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spaceship[NNG] spaceship
VS BR 117

KDR: 1.2

Score: 27.8m

Last Seen: Oct 26th, 2018 11:04 PM
- OFFLINE - 467.4 hour(s)

Battle Rank 109 (117 total) - Vanu Sovereignty on Emerald - Outfit Officer of No Nonsense Gamers[NNG] No Nonsense Gamers
VS outfit on Emerald

Members: 0
Level Progress (to 110): 61%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Pandora VX25 Orion VS54 L100 Python HESH Proximity Mine Eridani SX5 Skyguard L100 Python AP L100 Python HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $68,805 MLG Score: 55
Fun Score: N/A
Cheeseburgers Flipped: 670TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.164%15.199%276810064,7240.5631180.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.525%-0.557D-0.833D-0.241C++HEAD ++ (~6.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.6-0.035C+14.10.012C+63.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.855%2.649%73110133025341370.564486219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.065C+0.947B*-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.30.579B+24.80.529B+42.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.625%1.67%719810065,92779629357.43664202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.549%-1.29D**-0.634D0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.3-2.186F--34-1.716F-89.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.986%2.083%166810061,1526795761.69412200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.449%-0.756D--0.577D0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.40.188C++26.70.315C*68.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.275%12.756%166110132,736815243.35705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.505D-0.34C--1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.233C5.7-0.185C10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
No Nonsense Gamers[NNG] No Nonsense Gamers
VS outfit on Emerald

Members: 0
27.8m492.6%186 (11.2k)176 (10.6k)1.1966122,25718,6001.68661117 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS101438014.722%6.672%9808:335

6% Combat Medic42% Engineer13% Heavy Assault28% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:25 PMDec 10th, 2014 12:59 AMNov 11th, 2018 10:35 AM (4d) (PST)Oct 26th, 2018 7:04 PM (19d) (PST)Oct 26th, 2018 7:04 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3251062190.1410.1170.0090.8680.03655

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,5146,36513,14987152210,532

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2639.9h/110d 9,114 1,485 8,615 137.5k 5,909 8,362 5,658 51.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:1,990
Deaths:2,362
KDR:0.843
Accuracy:15.769% D--
HSR:15.930% D*
NS-15M1
D
Kills:403
Deaths:523
KDR:0.771
Accuracy:17.117% D--
HSR:17.866% D
Kills:2,393
Deaths (as Heavy Assault):2,885
Deaths (to Heavy Assaults):5,601
KDR:0.82946
Kill Difference:492
Playtime:355.058 hours
Usage:13%
Score:3.903m
Score/min:183
Accuracy (listed only):16.443%
HSR (listed only):16.898%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C-
Kills:2,736
Deaths:3,872
KDR:0.707
Accuracy:35.275% C-
HSR:12.756% D
Solstice SF
C-
Kills:631
Deaths:1,082
KDR:0.583
Accuracy:21.435% C-
HSR:11.411% D-
VX6-7
D
Kills:543
Deaths:849
KDR:0.640
Accuracy:20.733% D
HSR:14.365% D--
Solstice VE3
B
Kills:249
Deaths:99
KDR:2.515
Accuracy:16.444% D*
HSR:21.687% B
Kills:4,159
Deaths (as Engineer):5,902
Deaths (to Engineers):4,602
KDR:0.70468
Kill Difference:1,743
Playtime:1,101.505 hours
Usage:42%
Score:11.653m
Score/min:176
Accuracy (listed only):23.472%
HSR (listed only):15.054%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C-
Kills:2,736
Deaths:3,872
KDR:0.707
Accuracy:35.275% C-
HSR:12.756% D
Eridani SX5
D
Kills:1,292
Deaths:1,759
KDR:0.735
Accuracy:22.540% D
HSR:13.390% D-
Solstice SF
C-
Kills:631
Deaths:1,082
KDR:0.583
Accuracy:21.435% C-
HSR:11.411% D-
VX6-7
D
Kills:543
Deaths:849
KDR:0.640
Accuracy:20.733% D
HSR:14.365% D--
Solstice VE3
B
Kills:249
Deaths:99
KDR:2.515
Accuracy:16.444% D*
HSR:21.687% B
Kills:5,451
Deaths (as Light Assault):7,661
Deaths (to Light Assaults):2,952
KDR:0.71153
Kill Difference:2,210
Playtime:206.284 hours
Usage:8%
Score:1.587m
Score/min:128
Accuracy (listed only):23.285%
HSR (listed only):14.722%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C-
Kills:2,736
Deaths:3,872
KDR:0.707
Accuracy:35.275% C-
HSR:12.756% D
Eridani SX5
D
Kills:1,292
Deaths:1,759
KDR:0.735
Accuracy:22.540% D
HSR:13.390% D-
Pulsar VS1
D-
Kills:98
Deaths:179
KDR:0.547
Accuracy:18.985% D-
HSR:6.122% F-
H-V45
D-
Kills:62
Deaths:97
KDR:0.639
Accuracy:19.899% D-
HSR:6.452% F-
Kills:4,188
Deaths (as Combat Medic):5,907
Deaths (to Combat Medics):2,139
KDR:0.70899
Kill Difference:1,719
Playtime:158.326 hours
Usage:6%
Score:1.723m
Score/min:181
Accuracy (listed only):24.175%
HSR (listed only):9.680%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,292
Deaths:1,759
KDR:0.735
Accuracy:22.540% D
HSR:13.390% D-
NS-357 Underboss
D
Kills:87
Deaths:283
KDR:0.307
Accuracy:24.498% D*
HSR:16.092% D
Kills:1,379
Deaths (as Infiltrator):2,042
Deaths (to Infiltrators):1,925
KDR:0.67532
Kill Difference:663
Playtime:731.220 hours
Usage:28%
Score:8.050m
Score/min:183
Accuracy (listed only):23.519%
HSR (listed only):14.741%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:357
Deaths:258
KDR:1.384
Accuracy:12.780% D
HSR:12.885% D*
Blueshift VM5
D*
Kills:234
Deaths:97
KDR:2.412
Accuracy:13.572% D*
HSR:14.530% D*
Cosmos VM3
D--
Kills:140
Deaths:57
KDR:2.456
Accuracy:11.829% D--
HSR:13.571% D*
Comet VM2
B+
Kills:113
Deaths:166
KDR:0.681
Accuracy:34.501% D-
HSR:5.310% B+
NS-10 Burster
C**
Kills:59
Deaths:85
KDR:0.694
Accuracy:21.813% D--
HSR:8.475% C**
Kills:903
Deaths (as MAX Suit):331.500
Deaths (to MAX Suits):1,188
KDR:2.72398
Kill Difference:571.500
Playtime:83.962 hours
Usage:3%
Score:0.888m
Score/min:176
Accuracy (listed only):18.899%
HSR (listed only):10.954%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:302
V. Kills:59 N/A
Deaths:24
KDR:12.583
Accuracy:36.855% F
KPH:25.800 D-
VKPH:5 D*
Kills:302 (0 + 0)
Deaths:24
KDR:12.583
VKDR:2.458
Vehicle Kills:59
Kill Difference:278
Playtime:11.690 hours
Usage:0%
Score:0.116m
Score/min:166
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:67
V. Kills:37 176%
Deaths:36
KDR:1.861
Accuracy:42.193% B
KPH:241,200 U
VKPH:133,200 U
Kills:67 (0 + 67)
Deaths:36
KDR:1.861
VKDR:1.028
Vehicle Kills:37
Kill Difference:31
Playtime:0.001 hours
Usage:0%
Score:0.057m
Score/min:1,710,810
Piloting Accuracy:N/A%
Gunner Accuracy:42.193%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:1,854
V. Kills:345 N/A
Deaths:83
KDR:22.337
Accuracy:45.216% C
KPH:23.700 D*
VKPH:4.400 D-
Skyguard
D--
Kills:1,100
V. Kills:939 117%
Deaths:85
KDR:12.941
Accuracy:25.941% C--
KPH:7 D--
VKPH:5.900 D--
L100 Python AP
D
Kills:1,080
V. Kills:825 131%
Deaths:62
KDR:17.419
Accuracy:50.929% D
KPH:12.600 D**
VKPH:9.600 D**
L100 Python HEAT
C
Kills:1,013
V. Kills:415 244%
Deaths:69
KDR:14.681
Accuracy:48.316% C
KPH:16.500 D-
VKPH:6.800 D--
C75 Viper
D
Kills:65
V. Kills:18 342%
Deaths:42
KDR:1.548
Accuracy:32.209% D
KPH:4.500 D**
VKPH:1.200 F
Kills:5,112 (5,112 + 0)
Deaths:341
KDR:14.991
VKDR:7.455
Vehicle Kills:2,542
Kill Difference:4,771
Playtime:397.978 hours
Usage:15%
Score:2.096m
Score/min:88
Driving Accuracy:32.209%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D-
Kills:367
V. Kills:226 162%
Deaths:26
KDR:14.115
Accuracy:45.819% D-
KPH:12.600 D*
VKPH:7.700 F
Supernova VPC
D
Kills:252
V. Kills:80 311%
Deaths:18
KDR:14
Accuracy:48.984% C+
KPH:16.300 D*
VKPH:5.200 D
Saron HRB
D-
Kills:210
V. Kills:123 169%
Deaths:73
KDR:2.877
Accuracy:35.004% D--
KPH:15.900 D-
VKPH:9.300 D-
Supernova PC
D**
Kills:196
V. Kills:87 223%
Deaths:69
KDR:2.841
Accuracy:36.251% D**
KPH:6.200 D**
VKPH:2.700 F
Proton II PPA
C
Kills:131
V. Kills:14 N/A
Deaths:16
KDR:8.188
Accuracy:23.114% C+
KPH:28.900 D--
VKPH:3.100 C
E540 Halberd
D--
Kills:108
V. Kills:69 154%
Deaths:33
KDR:3.273
Accuracy:52.109% B+
KPH:15.800 D**
VKPH:10.100 D--
Kills:1,264 (815 + 449)
Deaths:235
KDR:5.379
VKDR:2.549
Vehicle Kills:599
Kill Difference:1,029
Playtime:100.987 hours
Usage:4%
Score:0.801m
Score/min:132
Driving Accuracy:36.251%
Gunner Accuracy:52.109%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:126
V. Kills:11 N/A
Deaths:35
KDR:3.600
Accuracy:38.848% C
KPH:35.700 D*
VKPH:3.100 D-
E540 Halberd-H
D
Kills:85
V. Kills:66 127%
Deaths:23
KDR:3.696
Accuracy:48.839% D--
KPH:20.400 D--
VKPH:15.800 D
Kills:211 (0 + 211)
Deaths:58
KDR:3.638
VKDR:1.328
Vehicle Kills:77
Kill Difference:153
Playtime:7.701 hours
Usage:0%
Score:0.114m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:48.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:235
V. Kills:56 412%
Deaths:68
KDR:3.456
Accuracy:40.461% B+
KPH:12.300 D--
VKPH:2.900 D-
M20 Basilisk
D--
Kills:145
V. Kills:67 213%
Deaths:37
KDR:3.919
Accuracy:25.827% D**
KPH:8.500 D--
VKPH:3.900 D--
M20 Basilisk
D*
Kills:112
V. Kills:48 229%
Deaths:37
KDR:3.027
Accuracy:25.561% D**
KPH:7.100 D*
VKPH:3.100 D*
M60-G Bulldog
D--
Kills:88
V. Kills:20 419%
Deaths:38
KDR:2.316
Accuracy:35.141% C+
KPH:10.400 D*
VKPH:2.400 D--
M40 Fury
D
Kills:68
V. Kills:4 N/A
Deaths:29
KDR:2.345
Accuracy:31.141% D
KPH:18.800 D*
VKPH:1.100 F
M40 Fury
D
Kills:60
V. Kills:12 462%
Deaths:31
KDR:1.935
Accuracy:29.905% D
KPH:13.200 D*
VKPH:2.600 D**
Kills:708 (0 + 708)
Deaths:240
KDR:2.950
VKDR:0.863
Vehicle Kills:207
Kill Difference:468
Playtime:68.381 hours
Usage:3%
Score:0.362m
Score/min:88
Driving Accuracy:N/A%
Gunner Accuracy:29.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,7602,7363,8720.707C--0.4935.275%C-12.756%D9.2D--N/A35296.4h5.7D16.3C-
Orion VS54 2,0011,9902,3620.843C0.3515.769%D--15.93%D*10.3D--N/A39193.5h13.4C+85C+
L100 Python HESH 2,1991,8548322.337B**21.1445.216%CN/A23.7D*4.4D-8778.2h3.9C+8.7C
Proximity Mine 1,7761,77613912.777M+11.5841.107%C+N/A134.5C**N/A41713.2h1.6B*3.8B++
Eridani SX5 1,3121,2921,7590.735C0.4622.54%D13.39%D-6.7D*N/A24193.5h14C61.9C
Skyguard 2,0391,1008512.941S11.7425.941%C--1.091%D7D--5.9D--84158.2h158.2D609.7D
L100 Python AP 1,9051,0806217.419M++16.2250.929%D2.407%C12.6D**9.6D**9885.8h7.9C15.5C-
L100 Python HEAT 1,4281,0136914.681A**13.4848.316%C3.06%C**16.6D-6.8D--9161.2h6.2C++12.8C++
Solstice SF 6386311,0820.583C0.6121.435%C-11.411%D-6.9D-N/A2891.8h15.8C73.5C
Spear Anti-Vehicle Phalanx Turret 9976074712.915B*11.7237.15%D3.624%C22.6D-14.5D23226.9h9.5C+25.6C+
VX6-7 5495438490.64C-0.5620.733%D14.365%D--6D--N/A2590.9h16.2D78C--
NS-15M1 4064035230.771C--0.4317.117%D--17.866%D10.6D--N/A4138h13.6C+79.5C
Supernova FPC 5933672614.115A+12.9245.819%D-2.18%C12.6D*7.7F14329.2h6.1C+13.3C--
Quasar VM1 3613572581.384C+0.1912.78%D12.885%D*9.5D*N/A4037.4h16.3C127.9C+
Dual Photon Pods 3613022412.583B**11.3936.855%F2.649%A++25.8D-5D*16611.7h24.8C+67.3D
Tank Mine 514286714.028B*2.8327.282%C-N/A92.3C73.5B+13783.1h1.9C++7C
Supernova VPC 3322521814C**12.8048.984%C+N/A16.3D*5.2D8215.5h5.1F10.3D--
Solstice VE3 251249992.515A**1.3216.444%D*21.687%B3.5D--N/A6470.8h18.6C113.1C-
M60-G Bulldog 291235683.456C2.2640.461%B+N/A12.3D--2.9D-8419.1h8.7C21.4C**
Blueshift VM5 235234972.412C++1.2213.572%D*14.53%D*8.6D**N/A3227.3h19.4D--142.8D--
Saron HRB 333210732.877C-1.6835.004%D--1.905%C**15.9D-9.3D-23513.2h15.9B**45.5B+
Supernova PC 283196692.841C1.6436.251%D**1.02%D--6.2D**2.7F9131.7h5.1C*14C-
MANA Anti-Personnel Turret 188185434.302N/A3.1120.277%UN/A1850U30U6122500.1h40.6T*200T*
Nemesis VSH9 3221632300.709C+0.4955.573%D--N/A6.8D6.7C--16823.9h8.7C+15.6C-
C-4 2541481720.86C0.3421.464%DN/A31.5D--22.6C-7394.7h1.8C-8.2C+
M20 Basilisk 212145373.919B+2.7225.827%D**2.759%D*8.5D--3.9D--8717h85.9B+332.6C
Cosmos VM3 141140572.456B+1.2611.829%D--13.571%D*6.6FN/A2021.3h19.4D**164.3D
NS Decimator 2811392380.584C--0.6158.787%C+1.439%D15.1D*15.4C+2399.2h8.9F--15.2F--
Proton II PPA 145131168.188C6.9923.114%C+1.527%C--29.1D--3.1C1234.5h9.8C++42.3C++
M40 Fury-H 137126353.6D2.4038.848%C2.381%A36D*3.1D-1953.5h7.9C*20.4C++
Comet VM2 1201131660.681C0.5234.501%D-5.31%B+4.7D*N/A4424.3h16B++46.2B
MANA Anti-Vehicle Turret 304112601.867C0.6748.383%D*3.571%C+1120C+1920B*9816050.1h13.6C+28.2D
M20 Basilisk 160112373.027C++1.8325.561%D**5.357%C+7.1D*3.1D*8415.7h82.9B+324.2C
S1 1761122200.509C0.6957.759%C++5.357%A+12.4D--7.1D-2909h7.2C+12.4C+
E540 Halberd 177108333.273C-2.0852.109%B+2.778%C++15.9D**10.1D--1986.8h7.8D**14.9C--
Aspis Anti-Aircraft Phalanx Turret 232107215.095B++3.9019.943%D-N/A6.7D7.8D18216h161C+807.1C
M60-A Bulldog 120107224.864C-3.6742.024%CN/A20.6D2.5C--1315.2h4.9B+11.5B+
Pulsar VS1 98981790.547C-0.6518.985%D-6.122%F-6.4D--N/A4315.3h15.3C+80.6C
M60-A Bulldog 10591156.067C4.8744.861%C+N/A17.8D2.7C--1115.1h6.2C+13.8C++
M60-G Bulldog 10888382.316D1.1235.141%C+N/A10.4D*2.4D--818.5h8C+22.6C+
NS-357 Underboss 89872830.307D0.8924.498%D*16.092%D0.9D*N/A492.3h6.2F25.2D**
E540 Halberd-H 15185233.696C2.5048.839%D--1.176%C--20.2D--15.7D2894.2h6.2C++12.7C
Frag Grenade 8077177N/A75.8027.933%F--N/A770B**30M**24910.1h3.2B+11.6D
M40 Fury 7268292.345D1.1531.141%DN/A18.9D*1.1F1303.6h9.7B31.1B+
C150 Dalton 10467361.861D0.6642.193%BN/A670U370U5702700.1h7.2D**17D
Lancer VS22 168661930.342C--0.8545.361%F--N/A4.6D*7.1D--18514.3h57.8D*127.4F-
C75 Viper 8365421.548C--0.3532.209%D1.538%C++4.5D**1.2F6714.5h17.9D55.6D
H-V45 6262970.639C0.5619.899%D-6.452%F-8.5D--N/A647.3h14.6C73.2C-
M40 Fury 7260311.935D0.7429.905%DN/A13.3D*2.7D**1064.5h11B+36.8B
NS-10 Burster 9559850.694C0.5021.813%D--8.475%C**2.4D*1.5D**4724.5h153.2C702.2D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret362843.2h
Motion Spotter09010.8h
Nano-Armor Kit7721,024,206104.9h
Medical Applicator22079,94613.3h
Spawn Beacon153352.2h
Nanite Revive Grenade0960h
Spitfire Auto-Turret0660.1h
Anti-Infantry MANA Turret512,52010.7h
Ammunition Package211,9751.8h
Medical Kit768802.6h
Shield Recharging Field44170.2h
Recon Detection Device21044,87984.7h

Check the help document for the dictionary if you want to learn more about words used here.


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