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Paragon sujiemon[T1CN] sujiemon
VS BR 100

KDR: 1.41

Score: 18.6m

Last Seen: Dec 6th, 2018 2:00 PM
- OFFLINE - 269.7 hour(s)

Battle Rank 100 (100 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 5%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Proximity Mine Supernova PC Cosmos VM3 SVA-88 Solstice SF C75 Viper Sirius SX12 L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 1235TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.597%19.296%2621012044,7470.7350570.68

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.053%-1.471F-0.238C0.589B+HEAD ++ (~12.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.2-0.452D14.7-0.03C+93.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.083%2.151%211121393289370.321799245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.927F-0.519B+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
870.461B+16.60.687B+70.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.823%2.05%459412103,4646816905.07918501%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.404%-1.472F-0.329C--0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.495B+50.598B+14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.811%4.239%74312114014302430.932558164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.767%-1.237D*-0.052C+-0.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.4-0.133C30.90.226C++104.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.211%76.328%741121365946341.42026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.17D*0.601B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.054C+2.80.108C+7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.21%16.776%742121276383070.919277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.529%-1.024D*0.422B-0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.31C5-0.038C+12.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.6m409.9%229 (13.7k)203 (12.2k)1.4149419,81214,0021.77089100 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121432210.408%12.008%12506:322

10% Combat Medic42% Engineer22% Heavy Assault9% Infiltrator7% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 12:12 PMOct 6th, 2018 2:51 PMDec 7th, 2018 2:21 PM (259d) (PST)Dec 6th, 2018 10:00 AM (260d) (PST)Dec 6th, 2018 10:00 AM (260d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3071551520.2160.1530.0260.9960.02695

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,4329,2779,155139260212,193

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1525.3h/63.6d 4,984 2,379 8,422 91.1k 2,872 4,617 2,416 28.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:1,061
Deaths:1,167
KDR:0.909
Accuracy:14.010% F-
HSR:19.416% D-
Orion VS54
D
Kills:543
Deaths:543
KDR:1
Accuracy:11.737% F-
HSR:20.626% D
Kills:1,604
Deaths (as Heavy Assault):1,710
Deaths (to Heavy Assaults):3,994
KDR:0.93801
Kill Difference:106
Playtime:334.013 hours
Usage:22%
Score:3.272m
Score/min:163
Accuracy (listed only):12.873%
HSR (listed only):20.021%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D--
Kills:990
Deaths:1,122
KDR:0.882
Accuracy:16.938% D**
HSR:10.808% D--
Sirius SX12
D
Kills:807
Deaths:952
KDR:0.848
Accuracy:14.701% F-
HSR:14.374% D
Pandora VX25
B+
Kills:675
Deaths:946
KDR:0.714
Accuracy:28.867% D--
HSR:17.333% B+
Pulsar C
B
Kills:575
Deaths:856
KDR:0.672
Accuracy:13.287% F--
HSR:25.391% B
Solstice VE3
D
Kills:473
Deaths:739
KDR:0.640
Accuracy:11.926% F-
HSR:15.645% D
Serpent VE92
C+
Kills:143
Deaths:280
KDR:0.511
Accuracy:13.851% F-
HSR:20.280% C+
Phobos VX86
D
Kills:88
Deaths:140
KDR:0.629
Accuracy:36.019% F-
HSR:12.500% D
Kills:3,751
Deaths (as Light Assault):5,035
Deaths (to Light Assaults):2,596
KDR:0.74499
Kill Difference:1,284
Playtime:103.200 hours
Usage:7%
Score:0.843m
Score/min:136
Accuracy (listed only):19.370%
HSR (listed only):16.619%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D--
Kills:990
Deaths:1,122
KDR:0.882
Accuracy:16.938% D**
HSR:10.808% D--
Pandora VX25
B+
Kills:675
Deaths:946
KDR:0.714
Accuracy:28.867% D--
HSR:17.333% B+
Pulsar C
B
Kills:575
Deaths:856
KDR:0.672
Accuracy:13.287% F--
HSR:25.391% B
Solstice VE3
D
Kills:473
Deaths:739
KDR:0.640
Accuracy:11.926% F-
HSR:15.645% D
VE-LR Obelisk
D
Kills:361
Deaths:559
KDR:0.646
Accuracy:18.254% F-
HSR:25.762% D
Serpent VE92
C+
Kills:143
Deaths:280
KDR:0.511
Accuracy:13.851% F-
HSR:20.280% C+
Phobos VX86
D
Kills:88
Deaths:140
KDR:0.629
Accuracy:36.019% F-
HSR:12.500% D
Kills:3,305
Deaths (as Engineer):4,642
Deaths (to Engineers):2,837
KDR:0.71198
Kill Difference:1,337
Playtime:637.433 hours
Usage:42%
Score:8.322m
Score/min:218
Accuracy (listed only):19.877%
HSR (listed only):18.246%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:807
Deaths:952
KDR:0.848
Accuracy:14.701% F-
HSR:14.374% D
Pandora VX25
B+
Kills:675
Deaths:946
KDR:0.714
Accuracy:28.867% D--
HSR:17.333% B+
H-V45
C--
Kills:439
Deaths:572
KDR:0.767
Accuracy:13.825% F-
HSR:17.540% C--
Pulsar VS1
C+
Kills:242
Deaths:339
KDR:0.714
Accuracy:14.565% F-
HSR:20.661% C+
Phobos VX86
D
Kills:88
Deaths:140
KDR:0.629
Accuracy:36.019% F-
HSR:12.500% D
Kills:2,251
Deaths (as Combat Medic):2,949
Deaths (to Combat Medics):1,240
KDR:0.76331
Kill Difference:698
Playtime:158.417 hours
Usage:10%
Score:2.835m
Score/min:298
Accuracy (listed only):21.595%
HSR (listed only):16.482%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:807
Deaths:952
KDR:0.848
Accuracy:14.701% F-
HSR:14.374% D
XM98
C*
Kills:659
Deaths:168
KDR:3.923
Accuracy:27.211% D**
HSR:76.328% C*
Soldier Soaker
B+
Kills:127
Deaths:196
KDR:0.648
Accuracy:12.087% F--
HSR:17.323% B+
NS-357 Underboss
D*
Kills:103
Deaths:186
KDR:0.554
Accuracy:17.512% F--
HSR:12.621% D*
Kills:1,696
Deaths (as Infiltrator):1,502
Deaths (to Infiltrators):1,606
KDR:1.12916
Kill Difference:194
Playtime:132.931 hours
Usage:9%
Score:1.039m
Score/min:130
Accuracy (listed only):17.877%
HSR (listed only):30.162%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:1,120
Deaths:365
KDR:3.068
Accuracy:9.712% F
HSR:20.446% C**
Cosmos VM3
C++
Kills:777
Deaths:296
KDR:2.625
Accuracy:9.742% D**
HSR:19.434% C++
Quasar VM1
B
Kills:411
Deaths:221
KDR:1.860
Accuracy:8.547% F
HSR:20.681% B
Comet VM2
D
Kills:232
Deaths:214
KDR:1.084
Accuracy:23.175% F--
HSR:2.586% D
NS-10 Burster
C+
Kills:171
Deaths:82
KDR:2.085
Accuracy:17.548% F-
HSR:5.848% C+
NS-10 Burster
C+
Kills:168
Deaths:119
KDR:1.412
Accuracy:17.599% F
HSR:6.548% C+
Comet VM2
C+
Kills:157
Deaths:101
KDR:1.554
Accuracy:22.489% F--
HSR:3.822% C+
Kills:3,036
Deaths (as MAX Suit):699
Deaths (to MAX Suits):955
KDR:4.34335
Kill Difference:2,337
Playtime:154.655 hours
Usage:10%
Score:2.287m
Score/min:246
Accuracy (listed only):15.545%
HSR (listed only):11.338%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:93
V. Kills:11 N/A
Deaths:77
KDR:1.208
Accuracy:19.083% F**
KPH:9.100 D*
VKPH:1.100 D--
Dual Photon Pods
D
Kills:55
V. Kills:23 229%
Deaths:15
KDR:3.667
Accuracy:25.974% T
KPH:26.700 D-
VKPH:11.200 D
Kills:148 (93 + 0)
Deaths:92
KDR:1.609
VKDR:0.370
Vehicle Kills:34
Kill Difference:56
Playtime:12.273 hours
Usage:1%
Score:0.063m
Score/min:85
Piloting Accuracy:19.083%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:937
V. Kills:144 N/A
Deaths:60
KDR:15.617
Accuracy:21.483% F-
KPH:22.100 C
VKPH:3.400 D--
L100 Python HESH
D--
Kills:802
V. Kills:166 480%
Deaths:76
KDR:10.553
Accuracy:31.996% F-
KPH:21.700 D*
VKPH:4.500 D--
Kills:1,739 (1,739 + 0)
Deaths:136
KDR:12.787
VKDR:2.279
Vehicle Kills:310
Kill Difference:1,603
Playtime:79.466 hours
Usage:5%
Score:0.398m
Score/min:83
Driving Accuracy:31.996%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:1,220
V. Kills:246 494%
Deaths:69
KDR:17.681
Accuracy:31.322% F-
KPH:25.600 C**
VKPH:5.200 D--
Supernova VPC
D**
Kills:505
V. Kills:74 N/A
Deaths:76
KDR:6.645
Accuracy:28.599% F--
KPH:10.700 F
VKPH:1.600 D**
Saron HRB
B++
Kills:105
V. Kills:91 114%
Deaths:6
KDR:17.500
Accuracy:30.050% F
KPH:24.800 C+
VKPH:21.500 B++
Kills:1,830 (1,725 + 105)
Deaths:151
KDR:12.119
VKDR:2.722
Vehicle Kills:411
Kill Difference:1,679
Playtime:99.063 hours
Usage:6%
Score:0.524m
Score/min:88
Driving Accuracy:28.599%
Gunner Accuracy:30.050%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:95
V. Kills:24 380%
Deaths:1
KDR:95
Accuracy:31.742% F**
KPH:44.100 B+
VKPH:11.100 D*
Kills:95 (0 + 95)
Deaths:1
KDR:95
VKDR:24
Vehicle Kills:24
Kill Difference:94
Playtime:2.153 hours
Usage:0%
Score:0.027m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:31.742%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:201
V. Kills:64 309%
Deaths:37
KDR:5.432
Accuracy:21.423% F-
KPH:19.300 C+
VKPH:6.100 C-
Kills:201 (0 + 201)
Deaths:37
KDR:5.432
VKDR:1.730
Vehicle Kills:64
Kill Difference:164
Playtime:10.435 hours
Usage:1%
Score:0.067m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:21.423%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,3581,3571827.456A6.0448.351%B++N/A128C++N/A44010.6h1.7B+3.5B*
Supernova PC 1,4661,2206917.681A++16.2731.322%F-3.525%B*25.6C**5.2D--10747.7h3.1A10.1B
Cosmos VM3 1,1291,1203653.068B++1.659.712%F20.446%C**19D-N/A6159.1h12.2B+125.8D
SVA-88 1,0681,0611,1670.909C0.5114.01%F-19.416%D-16.3D--N/A4965.1h13.7D97.7D**
Solstice SF 1,0339901,1220.882C+0.5316.938%D**10.808%D--9.2DN/A34107.6h10.6C**62.8C+
C75 Viper 1,0819376015.617A**14.2021.483%F-1.494%C++22.1C3.4D--8242.4h8.4B**39C+
Sirius SX12 8188079520.848C+0.5714.701%F-14.374%D8.3D--N/A2897.4h16.8C114.4D--
L100 Python HESH 9688027610.553C+9.1431.996%F-N/A21.7D*4.5D--8537h4.6C--14.4F
Cosmos VM3 7807772962.625B+1.219.742%D**19.434%C++18.9DN/A5441.2h14.3C+146.7C--
Lasher X2 7497368600.856C+0.5616.437%D*5.163%B++15.5D-N/A5247.5h21.4C130.3D-
Pandora VX25 6786759460.714C0.7028.867%D--17.333%B+9.7D--N/A3469.8h5.4D18.6D-
XM98 6636591683.923B**2.5127.211%D**76.328%C*13.5DN/A5348.8h2.8C10.4D-
Pulsar C 5835758560.672C0.7413.287%F--25.391%B11.4DN/A3650.5h12.9C+97.1D*
Orion VS54 5535435431C0.4111.737%F-20.626%D8.3D--N/A4665.7h15.7D133.6D
Supernova VPC 579505766.645C-5.2328.599%F--1.782%C**10.7F1.6D**4447.1h4.1D14.2F--
Solstice VE3 4824737390.64C+0.7711.926%F-15.645%D6D-N/A3079.3h18C151D--
H-V45 4444395720.767C0.6513.825%F-17.54%C--11.6D-N/A4137.9h15.8D114.2F-
Quasar VM1 4174112211.86C**0.458.547%F20.681%B9.7D*N/A4342.2h14.7C*172.1D
Nemesis VSH9 5143822791.369A0.0541.69%F**1.832%C12.2C4.2C9631.3h5.9B**14.1C+
VE-LR Obelisk 3723615590.646D0.7718.254%F-25.762%D12.3D-N/A2929.3h7.6C41.8D**
C-4 3883003870.775C-0.6423.667%CN/A36.1D--10.6D*2988.3h1.4C*6C++
Sticky Grenade 2962941294N/A292.5952.239%C+N/A980C++6.7D27490.3h2B3.9C**
Tank Mine 442288417.024A*5.6124.317%DN/A102.9C+55C9352.8h1.5B++6.4C+
Pulsar VS1 2432423390.714C0.7014.565%F-20.661%C+8.6D--N/A4628.2h18.5D-126.7F
Comet VM2 3042322141.084C**0.3323.175%F--2.586%D6.2D-1.9D*4337.2h21.5C*92.9D-
M20 Basilisk 265201375.432A4.0221.423%F-5.473%C+19.3C+6.2C-10710.4h49.1B*229.2B
NS-10 Burster 302171822.085A0.6717.548%F-5.848%C+4.2D3.2C-8640.6h113B*644.1C-
NS-10 Burster 2951681191.412B++0.0017.599%F6.548%C+3.6D-2.7D7547h127.2C**722.5D-
Frag Grenade 1701661166N/A164.5944.86%C+N/A553.3C**13.3B+18810.3h4C+9C+
Comet VM2 1961571011.554B++0.1422.489%F--3.822%C+7.7D1.9F5020.3h23.1B+102.8D-
Serpent VE92 1471432800.511C-0.9013.851%F-20.28%C+7.4D--N/A3119.2h18.4D*132.5F-
Soldier Soaker 1271271960.648C0.7712.087%F--17.323%B+20.8D-N/A976.1h5.9C++48.8T
NS Decimator 1571121390.806C0.6143.105%F--2.679%B+17D*6.8D*1586.6h6.4D--15F--
Saron HRB 196105617.5A**16.0930.05%F3.81%A*25C+21.7B++3624.2h16B**53.1C++
Force-Blade 11310312,5800.008C-1.4124.929%C-N/A0.1DN/A01029.2h2.5C*10.2C++
NS-357 Underboss 1051031860.554C-0.8617.512%F--12.621%D*10.2D--N/A3610.1h4.7C26.6F--
Saron HRB-H 11995195U93.5931.742%F**2.105%B+43.2B10.9D*2062.2h8.8A++27.8B**
Light PPA 10493771.208C--0.2119.083%F**2.151%A+9.1D*1.1D--3510.2h16.6C+87D*
S1 129901170.769C++0.6535.634%F--5.556%A++9.8D*4.2D*1919.2h6.7C++18.8D--
Phobos VX86 92881400.629C--0.7936.019%F-12.5%D15.2D--N/A575.8h2.6C+7.2D-
Lancer VS22 211881420.62C+0.7944.843%F--2.273%C**5D-7D11817.5h59.2D*132.1F-
Spear Anti-Vehicle Phalanx Turret 12484516.8A+15.3935.137%D--N/A17.1D*8.2D*1844.9h11C31.2D
Anti-Vehicle Grenade 8174174N/A72.5951.783%C++N/A370C+35D20820.2h4.5B++8.7B+
MAX Punch 61617190.085C+1.3334.122%DN/A0.4C--N/A2152.2h1.7C++4.9C++
Dual Photon Pods 7855153.667C2.2525.974%TN/A26.2D-11D3322.1h43.9F-168.9T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit346559,44951.6h
Anti-Vehicle MANA Turret121943h
Spitfire Auto-Turret261,4221.7h
Nanite Revive Grenade03,0500.9h
Motion Spotter49050.8h
Medical Applicator531291,79734.5h
Ammunition Package155,2412.4h
Shield Recharging Field121,7670.7h
Medical Kit441,2223.3h
Anti-Infantry MANA Turret82352.2h
Nano-Repair Grenade02980.1h
Snowman Soldier0670.1h
Hardlight Barrier6820.1h
Recon Detection Device3710,84522.3h

Check the help document for the dictionary if you want to learn more about words used here.


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