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General Cold Blooded superhoop[YBuS] superhoop
TR BR 99

KDR: 1.24

Score: 35.8m

Last Seen: Oct 12th, 2019 2:03 PM
- OFFLINE - 11.4 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Miller - Outfit Member of Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 27
Level Progress (to 100): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS TRAC-5 S C-4 M14 Banshee M40 Fury-F NS-44L Blackhand AS16 NightHawk LC3 Jaguar T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $161,379 MLG Score: 129
Fun Score: N/A
Cheeseburgers Flipped: 258TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.26%17.626%39224119211,6590.5934240.647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.81%0.204C++-0.488D-1.401D**HEAD ++ (~6.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.222C++12.80.099C+44.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.039%1.367%345412123,36511618962.89587375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.74%-0.38C--0.078C+-1.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.4-0.207C52.2-0.24C101.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.256%2.489%96212141,76828659700.616888182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.269%0.318C*-0.044C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.546B+7.80.381C**9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.328%1.455%151812082,336245813520.94998173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.794%0.843B*-0.733D-0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.9-0.149C61.6-0.56D74.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.099%55.132%151412121,2861841150.698533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.572%-1.207D*-0.816D--0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.5-0.282C3.4-0.074C+9.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.266%11.749%151512114,5791165563.93047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.018%0.472B+-0.568D0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.46B+3.40.308C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 27
35.8m370.4%223 (13.4k)192 (11.5k)1.2399351,42041,4701.4543399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216226419.082%9.37%17904:2912

44% Engineer9% Heavy Assault13% Infiltrator27% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2013 7:57 AMMay 23rd, 2019 7:30 PMOct 13th, 2019 12:53 PM (3d) (PST)Oct 12th, 2019 11:10 AM (4d) (PST)Oct 12th, 2019 10:03 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3541102440.2760.2230.0261.2020.048129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,2556,61414,6411713272311,526

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3103.4h/129.3d 8,891 4,818 18,823 223.8k 2,736 6,786 8,992 66m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C+
Kills:1,381
Deaths:2,053
KDR:0.673
Accuracy:19.923% C+
HSR:17.741% D
NSX-P Naginata
C**
Kills:935
Deaths:430
KDR:2.174
Accuracy:24.330% C**
HSR:22.888% D
T9 CARV-S
C+
Kills:380
Deaths:417
KDR:0.911
Accuracy:22.290% C+
HSR:17.895% D--
T9 CARV
C+
Kills:343
Deaths:523
KDR:0.656
Accuracy:18.811% C+
HSR:17.493% D-
MSW-R
D-
Kills:328
Deaths:564
KDR:0.582
Accuracy:18.186% D-
HSR:17.683% D-
MG-H1 Watchman AE
C*
Kills:146
Deaths:66
KDR:2.212
Accuracy:21.923% D-
HSR:30.822% C*
Kills:3,513
Deaths (as Heavy Assault):4,053
Deaths (to Heavy Assaults):10,298
KDR:0.86677
Kill Difference:540
Playtime:288.893 hours
Usage:9%
Score:3.286m
Score/min:190
Accuracy (listed only):20.910%
HSR (listed only):20.753%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B++
Kills:6,679
Deaths:6,959
KDR:0.960
Accuracy:26.456% B++
HSR:12.232% D
AS16 NightHawk
A+
Kills:1,460
Deaths:736
KDR:1.984
Accuracy:53.713% A+
HSR:9.795% D*
LC3 Jaguar
C
Kills:1,418
Deaths:2,324
KDR:0.610
Accuracy:22.359% C
HSR:16.009% D
TAS-16 Blackjack
B+
Kills:1,176
Deaths:705
KDR:1.668
Accuracy:66.626% B+
HSR:12.245% D
TS4 Haymaker
D
Kills:1,164
Deaths:1,607
KDR:0.724
Accuracy:36.136% D
HSR:11.168% D
TRS-12 Uppercut
B++
Kills:592
Deaths:356
KDR:1.663
Accuracy:65.854% B++
HSR:16.385% C++
HC1 Cougar
A+
Kills:470
Deaths:317
KDR:1.483
Accuracy:31.719% A+
HSR:15.957% D*
TRAC-5
C-
Kills:251
Deaths:707
KDR:0.355
Accuracy:18.240% D
HSR:16.733% C-
T5 AMC
C--
Kills:220
Deaths:532
KDR:0.414
Accuracy:17.923% D*
HSR:17.273% C--
FA1 Barrage
C+
Kills:187
Deaths:203
KDR:0.921
Accuracy:40.630% C+
HSR:12.834% C--
NSX-P Tanto
B++
Kills:182
Deaths:116
KDR:1.569
Accuracy:29.373% B++
HSR:21.429% D
Kills:13,799
Deaths (as Engineer):14,562
Deaths (to Engineers):10,672
KDR:0.9476
Kill Difference:763
Playtime:1,376.269 hours
Usage:44%
Score:16.469m
Score/min:199
Accuracy (listed only):37.184%
HSR (listed only):14.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B++
Kills:6,679
Deaths:6,959
KDR:0.960
Accuracy:26.456% B++
HSR:12.232% D
AS16 NightHawk
A+
Kills:1,460
Deaths:736
KDR:1.984
Accuracy:53.713% A+
HSR:9.795% D*
LC3 Jaguar
C
Kills:1,418
Deaths:2,324
KDR:0.610
Accuracy:22.359% C
HSR:16.009% D
TAS-16 Blackjack
B+
Kills:1,176
Deaths:705
KDR:1.668
Accuracy:66.626% B+
HSR:12.245% D
TS4 Haymaker
D
Kills:1,164
Deaths:1,607
KDR:0.724
Accuracy:36.136% D
HSR:11.168% D
PDW-16 Hailstorm
D
Kills:899
Deaths:1,469
KDR:0.612
Accuracy:20.431% D
HSR:9.344% D*
TRS-12 Uppercut
B++
Kills:592
Deaths:356
KDR:1.663
Accuracy:65.854% B++
HSR:16.385% C++
HC1 Cougar
A+
Kills:470
Deaths:317
KDR:1.483
Accuracy:31.719% A+
HSR:15.957% D*
NS-7 PDW
B+
Kills:362
Deaths:300
KDR:1.207
Accuracy:27.102% B+
HSR:13.260% D
TRAC-5
C-
Kills:251
Deaths:707
KDR:0.355
Accuracy:18.240% D
HSR:16.733% C-
T5 AMC
C--
Kills:220
Deaths:532
KDR:0.414
Accuracy:17.923% D*
HSR:17.273% C--
FA1 Barrage
C+
Kills:187
Deaths:203
KDR:0.921
Accuracy:40.630% C+
HSR:12.834% C--
NSX-P Tanto
B++
Kills:182
Deaths:116
KDR:1.569
Accuracy:29.373% B++
HSR:21.429% D
NSX Tengu
C+
Kills:60
Deaths:59
KDR:1.017
Accuracy:35.582% C+
HSR:13.333% D*
MG-S1 Jackal
C+
Kills:53
Deaths:40
KDR:1.325
Accuracy:25.714% C+
HSR:11.321% D*
Kills:15,173
Deaths (as Light Assault):16,430
Deaths (to Light Assaults):6,477
KDR:0.92349
Kill Difference:1,257
Playtime:827.600 hours
Usage:27%
Score:10.168m
Score/min:205
Accuracy (listed only):34.524%
HSR (listed only):13.954%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
D
Kills:1,673
Deaths:1,851
KDR:0.904
Accuracy:35.672% D
HSR:33.234% D
TS2 Inquisitor
B
Kills:1,182
Deaths:691
KDR:1.711
Accuracy:30.706% B
HSR:14.552% D-
PDW-16 Hailstorm
D
Kills:899
Deaths:1,469
KDR:0.612
Accuracy:20.431% D
HSR:9.344% D*
M77-B
D**
Kills:865
Deaths:792
KDR:1.092
Accuracy:27.953% D**
HSR:59.075% F-
NS-44 Commissioner
B*
Kills:415
Deaths:319
KDR:1.301
Accuracy:43.934% B*
HSR:10.362% F
NS-7 PDW
B+
Kills:362
Deaths:300
KDR:1.207
Accuracy:27.102% B+
HSR:13.260% D
TX1 Repeater
D
Kills:319
Deaths:1,342
KDR:0.238
Accuracy:15.037% F
HSR:15.988% D
TSAR-42
D*
Kills:239
Deaths:218
KDR:1.096
Accuracy:28.519% D**
HSR:56.067% D*
NS-61 Emissary
B+
Kills:214
Deaths:158
KDR:1.354
Accuracy:31.426% B+
HSR:7.477% F
NS-30 Vandal
C
Kills:204
Deaths:140
KDR:1.457
Accuracy:30.842% C
HSR:14.216% D**
99SV
D**
Kills:123
Deaths:283
KDR:0.435
Accuracy:23.517% D**
HSR:19.512% F-
SOAS-20
D*
Kills:83
Deaths:120
KDR:0.692
Accuracy:22.198% D*
HSR:13.253% D*
TX2 Emperor
D
Kills:71
Deaths:244
KDR:0.291
Accuracy:20.360% D*
HSR:15.493% D
NS-357 Underboss
B
Kills:62
Deaths:44
KDR:1.409
Accuracy:39.290% B
HSR:9.677% D**
NSX Tengu
C+
Kills:60
Deaths:59
KDR:1.017
Accuracy:35.582% C+
HSR:13.333% D*
RAMS .50M
D*
Kills:59
Deaths:21
KDR:2.810
Accuracy:31.081% D*
HSR:67.797% D**
MG-S1 Jackal
C+
Kills:53
Deaths:40
KDR:1.325
Accuracy:25.714% C+
HSR:11.321% D*
Kills:6,883
Deaths (as Infiltrator):8,091
Deaths (to Infiltrators):5,939
KDR:0.8507
Kill Difference:1,208
Playtime:414.807 hours
Usage:13%
Score:3.668m
Score/min:147
Accuracy (listed only):28.786%
HSR (listed only):22.586%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
A+
Kills:1,460
Deaths:736
KDR:1.984
Accuracy:53.713% A+
HSR:9.795% D*
TAS-16 Blackjack
B+
Kills:1,176
Deaths:705
KDR:1.668
Accuracy:66.626% B+
HSR:12.245% D
TS4 Haymaker
D
Kills:1,164
Deaths:1,607
KDR:0.724
Accuracy:36.136% D
HSR:11.168% D
PDW-16 Hailstorm
D
Kills:899
Deaths:1,469
KDR:0.612
Accuracy:20.431% D
HSR:9.344% D*
NS-11P
B++
Kills:760
Deaths:952
KDR:0.798
Accuracy:26.423% B++
HSR:14.605% D
TRS-12 Uppercut
B++
Kills:592
Deaths:356
KDR:1.663
Accuracy:65.854% B++
HSR:16.385% C++
NS-7 PDW
B+
Kills:362
Deaths:300
KDR:1.207
Accuracy:27.102% B+
HSR:13.260% D
Cycler TRV
D
Kills:223
Deaths:528
KDR:0.422
Accuracy:17.946% D--
HSR:15.247% D
FA1 Barrage
C+
Kills:187
Deaths:203
KDR:0.921
Accuracy:40.630% C+
HSR:12.834% C--
T1 Cycler
D--
Kills:166
Deaths:313
KDR:0.530
Accuracy:17.263% D--
HSR:15.060% D--
NSX Tengu
C+
Kills:60
Deaths:59
KDR:1.017
Accuracy:35.582% C+
HSR:13.333% D*
MG-S1 Jackal
C+
Kills:53
Deaths:40
KDR:1.325
Accuracy:25.714% C+
HSR:11.321% D*
Kills:7,102
Deaths (as Combat Medic):7,268
Deaths (to Combat Medics):4,002
KDR:0.97716
Kill Difference:166
Playtime:142.451 hours
Usage:5%
Score:1.816m
Score/min:212
Accuracy (listed only):36.118%
HSR (listed only):12.883%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C++
Kills:227
Deaths:248
KDR:0.915
Accuracy:14.840% C++
HSR:14.537% D
M3 Pounder HEG
C+
Kills:170
Deaths:179
KDR:0.950
Accuracy:32.106% D
HSR:2.941% C+
M2 Mutilator
B+
Kills:170
Deaths:164
KDR:1.037
Accuracy:16.230% B+
HSR:17.647% C
M3 Pounder HEG
D
Kills:154
Deaths:140
KDR:1.100
Accuracy:35.070% D
HSR:1.948% D-
Kills:721
Deaths (as MAX Suit):365.500
Deaths (to MAX Suits):2,250
KDR:1.97264
Kill Difference:355.500
Playtime:32.341 hours
Usage:1%
Score:0.361m
Score/min:186
Accuracy (listed only):24.562%
HSR (listed only):9.268%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:2,153
V. Kills:105 N/A
Deaths:194
KDR:11.098
Accuracy:37.051% A
KPH:71 B*
VKPH:3.500 C++
M18 Needler
D
Kills:569
V. Kills:582 98%
Deaths:761
KDR:0.748
Accuracy:32.840% C++
KPH:4.400 D-
VKPH:4.500 D
Hellfire Rocket Pods
C--
Kills:566
V. Kills:83 N/A
Deaths:86
KDR:6.581
Accuracy:43.800% C--
KPH:45.500 D
VKPH:6.700 D
Hornet Missiles
B+
Kills:325
V. Kills:100 322%
Deaths:37
KDR:8.784
Accuracy:64.521% B+
KPH:56.900 C+
VKPH:17.500 D
M18 Rotary
C++
Kills:77
V. Kills:75 101%
Deaths:162
KDR:0.475
Accuracy:31.685% C++
KPH:2.600 D-
VKPH:2.600 D--
Coyote Missiles
A*
Kills:77
V. Kills:36 208%
Deaths:12
KDR:6.417
Accuracy:69.428% A*
KPH:42.400 C+
VKPH:19.800 C
M202 Wyrm
D
Kills:58
V. Kills:34 166%
Deaths:9
KDR:6.444
Accuracy:48.037% D
KPH:50.800 D
VKPH:29.800 D
Kills:3,825 (2,799 + 0)
Deaths:1,261
KDR:3.033
VKDR:0.805
Vehicle Kills:1,015
Kill Difference:2,564
Playtime:210.170 hours
Usage:7%
Score:1.475m
Score/min:117
Piloting Accuracy:31.685%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:76
V. Kills:25 292%
Deaths:18
KDR:4.222
Accuracy:30.068% D**
KPH:23.400 D--
VKPH:7.700 C
Kills:76 (0 + 76)
Deaths:18
KDR:4.222
VKDR:1.389
Vehicle Kills:25
Kill Difference:58
Playtime:3.242 hours
Usage:0%
Score:0.029m
Score/min:150
Piloting Accuracy:N/A%
Gunner Accuracy:30.068%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:103
V. Kills:31 322%
Deaths:47
KDR:2.191
Accuracy:35.083% C
KPH:9.800 D*
VKPH:3 D*
Kills:103 (103 + 0)
Deaths:47
KDR:2.191
VKDR:0.660
Vehicle Kills:31
Kill Difference:56
Playtime:10.484 hours
Usage:0%
Score:0.072m
Score/min:114
Driving Accuracy:35.083%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B
Kills:1,013
V. Kills:490 206%
Deaths:164
KDR:6.177
Accuracy:44.507% C*
KPH:23.600 C+
VKPH:11.400 B
P2-120 AP
B
Kills:755
V. Kills:341 221%
Deaths:53
KDR:14.245
Accuracy:43.747% C
KPH:34.500 B
VKPH:15.600 C
E540 Halberd
B+
Kills:263
V. Kills:123 212%
Deaths:21
KDR:12.524
Accuracy:45.384% B+
KPH:24.700 C+
VKPH:11.600 C
MR11 Gatekeeper
C++
Kills:191
V. Kills:187 102%
Deaths:35
KDR:5.457
Accuracy:45.093% B++
KPH:18.100 C
VKPH:17.700 C++
P2-120 HESH
B+
Kills:151
V. Kills:63 236%
Deaths:12
KDR:12.583
Accuracy:49.580% B*
KPH:27.500 D--
VKPH:11.500 B+
G30 Vulcan
D-
Kills:65
V. Kills:43 148%
Deaths:27
KDR:2.407
Accuracy:20.088% D--
KPH:11.100 D--
VKPH:7.300 D-
Kills:2,438 (1,919 + 519)
Deaths:312
KDR:7.814
VKDR:3.997
Vehicle Kills:1,247
Kill Difference:2,126
Playtime:97.424 hours
Usage:3%
Score:1.443m
Score/min:247
Driving Accuracy:49.580%
Gunner Accuracy:20.088%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:1,150
V. Kills:811 142%
Deaths:250
KDR:4.600
Accuracy:50.337% B
KPH:46.500 C++
VKPH:32.800 B+
P525 Marauder-H
C+
Kills:584
V. Kills:59 N/A
Deaths:47
KDR:12.426
Accuracy:37.037% C++
KPH:64.700 D
VKPH:6.500 C+
M40 Fury-H
A+
Kills:94
V. Kills:11 N/A
Deaths:1
KDR:94
Accuracy:43.947% C+
KPH:150.300 A+
VKPH:17.600 C+
Kills:1,828 (0 + 1,828)
Deaths:298
KDR:6.134
VKDR:2.956
Vehicle Kills:881
Kill Difference:1,530
Playtime:34.365 hours
Usage:1%
Score:0.755m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:43.947%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:69
V. Kills:31 216%
Deaths:20
KDR:3.450
Accuracy:39.805% C++
KPH:17.200 C-
VKPH:7.700 C
M20 Basilisk
D
Kills:66
V. Kills:31 206%
Deaths:17
KDR:3.882
Accuracy:40.690% C*
KPH:12 D
VKPH:5.700 D
M60-G Bulldog
C
Kills:63
V. Kills:13 450%
Deaths:18
KDR:3.500
Accuracy:30.665% C-
KPH:22.600 C
VKPH:4.700 C
Kills:198 (0 + 198)
Deaths:55
KDR:3.600
VKDR:1.364
Vehicle Kills:75
Kill Difference:143
Playtime:12.268 hours
Usage:0%
Score:0.135m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:30.665%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:1,733
V. Kills:457 378%
Deaths:1,323
KDR:1.310
Accuracy:48.464% C+
KPH:21.900 C+
VKPH:5.800 C+
S12 Renegade
C+
Kills:274
V. Kills:18 N/A
Deaths:114
KDR:2.404
Accuracy:39.888% C+
KPH:27.100 D
VKPH:1.800 C+
Kills:2,007 (2,007 + 0)
Deaths:1,437
KDR:1.397
VKDR:0.331
Vehicle Kills:475
Kill Difference:570
Playtime:89.399 hours
Usage:3%
Score:0.504m
Score/min:94
Driving Accuracy:39.888%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 S 6,9436,6796,9590.96C++0.2826.456%B++12.232%D18.2C+N/A49366.5h11.7C**44.2B+
C-4 4,8373,3071,4132.34B++1.1025.613%C+N/A66C30.5C++46750.1h1.7C6.6C+
M14 Banshee 2,2582,15319411.098B+9.8637.051%A1.068%C+71.1B*3.5C++24330.3h16.1B+43.5B++
M40 Fury-F 2,1901,7331,3231.31C+0.0748.464%C+N/A21.9C+5.8C+9779.3h8.3B+17.2B+
NS-44L Blackhand 1,7161,6731,8510.904C+0.3435.672%D33.234%D16.5C-N/A41101.4h4.5C++12.7C+
AS16 NightHawk 1,4791,4607361.984B++0.7453.713%A+9.795%D*57.7B**N/A18225.3h3.7B++6.8B*
LC3 Jaguar 1,4421,4182,3240.61C0.6322.359%C16.009%D9.8D-N/A28144.8h14.5C64.7C+
T16 Rhino 1,4081,3812,0530.673C--0.5719.923%C+17.741%D18.3DN/A5275.5h15.1C75.9C+
TS2 Inquisitor 1,1911,1826911.711B+0.4730.706%B14.552%D-28.3CN/A6941.8h10.1C*32.9B+
TAS-16 Blackjack 1,1851,1767051.668B+0.4366.626%B+12.245%D44C*N/A11626.7h2.3B+3.5B+
TS4 Haymaker 1,1841,1641,6070.724C0.5236.136%D11.168%D18.8DN/A5061.9h4.6C+12.6C+
G20 Vulcan-H 1,9611,1502504.6C**3.3650.337%B1.565%D-46.6C++32.8B+41924.7h100.2C++199B
P2-120 HEAT 1,5031,0131646.177C++4.9444.507%C*3.455%C*23.6C+11.4B18143h9.1D20.5C+
NSX-P Naginata 9559354302.174B++0.9324.33%C**22.888%D44.3C+N/A16621.1h12.2C**50B+
PDW-16 Hailstorm 9138991,4690.612C0.6320.431%D9.344%D*13.5DN/A4266.4h17.9C-87.7C
M77-B 8748657921.092D0.1527.953%D**59.075%F-13.6D-N/A4063.4h3D10.8D*
NS-11P 7817609520.798C0.4426.423%B++14.605%D20.4C-N/A5237.3h15.9C-60C**
P2-120 AP 1,0967555314.245B**13.0143.747%C1.192%D--34.5B15.6C40621.9h5.9B+13.5B+
Rocklet Rifle 1,6677308300.88C**0.3659.189%B++N/A25.8C33.1B++36828.3h36.8C++62.2B+
TRS-12 Uppercut 6005923561.663B+0.4265.854%B++16.385%C++36.8C+N/A10516.1h2B**3B++
P525 Marauder-H 6435844712.426C+11.1937.037%C++N/A64.9D6.6C+2099h7.3C+19.8C*
M18 Needler 1,1515697610.748C0.4932.84%C++2.46%C*4.4D-4.5D76129.4h195.4C595.2C+
Hellfire Rocket Pods 649566866.581C+5.3443.8%C--N/A45.6C--6.7D26812.4h20.5C++46.9C*
Ripper 56154712,6670.043C1.209.403%D**4.205%F0.8CN/A2674.6h1.8D19.2C+
T7 Mini-Chaingun 5275242472.121A0.8825.29%A++13.741%C++60.2A+N/A1958.7h10.8B**42.9B*
HC1 Cougar 4734703171.483B+0.2431.719%A+15.957%D*31.1C++N/A9515.1h10.2B++32.3B++
Tank Mine 7064353441.265D0.0344.526%B*N/A60.4D--37.6D-6207.2h2.7D*6C*
NS-44 Commissioner 4214153191.301B0.0643.934%B*10.362%F15.1DN/A4227.4h4.1C+9.4B+
T9 CARV-S 3823804170.911C-0.3322.29%C+17.895%D--29.9C-N/A7612.7h12.6C+56.5C*
ML-7 4983725780.644C+0.6041.281%F-2.151%C14.5D-4.9D--14925.7h5B*12.1C++
NS-7 PDW 3693623001.207B+0.0327.102%B+13.26%D47B**N/A1677.7h16C+58.9C**
T9 CARV 3493435230.656C0.5818.811%C+17.493%D-19.2C-N/A12017.9h16C84.9C+
Frag Grenade 3473411341N/A339.7647.927%B+N/A426.3C+7.5C+14910.8h3.8C++8B
NS Decimator 5143313350.988C+0.2549.527%D**N/A22.7D12.5C21514.6h5.5C-11.2D--
MSW-R 3323285640.582C--0.6618.186%D-17.683%D-14.1D--N/A6323.3h16D*88.2D-
Hornet Missiles 425325378.784B+7.5464.521%B+1.846%B+57C+17.5D3085.7h8.7B+13.5B++
TX1 Repeater 3413191,3420.238D1.0015.037%F15.988%D4.3D*N/A1673.8h21.1D*140.5F--
Sticky Grenade 2882871287N/A285.7648.618%C-N/A717.5C--2.5D--22480.4h2.2C++4.5C++
S12 Renegade 2922741142.404C+1.1639.888%C+4.015%C27.1D1.8C+6610.1h2.9B+7.2B
E540 Halberd 3862632112.524B*11.2845.384%B+N/A24.8C+11.6C25110.6h6C+13.3B
TRAC-5 2612517070.355D0.8818.24%D16.733%C-5.5D-N/A4145.7h24.1D**131.9D--
TSAR-42 2432392181.096C0.1428.519%D**56.067%D*17D-N/A6314.1h2.9D-10.3D*
M1 Heavy Cycler 2322272480.915C0.3214.84%C++14.537%D13DN/A4517.4h24.2D*163C+
Cycler TRV 2262235280.422D0.8217.946%D--15.247%D8.3D*N/A3227h17.8D**99.2D*
T5 AMC 2222205320.414D0.8317.923%D*17.273%C--7.3D--N/A3030h16.4C91.5D
Claymore 218218703.114C--1.8741.119%B**N/A68.1D*N/A1873.2h1.6T3.8C**
NS-61 Emissary 2152141581.354B*0.1131.426%B+7.477%F21.6CN/A609.9h14.1C++44.8B+
NS-30 Vandal 2062041401.457C+0.2230.842%C14.216%D**34.6C+N/A985.9h5.7C++18.6C++
MR11 Gatekeeper 378191355.457C**4.2245.093%B++1.571%C18C17.6C++22310.6h61.2D135.8C++
FA1 Barrage 1871872030.921C+0.3240.63%C+12.834%C--25.3C+N/A887.4h4.4B+10.9B+
NSX-P Tanto 1881821161.569B++0.3329.373%B++21.429%D36.4B+1.2B**2025h11.6B++39.5B++
Spear Anti-Vehicle Phalanx Turret 282180374.865C3.6336.112%D-5%B+26.9D15.2D2656.7h8.4C++23.1C+
Chainblade 22817216,3130.011C1.2317.75%D--N/A0.2DN/A1873.5h4.6D*25.8D--
M3 Pounder HEG 2001701790.95C0.2932.106%D2.941%C+11.7D2.1D6614.5h15.1B47.1C++
M2 Mutilator 1731701641.037C0.2016.23%B+17.647%C16D-N/A5810.6h22D*135.5C+
T1 Cycler 1681663130.53C-0.7117.263%D--15.06%D--10.1D-N/A7516.5h16.9D97.8D
M3 Pounder HEG 1911541401.1C0.1435.07%D1.948%D-12.9D3.1C-7011.9h16.1B+46C++
P2-120 HESH 2141511212.583C+11.3449.58%B*N/A27.5D--11.5B+2975.5h7D*14.2C
MG-H1 Watchman AE 149146662.212B+0.9721.923%D-30.822%C*52.1C+1.1C+2432.8h13.5C++61.6C+
ASP-30 Grounder 2151432200.65C+0.5950.334%F3.497%B10.8C--5.5C--13713.2h6.8B+13.6C+
99SV 1241232830.435D0.8023.517%D**19.512%F-8.4D--N/A4714.7h7.2D-30.7D*
Ripper AE 1251223,2420.038D1.2020.284%D-2.459%F-1DN/A3117.5h1.8F-8.6D
MANA Anti-Vehicle Turret 2301191440.826C-0.4139.577%D**N/A16.3D--15.2D2257.3h11.3C+28.6D-
C75 Viper 134103472.191C0.9535.083%CN/A9.8D*3D*11410.5h14.8C+42.2C+
Fatestealer 1011011040.971S0.2744.186%B*15.842%D36.1B+N/A762.8h3F-6.8C++
NS-TMC-01 "His Regards" 106962,8540.034C**1.217.455%D**1.042%D--0.6CN/A2166.1h2.1C**28.1D
M40 Fury-H 10594194S92.7643.947%C+N/A156.7A++18.3C++5380.6h5.3B**12.1B**
SOAS-20 88831200.692D0.5522.198%D*13.253%D*14.8D--N/A595.6h14.4D64.9D-
M60-A Bulldog 9482165.125C3.8927.901%F-N/A16.1D2.4C--695.1h6.7C24.2F
M18 Rotary 152771620.475C-0.7631.685%C++5.195%A++2.6D-2.6D--4529.4h235.9D--744.5D-
Coyote Missiles 11377126.417B**5.1869.428%A*N/A42.8C+20C3451.8h38.8B55.8B++
L105 Zephyr 10176184.222C--2.9830.068%D**1.316%B++23.8D--7.8C+1503.2h8.7D--28.9F
TX2 Emperor 79712440.291D0.9520.36%D*15.493%D8.3D--N/A308.6h14.8F72.7D*
Aspis Anti-Aircraft Phalanx Turret 13970371.892D0.6528.889%B+1.429%C--9.6C9.5C1757.3h158.8C+549.5B
M20 Basilisk 10069203.45C++2.2139.805%C++1.449%F17.3C7.8C2314h105.3C+264.6C++
Xiphos Anti-Personnel Phalanx Tower 7468168C*66.7623.818%C--N/A56.7D5D2081.2h37.3C156.4C
M20 Basilisk 9766173.882C**2.6440.69%C*4.545%D12D5.6D1665.5h123.1D302.5C
G30 Vulcan 10865272.407C1.1720.088%D--7.692%A*11D--7.3D-1195.9h98C++487.6C--
M60-G Bulldog 7663183.5C+2.2630.665%C-3.175%C++22.5C4.6C1512.8h7.9C+25.8C+
T2 Striker 141631270.496C+0.7448.023%CN/A9.3C11.5C+3896.8h45.9C+95.6C+
NS-357 Underboss 6462441.409B+0.1739.29%B9.677%D**14.4D-N/A474.3h5D12.7C+
NSX Tengu 6060591.017C+0.2235.582%C+13.333%D*37.5C++N/A1441.6h13.5C++37.8C++
RAMS .50M 6059212.81C+1.5731.081%D*67.797%D**21.9C-N/A1442.7h2.7D8.8D-
M202 Wyrm 925896.444C+5.2048.037%DN/A52.7D30.9D2911.1h39B81.2C*
MG-S1 Jackal 5453401.325C++0.0925.714%C+11.321%D*29.4C+N/A1421.8h12.4C+48.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon442,3523.3h
Anti-Vehicle MANA Turret321,4293.7h
Decoy Grenade0550h
Nano-Armor Kit1,6891,348,946189.8h
M12 Kobalt-H0500h
Turret AI Module01210.7h
Skywall Shield Emitter01500.7h
Structure Shield Module01870.8h
Repair Module01570.6h
Bunker0600.6h
Nanite Revive Grenade07340.2h
Medical Applicator712198,16821.8h
Blast Wall0650.5h
Cortium Silo02600.6h
Spitfire Auto-Turret61390.3h
Restoration Kit121550.4h
Motion Spotter21450.3h
Hoplon Anti-Aircraft Phalanx Tower0670.3h
Rampart Wall12772.4h
Xiphos Anti-Personnel Tower11090.5h
Welding Device04,8280.4h
Spear Anti-Vehicle Tower0530.2h
Shield Recharging Field241,3090.6h
Recon Detection Device1187,33715.1h
Medical Kit2182,1065.9h
Ammunition Package361,6362.5h
Anti-Infantry MANA Turret101961.1h
M18 Locust0720.4h
Vehicle Gate0590.7h

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