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Field Marshal Bounty Hunter sworddarkpk[RSG1] sworddarkpk
TR BR 136

KDR: 1.69

Score: 40.9m

Last Seen: May 22nd, 2020 4:13 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (136 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS TSAR-42 SABR-13 TRS-12 Uppercut NS-11CG NS-15M2 T16 Rhino C-4 TORQ-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,124,998 MLG Score: 2498
Fun Score: N/A
Cheeseburgers Flipped: 554TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.645%25.949%76940124343,1741.272670.422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.337%1.626A+0.729B++-1.03D*HEAD ++ (~11.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.556B+9.80.316C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.515%0.831%470212811,9265812033.31497944%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.591%0.347C**-0.683D1.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.73B++17.80.666B+26.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.458%1.726%118312801,62218565570.873452291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.874%-0.25C-0.501D2.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.361C**9.50.242C++15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.814%12.343%304127939717012310.233255171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.275%0.055C+1.893A++0.932

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.9-0.137C50.4-0.252C86.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.742%66.085%305127835,63938551449.24248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.188%1.776A++-0.061C+-0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+20.367C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.18%16.214%30212813,8672118431.82492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.826%2.344A*0.273C*0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.768B++2.10.561B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.9m265.7%498 (29.9k)395 (23.7k)1.694998,79458,2891.80228136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283424423.466%36.932%86701:4731

19% Combat Medic16% Engineer13% Heavy Assault41% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 6th, 2014 8:00 PMMay 31st, 2017 7:50 PMMay 29th, 2020 11:22 PM (7d) (PST)May 22nd, 2020 4:03 PM (14d) (PST)May 22nd, 2020 12:13 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7223443780.9540.5630.3522.6220.0332498

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,32120,62122,700573421157223,685

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1726.3h/71.9d 6,259 36,487 30,489 271.6k 2,809 6,318 3,422 74.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:1,824
Deaths:1,047
KDR:1.742
Accuracy:29.805% B*
HSR:25.165% C
T16 Rhino
B*
Kills:1,742
Deaths:1,395
KDR:1.249
Accuracy:26.584% B*
HSR:23.938% C++
TMG-50
B**
Kills:1,223
Deaths:803
KDR:1.523
Accuracy:29.245% B**
HSR:24.939% C+
T9 CARV-S
A+
Kills:1,189
Deaths:765
KDR:1.554
Accuracy:30.926% A+
HSR:19.260% D-
T9A "Butcher"
B+
Kills:1,186
Deaths:725
KDR:1.636
Accuracy:28.141% B+
HSR:27.319% C
T9 CARV
B++
Kills:1,170
Deaths:937
KDR:1.249
Accuracy:23.589% B++
HSR:22.735% C+
NS-15 Gallows
C+
Kills:841
Deaths:479
KDR:1.756
Accuracy:29.184% C+
HSR:32.818% C+
MG-H1 Watchman
B++
Kills:741
Deaths:479
KDR:1.547
Accuracy:28.165% B++
HSR:29.420% C++
MSW-R
B*
Kills:586
Deaths:330
KDR:1.776
Accuracy:28.215% B*
HSR:32.082% B*
NSX Naginata
B++
Kills:570
Deaths:436
KDR:1.307
Accuracy:27.496% B++
HSR:25.790% C-
Kills:11,072
Deaths (as Heavy Assault):7,396
Deaths (to Heavy Assaults):16,737
KDR:1.49703
Kill Difference:3,676
Playtime:226.168 hours
Usage:13%
Score:4.911m
Score/min:362
Accuracy (listed only):28.135%
HSR (listed only):26.346%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B**
Kills:3,794
Deaths:2,266
KDR:1.674
Accuracy:71.422% B**
HSR:16.052% C++
NS-11CG
B+
Kills:1,960
Deaths:1,732
KDR:1.132
Accuracy:30.492% B+
HSR:17.806% D
NS-7G PDW
B**
Kills:1,332
Deaths:1,218
KDR:1.094
Accuracy:32.085% B**
HSR:16.066% C--
NSX Tanto
B++
Kills:1,238
Deaths:1,046
KDR:1.184
Accuracy:31.574% B++
HSR:23.344% C-
SMG-46 Armistice
A
Kills:1,176
Deaths:736
KDR:1.598
Accuracy:30.178% B++
HSR:25.255% A
HC1 Cougar
B*
Kills:873
Deaths:648
KDR:1.347
Accuracy:29.649% B*
HSR:28.293% B*
MG-S1 Jackal
C**
Kills:721
Deaths:569
KDR:1.267
Accuracy:28.912% C**
HSR:21.359% C+
LC3 Jaguar
C++
Kills:699
Deaths:745
KDR:0.938
Accuracy:24.992% C++
HSR:16.166% D-
TRAC-5
B+
Kills:666
Deaths:801
KDR:0.831
Accuracy:25.454% B+
HSR:18.919% C+
LC2 Lynx
A+
Kills:273
Deaths:169
KDR:1.615
Accuracy:25.674% C**
HSR:31.868% A+
NSX-P Tanto
A+
Kills:219
Deaths:128
KDR:1.711
Accuracy:30.168% B++
HSR:37.443% A+
PDW-16 Hailstorm
A*
Kills:140
Deaths:54
KDR:2.593
Accuracy:31.895% A
HSR:30% A*
TRAC-5 S
A+
Kills:102
Deaths:78
KDR:1.308
Accuracy:24.964% C*
HSR:25.490% A+
FA1 Barrage
A++
Kills:73
Deaths:79
KDR:0.924
Accuracy:52.116% B**
HSR:24.658% A++
Kills:13,266
Deaths (as Light Assault):10,269
Deaths (to Light Assaults):9,136
KDR:1.29185
Kill Difference:2,997
Playtime:109.601 hours
Usage:6%
Score:2.644m
Score/min:402
Accuracy (listed only):33.541%
HSR (listed only):23.766%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
B*
Kills:4,115
Deaths:2,828
KDR:1.455
Accuracy:30.698% B*
HSR:29.575% B
TRS-12 Uppercut
B**
Kills:3,794
Deaths:2,266
KDR:1.674
Accuracy:71.422% B**
HSR:16.052% C++
TORQ-9
B++
Kills:1,675
Deaths:1,435
KDR:1.167
Accuracy:28.828% B++
HSR:24.776% C+
NS-11A
B++
Kills:1,607
Deaths:1,287
KDR:1.249
Accuracy:28.804% B++
HSR:20.535% C
NS-7G PDW
B**
Kills:1,332
Deaths:1,218
KDR:1.094
Accuracy:32.085% B**
HSR:16.066% C--
T1A Unity
C**
Kills:1,187
Deaths:896
KDR:1.325
Accuracy:27.197% C**
HSR:22.746% C
T1S Cycler
A
Kills:1,180
Deaths:1,038
KDR:1.137
Accuracy:30.737% A
HSR:18.983% C
SMG-46 Armistice
A
Kills:1,176
Deaths:736
KDR:1.598
Accuracy:30.178% B++
HSR:25.255% A
T1 Cycler
B*
Kills:1,161
Deaths:987
KDR:1.176
Accuracy:27.089% B*
HSR:21.792% C+
NS-11A "Heatwave"
B+
Kills:1,103
Deaths:720
KDR:1.532
Accuracy:29.034% C++
HSR:31.369% B+
MG-S1 Jackal
C**
Kills:721
Deaths:569
KDR:1.267
Accuracy:28.912% C**
HSR:21.359% C+
NSX Yumi
B+
Kills:241
Deaths:217
KDR:1.111
Accuracy:25.273% C--
HSR:31.535% B+
PDW-16 Hailstorm
A*
Kills:140
Deaths:54
KDR:2.593
Accuracy:31.895% A
HSR:30% A*
FA1 Barrage
A++
Kills:73
Deaths:79
KDR:0.924
Accuracy:52.116% B**
HSR:24.658% A++
Kills:19,505
Deaths (as Combat Medic):14,330
Deaths (to Combat Medics):6,644
KDR:1.36113
Kill Difference:5,175
Playtime:329.652 hours
Usage:19%
Score:8.511m
Score/min:430
Accuracy (listed only):33.876%
HSR (listed only):23.907%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:31,350
Deaths:13,646
KDR:2.297
Accuracy:47.627% A
HSR:66.724% C
NS-30 Vandal
B++
Kills:1,448
Deaths:888
KDR:1.631
Accuracy:39.261% B++
HSR:23.550% C-
RAMS .50M
C**
Kills:1,435
Deaths:562
KDR:2.553
Accuracy:41.419% C**
HSR:74.216% D
NS-7G PDW
B**
Kills:1,332
Deaths:1,218
KDR:1.094
Accuracy:32.085% B**
HSR:16.066% C--
KSR-35
B**
Kills:1,193
Deaths:693
KDR:1.722
Accuracy:43.362% B**
HSR:27.829% C
SMG-46 Armistice
A
Kills:1,176
Deaths:736
KDR:1.598
Accuracy:30.178% B++
HSR:25.255% A
99SV
A++
Kills:1,170
Deaths:638
KDR:1.834
Accuracy:43.239% A++
HSR:28.291% D-
NS-45 Pilot
C+
Kills:1,164
Deaths:950
KDR:1.225
Accuracy:32.317% C+
HSR:29.296% C+
HSR-1
B+
Kills:1,163
Deaths:767
KDR:1.516
Accuracy:39.463% B+
HSR:24.592% C--
TX1 Repeater
B++
Kills:1,162
Deaths:1,384
KDR:0.840
Accuracy:28.760% B++
HSR:21.515% C+
TS2 Inquisitor
B+
Kills:1,161
Deaths:817
KDR:1.421
Accuracy:30.443% C*
HSR:23.514% B+
M77-B
B++
Kills:1,161
Deaths:574
KDR:2.023
Accuracy:42.467% B++
HSR:73.643% C
NSX Tomoe
B**
Kills:830
Deaths:601
KDR:1.381
Accuracy:35.032% B**
HSR:36.024% C
MG-S1 Jackal
C**
Kills:721
Deaths:569
KDR:1.267
Accuracy:28.912% C**
HSR:21.359% C+
Bighorn .50M
C++
Kills:523
Deaths:189
KDR:2.767
Accuracy:44.209% C++
HSR:73.231% D-
NS-44 Commissioner
C*
Kills:459
Deaths:485
KDR:0.946
Accuracy:39.396% C*
HSR:23.094% C+
PDW-16 Hailstorm
A*
Kills:140
Deaths:54
KDR:2.593
Accuracy:31.895% A
HSR:30% A*
NS-AM7 Archer
B**
Kills:103
Deaths:223
KDR:0.462
Accuracy:61.031% B
HSR:30.097% B**
Kills:47,691
Deaths (as Infiltrator):24,994
Deaths (to Infiltrators):10,081
KDR:1.9081
Kill Difference:22,697
Playtime:715.553 hours
Usage:41%
Score:18.105m
Score/min:422
Accuracy (listed only):38.394%
HSR (listed only):36.016%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B**
Kills:3,794
Deaths:2,266
KDR:1.674
Accuracy:71.422% B**
HSR:16.052% C++
NS-11CG
B+
Kills:1,960
Deaths:1,732
KDR:1.132
Accuracy:30.492% B+
HSR:17.806% D
NSX Tanto
B++
Kills:1,238
Deaths:1,046
KDR:1.184
Accuracy:31.574% B++
HSR:23.344% C-
MG-HBR1 Dragoon
B**
Kills:1,193
Deaths:478
KDR:2.496
Accuracy:36.813% B+
HSR:40.654% B**
AMR-66
A++
Kills:1,171
Deaths:505
KDR:2.319
Accuracy:39.283% A++
HSR:36.294% A+
HC1 Cougar
B*
Kills:873
Deaths:648
KDR:1.347
Accuracy:29.649% B*
HSR:28.293% B*
LC3 Jaguar
C++
Kills:699
Deaths:745
KDR:0.938
Accuracy:24.992% C++
HSR:16.166% D-
DMR-99
A+
Kills:669
Deaths:247
KDR:2.709
Accuracy:38.752% B++
HSR:44.544% A+
TRAC-5
B+
Kills:666
Deaths:801
KDR:0.831
Accuracy:25.454% B+
HSR:18.919% C+
LC2 Lynx
A+
Kills:273
Deaths:169
KDR:1.615
Accuracy:25.674% C**
HSR:31.868% A+
NSX-P Tanto
A+
Kills:219
Deaths:128
KDR:1.711
Accuracy:30.168% B++
HSR:37.443% A+
TRAC-5 S
A+
Kills:102
Deaths:78
KDR:1.308
Accuracy:24.964% C*
HSR:25.490% A+
FA1 Barrage
A++
Kills:73
Deaths:79
KDR:0.924
Accuracy:52.116% B**
HSR:24.658% A++
Kills:12,930
Deaths (as Engineer):8,922
Deaths (to Engineers):8,201
KDR:1.44923
Kill Difference:4,008
Playtime:274.475 hours
Usage:16%
Score:4.772m
Score/min:290
Accuracy (listed only):35.489%
HSR (listed only):27.810%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:964
Deaths:420
KDR:2.295
Accuracy:23.287% A
HSR:20.539% C+
MRC3 Mercy
A
Kills:857
Deaths:402
KDR:2.132
Accuracy:23.850% A
HSR:20.887% C+
M3 Pounder HEG
B+
Kills:408
Deaths:162
KDR:2.519
Accuracy:47.847% B+
HSR:0.980% D**
M1 Heavy Cycler
C**
Kills:395
Deaths:229
KDR:1.725
Accuracy:16.174% C**
HSR:11.899% D*
MR1 Fracture
A+
Kills:368
Deaths:308
KDR:1.195
Accuracy:50.314% A+
HSR:2.989% C--
M3 Pounder HEG
B**
Kills:360
Deaths:187
KDR:1.925
Accuracy:48.674% B**
HSR:1.111% D**
MR1 Fracture
A++
Kills:347
Deaths:252
KDR:1.377
Accuracy:52.113% A++
HSR:0.576% D**
M2 Mutilator
B+
Kills:216
Deaths:129
KDR:1.674
Accuracy:17.120% B+
HSR:15.278% D-
Kills:3,915
Deaths (as MAX Suit):1,044.500
Deaths (to MAX Suits):2,879
KDR:3.7482
Kill Difference:2,870.500
Playtime:69.443 hours
Usage:4%
Score:1.946m
Score/min:467
Accuracy (listed only):34.922%
HSR (listed only):9.282%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:1,017
V. Kills:95 N/A
Deaths:152
KDR:6.691
Accuracy:58.321% B**
KPH:99.300 C++
VKPH:9.300 D
M14 Banshee
C**
Kills:909
V. Kills:56 N/A
Deaths:297
KDR:3.061
Accuracy:31.195% C*
KPH:63.500 C**
VKPH:3.900 C++
M18 Locust
D-
Kills:62
V. Kills:32 188%
Deaths:70
KDR:0.886
Accuracy:25.489% D*
KPH:9.700 D-
VKPH:5 D*
Kills:1,988 (971 + 0)
Deaths:519
KDR:3.830
VKDR:0.353
Vehicle Kills:183
Kill Difference:1,469
Playtime:30.920 hours
Usage:2%
Score:0.404m
Score/min:218
Piloting Accuracy:25.489%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:674
V. Kills:172 390%
Deaths:149
KDR:4.523
Accuracy:63.723% A+
KPH:53.600 C+
VKPH:13.700 B**
Skyguard
A++
Kills:108
V. Kills:51 208%
Deaths:17
KDR:6.353
Accuracy:29.283% C+
KPH:27.200 A++
VKPH:12.800 B*
C75 Viper
C-
Kills:64
V. Kills:22 278%
Deaths:36
KDR:1.778
Accuracy:47.450% B*
KPH:18.500 D
VKPH:6.400 C-
Kills:846 (846 + 0)
Deaths:202
KDR:4.188
VKDR:1.213
Vehicle Kills:245
Kill Difference:644
Playtime:20.004 hours
Usage:1%
Score:0.266m
Score/min:222
Driving Accuracy:47.450%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:840
V. Kills:306 274%
Deaths:115
KDR:7.304
Accuracy:53.954% B*
KPH:63.300 A*
VKPH:23.100 B++
E540 Halberd
B+
Kills:110
V. Kills:53 204%
Deaths:14
KDR:7.857
Accuracy:44.981% B+
KPH:31.300 B+
VKPH:15.100 B+
MR11 Gatekeeper
C**
Kills:51
V. Kills:28 176%
Deaths:15
KDR:3.400
Accuracy:42.545% C*
KPH:25.600 C**
VKPH:14 C
Kills:1,001 (840 + 161)
Deaths:144
KDR:6.951
VKDR:2.688
Vehicle Kills:387
Kill Difference:857
Playtime:18.773 hours
Usage:1%
Score:0.482m
Score/min:428
Driving Accuracy:53.954%
Gunner Accuracy:42.545%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:140
V. Kills:43 318%
Deaths:36
KDR:3.889
Accuracy:43.128% B+
KPH:21.900 C++
VKPH:6.700 C
M12 Kobalt
C+
Kills:100
V. Kills:6 N/A
Deaths:5
KDR:20
Accuracy:19.430% C**
KPH:67.100 C+
VKPH:4 C+
M20 Basilisk
C**
Kills:79
V. Kills:26 293%
Deaths:18
KDR:4.389
Accuracy:41.806% C**
KPH:23.500 C++
VKPH:7.700 C
M12 Kobalt
B+
Kills:78
V. Kills:2 N/A
Deaths:3
KDR:26
Accuracy:15.452% C--
KPH:93 B+
VKPH:2.400 C-
Kills:397 (0 + 397)
Deaths:62
KDR:6.403
VKDR:1.242
Vehicle Kills:77
Kill Difference:335
Playtime:12.088 hours
Usage:1%
Score:0.147m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:15.452%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:86
V. Kills:5 N/A
Deaths:9
KDR:9.556
Accuracy:29.976% D
KPH:56.100 C
VKPH:3.300 D--
Kills:86 (0 + 86)
Deaths:9
KDR:9.556
VKDR:0.556
Vehicle Kills:5
Kill Difference:77
Playtime:1.534 hours
Usage:0%
Score:0.019m
Score/min:203
Piloting Accuracy:N/A%
Gunner Accuracy:29.976%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 31,47331,35013,6462.297C+0.6047.627%A66.724%C80.1AN/A235391.5h1.9B++4B*
SABR-13 4,1654,1152,8281.455C+0.2430.698%B*29.575%B50.3B+N/A12881.8h9.6B*31.1B*
TRS-12 Uppercut 3,8373,7942,2661.674C**0.0271.422%B**16.052%C++97A++1.1B++26039.1h2.1B++2.9B++
NS-11CG 1,9861,9601,7321.132C+0.5630.492%B+17.806%D39.2CN/A10350h12.4C*40.7B
NS-15M2 1,8501,8241,0471.742C+0.0529.805%B*25.165%C75.7B+1.1C**26624.1h10.5B+35.3B+
T16 Rhino 1,7691,7421,3951.249C+0.4526.584%B*23.938%C++53.1B+N/A14632.8h11.9B+44.8B+
C-4 2,0181,7368122.138B+0.4433.016%B**N/A225.5M36.6B+12587.7h1B*3B**
TORQ-9 1,6941,6751,4351.167C+0.5328.828%B++24.776%C+46.8C**N/A17835.8h12.9B+44.6B++
NS-11A 1,6341,6071,2871.249C+0.4528.804%B++20.535%C47BN/A12534.2h12B+41.6B+
NS-30 Vandal 1,4581,4488881.631C+0.0639.261%B++23.55%C-57BN/A13625.4h5.2C**13.2B+
RAMS .50M 1,4391,4355622.553C+0.8641.419%C**74.216%D52.2B**N/A13627.5h2.2C+5.2C**
NS-7G PDW 1,3371,3321,2181.094C+0.6032.085%B**16.066%C--50.8BN/A11526.2h12.6B+39.2B+
NSX Tanto 1,2591,2381,0461.184C+0.5131.574%B++23.344%C-45.9C++N/A13327h12B+38.2B+
TMG-50 1,2421,2238031.523C++0.1729.245%B**24.939%C+64B*1B+20719.1h9.6B+32.7B++
KSR-35 1,2011,1936931.722C0.0343.362%B**27.829%C68.2B++N/A14817.5h3.9B++9.1B*
MG-HBR1 Dragoon 1,2111,1934782.496B++0.8036.813%B+40.654%B**90.4A**1.4B*24813.2h4.3B**11.8B*
T9 CARV-S 1,2071,1897651.554C+0.1430.926%A+19.26%D-71.6B*1.1B++23716.6h10.7B+34.5B++
T1A Unity 1,2041,1878961.325C+0.3727.197%C**22.746%C56B+N/A14421.2h11.1B+40.7B+
T9A "Butcher" 1,2061,1867251.636C+0.0628.141%B+27.319%C70.6C*1.2C**22016.8h11.1C+39.5B+
T1S Cycler 1,1931,1801,0381.137C+0.5630.737%A18.983%C46.3B+N/A10925.5h12.2C++39.7B+
SMG-46 Armistice 1,1901,1767361.598B+0.1030.178%B++25.255%A72.1A+N/A20316.3h11.7B++38.9B+
AMR-66 1,1791,1715052.319A0.6239.283%A++36.294%A+88M++N/A34013.3h5.7A14.6B**
T9 CARV 1,1761,1709371.249C+0.4523.589%B++22.735%C+50.6B++N/A21523.1h11.3B++47.7B+
99SV 1,1821,1706381.834C++0.1443.239%A++28.291%D-60.3A++N/A15319.4h4.1B*9.4B**
NS-45 Pilot 1,1681,1649501.225C+0.4732.317%C+29.296%C+121.3B**N/A3769.6h4.9B**15B++
HSR-1 1,1661,1637671.516C0.1839.463%B+24.592%C--65.3B++N/A14117.8h4.9B+12.3B+
TX1 Repeater 1,1671,1621,3840.84C++0.8528.76%B++21.515%C+80.1A*N/A25414.5h9B**31.1B**
T1 Cycler 1,1741,1619871.176C+0.5227.089%B*21.792%C+45.4B*N/A16125.6h11.5B*42.4B*
TS2 Inquisitor 1,1641,1618171.421C*0.2730.443%C*23.514%B+161.3SN/A4927.2h6.5A21.4B*
M77-B 1,1621,1615742.023C+0.3342.467%B++73.643%C42.5B++N/A11327.3h2.4C++5.6B+
NS-11A "Heatwave" 1,1261,1037201.532C+0.1629.034%C++31.369%B+59.3C++1.2C++18818.6h11.6B+40B
Hellfire Rocket Pods 1,1121,0171526.691C+5.0058.321%B**N/A99.7C++9.3D33410.2h16.7C*28.6B+
MRC3 Mercy 9779644202.295C+0.6023.287%A20.539%C+56.7A++N/A18417h14.3B**61.4B**
M14 Banshee 9659092973.061C1.3731.195%C*N/A63.6C**3.9C++20214.3h19C**61B
HC1 Cougar 8928736481.347C++0.3529.649%B*28.293%B*51.1B++1.1B++17317.1h9.3B*31.3B*
MRC3 Mercy 8698574022.132C+0.4423.85%A20.887%C+53.9AN/A17815.9h15.1B**63.5B*
NS-15 Gallows 8558414791.756C0.0629.184%C+32.818%C+92.4C*1.5C+2839.1h10.3C*35.2C*
P2-120 AP 1,1468401157.304C+5.6153.954%B*1.786%D63.2A*23B++47013.3h4.8B*8.9B**
NSX Tomoe 8348306011.381C0.3135.032%B**36.024%C70.3B*N/A28311.8h10.9B++31.1B*
MG-H1 Watchman 7557414791.547C+0.1528.165%B++29.42%C++65B+1.2C++24911.4h11.9B++42.1B++
MG-S1 Jackal 7367215691.267C+0.4328.912%C**21.359%C+59.1B+1.2B+18012.2h10.7B36.9B+
LC3 Jaguar 7106997450.938C0.7624.992%C++16.166%D-30.1C+N/A10423.2h12.7C+50.7C*
L100 Python HESH 8466741494.523D2.8363.723%A+1.335%C+53.5C+13.7B**23712.6h5F7.8C
NS Decimator 8726715581.203C+0.4969.603%B**2.981%B++50.8B+15.2C32913.2h4.4C++6.3B+
DMR-99 6876692472.709C++1.0138.752%B++44.544%A+115.3A**3.1M**3135.8h5.1B**13.3B**
TRAC-5 6726668010.831C+0.8625.454%B+18.919%C+28.1BN/A17123.7h13.8C**54.4B+
MSW-R 5975863301.776C+0.0828.215%B*32.082%B*86.2A1.6A5826.8h9.8B*34.9B++
NSX Naginata 5795704361.307C+0.3927.496%B++25.79%C-62.6B1C++1899.1h10.9B39.7B+
Bighorn .50M 5275231892.767C--1.0744.209%C++73.231%D-57.5C++N/A1569.1h2.1D-4.7C
NS-44 Commissioner 4604594850.946C+0.7539.396%C*23.094%C+65.6B*N/A2397h2.9B*7.3B++
M3 Pounder HEG 4754081622.519B+0.8247.847%B+N/A35.2A+5.8B**19911.6h18.7C+39C**
Frag Grenade 4073981398N/A396.3155.635%AN/A663.3B+15B+32720.6h2.9B++5.3B++
Auraxium Chainblade 39939842,1950.009C--1.6929.616%C+20.854%A*0.4CN/A11066.6h2.2C+7.5C*
M1 Heavy Cycler 4003952291.725C**0.0316.174%C**11.899%D*36.9B**N/A12710.7h14.5B*89.9B+
MR1 Fracture 5603683081.195B+0.5050.314%A+2.989%C--13.1B++6.8B++10228.1h54C107.3B+
M3 Pounder HEG 4163601871.925C*0.2348.674%B**1.111%D**28.1B*4.4B+15912.8h23.4D--48.1C+
MR1 Fracture 5563472521.377B**0.3252.113%A++N/A13.7B**8.2A++11425.4h53C+101.7B+
T7 Mini-Chaingun 3393332871.16C+0.5325.797%A+12.913%C+59.5B*1.1C*2875.6h13.1B+50.9B++
Sticky Grenade 2842841284N/A282.3161.603%B**N/A946.7C+N/A35720.3h2.1C++3.4B+
LC2 Lynx 2762731691.615B0.0825.674%C**31.868%A+71.8AN/A3653.8h10.8B*41.9B++
NSX Yumi 2452412171.111C0.5825.273%C--31.535%B+41.6C+N/A1155.8h11.9C+47.1C+
NSX-P Tanto 2252191281.711B++0.0230.168%B++37.443%A+60.8B*1.7B**3183.6h11B+36.6B++
M2 Mutilator 2182161291.674C+0.0217.12%B+15.278%D-38.6B*N/A1355.6h13.5B**78.6B++
Tank Mine 251211434.907B*3.21130.851%SN/A263.8M+50C--17570.8h2.3D1.8A**
Chainblade 20620411,5330.018C+1.6838.797%B++23.529%M+0.6C+N/A2316.5h2.3B6B+
ML-7 2411912580.74C+0.9565.172%B**4.712%A39B**10.2C4054.9h4.6B*7B**
Spear Anti-Vehicle Phalanx Turret 2301601312.308B++10.6154.211%B**2.5%D72.7A++31.8B*5612.2h7B+12.9B*
PDW-16 Hailstorm 144140542.593A++0.9031.895%A30%A*127.3M**3.6S6121.1h9A28.3B*
M20 Basilisk 183140363.889C++2.1943.128%B+2.143%D**21.9C++6.7C1716.4h86C**199.3B+
E540 Halberd 163110147.857C+6.1644.981%B+N/A31.4B+15.1B+3043.5h5.3B11.7B+
Skyguard 159108176.353A4.6629.283%C+3.704%A27A++12.8B*1924h73.6B**251.2B**
MANA Anti-Personnel Turret 104103482.146N/A0.4518.803%UN/A1030U10U3264100.1h18T*95.7T*
NS-AM7 Archer 1201032230.462C+1.2361.031%B30.097%B**9.8C**1.6D7910.5h13.6B+22.2B+
TRAC-5 S 102102781.308B+0.3924.964%C*25.49%A+39.2B**N/A1942.6h10.1B+40.4B+
M12 Kobalt 106100520C++18.3119.43%C**25%A+66.7C+4C+2901.5h14B*72B+
Rocklet Rifle 145881130.779C+0.9256.545%B+N/A35.2B+22.8C+5352.5h34.6C*61.1B+
CAS 14-E 918699.556C7.8629.976%D2.326%B+57.3C3.3D--2031.5h29.2C++97.6C+
M20 Basilisk 10579184.389C**2.6941.806%C**7.595%B++23.2C++7.6C1833.4h72.3B*173B*
M12 Kobalt 8078326C++24.3115.452%C--19.231%C+97.5B+2.5C-3660.8h11.1A71.6B++
NSX Masamune 101741190.622C1.0766.353%B*N/A29.6C+10.8C2772.5h13.3C+20.1C++
FA1 Barrage 7373790.924C+0.7752.116%B**24.658%A++28.1C+N/A2492.6h5.4C10.4B+
NS Annihilator 132661210.545C1.1582.158%B+N/A12.5B+12.5A+1625.3h8.7B**10.5B**
C75 Viper 8664361.778D0.0847.45%B*N/A18.3D6.3C-2003.5h19.6D-41.4C
M18 Locust 9462700.886D0.8125.489%D*3.226%A9.7D-5D*676.4h127.8C+501.2C
MR11 Gatekeeper 7951153.4C1.7142.545%C*1.961%C+25.5C**14C3672h45.4C**106.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit499459,28630.5h
Spawn Beacon261,9861.5h
Bastion CIWS0880h
Nanite Revive Grenade06,1511.7h
Restoration Kit1142,4872.3h
Motion Spotter76730.4h
Welding Device01,0570h
M60-G Bulldog1600h
M40 Fury0500.1h
Shield Recharging Field20113,6054.3h
Recon Detection Device20929,49531.4h
Smoke Grenade0550h
Ammunition Package262,7781h
Medical Applicator1,120399,24527.5h
Medical Kit3925,8804.8h
Anti-Infantry MANA Turret71820.3h
Nano-Repair Grenade01360h
Hardlight Barrier82140.3h

Check the help document for the dictionary if you want to learn more about words used here.


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