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Harbinger stereolizeeVS[HARM] stereolizeeVS
VS BR 93

KDR: 14.25

Score: 12m

Last Seen: Sep 22nd, 2019 4:05 PM
- OFFLINE - 6.2 hour(s)

Battle Rank 93 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 63
Level Progress (to 94): 26%
Level 100 Progress: 64% 292h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Supernova VPC L100 Python AP Solstice VE3 Skyguard Saron HRB Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $122,598 MLG Score: 98
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.009%16.099%403312116461.6822912.564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.241%0.598B+-0.922D--0.658B+HEAD + (~3.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.126C++16.9-0.105C+50.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.234%0.397%96734121010,077153417165.4351242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.219%0.836B++-1.376D**-0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.833B++4.90.745B++6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.917%0.501%7740212123,791101196037.5346193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.933%2.131A*-0.959D---0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.922B*5.40.862B*3.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.007%47.934%7740112131215022.42

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.224C-1.277D**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.182C++2.80.148C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 63
12m296.2%391 (23.5k)349 (20.9k)14.246116,2691,14222.985193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121471215.162%1.543%2330:183

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2017 7:56 PMSep 12th, 2018 7:03 PMSep 22nd, 2019 4:21 PM (56m) (PST)Sep 22nd, 2019 12:06 PM (5h) (PST)Sep 22nd, 2019 12:05 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,076121,0640.4730.0330.0071.9480.18598

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,57471663,85828201171120,957

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
573.4h/23.9d 9,980 251 5,104 67k 252 960 6,359 37m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:482
Deaths:368
KDR:1.310
Accuracy:26.058% B+
HSR:13.900% D--
NSX-P Tanto
C+
Kills:89
Deaths:89
KDR:1
Accuracy:24.235% C
HSR:24.719% C+
Kills:571
Deaths (as Engineer):457
Deaths (to Engineers):399
KDR:1.24945
Kill Difference:114
Playtime:538.327 hours
Usage:94%
Score:11.700m
Score/min:362
Accuracy (listed only):25.147%
HSR (listed only):19.310%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):179
KDR:0
Kill Difference:UNR
Playtime:8.726 hours
Usage:2%
Score:0.078m
Score/min:149
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:482
Deaths:368
KDR:1.310
Accuracy:26.058% B+
HSR:13.900% D--
NSX-P Tanto
C+
Kills:89
Deaths:89
KDR:1
Accuracy:24.235% C
HSR:24.719% C+
Kills:571
Deaths (as Light Assault):457
Deaths (to Light Assaults):142
KDR:1.24945
Kill Difference:114
Playtime:13.571 hours
Usage:2%
Score:0.133m
Score/min:164
Accuracy (listed only):25.147%
HSR (listed only):19.310%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D-
Kills:121
Deaths:30
KDR:4.033
Accuracy:33.007% D-
HSR:47.934% F-
Kills:121
Deaths (as Infiltrator):30
Deaths (to Infiltrators):139
KDR:4.03333
Kill Difference:91
Playtime:5.681 hours
Usage:1%
Score:0.045m
Score/min:132
Accuracy (listed only):33.007%
HSR (listed only):47.934%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:75
Deaths:58
KDR:1.293
Accuracy:21.147% C--
HSR:20% C+
Kills:75
Deaths (as Combat Medic):58
Deaths (to Combat Medics):46
KDR:1.2931
Kill Difference:17
Playtime:5.432 hours
Usage:1%
Score:0.060m
Score/min:183
Accuracy (listed only):21.147%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:62
V. Kills:41 148%
Deaths:2
KDR:31
Accuracy:33.824% C--
KPH:48.400 B++
VKPH:32 B+
Kills:62 (0 + 62)
Deaths:2
KDR:31
VKDR:20.500
Vehicle Kills:41
Kill Difference:60
Playtime:1.280 hours
Usage:0%
Score:0.032m
Score/min:414
Piloting Accuracy:N/A%
Gunner Accuracy:33.824%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:571
V. Kills:217 262%
Deaths:2
KDR:285.500
Accuracy:44.049% D**
KPH:39.500 B+
VKPH:15 D
Skyguard
B*
Kills:252
V. Kills:120 208%
Deaths:4
KDR:63
Accuracy:33.727% B++
KPH:20 B*
VKPH:9.500 C+
L100 Python HESH
C
Kills:95
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:40.678% D-
KPH:45.200 C
VKPH:6.700 C-
Kills:918 (918 + 0)
Deaths:6
KDR:153
VKDR:58.500
Vehicle Kills:351
Kill Difference:912
Playtime:29.191 hours
Usage:5%
Score:0.420m
Score/min:240
Driving Accuracy:40.678%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:8,017
V. Kills:3,488 230%
Deaths:191
KDR:41.974
Accuracy:49.638% C--
KPH:39.600 A
VKPH:17.200 B
E540 Halberd
A++
Kills:3,559
V. Kills:1,684 211%
Deaths:90
KDR:39.544
Accuracy:60.796% A++
KPH:39.900 B*
VKPH:18.900 B+
Supernova VPC
A++
Kills:1,237
V. Kills:332 371%
Deaths:18
KDR:68.722
Accuracy:53.012% C**
KPH:53.700 B+
VKPH:14.400 A++
Saron HRB
B**
Kills:232
V. Kills:126 183%
Deaths:16
KDR:14.500
Accuracy:52.499% B**
KPH:33.300 B*
VKPH:18.100 C**
Aphelion VEX-4
C+
Kills:96
V. Kills:40 234%
Deaths:2
KDR:48
Accuracy:32.725% C
KPH:25.600 C+
VKPH:10.700 D-
Kills:13,141 (9,254 + 3,887)
Deaths:317
KDR:41.454
VKDR:17.886
Vehicle Kills:5,670
Kill Difference:12,824
Playtime:325.540 hours
Usage:57%
Score:5.984m
Score/min:306
Driving Accuracy:53.012%
Gunner Accuracy:32.725%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:76
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:15.090% D
KPH:37.900 D
VKPH:3 C+
G40-F Ranger
B**
Kills:59
V. Kills:32 179%
Deaths:2
KDR:29.500
Accuracy:33.636% C*
KPH:27.500 B**
VKPH:14.900 B+
Kills:135 (0 + 135)
Deaths:2
KDR:67.500
VKDR:19
Vehicle Kills:38
Kill Difference:133
Playtime:4.151 hours
Usage:1%
Score:0.054m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:33.636%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 11,5058,01719141.974S27.7349.638%C--N/A39.6A17.2B308202.6h3.2A6.5B**
E540 Halberd 5,2433,5599039.544M25.3060.796%A++N/A39.9B*18.9B+30489.2h4.6B**7.5A
Supernova VPC 1,5691,2371868.722S54.4853.012%C**N/A53.8B+14.4A++28123h2.8B+5.3B+
L100 Python AP 7885712285.5U271.2544.049%D**N/A39.4B+15D26014.5h3.6A8.1B++
Solstice VE3 4914823681.31B*12.9426.058%B+13.9%D--5.3D-N/A1791h16C++61.5C*
Skyguard 372252463U48.7533.727%B++N/A20B*9.5C+18712.6h72.9A216.3A
Saron HRB 3582321614.5A++0.2552.499%B**N/A33.1B*18C**3877h17.7B*33.6B**
Ghost 123121304.033B+10.2133.007%D-47.934%F-24.2DN/A625h2.8D8.4D
Aphelion VEX-4 13696248U33.7532.725%C1.042%D*25.9C+10.8D-2753.7h44.3B+135.3B+
L100 Python HESH 10995195S80.7540.678%D-N/A45.2C6.7C-4202.1h2.8B++6.8C**
NSX-P Tanto 9189891C++13.2524.235%C24.719%C+6.3D--N/A2014.2h20.4D-84.1C--
Tank Mine 10982711.714S2.53122.556%SN/A136.7B+45D13150.6h4T-3.2A++
M12 Kobalt 8276176S61.7515.09%D9.211%F-38D3C+1562h24.3D160.8C
Pulsar VS1 7775581.293B+12.9521.147%C--20%C+15DN/A455h18.5D--87.5C--
C150 Dalton 10362231M*16.7533.824%C--N/A47.7B++31.5B+4141.3h2.2A6.6B**
G40-F Ranger 9159229.5S15.2533.636%C*N/A28.1B**15.2B+2762.1h80.3B**238.7B*
NS Annihilator 8154413.5U0.7579.957%CN/A18A++9C++2133h6.9A++8.6A+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0930.1h
Nano-Armor Kit164440,33542.9h
NS-TMC-01 "His Regards"2361,16778.6h
Nanite Revive Grenade0860h
Medical Applicator53,4380.2h
M20 Basilisk01150.1h
Ammunition Package12710.4h
Saron Laser Cannon01540.1h
Beamer V12610.6h
Nano-Repair Grenade01100h
A30 Walker0660h

Check the help document for the dictionary if you want to learn more about words used here.


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