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Maj. General Recruit supm9[HDMI] supm9
NC BR 82

KDR: 3.23

Score: 8.9m

Last Seen: Dec 27th, 2018 6:48 PM
- OFFLINE - 627.2 hour(s)

Battle Rank 82 - New Conglomerate on Cobalt - Outfit Leader of Just kidding playing with VGA[HDMI] Just kidding playing with VGA
NS outfit on Cobalt

Members: 0
Level Progress (to 83): 90%
Level 100 Progress: 47% 296h
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 NC6A GODSAW GD-22S NC6 Gauss SAW NS-11C NC1 Gauss Rifle GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,751,996 MLG Score: 6996
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 13.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.558%36.665%115722100022,6324.64914-1.415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.084%2.055A*2.476A**0.568B+HEAD ++ (~20.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.641B+8.50.406B18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.135%2.335%538210201,54226111945.8855129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.028%-1.188D*0.668B+-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.9-0.243C52.20.012C+147.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.441%32.143%161102156231260.242424207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.55F7.076S-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.583B+9.60.756B++39.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.366%78.275%162102093960651.5495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.9%0.8B++0.731B++-0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+1.90.393B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Just kidding playing with VGA[HDMI] Just kidding playing with VGA
NS outfit on Cobalt

Members: 0
8.9m153.8%559 (33.5k)488 (29.3k)3.2342627,3368,4523.3988482 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022207128.46%34.445%98002:1016

24% Combat Medic30% Heavy Assault6% Infiltrator41% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2016 5:47 PMApr 11th, 2016 3:48 PMJan 21st, 2019 2:46 AM (2d) (PST)Dec 27th, 2018 2:59 PM (26d) (PST)Dec 27th, 2018 2:48 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2073338741.4920.4610.5142.4360.0926996

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,42119,96452,457892831146629,289

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
305.5h/12.7d 1,391 9,416 6,421 44.6k 215 1,144 1,685 22.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:2,795
Deaths:745
KDR:3.752
Accuracy:30.131% B**
HSR:41.217% A*
NS-15M2
M
Kills:1,275
Deaths:303
KDR:4.208
Accuracy:30.674% A
HSR:46.039% M
NC6A GODSAW
A++
Kills:1,206
Deaths:341
KDR:3.537
Accuracy:31.535% B+
HSR:38.806% A++
GD-22S
A*
Kills:1,198
Deaths:321
KDR:3.732
Accuracy:30.308% A+
HSR:38.898% A*
NC6 Gauss SAW
A*
Kills:1,189
Deaths:294
KDR:4.044
Accuracy:30.658% A*
HSR:32.548% A+
EM6
M*
Kills:1,172
Deaths:278
KDR:4.216
Accuracy:29.880% A+
HSR:44.881% M*
NC05 Jackhammer
S
Kills:71
Deaths:21
KDR:3.381
Accuracy:56.853% A++
HSR:38.028% S
Kills:8,906
Deaths (as Heavy Assault):2,303
Deaths (to Heavy Assaults):2,292
KDR:3.86713
Kill Difference:6,603
Playtime:91.650 hours
Usage:30%
Score:2.430m
Score/min:442
Accuracy (listed only):34.291%
HSR (listed only):40.060%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
M**
Kills:1,185
Deaths:364
KDR:3.256
Accuracy:31.548% A+
HSR:39.241% M**
GD-7F
M++
Kills:1,181
Deaths:329
KDR:3.590
Accuracy:32.695% A++
HSR:37.087% M++
AC-X11
A++
Kills:1,178
Deaths:255
KDR:4.620
Accuracy:32.881% A+
HSR:30.815% A++
AF-19 Mercenary
A**
Kills:1,167
Deaths:301
KDR:3.877
Accuracy:30.206% A++
HSR:35.476% A**
AF-4A Bandit
M
Kills:1,163
Deaths:321
KDR:3.623
Accuracy:29.921% B**
HSR:38.005% M
NSX Tengu
A++
Kills:694
Deaths:169
KDR:4.107
Accuracy:45.752% A
HSR:32.997% A++
AF-4 Cyclone
A++
Kills:689
Deaths:190
KDR:3.626
Accuracy:33.843% A++
HSR:29.753% A++
19A Fortuna
B**
Kills:76
Deaths:18
KDR:4.222
Accuracy:30.437% B**
HSR:23.684% B+
Kills:7,333
Deaths (as Light Assault):1,947
Deaths (to Light Assaults):1,692
KDR:3.76631
Kill Difference:5,386
Playtime:125.586 hours
Usage:41%
Score:3.104m
Score/min:412
Accuracy (listed only):33.410%
HSR (listed only):33.382%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:1,183
Deaths:366
KDR:3.232
Accuracy:32.201% A*
HSR:29.501% A
GR-22
A++
Kills:1,180
Deaths:329
KDR:3.587
Accuracy:33.233% A++
HSR:29.068% A
NS-11A
A*
Kills:1,180
Deaths:315
KDR:3.746
Accuracy:32.435% A++
HSR:37.034% A*
Carnage AR
A*
Kills:1,171
Deaths:250
KDR:4.684
Accuracy:33.515% A++
HSR:34.586% A*
Reaper DMR
A++
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:33.009% A+
HSR:36.535% A++
NSX Tengu
A++
Kills:694
Deaths:169
KDR:4.107
Accuracy:45.752% A
HSR:32.997% A++
AF-4 Cyclone
A++
Kills:689
Deaths:190
KDR:3.626
Accuracy:33.843% A++
HSR:29.753% A++
NSX Yumi
A+
Kills:620
Deaths:225
KDR:2.756
Accuracy:30.415% B++
HSR:41.452% A+
Gauss Rifle Burst
B*
Kills:199
Deaths:50
KDR:3.980
Accuracy:32.123% B*
HSR:28.141% C++
Kills:8,082
Deaths (as Combat Medic):2,157
Deaths (to Combat Medics):932
KDR:3.74687
Kill Difference:5,925
Playtime:74.624 hours
Usage:24%
Score:3.008m
Score/min:672
Accuracy (listed only):34.058%
HSR (listed only):33.230%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
A++
Kills:694
Deaths:169
KDR:4.107
Accuracy:45.752% A
HSR:32.997% A++
AF-4 Cyclone
A++
Kills:689
Deaths:190
KDR:3.626
Accuracy:33.843% A++
HSR:29.753% A++
SAS-R
B*
Kills:641
Deaths:123
KDR:5.211
Accuracy:39.580% C++
HSR:77.223% B*
NS-44 Commissioner
B+
Kills:341
Deaths:204
KDR:1.672
Accuracy:39.522% B+
HSR:19.648% C
NC14 Bolt Driver
B**
Kills:298
Deaths:76
KDR:3.921
Accuracy:42.124% B**
HSR:80.537% B++
NC4 Mag-Shot
B**
Kills:118
Deaths:98
KDR:1.204
Accuracy:34.258% B**
HSR:22.881% B+
Kills:2,781
Deaths (as Infiltrator):860
Deaths (to Infiltrators):1,490
KDR:3.23372
Kill Difference:1,921
Playtime:18.805 hours
Usage:6%
Score:0.397m
Score/min:352
Accuracy (listed only):39.180%
HSR (listed only):43.840%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:1,049
V. Kills:871 120%
Deaths:245
KDR:4.282
Accuracy:26.119% D
KPH:29 A+
VKPH:24.100 A*
Vortek Rotary
A**
Kills:493
V. Kills:323 152%
Deaths:65
KDR:7.585
Accuracy:26.197% D-
KPH:43.300 A**
VKPH:28.400 A**
Hornet Missiles
B**
Kills:84
V. Kills:59 140%
Deaths:5
KDR:16.800
Accuracy:55.410% C-
KPH:95.400 B++
VKPH:67 B**
Kills:1,626 (1,542 + 0)
Deaths:315
KDR:5.162
VKDR:3.978
Vehicle Kills:1,253
Kill Difference:1,311
Playtime:48.448 hours
Usage:16%
Score:0.887m
Score/min:305
Piloting Accuracy:26.197%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:56
V. Kills:1 N/A
Deaths:4
KDR:14
Accuracy:19.441% B
KPH:138.100 A*
VKPH:2.500 C+
Kills:56 (0 + 56)
Deaths:4
KDR:14
VKDR:0.250
Vehicle Kills:1
Kill Difference:52
Playtime:0.406 hours
Usage:0%
Score:0.013m
Score/min:515
Driving Accuracy:N/A%
Gunner Accuracy:19.441%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,8142,7957453.752B++0.5230.131%B**41.217%A*143.3M**1B*32619.5h7.9B**26.2B*
NS-15M2 1,2821,2753034.208A+0.9730.674%A46.039%M146.6M**N/A3378.7h8.7A28.4B*
NC6A GODSAW 1,2141,2063413.537B++0.3031.535%B+38.806%A++123.1A*N/A2889.8h7C*22.1B++
GD-22S 1,2031,1983213.732A+0.5030.308%A+38.898%A*151.6SN/A3737.9h7.6A25.1B**
NC6 Gauss SAW 1,1931,1892944.044M+0.8130.658%A*32.548%A+141.5SN/A3828.4h6.7B**22B*
NS-11C 1,1951,1853643.255A**0.0231.548%A+39.241%M**111.8SN/A29710.6h10.6B**33.6B*
NC1 Gauss Rifle 1,2001,1833663.232A*0.0032.201%A*29.501%A116S1.7M**34010.2h9.1A28.4B**
GD-7F 1,1931,1813293.59M0.3632.695%A++37.087%M++116.9S1.2A**28510.1h10.5B*32.1B*
GR-22 1,1951,1803293.587A++0.3533.233%A++29.068%A121.6S1.5M4919.7h10.4B**31.4B**
NS-11A 1,2001,1803153.746A++0.5132.435%A++37.034%A*140.5S2.4S3838.4h10.2A31.5B**
AC-X11 1,1961,1782554.62M**1.3932.881%A+30.815%A++124S1.9S2719.5h7.7B*23.5B++
EM6 1,1811,1722784.216A++0.9829.88%A+44.881%M*136.3M**1A3068.6h7.5A25.1B*
Carnage AR 1,1791,1712504.684A**1.4533.515%A++34.586%A*137.8SN/A3628.5h10A29.9A
AF-19 Mercenary 1,1791,1673013.877S0.6430.206%A++35.476%A**115.5S1.2M+30310.1h8.2B**27.3B*
Reaper DMR 1,1721,1662634.433B**1.2033.009%A+36.535%A++149.5SN/A7717.8h7.3A22B**
AF-4A Bandit 1,1681,1633213.623A*0.3929.921%B**38.005%M138.5SN/A2988.4h8.1B**27B*
M20 Mustang 1,9201,0492454.282B**1.0526.119%D2.955%B+29A+24.1A*28636.2h60.7B*232.6B++
NSX Tengu 6976941694.107M0.8745.752%A32.997%A++133.5SN/A3145.2h9.6B*20.9B*
AF-4 Cyclone 6926891903.626A++0.3933.843%A++29.753%A++127.6SN/A3495.4h7.8B**23.1B**
SAS-R 6446411235.211B*1.9839.58%C++77.223%B*110.5M*N/A3175.8h1.9B++4.8B+
NSX Yumi 6296202252.756B**0.4830.415%B++41.452%A+93.9M++1.4C++3676.6h10.1B++33.4B*
Vortek Rotary 816493657.585A*4.3526.197%D-1.014%D-43.2A**28.3A**33611.4h34.2B**130.4B*
NS-44 Commissioner 3443412041.672B++1.5639.522%B+19.648%C59.8B**N/A1955.7h3.1B*7.9B++
NC14 Bolt Driver 300298763.921A0.6942.124%B**80.537%B++85.1SN/A2353.5h2B**4.6B**
Shrike 343239982.439M++0.8055.061%C+3.347%C**53.1M23.1A+3674.5h5.1B*9.2B++
Gauss Rifle Burst 200199503.98A0.7532.123%B*28.141%C++104.7A**N/A5301.9h10.8C**33.6B+
Frag Grenade 1831781178N/A174.7758.96%A++N/A890A++25M++28230.2h2.4A4.1A
NS-TMC-01 "His Regards" 1421417,8550.018C3.2211.594%D--2.837%D0.6CN/A1237.9h1.5B*12.7C++
NC4 Mag-Shot 120118981.204B++2.0334.258%B**22.881%B+62.1A*1.1B*1811.9h5.3B**15.6B+
Hornet Missiles 14384516.8A*13.5755.41%C-N/A93.3B++65.6B*7020.9h11.1C++20C+
19A Fortuna 7676184.222M0.9930.437%B**23.684%B+126.7SN/A3220.6h8.9B+29.2B*
NC05 Jackhammer 7171213.381A++0.1556.853%A++38.028%S142SN/A6170.5h3.2A5.5B**
M12 Kobalt 5756414C*10.7719.441%B32.143%M++140A*2.5C+5140.4h9.6A++49.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0500.1h
Nanite Revive Grenade05670.2h
Medical Kit1,3365,75841.5h
Medical Applicator6752,8062.7h
Recon Detection Device87030.8h
Nano-Armor Kit22,3910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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