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Director General Recruit supm9[HDMI] supm9
NC BR 95

KDR: 3.3

Score: 12.9m

Last Seen: May 26th, 2020 9:16 PM
- OFFLINE - 15.4 hour(s)

Battle Rank 95 - New Conglomerate on Cobalt
Level Progress (to 96): 19%
Level 100 Progress: 69% 165h
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4 Cyclone NC6A GODSAW Carnage AR NS-15M2 GD-7F NSX Naginata NSX Tanto
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,138,555 MLG Score: 7305
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 15.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.301%36.299%117229125431,4174.74076-1.439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.634%2.003A*2.361A*0.576B+HEAD ++ (~20.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.637B+8.70.406B18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.707%2.121%496212811,79232413205.51385136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.286%-1.177D*0.706B++-1.94

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.4-0.232C50.20.018C+145.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.569%29.508%161128261282340.216312174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.55F6.703S-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.591B+10.90.762B++42.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.853%78.456%16212811,04981661.28397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.008%0.814B++0.725B++-0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.52B+1.90.397B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.9m176.3%598 (35.9k)525 (31.5k)3.3020738,20511,5703.4642295 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283295229.006%33.768%97902:0823

22% Combat Medic35% Heavy Assault8% Infiltrator36% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2016 5:47 PMApr 11th, 2016 3:48 PMMay 26th, 2020 11:09 PM (1d) (PST)May 26th, 2020 8:05 PM (2d) (PST)May 26th, 2020 5:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2203438771.5490.4690.5232.8950.0937305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,20720,56152,646932831174631,473

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
411.1h/17.1d 1,876 12,901 9,305 71.4k 309 1,544 2,287 30.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,299
Deaths:855
KDR:3.858
Accuracy:30.789% B**
HSR:40.831% A++
NC6A GODSAW
A
Kills:1,326
Deaths:371
KDR:3.574
Accuracy:31.754% B+
HSR:37.783% A
NS-15M2
A*
Kills:1,275
Deaths:303
KDR:4.208
Accuracy:30.674% B**
HSR:46.039% A*
NSX Naginata
A+
Kills:1,200
Deaths:252
KDR:4.762
Accuracy:31.654% A+
HSR:37.750% B**
GD-22S
A*
Kills:1,198
Deaths:321
KDR:3.732
Accuracy:30.308% A
HSR:38.898% A*
NC6 Gauss SAW
A++
Kills:1,189
Deaths:294
KDR:4.044
Accuracy:30.658% A++
HSR:32.548% A+
EM6
M+
Kills:1,172
Deaths:278
KDR:4.216
Accuracy:29.880% A
HSR:44.881% M+
Kills:10,659
Deaths (as Heavy Assault):2,674
Deaths (to Heavy Assaults):3,218
KDR:3.98616
Kill Difference:7,985
Playtime:142.313 hours
Usage:35%
Score:4.916m
Score/min:576
Accuracy (listed only):30.817%
HSR (listed only):39.819%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:1,762
Deaths:421
KDR:4.185
Accuracy:34.278% A++
HSR:30.477% A++
GD-7F
M+
Kills:1,246
Deaths:360
KDR:3.461
Accuracy:32.524% A+
HSR:36.998% M+
NSX Tanto
A+
Kills:1,200
Deaths:281
KDR:4.270
Accuracy:34.869% A+
HSR:28.667% B
MGR-S1 Gladius
A*
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:36.687% A++
HSR:37.948% A*
NS-11C
M++
Kills:1,194
Deaths:365
KDR:3.271
Accuracy:31.645% A
HSR:39.280% M++
AC-X11
A+
Kills:1,178
Deaths:255
KDR:4.620
Accuracy:32.881% A+
HSR:30.815% A+
AF-19 Mercenary
A**
Kills:1,167
Deaths:301
KDR:3.877
Accuracy:30.206% A+
HSR:35.476% A**
NSX Tengu
A++
Kills:1,164
Deaths:262
KDR:4.443
Accuracy:46.601% A
HSR:32.818% A++
AF-4A Bandit
A*
Kills:1,163
Deaths:321
KDR:3.623
Accuracy:29.921% B*
HSR:38.005% A*
Blitz GD-10
M
Kills:696
Deaths:186
KDR:3.742
Accuracy:36.060% A*
HSR:32.471% M
NS-7 PDW
M**
Kills:111
Deaths:29
KDR:3.828
Accuracy:38.489% A**
HSR:43.243% M**
19A Fortuna
B*
Kills:93
Deaths:23
KDR:4.043
Accuracy:30.539% B*
HSR:21.505% C++
Kills:12,173
Deaths (as Light Assault):3,015
Deaths (to Light Assaults):2,210
KDR:4.03748
Kill Difference:9,158
Playtime:147.008 hours
Usage:36%
Score:3.710m
Score/min:421
Accuracy (listed only):34.558%
HSR (listed only):33.975%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:1,762
Deaths:421
KDR:4.185
Accuracy:34.278% A++
HSR:30.477% A++
Carnage AR
A++
Kills:1,317
Deaths:307
KDR:4.290
Accuracy:33.265% A++
HSR:33.789% A++
MGR-S1 Gladius
A*
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:36.687% A++
HSR:37.948% A*
NSX Yumi
A+
Kills:1,186
Deaths:375
KDR:3.163
Accuracy:29.610% B+
HSR:42.412% A+
NC1 Gauss Rifle
A++
Kills:1,183
Deaths:366
KDR:3.232
Accuracy:32.185% A++
HSR:29.501% B**
NS-11A
A++
Kills:1,180
Deaths:315
KDR:3.746
Accuracy:32.435% A+
HSR:37.034% A++
GR-22
A++
Kills:1,180
Deaths:329
KDR:3.587
Accuracy:33.233% A++
HSR:29.068% B**
Reaper DMR
A+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:33.009% A
HSR:36.535% A+
NSX Tengu
A++
Kills:1,164
Deaths:262
KDR:4.443
Accuracy:46.601% A
HSR:32.818% A++
Blitz GD-10
M
Kills:696
Deaths:186
KDR:3.742
Accuracy:36.060% A*
HSR:32.471% M
Gauss Rifle Burst
B++
Kills:199
Deaths:50
KDR:3.980
Accuracy:32.123% B++
HSR:28.141% C+
NS-7 PDW
M**
Kills:111
Deaths:29
KDR:3.828
Accuracy:38.489% A**
HSR:43.243% M**
Kills:12,343
Deaths (as Combat Medic):3,114
Deaths (to Combat Medics):1,316
KDR:3.96371
Kill Difference:9,229
Playtime:91.534 hours
Usage:22%
Score:3.478m
Score/min:633
Accuracy (listed only):34.831%
HSR (listed only):34.453%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A++
Kills:1,762
Deaths:421
KDR:4.185
Accuracy:34.278% A++
HSR:30.477% A++
MGR-S1 Gladius
A*
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:36.687% A++
HSR:37.948% A*
NSX Tomoe
B**
Kills:1,184
Deaths:299
KDR:3.960
Accuracy:34.298% B**
HSR:45.524% B+
NSX Tengu
A++
Kills:1,164
Deaths:262
KDR:4.443
Accuracy:46.601% A
HSR:32.818% A++
Blitz GD-10
M
Kills:696
Deaths:186
KDR:3.742
Accuracy:36.060% A*
HSR:32.471% M
SAS-R
B*
Kills:693
Deaths:131
KDR:5.290
Accuracy:38.917% C+
HSR:76.912% B*
NS-44 Commissioner
C**
Kills:567
Deaths:319
KDR:1.777
Accuracy:39.680% C**
HSR:19.400% C--
NS-357 Underboss
B++
Kills:469
Deaths:221
KDR:2.122
Accuracy:43.902% B++
HSR:26.226% B
NC14 Bolt Driver
B*
Kills:356
Deaths:80
KDR:4.450
Accuracy:41.768% B*
HSR:81.461% B*
NC4 Mag-Shot
B**
Kills:118
Deaths:98
KDR:1.204
Accuracy:34.258% B**
HSR:22.881% B+
NS-7 PDW
M**
Kills:111
Deaths:29
KDR:3.828
Accuracy:38.489% A**
HSR:43.243% M**
Kills:8,319
Deaths (as Infiltrator):2,257
Deaths (to Infiltrators):2,112
KDR:3.68587
Kill Difference:6,062
Playtime:34.631 hours
Usage:8%
Score:0.826m
Score/min:398
Accuracy (listed only):38.631%
HSR (listed only):40.851%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:1,089
V. Kills:891 122%
Deaths:245
KDR:4.445
Accuracy:25.932% D-
KPH:29 A+
VKPH:23.700 A*
Vortek Rotary
A*
Kills:703
V. Kills:429 163%
Deaths:65
KDR:10.815
Accuracy:25.123% D--
KPH:41.200 A*
VKPH:25.200 A++
Hornet Missiles
A
Kills:161
V. Kills:104 153%
Deaths:5
KDR:32.200
Accuracy:55.214% D
KPH:118.300 B**
VKPH:76.400 A
Kills:1,953 (1,792 + 0)
Deaths:315
KDR:6.200
VKDR:4.521
Vehicle Kills:1,424
Kill Difference:1,638
Playtime:55.988 hours
Usage:14%
Score:1.053m
Score/min:314
Piloting Accuracy:25.123%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:61
V. Kills:2 N/A
Deaths:4
KDR:15.250
Accuracy:20.569% B+
KPH:115.800 A+
VKPH:3.800 B*
Kills:61 (0 + 61)
Deaths:4
KDR:15.250
VKDR:0.500
Vehicle Kills:2
Kill Difference:57
Playtime:0.527 hours
Usage:0%
Score:0.015m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:20.569%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,3403,2998553.858B+0.5630.789%B**40.831%A++147.3M++1.8M40522.4h8.1B**26.2B*
AF-4 Cyclone 1,7931,7624214.185A++0.8834.278%A++30.477%A++149.3S2.6S49311.8h8.6B*25B++
NC6A GODSAW 1,3411,3263713.574B+0.2731.754%B+37.783%A127.5A++1.4B+31310.4h7C**22.1B++
Carnage AR 1,3281,3173074.29A++0.9933.265%A++33.789%A++130.4S1.1A++35010.1h10.2A30.6B**
NS-15M2 1,2821,2753034.208B**0.9130.674%B**46.039%A*146.6MN/A3478.7h8.7B**28.4B*
GD-7F 1,2621,2463603.461A+0.1632.524%A+36.998%M+115.4M++1.5A*29210.8h10.6B*32.6B*
NSX Naginata 1,2411,2002524.762M+1.4631.654%A+37.75%B**187.5S6.4U4546.4h9.4B++29.6B*
NSX Tanto 1,2421,2002814.27M*0.9734.869%A+28.667%B171.4S6U4017h11.4B+32.7B++
MGR-S1 Gladius 1,2351,1992115.682A**2.3836.687%A++37.948%A*193.4S5.8U11536.2h7.2B*19.6B*
GD-22S 1,2031,1983213.732B**0.4330.308%A38.898%A*151.6SN/A3937.9h7.6A25.1B**
NS-11C 1,2041,1943653.271A++0.0331.645%A39.28%M++111.6M+N/A30410.7h10.6B*33.5B++
NC6 Gauss SAW 1,1931,1892944.044A++0.7430.658%A++32.548%A+141.5SN/A4218.4h6.7B**22B*
NSX Yumi 1,2171,1863753.163B**0.1429.61%B+42.412%A+109.8M++2.9M34210.8h10.1B+34.2B+
NSX Tomoe 1,2091,1842993.96A0.6634.298%B**45.524%B+144.4M**3S3448.2h10.6B*30.8B*
NC1 Gauss Rifle 1,2001,1833663.232A+0.0732.185%A++29.501%B**114.9S1.7M++34910.3h9.2A28.4B**
NS-11A 1,2001,1803153.746A++0.4432.435%A+37.034%A++140.5M**2.4M*3878.4h10.2B**31.5B**
GR-22 1,1951,1803293.587A+0.2833.233%A++29.068%B**121.6M**1.5A**4979.7h10.4B**31.4B**
AC-X11 1,1961,1782554.62M1.3232.881%A+30.815%A+124S1.9M*2829.5h7.7B*23.5B++
EM6 1,1811,1722784.216A0.9129.88%A44.881%M+136.3M*1B*3168.6h7.5A25.1B**
AF-19 Mercenary 1,1791,1673013.877M*0.5730.206%A+35.476%A**115.5S1.2A**32410.1h8.2B**27.3B**
Reaper DMR 1,1721,1662634.433A++1.1333.009%A36.535%A+149.5SN/A7757.8h7.3A22B**
NSX Tengu 1,1821,1642624.443M++1.1446.601%A32.818%A++145.5M**2.3M**3488h9.9B++21.2B++
AF-4A Bandit 1,1681,1633213.623A++0.3229.921%B*38.005%A*138.5M*N/A3028.4h8.1B**27B*
M20 Mustang 1,9801,0892454.445B*1.1425.932%D-2.847%B+29A+23.7A*28737.6h60.2B*232.3B++
NC05 Jackhammer 7987791983.934M0.6359.553%A++19.641%B**177S4.3S4594.4h4.3B+7.2B++
Vortek Rotary 1,1327036510.815M+7.5125.123%D--0.996%D-41.4A*25.2A++33017h34.7B**138.2B++
Blitz GD-10 7236961863.742M0.4436.06%A*32.471%M148.1S5.7U6424.7h12.8B+35.5B*
SAS-R 6976931315.29B*1.9938.917%C+76.912%B*110MN/A3366.3h1.9B++4.9B+
NS-44 Commissioner 5735673191.777B+1.5339.68%C**19.4%C--67.5B*N/A2028.4h3.5B8.8B+
NS-357 Underboss 4784692212.122B*1.1843.902%B++26.226%B102A+2M+3164.6h4.1C+9.4B+
NC14 Bolt Driver 358356804.45B**1.1541.768%B*81.461%B*89SN/A2894h1.9B**4.6B*
Shrike 4653351242.702M++0.6055.497%C+2.687%C+53.2A**20.6A3516.3h5B*9B++
Frag Grenade 2112041204N/A200.7059.549%A++N/A1020A*35M**32420.2h2.5B**4.1B**
Gauss Rifle Burst 200199503.98A0.6832.123%B++28.141%C+104.7A*N/A5331.9h10.8C++33.6B+
NS-TMC-01 "His Regards" 19619310,9190.018C3.289.178%D*2.073%D-0.6CN/A2331.5h1.5B*16.1C+
Hornet Missiles 265161532.2M**28.9055.214%DN/A115B*74.3A8521.4h10C**18.2C++
NC4 Mag-Shot 120118981.204B+2.1034.258%B**22.881%B+62.1A++1.1B++2071.9h5.3B**15.6B*
NS-7 PDW 112111293.828M0.5338.489%A**43.243%M**185S1.7M++7440.6h10.9B*28.3B*
NS Decimator 158106205.3M**2.0060.714%C+N/A66.3A+32.5A+6311.6h3.4B++5.5B++
19A Fortuna 9393234.043A**0.7430.539%B*21.505%C++116.3M*N/A3360.8h8.9B+29.1B++
M12 Kobalt 6361415.25C+11.9520.569%B+29.508%A**122A++4B**4790.5h10.9A+53B*
Rocklet Rifle 9556153.733S0.4346.597%D1.786%A+40B**27.9B3501.4h31.9B+68.5C*
Anti-Vehicle Grenade 6350150N/A46.7045.155%D-N/A500C**130B+18910.1h4.7B10.3C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon4720.3h
Nanite Revive Grenade07650.2h
Medical Kit1,8368,18062h
Medical Applicator11878,7344.4h
Recon Detection Device142,1612.8h
Nano-Armor Kit43,0100.1h

Check the help document for the dictionary if you want to learn more about words used here.


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