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Executor Veteran stalkish[BDX] stalkish
NC BR 214

KDR: 2.82

Score: 129m

Last Seen: Apr 13th, 2019 10:43 PM
- OFFLINE - 177.9 hour(s)

Prestige 1, Battle Rank 100 (214 total) - New Conglomerate on Miller - Outfit Leader of Brutal Deluxe[BDX] Brutal Deluxe
NC outfit on Miller

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP 19A Fortuna AF-19 Mercenary AF-4 Cyclone C-4 L100 Python AP AF-57 Piston Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $376,551 MLG Score: 301
Fun Score: N/A
Cheeseburgers Flipped: 888TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.625%18.509%51122101331,1521.439691.378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.806%1.272A-0.34C--1.412D**HEAD + (~4.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.521B+9.90.308C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.059%0.888%63310321,01420249310.500988109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.97%-0.141C-0.655D-0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224.3-0.391C--80.9-0.525D143.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.435%1.503%35617102871,66432004029722.395178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.252%0.44B-0.705D-0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.765B++4.10.671B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.742%4.495%1531810174,027311022611.29485178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.143%-0.226C0.025C+0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.70.371C**25.20.363C**49.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.583%77.939%15341031689142930.482155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.201%0.084C+0.708B++0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.264C*2.60.186C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.284%11.372%153310325,2761612473.27295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.676%1.069B**-0.631D1.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.606B+2.80.419B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brutal Deluxe[BDX] Brutal Deluxe
NC outfit on Miller

Members: 7
129m445.7%466 (28k)434 (26k)2.81772135,25948,0033.96048214 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035637515.278%6.673%10206:1317

72% Engineer7% Infiltrator15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:09 PMFeb 18th, 2017 10:25 PMApr 19th, 2019 9:43 PM (1d) (PST)Apr 13th, 2019 9:39 PM (7d) (PST)Apr 13th, 2019 6:43 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,035919440.4550.1610.0302.7810.169301

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,1035,43856,665271021671026,020

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4958.4h/206.6d 54,856 9,026 48,796 827.4k 2,455 11,289 50,381 307.9m

EngineerCLASS DETAILS: Engineer
19A Fortuna
B++
Kills:8,800
Deaths:7,479
KDR:1.177
Accuracy:29.351% B++
HSR:17.489% D
AF-19 Mercenary
B*
Kills:7,321
Deaths:5,387
KDR:1.359
Accuracy:26.725% B*
HSR:16.910% D
AF-57 Piston
B+
Kills:2,298
Deaths:1,461
KDR:1.573
Accuracy:45.420% B+
HSR:9.443% D*
GD-66 Claw
B**
Kills:1,583
Deaths:1,055
KDR:1.500
Accuracy:71.702% B**
HSR:12.382% C
LA39 Bruiser
A+
Kills:1,320
Deaths:826
KDR:1.598
Accuracy:78.248% A+
HSR:13.561% C
GD-7F
C+
Kills:1,190
Deaths:1,304
KDR:0.913
Accuracy:24.303% C+
HSR:19.916% C+
AC-X11
C+
Kills:1,154
Deaths:1,010
KDR:1.143
Accuracy:24.755% C+
HSR:15.251% D*
Gauss Compact S
B*
Kills:1,153
Deaths:1,282
KDR:0.899
Accuracy:28.070% B*
HSR:17.346% C+
AF-4A Bandit
C+
Kills:1,151
Deaths:1,124
KDR:1.024
Accuracy:25.459% C+
HSR:20.156% C-
Kills:25,970
Deaths (as Engineer):20,928
Deaths (to Engineers):13,274
KDR:1.24092
Kill Difference:5,042
Playtime:3,576.686 hours
Usage:72%
Score:103.918m
Score/min:484
Accuracy (listed only):39.337%
HSR (listed only):15.828%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,317
Deaths:765
KDR:1.722
Accuracy:23.360% B+
HSR:17.616% D--
NC05 Jackhammer
C+
Kills:211
Deaths:190
KDR:1.111
Accuracy:44.361% C+
HSR:11.374% D-
EM6
C
Kills:109
Deaths:94
KDR:1.160
Accuracy:14.884% D*
HSR:21.101% C
LA1 Anchor
B
Kills:107
Deaths:65
KDR:1.646
Accuracy:26.861% B
HSR:28.037% B
Kills:1,744
Deaths (as Heavy Assault):1,114
Deaths (to Heavy Assaults):11,963
KDR:1.56553
Kill Difference:630
Playtime:133.800 hours
Usage:3%
Score:2.074m
Score/min:258
Accuracy (listed only):27.366%
HSR (listed only):19.532%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
19A Fortuna
B++
Kills:8,800
Deaths:7,479
KDR:1.177
Accuracy:29.351% B++
HSR:17.489% D
AF-19 Mercenary
B*
Kills:7,321
Deaths:5,387
KDR:1.359
Accuracy:26.725% B*
HSR:16.910% D
AF-4 Cyclone
B**
Kills:5,782
Deaths:4,430
KDR:1.305
Accuracy:30.719% B**
HSR:19.267% C++
AF-57 Piston
B+
Kills:2,298
Deaths:1,461
KDR:1.573
Accuracy:45.420% B+
HSR:9.443% D*
GD-66 Claw
B**
Kills:1,583
Deaths:1,055
KDR:1.500
Accuracy:71.702% B**
HSR:12.382% C
LA39 Bruiser
A+
Kills:1,320
Deaths:826
KDR:1.598
Accuracy:78.248% A+
HSR:13.561% C
GD-7F
C+
Kills:1,190
Deaths:1,304
KDR:0.913
Accuracy:24.303% C+
HSR:19.916% C+
AC-X11
C+
Kills:1,154
Deaths:1,010
KDR:1.143
Accuracy:24.755% C+
HSR:15.251% D*
Gauss Compact S
B*
Kills:1,153
Deaths:1,282
KDR:0.899
Accuracy:28.070% B*
HSR:17.346% C+
AF-4A Bandit
C+
Kills:1,151
Deaths:1,124
KDR:1.024
Accuracy:25.459% C+
HSR:20.156% C-
Blitz GD-10
B+
Kills:199
Deaths:157
KDR:1.268
Accuracy:27.273% B+
HSR:13.065% D
Kills:31,951
Deaths (as Light Assault):25,515
Deaths (to Light Assaults):7,767
KDR:1.25224
Kill Difference:6,436
Playtime:733.375 hours
Usage:15%
Score:13.572m
Score/min:308
Accuracy (listed only):37.457%
HSR (listed only):15.890%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:5,782
Deaths:4,430
KDR:1.305
Accuracy:30.719% B**
HSR:19.267% C++
NS-44 Commissioner
C+
Kills:647
Deaths:596
KDR:1.086
Accuracy:36.624% C+
HSR:20.711% C+
LA3 Desperado
C*
Kills:566
Deaths:555
KDR:1.020
Accuracy:29.905% C*
HSR:19.435% C+
EM4 Longshot
C++
Kills:530
Deaths:181
KDR:2.928
Accuracy:37.338% C
HSR:79.623% C++
NS-45 Pilot
C+
Kills:418
Deaths:296
KDR:1.412
Accuracy:31.033% C+
HSR:20.813% D
NS-357 IA
B+
Kills:381
Deaths:388
KDR:0.982
Accuracy:48.464% C++
HSR:36.483% B+
NC4 Mag-Shot
D
Kills:216
Deaths:163
KDR:1.325
Accuracy:23.742% D
HSR:13.426% D-
Blitz GD-10
B+
Kills:199
Deaths:157
KDR:1.268
Accuracy:27.273% B+
HSR:13.065% D
NS-44L Blackhand
C++
Kills:148
Deaths:214
KDR:0.692
Accuracy:43.211% C++
HSR:36.487% C
AF-8 RailJack
B*
Kills:56
Deaths:23
KDR:2.435
Accuracy:35% C
HSR:82.143% B*
NC14 Bolt Driver
D
Kills:52
Deaths:12
KDR:4.333
Accuracy:27.059% D*
HSR:67.308% D
LA80
D*
Kills:51
Deaths:24
KDR:2.125
Accuracy:33.415% D*
HSR:66.667% D**
Kills:9,046
Deaths (as Infiltrator):7,039
Deaths (to Infiltrators):5,867
KDR:1.28513
Kill Difference:2,007
Playtime:351.242 hours
Usage:7%
Score:5.600m
Score/min:266
Accuracy (listed only):33.648%
HSR (listed only):39.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:5,782
Deaths:4,430
KDR:1.305
Accuracy:30.719% B**
HSR:19.267% C++
AF-57 Piston
B+
Kills:2,298
Deaths:1,461
KDR:1.573
Accuracy:45.420% B+
HSR:9.443% D*
GD-66 Claw
B**
Kills:1,583
Deaths:1,055
KDR:1.500
Accuracy:71.702% B**
HSR:12.382% C
LA39 Bruiser
A+
Kills:1,320
Deaths:826
KDR:1.598
Accuracy:78.248% A+
HSR:13.561% C
GR-22
C
Kills:222
Deaths:180
KDR:1.233
Accuracy:23.204% C
HSR:14.865% D
NC1 Gauss Rifle
B+
Kills:215
Deaths:167
KDR:1.287
Accuracy:25.651% B+
HSR:19.070% C
Blitz GD-10
B+
Kills:199
Deaths:157
KDR:1.268
Accuracy:27.273% B+
HSR:13.065% D
NC9 A-Tross
C+
Kills:179
Deaths:165
KDR:1.085
Accuracy:25.283% C+
HSR:16.201% D*
Kills:11,798
Deaths (as Combat Medic):8,441
Deaths (to Combat Medics):4,387
KDR:1.3977
Kill Difference:3,357
Playtime:45.640 hours
Usage:1%
Score:0.896m
Score/min:327
Accuracy (listed only):40.938%
HSR (listed only):14.732%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:773
Deaths:324
KDR:2.386
Accuracy:48.839% B**
HSR:17.076% B
AF-41 Hacksaw
A++
Kills:750
Deaths:324
KDR:2.315
Accuracy:46.619% A++
HSR:17.333% B*
AF-23 Grinder
B**
Kills:510
Deaths:251
KDR:2.032
Accuracy:39.034% B+
HSR:19.216% B**
AF-23 Grinder
B+
Kills:467
Deaths:243
KDR:1.922
Accuracy:43.388% B+
HSR:18.630% B+
NCM2 Falcon
B
Kills:352
Deaths:205
KDR:1.717
Accuracy:42.780% B
HSR:4.261% C
NS-10 Burster
B**
Kills:270
Deaths:239
KDR:1.130
Accuracy:37.689% B**
HSR:3.704% C--
NS-10 Burster
B**
Kills:265
Deaths:239
KDR:1.109
Accuracy:37.622% B**
HSR:4.906% C
NCM2 Falcon
C**
Kills:226
Deaths:205
KDR:1.102
Accuracy:44.649% C**
HSR:4.867% C++
NCM3 Raven
A
Kills:52
Deaths:61
KDR:0.852
Accuracy:50.107% A
HSR:1.923% D
Kills:3,665
Deaths (as MAX Suit):1,045.500
Deaths (to MAX Suits):1,978
KDR:3.5055
Kill Difference:2,619.500
Playtime:111.234 hours
Usage:2%
Score:2.960m
Score/min:444
Accuracy (listed only):43.414%
HSR (listed only):10.213%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B+
Kills:289
V. Kills:207 139%
Deaths:240
KDR:1.204
Accuracy:33.530% B+
KPH:10.300 C
VKPH:7.400 C-
M20 Mustang
C-
Kills:148
V. Kills:156 94%
Deaths:162
KDR:0.914
Accuracy:31.623% C++
KPH:6.300 D
VKPH:6.700 C-
Kills:437 (437 + 0)
Deaths:402
KDR:1.087
VKDR:0.903
Vehicle Kills:363
Kill Difference:35
Playtime:51.291 hours
Usage:1%
Score:0.631m
Score/min:205
Piloting Accuracy:31.623%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:571
V. Kills:532 107%
Deaths:963
KDR:0.593
Accuracy:42.790% C+
KPH:3.500 D-
VKPH:3.200 D--
AP30 Shredder
B*
Kills:282
V. Kills:259 108%
Deaths:68
KDR:4.147
Accuracy:35.887% B++
KPH:28.600 C+
VKPH:26.300 B*
L105 Zephyr
B++
Kills:233
V. Kills:47 485%
Deaths:17
KDR:13.706
Accuracy:53.788% A+
KPH:64 B+
VKPH:12.900 B++
C150 Dalton
C+
Kills:159
V. Kills:121 130%
Deaths:36
KDR:4.417
Accuracy:49.845% B**
KPH:28.200 C
VKPH:21.400 C+
Kills:1,245 (571 + 674)
Deaths:1,084
KDR:1.149
VKDR:0.885
Vehicle Kills:959
Kill Difference:161
Playtime:183.336 hours
Usage:4%
Score:1.684m
Score/min:153
Piloting Accuracy:42.790%
Gunner Accuracy:49.845%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,969
V. Kills:1,877 158%
Deaths:371
KDR:8.003
Accuracy:55.564% C+
KPH:33.800 C*
VKPH:21.400 B+
L100 Python HEAT
B+
Kills:912
V. Kills:403 226%
Deaths:91
KDR:10.022
Accuracy:50.019% C+
KPH:30 C+
VKPH:13.300 B+
Skyguard
B**
Kills:375
V. Kills:315 119%
Deaths:89
KDR:4.213
Accuracy:34.137% B++
KPH:15.800 C*
VKPH:13.300 B**
C75 Viper
B++
Kills:165
V. Kills:28 N/A
Deaths:10
KDR:16.500
Accuracy:38.849% C++
KPH:42.900 B++
VKPH:7.300 C+
Kills:4,421 (4,421 + 0)
Deaths:561
KDR:7.881
VKDR:4.676
Vehicle Kills:2,623
Kill Difference:3,860
Playtime:145.776 hours
Usage:3%
Score:3.553m
Score/min:406
Driving Accuracy:38.849%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:55,841
V. Kills:32,735 171%
Deaths:4,303
KDR:12.977
Accuracy:47.767% C
KPH:35.200 B**
VKPH:20.700 A
Titan-150 HEAT
B
Kills:1,521
V. Kills:798 190%
Deaths:154
KDR:9.877
Accuracy:41.040% D
KPH:19.500 C+
VKPH:10.200 B
E540 Halberd
A
Kills:1,304
V. Kills:867 150%
Deaths:161
KDR:8.099
Accuracy:52.839% B**
KPH:31.400 C*
VKPH:20.900 A
Titan-150 HESH
A+
Kills:567
V. Kills:124 454%
Deaths:42
KDR:13.500
Accuracy:56.340% B**
KPH:64.600 A+
VKPH:14.100 A
Enforcer ML85
C++
Kills:536
V. Kills:354 151%
Deaths:97
KDR:5.526
Accuracy:42.067% C++
KPH:22.600 C+
VKPH:15 C
C85 Canister
B++
Kills:97
V. Kills:6 N/A
Deaths:15
KDR:6.467
Accuracy:44.647% B++
KPH:82.700 C**
VKPH:5.100 C*
M12 Kobalt
B+
Kills:51
V. Kills:3 N/A
Deaths:4
KDR:12.750
Accuracy:16.593% B+
KPH:41.800 C-
VKPH:2.500 B+
G40-F Ranger
B
Kills:51
V. Kills:29 170%
Deaths:7
KDR:7.286
Accuracy:31.797% B
KPH:22.500 D
VKPH:12.800 D-
Kills:59,968 (57,929 + 2,039)
Deaths:4,783
KDR:12.538
VKDR:7.300
Vehicle Kills:34,916
Kill Difference:55,185
Playtime:1,741.095 hours
Usage:35%
Score:39.825m
Score/min:381
Driving Accuracy:56.340%
Gunner Accuracy:31.797%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B++
Kills:224
V. Kills:115 193%
Deaths:37
KDR:6.054
Accuracy:55.581% B++
KPH:53.900 C**
VKPH:27.700 C
C85 Canister-H
B**
Kills:208
V. Kills:15 N/A
Deaths:18
KDR:11.556
Accuracy:60.689% B**
KPH:87.300 C
VKPH:6.300 C
E540 Halberd-H
D
Kills:116
V. Kills:63 181%
Deaths:22
KDR:5.273
Accuracy:46.959% D*
KPH:27.700 D
VKPH:15.100 D
M12 Kobalt-H
C
Kills:54
V. Kills:4 N/A
Deaths:6
KDR:9
Accuracy:23.165% C*
KPH:46.600 D*
VKPH:3.500 C
Enforcer ML65-H
C-
Kills:51
V. Kills:42 119%
Deaths:14
KDR:3.643
Accuracy:51.106% D
KPH:26.800 C-
VKPH:22 D
Kills:653 (0 + 653)
Deaths:97
KDR:6.732
VKDR:2.464
Vehicle Kills:239
Kill Difference:556
Playtime:13.783 hours
Usage:0%
Score:0.593m
Score/min:717
Driving Accuracy:N/A%
Gunner Accuracy:51.106%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:212
V. Kills:10 N/A
Deaths:18
KDR:11.778
Accuracy:21.724% B++
KPH:56.600 C+
VKPH:2.700 C++
M40 Fury
B*
Kills:211
V. Kills:46 449%
Deaths:14
KDR:15.071
Accuracy:36.719% C++
KPH:59.300 B+
VKPH:12.900 B*
M20 Basilisk
C+
Kills:129
V. Kills:42 300%
Deaths:34
KDR:3.794
Accuracy:36.129% C+
KPH:18.700 C+
VKPH:6.100 C
M20 Basilisk
B++
Kills:109
V. Kills:50 214%
Deaths:29
KDR:3.759
Accuracy:36.705% C+
KPH:26.700 B+
VKPH:12.300 B++
G30 Walker
B+
Kills:98
V. Kills:79 123%
Deaths:21
KDR:4.667
Accuracy:30.749% C*
KPH:16.400 C++
VKPH:13.200 B+
G30 Walker
B*
Kills:80
V. Kills:65 121%
Deaths:19
KDR:4.211
Accuracy:31.224% B
KPH:17.300 C**
VKPH:14.100 B*
M12 Kobalt
C*
Kills:61
V. Kills:3 N/A
Deaths:6
KDR:10.167
Accuracy:23.281% B**
KPH:60.500 C
VKPH:3 C*
M40 Fury
B+
Kills:51
V. Kills:17 283%
Deaths:10
KDR:5.100
Accuracy:44.767% B**
KPH:43.300 C
VKPH:14.400 B+
Kills:951 (0 + 951)
Deaths:151
KDR:6.298
VKDR:2.066
Vehicle Kills:312
Kill Difference:800
Playtime:31.075 hours
Usage:1%
Score:0.826m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:44.767%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:85
V. Kills:38 218%
Deaths:140
KDR:0.607
Accuracy:41.954% D
KPH:5.600 D--
VKPH:2.500 D-
M12 Kobalt-F
C
Kills:75
V. Kills:13 N/A
Deaths:107
KDR:0.701
Accuracy:19.612% C
KPH:5.800 D-
VKPH:1 C
Kills:160 (160 + 0)
Deaths:247
KDR:0.648
VKDR:0.206
Vehicle Kills:51
Kill Difference:87
Playtime:28.078 hours
Usage:1%
Score:0.091m
Score/min:54
Driving Accuracy:19.612%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 88,57655,8414,30312.977B**10.1647.767%C1.671%D35.2B**20.7A3341584.4h3.6B++7.5B++
19A Fortuna 8,9688,8007,4791.177C+1.6429.351%B++17.489%D20.2DN/A62435.2h9.8C*33.2B+
AF-19 Mercenary 7,3727,3215,3871.359B++1.4626.725%B*16.91%D19.1C+N/A92383.5h11.4B+42.6B+
AF-4 Cyclone 5,8355,7824,4301.305C++1.5130.719%B**19.267%C++34.2C++N/A118168.9h8.7B*28.4B++
C-4 4,8173,4081,7221.979B+0.8427.735%BN/A86.5C++35.8B+83139.4h1.5C++5.2B+
L100 Python AP 4,8462,9693718.003B++5.1955.564%C+2.324%C33.8C*21.4B+41987.9h4.9B++8.9B++
AF-57 Piston 2,3172,2981,4611.573B+1.2445.42%B+9.443%D*46.2B+N/A20449.7h3.7B++8.1B+
Tank Mine 3,3401,9786722.943C*0.1336.411%C*N/A97.4C+67.1C++124620.3h2.4D6.7C+
GD-66 Claw 1,5951,5831,0551.5C**1.3271.702%B**12.382%C44.1C*N/A11935.9h2.2B+3.1B+
Titan-150 HEAT 2,3191,5211549.877B**7.0641.04%D1.381%D--19.5C+10.2B26178.1h3.9B*9.4B+
LA39 Bruiser 1,3341,3208261.598B1.2278.248%A+13.561%C48.4B+N/A14327.3h2B*2.5B*
NC6 Gauss SAW 1,3411,3177651.722B++1.1023.36%B+17.616%D--28.3C+N/A15646.6h10C**42.7B+
E540 Halberd 2,1711,3041618.099C++5.2852.839%B**2.761%C+31.3C*20.8A216941.6h5.5C**10.3B++
GD-7F 1,2071,1901,3040.913C+1.9024.303%C+19.916%C+16.3C--N/A5572.9h13C**53.5C**
AC-X11 1,1641,1541,0101.143C++1.6724.755%C+15.251%D*17.6C-N/A8765.5h10.4C++41.8C*
Gauss Compact S 1,1791,1531,2820.899C+1.9228.07%B*17.346%C+10.9DN/A43105.3h12.4C+44.1C**
AF-4A Bandit 1,1711,1511,1241.024C1.7925.459%C+20.156%C-16DN/A4971.9h11.6C+45.5C++
L100 Python HEAT 1,3159129110.022B++7.2050.019%C+N/A30C+13.3B+29430.4h4.3B*8.7B++
NCM1 Scattercannon 7767733242.386B+0.4348.839%B**17.076%B36.8B**N/A17021h6.6B+13.5B++
Bouncing Betty 7607602063.689C+0.8744.983%C*N/A108.6CN/A4067h2.1C-4.7C++
AF-41 Hacksaw 7507503242.315C+0.5046.619%A++17.333%B*36.8BN/A16220.4h6.5C++14B*
Frag Grenade 6816671667N/A664.1838.411%D--N/A444.7C+9.3C*15981.5h3.7C**9.6C+
NS-44 Commissioner 6556475961.086C++1.7336.624%C+20.711%C+37.8C*N/A17317.1h3.4B+9.4B+
CAS30 Tank Buster 1,1035719630.593C-2.2242.79%C+N/A3.5D-3.2D--76164.2h57.8C+135.1C++
Titan-150 HESH 6915674213.5B10.6856.34%B**2.116%C*64.4A+14.1A3838.8h2.8B++4.9B*
LA3 Desperado 5715665551.02C++1.8029.905%C*19.435%C+46B+N/A15712.3h8.8C**29.4B+
Enforcer ML85 890536975.526C++2.7142.067%C++2.612%B+22.6C+14.9C78123.7h10.3B*24.6B*
EM4 Longshot 5335301812.928C+0.1137.338%C79.623%C++22.8C-N/A8023.2h2.5C-6.7C
AF-23 Grinder 5175102512.032C+0.7939.034%B+19.216%B**39.2B+N/A17513h4.9B*12.4B**
AF-23 Grinder 4724672431.922C+0.9043.388%B+18.63%B+37.1C**N/A16212.6h5.8B+13.3B++
NS-45 Pilot 4244182961.412C*1.4131.033%C+20.813%D53.6C*N/A1857.8h6.1B++19.7B+
NS-357 IA 3843813880.982C+1.8448.464%C++36.483%B+33.4C+N/A10411.4h3.2B+6.6B
Skyguard 690375894.213B+1.4034.137%B++1.067%D-15.8C*13.3B**40623.7h112B328.1B+
Rocklet Rifle 7223743231.158B**1.6655.703%BN/A30.2C**28.1B45512.4h35.4C**63.6B+
NCM2 Falcon 4853522051.717B+1.1042.78%B4.261%C18.3B++6.9B**19819.2h7.5B*17.5B++
Vortek Rotary 4962892401.204C+1.6133.53%B+N/A10.3C7.4C-18228h86.1C+256.9C*
AP30 Shredder 541282684.147C1.3335.887%B++N/A28.5C+26.2B*9379.9h61.5B+171.2B*
NS-10 Burster 4752702391.13C++1.6937.689%B**3.704%C--5.6C++4.3B+13147.9h175.3C+465.1B+
NS-10 Burster 4832652391.109B1.7137.622%B**4.906%C5.5C++4.6B++13647.9h176.9C470.2B+
L105 Zephyr 2802331713.706B10.8953.788%A+N/A64.7B+13.1B*5923.6h6.1C*11.3B++
NCM2 Falcon 3392262051.102C**1.7244.649%C**4.867%C++12.2C++6.1B+15118.6h11.8B+26.4B+
NC15 Phoenix 4712252710.83C1.9951.751%CN/A12.2C+13.3C**34318.5h8.9B+17.1B+
M96 Mjolnir-H 339224376.054B+3.2455.581%B++N/A53.3C**27.4C9344.2h31B+55.8B*
GR-22 2242221801.233C+1.5823.204%C14.865%D32.6C+N/A1196.8h11.2B*48.1B+
NC4 Mag-Shot 2202161631.325B*1.4923.742%D13.426%D-22.3C+N/A1499.7h6.9B+28.9C*
NC1 Gauss Rifle 2162151671.287C**1.5325.651%B+19.07%C24.4C++N/A1778.8h10.7B*41.8B++
M12 Kobalt 2222121811.778C+8.9621.724%B++19.811%C**57.3C+2.7C++3363.7h22.9C105.6C**
NC05 Jackhammer 2112111901.111C+1.7144.361%C+11.374%D-30.1C-N/A1587h4.7C**10.7C**
M40 Fury 2572111415.071A++12.2536.719%C++N/A58.6B+12.8B*5453.6h8.9B*24.3B*
C85 Canister-H 2232081811.556C+8.7460.689%B**14.904%B**86.7C6.3C4442.4h7.5C+12.3B+
Blitz GD-10 2021991571.268C**1.5527.273%B+13.065%D30.6C++N/A1826.5h11.2B**41B++
NC9 A-Tross 1821791651.085C+1.7325.283%C+16.201%D*28.9CN/A976.2h10.6C41.9C+
C75 Viper 1931651016.5M*13.6838.849%C++2.424%A43.4B*7.4C+10063.8h6.6A17B**
Sticky Grenade 1661601160N/A157.1837.292%FN/A320D*12C+13090.5h4.2F11.3F
Mag-Cutter 2081608,5780.019C+2.8035.714%B+N/A0.3CN/A2539.2h4D-11.3C++
C150 Dalton 280159364.417C1.6049.845%B**N/A28.4C21.6C+7345.6h5.1C10.2B+
M20 Mustang 3041481620.914C1.9031.623%C++2.027%C+6.4D6.7C-23323.3h160.2C--506.7C
NS-44L Blackhand 1511482140.692C2.1343.211%C++36.487%C11.8DN/A4912.5h5.3C12.3C+
M20 Basilisk 171129343.794B+0.9836.129%C+5.426%C+18.7C+6.1C4116.9h75B++207.5B+
Shrike 2481211201.008B++1.8159.809%B+N/A16.4D17.2B++7147.4h7.8C-13C+
E540 Halberd-H 179116225.273C+2.4646.959%D*3.448%B**27.6D15D6614.2h5B++10.6C**
EM6 111109941.16C+1.6614.884%D*21.101%C20.2DN/A1485.4h12C+80.6C--
M20 Basilisk 159109293.759B+0.9436.705%C+1.835%D**26.6B+12.2B++4624.1h81.2B+221.3B+
LA1 Anchor 111107651.646C+1.1726.861%B28.037%B26.8D1B**2574h11C41.1C*
G30 Walker 17798214.667B+1.8530.749%C*2.041%D--16.3C+13.2B+3936h179.7B+584.4B++
C85 Canister 10397156.467D3.6544.647%B++6.186%F-80.8C*5C*5551.2h6.3B+14.2B+
Carver 1199610,8280.009C2.819.369%F9.375%D--0.2DN/A1615.4h3.7T*39.1T*
The Slasher 94914,0960.022D2.8016.775%D*14.286%B0.5C-N/A2182.9h2.6C15.3D
Hunter QCX 109893700.241D2.5874.205%A++19.101%C-3.2D*N/A5227.6h31.2F-42D
MANA Anti-Vehicle Turret 18189591.508U1.3161.406%UN/A890U920U11784200.1h11.6T*18.9T*
M40 Fury-F 123851400.607C--2.2141.954%D1.176%C++5.6D--2.5D-7315.2h10.6C*25.3C++
NS Decimator 13884870.966C+1.8553.515%D-N/A29C18.6C**6982.9h4.4C**8.3C+
G30 Walker 14580194.211B+1.3931.224%B1.25%D*17.4C**14.1B*5434.6h226C+723.9C**
M12 Kobalt-F 88751070.701C--2.1219.612%C10.667%C+5.8D-1C3112.9h28.4D-144.9D
Hyena Missile Launcher 11963272.333B**0.4835.76%BN/A15.8C+14B+3114h36.3C**101.6B+
Icikill 70616,9790.009D-2.8115%D*4.918%D0.2C+N/A1345.8h3.2D**21.6D**
M12 Kobalt 6461610.167C7.3523.281%B**19.672%C++61C3C*2951h23.6D101.5C*
MAX Punch 67601,0990.055C2.7643.045%C+N/A0.6CN/A294.3h2.7C+6.4C+
AF-8 RailJack 5656232.435C+0.3835%C82.143%B*15.1DN/A923.7h2.9D8.2C
Aspis Anti-Aircraft Phalanx Turret 1105678A*5.1835.765%A+N/A24.3A*23.5A**8422.3h115.4B*322.6B*
M60-A Bulldog 7555262.115D0.7029.689%D1.818%C*21.2D7.7B+2572.6h6.4C-21.6C
M12 Kobalt-H 585469D6.1823.165%C*20.37%B++45D*3.3C-1971.2h31.9F-137.5D*
NCM3 Raven 9452610.852C+1.9750.107%A1.923%D9.8C*7.9B*2915.3h22.5B*44.8B**
NC14 Bolt Driver 5252124.333A+1.5227.059%D*67.308%D15.8C-N/A2563.3h3.1C-11.4D
M40 Fury 6851105.1C2.2844.767%B**N/A42.5C14.2B+5841.2h17.9D39.9C++
Enforcer ML65-H 9351143.643C+0.8351.106%DN/A26.8C-22.1D10211.9h14B+27.5C**
M12 Kobalt 5451412.75C+9.9316.593%B+11.765%D42.5C-2.5B+1921.2h20.6C-124.1C**
Hawk GD-68 9151860.593C+2.2259.538%CN/A9.4D7.4C-5355.4h10.1D17D
LA80 5151242.125C-0.6933.415%D*66.667%D**18.9D-N/A972.7h2.7D8D-
G40-F Ranger 805177.286C+4.4731.797%BN/A22.2D12.6D-4352.3h69.5C**218.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05900.2h
Motion Spotter406,1563.4h
Nano-Armor Kit1,9373,672,155216.6h
Flail Targeting Dart4710.7h
Medical Applicator11636,8374.3h
Anti-Vehicle MANA Turret185602.1h
Spawn Beacon455,0363.8h
Skywall Shield Emitter0790.5h
Turret AI Module1870.6h
Repair Module11370.7h
Structure Shield Module01030.5h
Spitfire Auto-Turret231,8002.7h
Rampart Wall12072.6h
Xiphos Anti-Personnel Tower1650.5h
Sunderer Garage0650.5h
Deconstruction Tool05,1022h
Welding Device09410.1h
Recon Detection Device363,3046h
Ammunition Package292,7071.7h
Anti-Infantry MANA Turret52121.2h
Nano-Repair Grenade02,6760.7h
Snowman Soldier3850.1h
Shield Recharging Field2620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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