Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 8 (19,994)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (128 days). The data shown below may not be accurate.

Immortal Snowblower surewhynot88[xPIT] surewhynot88
VS BR 69

KDR: 1.24

Score: 15.3m

Last Seen: May 23rd, 2020 10:44 PM
- OFFLINE - 917.6 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Connery
Level Progress (to 70): 99%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Aphelion VEX-4H VE-S Canis Hellion G20 E540 Halberd C-4 Supernova FPC NS Decimator VE-C Horizon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:surewhynot88



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $136,359 MLG Score: 109
Fun Score: N/A
Cheeseburgers Flipped: 158TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.724%17.874%335913402,3610.3598540.884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.57%-0.49D-0.486D0.226C++HEAD ++ (~8.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.7-0.185C16.4-0.152C71.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.15%0.528%159313461,3258817381.50227179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.598%-1.055D*-1.275D**2.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.8-0.842D--21.3-0.712D-49.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.779%3.977%218613431,7607008712.5107202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.812%-1.057D*-0.132C1.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.405B17.70.559B+53.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.77%12.92%218513441,370506252.70217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.43%-0.825D--0.37C-0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.22C++3.20.33C**7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.3m703%251 (15.1k)223 (13.4k)1.2434817,20113,8331.7892769 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS134943617.542%6.424%11304:593

7% Combat Medic56% Engineer17% Heavy Assault15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 29th, 2018 12:02 AMMay 23rd, 2020 10:47 PMMay 29th, 2020 9:39 PM (122d) (PST)May 23rd, 2020 7:51 PM (128d) (PST)May 23rd, 2020 6:44 PM (128d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
598955030.2500.2010.0162.3010.077109

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,9075,68530,22215121138513,356

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1146.3h/47.8d 7,550 1,105 8,670 158.2k 1,999 2,178 5,306 41.2m

EngineerCLASS DETAILS: Engineer
VE-C Horizon
D--
Kills:495
Deaths:698
KDR:0.709
Accuracy:26.601% F
HSR:19.798% D--
Deimos VA29
D--
Kills:436
Deaths:530
KDR:0.823
Accuracy:53.256% D*
HSR:11.239% D--
Nova
D
Kills:356
Deaths:485
KDR:0.734
Accuracy:27.340% F-
HSR:12.079% D
Pandora VX25
B++
Kills:268
Deaths:338
KDR:0.793
Accuracy:26.829% F-
HSR:19.403% B++
Phobos VX86
D-
Kills:239
Deaths:334
KDR:0.716
Accuracy:53.401% D-
HSR:9.623% D*
VE-LR Obelisk
D*
Kills:135
Deaths:253
KDR:0.534
Accuracy:22.001% F-
HSR:25.185% D*
Thanatos VE70
C-
Kills:71
Deaths:99
KDR:0.717
Accuracy:24.621% F-
HSR:14.085% C-
Solstice VE3
B*
Kills:63
Deaths:254
KDR:0.248
Accuracy:13.911% F--
HSR:26.984% B*
Serpent VE92
C+
Kills:51
Deaths:107
KDR:0.477
Accuracy:22.934% D
HSR:21.569% C+
Kills:2,114
Deaths (as Engineer):3,098
Deaths (to Engineers):3,060
KDR:0.68238
Kill Difference:984
Playtime:641.709 hours
Usage:56%
Score:8.965m
Score/min:233
Accuracy (listed only):30.099%
HSR (listed only):17.774%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:301
Deaths:485
KDR:0.621
Accuracy:15.941% F--
HSR:23.588% D-
Kills:301
Deaths (as Heavy Assault):485
Deaths (to Heavy Assaults):3,465
KDR:0.62062
Kill Difference:184
Playtime:189.674 hours
Usage:17%
Score:2.095m
Score/min:184
Accuracy (listed only):15.941%
HSR (listed only):23.588%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D-
Kills:1,410
Deaths:2,240
KDR:0.629
Accuracy:20.061% F-
HSR:15.745% D-
VE-C Horizon
D--
Kills:495
Deaths:698
KDR:0.709
Accuracy:26.601% F
HSR:19.798% D--
Deimos VA29
D--
Kills:436
Deaths:530
KDR:0.823
Accuracy:53.256% D*
HSR:11.239% D--
Nova
D
Kills:356
Deaths:485
KDR:0.734
Accuracy:27.340% F-
HSR:12.079% D
Pandora VX25
B++
Kills:268
Deaths:338
KDR:0.793
Accuracy:26.829% F-
HSR:19.403% B++
Phobos VX86
D-
Kills:239
Deaths:334
KDR:0.716
Accuracy:53.401% D-
HSR:9.623% D*
MKV Suppressed
D
Kills:171
Deaths:334
KDR:0.512
Accuracy:17.975% F--
HSR:17.544% D
Eridani SX5
F-
Kills:75
Deaths:128
KDR:0.586
Accuracy:20.860% F-
HSR:8% F-
Thanatos VE70
C-
Kills:71
Deaths:99
KDR:0.717
Accuracy:24.621% F-
HSR:14.085% C-
Solstice VE3
B*
Kills:63
Deaths:254
KDR:0.248
Accuracy:13.911% F--
HSR:26.984% B*
Serpent VE92
C+
Kills:51
Deaths:107
KDR:0.477
Accuracy:22.934% D
HSR:21.569% C+
NSX-P Tengu
N/A
Kills:50
Deaths:86
KDR:0.581
Accuracy:18.548% N/A
HSR:6% N/A
Kills:3,685
Deaths (as Light Assault):5,633
Deaths (to Light Assaults):2,045
KDR:0.65418
Kill Difference:1,948
Playtime:171.592 hours
Usage:15%
Score:2.518m
Score/min:245
Accuracy (listed only):27.195%
HSR (listed only):15.172%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D-
Kills:1,410
Deaths:2,240
KDR:0.629
Accuracy:20.061% F-
HSR:15.745% D-
Deimos VA29
D--
Kills:436
Deaths:530
KDR:0.823
Accuracy:53.256% D*
HSR:11.239% D--
Nova
D
Kills:356
Deaths:485
KDR:0.734
Accuracy:27.340% F-
HSR:12.079% D
Pandora VX25
B++
Kills:268
Deaths:338
KDR:0.793
Accuracy:26.829% F-
HSR:19.403% B++
Phobos VX86
D-
Kills:239
Deaths:334
KDR:0.716
Accuracy:53.401% D-
HSR:9.623% D*
MKV Suppressed
D
Kills:171
Deaths:334
KDR:0.512
Accuracy:17.975% F--
HSR:17.544% D
Eridani SX5
F-
Kills:75
Deaths:128
KDR:0.586
Accuracy:20.860% F-
HSR:8% F-
Thanatos VE70
C-
Kills:71
Deaths:99
KDR:0.717
Accuracy:24.621% F-
HSR:14.085% C-
NSX-P Tengu
N/A
Kills:50
Deaths:86
KDR:0.581
Accuracy:18.548% N/A
HSR:6% N/A
Kills:3,076
Deaths (as Combat Medic):4,574
Deaths (to Combat Medics):1,456
KDR:0.6725
Kill Difference:1,498
Playtime:79.494 hours
Usage:7%
Score:1.169m
Score/min:245
Accuracy (listed only):29.210%
HSR (listed only):12.635%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D-
Kills:1,410
Deaths:2,240
KDR:0.629
Accuracy:20.061% F-
HSR:15.745% D-
MKV Suppressed
D
Kills:171
Deaths:334
KDR:0.512
Accuracy:17.975% F--
HSR:17.544% D
NS-61 Emissary
C++
Kills:103
Deaths:210
KDR:0.490
Accuracy:16.361% F-
HSR:19.418% C++
Eridani SX5
F-
Kills:75
Deaths:128
KDR:0.586
Accuracy:20.860% F-
HSR:8% F-
Soldier Soaker
B++
Kills:61
Deaths:87
KDR:0.701
Accuracy:22.662% F
HSR:18.033% B++
NS-357 Underboss
C--
Kills:52
Deaths:125
KDR:0.416
Accuracy:15.940% T
HSR:21.154% C--
NSX-P Tengu
N/A
Kills:50
Deaths:86
KDR:0.581
Accuracy:18.548% N/A
HSR:6% N/A
Kills:1,922
Deaths (as Infiltrator):3,210
Deaths (to Infiltrators):1,614
KDR:0.59875
Kill Difference:1,288
Playtime:41.025 hours
Usage:4%
Score:0.316m
Score/min:128
Accuracy (listed only):18.915%
HSR (listed only):15.128%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:124
Deaths:83
KDR:1.494
Accuracy:13.570% D*
HSR:20.161% C+
Cosmos VM3
C++
Kills:79
Deaths:67
KDR:1.179
Accuracy:14.286% D--
HSR:20.253% C++
NS-20 Gorgon
D-
Kills:59
Deaths:76
KDR:0.776
Accuracy:19.804% D*
HSR:16.949% D-
NS-20 Gorgon
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:18.312% N/A
HSR:22% N/A
Kills:312
Deaths (as MAX Suit):151
Deaths (to MAX Suits):379
KDR:2.06623
Kill Difference:161
Playtime:19.815 hours
Usage:2%
Score:0.246m
Score/min:207
Accuracy (listed only):16.493%
HSR (listed only):19.841%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C-
Kills:79
V. Kills:43 180%
Deaths:137
KDR:0.577
Accuracy:29.137% C-
KPH:6.700 D-
VKPH:3.600 D--
Coyote Missiles
D--
Kills:60
V. Kills:28 207%
Deaths:34
KDR:1.765
Accuracy:44.662% F
KPH:13.800 D--
VKPH:6.400 D**
Kills:139 (79 + 0)
Deaths:171
KDR:0.813
VKDR:0.415
Vehicle Kills:71
Kill Difference:32
Playtime:16.141 hours
Usage:1%
Score:0.124m
Score/min:128
Piloting Accuracy:29.137%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:120
V. Kills:67 176%
Deaths:20
KDR:6
Accuracy:32.874% D
KPH:24.500 D--
VKPH:13.700 D*
AP30 Shredder
D*
Kills:103
V. Kills:51 198%
Deaths:31
KDR:3.323
Accuracy:24.103% F-
KPH:17.300 D*
VKPH:8.500 D**
Kills:223 (0 + 223)
Deaths:51
KDR:4.373
VKDR:2.314
Vehicle Kills:118
Kill Difference:172
Playtime:10.859 hours
Usage:1%
Score:0.138m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:24.103%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:266
V. Kills:133 199%
Deaths:67
KDR:3.970
Accuracy:26.214% D-
KPH:15.400 C+
VKPH:7.700 D-
C75 Viper
C
Kills:162
V. Kills:79 203%
Deaths:70
KDR:2.314
Accuracy:38.157% C--
KPH:15.300 D--
VKPH:7.400 C
L100 Python HEAT
C
Kills:71
V. Kills:32 215%
Deaths:1
KDR:71
Accuracy:44.370% D--
KPH:26.900 D
VKPH:12.100 C
Kills:499 (499 + 0)
Deaths:138
KDR:3.616
VKDR:1.768
Vehicle Kills:244
Kill Difference:361
Playtime:30.519 hours
Usage:3%
Score:0.274m
Score/min:149
Driving Accuracy:44.370%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:1,050
V. Kills:476 220%
Deaths:80
KDR:13.125
Accuracy:50.139% C+
KPH:21.800 D*
VKPH:9.900 D*
Supernova FPC
B++
Kills:897
V. Kills:474 189%
Deaths:113
KDR:7.938
Accuracy:60.118% B++
KPH:19.600 D--
VKPH:10.400 D*
Aphelion VEX-4
C+
Kills:346
V. Kills:142 242%
Deaths:21
KDR:16.476
Accuracy:35.217% C+
KPH:27.100 C
VKPH:11.100 D--
Proton II PPA
C+
Kills:172
V. Kills:34 N/A
Deaths:21
KDR:8.190
Accuracy:42.707% A**
KPH:20.300 D*
VKPH:4 C+
Halberd SE
D*
Kills:62
V. Kills:29 207%
Deaths:
KDR:
Accuracy:41.593% D*
KPH:21.700 D**
VKPH:10.200 D*
Kills:2,527 (897 + 1,630)
Deaths:235
KDR:10.753
VKDR:4.915
Vehicle Kills:1,155
Kill Difference:2,292
Playtime:117.908 hours
Usage:10%
Score:1.338m
Score/min:189
Driving Accuracy:60.118%
Gunner Accuracy:41.593%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:1,610
V. Kills:816 197%
Deaths:378
KDR:4.259
Accuracy:44.897% C
KPH:28.400 D--
VKPH:14.400 D*
Proton II PPA-H
D
Kills:106
V. Kills:14 N/A
Deaths:18
KDR:5.889
Accuracy:44.742% B+
KPH:32.600 D**
VKPH:4.300 D
G40-F Ranger
D--
Kills:97
V. Kills:53 180%
Deaths:16
KDR:6.063
Accuracy:29.025% D--
KPH:13.400 F-
VKPH:7.300 F-
Kills:1,813 (0 + 1,813)
Deaths:412
KDR:4.400
VKDR:2.143
Vehicle Kills:883
Kill Difference:1,401
Playtime:67.169 hours
Usage:6%
Score:0.708m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:29.025%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:272
V. Kills:19 N/A
Deaths:52
KDR:5.231
Accuracy:11.049% F-
KPH:24.800 D*
VKPH:1.700 D-
M12 Kobalt
C--
Kills:74
V. Kills:9 N/A
Deaths:17
KDR:4.353
Accuracy:11.142% F-
KPH:21.600 F
VKPH:2.600 C--
M20 Basilisk
A
Kills:72
V. Kills:40 176%
Deaths:15
KDR:4.800
Accuracy:47.374% B++
KPH:27.500 C++
VKPH:15.300 A
M20 Basilisk
N/A
Kills:50
V. Kills:22 217%
Deaths:10
KDR:5
Accuracy:31.241% N/A
KPH:16.500 N/A
VKPH:7.300 N/A
Kills:468 (0 + 468)
Deaths:94
KDR:4.979
VKDR:0.957
Vehicle Kills:90
Kill Difference:374
Playtime:20.044 hours
Usage:2%
Score:0.183m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:31.241%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
C+
Kills:1,352
V. Kills:667 202%
Deaths:38
KDR:35.579
Accuracy:30.587% F
KPH:35.800 C+
VKPH:17.700 D
CAS 14-E
D
Kills:178
V. Kills:27 N/A
Deaths:15
KDR:11.867
Accuracy:26.949% D*
KPH:32.400 D*
VKPH:4.900 D
Kills:1,530 (0 + 1,530)
Deaths:53
KDR:28.868
VKDR:13.094
Vehicle Kills:694
Kill Difference:1,477
Playtime:43.271 hours
Usage:4%
Score:0.596m
Score/min:230
Piloting Accuracy:N/A%
Gunner Accuracy:26.949%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Aphelion VEX-4H 2,4261,6103784.259C3.0244.897%C2.671%C28.4D--14.4D*18356.7h54.9C+122.2C+
VE-S Canis 1,4771,4102,2400.629D-0.6120.061%F-15.745%D-12.6D*N/A46111.6h15.6D-77.6F
Hellion G20 2,0191,3523835.579U34.3430.587%F2.959%C-35.8C+17.6D24337.8h60.6B**198.2B+
E540 Halberd 1,5261,0508013.125C+11.8850.139%C+N/A21.8D*9.9D*11848.1h6C--12C
C-4 1,3761,0248171.253C0.0122.065%D-N/A83.9C28.9C+62212.2h1.2C**5.3C+
Supernova FPC 1,3718971137.938C6.6960.118%B++N/A19.6D--10.3D**29445.8h5.6D9.3C
NS Decimator 8535584551.226C0.0257.205%DN/A16.4D**8.7D--14834.1h3.1B+5.3B+
VE-C Horizon 5134956980.709D0.5326.601%F19.798%D--13.1D*N/A4337.7h22.6F-85F-
Deimos VA29 4394365300.823C--0.4253.256%D*11.239%D--29.7D-N/A12314.7h2B+3.7C+
Tank Mine 5543861043.712C*2.4729.007%DN/A96.5C--42D-8024h2.1C7.3D*
Nova 3653564850.734D0.5127.34%F-12.079%D22DN/A8716.2h4C*14.5D--
Aphelion VEX-4 4883462116.476A*15.2335.217%C+2.89%C27C11.1D--12412.8h39.8B++112.9B++
NS-15M2 3263014850.621C--0.6215.941%F--23.588%D-10.2D*N/A3929.6h17.7F--110.9F**
Rocklet Rifle 4952823590.786C0.4649.776%C-N/A23.3D17.6D30912.1h39.9C--80.1C
M12 Kobalt 291272525.231D3.9911.049%F-18.015%C24.7D*1.7D-10111h24D--216.9D--
Pandora VX25 2792683380.793D0.4526.829%F-19.403%B++22.3D-N/A9212h5.1D--18.9F-
Skyguard 399266673.97C2.7326.214%D-N/A15.4C+7.7D-14717.3h77.1B**294B+
Hunter QCX 4052492820.883C++0.3626.133%D*N/A16.7C+10.5B**14714.9h6.8C++25.9C+
Phobos VX86 2412393340.716D0.5353.401%D-9.623%D*28.8D-N/A908.3h2.2C++4.1C+
Plasma Grenade 1981901190N/A188.7644.112%D-N/A475D20C**15580.4h3.5C-7.9C--
CAS 14-E 2051781511.867C10.6226.949%D*N/A32.4D*4.9D1365.5h47F174.5F-
Proton II PPA 206172218.19C--6.9542.707%A**N/A20.2D*4C+1328.5h34.7T*81.4F--
MKV Suppressed 1811713340.512D--0.7317.975%F--17.544%D11.3D*N/A3315.2h21.2F-117.9F**
C75 Viper 241162702.314D-1.0738.157%C--N/A15.3D--7.5C13010.6h17.2D--45C--
VE-LR Obelisk 1431352530.534D-0.7122.001%F-25.185%D*8.1D*N/A3416.6h10.1F--46.1T*
Cosmos VM3 133124831.494C0.2513.57%D*20.161%C+16.8D*1.2B+517.4h18.8D*138.5C
C150 Dalton 187120206C4.7632.874%DN/A24.5D--13.7D*2694.9h4C--12.1D
Hyena Missile Launcher 174113581.948C-0.7030.343%D-N/A11.5D6.2D869.8h31.8C+104.8C
Proton II PPA-H 120106185.889D4.6544.742%B+N/A33.1D**4.4D1143.2h21.3T-47.5F
NS-61 Emissary 1061032100.49D0.7516.361%F-19.418%C++4.7D*N/A1621.9h20.6D126F-
AP30 Shredder 154103313.323D2.0824.103%F-N/A17.2D*8.5D**1646h91.5C-379.6D**
Fatestealer 1001002980.336M++0.9120.791%D**22%C++8.5DN/A1911.7h2.7D*12.9F--
G40-F Ranger 15097166.063D-4.8229.025%D--N/A13.5F-7.4F-1467.2h85.8D*295.5F
Nemesis VSH9 13383950.874C+0.3760.319%DN/A13C7.8C1416.4h7.3C++12.1C+
Cosmos VM3 8779671.179D0.0614.286%D--20.253%C++13.4D*1.4B**455.9h23.6T*165F*
Saron Laser Cannon 122791370.577C--0.6729.137%C-N/A6.7D-3.6D--12011.8h148.6C-509.9D
Eridani SX5 83751280.586D0.6620.86%F-8%F-16.7D--1.8A*894.5h17.6F*84.3F--
M12 Kobalt 8374174.353D3.1111.142%F-13.514%D*21.8F2.6C--1733.4h27.1F-243.1F*
Lasher X2 83731480.493D0.7515.395%F-4.11%C++10.9D*1.5C++426.7h28.9F--187.7T
M20 Basilisk 11272154.8C**3.5647.374%B++4.167%D27.7C++15.4A2402.6h137.6D--290.4C-
L100 Python HEAT 10371171S69.7644.37%D--N/A27.3D12.3C2442.6h5.6C+12.6C+
Thanatos VE70 7171990.717C-0.5324.621%F-14.085%C-19.7DN/A793.6h4.1C*16.7D--
Lumine Edge 67652,4520.027C1.2212.753%D*15.385%C+0.5C--N/A1132.3h1.3C**9.9D
Proximity Mine 6565115.909B+4.6731.519%D**N/A81.3D--N/A2990.8h2.1D6.8F
Solstice VE3 68632540.248D--1.0013.911%F--26.984%B*2.8D-N/A2122.7h26.4F-189.8D
Halberd SE 9162162B++60.7641.593%D*N/A21.4D**10D*1592.9h8.3T*20T-
Soldier Soaker 6361870.701C--0.5422.662%F18.033%B++18.5D*N/A613.3h7.2D-31.9F-
Coyote Missiles 8860341.765D0.5244.662%FN/A14D--6.5D**1514.3h51.3D114.9D--
NS-20 Gorgon 7659760.776D0.4719.804%D*16.949%D-7.6D*2.2B+347.8h72.1C-364F
NS-357 Underboss 54521250.416D0.8315.94%T21.154%C--7.2D*N/A317.2h5.3F-33.5T*
Serpent VE92 53511070.477D0.7722.934%D21.569%C+6.4D--N/A328h22.5T*98F-
NSX-P Tengu 5250860.581D0.6618.548%T-6%F--13.9D*N/A553.6h17.3D--93.4T-
M20 Basilisk 7250105C**3.7631.241%D*6%C+16.7D7.3C2373h107.7C344.7D
NS-20 Gorgon 5850760.658D0.5918.312%D*22%C+6.3D**1D-308h91.1C497.3F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit791869,93461.1h
Spawn Beacon71,5441.3h
Repair Module0670.3h
Rampart Wall0550.5h
Xiphos Anti-Personnel Phalanx Tower02300h
Nanite Revive Grenade08880.2h
Medical Applicator49587,04811.5h
Cortium Silo0970.4h
Motion Spotter11460.3h
VS Patriot Flare Gun26851.2h
Welding Device15,6400.5h
Deconstruction Tool04400.1h
Hoplon Anti-Aircraft Phalanx Tower0530.2h
Spitfire Auto-Turret241,7122.1h
G40-F Ranger0700h
Recon Detection Device3740.3h
Shield Recharging Field181,0830.9h
Ammunition Package411,1190.9h
Medical Kit305800.6h
Anti-Infantry MANA Turret71390.4h
Force-Blade4006422.4h
Solid Wall0530.5h
Routing Spire1770.3h
Nano-Repair Grenade01,8780.5h
Router32960.5h
Light Air Terminal1520.3h
IPC Targeting Dart41361.2h
Orbital Strike Target Designator13640.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 2.55s on queries, 2.52s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.