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Arcanus spaceship[NNG] spaceship
VS BR 35

KDR: 1.26

Score: 29.8m

Last Seen: May 17th, 2019 6:48 PM
- OFFLINE - 1.8 hour(s)

Prestige 1, Battle Rank 35 - Vanu Sovereignty on Emerald - Outfit Officer of No Nonsense Gamers[NNG] No Nonsense Gamers
VS outfit on Emerald

Members: 7
Level Progress (to 36): 71%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Pandora VX25 Orion VS54 L100 Python HESH Proximity Mine Skyguard Eridani SX5 L100 Python AP L100 Python HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $71,307 MLG Score: 57
Fun Score: N/A
Cheeseburgers Flipped: 689TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.148%15.242%277811814,7370.5601940.7

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.423%-0.576D-0.846D--0.332C**HEAD ++ (~6.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.8-0.041C+14.10.012C+63.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.91%2.581%75111883105371430.577281215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.056C+0.921B*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.568B+25.70.516B+43.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.007%1.444%859811817,06280534118.76179207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.478%-1.267D**-0.707D-0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.9-2.058F--32.2-1.631F82.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.149%2.371%169811811,1816885901.71408200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.443%-0.758D--0.566D0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.70.193C++26.90.322C*68.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.275%12.756%169111882,736819243.33659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.514D-0.359C--1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.234C5.7-0.183C10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
No Nonsense Gamers[NNG] No Nonsense Gamers
VS outfit on Emerald

Members: 7
29.8m521.7%187 (11.2k)176 (10.6k)1.2603423,64418,7601.783935 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS118942215.021%6.357%9509:017

6% Combat Medic40% Engineer13% Heavy Assault31% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:25 PMDec 10th, 2014 12:59 AMMay 18th, 2019 3:04 PM (1d) (PST)May 17th, 2019 7:10 PM (2d) (PST)May 17th, 2019 2:48 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3301002300.1390.1110.0090.9170.03657

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,7875,98313,80487155210,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2826.4h/117.8d 9,822 1,503 9,717 155.6k 6,212 8,677 6,178 55.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:1,991
Deaths:2,364
KDR:0.842
Accuracy:15.767% D--
HSR:15.922% D*
NS-15M1
D
Kills:403
Deaths:523
KDR:0.771
Accuracy:17.117% D--
HSR:17.866% D
Kills:2,394
Deaths (as Heavy Assault):2,887
Deaths (to Heavy Assaults):5,641
KDR:0.82923
Kill Difference:493
Playtime:355.732 hours
Usage:13%
Score:3.907m
Score/min:183
Accuracy (listed only):16.442%
HSR (listed only):16.894%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C-
Kills:2,736
Deaths:3,872
KDR:0.707
Accuracy:35.275% C-
HSR:12.756% D
Solstice SF
C--
Kills:631
Deaths:1,082
KDR:0.583
Accuracy:21.435% C--
HSR:11.411% D-
VX6-7
D
Kills:545
Deaths:870
KDR:0.626
Accuracy:20.439% D
HSR:14.495% D--
Solstice VE3
B
Kills:249
Deaths:99
KDR:2.515
Accuracy:16.432% D*
HSR:21.687% B
Kills:4,161
Deaths (as Engineer):5,923
Deaths (to Engineers):4,627
KDR:0.70252
Kill Difference:1,762
Playtime:1,139.106 hours
Usage:40%
Score:12.137m
Score/min:178
Accuracy (listed only):23.395%
HSR (listed only):15.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C-
Kills:2,736
Deaths:3,872
KDR:0.707
Accuracy:35.275% C-
HSR:12.756% D
Eridani SX5
D
Kills:1,293
Deaths:1,773
KDR:0.729
Accuracy:22.566% D
HSR:13.380% D-
Solstice SF
C--
Kills:631
Deaths:1,082
KDR:0.583
Accuracy:21.435% C--
HSR:11.411% D-
VX6-7
D
Kills:545
Deaths:870
KDR:0.626
Accuracy:20.439% D
HSR:14.495% D--
Solstice VE3
B
Kills:249
Deaths:99
KDR:2.515
Accuracy:16.432% D*
HSR:21.687% B
Kills:5,454
Deaths (as Light Assault):7,696
Deaths (to Light Assaults):2,980
KDR:0.70868
Kill Difference:2,242
Playtime:206.621 hours
Usage:7%
Score:1.589m
Score/min:128
Accuracy (listed only):23.229%
HSR (listed only):14.746%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C-
Kills:2,736
Deaths:3,872
KDR:0.707
Accuracy:35.275% C-
HSR:12.756% D
Eridani SX5
D
Kills:1,293
Deaths:1,773
KDR:0.729
Accuracy:22.566% D
HSR:13.380% D-
Pulsar VS1
D-
Kills:98
Deaths:179
KDR:0.547
Accuracy:18.985% D-
HSR:6.122% F-
H-V45
D-
Kills:62
Deaths:97
KDR:0.639
Accuracy:19.899% D-
HSR:6.452% F-
Kills:4,189
Deaths (as Combat Medic):5,921
Deaths (to Combat Medics):2,155
KDR:0.70748
Kill Difference:1,732
Playtime:161.739 hours
Usage:6%
Score:1.753m
Score/min:181
Accuracy (listed only):24.181%
HSR (listed only):9.677%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,293
Deaths:1,773
KDR:0.729
Accuracy:22.566% D
HSR:13.380% D-
NS-357 Underboss
C-
Kills:96
Deaths:322
KDR:0.298
Accuracy:23.636% D**
HSR:17.708% C-
Kills:1,389
Deaths (as Infiltrator):2,095
Deaths (to Infiltrators):1,939
KDR:0.66301
Kill Difference:706
Playtime:871.476 hours
Usage:31%
Score:9.554m
Score/min:183
Accuracy (listed only):23.101%
HSR (listed only):15.544%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:357
Deaths:258
KDR:1.384
Accuracy:12.780% D
HSR:12.885% D*
Blueshift VM5
D--
Kills:250
Deaths:104
KDR:2.404
Accuracy:13.357% D*
HSR:15.600% D--
Cosmos VM3
D*
Kills:160
Deaths:64
KDR:2.500
Accuracy:11.729% D*
HSR:12.500% D**
Comet VM2
B+
Kills:113
Deaths:166
KDR:0.681
Accuracy:34.501% D--
HSR:5.310% B+
NS-10 Burster
C**
Kills:59
Deaths:85
KDR:0.694
Accuracy:21.813% D*
HSR:8.475% C**
Kills:939
Deaths (as MAX Suit):338.500
Deaths (to MAX Suits):1,190
KDR:2.774
Kill Difference:600.500
Playtime:86.294 hours
Usage:3%
Score:0.904m
Score/min:175
Accuracy (listed only):18.836%
HSR (listed only):10.954%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:310
V. Kills:61 N/A
Deaths:25
KDR:12.400
Accuracy:36.910% F-
KPH:24.700 D--
VKPH:4.900 D*
Kills:310 (0 + 0)
Deaths:25
KDR:12.400
VKDR:2.440
Vehicle Kills:61
Kill Difference:285
Playtime:12.544 hours
Usage:0%
Score:0.119m
Score/min:158
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:67
V. Kills:37 176%
Deaths:36
KDR:1.861
Accuracy:42.193% C**
KPH:241,200 U
VKPH:133,200 U
Kills:67 (0 + 67)
Deaths:36
KDR:1.861
VKDR:1.028
Vehicle Kills:37
Kill Difference:31
Playtime:0.001 hours
Usage:0%
Score:0.059m
Score/min:1,782,390
Piloting Accuracy:N/A%
Gunner Accuracy:42.193%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:1,954
V. Kills:362 N/A
Deaths:85
KDR:22.988
Accuracy:45.022% C-
KPH:23.800 D*
VKPH:4.400 D--
Skyguard
C--
Kills:1,314
V. Kills:1,049 125%
Deaths:89
KDR:14.764
Accuracy:26.298% C--
KPH:7.600 D--
VKPH:6 D--
L100 Python AP
D
Kills:1,187
V. Kills:882 134%
Deaths:66
KDR:17.985
Accuracy:51.226% D
KPH:13.100 D**
VKPH:9.700 D**
L100 Python HEAT
C
Kills:1,079
V. Kills:443 243%
Deaths:69
KDR:15.638
Accuracy:48.762% C
KPH:17 D-
VKPH:7 D--
C75 Viper
D
Kills:65
V. Kills:18 342%
Deaths:42
KDR:1.548
Accuracy:32.209% D
KPH:4.500 D**
VKPH:1.200 D**
Kills:5,599 (5,599 + 0)
Deaths:351
KDR:15.952
VKDR:7.846
Vehicle Kills:2,754
Kill Difference:5,248
Playtime:424.694 hours
Usage:15%
Score:2.278m
Score/min:89
Driving Accuracy:32.209%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:934
V. Kills:465 200%
Deaths:38
KDR:24.579
Accuracy:45.256% D--
KPH:17.200 D
VKPH:8.600 D**
Supernova VPC
D
Kills:275
V. Kills:87 313%
Deaths:19
KDR:14.474
Accuracy:48.728% C
KPH:16.900 D*
VKPH:5.300 D
Supernova PC
D*
Kills:254
V. Kills:105 240%
Deaths:69
KDR:3.681
Accuracy:37.157% D*
KPH:7.500 D**
VKPH:3.100 D**
Saron HRB
D-
Kills:210
V. Kills:123 169%
Deaths:73
KDR:2.877
Accuracy:34.972% D--
KPH:15.900 D-
VKPH:9.300 D-
Proton II PPA
C
Kills:131
V. Kills:14 N/A
Deaths:16
KDR:8.188
Accuracy:23.114% C+
KPH:28.900 D--
VKPH:3.100 C
E540 Halberd
D-
Kills:117
V. Kills:76 152%
Deaths:33
KDR:3.545
Accuracy:52.454% B+
KPH:16.800 D*
VKPH:10.900 D-
Kills:1,921 (1,463 + 458)
Deaths:248
KDR:7.746
VKDR:3.508
Vehicle Kills:870
Kill Difference:1,673
Playtime:129.307 hours
Usage:5%
Score:1.008m
Score/min:130
Driving Accuracy:37.157%
Gunner Accuracy:52.454%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:126
V. Kills:11 N/A
Deaths:35
KDR:3.600
Accuracy:38.848% C
KPH:35.700 D*
VKPH:3.100 D-
E540 Halberd-H
D
Kills:85
V. Kills:66 127%
Deaths:23
KDR:3.696
Accuracy:48.839% D--
KPH:20.400 D*
VKPH:15.800 D
Kills:211 (0 + 211)
Deaths:58
KDR:3.638
VKDR:1.328
Vehicle Kills:77
Kill Difference:153
Playtime:7.701 hours
Usage:0%
Score:0.115m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:48.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:235
V. Kills:56 412%
Deaths:68
KDR:3.456
Accuracy:40.416% B+
KPH:12.300 D--
VKPH:2.900 D-
M20 Basilisk
D--
Kills:157
V. Kills:69 224%
Deaths:37
KDR:4.243
Accuracy:25.833% D**
KPH:8.900 D--
VKPH:3.900 D*
M20 Basilisk
D*
Kills:120
V. Kills:51 231%
Deaths:37
KDR:3.243
Accuracy:26.168% D**
KPH:7.400 D*
VKPH:3.200 D*
M60-G Bulldog
D--
Kills:90
V. Kills:22 391%
Deaths:39
KDR:2.308
Accuracy:35.742% C+
KPH:10.500 D**
VKPH:2.600 D--
M40 Fury
D
Kills:68
V. Kills:4 N/A
Deaths:29
KDR:2.345
Accuracy:31.586% D
KPH:18.400 D**
VKPH:1.100 F
M40 Fury
D
Kills:60
V. Kills:12 462%
Deaths:31
KDR:1.935
Accuracy:29.905% D
KPH:13.200 D*
VKPH:2.600 D**
Kills:730 (0 + 730)
Deaths:241
KDR:3.029
VKDR:0.888
Vehicle Kills:214
Kill Difference:489
Playtime:69.691 hours
Usage:2%
Score:0.373m
Score/min:89
Driving Accuracy:N/A%
Gunner Accuracy:29.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,7602,7363,8720.707C-0.5535.275%C-12.756%D9.2D--N/A35296.4h5.7D16.3C--
Orion VS54 2,0021,9912,3640.842C0.4215.767%D--15.922%D*10.3D--N/A39193.7h13.4C+85C+
L100 Python HESH 2,3161,9548522.988B*21.7345.022%C-N/A23.8D*4.4D--8782.1h3.9C8.8C
Proximity Mine 1,7941,79414312.545M11.2840.864%C+N/A118.8C+N/A36715.1h1.6B*3.8B+
Skyguard 2,3631,3148914.764S13.5026.298%C--1.065%D-7.6D--6D--86173.8h148.7C-565.5C--
Eridani SX5 1,3131,2931,7730.729C0.5322.566%D13.38%D-6.5D*N/A24199.4h14.1C-62.5C
L100 Python AP 2,0691,1876617.985M+16.7251.226%D2.275%C13.1D**9.7D**10090.9h7.8C-15.2D
L100 Python HEAT 1,5221,0796915.638M14.3848.762%C2.873%C*17D-7D--9363.4h6.2C+12.8C+
Supernova FPC 1,3999343824.579M++23.3245.256%D--N/A17.2D8.5D**12454.4h4.8B+10.7C+
Solstice SF 6386311,0820.583C0.6821.435%C--11.411%D-6.9D-N/A2891.8h15.8C-73.5C-
Spear Anti-Vehicle Phalanx Turret 1,0056114713B*11.7437.251%D3.601%C22.6D-14.6D23327h9.5C+25.5C
VX6-7 5515458700.626C-0.6320.439%D14.495%D--5.5D--N/A2399.7h16.3D79.6D
NS-15M1 4064035230.771C--0.4917.117%D--17.866%D10.6D--N/A4138h13.6C+79.5C
Quasar VM1 3613572581.384C+0.1212.78%D12.885%D*9.5D*N/A4037.4h16.3C127.9C+
Dual Photon Pods 3713102512.4B**11.1436.91%F-2.581%A++24.8D--4.9D*15812.5h25.7C+69.6D
Tank Mine 516287723.986B*2.7329.573%CN/A89.7C71.6C**13793.2h2.1C7.1C
Supernova VPC 3622751914.474B13.2148.728%CN/A16.9D*5.3D8616.3h4.9F10D--
Supernova PC 359254693.681C2.4237.157%D*N/A7.5D**3.1D**9633.9h4.9C*13.2C
Blueshift VM5 2522501042.404C+1.1413.357%D*15.6%D--8.5FN/A3029.5h19.1D--143.3D--
Solstice VE3 251249992.515A**1.2516.432%D*21.687%B3.5D--N/A6471h18.6C113.2C--
M60-G Bulldog 291235683.456C2.2040.416%B+N/A12.3D--2.9D-8519.1h8.7C21.5C*
Saron HRB 333210732.877C-1.6234.972%D--1.905%C*15.9D-9.3D-23813.2h16B*45.6B+
MANA Anti-Personnel Turret 188185434.302N/A3.0420.277%UN/A1850U30U6137900.1h40.6T*200T*
Nemesis VSH9 3221632300.709C++0.5555.573%D--N/A6.8C--6.7C17023.9h8.7C+15.6C-
Cosmos VM3 161160642.5B+1.2411.729%D*12.5%D**6.8FN/A2023.6h18.5D*157.8D
M20 Basilisk 226157374.243B++2.9825.833%D**5.096%C8.9D--3.9D*8717.6h82.4B+319.2C
C-4 2601511720.878C0.3821.842%DN/A31.5D--22.7C-7454.8h1.8C-8.1C--
NS Decimator 2821402390.586C--0.6758.84%C1.429%D15.1D*15.3C+2429.3h8.9F*15.2F--
Proton II PPA 145131168.188C6.9323.114%C+1.527%C--29.1D--3.1C1254.5h9.8C+42.3C++
M40 Fury-H 137126353.6D2.3438.848%C2.381%A36D*3.1D-1973.5h7.9C++20.4C++
M20 Basilisk 171120373.243C*1.9826.168%D**5%C7.4D*3.1D*8716.2h81.7B+312.1C
E540 Halberd 193117333.545C-2.2852.454%B+2.564%C+16.7D*10.9D-2457h7.6D*14.5C
Comet VM2 1201131660.681C0.5834.501%D--5.31%B+4.7D*N/A4424.3h16B++46.2B
S1 1761122200.509C0.7557.759%C++5.357%A+12.4D--7.1D-3029h7.2C+12.4C+
MANA Anti-Vehicle Turret 304112601.867C**0.6148.383%D3.571%C1120C--1920C-9866300.1h13.6F-28.2F-
M60-A Bulldog 120107224.864C-3.6042.024%C-N/A20.6D2.5C--1315.2h4.9B+11.5B+
Aspis Anti-Aircraft Phalanx Turret 232107215.095B++3.8319.936%D-N/A6.7D7.8D18416h161C+807.5C
Pulsar VS1 98981790.547C-0.7118.985%D-6.122%F-6.4D--N/A4415.3h15.3C+80.6C
NS-357 Underboss 98963220.298D0.9623.636%D**17.708%C-0.8D*N/A3127.4h6.2F-26.4F--
M60-A Bulldog 10591156.067C4.8144.861%C+N/A17.8D-2.7C--1115.1h6.2C+13.8C++
M60-G Bulldog 11290392.308D1.0535.742%C+N/A10.5D**2.6D--828.6h8.1C22.6C+
E540 Halberd-H 15185233.696C-2.4448.839%D--1.176%C--20.2D*15.7D2924.2h6.2C++12.7C
Frag Grenade 8077177N/A75.7427.902%F--N/A770A30M25190.1h3.2B+11.6D
M40 Fury 7268292.345D1.0831.586%DN/A18.4D**1.1F1273.7h10B+31.7B+
C150 Dalton 10467361.861D0.6042.193%C**N/A670U370U5941300.1h7.2D**17D-
Lancer VS22 168661930.342C--0.9245.361%F--N/A4.6D*7.1D--18614.3h57.8D*127.4F-
C75 Viper 8365421.548C--0.2932.209%D1.538%C++4.5D**1.2D**7114.5h17.9D55.6D-
H-V45 6262970.639C0.6219.899%D-6.452%F-8.5D--N/A647.3h14.6C73.2C-
M40 Fury 7260311.935D0.6729.905%DN/A13.3D*2.7D**1064.5h11B+36.8C**
NS-10 Burster 9559850.694C0.5721.813%D*8.475%C**2.4D**1.5D**4824.5h153.2C702.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon153572.4h
Anti-Vehicle MANA Turret362843.2h
Medical Applicator22782,62813.7h
Nano-Armor Kit7811,056,270107.3h
Cortium Silo01050.2h
Spitfire Auto-Turret32980.4h
Nanite Revive Grenade0990h
Motion Spotter72,4213.9h
Welding Device05090h
Ammunition Package212,4492h
Medical Kit768802.6h
Anti-Infantry MANA Turret512,52010.7h
Nano-Repair Grenade0750h
Router19740.9h
Light Air Terminal0940.6h
Routing Spire01090.2h
Shield Recharging Field75490.3h
Recon Detection Device21045,42986.6h
Elysium Spawn Tube0950.2h

Check the help document for the dictionary if you want to learn more about words used here.


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