Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 19 (18,746)players online:
Aeflic (30)  ichiroyutaka (4)  francistech94 (3)  pita_game (2)  auneinverse (2)  AnnoyingMachine (1) 42
stats.dasanfall.com
Destroyer spycoxg[xMPx] spycoxg
VS BR 120

KDR: 1.2

Score: 30.1m

Last Seen: Apr 23rd, 2019 11:14 AM
- OFFLINE - 39.5 hour(s)

Battle Rank 105 (120 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Militaires Psycopathes[xMPx] Militaires Psycopathes
VS outfit on Cobalt

Members: 1
Level Progress (to 106): 90%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC NS-11C Dual Photon Pods L105 Zephyr Blueshift VM5 Blueshift VM5 NS-11A C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:spycoxg



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $93,825 MLG Score: 75
Fun Score: N/A
Cheeseburgers Flipped: 749TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.281%18.859%326810273,9450.7305550.471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.997%-0.744D--0.291C-0.096C+HEAD ++ (~10.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.4-0.517D19.6-0.371C-93.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.161%1.615%261310322,848122721382.31922133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.13%-0.551D0.014C+-0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.5-0.051C+54.5-0.028C+115

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.979%2.181%282410312,843126820612.24035138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.803%-0.491D-0.26C1.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.39C**8.50.325C**15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.886%1.563%160810272,240111812412.00179180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.253%-1.243D*-0.71D-0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.80.356C**17.60.56B+59.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.398%85.598%1601103449357410.858885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.559A+1.209B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+2.20.298C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Militaires Psycopathes[xMPx] Militaires Psycopathes
VS outfit on Cobalt

Members: 1
30.1m515.5%214 (12.8k)225 (13.5k)1.2011421,28317,7191.58903120 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103526714.461%8.721%12607:313

77% Engineer6% Infiltrator16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 1:21 PMDec 11th, 2015 4:29 PMApr 24th, 2019 1:08 AM (21h) (PST)Apr 23rd, 2019 8:18 AM (2d) (PST)Apr 23rd, 2019 7:14 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3771042730.1590.1330.0141.1230.05975

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,6186,26416,354108167413,509

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2225.2h/92.7d 6,873 1,856 8,081 150k 5,307 3,373 7,811 50.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C+
Kills:123
Deaths:231
KDR:0.532
Accuracy:11.835% F-
HSR:22.764% C+
NS-15M1
C**
Kills:93
Deaths:173
KDR:0.538
Accuracy:15.303% D*
HSR:24.731% C**
Orion VS54
C-
Kills:60
Deaths:
KDR:
Accuracy:12.719% F
HSR:21.667% C-
Kills:276
Deaths (as Heavy Assault):404
Deaths (to Heavy Assaults):4,422
KDR:0.68317
Kill Difference:128
Playtime:54.430 hours
Usage:2%
Score:0.441m
Score/min:135
Accuracy (listed only):13.286%
HSR (listed only):23.054%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:2,245
Deaths:4,467
KDR:0.503
Accuracy:18.087% D*
HSR:18.441% C+
Serpent VE92
C+
Kills:298
Deaths:299
KDR:0.997
Accuracy:12.797% F--
HSR:19.799% C+
Solstice VE3
D
Kills:200
Deaths:
KDR:
Accuracy:16.313% D*
HSR:16% D
Kills:2,743
Deaths (as Engineer):4,766
Deaths (to Engineers):5,850
KDR:0.57554
Kill Difference:2,023
Playtime:1,708.728 hours
Usage:77%
Score:23.706m
Score/min:231
Accuracy (listed only):15.732%
HSR (listed only):18.080%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:2,245
Deaths:4,467
KDR:0.503
Accuracy:18.087% D*
HSR:18.441% C+
Serpent VE92
C+
Kills:298
Deaths:299
KDR:0.997
Accuracy:12.797% F--
HSR:19.799% C+
Solstice VE3
D
Kills:200
Deaths:
KDR:
Accuracy:16.313% D*
HSR:16% D
NS-7G PDW
C*
Kills:125
Deaths:299
KDR:0.418
Accuracy:17.080% D*
HSR:19.200% C*
Eridani SX5
C**
Kills:87
Deaths:191
KDR:0.455
Accuracy:18.762% D**
HSR:21.839% C**
Kills:2,955
Deaths (as Light Assault):5,256
Deaths (to Light Assaults):2,358
KDR:0.56221
Kill Difference:2,301
Playtime:116.535 hours
Usage:5%
Score:1.146m
Score/min:164
Accuracy (listed only):16.608%
HSR (listed only):19.056%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B**
Kills:493
Deaths:289
KDR:1.706
Accuracy:45.398% B++
HSR:85.598% B**
NS-7G PDW
C*
Kills:125
Deaths:299
KDR:0.418
Accuracy:17.080% D*
HSR:19.200% C*
Eridani SX5
C**
Kills:87
Deaths:191
KDR:0.455
Accuracy:18.762% D**
HSR:21.839% C**
Nyx VX31
C+
Kills:65
Deaths:112
KDR:0.580
Accuracy:24.585% D**
HSR:29.231% C+
Kills:770
Deaths (as Infiltrator):891
Deaths (to Infiltrators):2,030
KDR:0.8642
Kill Difference:121
Playtime:130.997 hours
Usage:6%
Score:1.173m
Score/min:149
Accuracy (listed only):26.456%
HSR (listed only):38.967%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:909
Deaths:1,337
KDR:0.680
Accuracy:18.683% D*
HSR:17.382% D
NS-7G PDW
C*
Kills:125
Deaths:299
KDR:0.418
Accuracy:17.080% D*
HSR:19.200% C*
Eridani SX5
C**
Kills:87
Deaths:191
KDR:0.455
Accuracy:18.762% D**
HSR:21.839% C**
Kills:1,121
Deaths (as Combat Medic):1,827
Deaths (to Combat Medics):1,445
KDR:0.61357
Kill Difference:706
Playtime:110.753 hours
Usage:5%
Score:1.864m
Score/min:281
Accuracy (listed only):18.175%
HSR (listed only):19.474%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:1,020
Deaths:864
KDR:1.181
Accuracy:14.922% D-
HSR:18.431% C-
Blueshift VM5
D
Kills:1,010
Deaths:867
KDR:1.165
Accuracy:15.158% D--
HSR:18.218% D
Quasar VM1
C+
Kills:71
Deaths:10
KDR:7.100
Accuracy:8.333% F
HSR:18.310% C+
Vortex VM21
C++
Kills:68
Deaths:235
KDR:0.289
Accuracy:26.901% D**
HSR:4.412% C++
Vortex VM21
D-
Kills:58
Deaths:233
KDR:0.249
Accuracy:26.764% F
HSR:1.724% D-
Kills:2,227
Deaths (as MAX Suit):1,104.500
Deaths (to MAX Suits):1,089
KDR:2.0163
Kill Difference:1,122.500
Playtime:93.798 hours
Usage:4%
Score:1.745m
Score/min:310
Accuracy (listed only):18.416%
HSR (listed only):12.219%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,884
V. Kills:566 332%
Deaths:425
KDR:4.433
Accuracy:44.322% D-
KPH:35.300 D
VKPH:10.600 D
Maelstrom Turbo Laser
C--
Kills:396
V. Kills:390 101%
Deaths:919
KDR:0.431
Accuracy:28.190% C--
KPH:3.600 D-
VKPH:3.500 D-
Light PPA
C+
Kills:128
V. Kills:93 136%
Deaths:219
KDR:0.584
Accuracy:29.306% D**
KPH:4.900 D*
VKPH:3.500 C+
Photon A2A Missile Pods
D
Kills:100
V. Kills:98 101%
Deaths:38
KDR:2.632
Accuracy:73.016% D*
KPH:20.100 D-
VKPH:19.700 D
Kills:2,508 (524 + 0)
Deaths:1,601
KDR:1.567
VKDR:0.716
Vehicle Kills:1,147
Kill Difference:907
Playtime:195.311 hours
Usage:9%
Score:1.375m
Score/min:117
Piloting Accuracy:29.306%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,122
V. Kills:122 N/A
Deaths:67
KDR:16.746
Accuracy:29.006% F
KPH:4,039,200 U
VKPH:439,200 U
C150 Dalton
U
Kills:744
V. Kills:344 216%
Deaths:89
KDR:8.360
Accuracy:48.265% B**
KPH:2,678,400 U
VKPH:1,238,400 U
CAS30 Tank Buster
C*
Kills:568
V. Kills:974 58%
Deaths:671
KDR:0.846
Accuracy:33.179% D*
KPH:5 D
VKPH:8.600 C*
Kills:2,434 (568 + 1,866)
Deaths:827
KDR:2.943
VKDR:1.741
Vehicle Kills:1,440
Kill Difference:1,607
Playtime:113.005 hours
Usage:5%
Score:1.731m
Score/min:255
Piloting Accuracy:33.179%
Gunner Accuracy:48.265%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:367
V. Kills:309 118%
Deaths:116
KDR:3.164
Accuracy:50.019% D
KPH:18.800 D-
VKPH:15.800 C
Skyguard
D-
Kills:56
V. Kills:51 108%
Deaths:30
KDR:1.867
Accuracy:23.030% D--
KPH:6.800 D--
VKPH:6.100 D-
Kills:423 (423 + 0)
Deaths:146
KDR:2.897
VKDR:2.466
Vehicle Kills:360
Kill Difference:277
Playtime:27.854 hours
Usage:1%
Score:0.316m
Score/min:189
Driving Accuracy:23.030%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:2,268
V. Kills:1,610 141%
Deaths:582
KDR:3.897
Accuracy:53.226% C+
KPH:23.100 C+
VKPH:16.400 C**
Supernova VPC
D--
Kills:152
V. Kills:33 447%
Deaths:34
KDR:4.471
Accuracy:39.464% D*
KPH:16.800 D**
VKPH:3.600 D--
E540 Halberd
D--
Kills:129
V. Kills:96 133%
Deaths:42
KDR:3.071
Accuracy:31.970% F-
KPH:13.700 F
VKPH:10.200 D--
Saron HRB
D--
Kills:103
V. Kills:64 158%
Deaths:32
KDR:3.219
Accuracy:29.030% F
KPH:12.300 D*
VKPH:7.600 D--
Kills:2,652 (2,420 + 232)
Deaths:690
KDR:3.843
VKDR:2.613
Vehicle Kills:1,803
Kill Difference:1,962
Playtime:124.904 hours
Usage:6%
Score:1.631m
Score/min:218
Driving Accuracy:39.464%
Gunner Accuracy:29.030%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:364
V. Kills:283 128%
Deaths:52
KDR:7
Accuracy:52.287% D
KPH:28.600 D
VKPH:22.300 C+
Kills:364 (0 + 364)
Deaths:52
KDR:7
VKDR:5.442
Vehicle Kills:283
Kill Difference:312
Playtime:12.714 hours
Usage:1%
Score:0.271m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:52.287%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:225
V. Kills:91 245%
Deaths:27
KDR:8.333
Accuracy:37.214% C**
KPH:22.600 C
VKPH:9.100 B*
M20 Basilisk
C
Kills:116
V. Kills:64 178%
Deaths:25
KDR:4.640
Accuracy:28.057% D*
KPH:12.300 D
VKPH:6.800 C
M12 Kobalt
D
Kills:94
V. Kills:7 N/A
Deaths:6
KDR:15.667
Accuracy:6.911% F--
KPH:14.600 D**
VKPH:1.100 D
M20 Basilisk
D-
Kills:87
V. Kills:44 193%
Deaths:28
KDR:3.107
Accuracy:27.937% D*
KPH:11 D-
VKPH:5.500 D-
Kills:522 (0 + 522)
Deaths:86
KDR:6.070
VKDR:2.395
Vehicle Kills:206
Kill Difference:436
Playtime:33.782 hours
Usage:2%
Score:0.264m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:27.937%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,8782,2685823.897C2.7053.226%C+2.249%C+23.1C+16.4C**21898.1h5.4C++10.2C++
NS-11C 2,3242,2454,4670.503C--0.7018.087%D*18.441%C+4.4D--N/A15510h20.5D--113.2D--
Dual Photon Pods 2,4501,8844254.433C3.2344.322%D-1.433%C**35.3D10.6D24053.4h21.1C**47.7C++
L105 Zephyr 1,2441,1226716.746B*15.5429.006%FN/A11220U1220U40137000.1h3.9A+13.4B+
Blueshift VM5 1,0411,0208641.181C--0.0214.922%D-18.431%C-17.9D-N/A7357.1h17.9C-120.1C--
Blueshift VM5 1,0241,0108671.165C--0.0415.158%D--18.218%D17.6D--N/A7357.3h18.2C-120.4D
NS-11A 9229091,3370.68C--0.5218.683%D*17.382%D12.7D-N/A5371.8h18.2D*97.3D*
C150 Dalton 1,088744898.36B+7.1648.265%B**N/A7440U3440U44575000.1h5.3C--11C**
CAS30 Tank Buster 1,5425686710.846C0.3633.179%D*1.056%C5D8.6C*130113h54.8C*165.1C+
M60-A Bulldog 6375651440.357B**39.1647.712%C++N/A48.3B+6.2B+22211.7h5.7C**12B+
M60-A Bulldog 5765161436.857B**35.6647.81%C++1.744%C-48.7B++5.7B+20410.6h5.2B+10.9B+
V10 4934932891.706D0.5045.398%B++85.598%B**12D--N/A5141.2h2.2C*4.9B+
Maelstrom Turbo Laser 7863969190.431C-0.7728.19%C--3.283%B+3.6D-3.5D-70110.6h213D*755.7D*
L100 Python AP 6763671163.164C1.9650.019%D1.907%C--18.7D-15.8C20519.6h7.2C+14.5C-
E540 Halberd-H 647364527C+5.8052.287%D1.923%C++28.7D22.3C+35512.7h7.7D14.7D
Tank Mine 5583201602C0.8023.329%DN/A61.5D-45.8D8845.2h1.8C**7.9D
Serpent VE92 3062982990.997C+0.2012.797%F--19.799%C+4.7D--N/A3062.9h22.4F-174.7T
Orbital Strike Uplink 3742621262U260.80801.786%UN/A524U224U23620.5h1.7T*0.2T*
M60-G Bulldog 316225278.333A+7.1337.214%C**N/A22.5C9.1B*13710h12.5F33.6D
Solstice VE3 2012001200U198.8016.313%D*16%D7.1DN/A7828.2h20.5D125.5D-
Proximity Mine 185185267.115B**5.9133.557%D--N/A142.3B+N/A5531.3h1.6B**4.8C++
Spear Anti-Vehicle Phalanx Turret 314173424.119C-2.9231.408%D*2.89%D20.1D--16.4C-2828.6h11.9D38D*
Force-Blade 1901559,9650.016C1.1920.227%D-N/A0.2DN/A1922.7h3.8D-18.8D
Supernova VPC 185152344.471D3.2739.464%D*N/A16.9D**3.7D--889h3.7C9.3D
C-4 2191381331.038C0.1620.313%D--N/A27.6D*16.2D-5045h2.6F-13F--
E540 Halberd 225129423.071C--1.8731.97%F-1.55%D13.7F10.2D--3419.4h7.7D*24.1F*
Light PPA 2211282190.584D0.6229.306%D**N/A4.8D*3.5C+3026.4h62.3T*212.7T*
NS-7G PDW 1301252990.418C-0.7817.08%D*19.2%C*7.2D--N/A2717.3h16.8C+98.1C-
Ursa 1261232310.532D0.6711.835%F-22.764%C+12.7D--N/A439.7h17.7F149.3F--
M20 Basilisk 180116254.64B++3.4428.057%D*4.31%D12.3D6.8C1399.4h104.3C+371.8D
Saron HRB 167103323.219C2.0229.03%F4.854%M*12.3D*7.6D--2158.4h19.9B+68.6D
Photon A2A Missile Pods 198100382.632C-1.4373.016%D*N/A20D-19.6D3245h8.3C*11.3C+
M12 Kobalt 10194615.667C++14.476.911%F--5.319%F**14.7D**1.1D856.4h38.8T-562T*
NS-15M1 96931730.538D0.6615.303%D*24.731%C**7.6D*N/A4112.2h20.7F--135.4F
M20 Basilisk 13187283.107C*1.9127.937%D*3.448%D-11D-5.6D1477.9h122.2C437.5D--
Eridani SX5 89871910.455D0.7518.762%D**21.839%C**6.6D--N/A3313.2h13.5C+72D
Quasar VM1 7171107.1M**5.908.333%F18.31%C+11.3D--N/A1306.3h17.6C--211.4D-
Xiphos Anti-Personnel Phalanx Tower 7470235C--33.8026.399%CN/A50D2.9D*1061.4h34.7C-131.5C
Vortex VM21 133682350.289D0.9126.901%D**4.412%C++4.8D4.5C+8214.3h76.1D282.7D-
Nyx VX31 66651120.58D0.6224.585%D**29.231%C+5.7D*N/A1711.5h11.8T*48.2T*
Frag Grenade 6464164N/A62.8032.346%FN/A160D*N/A8350.4h6.3F-19.5F--
Orion VS54 6060160U58.8012.719%F21.667%C-9D--N/A1306.7h22.1F--173.4F--
Vortex VM21 131582330.249D-0.9526.764%F1.724%D-4.1D--5.2C8214.1h86.7D*323.8D**
Skyguard 10756301.867C0.6723.03%D--5.357%M+6.7D--6.1D-1508.3h152C--659.9D--
Rocklet Rifle 10655780.705C+0.5044.716%D-N/A14.5D--13.4D--1993.8h59.9D**133.9D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret39772.8h
Restoration Kit131410.5h
Solid Wall21311.7h
Pain Spire0740.3h
Spawn Beacon187902.7h
M20 Wyvern01050h
Nano-Armor Kit9391,021,483107.5h
Repair Module01950.7h
Turret AI Module01120.4h
Skywall Shield Emitter0860.3h
Cortium Silo0760.6h
Nanite Revive Grenade04000.1h
Medical Applicator313113,41411.2h
Spear Anti-Vehicle Tower0570.3h
Deconstruction Tool02260h
Spitfire Auto-Turret91,1861.7h
Welding Device113,9301.8h
Rampart Wall1861.4h
Xiphos Anti-Personnel Tower01020.5h
M12 Kobalt01920h
Ammunition Package201,4722.9h
Anti-Infantry MANA Turret22500.9h
Elysium Spawn Tube0620.2h
Vehicle Gate21301.6h
Orbital Strike Target Designator311351.8h
Shield Recharging Field123490.2h
Smoke Grenade01120h
Recon Detection Device813,8228h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.25s
Server spent 1.88s on queries, 1.63s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.