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Archon supbroski2201[TRID] supbroski2201
VS BR 80

KDR: 4.08

Score: 8m

Last Seen: Jan 16th, 2019 10:24 PM
- OFFLINE - 74 hour(s)

Battle Rank 80 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 945
Level Progress (to 81): 61%
Level 100 Progress: 43% 340h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Ghost Nova NS Baron G5 Phobos VX86 Chaos Eidolon VE33 Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,590,166 MLG Score: 7666
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.108%39.39%1186810147,7382.346271.738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.062%1.74A++2.808M+-0.144CHEAD ++ (~24.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.629B+8.30.417B19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.744%2.597%372110213851323132.89474123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.073C+0.91B*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
226.1-0.406C--83.1-0.571D143

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.948%62.381%0310193,360425147.90588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.139%1.038B**-0.326C-1.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.363C**2.60.17C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.015%36.893%0610167,0042945623.7424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.343%0.91B*4.729S-0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.582B+30.405B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 945
8m166.5%531 (31.9k)450 (27k)4.0841823,3865,7264.2904380 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022215531.574%35.748%112903:0815

9% Engineer64% Heavy Assault17% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2013 1:03 PMDec 21st, 2018 5:26 PMJan 19th, 2019 5:41 AM (13h) (PST)Jan 16th, 2019 8:20 PM (3d) (PST)Jan 16th, 2019 6:24 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9672337341.3070.3200.4672.2790.0617666

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,03913,95944,080781928137426,995

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
298.2h/12.4d 1,181 8,360 6,065 40.8k 445 1,052 1,099 17.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,216
Deaths:267
KDR:4.554
Accuracy:24.559% B*
HSR:25.740% C*
Lasher X2
A*
Kills:1,159
Deaths:339
KDR:3.419
Accuracy:39.552% A*
HSR:3.710% C+
Pulsar LSW
A
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:29.753% A
HSR:33.736% A
NS-15MP
B+
Kills:1,153
Deaths:189
KDR:6.101
Accuracy:29.813% B+
HSR:32.090% C*
SVA-88
S
Kills:663
Deaths:182
KDR:3.643
Accuracy:30.214% A
HSR:65.309% S
Kills:5,350
Deaths (as Heavy Assault):1,187
Deaths (to Heavy Assaults):1,686
KDR:4.50716
Kill Difference:4,163
Playtime:190.141 hours
Usage:64%
Score:5.313m
Score/min:466
Accuracy (listed only):30.778%
HSR (listed only):32.117%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
S
Kills:1,175
Deaths:197
KDR:5.964
Accuracy:51.981% B+
HSR:41.447% S
NS Baron G5
S
Kills:1,170
Deaths:242
KDR:4.835
Accuracy:50.929% B++
HSR:41.111% S
Phobos VX86
S
Kills:1,170
Deaths:280
KDR:4.179
Accuracy:56.394% C+
HSR:47.180% S
Chaos
M+
Kills:1,169
Deaths:226
KDR:5.173
Accuracy:63.952% A++
HSR:28.571% M+
Deimos VA29
S
Kills:1,166
Deaths:276
KDR:4.225
Accuracy:59.515% C+
HSR:43.139% S
Pandora VX25
S
Kills:1,165
Deaths:191
KDR:6.099
Accuracy:49.250% B**
HSR:32.275% S
Thanatos VE70
A**
Kills:1,159
Deaths:275
KDR:4.215
Accuracy:46.046% B++
HSR:28.645% A**
Solstice VE3
A**
Kills:879
Deaths:201
KDR:4.373
Accuracy:32.947% A++
HSR:33.788% A**
Kills:9,053
Deaths (as Light Assault):1,888
Deaths (to Light Assaults):1,037
KDR:4.79502
Kill Difference:7,165
Playtime:18.871 hours
Usage:6%
Score:0.425m
Score/min:375
Accuracy (listed only):51.376%
HSR (listed only):37.020%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
S
Kills:1,175
Deaths:197
KDR:5.964
Accuracy:51.981% B+
HSR:41.447% S
NS Baron G5
S
Kills:1,170
Deaths:242
KDR:4.835
Accuracy:50.929% B++
HSR:41.111% S
Phobos VX86
S
Kills:1,170
Deaths:280
KDR:4.179
Accuracy:56.394% C+
HSR:47.180% S
Chaos
M+
Kills:1,169
Deaths:226
KDR:5.173
Accuracy:63.952% A++
HSR:28.571% M+
Deimos VA29
S
Kills:1,166
Deaths:276
KDR:4.225
Accuracy:59.515% C+
HSR:43.139% S
Pandora VX25
S
Kills:1,165
Deaths:191
KDR:6.099
Accuracy:49.250% B**
HSR:32.275% S
Thanatos VE70
A**
Kills:1,159
Deaths:275
KDR:4.215
Accuracy:46.046% B++
HSR:28.645% A**
Pulsar VS1
A
Kills:351
Deaths:109
KDR:3.220
Accuracy:29.623% A
HSR:23.077% B
Kills:8,525
Deaths (as Combat Medic):1,796
Deaths (to Combat Medics):690
KDR:4.74666
Kill Difference:6,729
Playtime:7.721 hours
Usage:3%
Score:0.205m
Score/min:443
Accuracy (listed only):50.961%
HSR (listed only):35.681%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
S
Kills:1,175
Deaths:197
KDR:5.964
Accuracy:51.981% B+
HSR:41.447% S
NS Baron G5
S
Kills:1,170
Deaths:242
KDR:4.835
Accuracy:50.929% B++
HSR:41.111% S
Phobos VX86
S
Kills:1,170
Deaths:280
KDR:4.179
Accuracy:56.394% C+
HSR:47.180% S
Chaos
M+
Kills:1,169
Deaths:226
KDR:5.173
Accuracy:63.952% A++
HSR:28.571% M+
Eidolon VE33
S
Kills:1,166
Deaths:270
KDR:4.319
Accuracy:38.185% A++
HSR:57.376% S
Deimos VA29
S
Kills:1,166
Deaths:276
KDR:4.225
Accuracy:59.515% C+
HSR:43.139% S
Pandora VX25
S
Kills:1,165
Deaths:191
KDR:6.099
Accuracy:49.250% B**
HSR:32.275% S
Thanatos VE70
A**
Kills:1,159
Deaths:275
KDR:4.215
Accuracy:46.046% B++
HSR:28.645% A**
Solstice VE3
A**
Kills:879
Deaths:201
KDR:4.373
Accuracy:32.947% A++
HSR:33.788% A**
Kills:10,219
Deaths (as Engineer):2,158
Deaths (to Engineers):824
KDR:4.7354
Kill Difference:8,061
Playtime:27.916 hours
Usage:9%
Score:0.806m
Score/min:481
Accuracy (listed only):49.911%
HSR (listed only):39.281%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,177
Deaths:188
KDR:6.261
Accuracy:47.175% A
HSR:73.322% B+
VA39 Spectre
B*
Kills:1,161
Deaths:248
KDR:4.681
Accuracy:37.809% B*
HSR:33.592% C-
Beamer VS3
M
Kills:1,151
Deaths:449
KDR:2.563
Accuracy:35.166% B**
HSR:42.919% M
XM98
A++
Kills:1,022
Deaths:152
KDR:6.724
Accuracy:49.735% A++
HSR:82.485% B*
Kills:4,511
Deaths (as Infiltrator):1,037
Deaths (to Infiltrators):968
KDR:4.35005
Kill Difference:3,474
Playtime:51.656 hours
Usage:17%
Score:1.287m
Score/min:415
Accuracy (listed only):42.471%
HSR (listed only):58.080%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:385
V. Kills:303 127%
Deaths:88
KDR:4.375
Accuracy:36.744% B*
KPH:28.600 A+
VKPH:22.500 A*
Kills:385 (385 + 0)
Deaths:88
KDR:4.375
VKDR:3.443
Vehicle Kills:303
Kill Difference:297
Playtime:13.459 hours
Usage:5%
Score:0.213m
Score/min:264
Piloting Accuracy:36.744%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
S
Kills:76
V. Kills:30 245%
Deaths:3
KDR:25.333
Accuracy:45.885% C**
KPH:78.400 S
VKPH:30.900 A++
Kills:76 (0 + 76)
Deaths:3
KDR:25.333
VKDR:10
Vehicle Kills:30
Kill Difference:73
Playtime:0.970 hours
Usage:0%
Score:0.027m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:45.885%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:51
V. Kills:10 N/A
Deaths:3
KDR:17
Accuracy:48.533% A
KPH:95.900 A*
VKPH:18.800 A++
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:3.333
Vehicle Kills:10
Kill Difference:48
Playtime:0.532 hours
Usage:0%
Score:0.013m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:48.533%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,2251,2162674.554A*0.4724.559%B*25.74%C*83.3A**N/A26514.6h9.7B**39.5B++
Ghost 1,1781,1771886.261B**2.1847.175%A73.322%B+88.5A*N/A20813.3h1.9B++4B*
Nova 1,1891,1751975.964M**1.8851.981%B+41.447%S136.6S1.6M+2908.6h3.2B*6.1B*
NS Baron G5 1,1831,1702424.835S0.7550.929%B++41.111%S134.5S1.5M+3038.7h3.1A6.1C+
Phobos VX86 1,1811,1702804.179A**0.0956.394%C+47.18%S120.6M+1.1B*2659.7h2.2B+3.9C+
Chaos 1,1791,1692265.173M+1.0963.952%A++28.571%M+132.8M**1.1B*2928.8h4.3C+6.7B++
Eidolon VE33 1,1791,1662704.319M0.2338.185%A++57.376%S89M**1B**21013.1h5A13.1B**
Deimos VA29 1,1721,1662764.225M0.1459.515%C+43.139%S112.1MN/A28010.4h2.3C*3.8C*
Pandora VX25 1,1701,1651916.099S2.0149.25%B**32.275%S145.6SN/A3138h3.1B**6.2B**
VA39 Spectre 1,1701,1612484.681A**0.6037.809%B*33.592%C-60.5MN/A17119.2h4.1B**10.9B**
Lasher X2 1,1651,1593393.419M**0.6739.552%A*3.71%C+77.8MN/A17314.9h13.2A+33.3B**
Pulsar LSW 1,1701,1592105.519M*1.4329.753%A33.736%A101.7A*1A25111.4h9.5B**32B*
Thanatos VE70 1,1691,1592754.215M**0.1346.046%B++28.645%A**100.8M**N/A24811.5h3.2A7B*
NS-15MP 1,1631,1531896.101A*2.0229.813%B+32.09%C*86B+N/A18613.4h9.3B++31.1B+
Beamer VS3 1,1631,1514492.563A**1.5235.166%B**42.919%M129.3S1.3B*3108.9h5.9B*16.7B
XM98 1,0261,0221526.724A**2.6449.735%A++82.485%B*123.1SN/A2728.3h1.7A3.5B**
S1 1,2198822813.139S0.9560.822%B+2.268%C52.8A**20.2B**29616.7h4.3B**7.1B**
Solstice VE3 8868792014.373S0.2932.947%A++33.788%A**71.5M*N/A20612.3h9.9B**29.9B++
SVA-88 6706631823.643B*0.4430.214%A65.309%S102A*1.1A++2486.5h8.8A29B*
Saron Laser Cannon 688385884.375B*0.2936.744%B*2.597%C*28.5A+22.4A*26413.5h83.1B++226.1B*
Frag Grenade 3873841384N/A379.9250.676%B++N/A548.6C**4.3C-13890.7h3.5B6.9B+
Pulsar VS1 3573511093.22A*0.8629.623%A23.077%B57.5A*1A+1996.1h10.9A36.9B**
NS Campion 2752734,5880.06C++4.0247.831%B**14.286%B+1.4CN/A3198.2h1.7B**3.5B++
Saron HRB 10676325.333S21.2545.885%C**N/A76S30A++4661h10.2A++22.2A+
Spear Anti-Vehicle Phalanx Turret 9764232S27.9261.024%A++3.125%C--106.7M**55M*8200.6h4.8A7.9A
M40 Fury 6151317A++12.9248.533%AN/A102A*20A*4070.5h8.4B**17.4B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator108,0330.5h
Spawn Beacon34750.5h
Nano-Armor Kit4252,4683.6h
Medical Kit6254,27525.4h
Ammunition Package11950.1h
Recon Detection Device101,0422.3h

Check the help document for the dictionary if you want to learn more about words used here.


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