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Field Marshal Warrior superhoop[BRTD] superhoop
TR BR 141

KDR: 1.41

Score: 44.6m

Last Seen: May 28th, 2020 7:26 PM
- OFFLINE - 24.5 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Terran Republic on Miller - Outfit Member of BetterRedThanDead[BRTD] BetterRedThanDead
TR outfit on Miller

Members: 218
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS TRAC-5 S M14 Banshee C-4 M18 Needler M40 Fury-F NS-44L Blackhand AS16 NightHawk LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $265,212 MLG Score: 212
Fun Score: N/A
Cheeseburgers Flipped: 381TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.444%18.085%40624125912,3750.5688610.842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.741%0.231C++-0.454D-1.317D**HEAD ++ (~6.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.233C++12.80.106C+44.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.811%0.867%670412797,613138518405.49675414%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.092%-0.256C-0.65D-0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.10.217C++44.30.169C++82.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.829%2.123%105212812,073308511020.671961188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.288%0.367C**-0.245C-1.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.579B+7.30.418B8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.842%1.431%1751212713,005263116031.14215187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.556%0.704B++-0.747D--0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.8-0.004C+53-0.316C67.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.628%55.707%175412791,4632068180.707105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.791%-1.106D*-0.729D--0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.193C3.3-0.025C+8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.348%11.806%175512784,7181315573.58511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.011%0.46B+-0.586D0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.455B+3.40.302C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BetterRedThanDead[BRTD] BetterRedThanDead
TR outfit on Miller

Members: 218
44.6m452%246 (14.8k)213 (12.8k)1.4113365,27146,2481.66868141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283321920.476%10.352%21204:3116

45% Engineer10% Heavy Assault13% Infiltrator26% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2013 7:57 AMMar 3rd, 2020 1:37 PMMay 30th, 2020 9:18 AM (2d) (PST)May 28th, 2020 4:53 PM (4d) (PST)May 28th, 2020 3:26 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4031192840.3120.2210.0321.6520.054212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,2037,13317,0701913299312,775

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3491h/145.5d 11,902 6,757 23,695 346.1k 3,283 7,526 11,290 84.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C
Kills:1,384
Deaths:2,058
KDR:0.672
Accuracy:19.891% C
HSR:17.775% D
NSX-P Naginata
C+
Kills:1,187
Deaths:524
KDR:2.265
Accuracy:23.466% C+
HSR:23.336% D
MSW-R
C
Kills:616
Deaths:728
KDR:0.846
Accuracy:20.207% D
HSR:23.377% C
NSX "Networked" Naginata
D
Kills:612
Deaths:407
KDR:1.504
Accuracy:23.582% D
HSR:27.124% D
T9 CARV-S
C+
Kills:380
Deaths:417
KDR:0.911
Accuracy:22.290% C+
HSR:17.895% D--
T9 CARV
C
Kills:343
Deaths:523
KDR:0.656
Accuracy:18.811% C
HSR:17.493% D-
MG-H1 Watchman AE
C+
Kills:207
Deaths:86
KDR:2.407
Accuracy:21.968% D-
HSR:29.952% C+
Kills:4,729
Deaths (as Heavy Assault):4,743
Deaths (to Heavy Assaults):11,537
KDR:0.99705
Kill Difference:14
Playtime:337.352 hours
Usage:10%
Score:4.368m
Score/min:216
Accuracy (listed only):21.459%
HSR (listed only):22.422%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B+
Kills:7,585
Deaths:7,596
KDR:0.999
Accuracy:26.773% B+
HSR:12.749% D
AS16 NightHawk
B**
Kills:1,595
Deaths:817
KDR:1.952
Accuracy:53.306% B**
HSR:10.094% D*
LC3 Jaguar
C-
Kills:1,418
Deaths:2,324
KDR:0.610
Accuracy:22.358% C-
HSR:16.009% D-
TAS-16 Blackjack
B+
Kills:1,180
Deaths:708
KDR:1.667
Accuracy:66.602% B+
HSR:12.288% D
TS4 Haymaker
D
Kills:1,164
Deaths:1,607
KDR:0.724
Accuracy:36.136% D
HSR:11.168% D
TRS-12 Uppercut
B+
Kills:592
Deaths:356
KDR:1.663
Accuracy:65.854% B+
HSR:16.385% C++
HC1 Cougar
B**
Kills:497
Deaths:366
KDR:1.358
Accuracy:30.910% B**
HSR:16.499% D--
TRAC-5
C--
Kills:251
Deaths:707
KDR:0.355
Accuracy:18.240% D-
HSR:16.733% C--
T5 AMC
D
Kills:220
Deaths:532
KDR:0.414
Accuracy:17.923% D*
HSR:17.273% D
FA1 Barrage
C+
Kills:187
Deaths:203
KDR:0.921
Accuracy:40.630% C+
HSR:12.834% D
NSX-P Tanto
B+
Kills:182
Deaths:116
KDR:1.569
Accuracy:29.373% B+
HSR:21.429% D
Kills:14,871
Deaths (as Engineer):15,332
Deaths (to Engineers):11,702
KDR:0.96993
Kill Difference:461
Playtime:1,566.100 hours
Usage:45%
Score:20.710m
Score/min:220
Accuracy (listed only):37.100%
HSR (listed only):14.860%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B+
Kills:7,585
Deaths:7,596
KDR:0.999
Accuracy:26.773% B+
HSR:12.749% D
AS16 NightHawk
B**
Kills:1,595
Deaths:817
KDR:1.952
Accuracy:53.306% B**
HSR:10.094% D*
LC3 Jaguar
C-
Kills:1,418
Deaths:2,324
KDR:0.610
Accuracy:22.358% C-
HSR:16.009% D-
TAS-16 Blackjack
B+
Kills:1,180
Deaths:708
KDR:1.667
Accuracy:66.602% B+
HSR:12.288% D
TS4 Haymaker
D
Kills:1,164
Deaths:1,607
KDR:0.724
Accuracy:36.136% D
HSR:11.168% D
PDW-16 Hailstorm
D
Kills:901
Deaths:1,472
KDR:0.612
Accuracy:20.420% D
HSR:9.323% D*
TRS-12 Uppercut
B+
Kills:592
Deaths:356
KDR:1.663
Accuracy:65.854% B+
HSR:16.385% C++
HC1 Cougar
B**
Kills:497
Deaths:366
KDR:1.358
Accuracy:30.910% B**
HSR:16.499% D--
NS-7 PDW
C**
Kills:369
Deaths:309
KDR:1.194
Accuracy:27.131% C**
HSR:13.279% D-
TRAC-5
C--
Kills:251
Deaths:707
KDR:0.355
Accuracy:18.240% D-
HSR:16.733% C--
T5 AMC
D
Kills:220
Deaths:532
KDR:0.414
Accuracy:17.923% D*
HSR:17.273% D
FA1 Barrage
C+
Kills:187
Deaths:203
KDR:0.921
Accuracy:40.630% C+
HSR:12.834% D
NSX-P Tanto
B+
Kills:182
Deaths:116
KDR:1.569
Accuracy:29.373% B+
HSR:21.429% D
NSX "Networked" Tengu
C
Kills:96
Deaths:65
KDR:1.477
Accuracy:38.284% C
HSR:11.458% F-
MG-S1 Jackal
C-
Kills:63
Deaths:50
KDR:1.260
Accuracy:24.900% C-
HSR:12.698% D*
NSX Tengu
C
Kills:60
Deaths:59
KDR:1.017
Accuracy:35.582% C
HSR:13.333% D*
Kills:16,360
Deaths (as Light Assault):17,287
Deaths (to Light Assaults):7,092
KDR:0.94638
Kill Difference:927
Playtime:892.642 hours
Usage:26%
Score:11.184m
Score/min:209
Accuracy (listed only):34.651%
HSR (listed only):13.972%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
D
Kills:1,679
Deaths:1,855
KDR:0.905
Accuracy:35.691% D-
HSR:33.175% D
TS2 Inquisitor
C*
Kills:1,253
Deaths:765
KDR:1.638
Accuracy:30.320% C*
HSR:15.243% D
PDW-16 Hailstorm
D
Kills:901
Deaths:1,472
KDR:0.612
Accuracy:20.420% D
HSR:9.323% D*
M77-B
D**
Kills:865
Deaths:792
KDR:1.092
Accuracy:27.953% D**
HSR:59.075% F--
NSX "Networked" Daimyo
D*
Kills:740
Deaths:163
KDR:4.540
Accuracy:35.164% D*
HSR:91.487% D**
NS-44 Commissioner
B++
Kills:416
Deaths:321
KDR:1.296
Accuracy:43.616% B++
HSR:10.577% F
TSAR-42
D*
Kills:386
Deaths:265
KDR:1.457
Accuracy:30.343% D**
HSR:59.067% D*
NS-7 PDW
C**
Kills:369
Deaths:309
KDR:1.194
Accuracy:27.131% C**
HSR:13.279% D-
NS-61 "Networked" Emissary
D
Kills:369
Deaths:284
KDR:1.299
Accuracy:29.205% D
HSR:15.176% D*
TX1 Repeater
D-
Kills:319
Deaths:1,342
KDR:0.238
Accuracy:15.037% F
HSR:15.988% D-
NS-61 Emissary
B+
Kills:214
Deaths:158
KDR:1.354
Accuracy:31.426% B+
HSR:7.477% F
NS-30 Vandal
D
Kills:204
Deaths:140
KDR:1.457
Accuracy:30.842% D
HSR:14.216% F
99SV
D**
Kills:123
Deaths:283
KDR:0.435
Accuracy:23.517% D**
HSR:19.512% F-
NSX "Networked" Tengu
C
Kills:96
Deaths:65
KDR:1.477
Accuracy:38.284% C
HSR:11.458% F-
RAMS .50M
D*
Kills:89
Deaths:32
KDR:2.781
Accuracy:31.664% D*
HSR:58.427% F**
SOAS-20
D*
Kills:83
Deaths:120
KDR:0.692
Accuracy:22.198% D*
HSR:13.253% D*
TX2 Emperor
D
Kills:71
Deaths:244
KDR:0.291
Accuracy:20.360% D*
HSR:15.493% D
NSX "Networked" Tomoe
C
Kills:66
Deaths:24
KDR:2.750
Accuracy:30.115% C
HSR:25.758% F
MG-S1 Jackal
C-
Kills:63
Deaths:50
KDR:1.260
Accuracy:24.900% C-
HSR:12.698% D*
NS-357 Underboss
C++
Kills:62
Deaths:44
KDR:1.409
Accuracy:39.290% C++
HSR:9.677% D**
NSX Tengu
C
Kills:60
Deaths:59
KDR:1.017
Accuracy:35.582% C
HSR:13.333% D*
Kills:8,428
Deaths (as Infiltrator):8,787
Deaths (to Infiltrators):6,568
KDR:0.95914
Kill Difference:359
Playtime:450.033 hours
Usage:13%
Score:4.458m
Score/min:165
Accuracy (listed only):29.669%
HSR (listed only):24.938%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B**
Kills:1,595
Deaths:817
KDR:1.952
Accuracy:53.306% B**
HSR:10.094% D*
TAS-16 Blackjack
B+
Kills:1,180
Deaths:708
KDR:1.667
Accuracy:66.602% B+
HSR:12.288% D
TS4 Haymaker
D
Kills:1,164
Deaths:1,607
KDR:0.724
Accuracy:36.136% D
HSR:11.168% D
NS-11P
B+
Kills:1,061
Deaths:1,244
KDR:0.853
Accuracy:26.989% B+
HSR:16.588% D-
PDW-16 Hailstorm
D
Kills:901
Deaths:1,472
KDR:0.612
Accuracy:20.420% D
HSR:9.323% D*
TRS-12 Uppercut
B+
Kills:592
Deaths:356
KDR:1.663
Accuracy:65.854% B+
HSR:16.385% C++
NS-7 PDW
C**
Kills:369
Deaths:309
KDR:1.194
Accuracy:27.131% C**
HSR:13.279% D-
Cycler TRV
D-
Kills:223
Deaths:528
KDR:0.422
Accuracy:17.927% D*
HSR:15.247% D-
FA1 Barrage
C+
Kills:187
Deaths:203
KDR:0.921
Accuracy:40.630% C+
HSR:12.834% D
T1 Cycler
D--
Kills:166
Deaths:313
KDR:0.530
Accuracy:17.263% D*
HSR:15.060% D--
NSX "Networked" Tengu
C
Kills:96
Deaths:65
KDR:1.477
Accuracy:38.284% C
HSR:11.458% F-
NSX "Networked" Yumi
D**
Kills:85
Deaths:80
KDR:1.063
Accuracy:21.306% F-
HSR:16.471% D**
MG-S1 Jackal
C-
Kills:63
Deaths:50
KDR:1.260
Accuracy:24.900% C-
HSR:12.698% D*
NSX Tengu
C
Kills:60
Deaths:59
KDR:1.017
Accuracy:35.582% C
HSR:13.333% D*
Kills:7,742
Deaths (as Combat Medic):7,811
Deaths (to Combat Medics):4,419
KDR:0.99117
Kill Difference:69
Playtime:173.005 hours
Usage:5%
Score:2.698m
Score/min:260
Accuracy (listed only):35.166%
HSR (listed only):13.302%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:667
Deaths:167
KDR:3.994
Accuracy:20.623% B+
HSR:23.238% B
MRC3 Mercy
B**
Kills:631
Deaths:167
KDR:3.778
Accuracy:19.901% B+
HSR:26.783% B**
M1 Heavy Cycler
C+
Kills:227
Deaths:248
KDR:0.915
Accuracy:14.811% C+
HSR:14.537% D
M3 Pounder HEG
C+
Kills:171
Deaths:183
KDR:0.934
Accuracy:32.052% D-
HSR:2.924% C+
M2 Mutilator
C*
Kills:170
Deaths:164
KDR:1.037
Accuracy:16.230% C*
HSR:17.647% C
M3 Pounder HEG
D
Kills:154
Deaths:144
KDR:1.069
Accuracy:35.012% D
HSR:1.948% D-
Kills:2,020
Deaths (as MAX Suit):536.500
Deaths (to MAX Suits):2,384
KDR:3.76514
Kill Difference:1,483.500
Playtime:47.686 hours
Usage:1%
Score:1.180m
Score/min:412
Accuracy (listed only):23.105%
HSR (listed only):14.513%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:4,342
V. Kills:203 N/A
Deaths:194
KDR:22.381
Accuracy:36.214% B**
KPH:84 B*
VKPH:3.900 C++
M18 Needler
C**
Kills:2,022
V. Kills:1,338 151%
Deaths:761
KDR:2.657
Accuracy:33.784% C**
KPH:11.700 C
VKPH:7.800 C
Hellfire Rocket Pods
C++
Kills:1,161
V. Kills:166 N/A
Deaths:86
KDR:13.500
Accuracy:49.843% C++
KPH:60.800 C-
VKPH:8.700 D
Hornet Missiles
B+
Kills:697
V. Kills:327 213%
Deaths:37
KDR:18.838
Accuracy:65.225% B+
KPH:52.400 C
VKPH:24.600 C--
Coyote Missiles
A
Kills:362
V. Kills:160 225%
Deaths:12
KDR:30.167
Accuracy:62.485% A
KPH:42.300 C+
VKPH:18.700 C-
M18 Rotary
C+
Kills:88
V. Kills:80 109%
Deaths:162
KDR:0.543
Accuracy:31.693% C+
KPH:3 D-
VKPH:2.700 D--
M202 Wyrm
C--
Kills:70
V. Kills:39 175%
Deaths:9
KDR:7.778
Accuracy:47.494% D-
KPH:59.600 D
VKPH:33.200 C--
Kills:8,742 (6,452 + 0)
Deaths:1,261
KDR:6.933
VKDR:1.834
Vehicle Kills:2,313
Kill Difference:7,481
Playtime:295.854 hours
Usage:8%
Score:3.178m
Score/min:179
Piloting Accuracy:31.693%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:272
V. Kills:159 170%
Deaths:19
KDR:14.316
Accuracy:36.149% C--
KPH:37.300 C+
VKPH:21.800 C
AP30 Shredder
C+
Kills:124
V. Kills:66 185%
Deaths:27
KDR:4.593
Accuracy:31.453% C+
KPH:20.200 D
VKPH:10.700 D--
L105 Zephyr
C
Kills:76
V. Kills:25 292%
Deaths:18
KDR:4.222
Accuracy:29.996% F
KPH:23.300 D*
VKPH:7.700 C
Kills:472 (0 + 472)
Deaths:64
KDR:7.375
VKDR:3.906
Vehicle Kills:250
Kill Difference:408
Playtime:16.696 hours
Usage:0%
Score:0.227m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:29.996%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:103
V. Kills:31 322%
Deaths:47
KDR:2.191
Accuracy:35.083% C-
KPH:9.800 D*
VKPH:3 D*
Kills:103 (103 + 0)
Deaths:47
KDR:2.191
VKDR:0.660
Vehicle Kills:31
Kill Difference:56
Playtime:10.484 hours
Usage:0%
Score:0.075m
Score/min:120
Driving Accuracy:35.083%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:1,058
V. Kills:461 229%
Deaths:53
KDR:19.962
Accuracy:45.334% C+
KPH:36.900 C**
VKPH:16.100 C
P2-120 HEAT
C*
Kills:1,015
V. Kills:491 206%
Deaths:164
KDR:6.189
Accuracy:44.520% C**
KPH:23.600 C
VKPH:11.400 C*
E540 Halberd
B+
Kills:341
V. Kills:152 223%
Deaths:21
KDR:16.238
Accuracy:45.292% B+
KPH:28 C++
VKPH:12.500 C+
MR11 Gatekeeper
C++
Kills:193
V. Kills:188 102%
Deaths:35
KDR:5.514
Accuracy:45.109% B+
KPH:18.300 D
VKPH:17.800 C++
P2-120 HESH
B
Kills:191
V. Kills:72 262%
Deaths:12
KDR:15.917
Accuracy:50.649% B*
KPH:30.300 D--
VKPH:11.400 B
G30 Vulcan
D--
Kills:65
V. Kills:43 148%
Deaths:27
KDR:2.407
Accuracy:20.088% D*
KPH:11.100 D*
VKPH:7.300 D--
Kills:2,863 (2,264 + 599)
Deaths:312
KDR:9.176
VKDR:4.510
Vehicle Kills:1,407
Kill Difference:2,551
Playtime:106.607 hours
Usage:3%
Score:1.630m
Score/min:255
Driving Accuracy:50.649%
Gunner Accuracy:20.088%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:1,168
V. Kills:823 142%
Deaths:250
KDR:4.672
Accuracy:50.421% C**
KPH:47 C++
VKPH:33.100 B+
P525 Marauder-H
C++
Kills:631
V. Kills:68 N/A
Deaths:47
KDR:13.426
Accuracy:37.792% C++
KPH:68.600 D
VKPH:7.400 C++
M40 Fury-H
A
Kills:94
V. Kills:11 N/A
Deaths:1
KDR:94
Accuracy:43.947% C+
KPH:150.300 A
VKPH:17.600 C+
Halberd-H SE
A*
Kills:74
V. Kills:34 211%
Deaths:
KDR:
Accuracy:64.630% B+
KPH:115.200 A
VKPH:52.900 A*
E540 Halberd-H
D--
Kills:53
V. Kills:40 129%
Deaths:14
KDR:3.786
Accuracy:44.261% F-
KPH:18.400 D**
VKPH:13.900 D--
M12 Kobalt-H
A+
Kills:52
V. Kills:5 N/A
Deaths:9
KDR:5.778
Accuracy:22.321% C++
KPH:101.800 C
VKPH:9.800 A+
Kills:2,072 (0 + 2,072)
Deaths:321
KDR:6.455
VKDR:3.056
Vehicle Kills:981
Kill Difference:1,751
Playtime:38.709 hours
Usage:1%
Score:0.890m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:22.321%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:81
V. Kills:18 426%
Deaths:18
KDR:4.500
Accuracy:33.640% C
KPH:25.500 C-
VKPH:5.700 C
M20 Basilisk
C-
Kills:71
V. Kills:31 222%
Deaths:20
KDR:3.550
Accuracy:39.977% C+
KPH:16.900 C-
VKPH:7.400 C-
M20 Basilisk
D
Kills:71
V. Kills:34 203%
Deaths:17
KDR:4.176
Accuracy:41.414% C*
KPH:12.300 D
VKPH:5.900 D
Kills:223 (0 + 223)
Deaths:55
KDR:4.055
VKDR:1.509
Vehicle Kills:83
Kill Difference:168
Playtime:13.158 hours
Usage:0%
Score:0.150m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:41.414%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:1,735
V. Kills:458 378%
Deaths:1,323
KDR:1.311
Accuracy:48.474% C+
KPH:21.900 C+
VKPH:5.800 C+
S12 Renegade
C+
Kills:274
V. Kills:18 N/A
Deaths:114
KDR:2.404
Accuracy:39.888% C
KPH:27.100 D-
VKPH:1.800 C+
Kills:2,009 (2,009 + 0)
Deaths:1,437
KDR:1.398
VKDR:0.331
Vehicle Kills:476
Kill Difference:572
Playtime:89.423 hours
Usage:3%
Score:0.505m
Score/min:94
Driving Accuracy:39.888%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 S 7,9157,5857,5960.999C+0.4126.773%B+12.749%D18.9CN/A54401.4h11.4C*42.6B+
M14 Banshee 4,5454,34219422.381B**20.9736.214%B**N/A84B*3.9C++29851.7h15.8B+43.7B+
C-4 5,1733,5641,4942.386B+0.9725.91%C+N/A67.4C-30.4C++48052.9h1.7D6.5C
M18 Needler 3,3602,0227612.657C++1.2533.784%C**N/A11.7C7.8C126172.5h113.3B335.3B+
M40 Fury-F 2,1931,7351,3231.311C+0.1048.474%C+N/A21.9C+5.8C+9879.3h8.3B+17.2B+
NS-44L Blackhand 1,7221,6791,8550.905C0.5135.691%D-33.175%D16.4DN/A41102.1h4.5C+12.7C
AS16 NightHawk 1,6151,5958171.952B+0.5453.306%B**10.094%D*56.4B+N/A17828.3h3.7B++6.9B*
LC3 Jaguar 1,4421,4182,3240.61C--0.8022.358%C-16.009%D-9.8D-N/A28145.1h14.5C64.7C
T16 Rhino 1,4111,3842,0580.672C--0.7419.891%C17.775%D18.3D-N/A5375.6h15.1D75.9C
TS2 Inquisitor 1,2631,2537651.638B+0.2330.32%C*15.243%D28.2C--N/A7044.5h10.2C++33.7C**
NSX-P Naginata 1,2141,1875242.265B+0.8523.466%C+23.336%D43.5C1C15727.3h12.2C++52C**
TAS-16 Blackjack 1,1891,1807081.667C**0.2666.602%B+12.288%D42.9C+N/A11427.5h2.3C*3.5C**
G20 Vulcan-H 1,9911,1682504.672C++3.2650.421%C**1.541%D-46.9C++33.1B+42824.9h99.4C++197.2C*
TS4 Haymaker 1,1841,1641,6070.724C-0.6936.136%D11.168%D18.8DN/A5061.9h4.6C+12.6C
Hellfire Rocket Pods 1,3271,1618613.5B+12.0949.843%C++N/A60.8C-8.7D33519.1h17.6C++35.3C**
NS-11P 1,0881,0611,2440.853C0.5626.989%B+16.588%D-21.3DN/A5849.7h14.9C-55.1C++
P2-120 AP 1,5191,0585319.962A18.5545.334%C+N/A36.9C**16.1C38228.7h5.5B+12.1B+
T7 Mini-Chaingun 1,0601,0435172.017B**0.6124.327%A12.176%C64.8B**1.1C**20716.1h10.8B*44.3B++
P2-120 HEAT 1,5061,0151646.189C+4.7844.52%C**3.448%C**23.6C11.4C*18443h9.1D20.5C
PDW-16 Hailstorm 9159011,4720.612C--0.8020.42%D9.323%D*13.5DN/A4366.5h17.9D87.7C-
M77-B 8748657921.092D0.3227.953%D**59.075%F--13.6D-N/A4063.4h3D-10.8D**
Rocklet Rifle 1,9018649300.929C*0.4858.863%B++N/A26.7C32B+38032.4h35.8C++60.9B+
NSX "Networked" Daimyo 7447401634.54B3.1335.164%D*91.487%D**44D-N/A19416.8h2.7D-7.6D*
Hornet Missiles 1,0246973718.838A++17.4365.225%B+1.004%D52.4C24.6C--32813.3h9.2B+14.1B+
MRC3 Mercy 6936671673.994B+2.5820.623%B+23.238%B44.2B++1.7A+20615.1h18.3C**88.5B+
MRC3 Mercy 6616311673.778B+2.3719.901%B+26.783%B**41.8B++2A*18215.1h19.2C+96.7B+
P525 Marauder-H 6996314713.426C+12.0137.792%C++N/A68.6D7.4C++2319.2h7.2C+19C++
MSW-R 6246167280.846C-0.5720.207%D23.377%C20.7D-N/A10129.8h13.5D66.7C
NSX "Networked" Naginata 6226124071.504C0.0923.582%D27.124%D36.9D-N/A13116.6h11.9C50.3C
TRS-12 Uppercut 6005923561.663C**0.2565.854%B+16.385%C++36.8CN/A10816.1h2B*3B++
Ripper 56154712,6830.043C1.379.356%D**4.205%F0.8C-N/A2677h1.8D19.3F
HC1 Cougar 5004973661.358C++0.0530.91%B**16.499%D--29.6C+N/A9416.8h10.3B+33.3B++
NS Decimator 6964553901.167C+0.2449.71%D**N/A26.3D13.9C24617.3h5.1C10.2D-
Tank Mine 7314553711.226D0.1944.686%B++N/A58.3D--35.4D--6017.8h2.7D**6.1C+
NS-44 Commissioner 4224163211.296C*0.1243.616%B++10.577%F15.1D-N/A4527.5h4.2C9.5C**
TSAR-42 3933862651.457C-0.0530.343%D**59.067%D*21.3D-N/A8418.1h2.8D--9.1D*
T9 CARV-S 3823804170.911C0.5022.29%C+17.895%D--29.9DN/A7912.7h12.6C+56.5C++
ML-7 4983725780.644C+0.7741.281%F-2.151%C-14.5D-4.9D--15525.7h5B++12.1C+
NS-7 PDW 3773693091.194C++0.2227.131%C**13.279%D-46.7B++1A1727.9h15.9C58.6C++
NS-61 "Networked" Emissary 3813692841.299C+0.1129.205%D15.176%D*41D1.3C++1819h12.3C42.1C
Coyote Missiles 5223621230.167S28.7662.485%AN/A42.6C+18.8C3268.5h25.5B*40.9B**
T9 CARV 3493435230.656C0.7618.811%C17.493%D-19.1DN/A13418h16D84.9C+
Frag Grenade 3483421342N/A340.5947.946%C*N/A427.5C-7.5C-17180.8h3.8C8C+
E540 Halberd 4933412116.238B*14.8345.292%B+N/A28C++12.5C+25912.2h5.3B11.8B+
TX1 Repeater 3413191,3420.238D1.1715.037%F15.988%D-4.3D*N/A1773.8h21.1F140.5F**
Sticky Grenade 2882871287N/A285.5949.135%C--N/A717.5D2.5D*22480.4h2.3C+4.6C+
Ripper AE 2882805,8270.048C-1.3619.949%D-5.714%D**1.2DN/A4227.4h1.7D--8.4C
S12 Renegade 2922741142.404C+0.9939.888%C4.015%C27.1D-1.8C+6710.1h2.9B7.2C**
C150 Dalton 4312721914.316B++12.9036.149%C--N/A37.3C+21.8C2717.3h3.1B+8.6B+
TRAC-5 2612517070.355D1.0618.24%D-16.733%C--5.4D-N/A4746.1h24.1F-131.9D*
M1 Heavy Cycler 2322272480.915C0.5014.811%C+14.537%D13D-N/A4717.4h24.2D**163.3C
Cycler TRV 2262235280.422D-0.9917.927%D*15.247%D-8.3D*N/A3327h17.8F99.3D**
T5 AMC 2222205320.414D1.0017.923%D*17.273%D7.3D--N/A3230h16.4C-91.5D
Claymore 219219703.129C--1.7240.992%B*N/A68.4D*N/A1923.2h1.5F--3.8C++
NS-61 Emissary 2152141581.354B++0.0631.426%B+7.477%F21.4CN/A6310h14.1C+44.8C*
MG-H1 Watchman AE 211207862.407B+1.0021.968%D-29.952%C+49.3C1C-2004.2h13.9C+63.4C
NS-30 Vandal 2062041401.457C0.0530.842%D14.216%F34.6C-N/A1015.9h5.7C+18.6C+
Spear Anti-Vehicle Phalanx Turret 309201375.432C4.0236.831%D-4.478%C**29.1D15.7D2736.9h7.9C*21.4C+
MR11 Gatekeeper 381193355.514C+4.1045.109%B+1.554%C18.2D17.7C++22810.6h60.7D134.5C+
P2-120 HESH 2631911215.917C++14.5150.649%B*N/A30.3D--11.4B3236.3h6.5D*12.9C
FA1 Barrage 1871872030.921C+0.4940.63%C+12.834%D25.3CN/A967.4h4.4B+10.9B
NSX-P Tanto 1881821161.569B+0.1629.373%B+21.429%D36.4C++1.2B+2165h11.6B+39.5B++
Chainblade 22817216,3130.011C1.4017.75%D--N/A0.2DN/A1873.7h4.6D**25.8D*
M3 Pounder HEG 2011711830.934C0.4832.052%D-2.924%C+11.6D2D-6714.8h15.1C**47.2C+
M2 Mutilator 1731701641.037C-0.3716.23%C*17.647%C16D--N/A6010.6h22D*135.5C+
T1 Cycler 1681663130.53C-0.8817.263%D*15.06%D--10.1D--N/A8516.5h16.9D-97.8D--
M3 Pounder HEG 1911541441.069C0.3435.012%D1.948%D-12.6D-3D7012.2h16.2C**46.3C+
ASP-30 Grounder 2151432210.647C0.7650.385%F-3.497%C**10.8D5.5D14013.2h6.9B+13.6C+
MANA Anti-Vehicle Turret 2411261440.875C-0.5439.804%D**N/A17.3D--15.8D2397.3h10.9C+27.5D-
AP30 Shredder 190124274.593C3.1831.453%C+N/A20.3D10.8D--2076.1h89.1C+283.2C+
99SV 1241232830.435D-0.9823.517%D**19.512%F-8.4D--N/A5314.7h7.2D*30.7D**
M60-A Bulldog 121106128.833C+7.4237.128%C+N/A37.9C+5.4C--2162.8h5.5C+14.9C++
C75 Viper 134103472.191D0.7835.083%C-N/A9.8D*3D*12010.5h14.8C42.2C
Fatestealer 1011011040.971S0.4444.186%B++15.842%D36.1B+N/A772.8h3F-6.8C++
NS-TMC-01 "His Regards" 106962,8540.034C++1.387.453%D**1.042%D-0.6CN/A2166.1h2.1C*28.1D*
NSX "Networked" Tengu 9696651.477C+0.0738.284%C11.458%F-22.9D--N/A1174.2h10.2B+26.6C**
M40 Fury-H 10594194S92.5943.947%C+N/A156.7A+18.3C++5490.6h5.3B**12.1B**
RAMS .50M 9089322.781C+1.3731.664%D*58.427%F**23.4C-N/A1333.8h2.6D8.3D--
M18 Rotary 168881620.543C--0.8731.693%C+4.545%A+3D-2.7D--6329.6h214D--675.2D-
M60-A Bulldog 10087165.438C4.0328.241%F-N/A16.4D2.5C--745.3h6.6C-23.3F
NSX "Networked" Yumi 9485801.063D0.3521.306%F-16.471%D**20.7D*2.2C+734.1h10.1C+47.4D-
T2 Striker 176841420.592C+0.8247.303%DN/A10.4C-11.4C+3768.1h41.8C+88.3C+
SOAS-20 88831200.692D0.7222.198%D*13.253%D*14.8D--N/A625.6h14.4D64.9D*
M60-G Bulldog 9981184.5C3.0933.64%C2.469%C+25.3C-5.6C1553.2h7.7C+22.8C+
L105 Zephyr 10176184.222D2.8129.996%F1.316%B*23D*7.6C1643.3h8.7D*29F
Halberd-H SE 10874174B**72.5964.63%B+N/A123.3A+56.7M9760.6h4.7C7.3C+
M20 Basilisk 10271203.55C+2.1439.977%C+2.817%D*16.9C-7.4C-2324.2h104.4C+261C++
TX2 Emperor 79712440.291D1.1220.36%D*15.493%D8.3D--N/A318.6h14.8F-72.7C
Aspis Anti-Aircraft Phalanx Turret 14171371.919D0.5129.079%C*1.408%C--9.6C-9.5C-1787.4h159.6C+548.7C*
M20 Basilisk 10571174.176C*2.7641.414%C*4.225%D12.2D-5.9D1785.8h120.1D290C
M202 Wyrm 1097097.778D6.3747.494%D-N/A58.3D32.5D4381.2h39.7C*83.5C+
Xiphos Anti-Personnel Phalanx Tower 7468168C+66.5923.695%C--N/A56.7D5D-2081.2h37.3C-157.2C
NSX "Networked" Tomoe 6866242.75B+1.3430.115%C25.758%F38.8D-1.2C**1941.7h13.1C43.6C+
G30 Vulcan 10865272.407C1.0020.088%D*7.692%A*11D*7.3D--1215.9h98C+487.6D
MG-S1 Jackal 6463501.26C+0.1524.9%C-12.698%D*24.2DN/A1492.6h11.8C+47.6C+
NS-357 Underboss 6462441.409C**0.0039.29%C++9.677%D**14.4D--N/A524.3h5D-12.7C+
NSX Tengu 6060591.017C0.3935.582%C13.333%D*35.3CN/A1461.7h13.5C+37.8C+
E540 Halberd-H 9353143.786D2.3744.261%F-1.887%C+18.3D**13.8D--3172.9h9.1D**20.5F*
M12 Kobalt-H 575295.778D4.3722.321%C++7.692%F-104C10A+3770.5h14.4C++64.6C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,1661,433,917204.2h
Decoy Grenade0550h
Hardlight Canopy1650.2h
Anti-Vehicle MANA Turret331,4643.8h
Spawn Beacon522,8733.9h
AE Nano-Armor Kit22252,1258h
Repair Module01570.6h
Turret AI Module01230.7h
Structure Shield Module01870.8h
Skywall Shield Emitter01500.7h
Rampart Wall12772.4h
Bunker0610.6h
AE Medical Applicator9025,9333h
Nanite Revive Grenade01,3690.4h
Medical Applicator886236,29626.4h
Blast Wall0650.5h
Cortium Silo02730.6h
Restoration Kit152010.4h
Motion Spotter21450.3h
Welding Device04,9800.4h
Xiphos Anti-Personnel Tower11090.5h
Hoplon Anti-Aircraft Phalanx Tower0680.3h
Spitfire Auto-Turret92360.4h
Spear Anti-Vehicle Tower0530.2h
Shield Recharging Field271,3970.7h
Recon Detection Device1279,71518h
Medical Kit2582,8146.5h
Ammunition Package412,0192.7h
Anti-Infantry MANA Turret102021.1h
Nano-Repair Grenade04300.1h
Router1720.1h
Snowman Soldier41580.1h
M18 Locust0720.4h
Vehicle Gate0590.7h

Check the help document for the dictionary if you want to learn more about words used here.


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