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Primarch Snowblower surewhynot88[TWC2] surewhynot88
VS BR 97

KDR: 1.32

Score: 11.2m

Last Seen: Dec 5th, 2019 7:23 AM
- OFFLINE - 101.9 hour(s)

Battle Rank 97 - Vanu Sovereignty on Connery
Level Progress (to 98): 62%
Level 100 Progress: 59% 559h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Aphelion VEX-4H E540 Halberd VE-S Canis Supernova FPC C-4 Hellion G20 NS Decimator VE-C Horizon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $127,602 MLG Score: 102
Fun Score: N/A
Cheeseburgers Flipped: 146TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.326%18.843%345612211,6080.4081220.915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.841%-0.554D-0.329C-0.01C+HEAD ++ (~9.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.1-0.276C17.4-0.219C77.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.348%0.532%159212251,1287306751.5452167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.33%-1.139D*-1.283D**4.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.5-0.846D--21-0.665D50.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.421%3.653%252612211,6705668352.94533200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.701%-1.093D*-0.228C1.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.431B16.70.585B+51.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.449%26.786%252112265630120.186046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.683F-2.363A*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38-1.861F-8.1-0.653D29.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.2m616%228 (13.7k)207 (12.4k)1.3235712,2069,2221.9776697 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS122733417.2%5.891%10105:531

61% Engineer20% Heavy Assault10% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 29th, 2018 12:02 AMJun 26th, 2018 1:06 AMDec 6th, 2019 9:24 AM (3d) (PST)Dec 5th, 2019 3:29 AM (4d) (PST)Dec 5th, 2019 3:23 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
547774700.2250.1700.0131.8650.078102

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8464,64828,19813101112512,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
904.2h/37.7d 6,032 719 6,853 101.2k 1,556 1,663 4,219 29.7m

EngineerCLASS DETAILS: Engineer
VE-C Horizon
C
Kills:382
Deaths:530
KDR:0.721
Accuracy:26.975% D*
HSR:20.942% C
VE-LR Obelisk
D*
Kills:107
Deaths:220
KDR:0.486
Accuracy:24.472% D*
HSR:21.495% D*
Solstice VE3
A
Kills:63
Deaths:254
KDR:0.248
Accuracy:13.918% F
HSR:26.984% A
Pandora VX25
M+
Kills:56
Deaths:78
KDR:0.718
Accuracy:21.449% F-
HSR:26.786% M+
Kills:608
Deaths (as Engineer):1,082
Deaths (to Engineers):2,229
KDR:0.56192
Kill Difference:474
Playtime:549.845 hours
Usage:61%
Score:7.460m
Score/min:226
Accuracy (listed only):21.703%
HSR (listed only):24.052%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:243
Deaths:350
KDR:0.694
Accuracy:16.068% D**
HSR:26.338% C+
Kills:243
Deaths (as Heavy Assault):350
Deaths (to Heavy Assaults):2,182
KDR:0.69429
Kill Difference:107
Playtime:176.910 hours
Usage:20%
Score:1.879m
Score/min:177
Accuracy (listed only):16.068%
HSR (listed only):26.338%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C--
Kills:970
Deaths:1,646
KDR:0.589
Accuracy:19.743% D*
HSR:15.979% C--
VE-C Horizon
C
Kills:382
Deaths:530
KDR:0.721
Accuracy:26.975% D*
HSR:20.942% C
MKV Suppressed
C+
Kills:127
Deaths:252
KDR:0.504
Accuracy:17.456% F
HSR:18.898% C+
Solstice VE3
A
Kills:63
Deaths:254
KDR:0.248
Accuracy:13.918% F
HSR:26.984% A
Pandora VX25
M+
Kills:56
Deaths:78
KDR:0.718
Accuracy:21.449% F-
HSR:26.786% M+
Kills:1,598
Deaths (as Light Assault):2,760
Deaths (to Light Assaults):1,296
KDR:0.57899
Kill Difference:1,162
Playtime:89.246 hours
Usage:10%
Score:0.997m
Score/min:186
Accuracy (listed only):19.908%
HSR (listed only):21.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C--
Kills:970
Deaths:1,646
KDR:0.589
Accuracy:19.743% D*
HSR:15.979% C--
MKV Suppressed
C+
Kills:127
Deaths:252
KDR:0.504
Accuracy:17.456% F
HSR:18.898% C+
NS-61 Emissary
B++
Kills:98
Deaths:191
KDR:0.513
Accuracy:16.532% F-
HSR:20.408% B++
Soldier Soaker
B++
Kills:61
Deaths:87
KDR:0.701
Accuracy:22.662% D*
HSR:18.033% B++
Kills:1,256
Deaths (as Infiltrator):2,176
Deaths (to Infiltrators):1,134
KDR:0.57721
Kill Difference:920
Playtime:33.578 hours
Usage:4%
Score:0.275m
Score/min:136
Accuracy (listed only):19.098%
HSR (listed only):18.330%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C--
Kills:970
Deaths:1,646
KDR:0.589
Accuracy:19.743% D*
HSR:15.979% C--
MKV Suppressed
C+
Kills:127
Deaths:252
KDR:0.504
Accuracy:17.456% F
HSR:18.898% C+
Pandora VX25
M+
Kills:56
Deaths:78
KDR:0.718
Accuracy:21.449% F-
HSR:26.786% M+
Kills:1,153
Deaths (as Combat Medic):1,976
Deaths (to Combat Medics):770
KDR:0.5835
Kill Difference:823
Playtime:34.678 hours
Usage:4%
Score:0.385m
Score/min:185
Accuracy (listed only):19.549%
HSR (listed only):20.554%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:106
Deaths:71
KDR:1.493
Accuracy:13.105% D-
HSR:18.868% C+
Cosmos VM3
C*
Kills:70
Deaths:55
KDR:1.273
Accuracy:13.528% D-
HSR:20% C*
NS-20 Gorgon
C
Kills:55
Deaths:71
KDR:0.775
Accuracy:20.746% D-
HSR:18.182% C
Kills:231
Deaths (as MAX Suit):98.500
Deaths (to MAX Suits):272
KDR:2.34518
Kill Difference:132.500
Playtime:18.313 hours
Usage:2%
Score:0.226m
Score/min:205
Accuracy (listed only):15.793%
HSR (listed only):19.017%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C-
Kills:79
V. Kills:43 180%
Deaths:137
KDR:0.577
Accuracy:29.137% C-
KPH:6.700 D
VKPH:3.600 D-
Kills:79 (79 + 0)
Deaths:137
KDR:0.577
VKDR:0.314
Vehicle Kills:43
Kill Difference:58
Playtime:11.797 hours
Usage:1%
Score:0.073m
Score/min:103
Piloting Accuracy:29.137%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:119
V. Kills:66 178%
Deaths:20
KDR:5.950
Accuracy:32.417% D
KPH:24.800 D
VKPH:13.700 D-
AP30 Shredder
D
Kills:101
V. Kills:50 198%
Deaths:31
KDR:3.258
Accuracy:24.513% D**
KPH:17.400 D
VKPH:8.600 D--
Kills:220 (0 + 220)
Deaths:51
KDR:4.314
VKDR:2.275
Vehicle Kills:116
Kill Difference:169
Playtime:10.616 hours
Usage:1%
Score:0.127m
Score/min:200
Piloting Accuracy:N/A%
Gunner Accuracy:24.513%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:245
V. Kills:121 201%
Deaths:67
KDR:3.657
Accuracy:25.818% D
KPH:15.200 C++
VKPH:7.500 D
C75 Viper
C
Kills:132
V. Kills:65 200%
Deaths:70
KDR:1.886
Accuracy:38.022% C+
KPH:13.800 D-
VKPH:6.800 C
Kills:377 (377 + 0)
Deaths:137
KDR:2.752
VKDR:1.358
Vehicle Kills:186
Kill Difference:240
Playtime:25.693 hours
Usage:3%
Score:0.205m
Score/min:133
Driving Accuracy:38.022%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:1,033
V. Kills:467 221%
Deaths:80
KDR:12.913
Accuracy:50.274% B+
KPH:21.800 D-
VKPH:9.800 D*
Supernova FPC
B*
Kills:883
V. Kills:472 187%
Deaths:113
KDR:7.814
Accuracy:60.693% B*
KPH:19.600 D
VKPH:10.500 D--
Aphelion VEX-4
C++
Kills:344
V. Kills:141 242%
Deaths:21
KDR:16.381
Accuracy:35.343% C++
KPH:27.100 C++
VKPH:11.100 D-
Proton II PPA
C++
Kills:172
V. Kills:34 N/A
Deaths:21
KDR:8.190
Accuracy:42.768% M+
KPH:20.300 D*
VKPH:4 C++
Kills:2,432 (883 + 1,549)
Deaths:235
KDR:10.349
VKDR:4.740
Vehicle Kills:1,114
Kill Difference:2,197
Playtime:113.684 hours
Usage:13%
Score:1.241m
Score/min:182
Driving Accuracy:60.693%
Gunner Accuracy:42.768%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:1,590
V. Kills:807 197%
Deaths:378
KDR:4.206
Accuracy:44.812% C+
KPH:28.500 D
VKPH:14.500 D*
Proton II PPA-H
C--
Kills:106
V. Kills:14 N/A
Deaths:18
KDR:5.889
Accuracy:44.742% B*
KPH:32.600 D*
VKPH:4.300 C--
G40-F Ranger
D-
Kills:96
V. Kills:53 178%
Deaths:16
KDR:6
Accuracy:29.054% D-
KPH:14.500 F
VKPH:8 F
Kills:1,792 (0 + 1,792)
Deaths:412
KDR:4.350
VKDR:2.121
Vehicle Kills:874
Kill Difference:1,380
Playtime:65.585 hours
Usage:7%
Score:0.696m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:29.054%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:225
V. Kills:17 N/A
Deaths:52
KDR:4.327
Accuracy:10.502% D**
KPH:22.900 D--
VKPH:1.700 D
M12 Kobalt
C
Kills:63
V. Kills:8 N/A
Deaths:17
KDR:3.706
Accuracy:10.766% D**
KPH:20.100 D*
VKPH:2.600 C
M20 Basilisk
B*
Kills:58
V. Kills:31 181%
Deaths:15
KDR:3.867
Accuracy:44.299% B+
KPH:24.800 C**
VKPH:13.300 B*
Kills:346 (0 + 346)
Deaths:84
KDR:4.119
VKDR:0.667
Vehicle Kills:56
Kill Difference:262
Playtime:15.294 hours
Usage:2%
Score:0.116m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:44.299%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
C+
Kills:533
V. Kills:267 199%
Deaths:38
KDR:14.026
Accuracy:27.042% D*
KPH:33.100 C+
VKPH:16.600 C
CAS 14-E
C
Kills:178
V. Kills:27 N/A
Deaths:15
KDR:11.867
Accuracy:26.994% D--
KPH:32.500 D-
VKPH:4.900 C
Kills:711 (0 + 711)
Deaths:53
KDR:13.415
VKDR:5.547
Vehicle Kills:294
Kill Difference:658
Playtime:21.579 hours
Usage:2%
Score:0.228m
Score/min:176
Piloting Accuracy:N/A%
Gunner Accuracy:26.994%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Aphelion VEX-4H 2,3971,5903784.206C+2.8844.812%C+2.579%C28.5D14.5D*18355.7h54.6B121.9B
E540 Halberd 1,5001,0338012.913B+11.5950.274%B+N/A21.7D-9.8D*11547.5h6.1C+12C*
VE-S Canis 1,0149701,6460.589C--0.7319.743%D*15.979%C--10.9D-N/A4088.6h16.9D-85.6D-
Supernova FPC 1,3558831137.814C*6.4960.693%B*N/A19.6D10.5D--27845h5.6C+9.2C**
C-4 7615434491.209C+0.1121.54%DN/A61C--24.5C5118.9h1.2B+5.8C++
Hellion G20 8005333814.026M+12.7027.042%D*2.064%D-33.1C+16.6C19116.1h64B++236.6B+
NS Decimator 7604943941.254C*0.0756.859%C--N/A15.8D*8.5D-14131.2h3B**5.2B*
VE-C Horizon 3933825300.721C0.6026.975%D*20.942%C13.6D-N/A4328.1h23.6D*87.4D*
Aphelion VEX-4 4853442116.381A*15.0635.343%C++2.907%C-27.1C++11.1D-12412.7h39.4B*111.5B*
Tank Mine 468325943.457B+2.1328.543%CN/A95.6C42.1D7873.4h2.2C-7.7D
Skyguard 366245673.657C*2.3325.818%DN/A15.2C++7.5D14416.1h76.4A295.9B*
NS-15M2 2642433500.694C0.6316.068%D**26.338%C+10.5D--N/A3923.1h17.4D*108.5D**
M12 Kobalt 242225524.327D-3.0010.502%D**18.222%C+23D--1.7D949.8h24.6D234D*
Hunter QCX 3582212640.837C*0.4927.93%D-N/A16.5B10.2A+14113.4h7C++25.2C+
CAS 14-E 2051781511.867C+10.5426.994%D--N/A32.4D-4.9C1305.5h47D174.1D--
Proton II PPA 206172218.19C6.8742.768%M+N/A20.2D*4C++1318.5h34.7T*81.2D**
C75 Viper 197132701.886C-0.5638.022%C+N/A13.8D-6.8C1159.6h18.3D48.1C
MKV Suppressed 1351272520.504D0.8217.456%F18.898%C+9.8D--N/A2712.9h21.8D*124.7D*
C150 Dalton 185119205.95C+4.6332.417%DN/A24.8D13.8D-2464.8h3.9C++11.9C+
Hyena Missile Launcher 166108581.862C++0.5430.268%C-N/A11.3C-6D849.6h32.4B+106.9C**
VE-LR Obelisk 1141072200.486D-0.8424.472%D*21.495%D*7.9D*N/A3113.5h10.5D**42.9D**
Proton II PPA-H 120106185.889C--4.5744.742%B*N/A33.1D*4.4C--1063.2h21.3F--47.5D-
Cosmos VM3 114106711.493C+0.1713.105%D-18.868%C+15.8D-1.2B**496.7h18.6D--141.7C
Rocklet Rifle 1831021630.626C+0.7044.611%D-N/A13.8D--10.9D*1997.4h40.3C+90.3C
AP30 Shredder 151101313.258C-1.9324.513%D**N/A17.4D8.6D--1625.8h91.2C++372D
Fatestealer 1001002190.457F0.8721.602%D**22%C+13.7C--N/A317.3h2.7D--12.4F-
NS-61 Emissary 101981910.513C0.8116.532%F-20.408%B++5.6D--N/A1817.5h18.8C113.9D*
G40-F Ranger 14996166D4.6829.054%D-N/A14.5F8F1586.6h83.3C-286.6D
Saron Laser Cannon 122791370.577C0.7529.137%C-N/A6.7D3.6D-10311.8h148.6C+509.9C+
Nemesis VSH9 12175930.806C*0.5260.829%CN/A12.1C7.4C1186.2h7.8C**12.9C*
Cosmos VM3 7770551.273C0.0513.528%D-20%C*13.5D*1.3A+425.2h21.4F--158.1D**
Proximity Mine 6565106.5B*5.1832.117%D*N/A81.3D-N/A3120.8h2C6.3D--
M12 Kobalt 7163173.706C--2.3810.766%D**14.286%D-20.3D*2.6C1563.1h27D*250.3D**
Solstice VE3 68632540.248D1.0813.918%F26.984%A2.8D--N/A1722.6h26.4F189.7D*
Soldier Soaker 6361870.701C0.6222.662%D*18.033%B++18.5D-N/A613.3h7.2C31.9D*
M20 Basilisk 8958153.867B+2.5444.299%B+5.172%C+25.2B13.5B*2222.3h138D311.5C+
Pandora VX25 5856780.718C-0.6121.449%F-26.786%M+12.4D-N/A414.5h8.1F**38T*
NS-20 Gorgon 7055710.775C0.5520.746%D-18.182%C7.6D*2.1B+337.2h70.2D338.3D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,1661.1h
Nano-Armor Kit614703,72652.3h
Repair Module0590.2h
Nanite Revive Grenade04760.1h
Medical Applicator28854,5827.7h
Cortium Silo0790.3h
VS Patriot Flare Gun26851.2h
Spitfire Auto-Turret191,5381.8h
Motion Spotter11160.2h
Rampart Wall0530.5h
Xiphos Anti-Personnel Phalanx Tower02300h
Deconstruction Tool04400.1h
Welding Device14,6510.4h
G40-F Ranger0700h
Ammunition Package359750.8h
Shield Recharging Field145760.5h
Medical Kit214160.5h
Anti-Infantry MANA Turret71230.4h
Force-Blade4006422.4h
Nano-Repair Grenade01,7010.5h
Router21860.3h
IPC Targeting Dart2600.5h
Orbital Strike Target Designator11540.5h
Routing Spire1620.2h
Recon Detection Device3670.3h

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