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Executor swclone1[SHTR] swclone1
NC BR 135

KDR: 2.32

Score: 40.1m

Last Seen: Jan 16th, 2019 10:40 PM
- OFFLINE - 3.7 hour(s)

Prestige 1, Battle Rank 100 (135 total) - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 23
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor MGR-L1 Promise GD-22S NS-44 Commissioner C85 Canister-H Vortek Rotary MGR-S1 Gladius
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,077,111 MLG Score: 861
Fun Score: N/A
Cheeseburgers Flipped: 222TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.097%29.826%7783498826,3631.575130.748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.709%0.987B*1.417A-0.625DHEAD ++ (~16.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.553B+8.70.388C**24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.653%0.741%225410182,158102811892.09922181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.67%-0.712D--0.787D-0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.80.348C**32.10.392B72.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.422%0.508%26684101825,96319221152413.5083225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.798%1.519A+-1.364D**-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.872B*2.80.777B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.806%6.934%4111310095,408169521353.18868253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.327%0.065C+0.658B+0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.575B+18.60.529B+31.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.653%75.628%41131019796176400.450992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.526%0.092C+0.557B+0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.404B2.10.34C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.191%19.446%411510172,1291179211.80424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.592%-0.017C+0.987B*-0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.418B3.20.348C**4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 23
40.1m261.5%402 (24.1k)347 (20.8k)2.3233575,69032,5782.92532135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022387518.695%13.591%25403:3313

59% Engineer28% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2016 7:32 PMDec 27th, 2017 4:21 AMJan 17th, 2019 11:50 PM (2d) (PST)Jan 16th, 2019 8:27 PM (3d) (PST)Jan 16th, 2019 6:40 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9971548430.6550.2820.0892.1220.156861

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,8159,21150,60439175127920,824

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1925.1h/80.2d 19,611 10,287 20,627 245.1k 1,062 4,439 18,035 115.1m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B++
Kills:1,124
Deaths:1,308
KDR:0.859
Accuracy:25.546% C**
HSR:23.843% B++
GD-7F
C++
Kills:1,008
Deaths:1,079
KDR:0.934
Accuracy:24.506% C++
HSR:20.139% C++
AF-4A Bandit
B**
Kills:986
Deaths:643
KDR:1.533
Accuracy:25.630% C++
HSR:28.296% B**
AF-57 Piston
B++
Kills:759
Deaths:420
KDR:1.807
Accuracy:40.286% C+
HSR:16.601% B++
GD-66 Claw
A++
Kills:627
Deaths:637
KDR:0.984
Accuracy:43.935% D*
HSR:24.242% A++
Warden
B
Kills:461
Deaths:545
KDR:0.846
Accuracy:26.352% C+
HSR:26.681% B
MGR-M1 Bishop
A++
Kills:393
Deaths:194
KDR:2.026
Accuracy:37.630% B++
HSR:43.512% A++
Mauler S6
B+
Kills:363
Deaths:425
KDR:0.854
Accuracy:37.796% C
HSR:18.182% B+
LA39 Bruiser
B*
Kills:217
Deaths:101
KDR:2.149
Accuracy:55.721% C-
HSR:18.894% B*
AF-19 Mercenary
B+
Kills:203
Deaths:201
KDR:1.010
Accuracy:23.594% C**
HSR:24.631% B+
NC12 Sweeper
B**
Kills:163
Deaths:103
KDR:1.583
Accuracy:39.760% C
HSR:17.791% B**
NS Baron G5
C
Kills:145
Deaths:69
KDR:2.101
Accuracy:30.192% D*
HSR:13.103% C
NSX-P Tanto
B++
Kills:126
Deaths:126
KDR:1
Accuracy:24.432% C+
HSR:30.159% B++
AC-X11
B+
Kills:52
Deaths:44
KDR:1.182
Accuracy:27.524% B+
HSR:21.154% C+
Kills:6,627
Deaths (as Engineer):5,895
Deaths (to Engineers):6,829
KDR:1.12417
Kill Difference:732
Playtime:1,143.241 hours
Usage:59%
Score:28.148m
Score/min:410
Accuracy (listed only):33.065%
HSR (listed only):23.373%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:4,337
Deaths:2,579
KDR:1.682
Accuracy:26.880% B+
HSR:30.574% B++
MGR-L1 Promise
A
Kills:2,692
Deaths:1,126
KDR:2.391
Accuracy:26.523% B+
HSR:33.544% A
GD-22S
C*
Kills:2,039
Deaths:2,018
KDR:1.010
Accuracy:23.908% C*
HSR:24.277% C++
EM6
A*
Kills:1,173
Deaths:483
KDR:2.429
Accuracy:27.842% B**
HSR:36.232% A*
NC6 Gauss SAW
B**
Kills:1,173
Deaths:912
KDR:1.286
Accuracy:23.424% B++
HSR:29.241% B**
NS-15M2
B
Kills:786
Deaths:518
KDR:1.517
Accuracy:22.536% C+
HSR:27.863% B
EM1
B+
Kills:557
Deaths:549
KDR:1.015
Accuracy:18.756% C--
HSR:25.135% B+
NC6A GODSAW
A
Kills:517
Deaths:192
KDR:2.693
Accuracy:28.968% C++
HSR:36.557% A
NC05 Jackhammer
B*
Kills:329
Deaths:251
KDR:1.311
Accuracy:35.406% D--
HSR:17.933% B*
Kills:13,603
Deaths (as Heavy Assault):8,628
Deaths (to Heavy Assaults):8,666
KDR:1.57661
Kill Difference:4,975
Playtime:545.383 hours
Usage:28%
Score:8.685m
Score/min:265
Accuracy (listed only):26.027%
HSR (listed only):29.039%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A+
Kills:1,407
Deaths:570
KDR:2.468
Accuracy:30.026% B+
HSR:32.196% A+
AF-4 Cyclone
A**
Kills:1,322
Deaths:676
KDR:1.956
Accuracy:28.815% B++
HSR:34.720% A**
Blitz GD-10
A
Kills:1,228
Deaths:1,019
KDR:1.205
Accuracy:27.084% B+
HSR:23.127% A
Razor GD-23
B++
Kills:1,124
Deaths:1,308
KDR:0.859
Accuracy:25.546% C**
HSR:23.843% B++
GD-7F
C++
Kills:1,008
Deaths:1,079
KDR:0.934
Accuracy:24.506% C++
HSR:20.139% C++
AF-4A Bandit
B**
Kills:986
Deaths:643
KDR:1.533
Accuracy:25.630% C++
HSR:28.296% B**
AF-57 Piston
B++
Kills:759
Deaths:420
KDR:1.807
Accuracy:40.286% C+
HSR:16.601% B++
GD-66 Claw
A++
Kills:627
Deaths:637
KDR:0.984
Accuracy:43.935% D*
HSR:24.242% A++
Mauler S6
B+
Kills:363
Deaths:425
KDR:0.854
Accuracy:37.796% C
HSR:18.182% B+
MKV Suppressed
A
Kills:236
Deaths:100
KDR:2.360
Accuracy:28.528% B+
HSR:27.119% A
LA39 Bruiser
B*
Kills:217
Deaths:101
KDR:2.149
Accuracy:55.721% C-
HSR:18.894% B*
AF-19 Mercenary
B+
Kills:203
Deaths:201
KDR:1.010
Accuracy:23.594% C**
HSR:24.631% B+
NC12 Sweeper
B**
Kills:163
Deaths:103
KDR:1.583
Accuracy:39.760% C
HSR:17.791% B**
NS Baron G5
C
Kills:145
Deaths:69
KDR:2.101
Accuracy:30.192% D*
HSR:13.103% C
NSX-P Tanto
B++
Kills:126
Deaths:126
KDR:1
Accuracy:24.432% C+
HSR:30.159% B++
NS-7 PDW
A*
Kills:80
Deaths:41
KDR:1.951
Accuracy:29.199% B*
HSR:31.250% A*
AC-X11
B+
Kills:52
Deaths:44
KDR:1.182
Accuracy:27.524% B+
HSR:21.154% C+
Kills:10,046
Deaths (as Light Assault):7,562
Deaths (to Light Assaults):4,847
KDR:1.32848
Kill Difference:2,484
Playtime:93.061 hours
Usage:5%
Score:1.341m
Score/min:240
Accuracy (listed only):31.916%
HSR (listed only):23.850%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A+
Kills:1,407
Deaths:570
KDR:2.468
Accuracy:30.026% B+
HSR:32.196% A+
AF-4 Cyclone
A**
Kills:1,322
Deaths:676
KDR:1.956
Accuracy:28.815% B++
HSR:34.720% A**
Blitz GD-10
A
Kills:1,228
Deaths:1,019
KDR:1.205
Accuracy:27.084% B+
HSR:23.127% A
AF-57 Piston
B++
Kills:759
Deaths:420
KDR:1.807
Accuracy:40.286% C+
HSR:16.601% B++
GD-66 Claw
A++
Kills:627
Deaths:637
KDR:0.984
Accuracy:43.935% D*
HSR:24.242% A++
Mauler S6
B+
Kills:363
Deaths:425
KDR:0.854
Accuracy:37.796% C
HSR:18.182% B+
GR-22
B+
Kills:325
Deaths:299
KDR:1.087
Accuracy:24.938% C++
HSR:23.077% B+
MKV Suppressed
A
Kills:236
Deaths:100
KDR:2.360
Accuracy:28.528% B+
HSR:27.119% A
LA39 Bruiser
B*
Kills:217
Deaths:101
KDR:2.149
Accuracy:55.721% C-
HSR:18.894% B*
NC12 Sweeper
B**
Kills:163
Deaths:103
KDR:1.583
Accuracy:39.760% C
HSR:17.791% B**
NS Baron G5
C
Kills:145
Deaths:69
KDR:2.101
Accuracy:30.192% D*
HSR:13.103% C
NC1 Gauss Rifle
B
Kills:135
Deaths:164
KDR:0.823
Accuracy:21.911% C+
HSR:22.963% B
NS-7 PDW
A*
Kills:80
Deaths:41
KDR:1.951
Accuracy:29.199% B*
HSR:31.250% A*
Kills:7,007
Deaths (as Combat Medic):4,624
Deaths (to Combat Medics):3,273
KDR:1.51535
Kill Difference:2,383
Playtime:26.434 hours
Usage:1%
Score:0.332m
Score/min:210
Accuracy (listed only):33.707%
HSR (listed only):23.328%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,914
Deaths:1,957
KDR:0.978
Accuracy:34.273% C
HSR:36.102% A*
MGR-S1 Gladius
A+
Kills:1,407
Deaths:570
KDR:2.468
Accuracy:30.026% B+
HSR:32.196% A+
AF-4 Cyclone
A**
Kills:1,322
Deaths:676
KDR:1.956
Accuracy:28.815% B++
HSR:34.720% A**
Blitz GD-10
A
Kills:1,228
Deaths:1,019
KDR:1.205
Accuracy:27.084% B+
HSR:23.127% A
LA3 Desperado
A*
Kills:479
Deaths:664
KDR:0.721
Accuracy:21.569% D*
HSR:31.942% A*
SAS-R
B+
Kills:435
Deaths:246
KDR:1.768
Accuracy:37.297% C
HSR:73.563% B+
NS-45 Pilot
A
Kills:317
Deaths:188
KDR:1.686
Accuracy:31.006% C+
HSR:36.593% A
NC14 Bolt Driver
B+
Kills:303
Deaths:257
KDR:1.179
Accuracy:32.771% C
HSR:78.218% B+
LA8 Rebel
B**
Kills:266
Deaths:351
KDR:0.758
Accuracy:20.490% D**
HSR:29.699% B**
NS-AM7 Archer
D--
Kills:248
Deaths:544
KDR:0.456
Accuracy:46.425% F
HSR:8.468% D--
MKV Suppressed
A
Kills:236
Deaths:100
KDR:2.360
Accuracy:28.528% B+
HSR:27.119% A
AF-18 Stalker
B+
Kills:195
Deaths:187
KDR:1.043
Accuracy:29.647% B+
HSR:24.103% B+
Impetus
B*
Kills:157
Deaths:78
KDR:2.013
Accuracy:37.432% B+
HSR:35.669% B*
NC4 Mag-Shot
B**
Kills:155
Deaths:239
KDR:0.649
Accuracy:21.966% D
HSR:26.452% B**
NS-61 Emissary
M
Kills:110
Deaths:98
KDR:1.122
Accuracy:26.121% C
HSR:31.818% M
NS-30 Vandal
C*
Kills:102
Deaths:41
KDR:2.488
Accuracy:28.561% D
HSR:28.431% C*
NS-7 PDW
A*
Kills:80
Deaths:41
KDR:1.951
Accuracy:29.199% B*
HSR:31.250% A*
NS-357 Underboss
A++
Kills:60
Deaths:51
KDR:1.176
Accuracy:25.652% D*
HSR:35% A++
EM4 Longshot
B+
Kills:58
Deaths:15
KDR:3.867
Accuracy:42.857% B+
HSR:77.586% C+
Kills:9,072
Deaths (as Infiltrator):7,322
Deaths (to Infiltrators):4,588
KDR:1.23901
Kill Difference:1,750
Playtime:85.668 hours
Usage:4%
Score:1.038m
Score/min:202
Accuracy (listed only):30.511%
HSR (listed only):36.950%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:460
Deaths:119
KDR:3.866
Accuracy:38.984% B+
HSR:16.087% C+
AF-34 Mattock
B++
Kills:437
Deaths:119
KDR:3.672
Accuracy:42.840% B++
HSR:18.078% C++
AF-23 Grinder
B+
Kills:256
Deaths:112
KDR:2.286
Accuracy:38.652% B+
HSR:15.234% C++
AF-23 Grinder
B++
Kills:169
Deaths:98
KDR:1.724
Accuracy:42.213% B+
HSR:18.935% B++
NCM1 Scattercannon
B**
Kills:145
Deaths:98
KDR:1.480
Accuracy:46.683% B*
HSR:20% B**
AF-41 Hacksaw
A**
Kills:75
Deaths:19
KDR:3.947
Accuracy:37.963% B+
HSR:24% A**
AF-41 Hacksaw
B+
Kills:69
Deaths:21
KDR:3.286
Accuracy:35.302% B+
HSR:11.594% D
Kills:1,611
Deaths (as MAX Suit):293
Deaths (to MAX Suits):1,125
KDR:5.49829
Kill Difference:1,318
Playtime:27.837 hours
Usage:1%
Score:0.544m
Score/min:326
Accuracy (listed only):40.377%
HSR (listed only):17.704%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A+
Kills:1,545
V. Kills:809 191%
Deaths:684
KDR:2.259
Accuracy:30.436% C+
KPH:33.300 A+
VKPH:17.400 B*
M20 Mustang
C**
Kills:265
V. Kills:154 171%
Deaths:286
KDR:0.927
Accuracy:29.093% C
KPH:16.500 C**
VKPH:9.600 C+
Tomcat A2AM Pods
A++
Kills:240
V. Kills:120 198%
Deaths:26
KDR:9.231
Accuracy:84.481% B*
KPH:122 A++
VKPH:61 B++
M20 Kestrel
B*
Kills:224
V. Kills:118 188%
Deaths:45
KDR:4.978
Accuracy:28.143% C
KPH:33.400 B*
VKPH:17.600 C**
Breaker Rocket Pods
B+
Kills:192
V. Kills:26 N/A
Deaths:44
KDR:4.364
Accuracy:52.843% B+
KPH:79.300 C+
VKPH:10.700 C-
M30 Mustang AH
B++
Kills:156
V. Kills:10 N/A
Deaths:35
KDR:4.457
Accuracy:52.856% C
KPH:72.600 B++
VKPH:4.700 C+
Kills:2,622 (2,190 + 0)
Deaths:1,120
KDR:2.341
VKDR:1.104
Vehicle Kills:1,237
Kill Difference:1,502
Playtime:75.681 hours
Usage:4%
Score:1.193m
Score/min:263
Piloting Accuracy:52.856%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:442
V. Kills:291 151%
Deaths:57
KDR:7.754
Accuracy:32.418% D
KPH:38.700 B+
VKPH:25.500 C*
AP30 Shredder
A++
Kills:317
V. Kills:193 163%
Deaths:29
KDR:10.931
Accuracy:42.906% A++
KPH:37.100 B+
VKPH:22.600 B+
L105 Zephyr
C++
Kills:87
V. Kills:24 348%
Deaths:19
KDR:4.579
Accuracy:44.636% B
KPH:32.500 D
VKPH:9 C++
CAS30 Tank Buster
C++
Kills:72
V. Kills:60 118%
Deaths:118
KDR:0.610
Accuracy:38.049% D
KPH:8.400 C++
VKPH:7 C+
Kills:918 (72 + 846)
Deaths:223
KDR:4.117
VKDR:2.547
Vehicle Kills:568
Kill Difference:695
Playtime:31.248 hours
Usage:2%
Score:0.650m
Score/min:347
Piloting Accuracy:38.049%
Gunner Accuracy:44.636%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:76
V. Kills:19 380%
Deaths:25
KDR:3.040
Accuracy:43.209% B+
KPH:23.900 C
VKPH:6 C
L100 Python AP
B+
Kills:66
V. Kills:33 194%
Deaths:11
KDR:6
Accuracy:53.960% C+
KPH:36.100 B+
VKPH:18.100 C+
Kills:142 (142 + 0)
Deaths:36
KDR:3.944
VKDR:1.444
Vehicle Kills:52
Kill Difference:106
Playtime:5.002 hours
Usage:0%
Score:0.210m
Score/min:700
Driving Accuracy:53.960%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:25,415
V. Kills:11,292 225%
Deaths:1,818
KDR:13.980
Accuracy:56.840% B*
KPH:49.100 M
VKPH:21.800 A+
Enforcer ML85
B*
Kills:1,071
V. Kills:802 133%
Deaths:136
KDR:7.875
Accuracy:50.753% B**
KPH:30 B*
VKPH:22.400 B*
Titan-150 HESH
B+
Kills:281
V. Kills:48 N/A
Deaths:37
KDR:7.595
Accuracy:50.097% C**
KPH:46.200 B+
VKPH:7.900 C+
E540 Halberd
B+
Kills:261
V. Kills:121 214%
Deaths:29
KDR:9
Accuracy:48.391% B+
KPH:32.500 B
VKPH:15.100 C+
Titan-150 HEAT
C+
Kills:191
V. Kills:105 180%
Deaths:87
KDR:2.195
Accuracy:51.237% B+
KPH:14.800 D
VKPH:8.200 C+
C85 Canister
C+
Kills:97
V. Kills:4 N/A
Deaths:7
KDR:13.857
Accuracy:38.462% C+
KPH:61 C
VKPH:2.500 C-
Kills:27,316 (25,887 + 1,429)
Deaths:2,114
KDR:12.921
VKDR:5.852
Vehicle Kills:12,372
Kill Difference:25,202
Playtime:582.148 hours
Usage:30%
Score:11.452m
Score/min:328
Driving Accuracy:51.237%
Gunner Accuracy:38.462%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:1,621
V. Kills:125 N/A
Deaths:145
KDR:11.179
Accuracy:45.051% C-
KPH:115.700 C*
VKPH:8.900 C*
M12 Kobalt-H
C**
Kills:880
V. Kills:26 N/A
Deaths:10
KDR:88
Accuracy:23.563% C**
KPH:119.600 C++
VKPH:3.500 C
M96 Mjolnir-H
C+
Kills:475
V. Kills:343 138%
Deaths:111
KDR:4.279
Accuracy:53.962% B+
KPH:44.500 C+
VKPH:32.200 C+
Enforcer ML65-H
B+
Kills:274
V. Kills:200 136%
Deaths:64
KDR:4.281
Accuracy:56.946% C+
KPH:44.400 B+
VKPH:32.400 C**
G40-F Ranger
B+
Kills:104
V. Kills:56 182%
Deaths:
KDR:
Accuracy:34.302% C++
KPH:46 B+
VKPH:24.800 B
E540 Halberd-H
C+
Kills:58
V. Kills:29 193%
Deaths:14
KDR:4.143
Accuracy:49.839% D-
KPH:37.700 C+
VKPH:18.800 C
Kills:3,412 (0 + 3,412)
Deaths:344
KDR:9.919
VKDR:2.265
Vehicle Kills:779
Kill Difference:3,068
Playtime:42.004 hours
Usage:2%
Score:0.911m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:49.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:101
V. Kills: N/A
Deaths:8
KDR:12.625
Accuracy:22.474% B**
KPH:61.600 C+
VKPH:0 F
M20 Basilisk
C+
Kills:74
V. Kills:34 211%
Deaths:27
KDR:2.741
Accuracy:42.932% B+
KPH:15.800 C
VKPH:7.300 C+
M20 Basilisk
C+
Kills:51
V. Kills:27 182%
Deaths:10
KDR:5.100
Accuracy:40.828% B
KPH:17 C
VKPH:9 C+
Kills:226 (0 + 226)
Deaths:45
KDR:5.022
VKDR:1.356
Vehicle Kills:61
Kill Difference:181
Playtime:9.329 hours
Usage:0%
Score:0.186m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:40.828%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:302
V. Kills:6 N/A
Deaths:147
KDR:2.054
Accuracy:31.639% D*
KPH:57.400 C*
VKPH:1.100 D
M40 Fury-F
B+
Kills:58
V. Kills:26 215%
Deaths:102
KDR:0.569
Accuracy:49.935% C++
KPH:18.900 C
VKPH:8.500 B+
Kills:360 (360 + 0)
Deaths:249
KDR:1.446
VKDR:0.129
Vehicle Kills:32
Kill Difference:111
Playtime:8.324 hours
Usage:0%
Score:0.088m
Score/min:176
Driving Accuracy:49.935%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:232
V. Kills:124 186%
Deaths:24
KDR:9.667
Accuracy:38.385% C++
KPH:33.300 B+
VKPH:17.800 B+
VLG Missile Launcher
B+
Kills:192
V. Kills:51 369%
Deaths:12
KDR:16
Accuracy:47.565% D
KPH:57.800 B+
VKPH:15.400 C+
CAS 14-E
D
Kills:94
V. Kills:5 N/A
Deaths:14
KDR:6.714
Accuracy:21.700% F-
KPH:45.800 D
VKPH:2.400 D*
Hellion G20
C**
Kills:52
V. Kills:30 168%
Deaths:7
KDR:7.429
Accuracy:37.542% D
KPH:33.200 C**
VKPH:19.200 C+
Kills:570 (0 + 570)
Deaths:57
KDR:10
VKDR:3.684
Vehicle Kills:210
Kill Difference:513
Playtime:13.906 hours
Usage:1%
Score:0.164m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:37.542%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 36,70725,4151,81813.98A11.6656.84%B*N/A49.1M21.8A+295517.8h2.7B++4.8A
LA1 Anchor 4,3744,3372,5791.682C+0.6426.88%B+30.574%B++52.3C**N/A14382.9h8.6B*32.1B+
MGR-L1 Promise 2,7342,6921,1262.391B*0.0726.523%B+33.544%A67.1B**1B+18040.1h10.2B**38.3B*
GD-22S 2,0562,0392,0181.01C1.3123.908%C*24.277%C++30.3CN/A7967.4h10B+41.8B+
NS-44 Commissioner 1,9241,9141,9570.978C++1.3534.273%C36.102%A*41.6BN/A11446h3.1B*9B+
C85 Canister-H 1,7461,62114511.179C+8.8645.051%C-9.315%D115.8C*8.9C*28514h4.6B++10.1B+
Vortek Rotary 2,3541,5456842.259C*0.0630.436%C+N/A33.3A+17.4B*25846.4h31.5B**103.5B**
MGR-S1 Gladius 1,4151,4075702.468B*0.1430.026%B+32.196%A+72.9AN/A17419.3h6.5A21.7B*
AF-4 Cyclone 1,3311,3226761.956B+0.3728.815%B++34.72%A**64.8A+N/A20220.4h8.2B**28.3B++
NS Decimator 1,7701,2658111.56B++0.7663.891%B+1.739%C-46.3B*18.5C**27227.3h3.2B**4.9B**
Blitz GD-10 1,2361,2281,0191.205C**1.1227.084%B+23.127%A40.3B++N/A11330.5h11.2B**41.4B++
EM6 1,1841,1734832.429B++0.1127.842%B**36.232%A*61.4B*N/A16319.1h8.8B*31.4B++
NC6 Gauss SAW 1,1831,1739121.286C*1.0423.424%B++29.241%B**48.1B**N/A17724.4h8.2B++35.2B+
Razor GD-23 1,1341,1241,3080.859C+1.4625.546%C**23.843%B++17CN/A5066.3h11.6B+45.4B+
Enforcer ML85 1,8731,0711367.875B++5.5550.753%B**N/A30B*22.5B**52235.7h11.2B+22.1B**
GD-7F 1,0181,0081,0790.934C+1.3924.506%C++20.139%C++25.3C+N/A7839.9h10.7B*43.9B+
AF-4A Bandit 9959866431.533C*0.7925.63%C++28.296%B**24.6C-N/A7840.1h8.9B*34.7B+
M12 Kobalt-H 9068801088M++85.6823.563%C**19.091%B+118.9C++3.5C3367.4h13.1B+55.6B+
NS-TMC-01 "His Regards" 82881527,0740.03C++2.2915.254%D13.006%B*0.8C+N/A2962.4h2.3C++15.4C+
NS-15M2 7917865181.517C+0.8122.536%C+27.863%B50.7BN/A14315.5h10.6B++47.2B+
AF-57 Piston 7657594201.807B++0.5240.286%C+16.601%B++70.3A++N/A18410.8h3.5B*8.6B+
GD-66 Claw 6376276370.984C+1.3443.935%D*24.242%A++38.5C+N/A11116.3h2.5C++5.7C
EM1 5715575491.015C+1.3118.756%C--25.135%B+33.6C+N/A9016.6h11.4C**60.6C**
C-4 7285234651.125C+1.2025.419%C+N/A51.8D20.3D49610.1h1.2B+4.9B+
NC6A GODSAW 5245171922.693C**0.3728.968%C++36.557%A78.3B++1.1C++2496.6h8C++27.6B+
LA3 Desperado 4804796640.721C+1.6021.569%D*31.942%A*28CN/A7617.1h8B+37C+
M96 Mjolnir-H 8184751114.279C++1.9653.962%B+N/A44.4C+32.1C+44410.7h30.7B+56.9B++
Warden 4654615450.846C+1.4826.352%C+26.681%B19.5C+N/A6023.6h6.8B**25.6B++
AF-34 Mattock 4654601193.866C**1.5438.984%B+16.087%C+48.4B+N/A1669.5h6.5C16.6C**
C150 Dalton 733442577.754C**5.4332.418%DN/A38.8B+25.5C*48211.4h2.7B**8.4B*
AF-34 Mattock 4424371193.672C**1.3542.84%B++18.078%C++45.1C**N/A1559.7h7.5D17.5C**
SAS-R 4354352461.768C0.5637.297%C73.563%B+37.5C+N/A13211.6h2.1B+5.5C**
MANA Anti-Personnel Turret 4324301682.56N/A0.2422.315%UN/A4300U20U7930500.1h16.7T*74.8T*
Hawk GD-68 6574007390.541C1.7867.435%B++N/A17.8C*11.4C++16122.5h6.6B++9.8B*
MGR-M1 Bishop 3943931942.026B0.3037.63%B++43.512%A++50.4B**N/A1517.8h4.8B**12.7B*
Mauler S6 3633634250.854C+1.4737.796%C18.182%B+35.2B+N/A11010.3h4.1B++10.9B+
NC05 Jackhammer 3333292511.311C++1.0135.406%D--17.933%B*47C**N/A1307h4.3B+12.2C++
GR-22 3283252991.087C+1.2424.938%C++23.077%B+34.6C*N/A929.4h12.3B+49.3B+
NS-45 Pilot 3183171881.686B0.6431.006%C+36.593%A75.5B*N/A2294.2h5.6B*18.2B+
AP30 Shredder 5103172910.931B*8.6142.906%A++N/A37.3B+22.7B+3718.5h97.7C227.7B+
NC14 Bolt Driver 3033032571.179C1.1432.771%C78.218%B+31.2B+N/A1279.7h2.2B++6.6B+
S12 Renegade 3083021472.054C+0.2731.639%D*5.96%C*57C*1.1D1545.3h2.8B++9C+
Titan-150 HESH 329281377.595C+5.2750.097%C**2.491%B+46.1B7.9C+2636.1h2.8B+5.5B++
Enforcer ML65-H 474274644.281C++1.9656.946%C+N/A44.2B+32.3C**3416.2h10.4B*18.3B**
LA8 Rebel 2672663510.758C+1.5720.49%D**29.699%B**23.5CN/A6811.3h5.9B+28.7C
M20 Mustang 4192652860.927C1.4029.093%C1.132%D16.6C**9.6C+18416h66.4B++228.4B++
E540 Halberd 382261299C**6.6848.391%B+1.533%D-32.6B15.1C+17968h5B+10.2B++
AF-23 Grinder 2572561122.286C+0.0438.652%B+15.234%C++35.6BN/A967.2h4.8B**12.3B**
NS-AM7 Archer 3522485440.456C+1.8746.425%F8.468%D--3.8D1.6D2965.1h16B+34.6C++
Tomcat A2AM Pods 360240269.231A+6.9184.481%B*N/A120A++60B+9252h8.8C+10.5C++
MKV Suppressed 2382361002.36A++0.0428.528%B+27.119%A62.1A+N/A1533.8h9.9B*34.9B++
Tank Mine 343236952.484C+0.16100.546%SN/A81.4C-36.9D-8922.9h3.9T-3.9A
M20 Wyvern 356232249.667B+7.3438.385%C++1.293%D*33.1B+17.7B+1917h68.9B179.4B+
M20 Kestrel 342224454.978A2.6528.143%CN/A33.4B*17.6C**2176.7h58.3B++207.1B++
LA39 Bruiser 2212171012.149B*0.1755.721%C-18.894%B*58.6B*1.1A++1993.7h2.1B++3.7B
AF-19 Mercenary 2072032011.01C**1.3123.594%C**24.631%B+24.2B+N/A1978.4h9.6B*40.5B++
AF-18 Stalker 1971951871.043C+1.2829.647%B+24.103%B+48.8B*N/A1234h10.1B**34.2B++
VLG Missile Launcher 2431921216B+13.6847.565%DN/A58.2B+15.5C+2103.3h5.2B11B+
Breaker Rocket Pods 218192444.364C2.0452.843%B+1.042%C+80C+10.8C-3892.4h10.5B*19.9B++
Titan-150 HEAT 296191872.195C0.1351.237%B+2.618%C14.8D8.1C23012.9h5.3C+10.4B
AF-23 Grinder 170169981.724C0.6042.213%B+18.935%B++29.6C+N/A805.7h6.5C*15.3B+
NC12 Sweeper 1641631031.583B+0.7439.76%C17.791%B**37.9B+N/A994.3h3.7B++9.2B+
A30 Walker 243161413.927S1.6029.379%AN/A22.4C++11.4C+2217.2h104.1B++354.3B*
Hunter QCX 2351581630.969B+1.3548.298%B5.063%D**22.6B*11A++1607h6.1C++12.6C*
Impetus 157157782.013C*0.3137.432%B+35.669%B*62.8B**N/A2132.5h3.5A9.3B*
M30 Mustang AH 166156354.457C+2.1352.856%CN/A74.3B*4.8C+3522.1h6.8B+12.8B+
NC4 Mag-Shot 1591552390.649C+1.6721.966%D26.452%B**25.8C++N/A976h6.7B++30.5C++
M12 Kobalt 156148437C+34.6821.326%C+13.514%D--92.5C5C*2681.6h13B++60.8B+
NCM1 Scattercannon 145145981.48C+0.8446.683%B*20%B**29B+N/A1095h5.3B**11.3B*
NS Baron G5 148145692.101A0.2230.192%D*13.103%C40.3B+N/A1313.6h3.6B*11.9C+
Frag Grenade 1401351135N/A132.6849.188%B+N/A450C+16.7A++18730.3h3.8C++7.8B
NC1 Gauss Rifle 1381351640.823C+1.5021.911%C+22.963%B30.7B+N/A2524.4h10.4B**47.7B+
NSX-P Tanto 1281261261C++1.3224.432%C+30.159%B++35B+N/A1183.6h11.9B++48.6B+
Spear Anti-Vehicle Phalanx Turret 186122158.133C*5.8148.743%B++7.377%A++55.5B**29.1B++5652.2h7.5B15.3B+
MANA Anti-Vehicle Turret 174120871.379C0.9444.229%C++6.667%A++1200C+540C--921980.1h4.8M+10.8M++
Anti-Vehicle Grenade 1551121112N/A109.6856.377%B+N/A373.3C+143.3B+26710.3h5B+8.8B+
NS-61 Emissary 112110981.122B+1.2026.121%C31.818%M31.4C**N/A983.5h12.3B47.2B
G40-F Ranger 1601041104U101.6834.302%C++N/A45.2B+24.3C**4032.3h55.6B+162.2B+
NS-30 Vandal 103102412.488B+0.1628.561%D28.431%C*68AN/A3551.5h3.8A+13.3B++
M12 Kobalt 101101812.625C++10.3022.474%B**14.852%D63.1C+N/A2831.6h19.8C++88.1B+
C85 Canister 10197713.857C+11.5338.462%C+16.495%B++60.6C2.5C-1651.6h7.4C*19.3C**
CAS 14-E 9994146.714C4.3921.7%F-5.319%M*44.8D2.4D*1662.1h25.4B+117C--
L105 Zephyr 11187194.579C-2.2644.636%BN/A32.2D8.9C++2972.7h9.2D**20.7C--
NS-7 PDW 8080411.951B**0.3729.199%B*31.25%A*66.7A*N/A4381.2h11.3B*38.7B++
C75 Viper 9576253.04C0.7243.209%B+3.947%M++23.8C5.9C4513.2h13.4C++31B+
AF-41 Hacksaw 7775193.947B+1.6237.963%B+24%A**50A1.3A**2191.5h7.7C20.2B+
M20 Basilisk 10874272.741C+0.4242.932%B+2.703%D*15.7C7.2C+3684.7h107.7C+250.8C*
Sticky Grenade 7573173N/A70.6856.352%B+N/A730C--20B*23190.1h2.4C+4.2C*
CAS30 Tank Buster 132721180.61C-1.7138.049%DN/A8.4C++7C+1588.6h38.4C*100.8B
AF-41 Hacksaw 7269213.286B0.9635.302%B+11.594%D43.1B*1.9S2031.6h7.7C-21.8C*
L100 Python AP 9966116B+3.6853.96%C+N/A36.7B+18.3C++11321.8h4.4B*8.2B*
Shrike 92611370.445C1.8858.509%C**3.279%C**18.5C-9.4C-5023.3h6.8C+11.7C*
NS-357 Underboss 6160511.176C*1.1525.652%D*35%A++35.3C+N/A1261.7h3.1B**12.2C++
Rocklet Rifle 12259750.787C*1.5449.525%CN/A22.7C24.2C+7192.6h28.3B++57.1B+
E540 Halberd-H 8758144.143C1.8249.839%D-1.724%C+38.7C+19.3C+6271.5h5.3B+10.7C*
M40 Fury-F 84581020.569C-1.7549.935%C++N/A18.7C8.4B+2153.1h13.1C+26.3C+
EM4 Longshot 5858153.867C**1.5442.857%B+77.586%C+34.1C*N/A1461.7h1.9B+4.5B+
M60-A Bulldog 6657319M16.6848.013%A+N/A47.5B+7.5B2161.2h5.3B11B*
NC15 Phoenix 7953600.883C+1.4440.537%F-N/A16.1C**7.9C-3783.3h5.4A+13.4B**
AC-X11 5252441.182C++1.1427.524%B+21.154%C+32.5C**N/A2971.6h8.2B++29.9B+
Hellion G20 825277.429B**5.1137.542%DN/A32.5C**18.8C+2361.6h81.2B*216.3B+
M20 Basilisk 7851105.1A2.7840.828%B5.882%C+17C9C+3023h105C+257.3C++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0540h
Motion Spotter42540.2h
Nano-Armor Kit5321,392,45383h
Medical Applicator10025,7592.7h
Medical Kit1,4156,80414.8h
Anti-Vehicle MANA Turret247261.4h
Spawn Beacon128960.6h
Spitfire Auto-Turret64840.8h
Xiphos Anti-Personnel Phalanx Tower01560h
Hoplon Anti-Aircraft Phalanx Tower02640.1h
Deconstruction Tool06160h
G30 Walker0680h
Recon Detection Device135040.8h
Ammunition Package532,3411.5h
Anti-Infantry MANA Turret407651.5h
WLT-Howler Mining Laser01,3950.2h
Xiphos Anti-Personnel Phalanx Turret08830h
Nano-Repair Grenade01630h
A30 Walker0950h

Check the help document for the dictionary if you want to learn more about words used here.


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