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Justicar Cold Blooded stey[NNTE] stey
VS BR 41

KDR: 3.44

Score: 61.8m

Last Seen: May 13th, 2019 6:45 PM
- OFFLINE - 8.2 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Cobalt
Level Progress (to 42): 29%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP MANA Anti-Vehicle Turret Sirius SX12 Comet VM2 Proximity Mine C-4 Comet VM2 NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $856,935 MLG Score: 685
Fun Score: N/A
Cheeseburgers Flipped: 4538TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.309%22.517%45720119415,0511.430022.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.249%-0.164C0.253C*-0.994D--HEAD ++ (~12.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.233C++11.60.187C++45.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.673%1.802%60112133339713820.34294587%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.301A0.196C++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.688B+250.527B+25.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.496%1.984%9248120611,288143252387.88268215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.2%-0.727D--0.371C--0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.6-0.414C--18.3-0.46D36.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.438%6.678%110920119413,6721269326410.7654419%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.876%-0.624D0.55B+0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.30.119C+310.223C++74.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.894%82.176%1109812068,9548131911.0135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.619%0.287C*0.981B*-0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.374C**2.30.282C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.965%10.734%1109312112,413870262.77038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.203%-0.131C-0.77D-0.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.268C*3.90.207C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
61.8m256.5%237 (14.2k)218 (13.1k)3.4390482,78824,0734.398541 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214295921.975%16.832%37011:4629

39% Engineer9% Heavy Assault32% Infiltrator6% Light Assault12% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2013 10:36 PMMay 7th, 2019 8:32 PMMay 15th, 2019 8:01 AM (97d) (PST)May 13th, 2019 3:56 PM (99d) (PST)May 13th, 2019 2:45 PM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
598825160.2920.0850.0490.9390.074685

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8754,94230,933185356413,074

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4724.7h/196.9d 23,097 13,935 34,022 266.2k 7,543 13,291 20,982 169.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:738
Deaths:439
KDR:1.681
Accuracy:15.518% D--
HSR:19.106% D-
NS-15M1
D
Kills:316
Deaths:202
KDR:1.564
Accuracy:19.357% D
HSR:16.772% D
Ursa
D
Kills:57
Deaths:41
KDR:1.390
Accuracy:19.104% D
HSR:10.526% F-
Kills:1,111
Deaths (as Heavy Assault):682
Deaths (to Heavy Assaults):5,803
KDR:1.62903
Kill Difference:429
Playtime:428.761 hours
Usage:9%
Score:5.664m
Score/min:220
Accuracy (listed only):17.993%
HSR (listed only):15.468%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
M**
Kills:1,167
Deaths:164
KDR:7.116
Accuracy:28.842% C++
HSR:52.699% M**
Thanatos VE70
C-
Kills:1,160
Deaths:992
KDR:1.169
Accuracy:35.499% C-
HSR:11.810% D-
Deimos VA29
C-
Kills:1,155
Deaths:899
KDR:1.285
Accuracy:55.388% C-
HSR:9.177% D*
Solstice VE3
B++
Kills:1,124
Deaths:687
KDR:1.636
Accuracy:20.359% C--
HSR:24.021% B++
Pulsar C
C-
Kills:1,104
Deaths:1,113
KDR:0.992
Accuracy:19.738% D-
HSR:20.652% C-
Serpent VE92
C+
Kills:755
Deaths:768
KDR:0.983
Accuracy:17.386% D*
HSR:20.132% C+
Pandora VX25
C**
Kills:98
Deaths:79
KDR:1.241
Accuracy:32.595% D
HSR:16.327% C**
Kills:6,563
Deaths (as Engineer):4,702
Deaths (to Engineers):6,628
KDR:1.39579
Kill Difference:1,861
Playtime:1,848.709 hours
Usage:39%
Score:24.922m
Score/min:225
Accuracy (listed only):29.972%
HSR (listed only):22.117%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:2,378
Deaths:2,330
KDR:1.021
Accuracy:18.018% D*
HSR:16.527% C
NS-7 PDW
C
Kills:1,255
Deaths:1,071
KDR:1.172
Accuracy:20.440% D-
HSR:15.777% C
XM98
B**
Kills:1,174
Deaths:159
KDR:7.384
Accuracy:36.433% C+
HSR:84.157% B**
Phaseshift VX-S
A
Kills:1,173
Deaths:102
KDR:11.500
Accuracy:36.890% C++
HSR:91.560% A
Parallax VX3
B+
Kills:1,173
Deaths:126
KDR:9.310
Accuracy:39.163% C+
HSR:80.989% B+
Parsec VX3-A
B++
Kills:1,172
Deaths:79
KDR:14.835
Accuracy:42.641% C++
HSR:83.532% B++
MKV Suppressed
C
Kills:1,163
Deaths:682
KDR:1.705
Accuracy:21.673% D-
HSR:17.197% C
Ghost
B*
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:39.413% C++
HSR:77.069% B*
NS-44 Commissioner
C-
Kills:1,160
Deaths:1,156
KDR:1.003
Accuracy:28.314% D--
HSR:19.138% C-
VA39 Spectre
A*
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:33.202% C++
HSR:63.103% A*
V10
B**
Kills:1,156
Deaths:88
KDR:13.136
Accuracy:40.797% C++
HSR:86.505% B**
Eridani SX5
D
Kills:1,152
Deaths:569
KDR:2.025
Accuracy:21.824% D-
HSR:15.365% D
NS-357 Underboss
C-
Kills:1,152
Deaths:967
KDR:1.191
Accuracy:33.123% C-
HSR:17.882% C-
NSX Daimyo
C++
Kills:786
Deaths:109
KDR:7.211
Accuracy:34.232% D*
HSR:94.275% C++
NS-44L Blackhand
A+
Kills:584
Deaths:171
KDR:3.415
Accuracy:42.585% C++
HSR:62.500% A+
NS-61 Emissary
C+
Kills:406
Deaths:379
KDR:1.071
Accuracy:26.890% C+
HSR:16.256% C+
Skorpios
D
Kills:226
Deaths:129
KDR:1.752
Accuracy:23.136% D*
HSR:16.814% D
Beamer VS3
A
Kills:80
Deaths:88
KDR:0.909
Accuracy:23.180% D
HSR:32.500% A
VE-S Canis
C--
Kills:53
Deaths:27
KDR:1.963
Accuracy:23.960% C--
HSR:13.208% D-
Kills:18,563
Deaths (as Infiltrator):8,588
Deaths (to Infiltrators):3,292
KDR:2.1615
Kill Difference:9,975
Playtime:1,516.740 hours
Usage:32%
Score:18.104m
Score/min:199
Accuracy (listed only):30.838%
HSR (listed only):47.598%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:2,378
Deaths:2,330
KDR:1.021
Accuracy:18.018% D*
HSR:16.527% C
NS-7 PDW
C
Kills:1,255
Deaths:1,071
KDR:1.172
Accuracy:20.440% D-
HSR:15.777% C
MKV Suppressed
C
Kills:1,163
Deaths:682
KDR:1.705
Accuracy:21.673% D-
HSR:17.197% C
Thanatos VE70
C-
Kills:1,160
Deaths:992
KDR:1.169
Accuracy:35.499% C-
HSR:11.810% D-
Deimos VA29
C-
Kills:1,155
Deaths:899
KDR:1.285
Accuracy:55.388% C-
HSR:9.177% D*
Eridani SX5
D
Kills:1,152
Deaths:569
KDR:2.025
Accuracy:21.824% D-
HSR:15.365% D
Solstice VE3
B++
Kills:1,124
Deaths:687
KDR:1.636
Accuracy:20.359% C--
HSR:24.021% B++
Pulsar C
C-
Kills:1,104
Deaths:1,113
KDR:0.992
Accuracy:19.738% D-
HSR:20.652% C-
Serpent VE92
C+
Kills:755
Deaths:768
KDR:0.983
Accuracy:17.386% D*
HSR:20.132% C+
Skorpios
D
Kills:226
Deaths:129
KDR:1.752
Accuracy:23.136% D*
HSR:16.814% D
Pandora VX25
C**
Kills:98
Deaths:79
KDR:1.241
Accuracy:32.595% D
HSR:16.327% C**
VE-S Canis
C--
Kills:53
Deaths:27
KDR:1.963
Accuracy:23.960% C--
HSR:13.208% D-
Kills:11,623
Deaths (as Light Assault):9,346
Deaths (to Light Assaults):4,317
KDR:1.24363
Kill Difference:2,277
Playtime:283.878 hours
Usage:6%
Score:2.746m
Score/min:161
Accuracy (listed only):25.835%
HSR (listed only):16.417%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:2,378
Deaths:2,330
KDR:1.021
Accuracy:18.018% D*
HSR:16.527% C
NS-7 PDW
C
Kills:1,255
Deaths:1,071
KDR:1.172
Accuracy:20.440% D-
HSR:15.777% C
MKV Suppressed
C
Kills:1,163
Deaths:682
KDR:1.705
Accuracy:21.673% D-
HSR:17.197% C
Thanatos VE70
C-
Kills:1,160
Deaths:992
KDR:1.169
Accuracy:35.499% C-
HSR:11.810% D-
Deimos VA29
C-
Kills:1,155
Deaths:899
KDR:1.285
Accuracy:55.388% C-
HSR:9.177% D*
Eridani SX5
D
Kills:1,152
Deaths:569
KDR:2.025
Accuracy:21.824% D-
HSR:15.365% D
Skorpios
D
Kills:226
Deaths:129
KDR:1.752
Accuracy:23.136% D*
HSR:16.814% D
Pulsar VS1
D-
Kills:98
Deaths:75
KDR:1.307
Accuracy:17.988% D*
HSR:15.306% D-
Pandora VX25
C**
Kills:98
Deaths:79
KDR:1.241
Accuracy:32.595% D
HSR:16.327% C**
NS-11P
D--
Kills:83
Deaths:88
KDR:0.943
Accuracy:16.317% D**
HSR:13.253% D--
VE-S Canis
C--
Kills:53
Deaths:27
KDR:1.963
Accuracy:23.960% C--
HSR:13.208% D-
Kills:8,821
Deaths (as Combat Medic):6,941
Deaths (to Combat Medics):2,305
KDR:1.27085
Kill Difference:1,880
Playtime:70.374 hours
Usage:1%
Score:1.174m
Score/min:278
Accuracy (listed only):26.076%
HSR (listed only):14.615%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:1,543
Deaths:578
KDR:2.670
Accuracy:37.808% D
HSR:5.379% B+
Comet VM2
A
Kills:1,409
Deaths:524
KDR:2.689
Accuracy:38.991% D
HSR:7.168% A
Cosmos VM3
B+
Kills:1,160
Deaths:246
KDR:4.715
Accuracy:13.330% D-
HSR:21.810% B+
Quasar VM1
B+
Kills:1,146
Deaths:264
KDR:4.341
Accuracy:14.159% C
HSR:21.553% B+
Blueshift VM5
C-
Kills:1,098
Deaths:218
KDR:5.037
Accuracy:14.325% D*
HSR:18.944% C-
NS-10 Burster
B++
Kills:1,059
Deaths:396
KDR:2.674
Accuracy:32.262% B
HSR:8.593% B++
NS-10 Burster
B+
Kills:1,011
Deaths:403
KDR:2.509
Accuracy:32.171% B+
HSR:9.891% B+
Nebula VM20
C+
Kills:774
Deaths:159
KDR:4.868
Accuracy:13.217% D--
HSR:20.026% C+
Vortex VM21
C++
Kills:652
Deaths:239
KDR:2.728
Accuracy:42.119% C++
HSR:2.301% D
Vortex VM21
C++
Kills:556
Deaths:239
KDR:2.326
Accuracy:42.365% C++
HSR:3.058% C
Blueshift VM5
C+
Kills:102
Deaths:34
KDR:3
Accuracy:11.852% F
HSR:20.588% C+
Nebula VM20
A
Kills:77
Deaths:15
KDR:5.133
Accuracy:12.657% D*
HSR:27.273% A
Kills:10,587
Deaths (as MAX Suit):1,657.500
Deaths (to MAX Suits):1,115
KDR:6.38733
Kill Difference:8,929.500
Playtime:568.360 hours
Usage:12%
Score:9.159m
Score/min:269
Accuracy (listed only):25.438%
HSR (listed only):13.882%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:333
V. Kills:162 204%
Deaths:81
KDR:4.111
Accuracy:49.673% C
KPH:31.500 D-
VKPH:15.300 C+
Kills:333 (0 + 0)
Deaths:81
KDR:4.111
VKDR:2
Vehicle Kills:162
Kill Difference:252
Playtime:10.563 hours
Usage:0%
Score:0.216m
Score/min:340
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:354
V. Kills:190 185%
Deaths:34
KDR:10.412
Accuracy:64.565% M
KPH:1,274,400 U
VKPH:684,000 U
L105 Zephyr
C-
Kills:130
V. Kills:30 419%
Deaths:14
KDR:9.286
Accuracy:47.544% B+
KPH:28 D-
VKPH:6.500 C-
AP30 Shredder
U
Kills:52
V. Kills:35 144%
Deaths:11
KDR:4.727
Accuracy:27.877% D-
KPH:187,200 U
VKPH:126,000 U
Kills:536 (0 + 536)
Deaths:59
KDR:9.085
VKDR:4.322
Vehicle Kills:255
Kill Difference:477
Playtime:4.648 hours
Usage:0%
Score:0.263m
Score/min:942
Piloting Accuracy:N/A%
Gunner Accuracy:27.877%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:3,541
V. Kills:1,877 189%
Deaths:217
KDR:16.318
Accuracy:44.166% D**
KPH:24.300 C--
VKPH:12.900 D-
L100 Python HESH
C
Kills:1,158
V. Kills:113 N/A
Deaths:28
KDR:41.357
Accuracy:45.738% C
KPH:34 D
VKPH:3.300 D*
Skyguard
D
Kills:1,116
V. Kills:1,105 101%
Deaths:159
KDR:7.019
Accuracy:31.387% B
KPH:7.500 D--
VKPH:7.500 D
C75 Viper
C++
Kills:1,097
V. Kills:232 471%
Deaths:36
KDR:30.472
Accuracy:34.821% C--
KPH:30.800 C++
VKPH:6.500 C
L100 Python HEAT
C--
Kills:957
V. Kills:344 277%
Deaths:74
KDR:12.932
Accuracy:46.806% C--
KPH:20 D
VKPH:7.200 D-
Kills:7,869 (7,869 + 0)
Deaths:514
KDR:15.309
VKDR:7.142
Vehicle Kills:3,671
Kill Difference:7,355
Playtime:411.013 hours
Usage:9%
Score:3.523m
Score/min:143
Driving Accuracy:46.806%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:1,207
V. Kills:1,153 105%
Deaths:169
KDR:7.142
Accuracy:47.322% D
KPH:12.200 D*
VKPH:11.600 D
Proton II PPA
A
Kills:1,196
V. Kills:39 N/A
Deaths:15
KDR:79.733
Accuracy:27.540% B+
KPH:94.900 A
VKPH:3.100 C
Supernova VPC
C+
Kills:1,176
V. Kills:114 N/A
Deaths:76
KDR:15.474
Accuracy:49.448% C+
KPH:29.700 D
VKPH:2.900 D*
Supernova PC
C+
Kills:1,036
V. Kills:300 344%
Deaths:43
KDR:24.093
Accuracy:44.195% D
KPH:20.900 C+
VKPH:6 D
Saron HRB
C
Kills:496
V. Kills:227 218%
Deaths:47
KDR:10.553
Accuracy:36.955% D
KPH:21.800 C
VKPH:10 D
E540 Halberd
C+
Kills:487
V. Kills:244 199%
Deaths:33
KDR:14.758
Accuracy:47.055% C+
KPH:30.300 C+
VKPH:15.200 C+
M12 Kobalt
C+
Kills:213
V. Kills:6 N/A
Deaths:2
KDR:106.500
Accuracy:12.667% D
KPH:63.500 C+
VKPH:1.800 D
Kills:5,811 (3,419 + 2,392)
Deaths:385
KDR:15.094
VKDR:5.410
Vehicle Kills:2,083
Kill Difference:5,426
Playtime:243.062 hours
Usage:5%
Score:2.868m
Score/min:197
Driving Accuracy:44.195%
Gunner Accuracy:12.667%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:1,177
V. Kills:64 N/A
Deaths:9
KDR:130.778
Accuracy:30.226% D-
KPH:105.100 B
VKPH:5.700 C+
M12 Kobalt-H
C
Kills:1,150
V. Kills:63 N/A
Deaths:11
KDR:104.546
Accuracy:20.696% C-
KPH:78.700 D
VKPH:4.300 C
M40 Fury-H
B+
Kills:1,113
V. Kills:166 N/A
Deaths:24
KDR:46.375
Accuracy:39.679% C
KPH:111 B+
VKPH:16.600 C++
E540 Halberd-H
C++
Kills:982
V. Kills:491 200%
Deaths:39
KDR:25.180
Accuracy:54.035% C-
KPH:44.500 C+
VKPH:22.200 C++
G30 Walker
C+
Kills:285
V. Kills:173 164%
Deaths:10
KDR:28.500
Accuracy:35.364% C+
KPH:25.300 C
VKPH:15.300 C+
Kills:4,707 (0 + 4,707)
Deaths:93
KDR:50.613
VKDR:10.290
Vehicle Kills:957
Kill Difference:4,614
Playtime:69.199 hours
Usage:1%
Score:1.290m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:35.364%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:1,199
V. Kills:52 N/A
Deaths:22
KDR:54.500
Accuracy:18.864% C*
KPH:67.200 C+
VKPH:2.900 C+
M40 Fury
B
Kills:1,117
V. Kills:145 N/A
Deaths:45
KDR:24.822
Accuracy:30.303% D
KPH:54.100 B
VKPH:7 C-
M12 Kobalt
D
Kills:798
V. Kills:41 N/A
Deaths:19
KDR:42
Accuracy:16.303% C
KPH:39.300 D
VKPH:2 D
G30 Walker
C*
Kills:756
V. Kills:470 161%
Deaths:35
KDR:21.600
Accuracy:31.045% C*
KPH:16.700 C++
VKPH:10.400 C*
M40 Fury
C*
Kills:746
V. Kills:94 N/A
Deaths:19
KDR:39.263
Accuracy:30.912% D
KPH:58.500 C*
VKPH:7.400 D
M60-G Bulldog
C++
Kills:746
V. Kills:130 N/A
Deaths:61
KDR:12.230
Accuracy:36.178% C++
KPH:25.700 C
VKPH:4.500 C-
G30 Walker
B+
Kills:343
V. Kills:255 134%
Deaths:14
KDR:24.500
Accuracy:33.438% B
KPH:16.100 C+
VKPH:11.900 B+
M20 Basilisk
D
Kills:326
V. Kills:136 238%
Deaths:54
KDR:6.037
Accuracy:33.890% D
KPH:13.700 D
VKPH:5.700 D
M60-G Bulldog
C
Kills:256
V. Kills:34 N/A
Deaths:20
KDR:12.800
Accuracy:33.857% C
KPH:29.900 C
VKPH:4 D
M20 Basilisk
C
Kills:234
V. Kills:88 263%
Deaths:22
KDR:10.636
Accuracy:35.266% C
KPH:15.800 C-
VKPH:5.900 D
Kills:6,521 (0 + 6,521)
Deaths:311
KDR:20.968
VKDR:4.646
Vehicle Kills:1,445
Kill Difference:6,210
Playtime:214.562 hours
Usage:5%
Score:2.198m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:35.266%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:682
V. Kills:48 N/A
Deaths:167
KDR:4.084
Accuracy:38.691% C
KPH:29 D
VKPH:2 C+
M40 Fury-F
D
Kills:400
V. Kills:98 404%
Deaths:222
KDR:1.802
Accuracy:40.144% D-
KPH:13.300 D
VKPH:3.300 D
Kills:1,082 (1,082 + 0)
Deaths:389
KDR:2.781
VKDR:0.375
Vehicle Kills:146
Kill Difference:693
Playtime:53.554 hours
Usage:1%
Score:0.201m
Score/min:62
Driving Accuracy:40.144%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 5,4183,54121716.318M12.8844.166%D**2.146%C24.3C--12.9D-163145.6h4.9B+11C++
MANA Anti-Vehicle Turret 5,8713,3274926.762M++3.3250.769%C+3.998%C+33270U25440U24327360.1h6B*11.8B++
Sirius SX12 2,3942,3782,3301.021C+2.4218.018%D*16.527%C12.2DN/A40194.6h14.3C**79.6C
Comet VM2 2,0761,5435782.67A*0.7737.808%D5.379%B+12.5C*4.3C++89123h13.8B*36.5B+
Proximity Mine 1,4261,4269515.011M**11.5743.24%C++N/A133.3C*N/A31510.7h1.3A++3A
C-4 2,2951,4111,0041.405C+2.0319.551%D*N/A36.3D--22.7C-45038.9h1.5C++7.9C--
Comet VM2 1,8931,4095242.689A*0.7538.991%D7.168%A13.2C*4.5C82106.4h14.2B**36.5B*
NS-7 PDW 1,2681,2551,0711.172C**2.2720.44%D-15.777%C14.2DN/A4188.6h14.8C++72.5C+
Supernova FPC 2,3601,2071697.142C++3.7047.322%D3.148%B+12.2D*11.6D20399h5.9C12.5C--
M12 Kobalt 1,2511,1992254.5A++51.0618.864%C*21.518%B++67.4C+2.9C+21117.8h17.6C**93.5B
Proton II PPA 1,2351,1961579.733M**76.2927.54%B+2.09%C+94.9A3.1C27712.6h6.7B*24.3B**
Proton II PPA-H 1,2411,1779130.778S127.3430.226%D-2.124%B+105.1B5.7C+30511.2h6.5B**21.7B+
Supernova VPC 1,2901,1767615.474C**12.0349.448%C+1.446%C+29.7D2.9D*11339.6h2.7B++5.4B+
XM98 1,1741,1741597.384M++3.9436.433%C+84.157%B**15.5DN/A5075.5h2.1B++5.8B+
Phaseshift VX-S 1,1751,17310211.5M*8.0636.89%C++91.56%A20.3DN/A5057.8h1.9B*5.2B++
Parallax VX3 1,1801,1731269.31A++5.8739.163%C+80.989%B+25.9C+N/A10245.3h2B+5.1B+
Parsec VX3-A 1,1721,1727914.835A**11.4042.641%C++83.532%B++28.9D-N/A7140.5h1.7B+4B+
Eidolon VE33 1,1901,1671647.116S3.6828.842%C++52.699%M**19.9CN/A4858.5h6.9B*23.9B++
MKV Suppressed 1,1681,1636821.705B*1.7321.673%D-17.197%C18.5DN/A5763h13.6C**62.8C+
Cosmos VM3 1,1661,1602464.715A++1.2813.33%D-21.81%B+20.5DN/A6556.5h13.7C++102.4C
Ghost 1,1641,1601627.16A+3.7239.413%C++77.069%B*20DN/A6357.9h2B+5.1B+
NS-44 Commissioner 1,1661,1601,1561.003C++2.4428.314%D--19.138%C-15.9DN/A5072.9h3.7C**13.2C+
Thanatos VE70 1,1711,1609921.169B2.2735.499%C-11.81%D-14.5DN/A4880.2h5C+14C+
VA39 Spectre 1,1601,1601945.979M*2.5433.202%C++63.103%A*15.4C--N/A5175.2h4.1B**12.5B*
L100 Python HESH 1,2711,1582841.357M+37.9245.738%C2.418%B*34D3.3D*10734.1h2.8B+6.1B+
V10 1,1621,1568813.136S9.7040.797%C++86.505%B**26.8CN/A7243.1h1.7B**4.3B++
Deimos VA29 1,1681,1558991.285C++2.1555.388%C-9.177%D*14.4D--N/A5480h2.6C4.7C+
Eridani SX5 1,1571,1525692.025B*1.4121.824%D-15.365%D19.8DN/A5458.1h10.4B+47.5C++
NS-357 Underboss 1,1641,1529671.191C*2.2533.123%C-17.882%C-16.5D-N/A5469.7h4.6C14C+
M12 Kobalt-H 1,2131,15011104.545S101.1120.696%C-18.609%B78.8D4.3C19514.6h19.5D94C--
Quasar VM1 1,1571,1462644.341A++0.9014.159%C21.553%B+17.2C--N/A6666.7h13.6B+96.2C*
Solstice VE3 1,1381,1246871.636A1.8020.359%C--24.021%B++9.5DN/A66118.5h16C++78.6C+
M40 Fury 1,2621,1174524.822M*21.3830.303%D1.432%C54B7C-26020.7h8.9B*29.5B++
Skyguard 2,2211,1161597.019A++3.5831.387%B1.434%C-7.5D--7.5D119147.9h141.4C450.4C+
M40 Fury-H 1,2791,1132446.375M++42.9439.679%C1.348%C++111.3B+16.6C++43410h8.7C+22C+
Pulsar C 1,1281,1041,1130.992C+2.4519.738%D-20.652%C-9.4D-N/A30117.6h12.4C+62.8C
Blueshift VM5 1,1121,0982185.037B**1.6014.325%D*18.944%C-21.1DN/A6252.1h14.6B+102.1C
C75 Viper 1,3291,0973630.472S27.0334.821%C--1.003%C--30.8C++6.5C20635.6h8.9B*25.6B+
NS-10 Burster 1,8141,0593962.674A*0.7732.262%B8.593%B++5.7C+4C++80187.2h127.9B+396.5B+
Supernova PC 1,3361,0364324.093M+20.6544.195%D1.351%D20.9C+6D16049.6h3.6B**8.2B++
NS-10 Burster 1,7051,0114032.509A**0.9332.171%B+9.891%B+5.2C3.5C+75195.9h140.6C+436.9C**
E540 Halberd-H 1,4739823925.179A+21.7454.035%C-N/A44.4C+22.2C++37622.1h6.6C+12.2C
L100 Python HEAT 1,3019577412.932A*9.4946.806%C--2.508%C+20D7.2D-13347.8h4.4B*9.4B++
Tank Mine 1,7639503462.746C++0.6936.274%C*N/A66.4D-56.9C+80914.3h1.7B+4.7B*
M12 Kobalt 8397981942M+38.5616.303%C17.669%C+39.3D2D12420.3h20.7C+127.1C+
Spear Anti-Vehicle Phalanx Turret 1,2437982828.5M*25.0643.897%C+3.258%C32.6C18.2C26924.5h7.6B+17.2B+
NSX Daimyo 7867861097.211A3.7734.232%D*94.275%C++16.4D*N/A4347.9h2.9C8.5D
Nebula VM20 7787741594.868A1.4313.217%D--20.026%C+20.9DN/A6337.1h16C++121.3C
G30 Walker 1,2267563521.6S18.1631.045%C*5.026%B+16.7C++10.4C*17545.4h180.8B+582.4B+
Serpent VE92 7677557680.983C+2.4617.386%D*20.132%C+5.7D--N/A25132.8h16.4D94.2D-
M40 Fury 8407461939.263S35.8230.912%D2.681%B*58.3C*7.3D26612.8h9.2B++29.6B+
M60-G Bulldog 8767466112.23A*8.7936.178%C++1.609%D-25.7C4.5C-12129h5.9B++16.3B++
Orion VS54 7597384391.681C*1.7615.518%D--19.106%D-15.5DN/A9147.5h15.1C-97C
S12 Renegade 7306821674.084C**0.6438.691%C3.079%D29D2C+7323.5h3.7C9.7C+
NS Annihilator 1,2906592492.647S0.7980.708%C+N/A9.6C+9.2C*13768.5h8.8B**10.9B**
Vortex VM21 1,2316522392.728B**0.7142.119%C++2.301%D5.9D5.2C67111.2h47C+111.6C++
Sticky Grenade 6086071607N/A603.5654.382%C*N/A867.1C+1.4D*24250.7h2.1C*3.9C**
NS-44L Blackhand 5875841713.415A++0.0242.585%C++62.5%A+10.1D-N/A2457.6h3.6B++8.5B+
Vortex VM21 1,0485562392.326B**1.1142.365%C++3.058%C5D4.4C57111.3h55.9C+132C++
Force-Blade 61355117,4880.032C**3.4128.299%C+3.267%C--0.3C-N/A12129.5h3.4C-11.9C+
Saron HRB 7234964710.553B**7.1136.955%D3.629%A*21.8C10D27622.8h14.9B**40.3B++
E540 Halberd 7314873314.758B+11.3247.055%C+5.133%A++30.2C+15.2C+30816.1h4.9B++10.5B+
Lancer VS22 9304381233.561M*0.1258.93%CN/A11.7C13.2C+19037.4h14.2B+24.1B+
Lasher X2 4424302771.552B*1.8919.378%D-2.791%D15.8DN/A5527.2h22.9D118.1D
NS-61 Emissary 4084063791.071B+2.3726.89%C+16.256%C+14.2DN/A3928.6h15.7C+58.3C+
M40 Fury-F 4984002221.802C++1.6440.144%D-1%C++13.3D3.3D5430h8.8B+21.9C**
M60-A Bulldog 3993562216.182C+12.7451.917%B+N/A35.2C+4.3C+14810.1h5.6C**10.8B+
C150 Dalton 5443543410.412B+6.9764.565%MN/A3540U1900U17276000.1h4.7C+7.3B*
G30 Walker 5983431424.5S21.0633.438%B3.207%C16C+11.9B+19421.4h191.7C*573.3B+
Dual Photon Pods 495333814.111C0.6749.673%C1.802%B*31.4D-15.3C+34010.6h25C+50.4C+
M60-A Bulldog 3793281818.222C*14.7852.667%B++3.049%B++38.1C**5.9B+1758.6h5.2B+9.9B++
M20 Basilisk 462326546.037A+2.6033.89%D6.442%C**13.7D5.7D12223.8h76.6B+226.1B+
NS-15M1 3203162021.564C++1.8819.357%D16.772%D14.4D-N/A6022h14C72.3C
MAX Punch 8402951,6590.178B+3.2653.208%B+N/A0.6C-1.1B4514.3h5.5C10.3C-
G30 Walker 4582851028.5S25.0635.364%C+1.754%D*25.2C15.3C+22811.3h176.8C500.1C+
M60-G Bulldog 2902562012.8A*9.3633.857%CN/A29.8C-4D1288.6h5.4B++15.9B+
Frag Grenade 2442431243N/A239.5634.561%D**N/A486C+2D18020.5h3.6C**10.5C
S1 4412422570.942B+2.5049.259%D-1.24%D--10.6D--8.7D26022.8h8.4D17D
Hunter QCX 2392362261.044B+2.4033.863%D54.237%A++6.4DN/A2036.6h3.3B+9.6B
M20 Basilisk 3222342210.636M**7.2035.266%C6.838%B+15.8C-5.9D13314.8h68.8B*195.2B++
Skorpios 2282261291.752C++1.6923.136%D*16.814%D13.6D*N/A3716.6h13.8D*59.6D*
M12 Kobalt 2192132106.5S103.0612.667%D20.657%A++62.6C+1.8D1743.4h13B*102.4B
NS Decimator 3652042130.958C+2.4841.331%F--N/A9.7F7.7D--14621h6.9D*16.8F**
C-4 ARX 3041851281.445C1.9917.391%F--N/A25.7F16.5D*2027.2h1.7D**9.9T*
L105 Zephyr 160130149.286C++5.8547.544%B+N/A28.3D6.5C-1554.6h7.2C+15.2C**
Aspis Anti-Aircraft Phalanx Turret 2801271210.583M7.1432.217%B**N/A10.8C+13B+34211.8h145.6C*452B+
Nemesis VSH9 226121881.375A2.0665.148%BN/A6.6C--5.8C30118.2h10.8D--16.5D
The Slasher 1151118970.124A+3.3236.85%C*4.505%D1.1CN/A4102.3h2.3C+6.2C++
Blueshift VM5 109102343C**0.4411.852%F20.588%C+17D--1.2B**736h16.4C+138.7D--
Spear Anti-Vehicle Phalanx Tower 14499424.75B21.3148.592%C+4.04%C++26.8D12.2D-1973.7h11.2C+22.9C+
Pulsar VS1 9898751.307B+2.1317.988%D*15.306%D-15.6DN/A1736.3h14.4C*80.2C
Pandora VX25 10098791.241C+2.2032.595%D16.327%C**9.2D--N/A5310.6h5.1C15.7C
NS-11P 8383880.943C+2.5016.317%D**13.253%D--12.8D-N/A706.5h14.8C+90.7D
Beamer VS3 8880880.909C*2.5323.18%D32.5%A4.7D--N/A5417.1h14D--60.5C
Nebula VM20 7877155.133A+1.6912.657%D*27.273%A20.3D-N/A803.8h15.7C**123.9C
Anti-Vehicle Grenade 11673173N/A69.5646.431%C--N/A182.5D-107.5C++23760.4h8.5D*18.2D--
M12 Kobalt 7564164A++60.5617.435%D-17.188%C+45.7D--7.9B*2111.4h30.2F173D**
MANA Anti-Personnel Turret 7363134.846N/A1.4134.659%UN/A630U100U3201700.1h77.1T*222.4T*
Ursa 6057411.39C++2.0519.104%D10.526%F-9.5D--N/A706h11.1C++57.9C+
VE-S Canis 5653271.963B*1.4823.96%C--13.208%D-15.6DN/A523.4h15.8D65.8C
M60-A Bulldog 7352242.167D1.2727.016%D*N/A520U210U2378600.1h7.5D--27.9D*
AP30 Shredder 8752114.727C+1.2927.877%D-1.923%C+520U350U4682200.1h53.1B**190.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon294,1647.8h
Anti-Vehicle MANA Turret713,20317h
Nano-Armor Kit7211,445,205140.1h
Nanite Revive Grenade07820.2h
Cortium Silo0610.2h
Spitfire Auto-Turret34570.6h
Motion Spotter7730,74918.5h
Restoration Kit182751.6h
Deconstruction Tool01290.1h
Recon Detection Device5712,18725h
Smoke Grenade01340h
Ammunition Package123,6292.8h
Shield Recharging Field116170.4h
Medical Kit992,4039.1h
Anti-Infantry MANA Turret106162.7h
Medical Applicator20575,46911.9h
Snowman Soldier0680.1h
Hardlight Barrier21070.1h

Check the help document for the dictionary if you want to learn more about words used here.


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