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Field Marshal Bounty Hunter sworddarkpk[RSG1] sworddarkpk
TR BR 131

KDR: 1.64

Score: 37.1m

Last Seen: Nov 9th, 2019 6:07 PM
- OFFLINE - 57.2 hour(s)

Prestige 1, Battle Rank 100 (131 total) - Terran Republic on Cobalt - Outfit Member of 3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 32
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS TSAR-42 SABR-13 TRS-12 Uppercut NS-11CG NS-15M2 T16 Rhino TORQ-9 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,752,200 MLG Score: 2200
Fun Score: N/A
Cheeseburgers Flipped: 539TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.396%24.735%72738118138,5811.22760.409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.325%1.608A+0.53B+-1.079D*HEAD ++ (~10.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.538B+10.10.291C*24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.568%0.788%475212171,7765311943.34463911%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.637%0.394B-0.75D-1.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.719B++18.30.649B+26.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.07%1.835%119312161,52617595120.867046297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.88%-0.204C-0.518D2.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.412B9.10.295C*14.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.322%8.127%243121628315952170.177429130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.799%0.31C*0.821B++1.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.1-0.37C-63.4-0.623D97.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.39%66.464%245121431,11636101208.61939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.127%1.682A++0.016C+-0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.549B+20.352C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.943%16.716%24212173,4161973341.73137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.787%2.371A*0.472B+0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.76B++2.20.543B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 32
37.1m266.2%485 (29.1k)384 (23k)1.6369588,34653,9701.74486131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1219367622.942%36.048%82701:4726

20% Combat Medic16% Engineer13% Heavy Assault40% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 6th, 2014 8:00 PMMay 31st, 2017 7:50 PMNov 10th, 2019 5:56 PM (1d) (PST)Nov 9th, 2019 2:21 PM (2d) (PST)Nov 9th, 2019 2:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6923423500.9140.5590.3302.5210.0322200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,50620,54120,965553420151223,018

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1610.2h/67.1d 5,824 31,847 27,531 243.5k 2,587 5,940 3,134 66.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:1,824
Deaths:1,047
KDR:1.742
Accuracy:29.805% B**
HSR:25.165% C+
T16 Rhino
B**
Kills:1,742
Deaths:1,395
KDR:1.249
Accuracy:26.584% B**
HSR:23.938% C**
TMG-50
A+
Kills:1,223
Deaths:803
KDR:1.523
Accuracy:29.245% A+
HSR:24.939% C*
T9 CARV-S
A++
Kills:1,189
Deaths:765
KDR:1.554
Accuracy:30.926% A++
HSR:19.260% D
T9A "Butcher"
B++
Kills:1,186
Deaths:725
KDR:1.636
Accuracy:28.141% B++
HSR:27.319% C+
T9 CARV
B*
Kills:1,170
Deaths:937
KDR:1.249
Accuracy:23.589% B*
HSR:22.735% C+
MG-H1 Watchman
B**
Kills:741
Deaths:479
KDR:1.547
Accuracy:28.165% B**
HSR:29.420% B+
MSW-R
B**
Kills:586
Deaths:330
KDR:1.776
Accuracy:28.215% B**
HSR:32.082% B**
NSX Naginata
B**
Kills:570
Deaths:436
KDR:1.307
Accuracy:27.496% B**
HSR:25.790% C
NS-15 Gallows
C**
Kills:129
Deaths:66
KDR:1.955
Accuracy:27.214% C
HSR:34.884% C**
Kills:10,360
Deaths (as Heavy Assault):6,983
Deaths (to Heavy Assaults):15,477
KDR:1.4836
Kill Difference:3,377
Playtime:215.598 hours
Usage:13%
Score:4.613m
Score/min:357
Accuracy (listed only):27.938%
HSR (listed only):26.553%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B**
Kills:3,343
Deaths:2,055
KDR:1.627
Accuracy:71.313% B**
HSR:16.542% C*
NS-11CG
B*
Kills:1,932
Deaths:1,715
KDR:1.127
Accuracy:30.506% B*
HSR:17.598% D
NS-7G PDW
A+
Kills:1,319
Deaths:1,214
KDR:1.086
Accuracy:32.346% A+
HSR:15.997% C
NSX Tanto
B**
Kills:1,237
Deaths:1,043
KDR:1.186
Accuracy:31.599% B**
HSR:23.363% C
SMG-46 Armistice
A
Kills:1,107
Deaths:705
KDR:1.570
Accuracy:30.180% B*
HSR:25.023% A
HC1 Cougar
B*
Kills:709
Deaths:519
KDR:1.366
Accuracy:28.998% B*
HSR:26.234% B++
LC3 Jaguar
C**
Kills:699
Deaths:745
KDR:0.938
Accuracy:24.992% C**
HSR:16.166% D
TRAC-5
B++
Kills:666
Deaths:801
KDR:0.831
Accuracy:25.454% B++
HSR:18.919% C+
MG-S1 Jackal
B+
Kills:645
Deaths:521
KDR:1.238
Accuracy:28.697% B+
HSR:20.155% C+
LC2 Lynx
A++
Kills:273
Deaths:167
KDR:1.635
Accuracy:25.748% B+
HSR:31.868% A++
NSX-P Tanto
A++
Kills:217
Deaths:125
KDR:1.736
Accuracy:30.228% B*
HSR:37.788% A++
TRAC-5 S
A++
Kills:102
Deaths:78
KDR:1.308
Accuracy:24.964% B+
HSR:25.490% A++
FA1 Barrage
A++
Kills:73
Deaths:79
KDR:0.924
Accuracy:52.116% A
HSR:24.658% A++
Kills:12,322
Deaths (as Light Assault):9,767
Deaths (to Light Assaults):8,503
KDR:1.2616
Kill Difference:2,555
Playtime:100.283 hours
Usage:6%
Score:2.307m
Score/min:383
Accuracy (listed only):33.626%
HSR (listed only):23.062%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
B**
Kills:4,115
Deaths:2,828
KDR:1.455
Accuracy:30.698% B**
HSR:29.575% B+
TRS-12 Uppercut
B**
Kills:3,343
Deaths:2,055
KDR:1.627
Accuracy:71.313% B**
HSR:16.542% C*
TORQ-9
B*
Kills:1,675
Deaths:1,435
KDR:1.167
Accuracy:28.828% B*
HSR:24.776% C++
NS-11A
B*
Kills:1,582
Deaths:1,264
KDR:1.252
Accuracy:28.912% B*
HSR:20.544% C
NS-7G PDW
A+
Kills:1,319
Deaths:1,214
KDR:1.086
Accuracy:32.346% A+
HSR:15.997% C
T1A Unity
B
Kills:1,187
Deaths:896
KDR:1.325
Accuracy:27.197% B
HSR:22.746% C
T1S Cycler
A+
Kills:1,180
Deaths:1,038
KDR:1.137
Accuracy:30.737% A+
HSR:18.983% C
T1 Cycler
B**
Kills:1,161
Deaths:987
KDR:1.176
Accuracy:27.089% B**
HSR:21.792% C+
SMG-46 Armistice
A
Kills:1,107
Deaths:705
KDR:1.570
Accuracy:30.180% B*
HSR:25.023% A
NS-11A "Heatwave"
B*
Kills:732
Deaths:432
KDR:1.694
Accuracy:29.030% B
HSR:31.694% B*
MG-S1 Jackal
B+
Kills:645
Deaths:521
KDR:1.238
Accuracy:28.697% B+
HSR:20.155% C+
NSX Yumi
B+
Kills:241
Deaths:217
KDR:1.111
Accuracy:25.273% C
HSR:31.535% B+
FA1 Barrage
A++
Kills:73
Deaths:79
KDR:0.924
Accuracy:52.116% A
HSR:24.658% A++
Kills:18,360
Deaths (as Combat Medic):13,671
Deaths (to Combat Medics):6,023
KDR:1.34299
Kill Difference:4,689
Playtime:323.073 hours
Usage:20%
Score:8.238m
Score/min:425
Accuracy (listed only):34.032%
HSR (listed only):23.386%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:26,834
Deaths:12,149
KDR:2.209
Accuracy:47.313% A
HSR:67.280% C+
RAMS .50M
B+
Kills:1,435
Deaths:562
KDR:2.553
Accuracy:41.419% B+
HSR:74.216% D
NS-30 Vandal
B**
Kills:1,382
Deaths:864
KDR:1.600
Accuracy:39.274% B**
HSR:23.372% C-
NS-7G PDW
A+
Kills:1,319
Deaths:1,214
KDR:1.086
Accuracy:32.346% A+
HSR:15.997% C
KSR-35
A
Kills:1,193
Deaths:693
KDR:1.722
Accuracy:43.362% A
HSR:27.829% C+
99SV
A++
Kills:1,170
Deaths:638
KDR:1.834
Accuracy:43.310% A++
HSR:28.291% D-
HSR-1
B++
Kills:1,162
Deaths:766
KDR:1.517
Accuracy:39.467% B++
HSR:24.527% C-
TX1 Repeater
B++
Kills:1,162
Deaths:1,384
KDR:0.840
Accuracy:28.760% B++
HSR:21.515% C+
M77-B
B*
Kills:1,161
Deaths:574
KDR:2.023
Accuracy:42.467% B*
HSR:73.643% C
SMG-46 Armistice
A
Kills:1,107
Deaths:705
KDR:1.570
Accuracy:30.180% B*
HSR:25.023% A
TS2 Inquisitor
B+
Kills:1,021
Deaths:740
KDR:1.380
Accuracy:30.066% C**
HSR:22.331% B+
NS-45 Pilot
B
Kills:767
Deaths:678
KDR:1.131
Accuracy:32.096% C++
HSR:28.944% B
NSX Tomoe
A
Kills:742
Deaths:556
KDR:1.335
Accuracy:35.156% A
HSR:35.580% C+
MG-S1 Jackal
B+
Kills:645
Deaths:521
KDR:1.238
Accuracy:28.697% B+
HSR:20.155% C+
Bighorn .50M
C**
Kills:516
Deaths:189
KDR:2.730
Accuracy:44.347% C**
HSR:72.868% D--
NS-44 Commissioner
C**
Kills:410
Deaths:454
KDR:0.903
Accuracy:38.702% C**
HSR:22.195% C+
NS-AM7 Archer
A
Kills:102
Deaths:220
KDR:0.464
Accuracy:60.797% C**
HSR:29.412% A
Kills:42,128
Deaths (as Infiltrator):22,907
Deaths (to Infiltrators):9,342
KDR:1.83909
Kill Difference:19,221
Playtime:637.230 hours
Usage:40%
Score:15.382m
Score/min:402
Accuracy (listed only):38.692%
HSR (listed only):36.069%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B**
Kills:3,343
Deaths:2,055
KDR:1.627
Accuracy:71.313% B**
HSR:16.542% C*
NS-11CG
B*
Kills:1,932
Deaths:1,715
KDR:1.127
Accuracy:30.506% B*
HSR:17.598% D
NSX Tanto
B**
Kills:1,237
Deaths:1,043
KDR:1.186
Accuracy:31.599% B**
HSR:23.363% C
HC1 Cougar
B*
Kills:709
Deaths:519
KDR:1.366
Accuracy:28.998% B*
HSR:26.234% B++
LC3 Jaguar
C**
Kills:699
Deaths:745
KDR:0.938
Accuracy:24.992% C**
HSR:16.166% D
TRAC-5
B++
Kills:666
Deaths:801
KDR:0.831
Accuracy:25.454% B++
HSR:18.919% C+
MG-HBR1 Dragoon
A+
Kills:551
Deaths:211
KDR:2.611
Accuracy:32.720% C+
HSR:42.105% A+
LC2 Lynx
A++
Kills:273
Deaths:167
KDR:1.635
Accuracy:25.748% B+
HSR:31.868% A++
AMR-66
A*
Kills:232
Deaths:167
KDR:1.389
Accuracy:38.572% A*
HSR:25.431% C++
NSX-P Tanto
A++
Kills:217
Deaths:125
KDR:1.736
Accuracy:30.228% B*
HSR:37.788% A++
TRAC-5 S
A++
Kills:102
Deaths:78
KDR:1.308
Accuracy:24.964% B+
HSR:25.490% A++
FA1 Barrage
A++
Kills:73
Deaths:79
KDR:0.924
Accuracy:52.116% A
HSR:24.658% A++
Kills:10,034
Deaths (as Engineer):7,705
Deaths (to Engineers):7,638
KDR:1.30227
Kill Difference:2,329
Playtime:265.509 hours
Usage:16%
Score:4.624m
Score/min:290
Accuracy (listed only):34.767%
HSR (listed only):25.514%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:941
Deaths:404
KDR:2.329
Accuracy:23.287% A+
HSR:20.404% C+
MRC3 Mercy
A+
Kills:840
Deaths:386
KDR:2.176
Accuracy:23.837% A+
HSR:21.071% C++
M1 Heavy Cycler
B+
Kills:395
Deaths:229
KDR:1.725
Accuracy:16.174% B+
HSR:11.899% D*
M3 Pounder HEG
B++
Kills:384
Deaths:153
KDR:2.510
Accuracy:47.862% B++
HSR:1.042% D**
MR1 Fracture
A+
Kills:367
Deaths:306
KDR:1.199
Accuracy:50.385% A+
HSR:2.997% C
M3 Pounder HEG
B**
Kills:350
Deaths:178
KDR:1.966
Accuracy:48.715% B**
HSR:1.143% D**
MR1 Fracture
A++
Kills:340
Deaths:250
KDR:1.360
Accuracy:52.093% A++
HSR:0.588% D**
M2 Mutilator
B+
Kills:216
Deaths:129
KDR:1.674
Accuracy:17.120% B+
HSR:15.278% D-
Kills:3,833
Deaths (as MAX Suit):1,017.500
Deaths (to MAX Suits):2,766
KDR:3.76708
Kill Difference:2,815.500
Playtime:67.478 hours
Usage:4%
Score:1.900m
Score/min:469
Accuracy (listed only):34.934%
HSR (listed only):9.303%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:960
V. Kills:92 N/A
Deaths:152
KDR:6.316
Accuracy:58.274% B**
KPH:95 C**
VKPH:9.100 C--
M14 Banshee
B+
Kills:816
V. Kills:54 N/A
Deaths:297
KDR:2.747
Accuracy:31.018% C**
KPH:59.600 B+
VKPH:3.900 C**
M18 Locust
D
Kills:51
V. Kills:27 182%
Deaths:70
KDR:0.729
Accuracy:26.163% D-
KPH:9 D
VKPH:4.700 D--
Kills:1,827 (867 + 0)
Deaths:519
KDR:3.520
VKDR:0.333
Vehicle Kills:173
Kill Difference:1,308
Playtime:29.491 hours
Usage:2%
Score:0.368m
Score/min:208
Piloting Accuracy:26.163%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:653
V. Kills:166 391%
Deaths:149
KDR:4.383
Accuracy:63.826% A++
KPH:53.800 C++
VKPH:13.700 A
Skyguard
A*
Kills:102
V. Kills:46 217%
Deaths:17
KDR:6
Accuracy:29.279% C+
KPH:29.200 A*
VKPH:13.200 B**
C75 Viper
C
Kills:64
V. Kills:22 278%
Deaths:36
KDR:1.778
Accuracy:47.368% B*
KPH:18.600 D
VKPH:6.400 C
Kills:819 (819 + 0)
Deaths:202
KDR:4.054
VKDR:1.158
Vehicle Kills:234
Kill Difference:617
Playtime:19.074 hours
Usage:1%
Score:0.256m
Score/min:224
Driving Accuracy:47.368%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:771
V. Kills:278 276%
Deaths:115
KDR:6.704
Accuracy:53.701% B*
KPH:61.400 A**
VKPH:22.100 B*
E540 Halberd
B+
Kills:109
V. Kills:53 202%
Deaths:14
KDR:7.786
Accuracy:44.855% B+
KPH:31.200 B+
VKPH:15.200 B+
MR11 Gatekeeper
N/A
Kills:50
V. Kills:28 172%
Deaths:15
KDR:3.333
Accuracy:42.947% N/A
KPH:27.500 N/A
VKPH:15.400 N/A
Kills:930 (771 + 159)
Deaths:144
KDR:6.458
VKDR:2.493
Vehicle Kills:359
Kill Difference:786
Playtime:17.865 hours
Usage:1%
Score:0.451m
Score/min:421
Driving Accuracy:53.701%
Gunner Accuracy:42.947%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:139
V. Kills:43 316%
Deaths:36
KDR:3.861
Accuracy:43.170% B+
KPH:22.300 C++
VKPH:6.900 C
M12 Kobalt
B+
Kills:74
V. Kills:2 N/A
Deaths:3
KDR:24.667
Accuracy:15.172% C-
KPH:93.100 B+
VKPH:2.500 C
M20 Basilisk
C*
Kills:70
V. Kills:25 269%
Deaths:18
KDR:3.889
Accuracy:41.088% C*
KPH:21.600 C+
VKPH:7.700 C
Kills:283 (0 + 283)
Deaths:57
KDR:4.965
VKDR:1.228
Vehicle Kills:70
Kill Difference:226
Playtime:10.284 hours
Usage:1%
Score:0.116m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:41.088%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:72
V. Kills:5 N/A
Deaths:9
KDR:8
Accuracy:31.419% C--
KPH:61.900 C+
VKPH:4.300 D
Kills:72 (0 + 72)
Deaths:9
KDR:8
VKDR:0.556
Vehicle Kills:5
Kill Difference:63
Playtime:1.163 hours
Usage:0%
Score:0.017m
Score/min:242
Piloting Accuracy:N/A%
Gunner Accuracy:31.419%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 26,93326,83412,1492.209C+0.5747.313%A67.28%C+76.4A++N/A226351.1h1.9B*4.1B*
SABR-13 4,1654,1152,8281.455C+0.1830.698%B**29.575%B+50.3B*N/A12781.8h9.6B**31.1B*
TRS-12 Uppercut 3,3773,3432,0551.627B+0.0171.313%B**16.542%C*93.9A*1A24735.6h2.1B*2.9B++
NS-11CG 1,9581,9321,7151.127B0.5130.506%B*17.598%D38.9C+N/A10349.7h12.5B+40.8B++
NS-15M2 1,8501,8241,0471.742C++0.1129.805%B**25.165%C+75.7B**1.1B*26324.1h10.5B++35.3B++
T16 Rhino 1,7691,7421,3951.249C++0.3926.584%B**23.938%C**53.1B*N/A14432.8h11.9B+44.8B++
TORQ-9 1,6941,6751,4351.167C+0.4728.828%B*24.776%C++46.8B++N/A17635.8h12.9B++44.6B++
C-4 1,8651,6087832.054B+0.4232.973%AN/A217.3M+34.7B+12047.4h1B**3B**
NS-11A 1,6091,5821,2641.252C+0.3828.912%B*20.544%C46.9B++N/A12533.7h12B++41.5B++
RAMS .50M 1,4391,4355622.553C+0.9241.419%B+74.216%D52.2A+N/A13527.5h2.2C++5.2B
NS-30 Vandal 1,3921,3828641.6C+0.0439.274%B**23.372%C-55.5B++N/A12424.9h5.3B+13.4B++
NS-7G PDW 1,3241,3191,2141.086C++0.5532.346%A+15.997%C50.9B**N/A11525.9h12.6B++38.9B*
NSX Tanto 1,2581,2371,0431.186C++0.4531.599%B**23.363%C45.8B+N/A13227h12B+38.1B
TMG-50 1,2421,2238031.523B0.1129.245%A+24.939%C*64A1A20519.1h9.6B++32.7B++
KSR-35 1,2011,1936931.722C+0.0943.362%A27.829%C+68.2AN/A14817.5h3.9B++9.1B++
T9 CARV-S 1,2071,1897651.554C++0.0830.926%A++19.26%D71.6B**1.1A+23516.6h10.7B+34.5B++
T1A Unity 1,2041,1878961.325C+0.3127.197%B22.746%C56B+N/A14221.2h11.1B++40.7B++
T9A "Butcher" 1,2061,1867251.636C+0.0028.141%B++27.319%C+71B+1.2B**21516.7h11.1C*39.5B+
T1S Cycler 1,1931,1801,0381.137C+0.5030.737%A+18.983%C46.3B**N/A10825.5h12.2C**39.7B++
99SV 1,1821,1706381.834C++0.2043.31%A++28.291%D-60.6A**N/A15119.3h4.1B**9.4B**
T9 CARV 1,1761,1709371.249C++0.3923.589%B*22.735%C+50.6B**N/A21023.1h11.3B*47.7B++
HSR-1 1,1651,1627661.517C0.1239.467%B++24.527%C-65.6B**N/A14217.7h4.9B+12.3B++
TX1 Repeater 1,1671,1621,3840.84C++0.8028.76%B++21.515%C+80.1A**N/A25114.5h9B**31.1B*
T1 Cycler 1,1741,1619871.176C++0.4627.089%B**21.792%C+45.4AN/A15625.6h11.5B**42.4B*
M77-B 1,1621,1615742.023C+0.3942.467%B*73.643%C42.5B**N/A11227.3h2.4C++5.6B+
SMG-46 Armistice 1,1191,1077051.57B+0.0730.18%B*25.023%A70.5A*N/A19615.7h11.9B*39.4B++
TS2 Inquisitor 1,0221,0217401.38C*0.2630.066%C**22.331%B+164.7SN/A5076.2h6.4B**21.2B*
Hellfire Rocket Pods 1,0529601526.316C+4.6858.274%B**N/A95C**9.1C--32110.1h17B29.2B+
MRC3 Mercy 9549414042.329C++0.6923.287%A+20.404%C+56.3A*N/A18216.7h14.4A62.1B**
MRC3 Mercy 8528403862.176C+0.5423.837%A+21.071%C++53.8A++N/A17715.6h15.2B**63.8B*
M14 Banshee 8708162972.747C1.1131.018%C**N/A59.6B+3.9C**18913.7h19.8B63.8B+
P2-120 AP 1,0497711156.704C+5.0753.701%B*1.946%D61.2A**22.1B*46012.6h4.9B**9.1B**
NS-45 Pilot 7687676781.131C+0.5132.096%C++28.944%B118A++N/A3686.5h4.8A14.9B*
NSX Tomoe 7437425561.335C+0.3035.156%A35.58%C+68.1AN/A27010.9h11B*31.3B*
MG-H1 Watchman 7557414791.547C++0.0928.165%B**29.42%B+65B*1.2B*24311.4h11.9B++42.1B++
NS-11A "Heatwave" 7497324321.694C*0.0629.03%B31.694%B*62.6B++1.5B*18411.7h11.8B+40.8B+
HC1 Cougar 7207095191.366C**0.2728.998%B*26.234%B++46.3B*N/A15515.3h9.2B**31.7B++
LC3 Jaguar 7106997450.938C+0.7024.992%C**16.166%D30.1C+N/A10223.2h12.7C++50.7B
TRAC-5 6726668010.831C+0.8125.454%B++18.919%C+28.1B+N/A16623.7h13.8B54.4B+
L100 Python HESH 8196531494.383D2.7563.826%A++1.378%C+54C++13.7A23912.1h5D**7.9C+
MG-S1 Jackal 6556455211.238C++0.4028.697%B+20.155%C+56.1B*N/A16911.5h10.7C*37.4B+
NS Decimator 8296395361.192C*0.4469.675%B**2.817%B+50.3B*15C+32412.7h4.4C**6.3B+
MSW-R 5975863301.776C+0.1428.215%B**32.082%B**86.2A++1.6M5376.8h9.8B*34.9B++
NSX Naginata 5795704361.307C+0.3327.496%B**25.79%C62.6B++1B+1869.1h10.9B+39.7B+
MG-HBR1 Dragoon 5615512112.611A0.9732.72%C+42.105%A+75.5M1.4A+2257.3h4.8B**14.6B*
Bighorn .50M 5205161892.73C--1.0944.347%C**72.868%D--57.3BN/A1569h2.1D-4.6C+
NS-44 Commissioner 4104104540.903C+0.7338.702%C**22.195%C+63.1B**N/A2236.5h2.8B**7.3B++
M1 Heavy Cycler 4003952291.725B0.0916.174%B+11.899%D*36.9A+N/A12510.7h14.5B**89.9B++
M3 Pounder HEG 4443841532.51B+0.8747.862%B++1.042%D**36.2A*5.7B**20410.6h17.6C*36.9B+
Frag Grenade 3793731373N/A371.3655.567%A+N/A621.7B++10C*31270.6h3B*5.4B*
MR1 Fracture 5583673061.199B++0.4450.385%A+2.997%C13.2B**6.9B*10227.8h53.4C+105.9B+
M3 Pounder HEG 4033501781.966B0.3348.715%B**1.143%D**29.7A+4.5B++16411.8h21.4D44C*
Auraxium Chainblade 34334237,9320.009D1.6329.973%C+19.298%A*0.4C--N/A1968.5h2.3C+7.5C*
MR1 Fracture 5473402501.36B**0.2852.093%A++N/A13.5A+8.2A++11325.1h53.2C++102.2B++
T7 Mini-Chaingun 3393332871.16C++0.4826.354%A++12.913%C+60.5A+1.1B*2815.5h13.1B+49.8B++
Sticky Grenade 2842841284N/A282.3662.381%B**N/A946.7C+N/A36150.3h2.1C*3.3B+
LC2 Lynx 2762731671.635B+0.0025.748%B+31.868%A++73.8A*N/A3623.7h10.8B**41.8B*
NSX Yumi 2452412171.111C+0.5325.273%C31.535%B+41.6C**N/A1145.8h11.9C*47.1C++
AMR-66 2332321671.389B+0.2538.572%A*25.431%C++43.8A+N/A1985.3h7.9B+20.4B*
NSX-P Tanto 2232171251.736B*0.1030.228%B*37.788%A++60.3A+1.7A*3103.6h11B*36.5B*
M2 Mutilator 2182161291.674C+0.0417.12%B+15.278%D-38.6B**N/A1355.6h13.5B**78.6B++
Tank Mine 240201434.674B**3.04127.926%SN/A251.3M+48.8C-17050.8h2.4D-1.9A**
Chainblade 19419211,4680.017C+1.6238.535%B*23.438%A**0.6C+N/A2315.2h2.3B+6B+
ML-7 2411912580.74C++0.9065.172%B**4.712%B**39A+10.2C3974.9h4.6B**7B**
Spear Anti-Vehicle Phalanx Turret 2201531212.75B**11.1153.65%B**2.614%D72.9A*31.9B**5602.1h7B+13.1B*
M20 Basilisk 182139363.861C**2.2243.17%B+2.158%D**22.4C++6.9C1736.2h85.5B198.1B+
NS-15 Gallows 132129661.955C+0.3227.214%C34.884%C**92.1B*2.1A**3011.4h9.1B**33.6B+
E540 Halberd 162109147.786C*6.1544.855%B+N/A31.1B+15.1B+2953.5h5.2B+11.7B++
MANA Anti-Personnel Turret 104103482.146N/A0.5118.803%UN/A1030U10U3208400.1h18T*95.7T*
TRAC-5 S 102102781.308B+0.3324.964%B+25.49%A++39.2AN/A1872.6h10.1B+40.4B+
Skyguard 148102176A+4.3629.279%C+3.922%A+29.1A*13.1B*2003.5h67.2A229.7B**
NS-AM7 Archer 1191022200.464C+1.1760.797%C**29.412%A9.9B+1.7D7910.3h13.2B++21.7B++
Rocklet Rifle 125761040.731C+0.9156.337%B+N/A34.5B+22.3C5442.2h33.1B+58.8B+
NSX Masamune 101741190.622C1.0166.353%B**N/A29.6C+10.8C2742.5h13.3C++20.1C**
M12 Kobalt 7674324.667B+23.0315.172%C-18.919%C+92.5B+2.5C3570.8h10.9A71.9B++
FA1 Barrage 7373790.924C+0.7152.116%A24.658%A++28.1C+N/A2362.6h5.4C+10.4B+
CAS 14-E 777298C6.3631.419%C--2.778%B*60C+4.2D2411.2h29.3C*93.1C++
M20 Basilisk 9570183.889B2.2541.088%C*8.571%B**21.9C+7.8C1733.2h74.9B++182.2B++
C75 Viper 8664361.778C-0.1447.368%B*N/A18.8D6.5C1963.4h19.5D41.3C+
NS Annihilator 127631190.529C+1.1182.105%BN/A12.1B12.3A1595.2h8.7B**10.6B**
M18 Locust 7851700.729C-0.9126.163%D-3.922%A+8.9D4.7D--535.7h138.5C++529.3C+
MR11 Gatekeeper 7850153.333C1.7042.947%B+2%C+27.8B+15.6C+3941.8h45B+104.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit479450,52829.9h
Spawn Beacon251,6881.2h
Nanite Revive Grenade05,9651.7h
Restoration Kit1142,4872.3h
Motion Spotter76730.4h
Welding Device01,0570h
M12 Kobalt0670h
M40 Fury0500.1h
M60-G Bulldog1600h
Recon Detection Device18425,22527.1h
Shield Recharging Field19813,2244.2h
Smoke Grenade0550h
Ammunition Package242,6940.9h
Medical Applicator1,104391,83127h
Medical Kit3044,7563.8h
Anti-Infantry MANA Turret71820.3h
Nano-Repair Grenade01300h
Hardlight Barrier82000.3h

Check the help document for the dictionary if you want to learn more about words used here.


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