h
Hoplon Anti-Aircraft Phalanx Tower01790.6h
Xiphos Anti-Personnel Tower01320.7h
Spitfire Auto-Turret78851.2h
Shield Recharging Field108360.5h
Recon Detection Device21046,12688.6h
Ammunition Package223,3852.6h
Medical Kit768802.6h
Anti-Infantry MANA Turret512,52010.7h
Solid Wall01481.2h
Routing Spire04251h
Pain Spire02351.3h
Flail Targeting Dart02261.1h
Router43,7323.5h
Nano-Repair Grenade02860.1h
Light Vehicle Terminal0930.7h
Elysium Spawn Tube04161.3h
Vehicle Gate01521.4h
Light Air Terminal03762.7h
Orbital Strike Target Designator8981.2h

Check the help document for the dictionary if you want to learn more about words used here.


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