Online: daguest  
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Primarch Snowblower stereolizeeVS[CAGl] stereolizeeVS
VS BR 99

KDR: 13.66

Score: 14.5m

Last Seen: Jul 20th, 2020 8:05 PM
- OFFLINE - 8.7 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt
Level Progress (to 100): 18%
Level 100 Progress: 77% 190h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Supernova VPC L100 Python AP Solstice VE3 Skyguard Saron HRB C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $135,108 MLG Score: 108
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.166%15.629%393313467231.6174512.046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.422%0.757B++-0.824D-0.331C**HEAD (~3.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.089C+17-0.191C50.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.924%0.344%75304134511,934226493952.5727242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.514%-0.011C+-1.394D**0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.682B+50.599B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.205%0.491%6915413455,093132255638.5833199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.832%1.384A-0.974D--0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.892B*6.70.834B++6.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.216%52.66%6915113481885633.35714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.113C+-0.925D---1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.191C++2.80.139C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.5m308.9%382 (22.9k)342 (20.5k)13.663320,0441,46721.809199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS134991015.54%1.671%2628:343

93% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2017 7:56 PMNov 26th, 2019 7:27 PMJul 22nd, 2020 2:07 AM (68d) (PST)Jul 20th, 2020 4:47 PM (69d) (PST)Jul 20th, 2020 4:05 PM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,066151,0510.4730.0350.0082.0290.184108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,97889063,08828201221120,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
706.1h/29.4d 11,950 335 6,127 86k 329 1,099 7,788 45.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:547
Deaths:437
KDR:1.252
Accuracy:26.417% C++
HSR:13.711% D*
NSX-P Tanto
D
Kills:97
Deaths:99
KDR:0.980
Accuracy:23.830% D--
HSR:23.711% D
Kills:644
Deaths (as Engineer):536
Deaths (to Engineers):548
KDR:1.20149
Kill Difference:108
Playtime:658.176 hours
Usage:93%
Score:14.077m
Score/min:356
Accuracy (listed only):25.124%
HSR (listed only):18.711%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):218
KDR:0
Kill Difference:UNR
Playtime:12.584 hours
Usage:2%
Score:0.109m
Score/min:144
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:547
Deaths:437
KDR:1.252
Accuracy:26.417% C++
HSR:13.711% D*
NSX-P Tanto
D
Kills:97
Deaths:99
KDR:0.980
Accuracy:23.830% D--
HSR:23.711% D
Kills:644
Deaths (as Light Assault):536
Deaths (to Light Assaults):169
KDR:1.20149
Kill Difference:108
Playtime:15.526 hours
Usage:2%
Score:0.145m
Score/min:155
Accuracy (listed only):25.124%
HSR (listed only):18.711%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D*
Kills:188
Deaths:53
KDR:3.547
Accuracy:34.216% D*
HSR:52.660% F--
Kills:188
Deaths (as Infiltrator):53
Deaths (to Infiltrators):167
KDR:3.54717
Kill Difference:135
Playtime:9.480 hours
Usage:1%
Score:0.076m
Score/min:134
Accuracy (listed only):34.216%
HSR (listed only):52.660%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D
Kills:79
Deaths:62
KDR:1.274
Accuracy:20.737% D*
HSR:18.987% D
Kills:79
Deaths (as Combat Medic):62
Deaths (to Combat Medics):58
KDR:1.27419
Kill Difference:17
Playtime:5.824 hours
Usage:1%
Score:0.067m
Score/min:192
Accuracy (listed only):20.737%
HSR (listed only):18.987%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:226
V. Kills:134 167%
Deaths:2
KDR:113
Accuracy:36.312% C+
KPH:62.300 B+
VKPH:36.900 B+
AP30 Shredder
C**
Kills:187
V. Kills:119 156%
Deaths:1
KDR:187
Accuracy:38.647% C**
KPH:44.700 C*
VKPH:28.500 C**
Kills:413 (0 + 413)
Deaths:3
KDR:137.667
VKDR:84.333
Vehicle Kills:253
Kill Difference:410
Playtime:7.811 hours
Usage:1%
Score:0.274m
Score/min:584
Piloting Accuracy:N/A%
Gunner Accuracy:38.647%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:903
V. Kills:346 260%
Deaths:2
KDR:451.500
Accuracy:41.187% F-
KPH:38.800 C+
VKPH:14.900 D--
Skyguard
B
Kills:348
V. Kills:163 212%
Deaths:4
KDR:87
Accuracy:32.803% C**
KPH:19.900 B
VKPH:9.300 C-
L100 Python HESH
C
Kills:180
V. Kills:21 N/A
Deaths:
KDR:
Accuracy:43.541% D--
KPH:56.700 C
VKPH:6.600 D
Kills:1,431 (1,431 + 0)
Deaths:6
KDR:238.500
VKDR:88.333
Vehicle Kills:530
Kill Difference:1,425
Playtime:43.925 hours
Usage:6%
Score:0.588m
Score/min:223
Driving Accuracy:43.541%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:9,431
V. Kills:4,076 231%
Deaths:191
KDR:49.377
Accuracy:49.395% D
KPH:39.800 B+
VKPH:17.200 C+
E540 Halberd
A
Kills:4,417
V. Kills:2,021 218%
Deaths:90
KDR:49.078
Accuracy:59.765% A
KPH:39.900 C*
VKPH:18.200 C+
Supernova VPC
B**
Kills:1,252
V. Kills:333 375%
Deaths:18
KDR:69.556
Accuracy:53.065% C+
KPH:53.500 C+
VKPH:14.200 B**
Saron HRB
B*
Kills:263
V. Kills:145 180%
Deaths:16
KDR:16.438
Accuracy:54.860% B*
KPH:31.800 C++
VKPH:17.500 C+
Aphelion VEX-4
C
Kills:99
V. Kills:42 230%
Deaths:2
KDR:49.500
Accuracy:32.612% C-
KPH:25.600 C
VKPH:10.900 D--
Kills:15,462 (10,683 + 4,779)
Deaths:317
KDR:48.776
VKDR:20.874
Vehicle Kills:6,617
Kill Difference:15,145
Playtime:383.519 hours
Usage:54%
Score:6.957m
Score/min:302
Driving Accuracy:53.065%
Gunner Accuracy:32.612%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:104
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:15.084% D--
KPH:39.100 D-
VKPH:2.600 C--
G40-F Ranger
C++
Kills:75
V. Kills:41 179%
Deaths:2
KDR:37.500
Accuracy:33.513% C
KPH:24.400 C++
VKPH:13.400 C+
Kills:179 (0 + 179)
Deaths:2
KDR:89.500
VKDR:24
Vehicle Kills:48
Kill Difference:177
Playtime:5.727 hours
Usage:1%
Score:0.069m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:33.513%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,5079,43119149.377M*35.7149.395%DN/A39.8B+17.2C+310237.2h3.1B**6.3B*
E540 Halberd 6,4384,4179049.078A*35.4159.765%AN/A39.9C*18.2C+285110.8h4.4B*7.4B**
Supernova VPC 1,5851,2521869.556M+55.8953.065%C+N/A53.5C+14.2B**28123.4h2.8C**5.3C**
L100 Python AP 1,2499032451.5U437.8441.187%F-N/A38.8C+14.8D--23323.3h3.2B**7.8C*
Solstice VE3 5595474371.252C*12.4126.417%C++13.711%D*5.2D-N/A18104.7h16.3C61.5C+
Skyguard 511348487U73.3432.803%C**N/A19.9B9.3C-18217.5h68.3A208.4B**
Saron HRB 4082631616.438A++2.7754.86%B*N/A31.7C++17.5C+3708.3h19.2C**35B++
C150 Dalton 3602262113U99.3436.312%C+N/A62.8B+37.2B+6323.6h1.7A4.7B**
Ghost 191188533.547C+10.1234.216%D*52.66%F--24.1D--N/A637.8h2.8D**8D**
AP30 Shredder 3061871187U173.3438.647%C**1.604%C44.5C*28.3C**5424.2h48.7B**126B**
L100 Python HESH 2011801180S166.3443.541%D--N/A56.3C6.6D3813.2h2.5B++5.8C*
Tank Mine 142106813.25S0.41109.483%SN/A132.5C++45D12050.8h3.6F*3.3A
M12 Kobalt 1111041104M*90.3415.084%D--12.5%D**38.5D-2.6C--1512.7h24.6D*162.9C--
Aphelion VEX-4 14199249.5S35.8432.612%C-1.01%D*25.4C10.8D*2743.9h44.9B+137.7B
NSX-P Tanto 10097990.98C-12.6823.83%D--23.711%D6.1D*N/A1916h19.7D82.8D*
Pulsar VS1 8179621.274C+12.3920.737%D*18.987%D14.9D-N/A465.3h18.6F-89.7F
NS Annihilator 11777117U6.6680.913%C++N/A16.4B*8.5C1854.7h7.6B**9.4B**
G40-F Ranger 11675237.5S23.8433.513%CN/A24.2C++13.2C+2433.1h97.2B++290B+
M60-A Bulldog 7558158M+44.3454.637%AN/A58C*17A+5491h3.8B**6.9B**
Cosmos VM3 5756192.947B+10.7218.026%C-17.857%C-28DN/A682h19D*105.3C+
Cosmos VM3 5552192.737C++10.9318.041%C19.231%C+26D1.5A632h20.4F*113.3D*
C-4 6751222.318C**11.3531.977%B+N/A63.8D20D9940.8h1.1B+3.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit318539,05252.6h
M20 Wyvern0930.1h
Spawn Beacon2640.1h
NS-TMC-01 "His Regards"2361,16778.6h
Nanite Revive Grenade01020h
Medical Applicator63,8360.3h
VS Triumph Flare Gun02210.3h
M20 Basilisk01150.1h
Saron Laser Cannon01540.1h
Ammunition Package33330.5h
Beamer V12610.6h
Nano-Repair Grenade01940.1h
A30 Walker0660h

Check the help document for the dictionary if you want to learn more about words used here.


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