Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (19,184)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Primarch stereolizeeVS[HARM] stereolizeeVS
VS BR 94

KDR: 14.04

Score: 12.5m

Last Seen: Nov 8th, 2019 8:00 PM
- OFFLINE - 129.7 hour(s)

Battle Rank 94 - Vanu Sovereignty on Cobalt
Level Progress (to 95): 59%
Level 100 Progress: 66% 277h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Supernova VPC L100 Python AP Solstice VE3 Skyguard Saron HRB Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:stereolizeeVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $130,104 MLG Score: 104
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.147%15.588%392312236801.712.341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.273%0.765B++-0.815D-0.433BHEAD (~3.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.098C+16.9-0.18C50.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.556%0.389%90804122210,550169436562.426242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.365%0.05C+-1.38D**0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.687B+50.599B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.843%0.488%7357212243,894108200235.7248194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.848%2.09A*-0.976D---0.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.925B*5.30.867B*3.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.928%48.951%7357112251435322.64815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.307C-1.167D*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.132C++2.80.111C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.5m295.9%386 (23.2k)345 (20.7k)14.041217,0461,21422.573394 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS122676415.15%1.654%2529:253

93% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2017 7:56 PMSep 12th, 2018 7:03 PMNov 8th, 2019 4:10 PM (13d) (PST)Nov 8th, 2019 5:04 PM (13d) (PST)Nov 8th, 2019 4:00 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,067131,0540.4720.0340.0081.9400.183104

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,02580363,22228201161120,707

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
601.5h/25.1d 10,358 282 5,301 70k 263 991 6,608 38.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:516
Deaths:388
KDR:1.330
Accuracy:26.196% B+
HSR:13.372% D*
NSX-P Tanto
C+
Kills:89
Deaths:89
KDR:1
Accuracy:24.235% C
HSR:24.719% C+
Kills:605
Deaths (as Engineer):477
Deaths (to Engineers):425
KDR:1.26834
Kill Difference:128
Playtime:562.252 hours
Usage:93%
Score:12.096m
Score/min:359
Accuracy (listed only):25.215%
HSR (listed only):19.046%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):188
KDR:0
Kill Difference:UNR
Playtime:9.354 hours
Usage:2%
Score:0.083m
Score/min:147
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:516
Deaths:388
KDR:1.330
Accuracy:26.196% B+
HSR:13.372% D*
NSX-P Tanto
C+
Kills:89
Deaths:89
KDR:1
Accuracy:24.235% C
HSR:24.719% C+
Kills:605
Deaths (as Light Assault):477
Deaths (to Light Assaults):147
KDR:1.26834
Kill Difference:128
Playtime:14.107 hours
Usage:2%
Score:0.138m
Score/min:163
Accuracy (listed only):25.215%
HSR (listed only):19.046%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D-
Kills:143
Deaths:38
KDR:3.763
Accuracy:32.928% D-
HSR:48.951% F-
Kills:143
Deaths (as Infiltrator):38
Deaths (to Infiltrators):146
KDR:3.76316
Kill Difference:105
Playtime:7.440 hours
Usage:1%
Score:0.057m
Score/min:128
Accuracy (listed only):32.928%
HSR (listed only):48.951%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:75
Deaths:58
KDR:1.293
Accuracy:21.147% C--
HSR:20% C+
Kills:75
Deaths (as Combat Medic):58
Deaths (to Combat Medics):50
KDR:1.2931
Kill Difference:17
Playtime:5.432 hours
Usage:1%
Score:0.060m
Score/min:183
Accuracy (listed only):21.147%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:62
V. Kills:41 148%
Deaths:2
KDR:31
Accuracy:33.824% C
KPH:48.400 B+
VKPH:32 B+
Kills:62 (0 + 62)
Deaths:2
KDR:31
VKDR:20.500
Vehicle Kills:41
Kill Difference:60
Playtime:1.280 hours
Usage:0%
Score:0.033m
Score/min:431
Piloting Accuracy:N/A%
Gunner Accuracy:33.824%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:616
V. Kills:232 264%
Deaths:2
KDR:308
Accuracy:43.608% D**
KPH:39 B+
VKPH:14.700 D
Skyguard
B++
Kills:290
V. Kills:136 212%
Deaths:4
KDR:72.500
Accuracy:33.120% B+
KPH:19.500 B++
VKPH:9.100 C+
L100 Python HESH
C+
Kills:109
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:41.054% D-
KPH:47.300 C+
VKPH:6.500 D
Kills:1,015 (1,015 + 0)
Deaths:6
KDR:169.167
VKDR:63.833
Vehicle Kills:383
Kill Difference:1,009
Playtime:32.949 hours
Usage:5%
Score:0.450m
Score/min:228
Driving Accuracy:41.054%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:8,407
V. Kills:3,650 230%
Deaths:191
KDR:44.016
Accuracy:49.628% C--
KPH:39.600 B**
VKPH:17.200 B
E540 Halberd
A++
Kills:3,662
V. Kills:1,722 213%
Deaths:90
KDR:40.689
Accuracy:60.626% A++
KPH:39.700 B*
VKPH:18.700 B+
Supernova VPC
A+
Kills:1,237
V. Kills:332 371%
Deaths:18
KDR:68.722
Accuracy:53.012% C**
KPH:53.700 B+
VKPH:14.400 A+
Saron HRB
B**
Kills:232
V. Kills:126 183%
Deaths:16
KDR:14.500
Accuracy:52.572% B**
KPH:33.100 B*
VKPH:18 C**
Aphelion VEX-4
C+
Kills:96
V. Kills:40 234%
Deaths:2
KDR:48
Accuracy:32.725% C+
KPH:25.600 C+
VKPH:10.700 D-
Kills:13,634 (9,644 + 3,990)
Deaths:317
KDR:43.009
VKDR:18.517
Vehicle Kills:5,870
Kill Difference:13,317
Playtime:338.123 hours
Usage:56%
Score:6.181m
Score/min:305
Driving Accuracy:53.012%
Gunner Accuracy:32.725%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:79
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:14.750% D
KPH:38.400 D
VKPH:2.900 C+
G40-F Ranger
B**
Kills:60
V. Kills:32 182%
Deaths:2
KDR:30
Accuracy:33.472% C*
KPH:27 B**
VKPH:14.400 B+
Kills:139 (0 + 139)
Deaths:2
KDR:69.500
VKDR:19
Vehicle Kills:38
Kill Difference:137
Playtime:4.277 hours
Usage:1%
Score:0.056m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:33.472%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 12,0578,40719144.016S29.9749.628%C--N/A39.6B**17.2B306212.1h3.2A6.4B**
E540 Halberd 5,3843,6629040.689A**26.6560.626%A++N/A39.7B*18.7B+30292.2h4.6B**7.5A
Supernova VPC 1,5691,2371868.722S54.6853.012%C**N/A53.8B+14.4A+28123h2.8B+5.3B+
L100 Python AP 8486162308U293.9643.608%D**N/A39B+14.7D25315.8h3.5A8B++
Solstice VE3 5265163881.33B**12.7126.196%B+13.372%D*5.4D-N/A1895.6h16C++61.1C*
Skyguard 426290472.5U58.4633.12%B+N/A19.5B++9.1C+17414.9h70.5A213A
Saron HRB 3582321614.5A++0.4652.572%B**N/A33.1B*18C**3867h17.7B*33.7B**
Ghost 145143383.763B+10.2832.928%D-48.951%F-23.8DN/A616h2.8D8.6D
L100 Python HESH 1241091109S94.9641.054%D-N/A47.4C+6.5D4032.3h2.7B*6.6B+
Aphelion VEX-4 13696248S33.9632.725%C+1.042%D*25.9C++10.8D-2763.7h44.3B++135.3B++
Tank Mine 12191713S1.04115.411%SN/A151.7B*50C-13490.6h3.7F**3.2A++
NSX-P Tanto 9189891C++13.0424.235%C24.719%C+6.3D--N/A2014.2h20.4D84.1C--
M12 Kobalt 8579179S64.9614.75%D11.392%D**37.6D2.9C+1562.1h23.7C--160.4C
Pulsar VS1 7775581.293B12.7521.147%C--20%C+15DN/A455h18.5D-87.5C--
C150 Dalton 10362231M+16.9633.824%CN/A47.7B+31.5B+4301.3h2.2A6.6B**
NS Annihilator 9161415.25U1.2180.075%CN/A18.5A++9.1C**2073.3h7A++8.8A++
G40-F Ranger 9260230S15.9633.472%C*N/A27.3B**14.5B+2732.2h83.1B**248.2B**

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0930.1h
Spawn Beacon1500h
Nano-Armor Kit192461,88644.8h
NS-TMC-01 "His Regards"2361,16778.6h
Nanite Revive Grenade0860h
Medical Applicator53,4380.2h
M20 Basilisk01150.1h
Ammunition Package12720.4h
Saron Laser Cannon01540.1h
Beamer V12610.6h
Nano-Repair Grenade01230h
A30 Walker0660h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.75s
Server spent 1.45s on queries, 0.71s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.