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Field Marshal Exterminator st0mpy[Z00M] st0mpy
TR BR 203

KDR: 1.72

Score: 113.2m

Last Seen: Dec 15th, 2018 1:56 PM
- OFFLINE - 5.7 hour(s)

Prestige 1, Battle Rank 100 (203 total) - Terran Republic on Miller - Outfit Leader of Terran Armed Corps[Z00M] Terran Armed Corps
TR outfit on Miller

Members: 3
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine G20 Vulcan-H LC2 Lynx P525 Marauder-H HC1 Cougar M14 Banshee T5 AMC LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $117,594 MLG Score: 94
Fun Score: N/A
Cheeseburgers Flipped: 638TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.511%13.662%2943598729,6511.286820.43

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.543%0.093C+-1.076D*-1.976F-HEAD (~2.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.111C+14.3-0.003C+52.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.893%0.975%245310194,511192510852.34216415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.53%-0.794D--0.583D-0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.60.268C*35.20.335C**82.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.7%2.895%58519100320,999473779804.43297263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.528%0.146C++-0.37C-0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1020.134C++38.50.018C+63.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.67%74.163%58511021209298750.0699465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.093C+0.46B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.145C++30.054C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.416%7.217%585310192,7021497451.80374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.684%-0.163C-1.455F0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.301C*3.60.25C*5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Armed Corps[Z00M] Terran Armed Corps
TR outfit on Miller

Members: 3
113.2m548%308 (18.5k)269 (16.1k)1.7167105,92461,7022.01846203 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022337215.892%5.5%8706:4834

71% Engineer7% Heavy Assault7% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:27 PMJan 28th, 2016 1:52 AMDec 15th, 2018 6:31 PM (1d) (PST)Dec 15th, 2018 1:32 PM (1d) (PST)Dec 15th, 2018 9:56 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
375703050.2520.1470.0141.7350.06594

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,5124,22218,2901591104416,155

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7007.4h/292d 18,619 5,826 45,102 729.4k 9,759 15,747 27,176 157.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun AE
D
Kills:1,166
Deaths:1,083
KDR:1.077
Accuracy:16.267% D
HSR:9.177% D*
T9 CARV-S
C
Kills:1,160
Deaths:669
KDR:1.734
Accuracy:17.806% D
HSR:21.810% C
T16 Rhino
C
Kills:1,157
Deaths:905
KDR:1.278
Accuracy:19.522% C
HSR:17.891% D
NS-15M AE
D--
Kills:1,157
Deaths:983
KDR:1.177
Accuracy:18.646% D*
HSR:17.459% D--
T32 Bull
D
Kills:572
Deaths:532
KDR:1.075
Accuracy:19.785% D
HSR:19.056% D
NS-15M1
D--
Kills:253
Deaths:161
KDR:1.571
Accuracy:17.089% D--
HSR:14.229% D--
TMG-50
D-
Kills:176
Deaths:102
KDR:1.725
Accuracy:16.236% D-
HSR:16.477% D--
MSW-R
D--
Kills:175
Deaths:116
KDR:1.509
Accuracy:16.816% D--
HSR:13.143% D**
T9 CARV
B+
Kills:158
Deaths:48
KDR:3.292
Accuracy:21.042% B+
HSR:12.658% F
MG-H1 Watchman
C**
Kills:134
Deaths:181
KDR:0.740
Accuracy:18.825% D
HSR:28.358% C**
Kills:6,108
Deaths (as Heavy Assault):4,780
Deaths (to Heavy Assaults):14,356
KDR:1.27782
Kill Difference:1,328
Playtime:508.664 hours
Usage:7%
Score:5.755m
Score/min:189
Accuracy (listed only):18.204%
HSR (listed only):17.026%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C+
Kills:3,676
Deaths:4,397
KDR:0.836
Accuracy:21.974% C+
HSR:15.316% D--
HC1 Cougar
C
Kills:2,891
Deaths:2,348
KDR:1.231
Accuracy:22.915% C
HSR:12.764% F
T5 AMC
C
Kills:2,509
Deaths:1,968
KDR:1.275
Accuracy:22.142% C
HSR:14.827% D--
LC3 Jaguar
C-
Kills:2,508
Deaths:2,211
KDR:1.134
Accuracy:21.214% C-
HSR:12.321% D**
TRS-12 Uppercut
C++
Kills:1,300
Deaths:902
KDR:1.441
Accuracy:58.061% C++
HSR:8.846% D*
AS16 NightHawk
D
Kills:1,184
Deaths:994
KDR:1.191
Accuracy:33.355% D
HSR:5.828% F--
TRAC-5 S
C+
Kills:1,166
Deaths:786
KDR:1.483
Accuracy:21.673% C+
HSR:13.122% D
TRAC-Shot
D**
Kills:1,163
Deaths:1,192
KDR:0.976
Accuracy:19.297% D**
HSR:9.716% F
NS-11C
D--
Kills:1,163
Deaths:891
KDR:1.305
Accuracy:18.537% D--
HSR:10.404% D**
TRAC-5
C
Kills:1,162
Deaths:761
KDR:1.527
Accuracy:20.023% C
HSR:9.725% F
TRAC-5 Burst
D--
Kills:1,162
Deaths:1,302
KDR:0.892
Accuracy:20.552% D--
HSR:16.868% D--
NS Baron G5AE
C-
Kills:1,146
Deaths:1,229
KDR:0.932
Accuracy:41.652% C-
HSR:8.551% D*
NSX Tanto
D
Kills:851
Deaths:1,500
KDR:0.567
Accuracy:23.246% D
HSR:21.269% D
NS Baron G5
C
Kills:551
Deaths:546
KDR:1.009
Accuracy:40.793% C
HSR:7.804% D**
TAS-16 Blackjack
C
Kills:218
Deaths:238
KDR:0.916
Accuracy:54.554% C
HSR:5.046% F-
Kills:22,650
Deaths (as Engineer):21,265
Deaths (to Engineers):18,867
KDR:1.06513
Kill Difference:1,385
Playtime:4,976.222 hours
Usage:71%
Score:84.502m
Score/min:283
Accuracy (listed only):29.333%
HSR (listed only):11.494%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C+
Kills:3,676
Deaths:4,397
KDR:0.836
Accuracy:21.974% C+
HSR:15.316% D--
HC1 Cougar
C
Kills:2,891
Deaths:2,348
KDR:1.231
Accuracy:22.915% C
HSR:12.764% F
T5 AMC
C
Kills:2,509
Deaths:1,968
KDR:1.275
Accuracy:22.142% C
HSR:14.827% D--
LC3 Jaguar
C-
Kills:2,508
Deaths:2,211
KDR:1.134
Accuracy:21.214% C-
HSR:12.321% D**
TRS-12 Uppercut
C++
Kills:1,300
Deaths:902
KDR:1.441
Accuracy:58.061% C++
HSR:8.846% D*
AS16 NightHawk
D
Kills:1,184
Deaths:994
KDR:1.191
Accuracy:33.355% D
HSR:5.828% F--
TRAC-5 S
C+
Kills:1,166
Deaths:786
KDR:1.483
Accuracy:21.673% C+
HSR:13.122% D
SMG-46 Armistice
C++
Kills:1,164
Deaths:906
KDR:1.285
Accuracy:26.193% C++
HSR:5.928% F
TRAC-Shot
D**
Kills:1,163
Deaths:1,192
KDR:0.976
Accuracy:19.297% D**
HSR:9.716% F
NS-11C
D--
Kills:1,163
Deaths:891
KDR:1.305
Accuracy:18.537% D--
HSR:10.404% D**
TRAC-5
C
Kills:1,162
Deaths:761
KDR:1.527
Accuracy:20.023% C
HSR:9.725% F
TRAC-5 Burst
D--
Kills:1,162
Deaths:1,302
KDR:0.892
Accuracy:20.552% D--
HSR:16.868% D--
SMG-46G Armistice
C
Kills:1,149
Deaths:997
KDR:1.152
Accuracy:25.402% C
HSR:9.138% D*
NS Baron G5AE
C-
Kills:1,146
Deaths:1,229
KDR:0.932
Accuracy:41.652% C-
HSR:8.551% D*
NSX Tanto
D
Kills:851
Deaths:1,500
KDR:0.567
Accuracy:23.246% D
HSR:21.269% D
NS Baron G5
C
Kills:551
Deaths:546
KDR:1.009
Accuracy:40.793% C
HSR:7.804% D**
NS-7 PDW
C+
Kills:290
Deaths:255
KDR:1.137
Accuracy:24.549% C+
HSR:10% D*
TAS-16 Blackjack
C
Kills:218
Deaths:238
KDR:0.916
Accuracy:54.554% C
HSR:5.046% F-
PDW-16 Hailstorm
B+
Kills:160
Deaths:135
KDR:1.185
Accuracy:26.339% B+
HSR:4.375% F-
Kills:25,413
Deaths (as Light Assault):23,558
Deaths (to Light Assaults):9,178
KDR:1.07874
Kill Difference:1,855
Playtime:729.201 hours
Usage:10%
Score:12.899m
Score/min:295
Accuracy (listed only):28.551%
HSR (listed only):10.623%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C++
Kills:1,164
Deaths:906
KDR:1.285
Accuracy:26.193% C++
HSR:5.928% F
SMG-46G Armistice
C
Kills:1,149
Deaths:997
KDR:1.152
Accuracy:25.402% C
HSR:9.138% D*
TX1 Repeater
B
Kills:1,112
Deaths:1,437
KDR:0.774
Accuracy:26.383% B
HSR:10.162% F
NS-61 Emissary
D-
Kills:386
Deaths:829
KDR:0.466
Accuracy:22.194% D-
HSR:10.104% D*
NS-AM7 Archer
B**
Kills:304
Deaths:742
KDR:0.410
Accuracy:65.941% B**
HSR:1.645% F-
NS-44 Commissioner
B*
Kills:302
Deaths:292
KDR:1.034
Accuracy:42.499% B*
HSR:6.623% F--
NS-7 PDW
C+
Kills:290
Deaths:255
KDR:1.137
Accuracy:24.549% C+
HSR:10% D*
HSR-1
D
Kills:260
Deaths:5
KDR:52
Accuracy:30.513% D
HSR:8.462% F--
RAMS .50M
C-
Kills:209
Deaths:60
KDR:3.483
Accuracy:35.670% C-
HSR:74.163% D
SOAS-20
C
Kills:160
Deaths:155
KDR:1.032
Accuracy:26.682% C
HSR:10% F
PDW-16 Hailstorm
B+
Kills:160
Deaths:135
KDR:1.185
Accuracy:26.339% B+
HSR:4.375% F-
NS-44 Commissioner AE
D
Kills:101
Deaths:91
KDR:1.110
Accuracy:35.581% D
HSR:12.871% D**
NS-30 Vandal
D**
Kills:61
Deaths:73
KDR:0.836
Accuracy:24.332% D**
HSR:14.754% D**
Kills:5,658
Deaths (as Infiltrator):5,977
Deaths (to Infiltrators):8,646
KDR:0.94663
Kill Difference:319
Playtime:514.088 hours
Usage:7%
Score:4.952m
Score/min:161
Accuracy (listed only):31.714%
HSR (listed only):13.710%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
C++
Kills:1,300
Deaths:902
KDR:1.441
Accuracy:58.061% C++
HSR:8.846% D*
AS16 NightHawk
D
Kills:1,184
Deaths:994
KDR:1.191
Accuracy:33.355% D
HSR:5.828% F--
SMG-46 Armistice
C++
Kills:1,164
Deaths:906
KDR:1.285
Accuracy:26.193% C++
HSR:5.928% F
NS-11P
C+
Kills:1,151
Deaths:988
KDR:1.165
Accuracy:19.571% D
HSR:18.853% C+
SMG-46G Armistice
C
Kills:1,149
Deaths:997
KDR:1.152
Accuracy:25.402% C
HSR:9.138% D*
NS Baron G5AE
C-
Kills:1,146
Deaths:1,229
KDR:0.932
Accuracy:41.652% C-
HSR:8.551% D*
NS Baron G5
C
Kills:551
Deaths:546
KDR:1.009
Accuracy:40.793% C
HSR:7.804% D**
Cycler TRV
D
Kills:489
Deaths:452
KDR:1.082
Accuracy:18.947% D
HSR:13.497% D--
NS-7 PDW
C+
Kills:290
Deaths:255
KDR:1.137
Accuracy:24.549% C+
HSR:10% D*
TAS-16 Blackjack
C
Kills:218
Deaths:238
KDR:0.916
Accuracy:54.554% C
HSR:5.046% F-
TORQ-9
D--
Kills:194
Deaths:150
KDR:1.293
Accuracy:19.767% D--
HSR:13.402% D**
TAR
D
Kills:181
Deaths:153
KDR:1.183
Accuracy:19.558% D
HSR:11.050% D**
PDW-16 Hailstorm
B+
Kills:160
Deaths:135
KDR:1.185
Accuracy:26.339% B+
HSR:4.375% F-
T1 Cycler
D
Kills:160
Deaths:124
KDR:1.290
Accuracy:19.098% D
HSR:13.125% D*
Kills:9,337
Deaths (as Combat Medic):8,069
Deaths (to Combat Medics):4,638
KDR:1.15714
Kill Difference:1,268
Playtime:189.894 hours
Usage:3%
Score:3.356m
Score/min:295
Accuracy (listed only):30.560%
HSR (listed only):9.675%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D-
Kills:344
Deaths:175
KDR:1.966
Accuracy:12.684% D-
HSR:15.407% D--
M6 Onslaught
C--
Kills:261
Deaths:131
KDR:1.992
Accuracy:14.115% C--
HSR:12.644% D**
M2 Mutilator
C
Kills:206
Deaths:128
KDR:1.609
Accuracy:13.536% C
HSR:16.505% C-
MRC3 Mercy
D--
Kills:175
Deaths:111
KDR:1.577
Accuracy:11.199% D--
HSR:15.429% D--
NS-10 Burster
B+
Kills:110
Deaths:138
KDR:0.797
Accuracy:30.454% B+
HSR:3.636% D
NS-10 Burster
B
Kills:98
Deaths:138
KDR:0.710
Accuracy:30.630% B
HSR:3.061% D
M2 Mutilator
B+
Kills:77
Deaths:55
KDR:1.400
Accuracy:12.068% D
HSR:20.779% B+
MR1 Fracture
C+
Kills:67
Deaths:70
KDR:0.957
Accuracy:35.163% C+
HSR:1.493% D--
M3 Pounder HEG
C+
Kills:60
Deaths:51
KDR:1.176
Accuracy:38.470% C+
HSR:1.667% D--
MR1 Fracture
C+
Kills:57
Deaths:70
KDR:0.814
Accuracy:35.452% C+
HSR:0% F-
M3 Pounder HEG
C+
Kills:56
Deaths:57
KDR:0.982
Accuracy:36.124% C+
HSR:1.786% D-
Kills:1,511
Deaths (as MAX Suit):562
Deaths (to MAX Suits):2,455
KDR:2.68861
Kill Difference:949
Playtime:79.927 hours
Usage:1%
Score:1.741m
Score/min:363
Accuracy (listed only):24.536%
HSR (listed only):8.401%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:2,861
V. Kills:190 N/A
Deaths:531
KDR:5.388
Accuracy:29.124% C+
KPH:43.900 C++
VKPH:2.900 C
Hellfire Rocket Pods
C
Kills:1,243
V. Kills:120 N/A
Deaths:210
KDR:5.919
Accuracy:44.571% C
KPH:46 C--
VKPH:4.400 D--
Hornet Missiles
C
Kills:1,043
V. Kills:396 263%
Deaths:235
KDR:4.438
Accuracy:56.973% C
KPH:42.100 C
VKPH:16 D-
M18 Rotary
C-
Kills:407
V. Kills:484 84%
Deaths:550
KDR:0.740
Accuracy:28.645% C-
KPH:2.900 D--
VKPH:3.500 D--
Tomcat A2AM Pods
D
Kills:263
V. Kills:278 94%
Deaths:10
KDR:26.300
Accuracy:72.786% D*
KPH:24.800 D
VKPH:26.200 D
Kills:5,817 (3,268 + 0)
Deaths:1,536
KDR:3.787
VKDR:0.956
Vehicle Kills:1,468
Kill Difference:4,281
Playtime:266.253 hours
Usage:4%
Score:3.220m
Score/min:202
Piloting Accuracy:28.645%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:1,226
V. Kills:258 473%
Deaths:40
KDR:30.650
Accuracy:46.497% B+
KPH:49.400 C+
VKPH:10.400 B+
C150 Dalton
A+
Kills:854
V. Kills:310 275%
Deaths:64
KDR:13.344
Accuracy:56.874% A+
KPH:37.400 B
VKPH:13.600 D
Kills:2,080 (0 + 2,080)
Deaths:104
KDR:20
VKDR:5.462
Vehicle Kills:568
Kill Difference:1,976
Playtime:47.679 hours
Usage:1%
Score:0.751m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:56.874%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
C+
Kills:109
V. Kills:83 130%
Deaths:29
KDR:3.759
Accuracy:25.375% C-
KPH:16.600 C-
VKPH:12.600 C+
P2-120 HESH
D*
Kills:90
V. Kills:13 N/A
Deaths:4
KDR:22.500
Accuracy:27.761% D**
KPH:11.300 F
VKPH:1.600 D*
P525 Marauder
B+
Kills:60
V. Kills:2 N/A
Deaths:3
KDR:20
Accuracy:24.266% B+
KPH:63 C+
VKPH:2.100 D
E540 Halberd
D**
Kills:55
V. Kills:32 167%
Deaths:21
KDR:2.619
Accuracy:34.968% D
KPH:10.600 F
VKPH:6.200 D**
Kills:314 (90 + 224)
Deaths:57
KDR:5.509
VKDR:2.281
Vehicle Kills:130
Kill Difference:257
Playtime:20.662 hours
Usage:0%
Score:0.376m
Score/min:303
Driving Accuracy:27.761%
Gunner Accuracy:34.968%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M++
Kills:5,407
V. Kills:3,654 148%
Deaths:583
KDR:9.274
Accuracy:45.083% C
KPH:87.300 A*
VKPH:59 M++
P525 Marauder-H
B*
Kills:3,557
V. Kills:246 N/A
Deaths:119
KDR:29.891
Accuracy:27.296% D--
KPH:134.400 B++
VKPH:9.300 B*
E540 Halberd-H
B++
Kills:2,032
V. Kills:1,352 150%
Deaths:106
KDR:19.170
Accuracy:59.850% C**
KPH:43.500 C+
VKPH:28.900 B++
M12 Kobalt-H
C**
Kills:1,701
V. Kills:100 N/A
Deaths:45
KDR:37.800
Accuracy:19.355% C
KPH:99.900 C
VKPH:5.900 C**
M40 Fury-H
A
Kills:1,380
V. Kills:299 460%
Deaths:60
KDR:23
Accuracy:36.860% D
KPH:141 A
VKPH:30.600 B**
MR11 Gatekeeper-H
A
Kills:1,341
V. Kills:1,209 111%
Deaths:100
KDR:13.410
Accuracy:51.239% C+
KPH:45.900 A
VKPH:41.400 B**
M20 Basilisk-H
B
Kills:1,144
V. Kills:206 N/A
Deaths:65
KDR:17.600
Accuracy:38.836% D
KPH:88.100 B
VKPH:15.900 C+
M60-G Bulldog-H
B**
Kills:1,114
V. Kills:165 N/A
Deaths:49
KDR:22.735
Accuracy:48.811% B+
KPH:96.100 B++
VKPH:14.200 B**
G30 Walker
A+
Kills:1,105
V. Kills:416 265%
Deaths:41
KDR:26.951
Accuracy:31.419% D
KPH:53 A+
VKPH:19.900 B++
G40-F Ranger
B++
Kills:550
V. Kills:337 163%
Deaths:29
KDR:18.966
Accuracy:29.509% C
KPH:40.300 B+
VKPH:24.700 B++
Kills:19,331 (0 + 19,331)
Deaths:1,197
KDR:16.150
VKDR:6.670
Vehicle Kills:7,984
Kill Difference:18,134
Playtime:250.299 hours
Usage:4%
Score:8.675m
Score/min:578
Driving Accuracy:N/A%
Gunner Accuracy:29.509%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:353
V. Kills:176 199%
Deaths:110
KDR:3.209
Accuracy:43.171% B+
KPH:16.300 C
VKPH:8.100 C++
G30 Walker
C++
Kills:158
V. Kills:140 112%
Deaths:32
KDR:4.938
Accuracy:27.298% C
KPH:12.200 C--
VKPH:10.800 C++
M40 Fury
D
Kills:91
V. Kills:22 396%
Deaths:41
KDR:2.220
Accuracy:35.096% C++
KPH:23.600 D-
VKPH:5.700 D
M40 Fury
D-
Kills:68
V. Kills:19 340%
Deaths:16
KDR:4.250
Accuracy:30.928% C--
KPH:21.300 D*
VKPH:5.900 D-
M20 Basilisk
D-
Kills:68
V. Kills:46 145%
Deaths:28
KDR:2.429
Accuracy:34.584% C-
KPH:6.700 D*
VKPH:4.600 D-
M60-G Bulldog
D-
Kills:58
V. Kills:14 387%
Deaths:15
KDR:3.867
Accuracy:32.473% C
KPH:10.700 D*
VKPH:2.600 D-
Kills:796 (0 + 796)
Deaths:242
KDR:3.289
VKDR:1.723
Vehicle Kills:417
Kill Difference:554
Playtime:57.132 hours
Usage:1%
Score:0.746m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:32.473%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:931
V. Kills:189 490%
Deaths:856
KDR:1.088
Accuracy:27.972% F-
KPH:7.100 D-
VKPH:1.400 D*
Kills:931 (931 + 0)
Deaths:856
KDR:1.088
VKDR:0.221
Vehicle Kills:189
Kill Difference:75
Playtime:130.504 hours
Usage:2%
Score:0.290m
Score/min:37
Driving Accuracy:27.972%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 19,64610,7163,0093.561B+1.8426.215%DN/A123.7B+103.1A+168286.6h1.4B*5.2B++
G20 Vulcan-H 9,0615,4075839.274A+7.5645.083%C2.238%C-87.2A*58.9M++103862h82B++182B+
LC2 Lynx 3,7323,6764,3970.836C+0.8821.974%C+15.316%D--8.7D-N/A35420.2h15.2C++69.2C++
P525 Marauder-H 3,8033,55711929.891B**28.1727.296%D--N/A134.2B++9.3B*49526.5h5.9B+21.5C+
HC1 Cougar 2,9132,8912,3481.231C*0.4922.915%C12.764%F13.8DN/A77209.2h12.1C*52.7C++
M14 Banshee 3,0512,8615315.388C++3.6729.124%C+N/A43.9C++2.9C25865.1h16.9B+57.9B+
T5 AMC 2,5352,5091,9681.275C**0.4422.142%C14.827%D--11.9DN/A62210.9h14.7C++66.6C++
LC3 Jaguar 2,5542,5082,2111.134C+0.5821.214%C-12.321%D**12.1DN/A58207.8h14.2C+67.1C+
Claymore 2,4532,45017314.162A12.4535.705%C**N/A191.4B*N/A59412.8h1A++2.8B*
E540 Halberd-H 3,3842,03210619.17A+17.4559.85%C**1.083%C-43.5C+29B++36646.7h8.8D-14.8D
MANA Anti-Vehicle Turret 3,6762,0046223.222B**1.5154.569%C++3.892%C+43.6B+36.3B+53946h7.4B+13.6B++
Sticky Grenade 1,9991,98811988N/A1,986.2838.744%FN/A795.2C4.4D-39522.5h1.8B+4.5C++
M12 Kobalt-H 1,8011,7014537.8B**36.0819.355%C13.698%D100.1C5.9C**41717h19.9D102.6C-
Frag Grenade 1,4641,45011450N/A1,448.2847.071%C*N/A805.6A7.8C+48521.8h2.6B**5.5B*
C-4 2,0251,4347831.831B0.1122.65%C--N/A68.6C28.3C+95220.9h1.4C**6C++
M40 Fury-H 1,6791,3806023B**21.2836.86%D1.232%C+140.8A30.5B**11569.8h8.9C*24C+
MR11 Gatekeeper-H 2,5501,34110013.41A*11.6951.239%C+2.013%C**45.9A41.4B**43929.2h48.1B+93.9B+
TRS-12 Uppercut 1,3171,3009021.441C*0.2858.061%C++8.846%D*17.4D-N/A6974.7h2.3B+4B+
Hellfire Rocket Pods 1,3631,2432105.919C+4.2044.571%C1.368%B+46C--4.4D--29327h13.1B**29.4B++
L105 Zephyr 1,4841,2264030.65A++28.9346.497%B+N/A49.4C+10.4B+26124.8h5.7B+12.3B+
AS16 NightHawk 1,2111,1849941.191C++0.5333.355%D5.828%F--12.3D--N/A4796.5h5.3C15.8C
C-4 ARX 1,7201,1847711.536C0.1820.964%D**N/A54.3D*24.6D57521.8h1.4C6.7D--
TRAC-5 S 1,1811,1667861.483B++0.2321.673%C+13.122%D4.8D--N/A39243.6h16D73.6C
T7 Mini-Chaingun AE 1,1771,1661,0831.077C0.6416.267%D9.177%D*19.9D--N/A4858.6h13C**79.9C++
SMG-46 Armistice 1,1721,1649061.285C**0.4326.193%C++5.928%F13.3D-N/A5587.3h12.9B+49.2B+
TRAC-Shot 1,1831,1631,1920.976C0.7419.297%D**9.716%F12.1D--N/A5196.5h14.8D--76.5D**
NS-11C 1,1751,1638911.305B0.4118.537%D--10.404%D**14DN/A5982.9h16.2C87.1C-
TRAC-5 1,1731,1627611.527B**0.1920.023%C9.725%F4.9D-N/A44237h12.9B+64.2B
TRAC-5 Burst 1,1841,1621,3020.892C0.8220.552%D--16.868%D--13.5D-N/A7585.9h13.8C+67.1C
T9 CARV-S 1,1731,1606691.734C*0.0217.806%D21.81%C21.9DN/A9652.9h12.7C+71.1C+
T16 Rhino 1,1751,1579051.278C++0.4419.522%C17.891%D21DN/A7855.2h12.8C**65.8C*
NS-15M AE 1,1701,1579831.177C0.5418.646%D*17.459%D--18.9D--N/A5161.1h14D74.8D-
NS-11P 1,1791,1519881.165C+0.5519.571%D18.853%C+18C--N/A5164.1h16.4D83.7C-
SMG-46G Armistice 1,1631,1499971.152C+0.5625.402%C9.138%D*17.7DN/A7164.8h12.6B49.8C++
NS Baron G5AE 1,1791,1461,2290.932C0.7841.652%C-8.551%D*21.9DN/A5852.4h5.7D*13.7C+
M20 Basilisk-H 1,3501,1446517.6A++15.8838.836%D5.507%C88B15.8C+33213h36.3B*93.4B++
M60-G Bulldog-H 1,2791,1144922.735A21.0248.811%B+N/A96B++14.2B**29211.6h5B+10.1B+
TX1 Repeater 1,1981,1121,4370.774C+0.9426.383%B10.162%F10.6D-N/A63104.8h18.9D--71.6C+
G30 Walker 1,5211,1054126.951A**25.2331.419%D5.43%B*52.9A+19.9B++30920.9h91.3A290.7B++
Hornet Missiles 1,4391,0432354.438C+2.7256.973%C1.726%C*42.1C16D-38524.8h7.4B++13B++
M40 Fury-F 1,1209318561.088C+0.6327.972%F-1.074%C+7.1D-1.4D*37130.5h6.3B++22.4C*
C150 Dalton 1,1648546413.344B**11.6356.874%A+N/A37.3B13.5D26422.9h4.1B7.2B**
NSX Tanto 8858511,5000.567D1.1523.246%D21.269%D6.4D--N/A19133.6h20.5D--88.4C--
T32 Bull 5845725321.075C0.6419.785%D19.056%D17.2D-N/A6633.2h13.7C69.3C
NS Baron G5 5545515461.009C+0.7140.793%C7.804%D**23.9C-N/A10123.1h4.6C++11.2C+
G40-F Ranger 8875502918.966B**17.2529.509%CN/A40.1B+24.6B++33813.7h65.1B220.7C**
Cycler TRV 4984894521.082C+0.6318.947%D13.497%D--14.6D-N/A7133.6h15.6D82.6D
M18 Rotary 8914075500.74C0.9828.645%C-1.474%D2.9D--3.5D--123138.7h230.9D-806.1D--
NS-61 Emissary 3993868290.466C-1.2522.194%D-10.104%D*12.5DN/A4230.9h20.7D93.1D--
M20 Basilisk 5293531103.209C++1.4943.171%B+3.683%D-16.3C8.1C++21321.6h88.7C*205.4B+
MRC3 Mercy 3483441751.966C+0.2512.684%D-15.407%D--17.6DN/A9719.5h21.7C170.9C-
NS-AM7 Archer 5223047420.41C+1.3165.941%B**1.645%F-1.5D*1.1D--13199.4h20.4C++31B
NS-44 Commissioner 3023022921.034C++0.6842.499%B*6.623%F--8.6D--N/A4535h3.5B+8.3B+
NS-7 PDW 2922902551.137C*0.5824.549%C+10%D*7.5D--N/A4438.8h14.1C**57.5C**
Tomcat A2AM Pods 5412631026.3S24.5872.786%D*N/A24.8D26.2D21810.6h7.8C**10.7C+
M6 Onslaught 2652611311.992C+0.2814.115%C--12.644%D**20.9DN/A10012.5h20.2C143.3C+
HSR-1 262260552U50.2830.513%D8.462%F--3.8D**N/A7768.9h6.8D-22.3D
NS-15M1 2562531611.571C++0.1517.089%D--14.229%D--15.8D-N/A6316h12.2C**71.2C+
TAS-16 Blackjack 2192182380.916C0.8054.554%C5.046%F-20.6DN/A11110.6h2.6C+4.7C+
RAMS .50M 209209603.483C++1.7735.67%C-74.163%D15.7D-N/A11413.3h3D*8.4D
M2 Mutilator 2062061281.609C+0.1113.536%C16.505%C-18.9DN/A11010.9h17.2C*126.9C++
Hexedge 25820428,0320.007D1.7131.726%C*2.941%D0.1CN/A02212.8h3.6D**11.4C+
Spear Anti-Vehicle Phalanx Turret 1,0432022010.1B+8.3868.302%M2.97%D20.8D--86.7S5669.7h27.4T*40.1F
TORQ-9 1981941501.293C++0.4219.767%D--13.402%D**14.3D--N/A10713.6h16.4C82.7D
TAR 1851811531.183C+0.5319.558%D11.05%D**17.9DN/A17510.1h13.1C++66.8C+
TMG-50 1801761021.725B+0.0116.236%D-16.477%D--8.8D*N/A11619.9h12.3C+75.8C
MSW-R 1761751161.509C+0.2116.816%D--13.143%D**10.8D*N/A14716.2h13.7C81.5D
MRC3 Mercy 1811751111.577C+0.1411.199%D--15.429%D--14.6D--N/A9612h25.5D**227.5D*
SOAS-20 1601601551.032C0.6826.682%C10%F14D--N/A5411.4h10.5B+39.3B+
PDW-16 Hailstorm 1611601351.185C*0.5326.339%B+4.375%F-13.7DN/A11111.7h13.8B+52.3B+
T1 Cycler 1621601241.29C**0.4319.098%D13.125%D*17.4CN/A2749.2h14.6C++76.3C+
T9 CARV 160158483.292A++1.5821.042%B+12.658%F10.6D-N/A29914.9h14C++66.6B
G30 Walker 298158324.938C*3.2227.298%C5.696%B+12.2C--10.8C++23713h202.8C++743C++
MG-H1 Watchman 1351341810.74C-0.9818.825%D28.358%C**12.4D--N/A6410.8h19.7D-104.6D
ASP-30 Grounder 2791281420.901B0.8257.107%DN/A5.8D6.9C17222h14F--24.6F--
NS-10 Burster 2111101380.797C+0.9230.454%B+3.636%D3.5D3.2C+11331.7h207.4D--680.9C
G30 Vulcan 192109293.759C+2.0425.375%C-N/A16.5C-12.6C+3196.6h77.8B+306.6B+
Anti-Vehicle Grenade 1561071107N/A105.2872.122%A**N/A267.5C--122.5B29700.4h9.7F13.5C+
M9 SKEP Launcher 210106831.277A0.4467.715%C+N/A9.6C9.5C+24111h8.5C*12.6C*
T2 Striker 2621031800.572C++1.1453.205%C*N/A4.6D7.1D21722.3h55C-103.5C+
NS-44 Commissioner AE 105101911.11C+0.6135.581%D12.871%D**22.4D-N/A754.5h4.3D12.2D
Striker AE 250992390.414C-1.3048.194%C+N/A5.2D--7.9D12519.2h77.5F160.8D*
NS-10 Burster 196981380.71C-1.0130.63%B3.061%D3.1D-3.1C-10131.3h233.3D**761.8C-
M40 Fury 11391412.22D0.5035.096%C++N/A23.3D-5.6D3073.9h16.6C47.2C+
P2-120 HESH 10390422.5B*20.7827.761%D**N/A11.4F1.6D*1967.9h5.2C+18.6D--
NS Decimator 176881970.447D1.2750%D*2.273%C+9.3D**9.3D3639.5h10.7T*21.3T*
M2 Mutilator 8077551.4C+0.3212.068%D20.779%B+14D--N/A1065.5h17.5C+144.7C+
M40 Fury 8768164.25C-2.5330.928%C--2.941%B**21.3D*5.9D-3273.2h15.7C50.7C-
M20 Basilisk 11468282.429C0.7134.584%C-2.941%D--6.7D*4.6D-18010.1h161.4D*466.8D*
MR1 Fracture 10967700.957C**0.7635.163%C+1.493%D--8C+5C+1838.4h41.3B+117.4B+
Chainblade 2156515,0420.004D1.7149.41%A++N/A0.1DN/A01297.3h12.2T*24.8C+
NS-30 Vandal 6161730.836C--0.8824.332%D**14.754%D**12.7D*N/A954.8h5.4C**22.1C
M3 Pounder HEG 7560511.176C0.5438.47%C+1.667%D--12.5D3.1C-3454.8h17.2C*44.7C*
P525 Marauder 6260320C++18.2824.266%B+3.333%A60C+2D-3291h6.2C*25.6B+
M60-G Bulldog 7258153.867C+2.1532.473%C3.448%C**10.7D*2.6D-1285.4h8.9C--27.4C+
MR1 Fracture 8557700.814C++0.9035.452%C+N/A6.7C3.3D1598.5h49B138.3B
M3 Pounder HEG 6556570.982C0.7336.124%C+1.786%D-10.8D1.7D--3315.2h18.1C+50.1C+
E540 Halberd 8755212.619C--0.9034.968%D5.455%B**10.6F6.2D**4435.2h7D20D

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,1930.3h
Restoration Kit162480.4h
Motion Spotter325,7173.4h
T4 AMP02170h
M4-F Pillager03300h
Nano-Armor Kit9702,071,420168.6h
Snowman Soldier41200.2h
Spawn Beacon81,1860.7h
Anti-Vehicle MANA Turret514,03710.6h
AE Nano-Armor Kit1,3142,859,061210.8h
AE Medical Applicator16068,3106.5h
Spitfire Auto-Turret62840.6h
TR Triumph Flare Gun16761.1h
Welding Device02170h
Ammunition Package6216,96018h
Medical Applicator293108,73611.7h
Medical Kit2112,2813.9h
Anti-Infantry MANA Turret16791.2h
WLT-Howler Mining Laser02700.1h
Recon Detection Device344,0729.1h
Shield Recharging Field43290.2h

Check the help document for the dictionary if you want to learn more about words used here.


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