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Primus Paragon superkabii[GETD] superkabii
VS BR 47

KDR: 2.59

Score: 37m

Last Seen: Dec 12th, 2018 5:07 AM
- OFFLINE - 16.6 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Emerald - Outfit Member of SexuallyIdentifyAsHelicopters[GETD] SexuallyIdentifyAsHelicopters
VS outfit on Emerald

Members: 5
Level Progress (to 48): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Dual Photon Pods Maelstrom Turbo Laser C150 Dalton CAS30 Tank Buster Orion VS54 Supernova VPC Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $354,033 MLG Score: 283
Fun Score: N/A
Cheeseburgers Flipped: 219TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.078%19.862%39921100110,8302.029990.562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.422%-0.187C-0.115C+-1.888F-HEAD ++ (~9.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.207C++11.90.165C++47.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.153%2.112%617510179,468162057875.84444164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.986%-0.766D-0.459B+-0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.10.022C+47.40.103C+109.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.265%2.124%1344610168,47395537058.87225229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.938%0.236C++-0.331C-0.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++3.70.703B++4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.497%1.634%4071210104,406108027234.07586162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.275%-0.709D--0.693D0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.758B++8.10.793B++20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.129%72.391%4073101975745531.66009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.824%-0.738D-0.344C**1.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.231C++2.30.281C*5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.404%10.462%40711021650529101.22642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.663F--0.806D--1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.6-0.791D-5.1-0.043C+18.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SexuallyIdentifyAsHelicopters[GETD] SexuallyIdentifyAsHelicopters
VS outfit on Emerald

Members: 5
37m289.9%270 (16.2k)256 (15.4k)2.5915241,07315,8493.4360547 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022125419.576%8.285%16209:0512

75% Engineer11% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 6:11 PMJun 26th, 2016 5:49 PMDec 13th, 2018 11:49 PM (2d) (PST)Dec 12th, 2018 1:39 AM (4d) (PST)Dec 12th, 2018 1:07 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
598695290.2840.1100.0241.1120.099283

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8914,14431,747177167615,375

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2409.5h/100.4d 13,385 3,403 10,540 160.7k 3,916 5,089 14,351 86.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D-
Kills:685
Deaths:1,281
KDR:0.535
Accuracy:13.359% F-
HSR:14.307% D-
Thanatos VE70
D*
Kills:650
Deaths:844
KDR:0.770
Accuracy:21.404% F-
HSR:10.462% D*
Pulsar C
B++
Kills:577
Deaths:216
KDR:2.671
Accuracy:27.480% B++
HSR:20.971% C
Zenith VX-5
B**
Kills:393
Deaths:133
KDR:2.955
Accuracy:30.876% B**
HSR:17.048% D
Serpent VE92
D*
Kills:328
Deaths:352
KDR:0.932
Accuracy:17.646% D*
HSR:13.110% D*
NS-11C
C
Kills:121
Deaths:117
KDR:1.034
Accuracy:21.972% C
HSR:14.050% D-
VX6-7
C+
Kills:58
Deaths:29
KDR:2
Accuracy:23.718% C+
HSR:20.690% C+
Eidolon VE33
C++
Kills:54
Deaths:133
KDR:0.406
Accuracy:12.119% F*
HSR:25.926% C++
Kills:2,866
Deaths (as Engineer):3,105
Deaths (to Engineers):5,689
KDR:0.92303
Kill Difference:239
Playtime:1,808.238 hours
Usage:75%
Score:28.920m
Score/min:267
Accuracy (listed only):21.072%
HSR (listed only):17.070%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,425
Deaths:766
KDR:1.860
Accuracy:18.358% C-
HSR:20.702% C--
Pulsar LSW
C
Kills:1,183
Deaths:632
KDR:1.872
Accuracy:18.462% D-
HSR:21.978% C
SVA-88
A++
Kills:1,182
Deaths:255
KDR:4.635
Accuracy:31.426% A++
HSR:24.450% C+
NS-15M1
D
Kills:1,165
Deaths:619
KDR:1.882
Accuracy:19.446% D
HSR:17.768% D
Flare VE6
C++
Kills:1,160
Deaths:488
KDR:2.377
Accuracy:22.822% C++
HSR:18.535% D-
Betelgeuse 54-A
A*
Kills:1,142
Deaths:240
KDR:4.758
Accuracy:35.232% A*
HSR:25.657% D
Lasher X2 AE
A
Kills:52
Deaths:20
KDR:2.600
Accuracy:39.118% A
HSR:5.769% B+
Kills:7,309
Deaths (as Heavy Assault):3,020
Deaths (to Heavy Assaults):3,643
KDR:2.4202
Kill Difference:4,289
Playtime:274.736 hours
Usage:11%
Score:4.125m
Score/min:250
Accuracy (listed only):26.409%
HSR (listed only):19.265%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D-
Kills:685
Deaths:1,281
KDR:0.535
Accuracy:13.359% F-
HSR:14.307% D-
Thanatos VE70
D*
Kills:650
Deaths:844
KDR:0.770
Accuracy:21.404% F-
HSR:10.462% D*
Pulsar C
B++
Kills:577
Deaths:216
KDR:2.671
Accuracy:27.480% B++
HSR:20.971% C
Zenith VX-5
B**
Kills:393
Deaths:133
KDR:2.955
Accuracy:30.876% B**
HSR:17.048% D
Sirius SX12
D
Kills:390
Deaths:269
KDR:1.450
Accuracy:21.072% D
HSR:13.846% D
Serpent VE92
D*
Kills:328
Deaths:352
KDR:0.932
Accuracy:17.646% D*
HSR:13.110% D*
Eridani SX5
B+
Kills:204
Deaths:70
KDR:2.914
Accuracy:28.508% B+
HSR:20.098% C++
NS-11C
C
Kills:121
Deaths:117
KDR:1.034
Accuracy:21.972% C
HSR:14.050% D-
VX6-7
C+
Kills:58
Deaths:29
KDR:2
Accuracy:23.718% C+
HSR:20.690% C+
Kills:3,406
Deaths (as Light Assault):3,311
Deaths (to Light Assaults):2,469
KDR:1.02869
Kill Difference:95
Playtime:180.259 hours
Usage:7%
Score:2.685m
Score/min:248
Accuracy (listed only):22.893%
HSR (listed only):16.064%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D*
Kills:650
Deaths:844
KDR:0.770
Accuracy:21.404% F-
HSR:10.462% D*
Sirius SX12
D
Kills:390
Deaths:269
KDR:1.450
Accuracy:21.072% D
HSR:13.846% D
H-V45
C
Kills:259
Deaths:204
KDR:1.270
Accuracy:21.965% C
HSR:16.602% D
Eridani SX5
B+
Kills:204
Deaths:70
KDR:2.914
Accuracy:28.508% B+
HSR:20.098% C++
Pulsar VS1
D**
Kills:145
Deaths:167
KDR:0.868
Accuracy:12.687% F--
HSR:10.345% D**
NS-11A
C+
Kills:61
Deaths:55
KDR:1.109
Accuracy:21.356% D
HSR:21.312% C+
Kills:1,709
Deaths (as Combat Medic):1,609
Deaths (to Combat Medics):1,520
KDR:1.06215
Kill Difference:100
Playtime:43.049 hours
Usage:2%
Score:0.432m
Score/min:167
Accuracy (listed only):21.165%
HSR (listed only):15.444%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:390
Deaths:269
KDR:1.450
Accuracy:21.072% D
HSR:13.846% D
Ghost
D
Kills:285
Deaths:129
KDR:2.209
Accuracy:33.176% D-
HSR:61.404% D
XM98
B+
Kills:261
Deaths:147
KDR:1.776
Accuracy:24.517% F-
HSR:79.310% B+
Parallax VX3
C++
Kills:211
Deaths:41
KDR:5.146
Accuracy:39.766% C++
HSR:78.673% C++
Eridani SX5
B+
Kills:204
Deaths:70
KDR:2.914
Accuracy:28.508% B+
HSR:20.098% C++
Beamer VS3
D*
Kills:122
Deaths:205
KDR:0.595
Accuracy:7.095% T
HSR:13.934% D*
NS-44 Commissioner
C+
Kills:101
Deaths:162
KDR:0.623
Accuracy:15.198% F--
HSR:21.782% C+
NS-44 Commissioner AE
B+
Kills:75
Deaths:55
KDR:1.364
Accuracy:45.798% B+
HSR:20% D
Kills:1,649
Deaths (as Infiltrator):1,078
Deaths (to Infiltrators):1,521
KDR:1.52968
Kill Difference:571
Playtime:65.531 hours
Usage:3%
Score:0.597m
Score/min:152
Accuracy (listed only):26.891%
HSR (listed only):38.631%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:341
Deaths:199
KDR:1.714
Accuracy:12.391% D
HSR:17.302% C
Cosmos VM3
C*
Kills:206
Deaths:92
KDR:2.239
Accuracy:17.511% C*
HSR:15.534% D-
Comet VM2
A
Kills:71
Deaths:88
KDR:0.807
Accuracy:31.302% D*
HSR:7.042% A
Kills:618
Deaths (as MAX Suit):189.500
Deaths (to MAX Suits):693
KDR:3.26121
Kill Difference:428.500
Playtime:27.454 hours
Usage:1%
Score:0.288m
Score/min:175
Accuracy (listed only):20.401%
HSR (listed only):13.293%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:2,525
V. Kills:636 396%
Deaths:276
KDR:9.149
Accuracy:54.838% B
KPH:40 D
VKPH:10.100 D
Maelstrom Turbo Laser
C
Kills:2,517
V. Kills:1,860 135%
Deaths:1,061
KDR:2.372
Accuracy:23.752% D*
KPH:11.400 C
VKPH:8.400 C
Saron Laser Cannon
C**
Kills:1,296
V. Kills:1,108 117%
Deaths:493
KDR:2.629
Accuracy:30.353% C
KPH:13.100 C+
VKPH:11.200 C**
Light PPA
A
Kills:1,114
V. Kills:166 N/A
Deaths:170
KDR:6.553
Accuracy:42.090% C++
KPH:41.400 C+
VKPH:6.200 A
Hornet Missiles
C+
Kills:238
V. Kills:92 256%
Deaths:14
KDR:17
Accuracy:61.672% C+
KPH:64.700 C+
VKPH:25 C-
Kills:7,690 (4,927 + 0)
Deaths:2,014
KDR:3.818
VKDR:1.918
Vehicle Kills:3,862
Kill Difference:5,676
Playtime:413.019 hours
Usage:17%
Score:4.382m
Score/min:177
Piloting Accuracy:42.090%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,052
V. Kills:1,690 121%
Deaths:333
KDR:6.162
Accuracy:31.115% D
KPH:7,387,200 U
VKPH:6,084,000 U
CAS30 Tank Buster
C
Kills:2,016
V. Kills:1,977 102%
Deaths:1,164
KDR:1.732
Accuracy:41.610% C
KPH:5.900 C
VKPH:5.800 C
L105 Zephyr
U
Kills:332
V. Kills:43 N/A
Deaths:51
KDR:6.510
Accuracy:32.489% D*
KPH:1,195,200 U
VKPH:154,800 U
AP30 Shredder
U
Kills:254
V. Kills:121 208%
Deaths:33
KDR:7.697
Accuracy:20.547% F-
KPH:914,400 U
VKPH:435,600 U
Kills:4,654 (2,016 + 2,638)
Deaths:1,581
KDR:2.944
VKDR:2.423
Vehicle Kills:3,831
Kill Difference:3,073
Playtime:342.743 hours
Usage:14%
Score:3.934m
Score/min:191
Piloting Accuracy:41.610%
Gunner Accuracy:20.547%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:409
V. Kills:51 N/A
Deaths:34
KDR:12.029
Accuracy:32.705% D
KPH:30.100 C+
VKPH:3.800 D--
L100 Python HESH
B**
Kills:340
V. Kills:22 N/A
Deaths:12
KDR:28.333
Accuracy:53.090% B+
KPH:77.100 B**
VKPH:5 D
L100 Python HEAT
D*
Kills:127
V. Kills:52 240%
Deaths:29
KDR:4.379
Accuracy:32.117% F-
KPH:12.600 D*
VKPH:5.200 D*
Kills:876 (876 + 0)
Deaths:75
KDR:11.680
VKDR:1.667
Vehicle Kills:125
Kill Difference:801
Playtime:28.022 hours
Usage:1%
Score:0.287m
Score/min:171
Driving Accuracy:32.117%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:5,135
V. Kills:2,990 172%
Deaths:473
KDR:10.856
Accuracy:43.043% D*
KPH:29.600 B+
VKPH:17.200 B+
Supernova VPC
B*
Kills:1,418
V. Kills:226 N/A
Deaths:64
KDR:22.156
Accuracy:55.374% B+
KPH:57.900 B*
VKPH:9.200 B+
Supernova PC
C++
Kills:1,044
V. Kills:333 313%
Deaths:118
KDR:8.847
Accuracy:46.504% C
KPH:23.200 C++
VKPH:7.400 C
Saron HRB
C
Kills:454
V. Kills:261 173%
Deaths:77
KDR:5.896
Accuracy:37.872% D
KPH:21.800 C
VKPH:12.600 C-
E540 Halberd
C
Kills:382
V. Kills:247 154%
Deaths:53
KDR:7.208
Accuracy:46.164% C
KPH:22.900 D
VKPH:14.800 C
Proton II PPA
C+
Kills:270
V. Kills:10 N/A
Deaths:22
KDR:12.273
Accuracy:23.849% C+
KPH:52 C+
VKPH:1.900 D--
Kills:8,703 (7,597 + 1,106)
Deaths:807
KDR:10.784
VKDR:5.040
Vehicle Kills:4,067
Kill Difference:7,896
Playtime:285.603 hours
Usage:12%
Score:5.352m
Score/min:312
Driving Accuracy:46.504%
Gunner Accuracy:23.849%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:316
V. Kills:136 231%
Deaths:34
KDR:9.294
Accuracy:48.624% D*
KPH:32.200 C--
VKPH:13.900 D-
M60-G Bulldog-H
C**
Kills:122
V. Kills:11 N/A
Deaths:13
KDR:9.385
Accuracy:47.521% C*
KPH:78.100 C**
VKPH:7 C--
Saron HRB-H
D
Kills:77
V. Kills:30 248%
Deaths:13
KDR:5.923
Accuracy:43.893% D**
KPH:26.800 D
VKPH:10.500 D*
Proton II PPA-H
D-
Kills:73
V. Kills:6 N/A
Deaths:11
KDR:6.636
Accuracy:29.688% D-
KPH:35.700 D*
VKPH:2.900 D-
Kills:588 (0 + 588)
Deaths:71
KDR:8.282
VKDR:2.577
Vehicle Kills:183
Kill Difference:517
Playtime:16.294 hours
Usage:1%
Score:0.259m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:29.688%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:126
V. Kills:14 N/A
Deaths:19
KDR:6.632
Accuracy:30.666% C-
KPH:24.900 C
VKPH:2.800 D-
M40 Fury
C+
Kills:72
V. Kills:4 N/A
Deaths:4
KDR:18
Accuracy:27.831% D--
KPH:48.600 C+
VKPH:2.700 D**
M20 Basilisk
D
Kills:65
V. Kills:23 271%
Deaths:18
KDR:3.611
Accuracy:24.190% F
KPH:13 D
VKPH:4.600 D-
Kills:263 (0 + 263)
Deaths:41
KDR:6.415
VKDR:1
Vehicle Kills:41
Kill Difference:222
Playtime:11.538 hours
Usage:0%
Score:0.110m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:24.190%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:74
V. Kills:11 N/A
Deaths:39
KDR:1.897
Accuracy:36.571% D*
KPH:31.300 B+
VKPH:4.700 C
Kills:74 (74 + 0)
Deaths:39
KDR:1.897
VKDR:0.282
Vehicle Kills:11
Kill Difference:35
Playtime:2.366 hours
Usage:0%
Score:0.026m
Score/min:181
Driving Accuracy:36.571%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,1255,13547310.856B*8.2643.043%D*2.493%C+29.6B+17.2B+320173.5h3.9B**9.1B+
Dual Photon Pods 3,1612,5252769.149B+6.5654.838%B1.465%C*40D10.1D21663.1h17.7B+32.4B+
Maelstrom Turbo Laser 4,3772,5171,0612.372C*0.2223.752%D*3.894%B++11.4C8.4C138220.6h71.1B++299.2B+
C150 Dalton 3,7422,0523336.162C++3.5731.115%DN/A20520U16900U195409600.1h3.8B+12.2C++
CAS30 Tank Buster 3,9932,0161,1641.732B+0.8641.61%C1.538%C*5.9C5.8C82342.7h42.5B++102.1B+
Orion VS54 1,4311,4257661.86B0.7318.358%C-20.702%C--32C++N/A12944.6h11.5B+62.5C++
Supernova VPC 1,6441,4186422.156B**19.5655.374%B+N/A57.9B*9.2B+25224.5h2.5B*4.6B*
Saron Laser Cannon 2,4041,2964932.629C**0.0430.353%C1.389%D13.1C+11.2C**22098.7h97.5B+321.3B+
Pulsar LSW 1,1941,1836321.872B0.7218.462%D-21.978%C32.7CN/A11036.2h11.4B+61.6C+
SVA-88 1,1861,1822554.635A+2.0431.426%A++24.45%C+94.6A*N/A37512.5h9.8B*31.2B*
NS-15M1 1,1741,1656191.882B0.7119.446%D17.768%D30.3CN/A8838.4h12B62C++
Flare VE6 1,1651,1604882.377B**0.2122.822%C++18.535%D-44.6C*N/A17026h9.9B+43.2B
Betelgeuse 54-A 1,1501,1422404.758B+2.1735.232%A*25.657%D94.4B**N/A26712.1h10.7C++30.3B*
Light PPA 1,2801,1141706.553C*3.9642.09%C++1.436%C*41.4C+6.2A20326.9h11.5B27.3B
Supernova PC 1,3771,0441188.847B+6.2646.504%C2.011%C23.2C++7.4C18645h3.6B**7.8B*
Solstice VE3 6986851,2810.535C2.0613.359%F-14.307%D-4D-N/A20170.7h19.8C--148.1D-
Thanatos VE70 6596508440.77C+1.8221.404%F-10.462%D*7.5D--N/A2886.6h5.1C+23.6D*
Pulsar C 5845772162.671B**0.0827.48%B++20.971%C45.1B++N/A14812.8h11.2B40.9B+
Saron HRB 715454775.896C*3.3037.872%D1.762%C++21.8C12.5C-37320.8h14.7A38.8B++
NS Decimator 6244142861.448B+1.1446.229%F-1.932%C24.8D12.6C28216.7h4.9C+10.6D
C75 Viper 4604093412.029A++9.4432.705%D1.222%C30.1C+3.8D--15913.6h6.7A20.4B*
Zenith VX-5 3953931332.955A++0.3630.876%B**17.048%D48.5B++N/A1778.1h11.4B+36.9B++
Sirius SX12 3933902691.45B+1.1421.072%D13.846%D19.4C-N/A6720.1h14C**66.5C++
E540 Halberd 629382537.208C+4.6246.164%C2.88%C++22.9D14.8C60916.7h6.2C+13.3C+
Quasar VM1 3423411991.714C++0.8812.391%D17.302%C17C--N/A6620.1h13.9B+112C+
L100 Python HESH 3623401228.333A+25.7453.09%B+1.765%C++77.3B**5D3244.4h2.1B++4B**
L105 Zephyr 375332516.51C3.9232.489%D*N/A3320U430U13915500.1h4.6B**14.3B
Serpent VE92 3363283520.932C+1.6617.646%D*13.11%D*4.5D*N/A1673h16.1D91.1D
E540 Halberd-H 452316349.294C++6.7048.624%D*4.114%A32.2C--13.9D-2389.8h5.3B+10.8C*
Ghost 2862851292.209C+0.3833.176%D-61.404%D32.8C+N/A1248.7h2.2C**6.7C+
Proton II PPA 2802702212.273C+9.6823.849%C+2.963%B*51.9C+1.9D--2385.2h7.5B++31.5B++
XM98 2632611471.776C+0.8224.517%F-79.31%B+18.9C-N/A6813.8h2.6C+10.7D--
H-V45 2602592041.27C+1.3221.965%C16.602%D21.2C-N/A7812.2h15.5D70.5C
AP30 Shredder 375254337.697C++5.1120.547%F-2.362%C*2540U1210U15883900.1h34.2A+166.4B**
Hornet Missiles 3302381417A**14.4161.672%C+1.261%C-64.3C+24.9C--4853.7h7.9B+12.9B+
M60-A Bulldog 255215356.143C++3.5521.796%FN/A2150U400U9223200.1h4A18.2C+
Parallax VX3 211211415.146B+2.5539.766%C++78.673%C++50.2A+N/A1574.2h1.9B+4.9B+
Cosmos VM3 206206922.239C++0.3517.511%C*15.534%D-27.1C+N/A907.6h13.6C++77.4B
Eridani SX5 205204702.914A++0.3228.508%B+20.098%C++65.8AN/A2043.1h9.5B*33.3B+
S1 3632022740.737C++1.8544.974%D**2.97%C++12.1D-9.6C-22016.7h8.2D18.3D--
C-4 2351711011.693C*0.9015.337%F-N/A30D*11.2D*5095.7h1.6C+10.3D*
Tank Mine 294157961.635C-0.9652.478%A+N/A25.7F22.5D**3646.1h2.6D--5B*
Pulsar VS1 1481451670.868C+1.7212.687%F--10.345%D**12DN/A7712.1h15.9C125.5F-
M60-A Bulldog 1601401014C+11.4134.334%D*2.143%C+26.4C3.8C+1325.3h4.8B+14C++
L100 Python HEAT 179127294.379C+1.7932.117%F-4.724%A+12.7D*5.2D*11910h4.5B*14C+
M60-G Bulldog 140126196.632B+4.0430.666%C-N/A24.7C2.7D-1515.1h4.9B**16B++
Beamer VS3 1271222050.595C+2.007.095%T13.934%D*2.5D*N/A1249h14.1D-198.8F--
M60-G Bulldog-H 133122139.385C+6.7947.521%C*N/A76.3C*6.9C--2791.6h3.8B**7.9B*
NS-11C 1251211171.034C++1.5621.972%C14.05%D-5.9D--N/A3120.6h14.2C*64.6C++
NS-44 Commissioner 1021011620.623C1.9715.198%F--21.782%C+6.4D--N/A2715.7h4C+26.1F-
M60-A Bulldog 978899.778C7.1934.205%D*1.136%D--25.1C-2.6C--1493.5h5.2B+15.2C+
Frag Grenade 8684184N/A81.4130.722%F-N/A840A+20A**49500.1h3.6C*11.7D
Nemesis VSH9 14479581.362B**1.2356.13%D-1.266%D-12C9.8C+2576.6h9.2C16.4D
Saron HRB-H 10777135.923C*3.3343.893%D**2.597%B**26.6D10.3D*4052.9h14.7B**33.5B++
NS-44 Commissioner AE 7575551.364C++1.2345.798%B+20%D57.7C*N/A1381.3h2.9B++6.3B++
M40 Fury-F 8574391.897C*0.6936.571%D*N/A30.8B+4.6C1812.4h7.6B++20.7B
Proton II PPA-H 7973116.636C4.0429.688%D-6.849%S36.5D*3D-1852h8B++26.8C*
M40 Fury 7672418A+15.4127.831%D--N/A48C+2.7D**2251.5h6B**21.7B*
Comet VM2 9471880.807C+1.7831.302%D*7.042%A8D2.6D928.9h17.1B+54.5C++
M20 Basilisk 8865183.611B1.0224.19%F4.615%C--13D4.6D-1465h45.4A+187.5B++
NS-11A 6361551.109C+1.4821.356%D21.312%C+19.1DN/A883.2h17.1D--80.3D
Force-Blade 90588,9950.006C--2.5918.114%D--1.724%D0.1C-N/A0873.6h6.7F**36.9D**
VX6-7 6058292B+0.5923.718%C+20.69%C+26.4C+N/A1392.2h14.4C60.8C+
Eidolon VE33 55541330.406D2.1912.119%F*25.926%C++4.2D--N/A2512.9h11.8D97.2F*
Lasher X2 AE 5452202.6A0.0139.118%A5.769%B+86.7A*3.3M++3460.6h18.3C++46.7B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit324511.9h
Nano-Armor Kit459896,665100.9h
Spawn Beacon86682.3h
Anti-Vehicle MANA Turret22160.4h
AE Medical Applicator21,0000.1h
AE Nano-Armor Kit3379,3904.4h
Nanite Revive Grenade02580.1h
Medical Applicator5032,6154.2h
Anti-Infantry MANA Turret72902h
Medical Kit1,1255,011105.6h
Nano-Repair Grenade01290h
Recon Detection Device136771.2h
Ammunition Package04370.3h

Check the help document for the dictionary if you want to learn more about words used here.


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