Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,742)players online:
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (273 days). The data shown below may not be accurate.

Legate A.S.P. Operative stereolizeVS[Mdu] stereolizeVS
VS BR 72

KDR: 8.87

Score: 39.5m

Last Seen: Aug 28th, 2019 3:46 PM
- OFFLINE - 82.5 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Miller
Level Progress (to 73): 47%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Supernova VPC L100 Python HESH Solstice VE3 Saron HRB Skyguard Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:stereolizeVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $195,156 MLG Score: 156
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.917%17.436%417812752,5581.536347.334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.793%0.521B+-0.544D0.777B++HEAD + (~5.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.50.171C++14.7-0.031C+46.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.978%1.117%63715127828,9136341353845.5323214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.868%-0.103C+-0.903D--0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.665B+5.10.588B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.473%1.582%3154712769,226486595018.9835155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.383%1.04B**-0.71D-1.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.859B*8.10.799B++8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.55%59.638%31541128260719623.08122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.363C--0.476D-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.112C+2.90.1C+6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.5m299.6%395 (23.7k)347 (20.8k)8.8705645,9145,17614.788172 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283284714.339%2.997%4322:135

91% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2016 6:47 PMAug 5th, 2019 10:35 PMAug 29th, 2019 5:14 AM (273d) (PST)Aug 28th, 2019 12:10 PM (274d) (PST)Aug 28th, 2019 11:46 AM (274d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
997179800.4040.0450.0121.7480.180156

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,8081,00658,80224311051120,834

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1896.4h/79d 30,629 1,376 16,888 198.8k 1,080 3,245 20,446 113.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,191
Deaths:1,161
KDR:1.026
Accuracy:24.273% C++
HSR:17.464% C--
Pulsar C
C+
Kills:390
Deaths:247
KDR:1.579
Accuracy:24.979% C+
HSR:17.692% D--
NS Baron G5
C
Kills:318
Deaths:236
KDR:1.347
Accuracy:41.974% C
HSR:10.692% D-
NSX-P Tanto
C
Kills:68
Deaths:47
KDR:1.447
Accuracy:25.179% C
HSR:16.177% D**
Kills:1,967
Deaths (as Engineer):1,691
Deaths (to Engineers):1,878
KDR:1.16322
Kill Difference:276
Playtime:1,718.877 hours
Usage:91%
Score:37.815m
Score/min:367
Accuracy (listed only):29.101%
HSR (listed only):15.506%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:146
Deaths:94
KDR:1.553
Accuracy:20.514% C
HSR:21.233% D
Kills:146
Deaths (as Heavy Assault):94
Deaths (to Heavy Assaults):899
KDR:1.55319
Kill Difference:52
Playtime:36.321 hours
Usage:2%
Score:0.344m
Score/min:158
Accuracy (listed only):20.514%
HSR (listed only):21.233%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:1,191
Deaths:1,161
KDR:1.026
Accuracy:24.273% C++
HSR:17.464% C--
Pulsar C
C+
Kills:390
Deaths:247
KDR:1.579
Accuracy:24.979% C+
HSR:17.692% D--
NS Baron G5
C
Kills:318
Deaths:236
KDR:1.347
Accuracy:41.974% C
HSR:10.692% D-
Sirius SX12
C
Kills:315
Deaths:239
KDR:1.318
Accuracy:23.727% C
HSR:16.508% C
MKV Suppressed
D
Kills:228
Deaths:190
KDR:1.200
Accuracy:23.734% D
HSR:14.912% D-
NSX-P Tanto
C
Kills:68
Deaths:47
KDR:1.447
Accuracy:25.179% C
HSR:16.177% D**
NSX Tengu
D*
Kills:65
Deaths:40
KDR:1.625
Accuracy:29.519% D*
HSR:13.846% D*
Kills:2,575
Deaths (as Light Assault):2,160
Deaths (to Light Assaults):655
KDR:1.19213
Kill Difference:415
Playtime:69.352 hours
Usage:4%
Score:0.682m
Score/min:164
Accuracy (listed only):27.626%
HSR (listed only):15.327%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D--
Kills:607
Deaths:157
KDR:3.866
Accuracy:32.550% D*
HSR:59.638% D--
Sirius SX12
C
Kills:315
Deaths:239
KDR:1.318
Accuracy:23.727% C
HSR:16.508% C
MKV Suppressed
D
Kills:228
Deaths:190
KDR:1.200
Accuracy:23.734% D
HSR:14.912% D-
NS-44 Commissioner
C--
Kills:155
Deaths:127
KDR:1.220
Accuracy:24.130% D**
HSR:19.355% C--
NSX Tengu
D*
Kills:65
Deaths:40
KDR:1.625
Accuracy:29.519% D*
HSR:13.846% D*
Kills:1,370
Deaths (as Infiltrator):753
Deaths (to Infiltrators):645
KDR:1.81939
Kill Difference:617
Playtime:63.797 hours
Usage:3%
Score:0.609m
Score/min:159
Accuracy (listed only):26.732%
HSR (listed only):24.852%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:118
V. Kills:170 69%
Deaths:31
KDR:3.806
Accuracy:35.864% C
KPH:16.900 D--
VKPH:24.400 C+
Kills:118 (0 + 118)
Deaths:31
KDR:3.806
VKDR:5.484
Vehicle Kills:170
Kill Difference:87
Playtime:6.964 hours
Usage:0%
Score:0.174m
Score/min:416
Piloting Accuracy:N/A%
Gunner Accuracy:35.864%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,913
V. Kills:180 N/A
Deaths:39
KDR:49.051
Accuracy:42.922% D-
KPH:59.400 C++
VKPH:5.600 D
Skyguard
B++
Kills:722
V. Kills:384 188%
Deaths:24
KDR:30.083
Accuracy:29.683% C+
KPH:20.600 B++
VKPH:11 C**
L100 Python AP
C+
Kills:245
V. Kills:84 288%
Deaths:6
KDR:40.833
Accuracy:42.696% F
KPH:33.700 C+
VKPH:11.600 D*
Kills:2,880 (2,880 + 0)
Deaths:69
KDR:41.739
VKDR:9.391
Vehicle Kills:648
Kill Difference:2,811
Playtime:74.482 hours
Usage:4%
Score:0.951m
Score/min:213
Driving Accuracy:42.696%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:22,106
V. Kills:12,250 180%
Deaths:1,016
KDR:21.758
Accuracy:47.575% D
KPH:29.600 C++
VKPH:16.400 C+
E540 Halberd
B+
Kills:7,674
V. Kills:4,766 161%
Deaths:333
KDR:23.045
Accuracy:58.886% A
KPH:32.800 C+
VKPH:20.300 B+
Supernova VPC
C++
Kills:3,927
V. Kills:632 N/A
Deaths:125
KDR:31.416
Accuracy:49.513% C
KPH:50.900 C++
VKPH:8.200 C+
Saron HRB
C++
Kills:949
V. Kills:695 136%
Deaths:71
KDR:13.366
Accuracy:51.713% B*
KPH:25.100 C+
VKPH:18.300 C++
Aphelion VEX-4
C+
Kills:189
V. Kills:172 109%
Deaths:13
KDR:14.539
Accuracy:32.224% C-
KPH:18.400 D
VKPH:16.800 C+
Proton II PPA
C+
Kills:64
V. Kills:6 N/A
Deaths:2
KDR:32
Accuracy:32.474% B**
KPH:41.200 D
VKPH:3.900 C+
Kills:34,909 (26,033 + 8,876)
Deaths:1,560
KDR:22.378
VKDR:11.872
Vehicle Kills:18,521
Kill Difference:33,349
Playtime:1,107.668 hours
Usage:58%
Score:18.214m
Score/min:274
Driving Accuracy:49.513%
Gunner Accuracy:32.474%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:214
V. Kills:102 208%
Deaths:18
KDR:11.889
Accuracy:62.833% B+
KPH:51 C++
VKPH:24.300 C*
M12 Kobalt-H
C-
Kills:207
V. Kills:5 N/A
Deaths:6
KDR:34.500
Accuracy:14.008% F-
KPH:102.700 C-
VKPH:2.500 D--
Proton II PPA-H
C
Kills:114
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:26.965% D*
KPH:77.600 C
VKPH:2 D*
M40 Fury-H
B+
Kills:108
V. Kills:38 277%
Deaths:4
KDR:27
Accuracy:48.712% B+
KPH:61.100 D
VKPH:21.500 B+
Aphelion VEX-4H
C+
Kills:85
V. Kills:64 131%
Deaths:14
KDR:6.071
Accuracy:45.995% C+
KPH:21.300 D--
VKPH:16 D*
Kills:728 (0 + 728)
Deaths:42
KDR:17.333
VKDR:5.048
Vehicle Kills:212
Kill Difference:686
Playtime:13.449 hours
Usage:1%
Score:0.381m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:45.995%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:67
V. Kills:19 335%
Deaths:2
KDR:33.500
Accuracy:38.359% C+
KPH:33.500 B*
VKPH:9.500 B+
M12 Kobalt
C
Kills:53
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:17.456% C
KPH:51.200 C--
VKPH:1.900 D
M12 Kobalt
B**
Kills:51
V. Kills:5 N/A
Deaths:2
KDR:25.500
Accuracy:20.946% B+
KPH:69.200 C
VKPH:6.800 B**
Kills:171 (0 + 171)
Deaths:4
KDR:42.750
VKDR:6.500
Vehicle Kills:26
Kill Difference:167
Playtime:3.771 hours
Usage:0%
Score:0.110m
Score/min:486
Driving Accuracy:N/A%
Gunner Accuracy:20.946%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 34,35622,1061,01621.758A+12.8947.575%D1.113%D29.6C++16.4C+260746.5h3.9B*8.2B+
E540 Halberd 12,4407,67433323.045B*14.1758.886%A1.329%D32.8C+20.3B+329234.3h5.6C+9.5B++
Supernova VPC 4,5593,92712531.416B**22.5549.513%C1.324%C+50.9C++8.2C+18277.2h2.7B+5.4B+
L100 Python HESH 2,0931,9133949.051A*40.1842.922%D-N/A59.4C++5.6D19532.2h2.6C**6C**
Solstice VE3 1,2061,1911,1611.026C*7.8424.273%C++17.464%C--6.4D-N/A20187.3h15.3C+63.2C++
Saron HRB 1,6449497113.366A+4.5051.713%B*N/A25C+18.3C++37637.9h22.7C+43.9B
Skyguard 1,1067222430.083S21.2129.683%C+N/A20.6B++11C**16735h64.4A+216.9B**
Ghost 6096071573.866C*5.0032.55%D*59.638%D--22.2D-N/A5527.3h2.9D*8.8D*
Pulsar C 3933902471.579C++7.2924.979%C+17.692%D--6.1D--N/A1763.9h14.2D56.8C
Tank Mine 544355685.221B**3.6551.396%B**N/A86.6C--46.1D9444.1h3.4F--6.6C
NS Baron G5 3183182361.347C*7.5241.974%C10.692%D-8.5D*N/A2237.6h5.6D-13.4C+
Sirius SX12 3193152391.318C++7.5523.727%C16.508%C13.2D-N/A4123.8h14.5C+61C+
C-4 379276942.936B*5.9324.26%CN/A83.6C+31.2C++9393.3h1.2B+4.9B
L100 Python AP 329245640.833S31.9642.696%FN/A33.6C+11.5D*5137.3h4.5B+10.5C++
MKV Suppressed 2332281901.2C+7.6723.734%D14.912%D-6.7D*N/A1934h17.7D-74.5C-
E540 Halberd-H 3162141811.889C+3.0262.833%B+1.402%C51C++24.3C*6244.2h5.2B8.2B+
M12 Kobalt-H 212207634.5B+25.6314.008%F-11.594%D--103.5C-2.5D--2462h16C+114.4D**
Aphelion VEX-4 3611891314.538A++5.6732.224%C-2.116%D-18.3D16.7C+37210.3h66.8C207.3C
NS-44 Commissioner 1571551271.22C++7.6524.13%D**19.355%C--13.7D-N/A4611.3h4C+16.7D-
Orion VS54 149146941.553C+7.3220.514%C21.233%D8.5D--N/A5017.2h16.2D--79.1C+
Spear Anti-Vehicle Phalanx Turret 205128525.6A*16.7349.526%B5.469%B*29.1D17.5C--5144.4h13.1D--26.4C
C150 Dalton 288118313.806C--5.0635.864%CN/A16.9D--24.3C+4167h6.1D*17D*
Proton II PPA-H 1171141114S105.1326.965%D*N/A76C-2D*2821.5h13.1D-48.8D**
M40 Fury-H 146108427B++18.1348.712%B+N/A60D21.1B+3321.8h13.5D*27.7D
Proximity Mine 9292118.364A0.5137.353%DN/A70.8D*N/A2261.3h2.4D**6.5D**
Aphelion VEX-4H 14985146.071C*2.8045.995%C+3.529%C**21.3D--16D*5584h62.2C+135.3C+
NSX-P Tanto 6868471.447B+7.4225.179%C16.177%D**7.2D--N/A279.4h16.6C65.8C+
M20 Basilisk 8667233.5U24.6338.359%C+1.493%F33.5B*9.5B+6512h50.6B+131.9B*
Pulsar VS1 6765521.25C++7.6221.891%C-16.923%D17.6DN/A783.7h17.5D--79.9D
NSX Tengu 6765401.625B7.2529.519%D*13.846%D*12D--N/A335.4h20D**67.8D*
Proton II PPA 7064232B+23.1332.474%B**3.125%B**40D3.8C+2801.6h19.3F**59.4D--
Plasma Grenade 5959159N/A50.1355.163%B**N/A590C++N/A24540.1h3.4C++6.2B+
NS Annihilator 8554153.6S5.2777.7%D-N/A11C++6.3D-2504.9h12.4C+15.9C
M12 Kobalt 5553153A+44.1317.456%C5.66%F*53C--2D3191h19.1C+109.2C+
M12 Kobalt 5651225.5C+16.6320.946%B+13.726%D--72.9C+7.1A2690.7h17C*81.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3931,412,247140.9h
Anti-Vehicle MANA Turret21380.4h
Spawn Beacon31400.2h
NS-TMC-01 "His Regards"39512045.6h
Nanite Revive Grenade0540h
Medical Applicator83,2510.3h
Motion Spotter23920.3h
Deconstruction Tool01870h
Recon Detection Device0510.2h
Ammunition Package191,2411.8h
Flail Targeting Dart11051h
Nano-Repair Grenade01780h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.17s
Server spent 3.61s on queries, 2.44s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.