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Executor swclone1[SHTR] swclone1
NC BR 143

KDR: 2.53

Score: 45.9m

Last Seen: Mar 19th, 2019 11:48 PM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 100 (143 total) - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 28
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor MGR-L1 Promise GD-22S NS-44 Commissioner Vortek Rotary C85 Canister-H MGR-S1 Gladius
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,067,103 MLG Score: 853
Fun Score: N/A
Cheeseburgers Flipped: 303TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.139%29.936%7823599827,4491.58940.937

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.801%0.983B*1.406A-0.615DHEAD ++ (~16.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.553B+8.70.388C**24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.634%0.664%270410292,709107514312.51766189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.575%-0.712D--0.791D-0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.40.35C**31.40.394B71.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.184%0.497%31544102931,96619931380016.0391232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.737%1.494A+-1.351D**-0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.872B*2.70.778B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.38%6.89%4111310205,675176022213.22443255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.593%0.033C+0.635B+0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.569B+18.50.527B+32.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.89%75.826%41131030848181600.46696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.522%0.097C+0.574B+0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.404B2.10.34C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.229%19.173%411510282,2011230211.78798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.623%-0.012C+0.974B*-0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.421B3.20.35C**4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 28
45.9m261.3%415 (24.9k)360 (21.6k)2.5259985,52533,8583.20193143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1033450918.35%12.796%23503:4614

62% Engineer26% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2016 7:32 PMDec 27th, 2017 4:21 AMMar 20th, 2019 11:21 AM (2d) (PST)Mar 19th, 2019 9:07 PM (2d) (PST)Mar 19th, 2019 7:48 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0301508800.6700.2650.0862.1780.163853

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,8009,03052,770401651311021,587

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2126.3h/88.6d 22,886 10,944 23,391 277.9k 1,156 4,778 20,854 131.4m

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
B**
Kills:1,195
Deaths:792
KDR:1.509
Accuracy:25.791% C++
HSR:28.285% B**
Razor GD-23
B++
Kills:1,124
Deaths:1,308
KDR:0.859
Accuracy:25.546% C**
HSR:23.843% B++
GD-7F
C+
Kills:1,037
Deaths:1,107
KDR:0.937
Accuracy:24.481% C+
HSR:19.961% C+
AF-57 Piston
B+
Kills:793
Deaths:441
KDR:1.798
Accuracy:40.122% C+
HSR:16.015% B+
GD-66 Claw
A++
Kills:627
Deaths:637
KDR:0.984
Accuracy:43.935% D*
HSR:24.242% A++
Warden
B
Kills:461
Deaths:545
KDR:0.846
Accuracy:26.352% C+
HSR:26.681% B
MGR-M1 Bishop
A++
Kills:399
Deaths:197
KDR:2.025
Accuracy:37.642% B++
HSR:43.609% A++
Mauler S6
B+
Kills:363
Deaths:425
KDR:0.854
Accuracy:37.796% C
HSR:18.182% B+
LA39 Bruiser
B*
Kills:255
Deaths:120
KDR:2.125
Accuracy:55.826% C-
HSR:18.824% B*
AF-19 Mercenary
B**
Kills:226
Deaths:221
KDR:1.023
Accuracy:23.800% B
HSR:26.991% B**
NC12 Sweeper
B**
Kills:163
Deaths:103
KDR:1.583
Accuracy:39.760% C
HSR:17.791% B**
NS Baron G5
C
Kills:162
Deaths:83
KDR:1.952
Accuracy:30.173% D*
HSR:12.963% C
NSX-P Tanto
B++
Kills:126
Deaths:126
KDR:1
Accuracy:24.432% C
HSR:30.159% B++
AC-X11
B+
Kills:58
Deaths:47
KDR:1.234
Accuracy:27.902% B+
HSR:20.690% C+
Kills:6,989
Deaths (as Engineer):6,152
Deaths (to Engineers):7,155
KDR:1.13605
Kill Difference:837
Playtime:1,308.926 hours
Usage:62%
Score:33.231m
Score/min:423
Accuracy (listed only):33.111%
HSR (listed only):23.445%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:4,575
Deaths:2,690
KDR:1.701
Accuracy:26.899% B+
HSR:30.601% B++
MGR-L1 Promise
B**
Kills:2,739
Deaths:1,153
KDR:2.376
Accuracy:26.504% B+
HSR:33.297% B**
GD-22S
C*
Kills:2,069
Deaths:2,033
KDR:1.018
Accuracy:23.907% C*
HSR:24.505% C++
NC6 Gauss SAW
B**
Kills:1,173
Deaths:912
KDR:1.286
Accuracy:23.424% B++
HSR:29.241% B**
EM6
A++
Kills:1,173
Deaths:483
KDR:2.429
Accuracy:27.842% B**
HSR:36.232% A++
NS-15M2
B
Kills:881
Deaths:546
KDR:1.614
Accuracy:22.909% C+
HSR:28.490% B
EM1
B+
Kills:562
Deaths:558
KDR:1.007
Accuracy:18.755% C-
HSR:25.445% B+
NC6A GODSAW
A
Kills:530
Deaths:197
KDR:2.690
Accuracy:28.640% C+
HSR:36.981% A
NC05 Jackhammer
B*
Kills:329
Deaths:251
KDR:1.311
Accuracy:35.406% D--
HSR:17.933% B*
Kills:14,031
Deaths (as Heavy Assault):8,823
Deaths (to Heavy Assaults):8,963
KDR:1.59028
Kill Difference:5,208
Playtime:561.774 hours
Usage:26%
Score:8.952m
Score/min:266
Accuracy (listed only):26.032%
HSR (listed only):29.192%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A+
Kills:1,407
Deaths:570
KDR:2.468
Accuracy:30.026% B+
HSR:32.196% A+
AF-4 Cyclone
A**
Kills:1,382
Deaths:704
KDR:1.963
Accuracy:28.795% B++
HSR:34.805% A**
Blitz GD-10
A
Kills:1,276
Deaths:1,037
KDR:1.230
Accuracy:27.137% B+
HSR:23.825% A
AF-4A Bandit
B**
Kills:1,195
Deaths:792
KDR:1.509
Accuracy:25.791% C++
HSR:28.285% B**
Razor GD-23
B++
Kills:1,124
Deaths:1,308
KDR:0.859
Accuracy:25.546% C**
HSR:23.843% B++
GD-7F
C+
Kills:1,037
Deaths:1,107
KDR:0.937
Accuracy:24.481% C+
HSR:19.961% C+
AF-57 Piston
B+
Kills:793
Deaths:441
KDR:1.798
Accuracy:40.122% C+
HSR:16.015% B+
GD-66 Claw
A++
Kills:627
Deaths:637
KDR:0.984
Accuracy:43.935% D*
HSR:24.242% A++
Mauler S6
B+
Kills:363
Deaths:425
KDR:0.854
Accuracy:37.796% C
HSR:18.182% B+
MKV Suppressed
A++
Kills:291
Deaths:121
KDR:2.405
Accuracy:28.761% B+
HSR:29.897% A++
LA39 Bruiser
B*
Kills:255
Deaths:120
KDR:2.125
Accuracy:55.826% C-
HSR:18.824% B*
AF-19 Mercenary
B**
Kills:226
Deaths:221
KDR:1.023
Accuracy:23.800% B
HSR:26.991% B**
NC12 Sweeper
B**
Kills:163
Deaths:103
KDR:1.583
Accuracy:39.760% C
HSR:17.791% B**
NS Baron G5
C
Kills:162
Deaths:83
KDR:1.952
Accuracy:30.173% D*
HSR:12.963% C
NSX-P Tanto
B++
Kills:126
Deaths:126
KDR:1
Accuracy:24.432% C
HSR:30.159% B++
NS-7 PDW
A*
Kills:80
Deaths:41
KDR:1.951
Accuracy:29.199% B*
HSR:31.250% A*
AC-X11
B+
Kills:58
Deaths:47
KDR:1.234
Accuracy:27.902% B+
HSR:20.690% C+
Kills:10,565
Deaths (as Light Assault):7,883
Deaths (to Light Assaults):5,006
KDR:1.34023
Kill Difference:2,682
Playtime:99.094 hours
Usage:5%
Score:1.456m
Score/min:245
Accuracy (listed only):31.970%
HSR (listed only):24.113%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A+
Kills:1,407
Deaths:570
KDR:2.468
Accuracy:30.026% B+
HSR:32.196% A+
AF-4 Cyclone
A**
Kills:1,382
Deaths:704
KDR:1.963
Accuracy:28.795% B++
HSR:34.805% A**
Blitz GD-10
A
Kills:1,276
Deaths:1,037
KDR:1.230
Accuracy:27.137% B+
HSR:23.825% A
AF-57 Piston
B+
Kills:793
Deaths:441
KDR:1.798
Accuracy:40.122% C+
HSR:16.015% B+
GD-66 Claw
A++
Kills:627
Deaths:637
KDR:0.984
Accuracy:43.935% D*
HSR:24.242% A++
Mauler S6
B+
Kills:363
Deaths:425
KDR:0.854
Accuracy:37.796% C
HSR:18.182% B+
GR-22
B+
Kills:338
Deaths:305
KDR:1.108
Accuracy:24.846% C++
HSR:23.965% B+
MKV Suppressed
A++
Kills:291
Deaths:121
KDR:2.405
Accuracy:28.761% B+
HSR:29.897% A++
LA39 Bruiser
B*
Kills:255
Deaths:120
KDR:2.125
Accuracy:55.826% C-
HSR:18.824% B*
NC12 Sweeper
B**
Kills:163
Deaths:103
KDR:1.583
Accuracy:39.760% C
HSR:17.791% B**
NS Baron G5
C
Kills:162
Deaths:83
KDR:1.952
Accuracy:30.173% D*
HSR:12.963% C
NC1 Gauss Rifle
C**
Kills:135
Deaths:164
KDR:0.823
Accuracy:21.911% C+
HSR:22.963% C**
NS-7 PDW
A*
Kills:80
Deaths:41
KDR:1.951
Accuracy:29.199% B*
HSR:31.250% A*
Kills:7,272
Deaths (as Combat Medic):4,751
Deaths (to Combat Medics):3,380
KDR:1.53063
Kill Difference:2,521
Playtime:27.455 hours
Usage:1%
Score:0.344m
Score/min:209
Accuracy (listed only):33.714%
HSR (listed only):23.609%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,997
Deaths:2,022
KDR:0.988
Accuracy:34.402% C
HSR:35.854% A*
MGR-S1 Gladius
A+
Kills:1,407
Deaths:570
KDR:2.468
Accuracy:30.026% B+
HSR:32.196% A+
AF-4 Cyclone
A**
Kills:1,382
Deaths:704
KDR:1.963
Accuracy:28.795% B++
HSR:34.805% A**
Blitz GD-10
A
Kills:1,276
Deaths:1,037
KDR:1.230
Accuracy:27.137% B+
HSR:23.825% A
SAS-R
B+
Kills:487
Deaths:259
KDR:1.880
Accuracy:37.600% C+
HSR:74.127% B+
LA3 Desperado
A*
Kills:483
Deaths:666
KDR:0.725
Accuracy:21.551% D*
HSR:31.884% A*
NS-45 Pilot
A
Kills:337
Deaths:201
KDR:1.677
Accuracy:30.676% C+
HSR:36.202% A
NC14 Bolt Driver
B+
Kills:303
Deaths:257
KDR:1.179
Accuracy:32.771% C
HSR:78.218% B+
MKV Suppressed
A++
Kills:291
Deaths:121
KDR:2.405
Accuracy:28.761% B+
HSR:29.897% A++
LA8 Rebel
B**
Kills:266
Deaths:351
KDR:0.758
Accuracy:20.490% D**
HSR:29.699% B**
NS-AM7 Archer
D-
Kills:257
Deaths:567
KDR:0.453
Accuracy:46.216% F
HSR:8.949% D-
AF-18 Stalker
B+
Kills:196
Deaths:190
KDR:1.032
Accuracy:29.740% B+
HSR:24.490% B+
Impetus
B**
Kills:162
Deaths:80
KDR:2.025
Accuracy:37.353% B+
HSR:37.037% B**
NC4 Mag-Shot
B**
Kills:155
Deaths:239
KDR:0.649
Accuracy:21.966% D
HSR:26.452% B**
NS-61 Emissary
A**
Kills:112
Deaths:100
KDR:1.120
Accuracy:26.183% C
HSR:31.250% A**
NS-30 Vandal
C*
Kills:102
Deaths:41
KDR:2.488
Accuracy:28.561% D
HSR:28.431% C*
NS-44L Showdown
C++
Kills:84
Deaths:66
KDR:1.273
Accuracy:38.114% C
HSR:34.524% C++
NS-7 PDW
A*
Kills:80
Deaths:41
KDR:1.951
Accuracy:29.199% B*
HSR:31.250% A*
NS-357 Underboss
A++
Kills:61
Deaths:52
KDR:1.173
Accuracy:25.976% D*
HSR:34.426% A++
EM4 Longshot
B+
Kills:58
Deaths:15
KDR:3.867
Accuracy:42.857% B+
HSR:77.586% C+
Kills:9,496
Deaths (as Infiltrator):7,579
Deaths (to Infiltrators):4,709
KDR:1.25294
Kill Difference:1,917
Playtime:87.388 hours
Usage:4%
Score:1.060m
Score/min:202
Accuracy (listed only):30.919%
HSR (listed only):37.055%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:885
Deaths:207
KDR:4.275
Accuracy:37.300% B+
HSR:19.322% B++
AF-34 Mattock
B+
Kills:808
Deaths:207
KDR:3.903
Accuracy:41.495% B+
HSR:20.297% B+
AF-23 Grinder
B+
Kills:256
Deaths:112
KDR:2.286
Accuracy:38.652% B+
HSR:15.234% C++
AF-23 Grinder
B+
Kills:169
Deaths:98
KDR:1.724
Accuracy:42.213% B+
HSR:18.935% B+
NCM1 Scattercannon
B**
Kills:145
Deaths:98
KDR:1.480
Accuracy:46.541% B**
HSR:20% B**
AF-41 Hacksaw
A
Kills:112
Deaths:35
KDR:3.200
Accuracy:36.218% B+
HSR:19.643% A
AF-41 Hacksaw
C**
Kills:112
Deaths:37
KDR:3.027
Accuracy:33.674% C**
HSR:14.286% C+
Kills:2,487
Deaths (as MAX Suit):397
Deaths (to MAX Suits):1,166
KDR:6.26448
Kill Difference:2,090
Playtime:37.929 hours
Usage:2%
Score:0.859m
Score/min:377
Accuracy (listed only):39.442%
HSR (listed only):18.245%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A+
Kills:1,638
V. Kills:855 191%
Deaths:706
KDR:2.320
Accuracy:30.397% C+
KPH:33.500 A+
VKPH:17.500 B*
M20 Mustang
B*
Kills:543
V. Kills:295 183%
Deaths:347
KDR:1.565
Accuracy:29.338% C
KPH:22.200 B*
VKPH:12.100 B
M30 Mustang AH
B**
Kills:327
V. Kills:24 N/A
Deaths:61
KDR:5.361
Accuracy:52.309% C-
KPH:81.400 B**
VKPH:6 B
Tomcat A2AM Pods
A++
Kills:302
V. Kills:153 196%
Deaths:31
KDR:9.742
Accuracy:84.825% B++
KPH:109.600 A++
VKPH:55.500 B+
M20 Kestrel
B*
Kills:271
V. Kills:144 187%
Deaths:54
KDR:5.019
Accuracy:27.714% C
KPH:33.800 B*
VKPH:18 C**
Breaker Rocket Pods
B+
Kills:201
V. Kills:29 N/A
Deaths:46
KDR:4.370
Accuracy:52.943% B+
KPH:81 C+
VKPH:11.700 C
Kills:3,282 (2,779 + 0)
Deaths:1,245
KDR:2.636
VKDR:1.205
Vehicle Kills:1,500
Kill Difference:2,037
Playtime:90.550 hours
Usage:4%
Score:1.457m
Score/min:268
Piloting Accuracy:27.714%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:469
V. Kills:307 152%
Deaths:60
KDR:7.817
Accuracy:32.613% D
KPH:39.200 B+
VKPH:25.600 C++
AP30 Shredder
B+
Kills:343
V. Kills:207 165%
Deaths:29
KDR:11.828
Accuracy:42.019% A+
KPH:36.900 B+
VKPH:22.300 B+
L105 Zephyr
C++
Kills:87
V. Kills:24 348%
Deaths:19
KDR:4.579
Accuracy:44.636% B
KPH:32.500 D
VKPH:9 C++
CAS30 Tank Buster
C++
Kills:72
V. Kills:60 118%
Deaths:118
KDR:0.610
Accuracy:38.279% D
KPH:8.300 C++
VKPH:6.900 C+
Kills:971 (72 + 899)
Deaths:226
KDR:4.296
VKDR:2.646
Vehicle Kills:598
Kill Difference:745
Playtime:32.651 hours
Usage:2%
Score:0.687m
Score/min:351
Piloting Accuracy:38.279%
Gunner Accuracy:44.636%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:88
V. Kills:40 215%
Deaths:11
KDR:8
Accuracy:57.053% C*
KPH:42.600 B**
VKPH:19.400 C**
C75 Viper
B+
Kills:76
V. Kills:19 380%
Deaths:25
KDR:3.040
Accuracy:43.209% B+
KPH:23.900 C
VKPH:6 C
Kills:164 (164 + 0)
Deaths:36
KDR:4.556
VKDR:1.639
Vehicle Kills:59
Kill Difference:128
Playtime:5.238 hours
Usage:0%
Score:0.243m
Score/min:773
Driving Accuracy:43.209%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:31,399
V. Kills:13,559 232%
Deaths:1,947
KDR:16.127
Accuracy:56.513% B*
KPH:50.500 M+
VKPH:21.800 A+
Enforcer ML85
B**
Kills:1,071
V. Kills:802 133%
Deaths:136
KDR:7.875
Accuracy:50.753% B**
KPH:30 B*
VKPH:22.400 B**
Titan-150 HESH
B+
Kills:299
V. Kills:49 N/A
Deaths:38
KDR:7.868
Accuracy:50.624% B+
KPH:47.600 B+
VKPH:7.800 C+
E540 Halberd
B+
Kills:284
V. Kills:129 218%
Deaths:31
KDR:9.161
Accuracy:48.683% B+
KPH:34.100 B+
VKPH:15.500 C++
Titan-150 HEAT
C+
Kills:192
V. Kills:106 179%
Deaths:87
KDR:2.207
Accuracy:51.259% B+
KPH:14.900 D
VKPH:8.200 C+
C85 Canister
C+
Kills:97
V. Kills:4 N/A
Deaths:7
KDR:13.857
Accuracy:38.462% C+
KPH:61 C
VKPH:2.500 D
Kills:33,342 (31,890 + 1,452)
Deaths:2,246
KDR:14.845
VKDR:6.522
Vehicle Kills:14,649
Kill Difference:31,096
Playtime:686.314 hours
Usage:32%
Score:13.739m
Score/min:334
Driving Accuracy:51.259%
Gunner Accuracy:38.462%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:1,625
V. Kills:125 N/A
Deaths:145
KDR:11.207
Accuracy:45.040% C--
KPH:115.600 C++
VKPH:8.900 C++
M12 Kobalt-H
C**
Kills:970
V. Kills:28 N/A
Deaths:10
KDR:97
Accuracy:23.593% C**
KPH:117.400 C++
VKPH:3.400 C
M96 Mjolnir-H
C+
Kills:475
V. Kills:343 138%
Deaths:111
KDR:4.279
Accuracy:54.145% B+
KPH:44.500 C+
VKPH:32.100 C+
Enforcer ML65-H
B+
Kills:274
V. Kills:200 136%
Deaths:64
KDR:4.281
Accuracy:56.946% C+
KPH:44.400 B+
VKPH:32.400 C**
E540 Halberd-H
B+
Kills:141
V. Kills:61 227%
Deaths:14
KDR:10.071
Accuracy:55.230% C+
KPH:48.900 B+
VKPH:21.200 C+
G40-F Ranger
B+
Kills:111
V. Kills:61 179%
Deaths:1
KDR:111
Accuracy:33.251% C+
KPH:42.600 B+
VKPH:23.400 C*
Kills:3,596 (0 + 3,596)
Deaths:345
KDR:10.423
VKDR:2.371
Vehicle Kills:818
Kill Difference:3,251
Playtime:44.658 hours
Usage:2%
Score:1.018m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:33.251%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:106
V. Kills:1 N/A
Deaths:8
KDR:13.250
Accuracy:22.235% B*
KPH:61.800 C+
VKPH:0.600 D*
M20 Basilisk
C+
Kills:75
V. Kills:34 214%
Deaths:27
KDR:2.778
Accuracy:42.976% B+
KPH:15.800 C
VKPH:7.100 C+
M20 Basilisk
C++
Kills:54
V. Kills:28 186%
Deaths:10
KDR:5.400
Accuracy:40.826% B
KPH:17.800 C
VKPH:9.200 C++
Kills:235 (0 + 235)
Deaths:45
KDR:5.222
VKDR:1.400
Vehicle Kills:63
Kill Difference:190
Playtime:9.505 hours
Usage:0%
Score:0.202m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:40.826%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:312
V. Kills:6 N/A
Deaths:147
KDR:2.122
Accuracy:31.261% D*
KPH:56.600 C*
VKPH:1.100 C-
M40 Fury-F
B+
Kills:58
V. Kills:26 215%
Deaths:102
KDR:0.569
Accuracy:49.388% C++
KPH:18.700 C
VKPH:8.400 B+
Kills:370 (370 + 0)
Deaths:249
KDR:1.486
VKDR:0.129
Vehicle Kills:32
Kill Difference:121
Playtime:8.608 hours
Usage:0%
Score:0.091m
Score/min:176
Driving Accuracy:49.388%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:232
V. Kills:124 186%
Deaths:24
KDR:9.667
Accuracy:38.400% C*
KPH:33.100 B+
VKPH:17.700 B+
VLG Missile Launcher
B+
Kills:192
V. Kills:51 369%
Deaths:12
KDR:16
Accuracy:47.565% D
KPH:57.800 B+
VKPH:15.400 C+
CAS 14-E
C
Kills:135
V. Kills:6 N/A
Deaths:15
KDR:9
Accuracy:24.373% D**
KPH:55.100 C
VKPH:2.500 D*
Hellion G20
C**
Kills:52
V. Kills:30 168%
Deaths:7
KDR:7.429
Accuracy:37.542% D-
KPH:33.200 C**
VKPH:19.200 C+
Kills:611 (0 + 611)
Deaths:58
KDR:10.534
VKDR:3.638
Vehicle Kills:211
Kill Difference:553
Playtime:14.350 hours
Usage:1%
Score:0.171m
Score/min:198
Piloting Accuracy:N/A%
Gunner Accuracy:37.542%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 44,95831,3991,94716.127A+13.6056.513%B*N/A50.5M+21.8A+299621.5h2.7A+4.8A+
LA1 Anchor 4,6144,5752,6901.701C+0.8226.899%B+30.601%B++52.7C**N/A14486.8h8.6B*32B+
MGR-L1 Promise 2,7822,7391,1532.376B*0.1526.504%B+33.297%B**66.8B**1B+17941h10.2B**38.5B*
GD-22S 2,0882,0692,0331.018C1.5123.907%C*24.505%C++30.4CN/A7968.1h10B+41.7B+
NS-44 Commissioner 2,0071,9972,0220.988C++1.5434.402%C35.854%A*42.3BN/A11547.2h3.1B*9B+
Vortek Rotary 2,4931,6387062.32C*0.2130.397%C+N/A33.5A+17.5B*26148.9h31.4B**103.2B**
C85 Canister-H 1,7501,62514511.207C+8.6845.04%C--9.354%C--115.2C++8.9C++28614.1h4.6B++10.1B++
MGR-S1 Gladius 1,4151,4075702.468B*0.0630.026%B+32.196%A+72.9AN/A17619.3h6.5B**21.7B++
AF-4 Cyclone 1,3921,3827041.963B+0.5628.795%B++34.805%A**65.2A+N/A20421.2h8.2B**28.4B++
NS Decimator 1,8371,3168311.584B++0.9463.73%B+1.672%C-46.7B*18.5C**27728.2h3.2B**5B**
Blitz GD-10 1,2841,2761,0371.23C*1.3027.137%B+23.825%A40.9B+N/A11431.2h11.2B*41.2B++
AF-4A Bandit 1,2061,1957921.509C++1.0225.791%C++28.285%B**21DN/A6656.8h9B*34.8B+
NC6 Gauss SAW 1,1831,1739121.286C*1.2423.424%B++29.241%B**48.1B*N/A18124.4h8.2B++35.2B+
EM6 1,1841,1734832.429B+0.1027.842%B**36.232%A++61.4B*N/A16519.1h8.8B*31.4B++
Razor GD-23 1,1341,1241,3080.859C+1.6725.546%C**23.843%B++17CN/A5066.3h11.6B+45.4B+
Enforcer ML85 1,8731,0711367.875B++5.3550.753%B**N/A30B*22.5B**52935.7h11.2B+22.1B**
GD-7F 1,0471,0371,1070.937C+1.5924.481%C+19.961%C+25.1C+N/A7841.3h10.8B*43.9B+
M12 Kobalt-H 9989701097S94.4723.593%C**18.866%B+116.9C+3.4C3278.3h13.1B+55.5B+
AF-34 Mattock 8998852074.275B+1.7537.3%B+19.322%B++49.7B+N/A17617.8h5.9C+15.8B
NS-15M2 8888815461.614C++0.9122.909%C+28.49%B51.8BN/A14417h10.6B++46.1B+
NS-TMC-01 "His Regards" 85684327,8530.03C*2.5015.344%D-13.167%B*0.8C+N/A21017.3h2.3C++15.2C+
AF-34 Mattock 8178082073.903B1.3841.495%B+20.297%B+45.1C**N/A15317.9h7.2C-17.3C**
AF-57 Piston 7997934411.798B++0.7340.122%C+16.015%B+69A+N/A18311.5h3.5B*8.7B+
GD-66 Claw 6376276370.984C+1.5443.935%D*24.242%A++38.2C+N/A11216.4h2.5C++5.7C
C-4 7945694851.173C+1.3525.984%C++N/A51.7D20.5D50011h1.3B+4.9B+
EM1 5765625581.007C+1.5218.755%C-25.445%B+33.3C+N/A8916.9h11.4C**60.6C**
M20 Mustang 8385433471.565C+0.9629.338%CN/A22.3B*12.1B19924.4h54.4B*185.6B*
NC6A GODSAW 5375301972.69C**0.1628.64%C+36.981%A77.9B++1B2486.8h8C++27.9B+
SAS-R 4874872591.88C0.6537.6%C+74.127%B+39.3C+N/A13612.4h2B+5.4B
LA3 Desperado 4844836660.725C+1.8021.551%D*31.884%A*28.1C+N/A7617.2h8B+37C+
M96 Mjolnir-H 8184751114.279C++1.7554.145%B+N/A44.4C+32.1C+45910.7h31B+57.2B++
C150 Dalton 776469607.817C**5.2932.613%DN/A39.1B+25.6C++48112h2.8B**8.5B*
Warden 4654615450.846C+1.6826.352%C+26.681%B19.5C+N/A6323.6h6.8B**25.6B++
MANA Anti-Personnel Turret 4354331712.532N/A0.0122.311%UN/A4330U20U8216800.1h16.7T*74.7T*
Hawk GD-68 6574007390.541C1.9867.435%B++N/A17.8C**11.4C**16322.5h6.6B++9.8B*
MGR-M1 Bishop 4003991972.025C**0.5037.642%B++43.609%A++48.1B*N/A1488.3h4.8B**12.8B*
Mauler S6 3633634250.854C+1.6737.796%C18.182%B+35.2B+N/A11210.3h4.1B++10.9B+
AP30 Shredder 5503432911.828B*9.3042.019%A+N/A36.9B+22.3B+3779.3h95.6C227.4B+
GR-22 3413383051.108C+1.4224.846%C++23.965%B+34.1C++N/A949.9h12.1B+48.9B+
NS-45 Pilot 3393372011.677B0.8530.676%C+36.202%A76.6B*N/A2294.4h5.6B*18.3B+
NC05 Jackhammer 3333292511.311C++1.2135.406%D--17.933%B*47C*N/A1317h4.3B+12.2C++
M30 Mustang AH 351327615.361C+2.8452.309%C-N/A81.8B**6B3364h6B+11.5B+
S12 Renegade 3183121472.122C+0.4031.261%D*6.09%C**56.7C*1.1C-1515.5h2.8B++9C+
NC14 Bolt Driver 3033032571.179C1.3532.771%C78.218%B+31.2B+N/A1319.7h2.2B++6.6B+
Tomcat A2AM Pods 455302319.742A+7.2284.825%B++N/A107.9A++54.6B+8352.8h8.8C+10.3C*
Titan-150 HESH 348299387.868C+5.3450.624%B+2.341%B+47.5B+7.8C+2826.3h2.7B++5.4B++
MKV Suppressed 2932911212.405A++0.1228.761%B+29.897%A++64.7A+N/A1614.5h10B*34.7B++
E540 Halberd 413284319.161C**6.6448.683%B+1.408%D--34.2B+15.5C++23058.3h4.7B*9.6B*
Enforcer ML65-H 474274644.281C+1.7656.946%C+N/A44.2B+32.3C**3456.2h10.4B*18.3B**
M20 Kestrel 415271545.019B**2.4927.714%CN/A33.9B*18C**2508h53.4B*192.6B++
LA8 Rebel 2672663510.758C+1.7720.49%D**29.699%B**23.5CN/A6811.3h5.9B+28.7C
NS-AM7 Archer 3652575670.453C+2.0746.216%F8.949%D-3.6D1.5D2870.8h15.8B+34.1C*
AF-23 Grinder 2572561122.286C+0.2438.652%B+15.234%C++35.6BN/A977.2h4.8B**12.3B**
LA39 Bruiser 2592551202.125B*0.4055.826%C-18.824%B*58B*N/A1974.4h2.1B++3.7B
Tank Mine 357249952.621C+0.10114.535%SN/A85.9C37.2D-9532.9h4.2T*3.7A+
M20 Wyvern 356232249.667B+7.1438.4%C*1.293%D-33.1B+17.7B+1927h68.9B+179.5B+
AF-19 Mercenary 2302262211.023C**1.5023.8%B26.991%B**22.8C**N/A1819.9h9.5B**39.7B++
Hunter QCX 3132081961.061B+1.4646.701%C*3.846%D**24.5B*12.4A++1728.5h5.7C++12.2C**
Breaker Rocket Pods 230201464.37C1.8452.943%B+0.995%C+80.4C+11.6C4132.5h10.5B*19.9B++
AF-18 Stalker 1981961901.032C+1.4929.74%B+24.49%B+49B*N/A1244h10.3B*34.5B++
VLG Missile Launcher 2431921216B+13.4747.565%DN/A58.2B+15.5C+2103.3h5.2C**11B+
Titan-150 HEAT 298192872.207C0.3251.259%B+2.604%C+14.9D8.2C+24912.9h5.3C+10.3B
AF-23 Grinder 170169981.724C0.8042.213%B+18.935%B+29.6C+N/A825.7h6.5C*15.3B+
A30 Walker 252166423.952S1.4329.224%AN/A21.8B++11.3C+2177.6h106.7B+365.2B*
NC12 Sweeper 1641631031.583B+0.9439.76%C17.791%B**37.9BN/A994.3h3.7B++9.2B+
NS Baron G5 165162831.952B**0.5730.173%D*12.963%C36C++N/A1194.5h3.6B**11.8C+
Impetus 162162802.025C*0.5037.353%B+37.037%B**62.3B**N/A2102.6h3.5A9.5B*
NC4 Mag-Shot 1591552390.649C+1.8821.966%D26.452%B**25.8C++N/A1026h6.7B++30.5C+
M12 Kobalt 158150530C+27.4721.476%C+13.333%D--93.8C5C++2691.6h13B*60.7B++
NCM1 Scattercannon 145145981.48C+1.0546.541%B**20%B**29B+N/A1125h5.3B**11.4B*
E540 Halberd-H 2021411410.071B+7.5555.23%C+N/A48.6B+21C+7622.9h4.7B+8.5B++
NC1 Gauss Rifle 1381351640.823C+1.7021.911%C+22.963%C**30.7B+N/A2654.4h10.4B*47.7B+
Frag Grenade 1401351135N/A132.4749.285%B+N/A450C+16.7A+19660.3h3.8C++7.8B
CAS 14-E 141135159C6.4724.373%D**3.704%A++56.3C2.5D*1752.4h23.3B+95.5C+
NSX-P Tanto 1281261261C++1.5324.432%C30.159%B++35B+N/A1243.6h11.9B++48.6B+
Anti-Vehicle Grenade 1751251125N/A122.4756.037%B+N/A416.7C*166.7B++27280.3h4.9B+8.7B++
Spear Anti-Vehicle Phalanx Turret 190125167.813C++5.2949.018%B++7.2%A++56.8B**29.5B*6042.2h7.4B+15.1B++
MANA Anti-Vehicle Turret 176121871.391D-1.1344.342%DN/A1210D-550D*963400.1h4.8U10.7B**
NS-61 Emissary 1141121001.12B+1.4126.183%C31.25%A**32BN/A993.5h12.4B47.4B
AF-41 Hacksaw 115112353.2C**0.6736.218%B+19.643%A48.7B**1.3A**1962.3h8.3C--22.8C*
AF-41 Hacksaw 116112373.027C*0.5033.674%C**14.286%C+44.8B*1.6M*1982.5h7.6C-22.7C++
G40-F Ranger 1721111111U108.4733.251%C+N/A42.7B+23.5C*3862.6h56.7B+170.6B+
M12 Kobalt 107106813.25C++10.7222.235%B*14.151%D--62.4C+N/A3011.7h19.6C++88B+
NS-30 Vandal 103102412.488B+0.0428.561%D28.431%C*68AN/A3581.5h3.8A+13.3B++
C85 Canister 10197713.857C+11.3338.462%C+16.495%B*60.6C2.5D1701.6h7.4C*19.3C**
L100 Python AP 12888118B*5.4757.053%C*N/A41.9B*19C*12112.1h4.1B*7.3B**
L105 Zephyr 11187194.579C-2.0544.636%BN/A32.2D8.9C++2972.7h9.2D*20.7C--
NS-44L Showdown 8484661.273B+1.2538.114%C34.524%C++46.7B+N/A1251.8h3.5C**9.2C++
NS-7 PDW 8080411.951A+0.5729.199%B*31.25%A*66.7A*N/A4471.2h11.3B*38.7B++
C75 Viper 9576253.04C+0.5143.209%B+3.947%M++23.8C5.9C-4873.2h13.4C++31B+
Sticky Grenade 7775175N/A72.4757.325%B+N/A750C-20B++23720.1h2.4C+4.2C*
M20 Basilisk 10975272.778C+0.2542.976%B+2.667%D*15.6C7.1C+3984.8h107.2C249.5C*
CAS30 Tank Buster 132721180.61C1.9238.279%DN/A8.3C++6.9C+1588.7h39.4C*103B
Rocklet Rifle 13466800.825C**1.7048.303%C-N/A23.6C24.3C+7552.8h27.4B*56.7B+
Shrike 92611370.445C2.0858.509%C**3.279%C**18.5C-9.4C-5523.3h6.8C+11.7C*
NS-357 Underboss 6261521.173C*1.3525.976%D*34.426%A++33.9C+N/A1271.8h3.2B**12.2C++
M60-A Bulldog 6960320M17.4746.491%AN/A46.2B+6.9C*2011.3h5.3B11.4B*
EM4 Longshot 5858153.867C*1.3442.857%B+77.586%C+34.1C*N/A1501.7h1.9B+4.5B+
M40 Fury-F 84581020.569D1.9649.388%C++N/A18.7C8.4B+2213.1h13.2C+26.8C+
AC-X11 5858471.234C*1.2927.902%B+20.69%C+26.4C+N/A2282.2h8.2B*29.4B+
M20 Basilisk 8254105.4A2.8740.826%B5.556%C+18C9.3C++3153h100.5C+246.3B
NC15 Phoenix 7953600.883C+1.6440.537%F-N/A16.1C**7.9C-4163.3h5.4A+13.4B**
Hellion G20 825277.429B**4.9037.542%D-N/A32.5C**18.8C+2361.6h81.2B*216.3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret257371.4h
Motion Spotter42540.2h
Medical Kit1,4847,17115.9h
Medical Applicator10526,6812.8h
Nano-Armor Kit5651,608,75293.1h
Spawn Beacon121,1670.7h
Nanite Revive Grenade0550h
Xiphos Anti-Personnel Phalanx Tower01560h
Spitfire Auto-Turret65681.1h
Hoplon Anti-Aircraft Phalanx Tower02640.1h
Deconstruction Tool06160h
G30 Walker0680h
Recon Detection Device135140.8h
Ammunition Package532,4631.6h
Anti-Infantry MANA Turret407711.5h
WLT-Howler Mining Laser01,3950.2h
Nano-Repair Grenade01650h
Xiphos Anti-Personnel Phalanx Turret08830h
A30 Walker0950h

Check the help document for the dictionary if you want to learn more about words used here.


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