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Centurion A.S.P. Operative stereolizeVS[EMF] stereolizeVS
VS BR 54

KDR: 8.41

Score: 36.3m

Last Seen: Jun 21st, 2018 3:44 PM
- OFFLINE - 3.5 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Miller - Outfit Leader of ELITE MAGRIDER FORCE[EMF] ELITE MAGRIDER FORCE
VS outfit on Miller

Members: 5
Level Progress (to 55): 83%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Supernova VPC L100 Python HESH Solstice VE3 Saron HRB Ghost Skyguard
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $186,399 MLG Score: 149
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.768%17.865%42569912,2111.460376.947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.745%0.563B+-0.391C--0.857B*HEAD + (~5.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.17C++14.8-0.042C+47.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.343%1.24%6066599225,1535991210441.9217208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.177%0.062C+-0.961D--0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.709B++4.60.629B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.397%1.326%358349938,298448561618.4811148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.327%1.819A++-0.777D-0.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.879B*7.70.796B++6.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.294%59.117%3583199652117912.91061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.438C---0.554D-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.078C+2.90.081C+6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ELITE MAGRIDER FORCE[EMF] ELITE MAGRIDER FORCE
VS outfit on Miller

Members: 5
36.3m307.3%402 (24.1k)353 (21.2k)8.4070140,2784,79114.206654 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS997252013.771%3.034%4221:175

91% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2016 6:47 PMMay 18th, 2018 8:03 PMJun 21st, 2018 12:23 PM (4h) (PST)Jun 21st, 2018 1:19 PM (3h) (PST)Jun 21st, 2018 11:44 AM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
989169730.3920.0470.0121.7610.181149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,33897858,36024311061121,196

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1711.7h/71.3d 27,786 1,222 14,762 180.9k 996 2,964 18,586 101.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:1,191
Deaths:1,161
KDR:1.026
Accuracy:24.273% B
HSR:17.464% C
NS Baron G5
C+
Kills:314
Deaths:233
KDR:1.348
Accuracy:42.385% C+
HSR:10.828% D
Pulsar C
C+
Kills:209
Deaths:145
KDR:1.441
Accuracy:23.504% C+
HSR:21.053% C
Kills:1,714
Deaths (as Engineer):1,539
Deaths (to Engineers):1,773
KDR:1.11371
Kill Difference:175
Playtime:1,558.861 hours
Usage:91%
Score:34.735m
Score/min:371
Accuracy (listed only):30.054%
HSR (listed only):16.448%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:129
Deaths:86
KDR:1.500
Accuracy:20.321% C+
HSR:21.705% C
Kills:129
Deaths (as Heavy Assault):86
Deaths (to Heavy Assaults):827
KDR:1.5
Kill Difference:43
Playtime:32.044 hours
Usage:2%
Score:0.318m
Score/min:166
Accuracy (listed only):20.321%
HSR (listed only):21.705%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B
Kills:1,191
Deaths:1,161
KDR:1.026
Accuracy:24.273% B
HSR:17.464% C
Sirius SX12
C+
Kills:315
Deaths:239
KDR:1.318
Accuracy:23.727% C+
HSR:16.508% C+
NS Baron G5
C+
Kills:314
Deaths:233
KDR:1.348
Accuracy:42.385% C+
HSR:10.828% D
MKV Suppressed
C
Kills:223
Deaths:188
KDR:1.186
Accuracy:23.728% C
HSR:15.247% D
Pulsar C
C+
Kills:209
Deaths:145
KDR:1.441
Accuracy:23.504% C+
HSR:21.053% C
Kills:2,252
Deaths (as Light Assault):1,966
Deaths (to Light Assaults):593
KDR:1.14547
Kill Difference:286
Playtime:64.003 hours
Usage:4%
Score:0.650m
Score/min:169
Accuracy (listed only):27.524%
HSR (listed only):16.220%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D-
Kills:521
Deaths:140
KDR:3.721
Accuracy:32.294% D--
HSR:59.117% D-
Sirius SX12
C+
Kills:315
Deaths:239
KDR:1.318
Accuracy:23.727% C+
HSR:16.508% C+
MKV Suppressed
C
Kills:223
Deaths:188
KDR:1.186
Accuracy:23.728% C
HSR:15.247% D
NS-44 Commissioner
C+
Kills:144
Deaths:119
KDR:1.210
Accuracy:24.237% D*
HSR:20.139% C+
Kills:1,203
Deaths (as Infiltrator):686
Deaths (to Infiltrators):591
KDR:1.75364
Kill Difference:517
Playtime:53.505 hours
Usage:3%
Score:0.558m
Score/min:174
Accuracy (listed only):25.997%
HSR (listed only):27.753%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:114
V. Kills:166 68%
Deaths:31
KDR:3.677
Accuracy:36.165% C
KPH:16.800 D-
VKPH:24.400 C+
Kills:114 (0 + 114)
Deaths:31
KDR:3.677
VKDR:5.355
Vehicle Kills:166
Kill Difference:83
Playtime:6.801 hours
Usage:0%
Score:0.170m
Score/min:417
Piloting Accuracy:N/A%
Gunner Accuracy:36.165%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,582
V. Kills:137 N/A
Deaths:34
KDR:46.529
Accuracy:42.720% D
KPH:59 B
VKPH:5.100 D
Skyguard
B*
Kills:341
V. Kills:189 179%
Deaths:14
KDR:24.357
Accuracy:28.135% C+
KPH:17.700 B*
VKPH:9.800 C++
L100 Python AP
C*
Kills:100
V. Kills:37 263%
Deaths:6
KDR:16.667
Accuracy:40.487% F-
KPH:28.500 C*
VKPH:10.500 D*
Kills:2,023 (2,023 + 0)
Deaths:54
KDR:37.463
VKDR:6.722
Vehicle Kills:363
Kill Difference:1,969
Playtime:49.592 hours
Usage:3%
Score:0.678m
Score/min:228
Driving Accuracy:40.487%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:19,255
V. Kills:11,106 173%
Deaths:972
KDR:19.810
Accuracy:47.308% D
KPH:28.100 B++
VKPH:16.200 C**
E540 Halberd
B+
Kills:7,174
V. Kills:4,563 157%
Deaths:327
KDR:21.939
Accuracy:58.796% A
KPH:32.200 C*
VKPH:20.500 B+
Supernova VPC
B+
Kills:3,875
V. Kills:627 N/A
Deaths:124
KDR:31.250
Accuracy:49.524% C+
KPH:50.800 B+
VKPH:8.200 B
Saron HRB
B
Kills:949
V. Kills:695 136%
Deaths:71
KDR:13.366
Accuracy:51.713% B**
KPH:25.100 C++
VKPH:18.300 B
Aphelion VEX-4
C+
Kills:167
V. Kills:165 101%
Deaths:13
KDR:12.846
Accuracy:31.550% C-
KPH:17.200 D
VKPH:17 C+
Proton II PPA
C++
Kills:64
V. Kills:6 N/A
Deaths:2
KDR:32
Accuracy:32.474% A+
KPH:41.200 C--
VKPH:3.900 C++
Kills:31,484 (23,130 + 8,354)
Deaths:1,509
KDR:20.864
VKDR:11.373
Vehicle Kills:17,162
Kill Difference:29,975
Playtime:1,032.411 hours
Usage:60%
Score:16.977m
Score/min:274
Driving Accuracy:49.524%
Gunner Accuracy:32.474%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:111
V. Kills:54 202%
Deaths:15
KDR:7.400
Accuracy:59.737% C**
KPH:43 C++
VKPH:20.900 C+
Proton II PPA-H
C
Kills:111
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:26.450% D--
KPH:77.600 C
VKPH:2.100 D*
Aphelion VEX-4H
D*
Kills:72
V. Kills:58 122%
Deaths:14
KDR:5.143
Accuracy:45.812% C+
KPH:18.400 D*
VKPH:14.800 D*
Kills:294 (0 + 294)
Deaths:29
KDR:10.138
VKDR:3.966
Vehicle Kills:115
Kill Difference:265
Playtime:7.927 hours
Usage:0%
Score:0.265m
Score/min:557
Driving Accuracy:N/A%
Gunner Accuracy:45.812%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:57
V. Kills:15 356%
Deaths:2
KDR:28.500
Accuracy:38.280% C+
KPH:37.300 A++
VKPH:9.800 B+
Kills:57 (0 + 57)
Deaths:2
KDR:28.500
VKDR:7.500
Vehicle Kills:15
Kill Difference:55
Playtime:1.530 hours
Usage:0%
Score:0.069m
Score/min:753
Driving Accuracy:N/A%
Gunner Accuracy:38.280%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 30,36119,25597219.81M11.4047.308%D1.257%D--28.1B++16.2C**260684.6h4B*8.4B++
E540 Halberd 11,7377,17432721.939A+13.5358.796%A1.394%D-32.2C*20.5B+328222.5h5.7C**9.7B*
Supernova VPC 4,5023,87512431.25A++22.8449.524%C+1.316%C50.9B+8.2B18176.2h2.7B++5.4B+
L100 Python HESH 1,7191,5823446.529M*38.1242.72%D1.011%D59B5.1D19026.8h2.6B+6.1B+
Solstice VE3 1,2061,1911,1611.026B+7.3824.273%B17.464%C6.4DN/A20187.2h15.3C++63.2B
Saron HRB 1,6449497113.366A++4.9651.713%B**N/A25C++18.3B37237.9h22.7C+43.9B+
Ghost 5225211403.721B4.6932.294%D--59.117%D-22.4DN/A5623.3h2.9D-8.9D-
Skyguard 5303411424.357U15.9528.135%C+N/A17.7B*9.8C++17019.3h72A+256B**
Tank Mine 516336665.091A3.3248.264%B**N/A84C45D9274h3.2F-6.7C+
Sirius SX12 3193152391.318C*7.0923.727%C+16.508%C+13.2DN/A4023.8h14.5C*61C*
NS Baron G5 3143142331.348B7.0642.385%C+10.828%D8.4D*N/A2237.2h5.6D13.3C+
MKV Suppressed 2272231881.186C++7.2223.728%C15.247%D6.6D*N/A1933.6h17.7D74.6C
C-4 290209663.167A5.2426.812%B+N/A99.5B+38.6B++12402.1h1.2B++4.6B+
Pulsar C 2102091451.441C*6.9723.504%C+21.053%C5.6D--N/A1637.6h16.2C69.1C
Aphelion VEX-4 3321671312.846A*4.4431.55%C-2.395%D17.2D17C+3779.7h69.1C+219.2C
NS-44 Commissioner 1461441191.21C**7.2024.237%D*20.139%C+13.6DN/A4610.6h4.1C+16.8D
Orion VS54 132129861.5C++6.9120.321%C+21.705%C8.7D--N/A5214.9h15.5D76.3C+
Spear Anti-Vehicle Phalanx Turret 192117523.4M14.9949.05%B+5.983%B*28.5C--18.3C5254.1h13.5D-27.4C
C150 Dalton 280114313.677C4.7336.165%CN/A16.8D-24.4C+4166.8h6.1D16.8D
E540 Halberd-H 165111157.4C+1.0159.737%C**N/A42.7C+20.8C+7502.6h5.7B+9.6B+
Proton II PPA-H 1141111111S102.5926.45%D--N/A79.3C2.1D*2681.4h12.9D48.8D*
L100 Python AP 137100616.667M*8.2640.487%F-2%D28.6C*10.6D*8293.5h5.3B++13.1C++
Proximity Mine 8282117.455B**0.9537.138%DN/A68.3D*N/A2251.2h2.5F6.7D**
Aphelion VEX-4H 13072145.143C++3.2645.812%C+2.778%C+18.5D*14.9D*5353.9h69.4C+151.6C+
Proton II PPA 7064232B**23.5932.474%A+3.125%B*40D3.8C++2751.6h19.3F**59.4D
Frag Grenade 5959159N/A50.5955.307%AN/A590B+N/A24650.1h3.4B+6.1B++
M20 Basilisk 7257228.5U20.0938.28%C+N/A38A++10B+7521.5h45.8B**119.5B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21380.4h
Motion Spotter23850.3h
Nano-Armor Kit3701,276,377129.3h
Nano-Repair Grenade01550h
Spawn Beacon11240.1h
NS-TMC-01 "His Regards"39512045.6h
Medical Applicator41,8220.2h
Deconstruction Tool01870h
M12 Kobalt0560.1h
Ammunition Package161,2071.7h

Check the help document for the dictionary if you want to learn more about words used here.


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