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Executor swclone1[SHTR] swclone1
NC BR 160

KDR: 2.97

Score: 61.6m

Last Seen: Jul 16th, 2019 8:55 PM
- OFFLINE - 87.2 hour(s)

Prestige 1, Battle Rank 100 (160 total) - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 49
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor M20 Mustang MGR-L1 Promise Vortek Rotary GD-22S NS-44 Commissioner AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,028,322 MLG Score: 822
Fun Score: N/A
Cheeseburgers Flipped: 328TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.085%29.789%77735117929,9471.609621.361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.669%0.957B*1.35A-0.58DHEAD ++ (~16.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.552B+8.70.391B24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.452%0.531%596512096,784125330385.40989223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.795%-0.627D-0.962D---0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.70.412B30.10.438B65.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.043%0.47%40334121045,31922031888820.5622240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.656%1.465A+-1.347D**-0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.881B*2.60.794B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.627%6.605%4121412006,359192425533.30338249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.042%-0.021C+0.513B+0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.581B+18.10.549B+32.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.982%75.056%41231211890193110.460663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.103%0.158C++0.514B+0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.417B2.10.347C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.885%18.47%412512092,7181336272.03291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.885%-0.14C0.744B++-0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.401B3.10.353C**4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 49
61.6m264.5%449 (26.9k)394 (23.6k)2.97025110,24437,1163.77675160 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214601818.404%10.867%20004:1316

66% Engineer23% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2016 7:32 PMDec 27th, 2017 4:21 AMJul 18th, 2019 7:31 PM (1d) (PST)Jul 16th, 2019 5:13 PM (4d) (PST)Jul 16th, 2019 4:55 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1121339790.7050.2370.0772.3490.183822

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,7178,00658,711421451411123,630

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2607.7h/108.7d 29,934 11,980 31,440 367.5k 1,292 5,490 28,682 174m

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
B+
Kills:1,550
Deaths:1,027
KDR:1.509
Accuracy:24.923% C+
HSR:26.452% B+
GD-7F
C+
Kills:1,151
Deaths:1,166
KDR:0.987
Accuracy:24.455% C+
HSR:20.070% C+
Razor GD-23
B+
Kills:1,137
Deaths:1,311
KDR:0.867
Accuracy:25.569% C*
HSR:23.659% B+
AF-57 Piston
C**
Kills:1,049
Deaths:558
KDR:1.880
Accuracy:37.646% C
HSR:14.967% C**
GD-66 Claw
A++
Kills:692
Deaths:671
KDR:1.031
Accuracy:44.060% D*
HSR:24.711% A++
Warden
C**
Kills:467
Deaths:549
KDR:0.851
Accuracy:26.373% C+
HSR:26.338% C**
MGR-M1 Bishop
A+
Kills:420
Deaths:203
KDR:2.069
Accuracy:37.207% B++
HSR:42.619% A+
Mauler S6
B++
Kills:417
Deaths:449
KDR:0.929
Accuracy:37.047% C
HSR:18.945% B++
LA39 Bruiser
C**
Kills:338
Deaths:168
KDR:2.012
Accuracy:55.572% C--
HSR:16.568% C**
AF-19 Mercenary
B**
Kills:232
Deaths:224
KDR:1.036
Accuracy:23.795% C**
HSR:27.586% B**
NC12 Sweeper
B**
Kills:222
Deaths:138
KDR:1.609
Accuracy:38.645% C
HSR:17.568% B**
NS Baron G5
C
Kills:211
Deaths:119
KDR:1.773
Accuracy:29.511% D**
HSR:12.796% C
MGR-C1 Charger
B**
Kills:128
Deaths:59
KDR:2.169
Accuracy:32.784% B**
HSR:28.906% B++
NSX-P Tanto
B++
Kills:127
Deaths:129
KDR:0.984
Accuracy:24.278% C
HSR:30.709% B++
AC-X11
B++
Kills:66
Deaths:48
KDR:1.375
Accuracy:28.362% B++
HSR:22.727% C++
Kills:8,207
Deaths (as Engineer):6,819
Deaths (to Engineers):8,062
KDR:1.20355
Kill Difference:1,388
Playtime:1,729.732 hours
Usage:66%
Score:47.843m
Score/min:461
Accuracy (listed only):32.682%
HSR (listed only):23.641%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:4,972
Deaths:2,885
KDR:1.723
Accuracy:26.835% B
HSR:30.390% B+
MGR-L1 Promise
B**
Kills:2,810
Deaths:1,185
KDR:2.371
Accuracy:26.390% B+
HSR:33.167% B**
GD-22S
C++
Kills:2,096
Deaths:2,049
KDR:1.023
Accuracy:23.896% C++
HSR:24.618% C++
NC6 Gauss SAW
B**
Kills:1,191
Deaths:919
KDR:1.296
Accuracy:23.367% B+
HSR:29.471% B**
EM6
A++
Kills:1,185
Deaths:495
KDR:2.394
Accuracy:27.819% B**
HSR:36.203% A++
NS-15M2
B+
Kills:981
Deaths:573
KDR:1.712
Accuracy:23.193% C+
HSR:29.460% B+
EM1
B+
Kills:562
Deaths:558
KDR:1.007
Accuracy:18.704% D
HSR:25.445% B+
NC6A GODSAW
A
Kills:544
Deaths:202
KDR:2.693
Accuracy:29.387% C++
HSR:36.581% A
Kills:14,341
Deaths (as Heavy Assault):8,866
Deaths (to Heavy Assaults):9,751
KDR:1.61753
Kill Difference:5,475
Playtime:600.976 hours
Usage:23%
Score:9.680m
Score/min:268
Accuracy (listed only):24.949%
HSR (listed only):30.667%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,797
Deaths:886
KDR:2.028
Accuracy:28.637% B+
HSR:33.445% A*
MGR-S1 Gladius
A
Kills:1,634
Deaths:675
KDR:2.421
Accuracy:28.491% C**
HSR:30.906% A
AF-4A Bandit
B+
Kills:1,550
Deaths:1,027
KDR:1.509
Accuracy:24.923% C+
HSR:26.452% B+
Blitz GD-10
A
Kills:1,351
Deaths:1,071
KDR:1.261
Accuracy:26.901% B+
HSR:24.130% A
GD-7F
C+
Kills:1,151
Deaths:1,166
KDR:0.987
Accuracy:24.455% C+
HSR:20.070% C+
Razor GD-23
B+
Kills:1,137
Deaths:1,311
KDR:0.867
Accuracy:25.569% C*
HSR:23.659% B+
AF-57 Piston
C**
Kills:1,049
Deaths:558
KDR:1.880
Accuracy:37.646% C
HSR:14.967% C**
GD-66 Claw
A++
Kills:692
Deaths:671
KDR:1.031
Accuracy:44.060% D*
HSR:24.711% A++
MKV Suppressed
A**
Kills:455
Deaths:181
KDR:2.514
Accuracy:28.755% B+
HSR:34.506% A**
Mauler S6
B++
Kills:417
Deaths:449
KDR:0.929
Accuracy:37.047% C
HSR:18.945% B++
LA39 Bruiser
C**
Kills:338
Deaths:168
KDR:2.012
Accuracy:55.572% C--
HSR:16.568% C**
AF-19 Mercenary
B**
Kills:232
Deaths:224
KDR:1.036
Accuracy:23.795% C**
HSR:27.586% B**
NC12 Sweeper
B**
Kills:222
Deaths:138
KDR:1.609
Accuracy:38.645% C
HSR:17.568% B**
NS Baron G5
C
Kills:211
Deaths:119
KDR:1.773
Accuracy:29.511% D**
HSR:12.796% C
NS-7 PDW
M+
Kills:166
Deaths:94
KDR:1.766
Accuracy:28.545% B++
HSR:35.542% M+
MGR-C1 Charger
B**
Kills:128
Deaths:59
KDR:2.169
Accuracy:32.784% B**
HSR:28.906% B++
NSX-P Tanto
B++
Kills:127
Deaths:129
KDR:0.984
Accuracy:24.278% C
HSR:30.709% B++
AC-X11
B++
Kills:66
Deaths:48
KDR:1.375
Accuracy:28.362% B++
HSR:22.727% C++
Kills:12,723
Deaths (as Light Assault):8,974
Deaths (to Light Assaults):5,460
KDR:1.41776
Kill Difference:3,749
Playtime:110.883 hours
Usage:4%
Score:1.708m
Score/min:257
Accuracy (listed only):31.554%
HSR (listed only):24.677%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,797
Deaths:886
KDR:2.028
Accuracy:28.637% B+
HSR:33.445% A*
MGR-S1 Gladius
A
Kills:1,634
Deaths:675
KDR:2.421
Accuracy:28.491% C**
HSR:30.906% A
Blitz GD-10
A
Kills:1,351
Deaths:1,071
KDR:1.261
Accuracy:26.901% B+
HSR:24.130% A
AF-57 Piston
C**
Kills:1,049
Deaths:558
KDR:1.880
Accuracy:37.646% C
HSR:14.967% C**
GD-66 Claw
A++
Kills:692
Deaths:671
KDR:1.031
Accuracy:44.060% D*
HSR:24.711% A++
MKV Suppressed
A**
Kills:455
Deaths:181
KDR:2.514
Accuracy:28.755% B+
HSR:34.506% A**
Mauler S6
B++
Kills:417
Deaths:449
KDR:0.929
Accuracy:37.047% C
HSR:18.945% B++
GR-22
B+
Kills:340
Deaths:307
KDR:1.107
Accuracy:24.687% C+
HSR:24.118% B+
LA39 Bruiser
C**
Kills:338
Deaths:168
KDR:2.012
Accuracy:55.572% C--
HSR:16.568% C**
NC12 Sweeper
B**
Kills:222
Deaths:138
KDR:1.609
Accuracy:38.645% C
HSR:17.568% B**
NS Baron G5
C
Kills:211
Deaths:119
KDR:1.773
Accuracy:29.511% D**
HSR:12.796% C
NS-7 PDW
M+
Kills:166
Deaths:94
KDR:1.766
Accuracy:28.545% B++
HSR:35.542% M+
NC1 Gauss Rifle
C**
Kills:135
Deaths:164
KDR:0.823
Accuracy:21.911% C
HSR:22.963% C**
Kills:8,807
Deaths (as Combat Medic):5,481
Deaths (to Combat Medics):3,641
KDR:1.60682
Kill Difference:3,326
Playtime:28.702 hours
Usage:1%
Score:0.365m
Score/min:212
Accuracy (listed only):33.108%
HSR (listed only):23.936%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:2,073
Deaths:2,089
KDR:0.992
Accuracy:34.538% C+
HSR:35.842% A++
AF-4 Cyclone
A*
Kills:1,797
Deaths:886
KDR:2.028
Accuracy:28.637% B+
HSR:33.445% A*
MGR-S1 Gladius
A
Kills:1,634
Deaths:675
KDR:2.421
Accuracy:28.491% C**
HSR:30.906% A
Blitz GD-10
A
Kills:1,351
Deaths:1,071
KDR:1.261
Accuracy:26.901% B+
HSR:24.130% A
SAS-R
B+
Kills:528
Deaths:270
KDR:1.956
Accuracy:37.741% C+
HSR:72.917% B+
LA3 Desperado
A*
Kills:513
Deaths:690
KDR:0.743
Accuracy:21.330% D*
HSR:32.554% A*
MKV Suppressed
A**
Kills:455
Deaths:181
KDR:2.514
Accuracy:28.755% B+
HSR:34.506% A**
NS-45 Pilot
B**
Kills:403
Deaths:259
KDR:1.556
Accuracy:29.666% C
HSR:34.988% B**
NS-AM7 Archer
D-
Kills:309
Deaths:673
KDR:0.459
Accuracy:45.239% F-
HSR:9.061% D-
NC14 Bolt Driver
B+
Kills:303
Deaths:257
KDR:1.179
Accuracy:32.771% C-
HSR:78.218% B+
LA8 Rebel
B**
Kills:276
Deaths:360
KDR:0.767
Accuracy:20.537% D**
HSR:30.073% B**
AF-18 Stalker
B+
Kills:196
Deaths:190
KDR:1.032
Accuracy:29.740% B+
HSR:24.490% B+
NC4 Mag-Shot
B**
Kills:172
Deaths:254
KDR:0.677
Accuracy:21.605% D-
HSR:25.581% B**
NS-7 PDW
M+
Kills:166
Deaths:94
KDR:1.766
Accuracy:28.545% B++
HSR:35.542% M+
Impetus
B**
Kills:162
Deaths:80
KDR:2.025
Accuracy:37.080% B+
HSR:37.037% B**
NS-44L Showdown
C+
Kills:137
Deaths:138
KDR:0.993
Accuracy:35.337% D
HSR:33.577% C+
NS-61 Emissary
A*
Kills:135
Deaths:117
KDR:1.154
Accuracy:25.898% C
HSR:28.148% A*
NS-30 Vandal
C*
Kills:102
Deaths:41
KDR:2.488
Accuracy:28.561% D
HSR:28.431% C*
NS-357 Underboss
A+
Kills:100
Deaths:100
KDR:1
Accuracy:26.482% D*
HSR:33% A+
EM4 Longshot
C*
Kills:59
Deaths:16
KDR:3.688
Accuracy:41.135% C*
HSR:77.966% C+
Kills:10,871
Deaths (as Infiltrator):8,441
Deaths (to Infiltrators):5,036
KDR:1.28788
Kill Difference:2,430
Playtime:90.556 hours
Usage:3%
Score:1.094m
Score/min:201
Accuracy (listed only):30.449%
HSR (listed only):37.021%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:902
Deaths:212
KDR:4.255
Accuracy:37.528% B+
HSR:19.291% B++
AF-34 Mattock
B+
Kills:820
Deaths:212
KDR:3.868
Accuracy:41.700% B+
HSR:20.366% B+
AF-23 Grinder
B+
Kills:271
Deaths:119
KDR:2.277
Accuracy:39.679% B+
HSR:15.498% C++
AF-23 Grinder
B+
Kills:186
Deaths:105
KDR:1.771
Accuracy:43.396% B+
HSR:17.742% B
NCM1 Scattercannon
B*
Kills:177
Deaths:109
KDR:1.624
Accuracy:46.105% B++
HSR:19.209% B*
AF-41 Hacksaw
A
Kills:112
Deaths:35
KDR:3.200
Accuracy:36.218% C**
HSR:19.643% A
AF-41 Hacksaw
C*
Kills:112
Deaths:37
KDR:3.027
Accuracy:33.674% C*
HSR:14.286% C+
NCM2 Falcon
B+
Kills:83
Deaths:100
KDR:0.830
Accuracy:44.483% B+
HSR:2.410% D--
NCM1 Scattercannon
B+
Kills:53
Deaths:18
KDR:2.944
Accuracy:40.409% B
HSR:16.981% B+
Kills:2,716
Deaths (as MAX Suit):473.500
Deaths (to MAX Suits):1,233
KDR:5.73601
Kill Difference:2,242.500
Playtime:41.087 hours
Usage:2%
Score:0.931m
Score/min:378
Accuracy (listed only):40.355%
HSR (listed only):16.158%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:2,859
V. Kills:1,442 198%
Deaths:678
KDR:4.217
Accuracy:30.107% C+
KPH:39.600 A*
VKPH:20 A+
Vortek Rotary
A+
Kills:2,228
V. Kills:1,161 192%
Deaths:822
KDR:2.710
Accuracy:31.003% C+
KPH:35.700 A+
VKPH:18.600 B**
M30 Mustang AH
B**
Kills:1,093
V. Kills:72 N/A
Deaths:136
KDR:8.037
Accuracy:53.304% C
KPH:87.900 B**
VKPH:5.800 C**
M202 Wyrm
B+
Kills:448
V. Kills:171 260%
Deaths:26
KDR:17.231
Accuracy:56.227% B+
KPH:124.800 B+
VKPH:47.600 C+
Breaker Rocket Pods
B+
Kills:406
V. Kills:52 N/A
Deaths:58
KDR:7
Accuracy:54.104% B+
KPH:98.300 C++
VKPH:12.600 C
Tomcat A2AM Pods
A
Kills:356
V. Kills:174 203%
Deaths:36
KDR:9.889
Accuracy:83.521% B++
KPH:110.300 A
VKPH:53.900 B+
M20 Kestrel
B**
Kills:351
V. Kills:178 196%
Deaths:62
KDR:5.661
Accuracy:28.866% C+
KPH:35.500 B**
VKPH:18 C**
Hornet Missiles
C++
Kills:71
V. Kills:41 169%
Deaths:21
KDR:3.381
Accuracy:57.450% C+
KPH:69.600 C++
VKPH:40.200 C+
Coyote Missiles
B*
Kills:66
V. Kills:26 244%
Deaths:19
KDR:3.474
Accuracy:58.636% B*
KPH:48 C++
VKPH:18.900 C-
Kills:7,878 (6,531 + 0)
Deaths:1,858
KDR:4.240
VKDR:1.785
Vehicle Kills:3,317
Kill Difference:6,020
Playtime:170.274 hours
Usage:7%
Score:3.213m
Score/min:314
Piloting Accuracy:28.866%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:881
V. Kills:511 172%
Deaths:92
KDR:9.576
Accuracy:31.753% D
KPH:44 B++
VKPH:25.500 C++
AP30 Shredder
A+
Kills:379
V. Kills:229 165%
Deaths:31
KDR:12.226
Accuracy:41.360% A+
KPH:36.200 B+
VKPH:21.900 B+
CAS30 Tank Buster
B+
Kills:198
V. Kills:112 175%
Deaths:151
KDR:1.311
Accuracy:43.117% C+
KPH:10.500 B+
VKPH:5.900 C
L105 Zephyr
C*
Kills:114
V. Kills:31 356%
Deaths:19
KDR:6
Accuracy:44.868% B
KPH:36.300 C-
VKPH:9.900 C*
Dual-75 Duster
A
Kills:73
V. Kills:2 N/A
Deaths:8
KDR:9.125
Accuracy:48.516% A
KPH:57.600 C
VKPH:1.600 D*
Kills:1,645 (198 + 1,447)
Deaths:301
KDR:5.465
VKDR:2.940
Vehicle Kills:885
Kill Difference:1,344
Playtime:53.778 hours
Usage:2%
Score:0.990m
Score/min:307
Piloting Accuracy:43.117%
Gunner Accuracy:48.516%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:107
V. Kills:50 210%
Deaths:13
KDR:8.231
Accuracy:58.671% B+
KPH:48.200 B**
VKPH:22.500 B++
C75 Viper
B+
Kills:84
V. Kills:23 350%
Deaths:27
KDR:3.111
Accuracy:43.440% B+
KPH:25.300 C
VKPH:6.900 C
Kills:191 (191 + 0)
Deaths:40
KDR:4.775
VKDR:1.825
Vehicle Kills:73
Kill Difference:151
Playtime:5.541 hours
Usage:0%
Score:0.334m
Score/min:1,005
Driving Accuracy:43.440%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:44,697
V. Kills:18,612 240%
Deaths:2,167
KDR:20.626
Accuracy:56.291% B++
KPH:55.100 M++
VKPH:23 A++
Enforcer ML85
B**
Kills:1,071
V. Kills:802 133%
Deaths:136
KDR:7.875
Accuracy:50.738% B**
KPH:29.900 B++
VKPH:22.400 B**
E540 Halberd
B+
Kills:307
V. Kills:141 216%
Deaths:32
KDR:9.594
Accuracy:48.567% B+
KPH:34.100 B+
VKPH:15.700 C*
Titan-150 HESH
B+
Kills:303
V. Kills:49 N/A
Deaths:39
KDR:7.769
Accuracy:50.705% B
KPH:46.400 B+
VKPH:7.500 C+
Titan-150 HEAT
C+
Kills:235
V. Kills:123 190%
Deaths:87
KDR:2.701
Accuracy:51.603% B+
KPH:17.600 C-
VKPH:9.200 C+
C85 Canister
C+
Kills:97
V. Kills:4 N/A
Deaths:7
KDR:13.857
Accuracy:38.462% C+
KPH:61 C
VKPH:2.500 D-
Kills:46,710 (45,235 + 1,475)
Deaths:2,468
KDR:18.926
VKDR:7.995
Vehicle Kills:19,731
Kill Difference:44,242
Playtime:877.136 hours
Usage:34%
Score:19.007m
Score/min:361
Driving Accuracy:51.603%
Gunner Accuracy:38.462%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:1,632
V. Kills:126 N/A
Deaths:147
KDR:11.102
Accuracy:45.283% D
KPH:115.100 C*
VKPH:8.900 C*
M12 Kobalt-H
C*
Kills:1,068
V. Kills:29 N/A
Deaths:11
KDR:97.091
Accuracy:23.140% C*
KPH:117 C++
VKPH:3.200 C--
M96 Mjolnir-H
C++
Kills:482
V. Kills:346 139%
Deaths:111
KDR:4.342
Accuracy:54.245% B+
KPH:44.900 C+
VKPH:32.200 C++
Enforcer ML65-H
B+
Kills:274
V. Kills:200 136%
Deaths:64
KDR:4.281
Accuracy:56.946% C+
KPH:44.400 B+
VKPH:32.400 B
G40-F Ranger
B++
Kills:179
V. Kills:97 183%
Deaths:5
KDR:35.800
Accuracy:33.541% C+
KPH:44.800 B++
VKPH:24.300 B+
E540 Halberd-H
B
Kills:162
V. Kills:72 222%
Deaths:14
KDR:11.571
Accuracy:55.822% C+
KPH:49.100 B
VKPH:21.800 C++
M40 Fury-H
A
Kills:60
V. Kills:20 286%
Deaths:3
KDR:20
Accuracy:53.154% A
KPH:83.800 C+
VKPH:27.900 A
Kills:3,857 (0 + 3,857)
Deaths:355
KDR:10.865
VKDR:2.507
Vehicle Kills:890
Kill Difference:3,502
Playtime:48.220 hours
Usage:2%
Score:1.161m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:53.154%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:108
V. Kills:1 N/A
Deaths:9
KDR:12
Accuracy:22.211% B*
KPH:62.100 C+
VKPH:0.600 D*
M20 Basilisk
C+
Kills:78
V. Kills:34 223%
Deaths:27
KDR:2.889
Accuracy:43.134% B++
KPH:16 C
VKPH:7 C+
M20 Basilisk
C++
Kills:54
V. Kills:28 186%
Deaths:10
KDR:5.400
Accuracy:40.826% B
KPH:17.800 C
VKPH:9.200 C++
M12 Kobalt
A++
Kills:53
V. Kills:4 N/A
Deaths:6
KDR:8.833
Accuracy:21.224% B++
KPH:66.500 C+
VKPH:5 A++
Kills:293 (0 + 293)
Deaths:52
KDR:5.635
VKDR:1.288
Vehicle Kills:67
Kill Difference:241
Playtime:10.435 hours
Usage:0%
Score:0.243m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:21.224%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:347
V. Kills:6 N/A
Deaths:157
KDR:2.210
Accuracy:31.197% D*
KPH:58.600 C*
VKPH:1 D
M40 Fury-F
B+
Kills:62
V. Kills:27 221%
Deaths:107
KDR:0.579
Accuracy:49.275% C+
KPH:19 C
VKPH:8.300 B+
Kills:409 (409 + 0)
Deaths:264
KDR:1.549
VKDR:0.125
Vehicle Kills:33
Kill Difference:145
Playtime:9.178 hours
Usage:0%
Score:0.098m
Score/min:178
Driving Accuracy:49.275%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C+
Kills:252
V. Kills:73 341%
Deaths:15
KDR:16.800
Accuracy:48.258% D
KPH:60.300 C+
VKPH:17.500 D
M20 Wyvern
B+
Kills:232
V. Kills:124 186%
Deaths:25
KDR:9.280
Accuracy:38.389% C*
KPH:32.500 B+
VKPH:17.400 B+
CAS 14-E
C
Kills:140
V. Kills:6 N/A
Deaths:15
KDR:9.333
Accuracy:24.710% D**
KPH:56.600 C
VKPH:2.400 D*
Hellion G20
C*
Kills:52
V. Kills:30 168%
Deaths:7
KDR:7.429
Accuracy:38.151% D
KPH:32.900 C*
VKPH:19 C+
Kills:676 (0 + 676)
Deaths:62
KDR:10.903
VKDR:3.758
Vehicle Kills:233
Kill Difference:614
Playtime:15.377 hours
Usage:1%
Score:0.205m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:38.151%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 63,30944,6972,16720.626A*17.6656.291%B++N/A55.1M++23A++328810.9h2.5A4.5A+
LA1 Anchor 5,0134,9722,8851.723C+1.2526.835%B30.39%B+52.7C*N/A14694.4h8.6B*32.1B+
M20 Mustang 4,3012,8596784.217B*1.2530.107%C+N/A39.6A*20A+29072.2h40.7B**135B**
MGR-L1 Promise 2,8532,8101,1852.371B*0.6026.39%B+33.167%B**66.6B*1C**18042.2h10.2B**38.6B++
Vortek Rotary 3,3892,2288222.71B+0.2631.003%C+N/A35.7A+18.6B**27162.4h31.6B**102B**
GD-22S 2,1152,0962,0491.023C1.9523.896%C++24.618%C++30.3CN/A8069.1h10B+41.7B+
NS-44 Commissioner 2,0832,0732,0890.992C+1.9834.538%C+35.842%A++42.8BN/A11748.4h3.1B*9B+
AF-4 Cyclone 1,8071,7978862.028B+0.9428.637%B+33.445%A*62.4B**N/A19528.8h8.2B**28.5B++
MGR-S1 Gladius 1,6441,6346752.421B*0.5528.491%C**30.906%A56.7B++N/A14428.8h6.6B**23.1B*
C85 Canister-H 1,7581,63214711.102C+8.1345.283%D9.314%C--114.9C*8.9C*28814.2h4.6B*10.1B++
AF-4A Bandit 1,5641,5501,0271.509C++1.4624.923%C+26.452%B+18.7DN/A6082.7h8.9B*35.8B+
NS Decimator 1,9631,4038751.603B++1.3763.7%B1.639%C-46.9B*18.7B28829.9h3.2B**5B**
Blitz GD-10 1,3591,3511,0711.261C**1.7126.901%B+24.13%A42B+N/A11932.2h11.1B**41.3B++
NC6 Gauss SAW 1,2011,1919191.296C++1.6723.367%B+29.471%B**48.4B*N/A19124.6h8.2B++35.1B+
EM6 1,1961,1854952.394B+0.5827.819%B**36.203%A++61.4B++N/A16719.3h8.8B*31.6B++
GD-7F 1,1631,1511,1660.987C+1.9824.455%C+20.07%C+25.9C+N/A8044.4h10.7B*43.7B+
Razor GD-23 1,1471,1371,3110.867C+2.1025.569%C*23.659%B+17.1CN/A5166.4h11.5B+45.1B+
M30 Mustang AH 1,1651,0931368.037B+5.0753.304%CN/A88.1B**5.8C**31812.4h6.1B+11.5B+
Enforcer ML85 1,8731,0711367.875B++4.9050.738%B**N/A29.9B++22.4B**54735.8h11.2B+22.2B**
M12 Kobalt-H 1,0971,0681197.091S94.1223.14%C*18.446%C**117.4C++3.2C--3229.1h12.9B+55.8B+
AF-57 Piston 1,0581,0495581.88B++1.0937.646%C14.967%C**58.9B**N/A16117.8h3.5B*9.2B+
NS-15M2 9889815731.712C++1.2623.193%C+29.46%B+53.6BN/A15218.3h10.5B++45.3B+
NS-TMC-01 "His Regards" 99597629,9780.033C**2.9416.108%D12.09%B++0.8C+N/A21161.6h2.3C++14.1C+
AF-34 Mattock 9169022124.255B1.2837.528%B+19.291%B++49.8B+N/A17518.1h6C++16B+
C150 Dalton 1,392881929.576B+6.6131.753%DN/A44.1B++25.6C++44920h2.6B**8.3B*
AF-34 Mattock 8298202123.868B0.9041.7%B+20.366%B+44.8C**N/A15218.3h7.3C+17.6B
C-4 1,0147265421.339C+1.6326.513%C++N/A55D21.8C--52413.2h1.2B+4.6B+
GD-66 Claw 7036926711.031C+1.9444.06%D*24.711%A++40C+N/A11517.3h2.5C++5.6C
EM1 5765625581.007C+1.9618.704%D25.445%B+33.1C+N/A9017h11.4C**60.7C*
NC6A GODSAW 5525442022.693C**0.2829.387%C++36.581%A73.5B+1.1B2407.4h8.7C++29.5C**
SAS-R 5295282701.956C1.0137.741%C+72.917%B+38.8C+N/A13613.6h2B+5.4B
LA3 Desperado 5145136900.743C+2.2321.33%D*32.554%A*28.2CN/A7718.2h7.9B+37.2C+
M96 Mjolnir-H 8284821114.342C++1.3754.245%B+N/A45C+32.3C++50610.7h30.8B+56.8B*
Warden 4714675490.851C+2.1226.373%C+26.338%C**19.6C+N/A6523.8h6.8B**25.6B++
MKV Suppressed 4574551812.514A++0.4628.755%B+34.506%A**73.4A++N/A1716.2h9.9B**34.5B++
M202 Wyrm 6194482617.231A++14.2656.227%B+1.563%C--124.4B+47.5C+7913.6h23.9B**42.6B**
MANA Anti-Personnel Turret 4354331712.532N/A0.4422.296%UN/A4330U20U8319100.1h16.7T*74.7T*
MGR-M1 Bishop 4214202032.069B0.9037.207%B++42.619%A+47.7B*N/A1508.8h4.8B**12.8B*
Mauler S6 4174174490.929C+2.0437.047%C18.945%B++35B+N/A11311.9h4B*10.9B+
Breaker Rocket Pods 458406587C+4.0354.104%B+N/A99C++12.7C4364.1h8.8B**16.3B*
NS-45 Pilot 4054032591.556C**1.4129.666%C34.988%B**76B++N/A2305.3h5.7B*19.1B+
Hawk GD-68 6614027410.543C2.4367.687%B++N/A17.8C**11.5C**17122.6h6.7B++9.8B*
AP30 Shredder 6083793112.226B*9.2641.36%A+1.055%D-36.1B+21.8B+38210.5h96.6C233.5B+
Tomcat A2AM Pods 530356369.889A++6.9283.521%B++N/A111.3A+54.4B+8393.2h8.5C+10.2C**
M20 Kestrel 529351625.661B**2.6928.866%C+N/A35.5B**18C**2839.9h56.8B++196.7B++
NC05 Jackhammer 3513472621.324C++1.6536.083%D--17.867%B++45.7C++N/A1277.6h4.3B+12.1C++
S12 Renegade 3533471572.21C+0.7631.197%D*5.764%C++58.8C*1D1515.9h2.8B+8.9C+
GR-22 3433403071.107C+1.8624.687%C+24.118%B+33.3C++N/A9510.2h12.2B+49.3B+
LA39 Bruiser 3443381682.012B*0.9655.572%C--16.568%C**52.8B+N/A1736.4h2.2B+3.9C*
NS-AM7 Archer 4343096730.459C+2.5145.239%F-9.061%D-3.1D-1.3D-2599.4h14.7B+32.5C*
E540 Halberd 448307329.594C**6.6248.567%B+1.303%D--34.1B+15.7C*27459h4.5B**9.3B**
Titan-150 HESH 352303397.769C+4.8050.705%B2.64%B++46.6B+7.5C+2976.5h2.7B*5.4B++
NC14 Bolt Driver 3033032571.179C1.7932.771%C-78.218%B+31.2B+N/A1379.7h2.2B++6.6B+
Hunter QCX 4512942711.085B+1.8932.23%D3.061%D**21.6B*11.5A++16413.6h6.1C++18.8C++
Tank Mine 395281952.958C*0.01140.584%SN/A96.9C+39.3D-10952.9h4.6T*3.3A++
LA8 Rebel 2772763600.767C+2.2020.537%D**30.073%B**24CN/A7011.5h5.8B+28.3C
Enforcer ML65-H 474274644.281C+1.3156.946%C+N/A44.2B+32.3B3736.2h10.4B*18.3B**
AF-23 Grinder 2722711192.277C+0.6939.679%B+15.498%C++35.2C**N/A957.7h5B*12.6B*
VLG Missile Launcher 3252521516.8C**13.8348.258%DN/A60C+17.4D2784.2h5.1C*10.5C++
Titan-150 HEAT 358235872.701C0.2751.603%B+2.553%C+17.7C-9.2C+29713.3h4.9C*9.4B+
M20 Wyvern 356232259.28B++6.3138.389%C*1.293%D--32.7B+17.5B+1967.1h69.1B+180.1B+
AF-19 Mercenary 2362322241.036C**1.9323.795%C**27.586%B**20.5C++N/A19211.3h9.4B**39.6B++
NC12 Sweeper 2232221381.609B+1.3638.645%C17.568%B**38.3C**N/A995.8h3.6B*9.2B+
NS Baron G5 2162111191.773B*1.2029.511%D**12.796%C37C++N/A1215.7h3.7B*12.6C+
CAS30 Tank Buster 3101981511.311C++1.6643.117%C+N/A10.5B+5.9C12118.9h36.8C*85.4B+
AF-18 Stalker 1981961901.032C+1.9429.74%B+24.49%B+49B*N/A1264h10.3B*34.5B++
A30 Walker 295195434.535M**1.5629.15%B**N/A22.7B+11.6C+2278.6h101.9B++349.4B*
AF-23 Grinder 1871861051.771C1.2043.396%B+17.742%B29.5C+N/A836.3h6.7C**15.4B+
G40-F Ranger 276179535.8M+32.8333.541%C+N/A44.8B++24.3B+3764h61.9B+184.6B+
NCM1 Scattercannon 1771771091.624C+1.3546.105%B++19.209%B*30B+N/A1115.9h5.7B**12.3B++
NC4 Mag-Shot 1761722540.677C+2.2921.605%D-25.581%B**25.7C++N/A1086.7h6.4B++29.8C*
NS-7 PDW 166166941.766B**1.2028.545%B++35.542%M+59.3A++N/A3242.8h11.2B**39.1B++
E540 Halberd-H 2341621411.571B+8.6055.822%C+N/A49.1B21.8C++8433.3h4.7B+8.5B++
Impetus 162162802.025C++0.9537.08%B+37.037%B**60B*N/A2042.7h3.5B**9.6B*
M12 Kobalt 161153530.6C+27.6321.301%C+13.726%D--90C4.7C++2881.7h13.1B++61.7B++
CAS 14-E 146140159.333C+6.3624.71%D**3.571%A++56C2.4D*1822.5h23.2B+93.7C++
Anti-Vehicle Grenade 1941381138N/A135.0355.693%B+N/A345C+140B+27310.4h4.9B+8.8B+
Spear Anti-Vehicle Phalanx Turret 208137187.611C++4.6449.367%B++6.569%A57.1B**29.6B*6992.4h7.1B+14.4B++
NS-44L Showdown 1371371380.993C+1.9835.337%D33.577%C+31.9C+N/A844.3h3.9C10.9C+
NS-61 Emissary 1371351171.154B+1.8225.898%C28.148%A*34.6B+N/A1073.9h12.3B47.5C**
Frag Grenade 1401351135N/A132.0349.285%B+N/A450C+16.7A+21720.3h3.8C++7.8B
NC1 Gauss Rifle 1381351640.823C+2.1521.911%C22.963%C**30.7B+N/A2934.4h10.4B*47.7B+
MGR-C1 Charger 128128592.169B**0.8032.784%B**28.906%B++49.2B+N/A1252.6h9.5B**28.9B*
NSX-P Tanto 1291271290.984C++1.9924.278%C30.709%B++33.4C**N/A1303.8h11.9B++48.8B+
MANA Anti-Vehicle Turret 183125881.42B**1.5544.652%B6.4%M*1250B**580F-3395200.1h4.8A*10.7A**
L105 Zephyr 145114196C3.0344.868%BN/A36.8C-10C**2943.1h8.5D-18.9C
AF-41 Hacksaw 115112353.2B0.2336.218%C**19.643%A48.7A1.3A*1962.3h8.3C22.8C*
AF-41 Hacksaw 116112373.027C*0.0633.674%C*14.286%C+44.8B**1.6M*1992.5h7.6C+22.7C*
M12 Kobalt 109108912C+9.0322.211%B*13.889%D--63.5C+N/A3171.7h19.5C++87.6B+
L100 Python AP 157107138.231B++5.2658.671%B+N/A48.6A22.7B++16292.2h3.8B*6.5B**
NS-30 Vandal 103102412.488B+0.4828.561%D28.431%C*68AN/A3681.5h3.8A+13.3B++
NS-357 Underboss 1011001001C+1.9726.482%D*33%A+32.3CN/A1143.1h3.5B*13.3C+
C85 Canister 10197713.857C+10.8938.462%C+16.495%B*60.6C2.5D-1721.6h7.4C*19.3C**
C75 Viper 10784273.111C+0.1443.44%B+3.571%M25.5C7C5863.3h12.9C++29.8B+
NCM2 Falcon 103831000.83C+2.1444.483%B+2.41%D--14.3C++3.4C--845.8h9.3B+21B+
M20 Basilisk 11278272.889C+0.0843.134%B++2.564%D*15.9C6.9C+4544.9h107.2C248.5C*
Sticky Grenade 7876176N/A73.0357.413%B+N/A760C-20B++24370.1h2.4C+4.2C*
Dual-75 Duster 757389.125C6.1548.516%AN/A56.2C-1.5D*2441.3h7.2D14.8C*
Rocklet Rifle 14573910.802C*2.1746.753%DN/A23.5C23.2C+8173.1h27.7B*59.3B+
Hornet Missiles 11271213.381C0.4157.45%C+N/A71C++41C++8781h10.5C*18.3C*
M60-A Bulldog 7970323.333M*20.3646.377%AN/A50B*6.4C++2171.4h5B+10.8B*
AC-X11 6666481.375C**1.6028.362%B++22.727%C++28.7C+N/A2452.3h7.9B*27.9B++
Coyote Missiles 9266193.474B0.5058.636%B*N/A47.1C++18.6C-5071.4h31.1B++53.1B++
M40 Fury-F 89621070.579C--2.3949.275%C+N/A18.8C8.2B+2273.3h13.1C+26.7C+
Shrike 92611370.445C-2.5358.509%C*3.279%B18.5C--9.4C--6743.3h6.8C+11.7C*
M40 Fury-H 8060320B+17.0353.154%AN/A85.7C+28.6A+4210.7h10.5C--19.8C*
EM4 Longshot 5959163.688C*0.7241.135%C*77.966%C+31.1C+N/A1501.9h2B+4.8B+
Hyena Missile Launcher 9056173.294A++0.3232.739%C+N/A20C++12.1C++2712.8h22A+67.1B**
NC15 Phoenix 8356600.933C+2.0440.476%F-N/A17B+8.2C-4673.3h5.2A+12.8B**
M20 Basilisk 8254105.4A2.4340.826%B5.556%C+18C9.3C++3453h100.5C+246.3C**
NCM1 Scattercannon 5353182.944B0.0340.409%B16.981%B+44.2B+N/A1181.2h4.8B++12B*
M12 Kobalt 575368.833C--5.8621.224%B++22.642%B*66.3C+5A++3120.8h21.1C99.3C*
Hellion G20 825277.429B*4.4638.151%DN/A32.5C*18.8C+2531.6h84.5B++221.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon141,6821.2h
Medical Applicator10526,9452.9h
Anti-Vehicle MANA Turret267871.6h
Nano-Armor Kit6382,141,877116.9h
Halberd SE0720.1h
Medical Kit1,5717,64416.6h
Nanite Revive Grenade0550h
Spitfire Auto-Turret67691.4h
Motion Spotter42540.2h
Restoration Kit422640.4h
Xiphos Anti-Personnel Phalanx Tower01560h
Hoplon Anti-Aircraft Phalanx Tower02640.1h
Deconstruction Tool06160h
G30 Walker0680h
Recon Detection Device135140.8h
Ammunition Package543,1072.3h
Anti-Infantry MANA Turret407951.5h
Nano-Repair Grenade01650h
A30 Walker0950h
Xiphos Anti-Personnel Phalanx Turret08830h
WLT-Howler Mining Laser01,3950.5h

Check the help document for the dictionary if you want to learn more about words used here.


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