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squiggels[VIPR] squiggels
VS BR 126

KDR: 3.05

Score: 33.8m

Last Seen: Jun 13th, 2018 5:57 PM
- OFFLINE - 276.1 hour(s)

Battle Rank 106 (126 total) - Vanu Sovereignty on Cobalt - Outfit Officer of TheVipers[VIPR] TheVipers
VS outfit on Cobalt

Members: 9
Level Progress (to 107): 74%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Proton II PPA-H E540 Halberd-H Pulsar C Proximity Mine Sticky Grenade Artemis VX26 Solstice SF MANA Anti-Personnel Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,524,969 MLG Score: 1219
Fun Score: N/A
Cheeseburgers Flipped: 1259TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.951%24.335%6323596229,4022.427510.624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.325%0.991B*0.63B+-0.461DHEAD ++ (~11.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.49B+9.90.301C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.086%1.175%22249939365623951.66548236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.273%0.048C+-0.425C---0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.60.188C++490.063C+79.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.969%3.029%37579903,235114411392.82533284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.457%-0.27C0.182C++-0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.023C+14.3-0.144C23.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.183%2.74%20901997812,918891376614.4983343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.185%0.487B+-0.398C--1.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.749B++11.90.686B+17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.667%77.932%209039942,3111022112.26125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.36%1.724A++0.715B++-1.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.569B+20.378C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.163%12.875%2090199690192650.971953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.163C++-0.287C-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.298C*40.173C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheVipers[VIPR] TheVipers
VS outfit on Cobalt

Members: 9
33.8m182.9%365 (21.9k)316 (19k)3.0519671,12623,3053.42386126 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS997280023.094%15.553%35904:3534

10% Combat Medic36% Engineer18% Heavy Assault17% Infiltrator9% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 11:47 AMAug 27th, 2014 7:03 PMJun 23rd, 2018 5:45 PM (1d) (PST)Jun 13th, 2018 3:49 PM (11d) (PST)Jun 13th, 2018 1:57 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7821935890.6670.2180.1041.3730.0841219

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,89111,60935,2824013682518,985

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1778.1h/74.1d 8,667 11,062 16,643 146.5k 3,218 5,997 8,953 83.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A
Kills:1,196
Deaths:827
KDR:1.446
Accuracy:33.693% A
HSR:3.177% C-
Orion VS54
B++
Kills:1,175
Deaths:601
KDR:1.955
Accuracy:23.927% B++
HSR:17.106% D--
NS-15M1
B*
Kills:1,167
Deaths:433
KDR:2.695
Accuracy:25.033% B+
HSR:28.363% B*
SVA-88
B*
Kills:1,161
Deaths:527
KDR:2.203
Accuracy:24.405% B
HSR:30.319% B*
VX29 Polaris
C+
Kills:1,159
Deaths:560
KDR:2.070
Accuracy:22.368% C+
HSR:20.017% C
Flare VE6
C+
Kills:1,157
Deaths:589
KDR:1.964
Accuracy:21.090% C+
HSR:14.866% D*
Betelgeuse 54-A
A*
Kills:693
Deaths:212
KDR:3.269
Accuracy:25.485% C+
HSR:46.898% A*
Kills:7,708
Deaths (as Heavy Assault):3,749
Deaths (to Heavy Assaults):6,760
KDR:2.05601
Kill Difference:3,959
Playtime:318.306 hours
Usage:18%
Score:5.600m
Score/min:293
Accuracy (listed only):25.143%
HSR (listed only):22.964%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:1,410
Deaths:1,010
KDR:1.396
Accuracy:25.411% C**
HSR:19.291% D
Solstice SF
B++
Kills:1,278
Deaths:759
KDR:1.684
Accuracy:27.324% B++
HSR:8.451% D**
Zenith VX-5
B
Kills:1,197
Deaths:802
KDR:1.493
Accuracy:25.234% C++
HSR:22.891% B
Solstice VE3
B**
Kills:1,181
Deaths:715
KDR:1.652
Accuracy:24.212% B
HSR:25.826% B**
Serpent VE92
B+
Kills:1,165
Deaths:827
KDR:1.409
Accuracy:25.165% B+
HSR:15.193% D
Eidolon VE33
B+
Kills:1,158
Deaths:598
KDR:1.936
Accuracy:30.917% B+
HSR:29.706% B+
Thanatos VE70
B+
Kills:901
Deaths:571
KDR:1.578
Accuracy:43.163% B+
HSR:12.875% D
NS-11C
A**
Kills:409
Deaths:274
KDR:1.493
Accuracy:27.541% B*
HSR:31.540% A**
Revenant
A*
Kills:256
Deaths:67
KDR:3.821
Accuracy:35.968% B+
HSR:46.875% A*
VX6-7
M*
Kills:235
Deaths:64
KDR:3.672
Accuracy:28.528% B*
HSR:39.149% M*
Eclipse VE3A
A++
Kills:100
Deaths:83
KDR:1.205
Accuracy:26.050% C+
HSR:29% A++
NSX-P Tanto
M+
Kills:86
Deaths:23
KDR:3.739
Accuracy:28.518% B++
HSR:45.349% M+
Solstice Burst
B*
Kills:52
Deaths:34
KDR:1.529
Accuracy:30.216% B*
HSR:19.231% D
Kills:9,428
Deaths (as Engineer):5,827
Deaths (to Engineers):4,765
KDR:1.61799
Kill Difference:3,601
Playtime:646.528 hours
Usage:36%
Score:13.600m
Score/min:351
Accuracy (listed only):29.096%
HSR (listed only):26.567%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:1,410
Deaths:1,010
KDR:1.396
Accuracy:25.411% C**
HSR:19.291% D
Solstice SF
B++
Kills:1,278
Deaths:759
KDR:1.684
Accuracy:27.324% B++
HSR:8.451% D**
Zenith VX-5
B
Kills:1,197
Deaths:802
KDR:1.493
Accuracy:25.234% C++
HSR:22.891% B
Solstice VE3
B**
Kills:1,181
Deaths:715
KDR:1.652
Accuracy:24.212% B
HSR:25.826% B**
Eridani SX5
B*
Kills:1,166
Deaths:450
KDR:2.591
Accuracy:26.341% C++
HSR:24.100% B*
Serpent VE92
B+
Kills:1,165
Deaths:827
KDR:1.409
Accuracy:25.165% B+
HSR:15.193% D
NS-7 PDW
B*
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:26.230% B
HSR:22.433% B*
MKV Suppressed
B**
Kills:1,158
Deaths:401
KDR:2.888
Accuracy:27.556% B+
HSR:25.561% B**
Sirius SX12
B+
Kills:1,157
Deaths:837
KDR:1.382
Accuracy:26.675% B+
HSR:9.940% D*
Thanatos VE70
B+
Kills:901
Deaths:571
KDR:1.578
Accuracy:43.163% B+
HSR:12.875% D
Skorpios
M+
Kills:563
Deaths:195
KDR:2.887
Accuracy:27.396% C++
HSR:39.076% M+
NS-11C
A**
Kills:409
Deaths:274
KDR:1.493
Accuracy:27.541% B*
HSR:31.540% A**
VX6-7
M*
Kills:235
Deaths:64
KDR:3.672
Accuracy:28.528% B*
HSR:39.149% M*
Eclipse VE3A
A++
Kills:100
Deaths:83
KDR:1.205
Accuracy:26.050% C+
HSR:29% A++
NSX-P Tanto
M+
Kills:86
Deaths:23
KDR:3.739
Accuracy:28.518% B++
HSR:45.349% M+
Solstice Burst
B*
Kills:52
Deaths:34
KDR:1.529
Accuracy:30.216% B*
HSR:19.231% D
Kills:13,217
Deaths (as Light Assault):7,594
Deaths (to Light Assaults):4,317
KDR:1.74045
Kill Difference:5,623
Playtime:158.883 hours
Usage:9%
Score:1.945m
Score/min:204
Accuracy (listed only):27.847%
HSR (listed only):24.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:1,166
Deaths:450
KDR:2.591
Accuracy:26.341% C++
HSR:24.100% B*
NS-11A
C+
Kills:1,160
Deaths:767
KDR:1.512
Accuracy:23.808% C+
HSR:14.914% D-
Corvus VA55
B*
Kills:1,160
Deaths:540
KDR:2.148
Accuracy:25.955% B+
HSR:27.845% B*
NS-7 PDW
B*
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:26.230% B
HSR:22.433% B*
MKV Suppressed
B**
Kills:1,158
Deaths:401
KDR:2.888
Accuracy:27.556% B+
HSR:25.561% B**
Pulsar VS1
B+
Kills:1,157
Deaths:584
KDR:1.981
Accuracy:25.821% B+
HSR:23.682% B+
Sirius SX12
B+
Kills:1,157
Deaths:837
KDR:1.382
Accuracy:26.675% B+
HSR:9.940% D*
Thanatos VE70
B+
Kills:901
Deaths:571
KDR:1.578
Accuracy:43.163% B+
HSR:12.875% D
Skorpios
M+
Kills:563
Deaths:195
KDR:2.887
Accuracy:27.396% C++
HSR:39.076% M+
H-V45
B**
Kills:437
Deaths:209
KDR:2.091
Accuracy:24.703% C*
HSR:26.774% B**
Equinox VE2 Burst
A
Kills:126
Deaths:43
KDR:2.930
Accuracy:25.176% C
HSR:37.302% A
Kills:10,144
Deaths (as Combat Medic):5,146
Deaths (to Combat Medics):2,639
KDR:1.97124
Kill Difference:4,998
Playtime:184.151 hours
Usage:10%
Score:3.255m
Score/min:295
Accuracy (listed only):27.529%
HSR (listed only):24.045%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C**
Kills:1,338
Deaths:543
KDR:2.464
Accuracy:28.304% C**
HSR:21.674% C+
Eridani SX5
B*
Kills:1,166
Deaths:450
KDR:2.591
Accuracy:26.341% C++
HSR:24.100% B*
Parallax VX3
A
Kills:1,161
Deaths:141
KDR:8.234
Accuracy:47.168% A
HSR:80.879% B+
Nyx VX31
C++
Kills:1,159
Deaths:340
KDR:3.409
Accuracy:34.605% C++
HSR:26.057% C
NS-7 PDW
B*
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:26.230% B
HSR:22.433% B*
MKV Suppressed
B**
Kills:1,158
Deaths:401
KDR:2.888
Accuracy:27.556% B+
HSR:25.561% B**
NS-30 Vandal
B**
Kills:1,157
Deaths:393
KDR:2.944
Accuracy:35.886% B+
HSR:34.659% B**
Sirius SX12
B+
Kills:1,157
Deaths:837
KDR:1.382
Accuracy:26.675% B+
HSR:9.940% D*
Phantom VA23
B*
Kills:1,156
Deaths:379
KDR:3.050
Accuracy:39.991% B*
HSR:35.294% B++
NS-44 Commissioner
B+
Kills:1,059
Deaths:816
KDR:1.298
Accuracy:40.613% B+
HSR:16.903% D
XM98
A
Kills:699
Deaths:50
KDR:13.980
Accuracy:46.440% A
HSR:80.687% B++
Skorpios
M+
Kills:563
Deaths:195
KDR:2.887
Accuracy:27.396% C++
HSR:39.076% M+
Ghost
B**
Kills:451
Deaths:115
KDR:3.922
Accuracy:45.729% B**
HSR:66.075% C+
Manticore SX40
B
Kills:287
Deaths:243
KDR:1.181
Accuracy:31.508% B
HSR:14.634% D-
Beamer VS3
B++
Kills:172
Deaths:157
KDR:1.096
Accuracy:32.077% B++
HSR:9.884% F
NS-357 Underboss
D
Kills:70
Deaths:107
KDR:0.654
Accuracy:29.359% D
HSR:8.571% F
Kills:13,912
Deaths (as Infiltrator):5,716
Deaths (to Infiltrators):2,973
KDR:2.43387
Kill Difference:8,196
Playtime:303.119 hours
Usage:17%
Score:5.789m
Score/min:318
Accuracy (listed only):34.117%
HSR (listed only):32.277%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:1,195
Deaths:369
KDR:3.238
Accuracy:18.994% B*
HSR:15.146% D
Nebula VM20
B**
Kills:1,178
Deaths:227
KDR:5.189
Accuracy:22.292% B**
HSR:16.469% D
Nebula VM20
B**
Kills:1,170
Deaths:227
KDR:5.154
Accuracy:23.149% B**
HSR:18.120% C
Blueshift VM5
C*
Kills:1,162
Deaths:354
KDR:3.282
Accuracy:19.708% C*
HSR:12.651% D**
Comet VM2
B+
Kills:805
Deaths:372
KDR:2.164
Accuracy:46.802% B+
HSR:3.230% C--
Comet VM2
B+
Kills:629
Deaths:359
KDR:1.752
Accuracy:48.977% B+
HSR:3.498% C
Cosmos VM3
B**
Kills:349
Deaths:105
KDR:3.324
Accuracy:20.405% B**
HSR:20.917% B+
Cosmos VM3
B**
Kills:337
Deaths:105
KDR:3.210
Accuracy:21.168% B**
HSR:23.739% B**
NS-10 Burster
B*
Kills:247
Deaths:169
KDR:1.462
Accuracy:34.488% B*
HSR:6.478% C+
NS-10 Burster
B*
Kills:238
Deaths:168
KDR:1.417
Accuracy:34.912% B*
HSR:5.882% C+
Kills:7,310
Deaths (as MAX Suit):1,227.500
Deaths (to MAX Suits):1,537
KDR:5.95519
Kill Difference:6,082.500
Playtime:157.653 hours
Usage:9%
Score:3.569m
Score/min:377
Accuracy (listed only):29.089%
HSR (listed only):12.613%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:396
V. Kills:82 477%
Deaths:22
KDR:18
Accuracy:56.028% B+
KPH:110.400 B++
VKPH:22.900 B+
Light PPA
B+
Kills:327
V. Kills:24 N/A
Deaths:70
KDR:4.671
Accuracy:44.232% B+
KPH:31 C-
VKPH:2.300 C--
Maelstrom Turbo Laser
C--
Kills:124
V. Kills:135 91%
Deaths:132
KDR:0.939
Accuracy:37.711% B**
KPH:6.100 D
VKPH:6.700 C--
Saron Laser Cannon
C
Kills:89
V. Kills:90 98%
Deaths:81
KDR:1.099
Accuracy:31.324% C+
KPH:7 C--
VKPH:7.100 C
Photon A2A Missile Pods
A+
Kills:57
V. Kills:64 88%
Deaths:3
KDR:19
Accuracy:70.094% D*
KPH:80.700 B++
VKPH:90.600 A+
Kills:993 (540 + 0)
Deaths:308
KDR:3.224
VKDR:1.282
Vehicle Kills:395
Kill Difference:685
Playtime:47.836 hours
Usage:3%
Score:0.596m
Score/min:208
Piloting Accuracy:31.324%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:193
V. Kills:83 230%
Deaths:22
KDR:8.773
Accuracy:55.114% A+
KPH:41.600 B*
VKPH:17.900 C--
L105 Zephyr
C
Kills:109
V. Kills:16 N/A
Deaths:8
KDR:13.625
Accuracy:32.680% D*
KPH:43.500 C
VKPH:6.400 C
Kills:302 (0 + 302)
Deaths:30
KDR:10.067
VKDR:3.300
Vehicle Kills:99
Kill Difference:272
Playtime:7.154 hours
Usage:0%
Score:0.161m
Score/min:376
Piloting Accuracy:N/A%
Gunner Accuracy:32.680%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:1,176
V. Kills:201 N/A
Deaths:57
KDR:20.632
Accuracy:55.437% B+
KPH:58.300 A*
VKPH:10 C
L100 Python AP
B*
Kills:559
V. Kills:227 245%
Deaths:48
KDR:11.646
Accuracy:52.030% C-
KPH:35.200 B*
VKPH:14.300 D
C75 Viper
A*
Kills:410
V. Kills:55 N/A
Deaths:32
KDR:12.813
Accuracy:47.220% B*
KPH:67.700 A*
VKPH:9.100 B+
Skyguard
C+
Kills:291
V. Kills:253 115%
Deaths:46
KDR:6.326
Accuracy:34.964% B*
KPH:10 C-
VKPH:8.700 C+
L100 Python HESH
A
Kills:284
V. Kills:38 N/A
Deaths:5
KDR:56.800
Accuracy:50.034% C*
KPH:78.900 A
VKPH:10.600 B++
Kills:2,720 (2,720 + 0)
Deaths:188
KDR:14.468
VKDR:4.117
Vehicle Kills:774
Kill Difference:2,532
Playtime:74.712 hours
Usage:4%
Score:1.019m
Score/min:227
Driving Accuracy:50.034%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:984
V. Kills:467 210%
Deaths:105
KDR:9.371
Accuracy:42.329% C+
KPH:33 B*
VKPH:15.700 C+
Proton II PPA
B*
Kills:814
V. Kills:38 N/A
Deaths:34
KDR:23.941
Accuracy:29.048% B*
KPH:81.700 B*
VKPH:3.800 C++
E540 Halberd
B+
Kills:520
V. Kills:244 212%
Deaths:48
KDR:10.833
Accuracy:51.671% B+
KPH:29.300 C+
VKPH:13.800 C--
Supernova PC
B+
Kills:309
V. Kills:99 309%
Deaths:34
KDR:9.088
Accuracy:52.373% B+
KPH:25.800 B+
VKPH:8.300 C++
M12 Kobalt
C**
Kills:255
V. Kills:21 N/A
Deaths:11
KDR:23.182
Accuracy:14.649% C+
KPH:41 D
VKPH:3.400 C**
Supernova FPC
C-
Kills:206
V. Kills:263 78%
Deaths:53
KDR:3.887
Accuracy:53.984% C++
KPH:10.100 D*
VKPH:12.900 C-
Kills:3,088 (515 + 2,573)
Deaths:285
KDR:10.835
VKDR:3.972
Vehicle Kills:1,132
Kill Difference:2,803
Playtime:96.129 hours
Usage:5%
Score:1.461m
Score/min:253
Driving Accuracy:53.984%
Gunner Accuracy:14.649%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:3,442
V. Kills:228 N/A
Deaths:88
KDR:39.114
Accuracy:53.522% A*
KPH:166.300 A+
VKPH:11 A
E540 Halberd-H
A++
Kills:2,481
V. Kills:1,184 209%
Deaths:70
KDR:35.443
Accuracy:70.231% A+
KPH:81 A++
VKPH:38.700 A++
Aphelion VEX-4H
M**
Kills:1,136
V. Kills:510 222%
Deaths:44
KDR:25.818
Accuracy:53.625% B**
KPH:104.600 M**
VKPH:47 A++
Saron HRB-H
A*
Kills:975
V. Kills:609 160%
Deaths:50
KDR:19.500
Accuracy:70.566% A++
KPH:72.700 A*
VKPH:45.400 A++
M12 Kobalt-H
B++
Kills:708
V. Kills:28 N/A
Deaths:14
KDR:50.571
Accuracy:26.507% B++
KPH:126.400 C+
VKPH:5 C+
M40 Fury-H
A*
Kills:695
V. Kills:256 270%
Deaths:17
KDR:40.882
Accuracy:62.362% A*
KPH:113.900 B+
VKPH:41.900 A*
G40-F Ranger
M
Kills:315
V. Kills:169 185%
Deaths:4
KDR:78.750
Accuracy:49.023% M
KPH:58.600 A+
VKPH:31.500 A
M20 Basilisk-H
B+
Kills:240
V. Kills:66 358%
Deaths:13
KDR:18.462
Accuracy:53.541% B+
KPH:78.500 B+
VKPH:21.600 C++
Kills:9,992 (0 + 9,992)
Deaths:300
KDR:33.307
VKDR:10.167
Vehicle Kills:3,050
Kill Difference:9,692
Playtime:95.743 hours
Usage:5%
Score:2.301m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:53.541%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:424
V. Kills:58 N/A
Deaths:38
KDR:11.158
Accuracy:35.946% C+
KPH:48.100 C++
VKPH:6.600 C--
M40 Fury
C++
Kills:264
V. Kills:37 N/A
Deaths:38
KDR:6.947
Accuracy:34.644% C+
KPH:54.900 C++
VKPH:7.700 D
M20 Basilisk
C+
Kills:215
V. Kills:77 276%
Deaths:32
KDR:6.719
Accuracy:36.920% C+
KPH:19.700 C+
VKPH:7.100 C+
M12 Kobalt
C
Kills:180
V. Kills:8 N/A
Deaths:9
KDR:20
Accuracy:21.171% B++
KPH:52.600 C--
VKPH:2.300 C
M60-G Bulldog
C+
Kills:123
V. Kills:16 N/A
Deaths:18
KDR:6.833
Accuracy:33.834% C+
KPH:20.500 C--
VKPH:2.700 D-
M20 Basilisk
C
Kills:96
V. Kills:46 204%
Deaths:22
KDR:4.364
Accuracy:37.059% C+
KPH:16.600 C
VKPH:7.900 C
M12 Kobalt
B*
Kills:72
V. Kills:9 N/A
Deaths:6
KDR:12
Accuracy:20.575% B+
KPH:39.500 D
VKPH:4.900 B*
Kills:1,374 (0 + 1,374)
Deaths:163
KDR:8.429
VKDR:1.540
Vehicle Kills:251
Kill Difference:1,211
Playtime:41.566 hours
Usage:2%
Score:0.487m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:20.575%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 3,6703,4428839.114A*36.0653.522%A*N/A166.3A+11A38720.7h8.4B+15.7B*
E540 Halberd-H 3,6652,4817035.443M32.3970.231%A+N/A81.1A++38.7A++38130.6h4.1B**5.8A
Pulsar C 1,4291,4101,0101.396C++1.6625.411%C**19.291%D20.3CN/A7769.6h11C++43.5B
Proximity Mine 1,3891,3882246.196B++3.1450.372%B*N/A204.1A++N/A5846.8h1.7B+3.4B*
Sticky Grenade 1,3591,35511355N/A1,351.9552.922%C++N/A1505.6B**4.4D41440.9h1.3B**2.5B++
Artemis VX26 1,3411,3385432.464B*0.5928.304%C**21.674%C+45.2B++N/A12229.6h10.9B+38.7B+
Solstice SF 1,3021,2787591.684B++1.3727.324%B++8.451%D**21.1C++N/A6060.6h7.4B++27.2B**
MANA Anti-Personnel Turret 1,2361,2202584.729N/A1.6822.511%UN/A12200U160U20972300.1h17.3T*76.8T*
Zenith VX-5 1,2021,1978021.493B1.5625.234%C++22.891%B35.6C++N/A10033.6h12B+47.4B
Lasher X2 1,2041,1968271.446B*1.6133.693%A3.177%C-37.4B+N/A12732h20.3C+60.2B+
Quasar VM1 1,2071,1953693.238B**0.1918.994%B*15.146%D29.4B+N/A8840.6h12.1B*63.5B+
Solstice VE3 1,1971,1817151.652A1.4024.212%B25.826%B**32B*N/A13236.9h12.9B+53.2B+
Nebula VM20 1,1861,1782275.189A+2.1422.292%B**16.469%D43.2B++N/A14027.3h14B+62.6B++
L100 Python HEAT 1,3771,1765720.632M**17.5855.437%B+3.231%C**58.2A*10C25320.2h2.7A++4.9A+
Orion VS54 1,1781,1756011.955B+1.1023.927%B++17.106%D--31.3C++N/A14237.5h11B++46.1C*
Nebula VM20 1,1761,1702275.154A++2.1023.149%B**18.12%C42.9B++N/A14227.3h14.5B+62.6B++
NS-15M1 1,1711,1674332.695B**0.3625.033%B+28.363%B*59.2B*N/A18319.7h10.4B*41.4B+
Eridani SX5 1,1711,1664502.591A+0.4626.341%C++24.1%B*51.8B*N/A16122.5h10.1B++38.4B+
Serpent VE92 1,1681,1658271.409B1.6425.165%B+15.193%D27.4C+N/A8042.5h12.5C**49.7B+
Blueshift VM5 1,1731,1623543.282B+0.2319.708%C*12.651%D**29.6C+N/A7939.2h13.4B++67.8B+
SVA-88 1,1691,1615272.203C*0.8524.405%B30.319%B*45C++N/A21825.8h11.2B45.8B+
Parallax VX3 1,1641,1611418.234A+5.1847.168%A80.879%B+39.6B++N/A11629.3h2B+4.2B++
NS-11A 1,1651,1607671.512C++1.5423.808%C+14.914%D-26.7C+N/A8043.4h13.2C**55.5C**
Corvus VA55 1,1681,1605402.148A0.9025.955%B+27.845%B*41.6B++N/A11727.9h9.8B**37.7B++
VX29 Polaris 1,1691,1595602.07B*0.9822.368%C+20.017%C39.2C+N/A13329.6h11.4B+50.8C**
Nyx VX31 1,1661,1593403.409B++0.3634.605%C++26.057%C52B+N/A13422.3h4.9B+14B+
NS-7 PDW 1,1611,1595492.111A+0.9426.23%B22.433%B*40.5B*N/A13528.6h12.2B+46.5B+
MKV Suppressed 1,1631,1584012.888A*0.1627.556%B+25.561%B**63.3A+N/A18318.3h10.6B*38.6B+
Eidolon VE33 1,1661,1585981.936B++1.1230.917%B+29.706%B+25.8C*N/A7244.8h6.9B*22.3B++
NS-30 Vandal 1,1631,1573932.944B++0.1135.886%B+34.659%B**54.3B++N/A12421.3h4.3B**12B*
Flare VE6 1,1611,1575891.964B++1.0921.09%C+14.866%D*35.2C+N/A12032.9h10.5C*49.7C*
Pulsar VS1 1,1671,1575841.981B**1.0725.821%B+23.682%B+40B**N/A14428.9h12.4B++48.1B++
Sirius SX12 1,1631,1578371.382C**1.6726.675%B+9.94%D*25C+N/A7946.3h13.4B+50.1B+
Phantom VA23 1,1681,1563793.05B*0.0039.991%B*35.294%B++52.8B+N/A13421.9h3.8B++9.5B++
Aphelion VEX-4H 1,6461,1364425.818M++22.7753.625%B**3.433%C*104.2M**46.8A++50210.9h27.2B**50.8A
NS-44 Commissioner 1,0621,0598161.298B1.7540.613%B+16.903%D56.9B**N/A17218.6h2.8B**7B*
Saron HRB 1,4519841059.371B**6.3242.329%C+1.931%C**33B*15.7C+24329.8h12.9A+30.5B**
Saron HRB-H 1,5849755019.5M+16.4570.566%A++N/A72.8A*45.4A++45113.4h16.4B*23.3A
Thanatos VE70 9069015711.578B++1.4743.163%B+12.875%D29.4C++N/A8830.6h4B++9.3B+
C-4 1,2308903782.354B++0.7021.467%DN/A101.1B+38.6B++8678.8h1.2B++5.5B
Proton II PPA 8528143423.941B++20.8929.048%B*1.597%C--81.4B*3.8C++24810h7.8B+26.8B*
Comet VM2 1,1328053722.164A+0.8946.802%B+3.23%C--19.4A+7.9A++14341.4h11.7B**25B*
M12 Kobalt-H 7367081450.571A+47.5226.507%B++21.751%B**126.4C+5C+2735.6h14B+52.9B+
XM98 7036995013.98S10.9346.44%A80.687%B++58.3A++N/A17412h1.9B**4B**
M40 Fury-H 9516951740.882A*37.8362.362%A*N/A113.9B+42A*4686.1h11.1D17.8B
Betelgeuse 54-A 6996932123.269C*0.2225.485%C+46.898%A*57.3C+N/A20312.1h9.3B*36.6B+
S1 9006795341.272B**1.7861.667%B+2.504%C30.3B+9.9C26622.4h4.6B**7.4B*
Comet VM2 9136293591.752B*1.3048.977%B+3.498%C15.5B++7B**11540.5h15.5B**31.6B*
Skorpios 5645631952.887B**0.1627.396%C++39.076%M+51.7B+N/A12010.9h10B+36.5B+
L100 Python AP 7865594811.646A++8.5952.03%C-5.903%A+35.2B*14.3D26415.9h3.9A7.5B**
E540 Halberd 7645204810.833B7.7851.671%B+2.885%C++29.4C+13.8C--21117.7h4.8B*9.3B*
Frag Grenade 5175121512N/A508.9545.359%C+N/A731.4B**7.1C+26810.7h2.9B*6.3B++
Ghost 4554511153.922B+0.8745.729%B**66.075%C+49B+N/A1599.2h2B+4.3B++
H-V45 4454372092.091B+0.9624.703%C*26.774%B**31.2C++N/A11414h12.2B+49.3B+
M40 Fury 4824243811.158B*8.1135.946%C+N/A48.2C++6.6C--2718.8h9.7B++26.9B++
Anti-Vehicle Grenade 4494171417N/A413.9565.211%A+N/A834A*64C36070.5h3.2A4.9B**
C75 Viper 4654103212.813A++9.7647.22%B*N/A67.2A*9B+3966.1h7B**14.9B**
NS-11C 4164092741.493B+1.5627.541%B*31.54%A**29.6C*N/A12913.8h12.5B+45.5B+
Dual Photon Pods 4783962218A++14.9556.028%B+1.01%C-110B++22.8B+8103.6h18.8B+33.6B+
Spear Anti-Vehicle Phalanx Turret 5493651721.471A**18.4248.331%B+5.479%B++48.7B++24.5C**4137.5h6.3B+13B*
Cosmos VM3 3513491053.324B*0.2720.405%B**20.917%B+41.5B**N/A1488.4h11.4B*55.9B*
Cosmos VM3 3453371053.21B*0.1621.168%B**23.739%B**40.1B**1A++1328.4h12.2B++57.7C**
Light PPA 351327704.671C+1.6244.232%B+N/A31.1C-2.3C--11910.5h12.9C*29.3C**
MANA Anti-Vehicle Turret 5753181182.695C0.3654.691%D--3.774%C**3180B**2570B**23823800.1h6.8B+12.4B+
Tank Mine 522317843.774B++0.7262.111%A*N/A121.9B+78.8B+14412.6h2.9D**4.7B**
G40-F Ranger 484315478.75S75.7049.023%M1.587%B++58.3A+31.3A3335.4h36.5B*74.4A
Supernova PC 408309349.088B+6.0452.373%B+2.913%C**25.8B+8.3C++31712h3.2A6.1B**
Skyguard 544291466.326A++3.2734.964%B*2.406%C++10C-8.7C+14429h119.9B+343B++
Manticore SX40 2912872431.181C*1.8731.508%B14.634%D-29.9C+N/A929.6h7B+22.2B+
L100 Python HESH 322284556.8S53.7550.034%C*N/A78.9A10.6B++3093.6h2.6B+5.3B++
M40 Fury 301264386.947C+3.9034.644%C+1.515%C55C++7.7D3434.8h9.5B+27.5B+
Revenant 257256673.821B+0.7735.968%B+46.875%A*61B++N/A1324.2h5.4B**15B*
M12 Kobalt 2762551123.182B20.1314.649%C+8.235%D*41.1D3.4C**1236.2h17C++116C*
NS-10 Burster 4162471691.462B*1.5934.488%B*6.478%C+8.2A5.6A13430.1h89.2B**258.7B**
MAX Punch 2742441,2270.199B+2.8548.32%C++N/A1.7C+N/A5145.9h2C++4.1C++
M20 Basilisk-H 3062401318.462A+15.4153.541%B+7.917%B*77.4B+21.3C++3243.1h39.3B+73.4B++
NS-10 Burster 3832381681.417B+1.6334.912%B*5.882%C+8A4.8B++11529.9h92.4A264.6B**
VX6-7 238235643.672A++0.6228.528%B*39.149%M*61.8AN/A2403.8h8.4B**29.5B*
Nemesis VSH9 3442241971.137B*1.9163.738%C++N/A17.1C++9.2C+24413.1h6.1B*9.6B*
M20 Basilisk 292215326.719A*3.6736.92%C+6.512%C*19.7C+7.1C+14810.9h65.3B++176.8B++
Supernova FPC 469206533.887C+0.8453.984%C++2.913%C++10.1D*12.9C-31020.4h6.4C11.9C+
C150 Dalton 276193228.773B++5.7255.114%A+N/A42B*18C--4474.6h4.7C+8.6B*
Force-Blade 20818515,4420.012C3.0432.2%C++N/A0.2CN/A1871h2.6C++8.1C*
M12 Kobalt 188180920C*16.9521.171%B++16.111%C52.9C-2.4C1453.4h20.5C97C**
Beamer VS3 1801721571.096B+1.9632.077%B++9.884%F30.7C**1.4A+1275.6h10.5C+32.7C++
Equinox VE2 Burst 127126432.93B++0.1225.176%C37.302%A46.7C++N/A1452.7h9.7B**38.4B+
Maelstrom Turbo Laser 2591241320.939C2.1137.711%B**1.613%D6.1D6.7C--13020.2h172.2D456.5C+
M60-G Bulldog 139123186.833B*3.7833.834%C+1.626%D-20.5C--2.7D-986h6.6B+19.5B+
M60-A Bulldog 130120815C+11.9548.988%BN/A31.6C+2.6C-1713.8h5.2B10.7B+
M60-A Bulldog 135115235C+1.9529.181%D-N/A28C4.9C1654.1h5.2B+17.9C+
Lancer VS22 2431111240.895C**2.1662.448%C++N/A10.1C12C20511h23.1C*36.9C*
L105 Zephyr 125109813.625B+10.5732.68%D*N/A43.6C6.4C2442.5h4.3A13.1B+
Eclipse VE3A 103100831.205C+1.8526.05%C+29%A++18.2DN/A715.5h12.2C++46.7C++
M20 Basilisk 14296224.364B**1.3137.059%C+7.292%B+16.6C7.9C1875.8h72.6B++195.9B++
Auraxium Force-Blade 98925,0870.018C3.0342.043%B*1.087%D-0.4C-N/A1259.9h1.9B+4.6B+
Saron Laser Cannon 17989811.099C+1.9531.324%C+2.247%C+7C--7C15312.8h143.8C++459C*
NSX-P Tanto 9486233.739M++0.6928.518%B++45.349%M+37.4B+3.5M+962.3h8.9A31.1B**
M12 Kobalt 8172612C++8.9520.575%B+13.889%D-40D5B**1661.8h22.8D111C*
NS-357 Underboss 72701070.654C2.4029.359%D8.571%F17.9DN/A673.9h4.7C16.1C
M60-A Bulldog 7063415.75C+12.7043.219%C1.587%D22.5D2.5C--1232.8h5.4C**12.5C**
Hunter QCX 9057541.056B+2.0058.78%B**N/A38A*22S5101.5h6.9C+11.8C**
Photon A2A Missile Pods 12157319A15.9570.094%D*N/A81.4B*91.4A+16840.7h7.9C*11.3C+
Solstice Burst 5252341.529C++1.5230.216%B*19.231%D17.3DN/A673h12.9C*42.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit513746,36255.5h
Motion Spotter3215,0415.8h
Anti-Vehicle MANA Turret164762.4h
Spawn Beacon57470.7h
Nanite Revive Grenade05580.2h
Medical Applicator266110,90011.7h
Spitfire Auto-Turret12240.2h
Ammunition Package394,0931.7h
Medical Kit3744,7496.8h
Anti-Infantry MANA Turret371,6812.8h
Nano-Repair Grenade01840.1h
Shield Recharging Field144670.2h
Recon Detection Device293,6925.4h

Check the help document for the dictionary if you want to learn more about words used here.


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