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Destroyer spycoxg[MMLW] spycoxg
VS BR 123

KDR: 1.21

Score: 31.9m

Last Seen: Aug 13th, 2019 11:13 PM
- OFFLINE - 28 hour(s)

Battle Rank 108 (123 total) - Vanu Sovereignty on Cobalt - Outfit Member of mama love whisky[MMLW] mama love whisky
VS outfit on Cobalt

Members: 10
Level Progress (to 109): 23%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC NS-11C Dual Photon Pods L105 Zephyr Blueshift VM5 Blueshift VM5 NS-11A C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $95,076 MLG Score: 76
Fun Score: N/A
Cheeseburgers Flipped: 753TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.538%18.736%329812064,1310.7278010.481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.007%-0.753D--0.308C-0.092C+HEAD ++ (~9.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.5-0.522D19.7-0.372C-92.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.532%1.514%263312113,039131622432.30752135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.132%-0.551D0.023C+-0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171-0.053C+55.6-0.03C+115.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.75%2.085%291412103,165139722212.26395142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.937%-0.477D-0.265C1.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.397B8.20.329C**14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.523%1.564%160812062,302118113351.94755172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.202%-1.225D*-0.712D-0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.80.357C**18.30.558B+59.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.784%84.921%1601121350460810.828947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.566A+1.203B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.503B+2.20.299C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
mama love whisky[MMLW] mama love whisky
VS outfit on Cobalt

Members: 10
31.9m520.5%218 (13.1k)228 (13.7k)1.2089822,56218,6621.61038123 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121430114.705%8.452%12407:283

77% Engineer6% Infiltrator6% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 1:21 PMAug 4th, 2019 4:55 PMAug 16th, 2019 9:19 AM (1d) (PST)Aug 13th, 2019 8:07 PM (4d) (PST)Aug 13th, 2019 7:13 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3861022840.1610.1340.0141.1490.05976

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,1756,10317,072108169413,686

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2329.6h/97.1d 7,491 1,907 10,029 160.6k 5,419 3,492 8,296 54m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:123
Deaths:231
KDR:0.532
Accuracy:11.835% F-
HSR:22.764% C
NS-15M1
B
Kills:95
Deaths:176
KDR:0.540
Accuracy:15.323% D**
HSR:25.263% B
Orion VS54
C-
Kills:60
Deaths:
KDR:
Accuracy:12.719% F
HSR:21.667% C-
Kills:278
Deaths (as Heavy Assault):407
Deaths (to Heavy Assaults):4,605
KDR:0.68305
Kill Difference:129
Playtime:54.832 hours
Usage:2%
Score:0.444m
Score/min:135
Accuracy (listed only):13.292%
HSR (listed only):23.231%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:2,386
Deaths:4,735
KDR:0.504
Accuracy:18.457% D*
HSR:18.231% C+
Serpent VE92
C+
Kills:298
Deaths:299
KDR:0.997
Accuracy:12.797% F--
HSR:19.799% C+
Solstice VE3
D
Kills:200
Deaths:
KDR:
Accuracy:16.313% D*
HSR:16% D
Kills:2,884
Deaths (as Engineer):5,034
Deaths (to Engineers):6,183
KDR:0.5729
Kill Difference:2,150
Playtime:1,784.376 hours
Usage:77%
Score:25.130m
Score/min:235
Accuracy (listed only):15.856%
HSR (listed only):18.010%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:2,386
Deaths:4,735
KDR:0.504
Accuracy:18.457% D*
HSR:18.231% C+
Serpent VE92
C+
Kills:298
Deaths:299
KDR:0.997
Accuracy:12.797% F--
HSR:19.799% C+
Solstice VE3
D
Kills:200
Deaths:
KDR:
Accuracy:16.313% D*
HSR:16% D
NS-7G PDW
C*
Kills:128
Deaths:308
KDR:0.416
Accuracy:16.938% D*
HSR:19.531% C*
Eridani SX5
C*
Kills:87
Deaths:191
KDR:0.455
Accuracy:18.762% D**
HSR:21.839% C*
Kills:3,099
Deaths (as Light Assault):5,533
Deaths (to Light Assaults):2,492
KDR:0.56009
Kill Difference:2,434
Playtime:136.528 hours
Usage:6%
Score:1.424m
Score/min:174
Accuracy (listed only):16.654%
HSR (listed only):19.080%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B*
Kills:504
Deaths:295
KDR:1.708
Accuracy:44.784% B++
HSR:84.921% B*
NS-7G PDW
C*
Kills:128
Deaths:308
KDR:0.416
Accuracy:16.938% D*
HSR:19.531% C*
Eridani SX5
C*
Kills:87
Deaths:191
KDR:0.455
Accuracy:18.762% D**
HSR:21.839% C*
Nyx VX31
C+
Kills:65
Deaths:112
KDR:0.580
Accuracy:24.585% D**
HSR:29.231% C+
Kills:784
Deaths (as Infiltrator):906
Deaths (to Infiltrators):2,147
KDR:0.86534
Kill Difference:122
Playtime:134.508 hours
Usage:6%
Score:1.206m
Score/min:149
Accuracy (listed only):26.267%
HSR (listed only):38.880%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:949
Deaths:1,422
KDR:0.667
Accuracy:18.758% D*
HSR:17.387% D
NS-7G PDW
C*
Kills:128
Deaths:308
KDR:0.416
Accuracy:16.938% D*
HSR:19.531% C*
Eridani SX5
C*
Kills:87
Deaths:191
KDR:0.455
Accuracy:18.762% D**
HSR:21.839% C*
Kills:1,164
Deaths (as Combat Medic):1,921
Deaths (to Combat Medics):1,502
KDR:0.60593
Kill Difference:757
Playtime:114.882 hours
Usage:5%
Score:1.943m
Score/min:282
Accuracy (listed only):18.153%
HSR (listed only):19.586%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:1,027
Deaths:870
KDR:1.180
Accuracy:14.937% D--
HSR:18.403% C--
Blueshift VM5
D
Kills:1,015
Deaths:873
KDR:1.163
Accuracy:15.174% D--
HSR:18.227% D
Quasar VM1
C+
Kills:71
Deaths:10
KDR:7.100
Accuracy:8.333% F
HSR:18.310% C+
Vortex VM21
C*
Kills:68
Deaths:236
KDR:0.288
Accuracy:26.918% D**
HSR:4.412% C*
Vortex VM21
D-
Kills:58
Deaths:234
KDR:0.248
Accuracy:26.792% F
HSR:1.724% D-
Kills:2,239
Deaths (as MAX Suit):1,111.500
Deaths (to MAX Suits):1,113
KDR:2.01439
Kill Difference:1,127.500
Playtime:94.245 hours
Usage:4%
Score:1.751m
Score/min:310
Accuracy (listed only):18.431%
HSR (listed only):12.215%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,924
V. Kills:572 336%
Deaths:432
KDR:4.454
Accuracy:44.576% D-
KPH:35.700 D
VKPH:10.600 D
Maelstrom Turbo Laser
C--
Kills:415
V. Kills:401 103%
Deaths:947
KDR:0.438
Accuracy:28.196% C--
KPH:3.700 D-
VKPH:3.500 D-
Light PPA
C+
Kills:128
V. Kills:93 136%
Deaths:219
KDR:0.584
Accuracy:29.306% D**
KPH:4.900 D*
VKPH:3.500 C+
Photon A2A Missile Pods
D
Kills:100
V. Kills:98 101%
Deaths:38
KDR:2.632
Accuracy:72.935% D-
KPH:20.100 D-
VKPH:19.700 D
Kills:2,567 (543 + 0)
Deaths:1,636
KDR:1.569
VKDR:0.711
Vehicle Kills:1,164
Kill Difference:931
Playtime:198.498 hours
Usage:9%
Score:1.395m
Score/min:117
Piloting Accuracy:29.306%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,136
V. Kills:130 N/A
Deaths:67
KDR:16.955
Accuracy:29.661% F
KPH:4,089,600 U
VKPH:468,000 U
C150 Dalton
U
Kills:805
V. Kills:380 211%
Deaths:91
KDR:8.846
Accuracy:47.667% B**
KPH:2,898,000 U
VKPH:1,368,000 U
CAS30 Tank Buster
C*
Kills:700
V. Kills:1,062 66%
Deaths:732
KDR:0.956
Accuracy:34.487% D--
KPH:5.400 C-
VKPH:8.200 C*
Kills:2,641 (700 + 1,941)
Deaths:890
KDR:2.967
VKDR:1.766
Vehicle Kills:1,572
Kill Difference:1,751
Playtime:130.136 hours
Usage:6%
Score:1.828m
Score/min:234
Piloting Accuracy:34.487%
Gunner Accuracy:47.667%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:379
V. Kills:314 120%
Deaths:118
KDR:3.212
Accuracy:50.046% D
KPH:19.100 D-
VKPH:15.900 C
Skyguard
D--
Kills:58
V. Kills:52 109%
Deaths:31
KDR:1.871
Accuracy:23.092% D--
KPH:6.800 D*
VKPH:6.100 D--
Kills:437 (437 + 0)
Deaths:149
KDR:2.933
VKDR:2.456
Vehicle Kills:366
Kill Difference:288
Playtime:28.299 hours
Usage:1%
Score:0.328m
Score/min:193
Driving Accuracy:23.092%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:2,576
V. Kills:1,764 146%
Deaths:614
KDR:4.195
Accuracy:54.213% C++
KPH:24.600 C+
VKPH:16.900 C**
Supernova VPC
D--
Kills:152
V. Kills:33 447%
Deaths:34
KDR:4.471
Accuracy:39.464% D*
KPH:16.800 D*
VKPH:3.600 D--
E540 Halberd
D--
Kills:136
V. Kills:98 137%
Deaths:43
KDR:3.163
Accuracy:32.115% F-
KPH:14 F
VKPH:10.100 D--
Saron HRB
D--
Kills:108
V. Kills:68 157%
Deaths:34
KDR:3.176
Accuracy:29.556% F
KPH:12.200 D*
VKPH:7.700 D--
Kills:2,972 (2,728 + 244)
Deaths:725
KDR:4.099
VKDR:2.708
Vehicle Kills:1,963
Kill Difference:2,247
Playtime:132.248 hours
Usage:6%
Score:1.762m
Score/min:222
Driving Accuracy:39.464%
Gunner Accuracy:29.556%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:372
V. Kills:288 129%
Deaths:52
KDR:7.154
Accuracy:52.099% D
KPH:29 D
VKPH:22.400 C++
Saron HRB-H
C
Kills:58
V. Kills:40 141%
Deaths:10
KDR:5.800
Accuracy:45.569% D*
KPH:28.900 C--
VKPH:19.900 C
Kills:430 (0 + 430)
Deaths:62
KDR:6.935
VKDR:5.290
Vehicle Kills:328
Kill Difference:368
Playtime:14.840 hours
Usage:1%
Score:0.326m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:45.569%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:229
V. Kills:93 244%
Deaths:27
KDR:8.481
Accuracy:37.082% C*
KPH:22.800 C
VKPH:9.300 B*
M20 Basilisk
C+
Kills:130
V. Kills:70 183%
Deaths:28
KDR:4.643
Accuracy:28.798% D*
KPH:13.200 D
VKPH:7.100 C+
M20 Basilisk
D
Kills:97
V. Kills:50 190%
Deaths:28
KDR:3.464
Accuracy:28.732% D*
KPH:11.900 D-
VKPH:6.100 D
M12 Kobalt
D--
Kills:94
V. Kills:7 N/A
Deaths:6
KDR:15.667
Accuracy:6.899% F--
KPH:14.600 D**
VKPH:1.100 D--
Kills:550 (0 + 550)
Deaths:89
KDR:6.180
VKDR:2.472
Vehicle Kills:220
Kill Difference:461
Playtime:34.491 hours
Usage:1%
Score:0.278m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:6.899%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,3402,5766144.195C2.9954.213%C++2.135%C+24.6C+16.9C**222104.6h5.4C+9.9C++
NS-11C 2,4752,3864,7350.504D0.7018.457%D*18.231%C+4.5D--N/A15530.6h20.7D*112.1D*
Dual Photon Pods 2,4961,9244324.454C3.2544.576%D-1.403%C*35.7D10.6D24153.9h21.4C*47.9C++
L105 Zephyr 1,2661,1366716.955B**15.7529.661%FN/A11360U1300U42446600.1h4A+13.6B+
Blueshift VM5 1,0481,0278701.18C--0.0314.937%D--18.403%C--17.9D--N/A7357.4h17.9C--119.8D
Blueshift VM5 1,0311,0158731.163C--0.0515.174%D--18.227%D17.7D--N/A7357.5h18.3D120.3D
NS-11A 9639491,4220.667C0.5418.758%D*17.387%D12.7D-N/A5275h18.2D*96.9D*
C150 Dalton 1,185805918.846B7.6447.667%B**N/A8050U3800U47058200.1h5.1C10.8C**
CAS30 Tank Buster 1,7627007320.956C+0.2534.487%D--N/A5.4C-8.2C*120130.1h58.2C++168.8C+
M60-A Bulldog 6375651440.357B**39.1547.712%C++N/A48.3B+6.2B+22211.7h5.7C**12B
M60-A Bulldog 5765161436.857B**35.6547.81%C*1.744%C-48.7B*5.7B+20410.6h5.2B+10.9B+
V10 5045042951.708D0.5044.784%B++84.921%B*12.1D--N/A5141.7h2.2C*5B+
Maelstrom Turbo Laser 8164159470.438C-0.7728.196%C--3.133%B+3.7D-3.5D-70113.3h210.1D*745.3D*
L100 Python AP 6933791183.212C2.0050.046%D1.847%C19.1D-15.9C21119.8h7.1C14.3C-
E540 Halberd-H 660372527.154C+5.9552.099%D1.882%C++29.1D22.5C++35812.8h7.6D14.6D-
Orbital Strike Uplink 5003491349U347.79815.942%UN/A698U302U25380.5h1.6T*0.2T*
Tank Mine 5713291622.031C0.8224.242%DN/A60.9D--44.8D8675.4h1.9C++7.9D-
Serpent VE92 3062982990.997C+0.2112.797%F--19.799%C+4.7D--N/A3062.9h22.4F--174.7T-
M60-G Bulldog 322229278.481A7.2737.082%C*N/A22.9C9.3B*14010h12.4F33.3D
Solstice VE3 2012001200U198.7916.313%D*16%D7.1DN/A7928.2h20.5D125.5D
Proximity Mine 186186276.889B**5.6833.37%D--N/A143.1B+N/A5491.3h1.6B*4.9C+
Spear Anti-Vehicle Phalanx Turret 314173424.119C-2.9131.266%D**2.89%D20.1D--16.4C--2818.6h12D38.3D*
Force-Blade 19215610,6820.015C1.1919.76%D-N/A0.2C--N/A1963.5h3.8D19.2D
Supernova VPC 185152344.471D3.2639.464%D*N/A16.9D*3.7D--929h3.7C9.3D
C-4 2361491361.096C0.1120.528%D-N/A28.1D*16.4D-4985.3h2.6F-12.5F-
E540 Halberd 234136433.163C--1.9532.115%F-1.471%D14F10.1D--3549.7h7.6D*23.7F**
M20 Basilisk 200130284.643B*3.4328.798%D*4.615%C-13.1D7.1C+1479.9h103.7C+360.3D
Light PPA 2211282190.584D0.6229.306%D**N/A4.8D*3.5C+3026.4h62.3T*212.7T*
NS-7G PDW 1331283080.416D0.7916.938%D*19.531%C*7.2D-N/A2817.8h17C100.1C--
Ursa 1261232310.532D0.6811.835%F-22.764%C12.7D-N/A449.7h17.7F-149.3F*
Saron HRB 176108343.176C1.9729.556%F4.63%M++12.1D*7.6D--2098.9h20.7C**70.1D
Photon A2A Missile Pods 198100382.632C1.4272.935%D-N/A20D-19.6D3245h8.3C*11.4C+
M20 Basilisk 14797283.464C**2.2628.732%D*3.093%D--12D-6.2D1518.1h117.9C410.5D-
NS-15M1 98951760.54D0.6715.323%D**25.263%B7.7D*N/A4212.4h20.7F--134.8F-
M12 Kobalt 10194615.667C+14.466.899%F--5.319%F**14.7D**1.1D--856.4h38.9T-564.1T*
Xiphos Anti-Personnel Phalanx Tower 9692330.667D29.4626.649%CN/A61.3D2.7D*1301.5h27.9C+104.7C+
Eridani SX5 89871910.455D0.7518.762%D**21.839%C*6.6D*N/A3313.2h13.5C72D
Quasar VM1 7171107.1M**5.898.333%F18.31%C+11.1D--N/A1296.4h17.6C--211.4D--
Vortex VM21 133682360.288D0.9226.918%D**4.412%C*4.7D4.5C8214.4h76.3D283.5D--
Frag Grenade 6666166N/A64.7932.129%F-N/A165D**N/A8110.4h6.5F--20.1F*
Nyx VX31 66651120.58D0.6324.585%D**29.231%C+5.7D*N/A1711.5h11.8T*48.2T*
Rocklet Rifle 12263920.685C+0.5244.21%D--N/A14D*13.1D--1974.5h60.1F136D**
Orion VS54 6060160U58.7912.719%F21.667%C-9D--N/A1356.7h22.1F--173.4D*
Saron HRB-H 9858105.8C++4.5945.569%D*N/A29C--20C4122h27.4C+60.1D
Skyguard 11058311.871C-0.6623.092%D--5.172%M6.8D*6.1D--1508.5h152.4D660.2D--
Vortex VM21 131582340.248D0.9626.792%F1.724%D-4.1D--5.1C8114.2h87D**324.7F

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern01050h
Spawn Beacon229302.9h
Anti-Vehicle MANA Turret39782.8h
Nano-Armor Kit1,0751,079,036111.6h
Skywall Shield Emitter01090.3h
Turret AI Module11530.6h
Repair Module02480.8h
Nanite Revive Grenade05110.1h
Medical Applicator330117,79911.6h
Cortium Silo01010.7h
Spitfire Auto-Turret121,4421.9h
Restoration Kit131410.5h
Hoplon Anti-Aircraft Phalanx Tower0680.3h
Xiphos Anti-Personnel Tower01250.6h
Rampart Wall1871.4h
Welding Device115,7871.9h
Spear Anti-Vehicle Tower0810.4h
Deconstruction Tool02260h
Smoke Grenade01120h
Ammunition Package201,6093h
M12 Kobalt01920h
Anti-Infantry MANA Turret22500.9h
Shield Recharging Field134130.2h
Pain Spire01120.4h
Orbital Strike Target Designator371572.1h
Router11120.2h
Solid Wall31802.2h
Recon Detection Device813,9738.3h
Vehicle Gate21541.9h
Elysium Spawn Tube0910.3h

Check the help document for the dictionary if you want to learn more about words used here.


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