Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 30 (19,574)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor swclone1[SHTR] swclone1
NC BR 181

KDR: 3.47

Score: 84.6m

Last Seen: Apr 4th, 2020 5:37 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (181 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP M20 Mustang LA1 Anchor MGR-L1 Promise M30 Mustang AH Vortek Rotary NS-44 Commissioner C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:swclone1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,013,310 MLG Score: 810
Fun Score: N/A
Cheeseburgers Flipped: 364TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.021%30.095%78337123934,2551.670321.799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.611%0.934B*1.366A-0.516DHEAD ++ (~17.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.55B+8.70.392B24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.656%0.509%10296127014,922160661819.28563241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.626%-0.613D-0.961D---0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.40.416B29.60.439B63.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.256%0.456%45634127259,87725372438823.5922246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.481%1.38A-1.332D**-0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.883B*2.50.801B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.33%5.65%4581512618,637226435263.81325245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.934%-0.172C0.309C*0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.533B+190.52B+36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.215%72.496%458312731,138213210.533771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.455%0.188C++0.351C**-0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.428B2.10.356C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.897%18.266%458512713,2301472312.19429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.101%-0.117C+0.7B+-0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.406B3.10.353C**4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
84.6m264.3%473 (28.4k)419 (25.1k)3.46888146,43942,2154.42501181 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1276829318.843%9.604%18104:4722

71% Engineer19% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2016 7:32 PMDec 27th, 2017 4:21 AMApr 4th, 2020 2:51 PM (4d) (PST)Apr 4th, 2020 2:27 PM (4d) (PST)Apr 4th, 2020 1:37 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1721171,0550.7260.2090.0702.4410.197810

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,3246,99263,332441341461225,170

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3360h/140d 40,363 14,064 43,878 492.1k 1,499 6,488 39,757 236.3m

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
B
Kills:1,789
Deaths:1,568
KDR:1.141
Accuracy:24.227% C-
HSR:25.825% B
GD-7F
C+
Kills:1,413
Deaths:1,323
KDR:1.068
Accuracy:23.770% C
HSR:19.675% C+
AF-57 Piston
C++
Kills:1,372
Deaths:778
KDR:1.764
Accuracy:37.442% C-
HSR:14.723% C++
Razor GD-23
B+
Kills:1,156
Deaths:1,316
KDR:0.878
Accuracy:25.540% C++
HSR:24.135% B+
GD-66 Claw
A++
Kills:777
Deaths:726
KDR:1.070
Accuracy:44.901% D*
HSR:24.196% A++
AF-19 Mercenary
A
Kills:588
Deaths:385
KDR:1.527
Accuracy:26.111% B++
HSR:29.592% A
Warden
C**
Kills:505
Deaths:558
KDR:0.905
Accuracy:26.545% C+
HSR:26.931% C**
Mauler S6
B++
Kills:450
Deaths:468
KDR:0.962
Accuracy:36.896% C-
HSR:19.111% B++
MGR-M1 Bishop
A
Kills:449
Deaths:211
KDR:2.128
Accuracy:36.657% B+
HSR:42.316% A
LA39 Bruiser
B+
Kills:391
Deaths:193
KDR:2.026
Accuracy:56.664% C--
HSR:18.414% B+
NS Baron G5
B++
Kills:271
Deaths:148
KDR:1.831
Accuracy:30.018% F
HSR:18.081% B++
MGR-C1 Charger
B+
Kills:256
Deaths:115
KDR:2.226
Accuracy:29.992% B+
HSR:28.516% B+
NC12 Sweeper
B**
Kills:240
Deaths:147
KDR:1.633
Accuracy:39.735% C
HSR:17.500% B**
AC-X11
A
Kills:136
Deaths:91
KDR:1.495
Accuracy:27.615% B+
HSR:29.412% A
NSX-P Tanto
B++
Kills:127
Deaths:129
KDR:0.984
Accuracy:24.278% C-
HSR:30.709% B++
Gauss Compact S
B
Kills:109
Deaths:79
KDR:1.380
Accuracy:22.718% C
HSR:20.184% B
NS-11C
M++
Kills:51
Deaths:26
KDR:1.962
Accuracy:27.544% B+
HSR:37.255% M++
Kills:10,080
Deaths (as Engineer):8,261
Deaths (to Engineers):9,718
KDR:1.22019
Kill Difference:1,819
Playtime:2,388.651 hours
Usage:71%
Score:68.914m
Score/min:481
Accuracy (listed only):31.803%
HSR (listed only):25.093%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:5,457
Deaths:3,113
KDR:1.753
Accuracy:26.876% C**
HSR:30.676% B+
MGR-L1 Promise
B*
Kills:2,865
Deaths:1,209
KDR:2.370
Accuracy:26.408% B
HSR:33.124% B*
GD-22S
C++
Kills:2,120
Deaths:2,055
KDR:1.032
Accuracy:23.876% C++
HSR:24.859% C++
NC6 Gauss SAW
B**
Kills:1,227
Deaths:942
KDR:1.303
Accuracy:23.332% B+
HSR:29.992% B**
EM6
A++
Kills:1,189
Deaths:496
KDR:2.397
Accuracy:27.763% B**
HSR:36.165% A++
NS-15M2
B
Kills:1,130
Deaths:638
KDR:1.771
Accuracy:23.397% C
HSR:30.177% B
EM1
B+
Kills:605
Deaths:571
KDR:1.060
Accuracy:18.935% D
HSR:26.281% B+
NC6A GODSAW
B**
Kills:580
Deaths:218
KDR:2.661
Accuracy:28.215% C+
HSR:36.552% B**
Kills:15,173
Deaths (as Heavy Assault):9,242
Deaths (to Heavy Assaults):10,842
KDR:1.64174
Kill Difference:5,931
Playtime:651.317 hours
Usage:19%
Score:10.716m
Score/min:274
Accuracy (listed only):24.850%
HSR (listed only):30.978%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:2,043
Deaths:1,001
KDR:2.041
Accuracy:28.675% B+
HSR:33.872% A*
MGR-S1 Gladius
A
Kills:1,799
Deaths:757
KDR:2.376
Accuracy:28.282% C++
HSR:31.518% A
AF-4A Bandit
B
Kills:1,789
Deaths:1,568
KDR:1.141
Accuracy:24.227% C-
HSR:25.825% B
Blitz GD-10
A
Kills:1,553
Deaths:1,161
KDR:1.338
Accuracy:26.751% B+
HSR:24.276% A
GD-7F
C+
Kills:1,413
Deaths:1,323
KDR:1.068
Accuracy:23.770% C
HSR:19.675% C+
AF-57 Piston
C++
Kills:1,372
Deaths:778
KDR:1.764
Accuracy:37.442% C-
HSR:14.723% C++
MKV Suppressed
M
Kills:1,164
Deaths:415
KDR:2.805
Accuracy:28.906% B+
HSR:36.598% M
Razor GD-23
B+
Kills:1,156
Deaths:1,316
KDR:0.878
Accuracy:25.540% C++
HSR:24.135% B+
GD-66 Claw
A++
Kills:777
Deaths:726
KDR:1.070
Accuracy:44.901% D*
HSR:24.196% A++
AF-19 Mercenary
A
Kills:588
Deaths:385
KDR:1.527
Accuracy:26.111% B++
HSR:29.592% A
Mauler S6
B++
Kills:450
Deaths:468
KDR:0.962
Accuracy:36.896% C-
HSR:19.111% B++
LA39 Bruiser
B+
Kills:391
Deaths:193
KDR:2.026
Accuracy:56.664% C--
HSR:18.414% B+
NS Baron G5
B++
Kills:271
Deaths:148
KDR:1.831
Accuracy:30.018% F
HSR:18.081% B++
MGR-C1 Charger
B+
Kills:256
Deaths:115
KDR:2.226
Accuracy:29.992% B+
HSR:28.516% B+
NC12 Sweeper
B**
Kills:240
Deaths:147
KDR:1.633
Accuracy:39.735% C
HSR:17.500% B**
NS-7 PDW
M++
Kills:174
Deaths:95
KDR:1.832
Accuracy:28.133% B+
HSR:37.356% M++
AC-X11
A
Kills:136
Deaths:91
KDR:1.495
Accuracy:27.615% B+
HSR:29.412% A
NSX-P Tanto
B++
Kills:127
Deaths:129
KDR:0.984
Accuracy:24.278% C-
HSR:30.709% B++
Gauss Compact S
B
Kills:109
Deaths:79
KDR:1.380
Accuracy:22.718% C
HSR:20.184% B
NSX Tengu
B*
Kills:68
Deaths:48
KDR:1.417
Accuracy:37.544% C+
HSR:27.941% B*
NS-11C
M++
Kills:51
Deaths:26
KDR:1.962
Accuracy:27.544% B+
HSR:37.255% M++
Kills:15,927
Deaths (as Light Assault):10,969
Deaths (to Light Assaults):6,106
KDR:1.452
Kill Difference:4,958
Playtime:128.310 hours
Usage:4%
Score:2.089m
Score/min:271
Accuracy (listed only):31.226%
HSR (listed only):26.137%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:2,043
Deaths:1,001
KDR:2.041
Accuracy:28.675% B+
HSR:33.872% A*
MGR-S1 Gladius
A
Kills:1,799
Deaths:757
KDR:2.376
Accuracy:28.282% C++
HSR:31.518% A
Blitz GD-10
A
Kills:1,553
Deaths:1,161
KDR:1.338
Accuracy:26.751% B+
HSR:24.276% A
AF-57 Piston
C++
Kills:1,372
Deaths:778
KDR:1.764
Accuracy:37.442% C-
HSR:14.723% C++
MKV Suppressed
M
Kills:1,164
Deaths:415
KDR:2.805
Accuracy:28.906% B+
HSR:36.598% M
GD-66 Claw
A++
Kills:777
Deaths:726
KDR:1.070
Accuracy:44.901% D*
HSR:24.196% A++
GR-22
B
Kills:770
Deaths:789
KDR:0.976
Accuracy:22.763% C-
HSR:22.987% B
Mauler S6
B++
Kills:450
Deaths:468
KDR:0.962
Accuracy:36.896% C-
HSR:19.111% B++
LA39 Bruiser
B+
Kills:391
Deaths:193
KDR:2.026
Accuracy:56.664% C--
HSR:18.414% B+
NS Baron G5
B++
Kills:271
Deaths:148
KDR:1.831
Accuracy:30.018% F
HSR:18.081% B++
NC12 Sweeper
B**
Kills:240
Deaths:147
KDR:1.633
Accuracy:39.735% C
HSR:17.500% B**
NS-7 PDW
M++
Kills:174
Deaths:95
KDR:1.832
Accuracy:28.133% B+
HSR:37.356% M++
NC1 Gauss Rifle
C++
Kills:141
Deaths:169
KDR:0.834
Accuracy:21.657% C
HSR:22.695% C++
MGR-A1 Vanquisher
C
Kills:127
Deaths:57
KDR:2.228
Accuracy:26.858% C
HSR:23.622% C
NSX Tengu
B*
Kills:68
Deaths:48
KDR:1.417
Accuracy:37.544% C+
HSR:27.941% B*
Kills:11,340
Deaths (as Combat Medic):6,952
Deaths (to Combat Medics):3,976
KDR:1.63119
Kill Difference:4,388
Playtime:31.367 hours
Usage:1%
Score:0.408m
Score/min:217
Accuracy (listed only):33.015%
HSR (listed only):24.859%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:2,323
Deaths:2,311
KDR:1.005
Accuracy:34.687% C
HSR:36.462% A++
AF-4 Cyclone
A*
Kills:2,043
Deaths:1,001
KDR:2.041
Accuracy:28.675% B+
HSR:33.872% A*
MGR-S1 Gladius
A
Kills:1,799
Deaths:757
KDR:2.376
Accuracy:28.282% C++
HSR:31.518% A
Blitz GD-10
A
Kills:1,553
Deaths:1,161
KDR:1.338
Accuracy:26.751% B+
HSR:24.276% A
MKV Suppressed
M
Kills:1,164
Deaths:415
KDR:2.805
Accuracy:28.906% B+
HSR:36.598% M
SAS-R
C++
Kills:754
Deaths:337
KDR:2.237
Accuracy:37.673% C
HSR:69.629% C++
LA3 Desperado
A++
Kills:573
Deaths:734
KDR:0.781
Accuracy:21.474% D*
HSR:32.286% A++
NS-45 Pilot
B++
Kills:429
Deaths:286
KDR:1.500
Accuracy:29.575% C-
HSR:34.732% B++
NS-AM7 Archer
D--
Kills:346
Deaths:1,056
KDR:0.328
Accuracy:44.763% F-
HSR:9.538% D--
NC14 Bolt Driver
B+
Kills:304
Deaths:259
KDR:1.174
Accuracy:32.905% D
HSR:77.961% B+
LA8 Rebel
B**
Kills:279
Deaths:363
KDR:0.769
Accuracy:20.651% D**
HSR:30.108% B**
AF-18 Stalker
B**
Kills:264
Deaths:210
KDR:1.257
Accuracy:29.020% C*
HSR:28.409% B**
NS-7 PDW
M++
Kills:174
Deaths:95
KDR:1.832
Accuracy:28.133% B+
HSR:37.356% M++
NC4 Mag-Shot
B**
Kills:172
Deaths:255
KDR:0.675
Accuracy:21.533% D-
HSR:25.581% B**
Impetus
B**
Kills:168
Deaths:83
KDR:2.024
Accuracy:36.489% C*
HSR:38.095% B**
NS-61 Emissary
A++
Kills:164
Deaths:137
KDR:1.197
Accuracy:25.630% C-
HSR:28.049% A++
NS-44L Showdown
C
Kills:141
Deaths:147
KDR:0.959
Accuracy:34.410% D
HSR:33.333% C
AF-6 Shadow
B*
Kills:136
Deaths:36
KDR:3.778
Accuracy:35.210% C+
HSR:36.029% B*
NS-30 Vandal
B+
Kills:125
Deaths:48
KDR:2.604
Accuracy:29.544% D
HSR:31.200% B+
NS-357 Underboss
B**
Kills:104
Deaths:103
KDR:1.010
Accuracy:26.327% D*
HSR:32.692% B**
EM4 Longshot
C++
Kills:80
Deaths:22
KDR:3.636
Accuracy:38.177% C
HSR:78.750% C++
NSX Tengu
B*
Kills:68
Deaths:48
KDR:1.417
Accuracy:37.544% C+
HSR:27.941% B*
Kills:13,163
Deaths (as Infiltrator):9,864
Deaths (to Infiltrators):5,576
KDR:1.33445
Kill Difference:3,299
Playtime:107.149 hours
Usage:3%
Score:1.346m
Score/min:209
Accuracy (listed only):30.744%
HSR (listed only):37.019%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:952
Deaths:228
KDR:4.175
Accuracy:38.205% B+
HSR:19.748% B++
AF-34 Mattock
B+
Kills:863
Deaths:228
KDR:3.785
Accuracy:42.181% B+
HSR:20.162% B+
AF-23 Grinder
C*
Kills:275
Deaths:119
KDR:2.311
Accuracy:39.686% C*
HSR:15.636% C++
NCM1 Scattercannon
B**
Kills:244
Deaths:137
KDR:1.781
Accuracy:49.338% B*
HSR:19.672% B**
AF-23 Grinder
B
Kills:190
Deaths:105
KDR:1.810
Accuracy:43.372% C*
HSR:18.421% B
NCM1 Scattercannon
B*
Kills:160
Deaths:46
KDR:3.478
Accuracy:46.580% B++
HSR:19.375% B*
AF-41 Hacksaw
C+
Kills:113
Deaths:39
KDR:2.897
Accuracy:34.304% C+
HSR:14.159% C+
AF-41 Hacksaw
A
Kills:112
Deaths:37
KDR:3.027
Accuracy:36.771% C++
HSR:19.643% A
NCM2 Falcon
B++
Kills:104
Deaths:110
KDR:0.945
Accuracy:47.199% B++
HSR:3.846% C
NS-20 Gorgon
A
Kills:61
Deaths:18
KDR:3.389
Accuracy:30.800% B*
HSR:27.869% A
NCM2 Falcon
B**
Kills:54
Deaths:38
KDR:1.421
Accuracy:52.681% B**
HSR:1.852% D*
NS-20 Gorgon
B++
Kills:53
Deaths:18
KDR:2.944
Accuracy:29.933% B++
HSR:20.755% C++
Kills:3,181
Deaths (as MAX Suit):561.500
Deaths (to MAX Suits):1,374
KDR:5.66518
Kill Difference:2,619.500
Playtime:45.643 hours
Usage:1%
Score:1.099m
Score/min:401
Accuracy (listed only):40.921%
HSR (listed only):16.762%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M++
Kills:7,252
V. Kills:3,598 202%
Deaths:705
KDR:10.287
Accuracy:29.936% C+
KPH:45.300 M++
VKPH:22.500 A*
M30 Mustang AH
A+
Kills:2,856
V. Kills:208 N/A
Deaths:138
KDR:20.696
Accuracy:53.614% C
KPH:102.600 A+
VKPH:7.500 B++
Vortek Rotary
A++
Kills:2,792
V. Kills:1,449 193%
Deaths:824
KDR:3.388
Accuracy:30.974% C+
KPH:38.300 A++
VKPH:19.900 B**
M202 Wyrm
B+
Kills:945
V. Kills:355 265%
Deaths:30
KDR:31.500
Accuracy:59.520% B+
KPH:99.700 C+
VKPH:37.400 C--
Breaker Rocket Pods
B+
Kills:503
V. Kills:63 N/A
Deaths:58
KDR:8.672
Accuracy:54.112% B+
KPH:104.200 C++
VKPH:13.100 C
Tomcat A2AM Pods
A+
Kills:472
V. Kills:223 211%
Deaths:38
KDR:12.421
Accuracy:82.152% B*
KPH:105.100 A+
VKPH:49.600 C**
M20 Kestrel
A
Kills:446
V. Kills:230 193%
Deaths:62
KDR:7.194
Accuracy:27.966% C
KPH:36.600 A
VKPH:18.900 B+
Hornet Missiles
C++
Kills:272
V. Kills:150 180%
Deaths:21
KDR:12.952
Accuracy:47.714% D**
KPH:71.600 C++
VKPH:39.500 C+
Coyote Missiles
B+
Kills:82
V. Kills:32 248%
Deaths:19
KDR:4.316
Accuracy:56.692% B+
KPH:44.600 C+
VKPH:17.400 D
Kills:15,620 (13,346 + 0)
Deaths:1,895
KDR:8.243
VKDR:3.329
Vehicle Kills:6,308
Kill Difference:13,725
Playtime:297.642 hours
Usage:9%
Score:6.060m
Score/min:339
Piloting Accuracy:27.966%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:2,129
V. Kills:1,135 187%
Deaths:95
KDR:22.411
Accuracy:29.088% D--
KPH:58.600 A
VKPH:31.300 B+
CAS30 Tank Buster
B*
Kills:985
V. Kills:424 232%
Deaths:155
KDR:6.355
Accuracy:43.217% C+
KPH:11.800 B*
VKPH:5.100 C-
L-30R Vektor
C+
Kills:534
V. Kills:216 246%
Deaths:53
KDR:10.076
Accuracy:32.360% D
KPH:9.200 C+
VKPH:3.700 C-
AP30 Shredder
B+
Kills:404
V. Kills:239 168%
Deaths:31
KDR:13.032
Accuracy:41.005% A+
KPH:36.900 C*
VKPH:21.800 B+
L-24R Spur
C++
Kills:181
V. Kills:10 N/A
Deaths:7
KDR:25.857
Accuracy:34.397% D-
KPH:40.200 C++
VKPH:2.200 C+
Dual-75 Duster
A+
Kills:122
V. Kills:5 N/A
Deaths:8
KDR:15.250
Accuracy:51.521% A+
KPH:72.400 C+
VKPH:3 D
L105 Zephyr
C*
Kills:114
V. Kills:31 356%
Deaths:19
KDR:6
Accuracy:44.868% C*
KPH:36.300 C--
VKPH:9.900 C*
Kills:4,469 (1,700 + 2,769)
Deaths:368
KDR:12.144
VKDR:5.598
Vehicle Kills:2,060
Kill Difference:4,101
Playtime:197.770 hours
Usage:6%
Score:2.502m
Score/min:211
Piloting Accuracy:34.397%
Gunner Accuracy:44.868%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:162
V. Kills:73 219%
Deaths:13
KDR:12.462
Accuracy:57.228% C**
KPH:52.600 A
VKPH:23.700 B++
C75 Viper
C+
Kills:111
V. Kills:33 326%
Deaths:27
KDR:4.111
Accuracy:43.704% B+
KPH:27.300 C
VKPH:8.100 C+
Kills:273 (273 + 0)
Deaths:40
KDR:6.825
VKDR:2.650
Vehicle Kills:106
Kill Difference:233
Playtime:7.146 hours
Usage:0%
Score:0.433m
Score/min:1,010
Driving Accuracy:43.704%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:59,176
V. Kills:24,060 246%
Deaths:2,184
KDR:27.095
Accuracy:55.456% B++
KPH:58.900 M*
VKPH:24 A++
Enforcer ML85
B**
Kills:1,101
V. Kills:817 135%
Deaths:136
KDR:8.096
Accuracy:50.827% A
KPH:29.600 B++
VKPH:22 B**
Titan-150 HESH
B+
Kills:327
V. Kills:55 N/A
Deaths:39
KDR:8.385
Accuracy:52.226% B+
KPH:48.700 B+
VKPH:8.200 C+
E540 Halberd
B+
Kills:312
V. Kills:142 218%
Deaths:32
KDR:9.750
Accuracy:48.441% B+
KPH:34 B
VKPH:15.500 C++
Titan-150 HEAT
C++
Kills:263
V. Kills:132 198%
Deaths:87
KDR:3.023
Accuracy:50.884% B+
KPH:19.100 C
VKPH:9.600 C++
C85 Canister
C
Kills:97
V. Kills:4 N/A
Deaths:7
KDR:13.857
Accuracy:38.462% C
KPH:61 C
VKPH:2.500 D-
Halberd SE
C
Kills:56
V. Kills:22 243%
Deaths:
KDR:
Accuracy:29.539% T
KPH:39.700 C--
VKPH:15.600 C
Kills:61,332 (59,766 + 1,566)
Deaths:2,485
KDR:24.681
VKDR:10.154
Vehicle Kills:25,232
Kill Difference:58,847
Playtime:1,074.149 hours
Usage:32%
Score:24.859m
Score/min:386
Driving Accuracy:50.884%
Gunner Accuracy:29.539%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:1,751
V. Kills:130 N/A
Deaths:147
KDR:11.912
Accuracy:46.374% C--
KPH:117.700 C*
VKPH:8.700 C*
M12 Kobalt-H
C**
Kills:1,221
V. Kills:36 N/A
Deaths:11
KDR:111
Accuracy:23.111% C**
KPH:118.200 C+
VKPH:3.500 C
M96 Mjolnir-H
C++
Kills:483
V. Kills:347 139%
Deaths:111
KDR:4.351
Accuracy:53.878% B+
KPH:44.800 C+
VKPH:32.200 C++
Enforcer ML65-H
B+
Kills:274
V. Kills:200 136%
Deaths:64
KDR:4.281
Accuracy:56.946% C+
KPH:44.400 B+
VKPH:32.400 B+
E540 Halberd-H
B+
Kills:256
V. Kills:105 242%
Deaths:14
KDR:18.286
Accuracy:55.075% C+
KPH:55.100 B+
VKPH:22.600 C*
G40-F Ranger
B*
Kills:230
V. Kills:123 185%
Deaths:5
KDR:46
Accuracy:34.766% C+
KPH:47.900 B*
VKPH:25.600 B+
M40 Fury-H
A++
Kills:60
V. Kills:20 286%
Deaths:3
KDR:20
Accuracy:53.211% A+
KPH:83.400 C+
VKPH:27.800 A++
M60-G Bulldog-H
B**
Kills:56
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:60.582% B**
KPH:116.900 B*
VKPH:12.500 C+
Kills:4,331 (0 + 4,331)
Deaths:355
KDR:12.200
VKDR:2.724
Vehicle Kills:967
Kill Difference:3,976
Playtime:52.811 hours
Usage:2%
Score:1.410m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:60.582%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:181
V. Kills:1 N/A
Deaths:9
KDR:20.111
Accuracy:21.734% B++
KPH:80.900 B+
VKPH:0.400 D**
M20 Basilisk
C+
Kills:82
V. Kills:35 228%
Deaths:27
KDR:3.037
Accuracy:43.038% B+
KPH:16.400 C-
VKPH:7 C+
M12 Kobalt
A*
Kills:77
V. Kills:6 N/A
Deaths:6
KDR:12.833
Accuracy:21.494% B++
KPH:81.600 C*
VKPH:6.400 A*
M20 Basilisk
C++
Kills:54
V. Kills:28 186%
Deaths:10
KDR:5.400
Accuracy:40.991% B
KPH:17.700 C
VKPH:9.200 C++
Kills:394 (0 + 394)
Deaths:52
KDR:7.577
VKDR:1.346
Vehicle Kills:70
Kill Difference:342
Playtime:11.213 hours
Usage:0%
Score:0.290m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:40.991%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:384
V. Kills:10 N/A
Deaths:167
KDR:2.299
Accuracy:31.985% D*
KPH:57.600 C*
VKPH:1.500 C+
M40 Fury-F
B
Kills:70
V. Kills:31 219%
Deaths:109
KDR:0.642
Accuracy:45.815% C
KPH:17.500 C
VKPH:7.700 B
Kills:454 (454 + 0)
Deaths:276
KDR:1.645
VKDR:0.149
Vehicle Kills:41
Kill Difference:178
Playtime:10.677 hours
Usage:0%
Score:0.113m
Score/min:176
Driving Accuracy:45.815%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B*
Kills:661
V. Kills:238 277%
Deaths:25
KDR:26.440
Accuracy:46.610% D--
KPH:73.100 B+
VKPH:26.300 B*
M20 Wyvern
B**
Kills:364
V. Kills:186 195%
Deaths:25
KDR:14.560
Accuracy:39.968% B+
KPH:38.400 B**
VKPH:19.600 B*
CAS 14-E
C
Kills:164
V. Kills:10 N/A
Deaths:15
KDR:10.933
Accuracy:25.393% D**
KPH:59.300 C
VKPH:3.600 D
M20 Wyvern
U
Kills:52
V. Kills:24 208%
Deaths:
KDR:
Accuracy:42.158% U
KPH:0 U
VKPH:0 U
Hellion G20
B
Kills:52
V. Kills:30 168%
Deaths:7
KDR:7.429
Accuracy:38.025% C--
KPH:32.300 B
VKPH:18.600 C+
Kills:1,293 (0 + 1,293)
Deaths:72
KDR:17.958
VKDR:6.778
Vehicle Kills:488
Kill Difference:1,221
Playtime:22.904 hours
Usage:1%
Score:0.413m
Score/min:300
Piloting Accuracy:N/A%
Gunner Accuracy:38.025%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 83,23659,1762,18427.095M+23.6355.456%B++N/A58.9M*24A++3451004.3h2.4A4.4A++
M20 Mustang 10,8507,25270510.287M6.8229.936%C+N/A45.3M++22.5A*322160.2h38.6B**128.8B**
LA1 Anchor 5,4985,4573,1131.753C1.7226.876%C**30.676%B+53.4C++N/A149102.1h8.6B++31.9B+
MGR-L1 Promise 2,9082,8651,2092.37B++1.1026.408%B33.124%B*66B+1C++18243.4h10.2B**38.4B++
M30 Mustang AH 3,0642,85613820.696A+17.2353.614%CN/A102.7A+7.5B++35027.8h6.4B+12B+
Vortek Rotary 4,2412,7928243.388B+0.0830.974%C+N/A38.2A++19.8B**28473h30.5B**98.3B*
NS-44 Commissioner 2,3342,3232,3111.005C+2.4634.687%C36.462%A++43.7C*N/A12053.2h3.1B++9B+
C150 Dalton 3,2642,1299522.411A*18.9429.088%D--N/A58.7A31.3B+66236.3h2.2A7.6B*
GD-22S 2,1392,1202,0551.032C2.4423.876%C++24.859%C++30.5CN/A8169.5h9.9B+41.5B+
AF-4 Cyclone 2,0542,0431,0012.041B+1.4328.675%B+33.872%A*62.3B**N/A19332.8h8.1B**28.3B+
MGR-S1 Gladius 1,8091,7997572.376B+1.0928.282%C++31.518%A51.7C**N/A13534.8h6.6B**23.5B++
AF-4A Bandit 1,8121,7891,5681.141C2.3324.227%C-25.825%B16.9D-N/A56105.9h9.2B+38C**
C85 Canister-H 1,8811,75114711.912C+8.4446.374%C--9.081%D117.5C*8.7C*29914.9h4.7B++10.2B+
Blitz GD-10 1,5621,5531,1611.338C**2.1326.751%B+24.276%A44.9B+N/A12534.6h11.1B**41.3B++
NS Decimator 2,1531,5459291.663B+1.8163.021%C*1.748%C46.8B+18.4C*28933h3.2B*5B**
GD-7F 1,4281,4131,3231.068C+2.4023.77%C19.675%C+25.4CN/A8055.7h10.4B*43.7B+
AF-57 Piston 1,3841,3727781.763B+1.7137.442%C-14.723%C++50.3B+N/A15227.3h3.4B*9.2B
NC6 Gauss SAW 1,2371,2279421.303C+2.1723.332%B+29.992%B**48.5B++N/A20725.3h8.2B+35B+
M12 Kobalt-H 1,2571,22111111M++107.5323.111%C**18.182%C++118.5C+3.5C32510.3h12.9B++56B+
EM6 1,2001,1894962.397B1.0727.763%B**36.165%A++61.3B++N/A17019.4h8.8B*31.6B++
MKV Suppressed 1,1691,1644152.805A++0.6628.906%B+36.598%M90.2A*N/A20312.9h9.8B**33.8B++
Razor GD-23 1,1661,1561,3160.878C+2.5925.54%C++24.135%B+17.3C-N/A5366.8h11.5C++45C**
NS-15M2 1,1381,1306381.771C+1.7023.397%C30.177%B55.1C++N/A15620.5h10.4B++44.5B
Enforcer ML85 1,9181,1011368.096B+4.6350.827%AN/A29.6B++22B**54937.2h11.1B+21.9B*
NS-TMC-01 "His Regards" 1,1151,09435,0800.031C++3.4416.735%D11.7%B++0.8C+N/A21381.5h2.3C+13.6C+
CAS30 Tank Buster 1,4099851556.355A*2.8943.217%C+N/A11.8B*5.1C-7983.4h30.6B**70.9B*
AF-34 Mattock 9669522284.175C*0.7138.205%B+19.748%B++48.8BN/A17219.5h6.4C++16.7B
M202 Wyrm 1,3009453031.5M++28.0359.52%B+2.116%C++99.5C+37.4C--6149.5h24.9B**41.9B**
C-4 1,2869226251.475C+1.9926.938%C*N/A57.6D22.8C-52716h1.2B+4.3B+
AF-34 Mattock 8738632283.785C*0.3242.181%B+20.162%B+43.8C*N/A15019.7h7.8C+18.4C**
GD-66 Claw 7897777261.07C+2.4044.901%D*24.196%A++41.3C+N/A12018.8h2.5C++5.5C
GR-22 7827707890.976C2.4922.763%C-22.987%B17.9DN/A5643h10.5B**46.1B+
SAS-R 7557543372.237C1.2337.673%C69.629%C++45.4C++N/A14616.6h2B+5.4C*
VLG Missile Launcher 8996612526.44C**22.9746.61%D--N/A73.4B+26.4B*3659h4.4B9.5B
EM1 6196055711.06C+2.4118.935%D26.281%B+34.6C+N/A9817.5h11.4B+60.2C*
A30 Walker 8876025012.04M*8.5731.394%A1.163%C-30.3A14.3C*25519.9h88.1B++280.7B*
AF-19 Mercenary 5925883851.527B++1.9426.111%B++29.592%A32.3B+N/A19618.2h9B**34.6B++
NC6A GODSAW 5905802182.661C*0.8128.215%C+36.552%B**64.4C+1.1C++2199h9.6C+33.9C++
LA3 Desperado 5745737340.781C+2.6921.474%D*32.286%A++30CN/A8219.1h7.8B+36.2C+
L-30R Vektor 7505345310.075M**6.6132.36%DN/A9.3C+3.7C-7557.7h44.2B*136.5B*
Warden 5105055580.905C+2.5626.545%C+26.931%C**20.9C+N/A7224.2h6.6B**24.9B++
Breaker Rocket Pods 566503588.672C+5.2054.112%B+N/A104.8C++13.1C5474.8h8.7B**16.1B*
M96 Mjolnir-H 8304831114.351C+0.8853.878%B+N/A44.7C+32.1C++55310.8h30.8B+57.2B++
Tomcat A2AM Pods 6954723812.421A++8.9582.152%B*N/A104.9A+49.6C**8104.5h8.5C+10.4C++
MANA Anti-Personnel Turret 4644621872.471N/A1.0022.517%UN/A4620U20U9180600.1h16.6T*73.5T*
Mauler S6 4504504680.962C+2.5136.896%C-19.111%B++34.6C*N/A11613h4B++10.9B
MGR-M1 Bishop 4504492112.128B+1.3436.657%B+42.316%A49.3B++N/A1629.1h4.7B**12.9B*
M20 Kestrel 676446627.194B*3.7327.966%CN/A36.6A18.9B+28812.2h55.6B++198.8B+
NS-45 Pilot 4314292861.5C++1.9729.575%C-34.732%B++74C**N/A2245.8h5.7B++19.2B+
AP30 Shredder 6434043113.032B+9.5641.005%A+N/A37.1C*21.9B+41110.9h94.7C230.9B
Hawk GD-68 6614027410.543C2.9367.687%B++N/A17.7C*11.4C**17822.7h6.7B++9.8B*
LA39 Bruiser 3973911932.026B*1.4456.664%C--18.414%B+53.6BN/A1797.3h2.1B+3.7C*
S12 Renegade 3943841672.299C1.1731.985%D*5.99%C*57.3C*1.5C+1486.7h2.9B+9.1C+
Hunter QCX 5843773701.019B+2.4534.06%C--2.387%F18.2C**10A14420.7h7.2C+21C+
M20 Wyvern 5503642514.56A11.0939.968%B+1.374%D*38.3B**19.6B*2459.5h61.9B+154.9B++
NC05 Jackhammer 3563522691.309C+2.1635.873%D*17.614%B+44.6C+N/A1287.9h4.4B+12.2C+
NS-AM7 Archer 4883461,0560.328C3.1444.763%F-9.538%D--2.9D-1.2C--25118.4h14.2B+31.7C++
Tank Mine 454327973.371C**0.10159.082%SN/A109C+42.3D12533h4.8T*3A++
Titan-150 HESH 382327398.385C+4.9252.226%B+2.446%B+48.8B+8.2C+3286.7h2.8B+5.4B++
E540 Halberd 454312329.75C++6.2848.441%B+1.282%D--33.9B15.4C++27899.2h4.5B*9.3B*
NC14 Bolt Driver 3043042591.174C2.2932.905%D77.961%B+31B+N/A1479.8h2.2B+6.6B
LA8 Rebel 2802793630.769C+2.7020.651%D**30.108%B**23.8CN/A7111.7h5.9C**28.4C-
AF-23 Grinder 2762751192.311C+1.1639.686%C*15.636%C++35.3C++N/A967.8h5.1B*12.7B*
Enforcer ML65-H 474274644.281C+0.8156.946%C+N/A44.2B+32.3B+4006.2h10.4B++18.3B*
Hornet Missiles 4222722112.952B**9.4847.714%D**N/A71.6C++39.5C+6353.8h7.6B*15.9B+
NS Baron G5 2762711481.831B**1.6430.018%F18.081%B++39.9C++N/A1406.8h3.8B++12.6C+
AF-18 Stalker 2662642101.257C+2.2129.02%C*28.409%B**51.8B++N/A1345.1h10.3B*35.4B+
Titan-150 HEAT 395263873.023C0.4550.884%B+2.281%C19.1C9.6C++33413.8h4.7C++9.3B+
E540 Halberd-H 3612561418.286B*14.8255.075%C+N/A55.7B+22.8C*10194.6h4.2B*7.6B*
MGR-C1 Charger 2562561152.226B**1.2429.992%B+28.516%B+61B*N/A1764.2h9.3B**30.9B*
NCM1 Scattercannon 2452441371.781C+1.6949.338%B*19.672%B**33B+N/A1317.4h6.6B+13.3B++
NC12 Sweeper 2412401471.633B+1.8439.735%C17.5%B**40C**N/A1106h3.6B++9.1B+
G40-F Ranger 353230546S42.5334.766%C+N/A47.9B*25.6B+4104.8h60.6B+174.4B+
AF-23 Grinder 1911901051.81C1.6643.372%C*18.421%B30.2CN/A846.3h6.7C**15.5B+
M60-A Bulldog 208183536.6S33.1348.711%AN/A65.4B**8.9B+3202.8h4.7B++9.7B**
M12 Kobalt 182181920.111B+16.6421.734%B++18.785%C+82.3B+N/A3662.2h16.9B+77.8B+
L-24R Spur 191181725.857M+22.3934.397%D-1.105%D-40.2C++2.2C+1674.5h18.9B+54.9C**
Anti-Vehicle Grenade 2581781178N/A174.5351.577%C+N/A445C++200A++29320.4h4.1B++8B+
NS-7 PDW 174174951.832B*1.6428.133%B+37.356%M++60AN/A3222.9h11.1B*39.3B++
NC4 Mag-Shot 1761722550.675C+2.7921.533%D-25.581%B**25.3C+N/A1126.8h6.5B++30C*
Impetus 168168832.024C+1.4436.489%C*38.095%B**60B+N/A1992.8h3.6B**9.9B++
NS-61 Emissary 1661641371.197B+2.2725.63%C-28.049%A++30.4C+N/A1085.4h12.3C*47.9C++
CAS 14-E 1741641510.933C7.4625.393%D**3.049%A58.6C3.6D1942.8h24.2B+95.1C+
L100 Python AP 2351621312.462B*8.9957.228%C**N/A52.3A23.5B++15383.1h3.6B**6.2B**
M12 Kobalt 168160532C+28.5321.35%C14.375%D--88.9C-4.4C+2881.8h12.9B++60.4B+
NCM1 Scattercannon 161160463.478B+0.0146.58%B++19.375%B*57.1B**N/A2242.8h4.9B++10.6B*
Spear Anti-Vehicle Phalanx Turret 221147197.737C+4.2749.592%B+6.122%B**58.8B*29.6B++7672.5h7B+14.2B+
NS-44L Showdown 1411411470.959C2.5134.41%D33.333%C31.3CN/A824.5h3.9D11.4C-
NC1 Gauss Rifle 1441411690.834C+2.6321.657%C22.695%C++30C*N/A3104.7h10.5B*48.4B+
MANA Anti-Vehicle Turret 199137881.557B+1.9143.872%D*5.839%A++1370C*620F-3921200.1h4.6A+10.5B+
Frag Grenade 1421371137N/A133.5349.333%BN/A456.7C16.7B**24850.3h3.8C+7.7C++
AF-6 Shadow 136136363.778B**0.3135.21%C+36.029%B*43.9C+N/A1083.1h4.4B*12.4B+
AC-X11 136136911.495C*1.9727.615%B+29.412%A37.8C**N/A2293.6h7.8B*28.1B+
MGR-A1 Vanquisher 128127572.228B+1.2426.858%C23.622%C41C+N/A1223.1h7.6A28.3B++
NSX-P Tanto 1291271290.984C+2.4824.278%C-30.709%B++33.4C+N/A1473.8h11.9B+48.8B+
NS-30 Vandal 126125482.604C*0.8629.544%D31.2%B+65.8B++N/A3221.9h3.8A12.8B+
Dual-75 Duster 127122815.25C+11.7851.521%A+N/A71.8C+2.9D2961.7h6.9D13.5B
L105 Zephyr 145114196C2.5344.868%C*N/A36.8C--10C*3023.1h8.5D*18.9C
AF-41 Hacksaw 117113392.897C++0.5734.304%C+14.159%C+45.2B*1.6M*2002.5h7.8C+22.8C++
AF-41 Hacksaw 115112373.027C*0.4436.771%C++19.643%A46.7B*1.3A**1952.4h8.5C+23.1C++
C75 Viper 144111274.111C+0.6443.704%B+2.703%A++27.1C8C+6084.1h12.3C++28.1B+
Gauss Compact S 119109791.38C**2.0922.718%C20.184%B15.1C1.4A++817.2h7.1B**31.5B+
NS-357 Underboss 1051041031.01C+2.4626.327%D*32.692%B**32.5C-N/A1183.2h3.5B+13.2C+
NCM2 Falcon 1251041100.945C+2.5247.199%B++3.846%C16C++3.2D966.5h9.6C**20.3B+
C85 Canister 10197713.857C+10.3938.462%C16.495%B*60.6C2.5D-1801.6h7.4C*19.3C++
M20 Drake 15096146.857B**3.3930.449%C*1.042%D22.3C++12.6C3154.3h72.3C++237.6C**
Hyena Missile Launcher 13587184.833M1.3632.512%CN/A22.9C**12.6C++2993.8h21.1A+64.8B**
Rocklet Rifle 166861020.843C*2.6345.161%D-N/A23.2C-21.6C8303.7h27.6B*61.2B+
M20 Basilisk 11782273.037C+0.4343.038%B+2.439%D**16.4C-7C+4885h104C241.7C++
Coyote Missiles 11482194.316B+0.8556.692%B+N/A45.6C+17.8D4711.8h33.5B59.1B+
EM4 Longshot 8080223.636C++0.1738.177%C78.75%C++34.8C++N/A1602.3h1.9B+5.1C**
M12 Kobalt 8377612.833C9.3621.494%B++20.779%B85.6B6.7A**4330.9h19C+88.5B+
Sticky Grenade 7876176N/A72.5357.547%B+N/A760C--20B+25780.1h2.4C4.2C++
M40 Fury-F 101701090.642C--2.8345.815%CN/A17.5C7.8B2224h13.1C+28.5C
NSX Tengu 6868481.417C++2.0537.544%C+27.941%B*35.8CN/A1501.9h9.5B*25.3B+
NS-20 Gorgon 6161183.389M**0.0830.8%B*27.869%A35.9AN/A1331.7h22.9C**74.4B*
Shrike 92611370.445C-3.0255.823%C+3.279%B17.4D8.9D7613.5h6.8C+12.2C+
M40 Fury-H 8060320C**16.5353.211%A+N/A85.7C+28.6A++4720.7h10.6D20C+
NC15 Phoenix 8960640.938C+2.5338.113%F--N/A16.2C**7.8C--4853.7h5.2A+13.6B*
M60-G Bulldog-H 6256156M++52.5360.582%B**N/A112B++12C+4120.5h4.1B*6.8B*
Halberd SE 7856156B+52.5329.539%TN/A40C--15.7C107381.4h1.7A*5.8B**
NCM2 Falcon 6154381.421B+2.0552.681%B**1.852%D*15.9B+2.1D*1023.4h15.5C+29.4B
M20 Basilisk 8254105.4B**1.9340.991%B5.556%C+18C9.3C++3843h101.7C+248.2C*
NS-20 Gorgon 5553182.944M0.5229.933%B++20.755%C++31.2B*1.2C1291.7h25.4C*84.7B++
Hellion G20 825277.429B**3.9638.025%C--N/A32.5B18.8C+2581.6h85.1B++223.8B+
NS-11C 5251261.962B*1.5127.544%B+37.255%M++39.2BN/A3151.3h11.6B++42B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret328792.1h
Spawn Beacon152,1632h
Nano-Armor Kit1,3702,969,611155.6h
Nanite Revive Grenade0590h
Medical Kit1,8318,98218.9h
Medical Applicator10727,8993h
Restoration Kit483030.4h
Motion Spotter42540.2h
Spitfire Auto-Turret89972h
Xiphos Anti-Personnel Phalanx Tower01560h
Hoplon Anti-Aircraft Phalanx Tower02640.1h
Deconstruction Tool06160h
Welding Device03680h
Recon Detection Device156351.1h
G30 Walker0680h
Ammunition Package613,9813.6h
Anti-Infantry MANA Turret428521.7h
Nano-Repair Grenade01680.1h
A30 Walker0950h
Xiphos Anti-Personnel Phalanx Turret08830h
WLT-Howler Mining Laser01,3950.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.15s
Server spent 4.29s on queries, 3.15s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.