Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,952)players online:
WOLF1617 (9)  LadySabotage (9)  MoarBassPLZ (4)  SteeeV_O (2)  d1ng0ateurbaby_ (2)  Tamrans (1) 27
stats.dasanfall.com
Castellan spaceship[NNG] spaceship
VS BR 63

KDR: 1.39

Score: 33.3m

Last Seen: Jul 16th, 2019 7:26 PM
- OFFLINE - 9.7 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Emerald - Outfit Officer of No Nonsense Gamers[NNG] No Nonsense Gamers
VS outfit on Emerald

Members: 2
Level Progress (to 64): 20%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Pandora VX25 L100 Python HESH Orion VS54 Proximity Mine Skyguard Eridani SX5 Supernova PC L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:spaceship



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $72,558 MLG Score: 58
Fun Score: N/A
Cheeseburgers Flipped: 706TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.148%15.279%277812064,7450.5558810.838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.396%-0.586D-0.852D--0.348C**HEAD ++ (~6.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.8-0.045C+14.10.01C+63.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.258%2.508%77112133195391550.590741204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0.848B*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.566B+26.30.506B+44.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.566%1.205%1130812069,377829426511.2976220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.424%-1.212D*-0.848D--0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.3-1.482F26.6-1.181D*66.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.262%3.478%177912051,2946966111.85919211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.681%-0.805D--0.268C0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.20.125C++290.28C*77.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.275%12.756%177112132,736827243.30435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.52D-0.371C--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.236C5.7-0.183C10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
No Nonsense Gamers[NNG] No Nonsense Gamers
VS outfit on Emerald

Members: 2
33.3m546%191 (11.5k)179 (10.7k)1.3934526,41018,9531.9743163 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121453815.007%5.812%8709:4810

40% Engineer11% Heavy Assault34% Infiltrator7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:25 PMDec 10th, 2014 12:59 AMJul 17th, 2019 8:46 AM (2d) (PST)Jul 16th, 2019 9:50 PM (2d) (PST)Jul 16th, 2019 3:26 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
341912500.1420.1020.0080.9840.03858

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,4815,48314,99896059210,733

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3102.3h/129.3d 11,009 1,535 12,445 183.1k 6,680 9,142 7,124 63.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:1,991
Deaths:2,364
KDR:0.842
Accuracy:15.768% D--
HSR:15.922% D*
NS-15M1
D
Kills:403
Deaths:523
KDR:0.771
Accuracy:17.117% D--
HSR:17.866% D
Kills:2,394
Deaths (as Heavy Assault):2,887
Deaths (to Heavy Assaults):5,689
KDR:0.82923
Kill Difference:493
Playtime:356.325 hours
Usage:11%
Score:3.911m
Score/min:183
Accuracy (listed only):16.443%
HSR (listed only):16.894%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C-
Kills:2,736
Deaths:3,872
KDR:0.707
Accuracy:35.275% C-
HSR:12.756% D
Solstice SF
C--
Kills:631
Deaths:1,082
KDR:0.583
Accuracy:21.435% C--
HSR:11.411% D-
VX6-7
D-
Kills:547
Deaths:886
KDR:0.617
Accuracy:20.437% D-
HSR:14.442% D*
Solstice VE3
B
Kills:249
Deaths:102
KDR:2.441
Accuracy:16.406% D*
HSR:21.687% B
Kills:4,163
Deaths (as Engineer):5,942
Deaths (to Engineers):4,684
KDR:0.70061
Kill Difference:1,779
Playtime:1,241.777 hours
Usage:40%
Score:13.682m
Score/min:184
Accuracy (listed only):23.388%
HSR (listed only):15.074%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C-
Kills:2,736
Deaths:3,872
KDR:0.707
Accuracy:35.275% C-
HSR:12.756% D
Eridani SX5
D
Kills:1,293
Deaths:1,776
KDR:0.728
Accuracy:22.559% D
HSR:13.380% D-
Solstice SF
C--
Kills:631
Deaths:1,082
KDR:0.583
Accuracy:21.435% C--
HSR:11.411% D-
VX6-7
D-
Kills:547
Deaths:886
KDR:0.617
Accuracy:20.437% D-
HSR:14.442% D*
Solstice VE3
B
Kills:249
Deaths:102
KDR:2.441
Accuracy:16.406% D*
HSR:21.687% B
Kills:5,456
Deaths (as Light Assault):7,718
Deaths (to Light Assaults):3,007
KDR:0.70692
Kill Difference:2,262
Playtime:207.095 hours
Usage:7%
Score:1.590m
Score/min:128
Accuracy (listed only):23.222%
HSR (listed only):14.735%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C-
Kills:2,736
Deaths:3,872
KDR:0.707
Accuracy:35.275% C-
HSR:12.756% D
Eridani SX5
D
Kills:1,293
Deaths:1,776
KDR:0.728
Accuracy:22.559% D
HSR:13.380% D-
Pulsar VS1
D-
Kills:98
Deaths:179
KDR:0.547
Accuracy:18.985% D-
HSR:6.122% F--
H-V45
D-
Kills:62
Deaths:97
KDR:0.639
Accuracy:19.899% D-
HSR:6.452% F-
Kills:4,189
Deaths (as Combat Medic):5,924
Deaths (to Combat Medics):2,166
KDR:0.70712
Kill Difference:1,735
Playtime:163.389 hours
Usage:5%
Score:1.796m
Score/min:183
Accuracy (listed only):24.180%
HSR (listed only):9.677%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,293
Deaths:1,776
KDR:0.728
Accuracy:22.559% D
HSR:13.380% D-
NS-357 Underboss
C
Kills:102
Deaths:387
KDR:0.264
Accuracy:23.369% F
HSR:19.608% C
Kills:1,395
Deaths (as Infiltrator):2,163
Deaths (to Infiltrators):1,953
KDR:0.64494
Kill Difference:768
Playtime:1,039.532 hours
Usage:34%
Score:11.402m
Score/min:183
Accuracy (listed only):22.964%
HSR (listed only):16.494%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:357
Deaths:258
KDR:1.384
Accuracy:12.780% D
HSR:12.885% D*
Blueshift VM5
D*
Kills:257
Deaths:106
KDR:2.425
Accuracy:13.153% D*
HSR:15.175% D*
Cosmos VM3
D*
Kills:169
Deaths:66
KDR:2.561
Accuracy:11.604% D*
HSR:11.834% F
Comet VM2
B+
Kills:113
Deaths:166
KDR:0.681
Accuracy:34.501% D--
HSR:5.310% B+
NS-10 Burster
C**
Kills:59
Deaths:85
KDR:0.694
Accuracy:21.939% D--
HSR:8.475% C**
Kills:955
Deaths (as MAX Suit):340.500
Deaths (to MAX Suits):1,191
KDR:2.8047
Kill Difference:614.500
Playtime:88.413 hours
Usage:3%
Score:0.917m
Score/min:173
Accuracy (listed only):18.795%
HSR (listed only):10.736%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:319
V. Kills:63 N/A
Deaths:25
KDR:12.760
Accuracy:37.258% F
KPH:23.700 D--
VKPH:4.700 D--
Kills:319 (0 + 0)
Deaths:25
KDR:12.760
VKDR:2.520
Vehicle Kills:63
Kill Difference:294
Playtime:13.450 hours
Usage:0%
Score:0.122m
Score/min:152
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:67
V. Kills:37 176%
Deaths:36
KDR:1.861
Accuracy:42.193% B+
KPH:241,200 U
VKPH:133,200 U
Kills:67 (0 + 67)
Deaths:36
KDR:1.861
VKDR:1.028
Vehicle Kills:37
Kill Difference:31
Playtime:0.001 hours
Usage:0%
Score:0.062m
Score/min:1,857,600
Piloting Accuracy:N/A%
Gunner Accuracy:42.193%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:2,000
V. Kills:376 N/A
Deaths:85
KDR:23.529
Accuracy:45.052% C-
KPH:23.900 D*
VKPH:4.500 D--
Skyguard
C--
Kills:1,439
V. Kills:1,117 129%
Deaths:91
KDR:15.813
Accuracy:26.409% C--
KPH:7.900 D--
VKPH:6.100 D--
L100 Python AP
D
Kills:1,264
V. Kills:914 138%
Deaths:66
KDR:19.152
Accuracy:51.390% D
KPH:13.600 D**
VKPH:9.800 D**
L100 Python HEAT
C
Kills:1,174
V. Kills:479 245%
Deaths:70
KDR:16.771
Accuracy:49.261% C
KPH:17.900 D-
VKPH:7.300 D-
C75 Viper
D
Kills:65
V. Kills:18 342%
Deaths:42
KDR:1.548
Accuracy:32.209% D
KPH:4.500 D**
VKPH:1.200 D**
Kills:5,942 (5,942 + 0)
Deaths:354
KDR:16.785
VKDR:8.203
Vehicle Kills:2,904
Kill Difference:5,588
Playtime:439.680 hours
Usage:14%
Score:2.415m
Score/min:92
Driving Accuracy:32.209%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,278
V. Kills:505 253%
Deaths:93
KDR:13.742
Accuracy:47.131% C
KPH:15.200 D
VKPH:6 D
Supernova FPC
D
Kills:1,180
V. Kills:553 213%
Deaths:43
KDR:27.442
Accuracy:44.905% D--
KPH:18.600 D
VKPH:8.700 D**
Supernova VPC
C+
Kills:977
V. Kills:303 321%
Deaths:27
KDR:36.185
Accuracy:47.669% C
KPH:22.800 D--
VKPH:7.100 C+
Saron HRB
D
Kills:210
V. Kills:123 169%
Deaths:73
KDR:2.877
Accuracy:34.767% D--
KPH:15.800 D-
VKPH:9.200 D
Proton II PPA
C
Kills:131
V. Kills:14 N/A
Deaths:16
KDR:8.188
Accuracy:23.114% C+
KPH:28.900 D--
VKPH:3.100 C
E540 Halberd
D-
Kills:120
V. Kills:79 150%
Deaths:33
KDR:3.636
Accuracy:53.492% B++
KPH:17 D*
VKPH:11.200 D-
Kills:3,896 (3,435 + 461)
Deaths:285
KDR:13.670
VKDR:5.533
Vehicle Kills:1,577
Kill Difference:3,611
Playtime:215.126 hours
Usage:7%
Score:1.538m
Score/min:119
Driving Accuracy:47.669%
Gunner Accuracy:53.492%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:126
V. Kills:11 N/A
Deaths:35
KDR:3.600
Accuracy:38.848% C
KPH:35.700 D*
VKPH:3.100 D-
E540 Halberd-H
D
Kills:85
V. Kills:66 127%
Deaths:23
KDR:3.696
Accuracy:48.839% D--
KPH:20.400 D*
VKPH:15.800 D
Kills:211 (0 + 211)
Deaths:58
KDR:3.638
VKDR:1.328
Vehicle Kills:77
Kill Difference:153
Playtime:7.701 hours
Usage:0%
Score:0.118m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:48.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:236
V. Kills:56 414%
Deaths:68
KDR:3.471
Accuracy:40.459% B+
KPH:12.400 D--
VKPH:2.900 D-
M20 Basilisk
D--
Kills:175
V. Kills:81 213%
Deaths:37
KDR:4.730
Accuracy:28.865% D*
KPH:9.500 D--
VKPH:4.400 D--
M20 Basilisk
D*
Kills:123
V. Kills:53 228%
Deaths:37
KDR:3.324
Accuracy:26.908% D**
KPH:7.400 D*
VKPH:3.200 D*
M60-G Bulldog
D--
Kills:91
V. Kills:22 396%
Deaths:39
KDR:2.333
Accuracy:36.172% C+
KPH:10.500 D*
VKPH:2.500 D--
M12 Kobalt
D*
Kills:88
V. Kills:4 N/A
Deaths:2
KDR:44
Accuracy:10.182% D**
KPH:18.500 D*
VKPH:0.800 D*
M40 Fury
D
Kills:68
V. Kills:4 N/A
Deaths:29
KDR:2.345
Accuracy:29.855% D
KPH:17.900 D*
VKPH:1.100 F
M40 Fury
D
Kills:60
V. Kills:12 462%
Deaths:31
KDR:1.935
Accuracy:29.905% D
KPH:13.200 D*
VKPH:2.600 D*
Kills:841 (0 + 841)
Deaths:243
KDR:3.461
VKDR:0.955
Vehicle Kills:232
Kill Difference:598
Playtime:75.939 hours
Usage:2%
Score:0.406m
Score/min:89
Driving Accuracy:N/A%
Gunner Accuracy:29.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,7602,7363,8720.707C0.6935.275%C-12.756%D9.2D--N/A35296.4h5.7D16.3C--
L100 Python HESH 2,3762,0008523.529B**22.1445.052%C-N/A23.9D*4.5D--8783.6h3.9C8.7C
Orion VS54 2,0021,9912,3640.842C0.5515.768%D--15.922%D*10.3D-N/A40194h13.4C+85C+
Proximity Mine 1,8581,85815012.387M10.9940.251%CN/A104.4CN/A32317.8h1.6B*3.9B+
Skyguard 2,5561,4399115.813S14.4226.409%C--1.042%D7.9D--6.1D--87182.9h143.8C-544.5C-
Eridani SX5 1,3131,2931,7760.728C0.6722.559%D13.38%D-6.4D*N/A23201h14.1C62.5C
Supernova PC 1,7831,2789313.742A12.3547.131%CN/A15.3D6D8783.8h6.1C12.9C
L100 Python AP 2,1781,2646619.152M++17.7651.39%D2.136%C13.6D**9.8D**10493h7.5C-14.6C--
Supernova FPC 1,7331,1804327.442M++26.0544.905%D--N/A18.6D8.7D**13563.5h4.6B+10.1C++
L100 Python HEAT 1,6531,1747016.771M+15.3849.261%C2.641%C++17.9D-7.3D-9665.7h6.2C++12.6C++
Supernova VPC 1,2809772736.185A*34.7947.669%CN/A22.8D--7.1C+8342.9h4.1D8.6C--
Solstice SF 6386311,0820.583C0.8121.435%C--11.411%D-6.9D-N/A2891.8h15.8C73.5C-
Spear Anti-Vehicle Phalanx Turret 1,0106144713.064B*11.6737.496%D3.583%C+22.5D-14.5D23427.3h9.6C+25.7C
VX6-7 5535478860.617C-0.7820.437%D-14.442%D*5D--N/A21108.5h16.3D-79.8D
NS-15M1 4064035230.771C--0.6217.117%D--17.866%D10.6D--N/A4138h13.6C79.5C-
Quasar VM1 3613572581.384C+0.0112.78%D12.885%D*9.5D*N/A4137.4h16.3C127.9C+
Dual Photon Pods 3823192512.76B**11.3737.258%F2.508%A++23.6D--4.7D--15213.5h26.3C70.6D
Tank Mine 542307734.205B*2.8133.254%C+N/A93C71.2C**13763.3h2.3D6.8C
Blueshift VM5 2592571062.425C+1.0313.153%D*15.175%D*8.4FN/A3030.7h19D-144.2D*
Solstice VE3 2512491022.441A**1.0516.406%D*21.687%B3.4D--N/A6372.7h18.6C113.6C--
M60-G Bulldog 292236683.471C2.0840.459%B+N/A12.4D--2.9D-8619.1h8.7C21.4C**
Saron HRB 333210732.877C-1.4834.767%D--1.905%C**15.8D-9.2D25413.3h16.1B**46.4B+
MANA Anti-Personnel Turret 188185434.302N/A2.9120.277%UN/A1850U30U6187200.1h40.6T*200T*
M20 Basilisk 256175374.73B*3.3428.865%D*4.571%C9.5D--4.4D--8918.5h91.8B318C+
Cosmos VM3 170169662.561B+1.1711.604%D*11.834%F6.8D**N/A2024.7h18.1D*156D
Nemesis VSH9 3221632300.709C+0.6855.582%D--N/A6.8C--6.7C17123.9h8.7C+15.7C-
C-4 2691581720.919C0.4722.983%C--N/A32.9D--23.1C-7614.8h1.8C--7.8C--
NS Decimator 2831412390.59D0.8058.967%C1.418%D15.2D*15.3C+2499.3h8.9F--15.1F--
Proton II PPA 145131168.188C6.7923.114%C+1.527%C--29.1D--3.1C1264.5h9.8C++42.3C++
M40 Fury-H 137126353.6D2.2138.848%C2.381%A36D*3.1D-1983.5h7.9C*20.4C++
M20 Basilisk 176123373.324C*1.9326.908%D**4.878%C7.4D*3.2D*8816.6h85.3B+316.9C
E540 Halberd 199120333.636C-2.2453.492%B++2.5%C++16.9D*11.1D-3197.1h7.9D**14.7C-
Comet VM2 1201131660.681C0.7134.501%D--5.31%B+4.7D*N/A4424.3h16B++46.2B
MANA Anti-Vehicle Turret 304112601.867C+0.4748.383%D3.571%C++1120C+1920B++9936300.1h13.6C28.2D
S1 1761122200.509C0.8857.759%C++5.357%A+12.4D-7.1D-3179h7.2C+12.4C+
Aspis Anti-Aircraft Phalanx Turret 232107215.095B+3.7019.958%D-N/A6.7D-7.8D18416h161.4C+808.9C
M60-A Bulldog 120107224.864C-3.4742.024%CN/A20.6D2.5C--1315.2h4.9B++11.5B+
NS-357 Underboss 1041023870.264D1.1323.369%F19.608%C0.6D*N/A2178.5h6.4F-27.4F--
Pulsar VS1 98981790.547C-0.8518.985%D-6.122%F--6.4D--N/A4615.3h15.3C+80.6C
M60-G Bulldog 11391392.333D0.9436.172%C+N/A10.5D*2.5D--818.7h8.3C23C+
M60-A Bulldog 10591156.067C4.6744.683%C+N/A17.8D2.7C-1115.1h6.2C+13.8C++
M12 Kobalt 9288244M++42.6110.182%D**19.318%C**18.3D*N/A724.8h19.7C++193.9D
E540 Halberd-H 15185233.696C-2.3048.839%D--1.176%C-20.2D*15.7D3054.2h6.2C++12.7C
Frag Grenade 8077177N/A75.6127.871%F--N/A770A30A**26670.1h3.2B+11.6D
M40 Fury 7268292.345D0.9529.855%DN/A17.9D*1.1F1263.8h10.3B+34.4B
C150 Dalton 10467361.861D0.4742.193%B+N/A670U370U6192000.1h7.2F17D-
Lancer VS22 168661930.342C--1.0545.361%F--N/A4.6D*7.1D--18714.3h57.8D*127.4F-
C75 Viper 8365421.548C--0.1532.209%D1.538%C++4.5D**1.2D**7814.5h17.9D55.6D-
H-V45 6262970.639C0.7519.899%D-6.452%F-8.5D--N/A657.3h14.6C73.2C-
M40 Fury 7260311.935D0.5429.905%DN/A13.3D*2.7D*1084.5h11B+36.8B
NS-10 Burster 9559850.694C0.7021.939%D--8.475%C**2.3D**1.4D**4725.4h160C-729.4D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon163612.5h
Anti-Vehicle MANA Turret362843.2h
Nano-Armor Kit7921,161,957113.8h
Repair Module0580.3h
Nanite Revive Grenade01000h
Medical Applicator23384,33013.9h
Cortium Silo02150.5h
Spitfire Auto-Turret76901h
Motion Spotter174,3146.8h
Welding Device06,5100.6h
Shield Recharging Field76050.3h
Ammunition Package223,0862.3h
Medical Kit768802.6h
Anti-Infantry MANA Turret512,52010.7h
Nano-Repair Grenade02280.1h
Routing Spire02260.4h
Router22,2222.1h
Recon Detection Device21045,57987h
Elysium Spawn Tube02190.6h
Light Air Terminal02071.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 1.19s on queries, 0.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.