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Horseman supbroski[P] supbroski
TR BR 146

KDR: 3.55

Score: 48.9m

Last Seen: Nov 12th, 2019 4:21 PM
- OFFLINE - 79.5 hour(s)

Battle Rank 118 (146 total) - Terran Republic on Cobalt - Outfit Leader of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 9
Level Progress (to 119): 70%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS TRAC-5 M12 Kobalt-F MSW-R C-4 NS Harrower NS-357P Underboss M20 Basilisk-F S12 Renegade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,395,214 MLG Score: 2714
Fun Score: N/A
Cheeseburgers Flipped: 742TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.235%28.912%81644117556,7383.127780.419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.116%1.322A0.966B*-1.692F-HEAD ++ (~14.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.535B+9.60.322C*24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.86%2.515%455412153,81793626074.07799146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.1%-0.579D0.855B*-0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.7-0.206C62-0.17C132.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.176%2.406%305512143,283136111162.41043294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.042%-0.476D-0.082C+0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.229C++10.60.142C++18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.337%3.414%3531212072,43110449372.32854259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.204%0.66B+-0.261C-0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.448B28.50.284C*37.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.659%64.503%353812118,3671520345.5046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.1%0.791B++-0.362C-1.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.198C++3.1-0.004C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.193%15.312%353612136,9621425644.88219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.993%0.552B+0.133C++-0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.428B3.60.252C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 9
48.9m164.2%384 (23k)362 (21.7k)3.54722124,62135,1323.84906146 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1219784425.81%22.19%57303:5170

9% Combat Medic17% Engineer11% Heavy Assault26% Infiltrator32% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 8:00 PMMay 20th, 2019 7:06 PMNov 14th, 2019 10:12 PM (20h) (PST)Nov 12th, 2019 1:00 PM (3d) (PST)Nov 12th, 2019 12:21 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8532226310.9220.2600.2051.6410.0772714

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,20213,34137,86155161298521,710

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2251.6h/93.8d 10,604 27,653 29,958 221.7k 3,568 7,539 10,388 115.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:2,316
Deaths:552
KDR:4.196
Accuracy:27.310% B*
HSR:38.860% A++
T9A "Butcher"
S
Kills:1,186
Deaths:298
KDR:3.980
Accuracy:34.747% A*
HSR:60.034% S
TMG-50
S
Kills:1,181
Deaths:311
KDR:3.797
Accuracy:36.711% M+
HSR:62.659% S
T32 Bull
S
Kills:1,178
Deaths:304
KDR:3.875
Accuracy:37.212% A**
HSR:65.620% S
T16 Rhino
S
Kills:1,167
Deaths:266
KDR:4.387
Accuracy:34.264% A**
HSR:57.155% S
NS-15MP
C+
Kills:1,159
Deaths:274
KDR:4.230
Accuracy:27.206% C+
HSR:27.696% C
T9 CARV-S
A++
Kills:1,158
Deaths:252
KDR:4.595
Accuracy:28.749% A
HSR:37.824% A++
T9 CARV
B+
Kills:1,148
Deaths:339
KDR:3.386
Accuracy:21.695% B+
HSR:14.808% D*
MG-H1 Watchman
S
Kills:366
Deaths:83
KDR:4.410
Accuracy:35.527% A*
HSR:59.563% S
Kills:10,859
Deaths (as Heavy Assault):2,679
Deaths (to Heavy Assaults):10,267
KDR:4.05338
Kill Difference:8,180
Playtime:253.218 hours
Usage:11%
Score:6.637m
Score/min:437
Accuracy (listed only):31.491%
HSR (listed only):47.135%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C**
Kills:7,311
Deaths:438
KDR:16.692
Accuracy:23.147% C**
HSR:15.278% D
LC2 Lynx
B+
Kills:1,195
Deaths:311
KDR:3.842
Accuracy:26.133% B+
HSR:14.979% D*
LC3 Jaguar
B+
Kills:1,187
Deaths:337
KDR:3.522
Accuracy:26.542% B+
HSR:16.260% D
AS16 NightHawk
B+
Kills:1,172
Deaths:517
KDR:2.267
Accuracy:44.711% B+
HSR:14.335% C+
MKV Suppressed
C*
Kills:1,166
Deaths:345
KDR:3.380
Accuracy:26.870% C*
HSR:16.724% C-
NS-11C
S
Kills:1,163
Deaths:282
KDR:4.124
Accuracy:35.466% A*
HSR:48.839% S
FA1 Barrage
B++
Kills:1,162
Deaths:391
KDR:2.972
Accuracy:47.616% B++
HSR:13.425% C-
TRAC-5 S
S
Kills:1,162
Deaths:355
KDR:3.273
Accuracy:31.584% A++
HSR:39.759% S
SMG-46 Armistice
C++
Kills:1,160
Deaths:276
KDR:4.203
Accuracy:26.599% C++
HSR:13.707% C-
Shuriken
S
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:32.193% B**
HSR:50.259% S
TAS-16 Blackjack
A**
Kills:1,159
Deaths:485
KDR:2.390
Accuracy:50.366% D-
HSR:28.904% A**
NS-7 PDW
A
Kills:1,158
Deaths:369
KDR:3.138
Accuracy:31.081% A
HSR:17.789% C+
TS4 Haymaker
C+
Kills:1,158
Deaths:284
KDR:4.077
Accuracy:38.080% C
HSR:13.299% C+
PDW-16 Hailstorm
A*
Kills:1,157
Deaths:284
KDR:4.074
Accuracy:30.524% A
HSR:28.954% A*
HC1 Cougar
A*
Kills:1,157
Deaths:271
KDR:4.269
Accuracy:35.167% A*
HSR:33.708% A*
TRAC-5 Burst
C+
Kills:1,157
Deaths:543
KDR:2.131
Accuracy:24.608% C+
HSR:16.681% D--
Havoc
B++
Kills:1,157
Deaths:291
KDR:3.976
Accuracy:58.059% B++
HSR:12.705% C
TRAC-Shot
C*
Kills:1,155
Deaths:423
KDR:2.731
Accuracy:26.353% C*
HSR:17.662% C+
TRS-12 Uppercut
C++
Kills:1,154
Deaths:382
KDR:3.021
Accuracy:58.881% C++
HSR:9.185% D--
T5 AMC
C*
Kills:1,153
Deaths:387
KDR:2.979
Accuracy:24.404% C*
HSR:13.357% D*
NS Baron G5
D
Kills:1,153
Deaths:403
KDR:2.861
Accuracy:37.644% D
HSR:11.448% D
NS-11CP
C+
Kills:1,135
Deaths:270
KDR:4.204
Accuracy:28.005% C+
HSR:22.379% C+
MG-C1 Kindred
S
Kills:177
Deaths:52
KDR:3.404
Accuracy:37.899% A*
HSR:49.718% S
Kills:31,868
Deaths (as Light Assault):8,025
Deaths (to Light Assaults):6,889
KDR:3.97109
Kill Difference:23,843
Playtime:711.556 hours
Usage:32%
Score:12.621m
Score/min:296
Accuracy (listed only):34.867%
HSR (listed only):22.581%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C**
Kills:7,311
Deaths:438
KDR:16.692
Accuracy:23.147% C**
HSR:15.278% D
AMR-66
B**
Kills:1,214
Deaths:432
KDR:2.810
Accuracy:32.746% B**
HSR:17.875% D--
LC2 Lynx
B+
Kills:1,195
Deaths:311
KDR:3.842
Accuracy:26.133% B+
HSR:14.979% D*
LC3 Jaguar
B+
Kills:1,187
Deaths:337
KDR:3.522
Accuracy:26.542% B+
HSR:16.260% D
DMR-99
M*
Kills:1,178
Deaths:285
KDR:4.133
Accuracy:42.106% A+
HSR:58.489% M*
AS16 NightHawk
B+
Kills:1,172
Deaths:517
KDR:2.267
Accuracy:44.711% B+
HSR:14.335% C+
NS-11C
S
Kills:1,163
Deaths:282
KDR:4.124
Accuracy:35.466% A*
HSR:48.839% S
FA1 Barrage
B++
Kills:1,162
Deaths:391
KDR:2.972
Accuracy:47.616% B++
HSR:13.425% C-
TRAC-5 S
S
Kills:1,162
Deaths:355
KDR:3.273
Accuracy:31.584% A++
HSR:39.759% S
TAS-16 Blackjack
A**
Kills:1,159
Deaths:485
KDR:2.390
Accuracy:50.366% D-
HSR:28.904% A**
TS4 Haymaker
C+
Kills:1,158
Deaths:284
KDR:4.077
Accuracy:38.080% C
HSR:13.299% C+
HC1 Cougar
A*
Kills:1,157
Deaths:271
KDR:4.269
Accuracy:35.167% A*
HSR:33.708% A*
TRAC-5 Burst
C+
Kills:1,157
Deaths:543
KDR:2.131
Accuracy:24.608% C+
HSR:16.681% D--
Havoc
B++
Kills:1,157
Deaths:291
KDR:3.976
Accuracy:58.059% B++
HSR:12.705% C
TRAC-Shot
C*
Kills:1,155
Deaths:423
KDR:2.731
Accuracy:26.353% C*
HSR:17.662% C+
TRS-12 Uppercut
C++
Kills:1,154
Deaths:382
KDR:3.021
Accuracy:58.881% C++
HSR:9.185% D--
T5 AMC
C*
Kills:1,153
Deaths:387
KDR:2.979
Accuracy:24.404% C*
HSR:13.357% D*
NS Baron G5
D
Kills:1,153
Deaths:403
KDR:2.861
Accuracy:37.644% D
HSR:11.448% D
NS-11CP
C+
Kills:1,135
Deaths:270
KDR:4.204
Accuracy:28.005% C+
HSR:22.379% C+
MG-C1 Kindred
S
Kills:177
Deaths:52
KDR:3.404
Accuracy:37.899% A*
HSR:49.718% S
Kills:28,459
Deaths (as Engineer):7,139
Deaths (to Engineers):6,738
KDR:3.98641
Kill Difference:21,320
Playtime:390.067 hours
Usage:17%
Score:8.798m
Score/min:376
Accuracy (listed only):36.476%
HSR (listed only):23.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357P Underboss
A+
Kills:1,534
Deaths:901
KDR:1.703
Accuracy:51.995% A+
HSR:19.752% D
NS CandyCannon 3000
A
Kills:1,269
Deaths:970
KDR:1.308
Accuracy:48.720% B**
HSR:57.841% A
TX1 Repeater
C
Kills:1,202
Deaths:297
KDR:4.047
Accuracy:22.653% C
HSR:16.057% D
NS-357 Underboss
B*
Kills:1,193
Deaths:556
KDR:2.146
Accuracy:43.108% B*
HSR:20.872% C+
Bighorn .50M
B**
Kills:1,169
Deaths:163
KDR:7.172
Accuracy:48.934% B**
HSR:85.287% B**
MKV Suppressed
C*
Kills:1,166
Deaths:345
KDR:3.380
Accuracy:26.870% C*
HSR:16.724% C-
SOAS-20
B++
Kills:1,160
Deaths:263
KDR:4.411
Accuracy:31.129% B++
HSR:22.069% C++
SMG-46 Armistice
C++
Kills:1,160
Deaths:276
KDR:4.203
Accuracy:26.599% C++
HSR:13.707% C-
NSX Daimyo
A+
Kills:1,160
Deaths:233
KDR:4.979
Accuracy:50.917% A+
HSR:97.672% B**
Shuriken
S
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:32.193% B**
HSR:50.259% S
HSR-1
C++
Kills:1,159
Deaths:354
KDR:3.274
Accuracy:35.355% C++
HSR:19.758% D--
NS-7 PDW
A
Kills:1,158
Deaths:369
KDR:3.138
Accuracy:31.081% A
HSR:17.789% C+
KSR-35
C*
Kills:1,158
Deaths:274
KDR:4.226
Accuracy:36.213% C*
HSR:26.166% C
TSAR-42
A
Kills:1,158
Deaths:306
KDR:3.784
Accuracy:46.641% A
HSR:59.845% D-
PDW-16 Hailstorm
A*
Kills:1,157
Deaths:284
KDR:4.074
Accuracy:30.524% A
HSR:28.954% A*
NS-44L Blackhand
A+
Kills:1,157
Deaths:470
KDR:2.462
Accuracy:54.552% A+
HSR:53.068% B*
TX2 Emperor
C+
Kills:1,157
Deaths:595
KDR:1.945
Accuracy:27.996% C+
HSR:15.298% D
The President
S
Kills:1,157
Deaths:602
KDR:1.922
Accuracy:37.019% B*
HSR:57.044% S
TRAP-M1
A
Kills:1,156
Deaths:279
KDR:4.143
Accuracy:36.732% A
HSR:27.855% C**
NS-30 Vandal
B*
Kills:1,155
Deaths:328
KDR:3.521
Accuracy:38.158% B*
HSR:26.234% C+
99SV
B+
Kills:1,155
Deaths:250
KDR:4.620
Accuracy:34.879% B+
HSR:29.437% D
M77-B
A
Kills:1,150
Deaths:209
KDR:5.502
Accuracy:46.029% A
HSR:68.348% D-
RAMS .50M
A
Kills:1,139
Deaths:174
KDR:6.546
Accuracy:47.676% A
HSR:77.261% C+
TS2 Inquisitor
S
Kills:475
Deaths:222
KDR:2.140
Accuracy:39.386% A++
HSR:52% S
NS-AM7 Archer
A
Kills:467
Deaths:416
KDR:1.123
Accuracy:59.188% C+
HSR:28.908% A
SR-7
A+
Kills:280
Deaths:43
KDR:6.512
Accuracy:51.166% A+
HSR:87.857% B**
Kills:28,411
Deaths (as Infiltrator):9,508
Deaths (to Infiltrators):5,259
KDR:2.98812
Kill Difference:18,903
Playtime:591.055 hours
Usage:26%
Score:12.310m
Score/min:347
Accuracy (listed only):39.835%
HSR (listed only):41.387%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B++
Kills:1,347
Deaths:375
KDR:3.592
Accuracy:25.289% B
HSR:26.429% B++
Cycler TRV
B++
Kills:1,179
Deaths:324
KDR:3.639
Accuracy:26.199% B++
HSR:15.946% D
SABR-13
B+
Kills:1,172
Deaths:447
KDR:2.622
Accuracy:28.724% B+
HSR:28.072% C**
AS16 NightHawk
B+
Kills:1,172
Deaths:517
KDR:2.267
Accuracy:44.711% B+
HSR:14.335% C+
MKV Suppressed
C*
Kills:1,166
Deaths:345
KDR:3.380
Accuracy:26.870% C*
HSR:16.724% C-
FA1 Barrage
B++
Kills:1,162
Deaths:391
KDR:2.972
Accuracy:47.616% B++
HSR:13.425% C-
SMG-46 Armistice
C++
Kills:1,160
Deaths:276
KDR:4.203
Accuracy:26.599% C++
HSR:13.707% C-
Shuriken
S
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:32.193% B**
HSR:50.259% S
TAS-16 Blackjack
A**
Kills:1,159
Deaths:485
KDR:2.390
Accuracy:50.366% D-
HSR:28.904% A**
T1B Cycler
B*
Kills:1,159
Deaths:318
KDR:3.645
Accuracy:30.008% B*
HSR:33.909% B*
NS-7 PDW
A
Kills:1,158
Deaths:369
KDR:3.138
Accuracy:31.081% A
HSR:17.789% C+
TS4 Haymaker
C+
Kills:1,158
Deaths:284
KDR:4.077
Accuracy:38.080% C
HSR:13.299% C+
NS-11A
B**
Kills:1,158
Deaths:391
KDR:2.962
Accuracy:29.311% B**
HSR:17.358% D
PDW-16 Hailstorm
A*
Kills:1,157
Deaths:284
KDR:4.074
Accuracy:30.524% A
HSR:28.954% A*
Havoc
B++
Kills:1,157
Deaths:291
KDR:3.976
Accuracy:58.059% B++
HSR:12.705% C
T1 Cycler
C*
Kills:1,156
Deaths:358
KDR:3.229
Accuracy:23.281% C*
HSR:15.398% D--
TRS-12 Uppercut
C++
Kills:1,154
Deaths:382
KDR:3.021
Accuracy:58.881% C++
HSR:9.185% D--
NS Baron G5
D
Kills:1,153
Deaths:403
KDR:2.861
Accuracy:37.644% D
HSR:11.448% D
T1A Unity
M**
Kills:928
Deaths:295
KDR:3.146
Accuracy:31.350% A
HSR:55.496% M**
Kills:22,015
Deaths (as Combat Medic):6,864
Deaths (to Combat Medics):3,737
KDR:3.20731
Kill Difference:15,151
Playtime:203.119 hours
Usage:9%
Score:5.428m
Score/min:445
Accuracy (listed only):35.620%
HSR (listed only):22.281%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:1,219
Deaths:300
KDR:4.063
Accuracy:44.495% B++
HSR:5.250% A+
M1 Heavy Cycler
A+
Kills:1,162
Deaths:250
KDR:4.648
Accuracy:20.962% A+
HSR:18.589% C++
M1 Heavy Cycler
A
Kills:1,158
Deaths:242
KDR:4.785
Accuracy:21.230% A
HSR:18.912% C+
M2 Mutilator
A
Kills:1,157
Deaths:310
KDR:3.732
Accuracy:20.093% A
HSR:21.176% B+
M2 Mutilator
B**
Kills:1,156
Deaths:311
KDR:3.717
Accuracy:19.470% B**
HSR:19.983% C**
M3 Pounder HEG
A
Kills:1,095
Deaths:298
KDR:3.675
Accuracy:48.008% B*
HSR:4.749% A
M6 Onslaught
M
Kills:616
Deaths:169
KDR:3.645
Accuracy:26.995% A*
HSR:32.468% M
M6 Onslaught
A*
Kills:575
Deaths:169
KDR:3.402
Accuracy:26.618% A*
HSR:26.087% A
MR1 Fracture
A*
Kills:235
Deaths:119
KDR:1.975
Accuracy:45.999% B**
HSR:8.085% A*
MR1 Fracture
B**
Kills:202
Deaths:119
KDR:1.697
Accuracy:46.714% B**
HSR:5.941% B**
Kills:8,575
Deaths (as MAX Suit):1,143.500
Deaths (to MAX Suits):1,559
KDR:7.49891
Kill Difference:7,431.500
Playtime:92.930 hours
Usage:4%
Score:3.087m
Score/min:554
Accuracy (listed only):32.058%
HSR (listed only):16.124%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M++
Kills:1,078
V. Kills:328 328%
Deaths:57
KDR:18.912
Accuracy:51.326% B
KPH:145.200 B**
VKPH:44.200 M++
M14 Banshee
M*
Kills:1,014
V. Kills:188 N/A
Deaths:105
KDR:9.657
Accuracy:33.584% B++
KPH:54.100 B
VKPH:10 M*
M18 Rotary
C+
Kills:929
V. Kills:662 140%
Deaths:343
KDR:2.708
Accuracy:29.297% C
KPH:13.500 C+
VKPH:9.600 C+
M18 Needler
B**
Kills:796
V. Kills:704 113%
Deaths:282
KDR:2.823
Accuracy:30.829% C
KPH:17.100 B+
VKPH:15.100 B**
M18 Locust
C+
Kills:658
V. Kills:519 127%
Deaths:189
KDR:3.481
Accuracy:36.346% B++
KPH:17.700 C+
VKPH:14 C+
Coyote Missiles
S
Kills:575
V. Kills:332 173%
Deaths:16
KDR:35.938
Accuracy:54.027% C++
KPH:213.400 S
VKPH:123.200 S
Tomcat A2AM Pods
S
Kills:502
V. Kills:673 74%
Deaths:14
KDR:35.857
Accuracy:81.050% C*
KPH:148.300 A*
VKPH:198.800 S
Kills:5,552 (3,397 + 0)
Deaths:1,006
KDR:5.519
VKDR:3.386
Vehicle Kills:3,406
Kill Difference:4,546
Playtime:184.829 hours
Usage:8%
Score:2.999m
Score/min:270
Piloting Accuracy:36.346%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:242
V. Kills:136 177%
Deaths:15
KDR:16.133
Accuracy:51.351% B**
KPH:54.300 A
VKPH:30.500 B+
L105 Zephyr
B*
Kills:136
V. Kills:39 340%
Deaths:6
KDR:22.667
Accuracy:41.037% C+
KPH:46.800 C+
VKPH:13.400 B*
Kills:378 (0 + 378)
Deaths:21
KDR:18
VKDR:8.333
Vehicle Kills:175
Kill Difference:357
Playtime:7.365 hours
Usage:0%
Score:0.173m
Score/min:391
Piloting Accuracy:N/A%
Gunner Accuracy:41.037%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:1,101
V. Kills:209 N/A
Deaths:69
KDR:15.957
Accuracy:43.122% B+
KPH:73 A**
VKPH:13.900 A
Skyguard
B
Kills:182
V. Kills:126 143%
Deaths:36
KDR:5.056
Accuracy:29.013% C+
KPH:15.400 C*
VKPH:10.700 B
L100 Python HEAT
S
Kills:77
V. Kills:15 N/A
Deaths:3
KDR:25.667
Accuracy:62.644% A
KPH:128.500 S
VKPH:25 M
Kills:1,360 (1,360 + 0)
Deaths:108
KDR:12.593
VKDR:3.241
Vehicle Kills:350
Kill Difference:1,252
Playtime:27.514 hours
Usage:1%
Score:0.451m
Score/min:273
Driving Accuracy:62.644%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M
Kills:971
V. Kills:302 320%
Deaths:45
KDR:21.578
Accuracy:49.078% B++
KPH:57.100 M
VKPH:17.800 A++
P2-120 AP
B+
Kills:952
V. Kills:446 213%
Deaths:90
KDR:10.578
Accuracy:44.928% C+
KPH:36.600 B+
VKPH:17.200 C+
E540 Halberd
B**
Kills:157
V. Kills:73 212%
Deaths:15
KDR:10.467
Accuracy:40.406% C+
KPH:37.900 B**
VKPH:17.600 B*
P525 Marauder
A**
Kills:98
V. Kills:7 N/A
Deaths:5
KDR:19.600
Accuracy:24.305% B+
KPH:138.500 A*
VKPH:9.900 A**
G30 Vulcan
B+
Kills:91
V. Kills:47 190%
Deaths:3
KDR:30.333
Accuracy:28.834% C+
KPH:27.700 B+
VKPH:14.300 C++
MR11 Gatekeeper
A*
Kills:74
V. Kills:53 137%
Deaths:5
KDR:14.800
Accuracy:52.744% A++
KPH:46.100 A*
VKPH:33 A++
Kills:2,343 (1,923 + 420)
Deaths:163
KDR:14.374
VKDR:5.693
Vehicle Kills:928
Kill Difference:2,180
Playtime:52.729 hours
Usage:2%
Score:1.090m
Score/min:344
Driving Accuracy:44.928%
Gunner Accuracy:52.744%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:389
V. Kills:234 166%
Deaths:45
KDR:8.644
Accuracy:52.197% B+
KPH:65.900 B**
VKPH:39.600 B**
P525 Marauder-H
A
Kills:357
V. Kills:15 N/A
Deaths:19
KDR:18.790
Accuracy:44.575% B**
KPH:166.200 A
VKPH:7 C++
M20 Basilisk-H
B+
Kills:274
V. Kills:66 409%
Deaths:20
KDR:13.700
Accuracy:49.140% C++
KPH:99.300 B+
VKPH:23.900 B
M40 Fury-H
C**
Kills:215
V. Kills:24 N/A
Deaths:10
KDR:21.500
Accuracy:37.680% D
KPH:98.300 C**
VKPH:11 D
MR11 Gatekeeper-H
B++
Kills:117
V. Kills:103 113%
Deaths:7
KDR:16.714
Accuracy:48.903% C--
KPH:41.400 B++
VKPH:36.500 B++
E540 Halberd-H
D
Kills:92
V. Kills:44 204%
Deaths:12
KDR:7.667
Accuracy:51.654% D
KPH:25.200 D--
VKPH:12.100 D*
Kills:1,444 (0 + 1,444)
Deaths:113
KDR:12.779
VKDR:4.301
Vehicle Kills:486
Kill Difference:1,331
Playtime:19.466 hours
Usage:1%
Score:0.512m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:51.654%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:493
V. Kills:68 N/A
Deaths:22
KDR:22.409
Accuracy:42.741% B*
KPH:82.800 A++
VKPH:11.400 B+
M40 Fury
B*
Kills:221
V. Kills:29 N/A
Deaths:13
KDR:17
Accuracy:33.615% C
KPH:75.200 B*
VKPH:9.900 C+
M20 Basilisk
A+
Kills:197
V. Kills:40 480%
Deaths:27
KDR:7.296
Accuracy:39.715% C++
KPH:37 A+
VKPH:7.500 C+
M20 Basilisk
B*
Kills:91
V. Kills:35 253%
Deaths:12
KDR:7.583
Accuracy:38.303% C+
KPH:31.200 B*
VKPH:12 B+
M60-G Bulldog
C++
Kills:56
V. Kills:4 N/A
Deaths:5
KDR:11.200
Accuracy:36.407% C++
KPH:31.600 C++
VKPH:2.300 D--
Kills:1,058 (0 + 1,058)
Deaths:79
KDR:13.392
VKDR:2.228
Vehicle Kills:176
Kill Difference:979
Playtime:18.905 hours
Usage:1%
Score:0.327m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:36.407%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
M
Kills:3,283
V. Kills:120 N/A
Deaths:631
KDR:5.203
Accuracy:28.361% B**
KPH:86 M
VKPH:3.100 A*
M20 Basilisk-F
A*
Kills:1,503
V. Kills:209 N/A
Deaths:571
KDR:2.632
Accuracy:40.844% C--
KPH:63.300 A*
VKPH:8.800 B+
S12 Renegade
M
Kills:1,486
V. Kills:42 N/A
Deaths:242
KDR:6.141
Accuracy:52.957% A
KPH:127.200 M
VKPH:3.600 A+
M40 Fury-F
S
Kills:1,177
V. Kills:170 N/A
Deaths:245
KDR:4.804
Accuracy:49.538% C+
KPH:96.100 S
VKPH:13.900 A++
M4-F Pillager
M++
Kills:284
V. Kills:29 N/A
Deaths:109
KDR:2.606
Accuracy:54.695% B+
KPH:72.500 M++
VKPH:7.400 B++
Kills:7,733 (7,733 + 0)
Deaths:1,798
KDR:4.301
VKDR:0.317
Vehicle Kills:570
Kill Difference:5,935
Playtime:89.745 hours
Usage:4%
Score:1.116m
Score/min:207
Driving Accuracy:54.695%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 7,3457,31143816.692U13.1423.147%C**15.278%D38.5AN/A161190h11.2B*48.3B++
M12 Kobalt-F 3,4033,2836315.203A+1.6628.361%B**4.539%D--85.9M3.1A*18638.2h10.1B*35.5B*
MSW-R 2,3452,3165524.196B**0.6527.31%B*38.86%A++90.5A++1.1A+31125.6h9.6B**35.3B++
C-4 2,7971,8205793.143A0.4018.148%D**N/A71.9C38.6B++60925.3h1B**5.6C*
NS Harrower 1,6001,6001,9770.809U2.7467.792%A*2.375%D-19.9C++N/A4480.4h1.5B**2.3B++
NS-357P Underboss 1,5451,5349011.703C*1.8451.995%A+19.752%D48.2C-N/A10531.8h4.9D**9.5C+
M20 Basilisk-F 1,7121,5035712.632A+0.9240.844%C--1.929%C63.4A*8.8B+19023.7h13.8B**33.7B**
S12 Renegade 1,5281,4862426.14A2.5952.957%A2.961%D127M3.6A+26111.7h2.9B+5.4B*
TAR 1,3591,3473753.592A+0.0425.289%B26.429%B++68.4A++N/A22419.7h10.2B**40.3B*
NS CandyCannon 3000 1,2721,2699701.308B**2.2448.72%B**57.841%A37.1BN/A8234.2h4.4C**9B++
NS Campion 1,2251,2241,1821.036U2.5172.579%M+N/A27.6BN/A5744.3h1.3A+1.9B**
M3 Pounder HEG 1,3491,2193004.063A++0.5244.495%B++5.25%A+50.2M**5.3A20924.3h7.9A+17.7B**
AMR-66 1,2181,2144322.81A*0.7432.746%B**17.875%D--58.6A**N/A17920.7h6.3B**19.3B*
TX1 Repeater 1,2221,2022974.047S0.5022.653%C16.057%D75.1A*1.3B**26116h9.5B*42.2B+
LC2 Lynx 1,2011,1953113.842A**0.2926.133%B+14.979%D*42.8B++N/A14127.9h11.4B*43.5B++
NS-357 Underboss 1,2111,1935562.146A1.4043.108%B*20.872%C+80.1A1.2A+20814.9h3.8B+8.8B+
LC3 Jaguar 1,1921,1873373.522A0.0326.542%B+16.26%D48.8B*N/A15324.3h10.4B++39.3B++
T9A "Butcher" 1,2061,1862983.98A0.4334.747%A*60.034%S141.2M+2.4M*4268.4h8.8A25.3A
TMG-50 1,2041,1813113.797A**0.2536.711%M+62.659%S110.4M*2.1S32910.7h8.2B**22.2B**
Cycler TRV 1,1811,1793243.639A*0.0926.199%B++15.946%D51.7B**N/A15922.8h11.8B+45.1B++
DMR-99 1,1901,1782854.133B**0.5942.106%A+58.489%M*133.9M**1.4A++3178.8h5.1B**12.2A
T32 Bull 1,1961,1783043.875A*0.3337.212%A**65.62%S138.6M**2.1M**4138.5h8.4A+22.5B**
M40 Fury-F 1,3471,1772454.804A*1.2649.538%C+N/A96.5S13.9A++27012.2h5.3B*10.7B*
SABR-13 1,1851,1724472.622B+0.9328.724%B+28.072%C**58B**N/A16620.2h9.5B**32.9B*
AS16 NightHawk 1,1821,1725172.267B**1.2844.711%B+14.335%C+44.7B+N/A13026.2h4.4C*9.7B+
Auraxium Chainblade 1,1721,1711,6320.718U2.8361.276%A**24.851%M+18.7UN/A4062.6h2.1C*3.4B+
Bighorn .50M 1,1731,1691637.172B++3.6248.934%B**85.287%B**105.3MN/A24411.1h1.7B+3.4B*
T16 Rhino 1,1751,1672664.387M*0.8434.264%A**57.155%S111.1M**N/A31110.5h8.7A25.3B**
Hunter QCX 1,1901,1661,1491.015B+2.5350.29%B+19.897%C27.4AN/A7142.5h3.6B+7.2B+
MKV Suppressed 1,1741,1663453.38M*0.1726.87%C*16.724%C-56.9B**N/A17420.5h13.8C*51.2C**
NS-11C 1,1701,1632824.124M*0.5835.466%A*48.839%S89.5M+N/A27413h10B**28.1B**
FA1 Barrage 1,1711,1623912.972A++0.5847.616%B++13.425%C-54.6A+N/A18521.3h3.8B*7.9B*
M1 Heavy Cycler 1,1671,1622504.648M1.1020.962%A+18.589%C++43.5A*N/A14826.7h17.3B82.7B++
TRAC-5 S 1,1731,1623553.273M+0.2731.584%A++39.759%S81.3SN/A22514.3h9.9B+31.4B*
SOAS-20 1,1621,1602634.411A*0.8631.129%B++22.069%C++67.8A++N/A19617.1h11B+35.2B+
SMG-46 Armistice 1,1681,1602764.203M+0.6626.599%C++13.707%C-76.8A**N/A25315.1h13.4B+50.2B+
NSX Daimyo 1,1601,1602334.979B+1.4350.917%A+97.672%B**136.5M++N/A4048.5h2B*3.9B**
Shuriken 1,1711,1603293.526A*0.0232.193%B**50.259%S76.3A+N/A19615.2h10.4B**32.4B**
HSR-1 1,1621,1593543.274B*0.2735.355%C++19.758%D--50.8B+N/A14422.8h4.9B+13.9B+
TAS-16 Blackjack 1,1681,1594852.39B**1.1650.366%D-28.904%A**61.3B*N/A17618.9h2.6C+5.2C+
NS-15MP 1,1691,1592744.23B*0.6827.206%C+27.696%C97.4B++N/A25911.9h10.5C*38.4C++
T1B Cycler 1,1631,1593183.645B**0.1030.008%B*33.909%B*75.8AN/A17415.3h10B**33.3B*
NS-7 PDW 1,1641,1583693.138M+0.4131.081%A17.789%C+65.4A++N/A21917.7h12.1B++38.9B++
TS4 Haymaker 1,1711,1582844.077M+0.5338.08%C13.299%C+76.2A**N/A22515.2h3.8B+9.8B
KSR-35 1,1641,1582744.226B**0.6836.213%C*26.166%C71A+N/A19116.3h3.8B*10.4B+
NSX Amaterasu 1,1601,1582,2660.511S3.0456.386%A*24.093%B*16.9A++N/A4168.7h2.7C++4.8B+
TSAR-42 1,1661,1583063.784C++0.2446.641%A59.845%D-55.7B*N/A19020.8h2.1B+4.4B++
T9 CARV-S 1,1701,1582524.595M1.0528.749%A37.824%A++81.5A+N/A21914.2h9.4B**32.8B*
M1 Heavy Cycler 1,1621,1582424.785A*1.2421.23%A18.912%C+46.3AN/A14125h16.3C*76.7B++
NS-11A 1,1661,1583912.962A+0.5929.311%B**17.358%D60AN/A19319.3h11.5B*39.3B*
T7 Mini-Chaingun 1,1711,1583063.784M*0.2424.381%A+19.948%A++84.5MN/A25013.7h12.1B++49.5B++
PDW-16 Hailstorm 1,1681,1572844.074M**0.5330.524%A28.954%A*53.8A+N/A14921.5h11.6B*38B*
HC1 Cougar 1,1671,1572714.269M++0.7235.167%A*33.708%A*56.2AN/A15120.6h8.9B**25.2B**
NS-44L Blackhand 1,1631,1574702.462A1.0954.552%A+53.068%B*73.2MN/A19315.8h3.1B**5.7B**
TRAC-5 Burst 1,1631,1575432.131C++1.4224.608%C+16.681%D--32CN/A8736.2h12.7C++51.5C++
M2 Mutilator 1,1711,1573103.732A+0.1820.093%A21.176%B+66.9M*N/A21017.3h13.2A65.5B*
TX2 Emperor 1,1691,1575951.945B**1.6027.996%C+15.298%D75.6A*N/A21815.3h7.3B*26.2B+
The President 1,1651,1576021.922B1.6337.019%B*57.044%S58.1C+N/A13019.9h12.1C32.8B+
Havoc 1,1661,1572913.976A**0.4358.059%B++12.705%C61.9BN/A14218.7h4.1C+7.1B+
TRAP-M1 1,1621,1562794.143A*0.6036.732%A27.855%C**54B*N/A12621.4h7.3B*19.9B*
T1 Cycler 1,1601,1563583.229A*0.3223.281%C*15.398%D--45.5AN/A17625.4h11.9B*51B++
M2 Mutilator 1,1711,1563113.717A+0.1719.47%B**19.983%C**66.4M**N/A21117.4h12.9A66.1B*
Claymore 1,1561,1551378.431B4.8840.366%B**N/A189.3B*N/A4866.1h1.2C++2.9B*
TRAC-Shot 1,1731,1554232.73B**0.8226.353%C*17.662%C+50.7B++N/A14322.8h11C**41.8B
NS-30 Vandal 1,1631,1553283.521B**0.0338.158%B*26.234%C+58.6B*N/A17319.7h4.8B++12.6B++
99SV 1,1601,1552504.62A++1.0734.879%B+29.437%D36.7B*N/A10931.5h4.7B++13.5B++
TRS-12 Uppercut 1,1681,1543823.021A++0.5358.881%C++9.185%D--34.9C+N/A9133.1h3.2D5.4C+
T5 AMC 1,1561,1533872.979A*0.5724.404%C*13.357%D*40.2B**N/A12728.7h11.9B*48.8B+
NS Baron G5 1,1671,1534032.861A**0.6937.644%D11.448%D55.7B**N/A16620.7h4.1B+10.8C+
M77-B 1,1521,1502095.502M1.9546.029%A68.348%D-38.6B*N/A12229.8h2.4C++5.1B++
T9 CARV 1,1571,1483393.386A+0.1621.695%B+14.808%D*54.2AN/A27521.2h12.3B+56.6B+
RAMS .50M 1,1471,1391746.546B**3.0047.676%A77.261%C+48.5AN/A12623.5h1.8B*3.7B*
NS-11CP 1,1491,1352704.204A*0.6628.005%C+22.379%C+74.2B+N/A16715.3h11B+39.2C**
C75 Viper 1,3101,1016915.957A*12.4143.122%B+1.453%C+72.9A**13.8A31915.1h7.9B*18.2B**
M3 Pounder HEG 1,2241,0952983.674A0.1348.008%B*4.749%A46.6M*5.5B**18223.5h9.4A19.6B**
Hellfire Rocket Pods 1,4061,0785718.912A+15.3651.326%B1.02%C+145.7B**44.3M++9197.4h24.1C+46.9C*
ML-7 1,3061,0423463.012M**0.5459.423%B3.743%B+46.5A*11.8C+31222.4h3.9A+6.6A
M14 Banshee 1,2021,0141059.657B+6.1133.584%B++2.071%A++54.2B10.1M*22318.7h28C+83.3C*
P2-120 HEAT 1,2739714521.578A*18.0349.078%B++2.266%C-57.1M17.8A++32117h5.3B**10.7B**
Chainblade 1,16997117,8610.054B**3.4952.023%A++1.442%D-0.9B+N/A21068.7h3.1C+6B+
Frag Grenade 9739641964N/A960.4545.725%C++N/A741.5B**6.9C20931.3h2.5A5.5B*
P2-120 AP 1,3989529010.578B+7.0344.928%C+3.782%B36.6B+17.2C+35226h5.4B*12B++
M18 Rotary 1,5919293432.708B+0.8429.297%C3.875%B**13.5C+9.6C+13368.9h103.4B+352.8B+
T1A Unity 9459282953.146A*0.4031.35%A55.496%M**94.7A**1.7A++2469.8h9.7A30.9A
M18 Needler 1,5007962822.823B0.7230.829%C3.518%B*17.1B+15.1B**26546.5h108.6B+352.3B+
Spear Anti-Vehicle Phalanx Turret 1,0947864218.714A*15.1752.378%B*3.181%C-87.3M++34.2A5439h5.3B*10.2B**
M18 Locust 1,1776581893.481B++0.0736.346%B++2.128%C**17.7C+14C+15937.1h164.7C+453.2C++
M6 Onslaught 6256161693.645B++0.1026.995%A*32.468%M69.2A**1B*2078.9h16.4B++60.8B**
MANA Anti-Personnel Turret 6136081334.571N/A1.0226.185%UN/A6080U50U11048800.1h22.6T*86.2T*
M6 Onslaught 5895751693.402B++0.1526.618%A*26.087%A65.3A*1.6A++2028.8h17.1B+64.4B*
Coyote Missiles 9075751635.938U32.3954.027%C++N/A213S123S16712.7h9.5A*17.6A++
Tomcat A2AM Pods 1,1755021435.857S32.3181.05%C*N/A147.6A*197.9S20933.4h4.3A*5.4A*
M40 Fury 5614932222.409A++18.8642.741%B*2.028%C**82.2A++11.3B+3566h10.5B++24.6B*
TS2 Inquisitor 4774752222.14B*1.4139.386%A++52%S169.6SN/A4742.8h6.9B**17.6B**
NS-AM7 Archer 5764674161.123A+2.4259.188%C+28.908%A15.6A++3.6B++9829.9h9.7B*16.3B**
Ripper 4534521,6580.273A++3.2755.484%M22.788%B*8.6C*N/A1952.4h1.1B*2.1C+
G20 Vulcan-H 623389458.644A5.1052.197%B+2.828%C+65.9B**39.7B**5565.9h68.5B**131.2B**
MG-H1 Watchman 369366834.41A++0.8635.527%A*59.563%S146.4M**1.2B*3932.5h10.6B**29.9B*
P525 Marauder-H 3723571918.789B+15.2444.575%B**N/A170A+7.1C++6762.1h5.2B++11.6B**
MAX Punch 3283221,1690.275A+3.2755.797%B*N/A3.6B**N/A1188.7h1.7C++3B+
Tank Mine 504320784.103B*0.5661.93%A*N/A128B+73.6B+13902.5h2.5D--4.1A
M4-F Pillager 3132841092.606A0.9454.695%B+2.465%C*72.8M*7.4B++1643.9h24.5B**44.8A
T2 Striker 5692831721.645M1.9061.776%B**N/A23.8B**24A31711.9h34.6B+56.1B++
SR-7 281280436.512B**2.9651.166%A+87.857%B**164.7SN/A4521.7h1.6B**3.1B**
M20 Basilisk-H 3402742013.7A10.1549.14%C++8.029%B++97.9B+23.6C**4182.8h35.3B*71.9B*
C150 Dalton 3782421516.133A12.5951.351%B**N/A53.8B**30.2B+4864.5h3.4B++6.6B**
MR1 Fracture 2882351191.975A++1.5745.999%B**8.085%A*23.3M*5.2C++13910.1h22.7A49.4B**
M40 Fury 2502211317A13.4533.615%CN/A76.2B*10C+4032.9h8.6B*25.7B++
M40 Fury-H 2392151021.5B*17.9537.68%DN/A97.7C*10.9D3332.2h5.4B**14.2B**
MR1 Fracture 2692021191.697A++1.8546.714%B**5.941%B**20M*6.6B**12710.1h26.9A57.6B**
M20 Basilisk 237197277.296A+3.7539.715%C++6.599%C**37.2A+7.5C+2185.3h51.5A129.6B**
Skyguard 308182365.056B**1.5129.013%C+2.198%C++15.4C*10.7B17111.8h85.3B*293.9B*
MG-C1 Kindred 179177523.404A+0.1437.899%A*49.718%S147.5M**1.7B**4161.2h8.4B**22.2B**
E540 Halberd 2301571510.467B+6.9240.406%C+3.185%C+38.3B**17.8B*4074.1h4.7B*11.6B++
The Slasher 1481471,6340.09B**3.4663.927%A*6.122%D3.1C++N/A847.1h1.9B+3C**
L105 Zephyr 175136622.667B**19.1241.037%C+N/A46.9C+13.4B*2442.9h5.7B+13.9B
Aspis Anti-Aircraft Phalanx Turret 238119205.95B*2.4033.758%A3.361%B*19.5A++19.5A++3376.1h117.3B**347.6B*
MR11 Gatekeeper-H 220117716.714M13.1748.903%C--1.709%C+41.8B*36.8B*4352.8h35B**71.7B*
MANA Anti-Vehicle Turret 198109432.535B+1.0154.17%C+2.752%C--60.6A+49.4A+9311.8h6.6B++12.2B*
P525 Marauder 10598519.6C**16.0524.305%B+2.041%C*140A*10A**4090.7h5.3B+21.7B++
E540 Halberd-H 13692127.667C+4.1251.654%D3.261%B**25.6D--12.2D*1853.6h6.6C+12.8C
M20 Basilisk 12691127.583A++4.0438.303%C+8.791%B**31.4B*12.1B+2652.9h64.5B*168.4B*
G30 Vulcan 13891330.333S26.7928.834%C+1.099%D*27.6B+14.2C++2573.3h76.2B++264.3B+
L100 Python HEAT 9277325.667M**22.1262.644%A1.299%D-128.3S25M11400.6h2.8B**4.5A+
MR11 Gatekeeper 12774514.8A**11.2552.744%A++1.351%D46.3A*33.1A*4611.6h35.3B**67A
M60-G Bulldog 6056511.2A+7.6536.407%C++7.143%A**31.1C++2.2D--1231.8h5.5B*15.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon151,7052.2h
Medical Applicator403215,22617.5h
Anti-Vehicle MANA Turret155641.3h
Nanite Revive Grenade01,0920.3h
Nano-Armor Kit496706,80352.9h
Motion Spotter8414,16018.2h
Shield Recharging Field182,4430.9h
Recon Detection Device294,2778.1h
Ammunition Package244,6422.5h
Medical Kit1,0377,74529.7h
Anti-Infantry MANA Turret211,1372.1h

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