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Raider sworddarkNC[TPDV] sworddarkNC
NC BR 59

KDR: 2.69

Score: 3.6m

Last Seen: Jan 24th, 2020 6:28 PM
- OFFLINE - 583.3 hour(s)

Battle Rank 59 - New Conglomerate on Cobalt
Level Progress (to 60): 24%
Level 100 Progress: 19% 439h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R NC4 Mag-Shot NC6 Gauss SAW AF-19 Mercenary MGR-L1 Promise NS-11CG LA39 Bruiser M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,591,664 MLG Score: 11664
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.946%26.969%781713422,1580.7847271.903

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.306%1.489A+0.881B*0.413BHEAD ++ (~12.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.617B+8.20.425B20.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.828%63.721%0113489,6203484827.5645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.939A++-0.214C-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.588B+20.387C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.571%12.5%01134811218720.595745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.032M++-0.452D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.809B++20.595B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.6m165.9%579 (34.7k)472 (28.3k)2.6877812,6464,7052.7436859 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC134981731.694%53.59%169801:381

8% Heavy Assault79% Infiltrator6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2018 5:30 PMDec 15th, 2019 7:12 PMFeb 8th, 2020 1:35 AM (186d) (PST)Jan 24th, 2020 2:28 PM (200d) (PST)Jan 24th, 2020 2:28 PM (200d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0593796801.6530.6150.8862.7860.02611664

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,53822,75040,788993753167228,323

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
127.5h/5.3d 263 6,777 3,306 21.3k 180 519 197 8.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:397
Deaths:209
KDR:1.900
Accuracy:27.516% B+
HSR:27.708% C++
MGR-L1 Promise
C+
Kills:286
Deaths:167
KDR:1.713
Accuracy:27.254% C+
HSR:23.427% D
Kills:683
Deaths (as Heavy Assault):376
Deaths (to Heavy Assaults):1,280
KDR:1.81649
Kill Difference:307
Playtime:10.084 hours
Usage:8%
Score:0.231m
Score/min:382
Accuracy (listed only):27.385%
HSR (listed only):25.567%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:292
Deaths:218
KDR:1.339
Accuracy:28.824% B+
HSR:29.795% B**
NS-11CG
B
Kills:251
Deaths:139
KDR:1.806
Accuracy:27.889% C
HSR:28.685% B
LA39 Bruiser
A
Kills:112
Deaths:57
KDR:1.965
Accuracy:78.571% A
HSR:12.500% C-
NSX-P Tanto
C**
Kills:64
Deaths:41
KDR:1.561
Accuracy:30.898% C**
HSR:26.563% C
Kills:719
Deaths (as Light Assault):455
Deaths (to Light Assaults):774
KDR:1.58022
Kill Difference:264
Playtime:7.853 hours
Usage:6%
Score:0.224m
Score/min:475
Accuracy (listed only):41.546%
HSR (listed only):24.386%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
A
Kills:112
Deaths:57
KDR:1.965
Accuracy:78.571% A
HSR:12.500% C-
NC1 Gauss Rifle
B**
Kills:95
Deaths:73
KDR:1.301
Accuracy:26.091% C+
HSR:34.737% B**
Kills:207
Deaths (as Combat Medic):130
Deaths (to Combat Medics):559
KDR:1.59231
Kill Difference:77
Playtime:2.174 hours
Usage:2%
Score:0.046m
Score/min:350
Accuracy (listed only):52.331%
HSR (listed only):23.618%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:9,620
Deaths:2,964
KDR:3.246
Accuracy:47.828% B**
HSR:63.721% D*
NC4 Mag-Shot
B++
Kills:773
Deaths:606
KDR:1.276
Accuracy:33.739% B++
HSR:25.356% B++
Kills:10,393
Deaths (as Infiltrator):3,570
Deaths (to Infiltrators):920
KDR:2.9112
Kill Difference:6,823
Playtime:100.930 hours
Usage:79%
Score:2.993m
Score/min:494
Accuracy (listed only):40.784%
HSR (listed only):44.539%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:292
Deaths:218
KDR:1.339
Accuracy:28.824% B+
HSR:29.795% B**
NS-11CG
B
Kills:251
Deaths:139
KDR:1.806
Accuracy:27.889% C
HSR:28.685% B
LA39 Bruiser
A
Kills:112
Deaths:57
KDR:1.965
Accuracy:78.571% A
HSR:12.500% C-
NSX-P Tanto
C**
Kills:64
Deaths:41
KDR:1.561
Accuracy:30.898% C**
HSR:26.563% C
Kills:719
Deaths (as Engineer):455
Deaths (to Engineers):550
KDR:1.58022
Kill Difference:264
Playtime:3.733 hours
Usage:3%
Score:0.066m
Score/min:294
Accuracy (listed only):41.546%
HSR (listed only):24.386%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
M*
Kills:52
Deaths:19
KDR:2.737
Accuracy:47.451% A
HSR:28.846% M*
NCM1 Scattercannon
C**
Kills:51
Deaths:27
KDR:1.889
Accuracy:46.314% C**
HSR:13.726% D
Kills:103
Deaths (as MAX Suit):23
Deaths (to MAX Suits):244
KDR:4.47826
Kill Difference:80
Playtime:2.553 hours
Usage:2%
Score:0.051m
Score/min:333
Accuracy (listed only):46.883%
HSR (listed only):21.286%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:110
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:60.552% B
KPH:120.500 B**
VKPH:6.600 C++
Kills:110 (110 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:6
Kill Difference:110
Playtime:0.913 hours
Usage:1%
Score:0.018m
Score/min:320
Piloting Accuracy:60.552%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 9,6689,6202,9643.246C+0.5647.828%B**63.721%D*108.9A+N/A27788.3h2C++4.1B+
NC4 Mag-Shot 7767736061.276C**1.4133.739%B++25.356%B++168SN/A4424.6h4.9B**14.6B**
NC6 Gauss SAW 4133972091.9C+0.7927.516%B+27.708%C++86.3B++3.5M++2714.6h8.3C**30.2B+
AF-19 Mercenary 2982922181.339C+1.3528.824%B+29.795%B**71.2B**1.5A2344.1h10.6C**36.6B
MGR-L1 Promise 2922861671.713C+0.9727.254%C+23.427%D75.3C++1.6C**1893.8h11.8C*43.4C*
NS-11CG 2552511391.806C0.8827.889%C28.685%B96.5C*1.5B**2402.6h10.6C**38C++
LA39 Bruiser 114112571.965B+0.7278.571%A12.5%C-140A*2.5M*3620.8h2B+2.5B++
M30 Mustang AH 1161101110S107.3160.552%B1.818%A122.2B**6.7C*3190.9h5.6B+9.2B+
C-4 11196303.2B*0.5138.961%A+N/A320M*50B**18660.3h0.9B**2.4B*
NC1 Gauss Rifle 9595731.301C+1.3926.091%C+34.737%B**59.4B++N/A2011.6h8.4B**32.1B++
Frag Grenade 8884184N/A81.3161.111%A+N/A840B**40M+27030.1h2.6B*4.3B*
NSX-P Tanto 6464411.561C++1.1330.898%C**26.563%C91.4B**N/A2370.7h10.7C**34.6B+
AF-41 Hacksaw 5352192.737C+0.0547.451%A28.846%M*86.7M+1.7M2710.6h7C++14.7B+
NCM1 Scattercannon 5251271.889C0.8046.314%C**13.726%D56.7A1.1A1760.9h5.7B*12.2B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit510,5380.5h
Spawn Beacon21090.1h
Medical Kit721,2840.9h
Medical Applicator104,5550.3h
Motion Spotter0770h
Shield Recharging Field2990h
Recon Detection Device103,8683.7h
Ammunition Package0530h

Check the help document for the dictionary if you want to learn more about words used here.


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