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Field Marshal Predator st0mpy[Z00M] st0mpy
TR BR 206

KDR: 1.72

Score: 116.6m

Last Seen: Feb 16th, 2019 8:11 PM
- OFFLINE - 5 hour(s)

Prestige 1, Battle Rank 100 (206 total) - Terran Republic on Miller - Outfit Leader of Terran Armed Corps[Z00M] Terran Armed Corps
TR outfit on Miller

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine G20 Vulcan-H LC2 Lynx P525 Marauder-H HC1 Cougar M14 Banshee T5 AMC LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $113,841 MLG Score: 91
Fun Score: N/A
Cheeseburgers Flipped: 639TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.52%13.689%2953598729,8491.279040.437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.552%0.086C+-1.076D*-1.967F-HEAD (~2.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.70.108C+14.4-0.005C+52.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.893%0.975%239310194,511197510862.28405415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.529%-0.792D--0.578D-0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.60.27C*35.20.336C**82.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.694%2.934%57519100321,436491681534.35957263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.51%0.142C++-0.363C-0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.40.136C++38.60.021C+63.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.67%74.163%57511021209303350.068886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.096C+0.46B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.148C++30.056C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.441%7.206%575310192,7061516451.78496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.701%-0.165C-1.457F0.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.301C*3.60.25C*5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Armed Corps[Z00M] Terran Armed Corps
TR outfit on Miller

Members: 2
116.6m562.7%310 (18.6k)271 (16.3k)1.7163108,21163,0492.01768206 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022342615.718%5.436%8506:4833

72% Engineer7% Heavy Assault7% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:27 PMJan 28th, 2016 1:52 AMFeb 17th, 2019 12:06 AM (2d) (PST)Feb 16th, 2019 6:18 PM (2d) (PST)Feb 16th, 2019 4:11 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
370693010.2510.1470.0141.7770.06491

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,1754,16618,0091591107416,257

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7171.7h/298.8d 19,002 5,882 46,973 764.7k 10,003 16,140 27,693 159m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun AE
D
Kills:1,166
Deaths:1,083
KDR:1.077
Accuracy:16.267% D
HSR:9.177% D*
T9 CARV-S
C
Kills:1,160
Deaths:669
KDR:1.734
Accuracy:17.806% D-
HSR:21.810% C
T16 Rhino
C
Kills:1,157
Deaths:905
KDR:1.278
Accuracy:19.522% C
HSR:17.891% D
NS-15M AE
D--
Kills:1,157
Deaths:983
KDR:1.177
Accuracy:18.646% D*
HSR:17.459% D--
T32 Bull
D
Kills:573
Deaths:533
KDR:1.075
Accuracy:19.769% D
HSR:19.023% D
NS-15M1
D--
Kills:253
Deaths:161
KDR:1.571
Accuracy:17.089% D--
HSR:14.229% D--
TMG-50
D-
Kills:176
Deaths:102
KDR:1.725
Accuracy:16.236% D-
HSR:16.477% D--
MSW-R
D--
Kills:175
Deaths:116
KDR:1.509
Accuracy:16.816% D--
HSR:13.143% D**
T9 CARV
B+
Kills:158
Deaths:48
KDR:3.292
Accuracy:21.042% B+
HSR:12.658% D**
MG-H1 Watchman
C**
Kills:134
Deaths:181
KDR:0.740
Accuracy:18.825% D
HSR:28.358% C**
Kills:6,109
Deaths (as Heavy Assault):4,781
Deaths (to Heavy Assaults):14,593
KDR:1.27777
Kill Difference:1,328
Playtime:508.969 hours
Usage:7%
Score:5.757m
Score/min:189
Accuracy (listed only):18.202%
HSR (listed only):17.023%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C
Kills:3,676
Deaths:4,397
KDR:0.836
Accuracy:21.974% C
HSR:15.316% D--
HC1 Cougar
C
Kills:2,891
Deaths:2,348
KDR:1.231
Accuracy:22.915% C
HSR:12.764% F
T5 AMC
C
Kills:2,509
Deaths:1,968
KDR:1.275
Accuracy:22.142% C
HSR:14.827% D--
LC3 Jaguar
C--
Kills:2,508
Deaths:2,211
KDR:1.134
Accuracy:21.214% C--
HSR:12.321% D**
TRS-12 Uppercut
C+
Kills:1,300
Deaths:902
KDR:1.441
Accuracy:58.061% C+
HSR:8.846% D*
AS16 NightHawk
D
Kills:1,184
Deaths:994
KDR:1.191
Accuracy:33.355% D
HSR:5.828% F--
TRAC-5 S
C+
Kills:1,166
Deaths:786
KDR:1.483
Accuracy:21.673% C+
HSR:13.122% D
TRAC-Shot
D**
Kills:1,163
Deaths:1,192
KDR:0.976
Accuracy:19.297% D**
HSR:9.716% F
NS-11C
D--
Kills:1,163
Deaths:891
KDR:1.305
Accuracy:18.537% D--
HSR:10.404% D**
TRAC-5
C
Kills:1,162
Deaths:761
KDR:1.527
Accuracy:20.023% C
HSR:9.725% F
TRAC-5 Burst
D--
Kills:1,162
Deaths:1,302
KDR:0.892
Accuracy:20.552% D--
HSR:16.868% D--
NS Baron G5AE
C--
Kills:1,146
Deaths:1,229
KDR:0.932
Accuracy:41.652% C--
HSR:8.551% D*
NSX Tanto
C--
Kills:870
Deaths:1,544
KDR:0.563
Accuracy:23.098% D
HSR:21.609% C--
NS Baron G5
C
Kills:551
Deaths:546
KDR:1.009
Accuracy:40.793% C
HSR:7.804% D**
TAS-16 Blackjack
C-
Kills:222
Deaths:246
KDR:0.902
Accuracy:54.710% C-
HSR:4.955% F-
Kills:22,673
Deaths (as Engineer):21,317
Deaths (to Engineers):19,424
KDR:1.06361
Kill Difference:1,356
Playtime:5,127.828 hours
Usage:72%
Score:87.756m
Score/min:285
Accuracy (listed only):29.333%
HSR (listed only):11.510%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C++
Kills:1,164
Deaths:906
KDR:1.285
Accuracy:26.193% C++
HSR:5.928% F
SMG-46G Armistice
C
Kills:1,149
Deaths:997
KDR:1.152
Accuracy:25.402% C
HSR:9.138% D--
TX1 Repeater
C**
Kills:1,112
Deaths:1,437
KDR:0.774
Accuracy:26.383% C**
HSR:10.162% F
NS-61 Emissary
D-
Kills:425
Deaths:929
KDR:0.457
Accuracy:22.508% D-
HSR:10.118% D*
NS-AM7 Archer
B**
Kills:337
Deaths:827
KDR:0.407
Accuracy:66.100% B**
HSR:1.484% F-
NS-44 Commissioner
B++
Kills:302
Deaths:292
KDR:1.034
Accuracy:42.499% B++
HSR:6.623% F--
NS-7 PDW
C+
Kills:291
Deaths:260
KDR:1.119
Accuracy:24.533% C+
HSR:9.966% D*
HSR-1
D
Kills:260
Deaths:5
KDR:52
Accuracy:30.513% D
HSR:8.462% F--
RAMS .50M
C-
Kills:209
Deaths:60
KDR:3.483
Accuracy:35.670% C-
HSR:74.163% D
SOAS-20
C
Kills:160
Deaths:155
KDR:1.032
Accuracy:26.682% C
HSR:10% F
PDW-16 Hailstorm
B+
Kills:160
Deaths:135
KDR:1.185
Accuracy:26.339% B+
HSR:4.375% F-
NS-44 Commissioner AE
D
Kills:104
Deaths:93
KDR:1.118
Accuracy:35.494% D
HSR:13.462% D*
NS-30 Vandal
D**
Kills:61
Deaths:73
KDR:0.836
Accuracy:24.332% D**
HSR:14.754% D**
Kills:5,734
Deaths (as Infiltrator):6,169
Deaths (to Infiltrators):8,756
KDR:0.92949
Kill Difference:435
Playtime:514.556 hours
Usage:7%
Score:4.954m
Score/min:160
Accuracy (listed only):31.742%
HSR (listed only):13.741%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C
Kills:3,676
Deaths:4,397
KDR:0.836
Accuracy:21.974% C
HSR:15.316% D--
HC1 Cougar
C
Kills:2,891
Deaths:2,348
KDR:1.231
Accuracy:22.915% C
HSR:12.764% F
T5 AMC
C
Kills:2,509
Deaths:1,968
KDR:1.275
Accuracy:22.142% C
HSR:14.827% D--
LC3 Jaguar
C--
Kills:2,508
Deaths:2,211
KDR:1.134
Accuracy:21.214% C--
HSR:12.321% D**
TRS-12 Uppercut
C+
Kills:1,300
Deaths:902
KDR:1.441
Accuracy:58.061% C+
HSR:8.846% D*
AS16 NightHawk
D
Kills:1,184
Deaths:994
KDR:1.191
Accuracy:33.355% D
HSR:5.828% F--
TRAC-5 S
C+
Kills:1,166
Deaths:786
KDR:1.483
Accuracy:21.673% C+
HSR:13.122% D
SMG-46 Armistice
C++
Kills:1,164
Deaths:906
KDR:1.285
Accuracy:26.193% C++
HSR:5.928% F
TRAC-Shot
D**
Kills:1,163
Deaths:1,192
KDR:0.976
Accuracy:19.297% D**
HSR:9.716% F
NS-11C
D--
Kills:1,163
Deaths:891
KDR:1.305
Accuracy:18.537% D--
HSR:10.404% D**
TRAC-5
C
Kills:1,162
Deaths:761
KDR:1.527
Accuracy:20.023% C
HSR:9.725% F
TRAC-5 Burst
D--
Kills:1,162
Deaths:1,302
KDR:0.892
Accuracy:20.552% D--
HSR:16.868% D--
SMG-46G Armistice
C
Kills:1,149
Deaths:997
KDR:1.152
Accuracy:25.402% C
HSR:9.138% D--
NS Baron G5AE
C--
Kills:1,146
Deaths:1,229
KDR:0.932
Accuracy:41.652% C--
HSR:8.551% D*
NSX Tanto
C--
Kills:870
Deaths:1,544
KDR:0.563
Accuracy:23.098% D
HSR:21.609% C--
NS Baron G5
C
Kills:551
Deaths:546
KDR:1.009
Accuracy:40.793% C
HSR:7.804% D**
NS-7 PDW
C+
Kills:291
Deaths:260
KDR:1.119
Accuracy:24.533% C+
HSR:9.966% D*
TAS-16 Blackjack
C-
Kills:222
Deaths:246
KDR:0.902
Accuracy:54.710% C-
HSR:4.955% F-
PDW-16 Hailstorm
B+
Kills:160
Deaths:135
KDR:1.185
Accuracy:26.339% B+
HSR:4.375% F-
Kills:25,437
Deaths (as Light Assault):23,615
Deaths (to Light Assaults):9,294
KDR:1.07715
Kill Difference:1,822
Playtime:729.971 hours
Usage:10%
Score:12.910m
Score/min:295
Accuracy (listed only):28.551%
HSR (listed only):10.635%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
C+
Kills:1,300
Deaths:902
KDR:1.441
Accuracy:58.061% C+
HSR:8.846% D*
AS16 NightHawk
D
Kills:1,184
Deaths:994
KDR:1.191
Accuracy:33.355% D
HSR:5.828% F--
SMG-46 Armistice
C++
Kills:1,164
Deaths:906
KDR:1.285
Accuracy:26.193% C++
HSR:5.928% F
NS-11P
C+
Kills:1,151
Deaths:988
KDR:1.165
Accuracy:19.571% D
HSR:18.853% C+
SMG-46G Armistice
C
Kills:1,149
Deaths:997
KDR:1.152
Accuracy:25.402% C
HSR:9.138% D--
NS Baron G5AE
C--
Kills:1,146
Deaths:1,229
KDR:0.932
Accuracy:41.652% C--
HSR:8.551% D*
Cycler TRV
D
Kills:586
Deaths:574
KDR:1.021
Accuracy:18.870% D-
HSR:15.017% D
NS Baron G5
C
Kills:551
Deaths:546
KDR:1.009
Accuracy:40.793% C
HSR:7.804% D**
NS-7 PDW
C+
Kills:291
Deaths:260
KDR:1.119
Accuracy:24.533% C+
HSR:9.966% D*
TAS-16 Blackjack
C-
Kills:222
Deaths:246
KDR:0.902
Accuracy:54.710% C-
HSR:4.955% F-
TORQ-9
D--
Kills:194
Deaths:151
KDR:1.285
Accuracy:19.686% D--
HSR:13.402% D**
TAR
D
Kills:186
Deaths:162
KDR:1.148
Accuracy:19.736% D
HSR:11.290% D**
T1 Cycler
D
Kills:160
Deaths:124
KDR:1.290
Accuracy:19.098% D
HSR:13.125% D*
PDW-16 Hailstorm
B+
Kills:160
Deaths:135
KDR:1.185
Accuracy:26.339% B+
HSR:4.375% F-
Kills:9,444
Deaths (as Combat Medic):8,214
Deaths (to Combat Medics):4,700
KDR:1.14974
Kill Difference:1,230
Playtime:200.408 hours
Usage:3%
Score:3.474m
Score/min:289
Accuracy (listed only):30.571%
HSR (listed only):9.791%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D-
Kills:344
Deaths:177
KDR:1.944
Accuracy:12.672% D-
HSR:15.407% D--
M6 Onslaught
D
Kills:261
Deaths:131
KDR:1.992
Accuracy:14.115% D
HSR:12.644% D**
M2 Mutilator
C
Kills:206
Deaths:128
KDR:1.609
Accuracy:13.536% C
HSR:16.505% C-
MRC3 Mercy
D--
Kills:175
Deaths:113
KDR:1.549
Accuracy:11.186% D*
HSR:15.429% D--
NS-10 Burster
B
Kills:110
Deaths:138
KDR:0.797
Accuracy:30.454% B
HSR:3.636% D
NS-10 Burster
C**
Kills:98
Deaths:138
KDR:0.710
Accuracy:30.630% C**
HSR:3.061% D
M2 Mutilator
B+
Kills:77
Deaths:55
KDR:1.400
Accuracy:12.068% D
HSR:20.779% B+
MR1 Fracture
C+
Kills:67
Deaths:70
KDR:0.957
Accuracy:35.155% C+
HSR:1.493% D--
M3 Pounder HEG
C+
Kills:60
Deaths:51
KDR:1.176
Accuracy:38.470% C+
HSR:1.667% D--
MR1 Fracture
C+
Kills:57
Deaths:70
KDR:0.814
Accuracy:35.456% C+
HSR:0% F-
M3 Pounder HEG
C
Kills:56
Deaths:57
KDR:0.982
Accuracy:36.124% C
HSR:1.786% D-
Kills:1,511
Deaths (as MAX Suit):564
Deaths (to MAX Suits):2,482
KDR:2.67908
Kill Difference:947
Playtime:80.020 hours
Usage:1%
Score:1.742m
Score/min:363
Accuracy (listed only):24.533%
HSR (listed only):8.401%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:2,861
V. Kills:190 N/A
Deaths:531
KDR:5.388
Accuracy:29.124% C+
KPH:43.900 C+
VKPH:2.900 C
Hellfire Rocket Pods
C
Kills:1,243
V. Kills:120 N/A
Deaths:210
KDR:5.919
Accuracy:44.569% C
KPH:46 C--
VKPH:4.400 D--
Hornet Missiles
C
Kills:1,043
V. Kills:396 263%
Deaths:235
KDR:4.438
Accuracy:56.973% C-
KPH:42.100 C
VKPH:16 D
M18 Rotary
C-
Kills:407
V. Kills:484 84%
Deaths:550
KDR:0.740
Accuracy:28.645% C-
KPH:2.900 D-
VKPH:3.500 D-
Tomcat A2AM Pods
C--
Kills:265
V. Kills:279 95%
Deaths:10
KDR:26.500
Accuracy:72.798% D*
KPH:24.900 D
VKPH:26.300 C--
Kills:5,819 (3,268 + 0)
Deaths:1,536
KDR:3.788
VKDR:0.956
Vehicle Kills:1,469
Kill Difference:4,283
Playtime:266.383 hours
Usage:4%
Score:3.227m
Score/min:202
Piloting Accuracy:28.645%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:1,226
V. Kills:258 473%
Deaths:40
KDR:30.650
Accuracy:46.497% B+
KPH:49.400 C+
VKPH:10.400 B
C150 Dalton
A+
Kills:854
V. Kills:310 275%
Deaths:64
KDR:13.344
Accuracy:56.874% A+
KPH:37.400 C*
VKPH:13.600 D
Kills:2,080 (0 + 2,080)
Deaths:104
KDR:20
VKDR:5.462
Vehicle Kills:568
Kill Difference:1,976
Playtime:47.679 hours
Usage:1%
Score:0.753m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:56.874%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
C+
Kills:109
V. Kills:83 130%
Deaths:29
KDR:3.759
Accuracy:25.375% C-
KPH:16.600 C-
VKPH:12.600 C+
P2-120 HESH
D**
Kills:90
V. Kills:13 N/A
Deaths:4
KDR:22.500
Accuracy:27.761% F
KPH:11.300 F
VKPH:1.600 D**
P525 Marauder
B+
Kills:60
V. Kills:2 N/A
Deaths:3
KDR:20
Accuracy:24.266% B+
KPH:63 C+
VKPH:2.100 D
E540 Halberd
D**
Kills:55
V. Kills:32 167%
Deaths:21
KDR:2.619
Accuracy:34.968% D
KPH:10.600 F
VKPH:6.200 D**
Kills:314 (90 + 224)
Deaths:57
KDR:5.509
VKDR:2.281
Vehicle Kills:130
Kill Difference:257
Playtime:20.662 hours
Usage:0%
Score:0.382m
Score/min:308
Driving Accuracy:27.761%
Gunner Accuracy:34.968%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M++
Kills:5,662
V. Kills:3,775 150%
Deaths:591
KDR:9.580
Accuracy:44.965% C
KPH:89.300 A*
VKPH:59.500 M++
P525 Marauder-H
B++
Kills:3,568
V. Kills:247 N/A
Deaths:119
KDR:29.983
Accuracy:27.358% D--
KPH:134.300 B++
VKPH:9.300 B++
E540 Halberd-H
B++
Kills:2,032
V. Kills:1,352 150%
Deaths:106
KDR:19.170
Accuracy:59.850% C**
KPH:43.500 C+
VKPH:28.900 B++
M12 Kobalt-H
C*
Kills:1,763
V. Kills:104 N/A
Deaths:46
KDR:38.326
Accuracy:19.255% C-
KPH:100.600 C
VKPH:5.900 C*
M40 Fury-H
A
Kills:1,381
V. Kills:299 460%
Deaths:60
KDR:23.017
Accuracy:36.856% D
KPH:141.100 A
VKPH:30.500 B**
MR11 Gatekeeper-H
B**
Kills:1,341
V. Kills:1,209 111%
Deaths:100
KDR:13.410
Accuracy:51.239% C+
KPH:45.900 B**
VKPH:41.400 B**
M20 Basilisk-H
C**
Kills:1,144
V. Kills:206 N/A
Deaths:65
KDR:17.600
Accuracy:38.836% D
KPH:88.100 C**
VKPH:15.900 C+
M60-G Bulldog-H
B**
Kills:1,132
V. Kills:166 N/A
Deaths:51
KDR:22.196
Accuracy:48.526% B+
KPH:95.400 B+
VKPH:14 B**
G30 Walker
A+
Kills:1,105
V. Kills:416 265%
Deaths:41
KDR:26.951
Accuracy:31.419% C--
KPH:53 A+
VKPH:19.900 B+
G40-F Ranger
B*
Kills:637
V. Kills:383 166%
Deaths:36
KDR:17.694
Accuracy:30.147% C-
KPH:43 B++
VKPH:25.800 B*
Kills:19,765 (0 + 19,765)
Deaths:1,215
KDR:16.267
VKDR:6.714
Vehicle Kills:8,157
Kill Difference:18,550
Playtime:253.810 hours
Usage:4%
Score:8.859m
Score/min:582
Driving Accuracy:N/A%
Gunner Accuracy:30.147%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:354
V. Kills:176 200%
Deaths:110
KDR:3.218
Accuracy:43.181% B+
KPH:16.300 C
VKPH:8.100 C++
G30 Walker
C+
Kills:160
V. Kills:140 113%
Deaths:32
KDR:5
Accuracy:27.283% C
KPH:12.300 C
VKPH:10.800 C+
M40 Fury
D
Kills:91
V. Kills:22 396%
Deaths:41
KDR:2.220
Accuracy:35.096% C+
KPH:23.600 D-
VKPH:5.700 D
M20 Basilisk
D-
Kills:68
V. Kills:46 145%
Deaths:28
KDR:2.429
Accuracy:34.584% C-
KPH:6.700 D*
VKPH:4.600 D-
M40 Fury
D-
Kills:68
V. Kills:19 340%
Deaths:16
KDR:4.250
Accuracy:30.928% D
KPH:21.300 D*
VKPH:5.900 D-
M60-G Bulldog
D-
Kills:58
V. Kills:14 387%
Deaths:15
KDR:3.867
Accuracy:32.473% C
KPH:10.700 D--
VKPH:2.600 D-
Kills:799 (0 + 799)
Deaths:242
KDR:3.302
VKDR:1.723
Vehicle Kills:417
Kill Difference:557
Playtime:57.205 hours
Usage:1%
Score:0.754m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:32.473%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:934
V. Kills:191 486%
Deaths:860
KDR:1.086
Accuracy:27.976% F-
KPH:7.100 D-
VKPH:1.500 D*
Kills:934 (934 + 0)
Deaths:860
KDR:1.086
VKDR:0.222
Vehicle Kills:191
Kill Difference:74
Playtime:131.036 hours
Usage:2%
Score:0.290m
Score/min:37
Driving Accuracy:27.976%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 20,33611,1603,1053.594B+1.880.002%F--N/A125.3B+103A+089.1h0M++5.2B++
G20 Vulcan-H 9,4375,6625919.58A+7.8644.965%C2.296%C89.3A*59.5M++104563.4h80.9B++179.8B+
LC2 Lynx 3,7323,6764,3970.836C+0.8821.974%C15.316%D--8.7D-N/A35420.2h15.2C++69.2C++
P525 Marauder-H 3,8153,56811929.983A+28.2727.358%D--N/A134.1B++9.3B++49526.6h5.9B+21.6C+
HC1 Cougar 2,9132,8912,3481.231C*0.4922.915%C12.764%F13.8DN/A77209.2h12.1C*52.7C++
M14 Banshee 3,0512,8615315.388C+3.6729.124%C+N/A43.9C+2.9C25965.1h16.9B+57.9B+
T5 AMC 2,5352,5091,9681.275C**0.4422.142%C14.827%D--11.9DN/A62210.9h14.7C++66.6C++
LC3 Jaguar 2,5542,5082,2111.134C+0.5821.214%C--12.321%D**12.1DN/A58207.8h14.2C+67.1C+
Claymore 2,4552,45217314.173B**12.4635.644%BN/A190.1B*N/A59312.9h1A++2.9B++
E540 Halberd-H 3,3842,03210619.17A+17.4559.85%C**1.083%D43.5C+29B++36746.7h8.8D-14.8D
MANA Anti-Vehicle Turret 3,6762,0046223.222A1.5154.569%C++3.892%C+43.6B+36.3B+53946h7.4B+13.6B++
Sticky Grenade 2,0152,00412004N/A2,002.2838.88%FN/A801.6C4.4D-39512.5h1.8B+4.5C++
M12 Kobalt-H 1,8671,7634638.326B*36.6119.255%C-13.897%D100.7C5.9C*42017.5h19.7D102.6C--
Frag Grenade 1,4641,45011450N/A1,448.2847.072%C**N/A805.6A+7.8C+48561.8h2.6B**5.5B*
C-4 2,0251,4347831.831B0.1122.65%C--N/A68.6C28.3C+95920.9h1.4C**6C++
M40 Fury-H 1,6801,3816023.017B**21.3036.856%D1.231%C++140.9A30.5B**11609.8h8.8C**24C+
MR11 Gatekeeper-H 2,5501,34110013.41A*11.6951.239%C+2.013%B45.9B**41.4B**44029.2h48.1B+93.9B+
TRS-12 Uppercut 1,3171,3009021.441C*0.2858.061%C+8.846%D*17.4D-N/A6974.7h2.3B+4B+
Hellfire Rocket Pods 1,3631,2432105.919C+4.2044.569%C1.368%B+46C--4.4D--29527h13.1B+29.4B+
L105 Zephyr 1,4841,2264030.65A++28.9346.497%B+N/A49.4C+10.4B26224.8h5.7B+12.3B+
C-4 ARX 1,7321,1927721.544C0.1720.948%D**N/A54.4D*24.7D57621.9h1.4C6.7D*
AS16 NightHawk 1,2111,1849941.191C++0.5333.355%D5.828%F--12.3D--N/A4796.5h5.3C15.8C
TRAC-5 S 1,1811,1667861.483B*0.2321.673%C+13.122%D4.8D--N/A39243.6h16D73.6C
T7 Mini-Chaingun AE 1,1771,1661,0831.077C0.6416.267%D9.177%D*19.9D--N/A4858.6h13C**79.9C++
SMG-46 Armistice 1,1721,1649061.285C*0.4326.193%C++5.928%F13.3DN/A5587.3h12.9B+49.2B+
TRAC-Shot 1,1831,1631,1920.976C0.7419.297%D**9.716%F12.1D--N/A5196.5h14.8D--76.5D**
NS-11C 1,1751,1638911.305B+0.4118.537%D--10.404%D**14DN/A5982.9h16.2C+87.1C-
TRAC-5 1,1731,1627611.527B**0.1920.023%C9.725%F4.9D-N/A44237.3h12.9B+64.2B+
TRAC-5 Burst 1,1841,1621,3020.892C0.8220.552%D--16.868%D--13.5D-N/A7585.9h13.8C+67.1C-
T9 CARV-S 1,1731,1606691.734C++0.0217.806%D-21.81%C21.9DN/A9652.9h12.7C+71.1C+
T16 Rhino 1,1751,1579051.278C++0.4419.522%C17.891%D21DN/A7855.2h12.8C**65.8C*
NS-15M AE 1,1701,1579831.177C0.5418.646%D*17.459%D--18.9D--N/A5161.1h14D74.8D-
NS-11P 1,1791,1519881.165C+0.5519.571%D18.853%C+18DN/A5164.1h16.4D83.7C--
SMG-46G Armistice 1,1631,1499971.152C+0.5625.402%C9.138%D--17.7DN/A7164.8h12.6C**49.8C++
NS Baron G5AE 1,1791,1461,2290.932C0.7841.652%C--8.551%D*21.9DN/A5852.4h5.7D*13.7C+
M20 Basilisk-H 1,3501,1446517.6A+15.8838.836%D5.507%C88C**15.8C+33213h36.3B*93.4B++
M60-G Bulldog-H 1,2981,1325122.196A20.4848.526%B+N/A95.1B+13.9B**28811.9h5B+10.3B+
TX1 Repeater 1,1981,1121,4370.774C++0.9426.383%C**10.162%F10.6D-N/A63104.8h18.9D-71.6C+
G30 Walker 1,5211,1054126.951A*25.2331.419%C--5.43%B*52.9A+19.9B+30920.9h91.3A290.7B++
Hornet Missiles 1,4391,0432354.438C+2.7256.973%C-1.726%C*42.1C16D38724.8h7.4B++13B++
M40 Fury-F 1,1259348601.086C+0.6327.976%F-1.071%C+7.1D-1.5D*37131h6.2B++22.3C*
NSX Tanto 9058701,5440.563D1.1523.098%D21.609%C--6.4D--N/A19135.8h20.6D-89.3C-
C150 Dalton 1,1648546413.344B*11.6356.874%A+N/A37.3C*13.5D26522.9h4.1B7.2B**
G40-F Ranger 1,0206373617.694B*15.9830.147%C-N/A43B++25.9B*35414.8h62.7B+208.1B
Cycler TRV 5985865741.021C+0.7018.87%D-15.017%D14.2D-N/A6341.2h16.3D-86.3D
T32 Bull 5855735331.075C0.6419.769%D19.023%D17.2D-N/A6633.3h13.7C69.4C
NS Baron G5 5545515461.009C+0.7140.793%C7.804%D**23.9C-N/A10123.1h4.6C++11.2C+
NS-61 Emissary 4394259290.457C-1.2622.508%D-10.118%D*12.4DN/A4334.2h21.3D94.5D*
M18 Rotary 8914075500.74C0.9828.645%C-1.474%D2.9D-3.5D-123138.9h230.9D-806.1D-
M20 Basilisk 5303541103.218C++1.5043.181%B+3.672%D-16.3C8.1C++21721.7h88.5C**204.9B+
MRC3 Mercy 3483441771.944C+0.2312.672%D-15.407%D--17.6DN/A9719.5h21.7C171.1C-
NS-AM7 Archer 5763378270.407C+1.3166.1%B**1.484%F-1.5D*1.1D-13222.6h20.2C++30.6B
NS-44 Commissioner 3023022921.034C++0.6842.499%B++6.623%F--8.6D--N/A4535h3.5B+8.3B+
NS-7 PDW 2932912601.119C**0.6024.533%C+9.966%D*7.5D--N/A4439h14.1C**57.6C**
Tomcat A2AM Pods 5442651026.5S24.7872.798%D*N/A25D26.3C--22010.6h7.7B+10.6C++
M6 Onslaught 2652611311.992C+0.2814.115%D12.644%D**20.9DN/A10012.5h20.2C143.3C
HSR-1 262260552U50.2830.513%D8.462%F--3.8FN/A7768.9h6.8D-22.3D
NS-15M1 2562531611.571C++0.1517.089%D--14.229%D--15.8D-N/A6316h12.2C*71.2C+
TAS-16 Blackjack 2232222460.902C0.8154.71%C-4.955%F-20.4DN/A10810.9h2.6C+4.7C+
RAMS .50M 209209603.483C++1.7735.67%C-74.163%D15.7D-N/A11513.3h3D--8.4D
M2 Mutilator 2062061281.609C+0.1113.536%C16.505%C-18.9DN/A11010.9h17.2C*126.9C++
Hexedge 25820428,6260.007D1.7131.523%C++2.941%D0.1C-N/A02270.7h3.6D**11.5C+
Spear Anti-Vehicle Phalanx Turret 1,0432022010.1B+8.3868.294%M2.97%D20.8D--86.7S5689.7h27.4T-40.1D**
TORQ-9 1981941511.285C+0.4319.686%D--13.402%D**14.1D-N/A10713.8h16.4C83.3D
TAR 1901861621.148C+0.5719.736%D11.29%D**17.7DN/A17010.5h13.4C+67.9C
TMG-50 1801761021.725B+0.0116.236%D-16.477%D--8.8D--N/A11719.9h12.3C+75.8C
MRC3 Mercy 1811751131.549C+0.1711.186%D*15.429%D--14.6D-N/A9612h25.5D*227.9D*
MSW-R 1761751161.509C+0.2116.816%D--13.143%D**10.8D--N/A14816.2h13.7C81.5D
SOAS-20 1601601551.032C0.6826.682%C10%F14D--N/A5411.4h10.5B+39.3B+
T1 Cycler 1621601241.29C**0.4319.098%D13.125%D*16.8C-N/A2709.5h14.6C++76.3C+
PDW-16 Hailstorm 1611601351.185C*0.5326.339%B+4.375%F-13.7DN/A11111.7h13.8B+52.3B+
G30 Walker 300160325B3.2827.283%C5.625%B+12.3C10.8C+23813h200.7C*735.5C++
T9 CARV 160158483.292A1.5821.042%B+12.658%D**10.6D-N/A30214.9h14C*66.6B
MG-H1 Watchman 1351341810.74C-0.9818.825%D28.358%C**12.4D--N/A6610.8h19.7D-104.6D
ASP-30 Grounder 2791281420.901B0.8257.07%DN/A5.8D--6.9C-17422h14F--24.6F*
Anti-Vehicle Grenade 1821231123N/A121.280.058%T*N/A246D118C**27370.5h0M14.1C
NS-10 Burster 2111101380.797C+0.9230.454%B3.636%D3.5D3.2C+11331.7h207.4D--680.9C
G30 Vulcan 192109293.759C+2.0425.375%C-N/A16.5C--12.6C+3206.6h77.8B++306.6B+
M9 SKEP Launcher 210106831.277A+0.4467.715%C+N/A9.6C--9.5C+24211h8.5C*12.6C*
NS-44 Commissioner AE 108104931.118C+0.6035.494%D13.462%D*22.1D-N/A734.7h4.3D12.2D
T2 Striker 2621031800.572C++1.1453.205%C++N/A4.6D--7.1D-21922.3h55C-103.5C+
Striker AE 2521002410.415C-1.3048.054%CN/A5.2D--7.8D-12519.4h77.3D**160.9D**
NS-10 Burster 196981380.71C1.0130.63%C**3.061%D3.1D-3.1C10131.3h233.3D*761.8C-
M40 Fury 11391412.22D0.5035.096%C+N/A23.3D-5.6D3093.9h16.6C47.2C+
P2-120 HESH 10390422.5B++20.7827.761%FN/A11.4F1.6D**2017.9h5.2C+18.6D--
NS Decimator 176881970.447D1.2750%D*2.273%C+9.3D**9.3D3719.5h10.7T*21.3T*
M2 Mutilator 8077551.4C+0.3212.068%D20.779%B+14D--N/A1075.5h17.5C++144.7C+
M20 Basilisk 11468282.429C0.7134.584%C-2.941%D--6.7D*4.6D-18210.1h161.4D*466.8D*
M40 Fury 8768164.25C-2.5330.928%D2.941%A21.3D*5.9D-3273.2h15.7C50.7C-
MR1 Fracture 10967700.957C**0.7635.155%C+1.493%D--7.9C+4.9C+1848.5h41.4B+117.7B+
Chainblade 2156515,0420.004D1.7149.41%A++N/A0.1D-N/A01297.9h12.2T*24.8D--
NS-30 Vandal 6161730.836C--0.8824.332%D**14.754%D**12.7D*N/A964.8h5.4B22.1C
P525 Marauder 6260320C++18.2824.266%B+3.333%A+60C+2D-3301h6.2C++25.6B+
M3 Pounder HEG 7560511.176C0.5438.47%C+1.667%D--12.5D3.1C-3494.8h17.2C*44.7C*
M60-G Bulldog 7258153.867C+2.1532.473%C3.448%C**10.7D--2.6D-1285.4h8.9C27.4C+
MR1 Fracture 8557700.814C*0.9035.456%C+N/A6.6C3.3D1598.6h49.1B138.6B
M3 Pounder HEG 6556570.982C0.7336.124%C1.786%D-10.8D1.7D--3335.2h18.1C+50.1C+
E540 Halberd 8755212.619C--0.9034.968%D5.455%B**10.6F6.2D**4535.2h7D20D

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,4560.4h
Restoration Kit162480.4h
Motion Spotter325,7223.4h
T4 AMP02170h
M4-F Pillager03300h
Nano-Armor Kit9702,071,420168.6h
Snowman Soldier71820.3h
Spawn Beacon91,3280.8h
Anti-Vehicle MANA Turret514,03710.6h
AE Nano-Armor Kit1,3923,054,029226.5h
AE Medical Applicator18678,1677.2h
Spitfire Auto-Turret63320.7h
TR Triumph Flare Gun16761.1h
Welding Device02170h
Ammunition Package6217,42518.2h
Medical Applicator293108,73611.7h
Medical Kit2112,2833.9h
Anti-Infantry MANA Turret16791.2h
WLT-Howler Mining Laser02700.1h
Recon Detection Device344,0729.1h
Shield Recharging Field43290.2h

Check the help document for the dictionary if you want to learn more about words used here.


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