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Legate squiggels[T] squiggels
VS BR 71

KDR: 3.3

Score: 38.9m

Last Seen: May 27th, 2020 6:48 PM
-

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Cobalt - Outfit Member of Toxic Zergsurfers[T] Toxic Zergsurfers
VS outfit on Cobalt

Members: 118
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Proton II PPA-H E540 Halberd-H M12 Kobalt-H Aphelion VEX-4H M40 Fury-H Pulsar C Proximity Mine Artemis VX26
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,762,659 MLG Score: 1409
Fun Score: N/A
Cheeseburgers Flipped: 1271TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.501%25.39%67338124532,8912.492120.812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.32%0.946B*0.585B+-0.298CHEAD ++ (~12.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.487B+9.90.305C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.116%1.171%206412799396093971.54187236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.213%0.087C+-0.369C--0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.20.208C++49.60.08C+80.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.046%2.941%364712763,332121911602.73115287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.468%-0.291C0.277C*-0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.045C+14-0.12C+22.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.517%4.658%273921126218,400975497118.8525370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.314%0.423B-0.058C+1.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.75B++12.70.695B+17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.568%78.096%2739312802,3421109112.10991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.398%1.748A++0.712B++-1.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+20.389C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.193%12.996%273911282908100850.899901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.124C+-0.347C--1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.295C*40.176C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Toxic Zergsurfers[T] Toxic Zergsurfers
VS outfit on Cobalt

Members: 118
38.9m194.4%385 (23.1k)332 (19.9k)3.3045983,38825,2343.7059171 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283402423.56%15.92%37504:3842

10% Combat Medic38% Engineer16% Heavy Assault16% Infiltrator11% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 11:47 AMFeb 11th, 2020 8:05 PMMay 29th, 2020 9:47 PM (1d) (PST)May 27th, 2020 2:53 PM (3d) (PST)May 27th, 2020 2:48 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8401886520.7130.2160.1141.5670.0931409

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,42411,25839,1664313794619,935

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1949.1h/81.2d 10,127 13,275 19,640 183.3k 3,520 6,571 10,906 98.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,175
Deaths:601
KDR:1.955
Accuracy:23.927% B+
HSR:17.106% D*
NS-15M1
B+
Kills:1,167
Deaths:433
KDR:2.695
Accuracy:25.033% C*
HSR:28.363% B+
SVA-88
B+
Kills:1,161
Deaths:527
KDR:2.203
Accuracy:24.405% C+
HSR:30.319% B+
VX29 Polaris
C-
Kills:1,159
Deaths:560
KDR:2.070
Accuracy:22.368% C-
HSR:20.017% D
Flare VE6
C--
Kills:1,157
Deaths:589
KDR:1.964
Accuracy:21.090% C--
HSR:14.866% D**
Betelgeuse 54-A
A++
Kills:784
Deaths:243
KDR:3.226
Accuracy:26.491% C+
HSR:46.429% A++
Kills:6,603
Deaths (as Heavy Assault):2,953
Deaths (to Heavy Assaults):7,272
KDR:2.23603
Kill Difference:3,650
Playtime:320.374 hours
Usage:16%
Score:5.654m
Score/min:294
Accuracy (listed only):23.886%
HSR (listed only):26.183%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,410
Deaths:1,010
KDR:1.396
Accuracy:25.411% C+
HSR:19.291% D
Solstice SF
B+
Kills:1,278
Deaths:759
KDR:1.684
Accuracy:27.321% B+
HSR:8.451% D*
Zenith VX-5
C+
Kills:1,197
Deaths:802
KDR:1.493
Accuracy:25.234% C
HSR:22.891% C+
VE-C Horizon
B**
Kills:1,189
Deaths:269
KDR:4.420
Accuracy:41.379% B*
HSR:34.230% B**
Solstice VE3
B*
Kills:1,181
Deaths:715
KDR:1.652
Accuracy:24.212% C++
HSR:25.826% B*
VX6-7
A++
Kills:1,172
Deaths:299
KDR:3.920
Accuracy:30.821% B**
HSR:32.594% A++
NS-11C
A*
Kills:1,165
Deaths:446
KDR:2.612
Accuracy:31.111% B**
HSR:32.361% A*
Serpent VE92
C+
Kills:1,165
Deaths:827
KDR:1.409
Accuracy:25.165% C+
HSR:15.193% D--
Eidolon VE33
B
Kills:1,158
Deaths:598
KDR:1.936
Accuracy:30.917% C**
HSR:29.706% B
Thanatos VE70
C*
Kills:908
Deaths:576
KDR:1.576
Accuracy:43.193% C*
HSR:12.996% D
Revenant
A++
Kills:350
Deaths:88
KDR:3.977
Accuracy:36.437% C++
HSR:45.429% A++
NSX-P Tanto
M
Kills:140
Deaths:47
KDR:2.979
Accuracy:28.603% B+
HSR:45% M
Eclipse VE3A
A*
Kills:115
Deaths:92
KDR:1.250
Accuracy:26.377% C
HSR:32.174% A*
Solstice Burst
B+
Kills:52
Deaths:34
KDR:1.529
Accuracy:30.054% B+
HSR:19.231% D-
Kills:12,480
Deaths (as Engineer):6,562
Deaths (to Engineers):5,080
KDR:1.90186
Kill Difference:5,918
Playtime:736.137 hours
Usage:38%
Score:16.626m
Score/min:376
Accuracy (listed only):30.445%
HSR (listed only):26.812%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,410
Deaths:1,010
KDR:1.396
Accuracy:25.411% C+
HSR:19.291% D
Solstice SF
B+
Kills:1,278
Deaths:759
KDR:1.684
Accuracy:27.321% B+
HSR:8.451% D*
Zenith VX-5
C+
Kills:1,197
Deaths:802
KDR:1.493
Accuracy:25.234% C
HSR:22.891% C+
VE-C Horizon
B**
Kills:1,189
Deaths:269
KDR:4.420
Accuracy:41.379% B*
HSR:34.230% B**
Solstice VE3
B*
Kills:1,181
Deaths:715
KDR:1.652
Accuracy:24.212% C++
HSR:25.826% B*
VX6-7
A++
Kills:1,172
Deaths:299
KDR:3.920
Accuracy:30.821% B**
HSR:32.594% A++
Eridani SX5
B+
Kills:1,166
Deaths:450
KDR:2.591
Accuracy:26.341% C
HSR:24.100% B+
NS-11C
A*
Kills:1,165
Deaths:446
KDR:2.612
Accuracy:31.111% B**
HSR:32.361% A*
Serpent VE92
C+
Kills:1,165
Deaths:827
KDR:1.409
Accuracy:25.165% C+
HSR:15.193% D--
NS-7 PDW
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:26.230% C++
HSR:22.433% B+
MKV Suppressed
B++
Kills:1,158
Deaths:401
KDR:2.888
Accuracy:27.556% C++
HSR:25.561% B++
Sirius SX12
C**
Kills:1,157
Deaths:837
KDR:1.382
Accuracy:26.675% C**
HSR:9.940% D*
Thanatos VE70
C*
Kills:908
Deaths:576
KDR:1.576
Accuracy:43.193% C*
HSR:12.996% D
Skorpios
A*
Kills:617
Deaths:217
KDR:2.843
Accuracy:28.056% C+
HSR:38.574% A*
Eridani SX5G
B*
Kills:488
Deaths:161
KDR:3.031
Accuracy:32.880% B*
HSR:28.893% B++
NSX-P Tanto
M
Kills:140
Deaths:47
KDR:2.979
Accuracy:28.603% B+
HSR:45% M
Eclipse VE3A
A*
Kills:115
Deaths:92
KDR:1.250
Accuracy:26.377% C
HSR:32.174% A*
Solstice Burst
B+
Kills:52
Deaths:34
KDR:1.529
Accuracy:30.054% B+
HSR:19.231% D-
Kills:16,717
Deaths (as Light Assault):8,491
Deaths (to Light Assaults):4,718
KDR:1.96879
Kill Difference:8,226
Playtime:211.781 hours
Usage:11%
Score:3.307m
Score/min:260
Accuracy (listed only):29.257%
HSR (listed only):24.985%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,166
Deaths:450
KDR:2.591
Accuracy:26.341% C
HSR:24.100% B+
NS-11A
C
Kills:1,160
Deaths:767
KDR:1.512
Accuracy:23.808% C
HSR:14.914% D--
Corvus VA55
B+
Kills:1,160
Deaths:540
KDR:2.148
Accuracy:25.955% C++
HSR:27.845% B+
NS-7 PDW
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:26.230% C++
HSR:22.433% B+
MKV Suppressed
B++
Kills:1,158
Deaths:401
KDR:2.888
Accuracy:27.556% C++
HSR:25.561% B++
Pulsar VS1
C**
Kills:1,157
Deaths:584
KDR:1.981
Accuracy:25.821% C**
HSR:23.682% C*
Sirius SX12
C**
Kills:1,157
Deaths:837
KDR:1.382
Accuracy:26.675% C**
HSR:9.940% D*
H-V45
A
Kills:998
Deaths:424
KDR:2.354
Accuracy:28.083% B+
HSR:32.164% A
Thanatos VE70
C*
Kills:908
Deaths:576
KDR:1.576
Accuracy:43.193% C*
HSR:12.996% D
Skorpios
A*
Kills:617
Deaths:217
KDR:2.843
Accuracy:28.056% C+
HSR:38.574% A*
Eridani SX5G
B*
Kills:488
Deaths:161
KDR:3.031
Accuracy:32.880% B*
HSR:28.893% B++
Terminus VX-9
B**
Kills:170
Deaths:102
KDR:1.667
Accuracy:30.732% B*
HSR:35.882% B**
Equinox VE2 Burst
B++
Kills:131
Deaths:43
KDR:3.047
Accuracy:25.241% D
HSR:35.878% B++
Kills:11,429
Deaths (as Combat Medic):5,651
Deaths (to Combat Medics):2,870
KDR:2.02247
Kill Difference:5,778
Playtime:196.420 hours
Usage:10%
Score:3.577m
Score/min:303
Accuracy (listed only):28.506%
HSR (listed only):25.605%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C+
Kills:1,368
Deaths:552
KDR:2.478
Accuracy:28.350% C+
HSR:22.515% C+
NS-44 Commissioner
B+
Kills:1,171
Deaths:862
KDR:1.358
Accuracy:41.327% B+
HSR:19.471% C--
Eridani SX5
B+
Kills:1,166
Deaths:450
KDR:2.591
Accuracy:26.341% C
HSR:24.100% B+
Parallax VX3
B**
Kills:1,161
Deaths:141
KDR:8.234
Accuracy:47.168% B**
HSR:80.879% B
Nyx VX31
C+
Kills:1,159
Deaths:340
KDR:3.409
Accuracy:34.605% C+
HSR:26.057% C-
NS-7 PDW
B+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:26.230% C++
HSR:22.433% B+
MKV Suppressed
B++
Kills:1,158
Deaths:401
KDR:2.888
Accuracy:27.556% C++
HSR:25.561% B++
Sirius SX12
C**
Kills:1,157
Deaths:837
KDR:1.382
Accuracy:26.675% C**
HSR:9.940% D*
NS-30 Vandal
B*
Kills:1,157
Deaths:393
KDR:2.944
Accuracy:35.886% C*
HSR:34.659% B*
Phantom VA23
B+
Kills:1,156
Deaths:379
KDR:3.050
Accuracy:39.991% B+
HSR:35.294% B+
XM98
B**
Kills:703
Deaths:52
KDR:13.519
Accuracy:46.243% B**
HSR:80.654% B+
Skorpios
A*
Kills:617
Deaths:217
KDR:2.843
Accuracy:28.056% C+
HSR:38.574% A*
Eridani SX5G
B*
Kills:488
Deaths:161
KDR:3.031
Accuracy:32.880% B*
HSR:28.893% B++
Ghost
B++
Kills:478
Deaths:116
KDR:4.121
Accuracy:45.583% B++
HSR:67.573% C
Manticore SX40
C**
Kills:317
Deaths:264
KDR:1.201
Accuracy:31.949% C**
HSR:17.035% D
Beamer VS3
B++
Kills:172
Deaths:157
KDR:1.096
Accuracy:32.077% B++
HSR:9.884% F
NS-357 Underboss
D-
Kills:89
Deaths:115
KDR:0.774
Accuracy:30.589% D-
HSR:10.112% D**
NSX Tomoe
A++
Kills:73
Deaths:13
KDR:5.615
Accuracy:32.052% B+
HSR:57.534% A++
Kills:14,749
Deaths (as Infiltrator):5,999
Deaths (to Infiltrators):3,219
KDR:2.45858
Kill Difference:8,750
Playtime:315.166 hours
Usage:16%
Score:6.078m
Score/min:321
Accuracy (listed only):34.086%
HSR (listed only):33.954%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,195
Deaths:369
KDR:3.238
Accuracy:18.994% B+
HSR:15.146% D
Nebula VM20
B+
Kills:1,178
Deaths:227
KDR:5.189
Accuracy:22.292% B+
HSR:16.469% D-
Nebula VM20
B+
Kills:1,170
Deaths:227
KDR:5.154
Accuracy:23.149% B+
HSR:18.120% D
Blueshift VM5
C+
Kills:1,162
Deaths:354
KDR:3.282
Accuracy:19.708% C+
HSR:12.651% F
Comet VM2
C**
Kills:806
Deaths:373
KDR:2.161
Accuracy:46.897% C**
HSR:3.226% C--
Comet VM2
C**
Kills:630
Deaths:360
KDR:1.750
Accuracy:49.078% C**
HSR:3.492% C
Cosmos VM3
B++
Kills:421
Deaths:117
KDR:3.598
Accuracy:21.257% B+
HSR:22.328% B++
Cosmos VM3
B**
Kills:410
Deaths:117
KDR:3.504
Accuracy:21.918% B+
HSR:23.415% B**
NS-10 Burster
B+
Kills:247
Deaths:169
KDR:1.462
Accuracy:34.488% B+
HSR:6.478% C+
NS-10 Burster
B+
Kills:238
Deaths:168
KDR:1.417
Accuracy:34.912% B+
HSR:5.882% C+
Kills:7,457
Deaths (as MAX Suit):1,240.500
Deaths (to MAX Suits):1,572
KDR:6.01129
Kill Difference:6,216.500
Playtime:159.203 hours
Usage:8%
Score:3.614m
Score/min:378
Accuracy (listed only):29.269%
HSR (listed only):12.721%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:396
V. Kills:82 477%
Deaths:22
KDR:18
Accuracy:56.028% C**
KPH:110.400 C**
VKPH:22.900 C*
Light PPA
D
Kills:328
V. Kills:25 N/A
Deaths:70
KDR:4.686
Accuracy:44.298% C**
KPH:30.900 D
VKPH:2.400 D
Maelstrom Turbo Laser
D
Kills:124
V. Kills:135 91%
Deaths:132
KDR:0.939
Accuracy:37.711% B**
KPH:6.100 D
VKPH:6.700 D
Saron Laser Cannon
C--
Kills:91
V. Kills:91 99%
Deaths:81
KDR:1.123
Accuracy:31.687% C+
KPH:6.900 D
VKPH:6.900 C--
Photon A2A Missile Pods
B**
Kills:57
V. Kills:64 88%
Deaths:3
KDR:19
Accuracy:71.839% D
KPH:77.500 B
VKPH:87 B**
Kills:996 (543 + 0)
Deaths:308
KDR:3.234
VKDR:1.289
Vehicle Kills:397
Kill Difference:688
Playtime:48.301 hours
Usage:2%
Score:0.614m
Score/min:212
Piloting Accuracy:31.687%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:193
V. Kills:83 230%
Deaths:22
KDR:8.773
Accuracy:55.003% A++
KPH:41.400 C+
VKPH:17.800 D
L105 Zephyr
C
Kills:112
V. Kills:16 N/A
Deaths:8
KDR:14
Accuracy:33.083% D*
KPH:44.300 C
VKPH:6.300 C
Kills:305 (0 + 305)
Deaths:30
KDR:10.167
VKDR:3.300
Vehicle Kills:99
Kill Difference:275
Playtime:7.191 hours
Usage:0%
Score:0.176m
Score/min:409
Piloting Accuracy:N/A%
Gunner Accuracy:33.083%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:1,176
V. Kills:201 N/A
Deaths:57
KDR:20.632
Accuracy:55.437% B
KPH:58.300 A+
VKPH:10 C-
L100 Python AP
C+
Kills:575
V. Kills:235 244%
Deaths:48
KDR:11.979
Accuracy:52.073% C--
KPH:35.700 C+
VKPH:14.600 D
C75 Viper
A+
Kills:410
V. Kills:55 N/A
Deaths:32
KDR:12.813
Accuracy:47.220% B++
KPH:67.700 A+
VKPH:9.100 C++
L100 Python HESH
B*
Kills:360
V. Kills:48 N/A
Deaths:9
KDR:40
Accuracy:51.209% C++
KPH:79.200 B*
VKPH:10.600 B+
Skyguard
C-
Kills:291
V. Kills:253 115%
Deaths:46
KDR:6.326
Accuracy:34.964% B*
KPH:10 D
VKPH:8.700 C-
Kills:2,812 (2,812 + 0)
Deaths:192
KDR:14.646
VKDR:4.125
Vehicle Kills:792
Kill Difference:2,620
Playtime:75.912 hours
Usage:4%
Score:1.068m
Score/min:234
Driving Accuracy:34.964%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:991
V. Kills:470 210%
Deaths:105
KDR:9.438
Accuracy:42.327% C
KPH:33.200 B+
VKPH:15.700 C+
Proton II PPA
B+
Kills:814
V. Kills:38 N/A
Deaths:34
KDR:23.941
Accuracy:29.048% B+
KPH:81.700 B+
VKPH:3.800 C+
E540 Halberd
B++
Kills:702
V. Kills:304 230%
Deaths:49
KDR:14.327
Accuracy:53.538% B++
KPH:33.200 C+
VKPH:14.400 C
Supernova PC
C**
Kills:309
V. Kills:99 309%
Deaths:34
KDR:9.088
Accuracy:52.373% C**
KPH:25.800 C+
VKPH:8.300 C
M12 Kobalt
C+
Kills:261
V. Kills:21 N/A
Deaths:11
KDR:23.727
Accuracy:14.752% C-
KPH:41 D-
VKPH:3.300 C+
Supernova FPC
D
Kills:211
V. Kills:266 79%
Deaths:53
KDR:3.981
Accuracy:53.874% C+
KPH:10.300 D**
VKPH:13 D
Kills:3,288 (520 + 2,768)
Deaths:286
KDR:11.497
VKDR:4.189
Vehicle Kills:1,198
Kill Difference:3,002
Playtime:99.811 hours
Usage:5%
Score:1.580m
Score/min:264
Driving Accuracy:53.874%
Gunner Accuracy:14.752%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:4,363
V. Kills:283 N/A
Deaths:105
KDR:41.552
Accuracy:54.047% A++
KPH:164.600 A
VKPH:10.700 B**
E540 Halberd-H
A*
Kills:3,087
V. Kills:1,457 212%
Deaths:75
KDR:41.160
Accuracy:70.591% A++
KPH:83.300 A+
VKPH:39.300 A*
M12 Kobalt-H
B
Kills:2,655
V. Kills:113 N/A
Deaths:32
KDR:82.969
Accuracy:28.160% B**
KPH:140 C++
VKPH:6 B
Aphelion VEX-4H
M+
Kills:1,997
V. Kills:831 240%
Deaths:53
KDR:37.679
Accuracy:52.215% B++
KPH:102.600 M+
VKPH:42.700 A
M40 Fury-H
A**
Kills:1,537
V. Kills:542 283%
Deaths:17
KDR:90.412
Accuracy:64.083% A*
KPH:125.300 B++
VKPH:44.200 A**
Saron HRB-H
A++
Kills:1,261
V. Kills:760 166%
Deaths:51
KDR:24.726
Accuracy:71.117% A++
KPH:75.300 A++
VKPH:45.400 A++
G40-F Ranger
A++
Kills:662
V. Kills:353 187%
Deaths:12
KDR:55.167
Accuracy:47.821% A++
KPH:51.700 B**
VKPH:27.500 B++
Halberd-H SE
B*
Kills:249
V. Kills:87 283%
Deaths:5
KDR:49.800
Accuracy:69.099% B**
KPH:97.800 B++
VKPH:34.200 B*
M20 Basilisk-H
B+
Kills:240
V. Kills:66 358%
Deaths:13
KDR:18.462
Accuracy:53.541% B*
KPH:78.500 C++
VKPH:21.600 B+
M60-G Bulldog-H
B**
Kills:178
V. Kills:47 371%
Deaths:1
KDR:178
Accuracy:66.532% B**
KPH:112.300 B+
VKPH:29.700 B**
G30 Walker
M*
Kills:83
V. Kills:45 180%
Deaths:1
KDR:83
Accuracy:51.473% A**
KPH:68.600 A*
VKPH:37.200 M*
Kills:16,312 (0 + 16,312)
Deaths:365
KDR:44.690
VKDR:12.559
Vehicle Kills:4,584
Kill Difference:15,947
Playtime:152.233 hours
Usage:8%
Score:3.823m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:51.473%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:424
V. Kills:58 N/A
Deaths:38
KDR:11.158
Accuracy:35.946% C+
KPH:48.100 C+
VKPH:6.600 D
M40 Fury
C+
Kills:264
V. Kills:37 N/A
Deaths:38
KDR:6.947
Accuracy:34.644% C
KPH:54.800 C+
VKPH:7.700 D
M20 Basilisk
C+
Kills:221
V. Kills:79 276%
Deaths:33
KDR:6.697
Accuracy:37.121% C
KPH:20.100 C+
VKPH:7.200 C+
M12 Kobalt
C+
Kills:215
V. Kills:12 N/A
Deaths:9
KDR:23.889
Accuracy:21.643% B+
KPH:58.500 C-
VKPH:3.300 C+
M60-G Bulldog
C
Kills:131
V. Kills:16 N/A
Deaths:18
KDR:7.278
Accuracy:34.651% C
KPH:21.200 D
VKPH:2.600 D--
M20 Basilisk
C
Kills:96
V. Kills:46 204%
Deaths:22
KDR:4.364
Accuracy:37.293% C
KPH:16.500 C--
VKPH:7.900 C
M12 Kobalt
C**
Kills:77
V. Kills:9 N/A
Deaths:6
KDR:12.833
Accuracy:21.138% B
KPH:38 D-
VKPH:4.400 C**
Kills:1,428 (0 + 1,428)
Deaths:164
KDR:8.707
VKDR:1.567
Vehicle Kills:257
Kill Difference:1,264
Playtime:42.352 hours
Usage:2%
Score:0.505m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:21.138%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 4,6464,36310541.552A++38.2554.047%A++N/A164.6A10.7B**39826.5h8.4B+15.6B*
E540 Halberd-H 4,5443,0877541.16A++37.8670.591%A++N/A83.2A+39.3A*42937.1h4B**5.7A
M12 Kobalt-H 2,7682,6553282.969A**79.6628.16%B**23.917%A139.7C++5.9C**35919h13.4B+47.4B++
Aphelion VEX-4H 2,8281,9975337.679S34.3752.215%B++3.555%C**102.4M+42.6A45019.5h26.8A51.3B**
M40 Fury-H 2,0791,5371790.412S87.1164.083%A*N/A125B++44.1A**55312.3h10.5C16.4B+
Pulsar C 1,4291,4101,0101.396C+1.9125.411%C+19.291%D20.3C--N/A7869.6h11C*43.5C**
Proximity Mine 1,3921,3912246.21B+2.9150.425%B++N/A204.6AN/A5866.8h1.7B+3.4B++
Artemis VX26 1,3721,3685522.478B++0.8328.35%C+22.515%C+45.3C*N/A12330.2h10.9B38.5B
Sticky Grenade 1,3591,35511355N/A1,351.7052.95%C+N/A1505.6B*4.4D-41510.9h1.3B**2.5B++
Solstice SF 1,3021,2787591.684B+1.6227.321%B+8.451%D*21.1C+N/A6360.7h7.4B**27.2B*
Saron HRB-H 2,0211,2615124.725M*21.4271.117%A++N/A75.5A++45.5A++44616.7h16.3B*23B**
MANA Anti-Personnel Turret 1,2361,2202584.729N/A1.4222.511%UN/A12200U160U21049100.1h17.3T*76.8T*
Lasher X2 1,2131,2058331.447C**1.8633.775%B*3.154%C-37.5C+N/A12832.1h20.3C+60B+
Zenith VX-5 1,2021,1978021.493C++1.8125.234%C22.891%C+35.6CN/A10033.6h12C*47.4C++
Quasar VM1 1,2071,1953693.238B*0.0718.994%B+15.146%D29.4C*N/A8840.6h12.1B++63.5B
VE-C Horizon 1,2211,1892694.42A++1.1241.379%B*34.23%B**81.4B+2.2B**22614.6h10.4B*25.1B++
Solstice VE3 1,1971,1817151.652B**1.6524.212%C++25.826%B*32BN/A14036.9h12.9B+53.2C++
Nebula VM20 1,1861,1782275.189A1.8822.292%B+16.469%D-43.2C*N/A14027.3h14B+62.6B+
L100 Python HEAT 1,3771,1765720.632A*17.3355.437%B3.231%B+58.2A+10C-25620.2h2.7A+4.9B**
Orion VS54 1,1781,1756011.955C++1.3523.927%B+17.106%D*31.3CN/A14837.5h11B+46.1C++
VX6-7 1,1831,1722993.92A+0.6230.821%B**32.594%A++74.6B**N/A24415.7h9.3B++30.1B*
NS-44 Commissioner 1,1741,1718621.358C**1.9541.327%B+19.471%C--55B+N/A16321.3h2.9B*7B++
Nebula VM20 1,1761,1702275.154A1.8523.149%B+18.12%D42.9C++N/A14327.3h14.5C**62.6B+
NS-15M1 1,1711,1674332.695B++0.6125.033%C*28.363%B+59.2BN/A18419.7h10.4B++41.4B+
Eridani SX5 1,1711,1664502.591B*0.7126.341%C24.1%B+51.8C**N/A16222.5h10.1B+38.4B
NS-11C 1,1851,1654462.612B**0.6931.111%B**32.361%A*51.8B++N/A15422.5h10.8B*34.6B++
Serpent VE92 1,1681,1658271.409C++1.9025.165%C+15.193%D--27.4CN/A8142.5h12.5C++49.7C*
Blueshift VM5 1,1731,1623543.282C**0.0219.708%C+12.651%F29.6C--N/A7939.2h13.4B+67.8B
SVA-88 1,1691,1615272.203C++1.1024.405%C+30.319%B+45CN/A21925.8h11.2C++45.8C*
Parallax VX3 1,1641,1611418.234B*4.9347.168%B**80.879%B39.6C**N/A11629.3h2C**4.2B+
NS-11A 1,1651,1607671.512C++1.7923.808%C14.914%D--26.7CN/A8043.4h13.2C++55.5C++
Corvus VA55 1,1681,1605402.148B*1.1625.955%C++27.845%B+41.4BN/A11828h9.8B*37.7B+
Nyx VX31 1,1661,1593403.409B0.1034.605%C+26.057%C-52C*N/A13522.3h4.9B+14B+
VX29 Polaris 1,1691,1595602.07C**1.2322.368%C-20.017%D39CN/A13329.7h11.4C*50.8C++
NS-7 PDW 1,1611,1595492.111B**1.1926.23%C++22.433%B+40.5B+N/A13528.6h12.2B+46.5B+
Eidolon VE33 1,1661,1585981.936C**1.3730.917%C**29.706%B25.8C+N/A7344.8h6.9B+22.3B+
MKV Suppressed 1,1631,1584012.888A++0.4227.556%C++25.561%B++63.3B*N/A18418.3h10.6B*38.6B+
Pulsar VS1 1,1671,1575841.981B*1.3225.821%C**23.682%C*40B+N/A14728.9h12.4B+48.1B+
Sirius SX12 1,1631,1578371.382C++1.9226.675%C**9.94%D*25CN/A8046.3h13.4C*50.1C**
NS-30 Vandal 1,1631,1573932.944B0.3635.886%C*34.659%B*54.3C*N/A12521.3h4.3B**12B++
Flare VE6 1,1611,1575891.964C**1.3421.09%C--14.866%D**35.2C-N/A12132.9h10.5C+49.7C+
Phantom VA23 1,1681,1563793.05C++0.2539.991%B+35.294%B+52.8C++N/A13421.9h3.8B++9.5B++
C-4 1,4601,0414102.539B+0.7721.656%DN/A102.1C*41.1B*87810.2h1.1B++5.3C*
H-V45 1,0189984242.354B0.9528.083%B+32.164%A40.2C++N/A14524.8h12.1C**43.2B+
Saron HRB 1,4619911059.438B++6.1342.327%C1.917%B33.1B+15.7C+24529.9h12.9A30.4B**
Thanatos VE70 9139085761.576B+1.7343.193%C*12.996%D29.6C+N/A8930.7h4B+9.3B+
Proton II PPA 8528143423.941B20.6429.048%B+1.597%C81.4B+3.8C+24910h7.8B+26.8B++
Comet VM2 1,1348063732.161A1.1446.897%C**3.226%C--19.4B**7.9A++14341.6h11.8B**25.1B++
Betelgeuse 54-A 7927842433.226C+0.0826.491%C+46.429%A++58.5C-N/A23413.4h9.7B+36.5C**
XM98 7077035213.519S10.2146.243%B**80.654%B+57.6AN/A17512.2h1.9B*4B*
E540 Halberd 1,0067024914.327C*11.0253.538%B++2.279%C+33.3C+14.4C21621.1h4.5B*8.4B*
S1 9116865361.28B++2.0261.883%B+2.478%C+30.5C*10C--27222.5h4.6B*7.4B++
G40-F Ranger 1,0156621255.167S51.8647.821%A++1.057%C++51.7B**27.6B++33712.8h45.4A95A++
Comet VM2 9146303601.75B++1.5549.078%C**3.492%C15.4C**7B**11540.8h15.5B*31.7B++
Skorpios 6186172172.843B+0.4628.056%C+38.574%A*52.3C++N/A12311.8h10.1B+35.8B+
L100 Python AP 8105754811.979B+8.6752.073%C--5.739%A++35.7C+14.6D27716.1h3.9B++7.5B+
Plasma Grenade 5455401540N/A536.7045.364%CN/A771.4B*7.1C27410.7h2.9B+6.3B+
Eridani SX5G 4954881613.031B**0.2732.88%B*28.893%B++97.6B*1.4A3185h8.3B**25.2B*
Ghost 4824781164.121C**0.8245.583%B++67.573%C49.8C+N/A1689.6h2B4.3B+
M40 Fury 4824243811.158B+7.8535.946%C+N/A48.2C+6.6D2718.8h9.7B++26.9B++
Cosmos VM3 4234211173.598B*0.2921.257%B+22.328%B++44.8B+N/A1559.4h11.3B*53.4B++
Anti-Vehicle Grenade 4494171417N/A413.7065.179%A+N/A834A++64C-36100.5h3.2B**4.9B**
C75 Viper 4654103212.813B**9.5147.22%B++N/A67.2A+9C++4226.1h7B**14.9B*
Cosmos VM3 4184101173.504B**0.2021.918%B+23.415%B**43.6B+N/A1389.4h12B++54.7C*
Dual Photon Pods 4783962218A14.7056.028%C**1.01%C110C**22.8C*8153.6h18.8C**33.6B
Spear Anti-Vehicle Phalanx Turret 5573711820.611A+17.3148.418%C*5.391%B*48.8C**24.5C++4247.6h6.2B++12.9B+
L100 Python HESH 408360940A+36.7051.209%C++N/A80B*10.7B+3014.5h2.7C*5.3B+
Revenant 354350883.977C**0.6736.437%C++45.429%A++64.8C*N/A1645.4h5.5B**15.2B*
Tank Mine 546339844.036B+0.7371.941%MN/A130.4B79.6B+14912.6h3.1F-4.4B*
MANA Anti-Vehicle Turret 5953311182.805C+0.5054.723%C-3.625%B+3310B**2640S12299850.1h6.6C*12.1C++
Light PPA 353328704.686C+1.3844.298%C**N/A30.9D2.4D12610.6h13C+29.3C++
Manticore SX40 3213172641.201C++2.1031.949%C**17.035%D31.7C+N/A9610h6.8B21.3B+
Supernova PC 408309349.088C**5.7852.373%C**2.913%B+25.8C+8.3C32512h3.2B**6.1B**
Skyguard 544291466.326B++3.0234.964%B*2.406%B+10D8.7C-14629h119.9C+343B+
M40 Fury 301264386.947C+3.6434.644%C1.515%C55C+7.7D3444.8h9.5B+27.5B+
M12 Kobalt 2822611123.727C+20.4214.752%C-8.429%D--40.8D-3.3C+1216.4h17C++115.2C++
Halberd-H SE 336249549.8A++46.5069.099%B**N/A99.6B*34.8B*4112.5h3.7B+5.4B++
NS-10 Burster 4162471691.462B1.8434.488%B+6.478%C+8.2B++5.6B**13530.1h89.2B**258.7B*
MAX Punch 2752451,2430.197B+3.1148.371%C++N/A1.7C++N/A5147.2h2C++4.1C*
M20 Basilisk-H 3062401318.462A15.1653.541%B*7.917%B**77.4C++21.3B+3253.1h39.3B+73.4B*
NS-10 Burster 3832381681.417C++1.8934.912%B+5.882%C+8B++4.8B+11529.9h92.4A264.6B**
Nemesis VSH9 3442241971.137B+2.1763.789%C+N/A17C+9.1C24613.2h6.1B*9.6B*
M20 Basilisk 300221336.697A3.3937.121%C6.335%C*20.1C+7.2C+15511h64.6B+173.9B+
M12 Kobalt 227215923.889C+20.5821.643%B+18.14%C+58.1C--3.2C+1643.7h18.8C+87B
Supernova FPC 477211533.981C-0.6853.874%C+2.844%B10.3D**13D35620.5h6.4D--11.8D
C150 Dalton 276193228.773C+5.4755.003%A++N/A41.1C+17.7D4934.7h4.8C--8.6B+
Force-Blade 20818515,4420.012C3.2932.2%C++N/A0.2C--N/A1871.4h2.6C+8.1C*
M60-G Bulldog-H 2251781178S174.7066.532%B**N/A111.3B+29.4B**3901.6h4.6B+7B++
Beamer VS3 1801721571.096C**2.2132.077%B++9.884%F30.7C+1.4B++1315.6h10.5C32.7C*
Terminus VX-9 1751701021.667C+1.6430.732%B*35.882%B**24.6DN/A1216.9h10.5B+34.1B++
NSX-P Tanto 148140472.979A*0.3328.603%B+45%M35C++2A++974h9.1B**32B*
M60-A Bulldog 166138284.929C1.6231.294%DN/A29.4C--6C1724.7h5.4C++17.4C
Equinox VE2 Burst 132131433.047B0.2625.241%D35.878%B++45.2CN/A1482.9h9.6B*38B+
M60-G Bulldog 147131187.278B3.9734.651%C1.527%D21.1D2.6D--986.2h6.6C*19.1C*
Hunter QCX 194125971.289B*2.0264.579%AN/A48.1M+26.5S6142.6h6.9C+10.7C**
Maelstrom Turbo Laser 2591241320.939C2.3737.711%B**1.613%D6.1D6.7D13220.2h172.2D--456.5C--
M60-A Bulldog 130120815C+11.7048.911%C++N/A31.6C2.6D1713.8h5.2B10.7B+
Eclipse VE3A 119115921.25C+2.0526.377%C32.174%A*19.2D-N/A776h11.8C+44.8C+
Lancer VS22 2461131250.904C+2.4062.341%C*N/A10.1C-11.9C20611.2h23C+36.8C+
Auraxium Force-Blade 1211136,0460.019C3.2941.339%B++N/A0.4C-N/A1312.7h1.9B+4.5B+
L105 Zephyr 128112814B+10.7033.083%D*N/A44.8C6.4C2522.5h4.3B**13.1B
M20 Basilisk 14296224.364C**1.0637.293%C7.292%B++16.6C--7.9C1925.8h73.4B+196.8B+
Saron Laser Cannon 18291811.123C2.1831.687%C+2.198%C++6.9D6.9C--15713.1h148.8C469.5C+
NS-357 Underboss 91891150.774C2.5330.589%D-10.112%D**21.7DN/A1004.1h4.3C+13.9C
G30 Walker 12883183S79.7051.473%A**1.205%D*69.2A*37.5M*3901.2h110.8B**215.2B**
Rocklet Rifle 14181302.7M+0.6059.002%B++N/A45B**33.3B+5351.8h33.6C**56.9B
M12 Kobalt 8677612.833C9.5321.138%B14.286%D-38.5D-4.5B1692h23D108.9C+
NSX Tomoe 7373135.615A*2.3132.052%B+57.534%A++66.4B++N/A2381.1h10.8B*33.8B++
M60-A Bulldog 7063415.75C+12.4543.219%C--1.587%D22.5D2.5D1242.8h5.4C*12.5C++
Photon A2A Missile Pods 12157319A++15.7071.839%DN/A81.4B+91.4A16840.7h8.8C+12.2C-
Solstice Burst 5252341.529C+1.7830.054%B+19.231%D-17.3D-N/A693h12.9C+43C**
Aspis Anti-Aircraft Phalanx Turret 10351105.1B+1.8033.834%B**N/A15B+15.3B++3663.4h110.8B**327.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon69161h
Anti-Vehicle MANA Turret165362.6h
Nano-Armor Kit674953,58569.4h
Nanite Revive Grenade06780.2h
Medical Applicator272115,70812h
Spitfire Auto-Turret12380.2h
Motion Spotter3215,9326.3h
Recon Detection Device293,6925.4h
Shield Recharging Field165200.3h
Medical Kit5645,98117.2h
Ammunition Package424,4121.8h
Anti-Infantry MANA Turret371,6812.8h
Nano-Repair Grenade03260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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