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Director General Veteran stalkish[BDX] stalkish
NC BR 98

KDR: 2.72

Score: 120.5m

Last Seen: Dec 10th, 2018 9:30 PM
- OFFLINE - 13.5 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Miller - Outfit Leader of Brutal Deluxe[BDX] Brutal Deluxe
NC outfit on Miller

Members: 10
Level Progress (to 99): 81%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP 19A Fortuna AF-19 Mercenary AF-4 Cyclone C-4 L100 Python AP AF-57 Piston Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $375,300 MLG Score: 300
Fun Score: N/A
Cheeseburgers Flipped: 882TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.616%18.224%50319100329,0391.427611.294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.784%1.289A-0.369C--1.42D**HEAD + (~4.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.52B+9.90.304C*26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.066%0.891%65310191,01019609290.515306109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.982%-0.145C-0.661D-0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224.3-0.396C--80.9-0.531D143.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.193%1.66%33097101563,68130433686020.9202173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.266%0.424B-0.63D0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.756B++4.30.66B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.174%4.33%1561710053,857295322121.30569174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.747%-0.182C-0.002C+0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.37C**25.40.352C**48.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.531%78.528%15641018652134620.484398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.214%0.072C+0.748B++0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.264C*2.60.188C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.323%11.382%156310195,2011515453.433

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.687%1.078B**-0.621D1.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.608B+2.80.42B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brutal Deluxe[BDX] Brutal Deluxe
NC outfit on Miller

Members: 10
120.5m440.4%465 (27.9k)433 (26k)2.72178123,89845,5213.8311698 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022574115.272%6.841%10406:0617

72% Engineer7% Infiltrator15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:09 PMFeb 18th, 2017 10:25 PMDec 11th, 2018 1:14 AM (1d) (PST)Dec 10th, 2018 8:05 PM (1d) (PST)Dec 10th, 2018 5:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,020939270.4460.1640.0302.7010.168300

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,2235,58955,634271021621026,002

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4634.2h/193.1d 50,500 8,476 44,322 751.1k 2,264 10,744 46,640 283.7m

EngineerCLASS DETAILS: Engineer
19A Fortuna
B*
Kills:8,012
Deaths:6,849
KDR:1.170
Accuracy:29.548% B*
HSR:17.299% D
AF-19 Mercenary
B*
Kills:7,321
Deaths:5,387
KDR:1.359
Accuracy:26.727% B*
HSR:16.910% D
AF-57 Piston
B+
Kills:2,298
Deaths:1,461
KDR:1.573
Accuracy:45.420% B+
HSR:9.443% D*
GD-66 Claw
B**
Kills:1,583
Deaths:1,055
KDR:1.500
Accuracy:71.702% B**
HSR:12.382% C
LA39 Bruiser
A+
Kills:1,320
Deaths:826
KDR:1.598
Accuracy:78.248% A+
HSR:13.561% C+
GD-7F
C+
Kills:1,190
Deaths:1,304
KDR:0.913
Accuracy:24.303% C+
HSR:19.916% C+
AC-X11
C+
Kills:1,154
Deaths:1,010
KDR:1.143
Accuracy:24.755% C+
HSR:15.251% D*
Gauss Compact S
B*
Kills:1,153
Deaths:1,282
KDR:0.899
Accuracy:28.070% B*
HSR:17.346% C+
AF-4A Bandit
C++
Kills:1,151
Deaths:1,124
KDR:1.024
Accuracy:25.459% C++
HSR:20.156% C
Kills:25,182
Deaths (as Engineer):20,298
Deaths (to Engineers):12,737
KDR:1.24061
Kill Difference:4,884
Playtime:3,330.425 hours
Usage:72%
Score:96.737m
Score/min:484
Accuracy (listed only):39.359%
HSR (listed only):15.807%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:1,317
Deaths:765
KDR:1.722
Accuracy:23.360% B++
HSR:17.616% D--
NC05 Jackhammer
C++
Kills:211
Deaths:190
KDR:1.111
Accuracy:44.361% C++
HSR:11.374% D-
EM6
C
Kills:109
Deaths:94
KDR:1.160
Accuracy:14.884% D*
HSR:21.101% C
LA1 Anchor
B+
Kills:107
Deaths:65
KDR:1.646
Accuracy:26.861% B+
HSR:28.037% B+
Kills:1,744
Deaths (as Heavy Assault):1,114
Deaths (to Heavy Assaults):11,296
KDR:1.56553
Kill Difference:630
Playtime:130.787 hours
Usage:3%
Score:2.033m
Score/min:259
Accuracy (listed only):27.366%
HSR (listed only):19.532%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
19A Fortuna
B*
Kills:8,012
Deaths:6,849
KDR:1.170
Accuracy:29.548% B*
HSR:17.299% D
AF-19 Mercenary
B*
Kills:7,321
Deaths:5,387
KDR:1.359
Accuracy:26.727% B*
HSR:16.910% D
AF-4 Cyclone
B**
Kills:5,429
Deaths:4,166
KDR:1.303
Accuracy:30.764% B**
HSR:18.972% C++
AF-57 Piston
B+
Kills:2,298
Deaths:1,461
KDR:1.573
Accuracy:45.420% B+
HSR:9.443% D*
GD-66 Claw
B**
Kills:1,583
Deaths:1,055
KDR:1.500
Accuracy:71.702% B**
HSR:12.382% C
LA39 Bruiser
A+
Kills:1,320
Deaths:826
KDR:1.598
Accuracy:78.248% A+
HSR:13.561% C+
GD-7F
C+
Kills:1,190
Deaths:1,304
KDR:0.913
Accuracy:24.303% C+
HSR:19.916% C+
AC-X11
C+
Kills:1,154
Deaths:1,010
KDR:1.143
Accuracy:24.755% C+
HSR:15.251% D*
Gauss Compact S
B*
Kills:1,153
Deaths:1,282
KDR:0.899
Accuracy:28.070% B*
HSR:17.346% C+
AF-4A Bandit
C++
Kills:1,151
Deaths:1,124
KDR:1.024
Accuracy:25.459% C++
HSR:20.156% C
Blitz GD-10
B+
Kills:199
Deaths:157
KDR:1.268
Accuracy:27.273% B+
HSR:13.065% D
Kills:30,810
Deaths (as Light Assault):24,621
Deaths (to Light Assaults):7,383
KDR:1.25137
Kill Difference:6,189
Playtime:689.693 hours
Usage:15%
Score:12.846m
Score/min:310
Accuracy (listed only):37.479%
HSR (listed only):15.846%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:5,429
Deaths:4,166
KDR:1.303
Accuracy:30.764% B**
HSR:18.972% C++
NS-44 Commissioner
C++
Kills:647
Deaths:596
KDR:1.086
Accuracy:36.624% C++
HSR:20.711% C+
LA3 Desperado
C*
Kills:566
Deaths:555
KDR:1.020
Accuracy:29.905% C*
HSR:19.435% C+
EM4 Longshot
C**
Kills:493
Deaths:172
KDR:2.866
Accuracy:37.419% C
HSR:80.527% C**
NS-45 Pilot
C+
Kills:418
Deaths:296
KDR:1.412
Accuracy:31.033% C+
HSR:20.813% D
NS-357 IA
B
Kills:381
Deaths:388
KDR:0.982
Accuracy:48.464% B
HSR:36.483% B
NC4 Mag-Shot
C-
Kills:216
Deaths:163
KDR:1.325
Accuracy:23.742% C-
HSR:13.426% D-
Blitz GD-10
B+
Kills:199
Deaths:157
KDR:1.268
Accuracy:27.273% B+
HSR:13.065% D
NS-44L Blackhand
C*
Kills:148
Deaths:214
KDR:0.692
Accuracy:43.211% C*
HSR:36.487% C
AF-8 RailJack
B*
Kills:56
Deaths:23
KDR:2.435
Accuracy:35% C
HSR:82.143% B*
NC14 Bolt Driver
D
Kills:52
Deaths:12
KDR:4.333
Accuracy:27.059% D*
HSR:67.308% D
LA80
D*
Kills:51
Deaths:24
KDR:2.125
Accuracy:33.415% D*
HSR:66.667% D*
Kills:8,656
Deaths (as Infiltrator):6,766
Deaths (to Infiltrators):5,551
KDR:1.27934
Kill Difference:1,890
Playtime:327.749 hours
Usage:7%
Score:5.218m
Score/min:265
Accuracy (listed only):33.659%
HSR (listed only):39.670%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:5,429
Deaths:4,166
KDR:1.303
Accuracy:30.764% B**
HSR:18.972% C++
AF-57 Piston
B+
Kills:2,298
Deaths:1,461
KDR:1.573
Accuracy:45.420% B+
HSR:9.443% D*
GD-66 Claw
B**
Kills:1,583
Deaths:1,055
KDR:1.500
Accuracy:71.702% B**
HSR:12.382% C
LA39 Bruiser
A+
Kills:1,320
Deaths:826
KDR:1.598
Accuracy:78.248% A+
HSR:13.561% C+
GR-22
C
Kills:222
Deaths:180
KDR:1.233
Accuracy:23.204% C
HSR:14.865% D
NC1 Gauss Rifle
B+
Kills:215
Deaths:167
KDR:1.287
Accuracy:25.651% B+
HSR:19.070% C
Blitz GD-10
B+
Kills:199
Deaths:157
KDR:1.268
Accuracy:27.273% B+
HSR:13.065% D
NC9 A-Tross
C+
Kills:179
Deaths:165
KDR:1.085
Accuracy:25.283% C+
HSR:16.201% D*
Kills:11,445
Deaths (as Combat Medic):8,177
Deaths (to Combat Medics):4,107
KDR:1.39966
Kill Difference:3,268
Playtime:37.702 hours
Usage:1%
Score:0.715m
Score/min:316
Accuracy (listed only):40.943%
HSR (listed only):14.695%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:773
Deaths:324
KDR:2.386
Accuracy:48.839% B**
HSR:17.076% B
AF-41 Hacksaw
A+
Kills:750
Deaths:324
KDR:2.315
Accuracy:46.619% A+
HSR:17.333% B++
AF-23 Grinder
B**
Kills:509
Deaths:248
KDR:2.052
Accuracy:39.078% B+
HSR:19.253% B**
AF-23 Grinder
B+
Kills:467
Deaths:243
KDR:1.922
Accuracy:43.388% B+
HSR:18.630% B+
NCM2 Falcon
B
Kills:352
Deaths:205
KDR:1.717
Accuracy:42.780% B
HSR:4.261% C
NS-10 Burster
B**
Kills:270
Deaths:236
KDR:1.144
Accuracy:37.651% B**
HSR:3.704% D
NS-10 Burster
A
Kills:264
Deaths:236
KDR:1.119
Accuracy:37.569% A
HSR:4.924% C
NCM2 Falcon
C**
Kills:226
Deaths:205
KDR:1.102
Accuracy:44.649% C**
HSR:4.867% C++
Kills:3,611
Deaths (as MAX Suit):1,010.500
Deaths (to MAX Suits):1,928
KDR:3.57348
Kill Difference:2,600.500
Playtime:110.433 hours
Usage:2%
Score:2.949m
Score/min:445
Accuracy (listed only):42.572%
HSR (listed only):11.256%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B+
Kills:289
V. Kills:207 139%
Deaths:240
KDR:1.204
Accuracy:33.530% B+
KPH:10.300 C
VKPH:7.400 C-
M20 Mustang
C-
Kills:148
V. Kills:156 94%
Deaths:162
KDR:0.914
Accuracy:31.623% C++
KPH:6.300 D
VKPH:6.700 C-
Kills:437 (437 + 0)
Deaths:402
KDR:1.087
VKDR:0.903
Vehicle Kills:363
Kill Difference:35
Playtime:51.291 hours
Usage:1%
Score:0.631m
Score/min:205
Piloting Accuracy:31.623%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:571
V. Kills:532 107%
Deaths:963
KDR:0.593
Accuracy:42.790% C+
KPH:3.500 D-
VKPH:3.200 D-
AP30 Shredder
B*
Kills:282
V. Kills:259 108%
Deaths:68
KDR:4.147
Accuracy:35.887% B++
KPH:28.600 C+
VKPH:26.300 B*
L105 Zephyr
B*
Kills:233
V. Kills:47 485%
Deaths:17
KDR:13.706
Accuracy:53.788% A+
KPH:64 B+
VKPH:12.900 B*
C150 Dalton
C+
Kills:159
V. Kills:121 130%
Deaths:36
KDR:4.417
Accuracy:49.845% B*
KPH:28.200 C
VKPH:21.400 C+
Kills:1,245 (571 + 674)
Deaths:1,084
KDR:1.149
VKDR:0.885
Vehicle Kills:959
Kill Difference:161
Playtime:183.336 hours
Usage:4%
Score:1.684m
Score/min:153
Piloting Accuracy:42.790%
Gunner Accuracy:49.845%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,930
V. Kills:1,860 157%
Deaths:367
KDR:7.984
Accuracy:55.480% C++
KPH:33.600 B
VKPH:21.300 B+
L100 Python HEAT
B+
Kills:912
V. Kills:403 226%
Deaths:91
KDR:10.022
Accuracy:50.019% C+
KPH:30 C+
VKPH:13.300 B+
Skyguard
B**
Kills:357
V. Kills:308 116%
Deaths:88
KDR:4.057
Accuracy:33.950% B*
KPH:15.300 C++
VKPH:13.200 B**
C75 Viper
B++
Kills:165
V. Kills:28 N/A
Deaths:10
KDR:16.500
Accuracy:38.849% C++
KPH:42.900 B++
VKPH:7.300 C+
Kills:4,364 (4,364 + 0)
Deaths:556
KDR:7.849
VKDR:4.674
Vehicle Kills:2,599
Kill Difference:3,808
Playtime:144.676 hours
Usage:3%
Score:3.460m
Score/min:399
Driving Accuracy:38.849%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:55,841
V. Kills:32,735 171%
Deaths:4,303
KDR:12.977
Accuracy:47.767% C
KPH:35.200 A
VKPH:20.700 A
Titan-150 HEAT
B
Kills:1,521
V. Kills:798 190%
Deaths:154
KDR:9.877
Accuracy:41.040% D
KPH:19.500 C+
VKPH:10.200 B
E540 Halberd
A
Kills:1,252
V. Kills:844 148%
Deaths:160
KDR:7.825
Accuracy:52.793% B**
KPH:31.800 C**
VKPH:21.500 A
Titan-150 HESH
A+
Kills:567
V. Kills:124 454%
Deaths:42
KDR:13.500
Accuracy:56.340% B**
KPH:64.600 A
VKPH:14.100 A+
Enforcer ML85
C++
Kills:536
V. Kills:354 151%
Deaths:97
KDR:5.526
Accuracy:42.067% C++
KPH:22.700 C+
VKPH:15 C
C85 Canister
B++
Kills:94
V. Kills:6 N/A
Deaths:15
KDR:6.267
Accuracy:44.784% B++
KPH:82.900 C**
VKPH:5.300 C++
Kills:59,811 (57,929 + 1,882)
Deaths:4,771
KDR:12.536
VKDR:7.307
Vehicle Kills:34,861
Kill Difference:55,040
Playtime:1,735.330 hours
Usage:37%
Score:39.306m
Score/min:378
Driving Accuracy:56.340%
Gunner Accuracy:44.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B++
Kills:224
V. Kills:115 193%
Deaths:37
KDR:6.054
Accuracy:55.581% B++
KPH:53.900 C**
VKPH:27.700 C
C85 Canister-H
B**
Kills:208
V. Kills:15 N/A
Deaths:18
KDR:11.556
Accuracy:60.689% B**
KPH:87.300 C
VKPH:6.300 C
E540 Halberd-H
D
Kills:116
V. Kills:63 181%
Deaths:22
KDR:5.273
Accuracy:46.959% D*
KPH:27.700 D
VKPH:15.100 D
M12 Kobalt-H
C
Kills:54
V. Kills:4 N/A
Deaths:6
KDR:9
Accuracy:23.165% C*
KPH:46.600 D*
VKPH:3.500 C
Enforcer ML65-H
C-
Kills:51
V. Kills:42 119%
Deaths:14
KDR:3.643
Accuracy:51.106% D
KPH:26.800 C-
VKPH:22 D
Kills:653 (0 + 653)
Deaths:97
KDR:6.732
VKDR:2.464
Vehicle Kills:239
Kill Difference:556
Playtime:13.783 hours
Usage:0%
Score:0.593m
Score/min:717
Driving Accuracy:N/A%
Gunner Accuracy:51.106%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:210
V. Kills:46 447%
Deaths:14
KDR:15
Accuracy:37.065% C*
KPH:60.600 B+
VKPH:13.300 B*
M12 Kobalt
C++
Kills:191
V. Kills:8 N/A
Deaths:18
KDR:10.611
Accuracy:22.241% B**
KPH:61.400 C+
VKPH:2.600 C++
M20 Basilisk
C+
Kills:128
V. Kills:42 298%
Deaths:33
KDR:3.879
Accuracy:35.986% C+
KPH:19.200 C+
VKPH:6.300 C
M20 Basilisk
B++
Kills:109
V. Kills:50 214%
Deaths:28
KDR:3.893
Accuracy:37.094% C+
KPH:27.700 B+
VKPH:12.700 B++
G30 Walker
B+
Kills:98
V. Kills:79 123%
Deaths:21
KDR:4.667
Accuracy:30.749% C*
KPH:16.400 C++
VKPH:13.200 B+
G30 Walker
B*
Kills:80
V. Kills:65 121%
Deaths:19
KDR:4.211
Accuracy:31.224% B+
KPH:17.300 C**
VKPH:14.100 B*
M12 Kobalt
B+
Kills:52
V. Kills:3 N/A
Deaths:5
KDR:10.400
Accuracy:23.534% A
KPH:61.100 C
VKPH:3.500 B+
M40 Fury
B++
Kills:51
V. Kills:17 283%
Deaths:10
KDR:5.100
Accuracy:44.880% B**
KPH:44.400 C
VKPH:14.800 B++
Kills:919 (0 + 919)
Deaths:148
KDR:6.209
VKDR:2.095
Vehicle Kills:310
Kill Difference:771
Playtime:29.767 hours
Usage:1%
Score:0.800m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:44.880%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:85
V. Kills:38 218%
Deaths:140
KDR:0.607
Accuracy:41.954% D
KPH:5.600 D--
VKPH:2.500 D-
M12 Kobalt-F
C+
Kills:69
V. Kills:13 N/A
Deaths:100
KDR:0.690
Accuracy:20.057% C
KPH:6 D-
VKPH:1.100 C+
Kills:154 (154 + 0)
Deaths:240
KDR:0.642
VKDR:0.213
Vehicle Kills:51
Kill Difference:86
Playtime:26.744 hours
Usage:1%
Score:0.089m
Score/min:55
Driving Accuracy:20.057%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 88,57655,8414,30312.977A10.2647.767%C1.671%D35.2A20.7A3341584.4h3.6B+7.5B++
19A Fortuna 8,1648,0126,8491.17C+1.5529.548%B*17.299%D20.1DN/A61398h9.8C++33.3B+
AF-19 Mercenary 7,3727,3215,3871.359B++1.3626.727%B*16.91%D19.1C++N/A91383.5h11.4B+42.6B+
AF-4 Cyclone 5,4785,4294,1661.303C++1.4230.764%B**18.972%C++34.5C++N/A119157.5h8.7B*28.4B++
C-4 4,8173,4081,7221.979B+0.7427.735%B+N/A86.5C*35.8B+83139.4h1.5C++5.2B
L100 Python AP 4,7902,9303677.984B*5.2655.48%C++2.355%C33.6B21.3B+41487.2h4.9B++8.9B++
AF-57 Piston 2,3172,2981,4611.573B1.1545.42%B+9.443%D*46.2B+N/A20449.7h3.7B++8.1B+
Tank Mine 3,3401,9786722.943C*0.2236.411%C*N/A97.4C+67.1C++124620.3h2.4D6.7C+
GD-66 Claw 1,5951,5831,0551.5C*1.2271.702%B**12.382%C44.1C*N/A11935.9h2.2B+3.1B++
Titan-150 HEAT 2,3191,5211549.877B**7.1641.04%D1.381%D--19.5C+10.2B25778.1h3.9B++9.4B+
LA39 Bruiser 1,3341,3208261.598B1.1278.248%A+13.561%C+48.4BN/A14327.3h2B*2.5B*
NC6 Gauss SAW 1,3411,3177651.722B+1.0023.36%B++17.616%D--28.3C+N/A15646.6h10C*42.7B+
E540 Halberd 2,0961,2521607.825C++5.1052.793%B**2.875%C+31.9C**21.5A211539.3h5.5C**10.5B++
GD-7F 1,2071,1901,3040.913C+1.8124.303%C+19.916%C+16.3DN/A5572.9h13C*53.5C*
AC-X11 1,1641,1541,0101.143C++1.5824.755%C+15.251%D*17.6C-N/A8765.5h10.4C++41.8C++
Gauss Compact S 1,1791,1531,2820.899C+1.8228.07%B*17.346%C+10.9DN/A43105.3h12.4C44.1C**
AF-4A Bandit 1,1711,1511,1241.024C1.7025.459%C++20.156%C16DN/A4971.9h11.6C+45.5C++
L100 Python HEAT 1,3159129110.022B**7.3050.019%C+N/A30C+13.3B+28930.4h4.3B*8.7B++
NCM1 Scattercannon 7767733242.386B0.3448.839%B**17.076%B36.8B**N/A17021h6.6B+13.5B++
AF-41 Hacksaw 7507503242.315C+0.4146.619%A+17.333%B++36.8B+N/A16220.4h6.5C++14B*
Bouncing Betty 7457451993.744C+1.0244.881%C++N/A109.6CN/A4136.8h2.1C--4.6C++
Frag Grenade 6816671667N/A664.2838.411%D--N/A444.7C+9.3C**15981.5h3.7C*9.6C+
NS-44 Commissioner 6556475961.086C*1.6436.624%C++20.711%C+37.8C*N/A17317.1h3.4B+9.4B+
CAS30 Tank Buster 1,1035719630.593C-2.1342.79%C+N/A3.5D-3.2D-76164.2h57.8C+135.1C++
Titan-150 HESH 6915674213.5B+10.7856.34%B**2.116%C*64.4A14.1A+3838.8h2.8B+4.9B*
LA3 Desperado 5715665551.02C++1.7029.905%C*19.435%C+46B+N/A15712.3h8.8C*29.4C++
Enforcer ML85 890536975.526C*2.8042.067%C++2.612%C**22.6C+14.9C77623.7h10.3B++24.6B++
AF-23 Grinder 5165092482.052C+0.6739.078%B+19.253%B**39.8B+N/A17812.8h4.8B**12.4B**
EM4 Longshot 4954931722.866C+0.1437.419%C80.527%C**22.7C-N/A8021.7h2.5C-6.6C
AF-23 Grinder 4724672431.922C+0.8043.388%B+18.63%B+37.1C**N/A16212.6h5.8B+13.3B++
NS-45 Pilot 4244182961.412C++1.3131.033%C+20.813%D53.6C*N/A1857.8h6.1B++19.7B+
NS-357 IA 3843813880.982C+1.7448.464%B36.483%B33.4CN/A10411.4h3.2C*6.6B+
Rocklet Rifle 7223743231.158B*1.5655.703%BN/A30.2C*28.1C**45512.4h35.4C*63.6B
Skyguard 665357884.057B++1.3433.95%B*1.12%D-15.3C++13.2B**39123.3h114.7C**337.7B+
NCM2 Falcon 4853522051.717B+1.0042.78%B4.261%C18.3B+6.9B**19819.2h7.5B*17.5B++
Vortek Rotary 4962892401.204C+1.5233.53%B+N/A10.3C7.4C-18228h86.1C+256.9C*
AP30 Shredder 541282684.147C+1.4335.887%B++N/A28.5C+26.2B*9379.9h61.5B+171.2B*
NS-10 Burster 4752702361.144C*1.5837.651%B**3.704%D5.7C*4.3B+13247.4h173.7C461.3B+
NS-10 Burster 4822642361.119B1.6037.569%A4.924%C5.6C++4.6B+13847.4h175.9C468.2B+
L105 Zephyr 2802331713.706B10.9853.788%A+N/A64.7B+13.1B*5923.6h6.1C++11.3B++
NCM2 Falcon 3392262051.102C*1.6244.649%C**4.867%C++12.2C++6.1B+15118.6h11.8B+26.4B+
M96 Mjolnir-H 339224376.054B++3.3355.581%B++N/A53.3C**27.4C9344.2h31B+55.8B++
GR-22 2242221801.233C+1.4923.204%C14.865%D32.6C++N/A1196.8h11.2B*48.1B+
NC4 Mag-Shot 2202161631.325B*1.4023.742%C-13.426%D-22.7C+N/A1509.5h6.9B+28.9C++
NC1 Gauss Rifle 2162151671.287C**1.4325.651%B+19.07%C24.4C++N/A1778.8h10.7B*41.8B++
NC15 Phoenix 4502132670.798C1.9251.516%CN/A11.8C13.1C++33718.1h9B+17.5B+
NC05 Jackhammer 2112111901.111C+1.6144.361%C++11.374%D-30.1C-N/A1587h4.7C**10.7C*
M40 Fury 2562101415A++12.2837.065%C*N/A60B+13.1B*5523.5h8.9B*23.9B*
C85 Canister-H 2232081811.556C+8.8360.689%B**14.904%B**86.7C6.3C4442.4h7.5C+12.3B
Blitz GD-10 2021991571.268C*1.4527.273%B+13.065%D30.6C++N/A1786.5h11.2B*41B++
M12 Kobalt 1991911810.611C+7.8922.241%B**20.419%B+61.6C+2.6C++3463.1h21.9C98.3B
NC9 A-Tross 1821791651.085C+1.6425.283%C+16.201%D*28.9CN/A976.2h10.6C41.9C+
C75 Viper 1931651016.5A*13.7838.849%C++2.424%A43.4B++7.4C+9673.8h6.6A17B**
Mag-Cutter 2081608,5780.019C+2.7035.714%B+N/A0.3CN/A2537.6h4D-11.3C++
Sticky Grenade 1661601160N/A157.2837.292%F-N/A320D*12C+13090.5h4.2F11.3F-
C150 Dalton 280159364.417C1.7049.845%B*N/A28.4C21.6C+7345.6h5.1C+10.2B+
NS-44L Blackhand 1511482140.692C2.0343.211%C*36.487%C11.8DN/A4912.5h5.3C12.3C+
M20 Mustang 3041481620.914C1.8131.623%C++2.027%C+6.4D6.7C-23323.3h160.2C--506.7C
M20 Basilisk 170128333.879B+1.1635.986%C+5.469%C+19.1C+6.3C4086.7h73.4B204B+
Shrike 2481211201.008B+1.7159.809%B+N/A16.4D17.2B++7147.4h7.8C--13C+
E540 Halberd-H 179116225.273C+2.5546.959%D*3.448%B*27.6D15D6614.2h5B+10.6C**
EM6 111109941.16C+1.5614.884%D*21.101%C20.2DN/A1485.4h12C+80.6C--
M20 Basilisk 159109283.893B+1.1737.094%C+1.835%D**27.9B+12.8B++4663.9h79.7C++214.8B+
LA1 Anchor 111107651.646C+1.0826.861%B+28.037%B+26.8D1B*2574h11C41.1C*
G30 Walker 17798214.667B+1.9530.749%C*2.041%D--16.3C++13.2B+3926h179.7B+584.4B++
Carver 1199610,8220.009C2.719.379%D**9.375%D--0.2DN/A1614.8h3.7T*39.1F*
C85 Canister 10094156.267D3.5544.784%B++6.383%F-85.5B5.5C++5581.1h6.4B+14.3B+
The Slasher 94914,0960.022D2.7016.775%D*14.286%C*0.5C--N/A2182.9h2.6C15.3C--
MANA Anti-Vehicle Turret 18189591.508B++1.2161.406%UN/A890D--920C-11784200.1h11.6D18.9B+
Hunter QCX 109893700.241D2.4874.205%A*19.101%C--3.2D--N/A5027.6h31.2F--42D
M40 Fury-F 123851400.607C2.1141.954%D1.176%C*5.6D--2.5D-7215.2h10.6C*25.3C++
NS Decimator 13884870.966C+1.7653.515%D-N/A29C18.6C**6982.9h4.4B8.3C+
G30 Walker 14580194.211B++1.4931.224%B+1.25%D*17.4C**14.1B*5384.6h226C+723.9C**
M12 Kobalt-F 82691000.69C--2.0320.057%C11.594%C++6D-1.1C+3311.5h29.7D--148.1D
Hyena Missile Launcher 11963272.333B**0.3935.76%B+N/A15.8C+14B+3114h36.3C**101.6B+
Icikill 70616,9790.009D2.7115%D*4.918%D0.2C--N/A1345.8h3.2D**21.6D*
MAX Punch 67601,0920.055C2.6743.045%C+N/A0.6CN/A293.5h2.7C+6.4C+
AF-8 RailJack 5656232.435C+0.2935%C82.143%B*15.1DN/A923.7h2.9D8.2C
Aspis Anti-Aircraft Phalanx Turret 1105678A++5.2835.765%A+N/A24.3A*23.5A*8422.3h115.4B*322.6B*
M60-A Bulldog 7555262.115D0.6129.689%D1.818%C*21.2D7.7B+2572.6h6.4C--21.6C-
M12 Kobalt-H 585469C6.2823.165%C*20.37%B++45D*3.3C-1971.2h31.9F-137.5D**
NC14 Bolt Driver 5252124.333A+1.6127.059%D*67.308%D15.8C--N/A2563.3h3.1C--11.4D-
M12 Kobalt 5552510.4C7.6823.534%A15.385%D57.8C3.3B+3180.9h24.5D-103.9C*
LA80 5151242.125C-0.6033.415%D*66.667%D*18.9D-N/A952.7h2.7D8D-
Enforcer ML65-H 9351143.643C+0.9251.106%DN/A26.8C-22.1D10211.9h14B+27.5C*
Hawk GD-68 9151860.593C+2.1359.538%C-N/A9.4D7.4C-5235.4h10.1D17D
M40 Fury 6851105.1C2.3844.88%B**N/A46.4C15.5B++5961.1h17.5D39.1C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret185602.1h
Nanite Revive Grenade05900.2h
Motion Spotter406,1563.4h
Nano-Armor Kit1,9373,672,155216.6h
Flail Targeting Dart4710.7h
Medical Applicator11636,8374.3h
Spawn Beacon455,0363.8h
Rampart Wall12072.6h
Sunderer Garage0650.5h
Turret AI Module1870.6h
Repair Module11370.7h
Structure Shield Module01030.5h
Skywall Shield Emitter0790.5h
Spitfire Auto-Turret231,8002.7h
Xiphos Anti-Personnel Tower1650.5h
Welding Device09410.1h
Deconstruction Tool05,1022h
Recon Detection Device363,3046h
Ammunition Package292,7071.7h
Anti-Infantry MANA Turret52121.2h
Nano-Repair Grenade02,6760.7h
Shield Recharging Field2620.1h
Snowman Soldier3850.1h

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