Online: daguest  
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Legate swordlightpk[INRE] swordlightpk
VS BR 74

KDR: 2

Score: 5.5m

Last Seen: Oct 17th, 2019 4:45 PM
- OFFLINE - 168.4 hour(s)

Battle Rank 74 - Vanu Sovereignty on Cobalt
Level Progress (to 75): 25%
Level 100 Progress: 29% 402h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Ghost SVA-88 Terminus VX-9 Orion VS54 Parallax VX3 NS-44 Commissioner NS-61 Emissary NS-11CG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,806,691 MLG Score: 5441
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.233%26.297%7951612035,2441.068020.929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.061%1.808A++0.857B*-0.165CHEAD ++ (~11.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.564B+9.90.308C*22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.446%2.128%28111218945991.59322940%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.504A+0.54B+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.85B*12.60.765B++12.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.756%67.613%0212179,6895523717.5525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.993%1.929A++0.095C+0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.90.398B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.5m214.2%554 (33.2k)423 (25.4k)1.9971416,0738,0482.06374 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121982925.98%49.736%129201:371

13% Combat Medic12% Heavy Assault65% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 31st, 2017 8:07 PMJun 6th, 2018 4:01 PMOct 19th, 2019 6:50 AM (25d) (PST)Oct 17th, 2019 4:27 PM (27d) (PST)Oct 17th, 2019 12:45 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7763514251.2360.6190.6152.6890.0195441

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,56521,05825,507743737161125,395

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
216.7h/9d 530 7,994 4,230 35k 313 864 247 10.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
A
Kills:742
Deaths:466
KDR:1.592
Accuracy:29.795% A
HSR:26.819% C++
Orion VS54
A+
Kills:445
Deaths:259
KDR:1.718
Accuracy:28.234% A+
HSR:35.056% A+
VE-H Maw
B+
Kills:297
Deaths:160
KDR:1.856
Accuracy:28.770% B+
HSR:29.966% B+
Kills:1,484
Deaths (as Heavy Assault):885
Deaths (to Heavy Assaults):2,265
KDR:1.67684
Kill Difference:599
Playtime:24.937 hours
Usage:12%
Score:0.628m
Score/min:420
Accuracy (listed only):28.933%
HSR (listed only):30.614%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:602
Deaths:395
KDR:1.524
Accuracy:31.136% B**
HSR:26.080% C+
VE-S Canis
B*
Kills:353
Deaths:179
KDR:1.972
Accuracy:32.172% B*
HSR:25.496% B+
Equinox VE2 Burst
B*
Kills:321
Deaths:166
KDR:1.934
Accuracy:29.148% B
HSR:35.203% B*
H-V45
B++
Kills:297
Deaths:184
KDR:1.614
Accuracy:27.383% B++
HSR:22.559% C++
Pulsar VS1
B**
Kills:165
Deaths:115
KDR:1.435
Accuracy:29.391% B**
HSR:24.849% B+
NS-7G PDW
A++
Kills:65
Deaths:56
KDR:1.161
Accuracy:34.268% A++
HSR:12.308% D-
Kills:1,803
Deaths (as Combat Medic):1,095
Deaths (to Combat Medics):1,007
KDR:1.64658
Kill Difference:708
Playtime:28.822 hours
Usage:13%
Score:0.823m
Score/min:476
Accuracy (listed only):30.583%
HSR (listed only):24.416%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CG
B**
Kills:363
Deaths:242
KDR:1.500
Accuracy:31.855% B**
HSR:25.069% B++
VE-S Canis
B*
Kills:353
Deaths:179
KDR:1.972
Accuracy:32.172% B*
HSR:25.496% B+
Solstice VE3
A++
Kills:345
Deaths:233
KDR:1.481
Accuracy:31.004% A+
HSR:30.145% A++
VX6-7
B**
Kills:144
Deaths:55
KDR:2.618
Accuracy:30.021% B**
HSR:19.444% C
NSX-P Tanto
B+
Kills:109
Deaths:93
KDR:1.172
Accuracy:28.196% B+
HSR:22.936% C
NS-7G PDW
A++
Kills:65
Deaths:56
KDR:1.161
Accuracy:34.268% A++
HSR:12.308% D-
Kills:1,379
Deaths (as Light Assault):858
Deaths (to Light Assaults):1,339
KDR:1.60723
Kill Difference:521
Playtime:12.269 hours
Usage:6%
Score:0.382m
Score/min:519
Accuracy (listed only):31.253%
HSR (listed only):22.566%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CG
B**
Kills:363
Deaths:242
KDR:1.500
Accuracy:31.855% B**
HSR:25.069% B++
Solstice VE3
A++
Kills:345
Deaths:233
KDR:1.481
Accuracy:31.004% A+
HSR:30.145% A++
VX6-7
B**
Kills:144
Deaths:55
KDR:2.618
Accuracy:30.021% B**
HSR:19.444% C
NSX-P Tanto
B+
Kills:109
Deaths:93
KDR:1.172
Accuracy:28.196% B+
HSR:22.936% C
Kills:961
Deaths (as Engineer):623
Deaths (to Engineers):1,002
KDR:1.54254
Kill Difference:338
Playtime:9.198 hours
Usage:4%
Score:0.156m
Score/min:283
Accuracy (listed only):30.269%
HSR (listed only):24.399%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:9,281
Deaths:3,842
KDR:2.416
Accuracy:48.064% A+
HSR:67.547% C+
Parallax VX3
B+
Kills:408
Deaths:156
KDR:2.615
Accuracy:42.426% B+
HSR:69.118% D--
NS-44 Commissioner
B+
Kills:379
Deaths:423
KDR:0.896
Accuracy:41.303% B+
HSR:22.427% C+
NS-61 Emissary
C*
Kills:378
Deaths:331
KDR:1.142
Accuracy:29.353% C*
HSR:17.989% C*
VE-S Canis
B*
Kills:353
Deaths:179
KDR:1.972
Accuracy:32.172% B*
HSR:25.496% B+
NS-30 Vandal
A
Kills:239
Deaths:103
KDR:2.320
Accuracy:40.693% A
HSR:24.268% C
NS-7G PDW
A++
Kills:65
Deaths:56
KDR:1.161
Accuracy:34.268% A++
HSR:12.308% D-
Kills:11,103
Deaths (as Infiltrator):5,090
Deaths (to Infiltrators):1,344
KDR:2.18134
Kill Difference:6,013
Playtime:140.050 hours
Usage:65%
Score:3.450m
Score/min:411
Accuracy (listed only):38.325%
HSR (listed only):34.165%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:73
Deaths:22
KDR:3.318
Accuracy:22.704% A+
HSR:28.767% A++
Kills:73
Deaths (as MAX Suit):11
Deaths (to MAX Suits):456
KDR:6.63636
Kill Difference:62
Playtime:1.853 hours
Usage:1%
Score:0.064m
Score/min:572
Accuracy (listed only):22.704%
HSR (listed only):28.767%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:94
V. Kills:4 N/A
Deaths:43
KDR:2.186
Accuracy:50.446% A
KPH:69.900 B*
VKPH:3 C+
Kills:94 (94 + 0)
Deaths:43
KDR:2.186
VKDR:0.093
Vehicle Kills:4
Kill Difference:51
Playtime:1.346 hours
Usage:1%
Score:0.016m
Score/min:193
Piloting Accuracy:50.446%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:93
V. Kills:19 465%
Deaths:10
KDR:9.300
Accuracy:58.076% B**
KPH:66.500 B++
VKPH:13.600 A+
Kills:93 (93 + 0)
Deaths:10
KDR:9.300
VKDR:1.900
Vehicle Kills:19
Kill Difference:83
Playtime:1.398 hours
Usage:1%
Score:0.019m
Score/min:226
Driving Accuracy:58.076%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 9,3139,2813,8422.416C+0.4248.064%A+67.547%C+83.2A++N/A213111.5h1.9B++4B*
SVA-88 7497424661.592C+0.4129.795%A26.819%C++75.7B**N/A2239.8h11.3C**37.8B+
Terminus VX-9 6176023951.524C++0.4731.136%B**26.08%C+57.9B*1.4A++13910.4h11.5B+36.9B++
Orion VS54 4534452591.718C**0.2828.234%A+35.056%A+73A++1.3A++2586.1h10.7B++37.8C**
Parallax VX3 4124081562.615C+0.6242.426%B+69.118%D--51AN/A1118h2.2C*5.2B+
NS-44 Commissioner 3813794230.896C+1.1041.303%B+22.427%C+90.2A*N/A2584.2h2.6A6.3B*
NS-61 Emissary 3783783311.142B+0.8629.353%C*17.989%C*121.9SN/A2973.1h7.8B*26.7B*
NS-11CG 3663632421.5B*0.5031.855%B**25.069%B++69.8B*N/A2115.2h11.9B+37.5B++
VE-S Canis 3563531791.972B*0.0332.172%B*25.496%B+82.1AN/A2134.3h9.3B*29B+
Solstice VE3 3523452331.481B**0.5231.004%A+30.145%A++84.1M**1.7M*3134.1h10.2B**33B+
Equinox VE2 Burst 3253211661.934C*0.0629.148%B35.203%B*61.7B+N/A1875.2h11.5B+39.4B+
H-V45 3072971841.614C*0.3827.383%B++22.559%C++64.6A2.2M**1854.6h13.2C++48.3B+
VE-H Maw 3012971601.856C**0.1428.77%B+29.966%B+90A1.2B++2793.3h8.5B*29.5B++
NS-30 Vandal 2402391032.32B0.3240.693%A24.268%C77.1A++N/A1913.1h5.2B+12.7B++
C-4 231218862.535B*0.5437.791%A*N/A272.5S16.3D-13880.8h0.9B**2.4A
Pulsar VS1 1701651151.435B+0.5629.391%B**24.849%B+51.6A+1.6M+1973.2h11.2B**38.1B*
VX6-7 146144552.618B**0.6230.021%B**19.444%C120M++1.7A*3861.2h9.8B++32.6B*
Plasma Grenade 1231211121N/A119.0062.524%A*N/A605B+10C++27770.2h2.7B**4.4B**
S1 1411161240.935B+1.0664.501%B*N/A38.7B**8.3D2343h7C+10.9C**
NSX-P Tanto 110109931.172C**0.8328.196%B+22.936%C57.4AN/A1471.9h11.7B++41.5B++
Light PPA 9894432.186C0.1950.446%A2.128%A72.3B*3.1C+1931.3h12.6C*25B+
L100 Python HESH 11293109.3C+7.3058.076%B**N/A66.4B++13.6A+2261.4h3.6C+6.3B+
Quasar VM1 7473223.318A1.3222.704%A+28.767%A++73S1B**3081h10.1A+44.6B++
NS-7G PDW 6665561.161C*0.8434.268%A++12.308%D-59.1A+N/A1181.1h11.8B*34.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21110.1h
Nanite Revive Grenade05090.1h
Medical Applicator8541,9182.5h
Ammunition Package2770.1h
Nano-Armor Kit1426,7441.4h
Medical Kit831,4611.2h
Recon Detection Device194,2914h
Shield Recharging Field231,7070.5h
A30 Walker0710h

Check the help document for the dictionary if you want to learn more about words used here.


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