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Primus starwolfPE[KH0L] starwolfPE
VS BR 47

KDR: 0.33

Score: 2m

Last Seen: Mar 2nd, 2019 6:53 PM
- OFFLINE - 1288.9 hour(s)

Battle Rank 47 - Vanu Sovereignty on Briggs
Level Progress (to 48): 53%
Level 100 Progress: 11% 2384h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Sirius SX12 Solstice VE3 L100 Python HEAT C-4 Rocklet Rifle C75 Viper MANA Anti-Personnel Turret M20 Basilisk
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-157,626 MLG Score: -126
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.127%15.819%287310327080.2016520.13

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.086%-0.579D-0.752D--3.07T-HEAD ++ (~6.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
204.1-1.731F-37-1.589F167.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.411%3.571%201103456273460.205128119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.72D--0.207C-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.4-1.695F-91-1.298D**229.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2m381.1%118 (7.1k)107 (6.4k)0.3314082,1236,4060.43646647 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS10353915.764%7.442%11702:540

29% Engineer7% Heavy Assault15% Infiltrator47% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2018 2:47 PMJan 30th, 2018 3:41 AMMar 24th, 2019 3:20 PM (32d) (PST)Mar 2nd, 2019 2:54 PM (54d) (PST)Mar 2nd, 2019 2:53 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3341621720.1140.3450.0090.5820.038-126

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,0489,74210,30672113526,430

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
309.6h/12.9d 673 158 1,505 10.8k 350 674 714 6.2m

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:419
Deaths:2,167
KDR:0.193
Accuracy:19.058% D--
HSR:18.138% C+
Solstice VE3
D--
Kills:237
Deaths:1,288
KDR:0.184
Accuracy:14.935% D**
HSR:13.502% D--
Kills:656
Deaths (as Light Assault):3,455
Deaths (to Light Assaults):1,165
KDR:0.18987
Kill Difference:2,799
Playtime:145.521 hours
Usage:47%
Score:1.012m
Score/min:116
Accuracy (listed only):16.996%
HSR (listed only):15.820%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D--
Kills:237
Deaths:1,288
KDR:0.184
Accuracy:14.935% D**
HSR:13.502% D--
Kills:237
Deaths (as Engineer):1,288
Deaths (to Engineers):1,203
KDR:0.18401
Kill Difference:1,051
Playtime:89.896 hours
Usage:29%
Score:0.522m
Score/min:97
Accuracy (listed only):14.935%
HSR (listed only):13.502%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,519
KDR:0
Kill Difference:UNR
Playtime:21.559 hours
Usage:7%
Score:0.109m
Score/min:84
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:419
Deaths:2,167
KDR:0.193
Accuracy:19.058% D--
HSR:18.138% C+
Beamer VS3
A+
Kills:52
Deaths:377
KDR:0.138
Accuracy:37.775% A+
HSR:7.692% F-
Kills:471
Deaths (as Infiltrator):2,544
Deaths (to Infiltrators):1,339
KDR:0.18514
Kill Difference:2,073
Playtime:45.259 hours
Usage:15%
Score:0.311m
Score/min:114
Accuracy (listed only):28.416%
HSR (listed only):12.915%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:419
Deaths:2,167
KDR:0.193
Accuracy:19.058% D--
HSR:18.138% C+
Kills:419
Deaths (as Combat Medic):2,167
Deaths (to Combat Medics):664
KDR:0.19335
Kill Difference:1,748
Playtime:4.573 hours
Usage:1%
Score:0.020m
Score/min:73
Accuracy (listed only):19.058%
HSR (listed only):18.138%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):115
KDR:0
Kill Difference:UNR
Playtime:2.202 hours
Usage:1%
Score:0.017m
Score/min:129
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:228
V. Kills:143 158%
Deaths:157
KDR:1.452
Accuracy:52.844% C++
KPH:17.400 D-
VKPH:10.900 C+
C75 Viper
C+
Kills:116
V. Kills:76 151%
Deaths:83
KDR:1.398
Accuracy:31.450% D-
KPH:11.200 D--
VKPH:7.300 C+
Kills:344 (344 + 0)
Deaths:240
KDR:1.433
VKDR:0.913
Vehicle Kills:219
Kill Difference:104
Playtime:23.476 hours
Usage:8%
Score:0.090m
Score/min:64
Driving Accuracy:31.450%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:56
V. Kills:16 329%
Deaths:26
KDR:2.154
Accuracy:28.411% D*
KPH:11.300 D
VKPH:3.200 D*
Kills:56 (0 + 56)
Deaths:26
KDR:2.154
VKDR:0.615
Vehicle Kills:16
Kill Difference:30
Playtime:4.958 hours
Usage:2%
Score:0.019m
Score/min:64
Driving Accuracy:N/A%
Gunner Accuracy:28.411%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 4394192,1670.193D0.1419.058%D--18.138%C+5.1D*N/A1981.9h42.1T*220.7T-
Solstice VE3 2502371,2880.184D-0.1514.935%D**13.502%D--4.5D-N/A1452.2h30.6F--204.9F--
L100 Python HEAT 3712281571.452D1.1252.844%C++N/A17.4D-10.9C+7113.1h10.5F-19.9D*
C-4 2711661820.912C0.5823.351%C-N/A53.5D33.9B3603.1h2.7F-11.5F
Rocklet Rifle 2991646430.255D-0.0853.391%C+N/A10.3D**8.5D*10715.9h59.8D**111.9D-
C75 Viper 192116831.398D1.0731.45%D-N/A11.2D--7.3C+5510.4h19.3D61.3D--
MANA Anti-Personnel Turret 95911390.655N/A0.3210.543%UN/A910U40U1276800.1h39.8T*377.2T*
M20 Basilisk 7256262.154C1.8228.411%D*3.571%D-11.2D3.2D*645h91C**320.4C
Proximity Mine 5555212.619C2.2946.284%B+N/A110C+N/A3370.5h2.5F5.4C
Beamer VS3 55523770.138D0.1937.775%A+7.692%F-3D*N/A917.5h25.5T-67.4C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret124310.6h
Motion Spotter3560.1h
Spawn Beacon93240.4h
Medical Applicator569,1881.2h
Deconstruction Tool05900.1h
M12 Kobalt-F11500.1h
Anti-Infantry MANA Turret214830.8h
Nano-Armor Kit150114,5138.7h
Smoke Grenade03500.1h
Recon Detection Device313901.8h
Ammunition Package21980.2h
L-30R Vektor51500.7h
Dual-75 Duster0680h

Check the help document for the dictionary if you want to learn more about words used here.


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