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Signifer Cold Blooded stey[TRID] stey
VS BR 60

KDR: 3.53

Score: 64.1m

Last Seen: May 24th, 2020 9:50 AM
- OFFLINE - 659 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Cobalt
Level Progress (to 61): 23%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP MANA Anti-Vehicle Turret Sirius SX12 Comet VM2 Proximity Mine C-4 Comet VM2 NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $865,692 MLG Score: 692
Fun Score: N/A
Cheeseburgers Flipped: 4597TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.377%22.874%46620132415,3671.445492.083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.098%-0.17C0.267C*-0.86D--HEAD ++ (~12.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.239C++11.50.195C++44.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.673%1.802%59113433339813820.33910487%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.316A0.218C++-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.69B+250.529B+25.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.631%1.817%10278133612,931148259298.72537218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.151%-0.718D--0.443C---0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.8-0.27C16.4-0.317C32.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.522%6.939%114620132414,4541302345811.0929418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.872%-0.619D0.586B+0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.20.068C+33.10.177C++79.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.834%82.309%1146813369,0448191911.0427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.635%0.283C*0.982B*-0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.375C**2.30.283C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.917%10.757%1146313412,417873272.76861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.258%-0.152C-0.79D-0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.263C*3.90.205C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.1m261.9%237 (14.2k)218 (13.1k)3.5289286,20824,4294.52960 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1344312822.239%16.559%36812:0330

38% Engineer9% Heavy Assault34% Infiltrator6% Light Assault12% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2013 10:36 PMMar 21st, 2020 9:25 PMMay 27th, 2020 6:13 PM (38d) (PST)May 24th, 2020 6:33 AM (42d) (PST)May 24th, 2020 5:50 AM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
607805270.2930.0830.0490.9650.075692

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3964,81831,578185358413,093

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4895.6h/204d 24,431 14,275 35,944 283.5k 7,731 13,731 22,027 178.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:738
Deaths:439
KDR:1.681
Accuracy:15.518% D*
HSR:19.106% D-
NS-15M1
D-
Kills:316
Deaths:202
KDR:1.564
Accuracy:19.357% D-
HSR:16.772% D-
Ursa
D-
Kills:62
Deaths:49
KDR:1.265
Accuracy:19.010% D-
HSR:11.290% F-
Kills:1,116
Deaths (as Heavy Assault):690
Deaths (to Heavy Assaults):5,858
KDR:1.61739
Kill Difference:426
Playtime:435.780 hours
Usage:9%
Score:5.756m
Score/min:220
Accuracy (listed only):17.962%
HSR (listed only):15.723%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
M*
Kills:1,167
Deaths:164
KDR:7.116
Accuracy:28.842% C+
HSR:52.699% M*
Thanatos VE70
D
Kills:1,160
Deaths:992
KDR:1.169
Accuracy:35.499% D
HSR:11.810% D-
Deimos VA29
D
Kills:1,155
Deaths:899
KDR:1.285
Accuracy:55.388% D
HSR:9.177% D**
Solstice VE3
B+
Kills:1,124
Deaths:687
KDR:1.636
Accuracy:20.359% D
HSR:24.021% B+
Pulsar C
D
Kills:1,104
Deaths:1,113
KDR:0.992
Accuracy:19.738% D*
HSR:20.652% D
Serpent VE92
C+
Kills:757
Deaths:768
KDR:0.986
Accuracy:17.382% D**
HSR:20.079% C+
Pandora VX25
C*
Kills:102
Deaths:82
KDR:1.244
Accuracy:32.282% D--
HSR:16.667% C*
Kills:6,569
Deaths (as Engineer):4,705
Deaths (to Engineers):6,738
KDR:1.39617
Kill Difference:1,864
Playtime:1,853.479 hours
Usage:38%
Score:25.003m
Score/min:225
Accuracy (listed only):29.927%
HSR (listed only):22.158%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:2,378
Deaths:2,330
KDR:1.021
Accuracy:18.018% D**
HSR:16.527% C
NS-7 PDW
C-
Kills:1,255
Deaths:1,071
KDR:1.172
Accuracy:20.440% D--
HSR:15.777% C-
XM98
B**
Kills:1,174
Deaths:159
KDR:7.384
Accuracy:36.433% C
HSR:84.157% B**
Phaseshift VX-S
B**
Kills:1,173
Deaths:102
KDR:11.500
Accuracy:36.890% C+
HSR:91.560% B**
Parallax VX3
B
Kills:1,173
Deaths:126
KDR:9.310
Accuracy:39.163% C+
HSR:80.989% B
Parsec VX3-A
B++
Kills:1,172
Deaths:79
KDR:14.835
Accuracy:42.641% C+
HSR:83.532% B++
MKV Suppressed
C-
Kills:1,163
Deaths:682
KDR:1.705
Accuracy:21.673% D--
HSR:17.197% C-
Ghost
B++
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:39.413% C+
HSR:77.069% B++
VA39 Spectre
A*
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:33.202% C+
HSR:63.103% A*
NS-44 Commissioner
D
Kills:1,160
Deaths:1,156
KDR:1.003
Accuracy:28.314% D--
HSR:19.138% D
V10
B**
Kills:1,156
Deaths:88
KDR:13.136
Accuracy:40.797% C+
HSR:86.505% B**
Eridani SX5
D
Kills:1,152
Deaths:569
KDR:2.025
Accuracy:21.824% D*
HSR:15.365% D
NS-357 Underboss
D
Kills:1,152
Deaths:967
KDR:1.191
Accuracy:33.123% D
HSR:17.882% D
NSX Daimyo
C+
Kills:876
Deaths:125
KDR:7.008
Accuracy:34.046% D*
HSR:94.406% C+
NS-44L Blackhand
B**
Kills:864
Deaths:362
KDR:2.387
Accuracy:40.652% C
HSR:56.482% B**
NS-61 Emissary
C
Kills:421
Deaths:401
KDR:1.050
Accuracy:26.784% C
HSR:15.677% C
Skorpios
D
Kills:239
Deaths:140
KDR:1.707
Accuracy:23.034% D**
HSR:16.736% D
Beamer VS3
A
Kills:80
Deaths:88
KDR:0.909
Accuracy:23.180% D
HSR:32.500% A
VE-S Canis
D
Kills:54
Deaths:27
KDR:2
Accuracy:24.050% D
HSR:12.963% D--
Kills:18,962
Deaths (as Infiltrator):8,828
Deaths (to Infiltrators):3,350
KDR:2.14794
Kill Difference:10,134
Playtime:1,666.160 hours
Usage:34%
Score:20.138m
Score/min:201
Accuracy (listed only):30.720%
HSR (listed only):47.240%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:2,378
Deaths:2,330
KDR:1.021
Accuracy:18.018% D**
HSR:16.527% C
NS-7 PDW
C-
Kills:1,255
Deaths:1,071
KDR:1.172
Accuracy:20.440% D--
HSR:15.777% C-
MKV Suppressed
C-
Kills:1,163
Deaths:682
KDR:1.705
Accuracy:21.673% D--
HSR:17.197% C-
Thanatos VE70
D
Kills:1,160
Deaths:992
KDR:1.169
Accuracy:35.499% D
HSR:11.810% D-
Deimos VA29
D
Kills:1,155
Deaths:899
KDR:1.285
Accuracy:55.388% D
HSR:9.177% D**
Eridani SX5
D
Kills:1,152
Deaths:569
KDR:2.025
Accuracy:21.824% D*
HSR:15.365% D
Solstice VE3
B+
Kills:1,124
Deaths:687
KDR:1.636
Accuracy:20.359% D
HSR:24.021% B+
Pulsar C
D
Kills:1,104
Deaths:1,113
KDR:0.992
Accuracy:19.738% D*
HSR:20.652% D
Serpent VE92
C+
Kills:757
Deaths:768
KDR:0.986
Accuracy:17.382% D**
HSR:20.079% C+
Skorpios
D
Kills:239
Deaths:140
KDR:1.707
Accuracy:23.034% D**
HSR:16.736% D
Pandora VX25
C*
Kills:102
Deaths:82
KDR:1.244
Accuracy:32.282% D--
HSR:16.667% C*
VE-S Canis
D
Kills:54
Deaths:27
KDR:2
Accuracy:24.050% D
HSR:12.963% D--
Kills:11,643
Deaths (as Light Assault):9,360
Deaths (to Light Assaults):4,361
KDR:1.24391
Kill Difference:2,283
Playtime:285.388 hours
Usage:6%
Score:2.758m
Score/min:161
Accuracy (listed only):25.807%
HSR (listed only):16.414%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:2,378
Deaths:2,330
KDR:1.021
Accuracy:18.018% D**
HSR:16.527% C
NS-7 PDW
C-
Kills:1,255
Deaths:1,071
KDR:1.172
Accuracy:20.440% D--
HSR:15.777% C-
MKV Suppressed
C-
Kills:1,163
Deaths:682
KDR:1.705
Accuracy:21.673% D--
HSR:17.197% C-
Thanatos VE70
D
Kills:1,160
Deaths:992
KDR:1.169
Accuracy:35.499% D
HSR:11.810% D-
Deimos VA29
D
Kills:1,155
Deaths:899
KDR:1.285
Accuracy:55.388% D
HSR:9.177% D**
Eridani SX5
D
Kills:1,152
Deaths:569
KDR:2.025
Accuracy:21.824% D*
HSR:15.365% D
Skorpios
D
Kills:239
Deaths:140
KDR:1.707
Accuracy:23.034% D**
HSR:16.736% D
Pandora VX25
C*
Kills:102
Deaths:82
KDR:1.244
Accuracy:32.282% D--
HSR:16.667% C*
Pulsar VS1
D-
Kills:98
Deaths:75
KDR:1.307
Accuracy:17.997% D*
HSR:15.306% D-
NS-11P
D*
Kills:83
Deaths:88
KDR:0.943
Accuracy:16.317% F
HSR:13.253% D*
VE-S Canis
D
Kills:54
Deaths:27
KDR:2
Accuracy:24.050% D
HSR:12.963% D--
Kills:8,839
Deaths (as Combat Medic):6,955
Deaths (to Combat Medics):2,317
KDR:1.27088
Kill Difference:1,884
Playtime:70.691 hours
Usage:1%
Score:1.178m
Score/min:278
Accuracy (listed only):26.047%
HSR (listed only):14.616%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:1,543
Deaths:578
KDR:2.670
Accuracy:37.808% D
HSR:5.379% B+
Comet VM2
A
Kills:1,409
Deaths:524
KDR:2.689
Accuracy:38.991% D-
HSR:7.168% A
Cosmos VM3
B+
Kills:1,160
Deaths:246
KDR:4.715
Accuracy:13.330% D--
HSR:21.810% B+
Quasar VM1
B+
Kills:1,146
Deaths:264
KDR:4.341
Accuracy:14.159% D
HSR:21.553% B+
Blueshift VM5
D
Kills:1,107
Deaths:221
KDR:5.009
Accuracy:14.311% D**
HSR:18.880% D
NS-10 Burster
B*
Kills:1,071
Deaths:405
KDR:2.644
Accuracy:32.403% C++
HSR:8.590% B*
NS-10 Burster
B*
Kills:1,023
Deaths:412
KDR:2.483
Accuracy:32.299% C*
HSR:9.775% B*
Nebula VM20
C
Kills:774
Deaths:159
KDR:4.868
Accuracy:13.217% D*
HSR:20.026% C
Vortex VM21
C+
Kills:685
Deaths:247
KDR:2.773
Accuracy:42.113% C+
HSR:2.190% C--
Vortex VM21
C+
Kills:583
Deaths:247
KDR:2.360
Accuracy:42.330% C+
HSR:2.916% C
Blueshift VM5
C
Kills:107
Deaths:37
KDR:2.892
Accuracy:11.753% F-
HSR:20.561% C
Nebula VM20
B**
Kills:77
Deaths:15
KDR:5.133
Accuracy:12.657% D**
HSR:27.273% B**
Kills:10,685
Deaths (as MAX Suit):1,677.500
Deaths (to MAX Suits):1,117
KDR:6.3696
Kill Difference:9,007.500
Playtime:575.720 hours
Usage:12%
Score:9.264m
Score/min:268
Accuracy (listed only):25.447%
HSR (listed only):13.843%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:333
V. Kills:162 204%
Deaths:81
KDR:4.111
Accuracy:49.673% C--
KPH:31.500 D-
VKPH:15.300 C
Kills:333 (0 + 0)
Deaths:81
KDR:4.111
VKDR:2
Vehicle Kills:162
Kill Difference:252
Playtime:10.563 hours
Usage:0%
Score:0.217m
Score/min:342
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:354
V. Kills:190 185%
Deaths:34
KDR:10.412
Accuracy:64.565% M
KPH:1,274,400 U
VKPH:684,000 U
L105 Zephyr
C
Kills:130
V. Kills:30 419%
Deaths:14
KDR:9.286
Accuracy:47.544% B
KPH:28 D-
VKPH:6.500 C
AP30 Shredder
U
Kills:52
V. Kills:35 144%
Deaths:11
KDR:4.727
Accuracy:27.877% D--
KPH:187,200 U
VKPH:126,000 U
Kills:536 (0 + 536)
Deaths:59
KDR:9.085
VKDR:4.322
Vehicle Kills:255
Kill Difference:477
Playtime:4.648 hours
Usage:0%
Score:0.266m
Score/min:953
Piloting Accuracy:N/A%
Gunner Accuracy:27.877%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:5,125
V. Kills:2,550 201%
Deaths:231
KDR:22.186
Accuracy:42.769% F
KPH:26 D
VKPH:12.900 D--
L100 Python HESH
C--
Kills:1,158
V. Kills:113 N/A
Deaths:28
KDR:41.357
Accuracy:45.738% C--
KPH:34 D-
VKPH:3.300 D*
Skyguard
D
Kills:1,116
V. Kills:1,105 101%
Deaths:159
KDR:7.019
Accuracy:31.387% C*
KPH:7.500 D--
VKPH:7.500 D
C75 Viper
C+
Kills:1,097
V. Kills:232 471%
Deaths:36
KDR:30.472
Accuracy:34.821% D
KPH:30.800 C+
VKPH:6.500 C-
L100 Python HEAT
D
Kills:1,012
V. Kills:360 280%
Deaths:75
KDR:13.493
Accuracy:45.768% D
KPH:20.300 D-
VKPH:7.200 D--
Kills:9,508 (9,508 + 0)
Deaths:529
KDR:17.974
VKDR:8.242
Vehicle Kills:4,360
Kill Difference:8,979
Playtime:464.412 hours
Usage:9%
Score:4.022m
Score/min:144
Driving Accuracy:45.768%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D-
Kills:1,211
V. Kills:1,155 105%
Deaths:169
KDR:7.166
Accuracy:47.329% D-
KPH:12.200 D*
VKPH:11.700 D-
Proton II PPA
B*
Kills:1,202
V. Kills:39 N/A
Deaths:15
KDR:80.133
Accuracy:27.485% B
KPH:94 B*
VKPH:3 C--
Supernova VPC
C
Kills:1,176
V. Kills:114 N/A
Deaths:76
KDR:15.474
Accuracy:49.448% C
KPH:29.700 D-
VKPH:2.900 D*
Supernova PC
C
Kills:1,036
V. Kills:300 344%
Deaths:43
KDR:24.093
Accuracy:44.195% D
KPH:20.900 C
VKPH:6 D
Saron HRB
C
Kills:501
V. Kills:229 218%
Deaths:47
KDR:10.660
Accuracy:36.865% D--
KPH:21.800 C
VKPH:10 D
E540 Halberd
C
Kills:491
V. Kills:245 200%
Deaths:33
KDR:14.879
Accuracy:47.166% C
KPH:30.300 C
VKPH:15.100 C
M12 Kobalt
C+
Kills:213
V. Kills:6 N/A
Deaths:2
KDR:106.500
Accuracy:12.667% D--
KPH:63.500 C+
VKPH:1.800 D
Kills:5,830 (3,423 + 2,407)
Deaths:385
KDR:15.143
VKDR:5.423
Vehicle Kills:2,088
Kill Difference:5,445
Playtime:243.685 hours
Usage:5%
Score:2.928m
Score/min:200
Driving Accuracy:44.195%
Gunner Accuracy:12.667%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,177
V. Kills:64 N/A
Deaths:9
KDR:130.778
Accuracy:30.226% D--
KPH:105.100 C++
VKPH:5.700 C
M12 Kobalt-H
C
Kills:1,150
V. Kills:63 N/A
Deaths:11
KDR:104.546
Accuracy:20.696% D
KPH:78.700 D-
VKPH:4.300 C
M40 Fury-H
B+
Kills:1,113
V. Kills:166 N/A
Deaths:24
KDR:46.375
Accuracy:39.679% C
KPH:111 B+
VKPH:16.600 C++
E540 Halberd-H
C+
Kills:984
V. Kills:491 200%
Deaths:39
KDR:25.231
Accuracy:53.992% D
KPH:44.400 C
VKPH:22.200 C+
G30 Walker
C
Kills:287
V. Kills:173 165%
Deaths:10
KDR:28.700
Accuracy:35.366% C+
KPH:25 D
VKPH:15.100 C
Kills:4,711 (0 + 4,711)
Deaths:93
KDR:50.656
VKDR:10.290
Vehicle Kills:957
Kill Difference:4,618
Playtime:69.471 hours
Usage:1%
Score:1.301m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:35.366%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,219
V. Kills:54 N/A
Deaths:22
KDR:55.409
Accuracy:18.778% C+
KPH:67.200 C
VKPH:3 C
M12 Kobalt
C
Kills:1,210
V. Kills:79 N/A
Deaths:19
KDR:63.684
Accuracy:16.478% C--
KPH:42.400 D
VKPH:2.800 C
M40 Fury
C++
Kills:1,117
V. Kills:145 N/A
Deaths:45
KDR:24.822
Accuracy:30.295% D-
KPH:54 C++
VKPH:7 D
G30 Walker
C**
Kills:1,048
V. Kills:609 172%
Deaths:35
KDR:29.943
Accuracy:31.888% C++
KPH:18.600 C**
VKPH:10.800 C**
M40 Fury
C+
Kills:746
V. Kills:94 N/A
Deaths:19
KDR:39.263
Accuracy:30.894% D-
KPH:58.200 C+
VKPH:7.300 D
M60-G Bulldog
C+
Kills:746
V. Kills:130 N/A
Deaths:61
KDR:12.230
Accuracy:36.164% C+
KPH:25.600 C-
VKPH:4.500 C--
G30 Walker
B++
Kills:349
V. Kills:259 134%
Deaths:14
KDR:24.929
Accuracy:33.369% C*
KPH:16.200 C+
VKPH:12 B++
M20 Basilisk
D
Kills:337
V. Kills:139 241%
Deaths:54
KDR:6.241
Accuracy:33.961% D
KPH:13.900 D
VKPH:5.700 D
M60-G Bulldog
D
Kills:274
V. Kills:36 N/A
Deaths:20
KDR:13.700
Accuracy:33.731% D
KPH:30.800 D
VKPH:4 D
M20 Basilisk
D
Kills:238
V. Kills:89 264%
Deaths:22
KDR:10.818
Accuracy:35.299% D
KPH:15.900 D
VKPH:5.900 D
Kills:7,284 (0 + 7,284)
Deaths:311
KDR:23.421
VKDR:5.254
Vehicle Kills:1,634
Kill Difference:6,973
Playtime:235.388 hours
Usage:5%
Score:2.377m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:35.299%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:682
V. Kills:48 N/A
Deaths:167
KDR:4.084
Accuracy:38.691% D
KPH:29 D
VKPH:2 C+
M40 Fury-F
D
Kills:400
V. Kills:98 404%
Deaths:222
KDR:1.802
Accuracy:40.144% D-
KPH:13.300 D
VKPH:3.300 D
Kills:1,082 (1,082 + 0)
Deaths:389
KDR:2.781
VKDR:0.375
Vehicle Kills:146
Kill Difference:693
Playtime:53.631 hours
Usage:1%
Score:0.201m
Score/min:62
Driving Accuracy:40.144%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 7,6755,12523122.186A++18.6642.769%F1.659%C-26D12.9D--160197h4.5B+10.6C+
MANA Anti-Vehicle Turret 5,8713,3274926.762B+3.2350.764%D-3.998%B*33270U25440U24333500.1h6C++11.8C
Sirius SX12 2,3942,3782,3301.021C+2.5118.018%D**16.527%C12.2D-N/A40194.6h14.3C+79.6C-
Comet VM2 2,0761,5435782.67A++0.8637.808%D5.379%B+12.5C+4.3C+89123h13.8B*36.5B+
Proximity Mine 1,4261,4269515.011M++11.4843.24%C+N/A133.3C+N/A31610.7h1.3A+3B**
C-4 2,2991,4141,0041.408C+2.1219.605%D--N/A36.3D--22.8C-45338.9h1.6C7.9D
Comet VM2 1,8931,4095242.689A++0.8438.991%D-7.168%A13.2C+4.5C82106.4h14.2B**36.5B+
NS-7 PDW 1,2681,2551,0711.172C++2.3620.44%D--15.777%C-14.2DN/A4188.6h14.8C+72.5C
M12 Kobalt 1,2731,2192255.409B*51.8818.778%C+21.411%B+67.3C3C21218.1h17.6C++93.8C*
Supernova FPC 2,3661,2111697.166C+3.6447.329%D-3.138%B+12.2D*11.7D-20899h5.9D12.5D-
M12 Kobalt 1,2891,2101963.684A*60.1616.478%C--17.934%C+42.5D2.8C12728.5h19.7C+119.6C+
Proton II PPA 1,2411,2021580.133M++76.6027.485%B2.08%C++93.9B*3C--27412.8h6.7B*24.5B*
Proton II PPA-H 1,2411,1779130.778S127.2530.226%D--2.124%B+105.1C++5.7C30711.2h6.5B*21.7B+
Supernova VPC 1,2901,1767615.474C+11.9549.448%C1.446%C++29.7D-2.9D*11539.6h2.7B+5.4B
XM98 1,1741,1741597.384A**3.8636.433%C84.157%B**15.5DN/A5175.5h2.1B+5.8C**
Phaseshift VX-S 1,1751,17310211.5M*7.9736.89%C+91.56%B**20.3DN/A5057.8h1.9B++5.2B+
Parallax VX3 1,1801,1731269.31B**5.7839.163%C+80.989%B25.8C-N/A10245.4h2C**5.1C*
Parsec VX3-A 1,1721,1727914.835A++11.3142.641%C+83.532%B++28.9D--N/A7140.5h1.7B+4C**
Eidolon VE33 1,1901,1671647.116M+3.5928.842%C+52.699%M*19.9C-N/A4858.5h6.9B+23.9B+
MKV Suppressed 1,1681,1636821.705B+1.8221.673%D--17.197%C-18.5DN/A5863h13.6C++62.8C+
Ghost 1,1641,1601627.16A3.6339.413%C+77.069%B++20D--N/A6357.9h2C**5.1C*
Cosmos VM3 1,1661,1602464.715A+1.1913.33%D--21.81%B+20.5D-N/A6556.5h13.7C+102.4C-
VA39 Spectre 1,1601,1601945.979A+2.4533.202%C+63.103%A*15.4DN/A5175.2h4.1B*12.5B++
Thanatos VE70 1,1711,1609921.169C++2.3635.499%D11.81%D-14.5DN/A4880.2h5C+14C
NS-44 Commissioner 1,1661,1601,1561.003C+2.5328.314%D--19.138%D15.9DN/A5072.9h3.7C++13.2C
L100 Python HESH 1,2711,1582841.357A++37.8345.738%C--2.418%B*34D-3.3D*10934.1h2.8C*6.1C*
V10 1,1621,1568813.136M*9.6140.797%C+86.505%B**26.8DN/A7243.1h1.7B*4.3B+
Deimos VA29 1,1681,1558991.285C+2.2455.388%D9.177%D**14.4D*N/A5480h2.6D4.7C-
Eridani SX5 1,1571,1525692.025B+1.5021.824%D*15.365%D19.8DN/A5558.1h10.4B+47.5C+
NS-357 Underboss 1,1641,1529671.191C++2.3433.123%D17.882%D16.5D-N/A5469.7h4.6C--14C
M12 Kobalt-H 1,2131,15011104.545M++101.0220.696%D18.609%C*78.8D-4.3C19514.6h19.5D-94D-
Quasar VM1 1,1571,1462644.341A+0.8114.159%D21.553%B+17.2DN/A6666.7h13.6B96.2C+
Solstice VE3 1,1381,1246871.636B**1.8920.359%D24.021%B+9.5DN/A66118.6h16C+78.6C+
M40 Fury 1,2621,1174524.822A*21.2930.295%D-1.432%C54C++7D26020.7h8.9B*29.5B+
Skyguard 2,2211,1161597.019B*3.4931.387%C*1.434%C7.5D--7.5D120147.9h141.4D450.4C+
M40 Fury-H 1,2791,1132446.375A*42.8539.679%C1.348%C++111.3B+16.6C++43610h8.7C+22C+
Blueshift VM5 1,1221,1072215.009B**1.4814.311%D**18.88%D21D--N/A6152.7h14.6B102.2D
Pulsar C 1,1281,1041,1130.992C2.5419.738%D*20.652%D9.4D-N/A30117.6h12.4C62.8C--
C75 Viper 1,3291,0973630.472M**26.9434.821%D1.003%C-30.8C+6.5C-20935.6h8.9B++25.6B+
NS-10 Burster 1,8321,0714052.644B**0.8832.403%C++8.59%B*5.6C4C+80189.9h128.8B397.5B+
G30 Walker 1,6571,0483529.943S26.4131.888%C++4.58%C*18.6C**10.8C**16956.3h173.4B+543.7B+
Supernova PC 1,3361,0364324.093A*20.5644.195%D1.351%D20.9C6D16149.6h3.6B*8.2B+
NS-10 Burster 1,7241,0234122.483A1.0532.299%C*9.775%B*5.2C-3.5C75198.6h141.3C+437.6C++
L100 Python HEAT 1,3721,0127513.493B**9.9645.768%D2.569%C++20.4D-7.2D--13249.7h4.4B++9.6C**
E540 Halberd-H 1,4759843925.231B*21.7053.992%DN/A44.3C22.1C+38022.2h6.6C-12.2C--
Tank Mine 1,7999753482.802C+0.7336.218%C++N/A67.2D-56.8C81114.5h1.7C**4.7B++
NSX Daimyo 8768761257.008B*3.4834.046%D*94.406%C+16.5D*N/A4353.2h2.9C--8.4D
NS-44L Blackhand 8678643622.387B*1.1440.652%C56.482%B**8.9D--N/A2297.3h3.8B+9.2B
Spear Anti-Vehicle Phalanx Turret 1,3258562929.517M+25.9944.029%C3.037%C-32.8C--18C-26326.1h7.5B17C**
Nebula VM20 7787741594.868B**1.3413.217%D*20.026%C20.9D-N/A6337.1h16C+121.3D
Serpent VE92 7697577680.986C2.5417.382%D**20.079%C+5.7D--N/A25133.1h16.3D--94D*
M40 Fury 8407461939.263M**35.7330.894%D-2.681%B*58.3C+7.3D26512.8h9.2B++29.7B+
M60-G Bulldog 8767466112.23A+8.7036.164%C+1.609%D25.6C-4.5C--12129.1h5.9B+16.3B+
Orion VS54 7597384391.681C+1.8515.518%D*19.106%D-15.5D-N/A9247.5h15.1D97C
NS Annihilator 1,3316862602.638S0.8980.693%C+N/A9.6C9.1C++13671.2h8.9B**11B**
Vortex VM21 1,2836852472.773C++0.7642.113%C+2.19%C--6D-5.2C--67114.9h46.1C109.5C+
S12 Renegade 7306821674.084C+0.5638.691%D3.079%D29D2C+7323.5h3.7C9.7C
Sticky Grenade 6086071607N/A603.4754.352%C++N/A867.1C1.4D*24250.7h2.1C++4C++
Vortex VM21 1,0855832472.36C++1.1742.33%C+2.916%C5.1D4.4C--57115.1h54.9C129.7C+
Force-Blade 62456217,8190.032C++3.5027.988%C3.559%C-0.3C-N/A12189.3h3.4D12C+
Saron HRB 7305014710.66B**7.1336.865%D--3.593%A*21.8C10D27923h14.8B**40.2B+
E540 Halberd 7364913314.879C*11.3547.166%C5.092%A++30.3C15.1C31416.2h4.9B+10.5B
Lasher X2 4694542861.587B1.9419.591%D--2.643%D16.2D-N/A5828.1h23.1D-118D-
Lancer VS22 9344401243.548A+0.0258.786%C+N/A11.6C13C+18938h14.3B24.4B
NS-61 Emissary 4244214011.05C**2.4826.784%C15.677%C14.3DN/A4029.5h16C59.7C+
M40 Fury-F 4984002221.802C+1.7340.144%D-1%C+13.3D3.3D5430.1h8.8B+21.9C++
M60-A Bulldog 4023592216.318C+12.7952.007%B+N/A35.2C4.2C+14910.2h5.6C++10.8B
C150 Dalton 5443543410.412C+6.8864.565%MN/A3540U1900U17462500.1h4.7C-7.3B++
G30 Walker 6083491424.929S21.4033.369%C*3.438%C16.2C+12B++19421.6h189.1C*566.7B+
M20 Basilisk 476337546.241B**2.7133.961%D6.231%C++13.9D5.7D12324.3h76.3C*224.7C*
Dual Photon Pods 495333814.111C--0.5849.673%C--1.802%B*31.4D-15.3C34210.6h25C50.4C
M60-A Bulldog 3793281818.222C+14.6952.664%B+3.049%B++37.7C+5.9B+1748.7h5.2B9.9B+
NS-15M1 3203162021.564C+1.9619.357%D-16.772%D-14.4D--N/A6022h14D72.3C--
MAX Punch 8412961,6790.176B+3.3552.392%BN/A0.6D1C*4521.5h5.4C10.4C-
G30 Walker 4602871028.7A*25.1735.366%C+1.742%D--25D15C22611.5h178.5C-504.8C
M60-G Bulldog 3102742013.7B**10.1733.731%DN/A30.8D4D1298.9h5.4B+15.9C**
Plasma Grenade 2442431243N/A239.4734.494%FN/A486C2D18150.5h3.6C+10.5D-
S1 4412422570.942C*2.5949.259%D--1.24%D-10.6D*8.7D26322.8h8.4D-17D-
Skorpios 2412391401.707C+1.8223.034%D**16.736%D13.7D*N/A3717.4h13.9D*60.2D**
M20 Basilisk 3272382210.818M+7.2935.299%D6.723%B+15.9D5.9D13415h68.6B++194.3B+
Hunter QCX 2392362261.044B+2.4833.863%C--54.237%A*6.4DN/A2036.6h3.3B+9.6C**
M12 Kobalt 2192132106.5M102.9712.667%D--20.657%A+62.6C1.8D1753.4h13B*102.4C**
NS Decimator 3732092140.977C2.5541.108%F*N/A9.7F7.6D--14921.6h6.9D**16.8T
C-4 ARX 3282011401.436C2.0917.329%F*N/A25.8F16.3D--2007.8h1.7F9.8T*
M12 Kobalt 1741541154A+150.4720.394%C-20.13%B+44D*5.7C+1553.5h36.6F**179.5F--
L105 Zephyr 160130149.286C+5.7647.544%BN/A28.3D-6.5C1554.6h7.2C15.2C++
Aspis Anti-Aircraft Phalanx Turret 2821281210.667M7.1432.286%B*N/A10.6C+12.7C*34112.1h147.5C++456.7B+
Nemesis VSH9 226121881.375B*2.1565.148%C*N/A6.6D5.8C--30418.2h10.8D*16.5D-
The Slasher 1151118970.124A++3.4036.85%C++4.505%D1.1CN/A4102.3h2.3C+6.2C+
Spear Anti-Vehicle Phalanx Tower 158109427.25C+23.7247.944%C3.67%C+26.6D12D1874.1h10.9C22.8C
Blueshift VM5 114107372.892C++0.6411.753%F-20.561%C16.2D*1.1B+686.6h16.7C-142D**
Pandora VX25 105102821.244C+2.2832.282%D--16.667%C*9.4D--N/A5310.9h5.1D15.9D-
Pulsar VS1 9898751.307C++2.2217.997%D*15.306%D-15.3DN/A1756.4h14.5C+80.7D
NS-11P 8383880.943C2.5916.317%F13.253%D*12.8D-N/A716.5h14.8C90.7D*
Beamer VS3 8880880.909C++2.6223.18%D32.5%A4.7D--N/A5417.2h14D**60.5D*
Nebula VM20 7877155.133A1.6012.657%D**27.273%B**20.3D--N/A813.8h15.7C++123.9D
Anti-Vehicle Grenade 11673173N/A69.4746.325%DN/A182.5D--107.5C++23680.4h8.5F18.5D*
MANA Anti-Personnel Turret 7363134.846N/A1.3234.659%UN/A630U100U3220800.1h77.1T*222.4T*
Ursa 6562491.265C2.2619.01%D-11.29%F-9D*N/A656.9h11.1C+58.6C
VE-S Canis 5754272B+1.5324.05%D12.963%D--15.4D-N/A593.5h15.6D-64.8C--
M60-A Bulldog 7352242.167D1.3627.016%D*N/A520U210U2393000.1h7.5D**27.9F
AP30 Shredder 8752114.727C1.2027.877%D--1.923%C+520U350U4764000.1h53.1B*190.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7271,461,041141.6h
Anti-Vehicle MANA Turret713,22817h
Spawn Beacon304,2308h
Deconstruction Tool01290.1h
Welding Device02540.1h
Spear Anti-Vehicle Tower0530.2h
Cortium Silo0810.2h
Motion Spotter8333,78319.7h
Spitfire Auto-Turret34570.6h
Restoration Kit182751.6h
Nanite Revive Grenade07880.2h
Recon Detection Device5712,18725h
Smoke Grenade01340h
Shield Recharging Field116310.4h
Medical Kit1052,4579.4h
Ammunition Package123,6532.9h
Medical Applicator20575,81512.1h
Anti-Infantry MANA Turret106162.7h
Snowman Soldier0680.1h
Hardlight Barrier21070.1h

Check the help document for the dictionary if you want to learn more about words used here.


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