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Decanus Cold Blooded stey[PXFS] stey
VS BR 13

KDR: 3.39

Score: 60.5m

Last Seen: Feb 12th, 2019 10:27 PM
- OFFLINE - 19.6 hour(s)

Prestige 1, Battle Rank 13 - Vanu Sovereignty on Cobalt - Outfit Member of VS Phoenix Forces[PXFS] VS Phoenix Forces
VS outfit on Cobalt

Members: 9
Level Progress (to 14): 14%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS MANA Anti-Vehicle Turret L100 Python AP Sirius SX12 Comet VM2 Proximity Mine C-4 Comet VM2 NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $850,680 MLG Score: 680
Fun Score: N/A
Cheeseburgers Flipped: 4437TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.213%21.982%44419100314,6941.407611.984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.345%-0.169C0.199C++-1.083D*HEAD ++ (~11.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.226C++11.70.181C++46.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.673%1.802%60110213339613820.34651487%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.289A0.183C++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.687B+250.527B+25.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.401%2.135%8778101410,396138448647.50614214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.222%-0.73D--0.308C-0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.4-0.511D19.5-0.556D38.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.561%6.539%110420100213,3961255320410.6741418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.864%-0.612D0.548B+0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1030.13C++30.50.228C++72.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.013%82.088%1104810148,8718031911.0336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.568%0.298C*0.98B*-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.377C**2.30.283C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.99%10.701%1104310192,411867262.78085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.185%-0.119C+-0.762D-0.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.271C*3.80.207C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VS Phoenix Forces[PXFS] VS Phoenix Forces
VS outfit on Cobalt

Members: 9
60.5m254.9%238 (14.3k)219 (13.1k)3.3920480,73423,8014.3298213 (13)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022285021.871%16.896%37011:3829

40% Engineer9% Heavy Assault31% Infiltrator6% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2013 10:36 PMApr 25th, 2017 12:45 PMFeb 20th, 2019 9:08 PM (2d) (PST)Feb 12th, 2019 8:32 PM (10d) (PST)Feb 12th, 2019 6:27 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
594845100.2920.0860.0490.9310.074680

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,6695,01030,659185356413,114

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4613h/192.2d 22,320 13,641 33,153 257.8k 7,436 13,010 20,392 164.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:738
Deaths:439
KDR:1.681
Accuracy:15.518% D--
HSR:19.106% D
Lasher X2
D
Kills:422
Deaths:267
KDR:1.581
Accuracy:19.404% D-
HSR:2.844% D
NS-15M1
D
Kills:316
Deaths:202
KDR:1.564
Accuracy:19.357% D
HSR:16.772% D
Ursa
D
Kills:51
Deaths:31
KDR:1.645
Accuracy:18.719% D
HSR:7.843% F--
Kills:1,527
Deaths (as Heavy Assault):939
Deaths (to Heavy Assaults):5,767
KDR:1.6262
Kill Difference:588
Playtime:418.310 hours
Usage:9%
Score:5.558m
Score/min:221
Accuracy (listed only):18.250%
HSR (listed only):11.641%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
M**
Kills:1,167
Deaths:164
KDR:7.116
Accuracy:28.842% C*
HSR:52.699% M**
Thanatos VE70
C-
Kills:1,160
Deaths:992
KDR:1.169
Accuracy:35.499% C-
HSR:11.810% D-
Deimos VA29
C-
Kills:1,155
Deaths:899
KDR:1.285
Accuracy:55.388% C-
HSR:9.177% D*
Solstice VE3
B++
Kills:1,124
Deaths:687
KDR:1.636
Accuracy:20.359% C-
HSR:24.021% B++
Pulsar C
C
Kills:1,104
Deaths:1,113
KDR:0.992
Accuracy:19.738% D-
HSR:20.652% C
Serpent VE92
C++
Kills:755
Deaths:767
KDR:0.984
Accuracy:17.393% D*
HSR:20.132% C++
Pandora VX25
C++
Kills:96
Deaths:79
KDR:1.215
Accuracy:32.701% D
HSR:15.625% C++
Kills:6,561
Deaths (as Engineer):4,701
Deaths (to Engineers):6,546
KDR:1.39566
Kill Difference:1,860
Playtime:1,845.375 hours
Usage:40%
Score:24.884m
Score/min:225
Accuracy (listed only):29.989%
HSR (listed only):22.017%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:2,378
Deaths:2,330
KDR:1.021
Accuracy:18.018% D*
HSR:16.527% C
NS-7 PDW
C
Kills:1,255
Deaths:1,071
KDR:1.172
Accuracy:20.440% D
HSR:15.777% C
XM98
B**
Kills:1,174
Deaths:159
KDR:7.384
Accuracy:36.433% C+
HSR:84.157% B**
Parallax VX3
B+
Kills:1,173
Deaths:126
KDR:9.310
Accuracy:39.163% C+
HSR:80.989% B+
Phaseshift VX-S
A
Kills:1,173
Deaths:102
KDR:11.500
Accuracy:36.890% C++
HSR:91.560% A
Parsec VX3-A
B++
Kills:1,172
Deaths:79
KDR:14.835
Accuracy:42.641% C++
HSR:83.532% B++
MKV Suppressed
C
Kills:1,163
Deaths:682
KDR:1.705
Accuracy:21.673% D
HSR:17.197% C
NS-44 Commissioner
C
Kills:1,160
Deaths:1,156
KDR:1.003
Accuracy:28.314% D--
HSR:19.138% C
VA39 Spectre
A*
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:33.202% C++
HSR:63.103% A*
Ghost
B*
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:39.413% C+
HSR:77.069% B*
V10
B**
Kills:1,156
Deaths:88
KDR:13.136
Accuracy:40.797% C+
HSR:86.505% B**
NS-357 Underboss
C-
Kills:1,152
Deaths:967
KDR:1.191
Accuracy:33.123% C-
HSR:17.882% C-
Eridani SX5
D
Kills:1,152
Deaths:569
KDR:2.025
Accuracy:21.824% D-
HSR:15.365% D
NSX Daimyo
C*
Kills:703
Deaths:92
KDR:7.641
Accuracy:34.928% D--
HSR:94.595% C*
NS-61 Emissary
C+
Kills:378
Deaths:341
KDR:1.109
Accuracy:27.231% C+
HSR:15.873% C+
NS-44L Blackhand
A*
Kills:315
Deaths:116
KDR:2.716
Accuracy:42.394% C++
HSR:70.159% A*
Skorpios
D
Kills:226
Deaths:129
KDR:1.752
Accuracy:23.136% D--
HSR:16.814% D
Beamer VS3
A
Kills:80
Deaths:88
KDR:0.909
Accuracy:23.180% D
HSR:32.500% A
Kills:18,130
Deaths (as Infiltrator):8,451
Deaths (to Infiltrators):3,253
KDR:2.14531
Kill Difference:9,679
Playtime:1,433.688 hours
Usage:31%
Score:17.112m
Score/min:199
Accuracy (listed only):31.267%
HSR (listed only):49.930%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:2,378
Deaths:2,330
KDR:1.021
Accuracy:18.018% D*
HSR:16.527% C
NS-7 PDW
C
Kills:1,255
Deaths:1,071
KDR:1.172
Accuracy:20.440% D
HSR:15.777% C
MKV Suppressed
C
Kills:1,163
Deaths:682
KDR:1.705
Accuracy:21.673% D
HSR:17.197% C
Thanatos VE70
C-
Kills:1,160
Deaths:992
KDR:1.169
Accuracy:35.499% C-
HSR:11.810% D-
Deimos VA29
C-
Kills:1,155
Deaths:899
KDR:1.285
Accuracy:55.388% C-
HSR:9.177% D*
Eridani SX5
D
Kills:1,152
Deaths:569
KDR:2.025
Accuracy:21.824% D-
HSR:15.365% D
Solstice VE3
B++
Kills:1,124
Deaths:687
KDR:1.636
Accuracy:20.359% C-
HSR:24.021% B++
Pulsar C
C
Kills:1,104
Deaths:1,113
KDR:0.992
Accuracy:19.738% D-
HSR:20.652% C
Serpent VE92
C++
Kills:755
Deaths:767
KDR:0.984
Accuracy:17.393% D*
HSR:20.132% C++
Skorpios
D
Kills:226
Deaths:129
KDR:1.752
Accuracy:23.136% D--
HSR:16.814% D
Pandora VX25
C++
Kills:96
Deaths:79
KDR:1.215
Accuracy:32.701% D
HSR:15.625% C++
Kills:11,568
Deaths (as Light Assault):9,318
Deaths (to Light Assaults):4,282
KDR:1.24147
Kill Difference:2,250
Playtime:282.415 hours
Usage:6%
Score:2.730m
Score/min:161
Accuracy (listed only):26.015%
HSR (listed only):16.645%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:2,378
Deaths:2,330
KDR:1.021
Accuracy:18.018% D*
HSR:16.527% C
NS-7 PDW
C
Kills:1,255
Deaths:1,071
KDR:1.172
Accuracy:20.440% D
HSR:15.777% C
MKV Suppressed
C
Kills:1,163
Deaths:682
KDR:1.705
Accuracy:21.673% D
HSR:17.197% C
Thanatos VE70
C-
Kills:1,160
Deaths:992
KDR:1.169
Accuracy:35.499% C-
HSR:11.810% D-
Deimos VA29
C-
Kills:1,155
Deaths:899
KDR:1.285
Accuracy:55.388% C-
HSR:9.177% D*
Eridani SX5
D
Kills:1,152
Deaths:569
KDR:2.025
Accuracy:21.824% D-
HSR:15.365% D
Skorpios
D
Kills:226
Deaths:129
KDR:1.752
Accuracy:23.136% D--
HSR:16.814% D
Pulsar VS1
D
Kills:98
Deaths:75
KDR:1.307
Accuracy:17.988% D*
HSR:15.306% D
Pandora VX25
C++
Kills:96
Deaths:79
KDR:1.215
Accuracy:32.701% D
HSR:15.625% C++
NS-11P
D-
Kills:82
Deaths:88
KDR:0.932
Accuracy:15.857% D**
HSR:13.415% D-
Kills:8,765
Deaths (as Combat Medic):6,914
Deaths (to Combat Medics):2,291
KDR:1.26772
Kill Difference:1,851
Playtime:69.897 hours
Usage:2%
Score:1.171m
Score/min:279
Accuracy (listed only):26.252%
HSR (listed only):14.701%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:1,543
Deaths:578
KDR:2.670
Accuracy:37.808% D
HSR:5.379% B+
Comet VM2
A
Kills:1,409
Deaths:524
KDR:2.689
Accuracy:38.991% D
HSR:7.168% A
Cosmos VM3
B+
Kills:1,160
Deaths:246
KDR:4.715
Accuracy:13.330% D
HSR:21.810% B+
Quasar VM1
B+
Kills:1,146
Deaths:264
KDR:4.341
Accuracy:14.159% C
HSR:21.553% B+
Blueshift VM5
C
Kills:1,055
Deaths:208
KDR:5.072
Accuracy:14.372% D*
HSR:19.147% C
NS-10 Burster
B++
Kills:1,042
Deaths:389
KDR:2.679
Accuracy:32.170% B
HSR:8.637% B++
NS-10 Burster
B+
Kills:997
Deaths:396
KDR:2.518
Accuracy:32.079% B+
HSR:10.030% B+
Nebula VM20
C+
Kills:774
Deaths:159
KDR:4.868
Accuracy:13.217% D--
HSR:20.026% C+
Vortex VM21
C++
Kills:628
Deaths:233
KDR:2.695
Accuracy:42.150% C++
HSR:2.389% D
Vortex VM21
C*
Kills:536
Deaths:233
KDR:2.300
Accuracy:42.366% C*
HSR:3.172% C
Nebula VM20
A
Kills:77
Deaths:15
KDR:5.133
Accuracy:12.657% D*
HSR:27.273% A
Blueshift VM5
B
Kills:66
Deaths:24
KDR:2.750
Accuracy:11.295% F
HSR:22.727% B
Kills:10,433
Deaths (as MAX Suit):1,634.500
Deaths (to MAX Suits):1,109
KDR:6.38299
Kill Difference:8,798.500
Playtime:555.615 hours
Usage:12%
Score:9.039m
Score/min:271
Accuracy (listed only):25.383%
HSR (listed only):14.109%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:333
V. Kills:162 204%
Deaths:81
KDR:4.111
Accuracy:49.673% C
KPH:31.500 D-
VKPH:15.300 C
Kills:333 (0 + 0)
Deaths:81
KDR:4.111
VKDR:2
Vehicle Kills:162
Kill Difference:252
Playtime:10.563 hours
Usage:0%
Score:0.214m
Score/min:338
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:354
V. Kills:190 185%
Deaths:34
KDR:10.412
Accuracy:64.565% M
KPH:1,274,400 U
VKPH:684,000 U
L105 Zephyr
C
Kills:130
V. Kills:30 419%
Deaths:14
KDR:9.286
Accuracy:47.544% B+
KPH:28 D
VKPH:6.500 C
AP30 Shredder
U
Kills:52
V. Kills:35 144%
Deaths:11
KDR:4.727
Accuracy:27.877% D--
KPH:187,200 U
VKPH:126,000 U
Kills:536 (0 + 536)
Deaths:59
KDR:9.085
VKDR:4.322
Vehicle Kills:255
Kill Difference:477
Playtime:4.648 hours
Usage:0%
Score:0.261m
Score/min:936
Piloting Accuracy:N/A%
Gunner Accuracy:27.877%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:2,649
V. Kills:1,503 176%
Deaths:170
KDR:15.582
Accuracy:45.307% D*
KPH:22.600 D
VKPH:12.800 D-
L100 Python HESH
C
Kills:1,158
V. Kills:113 N/A
Deaths:28
KDR:41.357
Accuracy:45.738% C
KPH:34 D
VKPH:3.300 D**
Skyguard
D
Kills:1,116
V. Kills:1,105 101%
Deaths:159
KDR:7.019
Accuracy:31.387% B
KPH:7.500 D--
VKPH:7.500 D
C75 Viper
C++
Kills:1,097
V. Kills:232 471%
Deaths:36
KDR:30.472
Accuracy:34.821% C--
KPH:30.800 C++
VKPH:6.500 C
L100 Python HEAT
C--
Kills:957
V. Kills:344 277%
Deaths:74
KDR:12.932
Accuracy:46.806% C--
KPH:20 D
VKPH:7.200 D-
Kills:6,977 (6,977 + 0)
Deaths:467
KDR:14.940
VKDR:7.060
Vehicle Kills:3,297
Kill Difference:6,510
Playtime:382.562 hours
Usage:8%
Score:3.256m
Score/min:142
Driving Accuracy:46.806%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:1,207
V. Kills:1,153 105%
Deaths:169
KDR:7.142
Accuracy:47.322% D
KPH:12.200 D*
VKPH:11.600 D
Proton II PPA
A
Kills:1,190
V. Kills:39 N/A
Deaths:14
KDR:85
Accuracy:27.581% B+
KPH:94.900 A
VKPH:3.100 C
Supernova VPC
C+
Kills:1,176
V. Kills:114 N/A
Deaths:76
KDR:15.474
Accuracy:49.448% C+
KPH:29.700 D
VKPH:2.900 D*
Supernova PC
C+
Kills:1,036
V. Kills:300 344%
Deaths:43
KDR:24.093
Accuracy:44.195% D
KPH:20.900 C+
VKPH:6 D
Saron HRB
C
Kills:495
V. Kills:226 218%
Deaths:47
KDR:10.532
Accuracy:36.929% D
KPH:21.700 C
VKPH:9.900 D
E540 Halberd
C+
Kills:487
V. Kills:244 199%
Deaths:33
KDR:14.758
Accuracy:47.133% C+
KPH:30.500 C+
VKPH:15.300 C
M12 Kobalt
C+
Kills:213
V. Kills:6 N/A
Deaths:2
KDR:106.500
Accuracy:12.667% D
KPH:63.500 C+
VKPH:1.800 D
Kills:5,804 (3,419 + 2,385)
Deaths:384
KDR:15.115
VKDR:5.422
Vehicle Kills:2,082
Kill Difference:5,420
Playtime:242.905 hours
Usage:5%
Score:2.838m
Score/min:195
Driving Accuracy:44.195%
Gunner Accuracy:12.667%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:1,177
V. Kills:64 N/A
Deaths:9
KDR:130.778
Accuracy:30.232% D-
KPH:105.100 B
VKPH:5.700 C+
M12 Kobalt-H
C
Kills:1,150
V. Kills:63 N/A
Deaths:11
KDR:104.546
Accuracy:20.696% C-
KPH:78.700 D
VKPH:4.300 C
M40 Fury-H
B+
Kills:1,113
V. Kills:166 N/A
Deaths:24
KDR:46.375
Accuracy:39.679% C
KPH:111 B+
VKPH:16.600 C++
E540 Halberd-H
C++
Kills:982
V. Kills:491 200%
Deaths:39
KDR:25.180
Accuracy:54.035% C-
KPH:44.500 C+
VKPH:22.200 C++
G30 Walker
C
Kills:282
V. Kills:171 164%
Deaths:10
KDR:28.200
Accuracy:35.365% C+
KPH:25.300 C-
VKPH:15.400 C
Kills:4,704 (0 + 4,704)
Deaths:93
KDR:50.581
VKDR:10.269
Vehicle Kills:955
Kill Difference:4,611
Playtime:69.051 hours
Usage:1%
Score:1.284m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:35.365%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:1,199
V. Kills:52 N/A
Deaths:22
KDR:54.500
Accuracy:18.854% C*
KPH:67.300 C+
VKPH:2.900 C+
M40 Fury
B+
Kills:1,114
V. Kills:144 N/A
Deaths:45
KDR:24.756
Accuracy:30.265% D
KPH:54 B+
VKPH:7 C--
M40 Fury
C*
Kills:746
V. Kills:94 N/A
Deaths:19
KDR:39.263
Accuracy:30.901% D
KPH:58.500 C*
VKPH:7.400 D
M60-G Bulldog
C++
Kills:741
V. Kills:128 N/A
Deaths:61
KDR:12.148
Accuracy:36.198% C++
KPH:25.700 C+
VKPH:4.400 C-
G30 Walker
C*
Kills:691
V. Kills:438 157%
Deaths:34
KDR:20.324
Accuracy:30.845% C*
KPH:16.200 C*
VKPH:10.200 C++
M12 Kobalt
D
Kills:616
V. Kills:28 N/A
Deaths:17
KDR:36.235
Accuracy:16.670% C
KPH:39.300 D
VKPH:1.800 D
G30 Walker
B+
Kills:343
V. Kills:255 134%
Deaths:14
KDR:24.500
Accuracy:33.441% B
KPH:16.100 C+
VKPH:12 B+
M20 Basilisk
D
Kills:318
V. Kills:132 239%
Deaths:54
KDR:5.889
Accuracy:33.778% D
KPH:13.600 D
VKPH:5.600 D
M60-G Bulldog
C
Kills:256
V. Kills:34 N/A
Deaths:20
KDR:12.800
Accuracy:33.857% C
KPH:29.900 C
VKPH:4 D
M20 Basilisk
C
Kills:231
V. Kills:87 263%
Deaths:22
KDR:10.500
Accuracy:35.331% C
KPH:15.800 C-
VKPH:5.900 D
Kills:6,255 (0 + 6,255)
Deaths:308
KDR:20.308
VKDR:4.519
Vehicle Kills:1,392
Kill Difference:5,947
Playtime:206.324 hours
Usage:4%
Score:2.140m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:35.331%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:682
V. Kills:48 N/A
Deaths:167
KDR:4.084
Accuracy:38.702% C
KPH:29 D
VKPH:2 C+
M40 Fury-F
D
Kills:400
V. Kills:98 404%
Deaths:222
KDR:1.802
Accuracy:40.144% D-
KPH:13.300 D
VKPH:3.300 D
Kills:1,082 (1,082 + 0)
Deaths:389
KDR:2.781
VKDR:0.375
Vehicle Kills:146
Kill Difference:693
Playtime:53.529 hours
Usage:1%
Score:0.200m
Score/min:62
Driving Accuracy:40.144%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MANA Anti-Vehicle Turret 5,8613,3204926.748A*3.3650.765%D-4.006%B++33200S25410S24295330.1h6B++11.8B++
L100 Python AP 4,1522,64917015.582A**12.1945.307%D*2.794%C+22.6D12.8D-166117.1h5.2B++11.5C*
Sirius SX12 2,3942,3782,3301.021C+2.3718.018%D*16.527%C12.2DN/A40194.6h14.3C**79.6C
Comet VM2 2,0761,5435782.67A*0.7237.808%D5.379%B+12.5C**4.3C++89123h13.8B*36.5B+
Proximity Mine 1,4251,4259515M**11.6143.217%C++N/A133.2C**N/A31510.7h1.3A++3A
C-4 2,2931,4091,0041.403C+1.9919.507%D--N/A36.2D--22.7C-44838.9h1.5C++7.9C-
Comet VM2 1,8931,4095242.689A*0.7038.991%D7.168%A13.2C**4.5C82106.4h14.2B**36.5B*
NS-7 PDW 1,2681,2551,0711.172B+2.2220.44%D15.777%C14.2DN/A4188.6h14.8C++72.5C+
Supernova FPC 2,3601,2071697.142C**3.7547.322%D3.148%B+12.2D*11.6D20099h5.9C+12.5C
M12 Kobalt 1,2511,1992254.5A+51.1118.854%C*21.518%B++67.4C+2.9C+21117.8h17.6C*93.5B
Proton II PPA 1,2291,1901485S81.6127.581%B+2.101%C+95.2A3.1C27712.5h6.7B*24.2B**
Proton II PPA-H 1,2411,1779130.778S127.3930.232%D-2.124%B105.1B5.7C+30411.2h6.5B**21.7B+
Supernova VPC 1,2901,1767615.474B+12.0849.448%C+1.446%C+29.7D2.9D*11339.6h2.7B++5.4B+
XM98 1,1741,1741597.384M3.9936.433%C+84.157%B**15.5C-N/A5075.5h2.1B++5.8B+
Parallax VX3 1,1801,1731269.31A++5.9239.163%C+80.989%B+26C+N/A10245.2h2B+5.1B+
Phaseshift VX-S 1,1751,17310211.5M++8.1136.89%C++91.56%A20.3CN/A5057.8h1.9B*5.2B++
Parsec VX3-A 1,1721,1727914.835M+11.4442.641%C++83.532%B++28.9D-N/A7140.5h1.7B+4B+
Eidolon VE33 1,1901,1671647.116S3.7228.842%C*52.699%M**19.9C+N/A4858.5h6.9B*23.9B++
MKV Suppressed 1,1681,1636821.705B*1.6921.673%D17.197%C18.5DN/A5763h13.6C*62.8C+
NS-44 Commissioner 1,1661,1601,1561.003C++2.3928.314%D--19.138%C15.9DN/A5072.9h3.7C**13.2C+
Thanatos VE70 1,1711,1609921.169B2.2235.499%C-11.81%D-14.5DN/A4880.2h5C+14C+
VA39 Spectre 1,1601,1601945.979M2.5933.202%C++63.103%A*15.4CN/A5075.2h4.1B**12.5B*
Cosmos VM3 1,1661,1602464.715A+1.3213.33%D21.81%B+20.5DN/A6556.5h13.7C++102.4C+
Ghost 1,1641,1601627.16A3.7739.413%C+77.069%B*20DN/A6357.9h2B+5.1B+
L100 Python HESH 1,2711,1582841.357A**37.9645.738%C2.418%B++34D3.3D**10734.1h2.8B++6.1B+
V10 1,1621,1568813.136S9.7440.797%C+86.505%B**26.8CN/A7243.1h1.7B**4.3B++
Deimos VA29 1,1681,1558991.285C+2.1155.388%C-9.177%D*14.4D--N/A5480h2.6C+4.7C+
NS-357 Underboss 1,1641,1529671.191C*2.2033.123%C-17.882%C-16.5DN/A5469.7h4.6C14C+
Eridani SX5 1,1571,1525692.025B*1.3721.824%D-15.365%D19.8DN/A5458.1h10.4B+47.5C++
M12 Kobalt-H 1,2131,15011104.545S101.1520.696%C-18.609%B+78.8D4.3C19514.6h19.5D94C--
Quasar VM1 1,1571,1462644.341A*0.9514.159%C21.553%B+17.2C-N/A6666.7h13.6B+96.2C*
Solstice VE3 1,1381,1246871.636A1.7620.359%C-24.021%B++9.5DN/A65118.5h16C++78.6C+
Skyguard 2,2211,1161597.019A*3.6331.387%B1.434%C--7.5D--7.5D118147.9h141.4C450.4C++
M40 Fury 1,2581,1144524.756M*21.3630.265%D1.436%C54.1B+7C--26020.6h8.9B++29.5B+
M40 Fury-H 1,2791,1132446.375A**42.9839.679%C1.348%C++111.3B+16.6C++43410h8.7C+22C+
Pulsar C 1,1281,1041,1130.992C+2.4019.738%D-20.652%C9.4DN/A30117.6h12.4C++62.8C+
C75 Viper 1,3291,0973630.472S27.0834.821%C--1.003%C--30.8C++6.5C20635.6h8.9B*25.6B++
Blueshift VM5 1,0611,0552085.072A1.6814.372%D*19.147%C21.2DN/A6349.8h14.6B+101.6C+
NS-10 Burster 1,7861,0423892.679A*0.7132.17%B8.637%B++5.7C++4.1C*82181.7h125.9B+391.4B++
Supernova PC 1,3361,0364324.093M+20.7044.195%D1.351%D20.9C+6D15849.6h3.6B**8.2B++
NS-10 Burster 1,6839973962.518M0.8732.079%B+10.03%B+5.2C+3.6C+76190.3h138.2C++430.7B
E540 Halberd-H 1,4739823925.179A+21.7954.035%C-N/A44.4C+22.2C++37422.1h6.6C+12.2C+
L100 Python HEAT 1,3019577412.932A*9.5446.806%C--2.508%C+20D7.2D-13247.8h4.4B*9.4B++
Tank Mine 1,7129143452.649C++0.7436.577%C*N/A64.8D-56.6C+80714.1h1.7B+4.8B*
Spear Anti-Vehicle Phalanx Turret 1,2197802531.2M**27.8144.038%C+3.333%C32.8C18.4C27323.8h7.6B+17.2B+
Nebula VM20 7787741594.868A+1.4813.217%D--20.026%C+20.9DN/A6337.1h16C++121.3C
Serpent VE92 7677557670.984C+2.4117.393%D*20.132%C++5.7D--N/A25132.8h16.4D94.1D-
M40 Fury 8407461939.263S35.8730.901%D2.681%B++58.7C*7.4D26612.7h9.1B+29.6B+
M60-G Bulldog 8697416112.148M+8.7636.198%C++1.619%D-25.7C+4.4C-12128.8h5.9B++16.2B++
Orion VS54 7597384391.681C*1.7115.518%D--19.106%D15.5DN/A9147.5h15.1C97C
NSX Daimyo 703703927.641B**4.2534.928%D--94.595%C*16.9D*N/A4541.7h2.8C8.1C-
G30 Walker 1,1296913420.324S16.9330.845%C*5.355%B+16.1C*10.2C++17742.8h182B++590.1B++
S12 Renegade 7306821674.084C**0.6938.702%C3.079%D29D2C+7323.5h3.7C+9.6C+
Vortex VM21 1,1976282332.695A+0.7042.15%C++2.389%D5.8D5.3C67107.4h47.5C+112.8C++
M12 Kobalt 6446161736.235A*32.8416.67%C17.046%C+39.2D1.8D13515.7h21.3C127.8C+
NS Annihilator 1,2146122422.529S0.8680.76%C+N/A9.4C+9.2C*13865.2h8.9B**11B**
Sticky Grenade 6086071607N/A603.6154.546%C**N/A867.1C+1.4D*24370.7h2.1C**3.9B
Force-Blade 59653617,2970.031C**3.3628.592%C+3.172%C--0.3CN/A12081.6h3.4C--11.8C+
Vortex VM21 1,0175362332.3A++1.0942.366%C*3.172%C5D4.5C+58107.6h56.5C+133.3C*
Saron HRB 7214954710.532A7.1436.929%D3.636%A++21.7C9.9D27422.8h14.9A40.3B++
E540 Halberd 7314873314.758B+11.3747.133%C+5.133%A++30.4C+15.3C30516h4.9B*10.5B+
Lancer VS22 9304381233.561S0.1758.919%CN/A11.7C13.2C+19037.3h14.2B+24B+
Lasher X2 4334222671.581B**1.8119.404%D-2.844%D16DN/A5726.3h22.1C113.9C-
M40 Fury-F 4984002221.802C++1.5940.144%D-1%C+13.3D3.3D5430h8.8B+21.9C**
NS-61 Emissary 3803783411.109B+2.2827.231%C+15.873%C+15.9C--N/A4423.7h15C+55.1C++
M60-A Bulldog 3993562216.182C++12.7951.917%B+N/A35.2C+4.3C+14810.1h5.6C**10.8B+
C150 Dalton 5443543410.412B+7.0264.565%MN/A3540U1900U17199400.1h4.7C+7.3B**
G30 Walker 5983431424.5S21.1133.441%B3.207%C-16.1C+12B+19421.3h191.5B572.7B+
Dual Photon Pods 495333814.111C0.7249.673%C1.802%B*31.4D-15.3C33810.6h25C+50.4C+
M60-A Bulldog 3793281818.222C*14.8352.667%B++3.049%B++38.1C**5.9B+1758.6h5.2B+9.9B++
M20 Basilisk 450318545.889A2.5033.778%D6.604%C**13.6D5.6D12123.4h76.8B+227.2B+
NS-15M1 3203162021.564C++1.8319.357%D16.772%D14.4D-N/A6022h14C72.3C+
NS-44L Blackhand 3173151162.716A+0.6842.394%C++70.159%A*8.8D-N/A2036h3.4B*8B+
MAX Punch 8382931,6360.179B+3.2154.391%B+N/A0.6C1.1C**4502.3h5.5C10.1C
G30 Walker 4532821028.2S24.8135.365%C+1.773%D*25.4C-15.4C22911.1h177.1C+500.9C+
M60-G Bulldog 2902562012.8A*9.4133.857%CN/A29.8C4D1288.6h5.4B++15.9B+
Frag Grenade 2442431243N/A239.6134.588%D**N/A486C+2D--17890.5h3.6C**10.5C
S1 4412422570.942B+2.4549.259%D-1.24%D-10.6D--8.7D25722.8h8.4D17D
Hunter QCX 2392362261.044B+2.3531.601%D54.237%A++6.5DN/A2036.4h2.9B+9.2B
M20 Basilisk 3182312210.5S7.1135.331%C6.926%B+15.8C-6D13314.6h68.8B**194.7B++
Skorpios 2282261291.752C++1.6423.136%D--16.814%D13.6D*N/A3716.6h13.8D--59.6D*
M12 Kobalt 2192132106.5S103.1112.667%D20.657%A++62.6C+1.8D1743.4h13B*102.4B+
NS Decimator 3511942070.937C+2.4641.865%F--1.031%D--9.6D**7.8D-14920.2h7.1D*16.9F*
C-4 ARX 2891751151.522C1.8716.899%F--N/A26.5F17.3D--2096.6h1.7D*9.8F--
L105 Zephyr 160130149.286C++5.8947.544%B+N/A28.3D6.5C1544.6h7.2C15.2C*
Aspis Anti-Aircraft Phalanx Turret 2781261210.5M+7.1132.16%B**N/A10.8C+13B+34511.7h144.9C**450.6B+
Nemesis VSH9 226121881.375A2.0265.148%BN/A6.6D5.8D-29918.2h10.8D--16.5D
The Slasher 1151118970.124A+3.2736.85%C*4.505%D1.1CN/A4102.3h2.3C+6.2C**
Pulsar VS1 9898751.307B2.0917.988%D*15.306%D15.6C--N/A1716.3h14.4C*80.2C
Pandora VX25 9896791.215C++2.1832.701%D15.625%C++9.4D--N/A5310.2h5C15.4C
NS-11P 8282880.932C+2.4615.857%D**13.415%D-12.6D-N/A706.5h14.3C++90.4D
Beamer VS3 8880880.909C*2.4823.18%D32.5%A4.7D--N/A5317.1h14D--60.5C
Spear Anti-Vehicle Phalanx Tower 11680420C+16.6149.348%C+5%B+29.6C-13.3D2162.7h10.4C+21.1C++
Nebula VM20 7877155.133A++1.7412.657%D*27.273%A20.3DN/A793.8h15.7C**123.9C
Anti-Vehicle Grenade 11572172N/A68.6146.212%DN/A180D-107.5C++23930.4h8.5D*18.3D-
Blueshift VM5 6766242.75C*0.6411.295%F22.727%B17.8D-N/A993.7h15.9C++141.1D--
MANA Anti-Personnel Turret 7363134.846N/A1.4534.659%UN/A630U100U3175900.1h77.1T*222.4T*
M60-A Bulldog 7352242.167C--1.2327.016%D--N/A520U210U2378600.1h7.5D--27.9D*
AP30 Shredder 8752114.727C+1.3327.877%D--1.923%C+520U350U4606400.1h53.1B**190.3B*
Ursa 5351311.645B+1.7518.719%D7.843%F--10.6D--N/A854.8h10.4B+55.7C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit182751.6h
Motion Spotter7729,01917.8h
Nano-Armor Kit7181,436,677139.5h
Anti-Vehicle MANA Turret713,18517h
Spawn Beacon294,0817.4h
Nanite Revive Grenade07790.2h
Deconstruction Tool01290.1h
Spitfire Auto-Turret34570.6h
Ammunition Package123,5982.8h
Shield Recharging Field116130.4h
Medical Kit982,3398.9h
Anti-Infantry MANA Turret106142.7h
Medical Applicator20275,32111.7h
Snowman Soldier0680.1h
Hardlight Barrier2970.1h
Recon Detection Device5712,18725h
Smoke Grenade01310h

Check the help document for the dictionary if you want to learn more about words used here.


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