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Lt. General swatassassin[FedX] swatassassin
TR BR 88

KDR: 1.79

Score: 44.1m

Last Seen: May 26th, 2020 4:41 AM
- OFFLINE - 152.4 hour(s)

Prestige 1, Battle Rank 88 - Terran Republic on Emerald
Level Progress (to 89): 31%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS E540 Halberd P2-120 AP NS-357 Underboss T16 Rhino LC2 Lynx LC3 Jaguar Sticky Grenade M14 Banshee
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $795,636 MLG Score: 636
Fun Score: N/A
Cheeseburgers Flipped: 730TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.399%23.877%55929132028,4711.39660.395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.036%0.415B0.416B-0.815D-HEAD ++ (~12.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.279C*12.50.124C+40.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.124%0.605%181213471,4888374901.77566303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.485%-0.858D---0.891D---1.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.20.056C+44.60.161C++108.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.37%2.502%240413453,717208117731.78616210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.542%-0.259C0.002C+-0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.574B+6.30.497B+10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.722%3.555%67524132510,633180441015.89086259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.84%-0.323C-0.234C0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1010.16C++33.10.179C++68

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.235%75.626%675413451,756175421.00114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.362%0.191C++0.552B+0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.323C*2.40.236C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.064%22.996%675213476611495170.441845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.492%0.435B1.592A+-1.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.361C**3.90.187C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.1m268.8%334 (20k)284 (17k)1.7913771,69640,0232.4088988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349321621.455%14.098%30203:5332

16% Combat Medic49% Engineer20% Heavy Assault7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 12:19 AMOct 29th, 2018 3:23 AMMay 27th, 2020 11:37 AM (118d) (PST)May 26th, 2020 2:12 AM (119d) (PST)May 26th, 2020 12:41 AM (119d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6881635250.4610.2570.0651.4650.084636

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,2909,78431,5062815488517,010

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2594.4h/108.1d 24,715 10,108 23,002 228k 3,013 6,268 13,136 107.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
D--
Kills:1,593
Deaths:1,009
KDR:1.579
Accuracy:18.079% D--
HSR:16.133% D*
T9 CARV
C+
Kills:1,180
Deaths:586
KDR:2.014
Accuracy:20.661% C-
HSR:26.441% C+
MSW-R
C-
Kills:1,179
Deaths:817
KDR:1.443
Accuracy:23.853% C--
HSR:25.106% C-
T9 CARV-S
C+
Kills:1,168
Deaths:720
KDR:1.622
Accuracy:23.584% C
HSR:27.569% C+
T32 Bull
C+
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:24.302% C--
HSR:27.897% C+
MG-H1 Watchman
C
Kills:991
Deaths:462
KDR:2.145
Accuracy:21.615% D--
HSR:29.163% C
Kills:7,276
Deaths (as Heavy Assault):4,110
Deaths (to Heavy Assaults):11,461
KDR:1.77032
Kill Difference:3,166
Playtime:512.630 hours
Usage:20%
Score:6.709m
Score/min:218
Accuracy (listed only):22.015%
HSR (listed only):25.385%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C
Kills:1,461
Deaths:1,288
KDR:1.134
Accuracy:24.732% C
HSR:22.998% C
LC3 Jaguar
C+
Kills:1,404
Deaths:817
KDR:1.718
Accuracy:26.994% C+
HSR:21.083% C
HC1 Cougar
C
Kills:1,184
Deaths:761
KDR:1.556
Accuracy:25.571% C
HSR:22.889% C
T5 AMC
C-
Kills:1,179
Deaths:1,866
KDR:0.632
Accuracy:18.904% D**
HSR:19.593% C-
TRAC-5 S
C
Kills:1,169
Deaths:2,011
KDR:0.581
Accuracy:17.892% D*
HSR:15.826% C
NS-11C
C++
Kills:1,157
Deaths:1,368
KDR:0.846
Accuracy:22.437% D-
HSR:22.818% C++
TRAC-5
C
Kills:1,153
Deaths:1,649
KDR:0.699
Accuracy:18.242% D*
HSR:18.647% C
MG-C1 Kindred
C
Kills:361
Deaths:281
KDR:1.285
Accuracy:26.845% C-
HSR:23.269% C
TRS-12 Uppercut
A++
Kills:342
Deaths:235
KDR:1.455
Accuracy:46.221% D**
HSR:27.193% A++
FA1 Barrage
B+
Kills:319
Deaths:263
KDR:1.213
Accuracy:47.613% C**
HSR:18.495% B+
NSX-P Tanto
C-
Kills:144
Deaths:150
KDR:0.960
Accuracy:22.086% D*
HSR:25.694% C-
Kills:9,873
Deaths (as Engineer):10,689
Deaths (to Engineers):8,562
KDR:0.92366
Kill Difference:816
Playtime:1,276.841 hours
Usage:49%
Score:24.004m
Score/min:313
Accuracy (listed only):27.049%
HSR (listed only):21.682%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C
Kills:1,461
Deaths:1,288
KDR:1.134
Accuracy:24.732% C
HSR:22.998% C
LC3 Jaguar
C+
Kills:1,404
Deaths:817
KDR:1.718
Accuracy:26.994% C+
HSR:21.083% C
HC1 Cougar
C
Kills:1,184
Deaths:761
KDR:1.556
Accuracy:25.571% C
HSR:22.889% C
T5 AMC
C-
Kills:1,179
Deaths:1,866
KDR:0.632
Accuracy:18.904% D**
HSR:19.593% C-
TRAC-5 S
C
Kills:1,169
Deaths:2,011
KDR:0.581
Accuracy:17.892% D*
HSR:15.826% C
SMG-46 Armistice
C+
Kills:1,164
Deaths:738
KDR:1.577
Accuracy:26.957% C
HSR:18.471% C+
NS-11C
C++
Kills:1,157
Deaths:1,368
KDR:0.846
Accuracy:22.437% D-
HSR:22.818% C++
TRAC-5
C
Kills:1,153
Deaths:1,649
KDR:0.699
Accuracy:18.242% D*
HSR:18.647% C
MG-C1 Kindred
C
Kills:361
Deaths:281
KDR:1.285
Accuracy:26.845% C-
HSR:23.269% C
TRS-12 Uppercut
A++
Kills:342
Deaths:235
KDR:1.455
Accuracy:46.221% D**
HSR:27.193% A++
FA1 Barrage
B+
Kills:319
Deaths:263
KDR:1.213
Accuracy:47.613% C**
HSR:18.495% B+
MG-S1 Jackal
C+
Kills:183
Deaths:196
KDR:0.934
Accuracy:25.411% D-
HSR:22.951% C+
NSX-P Tanto
C-
Kills:144
Deaths:150
KDR:0.960
Accuracy:22.086% D*
HSR:25.694% C-
NS-7 PDW
C++
Kills:60
Deaths:66
KDR:0.909
Accuracy:24.456% D
HSR:21.667% C++
Kills:11,280
Deaths (as Light Assault):11,689
Deaths (to Light Assaults):6,569
KDR:0.96501
Kill Difference:409
Playtime:190.277 hours
Usage:7%
Score:3.530m
Score/min:309
Accuracy (listed only):26.740%
HSR (listed only):21.542%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C+
Kills:1,187
Deaths:527
KDR:2.252
Accuracy:24.430% D--
HSR:31.340% C+
NS-11A
C*
Kills:1,181
Deaths:553
KDR:2.136
Accuracy:28.668% C*
HSR:24.556% C+
T1A Unity
C--
Kills:1,181
Deaths:657
KDR:1.798
Accuracy:24.013% D-
HSR:23.201% C--
TAR
C+
Kills:1,166
Deaths:710
KDR:1.642
Accuracy:23.651% D
HSR:23.756% C+
SMG-46 Armistice
C+
Kills:1,164
Deaths:738
KDR:1.577
Accuracy:26.957% C
HSR:18.471% C+
T1S Cycler
C
Kills:1,158
Deaths:1,196
KDR:0.968
Accuracy:21.488% D--
HSR:22.625% C
TORQ-9
C+
Kills:1,158
Deaths:783
KDR:1.479
Accuracy:26.423% C+
HSR:26.079% C+
Cycler TRV
C++
Kills:1,157
Deaths:1,051
KDR:1.101
Accuracy:22.162% D-
HSR:24.892% C++
T1 Cycler
C++
Kills:1,154
Deaths:813
KDR:1.419
Accuracy:25.705% C++
HSR:23.397% C
NS-11P
B++
Kills:364
Deaths:210
KDR:1.733
Accuracy:24.306% D
HSR:32.418% B++
TRS-12 Uppercut
A++
Kills:342
Deaths:235
KDR:1.455
Accuracy:46.221% D**
HSR:27.193% A++
FA1 Barrage
B+
Kills:319
Deaths:263
KDR:1.213
Accuracy:47.613% C**
HSR:18.495% B+
MG-S1 Jackal
C+
Kills:183
Deaths:196
KDR:0.934
Accuracy:25.411% D-
HSR:22.951% C+
NS-7 PDW
C++
Kills:60
Deaths:66
KDR:0.909
Accuracy:24.456% D
HSR:21.667% C++
Kills:11,774
Deaths (as Combat Medic):7,998
Deaths (to Combat Medics):3,832
KDR:1.47212
Kill Difference:3,776
Playtime:422.420 hours
Usage:16%
Score:7.230m
Score/min:285
Accuracy (listed only):27.965%
HSR (listed only):24.360%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C+
Kills:1,840
Deaths:2,432
KDR:0.757
Accuracy:35.587% D
HSR:24.402% C+
NS-44 Commissioner
C*
Kills:1,180
Deaths:1,222
KDR:0.966
Accuracy:38.994% C+
HSR:27.458% C*
SMG-46 Armistice
C+
Kills:1,164
Deaths:738
KDR:1.577
Accuracy:26.957% C
HSR:18.471% C+
M77-B
C
Kills:1,161
Deaths:282
KDR:4.117
Accuracy:37.573% C
HSR:76.055% C
RAMS .50M
C*
Kills:462
Deaths:94
KDR:4.915
Accuracy:36.825% D
HSR:80.952% C*
TX2 Emperor
C*
Kills:215
Deaths:232
KDR:0.927
Accuracy:29.930% C+
HSR:25.116% C*
TX1 Repeater
D-
Kills:185
Deaths:263
KDR:0.703
Accuracy:21.031% D-
HSR:15.135% D*
MG-S1 Jackal
C+
Kills:183
Deaths:196
KDR:0.934
Accuracy:25.411% D-
HSR:22.951% C+
NS-AM7 Archer
C*
Kills:138
Deaths:313
KDR:0.441
Accuracy:46.806% F
HSR:22.464% C*
Soldier Soaker
C--
Kills:135
Deaths:69
KDR:1.957
Accuracy:32.758% C--
HSR:10.370% D
TSAR-42
D--
Kills:70
Deaths:7
KDR:10
Accuracy:35.361% D--
HSR:57.143% F
99SV
A+
Kills:63
Deaths:30
KDR:2.100
Accuracy:27.317% D*
HSR:49.206% A+
NS-7 PDW
C++
Kills:60
Deaths:66
KDR:0.909
Accuracy:24.456% D
HSR:21.667% C++
Kills:6,856
Deaths (as Infiltrator):5,944
Deaths (to Infiltrators):5,116
KDR:1.15343
Kill Difference:912
Playtime:84.466 hours
Usage:3%
Score:1.000m
Score/min:197
Accuracy (listed only):32.231%
HSR (listed only):34.722%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:520
Deaths:117
KDR:4.444
Accuracy:16.327% D
HSR:23.462% C++
MRC3 Mercy
B+
Kills:467
Deaths:117
KDR:3.991
Accuracy:16.367% D
HSR:25.482% B+
M2 Mutilator
C
Kills:446
Deaths:296
KDR:1.507
Accuracy:13.102% D-
HSR:18.610% C
M3 Pounder HEG
B+
Kills:373
Deaths:337
KDR:1.107
Accuracy:40.950% C
HSR:3.753% B+
M3 Pounder HEG
C
Kills:329
Deaths:279
KDR:1.179
Accuracy:41.349% C--
HSR:2.736% C
M6 Onslaught
D-
Kills:322
Deaths:217
KDR:1.484
Accuracy:13.417% D*
HSR:17.391% D-
NS-10 Burster
C+
Kills:103
Deaths:163
KDR:0.632
Accuracy:30.140% C+
HSR:2.913% D-
M1 Heavy Cycler
D
Kills:100
Deaths:101
KDR:0.990
Accuracy:11.875% D--
HSR:15% D
NS-10 Burster
C-
Kills:60
Deaths:125
KDR:0.480
Accuracy:29.035% C-
HSR:0% F-
MR1 Fracture
A**
Kills:55
Deaths:116
KDR:0.474
Accuracy:29.618% D*
HSR:9.091% A**
Kills:2,775
Deaths (as MAX Suit):934
Deaths (to MAX Suits):1,865
KDR:2.97109
Kill Difference:1,841
Playtime:91.475 hours
Usage:4%
Score:1.658m
Score/min:302
Accuracy (listed only):24.218%
HSR (listed only):11.844%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:1,201
V. Kills:136 N/A
Deaths:309
KDR:3.887
Accuracy:27.431% D
KPH:31.600 D-
VKPH:3.600 C
Tomcat A2AM Pods
C+
Kills:343
V. Kills:168 203%
Deaths:52
KDR:6.596
Accuracy:78.295% C+
KPH:60.900 C
VKPH:29.800 D
M18 Needler
C+
Kills:287
V. Kills:147 194%
Deaths:111
KDR:2.586
Accuracy:31.632% C
KPH:16.500 C+
VKPH:8.500 C--
Hellfire Rocket Pods
B*
Kills:104
V. Kills:38 267%
Deaths:22
KDR:4.727
Accuracy:41.971% D*
KPH:73.800 C--
VKPH:27 B*
Coyote Missiles
C
Kills:103
V. Kills:42 240%
Deaths:8
KDR:12.875
Accuracy:45.212% F
KPH:46.400 C
VKPH:18.900 C-
Hornet Missiles
C--
Kills:68
V. Kills:43 155%
Deaths:8
KDR:8.500
Accuracy:58.476% D
KPH:45.900 D
VKPH:29 C--
Kills:2,106 (1,488 + 0)
Deaths:510
KDR:4.129
VKDR:1.125
Vehicle Kills:574
Kill Difference:1,596
Playtime:66.156 hours
Usage:3%
Score:0.799m
Score/min:201
Piloting Accuracy:31.632%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C
Kills:318
V. Kills:21 N/A
Deaths:9
KDR:35.333
Accuracy:38.391% C-
KPH:69.700 C
VKPH:4.600 C
L105 Zephyr
C
Kills:283
V. Kills:41 N/A
Deaths:33
KDR:8.576
Accuracy:42.122% C
KPH:42 D
VKPH:6.100 D
AP30 Shredder
B++
Kills:275
V. Kills:152 180%
Deaths:11
KDR:25
Accuracy:40.253% B++
KPH:37 C+
VKPH:20.400 C
C150 Dalton
D-
Kills:146
V. Kills:103 140%
Deaths:30
KDR:4.867
Accuracy:43.267% C**
KPH:23.500 D-
VKPH:16.600 D-
Kills:1,022 (0 + 1,022)
Deaths:83
KDR:12.313
VKDR:3.819
Vehicle Kills:317
Kill Difference:939
Playtime:24.951 hours
Usage:1%
Score:0.432m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:43.267%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:236
V. Kills:132 177%
Deaths:54
KDR:4.370
Accuracy:48.036% D--
KPH:28.900 D
VKPH:16.200 D
C75 Viper
D
Kills:212
V. Kills:60 348%
Deaths:45
KDR:4.711
Accuracy:34.335% D-
KPH:24.700 D
VKPH:7 D
L100 Python HESH
C
Kills:98
V. Kills:11 N/A
Deaths:3
KDR:32.667
Accuracy:42.773% D--
KPH:63.200 C
VKPH:7.100 D
LB00 Python AP
D--
Kills:55
V. Kills:31 172%
Deaths:5
KDR:11
Accuracy:50.413% D--
KPH:29.300 F
VKPH:16.500 D--
Kills:601 (601 + 0)
Deaths:107
KDR:5.617
VKDR:2.187
Vehicle Kills:234
Kill Difference:494
Playtime:20.171 hours
Usage:1%
Score:0.325m
Score/min:269
Driving Accuracy:50.413%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C*
Kills:3,370
V. Kills:1,490 226%
Deaths:269
KDR:12.528
Accuracy:45.574% C++
KPH:33.500 C*
VKPH:14.800 C+
P2-120 AP
C-
Kills:2,252
V. Kills:1,188 189%
Deaths:312
KDR:7.218
Accuracy:36.495% D*
KPH:32.700 C-
VKPH:17.300 C--
MR11 Gatekeeper
B*
Kills:1,089
V. Kills:569 191%
Deaths:49
KDR:22.225
Accuracy:45.254% C*
KPH:33.700 B*
VKPH:17.600 C+
P2-120 HEAT
B**
Kills:921
V. Kills:290 316%
Deaths:114
KDR:8.079
Accuracy:41.855% C
KPH:48.800 B**
VKPH:15.400 B+
G30 Vulcan
C-
Kills:649
V. Kills:389 166%
Deaths:128
KDR:5.070
Accuracy:26.653% D
KPH:20.700 C-
VKPH:12.400 C-
P2-120 HESH
C+
Kills:308
V. Kills:79 385%
Deaths:27
KDR:11.407
Accuracy:38.326% D-
KPH:43.800 D
VKPH:11.200 C+
P525 Marauder
C*
Kills:275
V. Kills:26 N/A
Deaths:15
KDR:18.333
Accuracy:20.125% D
KPH:58.100 D
VKPH:5.500 C*
Halberd SE
B++
Kills:259
V. Kills:95 270%
Deaths:
KDR:
Accuracy:50.441% C*
KPH:52.600 B++
VKPH:19.300 B+
M12 Kobalt
C-
Kills:91
V. Kills:7 N/A
Deaths:4
KDR:22.750
Accuracy:13.677% D
KPH:40.400 D--
VKPH:3.100 C-
M20 Basilisk
C--
Kills:65
V. Kills:33 191%
Deaths:29
KDR:2.241
Accuracy:22.476% D--
KPH:11.200 D-
VKPH:5.700 C--
Kills:9,279 (3,481 + 5,798)
Deaths:947
KDR:9.798
VKDR:4.399
Vehicle Kills:4,166
Kill Difference:8,332
Playtime:276.571 hours
Usage:11%
Score:5.651m
Score/min:341
Driving Accuracy:38.326%
Gunner Accuracy:22.476%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:950
V. Kills:531 179%
Deaths:147
KDR:6.463
Accuracy:43.913% D-
KPH:49.300 C+
VKPH:27.500 C+
P525 Marauder-H
D-
Kills:459
V. Kills:23 N/A
Deaths:56
KDR:8.196
Accuracy:32.348% D-
KPH:78.300 D-
VKPH:3.900 D--
E540 Halberd-H
D
Kills:374
V. Kills:218 171%
Deaths:61
KDR:6.131
Accuracy:55.997% C-
KPH:32.400 D-
VKPH:18.900 D
M12 Kobalt-H
C
Kills:111
V. Kills:1 N/A
Deaths:2
KDR:55.500
Accuracy:13.156% F-
KPH:121.900 C
VKPH:1.100 D**
M40 Fury-H
C+
Kills:108
V. Kills:48 220%
Deaths:9
KDR:12
Accuracy:41.992% C
KPH:44.200 D--
VKPH:19.700 C+
M60-G Bulldog-H
D
Kills:83
V. Kills:21 377%
Deaths:4
KDR:20.750
Accuracy:47.024% D
KPH:45.600 D**
VKPH:11.500 D
MR11 Gatekeeper-H
D--
Kills:68
V. Kills:58 115%
Deaths:26
KDR:2.615
Accuracy:47.591% D--
KPH:20 D*
VKPH:17.100 D*
Kills:2,153 (0 + 2,153)
Deaths:305
KDR:7.059
VKDR:2.951
Vehicle Kills:900
Kill Difference:1,848
Playtime:45.270 hours
Usage:2%
Score:0.903m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:47.591%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:709
V. Kills:117 N/A
Deaths:59
KDR:12.017
Accuracy:33.268% D
KPH:49 C
VKPH:8.100 C-
M20 Basilisk
C+
Kills:509
V. Kills:244 208%
Deaths:80
KDR:6.363
Accuracy:36.299% D
KPH:16.800 D
VKPH:8 C+
M12 Kobalt
C++
Kills:507
V. Kills:32 N/A
Deaths:11
KDR:46.091
Accuracy:14.267% D*
KPH:64.200 C-
VKPH:4.100 C++
M40 Fury
C
Kills:410
V. Kills:79 N/A
Deaths:44
KDR:9.318
Accuracy:32.286% D-
KPH:51.500 C
VKPH:9.900 C-
M60-G Bulldog
D
Kills:332
V. Kills:63 N/A
Deaths:57
KDR:5.825
Accuracy:32.325% D
KPH:20.600 D-
VKPH:3.900 D
M20 Basilisk
D
Kills:265
V. Kills:146 180%
Deaths:64
KDR:4.141
Accuracy:36.968% D
KPH:14.300 D-
VKPH:7.900 D
M12 Kobalt
C++
Kills:255
V. Kills:4 N/A
Deaths:9
KDR:28.333
Accuracy:13.290% D*
KPH:96.700 C++
VKPH:1.500 D-
M60-G Bulldog
C--
Kills:184
V. Kills:51 354%
Deaths:19
KDR:9.684
Accuracy:37.167% D
KPH:28.600 D--
VKPH:7.900 C--
G40-F Ranger
D
Kills:119
V. Kills:57 205%
Deaths:5
KDR:23.800
Accuracy:27.048% D*
KPH:19.300 D
VKPH:9.200 D--
G30 Walker
C--
Kills:116
V. Kills:69 166%
Deaths:16
KDR:7.250
Accuracy:31.854% C+
KPH:14 D
VKPH:8.400 C--
G30 Walker
D
Kills:96
V. Kills:63 150%
Deaths:19
KDR:5.053
Accuracy:31.083% C
KPH:13 D-
VKPH:8.500 D
Kills:3,502 (0 + 3,502)
Deaths:383
KDR:9.144
VKDR:2.415
Vehicle Kills:925
Kill Difference:3,119
Playtime:126.187 hours
Usage:5%
Score:1.573m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:31.083%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:506
V. Kills:56 N/A
Deaths:16
KDR:31.625
Accuracy:28.210% D*
KPH:64.800 C
VKPH:7.200 C*
M20 Wyvern
C
Kills:384
V. Kills:219 175%
Deaths:38
KDR:10.105
Accuracy:35.488% D
KPH:23.500 C
VKPH:13.400 C
Kills:890 (0 + 890)
Deaths:54
KDR:16.481
VKDR:5.093
Vehicle Kills:275
Kill Difference:836
Playtime:24.179 hours
Usage:1%
Score:0.320m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:35.488%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 4,8603,37026912.528C**10.7445.574%C++1.81%D33.5C*14.8C+216100.5h4.9B+10.8B+
P2-120 AP 3,4402,2523127.218C5.4336.495%D*1.909%C32.7C-17.3C--63868.8h6.5C+17.7D
NS-357 Underboss 1,8551,8402,4320.757C1.0335.587%D24.402%C+51.5CN/A14535.7h3.8C++10.7C+
T16 Rhino 1,6271,5931,0091.579C+0.2118.079%D--16.133%D*20.4D-N/A6078.1h12.8C+71.1C--
LC2 Lynx 1,4821,4611,2881.134C0.6624.732%C22.998%C22.5DN/A6064.8h14.3C57.8C+
LC3 Jaguar 1,4271,4048171.718C+0.0726.994%C+21.083%C41.9C+N/A13133.5h12.3C+45.5C++
Sticky Grenade 1,2541,24711247N/A1,245.2152.604%C+N/A959.2C+5.4D-29421.3h1.9C*3.5C**
M14 Banshee 1,3371,2013093.887C2.1027.431%DN/A31.6D-3.6C11138h31.1D-113.4D-
T1B Cycler 1,2171,1875272.252C+0.4624.43%D--31.34%C+45.8C-1.2B12425.9h13.5D-55.2D-
HC1 Cougar 1,2111,1847611.556C+0.2425.571%C22.889%C36.5CN/A11432.4h12C47.1C+
NS-11A 1,2031,1815532.136C**0.3428.668%C*24.556%C+47.1C+N/A10425.1h13.2C46.1C++
T1A Unity 1,2031,1816571.798C++0.0124.013%D-23.201%C--36.6DN/A10132.3h14.3D**59.5D*
NS-44 Commissioner 1,1931,1801,2220.966C0.8338.994%C+27.458%C*49C+N/A13424.1h3.5C+8.8C++
T9 CARV 1,1991,1805862.014C++0.2220.661%C-26.441%C+29.4DN/A12640.1h12.6C+60.9C+
T5 AMC 1,2171,1791,8660.632D1.1618.904%D**19.593%C-12.4D-N/A3994.9h16.5D*87D**
MSW-R 1,2051,1798171.443C0.3523.853%C--25.106%C-34.8DN/A12033.9h12C-50.4C+
C-4 1,7671,1729621.218C0.5722.965%DN/A63D32C+59518.6h1.5D6.7D
Frag Grenade 1,1881,17011170N/A1,168.2151.43%B+N/A688.2C**10.6C19111.7h3B5.8B+
TRAC-5 S 1,1981,1692,0110.581D1.2117.892%D*15.826%C11.6DN/A38101.2h15.5D--86.5D*
T9 CARV-S 1,2011,1687201.622C+0.1723.584%C27.569%C+39.9D1.1C**9829.3h12.5C53.1C+
TAR 1,1811,1667101.642C+0.1523.651%D23.756%C+30.4DN/A9938.3h13.3C--56C
T32 Bull 1,1751,1655162.258C**0.4724.302%C--27.897%C+46.4CN/A14025.1h12C49.4C+
SMG-46 Armistice 1,1771,1647381.577C*0.2126.957%C18.471%C+38.4CN/A12130.3h15.3D56.9C
M77-B 1,1621,1612824.117B++2.3337.573%C76.055%C33.4CN/A8234.8h2.4C+6.3C+
T1S Cycler 1,1851,1581,1960.968C-0.8221.488%D--22.625%C18.7D--N/A4961.8h15.3D**71D*
TORQ-9 1,1711,1587831.479C+0.3126.423%C+26.079%C+38CN/A10230.5h13.8C+52.1C+
NS-11C 1,1811,1571,3680.846C-0.9522.437%D-22.818%C++15.8DN/A5973.2h14.5C--64.5C--
Cycler TRV 1,1711,1571,0511.101C0.6922.162%D-24.892%C++22.3D-N/A5851.9h14D63.1D
T7 Mini-Chaingun 1,1781,1551,1381.015C0.7817.743%C16.623%B25.8D-N/A9244.8h13C++73.3C++
T1 Cycler 1,1761,1548131.419C+0.3725.705%C++23.397%C28.6CN/A9240.3h12.8C+49.6C*
TRAC-5 1,1671,1531,6490.699C--1.0918.242%D*18.647%C13.2DN/A6387.1h16.4C--89.7D
MR11 Gatekeeper 1,6581,0894922.224A20.4345.254%C*N/A33.7B*17.6C+25632.3h35.2B+77.7B++
C-4 ARX 1,4191,0615222.033C+0.2425.218%CN/A84.9D28.6C-41212.5h1B+3.9C*
NS Decimator 1,5081,0161,1000.924C-0.8756.742%D3.051%B**22D*10.7D-16346.1h5C-8.9D
MG-H1 Watchman 1,0039914622.145C+0.3521.615%D--29.163%C47.9C--N/A12820.7h14.2C65.6C
G20 Vulcan-H 1,4819501476.463C+4.6743.913%D-3.789%B++49.2C+27.5C+41119.3h77.7B+176.9C*
Tank Mine 1,6179395731.639D0.1532.41%C-N/A75.1D-54.2C-99612.5h2.3D7.2D*
P2-120 HEAT 1,2119211148.079C+6.2941.855%C2.932%C+48.7B**15.3B+39618.9h6.6C++15.7C++
Chainblade 77076817,0690.045B+1.7535.919%B+1.172%D-1C*N/A3769h1.7B++4.6B+
M40 Fury 8267095912.017C++10.2333.268%D1.128%D48.9C8.1C-24814.5h11.3B34C++
MANA Anti-Vehicle Turret 1,2717034411.594C0.2049.244%D3.698%C+39.5C+31.9C+46617.8h8.6C++17.5C+
M60-A Bulldog 7516842527.36C+25.5752.413%C*1.316%D-43C+4.2C19415.9h6.3C12C++
G30 Vulcan 1,0386491285.07C+3.2826.653%D3.544%C+20.7C-12.4C-15731.4h79.7C**298.9C++
The Slasher 52452415,6650.033C-1.7628.208%C-3.626%D-0.8C-N/A2638.9h1.7B++6C**
MRC3 Mercy 5305201174.444B+2.6516.327%D23.462%C++48.1B+N/A16910.8h14.8B*90.5C*
M20 Basilisk 753509806.363C*4.5736.299%D4.715%C--16.7D8C+19830.4h95.4C262.9C
M12 Kobalt 5395071146.091B++44.3014.267%D*15.582%D64.2C-4.1C++2327.9h17.4C+121.9C--
CAS 14-E 5625061631.625B+29.8328.21%D*N/A64.9C7.2C*2557.8h32.2C114.2D
MRC3 Mercy 4754671173.991B2.2016.367%D25.482%B+43.2C++N/A16110.8h16.6B+101.6C+
RAMS .50M 463462944.915C*3.1236.825%D80.952%C*44C*N/A12810.5h2.2C5.9C
P525 Marauder-H 482459568.196D6.4032.348%D-N/A77.8D-3.9D--2405.9h6.2B19C+
M2 Mutilator 4614462961.507C0.2813.102%D-18.61%C25.2DN/A9517.7h18.1C--138C
M40 Fury 489410449.318C+7.5332.286%D-2.439%B**51.3C9.9C-3608h11.3C**35.2C+
T2 Striker 7523874510.858C+0.9339.416%D**N/A9.7C9.1C17639.9h35.3C*89.5C--
M20 Wyvern 6033843810.105B**8.3135.488%DN/A23.4C13.4C20416.4h67.2C*189.5C+
E540 Halberd-H 592374616.131D4.3455.997%C-N/A32.2D-18.8D27511.6h6.4C+11.4C
M3 Pounder HEG 4763733371.107C-0.6840.95%C3.753%B+15.5D4.3C*10924h17.4C+42.5C+
NS-11P 3743642101.733C+0.0624.306%D32.418%B++46.1C+1.3C++1527.9h12.5C+51.5C+
MG-C1 Kindred 3643612811.285C+0.5126.845%C-23.269%C34.7DN/A11610.4h9.6B35.7C*
Tomcat A2AM Pods 511343526.596C4.8078.295%C+N/A61.3C+30D4905.6h6.5B**8.3B**
TRS-12 Uppercut 3503422351.455C+0.3446.221%D**27.193%A++40.7C-1C++1118.4h3D--6.4D
M60-G Bulldog 395332575.825C4.0332.325%D3.313%B+20.6D-3.9D10516.1h7.1C+22.1C
M3 Pounder HEG 4073292791.179C-0.6141.349%C--2.736%C17D4C11819.3h18.8C45.6C
M6 Onslaught 3283222171.484C--0.3113.417%D*17.391%D-27.3D-N/A9611.8h21.3D--158.7D-
FA1 Barrage 3283192631.213C+0.5847.613%C**18.495%B+43.1C++1.2B**1597.4h5C10.5C++
Dual-75 Duster 339318935.333B+33.5438.391%C-N/A69.1C4.6C2684.6h6.6D17.2C-
P2-120 HESH 3873082711.407C-9.6238.326%D-N/A44D11.3C+7177h4.8C12.5C
Rocklet Rifle 5582922521.159C*0.6349.514%C--N/A30.7C+28C++3759.5h27.2B++55B+
M18 Needler 4342871112.586C0.7931.632%CN/A16.5C+8.4C--20217.4h101.2C**320C*
L105 Zephyr 324283338.576C-6.7842.122%CN/A42.2D6.1D1566.7h6.5C+15.4C+
P525 Marauder 3012751518.333C16.5420.125%DN/A58.5D5.5C*1434.7h6.9C34.4C
AP30 Shredder 4272751125C*23.2140.253%B++1.455%C-37.2C+20.5C3837.4h115.4D-286.6C
ML-7 3672681162.31A+0.5254.827%D4.478%A18.9D7D22114.2h4.7B+8.5B+
M20 Basilisk 411265644.141C2.3536.968%D3.774%D-14.3D-7.9D20318.5h113.5D307.1D
Halberd SE 3542591259S257.2150.441%C*N/A52.9B*19.4B+2814.9h4.2C+8.3C++
M12 Kobalt 259255928.333C++26.5413.29%D*20%C++98.1C*1.5D-3682.6h15.1C**113.3C-
L100 Python AP 368236544.37C2.5848.036%D--8.898%S28.8D16.1D-2968.2h5.2C+10.9C
M60-A Bulldog 2392191911.526C+9.7343.125%C++N/A42.9C3.9D*2175.1h5.1C*11.9B+
TX2 Emperor 2162152320.927C0.8629.93%C+25.116%C*63.2B+N/A1623.4h7.6B+25.4B
C75 Viper 272212454.711C2.9234.335%D-N/A24.7D7D2238.6h12.2C+35.6C
Spear Anti-Vehicle Phalanx Turret 3112011910.579C++8.7940.56%D-5.473%B**39.4C--21.6C-4065.1h8.6C+21.1C
M20 Drake 3331851512.333A+10.5437.242%CN/A15.2C12.1B+22612.2h95.3C*255.9C*
TX1 Repeater 1881852630.703C1.0921.031%D-15.135%D*28.5CN/A1466.5h12.9C+61.5C
M60-G Bulldog 235184199.684C7.8937.167%D2.174%C+28.8D--8C--1866.4h7D18.8D
MG-S1 Jackal 1851831960.934C--0.8625.411%D-22.951%C+24.4D-N/A847.5h13.8D--54.1D
C150 Dalton 249146304.867D-3.0843.267%C**N/A23.5D-16.6D-3346.2h5.5D--12.7D
NSX-P Tanto 1531441500.96C--0.8322.086%D*25.694%C-12D--N/A3912h14.9C+67.5D
NS-AM7 Archer 1771383130.441C1.3546.806%F22.464%C*4.1D1.2D-3033.5h16.4C+35.1C
Soldier Soaker 136135691.957B0.1732.758%C--10.37%D122.7AN/A2831.1h4.8B**14.6B+
G40-F Ranger 176119523.8C*22.0127.048%D*N/A19.2D9.2D--2096.2h77.4B**286.2C**
Anti-Vehicle Grenade 2031171117N/A115.2151.9%C+N/A234D-172B++28350.5h7.2D--13.9D
G30 Walker 185116167.25C5.4631.854%C+2.586%D14D8.3C--1828.3h207.3D650.7C+
M12 Kobalt-H 112111255.5A+53.7113.156%F-21.622%B++123.3C1.1D**3040.9h9.5B**72.1C+
MAX Punch 1121109500.116C+1.6841.681%C+N/A1.4C+N/A577.2h2.2C+5.2C++
M40 Fury-H 156108912C10.2141.992%CN/A45D--20C+3522.4h13.7D*32.7F
Hellfire Rocket Pods 142104224.727D2.9441.971%D*N/A74.3C--27.1B*7901.4h30C71.4C--
Coyote Missiles 145103812.875A++11.0845.212%FN/A46.8C19.1C-3422.2h40.3C89.2D
NS-10 Burster 1661031630.632D1.1630.14%C+2.913%D-4.7D2.9D6221.7h147.9C++490.8C++
M20 Drake 183101205.05C+3.2630.062%F-N/A8.3C6.7D14012.2h124.2C**413.2C+
M1 Heavy Cycler 1021001010.99C--0.8011.875%D--15%D9.6D*N/A4910.4h22.8D*192.1D--
M40 Fury 11798128.167D6.3841.329%D**1.02%C-46.7D*9D--1922.1h11.2C**27.2C++
L100 Python HESH 10998332.667B**30.8842.773%D--N/A61.3C6.9D4461.6h3C++6.9C
MANA Anti-Personnel Turret 9796581.655N/A0.1414.025%UN/A960U10U2634000.1h22.2T*158.1T*
G30 Walker 15996195.053C3.2631.083%C2.083%D-13D-8.5D2087.4h195.4C+628.5C+
Claymore 9595214.524C-2.7330.504%CN/A105.6DN/A3570.9h1.2C+4C+
ASP-30 Grounder 179941860.505C--1.2957.475%D--N/A11.8C-10.6C2708h7.9C+13.7C
M12 Kobalt 9891422.75C++20.9613.677%D14.286%C39.6D--3C-852.3h16.1C117.6C
NSX Masamune 144881140.772C1.0249.775%D*1.136%D-21D-13.3C+2144.2h12.6C+25.3D
M60-A Bulldog 10186810.75C8.9635.463%D**2.326%C+12.1D--2.1D877.1h7.6D--21.5D**
Spear Anti-Vehicle Phalanx Tower 13186186A+84.2144.564%D4.651%C**43C22.5D3642h9.2C+20.5C
M60-G Bulldog-H 10483420.75C*18.9647.024%D2.41%M**46.1D**11.7D2261.8h5.8C-12.3C--
M12 Kobalt 8778239C+37.2118.851%D12.821%D*65D--7.5B++2641.2h22.5D*119.4D--
TSAR-42 7070710A++8.2135.361%D--57.143%F17.5D*N/A1644h2.7D**7.5D--
Ripper 70701,2490.056C1.7428.631%C+1.429%F-0.8C-N/A383.1h2D**6.9C++
MR11 Gatekeeper-H 12668262.615D-0.8247.591%D--N/A20D*17.1D*2883.4h56.4C118.4C
M9 SKEP Launcher 11168461.478B++0.3159.164%D**N/A27.2C+17.2C+3712.5h5.4B*9.1B+
Hornet Missiles 1116888.5C+6.7158.476%DN/A45.3D28.7C--6511.5h15.1D*25.9D--
M20 Basilisk 9865292.241C0.4522.476%D--4.615%C+11.2D-5.7C--1095.8h81C++360.5C
99SV 6363302.1C+0.3127.317%D*49.206%A+14D-N/A1294.5h5.3C+19.5C--
NS-10 Burster 106601250.48D-1.3129.035%C-N/A3.6D--2.8D--6516.6h194.3D669C--
NS-7 PDW 6060660.909C0.8824.456%D21.667%C++16.7D-N/A1073.6h13.7C+55.9C+
A30 Walker 10157262.192C0.4025.595%D-N/A7.3D-5.6D-1227.8h217.7D--850.6D*
MR1 Fracture 81551160.474D-1.3229.618%D*9.091%A**5.9D--2.8D**739.3h42.8C*144.4C+
LB00 Python AP 8655511C--9.2150.413%D--1.818%M**28.9F16.3D--2131.9h5.5D*11F--

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03,2600.9h
Nano-Armor Kit1,3191,019,61196.7h
Anti-Vehicle MANA Turret714,6715.9h
Spawn Beacon291,0411.3h
Medical Applicator781228,49326.4h
Welding Device03200h
Xiphos Anti-Personnel Phalanx Tower0820h
Spitfire Auto-Turret115570.8h
Motion Spotter34250.3h
Recon Detection Device191,4072.8h
Shield Recharging Field192,3991.1h
Medical Kit3222,5024.1h
Ammunition Package1284,4574.9h
Anti-Infantry MANA Turret122110.7h
M4-F Pillager0780h
WLT-Howler Mining Laser812,6733.9h
Nano-Repair Grenade01,8930.5h
Snowman Soldier122000.3h

Check the help document for the dictionary if you want to learn more about words used here.


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