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Ascendant squiggels[VIPR] squiggels
VS BR 45

KDR: 3.18

Score: 35.8m

Last Seen: Aug 11th, 2019 2:26 PM
- OFFLINE - 350.3 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Cobalt - Outfit Officer of TheVipers[VIPR] TheVipers
VS outfit on Cobalt

Members: 13
Level Progress (to 46): 90%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Proton II PPA-H E540 Halberd-H M12 Kobalt-H Aphelion VEX-4H Pulsar C Proximity Mine Artemis VX26 Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,586,268 MLG Score: 1268
Fun Score: N/A
Cheeseburgers Flipped: 1267TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.05%24.75%64537117730,2432.445060.733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.307%0.954B*0.593B+-0.316CHEAD ++ (~11.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.489B+9.90.305C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.083%1.175%217412109365743951.62783236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.272%0.078C+-0.382C--0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.60.203C++490.076C+79.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.042%2.946%376712073,327117911572.82188287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.473%-0.286C0.248C++-0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.048C+14-0.116C+22.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.554%4.028%239619119515,567922430316.8839362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.148%0.39B-0.098C+1.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.752B++12.10.7B+17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.626%78.101%2396312112,3381039112.24808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.397%1.75A++0.716B++-1.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.577B+20.387C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.193%12.996%23961121390895250.953781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.137C++-0.324C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.296C*40.176C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheVipers[VIPR] TheVipers
VS outfit on Cobalt

Members: 13
35.8m184.2%373 (22.4k)323 (19.4k)3.1778375,71523,8263.5688745 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214329523.053%15.475%35704:3937

10% Combat Medic38% Engineer17% Heavy Assault17% Infiltrator9% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 11:47 AMAug 27th, 2014 7:03 PMAug 25th, 2019 10:33 AM (13h) (PST)Aug 11th, 2019 10:30 AM (15d) (PST)Aug 11th, 2019 10:26 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8101906200.6850.2150.1061.4250.0891268

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,58011,37037,2104113685519,405

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1842.9h/76.8d 9,317 11,717 17,806 157.6k 3,267 6,239 9,846 89.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,175
Deaths:601
KDR:1.955
Accuracy:23.927% B+
HSR:17.106% D*
NS-15M1
B++
Kills:1,167
Deaths:433
KDR:2.695
Accuracy:25.033% B+
HSR:28.363% B++
SVA-88
B++
Kills:1,161
Deaths:527
KDR:2.203
Accuracy:24.405% C*
HSR:30.319% B++
VX29 Polaris
C
Kills:1,159
Deaths:560
KDR:2.070
Accuracy:22.368% C
HSR:20.017% C-
Flare VE6
C
Kills:1,157
Deaths:589
KDR:1.964
Accuracy:21.090% C
HSR:14.866% D**
Betelgeuse 54-A
A*
Kills:736
Deaths:230
KDR:3.200
Accuracy:25.582% C+
HSR:47.147% A*
Kills:6,555
Deaths (as Heavy Assault):2,940
Deaths (to Heavy Assaults):6,876
KDR:2.22959
Kill Difference:3,615
Playtime:319.237 hours
Usage:17%
Score:5.626m
Score/min:294
Accuracy (listed only):23.734%
HSR (listed only):26.303%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,410
Deaths:1,010
KDR:1.396
Accuracy:25.411% C*
HSR:19.291% D
Solstice SF
B+
Kills:1,278
Deaths:759
KDR:1.684
Accuracy:27.321% B+
HSR:8.451% D**
Zenith VX-5
C*
Kills:1,197
Deaths:802
KDR:1.493
Accuracy:25.234% C+
HSR:22.891% C*
Solstice VE3
B**
Kills:1,181
Deaths:715
KDR:1.652
Accuracy:24.212% C*
HSR:25.826% B**
Serpent VE92
C**
Kills:1,165
Deaths:827
KDR:1.409
Accuracy:25.165% C**
HSR:15.193% D-
Eidolon VE33
B+
Kills:1,158
Deaths:598
KDR:1.936
Accuracy:30.917% B+
HSR:29.706% B+
Thanatos VE70
B
Kills:908
Deaths:576
KDR:1.576
Accuracy:43.193% B
HSR:12.996% D
NS-11C
A*
Kills:414
Deaths:276
KDR:1.500
Accuracy:27.486% B++
HSR:31.401% A*
VX6-7
M
Kills:304
Deaths:98
KDR:3.102
Accuracy:28.297% B++
HSR:36.842% M
Revenant
A*
Kills:302
Deaths:77
KDR:3.922
Accuracy:36.313% B+
HSR:46.358% A*
NSX-P Tanto
M+
Kills:139
Deaths:46
KDR:3.022
Accuracy:28.610% B+
HSR:44.604% M+
Eclipse VE3A
A*
Kills:108
Deaths:90
KDR:1.200
Accuracy:26.008% C+
HSR:30.556% A*
Solstice Burst
B++
Kills:52
Deaths:34
KDR:1.529
Accuracy:30.054% B++
HSR:19.231% D
Kills:9,616
Deaths (as Engineer):5,908
Deaths (to Engineers):4,883
KDR:1.62762
Kill Difference:3,708
Playtime:692.903 hours
Usage:38%
Score:15.244m
Score/min:367
Accuracy (listed only):29.094%
HSR (listed only):26.411%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:1,410
Deaths:1,010
KDR:1.396
Accuracy:25.411% C*
HSR:19.291% D
Solstice SF
B+
Kills:1,278
Deaths:759
KDR:1.684
Accuracy:27.321% B+
HSR:8.451% D**
Zenith VX-5
C*
Kills:1,197
Deaths:802
KDR:1.493
Accuracy:25.234% C+
HSR:22.891% C*
Solstice VE3
B**
Kills:1,181
Deaths:715
KDR:1.652
Accuracy:24.212% C*
HSR:25.826% B**
Eridani SX5
B+
Kills:1,166
Deaths:450
KDR:2.591
Accuracy:26.341% C+
HSR:24.100% B+
Serpent VE92
C**
Kills:1,165
Deaths:827
KDR:1.409
Accuracy:25.165% C**
HSR:15.193% D-
NS-7 PDW
B++
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:26.230% C**
HSR:22.433% B++
MKV Suppressed
B**
Kills:1,158
Deaths:401
KDR:2.888
Accuracy:27.556% B
HSR:25.561% B**
Sirius SX12
B+
Kills:1,157
Deaths:837
KDR:1.382
Accuracy:26.675% B+
HSR:9.940% D*
Thanatos VE70
B
Kills:908
Deaths:576
KDR:1.576
Accuracy:43.193% B
HSR:12.996% D
Skorpios
A**
Kills:563
Deaths:195
KDR:2.887
Accuracy:27.396% C+
HSR:39.076% A**
NS-11C
A*
Kills:414
Deaths:276
KDR:1.500
Accuracy:27.486% B++
HSR:31.401% A*
VX6-7
M
Kills:304
Deaths:98
KDR:3.102
Accuracy:28.297% B++
HSR:36.842% M
Eridani SX5G
A*
Kills:189
Deaths:42
KDR:4.500
Accuracy:31.299% B+
HSR:39.683% A*
NSX-P Tanto
M+
Kills:139
Deaths:46
KDR:3.022
Accuracy:28.610% B+
HSR:44.604% M+
Eclipse VE3A
A*
Kills:108
Deaths:90
KDR:1.200
Accuracy:26.008% C+
HSR:30.556% A*
Solstice Burst
B++
Kills:52
Deaths:34
KDR:1.529
Accuracy:30.054% B++
HSR:19.231% D
Kills:13,548
Deaths (as Light Assault):7,707
Deaths (to Light Assaults):4,407
KDR:1.75788
Kill Difference:5,841
Playtime:162.451 hours
Usage:9%
Score:1.982m
Score/min:203
Accuracy (listed only):28.029%
HSR (listed only):25.181%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,166
Deaths:450
KDR:2.591
Accuracy:26.341% C+
HSR:24.100% B+
Corvus VA55
B++
Kills:1,160
Deaths:540
KDR:2.148
Accuracy:25.955% C**
HSR:27.845% B++
NS-11A
C+
Kills:1,160
Deaths:767
KDR:1.512
Accuracy:23.808% C+
HSR:14.914% D--
NS-7 PDW
B++
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:26.230% C**
HSR:22.433% B++
MKV Suppressed
B**
Kills:1,158
Deaths:401
KDR:2.888
Accuracy:27.556% B
HSR:25.561% B**
Pulsar VS1
B+
Kills:1,157
Deaths:584
KDR:1.981
Accuracy:25.821% B+
HSR:23.682% B+
Sirius SX12
B+
Kills:1,157
Deaths:837
KDR:1.382
Accuracy:26.675% B+
HSR:9.940% D*
Thanatos VE70
B
Kills:908
Deaths:576
KDR:1.576
Accuracy:43.193% B
HSR:12.996% D
H-V45
B**
Kills:624
Deaths:281
KDR:2.221
Accuracy:26.056% B+
HSR:28.365% B**
Skorpios
A**
Kills:563
Deaths:195
KDR:2.887
Accuracy:27.396% C+
HSR:39.076% A**
Eridani SX5G
A*
Kills:189
Deaths:42
KDR:4.500
Accuracy:31.299% B+
HSR:39.683% A*
Equinox VE2 Burst
B*
Kills:131
Deaths:43
KDR:3.047
Accuracy:25.241% C-
HSR:35.878% B*
Terminus VX-9
A++
Kills:72
Deaths:42
KDR:1.714
Accuracy:29.297% B++
HSR:40.278% A++
Kills:10,604
Deaths (as Combat Medic):5,307
Deaths (to Combat Medics):2,684
KDR:1.99812
Kill Difference:5,297
Playtime:189.252 hours
Usage:10%
Score:3.362m
Score/min:296
Accuracy (listed only):28.067%
HSR (listed only):26.519%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C*
Kills:1,368
Deaths:552
KDR:2.478
Accuracy:28.350% C*
HSR:22.515% C+
NS-44 Commissioner
B+
Kills:1,170
Deaths:860
KDR:1.360
Accuracy:41.349% B+
HSR:19.402% C
Eridani SX5
B+
Kills:1,166
Deaths:450
KDR:2.591
Accuracy:26.341% C+
HSR:24.100% B+
Parallax VX3
A
Kills:1,161
Deaths:141
KDR:8.234
Accuracy:47.168% A
HSR:80.879% B+
Nyx VX31
C+
Kills:1,159
Deaths:340
KDR:3.409
Accuracy:34.605% C+
HSR:26.057% C
NS-7 PDW
B++
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:26.230% C**
HSR:22.433% B++
MKV Suppressed
B**
Kills:1,158
Deaths:401
KDR:2.888
Accuracy:27.556% B
HSR:25.561% B**
NS-30 Vandal
B**
Kills:1,157
Deaths:393
KDR:2.944
Accuracy:35.886% B+
HSR:34.659% B**
Sirius SX12
B+
Kills:1,157
Deaths:837
KDR:1.382
Accuracy:26.675% B+
HSR:9.940% D*
Phantom VA23
B++
Kills:1,156
Deaths:379
KDR:3.050
Accuracy:39.991% B++
HSR:35.294% B+
XM98
A
Kills:699
Deaths:50
KDR:13.980
Accuracy:46.440% A
HSR:80.687% B++
Skorpios
A**
Kills:563
Deaths:195
KDR:2.887
Accuracy:27.396% C+
HSR:39.076% A**
Ghost
B**
Kills:478
Deaths:116
KDR:4.121
Accuracy:45.583% B**
HSR:67.573% C+
Manticore SX40
B+
Kills:303
Deaths:251
KDR:1.207
Accuracy:31.857% B+
HSR:16.832% D
Eridani SX5G
A*
Kills:189
Deaths:42
KDR:4.500
Accuracy:31.299% B+
HSR:39.683% A*
Beamer VS3
B++
Kills:172
Deaths:157
KDR:1.096
Accuracy:32.077% B++
HSR:9.884% F
NS-357 Underboss
D-
Kills:77
Deaths:111
KDR:0.694
Accuracy:29.949% D-
HSR:9.091% F
Kills:14,292
Deaths (as Infiltrator):5,824
Deaths (to Infiltrators):3,037
KDR:2.45398
Kill Difference:8,468
Playtime:311.014 hours
Usage:17%
Score:5.962m
Score/min:319
Accuracy (listed only):34.044%
HSR (listed only):33.157%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:1,195
Deaths:369
KDR:3.238
Accuracy:18.994% B++
HSR:15.146% D
Nebula VM20
B*
Kills:1,178
Deaths:227
KDR:5.189
Accuracy:22.292% B*
HSR:16.469% D-
Nebula VM20
B**
Kills:1,170
Deaths:227
KDR:5.154
Accuracy:23.149% B**
HSR:18.120% C-
Blueshift VM5
C++
Kills:1,162
Deaths:354
KDR:3.282
Accuracy:19.708% C++
HSR:12.651% F
Comet VM2
B+
Kills:806
Deaths:373
KDR:2.161
Accuracy:46.897% B+
HSR:3.226% C--
Comet VM2
B+
Kills:630
Deaths:360
KDR:1.750
Accuracy:49.078% B+
HSR:3.492% C
Cosmos VM3
B++
Kills:371
Deaths:110
KDR:3.373
Accuracy:20.770% B++
HSR:20.755% B
Cosmos VM3
B*
Kills:352
Deaths:110
KDR:3.200
Accuracy:21.464% B*
HSR:22.727% B*
NS-10 Burster
B*
Kills:247
Deaths:169
KDR:1.462
Accuracy:34.488% B*
HSR:6.478% C+
NS-10 Burster
B++
Kills:238
Deaths:168
KDR:1.417
Accuracy:34.912% B++
HSR:5.882% C+
Kills:7,349
Deaths (as MAX Suit):1,233.500
Deaths (to MAX Suits):1,555
KDR:5.95784
Kill Difference:6,115.500
Playtime:158.645 hours
Usage:9%
Score:3.586m
Score/min:377
Accuracy (listed only):29.175%
HSR (listed only):12.495%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:396
V. Kills:82 477%
Deaths:22
KDR:18
Accuracy:56.028% B+
KPH:110.400 B+
VKPH:22.900 B+
Light PPA
B+
Kills:327
V. Kills:24 N/A
Deaths:70
KDR:4.671
Accuracy:44.195% B+
KPH:30.800 C--
VKPH:2.300 C--
Maelstrom Turbo Laser
C--
Kills:124
V. Kills:135 91%
Deaths:132
KDR:0.939
Accuracy:37.711% B**
KPH:6.100 D
VKPH:6.700 C--
Saron Laser Cannon
C
Kills:89
V. Kills:90 98%
Deaths:81
KDR:1.099
Accuracy:31.324% C+
KPH:7 D
VKPH:7.100 C
Photon A2A Missile Pods
A++
Kills:57
V. Kills:64 88%
Deaths:3
KDR:19
Accuracy:70.094% D*
KPH:80.700 B*
VKPH:90.600 A++
Kills:993 (540 + 0)
Deaths:308
KDR:3.224
VKDR:1.282
Vehicle Kills:395
Kill Difference:685
Playtime:47.901 hours
Usage:3%
Score:0.600m
Score/min:209
Piloting Accuracy:31.324%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:193
V. Kills:83 230%
Deaths:22
KDR:8.773
Accuracy:55.003% A++
KPH:41.400 B
VKPH:17.800 D
L105 Zephyr
C+
Kills:112
V. Kills:16 N/A
Deaths:8
KDR:14
Accuracy:33.083% D*
KPH:44.300 C+
VKPH:6.300 C
Kills:305 (0 + 305)
Deaths:30
KDR:10.167
VKDR:3.300
Vehicle Kills:99
Kill Difference:275
Playtime:7.191 hours
Usage:0%
Score:0.170m
Score/min:393
Piloting Accuracy:N/A%
Gunner Accuracy:33.083%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:1,176
V. Kills:201 N/A
Deaths:57
KDR:20.632
Accuracy:55.437% B+
KPH:58.300 A*
VKPH:10 C
L100 Python AP
B
Kills:575
V. Kills:235 244%
Deaths:48
KDR:11.979
Accuracy:52.044% C--
KPH:35.700 B
VKPH:14.600 D
C75 Viper
A*
Kills:410
V. Kills:55 N/A
Deaths:32
KDR:12.813
Accuracy:47.220% B++
KPH:67.700 A*
VKPH:9.100 C*
L100 Python HESH
A
Kills:360
V. Kills:48 N/A
Deaths:9
KDR:40
Accuracy:51.209% C**
KPH:79.200 A
VKPH:10.600 B+
Skyguard
C
Kills:291
V. Kills:253 115%
Deaths:46
KDR:6.326
Accuracy:34.964% B*
KPH:10 D
VKPH:8.700 C
Kills:2,812 (2,812 + 0)
Deaths:192
KDR:14.646
VKDR:4.125
Vehicle Kills:792
Kill Difference:2,620
Playtime:75.899 hours
Usage:4%
Score:1.055m
Score/min:232
Driving Accuracy:34.964%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:991
V. Kills:470 210%
Deaths:105
KDR:9.438
Accuracy:42.327% C+
KPH:33.200 B*
VKPH:15.700 C+
Proton II PPA
B*
Kills:814
V. Kills:38 N/A
Deaths:34
KDR:23.941
Accuracy:29.048% B*
KPH:81.700 B*
VKPH:3.800 C+
E540 Halberd
B++
Kills:608
V. Kills:283 214%
Deaths:49
KDR:12.408
Accuracy:52.889% B++
KPH:30.800 C+
VKPH:14.300 C
Supernova PC
B
Kills:309
V. Kills:99 309%
Deaths:34
KDR:9.088
Accuracy:52.373% B
KPH:25.800 C**
VKPH:8.300 C+
M12 Kobalt
C++
Kills:255
V. Kills:21 N/A
Deaths:11
KDR:23.182
Accuracy:14.649% C
KPH:41 D
VKPH:3.400 C++
Supernova FPC
C-
Kills:206
V. Kills:263 78%
Deaths:53
KDR:3.887
Accuracy:53.984% C+
KPH:10.100 D**
VKPH:12.900 C-
Kills:3,183 (515 + 2,668)
Deaths:286
KDR:11.129
VKDR:4.105
Vehicle Kills:1,174
Kill Difference:2,897
Playtime:98.247 hours
Usage:5%
Score:1.523m
Score/min:258
Driving Accuracy:53.984%
Gunner Accuracy:14.649%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:4,033
V. Kills:269 N/A
Deaths:105
KDR:38.410
Accuracy:53.664% A++
KPH:162.600 A++
VKPH:10.800 A
E540 Halberd-H
A*
Kills:3,087
V. Kills:1,457 212%
Deaths:75
KDR:41.160
Accuracy:70.591% A+
KPH:83.300 A*
VKPH:39.300 A*
M12 Kobalt-H
C*
Kills:1,844
V. Kills:79 N/A
Deaths:32
KDR:57.625
Accuracy:27.758% B**
KPH:135.900 C++
VKPH:5.800 C*
Aphelion VEX-4H
M*
Kills:1,636
V. Kills:705 232%
Deaths:53
KDR:30.868
Accuracy:53.076% B*
KPH:103.400 M*
VKPH:44.600 A+
Saron HRB-H
A*
Kills:989
V. Kills:617 160%
Deaths:51
KDR:19.392
Accuracy:70.606% A++
KPH:72 A*
VKPH:44.900 A*
M40 Fury-H
A++
Kills:695
V. Kills:256 270%
Deaths:17
KDR:40.882
Accuracy:62.362% A++
KPH:113.900 B+
VKPH:41.900 A++
G40-F Ranger
A*
Kills:495
V. Kills:267 185%
Deaths:12
KDR:41.250
Accuracy:48.483% A*
KPH:51.400 B**
VKPH:27.700 B*
M20 Basilisk-H
B+
Kills:240
V. Kills:66 358%
Deaths:13
KDR:18.462
Accuracy:53.541% B+
KPH:78.500 B+
VKPH:21.600 C*
Halberd-H SE
B+
Kills:100
V. Kills:43 227%
Deaths:5
KDR:20
Accuracy:69.909% A
KPH:74.800 C+
VKPH:32.200 B+
Kills:13,119 (0 + 13,119)
Deaths:363
KDR:36.140
VKDR:10.355
Vehicle Kills:3,759
Kill Difference:12,756
Playtime:125.132 hours
Usage:7%
Score:3.077m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:69.909%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:424
V. Kills:58 N/A
Deaths:38
KDR:11.158
Accuracy:35.946% C+
KPH:48.100 C++
VKPH:6.600 D
M40 Fury
C++
Kills:264
V. Kills:37 N/A
Deaths:38
KDR:6.947
Accuracy:34.644% C
KPH:54.900 C++
VKPH:7.700 D
M20 Basilisk
C+
Kills:219
V. Kills:77 281%
Deaths:33
KDR:6.636
Accuracy:37.017% C
KPH:20 C+
VKPH:7 C+
M12 Kobalt
B++
Kills:180
V. Kills:8 N/A
Deaths:9
KDR:20
Accuracy:21.171% B++
KPH:52.600 C-
VKPH:2.300 C-
M60-G Bulldog
C+
Kills:123
V. Kills:16 N/A
Deaths:18
KDR:6.833
Accuracy:33.834% C+
KPH:20.500 C--
VKPH:2.700 D-
M20 Basilisk
C
Kills:96
V. Kills:46 204%
Deaths:22
KDR:4.364
Accuracy:37.059% C+
KPH:16.600 C
VKPH:7.900 C
M12 Kobalt
B++
Kills:72
V. Kills:9 N/A
Deaths:6
KDR:12
Accuracy:20.856% B+
KPH:39.200 D
VKPH:4.900 B++
Kills:1,378 (0 + 1,378)
Deaths:164
KDR:8.402
VKDR:1.530
Vehicle Kills:251
Kill Difference:1,214
Playtime:41.611 hours
Usage:2%
Score:0.491m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:20.856%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 4,3024,03310538.41A*35.2353.664%A++N/A162.6A++10.8A39324.8h8.5B+15.8B*
E540 Halberd-H 4,5443,0877541.16M37.9870.591%A+N/A83.2A*39.3A*42737.1h4B**5.7A
M12 Kobalt-H 1,9231,8443257.625M+54.4527.758%B**22.885%B**135.6C++5.8C*35413.6h13.9B49.9B++
Aphelion VEX-4H 2,3411,6365330.868M27.6953.076%B*3.423%C++103.5M*44.6A+46715.8h27.1A51A
Pulsar C 1,4291,4101,0101.396C++1.7825.411%C*19.291%D20.3CN/A7769.6h11B43.5B
Proximity Mine 1,3921,3912246.21B*3.0350.403%B**N/A204.6A++N/A5846.8h1.7B+3.4B**
Artemis VX26 1,3721,3685522.478B**0.7028.35%C*22.515%C+45.3B+N/A12230.2h10.9B+38.5B+
Sticky Grenade 1,3591,35511355N/A1,351.8252.922%C++N/A1505.6B**4.4D-41480.9h1.3B**2.5B++
Solstice SF 1,3021,2787591.684B++1.4927.321%B+8.451%D**21.1C+N/A6060.7h7.4B++27.2B*
MANA Anti-Personnel Turret 1,2361,2202584.729N/A1.5522.511%UN/A12200U160U21000900.1h17.3T*76.8T*
Zenith VX-5 1,2021,1978021.493B1.6825.234%C+22.891%C*35.6C++N/A10033.6h12B+47.4B
Lasher X2 1,2041,1968271.446B++1.7333.693%B**3.177%C-37.4BN/A12832h20.3C+60.2B+
Quasar VM1 1,2071,1953693.238B**0.0618.994%B++15.146%D29.4B+N/A8840.6h12.1B*63.5B+
Solstice VE3 1,1971,1817151.652A1.5324.212%C*25.826%B**32B++N/A13636.9h12.9B+53.2C**
Nebula VM20 1,1861,1782275.189A+2.0122.292%B*16.469%D-43.2B+N/A14027.3h14B++62.6B++
L100 Python HEAT 1,3771,1765720.632M**17.4555.437%B+3.231%B+58.2A*10C25420.2h2.7A++4.9A+
Orion VS54 1,1781,1756011.955B1.2223.927%B+17.106%D*31.3C+N/A14437.5h11B++46.1C*
NS-44 Commissioner 1,1731,1708601.36B+1.8241.349%B+19.402%C54.9B*N/A16221.3h2.9B**6.9B*
Nebula VM20 1,1761,1702275.154A+1.9823.149%B**18.12%C-42.9B+N/A14327.3h14.5B+62.6B++
NS-15M1 1,1711,1674332.695B*0.4825.033%B+28.363%B++59.2B++N/A18319.7h10.4B*41.4B+
Eridani SX5 1,1711,1664502.591A0.5926.341%C+24.1%B+51.8B++N/A16222.5h10.1B++38.4B+
Serpent VE92 1,1681,1658271.409C**1.7725.165%C**15.193%D-27.4C+N/A8142.5h12.5C**49.7B
Blueshift VM5 1,1731,1623543.282B+0.1019.708%C++12.651%F29.6CN/A7939.2h13.4B*67.8B+
Parallax VX3 1,1641,1611418.234A5.0647.168%A80.879%B+39.6B++N/A11629.3h2B+4.2B++
SVA-88 1,1691,1615272.203C*0.9724.405%C*30.319%B++45C+N/A21825.8h11.2B45.8B
Corvus VA55 1,1681,1605402.148A1.0325.955%C**27.845%B++41.4B++N/A11728h9.8B**37.7B++
NS-11A 1,1651,1607671.512C++1.6723.808%C+14.914%D--26.7CN/A8043.4h13.2C**55.5C*
VX29 Polaris 1,1691,1595602.07B+1.1122.368%C20.017%C-39C+N/A13329.7h11.4B+50.8C**
Nyx VX31 1,1661,1593403.409B**0.2334.605%C+26.057%C52B+N/A13422.3h4.9B+14B+
NS-7 PDW 1,1611,1595492.111A+1.0726.23%C**22.433%B++40.5B++N/A13528.6h12.2B++46.5B+
MKV Suppressed 1,1631,1584012.888A*0.2927.556%B25.561%B**63.3A+N/A18318.3h10.6B*38.6B+
Eidolon VE33 1,1661,1585981.936B++1.2430.917%B+29.706%B+25.8C++N/A7244.8h6.9B*22.3B++
Pulsar VS1 1,1671,1575841.981B**1.2025.821%B+23.682%B+40B*N/A14628.9h12.4B++48.1B+
NS-30 Vandal 1,1631,1573932.944B*0.2335.886%B+34.659%B**54.3B++N/A12421.3h4.3B**12B*
Flare VE6 1,1611,1575891.964B+1.2121.09%C14.866%D**35.2CN/A12132.9h10.5C*49.7C++
Sirius SX12 1,1631,1578371.382B1.8026.675%B+9.94%D*25C+N/A7946.3h13.4B+50.1B+
Phantom VA23 1,1681,1563793.05B*0.1339.991%B++35.294%B+52.8B+N/A13421.9h3.8B*9.5B++
C-4 1,4081,0083962.545B*0.6321.685%DN/A107.2B+42.6B**9269.4h1.1B*5.3B
Saron HRB 1,4619911059.438B*6.2642.327%C+1.917%C**33.1B*15.7C+24429.9h12.9A+30.4A
Saron HRB-H 1,6069895119.392M16.2170.606%A++N/A72.2A*45A*44513.7h16.5B*23.3A
Thanatos VE70 9139085761.576B*1.6043.193%B12.996%D29.6C++N/A8930.7h4B++9.3B++
Proton II PPA 8528143423.941B++20.7629.048%B*1.597%C-81.4B*3.8C+24810h7.8B+26.8B*
Comet VM2 1,1348063732.161A+1.0246.897%B+3.226%C--19.4A+7.9A++14341.6h11.8B**25.1B*
Betelgeuse 54-A 7437362303.2C++0.0225.582%C+47.147%A*57.5CN/A20912.8h9.3B*36.4B+
XM98 7036995013.98S10.8046.44%A80.687%B++57.8A++N/A17312.1h1.9B**4B**
M40 Fury-H 9516951740.882A**37.7062.362%A++N/A113.9B+42A++4686.1h11.1C-17.8B+
S1 9026805351.271B**1.9161.824%B+2.5%C+30.4B+9.9C-26922.4h4.6B**7.4B*
Comet VM2 9146303601.75B*1.4349.078%B+3.492%C15.4B+7B**11540.8h15.5B**31.7B*
H-V45 6326242812.221B+0.9626.056%B+28.365%B**34.3C++N/A11818.2h12.3B+47.1B+
E540 Halberd 8916084912.408B9.2352.889%B++2.467%C++30.7C+14.3C21119.8h4.7B*8.9B**
L100 Python AP 8105754811.979A++8.8052.044%C--5.739%A++35.7B14.6D27216.1h3.9B**7.5B*
Skorpios 5645631952.887B*0.2927.396%C+39.076%A**51.7C**N/A12010.9h10B++36.5B+
Frag Grenade 5315261526N/A522.8245.278%C+N/A751.4B**7.1C+26800.7h2.9B*6.4B++
G40-F Ranger 7624951241.25M*38.0748.483%A*1.212%C++51.6B**27.8B*3229.6h43.4B**89.6A
Ghost 4824781164.121B+0.9445.583%B**67.573%C+49.8B+N/A1629.6h2B+4.3B++
M40 Fury 4824243811.158B*7.9835.946%C+N/A48.2C++6.6D2718.8h9.7B*26.9B++
Anti-Vehicle Grenade 4494171417N/A413.8265.211%A++N/A834A*64C36070.5h3.2A4.9A
NS-11C 4214142761.5B+1.6827.486%B++31.401%A*29.8C++N/A12913.9h12.5B+45.4B+
C75 Viper 4654103212.813A++9.6447.22%B++N/A67.2A*9C++4166.1h7A14.9B**
Dual Photon Pods 4783962218A++14.8256.028%B+1.01%C110B+22.8B+8103.6h18.8B+33.6B+
Cosmos VM3 3733711103.373B*0.2020.77%B++20.755%B41.7B++N/A1498.9h11.6B*55.8B++
Spear Anti-Vehicle Phalanx Turret 5493651721.471A*18.2948.378%B+5.479%B*48B+24.2C*4167.6h6.3B++13B*
L100 Python HESH 408360940M36.8251.209%C**N/A80A10.7B++2984.5h2.7B+5.3B++
Cosmos VM3 3603521103.2B**0.0221.464%B*22.727%B*39.6B+N/A1298.9h12.6B+58.6B
Tank Mine 534328843.905B++0.7367.208%A**N/A126.2B+79.2B+14682.6h3F4.5B**
Light PPA 351327704.671C++1.4944.195%B+N/A30.8C--2.3C--12110.6h12.9C*29.3C**
MANA Anti-Vehicle Turret 5873261182.763B+0.4154.713%C+3.681%C+3260M**2610A*1725790.1h6.6B*12.1B+
Supernova PC 408309349.088B+5.9152.373%B2.913%B+25.8C**8.3C+32112h3.2A6.1A
VX6-7 308304983.102A0.0828.297%B++36.842%M55.3B*N/A1935.5h8.8B**30.9B*
Manticore SX40 3073032511.207C**1.9731.857%B+16.832%D30.9C+N/A949.8h6.9B+21.8B+
Revenant 303302773.922B+0.7436.313%B+46.358%A*62.9B++N/A1364.8h5.4B**15B**
Skyguard 544291466.326A3.1534.964%B*2.406%B10D8.7C14529h119.9C++343B+
M40 Fury 301264386.947C+3.7734.644%C1.515%C55C++7.7D3434.8h9.5B++27.5B+
M12 Kobalt 2762551123.182C*20.0014.649%C8.235%D*41.1D3.4C++1236.2h17C*116C++
NS-10 Burster 4162471691.462B*1.7234.488%B*6.478%C+8.2B**5.6A13530.1h89.2B**258.7B**
MAX Punch 2752451,2330.199B+2.9848.371%C++N/A1.7C+N/A5146.6h2C++4.1C*
M20 Basilisk-H 3062401318.462A*15.2853.541%B+7.917%B++77.4B+21.3C*3253.1h39.3B+73.4B++
NS-10 Burster 3832381681.417B+1.7634.912%B++5.882%C+8B**4.8B++11529.9h92.4A264.6B**
Nemesis VSH9 3442241971.137B*2.0463.738%C++N/A17.1C+9.2C+24513.1h6.1B**9.6B**
M20 Basilisk 296219336.636A++3.4637.017%C6.393%C**20.1C+7.1C+15010.9h64.6B++174.5B++
Supernova FPC 469206533.887C0.7153.984%C+2.913%B+10.1D**12.9C-33420.4h6.4D11.9C
C150 Dalton 276193228.773C**5.6055.003%A++N/A41.1B17.7D4734.7h4.8C8.6B++
Eridani SX5G 191189424.5M1.3231.299%B+39.683%A*78.8B++N/A3262.4h9.2B++29.3B+
Force-Blade 20818515,4420.012C3.1732.2%C++N/A0.2C--N/A1871.4h2.6C++8.1B
M12 Kobalt 188180920C*16.8221.171%B++16.111%C-52.9C-2.4C-1473.4h20.5C+97B
Beamer VS3 1801721571.096B+2.0832.077%B++9.884%F30.7C*1.4B**1295.6h10.5C+32.7C++
NSX-P Tanto 147139463.022A*0.1628.61%B+44.604%M+34.8B2M884h9.2B**32.1B*
M60-A Bulldog 166138284.929C+1.7531.294%DN/A29.4C6C+1674.7h5.4B17.4C++
Equinox VE2 Burst 132131433.047B++0.1325.241%C-35.878%B*45.2C+N/A1472.9h9.6B**38B+
Maelstrom Turbo Laser 2591241320.939C2.2437.711%B**1.613%D6.1D6.7C--13020.2h172.2D-456.5C
M60-G Bulldog 139123186.833B*3.6633.834%C+1.626%D-20.5C--2.7D-986h6.6B+19.5B+
M60-A Bulldog 130120815C++11.8248.988%BN/A31.6C+2.6C--1713.8h5.2B+10.7B+
L105 Zephyr 128112814B++10.8233.083%D*N/A44.8C+6.4C2442.5h4.3A13.1B+
Lancer VS22 2431111240.895C++2.2862.412%C++N/A10C11.9C+20511.1h23.1C++37C*
Auraxium Force-Blade 1161085,5310.02C3.1642.589%B**N/A0.4C+N/A1288.1h1.9B+4.4B+
Eclipse VE3A 111108901.2C+1.9826.008%C+30.556%A*18.3DN/A715.9h11.9C*45.9C++
Halberd-H SE 143100520B+16.8269.909%AN/A76.9C++33.1B++3201.3h5.4D-7.7C+
Hunter QCX 15096761.263B*1.9163.057%AN/A43.6M++24.5S6142.2h7.2C++11.4C**
M20 Basilisk 14296224.364B++1.1937.059%C+7.292%B++16.6C7.9C1915.8h72.6B++195.9B++
Saron Laser Cannon 17989811.099C+2.0831.324%C+2.247%C++7D7C15512.8h143.8C+459C++
NS-357 Underboss 79771110.694C2.4829.949%D-9.091%F19.3DN/A784h4.6C15.2C
M12 Kobalt 8172612C+8.8220.856%B+13.889%D-40D5B++1711.8h23.6D112.9C++
Terminus VX-9 7372421.714C++1.4629.297%B++40.278%A++25.7DN/A1782.8h11.9C**40.5B+
M60-A Bulldog 7063415.75C++12.5743.219%C1.587%D22.5D2.5C--1232.8h5.4B+12.5C**
Photon A2A Missile Pods 12157319M15.8270.094%D*N/A81.4B*91.4A++16880.7h7.9B+11.3C+
Solstice Burst 5252341.529C++1.6530.054%B++19.231%D17.3DN/A683h12.9C*43B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon57870.7h
Anti-Vehicle MANA Turret164902.5h
Nano-Armor Kit563861,09062.5h
Nanite Revive Grenade06110.2h
Medical Applicator267113,21711.9h
Spitfire Auto-Turret12240.2h
Motion Spotter3215,6336.1h
Shield Recharging Field144670.2h
Recon Detection Device293,6925.4h
Ammunition Package404,2411.8h
Medical Kit4034,9597.6h
Anti-Infantry MANA Turret371,6812.8h
Nano-Repair Grenade02510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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