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Executor swclone1[SHTR] swclone1
NC BR 150

KDR: 2.73

Score: 52.4m

Last Seen: May 21st, 2019 9:59 PM
- OFFLINE - 15 hour(s)

Prestige 1, Battle Rank 100 (150 total) - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 54
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor MGR-L1 Promise Vortek Rotary GD-22S NS-44 Commissioner C85 Canister-H MGR-S1 Gladius
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,033,326 MLG Score: 826
Fun Score: N/A
Cheeseburgers Flipped: 313TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.087%29.759%77635116128,5091.595531.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.684%0.976B*1.381A-0.601DHEAD ++ (~16.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.553B+8.70.39B24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.955%0.671%403511914,323116120493.72351211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.704%-0.679D-0.804D-0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.10.397B30.40.433B67.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.14%0.483%35984119238,27620891626518.3139235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.758%1.48A+-1.351D**-0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.877B*2.70.787B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.371%6.713%4081311835,869183023383.2071251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.639%0.02C+0.592B+0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.566B+18.70.526B+32.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.813%75.758%40831193858187800.456626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.524%0.121C+0.564B+0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.412B2.10.345C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.639%18.853%408511912,4401273251.91673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.705%-0.054C+0.875B*-0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.418B3.10.355C**4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 54
52.4m259.6%427 (25.6k)372 (22.3k)2.7298596,34235,2923.46946150 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1196514918.182%11.79%21403:5914

64% Engineer25% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2016 7:32 PMDec 27th, 2017 4:21 AMMay 22nd, 2019 12:30 PM (20h) (PST)May 21st, 2019 8:12 PM (2d) (PST)May 21st, 2019 5:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0681419270.6840.2510.0812.2260.173826

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,1038,46955,634411551341022,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2346.5h/97.8d 26,102 11,359 26,508 313.4k 1,232 5,084 24,350 150.4m

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
B++
Kills:1,342
Deaths:884
KDR:1.518
Accuracy:25.123% C+
HSR:27.198% B++
Razor GD-23
B+
Kills:1,137
Deaths:1,311
KDR:0.867
Accuracy:25.569% C**
HSR:23.659% B+
GD-7F
C+
Kills:1,085
Deaths:1,130
KDR:0.960
Accuracy:24.360% C+
HSR:19.355% C+
AF-57 Piston
B+
Kills:870
Deaths:477
KDR:1.824
Accuracy:38.471% C+
HSR:15.632% B+
GD-66 Claw
A++
Kills:681
Deaths:666
KDR:1.023
Accuracy:44.059% D*
HSR:24.523% A++
Warden
B
Kills:461
Deaths:545
KDR:0.846
Accuracy:26.352% C+
HSR:26.681% B
MGR-M1 Bishop
A+
Kills:420
Deaths:203
KDR:2.069
Accuracy:37.232% B++
HSR:42.619% A+
Mauler S6
B++
Kills:392
Deaths:437
KDR:0.897
Accuracy:37.360% C
HSR:18.623% B++
LA39 Bruiser
B
Kills:334
Deaths:168
KDR:1.988
Accuracy:55.479% C--
HSR:16.467% B
AF-19 Mercenary
B**
Kills:232
Deaths:224
KDR:1.036
Accuracy:23.878% B
HSR:27.586% B**
NS Baron G5
C
Kills:191
Deaths:107
KDR:1.785
Accuracy:28.865% D**
HSR:12.565% C
NC12 Sweeper
B**
Kills:163
Deaths:103
KDR:1.583
Accuracy:39.760% C
HSR:17.791% B**
NSX-P Tanto
B*
Kills:127
Deaths:129
KDR:0.984
Accuracy:24.278% C
HSR:30.709% B*
MGR-C1 Charger
B**
Kills:116
Deaths:52
KDR:2.231
Accuracy:33.425% B**
HSR:31.035% B*
AC-X11
B++
Kills:66
Deaths:48
KDR:1.375
Accuracy:28.378% B++
HSR:22.727% C++
Kills:7,617
Deaths (as Engineer):6,484
Deaths (to Engineers):7,541
KDR:1.17474
Kill Difference:1,133
Playtime:1,501.843 hours
Usage:64%
Score:39.286m
Score/min:436
Accuracy (listed only):32.839%
HSR (listed only):23.811%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:4,778
Deaths:2,807
KDR:1.702
Accuracy:26.878% B+
HSR:30.410% B++
MGR-L1 Promise
B**
Kills:2,810
Deaths:1,185
KDR:2.371
Accuracy:26.406% B+
HSR:33.167% B**
GD-22S
C*
Kills:2,069
Deaths:2,033
KDR:1.018
Accuracy:23.907% C*
HSR:24.505% C++
NC6 Gauss SAW
B**
Kills:1,189
Deaths:918
KDR:1.295
Accuracy:23.448% B++
HSR:29.437% B**
EM6
A*
Kills:1,176
Deaths:486
KDR:2.420
Accuracy:27.846% B**
HSR:36.140% A*
NS-15M2
B+
Kills:960
Deaths:568
KDR:1.690
Accuracy:23.239% C+
HSR:28.958% B+
EM1
B+
Kills:562
Deaths:558
KDR:1.007
Accuracy:18.755% C--
HSR:25.445% B+
NC6A GODSAW
A
Kills:542
Deaths:201
KDR:2.697
Accuracy:29.387% C++
HSR:36.531% A
NC05 Jackhammer
B++
Kills:347
Deaths:259
KDR:1.340
Accuracy:36.219% D--
HSR:17.867% B++
Kills:14,433
Deaths (as Heavy Assault):9,015
Deaths (to Heavy Assaults):9,303
KDR:1.601
Kill Difference:5,418
Playtime:577.975 hours
Usage:25%
Score:9.248m
Score/min:267
Accuracy (listed only):26.232%
HSR (listed only):29.162%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A
Kills:1,606
Deaths:650
KDR:2.471
Accuracy:28.842% B+
HSR:31.071% A
AF-4 Cyclone
A**
Kills:1,420
Deaths:723
KDR:1.964
Accuracy:28.555% B+
HSR:34.507% A**
AF-4A Bandit
B++
Kills:1,342
Deaths:884
KDR:1.518
Accuracy:25.123% C+
HSR:27.198% B++
Blitz GD-10
A
Kills:1,276
Deaths:1,037
KDR:1.230
Accuracy:27.137% B+
HSR:23.825% A
Razor GD-23
B+
Kills:1,137
Deaths:1,311
KDR:0.867
Accuracy:25.569% C**
HSR:23.659% B+
GD-7F
C+
Kills:1,085
Deaths:1,130
KDR:0.960
Accuracy:24.360% C+
HSR:19.355% C+
AF-57 Piston
B+
Kills:870
Deaths:477
KDR:1.824
Accuracy:38.471% C+
HSR:15.632% B+
GD-66 Claw
A++
Kills:681
Deaths:666
KDR:1.023
Accuracy:44.059% D*
HSR:24.523% A++
Mauler S6
B++
Kills:392
Deaths:437
KDR:0.897
Accuracy:37.360% C
HSR:18.623% B++
LA39 Bruiser
B
Kills:334
Deaths:168
KDR:1.988
Accuracy:55.479% C--
HSR:16.467% B
MKV Suppressed
A++
Kills:293
Deaths:122
KDR:2.402
Accuracy:28.661% B+
HSR:29.693% A++
AF-19 Mercenary
B**
Kills:232
Deaths:224
KDR:1.036
Accuracy:23.878% B
HSR:27.586% B**
NS Baron G5
C
Kills:191
Deaths:107
KDR:1.785
Accuracy:28.865% D**
HSR:12.565% C
NC12 Sweeper
B**
Kills:163
Deaths:103
KDR:1.583
Accuracy:39.760% C
HSR:17.791% B**
NS-7 PDW
M+
Kills:130
Deaths:60
KDR:2.167
Accuracy:30.511% B**
HSR:35.385% M+
NSX-P Tanto
B*
Kills:127
Deaths:129
KDR:0.984
Accuracy:24.278% C
HSR:30.709% B*
MGR-C1 Charger
B**
Kills:116
Deaths:52
KDR:2.231
Accuracy:33.425% B**
HSR:31.035% B*
AC-X11
B++
Kills:66
Deaths:48
KDR:1.375
Accuracy:28.378% B++
HSR:22.727% C++
Kills:11,461
Deaths (as Light Assault):8,328
Deaths (to Light Assaults):5,206
KDR:1.3762
Kill Difference:3,133
Playtime:106.401 hours
Usage:5%
Score:1.606m
Score/min:252
Accuracy (listed only):31.817%
HSR (listed only):24.575%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A
Kills:1,606
Deaths:650
KDR:2.471
Accuracy:28.842% B+
HSR:31.071% A
AF-4 Cyclone
A**
Kills:1,420
Deaths:723
KDR:1.964
Accuracy:28.555% B+
HSR:34.507% A**
Blitz GD-10
A
Kills:1,276
Deaths:1,037
KDR:1.230
Accuracy:27.137% B+
HSR:23.825% A
AF-57 Piston
B+
Kills:870
Deaths:477
KDR:1.824
Accuracy:38.471% C+
HSR:15.632% B+
GD-66 Claw
A++
Kills:681
Deaths:666
KDR:1.023
Accuracy:44.059% D*
HSR:24.523% A++
Mauler S6
B++
Kills:392
Deaths:437
KDR:0.897
Accuracy:37.360% C
HSR:18.623% B++
GR-22
B++
Kills:338
Deaths:305
KDR:1.108
Accuracy:24.756% C++
HSR:23.965% B++
LA39 Bruiser
B
Kills:334
Deaths:168
KDR:1.988
Accuracy:55.479% C--
HSR:16.467% B
MKV Suppressed
A++
Kills:293
Deaths:122
KDR:2.402
Accuracy:28.661% B+
HSR:29.693% A++
NS Baron G5
C
Kills:191
Deaths:107
KDR:1.785
Accuracy:28.865% D**
HSR:12.565% C
NC12 Sweeper
B**
Kills:163
Deaths:103
KDR:1.583
Accuracy:39.760% C
HSR:17.791% B**
NC1 Gauss Rifle
B
Kills:135
Deaths:164
KDR:0.823
Accuracy:21.911% C+
HSR:22.963% B
NS-7 PDW
M+
Kills:130
Deaths:60
KDR:2.167
Accuracy:30.511% B**
HSR:35.385% M+
Kills:7,829
Deaths (as Combat Medic):5,019
Deaths (to Combat Medics):3,497
KDR:1.55987
Kill Difference:2,810
Playtime:27.582 hours
Usage:1%
Score:0.345m
Score/min:208
Accuracy (listed only):33.413%
HSR (listed only):23.616%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:2,004
Deaths:2,026
KDR:0.989
Accuracy:34.438% C+
HSR:35.878% A*
MGR-S1 Gladius
A
Kills:1,606
Deaths:650
KDR:2.471
Accuracy:28.842% B+
HSR:31.071% A
AF-4 Cyclone
A**
Kills:1,420
Deaths:723
KDR:1.964
Accuracy:28.555% B+
HSR:34.507% A**
Blitz GD-10
A
Kills:1,276
Deaths:1,037
KDR:1.230
Accuracy:27.137% B+
HSR:23.825% A
SAS-R
B+
Kills:497
Deaths:261
KDR:1.904
Accuracy:37.399% C
HSR:74.044% B+
LA3 Desperado
A*
Kills:494
Deaths:676
KDR:0.731
Accuracy:21.311% D*
HSR:31.984% A*
NS-45 Pilot
B**
Kills:382
Deaths:233
KDR:1.639
Accuracy:29.924% C+
HSR:35.340% B**
NC14 Bolt Driver
B+
Kills:303
Deaths:257
KDR:1.179
Accuracy:32.771% C
HSR:78.218% B+
MKV Suppressed
A++
Kills:293
Deaths:122
KDR:2.402
Accuracy:28.661% B+
HSR:29.693% A++
LA8 Rebel
B**
Kills:272
Deaths:355
KDR:0.766
Accuracy:20.497% D**
HSR:29.779% B**
NS-AM7 Archer
D-
Kills:267
Deaths:607
KDR:0.440
Accuracy:45.485% F-
HSR:9.738% D-
AF-18 Stalker
B+
Kills:196
Deaths:190
KDR:1.032
Accuracy:29.740% B+
HSR:24.490% B+
Impetus
B**
Kills:162
Deaths:80
KDR:2.025
Accuracy:37.080% B+
HSR:37.037% B**
NC4 Mag-Shot
B**
Kills:155
Deaths:239
KDR:0.649
Accuracy:21.910% D
HSR:26.452% B**
NS-61 Emissary
A*
Kills:133
Deaths:116
KDR:1.147
Accuracy:25.978% C
HSR:28.571% A*
NS-7 PDW
M+
Kills:130
Deaths:60
KDR:2.167
Accuracy:30.511% B**
HSR:35.385% M+
NS-44L Showdown
C+
Kills:121
Deaths:107
KDR:1.131
Accuracy:35.372% D
HSR:32.231% C+
NS-30 Vandal
C**
Kills:102
Deaths:41
KDR:2.488
Accuracy:28.561% D
HSR:28.431% C**
NS-357 Underboss
A+
Kills:67
Deaths:59
KDR:1.136
Accuracy:26.900% D*
HSR:32.836% A+
EM4 Longshot
B+
Kills:58
Deaths:15
KDR:3.867
Accuracy:42.857% B+
HSR:77.586% C+
Kills:9,938
Deaths (as Infiltrator):7,854
Deaths (to Infiltrators):4,870
KDR:1.26534
Kill Difference:2,084
Playtime:88.689 hours
Usage:4%
Score:1.066m
Score/min:200
Accuracy (listed only):30.696%
HSR (listed only):36.855%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:885
Deaths:207
KDR:4.275
Accuracy:37.300% B+
HSR:19.322% B++
AF-34 Mattock
B+
Kills:808
Deaths:207
KDR:3.903
Accuracy:41.495% B+
HSR:20.297% B+
AF-23 Grinder
B+
Kills:271
Deaths:119
KDR:2.277
Accuracy:39.679% B+
HSR:15.498% C++
AF-23 Grinder
B+
Kills:186
Deaths:105
KDR:1.771
Accuracy:43.396% B+
HSR:17.742% B
NCM1 Scattercannon
B*
Kills:164
Deaths:102
KDR:1.608
Accuracy:46.013% B*
HSR:18.902% B*
AF-41 Hacksaw
C*
Kills:112
Deaths:37
KDR:3.027
Accuracy:33.674% C*
HSR:14.286% C+
AF-41 Hacksaw
A
Kills:112
Deaths:35
KDR:3.200
Accuracy:36.218% C**
HSR:19.643% A
Kills:2,538
Deaths (as MAX Suit):406
Deaths (to MAX Suits):1,198
KDR:6.25123
Kill Difference:2,132
Playtime:39.141 hours
Usage:2%
Score:0.880m
Score/min:375
Accuracy (listed only):39.682%
HSR (listed only):17.956%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A++
Kills:2,113
V. Kills:1,102 192%
Deaths:797
KDR:2.651
Accuracy:30.741% C+
KPH:35.500 A++
VKPH:18.500 B**
M20 Mustang
A+
Kills:1,131
V. Kills:595 190%
Deaths:449
KDR:2.519
Accuracy:28.988% C
KPH:29.400 A+
VKPH:15.400 B*
M30 Mustang AH
B**
Kills:582
V. Kills:37 N/A
Deaths:85
KDR:6.847
Accuracy:51.356% D
KPH:80.700 B**
VKPH:5.100 C++
Breaker Rocket Pods
B+
Kills:358
V. Kills:47 N/A
Deaths:55
KDR:6.509
Accuracy:53.757% B+
KPH:88.800 C+
VKPH:11.700 C
Tomcat A2AM Pods
A++
Kills:310
V. Kills:156 197%
Deaths:32
KDR:9.688
Accuracy:84.246% B++
KPH:108.600 A++
VKPH:54.700 B+
M20 Kestrel
B*
Kills:290
V. Kills:151 191%
Deaths:56
KDR:5.179
Accuracy:27.661% C
KPH:34.200 B*
VKPH:17.800 C**
M202 Wyrm
C++
Kills:86
V. Kills:32 261%
Deaths:7
KDR:12.286
Accuracy:47.744% C
KPH:105.600 C++
VKPH:39.300 C+
Coyote Missiles
B**
Kills:56
V. Kills:22 243%
Deaths:19
KDR:2.947
Accuracy:61.015% B**
KPH:46.200 C++
VKPH:18.200 C-
Hornet Missiles
C++
Kills:53
V. Kills:30 171%
Deaths:18
KDR:2.944
Accuracy:57.670% C+
KPH:69.100 C++
VKPH:39.100 C+
Kills:4,979 (4,116 + 0)
Deaths:1,518
KDR:3.280
VKDR:1.431
Vehicle Kills:2,172
Kill Difference:3,461
Playtime:123.442 hours
Usage:5%
Score:2.087m
Score/min:282
Piloting Accuracy:27.661%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:568
V. Kills:355 160%
Deaths:71
KDR:8
Accuracy:32.077% D
KPH:39.600 B+
VKPH:24.800 C++
AP30 Shredder
A+
Kills:379
V. Kills:229 165%
Deaths:31
KDR:12.226
Accuracy:41.385% A+
KPH:36.200 B+
VKPH:21.900 B+
CAS30 Tank Buster
B+
Kills:139
V. Kills:88 156%
Deaths:135
KDR:1.030
Accuracy:39.951% C-
KPH:9.700 B+
VKPH:6.200 C
L105 Zephyr
C++
Kills:87
V. Kills:24 348%
Deaths:19
KDR:4.579
Accuracy:44.636% C**
KPH:32.500 D
VKPH:9 C++
Dual-75 Duster
A
Kills:67
V. Kills:2 N/A
Deaths:8
KDR:8.375
Accuracy:49.388% A
KPH:60.400 C
VKPH:1.800 D-
Kills:1,240 (139 + 1,101)
Deaths:264
KDR:4.697
VKDR:2.644
Vehicle Kills:698
Kill Difference:976
Playtime:42.874 hours
Usage:2%
Score:0.815m
Score/min:317
Piloting Accuracy:39.951%
Gunner Accuracy:49.388%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:103
V. Kills:48 210%
Deaths:13
KDR:7.923
Accuracy:58.174% B
KPH:46.900 A
VKPH:21.800 B+
C75 Viper
B+
Kills:76
V. Kills:19 380%
Deaths:26
KDR:2.923
Accuracy:43.126% B+
KPH:23.700 C
VKPH:5.900 C-
Kills:179 (179 + 0)
Deaths:39
KDR:4.590
VKDR:1.718
Vehicle Kills:67
Kill Difference:140
Playtime:5.400 hours
Usage:0%
Score:0.291m
Score/min:897
Driving Accuracy:43.126%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:37,664
V. Kills:15,996 235%
Deaths:2,058
KDR:18.301
Accuracy:56.423% B++
KPH:52.600 M+
VKPH:22.300 A+
Enforcer ML85
B*
Kills:1,071
V. Kills:802 133%
Deaths:136
KDR:7.875
Accuracy:50.753% B**
KPH:30 B++
VKPH:22.400 B*
E540 Halberd
B+
Kills:305
V. Kills:140 216%
Deaths:32
KDR:9.531
Accuracy:48.508% B+
KPH:34.100 B+
VKPH:15.700 C*
Titan-150 HESH
B+
Kills:303
V. Kills:49 N/A
Deaths:39
KDR:7.769
Accuracy:50.736% B
KPH:46.700 B+
VKPH:7.600 C+
Titan-150 HEAT
C++
Kills:233
V. Kills:122 189%
Deaths:87
KDR:2.678
Accuracy:51.825% B+
KPH:17.600 C
VKPH:9.200 C++
C85 Canister
C+
Kills:97
V. Kills:4 N/A
Deaths:7
KDR:13.857
Accuracy:38.462% C+
KPH:61 C
VKPH:2.500 D
Kills:39,673 (38,200 + 1,473)
Deaths:2,359
KDR:16.818
VKDR:7.254
Vehicle Kills:17,113
Kill Difference:37,314
Playtime:781.834 hours
Usage:33%
Score:16.187m
Score/min:345
Driving Accuracy:51.825%
Gunner Accuracy:38.462%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:1,632
V. Kills:126 N/A
Deaths:147
KDR:11.102
Accuracy:45.288% C--
KPH:115.100 C*
VKPH:8.900 C*
M12 Kobalt-H
C**
Kills:980
V. Kills:28 N/A
Deaths:11
KDR:89.091
Accuracy:23.607% C**
KPH:116.700 C++
VKPH:3.300 C-
M96 Mjolnir-H
C++
Kills:482
V. Kills:346 139%
Deaths:111
KDR:4.342
Accuracy:54.245% B+
KPH:44.900 C+
VKPH:32.200 C++
Enforcer ML65-H
B++
Kills:274
V. Kills:200 136%
Deaths:64
KDR:4.281
Accuracy:56.946% C+
KPH:44.400 B++
VKPH:32.400 B
E540 Halberd-H
B+
Kills:162
V. Kills:72 222%
Deaths:14
KDR:11.571
Accuracy:55.822% C+
KPH:49.100 B+
VKPH:21.800 C++
G40-F Ranger
B+
Kills:121
V. Kills:67 178%
Deaths:2
KDR:60.500
Accuracy:33.785% C+
KPH:43.200 B+
VKPH:23.900 B
Kills:3,651 (0 + 3,651)
Deaths:349
KDR:10.461
VKDR:2.404
Vehicle Kills:839
Kill Difference:3,302
Playtime:45.580 hours
Usage:2%
Score:1.076m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:33.785%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:106
V. Kills:1 N/A
Deaths:9
KDR:11.778
Accuracy:22.235% B*
KPH:61.400 C+
VKPH:0.600 D*
M20 Basilisk
C+
Kills:75
V. Kills:34 214%
Deaths:27
KDR:2.778
Accuracy:42.989% B+
KPH:15.700 C
VKPH:7.100 C+
M20 Basilisk
C++
Kills:54
V. Kills:28 186%
Deaths:10
KDR:5.400
Accuracy:40.826% B
KPH:17.800 C
VKPH:9.200 C++
Kills:235 (0 + 235)
Deaths:46
KDR:5.109
VKDR:1.370
Vehicle Kills:63
Kill Difference:189
Playtime:9.547 hours
Usage:0%
Score:0.213m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:40.826%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:332
V. Kills:6 N/A
Deaths:154
KDR:2.156
Accuracy:31.425% D*
KPH:58.200 C*
VKPH:1.100 C-
M40 Fury-F
B+
Kills:61
V. Kills:27 218%
Deaths:102
KDR:0.598
Accuracy:49.397% C++
KPH:19.400 C+
VKPH:8.600 B+
Kills:393 (393 + 0)
Deaths:256
KDR:1.535
VKDR:0.129
Vehicle Kills:33
Kill Difference:137
Playtime:8.845 hours
Usage:0%
Score:0.096m
Score/min:181
Driving Accuracy:49.397%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:247
V. Kills:70 348%
Deaths:15
KDR:16.467
Accuracy:48.173% D
KPH:60 C++
VKPH:17 C
M20 Wyvern
B+
Kills:232
V. Kills:124 186%
Deaths:24
KDR:9.667
Accuracy:38.400% C**
KPH:33.100 B+
VKPH:17.700 B+
CAS 14-E
C
Kills:136
V. Kills:6 N/A
Deaths:15
KDR:9.067
Accuracy:24.525% D**
KPH:55.300 C
VKPH:2.400 D*
Hellion G20
C**
Kills:52
V. Kills:30 168%
Deaths:7
KDR:7.429
Accuracy:37.542% D
KPH:33.200 C**
VKPH:19.100 C+
Kills:667 (0 + 667)
Deaths:61
KDR:10.934
VKDR:3.770
Vehicle Kills:230
Kill Difference:606
Playtime:15.163 hours
Usage:1%
Score:0.198m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:37.542%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 53,66037,6642,05818.301A++15.5756.423%B++N/A52.6M+22.3A+309715.8h2.6B**4.6A+
LA1 Anchor 4,8184,7782,8071.702C+1.0326.878%B+30.41%B++52.9C*N/A14690.3h8.6B*32.1B+
MGR-L1 Promise 2,8532,8101,1852.371B*0.3626.406%B+33.167%B**67.1B**1B18041.9h10.2B**38.5B++
Vortek Rotary 3,2152,1137972.651B0.0830.741%C+N/A35.5A++18.5B**26759.5h31.4B**102B**
GD-22S 2,0882,0692,0331.018C1.7123.907%C*24.505%C++30.4CN/A8068.1h10B+41.7B+
NS-44 Commissioner 2,0142,0042,0260.989C++1.7434.438%C+35.878%A*42.4B+N/A11547.3h3.1B*9B+
C85 Canister-H 1,7581,63214711.102C+8.3745.288%C--9.314%D114.9C*8.9C*28614.2h4.6B++10.1B++
MGR-S1 Gladius 1,6151,6066502.471B*0.2628.842%B+31.071%A61.1B*N/A15026.3h6.6B**22.7B*
AF-4 Cyclone 1,4301,4207231.964B+0.7728.555%B+34.507%A**62AN/A19522.9h8.2B**28.7B++
NS Decimator 1,8821,3488481.59B++1.1463.645%B+1.706%C-46.6B*18.5B28228.9h3.2B**5B**
AF-4A Bandit 1,3561,3428841.518C*1.2125.123%C+27.198%B++20DN/A6367.1h9B*35.7B+
Blitz GD-10 1,2841,2761,0371.23C**1.5027.137%B+23.825%A40.9B++N/A11431.2h11.2B**41.2B++
NC6 Gauss SAW 1,1991,1899181.295C*1.4323.448%B++29.437%B**48.5B*N/A18624.5h8.2B++35B+
EM6 1,1871,1764862.42B+0.3127.846%B**36.14%A*61.6B*N/A16519.1h8.8B*31.4B++
Razor GD-23 1,1471,1371,3110.867C+1.8625.569%C**23.659%B+17.1CN/A5166.4h11.5B+45.1B+
M20 Mustang 1,7261,1314492.519C**0.2128.988%CN/A29.4A+15.5B*23138.5h46.6B**160.7B**
GD-7F 1,0961,0851,1300.96C+1.7724.36%C+19.355%C+25.3C+N/A7742.9h10.7B*43.9B+
Enforcer ML85 1,8731,0711367.875B++5.1550.753%B**N/A29.9B++22.4B*54035.8h11.2B+22.1B**
M12 Kobalt-H 1,0089801189.091S86.3623.607%C**18.878%B+116.7C++3.3C-3268.4h13.1B+55.5B+
NS-15M2 9679605681.69C++1.0423.239%C+28.958%B+53.9B+N/A15117.8h10.5B++45.2B+
AF-34 Mattock 8998852074.275B+1.5537.3%B+19.322%B++49.7B+N/A17617.8h5.9C+15.8B+
NS-TMC-01 "His Regards" 89488028,6720.031C*2.7015.476%D13.068%B*0.8C+N/A21078.4h2.3C++14.9C+
AF-57 Piston 8778704771.824B+0.9138.471%C+15.632%B+64.4AN/A17313.5h3.5B*9.1B+
AF-34 Mattock 8178082073.903B1.1741.495%B+20.297%B+44.9C**N/A15318h7.2C17.3C**
GD-66 Claw 6926816661.023C+1.7144.059%D*24.523%A++39.8C+N/A11417.1h2.5C*5.6C
C-4 8716255041.24C+1.4926.312%C*N/A52.5D20.7D50311.9h1.3B+4.8B+
M30 Mustang AH 619582856.847C*4.1251.356%DN/A80.8B**5.1C++2957.2h6.2B+12B+
C150 Dalton 923568718C**5.2732.077%DN/A39.7B+24.8C++47514.3h2.8B**8.6B*
EM1 5765625581.007C+1.7218.755%C--25.445%B+33.3C+N/A9016.9h11.4C**60.6C**
NC6A GODSAW 5505422012.697C**0.0329.387%C++36.531%A74.2B+1.1B+2377.3h8.7C++29.6C**
SAS-R 4974972611.904C0.8337.399%C74.044%B+37.9C+N/A13413.1h2B+5.5C**
LA3 Desperado 4954946760.731C+2.0021.311%D*31.984%A*27.9CN/A7617.7h7.9B+37.2C+
M96 Mjolnir-H 8284821114.342C++1.6154.245%B+N/A45C+32.3C++48910.7h30.8B+56.8B++
Warden 4654615450.846C+1.8826.352%C+26.681%B19.5C+N/A6423.6h6.8B*25.6B++
MANA Anti-Personnel Turret 4354331712.532N/A0.2022.311%UN/A4330U20U8255800.1h16.7T*74.7T*
MGR-M1 Bishop 4214202032.069B0.6637.232%B++42.619%A+48.3B*N/A1488.7h4.7B**12.7B*
Hawk GD-68 6574007390.541C2.1967.435%B++N/A17.8C**11.4C**16722.5h6.6B*9.8B*
Mauler S6 3923924370.897C+1.8337.36%C18.623%B++36B+N/A11310.9h4.1B++10.9B+
NS-45 Pilot 3843822331.639B1.0929.924%C+35.34%B**76.4B*N/A2285h5.7B*19B+
AP30 Shredder 6083793112.226B**9.5041.385%A+1.055%D-36.1B+21.8B+36310.5h96.6C233.4B
Breaker Rocket Pods 405358556.509C+3.7853.757%B+1.117%C+89.5C+11.8C3844h9.3B**17.3B*
NC05 Jackhammer 3513472591.34C++1.3936.219%D--17.867%B++46.3C*N/A1287.5h4.3B+12C++
GR-22 3413383051.108C+1.6224.756%C++23.965%B++33.8C++N/A9510h12.1B+49.1B+
LA39 Bruiser 3403341681.988B++0.7455.479%C--16.467%B53.9B++1A+1736.2h2.2B+3.9C*
S12 Renegade 3383321542.156C+0.5731.425%D*5.723%C++58.2C*1.1C-1515.7h2.8B++8.9C+
Tomcat A2AM Pods 466310329.688A++6.9684.246%B++N/A106.9A++53.8B+8462.9h8.8C+10.4C*
E540 Halberd 445305329.531C*6.8048.508%B+1.311%D--34.3B+15.7C*26068.9h4.5B**9.3B**
NC14 Bolt Driver 3033032571.179C1.5532.771%C78.218%B+31.2B+N/A1349.7h2.2B++6.6B+
Titan-150 HESH 352303397.769C+5.0450.736%B2.64%B+46.6B+7.5C+2886.5h2.7B++5.4B++
MKV Suppressed 2952931222.402A++0.3328.661%B+29.693%A++63.7A+N/A1584.6h10B**34.9B++
M20 Kestrel 441290565.179B*2.4527.661%CN/A34.1B*17.8C**2538.5h54B++195.2B++
Enforcer ML65-H 474274644.281C+1.5556.946%C+N/A44.2B+32.3B3626.2h10.4B*18.3B**
LA8 Rebel 2732723550.766C+1.9620.497%D**29.779%B**23.7CN/A6911.5h5.8B+28.4C
AF-23 Grinder 2722711192.277C+0.4539.679%B+15.498%C++35.7BN/A957.6h5B*12.6B*
NS-AM7 Archer 3782676070.44C+2.2945.485%F-9.738%D-3.3D-1.4D-2681.7h15.6B+34.4C++
Tank Mine 373262952.758C++0.03125.108%SN/A90.3C38.3D-10012.9h4.4T*3.5A+
VLG Missile Launcher 3172471516.467B+13.7448.173%DN/A60.2C++17.1C2644.1h5C**10.4C**
Hunter QCX 3632392301.039B+1.6946.052%C*3.766%D**23.7B**12.3A*16910.1h6C++13C*
Titan-150 HEAT 355233872.678C0.0551.825%B+2.575%C17.5C9.2C++27913.3h4.9C*9.4B+
AF-19 Mercenary 2362322241.036C**1.6923.878%B27.586%B**22.1C*N/A18510.5h9.4B**39.5B++
M20 Wyvern 356232249.667B+6.9438.4%C**1.293%D--33.1B+17.7B+1977h68.9B+179.5B+
AF-18 Stalker 1981961901.032C+1.7029.74%B+24.49%B+49B*N/A1254h10.3B*34.5B++
NS Baron G5 1961911071.785B*0.9428.865%D**12.565%C36C++N/A1215.3h3.7B*12.7C+
AF-23 Grinder 1871861051.771C0.9643.396%B+17.742%B30C+N/A836.2h6.7C++15.4B+
A30 Walker 252166423.952M*1.2229.196%AN/A21.6B+11.2C+2237.7h107.3B+367.7B*
NCM1 Scattercannon 1641641021.608C+1.1246.013%B*18.902%B*29.3B+N/A1095.6h5.7B*12.3B*
NC12 Sweeper 1641631031.583B+1.1539.76%C17.791%B**37.9B+N/A994.3h3.7B++9.2B+
E540 Halberd-H 2341621411.571B+8.8455.822%C+N/A49.1B+21.8C++7753.3h4.7B++8.5B++
Impetus 162162802.025C++0.7037.08%B+37.037%B**62.3B**N/A2062.6h3.5A9.6B*
NC4 Mag-Shot 1591552390.649C+2.0821.91%D26.452%B**25C+N/A1056.2h6.7B++30.5C+
M12 Kobalt 158150530C+27.2721.511%C+13.333%D--93.8C+5C++2801.6h13.1B++60.9B++
CAS30 Tank Buster 2271391351.03C+1.7039.951%C-N/A9.7B+6.2C13214.3h38.4C*96.1B+
CAS 14-E 142136159.067C6.3424.525%D**3.676%A++54.4C-2.4D*1792.5h23.6B+96C+
Frag Grenade 1401351135N/A132.2749.285%B+N/A450C+16.7A++20380.3h3.8C++7.8B
NC1 Gauss Rifle 1381351640.823C+1.9121.911%C+22.963%B30.7B+N/A2774.4h10.4B*47.7B+
Spear Anti-Vehicle Phalanx Turret 204134168.375C*5.6549.948%B++6.716%A58.3A30.4B*6622.3h7.2B+14.3B++
NS-61 Emissary 1351331161.147B+1.5825.978%C28.571%A*34.1B+N/A1053.9h12.4B47.7C**
Anti-Vehicle Grenade 1841311131N/A128.2755.903%B+N/A436.7C*176.7B**27210.3h4.9B+8.8B+
NS-7 PDW 130130602.167A+0.5630.511%B**35.385%M+65A*N/A3982h11B**36B++
NSX-P Tanto 1291271290.984C++1.7524.278%C30.709%B*33.4BN/A1233.8h11.9B++48.8B+
MANA Anti-Vehicle Turret 181124871.425B++1.3044.385%D*N/A1240B*570D--1043680.1h4.7S10.6B**
NS-44L Showdown 1211211071.131C*1.6035.372%D32.231%C+37.8C++N/A953.2h3.8C+10.7C+
G40-F Ranger 188121260.5S57.7733.785%C+N/A43.2B+23.9B3912.8h56.5B++167.2B+
MGR-C1 Charger 116116522.231B**0.5033.425%B**31.035%B*52.7B++N/A1182.2h9.4B**28.3B**
AF-41 Hacksaw 116112373.027C*0.3033.674%C*14.286%C+44.8B*1.6M**1982.5h7.6C22.7C++
AF-41 Hacksaw 115112353.2C**0.4736.218%C**19.643%A48.7B**1.3A**1952.3h8.3C22.8C*
M12 Kobalt 107106911.778C+9.0522.235%B*14.151%D-62.4C+N/A3021.7h19.6C++88B+
L100 Python AP 151103137.923B++5.1958.174%BN/A46.8A21.8B+14482.2h3.8B**6.6A
NS-30 Vandal 103102412.488B+0.2428.561%D28.431%C**68AN/A3651.5h3.8A+13.3B++
C85 Canister 10197713.857C+11.1338.462%C+16.495%B++60.6C2.5D1711.6h7.4C*19.3C**
L105 Zephyr 11187194.579C-1.8544.636%C**N/A32.2D8.9C++2982.7h9.2D**20.7C--
M202 Wyrm 11886712.286A+9.5647.744%C2.326%C107.5C++40C+6220.8h29.7B*62.1B++
Sticky Grenade 7876176N/A73.2757.413%B+N/A760C-20B*23910.1h2.4C+4.2C*
C75 Viper 9576262.923C0.1943.126%B+3.947%M++23.8C5.9C-5183.2h13.6C+31.5B
M20 Basilisk 10975272.778C+0.0542.989%B+2.667%D*15.6C7.1C+4264.8h108.8C253C++
M60-A Bulldog 7970323.333M*20.6046.377%AN/A50B++6.4C++2071.4h5B+10.8B*
Dual-75 Duster 696788.375C5.6549.388%AN/A60.9C1.8D-2621.1h7.2D-14.6C*
NS-357 Underboss 6867591.136C++1.5926.9%D*32.836%A+35.3C+N/A1311.9h3.3B**12.4C++
Rocklet Rifle 13667870.77C++1.9646.91%DN/A21.6C-22.3C+7603.1h29.3B++62.6B+
AC-X11 6666481.375B1.3528.378%B++22.727%C++28.7C++N/A2372.3h7.9B++27.9B++
Shrike 92611370.445C2.2858.509%C**3.279%B18.5C--9.4C-6103.3h6.8C+11.7C++
M40 Fury-F 88611020.598C2.1349.397%C++N/A19.7C+8.7B+2343.1h12.8C+25.8C++
EM4 Longshot 5858153.867C*1.1442.857%B+77.586%C+34.1C*N/A1521.7h1.9B+4.5B+
NC15 Phoenix 8356600.933C+1.8040.476%F-N/A17B+8.2C--4453.3h5.2A+12.8B**
Coyote Missiles 7856192.947C++0.2261.015%B**N/A46.7C++18.3C-4171.2h32.2B+52.8B++
M20 Basilisk 8254105.4A2.6740.826%B5.556%C+18C9.3C++3253h100.5C+246.3C**
Hornet Missiles 8353182.944C0.2157.67%C+N/A66.3C++37.5C+9380.8h11.2C+19.4C++
Hellion G20 825277.429B**4.7037.542%DN/A32.5C**18.8C+2481.6h81.2B++216.3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret257641.5h
Nano-Armor Kit5961,861,739104.3h
Halberd SE0630.1h
Spawn Beacon131,3890.9h
Nanite Revive Grenade0550h
Medical Kit1,5597,48516.4h
Medical Applicator10526,7482.9h
Spitfire Auto-Turret66721.2h
Motion Spotter42540.2h
Hoplon Anti-Aircraft Phalanx Tower02640.1h
Xiphos Anti-Personnel Phalanx Tower01560h
Deconstruction Tool06160h
Recon Detection Device135140.8h
G30 Walker0680h
Ammunition Package542,7271.9h
Anti-Infantry MANA Turret407711.5h
Nano-Repair Grenade01650h
A30 Walker0950h
Xiphos Anti-Personnel Phalanx Turret08830h
WLT-Howler Mining Laser01,3950.2h

Check the help document for the dictionary if you want to learn more about words used here.


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