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PierreKira (20)  dim_giant (8) 28
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Centurion Paragon superkabii[GETD] superkabii
VS BR 55

KDR: 2.64

Score: 38m

Last Seen: Jan 25th, 2019 6:08 AM
- OFFLINE - 617.8 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Emerald - Outfit Member of SexuallyIdentifyAsHelicopters[GETD] SexuallyIdentifyAsHelicopters
VS outfit on Emerald

Members: 8
Level Progress (to 56): 58%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Maelstrom Turbo Laser Dual Photon Pods C150 Dalton CAS30 Tank Buster Betelgeuse 54-A Orion VS54 Supernova VPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $377,802 MLG Score: 302
Fun Score: N/A
Cheeseburgers Flipped: 219TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.716%20.403%4232399911,8662.133020.505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.484%-0.069C+-0.043C+-1.917F-HEAD ++ (~10.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.243C++11.70.178C++44.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.163%2.109%612510179,482163657935.79584164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.983%-0.763D-0.464B+-0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1570.025C+47.40.106C+109.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.814%2.011%1427610169,10297739399.30675231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.935%0.285C*-0.39C--0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++3.70.707B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.534%1.627%4011210104,425110127354.01907162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.278%-0.707D--0.695D0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.76B++8.10.794B++20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.136%72.704%4013101977349031.57434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.805%-0.735D-0.365C**1.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.236C++2.30.285C*5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.404%10.462%40111021650545101.19266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.665F--0.809D--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.6-0.792D-5.1-0.043C+18.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SexuallyIdentifyAsHelicopters[GETD] SexuallyIdentifyAsHelicopters
VS outfit on Emerald

Members: 8
38m290.7%273 (16.4k)259 (15.5k)2.6381542,92816,2723.4821855 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022139419.574%8.605%16809:0113

75% Engineer12% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 6:11 PMJun 26th, 2016 5:49 PMFeb 17th, 2019 4:41 PM (2d) (PST)Jan 25th, 2019 2:29 AM (26d) (PST)Jan 25th, 2019 2:08 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
606705360.2930.1110.0251.1420.100302

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3774,19632,181187269615,555

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2443.4h/101.8d 13,734 3,694 11,015 167.4k 3,936 5,192 14,658 88.9m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D-
Kills:685
Deaths:1,281
KDR:0.535
Accuracy:13.361% F-
HSR:14.307% D-
Thanatos VE70
D*
Kills:650
Deaths:844
KDR:0.770
Accuracy:21.404% F-
HSR:10.462% D*
Pulsar C
B++
Kills:641
Deaths:232
KDR:2.763
Accuracy:28.060% B++
HSR:20.593% C-
Zenith VX-5
B**
Kills:393
Deaths:133
KDR:2.955
Accuracy:30.876% B**
HSR:17.048% D
Serpent VE92
D*
Kills:329
Deaths:352
KDR:0.935
Accuracy:17.666% D*
HSR:13.070% D*
NS-11C
C+
Kills:131
Deaths:127
KDR:1.032
Accuracy:22.929% C+
HSR:13.741% D--
VX6-7
C+
Kills:61
Deaths:30
KDR:2.033
Accuracy:23.648% C+
HSR:19.672% C+
Eidolon VE33
C+
Kills:54
Deaths:133
KDR:0.406
Accuracy:12.119% F*
HSR:25.926% C+
Kills:2,944
Deaths (as Engineer):3,132
Deaths (to Engineers):5,775
KDR:0.93997
Kill Difference:188
Playtime:1,826.888 hours
Usage:75%
Score:29.565m
Score/min:270
Accuracy (listed only):21.258%
HSR (listed only):16.852%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:1,508
Deaths:316
KDR:4.772
Accuracy:35.447% A*
HSR:26.260% D
Orion VS54
C--
Kills:1,425
Deaths:766
KDR:1.860
Accuracy:18.358% C--
HSR:20.702% D
SVA-88
A+
Kills:1,183
Deaths:255
KDR:4.639
Accuracy:31.448% A+
HSR:24.514% C+
Pulsar LSW
C
Kills:1,183
Deaths:632
KDR:1.872
Accuracy:18.462% D-
HSR:21.978% C
NS-15M1
D
Kills:1,165
Deaths:619
KDR:1.882
Accuracy:19.446% D
HSR:17.768% D
Flare VE6
C++
Kills:1,160
Deaths:488
KDR:2.377
Accuracy:22.822% C++
HSR:18.535% D-
VE-H Maw
A+
Kills:485
Deaths:119
KDR:4.076
Accuracy:34.439% A+
HSR:27.629% C++
Lasher X2 AE
B**
Kills:62
Deaths:29
KDR:2.138
Accuracy:38.723% B**
HSR:4.839% B
Ursa
A
Kills:54
Deaths:22
KDR:2.455
Accuracy:29.986% A
HSR:22.222% C
Kills:8,225
Deaths (as Heavy Assault):3,246
Deaths (to Heavy Assaults):3,764
KDR:2.53389
Kill Difference:4,979
Playtime:286.302 hours
Usage:12%
Score:4.387m
Score/min:255
Accuracy (listed only):27.681%
HSR (listed only):20.494%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D-
Kills:685
Deaths:1,281
KDR:0.535
Accuracy:13.361% F-
HSR:14.307% D-
Thanatos VE70
D*
Kills:650
Deaths:844
KDR:0.770
Accuracy:21.404% F-
HSR:10.462% D*
Pulsar C
B++
Kills:641
Deaths:232
KDR:2.763
Accuracy:28.060% B++
HSR:20.593% C-
Zenith VX-5
B**
Kills:393
Deaths:133
KDR:2.955
Accuracy:30.876% B**
HSR:17.048% D
Sirius SX12
D
Kills:390
Deaths:269
KDR:1.450
Accuracy:21.072% D
HSR:13.846% D
Serpent VE92
D*
Kills:329
Deaths:352
KDR:0.935
Accuracy:17.666% D*
HSR:13.070% D*
Eridani SX5
B+
Kills:235
Deaths:85
KDR:2.765
Accuracy:29.389% B+
HSR:18.723% C+
NS-11C
C+
Kills:131
Deaths:127
KDR:1.032
Accuracy:22.929% C+
HSR:13.741% D--
VX6-7
C+
Kills:61
Deaths:30
KDR:2.033
Accuracy:23.648% C+
HSR:19.672% C+
Kills:3,515
Deaths (as Light Assault):3,353
Deaths (to Light Assaults):2,531
KDR:1.04831
Kill Difference:162
Playtime:182.550 hours
Usage:7%
Score:2.716m
Score/min:248
Accuracy (listed only):23.156%
HSR (listed only):15.718%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D*
Kills:650
Deaths:844
KDR:0.770
Accuracy:21.404% F-
HSR:10.462% D*
Sirius SX12
D
Kills:390
Deaths:269
KDR:1.450
Accuracy:21.072% D
HSR:13.846% D
H-V45
C
Kills:272
Deaths:211
KDR:1.289
Accuracy:22.268% C
HSR:16.912% D
Eridani SX5
B+
Kills:235
Deaths:85
KDR:2.765
Accuracy:29.389% B+
HSR:18.723% C+
Pulsar VS1
D**
Kills:145
Deaths:167
KDR:0.868
Accuracy:12.687% F--
HSR:10.345% D**
NS-11A
C+
Kills:62
Deaths:58
KDR:1.069
Accuracy:21.555% D
HSR:20.968% C+
Kills:1,754
Deaths (as Combat Medic):1,634
Deaths (to Combat Medics):1,567
KDR:1.07344
Kill Difference:120
Playtime:43.822 hours
Usage:2%
Score:0.448m
Score/min:170
Accuracy (listed only):21.396%
HSR (listed only):15.209%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:390
Deaths:269
KDR:1.450
Accuracy:21.072% D
HSR:13.846% D
Ghost
D
Kills:295
Deaths:133
KDR:2.218
Accuracy:33.197% D-
HSR:62.373% D
XM98
B+
Kills:266
Deaths:150
KDR:1.773
Accuracy:24.522% F-
HSR:79.699% B+
Eridani SX5
B+
Kills:235
Deaths:85
KDR:2.765
Accuracy:29.389% B+
HSR:18.723% C+
Parallax VX3
C++
Kills:212
Deaths:44
KDR:4.818
Accuracy:39.690% C++
HSR:78.302% C++
Beamer VS3
D*
Kills:122
Deaths:205
KDR:0.595
Accuracy:7.094% T
HSR:13.934% D*
NS-44 Commissioner
C++
Kills:106
Deaths:170
KDR:0.624
Accuracy:15.528% F--
HSR:22.642% C++
NS-44 Commissioner AE
B+
Kills:77
Deaths:55
KDR:1.400
Accuracy:45.791% B+
HSR:19.481% D
Kills:1,703
Deaths (as Infiltrator):1,111
Deaths (to Infiltrators):1,578
KDR:1.53285
Kill Difference:592
Playtime:66.031 hours
Usage:3%
Score:0.603m
Score/min:152
Accuracy (listed only):27.035%
HSR (listed only):38.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:341
Deaths:199
KDR:1.714
Accuracy:12.391% D
HSR:17.302% C
Cosmos VM3
C*
Kills:206
Deaths:92
KDR:2.239
Accuracy:17.511% C*
HSR:15.534% D-
Comet VM2
A
Kills:71
Deaths:88
KDR:0.807
Accuracy:31.302% D*
HSR:7.042% A
Kills:618
Deaths (as MAX Suit):189.500
Deaths (to MAX Suits):705
KDR:3.26121
Kill Difference:428.500
Playtime:27.454 hours
Usage:1%
Score:0.288m
Score/min:175
Accuracy (listed only):20.401%
HSR (listed only):13.293%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C
Kills:2,526
V. Kills:1,865 135%
Deaths:1,066
KDR:2.370
Accuracy:23.771% D*
KPH:11.400 C
VKPH:8.400 C
Dual Photon Pods
D
Kills:2,525
V. Kills:636 396%
Deaths:276
KDR:9.149
Accuracy:54.836% B
KPH:40 D
VKPH:10.100 D
Saron Laser Cannon
C**
Kills:1,296
V. Kills:1,108 117%
Deaths:493
KDR:2.629
Accuracy:30.353% C
KPH:13.100 C+
VKPH:11.200 C**
Light PPA
B**
Kills:1,114
V. Kills:166 N/A
Deaths:170
KDR:6.553
Accuracy:42.090% C++
KPH:41.400 C+
VKPH:6.200 B**
Hornet Missiles
C+
Kills:240
V. Kills:93 255%
Deaths:14
KDR:17.143
Accuracy:61.534% C+
KPH:65.200 C+
VKPH:25.300 D
Kills:7,701 (4,936 + 0)
Deaths:2,019
KDR:3.814
VKDR:1.916
Vehicle Kills:3,868
Kill Difference:5,682
Playtime:413.390 hours
Usage:17%
Score:4.389m
Score/min:177
Piloting Accuracy:42.090%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,053
V. Kills:1,691 121%
Deaths:333
KDR:6.165
Accuracy:31.120% D
KPH:7,390,800 U
VKPH:6,087,600 U
CAS30 Tank Buster
C
Kills:2,021
V. Kills:1,978 102%
Deaths:1,166
KDR:1.733
Accuracy:41.628% C
KPH:5.900 C
VKPH:5.800 C
L105 Zephyr
U
Kills:332
V. Kills:43 N/A
Deaths:51
KDR:6.510
Accuracy:32.489% D*
KPH:1,195,200 U
VKPH:154,800 U
AP30 Shredder
U
Kills:254
V. Kills:121 208%
Deaths:33
KDR:7.697
Accuracy:20.547% F-
KPH:914,400 U
VKPH:435,600 U
Kills:4,660 (2,021 + 2,639)
Deaths:1,583
KDR:2.944
VKDR:2.421
Vehicle Kills:3,833
Kill Difference:3,077
Playtime:342.942 hours
Usage:14%
Score:3.937m
Score/min:191
Piloting Accuracy:41.628%
Gunner Accuracy:20.547%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:409
V. Kills:51 N/A
Deaths:34
KDR:12.029
Accuracy:32.705% D
KPH:30.100 C++
VKPH:3.800 D--
L100 Python HESH
B**
Kills:340
V. Kills:22 N/A
Deaths:12
KDR:28.333
Accuracy:53.090% B+
KPH:77.100 B**
VKPH:5 D-
L100 Python HEAT
D*
Kills:127
V. Kills:52 240%
Deaths:29
KDR:4.379
Accuracy:32.117% F-
KPH:12.600 D*
VKPH:5.200 D*
Kills:876 (876 + 0)
Deaths:75
KDR:11.680
VKDR:1.667
Vehicle Kills:125
Kill Difference:801
Playtime:28.022 hours
Usage:1%
Score:0.290m
Score/min:172
Driving Accuracy:32.117%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:5,764
V. Kills:3,224 179%
Deaths:492
KDR:11.716
Accuracy:43.892% D*
KPH:31.600 B++
VKPH:17.700 B+
Supernova VPC
B++
Kills:1,418
V. Kills:226 N/A
Deaths:64
KDR:22.156
Accuracy:55.374% B+
KPH:57.900 B++
VKPH:9.200 B+
Supernova PC
C++
Kills:1,044
V. Kills:333 313%
Deaths:118
KDR:8.847
Accuracy:46.504% C
KPH:23.200 C++
VKPH:7.400 C
Saron HRB
C
Kills:455
V. Kills:262 173%
Deaths:77
KDR:5.909
Accuracy:37.954% D
KPH:21.900 C
VKPH:12.600 C
E540 Halberd
C
Kills:391
V. Kills:252 155%
Deaths:53
KDR:7.377
Accuracy:46.108% C
KPH:22.900 D
VKPH:14.800 C
Proton II PPA
C+
Kills:270
V. Kills:10 N/A
Deaths:22
KDR:12.273
Accuracy:23.849% C+
KPH:52 C+
VKPH:1.900 D-
Kills:9,342 (8,226 + 1,116)
Deaths:826
KDR:11.310
VKDR:5.214
Vehicle Kills:4,307
Kill Difference:8,516
Playtime:295.034 hours
Usage:12%
Score:5.615m
Score/min:317
Driving Accuracy:46.504%
Gunner Accuracy:23.849%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:324
V. Kills:139 231%
Deaths:35
KDR:9.257
Accuracy:48.698% D*
KPH:32.600 D
VKPH:14 D-
M60-G Bulldog-H
C++
Kills:122
V. Kills:11 N/A
Deaths:13
KDR:9.385
Accuracy:47.521% C++
KPH:78.100 C+
VKPH:7 D
Saron HRB-H
D
Kills:77
V. Kills:30 248%
Deaths:13
KDR:5.923
Accuracy:43.893% D**
KPH:26.800 D
VKPH:10.500 D**
Proton II PPA-H
D--
Kills:73
V. Kills:6 N/A
Deaths:12
KDR:6.083
Accuracy:29.688% D-
KPH:35.300 D*
VKPH:2.900 D--
Kills:596 (0 + 596)
Deaths:73
KDR:8.164
VKDR:2.548
Vehicle Kills:186
Kill Difference:523
Playtime:16.425 hours
Usage:1%
Score:0.263m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:29.688%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:126
V. Kills:14 N/A
Deaths:19
KDR:6.632
Accuracy:30.666% C-
KPH:24.900 C
VKPH:2.800 D-
M40 Fury
C+
Kills:72
V. Kills:4 N/A
Deaths:4
KDR:18
Accuracy:27.831% D--
KPH:48.600 C+
VKPH:2.700 D**
M20 Basilisk
D
Kills:65
V. Kills:23 271%
Deaths:18
KDR:3.611
Accuracy:24.190% F
KPH:13 D
VKPH:4.600 D-
Kills:263 (0 + 263)
Deaths:41
KDR:6.415
VKDR:1
Vehicle Kills:41
Kill Difference:222
Playtime:11.539 hours
Usage:0%
Score:0.111m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:24.190%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:74
V. Kills:11 N/A
Deaths:39
KDR:1.897
Accuracy:36.571% D--
KPH:31.300 B+
VKPH:4.700 C
Kills:74 (74 + 0)
Deaths:39
KDR:1.897
VKDR:0.282
Vehicle Kills:11
Kill Difference:35
Playtime:2.366 hours
Usage:0%
Score:0.026m
Score/min:181
Driving Accuracy:36.571%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C
Kills:56
V. Kills:24 224%
Deaths:3
KDR:18.667
Accuracy:42.063% C--
KPH:36.500 D
VKPH:15.700 C
Kills:56 (0 + 56)
Deaths:3
KDR:18.667
VKDR:8
Vehicle Kills:24
Kill Difference:53
Playtime:1.533 hours
Usage:0%
Score:0.034m
Score/min:373
Piloting Accuracy:N/A%
Gunner Accuracy:42.063%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,9885,76449211.715B**9.0843.892%D*2.273%C+31.6B++17.7B+325182.5h3.8B**8.7B+
Maelstrom Turbo Laser 4,3912,5261,0662.37C**0.2723.771%D*3.88%B*11.4C8.4C138221h71B++298.5B
Dual Photon Pods 3,1612,5252769.149B+6.5154.836%B1.465%C**40D10.1D21763.1h17.7B+32.4B+
C150 Dalton 3,7442,0533336.165C+3.5331.12%DN/A20530U16910U195483100.1h3.8B12.2C++
CAS30 Tank Buster 3,9992,0211,1661.733B0.9141.628%C1.534%C*5.9C5.8C82342.9h42.4B+101.9B+
Betelgeuse 54-A 1,5191,5083164.772B+2.1335.447%A*26.26%D101.9B**N/A26814.8h10.6C++29.9B*
Orion VS54 1,4311,4257661.86B0.7818.358%C--20.702%D32C+N/A13044.6h11.5B+62.5C++
Supernova VPC 1,6441,4186422.156B**19.5255.374%B+N/A57.9B++9.2B+25324.5h2.5B*4.6B++
Saron Laser Cannon 2,4041,2964932.629B0.0130.353%C1.389%D13.1C+11.2C**22098.7h97.5B+321.3B+
SVA-88 1,1871,1832554.639A+2.0031.448%A+24.514%C+94.6A++N/A37512.5h9.8B*31.2B*
Pulsar LSW 1,1941,1836321.872B0.7718.462%D-21.978%C32.7CN/A11036.2h11.4B+61.6C+
NS-15M1 1,1741,1656191.882B+0.7619.446%D17.768%D30.3CN/A8838.4h12C**62C++
Flare VE6 1,1651,1604882.377B**0.2622.822%C++18.535%D-44.6C++N/A17126h9.9B+43.2B
Light PPA 1,2801,1141706.553B+3.9142.09%C++1.436%C**41.4C+6.2B**20426.9h11.5B27.3B+
Supernova PC 1,3771,0441188.847B+6.2146.504%C2.011%C23.2C++7.4C18645h3.6B**7.8B*
Solstice VE3 6986851,2810.535C2.1013.361%F-14.307%D-4D-N/A20170.8h19.8C--148.1D-
Thanatos VE70 6596508440.77C+1.8721.404%F-10.462%D*7.5D--N/A2886.6h5.1C+23.6D*
Pulsar C 6486412322.763B**0.1228.06%B++20.593%C-46.8B++N/A14913.7h11.3C**40.4B+
VE-H Maw 4894851194.076A++1.4434.439%A+27.629%C++99A+N/A2474.9h8.9B++25.9B++
Saron HRB 717455775.909C*3.2737.954%D1.758%C++21.9C12.6C37820.8h14.7A38.8B*
NS Decimator 6484312881.497B+1.1446.111%F-1.856%C25.2C--12.7C28117.1h4.8C++10.5D
C75 Viper 4604093412.029A++9.3932.705%D1.222%C30.1C++3.8D--16113.6h6.7A20.4B*
Zenith VX-5 3953931332.955A++0.3230.876%B**17.048%D48.5B+N/A1778.1h11.4B+36.9B++
E540 Halberd 643391537.377C+4.7446.108%C2.813%C++23D14.8C62217h6.1C+13.3C+
Sirius SX12 3933902691.45B+1.1921.072%D13.846%D19.4C-N/A6820.1h14B66.5C++
Quasar VM1 3423411991.714C++0.9212.391%D17.302%C17C--N/A6620.1h13.9B+112C+
L100 Python HESH 3623401228.333A+25.6953.09%B+1.765%C++77.3B**5D-3274.4h2.1A4B**
L105 Zephyr 375332516.51C3.8732.489%D*N/A3320U430U13915500.1h4.6B**14.3B
Serpent VE92 3373293520.935C+1.7017.666%D*13.07%D*4.5D--N/A1673h16.1D90.9D
E540 Halberd-H 463324359.257C++6.6248.698%D*4.012%A+32.7D14D-2429.9h5.2B+10.7C*
Ghost 2962951332.218C+0.4233.197%D-62.373%D33.1C+N/A1268.9h2.2C**6.6C+
H-V45 2732722111.289C+1.3522.268%C16.912%D21.6CN/A8012.6h15.6D70C
Proton II PPA 2802702212.273C+9.6323.849%C+2.963%B*51.9C+1.9D-2395.2h7.5B++31.5B++
XM98 2682661501.773C+0.8724.522%F-79.699%B+19.1CN/A6813.9h2.6C+10.6D--
AP30 Shredder 375254337.697B+5.0620.547%F-2.362%C*2540U1210U16068800.1h34.2A+166.4B**
Hornet Missiles 3332401417.143A**14.5061.534%C+1.25%C64.9C+25.1D4903.7h7.9B12.9B+
Eridani SX5 236235852.765A+0.1329.389%B+18.723%C+69.1AN/A2133.4h9.5B*32.4B+
M60-A Bulldog 255215356.143C++3.5021.796%FN/A2150U400U9228700.1h4A18.2C+
Parallax VX3 212212444.818B+2.1839.69%C++78.302%C++50.5AN/A1574.2h1.9B++4.9B+
Cosmos VM3 206206922.239C*0.4017.511%C*15.534%D-27.1C+N/A907.6h13.6C++77.4B
S1 3632022740.737C++1.9044.974%D*2.97%C++12.1D-9.6C-22316.7h8.2D18.3D--
C-4 2391741011.723C*0.9215.563%F-N/A30D*11.2D*5235.8h1.6C+10.2D*
Tank Mine 3081671031.621C--1.0252.515%A+N/A21.1F17.8D**2917.9h2.6D--4.9B*
Pulsar VS1 1481451670.868C+1.7712.687%F--10.345%D**12DN/A7912.1h15.9C125.5F-
M60-A Bulldog 1601401014C+11.3634.334%D*2.143%C+26.4C3.8C+1325.3h4.8B+14C++
NS-11C 1361311271.031C++1.6122.929%C+13.741%D--6.2D--N/A3221.3h14.5C++63.1C++
L100 Python HEAT 179127294.379C+1.7432.117%F-4.724%A+12.7D*5.2D*11910h4.5B*14C+
M60-G Bulldog 140126196.632B*3.9930.666%C-N/A24.7C2.7D-1525.1h4.9B**16B++
Beamer VS3 1271222050.595C+2.047.094%T13.934%D*2.5D*N/A1249h14.1D--198.8F**
M60-G Bulldog-H 133122139.385C+6.7547.521%C++N/A76.3C+6.9D2821.6h3.8B**7.9B++
NS-44 Commissioner 1071061700.624C2.0115.528%F--22.642%C++6.5D--N/A2716.2h3.9C++25.4F-
Nemesis VSH9 15989651.369A1.2755.899%D-1.124%D-12.9C10.1C+2646.9h8.7C+15.6C-
M60-A Bulldog 978899.778C7.1434.205%D*1.136%D--25.1C-2.6C-1493.5h5.2B+15.2C+
Frag Grenade 8684184N/A81.3630.722%F-N/A840A+20A+50640.1h3.6C**11.7D
Saron HRB-H 10777135.923C*3.2843.893%D**2.597%B**26.6D10.3D**4062.9h14.7A33.5B++
NS-44 Commissioner AE 7777551.4C++1.2445.791%B+19.481%D59.2C++N/A1421.3h2.9B++6.3B++
M40 Fury-F 8574391.897C*0.7436.571%D--N/A30.8B+4.6C1812.4h7.6B+20.7B
Proton II PPA-H 7973126.083C-3.4429.688%D-6.849%S34.8D*2.9D--1832.1h8B++26.8C*
M40 Fury 7672418A+15.3627.831%D--N/A48C+2.7D**2251.5h6B*21.7B*
Comet VM2 9471880.807C+1.8331.302%D*7.042%A8D2.6D928.9h17.1B+54.5C++
M20 Basilisk 8865183.611B0.9724.19%F4.615%C--13D4.6D-1495h45.4A187.5B++
Lasher X2 AE 6462292.138B*0.5038.723%B**4.839%B77.5A+2.5A++2720.8h19.3C+49.8B+
NS-11A 6462581.069C+1.5721.555%D20.968%C+19.4DN/A903.2h17.3D--80.1D
VX6-7 6361302.033B+0.6123.648%C+19.672%C+26.5C+N/A1382.3h14.2C+60C+
Force-Blade 90588,9960.006C--2.6318.114%D--1.724%D0.1DN/A0874h6.7F**36.9F--
Pelter Rocket Pod 8056318.667C*16.0342.063%C--N/A37.3D16C3731.5h25.9C61.6C
Eidolon VE33 55541330.406C--2.2312.119%F*25.926%C+4.2D--N/A2612.9h11.8D97.2F*
Ursa 5454222.455A+0.1829.986%A22.222%C67.5AN/A4730.8h7.8A26B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit324511.9h
Nano-Armor Kit459896,665100.9h
Anti-Vehicle MANA Turret22280.4h
Spawn Beacon87122.3h
AE Medical Applicator51,9630.1h
AE Nano-Armor Kit40115,9406.1h
Nanite Revive Grenade02690.1h
Medical Applicator5032,6154.2h
Anti-Infantry MANA Turret72902h
Medical Kit1,1975,253108.7h
Nano-Repair Grenade02370.1h
Recon Detection Device136771.2h
Ammunition Package04410.3h

Check the help document for the dictionary if you want to learn more about words used here.


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