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Paragon spycoxg[xMPx] spycoxg
VS BR 118

KDR: 1.16

Score: 28.4m

Last Seen: Feb 13th, 2019 10:34 AM
- OFFLINE - 87.8 hour(s)

Battle Rank 103 (118 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Militaires Psycopathes[xMPx] Militaires Psycopathes
VS outfit on Cobalt

Members: 1
Level Progress (to 104): 72%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NS-11C Dual Photon Pods Supernova FPC L105 Zephyr Blueshift VM5 Blueshift VM5 NS-11A C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $90,072 MLG Score: 72
Fun Score: N/A
Cheeseburgers Flipped: 741TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.872%18.562%313810143,5880.7337420.431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.029%-0.818D--0.325C-0.122C+HEAD ++ (~10.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.2-0.537D19.4-0.359C-95.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.688%1.693%257310192,717117320902.31628130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.17%-0.602D0.087C+-0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168-0.044C+53.2-0.007C+114.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.971%2.625%231410182,286117917811.93893128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.643%-0.688D0.042C+1.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.298C*9.10.268C*17.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.012%1.608%161810142,177104212012.08725181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.062%-1.312D**-0.699D0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.90.364C**16.70.579B+59.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.641%85.481%1611102148951110.956947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.593A+1.203B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.505B+2.20.298C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Militaires Psycopathes[xMPx] Militaires Psycopathes
VS outfit on Cobalt

Members: 1
28.4m524.2%215 (12.9k)228 (13.7k)1.1644219,27716,5551.54286118 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102218414.044%9.151%12907:313

78% Engineer6% Infiltrator15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 1:21 PMDec 11th, 2015 4:29 PMFeb 14th, 2019 8:41 PM (2d) (PST)Feb 13th, 2019 8:07 AM (4d) (PST)Feb 13th, 2019 6:34 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3661082580.1540.1330.0141.1090.05772

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,9816,47415,50798167313,670

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2079.7h/86.7d 6,265 1,764 6,971 138.4k 5,178 3,148 7,114 45.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C+
Kills:123
Deaths:231
KDR:0.532
Accuracy:11.835% F-
HSR:22.764% C+
NS-15M1
C**
Kills:85
Deaths:152
KDR:0.559
Accuracy:14.302% D**
HSR:24.706% C**
Orion VS54
C-
Kills:60
Deaths:
KDR:
Accuracy:12.719% F
HSR:21.667% C-
Kills:268
Deaths (as Heavy Assault):383
Deaths (to Heavy Assaults):4,172
KDR:0.69974
Kill Difference:115
Playtime:53.027 hours
Usage:3%
Score:0.429m
Score/min:135
Accuracy (listed only):12.952%
HSR (listed only):23.046%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,925
Deaths:3,911
KDR:0.492
Accuracy:17.509% D*
HSR:18.182% C+
Serpent VE92
C+
Kills:298
Deaths:299
KDR:0.997
Accuracy:12.797% F--
HSR:19.799% C+
Solstice VE3
D
Kills:200
Deaths:
KDR:
Accuracy:16.313% D*
HSR:16% D
Kills:2,423
Deaths (as Engineer):4,210
Deaths (to Engineers):5,553
KDR:0.57553
Kill Difference:1,787
Playtime:1,632.114 hours
Usage:78%
Score:22.782m
Score/min:233
Accuracy (listed only):15.540%
HSR (listed only):17.994%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,925
Deaths:3,911
KDR:0.492
Accuracy:17.509% D*
HSR:18.182% C+
Serpent VE92
C+
Kills:298
Deaths:299
KDR:0.997
Accuracy:12.797% F--
HSR:19.799% C+
Solstice VE3
D
Kills:200
Deaths:
KDR:
Accuracy:16.313% D*
HSR:16% D
NS-7G PDW
C*
Kills:122
Deaths:283
KDR:0.431
Accuracy:16.999% D*
HSR:18.853% C*
Eridani SX5
C**
Kills:87
Deaths:191
KDR:0.455
Accuracy:18.762% D**
HSR:21.839% C**
Kills:2,632
Deaths (as Light Assault):4,684
Deaths (to Light Assaults):2,185
KDR:0.56191
Kill Difference:2,052
Playtime:63.346 hours
Usage:3%
Score:0.608m
Score/min:160
Accuracy (listed only):16.476%
HSR (listed only):18.934%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B**
Kills:489
Deaths:287
KDR:1.704
Accuracy:45.641% B++
HSR:85.481% B**
NS-7G PDW
C*
Kills:122
Deaths:283
KDR:0.431
Accuracy:16.999% D*
HSR:18.853% C*
Eridani SX5
C**
Kills:87
Deaths:191
KDR:0.455
Accuracy:18.762% D**
HSR:21.839% C**
Nyx VX31
C+
Kills:65
Deaths:112
KDR:0.580
Accuracy:24.585% F
HSR:29.231% C+
Kills:763
Deaths (as Infiltrator):873
Deaths (to Infiltrators):1,859
KDR:0.874
Kill Difference:110
Playtime:120.424 hours
Usage:6%
Score:1.044m
Score/min:144
Accuracy (listed only):26.497%
HSR (listed only):38.851%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:883
Deaths:1,287
KDR:0.686
Accuracy:18.658% D*
HSR:16.648% D
NS-7G PDW
C*
Kills:122
Deaths:283
KDR:0.431
Accuracy:16.999% D*
HSR:18.853% C*
Eridani SX5
C**
Kills:87
Deaths:191
KDR:0.455
Accuracy:18.762% D**
HSR:21.839% C**
Kills:1,092
Deaths (as Combat Medic):1,761
Deaths (to Combat Medics):1,348
KDR:0.6201
Kill Difference:669
Playtime:108.193 hours
Usage:5%
Score:1.840m
Score/min:283
Accuracy (listed only):18.140%
HSR (listed only):19.113%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:1,015
Deaths:854
KDR:1.189
Accuracy:14.913% D-
HSR:18.522% C-
Blueshift VM5
C--
Kills:1,002
Deaths:857
KDR:1.169
Accuracy:15.164% D--
HSR:18.164% C--
Quasar VM1
C+
Kills:71
Deaths:10
KDR:7.100
Accuracy:8.333% F
HSR:18.310% C+
Vortex VM21
C++
Kills:68
Deaths:230
KDR:0.296
Accuracy:26.586% D**
HSR:4.412% C++
Vortex VM21
D-
Kills:58
Deaths:228
KDR:0.254
Accuracy:26.423% F
HSR:1.724% D-
Kills:2,214
Deaths (as MAX Suit):1,089.500
Deaths (to MAX Suits):1,061
KDR:2.03212
Kill Difference:1,124.500
Playtime:92.816 hours
Usage:4%
Score:1.739m
Score/min:312
Accuracy (listed only):18.284%
HSR (listed only):12.226%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,787
V. Kills:542 329%
Deaths:407
KDR:4.391
Accuracy:43.957% D-
KPH:34.500 D
VKPH:10.500 D
Maelstrom Turbo Laser
D
Kills:369
V. Kills:374 98%
Deaths:868
KDR:0.425
Accuracy:27.591% D
KPH:3.500 D-
VKPH:3.600 D--
Light PPA
C+
Kills:128
V. Kills:93 136%
Deaths:219
KDR:0.584
Accuracy:29.306% D**
KPH:4.900 D*
VKPH:3.500 C+
Photon A2A Missile Pods
D
Kills:100
V. Kills:98 101%
Deaths:38
KDR:2.632
Accuracy:72.968% D--
KPH:20.100 D-
VKPH:19.700 D
Kills:2,384 (497 + 0)
Deaths:1,532
KDR:1.556
VKDR:0.723
Vehicle Kills:1,107
Kill Difference:852
Playtime:188.042 hours
Usage:9%
Score:1.340m
Score/min:119
Piloting Accuracy:29.306%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,121
V. Kills:121 N/A
Deaths:67
KDR:16.731
Accuracy:29.219% F
KPH:4,035,600 U
VKPH:435,600 U
C150 Dalton
U
Kills:734
V. Kills:338 217%
Deaths:89
KDR:8.247
Accuracy:48.593% B**
KPH:2,642,400 U
VKPH:1,216,800 U
CAS30 Tank Buster
C**
Kills:561
V. Kills:967 58%
Deaths:662
KDR:0.847
Accuracy:32.989% D*
KPH:5 C--
VKPH:8.700 C**
Kills:2,416 (561 + 1,855)
Deaths:818
KDR:2.954
VKDR:1.743
Vehicle Kills:1,426
Kill Difference:1,598
Playtime:111.645 hours
Usage:5%
Score:1.725m
Score/min:257
Piloting Accuracy:32.989%
Gunner Accuracy:48.593%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:346
V. Kills:298 116%
Deaths:113
KDR:3.062
Accuracy:49.690% D
KPH:18.100 D-
VKPH:15.600 C
Skyguard
D--
Kills:53
V. Kills:48 108%
Deaths:29
KDR:1.828
Accuracy:22.824% D--
KPH:6.600 D--
VKPH:5.900 D--
Kills:399 (399 + 0)
Deaths:142
KDR:2.810
VKDR:2.437
Vehicle Kills:346
Kill Difference:257
Playtime:27.160 hours
Usage:1%
Score:0.302m
Score/min:185
Driving Accuracy:22.824%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:1,752
V. Kills:1,347 130%
Deaths:500
KDR:3.504
Accuracy:51.568% C
KPH:21.100 C
VKPH:16.300 C**
Supernova VPC
D--
Kills:135
V. Kills:30 435%
Deaths:33
KDR:4.091
Accuracy:37.286% D**
KPH:15.500 D**
VKPH:3.400 D--
E540 Halberd
D--
Kills:112
V. Kills:89 124%
Deaths:39
KDR:2.872
Accuracy:30.772% F--
KPH:12.700 F
VKPH:10.100 D--
Saron HRB
D--
Kills:102
V. Kills:63 159%
Deaths:32
KDR:3.188
Accuracy:29.113% F
KPH:12.200 D*
VKPH:7.500 D--
Kills:2,101 (1,887 + 214)
Deaths:604
KDR:3.478
VKDR:2.531
Vehicle Kills:1,529
Kill Difference:1,497
Playtime:108.763 hours
Usage:5%
Score:1.452m
Score/min:222
Driving Accuracy:37.286%
Gunner Accuracy:29.113%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:349
V. Kills:277 126%
Deaths:52
KDR:6.712
Accuracy:50.534% D-
KPH:28.300 D
VKPH:22.500 C++
Kills:349 (0 + 349)
Deaths:52
KDR:6.712
VKDR:5.327
Vehicle Kills:277
Kill Difference:297
Playtime:12.332 hours
Usage:1%
Score:0.262m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:50.534%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:225
V. Kills:91 245%
Deaths:27
KDR:8.333
Accuracy:37.219% C*
KPH:22.600 C
VKPH:9.100 B*
M20 Basilisk
C--
Kills:98
V. Kills:51 188%
Deaths:22
KDR:4.455
Accuracy:27.094% D*
KPH:11.100 D
VKPH:5.800 C--
M12 Kobalt
D--
Kills:94
V. Kills:7 N/A
Deaths:6
KDR:15.667
Accuracy:6.913% F--
KPH:14.600 D**
VKPH:1.100 D--
M20 Basilisk
D-
Kills:76
V. Kills:39 190%
Deaths:26
KDR:2.923
Accuracy:26.453% D*
KPH:10 D--
VKPH:5.100 D-
Kills:493 (0 + 493)
Deaths:81
KDR:6.086
VKDR:2.321
Vehicle Kills:188
Kill Difference:412
Playtime:32.831 hours
Usage:2%
Score:0.254m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:26.453%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 1,9861,9253,9110.492C--0.6717.509%D*18.182%C+4.1D--N/A15470.4h20.4D--116.3D*
Dual Photon Pods 2,3291,7874074.391C3.2343.957%D-1.511%B34.5D10.5D24151.8h20.6B47C++
Supernova FPC 3,0991,7525003.504C2.3451.568%C2.797%C*21.2C16.3C**22782.8h5.4C++10.4C++
L105 Zephyr 1,2421,1216716.731B**15.5729.219%FN/A11210U1210U40083900.1h3.9A+13.3B+
Blueshift VM5 1,0351,0158541.189C--0.0214.913%D-18.522%C-18D-N/A7456.4h17.9C--119.8C--
Blueshift VM5 1,0151,0028571.169C--0.0015.164%D--18.164%C--17.7D-N/A7456.6h18.3C--120.5D
NS-11A 8958831,2870.686C0.4818.658%D*16.648%D12.6D-N/A5470h18.2D*97.6D*
C150 Dalton 1,072734898.247B7.0848.593%B**N/A7340U3380U44229000.1h5.4C--11C**
M60-A Bulldog 6355641343.385B**42.2247.782%C++N/A48.6B+6.1B+22211.6h5.7C*12B+
CAS30 Tank Buster 1,5285616620.847C0.3232.989%D*1.07%C5C--8.7C**132111.6h54.1C*164C+
M60-A Bulldog 5765161436.857B**35.6947.81%C*1.744%C-48.7B++5.7B+20410.6h5.2B+10.9B+
V10 4894892871.704D0.5445.641%B++85.481%B**11.9D--N/A5141h2.2C*4.9B+
Maelstrom Turbo Laser 7433698680.425C-0.7427.591%D3.523%B+3.5D-3.6D--71104.9h209.7D*760.1D*
E540 Halberd-H 626349526.712C+5.5550.534%D-2.006%C++28.4D22.5C++35512.3h7.2C14.2D
L100 Python AP 6443461133.062C1.9049.69%D2.023%C--18.1D-15.6C20119.1h7.4C+14.9C
Serpent VE92 3062982990.997C+0.1712.797%F--19.799%C+4.7D--N/A3062.9h22.4F-174.7T
Tank Mine 5162931561.878C0.7122.013%D-N/A62.3D-47.4C--9294.7h1.8C**8.1D-
M60-G Bulldog 316225278.333A+7.1737.219%C*N/A22.5C9.1B*13710h12.5D**33.6D
Solstice VE3 2012001200U198.8416.313%D*16%D7.1DN/A7728.2h20.5D125.5D
Proximity Mine 174174247.25B**6.0932.948%D--N/A145B+N/A5741.2h1.6B*5C+
Spear Anti-Vehicle Phalanx Turret 300165423.929C-2.7631.061%D*3.03%D19.6D--16.1C--2828.4h12.1D38.9D**
Force-Blade 1731459,0390.016C1.1517.879%D--N/A0.2C--N/A1849.6h3.4C-18.9D
Supernova VPC 165135334.091D2.9337.286%D**N/A15.5D**3.4D--848.7h3.5C+9.5D
Light PPA 2211282190.584D0.5829.306%D**N/A4.8D*3.5C+2926.4h62.3T*212.7T*
Ursa 1261232310.532D0.6311.835%F-22.764%C+12.7D--N/A439.7h17.7F-149.3F--
NS-7G PDW 1271222830.431D0.7316.999%D*18.853%C*7.5D-N/A2916.3h16.5C97.3D
E540 Halberd 201112392.872C--1.7130.772%F--1.786%C-12.7F10.1D--3278.8h7.6D*24.8T
Saron HRB 165102323.188C2.0229.113%F4.902%M++12.1D*7.5D--2118.4h20B+68.8D
Photon A2A Missile Pods 198100382.632C-1.4772.968%D--N/A20D-19.6D3245h8.3C*11.3C+
C-4 157991060.934C0.2318.057%D*N/A26.1D*15.3D--6093.8h2.6F-14.7F*
M20 Basilisk 14998224.455B++3.2927.094%D*5.102%C11.1D5.8C--1378.8h110.2C+406.6D-
M12 Kobalt 10194615.667C+14.506.913%F--5.319%F**14.7D**1.1D--846.4h38.8T-561.9T*
Eridani SX5 89871910.455D0.7118.762%D**21.839%C**6.6D--N/A3313.2h13.5C+72D
NS-15M1 88851520.559D0.6114.302%D**24.706%C**7.4D*N/A4211.5h19.4F-135.3F-
M20 Basilisk 11576262.923C++1.7626.453%D*3.947%D10D--5.1D-1457.6h123.2C465.6D*
Quasar VM1 7171107.1M**5.948.333%F18.31%C+11.3D--N/A1296.3h17.6C--211.4D-
Vortex VM21 133682300.296D0.8726.586%D**4.412%C++4.8D4.6C+8314.2h74.3D279.3D-
Nyx VX31 66651120.58D0.5824.585%F29.231%C+5.7D*N/A1711.5h11.8T48.2T*
Orion VS54 6060160U58.8412.719%F21.667%C-9D--N/A1256.7h22.1F--173.4D--
Frag Grenade 6060160N/A58.8432.428%FN/A200D*N/A9060.3h6F-18.4F--
Vortex VM21 131582280.254D-0.9126.423%F1.724%D-4.1D--5.2C8214h84.5D*319.9D**
Skyguard 10153291.828C0.6622.824%D--5.66%M+6.5D*5.9D--1488.1h156.6D686D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret39772.8h
Restoration Kit131390.5h
Nano-Armor Kit900972,521104.1h
Spawn Beacon176142.4h
M20 Wyvern01050h
Nanite Revive Grenade03640.1h
Medical Applicator300111,05411h
Deconstruction Tool02260h
Spitfire Auto-Turret88311.2h
M12 Kobalt01920h
Anti-Infantry MANA Turret22500.9h
Ammunition Package161,3522.3h
Smoke Grenade0710h
Shield Recharging Field72630.1h
Recon Detection Device773,5167.3h

Check the help document for the dictionary if you want to learn more about words used here.


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