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Corporal Bounty Hunter supbroskiQQ[H] supbroskiQQ
NC BR 30

KDR: 4.07

Score: 67.7m

Last Seen: Jun 14th, 2019 5:29 PM
- OFFLINE - 57.8 hour(s)

Prestige 1, Battle Rank 30 - New Conglomerate on Cobalt - Outfit Officer of Hydra[H] Hydra
NC outfit on Cobalt

Members: 35
Level Progress (to 31): 33%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-15MP LA1 Anchor SAS-R NS-11CP Carnage AR CAS 14-E NC1 Gauss Rifle AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,805,789 MLG Score: 7039
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 7.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.221%50.737%1736561154105,4354.37908-0.31

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.244%2.545A**4.559S-0.996D--HEAD ++ (~33.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.693B+7.80.452B+15.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.946%2.279%348212083,511116430473.01632115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.077%-0.466D0.631B+-1.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.5-0.237C65.7-0.24C133.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.457%2.208%549312073,849136018652.82807206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.341%1.411A-0.237C-1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.833B++3.60.714B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.547%6.469%5241311974,019116910713.43798375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.869%0.673B+0.511B+0.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.703B++15.40.613B+20

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.681%78.046%5248120212,3442531344.8752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.688%2.057A*0.713B++-0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.566B+2.10.344C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.839%21.479%524612046,9092055283.36204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.613%1.275A1.362A0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.62B+2.90.413B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 35
67.7m190.1%551 (33.1k)476 (28.6k)4.06893170,71641,9564.3734130 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12101594626.018%42.082%109503:2380

13% Combat Medic19% Engineer35% Heavy Assault14% Infiltrator19% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2013 1:07 PMAug 6th, 2016 1:25 AMJun 15th, 2019 12:34 PM (1d) (PST)Jun 14th, 2019 2:01 PM (2d) (PST)Jun 14th, 2019 1:29 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0192048151.2000.2950.5052.4570.0927039

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,14712,25348,894721830147628,538

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2370.7h/98.8d 12,775 71,841 52,694 349.4k 3,119 7,837 13,089 145m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
A++
Kills:15,018
Deaths:3,096
KDR:4.851
Accuracy:32.272% B*
HSR:48.182% A++
LA1 Anchor
M**
Kills:6,782
Deaths:1,402
KDR:4.837
Accuracy:35.433% A*
HSR:52.182% M**
NC6S Gauss SAW S
S
Kills:3,005
Deaths:619
KDR:4.855
Accuracy:35.735% A*
HSR:51.448% S
NC6 Gauss SAW
M**
Kills:3,002
Deaths:653
KDR:4.597
Accuracy:32.205% A*
HSR:46.869% M**
GD-22S
M++
Kills:2,119
Deaths:439
KDR:4.827
Accuracy:33.601% A*
HSR:44.219% M++
EM1
M**
Kills:2,065
Deaths:428
KDR:4.825
Accuracy:32.298% A*
HSR:46.005% M**
EM6
M*
Kills:2,000
Deaths:374
KDR:5.348
Accuracy:33.111% A*
HSR:45.300% M*
NC6A GODSAW
A*
Kills:1,490
Deaths:228
KDR:6.535
Accuracy:35.648% B**
HSR:42.550% A*
NC05 Jackhammer
A*
Kills:1,294
Deaths:296
KDR:4.372
Accuracy:60.015% A++
HSR:24.807% A*
NS-15M2
M
Kills:1,255
Deaths:261
KDR:4.808
Accuracy:34.855% A*
HSR:46.136% M
NSX-P Naginata
S
Kills:1,175
Deaths:226
KDR:5.199
Accuracy:36.810% M+
HSR:71.745% S
NS-15 Gallows
S
Kills:1,172
Deaths:199
KDR:5.889
Accuracy:36.952% A++
HSR:66.724% S
MGR-L1 Promise
S
Kills:1,168
Deaths:217
KDR:5.382
Accuracy:36.388% A**
HSR:67.295% S
NSX Naginata
S
Kills:1,157
Deaths:357
KDR:3.241
Accuracy:32.713% A*
HSR:67.762% S
Kills:42,702
Deaths (as Heavy Assault):8,795
Deaths (to Heavy Assaults):12,529
KDR:4.85526
Kill Difference:33,907
Playtime:823.219 hours
Usage:35%
Score:24.322m
Score/min:492
Accuracy (listed only):36.288%
HSR (listed only):51.516%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
M*
Kills:3,648
Deaths:799
KDR:4.566
Accuracy:34.922% A
HSR:45.861% M*
AF-4 Cyclone
S
Kills:3,010
Deaths:684
KDR:4.401
Accuracy:33.376% A+
HSR:49.169% S
AF-19 Mercenary
S
Kills:2,766
Deaths:583
KDR:4.744
Accuracy:32.922% A*
HSR:45.228% S
GD-7F
S
Kills:2,760
Deaths:543
KDR:5.083
Accuracy:33.500% A++
HSR:47.935% S
Blitz GD-10
S
Kills:2,033
Deaths:517
KDR:3.932
Accuracy:32.741% A++
HSR:45.204% S
AC-X11
S
Kills:2,001
Deaths:556
KDR:3.599
Accuracy:33.002% A+
HSR:45.827% S
NSX-P Tengu
S
Kills:1,185
Deaths:272
KDR:4.357
Accuracy:47.997% A*
HSR:57.300% S
MGR-C1 Charger
S
Kills:1,182
Deaths:264
KDR:4.477
Accuracy:39.477% A**
HSR:53.807% S
The Little Helper
M*
Kills:1,177
Deaths:262
KDR:4.492
Accuracy:67.410% A*
HSR:33.135% M*
AF-4A Bandit
S
Kills:1,175
Deaths:217
KDR:5.415
Accuracy:33.813% A++
HSR:64.170% S
NS-11C
S
Kills:1,173
Deaths:215
KDR:5.456
Accuracy:34.628% A*
HSR:59.676% S
NSX-P Tanto
S
Kills:1,171
Deaths:190
KDR:6.163
Accuracy:36.754% A*
HSR:65.927% S
Razor GD-23
S
Kills:1,170
Deaths:242
KDR:4.835
Accuracy:40.663% M++
HSR:62.906% S
Gauss Compact S
S
Kills:1,169
Deaths:260
KDR:4.496
Accuracy:36.825% M
HSR:63.216% S
19A Fortuna
S
Kills:1,168
Deaths:232
KDR:5.034
Accuracy:33.620% A++
HSR:52.055% S
MGR-S1 Gladius
S
Kills:1,167
Deaths:171
KDR:6.825
Accuracy:40.531% A**
HSR:66.238% S
NSX Tanto
S
Kills:1,163
Deaths:291
KDR:3.997
Accuracy:32.976% A
HSR:64.574% S
Tempest
S
Kills:1,162
Deaths:285
KDR:4.077
Accuracy:30.039% B*
HSR:63.855% S
NS Baron G5
A*
Kills:1,162
Deaths:209
KDR:5.560
Accuracy:51.081% B++
HSR:24.699% A*
LA39 Bruiser
A++
Kills:1,161
Deaths:278
KDR:4.176
Accuracy:81.323% A++
HSR:22.997% A++
NSX Tengu
S
Kills:1,160
Deaths:342
KDR:3.392
Accuracy:45.073% A
HSR:63.535% S
NS-7 PDW
S
Kills:1,159
Deaths:265
KDR:4.374
Accuracy:33.287% A++
HSR:69.802% S
The Brawler
A*
Kills:1,159
Deaths:254
KDR:4.563
Accuracy:65.365% A+
HSR:22.519% A*
AF-57 Piston
M
Kills:1,159
Deaths:182
KDR:6.368
Accuracy:50.688% B**
HSR:23.900% M
Mauler S6
B**
Kills:1,159
Deaths:277
KDR:4.184
Accuracy:50.295% B**
HSR:18.033% B+
MKV Suppressed
S
Kills:1,159
Deaths:246
KDR:4.711
Accuracy:35.494% A++
HSR:49.439% S
Gauss Compact Burst
M+
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:34.801% A+
HSR:43.854% M+
NC12 Sweeper
A*
Kills:1,141
Deaths:212
KDR:5.382
Accuracy:46.586% B+
HSR:22.349% A*
GD-66 Claw
A++
Kills:1,130
Deaths:224
KDR:5.045
Accuracy:78.495% A++
HSR:19.027% B*
Kills:42,976
Deaths (as Light Assault):9,341
Deaths (to Light Assaults):8,050
KDR:4.60079
Kill Difference:33,635
Playtime:448.476 hours
Usage:19%
Score:12.106m
Score/min:450
Accuracy (listed only):43.023%
HSR (listed only):47.112%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
M*
Kills:3,648
Deaths:799
KDR:4.566
Accuracy:34.922% A
HSR:45.861% M*
AF-19 Mercenary
S
Kills:2,766
Deaths:583
KDR:4.744
Accuracy:32.922% A*
HSR:45.228% S
GD-7F
S
Kills:2,760
Deaths:543
KDR:5.083
Accuracy:33.500% A++
HSR:47.935% S
AC-X11
S
Kills:2,001
Deaths:556
KDR:3.599
Accuracy:33.002% A+
HSR:45.827% S
Warden
A++
Kills:1,293
Deaths:231
KDR:5.597
Accuracy:38.258% A++
HSR:29.234% B++
MGR-C1 Charger
S
Kills:1,182
Deaths:264
KDR:4.477
Accuracy:39.477% A**
HSR:53.807% S
The Little Helper
M*
Kills:1,177
Deaths:262
KDR:4.492
Accuracy:67.410% A*
HSR:33.135% M*
AF-4A Bandit
S
Kills:1,175
Deaths:217
KDR:5.415
Accuracy:33.813% A++
HSR:64.170% S
NS-11C
S
Kills:1,173
Deaths:215
KDR:5.456
Accuracy:34.628% A*
HSR:59.676% S
NSX-P Tanto
S
Kills:1,171
Deaths:190
KDR:6.163
Accuracy:36.754% A*
HSR:65.927% S
Razor GD-23
S
Kills:1,170
Deaths:242
KDR:4.835
Accuracy:40.663% M++
HSR:62.906% S
Gauss Compact S
S
Kills:1,169
Deaths:260
KDR:4.496
Accuracy:36.825% M
HSR:63.216% S
MGR-M1 Bishop
M**
Kills:1,169
Deaths:218
KDR:5.362
Accuracy:47.705% A*
HSR:59.880% M**
19A Fortuna
S
Kills:1,168
Deaths:232
KDR:5.034
Accuracy:33.620% A++
HSR:52.055% S
GD Guardian
M*
Kills:1,165
Deaths:180
KDR:6.472
Accuracy:40.831% A+
HSR:56.052% M*
NSX Tanto
S
Kills:1,163
Deaths:291
KDR:3.997
Accuracy:32.976% A
HSR:64.574% S
NS Baron G5
A*
Kills:1,162
Deaths:209
KDR:5.560
Accuracy:51.081% B++
HSR:24.699% A*
LA39 Bruiser
A++
Kills:1,161
Deaths:278
KDR:4.176
Accuracy:81.323% A++
HSR:22.997% A++
The Brawler
A*
Kills:1,159
Deaths:254
KDR:4.563
Accuracy:65.365% A+
HSR:22.519% A*
AF-57 Piston
M
Kills:1,159
Deaths:182
KDR:6.368
Accuracy:50.688% B**
HSR:23.900% M
Mauler S6
B**
Kills:1,159
Deaths:277
KDR:4.184
Accuracy:50.295% B**
HSR:18.033% B+
Gauss Compact Burst
M+
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:34.801% A+
HSR:43.854% M+
NC12 Sweeper
A*
Kills:1,141
Deaths:212
KDR:5.382
Accuracy:46.586% B+
HSR:22.349% A*
GD-66 Claw
A++
Kills:1,130
Deaths:224
KDR:5.045
Accuracy:78.495% A++
HSR:19.027% B*
Kills:34,568
Deaths (as Engineer):7,188
Deaths (to Engineers):6,214
KDR:4.80913
Kill Difference:27,380
Playtime:452.528 hours
Usage:19%
Score:12.907m
Score/min:475
Accuracy (listed only):44.831%
HSR (listed only):43.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
S
Kills:3,361
Deaths:906
KDR:3.710
Accuracy:32.037% A+
HSR:48.170% S
NC1 Gauss Rifle
S
Kills:3,070
Deaths:893
KDR:3.438
Accuracy:32.425% A*
HSR:47.850% S
AF-4 Cyclone
S
Kills:3,010
Deaths:684
KDR:4.401
Accuracy:33.376% A+
HSR:49.169% S
Blitz GD-10
S
Kills:2,033
Deaths:517
KDR:3.932
Accuracy:32.741% A++
HSR:45.204% S
GR-22
M**
Kills:2,001
Deaths:511
KDR:3.916
Accuracy:32.666% A++
HSR:44.578% M**
Gauss Rifle Burst
A*
Kills:1,624
Deaths:441
KDR:3.683
Accuracy:32.825% B**
HSR:45.382% A*
NSX-P Tengu
S
Kills:1,185
Deaths:272
KDR:4.357
Accuracy:47.997% A*
HSR:57.300% S
The Little Helper
M*
Kills:1,177
Deaths:262
KDR:4.492
Accuracy:67.410% A*
HSR:33.135% M*
MGR-S1 Gladius
S
Kills:1,167
Deaths:171
KDR:6.825
Accuracy:40.531% A**
HSR:66.238% S
Tempest
S
Kills:1,162
Deaths:285
KDR:4.077
Accuracy:30.039% B*
HSR:63.855% S
Reaper DMR
S
Kills:1,162
Deaths:365
KDR:3.184
Accuracy:35.982% A*
HSR:67.126% S
NS Baron G5
A*
Kills:1,162
Deaths:209
KDR:5.560
Accuracy:51.081% B++
HSR:24.699% A*
LA39 Bruiser
A++
Kills:1,161
Deaths:278
KDR:4.176
Accuracy:81.323% A++
HSR:22.997% A++
NSX Tengu
S
Kills:1,160
Deaths:342
KDR:3.392
Accuracy:45.073% A
HSR:63.535% S
Gauss Prime
M**
Kills:1,159
Deaths:363
KDR:3.193
Accuracy:30.500% B*
HSR:51.251% M**
NS-7 PDW
S
Kills:1,159
Deaths:265
KDR:4.374
Accuracy:33.287% A++
HSR:69.802% S
The Brawler
A*
Kills:1,159
Deaths:254
KDR:4.563
Accuracy:65.365% A+
HSR:22.519% A*
AF-57 Piston
M
Kills:1,159
Deaths:182
KDR:6.368
Accuracy:50.688% B**
HSR:23.900% M
Mauler S6
B**
Kills:1,159
Deaths:277
KDR:4.184
Accuracy:50.295% B**
HSR:18.033% B+
MKV Suppressed
S
Kills:1,159
Deaths:246
KDR:4.711
Accuracy:35.494% A++
HSR:49.439% S
NSX Yumi
M**
Kills:1,158
Deaths:476
KDR:2.433
Accuracy:31.117% B*
HSR:62.781% M**
NC9 A-Tross
S
Kills:1,157
Deaths:401
KDR:2.885
Accuracy:34.141% A++
HSR:71.132% S
NS-11A
S
Kills:1,156
Deaths:361
KDR:3.202
Accuracy:32.467% A++
HSR:60.554% S
Gauss Rifle S
S
Kills:1,155
Deaths:350
KDR:3.300
Accuracy:34.151% A++
HSR:48.398% S
NC12 Sweeper
A*
Kills:1,141
Deaths:212
KDR:5.382
Accuracy:46.586% B+
HSR:22.349% A*
GD-66 Claw
A++
Kills:1,130
Deaths:224
KDR:5.045
Accuracy:78.495% A++
HSR:19.027% B*
Kills:38,286
Deaths (as Combat Medic):9,747
Deaths (to Combat Medics):4,931
KDR:3.92798
Kill Difference:28,539
Playtime:305.984 hours
Usage:13%
Score:9.079m
Score/min:495
Accuracy (listed only):43.003%
HSR (listed only):46.093%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:4,150
Deaths:587
KDR:7.070
Accuracy:47.889% A+
HSR:76.988% B*
AF-4 Cyclone
S
Kills:3,010
Deaths:684
KDR:4.401
Accuracy:33.376% A+
HSR:49.169% S
Blitz GD-10
S
Kills:2,033
Deaths:517
KDR:3.932
Accuracy:32.741% A++
HSR:45.204% S
NC4 Mag-Shot
A+
Kills:1,526
Deaths:592
KDR:2.578
Accuracy:35.119% A
HSR:28.965% A+
NS-357P Underboss
B*
Kills:1,454
Deaths:530
KDR:2.743
Accuracy:48.397% B*
HSR:25.997% C++
NSX Daimyo
A++
Kills:1,232
Deaths:190
KDR:6.484
Accuracy:53.886% A++
HSR:95.942% B+
NSX-P Tengu
S
Kills:1,185
Deaths:272
KDR:4.357
Accuracy:47.997% A*
HSR:57.300% S
Impetus
M*
Kills:1,169
Deaths:177
KDR:6.605
Accuracy:47.078% A*
HSR:53.807% M*
NS-61 Emissary
S
Kills:1,168
Deaths:472
KDR:2.475
Accuracy:34.342% B**
HSR:39.983% S
MGR-S1 Gladius
S
Kills:1,167
Deaths:171
KDR:6.825
Accuracy:40.531% A**
HSR:66.238% S
AF-6 Shadow
M++
Kills:1,166
Deaths:238
KDR:4.899
Accuracy:47.632% A*
HSR:51.286% M++
NS-45 Pilot
M**
Kills:1,165
Deaths:338
KDR:3.447
Accuracy:41.282% A+
HSR:58.369% M**
NS-30 Vandal
M
Kills:1,165
Deaths:204
KDR:5.711
Accuracy:47.659% A**
HSR:47.897% M
EM4 Longshot
A*
Kills:1,164
Deaths:106
KDR:10.981
Accuracy:53.368% A*
HSR:87.543% A
NS-44 Commissioner
S
Kills:1,164
Deaths:335
KDR:3.475
Accuracy:58.168% M
HSR:68.127% S
Tempest
S
Kills:1,162
Deaths:285
KDR:4.077
Accuracy:30.039% B*
HSR:63.855% S
NC08 Mag-Scatter
S
Kills:1,162
Deaths:368
KDR:3.158
Accuracy:75.722% A*
HSR:45.611% S
The Moonshot
A++
Kills:1,160
Deaths:85
KDR:13.647
Accuracy:52.723% A++
HSR:87.328% B**
LA80
A+
Kills:1,160
Deaths:110
KDR:10.546
Accuracy:50.467% A+
HSR:84.914% B*
NSX Tengu
S
Kills:1,160
Deaths:342
KDR:3.392
Accuracy:45.073% A
HSR:63.535% S
NC14 Bolt Driver
A++
Kills:1,160
Deaths:210
KDR:5.524
Accuracy:47.180% A++
HSR:70% C-
NS-7 PDW
S
Kills:1,159
Deaths:265
KDR:4.374
Accuracy:33.287% A++
HSR:69.802% S
NSX Tomoe
A*
Kills:1,159
Deaths:268
KDR:4.325
Accuracy:33.592% B**
HSR:58.758% A*
AF-18 Stalker
S
Kills:1,159
Deaths:269
KDR:4.309
Accuracy:32.852% B**
HSR:59.448% S
AF-8 RailJack
A++
Kills:1,159
Deaths:185
KDR:6.265
Accuracy:48.315% A++
HSR:76.963% C*
MKV Suppressed
S
Kills:1,159
Deaths:246
KDR:4.711
Accuracy:35.494% A++
HSR:49.439% S
Gauss SPR
A++
Kills:1,159
Deaths:188
KDR:6.165
Accuracy:44.450% A++
HSR:46.247% A+
LA3 Desperado
S
Kills:1,159
Deaths:552
KDR:2.100
Accuracy:35.889% A
HSR:59.620% S
LA8 Rebel
A*
Kills:1,158
Deaths:418
KDR:2.770
Accuracy:42.556% A+
HSR:39.810% A*
The Executive
S
Kills:953
Deaths:393
KDR:2.425
Accuracy:40.677% B**
HSR:56.873% S
NS-AM7 Archer
A++
Kills:742
Deaths:611
KDR:1.214
Accuracy:58.889% C+
HSR:31.941% A++
NS-44L Blackhand
B*
Kills:388
Deaths:175
KDR:2.217
Accuracy:49.841% B*
HSR:53.093% B*
Ectoblaster
C**
Kills:284
Deaths:176
KDR:1.614
Accuracy:41.593% C**
HSR:4.577% D*
Soldier Soaker
A++
Kills:124
Deaths:44
KDR:2.818
Accuracy:50.255% A++
HSR:20.968% B*
Kills:42,644
Deaths (as Infiltrator):10,603
Deaths (to Infiltrators):6,575
KDR:4.02188
Kill Difference:32,041
Playtime:327.701 hours
Usage:14%
Score:9.167m
Score/min:466
Accuracy (listed only):44.658%
HSR (listed only):55.753%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:2,743
V. Kills:2,388 115%
Deaths:581
KDR:4.721
Accuracy:32.224% C*
KPH:25.400 B**
VKPH:22.100 A++
M20 Kestrel
B*
Kills:1,070
V. Kills:1,085 99%
Deaths:188
KDR:5.691
Accuracy:30.660% C++
KPH:24.700 B
VKPH:25 B*
Vortek Rotary
M++
Kills:768
V. Kills:649 118%
Deaths:78
KDR:9.846
Accuracy:38.097% A
KPH:40 A*
VKPH:33.800 M++
Hornet Missiles
S
Kills:716
V. Kills:331 216%
Deaths:19
KDR:37.684
Accuracy:62.703% B+
KPH:276.100 S
VKPH:127.600 M++
Kills:5,297 (4,581 + 0)
Deaths:866
KDR:6.117
VKDR:5.142
Vehicle Kills:4,453
Kill Difference:4,431
Playtime:173.126 hours
Usage:7%
Score:3.229m
Score/min:311
Piloting Accuracy:38.097%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:901
V. Kills:402 224%
Deaths:50
KDR:18.020
Accuracy:58.794% B+
KPH:68.600 M+
VKPH:30.600 A*
C75 Viper
M*
Kills:115
V. Kills:42 267%
Deaths:9
KDR:12.778
Accuracy:52.091% A+
KPH:58.400 A++
VKPH:21.300 M*
Kills:1,016 (1,016 + 0)
Deaths:59
KDR:17.220
VKDR:7.525
Vehicle Kills:444
Kill Difference:957
Playtime:15.099 hours
Usage:1%
Score:0.376m
Score/min:415
Driving Accuracy:52.091%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:2,063
V. Kills:1,092 189%
Deaths:163
KDR:12.656
Accuracy:54.717% B+
KPH:51.100 M
VKPH:27 M
Titan-150 HEAT
S
Kills:885
V. Kills:264 334%
Deaths:35
KDR:25.286
Accuracy:53.738% B*
KPH:70 S
VKPH:20.900 M++
E540 Halberd
M*
Kills:571
V. Kills:290 196%
Deaths:28
KDR:20.393
Accuracy:51.614% B**
KPH:62.100 M++
VKPH:31.500 M*
Titan-150 HESH
M*
Kills:205
V. Kills:65 311%
Deaths:9
KDR:22.778
Accuracy:57.622% B**
KPH:73 A++
VKPH:23.100 M*
Enforcer ML85
B**
Kills:150
V. Kills:108 138%
Deaths:19
KDR:7.895
Accuracy:47.595% B*
KPH:32.500 B**
VKPH:23.400 B**
Kills:3,874 (3,153 + 721)
Deaths:254
KDR:15.252
VKDR:7.161
Vehicle Kills:1,819
Kill Difference:3,620
Playtime:69.675 hours
Usage:3%
Score:1.842m
Score/min:441
Driving Accuracy:57.622%
Gunner Accuracy:47.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:337
V. Kills:7 N/A
Deaths:15
KDR:22.467
Accuracy:62.044% B**
KPH:203.800 A++
VKPH:4.200 D-
M20 Basilisk-H
B+
Kills:235
V. Kills:60 385%
Deaths:27
KDR:8.704
Accuracy:50.143% B+
KPH:59.200 C++
VKPH:15.100 C+
M96 Mjolnir-H
B**
Kills:159
V. Kills:124 127%
Deaths:32
KDR:4.969
Accuracy:55.153% B+
KPH:57.300 B+
VKPH:44.700 B**
E540 Halberd-H
B*
Kills:147
V. Kills:81 179%
Deaths:15
KDR:9.800
Accuracy:62.257% B*
KPH:49 B+
VKPH:27 B*
M12 Kobalt-H
B++
Kills:115
V. Kills: N/A
Deaths:5
KDR:23
Accuracy:25.286% B++
KPH:147.200 B+
VKPH:0 F
M40 Fury-H
M**
Kills:99
V. Kills:32 300%
Deaths:8
KDR:12.375
Accuracy:53.679% A+
KPH:144.800 A
VKPH:46.800 M**
Kills:1,092 (0 + 1,092)
Deaths:102
KDR:10.706
VKDR:2.980
Vehicle Kills:304
Kill Difference:990
Playtime:12.860 hours
Usage:1%
Score:0.323m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:53.679%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:842
V. Kills:134 N/A
Deaths:39
KDR:21.590
Accuracy:45.607% B**
KPH:92.300 A++
VKPH:14.700 B**
M40 Fury
A++
Kills:677
V. Kills:124 N/A
Deaths:37
KDR:18.297
Accuracy:45.400% B**
KPH:105.600 A++
VKPH:19.300 A
M12 Kobalt
A++
Kills:309
V. Kills:10 N/A
Deaths:9
KDR:34.333
Accuracy:23.640% B**
KPH:124.600 A++
VKPH:4 B**
M12 Kobalt
A*
Kills:218
V. Kills:1 N/A
Deaths:7
KDR:31.143
Accuracy:21.709% B*
KPH:153.700 A*
VKPH:0.700 D*
M20 Basilisk
M*
Kills:172
V. Kills:43 391%
Deaths:16
KDR:10.750
Accuracy:51.647% A++
KPH:58.600 M*
VKPH:14.700 A*
M20 Basilisk
S
Kills:147
V. Kills:44 327%
Deaths:10
KDR:14.700
Accuracy:55.034% A++
KPH:68 S
VKPH:20.300 A**
Kills:2,365 (0 + 2,365)
Deaths:118
KDR:20.042
VKDR:3.017
Vehicle Kills:356
Kill Difference:2,247
Playtime:24.524 hours
Usage:1%
Score:0.669m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:55.034%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B*
Kills:400
V. Kills:16 N/A
Deaths:105
KDR:3.810
Accuracy:25.964% B++
KPH:50.100 B++
VKPH:2 B*
M40 Fury-F
A*
Kills:61
V. Kills:27 218%
Deaths:18
KDR:3.389
Accuracy:50.160% C++
KPH:37 B*
VKPH:16.400 A*
S12 Renegade
B*
Kills:57
V. Kills:3 N/A
Deaths:10
KDR:5.700
Accuracy:44.388% C*
KPH:71.200 B++
VKPH:3.700 B*
Kills:518 (518 + 0)
Deaths:133
KDR:3.895
VKDR:0.346
Vehicle Kills:46
Kill Difference:385
Playtime:10.440 hours
Usage:0%
Score:0.081m
Score/min:130
Driving Accuracy:44.388%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:3,173
V. Kills:118 N/A
Deaths:63
KDR:50.365
Accuracy:41.755% A
KPH:167.200 M
VKPH:6.200 C++
M20 Wyvern
M++
Kills:1,305
V. Kills:584 223%
Deaths:66
KDR:19.773
Accuracy:41.515% B*
KPH:68 M++
VKPH:30.400 A*
Pelter Rocket Pod
M++
Kills:501
V. Kills:237 211%
Deaths:21
KDR:23.857
Accuracy:56.108% A
KPH:107.800 A++
VKPH:51 M++
Hellion G20
A++
Kills:151
V. Kills:86 174%
Deaths:13
KDR:11.615
Accuracy:49.950% B*
KPH:66.800 A++
VKPH:38 A++
VLG Missile Launcher
B*
Kills:86
V. Kills:26 319%
Deaths:5
KDR:17.200
Accuracy:61.097% B*
KPH:75.400 B+
VKPH:22.800 C+
Kills:5,216 (0 + 5,216)
Deaths:168
KDR:31.048
VKDR:6.256
Vehicle Kills:1,051
Kill Difference:5,048
Playtime:46.231 hours
Usage:2%
Score:1.195m
Score/min:431
Piloting Accuracy:N/A%
Gunner Accuracy:61.097%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15MP 15,17115,0183,0964.851A0.7832.272%B*48.182%A++106.4B**1.1B+265141.2h9.3B++28.8B++
LA1 Anchor 6,8496,7821,4024.837B*0.7735.433%A*52.182%M**116.3A**1.1A+31258.3h8B**22.5B**
SAS-R 4,1664,1505877.07A+3.0047.889%A+76.988%B*94.5A**N/A27743.9h1.9B++4B*
NS-11CP 3,6793,6487994.566A*0.5034.922%A45.861%M*87.3B*N/A25041.8h9.7B+27.7B*
Carnage AR 3,3883,3619063.71A++0.3632.037%A+48.17%S79.5A**N/A20542.3h9.3A+29.2A
CAS 14-E 3,2913,1736350.365A*46.3041.755%A1.796%C+167M6.2C++46119h15.6A37.4A
NC1 Gauss Rifle 3,1063,0708933.438A*0.6332.425%A*47.85%S80.4M**N/A25438.2h8.7A+26.8A
AF-4 Cyclone 3,0293,0106844.401A**0.3333.376%A+49.169%S104.2M++N/A36428.9h7.4A22.3B**
NC6S Gauss SAW S 3,0433,0056194.855M+0.7935.735%A*51.448%S116.5M+1.5A*31025.8h8.1B**22.6B*
NC6 Gauss SAW 3,0293,0026534.597M++0.5332.205%A*46.869%M**105M**N/A37928.6h7B**21.8B*
AF-19 Mercenary 2,8052,7665834.744S0.6832.922%A*45.228%S79.3M**1.1A**25234.9h8.4B**25.4B**
GD-7F 2,8022,7605435.083M**1.0133.5%A++47.935%S78.9A*1.2A*26635h9.2A27.4B**
M20 Mustang 5,1312,7435814.721B**0.6532.224%C*2.515%C**25.4B**22.1A++273108h72.2B++223.9B++
GD-22S 2,1372,1194394.827A*0.7633.601%A*44.219%M++96.3A**N/A30322h8.3B**24.6B**
EM1 2,0792,0654284.825M**0.7632.298%A*46.005%M**113.5M**N/A28518.2h9.3B+28.8B**
Titan-150 AP 3,1552,06316312.656B**8.5954.717%B+2.618%C+51.1M27M42440.4h3.5B*6.4B**
Blitz GD-10 2,0552,0335173.932M0.1432.741%A++45.204%S88.8M++1A*25122.9h9.9A30.4B**
GR-22 2,0242,0015113.916A*0.1532.666%A++44.578%M**85.9M1A+24123.3h9.3A+28.4A
AC-X11 2,0252,0015563.599A**0.4733.002%A+45.827%S66.7A++N/A20730h7.3B*22.2B*
EM6 2,0112,0003745.348A*1.2833.111%A*45.3%M*117M++N/A33817.1h8.1B**24.5B*
C-4 2,0711,6407812.1B+1.9727.187%BN/A38.4D--10.1D*25342.7h1.2B++4.3B++
Gauss Rifle Burst 1,6421,6244413.683B*0.3932.825%B**45.382%A*89.7A++1B*20218.1h8.2A24.9B**
NC4 Mag-Shot 1,5361,5265922.578A**1.4935.119%A28.965%A+98.5SN/A27815.5h5.4B**15.4C*
NC6A GODSAW 1,5011,4902286.535A*2.4735.648%B**42.55%A*116.4A++N/A39312.8h7C*19.5B*
NS-357P Underboss 1,4581,4545302.743B**1.3348.397%B*25.997%C++117.3AN/A28712.4h3.4B+7.1B++
M20 Wyvern 1,8891,3056619.773M15.7041.515%B*5.594%B+68M++30.4A*37219.2h35.9A++86.5A+
NC05 Jackhammer 1,2961,2942964.372M++0.3060.015%A++24.807%A*114.5M++N/A30311.3h3.7B**6.1B*
Warden 1,2981,2932315.597S1.5338.258%A++29.234%B++86.2SN/A22615h6.1B**15.9B**
NS-15M2 1,2731,2552614.808A++0.7434.855%A*46.136%M102A*1.5A*29612.3h9.2B**26.3B**
NSX Daimyo 1,2321,2321906.484B**2.4253.886%A++95.942%B+108.1A*N/A31611.4h2.3B+4.2B*
NSX-P Tengu 1,2001,1852724.357M+0.2947.997%A*57.3%S141.1M**1.8A++5318.4h8.7A18.1B**
MGR-C1 Charger 1,2031,1822644.477M++0.4139.477%A**53.807%S119.4M**2.1A*2659.9h8.8A22.4B**
The Little Helper 1,1941,1772624.492A**0.4267.41%A*33.135%M*114.3M+1.7A+24310.3h4.3B+6.4B*
AF-4A Bandit 1,1901,1752175.415M*1.3533.813%A++64.17%S121.1M**1.5A**3169.7h7A+20.8B**
NSX-P Naginata 1,1901,1752265.199M++1.1336.81%M+71.745%S123.7M+1.6B*2949.5h8.3A22.5A
NS-11C 1,1851,1732155.456S1.3934.628%A*59.676%S128.9S1.3A**4109.1h8.6A24.8B**
NS-15 Gallows 1,1831,1721995.889B**1.8236.952%A++66.724%S133.2A*1.3B**3008.8h8.7A23.6A
NSX-P Tanto 1,1831,1711906.163S2.0936.754%A*65.927%S127.3S1.3B*3119.2h8.4A23A
Razor GD-23 1,1811,1702424.835S0.7740.663%M++62.906%S139.3S1.3M++3818.4h7.5A+18.5B**
Impetus 1,1791,1691776.605A**2.5447.078%A*53.807%M*129.9M**1.1A*2879h3.4A7.2B**
Gauss Compact S 1,1771,1692604.496M**0.4336.825%M63.216%S123.1SN/A3139.5h7.3B**19.9B**
MGR-M1 Bishop 1,1771,1692185.362A*1.2947.705%A*59.88%M**111.3M**N/A32510.5h4.1A+8.6A
19A Fortuna 1,1771,1682325.034M*0.9733.62%A++52.055%S121.7M**N/A2839.6h7.8B**23.3B**
NS-61 Emissary 1,1811,1684722.475A*1.5934.342%B**39.983%S134.3S1.5A*3618.7h8.5B*24.9B**
MGR-L1 Promise 1,1781,1682175.382M++1.3136.388%A**67.295%S122.9M++1.1B+4269.5h8.3A+22.7B**
MGR-S1 Gladius 1,1741,1671716.825M**2.7640.531%A**66.238%S166.7S1B*5067h5.8A14.3B**
AF-6 Shadow 1,1721,1662384.899A++0.8347.632%A*51.286%M++120.2M++N/A2709.7h4.2B**8.8B**
GD Guardian 1,1701,1651806.472A*2.4040.831%A+56.052%M*125.3MN/A3319.3h5A12.2A
NS-45 Pilot 1,1691,1653383.447A+0.6241.282%A+58.369%M**219.8SN/A6805.3h4.8A11.5B**
NS-30 Vandal 1,1701,1652045.711A*1.6447.659%A**47.897%M118.9M**N/A3269.8h4.1A8.7A
EM4 Longshot 1,1681,16410610.981A**6.9153.368%A*87.543%A113SN/A26110.3h1.7B*3.2B**
NS-44 Commissioner 1,1681,1643353.475A**0.5958.168%M68.127%S176.4SN/A5086.6h2.6A4.5A
NSX Tanto 1,1761,1632913.997M+0.0732.976%A64.574%S104.8M1.2A++27211.1h8.7B**26.4B+
NS Campion 1,1691,16219,6550.059C++4.0145.337%B*13.167%C**1.2C+N/A3965.4h1.9B++4.2B*
Tempest 1,1721,1622854.077A**0.0130.039%B*63.855%S123.6M+1.1A+4289.4h6.6A++22.1A
Reaper DMR 1,1741,1623653.184B+0.8835.982%A*67.126%S106.6M++1.1A+29710.9h6.3A++17.5A
NS Baron G5 1,1731,1622095.56S1.4951.081%B++24.699%A*96.8M++N/A23012h3.3B**6.4C++
NC08 Mag-Scatter 1,1661,1623683.158B**0.9175.722%A*45.611%S215.2SN/A5335.4h2.9B**3.8A
LA39 Bruiser 1,1661,1612784.176M0.1181.323%A++22.997%A++119.7M*N/A3359.7h2B*2.4B*
The Moonshot 1,1611,1608513.647A*9.5852.723%A++87.328%B**123.4M++N/A2719.4h1.6B*3B**
LA80 1,1601,16011010.545A*6.4850.467%A+84.914%B*112.6M*N/A29810.3h1.7B**3.4B**
NSX Tengu 1,1681,1603423.392A*0.6845.073%A63.535%S136.5M*N/A3618.5h7.1A+15.9B**
NC14 Bolt Driver 1,1651,1602105.524A*1.4647.18%A++70%C-48.5A++N/A17323.9h2.3B+5B*
Gauss Prime 1,1701,1593633.193A0.8830.5%B*51.251%M**80.5A++N/A22214.4h7.9A+25.8A
NS-7 PDW 1,1661,1592654.374S0.3133.287%A++69.802%S117.1SN/A3329.9h8.2A++24.8B**
NSX Tomoe 1,1661,1592684.325A0.2633.592%B**58.758%A*82.8A++N/A23714h10B**29.7B**
The Brawler 1,1631,1592544.563A++0.4965.365%A+22.519%A*112.5M++N/A26310.3h3B**4.6B**
AF-57 Piston 1,1681,1591826.368S2.3050.688%B**23.9%M119.5M**N/A2949.7h3.1B**6.2B++
AF-18 Stalker 1,1601,1592694.309M0.2432.852%B**59.448%S97.4M*N/A23811.9h8.6A+26.2B**
Mauler S6 1,1621,1592774.184M+0.1250.295%B**18.033%B+69A*N/A20216.8h3.4A6.7B**
AF-8 RailJack 1,1611,1591856.265A+2.2048.315%A++76.963%C*80.5SN/A20214.4h1.9B*3.8B*
MKV Suppressed 1,1641,1592464.711S0.6435.494%A++49.439%S99.9M++N/A28011.6h9.2A26B*
Gauss SPR 1,1651,1591886.165M+2.1044.45%A++46.247%A+89.8M*N/A21612.9h3.8A8.6A
LA3 Desperado 1,1681,1595522.1A1.9735.889%A59.62%S150.5S1.2A++3937.7h5.7A+15.9A
NSX Yumi 1,1731,1584762.433B++1.6431.117%B*62.781%M**80.4A++1C+18814.4h7.3A+23.6B**
LA8 Rebel 1,1651,1584182.77A*1.3042.556%A+39.81%A*148.5SN/A3677.8h4.5B**10.7B**
NSX Naginata 1,1671,1573573.241A++0.8332.713%A*67.762%S102.4A*N/A26111.3h7.3A22.3B**
NC9 A-Tross 1,1671,1574012.885A+1.1834.141%A++71.132%S89.7MN/A24912.9h5.9A*17.4A+
NS-11A 1,1701,1563613.202A0.8732.467%A++60.554%S80.3A**1A22414.4h8.7A++26.8A
Gauss Rifle S 1,1671,1553503.3A*0.7734.151%A++48.398%S84.9M++N/A20113.6h8A23.3A
Gauss Compact Burst 1,1641,1472694.264A0.2034.801%A+43.854%M+69.9B**1B**17216.4h9B*25.8B*
NC12 Sweeper 1,1461,1412125.382S1.3146.586%B+22.349%A*108.7SN/A25410.5h3.4B**7.4B*
GD-66 Claw 1,1321,1302245.045M**0.9878.495%A++19.027%B*103.7MN/A28110.9h2.1B++2.7B++
M20 Kestrel 2,1551,0701885.691B**1.6230.66%C++1.402%C24.7B25B*27743.4h84.1B274.3B+
NS Decimator 1,4551,0592354.506S0.4462.431%C*3.872%B**58.8A++22B*36818h3.5B*5.6B*
The Executive 9629533932.425B**1.6440.677%B**56.873%S202.8M**1.9A++5984.7h5A+12.3A+
Frag Grenade 9599521952N/A947.9351.547%B*N/A560B4.1D18851.7h3.3B+6.3B++
L100 Python AP 1,3039015018.02M13.9558.794%B+2.331%C68.8M+30.7A*38913.1h3.9B**6.6B**
Titan-150 HEAT 1,1498853525.286M**21.2253.738%B*1.13%D*70.2S21M++37512.6h3.5B**6.6B**
NS Harrower 85185018,0500.047C+4.0255.104%A+15.059%B+1.1C+N/A3740.1h1.7B++3.2B++
Shrike 1,2028492992.839M**1.2361.02%B+3.298%B47.7A*19.8B**35417.8h4.4B**7.2B**
M40 Fury 9768423921.59M+17.5245.607%B**1.425%C92.5A++14.7B**4249.1h11.4B+25B++
Hawk GD-68 1,1928372303.639S0.4374.025%A++4.062%B*48.7S20.6A++32817.2h4.6A++6.2A++
Vortek Rotary 1,417768789.846M*5.7838.097%A1.432%D40A*33.8M++42119.2h42.7B*112.1B*
NS-AM7 Archer 9557426111.214A++2.8558.889%C+31.941%A++14.4A++4.1B**8851.4h9.1B**15.5B**
Hornet Missiles 1,0477161937.684S33.6262.703%B+1.816%C++275.4S127.3M++16372.6h6.4B**10.2B**
M40 Fury 8016773718.297A++14.2345.4%B**1.477%C105.8A++19.4A+5406.4h11.3B24.9B++
NC15 Phoenix 9766041324.576M*0.5157.698%B+N/A50.8S31.3M+35611.9h3.4A*5.9A*
E540 Halberd 8615712820.393A+16.3251.614%B**1.926%D62.1M++31.5M*6369.2h4A7.8A
Pelter Rocket Pod 7385012123.857A++19.7956.108%A0.998%C--108.9A++51.5M*5954.6h11.9B**21.3B**
MANA Anti-Personnel Turret 463460587.931N/A3.8628.514%UN/A4600U30U8202300.1h13.5T*47.4T*
M12 Kobalt-F 4164001053.81B**0.2625.964%B++5%D50B++2B*1078h11.4B+43.8B++
NS-44L Blackhand 3923881752.217B*1.8549.841%B*53.093%B*90.2M**N/A2324.3h2.8B**5.7B*
Rocklet Rifle 6273621252.896S1.1757.328%B+N/A35.5B++26C++29610.2h31.6B+55.1B+
Spear Anti-Vehicle Phalanx Turret 4543492017.45A++13.3863.021%A*7.45%A++124.6S37.5A+7062.8h4.5B**7.2A
Tank Mine 535342844.071B*0.0055.563%A++N/A90C50.8C-8633.8h2.6D--4.6B**
The Slasher 3413386440.525U3.5456.45%A++27.811%A*18.4MN/A4318.4h2B+3.6C++
C85 Canister-H 3443371522.467B+18.4062.044%B**14.837%B**198.2A++4.1D-5571.7h4.1B*6.6B**
M12 Kobalt 319309934.333A++30.2623.64%B**17.152%C123.6A++4B**4082.5h13.2B**55.7B*
Ectoblaster 2872841761.614A++2.4541.593%C**4.577%D*63.1A++N/A1364.5h16.1C*38.8B+
M20 Basilisk-H 295235278.704B+4.6450.143%B+8.936%B*58.8C++15C+2214h46.3B+92.4B*
M12 Kobalt 219218731.143A*27.0721.709%B*20.642%B+155.7A*N/A4401.4h12.3B**56.8B++
Titan-150 HESH 270205922.778A18.7157.622%B**N/A73.2A++23.2M*4402.8h2.9B+5.1B*
M20 Basilisk 2151721610.75M**6.6851.647%A++9.884%A+59.3M**14.8A*4302.9h53.6B**103.8A
M12 Kobalt 165161532.2C+28.1324.841%B+23.603%A230A**5.7B+5650.7h10.4B**42B**
M96 Mjolnir-H 283159324.969B0.9055.153%B+1.258%B+56.8B+44.3B**6492.8h34.6B62.7B+
Hellion G20 2371511311.615A++7.5549.95%B*2.649%D*65.7A++37.4A++3922.3h55.8B**111.6B**
Enforcer ML85 258150197.895B++3.8347.595%B*N/A32.6B**23.5B**3754.6h13.1C+27.6B+
M20 Basilisk 1911471014.7S10.6355.034%A++11.565%A*66.8S20A**4292.2h64.7B*117.6A
E540 Halberd-H 228147159.8B+5.7362.257%B*N/A49B+27B*3763h5.4B+8.7B++
Soldier Soaker 124124442.818A+1.2550.255%A++20.968%B*155M**N/A5380.8h5.6B+11.1B**
M12 Kobalt-H 115115523B++18.9325.286%B++18.261%C**143.8B+N/A3120.8h9.8B*38.8B**
C75 Viper 157115912.778A*8.7152.091%A+N/A57.5A+21M++5902h11.2B+21.4B*
M40 Fury-H 13199812.375C+8.3153.679%A+1.01%C141.4A45.7M*6000.7h8.3C+15.4B+
MANA Anti-Vehicle Turret 15489283.179U0.8964.127%CN/A890C+650D-786160.1h6.8S10.6B**
VLG Missile Launcher 11286517.2B13.1361.097%B*3.488%B++78.2B+23.6C++3261.1h5.4C++8.9B
NCM1 Scattercannon 8181332.455B+1.6145.904%B++8.642%F40.5A+N/A2482h8.4C+18.2B
Hunter QCX 6968421.619A+2.4546.461%C*22.059%C48.6M*N/A2171.4h3.8B8.1B
M40 Fury-F 8861183.389B**0.6850.16%C++N/A38.1B*16.9A**2071.6h7.7B+15.4B++
Aspis Anti-Aircraft Phalanx Turret 1256196.778A2.7146.171%M++6.557%M*29M++30.5M**6002.1h125.9B+272.7B**
Bouncing Betty 5757511.4A**7.3362.687%A*N/A190AN/A12660.3h2.2D3.5B*
S12 Renegade 6057105.7B+1.6344.388%C*1.754%D*71.3B++3.8B**1920.8h3.1B6.9B+
M60-A Bulldog 6455318.333C++14.2647.162%C++1.818%C25C4.1C++1262.2h7.9D*16.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon295,6355.3h
Anti-Vehicle MANA Turret68640.9h
Nano-Armor Kit7931,327,44684.9h
Restoration Kit785592.9h
Nanite Revive Grenade01,5980.4h
Medical Kit3,82325,777165.4h
Medical Applicator531287,46521.7h
Motion Spotter6417,09720.1h
Deconstruction Tool13070.1h
Recon Detection Device119902.2h
Ammunition Package124,3491.4h
Shield Recharging Field0600h
Anti-Infantry MANA Turret96090.7h
Snowman Soldier91440.3h
WLT-Howler Mining Laser01,3871.4h

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