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Praetor stereolizeeVS[HARM] stereolizeeVS
VS BR 86

KDR: 14.87

Score: 9.8m

Last Seen: Jan 31st, 2019 5:41 PM
- OFFLINE - 516 hour(s)

Battle Rank 86 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 65
Level Progress (to 87): 94%
Level 100 Progress: 52% 382h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Supernova VPC Solstice VE3 L100 Python AP Saron HRB Skyguard Aphelion VEX-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $116,343 MLG Score: 93
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.551%15.009%368310195331.7766713.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.852%0.679B+-0.874D--0.738B++HEAD (~2.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.30.141C++15.8-0.105C+48.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.596%0.427%12833310198,206111342773.9279239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.236%0.848B*-1.405D**-0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.833B++3.20.745B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.306%0.566%7673210203,17986165936.9651192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.122%2.148A*-0.963D---0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.921B*5.50.86B*3.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.958%50.549%767311021913602.45946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.311C-1.088D*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.208C++2.60.19C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 65
9.8m283.8%395 (23.7k)353 (21.2k)14.86813,29289424.062686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102258314.745%1.49%2231:153

95% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2017 7:56 PMSep 12th, 2018 7:03 PMFeb 21st, 2019 1:13 AM (22h) (PST)Jan 31st, 2019 3:12 PM (21d) (PST)Jan 31st, 2019 1:41 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,072111,0610.4780.0320.0071.8920.18993

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,33268163,65129201141121,186

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
463.4h/19.3d 8,220 198 3,900 52.6k 214 785 5,248 29.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:406
Deaths:290
KDR:1.400
Accuracy:25.049% B+
HSR:12.562% D*
NSX-P Tanto
C+
Kills:72
Deaths:74
KDR:0.973
Accuracy:24.492% C+
HSR:23.611% C+
Kills:478
Deaths (as Engineer):364
Deaths (to Engineers):308
KDR:1.31319
Kill Difference:114
Playtime:438.429 hours
Usage:95%
Score:9.587m
Score/min:364
Accuracy (listed only):24.771%
HSR (listed only):18.086%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):135
KDR:0
Kill Difference:UNR
Playtime:4.227 hours
Usage:1%
Score:0.040m
Score/min:157
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:406
Deaths:290
KDR:1.400
Accuracy:25.049% B+
HSR:12.562% D*
NSX-P Tanto
C+
Kills:72
Deaths:74
KDR:0.973
Accuracy:24.492% C+
HSR:23.611% C+
Kills:478
Deaths (as Light Assault):364
Deaths (to Light Assaults):117
KDR:1.31319
Kill Difference:114
Playtime:11.708 hours
Usage:3%
Score:0.119m
Score/min:169
Accuracy (listed only):24.771%
HSR (listed only):18.086%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D-
Kills:91
Deaths:24
KDR:3.792
Accuracy:32.958% D-
HSR:50.549% F
Kills:91
Deaths (as Infiltrator):24
Deaths (to Infiltrators):109
KDR:3.79167
Kill Difference:67
Playtime:3.884 hours
Usage:1%
Score:0.035m
Score/min:148
Accuracy (listed only):32.958%
HSR (listed only):50.549%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C++
Kills:55
Deaths:30
KDR:1.833
Accuracy:21.860% C
HSR:21.818% C++
Kills:55
Deaths (as Combat Medic):30
Deaths (to Combat Medics):37
KDR:1.83333
Kill Difference:25
Playtime:3.833 hours
Usage:1%
Score:0.038m
Score/min:164
Accuracy (listed only):21.860%
HSR (listed only):21.818%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:279
V. Kills:101 274%
Deaths:2
KDR:139.500
Accuracy:40.491% F-
KPH:41.900 B**
VKPH:15.200 C-
Skyguard
B*
Kills:148
V. Kills:78 187%
Deaths:3
KDR:49.333
Accuracy:32.562% B+
KPH:19.300 B*
VKPH:10.200 C++
Kills:427 (427 + 0)
Deaths:5
KDR:85.400
VKDR:35.800
Vehicle Kills:179
Kill Difference:422
Playtime:14.314 hours
Usage:3%
Score:0.216m
Score/min:252
Driving Accuracy:32.562%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:6,698
V. Kills:2,918 229%
Deaths:190
KDR:35.253
Accuracy:49.558% C-
KPH:39.100 A+
VKPH:17 B+
E540 Halberd
A++
Kills:2,948
V. Kills:1,446 204%
Deaths:90
KDR:32.756
Accuracy:61.609% A++
KPH:40.100 B*
VKPH:19.700 B+
Supernova VPC
A++
Kills:1,229
V. Kills:330 371%
Deaths:18
KDR:68.278
Accuracy:53.027% C**
KPH:53.700 B+
VKPH:14.400 A++
Saron HRB
B**
Kills:231
V. Kills:126 182%
Deaths:16
KDR:14.438
Accuracy:52.777% B**
KPH:33.600 B*
VKPH:18.300 B
Aphelion VEX-4
C+
Kills:95
V. Kills:39 238%
Deaths:2
KDR:47.500
Accuracy:32.746% C
KPH:25.900 C+
VKPH:10.600 D--
Kills:11,201 (7,927 + 3,274)
Deaths:316
KDR:35.446
VKDR:15.377
Vehicle Kills:4,859
Kill Difference:10,885
Playtime:278.224 hours
Usage:60%
Score:5.052m
Score/min:303
Driving Accuracy:53.027%
Gunner Accuracy:32.746%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:57
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:13.002% D--
KPH:45.200 D
VKPH:3.200 C+
Kills:57 (0 + 57)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:57
Playtime:1.261 hours
Usage:0%
Score:0.014m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:13.002%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 9,6166,69819035.253S20.3949.558%C-N/A39.1A+17B+299171.3h3.3A6.6B**
E540 Halberd 4,3942,9489032.756A*17.8961.609%A++N/A40.1B*19.7B+31473.5h4.6B**7.4A
Supernova VPC 1,5591,2291868.278S53.4153.027%C**N/A53.7B+14.4A++27622.9h2.8B+5.3B+
Solstice VE3 4144062901.4B*13.4725.049%B+12.562%D*5.3D-N/A1677.1h14.7C**58.9C**
L100 Python AP 3802792139.5U124.6340.491%F-N/A41.6B**15.1C-3166.7h3.3A+8.2B++
Saron HRB 3572311614.438A++0.4352.777%B**N/A33.5B*18.3B3746.9h17.6B*33.4B**
Skyguard 226148349.333U34.4732.562%B+N/A19.2B*10.1C++1967.7h76A233.5B**
Aphelion VEX-4 13495247.5U32.6332.746%C1.053%D**25.7C+10.5D--2763.7h43.9B++133.9B++
Ghost 9191243.792B11.0832.958%D-50.549%F27.6C-N/A713.3h2.6C7.8C-
NSX-P Tanto 7372740.973C+13.9024.492%C+23.611%C+6.5D--N/A2211h20.6D-84.1C-
M12 Kobalt 6157157S42.1313.002%D--7.018%F--43.8D3.1C+1801.3h20.3C+156C
Pulsar VS1 5655301.833B*13.0421.86%C21.818%C++15.7C--N/A473.5h17.1D78C
Tank Mine 7155318.333S3.47154.706%SN/A110C++32D--12190.5h4.8T*3.1A++

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0930.1h
Nano-Armor Kit71360,90534.7h
NS-TMC-01 "His Regards"2361,16778.6h
Medical Applicator32,4370.2h
M20 Basilisk01150.1h
Beamer V12610.6h
A30 Walker0660h
Saron Laser Cannon01540.1h
Ammunition Package12250.3h

Check the help document for the dictionary if you want to learn more about words used here.


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