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Primarch Snowblower surewhynot88[TWC2] surewhynot88
VS BR 95

KDR: 1.32

Score: 10.6m

Last Seen: Jul 25th, 2019 11:05 PM
- OFFLINE - 661 hour(s)

Battle Rank 95 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 788
Level Progress (to 96): 58%
Level 100 Progress: 56% 607h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Aphelion VEX-4H E540 Halberd VE-S Canis Supernova FPC C-4 NS Decimator Hellion G20 VE-C Horizon
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $127,602 MLG Score: 102
Fun Score: N/A
Cheeseburgers Flipped: 134TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.354%18.8%345612081,5160.4013770.915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.866%-0.533D-0.338C-0.006C+HEAD ++ (~9.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.8-0.275C17.4-0.225C77.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.288%0.54%162212121,1127056681.5773166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.427%-1.321D**-1.297D**4.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.1-0.777D-20.8-0.5D50.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.38%3.56%254612081,6015378072.97584198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.713%-1.427D**-0.231C1.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.496B+16.70.687B+51.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.337%26.786%254112135628520.196491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.726F-2.529A**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.7-2.012F--8-0.695D29.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 788
10.6m608.9%226 (13.6k)205 (12.3k)1.3164511,5948,8071.9744595 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121431917.336%5.9%10205:531

61% Engineer19% Heavy Assault10% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 29th, 2018 12:02 AMJun 26th, 2018 1:06 AMAug 21st, 2019 9:07 PM (10h) (PST)Jul 25th, 2019 7:13 PM (27d) (PST)Jul 25th, 2019 7:05 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
545774680.2230.1700.0131.8320.078102

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7014,60228,09913101110512,283

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
865.9h/36.1d 5,795 684 6,586 95.2k 1,499 1,620 4,033 28.3m

EngineerCLASS DETAILS: Engineer
VE-C Horizon
C
Kills:367
Deaths:485
KDR:0.757
Accuracy:27.022% D*
HSR:21.253% C
VE-LR Obelisk
D*
Kills:106
Deaths:220
KDR:0.482
Accuracy:24.487% D*
HSR:21.698% D*
Solstice VE3
A
Kills:63
Deaths:254
KDR:0.248
Accuracy:13.918% F
HSR:26.984% A
Pandora VX25
M+
Kills:56
Deaths:77
KDR:0.727
Accuracy:21.337% F-
HSR:26.786% M+
Kills:592
Deaths (as Engineer):1,036
Deaths (to Engineers):2,139
KDR:0.57143
Kill Difference:444
Playtime:527.393 hours
Usage:61%
Score:7.071m
Score/min:223
Accuracy (listed only):21.691%
HSR (listed only):24.180%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C*
Kills:196
Deaths:296
KDR:0.662
Accuracy:15.863% F
HSR:27.551% C*
Kills:196
Deaths (as Heavy Assault):296
Deaths (to Heavy Assaults):2,088
KDR:0.66216
Kill Difference:100
Playtime:168.402 hours
Usage:19%
Score:1.776m
Score/min:176
Accuracy (listed only):15.863%
HSR (listed only):27.551%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C--
Kills:951
Deaths:1,613
KDR:0.590
Accuracy:19.787% D*
HSR:15.878% C--
VE-C Horizon
C
Kills:367
Deaths:485
KDR:0.757
Accuracy:27.022% D*
HSR:21.253% C
MKV Suppressed
C+
Kills:106
Deaths:207
KDR:0.512
Accuracy:17.025% F
HSR:18.868% C+
Solstice VE3
A
Kills:63
Deaths:254
KDR:0.248
Accuracy:13.918% F
HSR:26.984% A
Pandora VX25
M+
Kills:56
Deaths:77
KDR:0.727
Accuracy:21.337% F-
HSR:26.786% M+
Kills:1,543
Deaths (as Light Assault):2,636
Deaths (to Light Assaults):1,232
KDR:0.58536
Kill Difference:1,093
Playtime:86.714 hours
Usage:10%
Score:0.949m
Score/min:182
Accuracy (listed only):19.818%
HSR (listed only):21.954%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C--
Kills:951
Deaths:1,613
KDR:0.590
Accuracy:19.787% D*
HSR:15.878% C--
MKV Suppressed
C+
Kills:106
Deaths:207
KDR:0.512
Accuracy:17.025% F
HSR:18.868% C+
NS-61 Emissary
B*
Kills:94
Deaths:185
KDR:0.508
Accuracy:16.505% F-
HSR:21.277% B*
Soldier Soaker
B++
Kills:61
Deaths:87
KDR:0.701
Accuracy:22.662% D*
HSR:18.033% B++
Kills:1,212
Deaths (as Infiltrator):2,092
Deaths (to Infiltrators):1,077
KDR:0.57935
Kill Difference:880
Playtime:31.981 hours
Usage:4%
Score:0.267m
Score/min:139
Accuracy (listed only):18.995%
HSR (listed only):18.514%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C--
Kills:951
Deaths:1,613
KDR:0.590
Accuracy:19.787% D*
HSR:15.878% C--
MKV Suppressed
C+
Kills:106
Deaths:207
KDR:0.512
Accuracy:17.025% F
HSR:18.868% C+
Pandora VX25
M+
Kills:56
Deaths:77
KDR:0.727
Accuracy:21.337% F-
HSR:26.786% M+
Kills:1,113
Deaths (as Combat Medic):1,897
Deaths (to Combat Medics):732
KDR:0.58672
Kill Difference:784
Playtime:33.156 hours
Usage:4%
Score:0.363m
Score/min:182
Accuracy (listed only):19.383%
HSR (listed only):20.511%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:93
Deaths:61
KDR:1.525
Accuracy:12.697% D-
HSR:21.505% B+
Cosmos VM3
C**
Kills:69
Deaths:49
KDR:1.408
Accuracy:13.415% D-
HSR:20.290% C**
Kills:162
Deaths (as MAX Suit):55
Deaths (to MAX Suits):257
KDR:2.94545
Kill Difference:107
Playtime:16.841 hours
Usage:2%
Score:0.211m
Score/min:209
Accuracy (listed only):13.056%
HSR (listed only):20.898%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C-
Kills:79
V. Kills:43 180%
Deaths:137
KDR:0.577
Accuracy:29.137% C-
KPH:6.700 D
VKPH:3.600 D-
Kills:79 (79 + 0)
Deaths:137
KDR:0.577
VKDR:0.314
Vehicle Kills:43
Kill Difference:58
Playtime:11.797 hours
Usage:1%
Score:0.073m
Score/min:103
Piloting Accuracy:29.137%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:119
V. Kills:66 178%
Deaths:20
KDR:5.950
Accuracy:32.509% D
KPH:25 C--
VKPH:13.800 D-
AP30 Shredder
D
Kills:101
V. Kills:50 198%
Deaths:31
KDR:3.258
Accuracy:24.477% D**
KPH:17.500 D
VKPH:8.700 D*
Kills:220 (0 + 220)
Deaths:51
KDR:4.314
VKDR:2.275
Vehicle Kills:116
Kill Difference:169
Playtime:10.543 hours
Usage:1%
Score:0.125m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:24.477%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:238
V. Kills:117 202%
Deaths:67
KDR:3.552
Accuracy:25.698% D
KPH:15.100 C++
VKPH:7.400 D
C75 Viper
C
Kills:132
V. Kills:65 200%
Deaths:70
KDR:1.886
Accuracy:38.059% C+
KPH:13.800 D-
VKPH:6.800 C
Kills:370 (370 + 0)
Deaths:137
KDR:2.701
VKDR:1.328
Vehicle Kills:182
Kill Difference:233
Playtime:25.366 hours
Usage:3%
Score:0.201m
Score/min:132
Driving Accuracy:38.059%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B
Kills:994
V. Kills:455 218%
Deaths:80
KDR:12.425
Accuracy:50.515% B
KPH:21.700 D-
VKPH:9.900 D--
Supernova FPC
B*
Kills:874
V. Kills:469 186%
Deaths:113
KDR:7.735
Accuracy:60.848% B*
KPH:19.600 D
VKPH:10.500 D-
Aphelion VEX-4
C++
Kills:344
V. Kills:141 242%
Deaths:21
KDR:16.381
Accuracy:35.343% C++
KPH:27.100 C++
VKPH:11.100 D-
Proton II PPA
C+
Kills:168
V. Kills:32 N/A
Deaths:21
KDR:8
Accuracy:42.807% M++
KPH:19.900 D*
VKPH:3.800 C+
Kills:2,380 (874 + 1,506)
Deaths:235
KDR:10.128
VKDR:4.668
Vehicle Kills:1,097
Kill Difference:2,145
Playtime:111.528 hours
Usage:13%
Score:1.217m
Score/min:182
Driving Accuracy:60.848%
Gunner Accuracy:42.807%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:1,556
V. Kills:793 196%
Deaths:378
KDR:4.116
Accuracy:44.731% C+
KPH:28.300 D
VKPH:14.400 D*
Proton II PPA-H
D
Kills:106
V. Kills:14 N/A
Deaths:18
KDR:5.889
Accuracy:44.759% B*
KPH:32.800 D*
VKPH:4.300 D
G40-F Ranger
D
Kills:96
V. Kills:53 178%
Deaths:16
KDR:6
Accuracy:29.054% D
KPH:14.500 F
VKPH:8 F
Kills:1,758 (0 + 1,758)
Deaths:412
KDR:4.267
VKDR:2.087
Vehicle Kills:860
Kill Difference:1,346
Playtime:64.794 hours
Usage:7%
Score:0.675m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:29.054%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:207
V. Kills:15 N/A
Deaths:52
KDR:3.981
Accuracy:10.395% D**
KPH:21.700 D*
VKPH:1.600 D
M12 Kobalt
C
Kills:62
V. Kills:8 N/A
Deaths:17
KDR:3.647
Accuracy:10.959% D**
KPH:20 D*
VKPH:2.600 C
M20 Basilisk
B+
Kills:51
V. Kills:27 182%
Deaths:15
KDR:3.400
Accuracy:44.206% B+
KPH:23.300 C++
VKPH:12.400 B+
Kills:320 (0 + 320)
Deaths:84
KDR:3.810
VKDR:0.595
Vehicle Kills:50
Kill Difference:236
Playtime:14.805 hours
Usage:2%
Score:0.111m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:44.206%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
C+
Kills:426
V. Kills:210 202%
Deaths:38
KDR:11.211
Accuracy:27.496% D*
KPH:32.800 C+
VKPH:16.200 C
CAS 14-E
D
Kills:166
V. Kills:23 N/A
Deaths:15
KDR:11.067
Accuracy:27.392% D--
KPH:31.900 D-
VKPH:4.400 D
Kills:592 (0 + 592)
Deaths:53
KDR:11.170
VKDR:4.396
Vehicle Kills:233
Kill Difference:539
Playtime:18.176 hours
Usage:2%
Score:0.184m
Score/min:168
Piloting Accuracy:N/A%
Gunner Accuracy:27.392%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Aphelion VEX-4H 2,3491,5563784.116C+2.8044.731%C+2.506%C28.3D14.4D*17954.9h54.5C**121.9C**
E540 Halberd 1,4499948012.425B11.1150.515%BN/A21.8D-10D--11545.7h6.1C+12C*
VE-S Canis 9939511,6130.59D0.7319.787%D*15.878%C--10.9D-N/A4087h16.9D--85.6D-
Supernova FPC 1,3438741137.735C*6.4260.848%B*N/A19.6D10.5D-27644.7h5.6C+9.2B
C-4 7375274391.2C+0.1221.543%DN/A61.3C-24.4C5078.6h1.2B+5.7C*
NS Decimator 7244703641.291C**0.0356.62%DN/A15.7D*8.5D-13929.9h2.9A5.1B**
Hellion G20 6364263811.211M**9.8927.496%D*1.878%D--32.8C+16.2C18513h65.4B**237.7B
VE-C Horizon 3783674850.757C-0.5627.022%D*21.253%C14.2D-N/A4425.9h23.5D**87.1D*
Aphelion VEX-4 4853442116.381M+15.0635.343%C++2.907%C-27.1C++11.1D-12412.7h39.4B*111.5B*
Tank Mine 440306923.326B2.0128.394%CN/A92.7C40.6D7543.3h2.2C-7.9D-
Skyguard 355238673.552C*2.2425.698%DN/A15.1C++7.4D14215.8h76.6B**298.1B*
M12 Kobalt 222207523.981D-2.6610.395%D**18.358%C++21.8D*1.6D929.5h25.4D-244.3D*
Hunter QCX 3272022480.815C*0.5027.621%D--N/A15.8C*9.8A13312.8h7.3C+26.5C+
NS-15M2 2121962960.662C-0.6515.863%F27.551%C*9.7D*N/A3720.3h17.5D*110.4D**
Proton II PPA 200168218C6.6842.807%M++N/A20D*3.8C+1318.4h35.5T*82.8F
CAS 14-E 1891661511.067C+9.7527.392%D--N/A31.9D-4.4D1265.2h46.8D-170.9D*
C75 Viper 197132701.886C-0.5738.059%C+N/A13.8D-6.8C1149.6h18.2D47.9C-
C150 Dalton 185119205.95C+4.6332.509%DN/A24.8C--13.8D-2394.8h3.9C**11.9C++
Hyena Missile Launcher 166108581.862C++0.5530.27%C-N/A11.3C-6D849.6h32.3B+106.8C**
VE-LR Obelisk 1131062200.482D0.8324.487%D*21.698%D*7.9D*N/A3113.5h10.6F43.2D**
MKV Suppressed 1141062070.512D0.8017.025%F18.868%C+10.5D--N/A2710.1h21.7D**127.7D**
Proton II PPA-H 120106185.889C-4.5744.759%B*N/A33.1D*4.4C--1053.2h21.2F--47.3D-
AP30 Shredder 151101313.258C1.9424.477%D**N/A17.4D8.6D*1635.8h90.6C++370.3D
Rocklet Rifle 1811011570.643C+0.6744.644%D--N/A13.8D*11D*1957.3h40.1C+89.8C
Fatestealer 1001002190.457F--0.8621.602%D**22%C+13.7DN/A317.3h2.7D--12.4F-
G40-F Ranger 14996166C--4.6829.054%DN/A14.5F8F1586.6h83.3C--286.6D
NS-61 Emissary 97941850.508C0.8116.505%F-21.277%B*5.5D--N/A1817h18.8C-113.8F
Cosmos VM3 10093611.525C+0.2112.697%D-21.505%B+16D-1.2A515.8h17.4D-137.4C
Saron Laser Cannon 122791370.577C0.7429.137%C-N/A6.7D3.6D-10311.8h148.6C+509.9C+
Nemesis VSH9 11672910.791C*0.5360.865%CN/A12.2C7.5C1195.9h7.6B12.5C**
Cosmos VM3 7669491.408C0.0913.415%D-20.29%C**15D--1.5A++474.6h20F-149.1D*
Solstice VE3 68632540.248D1.0713.918%F26.984%A2.8D--N/A1622.6h26.4F189.7D**
Proximity Mine 6262106.2B*4.8831.99%D*N/A77.5D-N/A3080.8h2C6.4D--
M12 Kobalt 7062173.647C--2.3310.959%D**14.516%D-20D*2.6C1553.1h26.8D*244.2D**
Soldier Soaker 6361870.701C0.6222.662%D*18.033%B++18.5D--N/A613.3h7.2C-31.9D*
Pandora VX25 5856770.727C0.5921.337%F-26.786%M+12.7D-N/A414.4h8F--37.7T*
M20 Basilisk 7851153.4C**2.0844.206%B+5.882%C++23.2C++12.3B+2262.2h144.5D-326.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,1241h
Nano-Armor Kit571659,41050.2h
Repair Module0560.2h
Nanite Revive Grenade04560.1h
Medical Applicator27953,1687.5h
Cortium Silo0690.3h
Spitfire Auto-Turret191,4911.8h
VS Patriot Flare Gun26851.2h
Motion Spotter11130.2h
Xiphos Anti-Personnel Phalanx Tower02300h
Welding Device13,9510.3h
Deconstruction Tool04400.1h
G40-F Ranger0700h
Ammunition Package349460.8h
Shield Recharging Field145760.5h
Medical Kit174100.4h
Anti-Infantry MANA Turret71230.4h
Force-Blade4006422.4h
Router21820.3h
Nano-Repair Grenade01,6390.5h
IPC Targeting Dart2600.5h
Routing Spire1580.2h
Recon Detection Device3670.3h

Check the help document for the dictionary if you want to learn more about words used here.


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